diff --git a/5th Edition OGL by Roll20/sheet.json b/5th Edition OGL by Roll20/sheet.json index 532dea257c..c766936169 100644 --- a/5th Edition OGL by Roll20/sheet.json +++ b/5th Edition OGL by Roll20/sheet.json @@ -9,14 +9,17 @@ "useroptions": [ { "attribute": "npc", - "displayname": "NPC", + "displayname": "NPC", + "displaytranslationkey": "npc-u", "type": "checkbox", "value": "1", - "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters." + "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "descriptiontranslationkey": "npc-info" }, { "attribute": "rtype", "displayname": "Roll Queries", + "displaytranslationkey": "roll-queries:-u", "type": "select", "options": [ "Always Roll Advantage|{{always=1}} {{r2=[[1d20", @@ -24,78 +27,95 @@ "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}", "Never Roll Advantage|{{normal=1}} {{r2=[[0d20" ], + "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"], "default": "{{always=1}} {{r2=[[1d20", - "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage." + "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "descriptiontranslationkey": "roll-queries-info" }, { "attribute": "wtype", "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisp-rolls-gm:-u", "type": "select", "options": [ "Never Whisper Rolls|", "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }", "Always Whisper Rolls|/w gm " - ], + "optiontranslationkeys": ["never-whisper-roll","query-whisper-roll","always-whisper-roll"], "default": "", - "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM." + "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "descriptiontranslationkey": "whisp-rolls-gm-info" }, { "attribute": "dtype", "displayname": "Auto Damage Roll", + "displaytranslationkey": "auto-dmg-roll:-u", "type": "select", "options": [ "Don't Auto Roll Damage|pick", "Auto Roll Damage & Crit|full" - ], + "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"], "default": "pick", - "description": "By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack." + "description": "By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "descriptiontranslationkey": "auto-dmg-roll-info" }, { "attribute": "charname_output", "displayname": "Add Character Name To Templates", + "displaytranslationkey": "add-char-to-templates:-u", "type": "select", "options": [ "On|{{charname=@{character_name}}}", "Off|charname=@{character_name}" - ], + "optiontranslationkeys": ["on","off"], "default": "charname=@{character_name}", - "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters." + "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "descriptiontranslationkey": "add-char-to-templates-info" }, { "attribute": "simpleinventory", "displayname": "Inventory", + "displaytranslationkey": "inventory:-u", "type": "select", "options": [ "Compendium Compatible|complex", "Simple|simple" ], + "optiontranslationkeys": ["compendium-compatible","simple"], "default": "complex", - "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet." + "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "descriptiontranslationkey": "inventory-info" }, { "attribute": "encumberance_setting", - "displayname": "Encumbrance", + "displayname": "Encumberance", + "displaytranslationkey": "encumberance:-u", "type": "select", "options": [ "On|on", "Off|off" ], + "optiontranslationkeys": ["on","off"], "default": "on", - "description": "The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check." + "description": "The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "descriptiontranslationkey": "encumberance-info" }, { "attribute": "ammotracking", "displayname": "Ammo Tracking (API Required)", + "displaytranslationkey": "ammo-tracking:-u", "type": "select", "options": [ "On|on", "Off|off" ], + "optiontranslationkeys": ["on","off"], "default": "off", - "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script." + "description": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "descriptiontranslationkey": "ammo-tracking-info" } ] } diff --git a/5th Edition OGL by Roll20/translation.json b/5th Edition OGL by Roll20/translation.json index 2032db2879..52dac920a0 100644 --- a/5th Edition OGL by Roll20/translation.json +++ b/5th Edition OGL by Roll20/translation.json @@ -372,5 +372,15 @@ "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", "api-required-u": "(API REQUIRED)", "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:" -} \ No newline at end of file + "custom_ac:-u": "CUSTOM AC:", + "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info": "By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info": "The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates." +} diff --git a/5th Edition OGL by Roll20/translations/af.json b/5th Edition OGL by Roll20/translations/af.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/af.json +++ b/5th Edition OGL by Roll20/translations/af.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/da.json b/5th Edition OGL by Roll20/translations/da.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/da.json +++ b/5th Edition OGL by Roll20/translations/da.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/el.json b/5th Edition OGL by Roll20/translations/el.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/el.json +++ b/5th Edition OGL by Roll20/translations/el.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/en.json b/5th Edition OGL by Roll20/translations/en.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/en.json +++ b/5th Edition OGL by Roll20/translations/en.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json index 3839dde91f..c937ac9d39 100644 --- a/5th Edition OGL by Roll20/translations/es.json +++ b/5th Edition OGL by Roll20/translations/es.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index 834fb5d7e1..0ad0126e3b 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/he.json b/5th Edition OGL by Roll20/translations/he.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/he.json +++ b/5th Edition OGL by Roll20/translations/he.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ja.json b/5th Edition OGL by Roll20/translations/ja.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/ja.json +++ b/5th Edition OGL by Roll20/translations/ja.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ko.json b/5th Edition OGL by Roll20/translations/ko.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/ko.json +++ b/5th Edition OGL by Roll20/translations/ko.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/nl.json b/5th Edition OGL by Roll20/translations/nl.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/nl.json +++ b/5th Edition OGL by Roll20/translations/nl.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/pt.json b/5th Edition OGL by Roll20/translations/pt.json index 0cf5892015..8c73c57120 100644 --- a/5th Edition OGL by Roll20/translations/pt.json +++ b/5th Edition OGL by Roll20/translations/pt.json @@ -372,5 +372,15 @@ "api-required-title":"Experimente agora com a instalação fácil da API em um clique disponível com a sua assinatura Pro.", "api-required-u":"(API NECESSÁRIA)", "spell_dc_mod:-u":"MOD DO TESTE DE RESISTÊNCIA DA MAGIA:", - "custom_ac:-u":"CA CUSTOMIZADA:" + "custom_ac:-u":"CA CUSTOMIZADA:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/ru.json b/5th Edition OGL by Roll20/translations/ru.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/ru.json +++ b/5th Edition OGL by Roll20/translations/ru.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/sv.json b/5th Edition OGL by Roll20/translations/sv.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/sv.json +++ b/5th Edition OGL by Roll20/translations/sv.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/tr.json b/5th Edition OGL by Roll20/translations/tr.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/tr.json +++ b/5th Edition OGL by Roll20/translations/tr.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/zh.json b/5th Edition OGL by Roll20/translations/zh.json index c8610d27e2..e86009d3e1 100644 --- a/5th Edition OGL by Roll20/translations/zh.json +++ b/5th Edition OGL by Roll20/translations/zh.json @@ -372,5 +372,15 @@ "api-required-title":"Try it now with easy one click API installation available with your Pro subscription.", "api-required-u":"(API REQUIRED)", "spell_dc_mod:-u":"SPELL SAVE DC MOD:", - "custom_ac:-u":"CUSTOM AC:" + "custom_ac:-u":"CUSTOM AC:", + "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful it the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use to left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives your a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", + "auto-dmg-roll-info":"By default attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the righthand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally you can choose to have Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack presenting all possible outcomes at the time of the attack.", + "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", + "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumberance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "encumberance-info":"The sheet uses the variant encumbrance rules on 176 of the PHB. The Off option disables the variant rules and only uses a basic over limit inventory weight check.", + "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", + "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING", + "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates." } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/zu.json b/5th Edition OGL by Roll20/translations/zu.json index e554bb51bc..0ee73f0729 100644 --- a/5th Edition OGL by Roll20/translations/zu.json +++ b/5th Edition OGL by Roll20/translations/zu.json @@ -372,5 +372,15 @@ "api-required-title":"crwdns25907:0crwdne25907:0", "api-required-u":"crwdns25908:0crwdne25908:0", "spell_dc_mod:-u":"crwdns25909:0crwdne25909:0", - "custom_ac:-u":"crwdns25910:0crwdne25910:0" + "custom_ac:-u":"crwdns25910:0crwdne25910:0", + "npc-info":"crwdns37076:0crwdne37076:0", + "roll-queries-info":"crwdns37077:0crwdne37077:0", + "whisp-rolls-gm-info":"crwdns37078:0crwdne37078:0", + "auto-dmg-roll-info":"crwdns37079:0crwdne37079:0", + "add-char-to-templates-info":"crwdns37080:0crwdne37080:0", + "inventory-info":"crwdns37081:0crwdne37081:0", + "encumberance-info":"crwdns37082:0crwdne37082:0", + "ammo-tracking-info":"crwdns37083:0crwdne37083:0", + "dungeons-and-dragons-styling":"crwdns37084:0crwdne37084:0", + "dungeons-and-dragons-styling-info":"crwdns37085:0crwdne37085:0" } \ No newline at end of file diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html index b1f92277b1..f1ecde59d3 100644 --- a/AD&D 2E Revised/2ESheet.html +++ b/AD&D 2E Revised/2ESheet.html @@ -1,10804 +1,10624 @@ -
- - - -
- -
- -Character Sheet  - Monster Sheet -

- -
- - Info  - Attributes  - Weapons  - Rogue  - Turning  - Proficiencies

- Spells  - Psionics  - Equipment  - Currency  - Followers  - Journal

- -

All Character Info



- - Details  - Tracker - -

- -
-
-
- -

Player and Character


- - - - - - - -
-
Roll20 Name:
Player Name:
Character Name:
Title:
Class:
Level:
||||
Kit:
Alignment:
-
-

Character Details


- - - - - - - - - - - - - -
-
Race:
Gender:
Hair Color:
Eye Color:
Complexion:
Vision:
Secondary Skill:
Deity:
Quirks:
Features:
Homeland:
Bounty:
Notable Friends:
Notable Enemies:
- - - - - - - - - -
Height:Weight:Age:Max Age: Handedness:

-
-

Racial Notes:



-

Class Notes:



-
-
-

Experience

-
- - - - - - - - - - - - - - - -

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%

-
-
-

Experience

-
- - - - - - - - - - - - - - - -

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%

-
-
-
- -
- -
-
-

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-
ValueCurrent/Maximum
HP:/
Temp HP:/
AC:/
AC Touch:
AC Surprised:
AC Shieldless:
-
- - - - - - - - - - - -

-
SurpriseRacialClassMisc

-

Armor Type & Special Defenses:


-
-

-

Movement


- Basic  - Advanced - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SpeedWeightPenaltiesNotes
Base
Light
Moderate
Heavy
Severe
-
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Movement Rate|Weight|Penalties|Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1
-
- -

Current weight:

-
-
-
-

Saving Throws and Magic Resistance


- Standard  - Ravenloft - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TargetModifierNotes
Paralyzation
Poison
Death
Rod
Staff
Wand
Petrification
Polymorph
Breath
Spell
Magic Resist

-
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - -
TargetModifierNotes
Fear
Horror
Madness

-

Character Points:


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GainedSpentLeft
Race
Class
N.W.P.
Weapon
Bonus
Level
Traits
Disadvantage
Totals
- -
-
-
- - -

Attributes



- -
- Standard  - Players Option

- - - -

Ability Scores

-
- - - - -
- - - - - - - - - - - - - - - - - - - - - - - -
ScoreHit BonusDamage Adj.Weight Allow.Max. PressOpen DoorBend Bars/
Lift Gate
Notes
Strength
- - - - - - - - - - - - - - - - - -
ScoreReaction Adj.Missile Atk. Adj.Defense Adj.Notes
Dexterity
- - - - - - - - - - - - - - - - - - - - - -
ScoreHP Adj.System ShockResurrection
Survival
Poison
Save
RegenerationNotes
Constitution
- - - - - - - - - - - - - - - - - - - - - -
ScoreNumber of LanguagesMax Spell LevelChance to Learn SpellMax # of SpellsImmunityNotes
Intelligence
- - - - - - - - - - - - - - - - - - - -
ScoreMagical Def
Bonus
Bonus SpellsClerical Spell
Failure
Spell ImmunityNotes
Wisdom
- - - - - - - - - - - - - - - - - -
ScoreMax # of HenchBase LoyaltyReaction AdjustmentNotes
Charisma
-
- -
- - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StrengthHit BonusDamage Adj.Weight Allow.Max. PressOpen DoorBend Bars/
Lift Gate
Notes
  Stamina
  Muscle
- - - - - - - - - - - - - - - - - - - - - - - - - -
DexterityReaction Adj.Missile Atk. Adj.Defense Adj.Notes
  Aim
  Balance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ConstitutionHP Adj.System ShockResurrection
Survival
Poison
Save
RegenerationNotes
  Health
  Fitness
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IntelligenceNumber of
Languages
Max Spell
Level
Chance to
Learn Spell
Max # of
Spells
ImmunityNotes
  Reason
  Knowledge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WisdomMagical Def
Bonus
Bonus SpellsClerical Spell
Failure
Spell ImmunityNotes
  Intuition
  Willpower
- - - - - - - - - - - - - - - - - - - - - - - - - -
CharismaMax # of HenchBase LoyaltyReaction AdjustmentNotes
  Leadership
  Appearance
- -

Notes


-

-
-
- -

Attacks

- -

- Melee  - Ranged

- -
- - -

Melee Weapons


You can use + to denote different sources for bonuses.


- - - - - - - - - - - - - - - - - - - - - - - - - - -
Banded
Mail
Brigan
dine
Chain Bronze
Mail Plate
Field
Plate
Full
Plate
Leather
Hide Pad
Plate
Mail
Ring
Mail
Scale
Mail
Splint
Mail
Studded
Leather
                                                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dex Str  Weapon# of
Atk
Atk
Adj.
SpecMastTHAC0CritRangeSizeTypeSpeed
              
-
- - - - - - - - - - - - - -
                
-

Melee Damage


You can use + to denote different sources for bonuses.


- - - - - - - - - - - - - - - - -
Dex Str  WeaponDam
Adj.
SpecMastDam SMDam L
         
-
- - - - - - - - -
          

Special Abilities and Attacks



-

Weapon Notes



-
- -
- -

Ranged Weapons


You can use + to denote different sources for bonuses.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Banded
Mail
Brigan
dine
Chain Bronze
Mail Plate
Field
Plate
Full
Plate
Leather
Hide Pad
Plate
Mail
Ring
Mail
Scale
Mail
Splint
Mail
Studded
Leather
                                                
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dex Str  Weapon# of
Strikes
SpecMastSRMRLRERAttack
Adj.
THAC0CritRangeSizeTypeSpeed
                  
-
- - - - - - - - - - - - - - - - - -
                    


- -

Ammunition


You can use + to denote different sources for bonuses.


- - - - - - - - - - - - - - - - - -
Dex Str  AmmoPoint
Blank
Dam
Adj.
Dam SMDam LAmount
       
-
- - - - - - - - -
       
-

Special Abilities and Attacks



-

Weapon Notes



-
-
- -

Rogue Skills



- -
- Standard  - S.P./D.S.

- -

Standard


-

Backstab Multiplier:

  

Please input a similar macro (see below) here:


Thief: 30+(30*@{level-class#}) Bard: 5+(15*@{level-class#}) etc


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**No ArmorMagicLevelTotal
Pick Pockets%%%%%%%%
Open Locks%%%%%%%%
Find/Remove Traps%%%%%%%%
Move Silently%%%%%%%%
Hide in Shadows%%%%%%%%
Detect Noise%%%%%%%%
Climb Walls%%%%%%%%
Read Languages%%%%%%%%
%%%%%%%%
%%%%%%%%

- -

Skill and Powers and Dark Sun


-

Backstab Multiplier:

  

Please input a similar macro (see below) here:


Thief: 30+(30*@{level-class#}) Bard: 5+(15*@{level-class#}) etc


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**No ArmorMagicLevelTotal
Detect Magic*%%%%%%%%
Detect Illusion*%%%%%%%%
Bribe*%%%%%%%%
Tunneling*%%%%%%%%
Escape Bonds*%%%%%%%%
Forge Documents*%%%%%%%%
Appraise*%%%%%%%%
%%%%%%%%
%%%%%%%%
%%%%%%%%

-
- -

Turning Tables

- -
- - - - - - - - - - - -   - - - - - - - - - - - - -

- -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LVL or HD
Affected

Level

of

Class

-

- -
- - - - - - - - - - - -   - - - - - - - - - - - - -

- -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - -   - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

LVL or HD
Affected

Level

of

Class

-

- -
-
- -

Skills and Talents

- -
-
-
-

Proficiencies and Languages


-

Weapon Proficiencies


- - - - - - - - - - - - - - - - - - - - - -
WeaponSlotsExSpMHMGMCW
      
-
- - - - - - - - - - -
      
-
-

Traits


-
- - - - - -
± -
-

-

Disadvantages


-
- - - - - -
± -
-
-
-
-

Non-Weapon Proficiencies


-
- - - - - -
± -
-

-

Languages


-
- - - - -
 
-
-

-
- -

Spells



- -Wizard  -Priest -Powers

- -

Spell Levels



- -Level 1  -Level 2  -Level 3  -Level 4  -Level 5

-Level 6  -Level 7  -Level 8  -Level 9  -Level 10

-Level 11  -Level 12  -Level 13  -Level 14  -Level 15

- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -

Spell Levels



- -Level 1  -Level 2  -Level 3  -Level 4  -Level 5

-Level 6  -Level 7  -Quest

- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
- -
- -

Spells Available:

  +  

  +  

  =  

-

- -

Spell Points: (Total)

- -

Spell Points: (Spent)

- -

Spell Points: (Remaining)

- -

- -
-
-
-

Spells Memorized and Spell Book


-

Spells Memorized



    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -

    -
-
-
-

Spell Book

-
-
-
-
- -
- -
-
-
-

Granted Powers


-

Abilities



    -
    - - - - - - - - - - - - - - - -

    Uses Today:

    /

    -

    Initiative:      

    -

    -
-
-


    -
    - - - - - - - - - - - - - - - -

    Uses Today:

    /

    -

    Initiative:      

    -

    -
-
-


    -
    - - - - - - - - - - - - - - -

    Uses Today:

    /

    -

    Initiative:      

    -

    -
-
-
-

Powers List

-
-
-
- -

Psionics

- -

- - Psionic Core  - Psionic S/P

- -
-

Psionics Core

You can use + to denote different sources of bonuses.


- -
-
-

Telepathy Devotions


    -
    - - - - - - - -
    ± -
    -
-
-

Telepathy Sciences


    -
    - - - - - - - -
    ± -
    -

-
-
-

Psychokinesis Devotions


    -
    - - - - - - - -
    ± -
    -
-
-

Psychokinesis Sciences


    -
    - - - - - - - -
    ± -
    -

-
-
-

Psychoportive Devotions


    -
    - - - - - - - -
    ± -
    -
-
-

Psychoportive Sciences


    -
    - - - - - - - -
    ± -
    -

-
-
-

Psychometabolism Devotions


    -
    - - - - - - - -
    ± -
    -
-
-

Psychometabolism Sciences


    -
    - - - - - - - -
    ± -
    -

-
-
-

Clairsentient Devotions


    -
    - - - - - - - -
    ± -
    -
-
-

Clairsentient Sciences


    -
    - - - - - - - -
    ± -
    -

-
-
-

Attack Modes


    -
    - - - - - - - -
    ± -
    -
-
-

Defense Modes


    -
    - - - - - - - -
    ± -
-

-
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
-
-
-

-

Psionic Proficiencies


    -
    - - - - - -
    ± -
    -
-

-

Psionics Storage


- -
-

Special Abilities and Attacks



- -

Psionic Weapons



-
- -
-

Psionics Revised

You can use + to denote different sources of bonuses.


This section applies to Dark Sun Campaign Setting Revised Psionics.

- -
-
-

Telepathy Devotions


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - -
  -
-
-
-

Telepathy Sciences


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-
-

Psychokinesis Devotions


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-

Psychokinesis Sciences


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-
-

Psychoportive Devotions


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-

Psychoportive Sciences


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-
-

Psychometabolism Devotions


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-

Psychometabolism Sciences


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-
-

Clairsentient Devotions


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-
-
-

Clairsentient Sciences


- - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
- - - - - - - - -
 
-

-

Psionic Attack Modes


- - - - - - - - - - - - - - - - - - - -
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost
-
- - - - - - - - - -
     

-
-
-

Psionic Defense Modes


- - - - - - - - - - - -
Attack NameMacroPSP
Cost
-
- - - - - -
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
M.A.C./
-
-
-

Psionic Proficiencies

-
- - - - - -
± -
-


-

Psionics Storage

- -
-

Special Abilities and Attacks



- -

Psionic Weapons



-
-
- -
- -
-

Worn Equipment

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
SlotNameShort DescWtChargesAdd Weight
Head: 
Eyes: 
Face: 
Right Earring: 
Left Earring: 
Neck 1: 
Neck 2: 
Neck 3: 
Cloak: 
Shoulders: 
Chest: 
Back: 
Right Arm: 
Left Arm: 
Wrists: 
Hands: 
Ring 1: 
Ring 2: 
Ring 3 (off): 
Ring 4 (off): 
Body: 
Belt: 
Legs: 
Right Leg: 
Left Leg: 
Anklets: 
Feet: 
Weapon 1: 
Weapon 2: 
Weapon 3: 
Weapon 4: 
Shield: 
Misc 1: 
Misc 2: 
Misc 3: 
Misc 4: 
Total

lbs.

- -
-

Gear



-
-
-

Gear Carried

- - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
-
- - - - - - - -

-

Current weight:


-

Gear Stored

- - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
-
- - - - - - - -
-
-
-
-
-

Potions, Philters,
Elixirs, and Poisons


-
- -   -
-

Dusts, Powders,
and Solvents


-
- -   -
-

Scrolls


-
- -   -
-
-

Notes


-
- -

Currency



- -
- - Standard  - Dragonlance  - Dark Sun  - Ravenloft  - Maztica

- -
-
- - -

PP:

  -

GP:

  -

EP:

  -

SP:

  -

CP:

  - -

The Calculator does not add or subtract your totals automatically.


It provides you with totals to help you, you still need to enter the new totals.


-

Total Currency Weight:

  
-
-

Currency Conversion Calculator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Currency|Quantity|Copper|Silver|Electrum|Gold|Platinum
Copper
Silver
Electrum
Gold
Platinum
-

(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/10 Platinum)


-
-
-

Gem Pouch


- - - - - - - - - - - - - -
DescriptionValue# HeldCut/Size
-
- - - - - - -
-

Total GP value from gems:


-
-

Other Items Of Value



-

Total GP value from other items:

-

-
- -
-
- - -

PP:

  -

St:

  -

Br:

  -

Ir:

  -

SP:

  -

GP:

  -

CP:

  - -

The Calculator does not add or subtract your totals automatically.


It provides you with totals to help you, you still need to enter the new totals.


-

Total Currency Weight:

  
-
-

Currency Conversion Calculator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Currency|Quantity|Copper|Gold|Silver|Iron|Bronze|Steel|Platinum
Copper
Gold
Silver
Iron
Bronze
Steel
Platinum
-

(100 Copper = 40 Gold = 20 Silver = 2 Iron/Bronze = 1 Steel = 1/5 Platinum)


-
-
-

Gem Pouch


- - - - - - - - - - - - - -
DescriptionValue# HeldCut/Size
-
- - - - - - -
-

Total GP value from gems:


-
-

Other Items Of Value



-

Total GP value from other items:


-

-
- -
-
- - -

PP:

  -

GP:

  -

EP:

  -

SP:

  -

CP:

  -

Cer:

  -

Bit:

  - -

The Calculator does not add or subtract your totals automatically.


It provides you with totals to help you, you still need to enter the new totals.


-

Total Currency Weight:

  
-
-

Currency Conversion Calculator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Currency|Quantity|Bits|Ceramic|Copper|Silver|Electrum|Gold|Platinum
Bits
Ceramic
Copper
Silver
Electrum
Gold
Platinum
-

(1,000 Bits = 100 Ceramics = 100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)


-
-
-

Gem Pouch


- - - - - - - - - - - - - -
DescriptionValue# HeldCut/Size
-
- - - - - - -
-

Total GP value from gems:


-
-

Other Items Of Value



-

Total GP value from other items:


-

-
- -
-
- - -

PP:

  -

GP:

  -

Kr:

  -

EP:

  -

SP:

  -

CP:

  - -

The Calculator does not add or subtract your totals automatically.


It provides you with totals to help you, you still need to enter the new totals.


-

Total Currency Weight:

  
-
-

Currency Conversion Calculator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Currency|Quantity|Copper|Silver|Electrum|Kroner|Gold|Platinum
Copper
Silver
Electrum
Kroner
Gold
Platinum
-

(100 Copper = 10 Silver = 2 Electrum = 1 Kroner = 1 Gold = 1/5 Platinum)


-
-
-

Gem Pouch


- - - - - - - - - - - - - -
DescriptionValue# HeldCut/Size
-
- - - - - - -
-

Total GP value from gems:


-
-

Other Items Of Value



-

Total GP value from other items:


-

-
- -
-
- - -

Tq:

  -

Gq:

  -

Jd:

  -

Cr:

  -

CB:

  -

Em:

  -

Cb:

  - -

The Calculator does not add or subtract your totals automatically.


It provides you with totals to help you, you still need to enter the new totals.


-

Total Currency Weight:

  
-
-

Currency Conversion Calculator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Currency|Quantity|Cocoa|Maize|Blade|Coral|Jade|Quill|Turquoise
Cocoa Bean
Maize Ear
C. Blade
Coral Bud
Jade
Quill
Turquoise
-

(100 Cocoa Beans = 100 Ear of Maize = 10 Copper Blade = 5 Coral Bud = 1 Jade = 1/5 Gold Quill = 1/10 Turquoise)


-
-
-

Gem Pouch


- - - - - - - - - - - - - -
DescriptionValue# HeldCut/Size
-
- - - - - - -
-

Total GP value from gems:


-
-

Other Items Of Value



-

Total GP value from other items:


-

-
-
- -

Followers, Familiars and Animals



- -
-Warrior  -Wizard  -Priest  -Rogue  -Psion  -Animals
- -

-

Warrior Followers

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
-
- -

-

Wizard Followers

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Wizard Spells


-
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-



-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/


-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Wizard Spells


-
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
-
- -

-

Priest Followers

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Priest Spells


-
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-
-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
- - - - - - - - - - - - - - - - - - -
NameACRaceClassLevelHP/MaxLoyalty

/


-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Priest Spells


-
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
-
- -

-

Rogue Followers

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Rogue Skills


-
-Standard  - S.P./D.S.

- -
-

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**MagicLevelTotal
Pick Pockets%%%%%%%
Open Locks%%%%%%%
Find/Remove Traps%%%%%%%
Move Silently%%%%%%%
Hide in Shadows%%%%%%%
Detect Noise%%%%%%%
Climb Walls%%%%%%%
Read Languages%%%%%%%
-
-
-

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**MagicLevelTotal
Detect Magic*%%%%%%%
Detect Illusion*%%%%%%%
Bribery*%%%%%%%
Tunneling*%%%%%%%
Escape Bonds*%%%%%%%
Forge Documents*%%%%%%%
Appraise*%%%%%%%



-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/


-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Rogue Skills


-
-Standard  - S.P./D.S.

- -
-

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**MagicLevelTotal
Pick Pockets%%%%%%%
Open Locks%%%%%%%
Find/Remove Traps%%%%%%%
Move Silently%%%%%%%
Hide in Shadows%%%%%%%
Detect Noise%%%%%%%
Climb Walls%%%%%%%
Read Languages%%%%%%%
-
-
-

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SkillBaseRaceDexArmor**MagicLevelTotal
Detect Magic*%%%%%%%
Detect Illusion*%%%%%%%
Bribery*%%%%%%%
Tunneling*%%%%%%%
Escape Bonds*%%%%%%%
Forge Documents*%%%%%%%
Appraise*%%%%%%%



-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation

-

Notes



-
-
- -

-

Psionic Followers

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-Standard  - Advanced

- -
-

Psionics Core


You can use + to denote different sources of bonuses.


- -
-
-

Telepathy Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Telepathy Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychokinesis Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychokinesis Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychoportive Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychoportive Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychometabolism Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychometabolism Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Clairsentient Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Clairsentient Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Attack Modes


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
    -
-
-

Defense Modes


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
-
-
-

-

Psionic Proficiencies


    - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
    ± -
    ± -
-

-

Psionics Storage


- -
-

Special Abilities and Attacks



- -

Psionic Weapons



- - -
-

Advanced Psionics


-

You can use + to denote different sources of bonuses.


-
-
-

Telepathy Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Telepathy Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychokinesis Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychokinesis Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychoportive Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychoportive Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychometabolism Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychometabolism Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Clairsentient Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Clairsentient Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost

-

Psionic Attack Modes


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost

-
-
-

Psionic Defense Modes


- - - - - - - - - - - - - - - - - - - - - -
Defense NameMacroPSP
Cost
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
MAC/
-
-
-

Psionic NWP's

- - - - - - - - - - - - - - - - - - - - - - - - - - -
± -
± -
± -
± -
± -
-

Psionics Ability Information Storage

- -


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
-

Notes



-
- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed



-Standard  - Advanced

- -
-

Psionics Core


You can use + to denote different sources of bonuses.



- -
-
-

Telepathy Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Telepathy Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychokinesis Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychokinesis Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychoportive Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychoportive Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psychometabolism Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Psychometabolism Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Clairsentient Devotions


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
-
-

Clairsentient Sciences


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Attack Modes


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
    -
-
-

Defense Modes


    - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -

-
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
-
-
-

-

Psionic Proficiencies


    - - - - - - - - - - - - - - - - - - - - - - - - - - -
    ± -
    ± -
    ± -
    ± -
    ± -
-

-

Psionics Storage


- -
-

Special Abilities and Attacks



- -

Psionic Weapons



- -
-

Advanced Psionics

-
-
-

Telepathy Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Telepathy Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychokinesis Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychokinesis Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychoportive Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychoportive Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Psychometabolism Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Psychometabolism Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-
-

Clairsentient Devotions


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
-
-

Clairsentient Sciences


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost

-

Psionic Attack Modes


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost

-
-
-

Psionic Defense Modes


- - - - - - - - - - - - - - - - - - - - - -
Defense NameMacroPSP
Cost
-
-

Psionic Strength Points

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
MAC/
-
-
-

Psionic NWP's

- - - - - - - - - - - - - - - - - - - - - - - - - - -
± -
± -
± -
± -
± -
-

Psionics Ability Information Storage

- -


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
- -

Notes



-
-
- -

-

Animal Familiars, Followers and Beasts of Burden



Familiar


- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-
-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
-


-

Familiar Spells/Powers


-
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-

Spells Memorized



    - - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-

-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-

-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-

-
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-
-
    - - - - - - - - - - - - - - -

    Cast Today:    

    /

    -

    Casting Time:

    -
-


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
-

Notes



-
-

Animal

- - - - - - - - - - - - - - - - -
NameACRaceLevelHP/MaxLoyalty

/



-

Weapons


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed


-

Gear


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DescriptionWeight# HeldValueLocation
-

Notes



-
-
-
- -
- -
- -
-
-
- -

-

-

-
-
- -

-

-

-
-

Personal Bio:



-
-
-
- -
-

Monster Info


-

Name:                

       - - -
-
- - - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
- - - - - - - - - -

Armor Class:

Movement:

Hit Dice:

 

HP:

/

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

-
-
- - - - - - - - -

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

-
-
- -   -   -   -   -   -   -

- -

Description



-

Combat


-

Habitat/Society


-

Ecology



- - -

Variants

-
- -
-
- - - - - - - - - - - - - -

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

-
-
- - - - - - - - - -

Armor Class:

Movement:

Hit Dice:

 

HP:

/

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

-
-
- - - - - - - - -

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

-
-
- -   -   -   -   -   -   -

- -

Description



-

Combat


-

Habitat/Society


-

Ecology



- -
+
+ + + +
+ +
+ +Character Sheet  + Monster Sheet +

+ +
+ + Info  + Attributes  + Weapons  + Rogue  + Turning  + Proficiencies

+ Spells  + Psionics  + Equipment  + Currency  + Followers  + Journal

+ +

All Character Info



+ + Details  + Tracker + +

+ +
+
+
+ +

Player and Character


+ + + + + + + +
+
Roll20 Name:
Player Name:
Character Name:
Title:
Class:
Level:
||||
Kit:
Alignment:
+

Personal Bio:



+

Character Details


+ + + + + + + + + +
+
Race:
Gender:
Hair Color:
Eye Color:
Complexion:
Features:
Homeland:
Deity:
Vision:
Secondary Skill:
+ + + + + + + + + +
Height:Weight:Age:Max Age: Handedness:
+
+

Character Points:


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GainedSpentLeft
Race
Class
N.W.P.
Weapon
Bonus
Level
Traits
Disadvantage
Totals
+ +
+
+

Racial Notes:



+

Class Notes:



+
+
+

Experience

+
+ + + + + + + + + + + + + + + +

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%

+
+
+

Experience

+
+ + + + + + + + + + + + + + + +

Class:


To Next:


Current Exp:


Gained Exp:


New Exp Total:


Prime Req Exp Total:


Prime Requisite Bonus:


%

+
+
+
+ +
+ +
+
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+
ValueCurrent/Maximum
HP:/
Temp HP:/
AC:/
AC Touch:
AC Surprised:
AC Shieldless:
+
+ + + + + + + + + + + +

+
SurpriseRacialClassMisc

+

Armor Type & Special Defenses:


+
+

+

Movement


+ Basic  + Advanced + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpeedWeightPenaltiesNotes
Base
Light
Moderate
Heavy
Severe
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Movement Rate|Weight|Penalties|Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1
+
+ +

Current weight:

+
+
+
+

Saving Throws and Magic Resistance


+ Standard  + Ravenloft + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TargetModifierNotes
Paralyzation
Poison
Death
Rod
Staff
Wand
Petrification
Polymorph
Breath
Spell
Magic Resist

+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
TargetModifierNotes
Fear
Horror
Madness

+

Save Details:




+

Movement Details:



+
+
+ + +

Attributes



+ +
+ Standard  + Players Option

+ + + +

Ability Scores

+
+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + +
ScoreHit BonusDamage Adj.Weight Allow.Max. PressOpen DoorBend Bars/
Lift Gate
Notes
Strength
+ + + + + + + + + + + + + + + + + +
ScoreReaction Adj.Missile Atk. Adj.Defense Adj.Notes
Dexterity
+ + + + + + + + + + + + + + + + + + + + + +
ScoreHP Adj.System ShockResurrection
Survival
Poison
Save
RegenerationNotes
Constitution
+ + + + + + + + + + + + + + + + + + + + + +
ScoreNumber of LanguagesMax Spell LevelChance to Learn SpellMax # of SpellsImmunityNotes
Intelligence
+ + + + + + + + + + + + + + + + + + + +
ScoreMagical Def
Bonus
Bonus SpellsClerical Spell
Failure
Spell ImmunityNotes
Wisdom
+ + + + + + + + + + + + + + + + + +
ScoreMax # of HenchBase LoyaltyReaction AdjustmentNotes
Charisma
+
+ +
+ + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
StrengthHit BonusDamage Adj.Weight Allow.Max. PressOpen DoorBend Bars/
Lift Gate
Notes
  Stamina
  Muscle
+ + + + + + + + + + + + + + + + + + + + + + + + + +
DexterityReaction Adj.Missile Atk. Adj.Defense Adj.Notes
  Aim
  Balance
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ConstitutionHP Adj.System ShockResurrection
Survival
Poison
Save
RegenerationNotes
  Health
  Fitness
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IntelligenceNumber of
Languages
Max Spell
Level
Chance to
Learn Spell
Max # of
Spells
ImmunityNotes
  Reason
  Knowledge
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WisdomMagical Def
Bonus
Bonus SpellsClerical Spell
Failure
Spell ImmunityNotes
  Intuition
  Willpower
+ + + + + + + + + + + + + + + + + + + + + + + + + +
CharismaMax # of HenchBase LoyaltyReaction AdjustmentNotes
  Leadership
  Appearance
+ +

Notes


+

+
+
+ +

Attacks

+ +

+ Melee  + Ranged

+ +
+ + +

Melee Weapons


You can use + to denote different sources for bonuses.


+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Banded
Mail
Brigan
dine
Chain Bronze
Mail Plate
Field
Plate
Full
Plate
Leather
Hide Pad
Plate
Mail
Ring
Mail
Scale
Mail
Splint
Mail
Studded
Leather
                                                
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Dex Str  Weapon# of
Atk
Atk
Adj.
SpecMastTHAC0CritRangeSizeTypeSpeed
              
+
+ + + + + + + + + + + + + +
                
+

Melee Damage


You can use + to denote different sources for bonuses.


+ + + + + + + + + + + + + + + + +
Dex Str  WeaponDam
Adj.
SpecMastDam SMDam L
         
+
+ + + + + + + + +
          

Special Abilities and Attacks



+

Weapon Notes



+
+ +
+ +

Ranged Weapons


You can use + to denote different sources for bonuses.


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Banded
Mail
Brigan
dine
Chain Bronze
Mail Plate
Field
Plate
Full
Plate
Leather
Hide Pad
Plate
Mail
Ring
Mail
Scale
Mail
Splint
Mail
Studded
Leather
                                                
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Dex Str  Weapon# of
Strikes
SpecMastSRMRLRERAttack
Adj.
THAC0CritRangeSizeTypeSpeed
                 
+
+ + + + + + + + + + + + + + + + + +
                    


+ +

Ammunition


You can use + to denote different sources for bonuses.


+ + + + + + + + + + + + + + + + + +
Dex Str  AmmoPoint
Blank
Dam
Adj.
Dam SMDam LAmount
       
+
+ + + + + + + + +
       
+

Special Abilities and Attacks



+

Weapon Notes



+
+
+ +

Rogue Skills



+ +
+ Standard  + S.P./D.S.

+ +

Standard


+

Backstab Multiplier:

  

Please input a similar macro (see below) here:


Rogue: 60+(30*@{level-class#}) Bard: 20+(15*@{level-class#}) etc


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SkillBaseRaceDexArmor**LevelTotal
Pick Pockets%%%%%%
Open Locks%%%%%%
Find/Remove Traps%%%%%%
Move Silently%%%%%%
Hide in Shadows%%%%%%
Detect Noise%%%%%%
Climb Walls%%%%%%
Read Languages%%%%%%

+ +

Skill and Powers
Dark Sun


+

Backstab Multiplier:

  

Please input a similar macro (see below) here:


Rogue: 60+(30*@{level-class#}) Bard: 20+(15*@{level-class#}) etc


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Detect Magic*%%%%%%
Detect Illusion*%%%%%%
Bribe*%%%%%%
Tunneling*%%%%%%
Escape Bonds*%%%%%%
Forge Documents*%%%%%%
Appraise*%%%%%%

+
+ +

Turning Tables

+ +
+ + + + + + + + + + + +   + + + + + + + + + + + + +

+ +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

LVL or HD
Affected

Level

of

Class

+

+ +
+ + + + + + + + + + + +   + + + + + + + + + + + + +

+ +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

LVL or HD
Affected

Level

of

Class

+

+ +
+
+ +

Skills and Talents

+ +
+
+
+

Proficiencies and Languages


+

Weapon Proficiencies


+ + + + + + + + + + + + + + + + + + + + + +
WeaponSlotsExSpMHMGMCW
      
+
+ + + + + + + + + + +
      
+
+

Traits


+
+ + + + + +
± +
+

+

Disadvantages


+
+ + + + + +
± +
+
+
+
+

Non-Weapon Proficiencies


+
+ + + + + +
± +
+

+

Languages


+
+ + + + +
 
+
+

+
+ +

Spells



+ +Wizard  +Priest +Powers

+ +

Spell Levels



+ +Level 1  +Level 2  +Level 3  +Level 4  +Level 5

+Level 6  +Level 7  +Level 8  +Level 9  +Level 10

+Level 11  +Level 12  +Level 13  +Level 14  +Level 15

+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +

Spell Levels



+ +Level 1  +Level 2  +Level 3  +Level 4  +Level 5

+Level 6  +Level 7  +Quest

+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+ +
+ +

Spells Available:

  +  

  +  

  =  

+

+ +

Spell Points: (Total)

+ +

Spell Points: (Spent)

+ +

Spell Points: (Remaining)

+ +

+ +
+
+
+

Spells Memorized and Spell Book


+

Spells Memorized



    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +

    +
+
+
+

Spell Book

+
+
+
+
+ +
+ +
+
+
+

Granted Powers


+

Abilities



    +
    + + + + + + + + + + + + + + + +

    Uses Today:    

    /

    +

    Initiative:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + + +

    Uses Today:    

    /

    +

    Initiative:

    +

    +
+
+


    +
    + + + + + + + + + + + + + + +

    Uses Today:    

    /

    +

    Initiative:

    +

    +
+
+
+

Powers List

+
+
+
+ +

Psionics

+ +

+ + Psionic Core  + Psionic S/P

+ +
+

Psionics Core

You can use + to denote different sources of bonuses.


+ +
+
+

Telepathy Devotions


    +
    + + + + + + + +
    ± +
    +
+
+

Telepathy Sciences


    +
    + + + + + + + +
    ± +
    +

+
+
+

Psychokinesis Devotions


    +
    + + + + + + + +
    ± +
    +
+
+

Psychokinesis Sciences


    +
    + + + + + + + +
    ± +
    +

+
+
+

Psychoportive Devotions


    +
    + + + + + + + +
    ± +
    +
+
+

Psychoportive Sciences


    +
    + + + + + + + +
    ± +
    +

+
+
+

Psychometabolism Devotions


    +
    + + + + + + + +
    ± +
    +
+
+

Psychometabolism Sciences


    +
    + + + + + + + +
    ± +
    +

+
+
+

Clairsentient Devotions


    +
    + + + + + + + +
    ± +
    +
+
+

Clairsentient Sciences


    +
    + + + + + + + +
    ± +
    +

+
+
+

Attack Modes


    +
    + + + + + + + +
    ± +
    +
+
+

Defense Modes


    +
    + + + + + + + +
    ± +
+

+
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
+
+
+

+

Psionic Proficiencies


    +
    + + + + + +
    ± +
    +
+

+

Psionics Storage


+ +
+

Special Abilities and Attacks



+ +

Psionic Weapons



+
+ +
+

Psionics Revised

You can use + to denote different sources of bonuses.


This section applies to Dark Sun Campaign Setting Revised Psionics.

+ +
+
+

Telepathy Devotions


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + +
  +
+
+
+

Telepathy Sciences


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+
+

Psychokinesis Devotions


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+

Psychokinesis Sciences


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+
+

Psychoportive Devotions


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+

Psychoportive Sciences


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+
+

Psychometabolism Devotions


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+

Psychometabolism Sciences


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+
+

Clairsentient Devotions


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+
+
+

Clairsentient Sciences


+ + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+ + + + + + + + +
 
+

+

Psionic Attack Modes


+ + + + + + + + + + + + + + + + + + + +
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost
+
+ + + + + + + + + +
     

+
+
+

Psionic Defense Modes


+ + + + + + + + + + + +
Attack NameMacroPSP
Cost
+
+ + + + + +
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
M.A.C./
+
+
+

Psionic Proficiencies

+
+ + + + + +
± +
+


+

Psionics Storage

+ +
+

Special Abilities and Attacks



+ +

Psionic Weapons



+
+
+ +

Gear

+ +
+

Worn Equipment

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
SlotNameShort DescWtChargesAdd Weight
Head: 
Eyes: 
Face: 
Right Earring: 
Left Earring: 
Neck 1: 
Neck 2: 
Neck 3: 
Cloak: 
Shoulders: 
Chest: 
Back: 
Right Arm: 
Left Arm: 
Wrists: 
Hands: 
Ring 1: 
Ring 2: 
Ring 3 (off): 
Ring 4 (off): 
Body: 
Belt: 
Legs: 
Right Leg: 
Left Leg: 
Anklets: 
Feet: 
Weapon 1: 
Weapon 2: 
Weapon 3: 
Weapon 4: 
Shield: 
Misc 1: 
Misc 2: 
Misc 3: 
Misc 4: 
Total

lbs.

+ +
+ +

Gear Carried

+
+
+ + + + + + + + + + + + + +
DescriptionWeight# HeldLocation
+
+ + + + + + +

+

Current weight:


+
+
+

    Potions, Philters, Elixirs, and Poisons


    +
    + +   +
    +
+

    Dusts, Powders, and Solvents


    +
    + +   +
    +
+

    Scrolls


    +
    + +   +
    +
+
+

Gear Stored

+
+
+ + + + + + + + + + + + + +
DescriptionWeight# HeldLocation
+
+ + + + + + +
+

Notes


+
+ +

Currency



+ +
+ + Standard  + Dragonlance  + Dark Sun  + Ravenloft  + Maztica

+ +
+
+ + +

PP:

  +

GP:

  +

EP:

  +

SP:

  +

CP:

  + +

+

Total Currency Weight:

  
+
+

Currency Conversion Calculator

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Currency|Quantity|Copper|Silver|Electrum|Gold|Platinum
Copper
Silver
Electrum
Gold
Platinum
+

(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/10 Platinum)


+

Gem Pouch


+ + + + + + + + + + + + + +
DescriptionValue# HeldCut/Size
+
+ + + + + + +
+

Total GP value from gems:



+

Other Items Of Value



+

Total GP value from other items:

+
+
+
+ +
+
+ + +

PP:

  +

St:

  +

Br:

  +

Ir:

  +

SP:

  +

GP:

  +

CP:

  + +

+

Total Currency Weight:

  
+
+

Currency Conversion Calculator

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Currency|Quantity|Copper|Gold|Silver|Iron|Bronze|Steel|Platinum
Copper
Gold
Silver
Iron
Bronze
Steel
Platinum
+

(100 Copper = 40 Gold = 20 Silver = 2 Iron/Bronze = 1 Steel = 1/5 Platinum)


+

Gem Pouch


+ + + + + + + + + + + + + +
DescriptionValue# HeldCut/Size
+
+ + + + + + +
+

Total GP value from gems:



+

Other Items Of Value



+

Total GP value from other items:


+
+
+
+ +
+
+ + +

PP:

  +

GP:

  +

EP:

  +

SP:

  +

CP:

  +

Cer:

  +

Bit:

  + +

+

Total Currency Weight:

  
+
+

Currency Conversion Calculator

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Currency|Quantity|Bits|Ceramic|Copper|Silver|Electrum|Gold|Platinum
Bits
Ceramic
Copper
Silver
Electrum
Gold
Platinum
+

(1,000 Bits = 100 Ceramics = 100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)


+

Gem Pouch


+ + + + + + + + + + + + + +
DescriptionValue# HeldCut/Size
+
+ + + + + + +
+

Total GP value from gems:



+

Other Items Of Value



+

Total GP value from other items:


+
+
+
+ +
+
+ + +

PP:

  +

GP:

  +

Kr:

  +

EP:

  +

SP:

  +

CP:

  + +

+

Total Currency Weight:

  
+
+

Currency Conversion Calculator

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Currency|Quantity|Copper|Silver|Electrum|Kroner|Gold|Platinum
Copper
Silver
Electrum
Kroner
Gold
Platinum
+

(100 Copper = 10 Silver = 2 Electrum = 1 Kroner = 1 Gold = 1/5 Platinum)


+

Gem Pouch


+ + + + + + + + + + + + + +
DescriptionValue# HeldCut/Size
+
+ + + + + + +
+

Total GP value from gems:



+

Other Items Of Value



+

Total GP value from other items:


+
+
+
+ +
+
+ + +

Tq:

  +

Gq:

  +

Jd:

  +

Cr:

  +

CB:

  +

Em:

  +

Cb:

  + +

+

Total Currency Weight:

  
+
+

Currency Conversion Calculator

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Currency|Quantity|Cocoa|Maize|Blade|Coral|Jade|Quill|Turquoise
Cocoa Bean
Maize Ear
C. Blade
Coral Bud
Jade
Quill
Turquoise
+

(100 Cocoa Beans = 100 Ear of Maize = 10 Copper Blade = 5 Coral Bud = 1 Jade = 1/5 Gold Quill = 1/10 Turquoise)


+

Gem Pouch


+ + + + + + + + + + + + + +
DescriptionValue# HeldCut/Size
+
+ + + + + + +
+

Total GP value from gems:



+

Other Items Of Value



+

Total GP value from other items:


+
+
+
+
+ +

Followers, Familiars and Animals



+ +
+Warrior  +Wizard  +Priest  +Rogue  +Psion  +Animals
+ +

+

Warrior Followers

+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes


+
+
+ +

+

Wizard Followers

+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Wizard Spells


+
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+



+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/


+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Wizard Spells


+
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+
+ +

+

Priest Followers

+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Priest Spells


+
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+ + + + + + + + + + + + + + + + +
NameACRaceClassLevelHP/Max
 

/


+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Priest Spells


+
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+
+ +

+

Rogue Followers

+ + + + + + + + + + + + + + + + +
NameACRaceClassLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Rogue Skills


+
+Standard  + S.P./D.S.

+ +
+

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SkillBaseRaceDexArmor**LevelTotal
Pick Pockets%%%%%%
Open Locks%%%%%%
Find/Remove Traps%%%%%%
Move Silently%%%%%%
Hide in Shadows%%%%%%
Detect Noise%%%%%%
Climb Walls%%%%%%
Read Languages%%%%%%
+
+
+

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Detect Magic*%%%%%%
Detect Illusion*%%%%%%
Bribery*%%%%%%
Tunneling*%%%%%%
Escape Bonds*%%%%%%
Forge Documents*%%%%%%
Appraise*%%%%%%



+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+ + + + + + + + + + + + + + + + +
NameACRaceClassLevelHP/Max
 

/


+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
repeating_hench4_$X_ +


+

Rogue Skills


+
+Standard  + S.P./D.S.

+ +
+

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SkillBaseRaceDexArmor**LevelTotal
Pick Pockets%%%%%%
Open Locks%%%%repeating_hench4_$X_%%
Find/Remove Traps%%%%%%
Move Silently%%%%%%
Hide in Shadows%%%%%%
Detect Noise%%%%%%
Climb Walls%%%%%%
Read Languages%%%%%%
+
+
+

Backstab Multiplier: X


**Do not apply "No Armor" bonuses! Only apply Armor Penalties!


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Detect Magic*%%%%%%
Detect Illusion*%%%%%%
Bribery*%%%%%%
Tunneling*%%%%%%
Escape Bonds*%%%%%%
Forge Documents*%%%%%%
Appraise*%%%%%%



+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation

+

Notes



+
+
+ +

+

Psionic Followers

+ + + + + + + + + + + + + + + + +
NameACRaceClassLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+Standard  + Advanced

+ +
+

Psionics Core


You can use + to denote different sources of bonuses.


+ +
+
+

Telepathy Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Telepathy Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychokinesis Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychokinesis Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychoportive Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychoportive Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychometabolism Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychometabolism Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Clairsentient Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Clairsentient Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Attack Modes


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
    +
+
+

Defense Modes


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
+
+
+

+

Psionic Proficiencies


    + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
    ± +
    ± +
+

+

Psionics Storage


+ +
+

Special Abilities and Attacks



+ +

Psionic Weapons



+ + +
+

Advanced Psionics


+

You can use + to denote different sources of bonuses.


+
+
+

Telepathy Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Telepathy Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychokinesis Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychokinesis Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychoportive Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychoportive Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychometabolism Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychometabolism Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Clairsentient Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Clairsentient Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost

+

Psionic Attack Modes


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost

+
+
+

Psionic Defense Modes


+ + + + + + + + + + + + + + + + + + + + + +
Defense NameMacroPSP
Cost
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
MAC/
+
+
+

Psionic NWP's

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
± +
± +
± +
± +
± +
+

Psionics Ability Information Storage

+ +


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation
+

Notes



+
+ + + + + + + + + + + + + + + + +
NameACRaceClassLevelHP/Max
 

/



+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed



+Standard  + Advanced

+ +
+

Psionics Core


You can use + to denote different sources of bonuses.



+ +
+
+

Telepathy Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Telepathy Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychokinesis Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychokinesis Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychoportive Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychoportive Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psychometabolism Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Psychometabolism Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Clairsentient Devotions


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
+
+

Clairsentient Sciences


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Attack Modes


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
    +
+
+

Defense Modes


    + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +

+
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
Speed
+
+
+

+

Psionic Proficiencies


    + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ± +
    ± +
    ± +
    ± +
    ± +
+

+

Psionics Storage


+ +
+

Special Abilities and Attacks



+ +

Psionic Weapons



+ +
+

Advanced Psionics

+
+
+

Telepathy Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Telepathy Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychokinesis Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychokinesis Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychoportive Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychoportive Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Psychometabolism Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Psychometabolism Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+
+

Clairsentient Devotions


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost
+
+

Clairsentient Sciences


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ability NameMThAC0
Adj.
MACMThAC0MacroPSP
Cost

+

Psionic Attack Modes


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attack NameAttack
Speed
MThAC0
Adj.
MThAC0DamageMacroPSP
Cost

+
+
+

Psionic Defense Modes


+ + + + + + + + + + + + + + + + + + + + + +
Defense NameMacroPSP
Cost
+
+

Psionic Strength Points

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
ValueCurrent/MaximumSpeed
PSP:/
Temp PSP:/
Stored PSP:/
MAC/
+
+
+

Psionic NWP's

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
± +
± +
± +
± +
± +
+

Psionics Ability Information Storage

+ +


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation
+ +

Notes



+
+
+ +

+

Animal Familiars, Followers and Beasts of Burden



Familiar


+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+
+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed
+


+

Familiar Spells/Powers


+
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+

Spells Memorized



    + + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+
+
    + + + + + + + + + + + + + + +

    Cast Today:    

    /

    +

    Casting Time:

    +
+


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation
+

Notes


+
+ + + + + + + + + + + + + + +
NameACRaceLevelHP/Max
 

/



+

Weapons


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon Name# of
Strikes
Attack
Adj.
Dam
Adj.
THAC0CritDam SMDam LRangeTypeSpeed


+

Gear


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DescriptionWeight# HeldValueLocation
+

Notes


+
+
+
+ +
+ +
+ +
+
+
+ +

+

+
+
+
+ +

+

+
+
+
+
+
+ +
+

Monster Info


+

Name:                

       + + +
+
+ + + + + + + + + +

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

+
+
+ + + + + + + + + +

Armor Class:

Movement:

Hit Dice:

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

+
+
+ + + + + + + + +

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

+
+
+ +   +   +   +   +   +   +

+ +

Description



+

Combat


+

Habitat/Society


+

Ecology



+ + +

Variants

+
+ +
+
+ + + + + + + + + + + + + +

Climate/Terrain:

Frequency:

Organization:

Activity Cycle:

Diet:

Intelligence:

Treasure:

Alignment:

+
+
+ + + + + + + + + +

Armor Class:

Movement:

Hit Dice:

THAC0:

# of Attacks:

Attack 1:

Attack 2:

Attack 3:

+
+
+ + + + + + + + +

No. Appearing:

Special Attacks:

Special Defenses:

Magic Resistance:

%

Size:

Morale:

XP Value:

+
+
+ +   +   +   +   +   +   +

+ +

Description



+

Combat


+

Habitat/Society


+

Ecology



+ +
\ No newline at end of file diff --git a/AD&D_1E/1ESheet.html b/AD&D_1E/1ESheet.html index dcf3bcf1e6..4571bb5493 100644 --- a/AD&D_1E/1ESheet.html +++ b/AD&D_1E/1ESheet.html @@ -611,7 +611,7 @@
@@ -46,7 +43,7 @@ - +
@@ -148,24 +145,95 @@
+ +
+

Magical Arts

+
+
+ + + + + + + + + + + + + + + + +
House
Covenant
Wizard's Sigil
+
+
+ + + + + + + + + + + + + + + + + + + + + +
Domus Magna
Primus
Parens
Covenant of Apprenticeship
Aura
+
+
+

Virtues

- - - - -
+
+ + + + + + + + +
+ +
+ +
+
+

Flaws

- - - - -
+
+ + + + + + + + +
+ +
+ +
+
+
@@ -305,54 +373,87 @@ Description Score + Puissant Intelligence Int + + + + Perception Per + + + + Strength Str + + + + Stamina Sta + + + + Presence Pre + + + + Communication Com + + + + Dexterity Dex + + + + Quickness Qik + + + +
@@ -365,16 +466,18 @@
Ability
Score
*
+ Puissant
- + +
[]
@@ -386,14 +489,14 @@ @@ -409,53 +512,6 @@
-
-
-
- - - - - - - - - - - - - - - - -
House
Covenant
Wizard's Sigil
-
-
- - - - - - - - - - - - - - - - - - - - - -
Domus Magna
Primus
Parens
Covenant of Apprenticeship
Aura
-
-
-
@@ -467,41 +523,62 @@
Technique
Score
+ Puissant - + [ /] Creo + + + + - + [ /] Intellego + + + + - + [ /] Muto + + + + - + [ /] Perdo + + + + - + [ /] Rego + + + +
@@ -513,66 +590,107 @@
Exp.
Form
Score
+ Puissant - + [] Animal + + + + - + [] Aquam + + + + - + [] Auram + + + + - + [] Corpus + + + + - + [] Herbam + + + + - + [] Ignem + + + + - + [] Imaginem + + + + - + [] Mentem + + + + - + [] Terram + + + + - + [] Vim + + + +
@@ -591,7 +709,7 @@ Artes Lib. Philos. Stress - die + Roll Formulaic @@ -599,26 +717,26 @@ @@ -626,7 +744,7 @@ - d10 + Ritual @@ -634,26 +752,26 @@ @@ -661,7 +779,7 @@ - d10 + Spontaneous
(Fatigue) @@ -669,26 +787,26 @@ @@ -696,7 +814,7 @@ 1d10 - d10 + Spontaneous
(No Fatigue) @@ -704,26 +822,26 @@ @@ -731,7 +849,7 @@ - d10 +
@@ -806,11 +924,46 @@

Lab

- - - - - + + + + + + + + + + + + + + + + +
Basic Lab Total
Basic Lab Total
+ + + +
IntTheoryAuraTechniqueForm

Longevity Ritual

@@ -877,7 +1030,7 @@
-

Wounds

+

Wounds

@@ -965,7 +1118,7 @@ - + @@ -984,6 +1137,7 @@ + @@ -995,13 +1149,13 @@
DFN
Dam
Load
- + - + - + - + @@ -1079,7 +1233,7 @@
- +
@@ -1087,29 +1241,29 @@ Technique - - - - - - + + + + + Form - - - - - - - - - - - + + + + + + + + + + Level @@ -1118,6 +1272,14 @@ + + + + + + + + Range @@ -1138,6 +1300,7 @@
+
@@ -1148,6 +1311,11 @@ {{character}} casts {{spell}}! + + {{Technique}} + {{Form}} + {{Level}} + R D @@ -1177,4 +1345,175 @@ + + + + + + + + + +
Botch Roll
{{roll}}
+
+ + + + + + + {{#defend}} + + + + + {{/defend}} + {{#attack}} + + + + + + + + + {{/attack}} +
{{weapon}}
Defend{{defend}}
Attack{{attack}}
Damage{{damage}}
+
+ + + + + + + + + +
Initiative
{{name}} rolls {{roll}} for initiative with {{weapon}}
+
+ + + diff --git a/Barbarians Of Lemuria - Mythic/ReadMe.md b/Barbarians Of Lemuria - Mythic/ReadMe.md index d9c623ec71..5fbaa016cc 100644 --- a/Barbarians Of Lemuria - Mythic/ReadMe.md +++ b/Barbarians Of Lemuria - Mythic/ReadMe.md @@ -2,14 +2,14 @@ Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/) and [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria), by [Natha](https://github.com/NathaTerrien/roll20-wip/blob/master/README.md). -Graphic design is based on the french edition. +Graphic design is based on the french edition. Background image courtesy of [Emmanuel Roudier](http://roudier-neandertal.blogspot.fr/), lead artist on BoL:Mythic, french edition. # Current version -1.1 [Screenshot](bolm.jpg) +1.3 [Screenshot](bolm.jpg) -The sheet has some integrated rolls (with chat roll templates). -Every roll asks for, at least, a modifier (default 0). +The sheet has integrated rolls (with chat roll templates). +Every roll as a PC or NPC asks for, at least, a modifier (default 0). * Attributes. 3 roll buttons per Attribute: standard (2d6), with Bonus Die (3d6kh2) and with Penalty Die (3d6kl2). Checks against 9. * Agility: accounts for Armour and Shield penalty. * Combat Abilities. 3 roll buttons per Ability: standard (2d6), with Bonus Die (3d6kh2) and with Penalty Die (3d6kl2). @@ -23,6 +23,22 @@ Due to some temporary technical translation limitations of Roll20, the french ve # Release notes +##v1.3 (2017-01-13) + +* Added (unofficial) German translation, by Marc M. (id 4134) + +##v1.2 (2017-01-02) + +* Added an NPC mode and a Beast mode (NPC) to the sheet : + * in NPC mode, the sheet is identical to the PC sheet but all rolls are whispered to the gm. + * in Beast mode, sheet is simplified and all rolls are whispered to the gm. +* Added d3,d6 and d6H with Bonus die weapons damage +* Handle Masterwork, Uncommon and Legendary Weapons and Armour +* Added a current / max Advance points +* Added Craft Points handling +* Fix design overlays +* Correct french translation in the weapons damage list + ##v1.1 (2016-12-20) * Bug fix: Agility penalty due to Armour and/or Shield was not applied to attack rolls using Agility (Melee or Ranged) diff --git a/Barbarians Of Lemuria - Mythic/bolm.css b/Barbarians Of Lemuria - Mythic/bolm.css index b94ca02382..a123332ad7 100644 --- a/Barbarians Of Lemuria - Mythic/bolm.css +++ b/Barbarians Of Lemuria - Mythic/bolm.css @@ -1,8 +1,9 @@ /* COLORS #932315 / 147,35,21 : redish brown #6FB387 / 111,179,135 : green - #8D8D8D : grey - #C6C6C6 : light grey + #727272 : grey + #C2C2C2 : mid grey + #B5B5B5 #B5B5B5 : light grey */ div, button, @@ -20,16 +21,39 @@ div{ padding: none; background-color: transparent; } -div.sheet-bgmain{ +div.sheet-beast{ + display: none; + background-color: white; + width: 875px; + text-align: left; + font-family: 'Candal'; + background-image: url('https://raw.githubusercontent.com/NathaTerrien/roll20-wip/master/Barbarians%20Of%20Lemuria%20-%20Mythic/bolm_beast_bg.png'); + background-repeat:no-repeat; + background-position: center center; + background-size: initial; + background-color: white; +} +input[type="radio"].sheet-beast:checked ~ div.sheet-beast{ + display:block; +} +div.sheet-char{ + display: none; position: relative; width: 990px; - min-height: 700px; + min-height: 840px; text-align:center; font-family: 'Candal'; - background-image: url('https://raw.githubusercontent.com/NathaTerrien/roll20-wip/master/Barbarians%20Of%20Lemuria%20-%20Mythic/bolm_bg.png'); + background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Barbarians%20Of%20Lemuria%20-%20Mythic/bolm_bg.png'); background-repeat:no-repeat; background-position:top left; - background-size: cover; + background-size: 990px 700px; + background-color: white; +} +input[type="radio"].sheet-char, input[type="radio"].sheet-beast{ + margin-left: 10px; +} +input[type="radio"].sheet-char:checked ~ div.sheet-char{ + display:block; } div.sheet-absinp{ position: absolute; @@ -45,12 +69,12 @@ div.sheet-whitelab1{ width:100px; background-color: white; } -div.sheet-ligne{ +div.sheet-lignebrd{ display: block; text-align: left; width: 100%; padding-bottom: 2px; - border-bottom: 2px solid #8D8D8D; + border-bottom: 2px solid #727272; } .sheet-block{ display: block; @@ -73,7 +97,7 @@ div.sheet-ligne{ text-transform: uppercase; font-family: 'Contrail One'; } -.sheet-libBlack3{ +.sheet-libBlack3, .sheet-libBlack3b{ background-color: transparent; color: black; font-size: 14px; @@ -83,6 +107,28 @@ div.sheet-ligne{ display: inline-block; height:20px; } +.sheet-libBlack3b{ + width: 98px; + padding-left: 2px; +} +.sheet-libBlack4{ + background-color: transparent; + color: black; + font-size: 12px; + font-weight: lighter; + text-align: left; + font-family: 'Contrail One'; + display: inline-block; +} +.sheet-libGrey4{ + background-color: transparent; + color: gray; + font-size: 12px; + font-weight: lighter; + text-align: left; + font-family: 'Contrail One'; + display: inline-block; +} .sheet-libWhite1{ background-color: transparent; color: white; @@ -106,12 +152,19 @@ div.sheet-ligne{ transform: rotate(-90deg); transform-origin: 12% 0%; } +.sheet-blacktitle{ + background-color:black; + text-align: center; +} +.sheet-blackborder{ + border: 2px solid black; + border-radius: 3px; + margin-bottom : 4px; +} input, textarea{ display: inline-block; padding: none; margin: none; - /* font-family: Arial; - font-size: 13px; */ border: none; box-shadow: none; resize:none; @@ -281,7 +334,7 @@ button[type="roll"].sheet-butd6small:before{ font-family: "dicefontd6"; content: 'f'; font-size: 26px; - color: #8D8D8D; + color: #727272; } button[type="roll"].sheet-butd6small:hover:before{ color: black; @@ -438,7 +491,7 @@ div.repcontrol{ .sheet-rolltemplate-tmplt div.sheet-subtitle{ color: white; font-weight: bold; - background-color: #8D8D8D; + background-color: #727272; text-decoration: italic; padding: 2px 1px 2px 1px; } diff --git a/Barbarians Of Lemuria - Mythic/bolm.htm b/Barbarians Of Lemuria - Mythic/bolm.htm index 57f9228786..4c5a554465 100644 --- a/Barbarians Of Lemuria - Mythic/bolm.htm +++ b/Barbarians Of Lemuria - Mythic/bolm.htm @@ -16,14 +16,50 @@ varmpen = 0; vroll="1d6-3"; break; + case "lightmasterwork": + varmpen = 0; + vroll="1d6r1-3"; + break; + case "lightuncommon": + varmpen = 0; + vroll="1d6-2"; + break; + case "lightlegendary": + varmpen = 0; + vroll="2d6kh1-2"; + break; case "medium": varmpen = -1; vroll="1d6-2"; break; + case "mediummasterwork": + varmpen = -1; + vroll="1d6r1-2"; + break; + case "mediumuncommon": + varmpen = -1; + vroll="1d6-1"; + break; + case "mediumlegendary": + varmpen = -1; + vroll="2d6kh1-1"; + break; case "heavy": varmpen = -2; vroll="1d6-1"; break; + case "heavymasterwork": + varmpen = -2; + vroll="1d6r1-1"; + break; + case "heavyuncommon": + varmpen = -2; + vroll="1d6"; + break; + case "heavylegendary": + varmpen = -2; + vroll="2d6kh1"; + break; default: varmpen = 0; vroll="0"; @@ -75,8 +111,9 @@ }); on('sheet:opened',function(){ getAttrs(["SHEETVERSION"], function(values) { - var vers = parseInt(values.SHEETVERSION) || 0; - if (vers == 0) { + var vers = parseFloat(values.SHEETVERSION) || 0; + if (vers < 1.1) { + // fix negative half-strength getAttrs(["strength"], function(values) { var str = parseInt(values.strength) || 0; var half = 0; @@ -91,13 +128,57 @@ }); }); } + if (vers < 1.2) { + // weapons attributes change + getSectionIDs("repeating_weapons", function(idws) { + idws.forEach(function(idw,index){ + var olddmg = "repeating_weapons_" + idw + "_weapondamage"; + getAttrs(['' + olddmg], function(val) { + var sdmg = val[olddmg] || ''; + if (sdmg.length > 0) { + var tdmg = sdmg.split('+'); + if (tdmg.length == 2) { + var obj={}; + obj['repeating_weapons_' + idw + '_weapondice'] = tdmg[0]; + obj['repeating_weapons_' + idw + '_weaponattribute'] = tdmg[1]; + obj[olddmg] = ''; + setAttrs(obj); + } + } + }); + }); + setAttrs({ + SHEETVERSION: 1.2 + }); + }); + } }); }); - -
+ +
+ Bonus + Boon + Flaw + with Bonus Die + with Penalty Die + Damage Reduction + Priority + Target’s defence + Ranged Attack + Melee Attack + Damage +
+ + + Player Character (PC) + Non-player Character (NPC) + Beast (NPC) + + +
Name @@ -114,17 +195,15 @@
Languages
-
- +
+
-
+
Advance
- -
-
- + +
@@ -140,9 +219,9 @@
- - - + + +
@@ -152,9 +231,9 @@
- - - + + +
@@ -164,9 +243,9 @@
- - - + + +
@@ -176,9 +255,9 @@
- - - + + +
@@ -193,11 +272,11 @@
- +
- - + +
@@ -207,11 +286,11 @@
- +
- - + +
@@ -221,42 +300,46 @@
- +
- - + +
- +
- Defense + Defence
- +
Weapons
-
- Dmg -
-
+
- - - +
+
+ + + + + Masterwork +
@@ -334,20 +417,43 @@
+ +
+ Misc. +
+
+
+
+ Craft +
+
+ + +
+
- + Armour & Equipment
Armour
@@ -360,7 +466,7 @@
Roll - +
Ag.Pen. @@ -375,38 +481,152 @@
-
+
Boons
-
+
Flaws
-
+
-
- -
- Bonus - Boon - Flaw - with Bonus Die - with Penalty Die - Damage Reduction - Priority - Target’s defence - Ranged Attack - Melee Attack -
+ +
+ Notes +
+
+ +
- +
+ + + +
+
+
+
+
Attributes
+
+ Strength + + + + +
+
+ Agility + + + + +
+
+ Mind + + + + +
+
+ Lifeblood + + / + +
+
+
+ Beast + +
+
+
+
+
Combat Abilities
+
+ Attack + + + + +
+
+ Damage + + x + + +
+
+ Defence + +
+
+ Protection + + +
+
+
+ Creature Size + +
+
+ Normally Found + +
+
+
+
Traits
+
+ +
+
+
+
+
+
Special Attack
+
+ +
+
+
+
Notes
+
+ +
+
+
+
+ + +
diff --git a/Barbarians Of Lemuria - Mythic/bolm.jpg b/Barbarians Of Lemuria - Mythic/bolm.jpg index 1827d9847e..625a4578f9 100644 Binary files a/Barbarians Of Lemuria - Mythic/bolm.jpg and b/Barbarians Of Lemuria - Mythic/bolm.jpg differ diff --git a/Barbarians Of Lemuria - Mythic/bolm_beast_bg.png b/Barbarians Of Lemuria - Mythic/bolm_beast_bg.png new file mode 100644 index 0000000000..8385511b7c Binary files /dev/null and b/Barbarians Of Lemuria - Mythic/bolm_beast_bg.png differ diff --git a/Barbarians Of Lemuria - Mythic/bolm_bg.png b/Barbarians Of Lemuria - Mythic/bolm_bg.png index f1a9710281..53feecdd73 100644 Binary files a/Barbarians Of Lemuria - Mythic/bolm_bg.png and b/Barbarians Of Lemuria - Mythic/bolm_bg.png differ diff --git a/Barbarians Of Lemuria - Mythic/sheet.json b/Barbarians Of Lemuria - Mythic/sheet.json index 96462d7b36..9635a0798e 100644 --- a/Barbarians Of Lemuria - Mythic/sheet.json +++ b/Barbarians Of Lemuria - Mythic/sheet.json @@ -4,5 +4,5 @@ "authors": "Natha", "roll20userid": "75857", "preview": "bolm.jpg", - "instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/) and [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria). [Readme](https://github.com/NathaTerrien/roll20-wip/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.1 (2016-12-20)" + "instructions": "Character sheet for Barbarians of Lemuria - Mythic Edition, in [english](http://barbariansoflemuria.webs.com/), [french](http://www.ludospherik.fr/content/14-barbarians-of-lemuria) and german. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbarians%20Of%20Lemuria%20-%20Mythic/ReadMe.md). v1.3 (2017-01-13)" } diff --git a/Barbarians Of Lemuria - Mythic/translation.json b/Barbarians Of Lemuria - Mythic/translation.json index df4078bf92..ca71bf3a44 100644 --- a/Barbarians Of Lemuria - Mythic/translation.json +++ b/Barbarians Of Lemuria - Mythic/translation.json @@ -5,6 +5,8 @@ "4th": "4th", "5th": "5th", "advance": "Advance", + "advance-current": "Current Advance", + "advance-max": "Total gained Advance", "ag-pen": "Ag.Pen.", "agility": "Agility", "agility-penalty": "Agility Penalty", @@ -21,25 +23,34 @@ "armour": "Armour", "armour-and-equipment": "Armour & Equipment", "armour-roll": "Armour roll", + "attack": "Attack", + "attack-roll": "Attack roll", + "attack-roll-bonus-die": "Attack roll with a Bonus die", + "attack-roll-penalty-die": "Attack roll with a Penalty die", "attributes": "Attributes", + "beast": "Beast", + "beast-character": "Beast (NPC)", "bonus": "Bonus", "boon": "Boon", "boons": "Boons", "career-rank": "Career rank", "careers": "Careers", + "colossal": "Colossal", "combat-abilities": "Combat Abilities", - "d3-half": "d3+Half-Strengh", - "d3-strength": "d3+Strengh", - "d6-half": "d6+Half-Strengh", - "d6-strength": "d6+Strengh", - "d6h-half": "d6H+Half-Strengh", - "d6h-strength": "d6H+Strengh", - "d6l-half": "d6L+Half-Strengh", - "d6l-strength": "d6L+Strengh", + "craft": "Craft", + "craft-points-current": "Current Craft Points", + "craft-points-max": "Maximum Craft Points", + "creature-size": "Creature Size", + "d3": "d3", + "d6": "d6", + "d6h": "d6H", + "d6hb": "d6H Bonus Die", + "d6l": "d6L", "damage": "Damage", + "damage-dice": "Damage dice", "damage-reduction": "Damage Reduction", - "defense": "Defense", - "dmg": "Dmg", + "defence": "Defence", + "enormous": "Enormous", "equipment": "Equipment", "failure": "Failure", "fate": "Fate", @@ -47,12 +58,18 @@ "fate-points-max": "Maximum Fate Points", "flaw": "Flaw", "flaws": "Flaws", + "gigantic": "Gigantic", "heavy": "Heavy", + "heavy-legendary": "Heavy Legendary", + "heavy-masterwork": "Heavy Masterwork", + "heavy-uncommon": "Heavy Uncommon", "helmet": "Helmet", "helmet-worn": "Helmet worn", "hero": "Hero", "hero-points-current": "Current Hero Points", "hero-points-max": "Maximum Hero Points", + "huge": "Huge", + "immense": "Immense", "init-pen": "Init.Pen.", "initiative": "Initiative", "initiative-penalty": "Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current": "Current Lifeblood Points", "lifeblood-points-max": "Maximum Lifeblood Points", "light": "Light", + "light-legendary": "Light Legendary", + "light-masterwork": "Light Masterwork", + "light-uncommon": "Light Uncommon", + "massive": "Massive", + "masterwork": "Masterwork", "medium": "Medium", + "medium-legendary": "Medium Legendary", + "medium-masterwork": "Medium Masterwork", + "medium-uncommon": "Medium Uncommon", "melee": "Melee", "melee-attack": "Melee Attack", "melee-roll": "Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll": "Mind roll", "mind-roll-bonus-die": "Mind roll with a Bonus die", "mind-roll-penalty-die": "Mind roll with a Penalty die", + "misc": "Misc.", "name": "Name", + "non-player-character": "Non-player Character (NPC)", "none": "None", + "normally-found": "Normally Found", "notes": "Notes", "origin": "Origin", + "player-character": "Player Character (PC)", "priority": "Priority", "priority-roll": "Priority roll", "priority-roll-bonus-die": "Priority roll with a Bonus die", "priority-roll-penalty-die": "Priority roll with a Penalty die", + "protection": "Protection", "range-roll": "Ranged attack roll", "range-roll-bonus-die": "Ranged attack roll with a Bonus die", "range-roll-penalty-die": "Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll": "Roll", "roll-armour": "Roll Armour", "roll-damage": "Roll Damage", + "roll-protection": "Roll Protection", "shield": "Shield", "small": "Small", + "special-attack": "Special Attack", "strength": "Strength", "strength-roll": "Strength roll", "strength-roll-bonus-die": "Strength roll with a Bonus die", "strength-roll-penalty-die": "Strength roll with a Penalty die", + "strengthhalf": "Half-Strength", "success": "Success!", - "target-defence": "Target's defence", + "target-defence": "Target’s defence", + "tiny": "Tiny", + "traits": "Traits", + "very-large": "Very large", + "very-small": "Very small", "weapon": "Weapon", + "weapon-attribute": "Damage Attribute", + "weapon-masterwork": "Masterwork weapons reroll any result of 1 when rolling damage.", "weapons": "Weapons", "with-bonus-die": "with Bonus Die", "with-penalty-die": "with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/af.json b/Barbarians Of Lemuria - Mythic/translations/af.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/af.json +++ b/Barbarians Of Lemuria - Mythic/translations/af.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/da.json b/Barbarians Of Lemuria - Mythic/translations/da.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/da.json +++ b/Barbarians Of Lemuria - Mythic/translations/da.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/de.json b/Barbarians Of Lemuria - Mythic/translations/de.json index e18e3ac06b..dc593d9055 100644 --- a/Barbarians Of Lemuria - Mythic/translations/de.json +++ b/Barbarians Of Lemuria - Mythic/translations/de.json @@ -1,103 +1,142 @@ { - "1st":"1st", - "2nd":"2nd", - "3rd":"3rd", - "4th":"4th", - "5th":"5th", - "advance":"Advance", - "ag-pen":"Ag.Pen.", - "agility":"Agility", - "agility-penalty":"Agility Penalty", - "agility-roll":"Agility roll", - "agility-roll-bonus-die":"Agility roll with a Bonus die", - "agility-roll-penalty-die":"Agility roll with a Penalty die", - "appeal":"Appeal", - "appeal-roll":"Appeal roll", - "appeal-roll-bonus-die":"Appeal roll with a Bonus die", - "appeal-roll-penalty-die":"Appeal roll with a Penalty die", - "arcane":"Arcane", - "arcane-points-current":"Current Arcane Points", - "arcane-points-max":"Maximum Arcane Points", - "armour":"Armour", - "armour-and-equipment":"Armour & Equipment", - "armour-roll":"Armour roll", - "attributes":"Attributes", + "1st":"1.", + "2nd":"2.", + "3rd":"3.", + "4th":"4.", + "5th":"5.", + "advance":"Erfahrungspunkte", + "advance-current":"Übrige Erfahrungspunkte", + "advance-max":"Erfahrungspunkte insgesamt", + "ag-pen":"GE-", + "agility":"Geschick", + "agility-penalty":"Geschick Malus", + "agility-roll":"Geschick Wurf", + "agility-roll-bonus-die":"Geschick Wurf mit Vorteilswürfel", + "agility-roll-penalty-die":"Geschick Wurf mit Nachteilswürfel", + "appeal":"Auftreten", + "appeal-roll":"Auftreten Wurf", + "appeal-roll-bonus-die":"Auftreten Wurf mit Vorteilswürfel", + "appeal-roll-penalty-die":"Auftreten Wurf mit Nachteilswürfel", + "arcane":"AM", + "arcane-points-current":"Aktuelle Arkane Macht", + "arcane-points-max":"Maximale Arkane Macht", + "armour":"Rüstung", + "armour-and-equipment":"Rüstung & Aurüstung", + "armour-roll":"Schutz Wurf", + "attack":"Angriff", + "attack-roll":"Angriffswurf", + "attack-roll-bonus-die":"Angriffswurf mit Vorteilswürfel", + "attack-roll-penalty-die":"Angriffswurf mit Nachteilswürfel", + "attributes":"Attribute", + "beast":"Kreatur", + "beast-character":"Kreatur (NSC)", "bonus":"Bonus", - "boon":"Boon", - "boons":"Boons", - "career-rank":"Career rank", - "careers":"Careers", - "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", - "damage":"Damage", - "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", - "equipment":"Equipment", - "failure":"Failure", - "fate":"Fate", - "fate-points-current":"Current Fate Points", - "fate-points-max":"Maximum Fate Points", - "flaw":"Flaw", - "flaws":"Flaws", - "heavy":"Heavy", - "helmet":"Helmet", - "helmet-worn":"Helmet worn", - "hero":"Hero", - "hero-points-current":"Current Hero Points", - "hero-points-max":"Maximum Hero Points", - "init-pen":"Init.Pen.", + "boon":"Gabe", + "boons":"Gaben", + "career-rank":"Rang der Laufbahn", + "careers":"Laufbahnen", + "colossal":"Kolossal", + "combat-abilities":"Kamffähigkeiten", + "craft":"Alchemie", + "craft-points-current":"Aktuelle Herstellungspunkte", + "craft-points-max":"Maximale Herstellungspunkte", + "creature-size":"Kreaturengröße", + "d3":"W3", + "d6":"W6", + "d6h":"W6H", + "d6hb":"W6H Vorteilswürfel", + "d6l":"W6N", + "damage":"Schaden", + "damage-dice":"Schadenswürfel", + "damage-reduction":"Schaden Veringerung", + "defence":"Verteidigung", + "enormous":"Enorm", + "equipment":"Ausrüstung", + "failure":"Fehlschlag", + "fate":"SP", + "fate-points-current":"Aktuelle Schicksalspunkte", + "fate-points-max":"Maximale Schicksalspunkte", + "flaw":"Schwäche", + "flaws":"Schwächen", + "gigantic":"Gigantisch", + "heavy":"Schwer", + "heavy-legendary":"Schwer Legendär", + "heavy-masterwork":"Schwer Meisterwerk", + "heavy-uncommon":"Schwer Ungewöhnlich", + "helmet":"Helm", + "helmet-worn":"Helm auf", + "hero":"HP", + "hero-points-current":"Aktuelle Heldenpunkte", + "hero-points-max":"Maximale Heldenpunkte", + "huge":"Riesig", + "immense":"Immens", + "init-pen":"Ini-", "initiative":"Initiative", - "initiative-penalty":"Initiative Penalty", - "languages":"Languages", - "large":"Large", - "lifeblood":"Lifeblood", - "lifeblood-points-current":"Current Lifeblood Points", - "lifeblood-points-max":"Maximum Lifeblood Points", - "light":"Light", - "medium":"Medium", - "melee":"Melee", - "melee-attack":"Melee Attack", - "melee-roll":"Melee attack roll", - "melee-roll-bonus-die":"Melee attack roll with a Bonus die", - "melee-roll-penalty-die":"Melee attack roll with a Penalty die", - "mind":"Mind", - "mind-roll":"Mind roll", - "mind-roll-bonus-die":"Mind roll with a Bonus die", - "mind-roll-penalty-die":"Mind roll with a Penalty die", + "initiative-penalty":"Initiative Malus", + "languages":"Sprachen", + "large":"Groß", + "lifeblood":"Lebensblut", + "lifeblood-points-current":"Aktuelles Lebensblut", + "lifeblood-points-max":"Maximales Lebensblut", + "light":"Leicht", + "light-legendary":"Leicht Legendär", + "light-masterwork":"Leicht Meisterwerk", + "light-uncommon":"Leicht Ungewöhnlich", + "massive":"Massiv", + "masterwork":"Meisterwerk", + "medium":"Mittel", + "medium-legendary":"Mittel Legendär", + "medium-masterwork":"Mittel Meisterwerk", + "medium-uncommon":"Mittel Ungewöhnlich", + "melee":"Nahkampf", + "melee-attack":"Nahkampfangriff", + "melee-roll":"Nahkampf Wurf", + "melee-roll-bonus-die":"Nahkampf Wurf mit Vorteilswürfel", + "melee-roll-penalty-die":"Nahkampf Wurf mit Nachteilswürfel", + "mind":"Verstand", + "mind-roll":"Verstand Wurf", + "mind-roll-bonus-die":"Verstand Wurf mit Vorteilswürfel", + "mind-roll-penalty-die":"Verstandwurf mit Nachteilswürfel", + "misc":"Sonstiges", "name":"Name", - "none":"None", - "notes":"Notes", - "origin":"Origin", - "priority":"Priority", - "priority-roll":"Priority roll", - "priority-roll-bonus-die":"Priority roll with a Bonus die", - "priority-roll-penalty-die":"Priority roll with a Penalty die", - "range-roll":"Ranged attack roll", - "range-roll-bonus-die":"Ranged attack roll with a Bonus die", - "range-roll-penalty-die":"Ranged attack roll with a Penalty die", - "ranged":"Ranged", - "ranged-attack":"Ranged Attack", - "roll":"Roll", - "roll-armour":"Roll Armour", - "roll-damage":"Roll Damage", - "shield":"Shield", - "small":"Small", - "strength":"Strength", - "strength-roll":"Strength roll", - "strength-roll-bonus-die":"Strength roll with a Bonus die", - "strength-roll-penalty-die":"Strength roll with a Penalty die", - "success":"Success!", - "target-defence":"Target's defence", - "weapon":"Weapon", - "weapons":"Weapons", - "with-bonus-die":"with Bonus Die", - "with-penalty-die":"with Penalty Die" + "non-player-character":"Nicht-Spieler-Charakter (NSC)", + "none":"Keine", + "normally-found":"Übliche Gegend", + "notes":"Notizen", + "origin":"Herkunft", + "player-character":"Spieler-Charakter (SC)", + "priority":"Initiative", + "priority-roll":"Initiative Wurf", + "priority-roll-bonus-die":"Initiative Wurf mit Vorteilswürfel", + "priority-roll-penalty-die":"Initiative Wurf mit Nachteilswürfel", + "protection":"Schutz", + "range-roll":"Fernkampf Wurf", + "range-roll-bonus-die":"Fernkampf Wurf mit Vorteilswürfel", + "range-roll-penalty-die":"Fernkampf Wurf mit Nachteilswürfel", + "ranged":"Fernkampf", + "ranged-attack":"Fernkampfangriff", + "roll":"Wurf", + "roll-armour":"Rüstungswurf", + "roll-damage":"Schadenswurf", + "roll-protection":"Schutzwurf", + "shield":"Schild", + "small":"Klein", + "special-attack":"Spezialangriff", + "strength":"Stärke", + "strength-roll":"Stärke Wurf", + "strength-roll-bonus-die":"Stärke Wurf mit Vorteilswürfel", + "strength-roll-penalty-die":"Stärke Wurf mit Nachteilswürfel", + "strengthhalf":"Halbe Stärke", + "success":"Erfolg!", + "target-defence":"Verteidung Ziel", + "tiny":"Winzig", + "traits":"Eigenschaften", + "very-large":"Sehr Groß", + "very-small":"Sehr Klein", + "weapon":"Waffe", + "weapon-attribute":"Schadensattribut", + "weapon-masterwork":"Meisterwerk Waffen wiederholen ihren Wurf bei Ergebnissen von 1 beim Schadenswurf.", + "weapons":"Waffen", + "with-bonus-die":"mit Vorteilswürfel", + "with-penalty-die":"mit Nachteilswürfel" } \ No newline at end of file diff --git a/Barbarians Of Lemuria - Mythic/translations/el.json b/Barbarians Of Lemuria - Mythic/translations/el.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/el.json +++ b/Barbarians Of Lemuria - Mythic/translations/el.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/en.json b/Barbarians Of Lemuria - Mythic/translations/en.json index e18e3ac06b..361777861f 100644 --- a/Barbarians Of Lemuria - Mythic/translations/en.json +++ b/Barbarians Of Lemuria - Mythic/translations/en.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", - "target-defence":"Target's defence", + "target-defence":"Target’s defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/es.json b/Barbarians Of Lemuria - Mythic/translations/es.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/es.json +++ b/Barbarians Of Lemuria - Mythic/translations/es.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/fr.json b/Barbarians Of Lemuria - Mythic/translations/fr.json index 4bc0e25aca..33803069c3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/fr.json +++ b/Barbarians Of Lemuria - Mythic/translations/fr.json @@ -5,6 +5,8 @@ "4th":"4e", "5th":"5e", "advance":"Expérience", + "advance-current":"Expérience courante", + "advance-max":"Expérience cumulée", "ag-pen":"Mal.Ag.", "agility":"Agilité", "agility-penalty":"Malus d'Agilité", @@ -21,25 +23,34 @@ "armour":"Armure", "armour-and-equipment":"Armure & Équipement", "armour-roll":"Jet de Protection", + "attack":"Attaque", + "attack-roll":"Jet d'Attaque", + "attack-roll-bonus-die":"Jet d'Attaque avec Dé de Bonus", + "attack-roll-penalty-die":"Jet d'Attaque avec Dé de Malus", "attributes":"Attributs", + "beast":"Créature", + "beast-character":"Créature (PNJ)", "bonus":"Bonus", "boon":"Avantage", "boons":"Avantages", "career-rank":"Rang de Carrière", "careers":"Carrières", + "colossal":"Monstrueuse", "combat-abilities":"Aptitudes de Combat", - "d3-half":"d3+Demi-Vigueur", - "d3-strength":"d3+Vigueur", - "d6-half":"d6+Demi-Vigueur", - "d6-strength":"d6+Vigueur", - "d6h-half":"d6M+Demi-Vigueur", - "d6h-strength":"d6M+Vigueur", - "d6l-half":"d6B+Demi-Vigueur", - "d6l-strength":"d6B+Vigueur", + "craft":"Création", + "craft-points-current":"Points de Création courants", + "craft-points-max":"Points de Création maximums", + "creature-size":"Taille", + "d3":"d3", + "d6":"d6", + "d6h":"d6B", + "d6hb":"d6B + dé Bonus", + "d6l":"d6M", "damage":"Dégâts", + "damage-dice":"Dé de Dégâts", "damage-reduction":"Réduction de Dégâts", - "defense":"Défense", - "dmg":"Dégâts", + "defence":"Défense", + "enormous":"Colossale", "equipment":"Équipement", "failure":"Échec", "fate":"Foi", @@ -47,12 +58,18 @@ "fate-points-max":"Points de Foi maximums", "flaw":"Désavantage", "flaws":"Désavantages", + "gigantic":"Gigantesque", "heavy":"Lourde", + "heavy-legendary":"Lourde Légendaire", + "heavy-masterwork":"Lourde de qualité", + "heavy-uncommon":"Lourde Supérieure", "helmet":"Casque", "helmet-worn":"Casque porté", "hero":"Héroïsme", "hero-points-current":"Points d'Héroïsme courants", "hero-points-max":"Points d'Héroïsme maximums", + "huge":"Énorme", + "immense":"Immense", "init-pen":"Mal.Init.", "initiative":"Initiative", "initiative-penalty":"Malus d'Initiative", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Points de Vitalité courants", "lifeblood-points-max":"Points de Vitalité maximums", "light":"Légère", + "light-legendary":"Légère Légendaire", + "light-masterwork":"Légère de qualité", + "light-uncommon":"Légère Supérieure", + "massive":"Massive", + "masterwork":"Relancer 1", "medium":"Moyenne", + "medium-legendary":"Moyenne Légendaire", + "medium-masterwork":"Moyenne de qualité", + "medium-uncommon":"Moyenne Supérieure", "melee":"Mêlée", "melee-attack":"Attaque de Mêlée", "melee-roll":"Jet d'Attaque de Mêlée", @@ -72,14 +97,19 @@ "mind-roll":"Jet d'Esprit", "mind-roll-bonus-die":"Jet d'Esprit avec Dé de Bonus", "mind-roll-penalty-die":"Jet d'Esprit avec Dé de Malus", + "misc":"Divers", "name":"Nom", + "non-player-character":"Personnage Non-Joueur (PNJ)", "none":"Aucun(e)", + "normally-found":"Environnement", "notes":"Notes", "origin":"Origine", + "player-character":"Personnage Joueur (PJ)", "priority":"Réaction", "priority-roll":"Jet de Réaction", "priority-roll-bonus-die":"Jet de Réaction avec Dé de Bonus", "priority-roll-penalty-die":"Jet de Réaction avec Dé de Malus", + "protection":"Protection", "range-roll":"Jet de Tir", "range-roll-bonus-die":"Jet de Tir avec Dé de Bonus", "range-roll-penalty-die":"Jet de Tir avec Dé de Malus", @@ -88,15 +118,24 @@ "roll":"Jet", "roll-armour":"Jet de Protection", "roll-damage":"Jet de Dégâts", + "roll-protection":"Jet de Protection", "shield":"Bouclier", "small":"Petit", + "special-attack":"Attaque spéciale", "strength":"Vigueur", "strength-roll":"Jet de Vigueur", "strength-roll-bonus-die":"Jet de Vigueur avec Dé de Bonus", "strength-roll-penalty-die":"Jet de Vigueur avec Dé de Malus", + "strengthhalf":"Demi-Vigueur", "success":"Réussite !", "target-defence":"Défense de la Cible", + "tiny":"Minuscule", + "traits":"Capacités spéciales", + "very-large":"Très grande", + "very-small":"Très petite", "weapon":"Arme", + "weapon-attribute":"Attibut de Dégâts", + "weapon-masterwork":"Les armes de Qualité permettent, une fois par round, de relancer un 1 obtenu sur un jet de dégâts.", "weapons":"Armes", "with-bonus-die":"avec Dé de Bonus", "with-penalty-die":"avec Dé de Malus" diff --git a/Barbarians Of Lemuria - Mythic/translations/he.json b/Barbarians Of Lemuria - Mythic/translations/he.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/he.json +++ b/Barbarians Of Lemuria - Mythic/translations/he.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/it.json b/Barbarians Of Lemuria - Mythic/translations/it.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/it.json +++ b/Barbarians Of Lemuria - Mythic/translations/it.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/ja.json b/Barbarians Of Lemuria - Mythic/translations/ja.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/ja.json +++ b/Barbarians Of Lemuria - Mythic/translations/ja.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/ko.json b/Barbarians Of Lemuria - Mythic/translations/ko.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/ko.json +++ b/Barbarians Of Lemuria - Mythic/translations/ko.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/nl.json b/Barbarians Of Lemuria - Mythic/translations/nl.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/nl.json +++ b/Barbarians Of Lemuria - Mythic/translations/nl.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/pt.json b/Barbarians Of Lemuria - Mythic/translations/pt.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/pt.json +++ b/Barbarians Of Lemuria - Mythic/translations/pt.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/ru.json b/Barbarians Of Lemuria - Mythic/translations/ru.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/ru.json +++ b/Barbarians Of Lemuria - Mythic/translations/ru.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/sv.json b/Barbarians Of Lemuria - Mythic/translations/sv.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/sv.json +++ b/Barbarians Of Lemuria - Mythic/translations/sv.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/tr.json b/Barbarians Of Lemuria - Mythic/translations/tr.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/tr.json +++ b/Barbarians Of Lemuria - Mythic/translations/tr.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/zh.json b/Barbarians Of Lemuria - Mythic/translations/zh.json index e18e3ac06b..3476061ee3 100644 --- a/Barbarians Of Lemuria - Mythic/translations/zh.json +++ b/Barbarians Of Lemuria - Mythic/translations/zh.json @@ -5,6 +5,8 @@ "4th":"4th", "5th":"5th", "advance":"Advance", + "advance-current":"Current Advance", + "advance-max":"Total gained Advance", "ag-pen":"Ag.Pen.", "agility":"Agility", "agility-penalty":"Agility Penalty", @@ -21,25 +23,34 @@ "armour":"Armour", "armour-and-equipment":"Armour & Equipment", "armour-roll":"Armour roll", + "attack":"Attack", + "attack-roll":"Attack roll", + "attack-roll-bonus-die":"Attack roll with a Bonus die", + "attack-roll-penalty-die":"Attack roll with a Penalty die", "attributes":"Attributes", + "beast":"Beast", + "beast-character":"Beast (NPC)", "bonus":"Bonus", "boon":"Boon", "boons":"Boons", "career-rank":"Career rank", "careers":"Careers", + "colossal":"Colossal", "combat-abilities":"Combat Abilities", - "d3-half":"d3+Half-Strengh", - "d3-strength":"d3+Strengh", - "d6-half":"d6+Half-Strengh", - "d6-strength":"d6+Strengh", - "d6h-half":"d6H+Half-Strengh", - "d6h-strength":"d6H+Strengh", - "d6l-half":"d6L+Half-Strengh", - "d6l-strength":"d6L+Strengh", + "craft":"Craft", + "craft-points-current":"Current Craft Points", + "craft-points-max":"Maximum Craft Points", + "creature-size":"Creature Size", + "d3":"d3", + "d6":"d6", + "d6h":"d6H", + "d6hb":"d6H Bonus Die", + "d6l":"d6L", "damage":"Damage", + "damage-dice":"Damage dice", "damage-reduction":"Damage Reduction", - "defense":"Defense", - "dmg":"Dmg", + "defence":"Defence", + "enormous":"Enormous", "equipment":"Equipment", "failure":"Failure", "fate":"Fate", @@ -47,12 +58,18 @@ "fate-points-max":"Maximum Fate Points", "flaw":"Flaw", "flaws":"Flaws", + "gigantic":"Gigantic", "heavy":"Heavy", + "heavy-legendary":"Heavy Legendary", + "heavy-masterwork":"Heavy Masterwork", + "heavy-uncommon":"Heavy Uncommon", "helmet":"Helmet", "helmet-worn":"Helmet worn", "hero":"Hero", "hero-points-current":"Current Hero Points", "hero-points-max":"Maximum Hero Points", + "huge":"Huge", + "immense":"Immense", "init-pen":"Init.Pen.", "initiative":"Initiative", "initiative-penalty":"Initiative Penalty", @@ -62,7 +79,15 @@ "lifeblood-points-current":"Current Lifeblood Points", "lifeblood-points-max":"Maximum Lifeblood Points", "light":"Light", + "light-legendary":"Light Legendary", + "light-masterwork":"Light Masterwork", + "light-uncommon":"Light Uncommon", + "massive":"Massive", + "masterwork":"Masterwork", "medium":"Medium", + "medium-legendary":"Medium Legendary", + "medium-masterwork":"Medium Masterwork", + "medium-uncommon":"Medium Uncommon", "melee":"Melee", "melee-attack":"Melee Attack", "melee-roll":"Melee attack roll", @@ -72,14 +97,19 @@ "mind-roll":"Mind roll", "mind-roll-bonus-die":"Mind roll with a Bonus die", "mind-roll-penalty-die":"Mind roll with a Penalty die", + "misc":"Misc.", "name":"Name", + "non-player-character":"Non-player Character (NPC)", "none":"None", + "normally-found":"Normally Found", "notes":"Notes", "origin":"Origin", + "player-character":"Player Character (PC)", "priority":"Priority", "priority-roll":"Priority roll", "priority-roll-bonus-die":"Priority roll with a Bonus die", "priority-roll-penalty-die":"Priority roll with a Penalty die", + "protection":"Protection", "range-roll":"Ranged attack roll", "range-roll-bonus-die":"Ranged attack roll with a Bonus die", "range-roll-penalty-die":"Ranged attack roll with a Penalty die", @@ -88,15 +118,24 @@ "roll":"Roll", "roll-armour":"Roll Armour", "roll-damage":"Roll Damage", + "roll-protection":"Roll Protection", "shield":"Shield", "small":"Small", + "special-attack":"Special Attack", "strength":"Strength", "strength-roll":"Strength roll", "strength-roll-bonus-die":"Strength roll with a Bonus die", "strength-roll-penalty-die":"Strength roll with a Penalty die", + "strengthhalf":"Half-Strength", "success":"Success!", "target-defence":"Target's defence", + "tiny":"Tiny", + "traits":"Traits", + "very-large":"Very large", + "very-small":"Very small", "weapon":"Weapon", + "weapon-attribute":"Damage Attribute", + "weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.", "weapons":"Weapons", "with-bonus-die":"with Bonus Die", "with-penalty-die":"with Penalty Die" diff --git a/Barbarians Of Lemuria - Mythic/translations/zu.json b/Barbarians Of Lemuria - Mythic/translations/zu.json index 36659d2ebf..e6703a7beb 100644 --- a/Barbarians Of Lemuria - Mythic/translations/zu.json +++ b/Barbarians Of Lemuria - Mythic/translations/zu.json @@ -5,6 +5,8 @@ "4th":"crwdns29644:0crwdne29644:0", "5th":"crwdns29645:0crwdne29645:0", "advance":"crwdns29646:0crwdne29646:0", + "advance-current":"crwdns36009:0crwdne36009:0", + "advance-max":"crwdns36010:0crwdne36010:0", "ag-pen":"crwdns29647:0crwdne29647:0", "agility":"crwdns29648:0crwdne29648:0", "agility-penalty":"crwdns29649:0crwdne29649:0", @@ -21,25 +23,34 @@ "armour":"crwdns29660:0crwdne29660:0", "armour-and-equipment":"crwdns29661:0crwdne29661:0", "armour-roll":"crwdns29662:0crwdne29662:0", + "attack":"crwdns36011:0crwdne36011:0", + "attack-roll":"crwdns36012:0crwdne36012:0", + "attack-roll-bonus-die":"crwdns36013:0crwdne36013:0", + "attack-roll-penalty-die":"crwdns36014:0crwdne36014:0", "attributes":"crwdns29663:0crwdne29663:0", + "beast":"crwdns36015:0crwdne36015:0", + "beast-character":"crwdns36016:0crwdne36016:0", "bonus":"crwdns29664:0crwdne29664:0", "boon":"crwdns29665:0crwdne29665:0", "boons":"crwdns29666:0crwdne29666:0", "career-rank":"crwdns29667:0crwdne29667:0", "careers":"crwdns29668:0crwdne29668:0", + "colossal":"crwdns36017:0crwdne36017:0", "combat-abilities":"crwdns29669:0crwdne29669:0", - "d3-half":"crwdns29670:0crwdne29670:0", - "d3-strength":"crwdns29671:0crwdne29671:0", - "d6-half":"crwdns29672:0crwdne29672:0", - "d6-strength":"crwdns29673:0crwdne29673:0", - "d6h-half":"crwdns29674:0crwdne29674:0", - "d6h-strength":"crwdns29675:0crwdne29675:0", - "d6l-half":"crwdns29676:0crwdne29676:0", - "d6l-strength":"crwdns29677:0crwdne29677:0", + "craft":"crwdns36018:0crwdne36018:0", + "craft-points-current":"crwdns36019:0crwdne36019:0", + "craft-points-max":"crwdns36020:0crwdne36020:0", + "creature-size":"crwdns36021:0crwdne36021:0", + "d3":"crwdns36022:0crwdne36022:0", + "d6":"crwdns36023:0crwdne36023:0", + "d6h":"crwdns36024:0crwdne36024:0", + "d6hb":"crwdns36025:0crwdne36025:0", + "d6l":"crwdns36026:0crwdne36026:0", "damage":"crwdns29678:0crwdne29678:0", + "damage-dice":"crwdns36027:0crwdne36027:0", "damage-reduction":"crwdns29679:0crwdne29679:0", - "defense":"crwdns29680:0crwdne29680:0", - "dmg":"crwdns29681:0crwdne29681:0", + "defence":"crwdns36028:0crwdne36028:0", + "enormous":"crwdns36029:0crwdne36029:0", "equipment":"crwdns29682:0crwdne29682:0", "failure":"crwdns29683:0crwdne29683:0", "fate":"crwdns29684:0crwdne29684:0", @@ -47,12 +58,18 @@ "fate-points-max":"crwdns29686:0crwdne29686:0", "flaw":"crwdns29687:0crwdne29687:0", "flaws":"crwdns29688:0crwdne29688:0", + "gigantic":"crwdns36030:0crwdne36030:0", "heavy":"crwdns29689:0crwdne29689:0", + "heavy-legendary":"crwdns36031:0crwdne36031:0", + "heavy-masterwork":"crwdns36032:0crwdne36032:0", + "heavy-uncommon":"crwdns36033:0crwdne36033:0", "helmet":"crwdns29690:0crwdne29690:0", "helmet-worn":"crwdns29691:0crwdne29691:0", "hero":"crwdns29692:0crwdne29692:0", "hero-points-current":"crwdns29693:0crwdne29693:0", "hero-points-max":"crwdns29694:0crwdne29694:0", + "huge":"crwdns36034:0crwdne36034:0", + "immense":"crwdns36035:0crwdne36035:0", "init-pen":"crwdns29695:0crwdne29695:0", "initiative":"crwdns29696:0crwdne29696:0", "initiative-penalty":"crwdns29697:0crwdne29697:0", @@ -62,7 +79,15 @@ "lifeblood-points-current":"crwdns29701:0crwdne29701:0", "lifeblood-points-max":"crwdns29702:0crwdne29702:0", "light":"crwdns29703:0crwdne29703:0", + "light-legendary":"crwdns36036:0crwdne36036:0", + "light-masterwork":"crwdns36037:0crwdne36037:0", + "light-uncommon":"crwdns36038:0crwdne36038:0", + "massive":"crwdns36039:0crwdne36039:0", + "masterwork":"crwdns36040:0crwdne36040:0", "medium":"crwdns29704:0crwdne29704:0", + "medium-legendary":"crwdns36041:0crwdne36041:0", + "medium-masterwork":"crwdns36042:0crwdne36042:0", + "medium-uncommon":"crwdns36043:0crwdne36043:0", "melee":"crwdns29705:0crwdne29705:0", "melee-attack":"crwdns29706:0crwdne29706:0", "melee-roll":"crwdns29707:0crwdne29707:0", @@ -72,14 +97,19 @@ "mind-roll":"crwdns29711:0crwdne29711:0", "mind-roll-bonus-die":"crwdns29712:0crwdne29712:0", "mind-roll-penalty-die":"crwdns29713:0crwdne29713:0", + "misc":"crwdns36044:0crwdne36044:0", "name":"crwdns29714:0crwdne29714:0", + "non-player-character":"crwdns36045:0crwdne36045:0", "none":"crwdns29715:0crwdne29715:0", + "normally-found":"crwdns36046:0crwdne36046:0", "notes":"crwdns29716:0crwdne29716:0", "origin":"crwdns29717:0crwdne29717:0", + "player-character":"crwdns36047:0crwdne36047:0", "priority":"crwdns29718:0crwdne29718:0", "priority-roll":"crwdns29719:0crwdne29719:0", "priority-roll-bonus-die":"crwdns29720:0crwdne29720:0", "priority-roll-penalty-die":"crwdns29721:0crwdne29721:0", + "protection":"crwdns36048:0crwdne36048:0", "range-roll":"crwdns29722:0crwdne29722:0", "range-roll-bonus-die":"crwdns29723:0crwdne29723:0", "range-roll-penalty-die":"crwdns29724:0crwdne29724:0", @@ -88,15 +118,24 @@ "roll":"crwdns29727:0crwdne29727:0", "roll-armour":"crwdns29728:0crwdne29728:0", "roll-damage":"crwdns29729:0crwdne29729:0", + "roll-protection":"crwdns36049:0crwdne36049:0", "shield":"crwdns29730:0crwdne29730:0", "small":"crwdns29731:0crwdne29731:0", + "special-attack":"crwdns36050:0crwdne36050:0", "strength":"crwdns29732:0crwdne29732:0", "strength-roll":"crwdns29733:0crwdne29733:0", "strength-roll-bonus-die":"crwdns29734:0crwdne29734:0", "strength-roll-penalty-die":"crwdns29735:0crwdne29735:0", + "strengthhalf":"crwdns36051:0crwdne36051:0", "success":"crwdns29736:0crwdne29736:0", - "target-defence":"crwdns29737:0crwdne29737:0", + "target-defence":"crwdns36052:0crwdne36052:0", + "tiny":"crwdns36053:0crwdne36053:0", + "traits":"crwdns36054:0crwdne36054:0", + "very-large":"crwdns36055:0crwdne36055:0", + "very-small":"crwdns36056:0crwdne36056:0", "weapon":"crwdns29738:0crwdne29738:0", + "weapon-attribute":"crwdns36057:0crwdne36057:0", + "weapon-masterwork":"crwdns36058:0crwdne36058:0", "weapons":"crwdns29739:0crwdne29739:0", "with-bonus-die":"crwdns29740:0crwdne29740:0", "with-penalty-die":"crwdns29741:0crwdne29741:0" diff --git a/Basic Fantasy RPG - Expanded/Readme.md.txt b/Basic Fantasy RPG - Expanded/Readme.md similarity index 69% rename from Basic Fantasy RPG - Expanded/Readme.md.txt rename to Basic Fantasy RPG - Expanded/Readme.md index d23db5e5a5..61f81c1582 100644 --- a/Basic Fantasy RPG - Expanded/Readme.md.txt +++ b/Basic Fantasy RPG - Expanded/Readme.md @@ -1,14 +1,30 @@ -**Basic Fantasy Roleplaying Game Sheet** -This is a character sheet for use on Roll20.net with the Basic Fantasy Roleplaying Game core and some optional supplements. -**Features** -This version of the sheet incorporates roll templates, autocalculation of AC, and most other derived values. It does not require access to features of the Dev server or the API. It includes support for play with most of the optional supplements. This sheet is not compatible with the original Basic Fantasy sheet due to additional fields and naming convention. -**Changelog** -October 15 – Felt it was finished enough to post in the github for it's initial pull -November 12 - Fixed attack bonus calculations and armor class calculations. Redesigned the Armor class section in the combat tab. -November 13 - Added no to the turn undead / befriend animal drop down to represent no ability. -November 16 - Fixed a misname on a fieldset. -November 18 - Fixed field calulation in spell damage, Fixed field display in range attack, Changed Dexterity bonus in range attack to a drop down menu for ability modifier selection. This will allow strength based range attack, Int based magical attack, and standard Dexterity based attacks. -November 19 - Fixed Basic ability formula, range modifiers. Was backwards. -November 21 - Fixed the coin weight formula. -**Credit Where Credit is Due** -The CSS and much of the layout is lifted from the work of allenmaher's BECMI sheet who lifted the excellent work of John Myles (@Actoba on roll20) and the 5e Dungeons and Dragons sheet. \ No newline at end of file +**Basic Fantasy Roleplaying Game Sheet** +This is a character sheet for use on Roll20.net with the Basic Fantasy Roleplaying Game core and some optional supplements. + +**Features** +This version of the sheet incorporates roll templates, autocalculation of AC, and most other derived values. It does not require access to features of the Dev server or the API. It includes support for play with most of the optional supplements. This sheet is not compatible with the original Basic Fantasy sheet due to additional fields and naming convention. + +**Changelog** + +**2016** + +October 15 – Felt it was finished enough to post in the github for it's initial pull + +November 12 - Fixed attack bonus calculations and armor class calculations. Redesigned the Armor class section in the combat tab. + +November 13 - Added no to the turn undead / befriend animal drop down to represent no ability. + +November 16 - Fixed a misname on a fieldset. + +November 18 - Fixed field calulation in spell damage, Fixed field display in range attack, Changed Dexterity bonus in range attack to a drop down menu for ability modifier selection. This will allow strength based range attack, Int based magical attack, and standard Dexterity based attacks. + +November 19 - Fixed Basic ability formula, range modifiers. Was backwards. + +November 21 - Fixed the coin weight formula. + +**2017** + +Janaury 11 - Shifted weapon specialization down to combat section, editted wording on dice rolls, editted attribute modifiers so they do not show all the math but just results, editted secondary skills to include a modifier input, editted class skills to apply attribute mods to skill score instead of roll. Working on autocalculation for the encumbrance (code not included in this revision due to not working). + +**Credit Where Credit is Due** +The CSS and much of the layout is lifted from the work of allenmaher's BECMI sheet who lifted the excellent work of John Myles (@Actoba on roll20) and the 5e Dungeons and Dragons sheet. diff --git a/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded-preview.jpg b/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded-preview.jpg new file mode 100644 index 0000000000..e8f825d8c4 Binary files /dev/null and b/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded-preview.jpg differ diff --git a/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded.html b/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded.html index ed9f503f64..36b26f099d 100644 --- a/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded.html +++ b/Basic Fantasy RPG - Expanded/bfrpgsheet-expanded.html @@ -1,2223 +1,2225 @@ - - - - - - -
-
- -
-
-
Basic Fantasy RPG
-

Character Name
-

Class
-

Level
-
-
- - - Main - - Abilities - - Optionals - - Combat - - Spellbook - - Equipment - - Show All - - -
- -
-
-

Hit Dice
-

Number
Appearing
-

Save As
-

Morale
-

Treasure Type
-

Monster Type
-

Frequency
-

XP Value
-
-
-

Appearance, Vision, Languages and Alignment

-
-

Race
-

Age
-

Height
-

Weight
-

Eyes
-

Hair
-

Size
-
-
-

Vision
-

Known Languages
-

Alignment
-
- -
-
-

Abilities

-
-
Score
-
 
-
Adjust.
-
Roll
-
Notes
-
-
-
-
Str
-
- -
-
- -
-
Attack Dam. Open Doors
-
-
-
-
Int
-
- -
-
- -
-
Languages
-
-
-
-
Wis
-
- -
-
- -
-
Save vs. Spells
-
-
-
-
Dex
-
- -
-
- -
-
Missile Attack AC
-
-
-
-
Con
-
- -
-
- -
-
Hit Points/Level
-
-
-
-
Cha
-
- -
-
- -
-
Reactions
-
-
-
-
-
-
-
Optional Ability Check Score
-
-
- -
-

Saving Throws

-
-
Score
-
 
-
Roll
-
-
-
-
Death Ray or Poison
-
- -
-
-
-
-
Magic Wands
-
- -
-
-
-
-
Paralysis or Turn to Stone
-
- -
-
-
-
-
Dragon's Breath
-
- -
-
-
-
-
Rod, Staff, or Spell
-
- -
-
- -

Experience

-
-
Current XP
-
XP Next Level
-
XP Needed
-
-
-
-
-
-
-
-
-
- -
-
- -
-

Class Abilities

-
-
Name
-
%
-
 
-
Stat
-
Roll
-
-
-
-
-
-
- -
-
- -
-
-
-
- -
-

Turn Undead / Befriend Animal

-
-
Undead / Animal
-
Chance
-
Roll
-
-
-
Animal less than 1 HD
-
- -
-
- -
-
-
-
Skeleton / 1 HD
-
- -
-
- -
-
-
-
Zombie / 2 HD
-
- -
-
- -
-
-
-
Ghoul / 3 HD
-
- -
-
- -
-
-
-
Wight / 4 HD
-
- -
-
- -
-
-
-
Wraith / 5 HD
-
- -
-
- -
-
-
-
Mummy / 6 HD
-
- -
-
- -
-
-
-
Spectre / 7 HD
-
- -
-
- -
-
-
-
Vampire / 8 HD
-
- -
-
- -
-
-
-
Ghost / 9 HD
-
- -
-
- -
-
-
-
Animal 10 or greater HD
-
- -
-
- -
-
-
- -
-

Basic Abilities

-
-
Ability
-
Chance
-
Roll
-
-
-
Detect Stonework
-
-
- -
-
-
-
Finding Secret Doors
-
-
- -
-
-
-
Finding Traps
-
-
- -
-
-
-
Hearing Noise
-
-
- -
-
-
-
Opening Doors
-
-
- -
-
-
-
-
- - -
-
-
-

General Skills

-
-
Name
-
Stat
-
Roll
-
-
-
-
- -
- -
-
- -
-
-
-
- -
-

Weapon Specialization

-
-
Weapon
-
Rank
-
Mastery
-
-
-
-
-
- -
-
-
-
-
-
-
- -
-
-
-

Hit Points

-
-
-

Current
-

Max
-
-
-
-
-

Movement

-
-
-

Per Round
-

Running
-

Per Turn
-

Other
-
-
-
-
-

Attack Bonus

-
-
-

Attack Bonus
-
-
-
-
-

Initiative

-
-
- - -
Type
-
-

Bonus
- -
- -
-
-
-
- -

Melee Weapons / Unarmed Attacks

-
-
Weapon
-
Mastery To Hit Bonus
-
Mastery Damage Bonus
-
Magic Bonus
-
Attack bonus
-
Strength Bonus
-
Damage Dice
-
Notes
-
Attack
-
-
-
- -
-
-
-
-
-
-
- -
-
-
- -
-
-
- -

Missile/Thrown Weapons

-
-
Weapon
-
Mastery To Hit Bonus
-
Mastery Damage Bonus
-
Magic Bonus
-
Attack bonus
-
Ability Bonus
-
Range
-
Damage Dice
-
Notes
-
Attack
-
-
-
- -
-
-
-
-
-
- -
-
- -
-
- -
-
-
- -
-
-
- -
-
-

Armor Class

-
-
- -
-

Armor +
-

Dexterity Mod +
-

Magic Bonus +
-

Shield +
-

Misc. Magic =
-

Armor Class
-

Note
-
-
- -
-
- - -
-
-

Spell Slots

-
-
Spell Slots
-
Level 0
-
Level 1
-
Level 2
-
Level 3
-
Level 4
-
Level 5
-
Level 6
-
Level 7
-
-
-
Max
-
-
-
-
-
-
-
-
-
-
-
Used
-
-
-
-
-
-
-
-
-
-
- -

Spell Book

- - - Level 0 - - Level 1 - - Level 2 - - Level 3 - - Level 4 - - Level 5 - - Level 6 - - Level 7 - - Show All - - - -
-
-
Cantrips/Orisions
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 0
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 1
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 1
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 2
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 2
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 3
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 3
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 4
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 4
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 5
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 5
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 6
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 6
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
- -
-
-
Level 7
-
-
- -
-
-
Spell Level
-
Spell name
-
Cast time
-
-
-
Level 7
-
-
-
-
-
Target/Area of Effect
-
Range
-
Duration
-
Spell Info
- -
-
-
-
-
- -
-
-
-
Spell info macro display options
-
Info block
-
Description
-
Saving throw
-
Healing
-
Damage
-
Effects
- -
- - Show : - Description - Save - Healing - Damage - Effects - -
-
-
Spell Description/Flavour
-
-
-
-
-
-
-
-
Save vs
-
On a successful save
-
 
-
-
-
- -
-
-
-
-
-
-
Heal amount
-
Stat Bonus
-
 
-
-
-
-
- -
-
-
-
-
-
Damage Dice
-
Other Bonus
-
Damage Misc
-
Damage Type
-
 
-
-
-
-
- -
-
-
-
-
-
-
-
Spell Effects
-
 
-
-
-
-
-
-
- -
-
-
- - -
-
- -
-

Coin Carried

-
-
CP
-
SP
-
GP
-
Total Value(GP)
-
-
-
-
-
-
-
-

Encumbrance

-
-
Equipment
-
Coin
-
Other
-
Total
-
-
-
-
-
-
-
-
- -
-

Treasure Notes

- -
-
-

Equipment

- - Worn - - Carried - - Transportation - - Elsewhere - - Show All - - - -
- -
-
Name
-
Qty
-
Uses
-
Weight
-
Notes
-
-
-
-
-
-
-
-
-
-
-
- -
- -
-
Name
-
Qty
-
Uses
-
Weight
-
Notes
-
-
-
-
-
-
-
-
-
-
-
- -
- -
-
Name
-
Qty
-
Uses
-
Weight
-
Notes
-
-
-
-
-
-
-
-
-
-
-
- -
- -
-
Name
-
Qty
-
Uses
-
Weight
-
Notes
-
-
-
-
-
-
-
-
-
-
-
-
- - - - -
- - - -
-
-
{{title}}
- {{#subheader}} -
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
- {{/subheader}} - {{#subheader2}} -
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
- {{/subheader2}} -
- {{#emote}} -

{{character_name}} {{emote}}

- {{/emote}} -
- - - {{#attack}} -
-
Attack
-
hits AC {{attack}}
-
- {{/attack}} - {{#damage}} -
-
Damage
-
{{damage}}
-
- {{/damage}} - {{#attackshowinfoblock}} -
-
Range
-
{{attackrange}}
-
- {{/attackshowinfoblock}} - - - {{#spellshowinfoblock}} -
-
Cast Time
{{spellcasttime}}
-
Duration
{{spellduration}}
-
-
Target/AoE
{{spelltarget}}
-
Range
{{spellrange}}
-
- {{/spellshowinfoblock}} - {{#spellshowattack}} -
-
Attack
-
{{spellattack}} AC Hit
-
- {{/spellshowattack}} - {{#spellshowsavethrow}} -
-
Save
-
{{spellsavestat}}
-
- {{/spellshowsavethrow}} - {{#spellshowhealing}} -
-
Healing
-
{{spellhealing}} HP healed
-
- {{/spellshowhealing}} - {{#spellshowdamage}} -
-
Damage
-
{{spelldamage}}
-
- {{/spellshowdamage}} - {{#spellshoweffects}} -
-
Effect
-
{{spelleffect}}
-
- {{/spellshoweffects}} - {{#spellshowsavethrow}} -
-
Save success
-
{{spellsavesuccess}}
-
- {{/spellshowsavethrow}} - {{#spellshowdesc}} -
-
Spell Description
-
{{spelldescription}}
-
- {{/spellshowdesc}} - - - {{#npccorestats}} -
-
Stat
-
Score
-
Mod
-
-
-
STR
-
{{npc_strength}}
-
{{npc_strength_mod}}
-
-
-
DEX
-
{{npc_dexterity}}
-
{{npc_dexterity_mod}}
-
-
-
CON
-
{{npc_constitution}}
-
{{npc_constitution_mod}}
-
-
-
INT
-
{{npc_intelligence}}
-
{{npc_intelligence_mod}}
-
-
-
WIS
-
{{npc_wisdom}}
-
{{npc_wisdom_mod}}
-
-
-
CHA
-
{{npc_charisma}}
-
{{npc_charisma_mod}}
-
- {{/npccorestats}} - - {{#freetext}} -
-
{{freetextname}}
-
{{freetext}}
-
- {{/freetext}} - {{#roll}} -
-
{{rollname}}
-
{{roll}}
-
- {{/roll}} - - {{#outputall}} - {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} -
-
{{key}}
-
{{value}}
-
- {{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} - {{/outputall}} - - {{#debug}} - {{#allprops()}} -
-
{{key}} (DEBUG)
-
{{value}}
-
- {{/allprops()}} - {{/debug}} -
-
+ + + + + + +
+
+ +
+
+
Basic Fantasy RPG
+

Character Name
+

Class
+

Level
+
+
+ + + Main + + Abilities + + Optionals + + Combat + + Spellbook + + Equipment + + Show All + + +
+ +
+
+

Hit Dice
+

Number
Appearing
+

Save As
+

Morale
+

Treasure Type
+

Monster Type
+

Frequency
+

XP Value
+
+
+

Appearance, Vision, Languages and Alignment

+
+

Race
+

Age
+

Height
+

Weight
+

Eyes
+

Hair
+

Size
+
+
+

Vision
+

Known Languages
+

Alignment
+
+ +
+
+

Abilities

+
+
Score
+
 
+
Adjust.
+
Roll
+
Notes
+
+
+
+
Str
+
+ +
+
+ +
+
Attack Dam. Open Doors
+
+
+
+
Int
+
+ +
+
+ +
+
Languages
+
+
+
+
Wis
+
+ +
+
+ +
+
Save vs. Spells
+
+
+
+
Dex
+
+ +
+
+ +
+
Missile Attack AC
+
+
+
+
Con
+
+ +
+
+ +
+
Hit Points/Level
+
+
+
+
Cha
+
+ +
+
+ +
+
Reactions
+
+ +
+
+
+
+
+
Optional Ability Check Score
+
+
+ +
+

Saving Throws

+
+
Score
+
 
+
Roll
+
+
+
+
Death Ray or Poison
+
+ +
+
+
+
+
Magic Wands
+
+ +
+
+
+
+
Paralysis or Turn to Stone
+
+ +
+
+
+
+
Dragon's Breath
+
+ +
+
+
+
+
Rod, Staff, or Spell
+
+ +
+
+ +

Experience

+
+
Current XP
+
XP Next Level
+
XP Needed
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+

Class Abilities

+
+
Name
+
%
+
 
+
Stat
+
Roll
+
+
+
+
+
+
+ +
+
+ +
+
+
+
+ +
+

Turn Undead / Befriend Animal

+
+
Undead / Animal
+
Chance
+
Roll
+
+
+
Animal less than 1 HD
+
+ +
+
+ +
+
+
+
Skeleton / 1 HD
+
+ +
+
+ +
+
+
+
Zombie / 2 HD
+
+ +
+
+ +
+
+
+
Ghoul / 3 HD
+
+ +
+
+ +
+
+
+
Wight / 4 HD
+
+ +
+
+ +
+
+
+
Wraith / 5 HD
+
+ +
+
+ +
+
+
+
Mummy / 6 HD
+
+ +
+
+ +
+
+
+
Spectre / 7 HD
+
+ +
+
+ +
+
+
+
Vampire / 8 HD
+
+ +
+
+ +
+
+
+
Ghost / 9 HD
+
+ +
+
+ +
+
+
+
Animal 10 or greater HD
+
+ +
+
+ +
+
+
+ +
+

Basic Abilities

+
+
Ability
+
Chance
+
Roll
+
+
+
Detect Stonework
+
+
+ +
+
+
+
Finding Secret Doors
+
+
+ +
+
+
+
Finding Traps
+
+
+ +
+
+
+
Hearing Noise
+
+
+ +
+
+
+
Opening Doors
+
+
+ +
+
+
+
+
+ + +
+
+
+

Secondary Skills

+
+
Name
+
Modifier
+
lists as
+
Stat
+
Roll
+
+
+
+
+
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+ +
+
+
+

Hit Points

+
+
+

Current
+

Max
+
+
+
+
+

Movement

+
+
+

Per Round
+

Running
+

Per Turn
+

Other
+
+
+
+
+

Attack Bonus

+
+
+

Attack Bonus
+
+
+
+
+

Initiative

+
+
+ +
Type
+
+

Bonus
+ +
+ +
+
+
+
+ +

Melee Weapons / Unarmed Attacks

+
+
Weapon
+
Mastery
+
Mastery To Hit bonus
+
Mastery Damage bonus
+
Magic Bonus
+
Attack bonus
+
Strength Bonus
+
Damage Dice
+
Roll
+
+
+
+
+
+ +
+
+
+
+
+
+
+ +
+
+ +
+
+
+ +

Missile/Thrown Weapons

+
+
Weapon
+
Mastery
+
Mastery To Hit Bonus
+
Mastery Damage Bonus
+
Magic Bonus
+
Attack bonus
+
Ability Bonus
+
Range
+
Damage Dice
+
Roll
+
+
+
+ +
+
+ +
+
+
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+ +
+
+

Armor Class

+
+
+ +
+

Armor +
+

Dexterity Mod +
+

Magic Bonus +
+

Shield +
+

Misc. Magic =
+

Armor Class
+

Note
+
+
+ +
+
+ + +
+
+

Spell Slots

+
+
Spell Slots
+
Level 0
+
Level 1
+
Level 2
+
Level 3
+
Level 4
+
Level 5
+
Level 6
+
Level 7
+
+
+
Max
+
+
+
+
+
+
+
+
+
+
+
Used
+
+
+
+
+
+
+
+
+
+
+ +

Spell Book

+ + + Level 0 + + Level 1 + + Level 2 + + Level 3 + + Level 4 + + Level 5 + + Level 6 + + Level 7 + + Show All + + + +
+
+
Cantrips/Orisions
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 0
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 1
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 1
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 2
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 2
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 3
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 3
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 4
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 4
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 5
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 5
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 6
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 6
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+ +
+
+
Level 7
+
+
+ +
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
Level 7
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Spell Info
+ +
+
+
+
+
+ +
+
+
+
Spell info macro display options
+
Info block
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description + Save + Healing + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Save vs
+
On a successful save
+
 
+
+
+
+ +
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Damage Dice
+
Other Bonus
+
Damage Misc
+
Damage Type
+
 
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
 
+
+
+
+
+
+
+ +
+
+
+ + +
+
+ +
+

Coin Carried

+
+
CP
+
SP
+
GP
+
Total Value(GP)
+
+
+
+
+
+
+
+

Encumbrance

+
+
Equipment
+
Coin
+
Other
+
Total
+
+
+
+
+
+
+
+
+ +
+

Treasure Notes

+ +
+
+

Equipment

+ + Worn + + Carried + + Transportation + + Elsewhere + + Show All + + + +
+ +
+
Name
+
Qty
+
Uses
+
Weight
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+
Name
+
Qty
+
Uses
+
Weight
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+
Name
+
Qty
+
Uses
+
Weight
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+
Name
+
Qty
+
Uses
+
Weight
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+ + + +
+
+
{{title}}
+ {{#subheader}} +
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
+ {{/subheader}} + {{#subheader2}} +
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
+ {{/subheader2}} +
+ {{#emote}} +

{{character_name}} {{emote}}

+ {{/emote}} +
+ + + {{#attack}} +
+
Attack
+
hits AC {{attack}}
+
+ {{/attack}} + {{#damage}} +
+
Damage
+
{{damage}}
+
+ {{/damage}} + {{#attackshowinfoblock}} +
+
Range
+
{{attackrange}}
+
+ {{/attackshowinfoblock}} + + + {{#spellshowinfoblock}} +
+
Cast Time
{{spellcasttime}}
+
Duration
{{spellduration}}
+
+
Target/AoE
{{spelltarget}}
+
Range
{{spellrange}}
+
+ {{/spellshowinfoblock}} + {{#spellshowattack}} +
+
Attack
+
{{spellattack}} AC Hit
+
+ {{/spellshowattack}} + {{#spellshowsavethrow}} +
+
Save
+
{{spellsavestat}}
+
+ {{/spellshowsavethrow}} + {{#spellshowhealing}} +
+
Healing
+
{{spellhealing}} HP healed
+
+ {{/spellshowhealing}} + {{#spellshowdamage}} +
+
Damage
+
{{spelldamage}}
+
+ {{/spellshowdamage}} + {{#spellshoweffects}} +
+
Effect
+
{{spelleffect}}
+
+ {{/spellshoweffects}} + {{#spellshowsavethrow}} +
+
Save success
+
{{spellsavesuccess}}
+
+ {{/spellshowsavethrow}} + {{#spellshowdesc}} +
+
Spell Description
+
{{spelldescription}}
+
+ {{/spellshowdesc}} + + + {{#npccorestats}} +
+
Stat
+
Score
+
Mod
+
+
+
STR
+
{{npc_strength}}
+
{{npc_strength_mod}}
+
+
+
DEX
+
{{npc_dexterity}}
+
{{npc_dexterity_mod}}
+
+
+
CON
+
{{npc_constitution}}
+
{{npc_constitution_mod}}
+
+
+
INT
+
{{npc_intelligence}}
+
{{npc_intelligence_mod}}
+
+
+
WIS
+
{{npc_wisdom}}
+
{{npc_wisdom_mod}}
+
+
+
CHA
+
{{npc_charisma}}
+
{{npc_charisma_mod}}
+
+ {{/npccorestats}} + + {{#freetext}} +
+
{{freetextname}}
+
{{freetext}}
+
+ {{/freetext}} + {{#roll}} +
+
{{rollname}}
+
{{roll}}
+
+ {{/roll}} + + {{#outputall}} + {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} + {{/outputall}} + + {{#debug}} + {{#allprops()}} +
+
{{key}} (DEBUG)
+
{{value}}
+
+ {{/allprops()}} + {{/debug}} +
+
\ No newline at end of file diff --git a/Basic Fantasy RPG - Expanded/sheet.json b/Basic Fantasy RPG - Expanded/sheet.json index 4355fe86f2..ebef70dcb7 100644 --- a/Basic Fantasy RPG - Expanded/sheet.json +++ b/Basic Fantasy RPG - Expanded/sheet.json @@ -3,6 +3,6 @@ "css": "bfrpgsheet-expanded.css", "authors": "Pat Stubbs", "roll20userid": "32262", - "preview": "bfrpgsheet-expanded-preview.png", - "instructions": "This sheet is for The Basic Fantasy Roleplaying Game (BFRPG). It supports the core rules and most of the optional rules. It does not currently support automatic encumbrance calculations, yet." + "preview": "bfrpgsheet-expanded-preview.jpg", + "instructions": "This sheet is for The Basic Fantasy Roleplaying Game (http://www.basicfantasy.org/index.html). It supports the core rules and most of the optional rule supplements. It does not currently support automatic encumbrance calculations, yet." } diff --git a/Call_of_Cthulhu_6th_Ed/sheet.json b/Call_of_Cthulhu_6th_Ed/sheet.json index 4cfa9fa392..f7b92c7559 100644 --- a/Call_of_Cthulhu_6th_Ed/sheet.json +++ b/Call_of_Cthulhu_6th_Ed/sheet.json @@ -1,6 +1,6 @@ { - "html": "Call_of_Cthulhu_V6.html", - "css": "Call_of_Cthulhu_V6.css", + "html": "call_of_cthulhu_v6.html", + "css": "call_of_cthulhu_v6.css", "authors": "PadRpg", "roll20userid": "173154", "preview": "call_of_cthulhu_v6.jpg", diff --git a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html index 9bc48878e4..db65ba68d6 100644 --- a/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html +++ b/Call_of_Cthulhu_7th_Ed/coc_7th_ed.html @@ -1,77 +1,77 @@
-

Investigator Info

+

Investigator Info

- + - + - + - + - + - + - +
Name Name
Player Player
Occupation Occupation
Age Age Sex Sex
Residence Residence
Birthplace Birthplace
-

Characteristics

+

Characteristics

- + - + - + - + - + - + - + - + - + @@ -81,7 +81,7 @@
-

Hit Points

+

Hit Points

STRSTR DEXDEX POWPOW
CONCON APPAPP EDUEDU
SIZSIZ INTINT Move rateMove rate
@@ -95,15 +95,15 @@
- Major Wound + Major Wound - Pulp HP + Pulp HP
-

Luck

+

Luck

@@ -120,7 +120,7 @@
Call of Cthulhu
-

Damage Bonus

+

Damage Bonus

-

Sanity

+

Sanity

@@ -169,15 +169,15 @@
- Temp. Insane + Temp. Insane - Indef. Insane + Indef. Insane
-

Magic Points

+

Magic Points

@@ -194,115 +194,115 @@
-

Investigator Skills

+

Investigator Skills

- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -312,109 +312,109 @@
Accounting(05%)Accounting(05%)
Anthropology(01%)Anthropology(01%)
Appraise(05%)Appraise(05%)
Archaeology(01%)Archaeology(01%)
Charm(15%)Charm(15%)
Climb(20%)Climb(20%)
Credit Rating(00%)Credit Rating(00%)
Cthulhu Mythos(00%)Cthulhu Mythos(00%)
Disguise(05%)Disguise(05%)
Dodge(half DEX)Dodge(half DEX)
Drive Auto(20%)Drive Auto(20%)
Elec Repair(10%)Elec Repair(10%)
Fast Talk(05%)Fast Talk(05%)
Fighting(Brawl)(25%)Fighting(Brawl)(25%)
Firearms(HG)(20%)Firearms(HG)(20%)
Firearms(R/S)(25%)Firearms(R/S)(25%)
First Aid(30%)First Aid(30%)
History(05%)History(05%)
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -424,46 +424,46 @@
Intimidate(15%)Intimidate(15%)
Jump(20%)Jump(20%)
Language(Own)(EDU)Language(Own)(EDU)
Law(05%)Law(05%)
Library Use(20%)Library Use(20%)
Listen(20%)Listen(20%)
Locksmith(01%)Locksmith(01%)
Mech Repair(10%)Mech Repair(10%)
Medicine(01%)Medicine(01%)
Natural World(10%)Natural World(10%)
Navigate(10%)Navigate(10%)
Occult(05%)Occult(05%)
Op Hv Machine(01%)Op Hv Machine(01%)
Persuade(10%)Persuade(10%)
Psychology(10%)Psychology(10%)
Psychoanalysis(01%)Psychoanalysis(01%)
Ride(05%)Ride(05%)
Sleight of Hand(10%)Sleight of Hand(10%)
- + - + - + - + - +
Spot Hidden(25%)Spot Hidden(25%)
Stealth(20%)Stealth(20%)
Swim(20%)Swim(20%)
Throw(20%)Throw(20%)
Track (10%)Track (10%)
- + - - - - - - - + + + + + + +
Other Skills:Other Skills:
Animal Handling(05%)Firearms(Varies)
Art/Craft(05%)Hypnosis(01%)
Artillery(01%)Language(Other)(01%)
Computer Use(05%)Pilot(01%)
Demolitions(01%)Read Lips(01%)
Electronics(01%)Science(01%)
Fighting(Varies)Survival(10%)
Animal Handling(05%)Firearms(Varies)
Art/Craft(05%)Hypnosis(01%)
Artillery(01%)Language(Other)(01%)
Computer Use(05%)Pilot(01%)
Demolitions(01%)Read Lips(01%)
Electronics(01%)Science(01%)
Fighting(Varies)Survival(10%)
@@ -527,18 +527,18 @@
-

Weapons

+

Weapons

- + - - - - - - + + + + + +
WeaponWeapon SkillDamageRangeAttacksAmmoMalfSkillDamageRangeAttacksAmmoMalf
@@ -776,25 +776,25 @@
-

Gear and Posessions

+

Gear and Posessions

-

Cash and Assests

+

Cash and Assests

- + - + - + @@ -804,7 +804,7 @@
-

Backstory

+

Backstory

Personal Description diff --git a/Call_of_Cthulhu_7th_Ed/sheet.json b/Call_of_Cthulhu_7th_Ed/sheet.json index 7da775a1a1..b8c00cf0a2 100644 --- a/Call_of_Cthulhu_7th_Ed/sheet.json +++ b/Call_of_Cthulhu_7th_Ed/sheet.json @@ -1,8 +1,9 @@ { - "html": "coc_7th_ed.html", - "css": "coc_7th_ed.css", - "authors": "Matthew Carpenter <", - "roll20userid": "103705", - "preview": "coc_7th_ed.png", - "instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\nYou can find an API script which goes with this sheet at https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. This will enable autocalculation of Damage Bonus and Build.\n\nIn support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points." -} + "html": "coc_7th_ed.html", + "css": "coc_7th_ed.css", + "authors": "Matthew Carpenter, Roric", + "roll20userid": "1466905", + "preview": "coc_7th_ed.png", + "instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\nYou can find an API script which goes with this sheet at https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js. This will enable autocalculation of Damage Bonus and Build.\n\nIn support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points." + +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translation.json b/Call_of_Cthulhu_7th_Ed/translation.json new file mode 100644 index 0000000000..7eb426492f --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translation.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u": "Investigator Info", + "name-u": "Name", + "player-u": "Player", + "occupation-u": "Occupation", + "age-u": "Age", + "sex-u": "Sex", + "residence-u": "Residence", + "birthplace-u": "Birthplace", + "characteristics-u": "Characteristics", + "STR-u": "STR", + "DEX-u": "DEX", + "POW-u": "POW", + "CON-u": "CON", + "APP-u": "APP", + "EDU-u": "EDU", + "SIZ-u": "SIZ", + "INT-u": "INT", + "Move rate-u": "Move rate", + "HP-u": "Hit Points", + "majorwound-u": "", + "pulphp-u": "", + "luck-u": "Luck", + "damagebonus-u": "Damage Bonus", + "build-u": "Build", + "sanity-u": "Sanity", + "tempinsane-u": "", + "indefinsane-u": "", + "magicpoints-u": "Magic Points", + "investigatorskills-u": "Investigator Skills", + "accounting-u": "Accounting(05%)", + "anthropology-u": "Anthropology(01%)", + "appraise-u": "Appraise(05%)", + "archaeology-u": "Archaeology(01%)", + "charm-u": "Charm(15%)", + "climb-u": "Climb(20%)", + "creditrating-u": "Credit Rating(00%)", + "cthulhumythos-u": "Cthulhu Mythos(00%)", + "disguise-u": "Disguise(05%)", + "dodge-u": "Dodge(half DEX)", + "driveauto-u": "Drive Auto(20%)", + "elecrepair-u": "Elec Repair(10%)", + "fasttalk-u": "Fast Talk(05%)", + "fighting(brawl)-u": "Fighting(Brawl)(25%)", + "firearms(hg)-u": "Firearms(HG)(20%)", + "firearms(r/s)": "Firearms(R/S)(25%)", + "firstaid-u": "First Aid(30%)", + "history-u": "History(05%)", + "intimidate-u": "Intimidate(15%)", + "jump-u": "Jump(20%)", + "language(own)-u": "Language(Own)(EDU)", + "law-u": "Law(05%)", + "libraryuse-u": "Library Use(20%)", + "listen-u": "Listen(20%)", + "locksmith-u": "Locksmith(01%)", + "mechrepair-u": "Mech Repair(10%)", + "medicine-u": "Medicine(01%)", + "naturalworld-u": "Natural World(10%)", + "navigate-u": "Navigate(10%)", + "occult-u": "Occult(05%)", + "ophvmachine-u": "Op Hv Machine(01%)", + "persuade-u": "Persuade(10%)", + "psychology-u": "Psychology(10%)", + "psychoanalysis-u": "Psychoanalysis(01%)", + "ride-u": "Ride(05%)", + "sleightofhand-u": "Sleight of Hand(10%)", + "spothidden-u": "Spot Hidden(25%)", + "stealth-u": "Stealth(20%)", + "swim-u": "Swim(20%)", + "throw-u": "Throw(20%)", + "track-u": "Track (10%)", + "otherskills-u": "Other Skills:", + "animalhandling-u": "Animal Handling(05%)", + "firearms(varies)-u": "Firearms(Varies)", + "art/craft-u": "Art/Craft(05%)", + "hypnosis-u": "Hypnosis(01%)", + "artillery-u": "Artillery(01%)", + "language(other)-u": "Language(Other)(01%)", + "computeruse-u": "Computer Use(05%)", + "pilot-u": "Pilot(01%)", + "demolitions-u": "Demolitions(01%)", + "readlips-u": "Read Lips(01%)", + "electronics-u": "Electronics(01%)", + "science-u": "Science(01%)", + "fighting(varies)-u": "Fighting(Varies)", + "survival-u": "Survival(10%)", + "weapons-u": "Weapons", + "weaponname-u": "Weapon", + "skill-u": "Skill", + "damage-u": "Damage", + "range-u": "Range", + "attacks-u": "Attacks", + "ammo-u": "Ammo", + "malf-u": "Malf", + "gearandposessions-u": "Gear and Posessions", + "cashandassets-u": "Cash and Assests", + "spendinglevel-u": "Spending Level", + "cash-u": "Cash", + "assets-u": "Assets", + "backstory-u": "Backstory" +} diff --git a/Call_of_Cthulhu_7th_Ed/translations/af.json b/Call_of_Cthulhu_7th_Ed/translations/af.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/af.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/da.json b/Call_of_Cthulhu_7th_Ed/translations/da.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/da.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/de.json b/Call_of_Cthulhu_7th_Ed/translations/de.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/de.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/el.json b/Call_of_Cthulhu_7th_Ed/translations/el.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/el.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/en.json b/Call_of_Cthulhu_7th_Ed/translations/en.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/en.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/es.json b/Call_of_Cthulhu_7th_Ed/translations/es.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/es.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/fr.json b/Call_of_Cthulhu_7th_Ed/translations/fr.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/fr.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/he.json b/Call_of_Cthulhu_7th_Ed/translations/he.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/he.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/it.json b/Call_of_Cthulhu_7th_Ed/translations/it.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/it.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/ja.json b/Call_of_Cthulhu_7th_Ed/translations/ja.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/ja.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/ko.json b/Call_of_Cthulhu_7th_Ed/translations/ko.json new file mode 100644 index 0000000000..f5b1a1ec35 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/ko.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u": "탐사자 정보", + "name-u": "이름", + "player-u": "플레이어", + "occupation-u": "직업", + "age-u": "나이", + "sex-u": "성", + "residence-u": "거주지", + "birthplace-u": "출생지", + "characteristics-u": "특성치", + "STR-u": "근력", + "DEX-u": "민첩", + "POW-u": "정신", + "CON-u": "건강", + "APP-u": "외모", + "EDU-u": "교육", + "SIZ-u": "크기", + "INT-u": "지능", + "Move rate-u": "이동력", + "HP-u": "체력", + "majorwound-u": "", + "pulphp-u": "", + "luck-u": "행운", + "damagebonus-u": "피해보너스", + "build-u": "체구", + "sanity-u": "이성", + "tempinsane-u": "", + "indefinsane-u": "", + "magicpoints-u": "마력", + "investigatorskills-u": "탐사자 기능", + "accounting-u": "회계(05%)", + "anthropology-u": "인류학(01%)", + "appraise-u": "감정(05%)", + "archaeology-u": "고고학(01%)", + "charm-u": "매혹(15%)", + "climb-u": "오르기(20%)", + "creditrating-u": "재력(00%)", + "cthulhumythos-u": "크툴루 신화(00%)", + "disguise-u": "변장(05%)", + "dodge-u": "회피(민/2)", + "driveauto-u": "자동차 운전(20%)", + "elecrepair-u": "전기수리(10%)", + "fasttalk-u": "말재주(05%)", + "fighting(brawl)-u": "근접전(격투)(25%)", + "firearms(hg)-u": "사격(권총)(20%)", + "firearms(r/s)": "사격(라/산)(25%)", + "firstaid-u": "응급처치(30%)", + "history-u": "역사(05%)", + "intimidate-u": "위협(15%)", + "jump-u": "도약(20%)", + "language(own)-u": "언어(모국어)(EDU)", + "law-u": "법률(05%)", + "libraryuse-u": "자료조사(20%)", + "listen-u": "듣기(20%)", + "locksmith-u": "열쇠공(01%)", + "mechrepair-u": "기계수리(10%)", + "medicine-u": "의료(01%)", + "naturalworld-u": "자연(10%)", + "navigate-u": "항법(10%)", + "occult-u": "오컬트(05%)", + "ophvmachine-u": "중장비 조작(01%)", + "persuade-u": "설득(10%)", + "psychology-u": "심리학(10%)", + "psychoanalysis-u": "정신분석(01%)", + "ride-u": "승마(05%)", + "sleightofhand-u": "손놀림(10%)", + "spothidden-u": "관찰력(25%)", + "stealth-u": "은밀행동(20%)", + "swim-u": "수영(20%)", + "throw-u": "투척(20%)", + "track-u": "추적 (10%)", + "otherskills-u": "다른 기능들:", + "animalhandling-u": "동물 다루기(05%)", + "firearms(varies)-u": "화기(다양)", + "art/craft-u": "예술/공예(05%)", + "hypnosis-u": "최면술(01%)", + "artillery-u": "포격(01%)", + "language(other)-u": "언어(외국어)(01%)", + "computeruse-u": "컴퓨터 사용(05%)", + "pilot-u": "조종(01%)", + "demolitions-u": "폭파(01%)", + "readlips-u": "독순술(01%)", + "electronics-u": "전자기기(01%)", + "science-u": "과학(01%)", + "fighting(varies)-u": "근접전(다양)", + "survival-u": "생존술(10%)", + "weapons-u": "무기", + "weaponname-u": "무기", + "skill-u": "기능", + "damage-u": "피해", + "range-u": "사거리", + "attacks-u": "공격 횟수", + "ammo-u": "탄약", + "malf-u": "고장", + "gearandposessions-u": "장비와 소지품", + "cashandassets-u": "현금과 자산", + "spendinglevel-u": "소비 수준", + "cash-u": "현금", + "assets-u": "자산", + "backstory-u": "백스토리" +} diff --git a/Call_of_Cthulhu_7th_Ed/translations/nl.json b/Call_of_Cthulhu_7th_Ed/translations/nl.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/nl.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/pt.json b/Call_of_Cthulhu_7th_Ed/translations/pt.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/pt.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/ru.json b/Call_of_Cthulhu_7th_Ed/translations/ru.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/ru.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/sv.json b/Call_of_Cthulhu_7th_Ed/translations/sv.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/sv.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/tr.json b/Call_of_Cthulhu_7th_Ed/translations/tr.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/tr.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/zh.json b/Call_of_Cthulhu_7th_Ed/translations/zh.json new file mode 100644 index 0000000000..c21e612032 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/zh.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"Investigator Info", + "name-u":"Name", + "player-u":"Player", + "occupation-u":"Occupation", + "age-u":"Age", + "sex-u":"Sex", + "residence-u":"Residence", + "birthplace-u":"Birthplace", + "characteristics-u":"Characteristics", + "STR-u":"STR", + "DEX-u":"DEX", + "POW-u":"POW", + "CON-u":"CON", + "APP-u":"APP", + "EDU-u":"EDU", + "SIZ-u":"SIZ", + "INT-u":"INT", + "Move rate-u":"Move rate", + "HP-u":"Hit Points", + "majorwound-u":"", + "pulphp-u":"", + "luck-u":"Luck", + "damagebonus-u":"Damage Bonus", + "build-u":"Build", + "sanity-u":"Sanity", + "tempinsane-u":"", + "indefinsane-u":"", + "magicpoints-u":"Magic Points", + "investigatorskills-u":"Investigator Skills", + "accounting-u":"Accounting(05%)", + "anthropology-u":"Anthropology(01%)", + "appraise-u":"Appraise(05%)", + "archaeology-u":"Archaeology(01%)", + "charm-u":"Charm(15%)", + "climb-u":"Climb(20%)", + "creditrating-u":"Credit Rating(00%)", + "cthulhumythos-u":"Cthulhu Mythos(00%)", + "disguise-u":"Disguise(05%)", + "dodge-u":"Dodge(half DEX)", + "driveauto-u":"Drive Auto(20%)", + "elecrepair-u":"Elec Repair(10%)", + "fasttalk-u":"Fast Talk(05%)", + "fighting(brawl)-u":"Fighting(Brawl)(25%)", + "firearms(hg)-u":"Firearms(HG)(20%)", + "firearms(r/s)":"Firearms(R/S)(25%)", + "firstaid-u":"First Aid(30%)", + "history-u":"History(05%)", + "intimidate-u":"Intimidate(15%)", + "jump-u":"Jump(20%)", + "language(own)-u":"Language(Own)(EDU)", + "law-u":"Law(05%)", + "libraryuse-u":"Library Use(20%)", + "listen-u":"Listen(20%)", + "locksmith-u":"Locksmith(01%)", + "mechrepair-u":"Mech Repair(10%)", + "medicine-u":"Medicine(01%)", + "naturalworld-u":"Natural World(10%)", + "navigate-u":"Navigate(10%)", + "occult-u":"Occult(05%)", + "ophvmachine-u":"Op Hv Machine(01%)", + "persuade-u":"Persuade(10%)", + "psychology-u":"Psychology(10%)", + "psychoanalysis-u":"Psychoanalysis(01%)", + "ride-u":"Ride(05%)", + "sleightofhand-u":"Sleight of Hand(10%)", + "spothidden-u":"Spot Hidden(25%)", + "stealth-u":"Stealth(20%)", + "swim-u":"Swim(20%)", + "throw-u":"Throw(20%)", + "track-u":"Track (10%)", + "otherskills-u":"Other Skills:", + "animalhandling-u":"Animal Handling(05%)", + "firearms(varies)-u":"Firearms(Varies)", + "art/craft-u":"Art/Craft(05%)", + "hypnosis-u":"Hypnosis(01%)", + "artillery-u":"Artillery(01%)", + "language(other)-u":"Language(Other)(01%)", + "computeruse-u":"Computer Use(05%)", + "pilot-u":"Pilot(01%)", + "demolitions-u":"Demolitions(01%)", + "readlips-u":"Read Lips(01%)", + "electronics-u":"Electronics(01%)", + "science-u":"Science(01%)", + "fighting(varies)-u":"Fighting(Varies)", + "survival-u":"Survival(10%)", + "weapons-u":"Weapons", + "weaponname-u":"Weapon", + "skill-u":"Skill", + "damage-u":"Damage", + "range-u":"Range", + "attacks-u":"Attacks", + "ammo-u":"Ammo", + "malf-u":"Malf", + "gearandposessions-u":"Gear and Posessions", + "cashandassets-u":"Cash and Assests", + "spendinglevel-u":"Spending Level", + "cash-u":"Cash", + "assets-u":"Assets", + "backstory-u":"Backstory" +} \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/zu.json b/Call_of_Cthulhu_7th_Ed/translations/zu.json new file mode 100644 index 0000000000..ec7db48921 --- /dev/null +++ b/Call_of_Cthulhu_7th_Ed/translations/zu.json @@ -0,0 +1,101 @@ +{ + "investigatorinfo-u":"crwdns36970:0crwdne36970:0", + "name-u":"crwdns36971:0crwdne36971:0", + "player-u":"crwdns36972:0crwdne36972:0", + "occupation-u":"crwdns36973:0crwdne36973:0", + "age-u":"crwdns36974:0crwdne36974:0", + "sex-u":"crwdns36975:0crwdne36975:0", + "residence-u":"crwdns36976:0crwdne36976:0", + "birthplace-u":"crwdns36977:0crwdne36977:0", + "characteristics-u":"crwdns36978:0crwdne36978:0", + "STR-u":"crwdns36979:0crwdne36979:0", + "DEX-u":"crwdns36980:0crwdne36980:0", + "POW-u":"crwdns36981:0crwdne36981:0", + "CON-u":"crwdns36982:0crwdne36982:0", + "APP-u":"crwdns36983:0crwdne36983:0", + "EDU-u":"crwdns36984:0crwdne36984:0", + "SIZ-u":"crwdns36985:0crwdne36985:0", + "INT-u":"crwdns36986:0crwdne36986:0", + "Move rate-u":"crwdns36987:0crwdne36987:0", + "HP-u":"crwdns36988:0crwdne36988:0", + "majorwound-u":"crwdns36989:0crwdne36989:0", + "pulphp-u":"crwdns36990:0crwdne36990:0", + "luck-u":"crwdns36991:0crwdne36991:0", + "damagebonus-u":"crwdns36992:0crwdne36992:0", + "build-u":"crwdns36993:0crwdne36993:0", + "sanity-u":"crwdns36994:0crwdne36994:0", + "tempinsane-u":"crwdns36995:0crwdne36995:0", + "indefinsane-u":"crwdns36996:0crwdne36996:0", + "magicpoints-u":"crwdns36997:0crwdne36997:0", + "investigatorskills-u":"crwdns36998:0crwdne36998:0", + "accounting-u":"crwdns36999:0crwdne36999:0", + "anthropology-u":"crwdns37000:0crwdne37000:0", + "appraise-u":"crwdns37001:0crwdne37001:0", + "archaeology-u":"crwdns37002:0crwdne37002:0", + "charm-u":"crwdns37003:0crwdne37003:0", + "climb-u":"crwdns37004:0crwdne37004:0", + "creditrating-u":"crwdns37005:0crwdne37005:0", + "cthulhumythos-u":"crwdns37006:0crwdne37006:0", + "disguise-u":"crwdns37007:0crwdne37007:0", + "dodge-u":"crwdns37008:0crwdne37008:0", + "driveauto-u":"crwdns37009:0crwdne37009:0", + "elecrepair-u":"crwdns37010:0crwdne37010:0", + "fasttalk-u":"crwdns37011:0crwdne37011:0", + "fighting(brawl)-u":"crwdns37012:0crwdne37012:0", + "firearms(hg)-u":"crwdns37013:0crwdne37013:0", + "firearms(r/s)":"crwdns37014:0crwdne37014:0", + "firstaid-u":"crwdns37015:0crwdne37015:0", + "history-u":"crwdns37016:0crwdne37016:0", + "intimidate-u":"crwdns37017:0crwdne37017:0", + "jump-u":"crwdns37018:0crwdne37018:0", + "language(own)-u":"crwdns37019:0crwdne37019:0", + "law-u":"crwdns37020:0crwdne37020:0", + "libraryuse-u":"crwdns37021:0crwdne37021:0", + "listen-u":"crwdns37022:0crwdne37022:0", + "locksmith-u":"crwdns37023:0crwdne37023:0", + "mechrepair-u":"crwdns37024:0crwdne37024:0", + "medicine-u":"crwdns37025:0crwdne37025:0", + "naturalworld-u":"crwdns37026:0crwdne37026:0", + "navigate-u":"crwdns37027:0crwdne37027:0", + "occult-u":"crwdns37028:0crwdne37028:0", + "ophvmachine-u":"crwdns37029:0crwdne37029:0", + "persuade-u":"crwdns37030:0crwdne37030:0", + "psychology-u":"crwdns37031:0crwdne37031:0", + "psychoanalysis-u":"crwdns37032:0crwdne37032:0", + "ride-u":"crwdns37033:0crwdne37033:0", + "sleightofhand-u":"crwdns37034:0crwdne37034:0", + "spothidden-u":"crwdns37035:0crwdne37035:0", + "stealth-u":"crwdns37036:0crwdne37036:0", + "swim-u":"crwdns37037:0crwdne37037:0", + "throw-u":"crwdns37038:0crwdne37038:0", + "track-u":"crwdns37039:0crwdne37039:0", + "otherskills-u":"crwdns37040:0crwdne37040:0", + "animalhandling-u":"crwdns37041:0crwdne37041:0", + "firearms(varies)-u":"crwdns37042:0crwdne37042:0", + "art/craft-u":"crwdns37043:0crwdne37043:0", + "hypnosis-u":"crwdns37044:0crwdne37044:0", + "artillery-u":"crwdns37045:0crwdne37045:0", + "language(other)-u":"crwdns37046:0crwdne37046:0", + "computeruse-u":"crwdns37047:0crwdne37047:0", + "pilot-u":"crwdns37048:0crwdne37048:0", + "demolitions-u":"crwdns37049:0crwdne37049:0", + "readlips-u":"crwdns37050:0crwdne37050:0", + "electronics-u":"crwdns37051:0crwdne37051:0", + "science-u":"crwdns37052:0crwdne37052:0", + "fighting(varies)-u":"crwdns37053:0crwdne37053:0", + "survival-u":"crwdns37054:0crwdne37054:0", + "weapons-u":"crwdns37055:0crwdne37055:0", + "weaponname-u":"crwdns37056:0crwdne37056:0", + "skill-u":"crwdns37057:0crwdne37057:0", + "damage-u":"crwdns37058:0crwdne37058:0", + "range-u":"crwdns37059:0crwdne37059:0", + "attacks-u":"crwdns37060:0crwdne37060:0", + "ammo-u":"crwdns37061:0crwdne37061:0", + "malf-u":"crwdns37062:0crwdne37062:0", + "gearandposessions-u":"crwdns37063:0crwdne37063:0", + "cashandassets-u":"crwdns37064:0crwdne37064:0", + "spendinglevel-u":"crwdns37065:0crwdne37065:0", + "cash-u":"crwdns37066:0crwdne37066:0", + "assets-u":"crwdns37067:0crwdne37067:0", + "backstory-u":"crwdns37068:0crwdne37068:0" +} \ No newline at end of file diff --git a/DCC/DCC.css b/DCC/DCC.css index e0b2009a7f..83980e3cfd 100644 --- a/DCC/DCC.css +++ b/DCC/DCC.css @@ -517,6 +517,7 @@ input.sheet-baseinfo, .sheet-wrapper input.sheet-isGnome, .sheet-wrapper input.sheet-isPaladin, .sheet-wrapper input.sheet-isRanger, +.sheet-wrapper input.sheet-isKith, .sheet-wrapper input.sheet-isNPC, .charsheet .sheet-wrapper label.sheet-tab { display: inline; @@ -534,6 +535,7 @@ input.sheet-baseinfo, .sheet-wrapper .sheet-isBard:checked~.sheet-gnome, .sheet-wrapper .sheet-isBard:checked~.sheet-paladin, .sheet-wrapper .sheet-isBard:checked~.sheet-ranger, +.sheet-wrapper .sheet-isBard:checked~.sheet-kith, .sheet-wrapper .sheet-isGnome:checked~.sheet-warrior, .sheet-wrapper .sheet-isGnome:checked~.sheet-wizard, .sheet-wrapper .sheet-isGnome:checked~.sheet-cleric, @@ -544,6 +546,7 @@ input.sheet-baseinfo, .sheet-wrapper .sheet-isGnome:checked~.sheet-bard, .sheet-wrapper .sheet-isGnome:checked~.sheet-paladin, .sheet-wrapper .sheet-isGnome:checked~.sheet-ranger, +.sheet-wrapper .sheet-isGnome:checked~.sheet-kith, .sheet-wrapper .sheet-isPaladin:checked~.sheet-warrior, .sheet-wrapper .sheet-isPaladin:checked~.sheet-wizard, .sheet-wrapper .sheet-isPaladin:checked~.sheet-cleric, @@ -554,6 +557,7 @@ input.sheet-baseinfo, .sheet-wrapper .sheet-isPaladin:checked~.sheet-bard, .sheet-wrapper .sheet-isPaladin:checked~.sheet-gnome, .sheet-wrapper .sheet-isPaladin:checked~.sheet-ranger, +.sheet-wrapper .sheet-isPaladin:checked~.sheet-kith, .sheet-wrapper .sheet-isRanger:checked~.sheet-warrior, .sheet-wrapper .sheet-isRanger:checked~.sheet-wizard, .sheet-wrapper .sheet-isRanger:checked~.sheet-cleric, @@ -564,33 +568,52 @@ input.sheet-baseinfo, .sheet-wrapper .sheet-isRanger:checked~.sheet-bard, .sheet-wrapper .sheet-isRanger:checked~.sheet-gnome, .sheet-wrapper .sheet-isRanger:checked~.sheet-paladin, +.sheet-wrapper .sheet-isRanger:checked~.sheet-kith, +.sheet-wrapper .sheet-isKith:checked~.sheet-warrior, +.sheet-wrapper .sheet-isKith:checked~.sheet-wizard, +.sheet-wrapper .sheet-isKith:checked~.sheet-cleric, +.sheet-wrapper .sheet-isKith:checked~.sheet-thief, +.sheet-wrapper .sheet-isKith:checked~.sheet-halfling, +.sheet-wrapper .sheet-isKith:checked~.sheet-dwarf, +.sheet-wrapper .sheet-isKith:checked~.sheet-elf, +.sheet-wrapper .sheet-isKith:checked~.sheet-bard, +.sheet-wrapper .sheet-isKith:checked~.sheet-gnome, +.sheet-wrapper .sheet-isKith:checked~.sheet-paladin, +.sheet-wrapper .sheet-isKith:checked~.sheet-ranger, .sheet-wrapper .sheet-isWarrior:checked~.sheet-ranger, .sheet-wrapper .sheet-isWarrior:checked~.sheet-bard, .sheet-wrapper .sheet-isWarrior:checked~.sheet-gnome, .sheet-wrapper .sheet-isWarrior:checked~.sheet-paladin, +.sheet-wrapper .sheet-isWarrior:checked~.sheet-kith, .sheet-wrapper .sheet-isWizard:checked~.sheet-ranger, .sheet-wrapper .sheet-isWizard:checked~.sheet-bard, .sheet-wrapper .sheet-isWizard:checked~.sheet-gnome, .sheet-wrapper .sheet-isWizard:checked~.sheet-paladin, +.sheet-wrapper .sheet-isWizard:checked~.sheet-kith, .sheet-wrapper .sheet-isCleric:checked~.sheet-ranger, .sheet-wrapper .sheet-isCleric:checked~.sheet-bard, .sheet-wrapper .sheet-isCleric:checked~.sheet-gnome, .sheet-wrapper .sheet-isCleric:checked~.sheet-paladin, +.sheet-wrapper .sheet-isCleric:checked~.sheet-kith, .sheet-wrapper .sheet-isThief:checked~.sheet-ranger, .sheet-wrapper .sheet-isThief:checked~.sheet-bard, .sheet-wrapper .sheet-isThief:checked~.sheet-gnome, .sheet-wrapper .sheet-isThief:checked~.sheet-paladin, +.sheet-wrapper .sheet-isThief:checked~.sheet-kith, .sheet-wrapper .sheet-isHalfling:checked~.sheet-ranger, .sheet-wrapper .sheet-isHalfling:checked~.sheet-bard, .sheet-wrapper .sheet-isHalfling:checked~.sheet-gnome, .sheet-wrapper .sheet-isHalfling:checked~.sheet-paladin, +.sheet-wrapper .sheet-isHalfling:checked~.sheet-kith, .sheet-wrapper .sheet-isDwarf:checked~.sheet-ranger, .sheet-wrapper .sheet-isDwarf:checked~.sheet-bard, .sheet-wrapper .sheet-isDwarf:checked~.sheet-gnome, .sheet-wrapper .sheet-isDwarf:checked~.sheet-paladin, +.sheet-wrapper .sheet-isDwarf:checked~.sheet-kith, .sheet-wrapper .sheet-isElf:checked~.sheet-ranger, .sheet-wrapper .sheet-isElf:checked~.sheet-bard, .sheet-wrapper .sheet-isElf:checked~.sheet-gnome, +.sheet-wrapper .sheet-isElf:checked~.sheet-kith, .sheet-wrapper .sheet-isElf:checked~.sheet-paladin { display: none; } diff --git a/DCC/DCC.html b/DCC/DCC.html index fec960ef37..9eecb6086d 100644 --- a/DCC/DCC.html +++ b/DCC/DCC.html @@ -1,3 +1,57 @@ + +
@@ -170,7 +224,7 @@
-
@@ -219,8 +273,8 @@
-
@@ -243,8 +297,8 @@
-
@@ -255,7 +309,7 @@
@@ -271,8 +325,8 @@
-
@@ -283,7 +337,7 @@
@@ -302,8 +356,8 @@
-
@@ -314,7 +368,7 @@
@@ -330,8 +384,8 @@
-
@@ -347,8 +401,8 @@
-
@@ -426,13 +480,13 @@
-
-
@@ -484,7 +538,7 @@
@@ -567,6 +621,7 @@ +

Warrior Abilities

@@ -717,7 +772,7 @@
@@ -861,7 +916,7 @@
@@ -880,7 +935,7 @@
@@ -899,7 +954,7 @@
@@ -920,7 +975,7 @@
@@ -985,7 +1040,7 @@
@@ -998,7 +1053,7 @@
@@ -1011,7 +1066,7 @@
@@ -1020,11 +1075,11 @@
- +
-
@@ -1037,7 +1092,7 @@
@@ -1050,7 +1105,7 @@
@@ -1063,7 +1118,7 @@
@@ -1076,7 +1131,7 @@
@@ -1089,7 +1144,7 @@
@@ -1102,7 +1157,7 @@
@@ -1128,7 +1183,7 @@
@@ -1145,8 +1200,8 @@
-
@@ -1211,7 +1266,7 @@
-
@@ -1322,7 +1377,7 @@
@@ -1341,7 +1396,7 @@
@@ -1361,7 +1416,7 @@
@@ -1403,7 +1458,7 @@
@@ -1416,7 +1471,7 @@
@@ -1428,7 +1483,7 @@
@@ -1440,7 +1495,7 @@
@@ -1524,7 +1579,7 @@
@@ -1684,7 +1739,7 @@
@@ -1903,7 +1958,7 @@
@@ -1922,7 +1977,7 @@
@@ -1941,7 +1996,7 @@
@@ -1962,7 +2017,7 @@
@@ -2039,7 +2094,7 @@
@@ -2052,7 +2107,7 @@
@@ -2065,7 +2120,7 @@
@@ -2078,7 +2133,7 @@
@@ -2091,7 +2146,7 @@
@@ -2101,6 +2156,69 @@ - + +
+ +

Kith Abilities

+
+
+
+ +
+
+ +
+
+
+
+ Outdoor Survival Skills +
+
+
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+ +
+
+ +
+
+
+
+
+ The Kith class is introduced in Peril on the Purple Planet, Author's Edition +
+
+
diff --git a/Degenesis/Degenesis.css b/Degenesis/Degenesis.css index 2ed0d87eb2..3f5c9e89a1 100644 --- a/Degenesis/Degenesis.css +++ b/Degenesis/Degenesis.css @@ -566,11 +566,6 @@ textarea{ resize:none;} display: inline; line-height: 30px; } -.sheet-tab-jet-spe { - padding: 5px 5px 5px 5px; - width: 450px; - padding-left: 180px; -} .sheet-tab-special { padding: 10px 10px 10px 10px; margin-left: 10px; diff --git a/Degenesis/Degenesis.html b/Degenesis/Degenesis.html index 2e2a443970..2e7cf78502 100644 --- a/Degenesis/Degenesis.html +++ b/Degenesis/Degenesis.html @@ -4,10 +4,10 @@ @@ -550,68 +550,68 @@ @@ -638,68 +638,68 @@ @@ -734,68 +734,68 @@ @@ -822,68 +822,68 @@ @@ -910,68 +910,68 @@ @@ -982,86 +982,6 @@
Spending Level Spending Level
Cash Cash
Assets Assets
{{name}} tests {{#roll_name}} {{roll_name}}{{/roll_name}}
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -36,10 +36,10 @@
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -65,10 +65,10 @@
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -91,10 +91,10 @@
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -111,10 +111,10 @@
{{name}} heals {{target}}
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -141,10 +141,10 @@
{{name}} operates {{target}}
{{#attr}} - {{attr}}({{attr_num}}) + {{attr}}({{attr_num}})
{{/attr}} {{#skill}} - + {{skill}}({{skill_num}}) + + {{skill}}({{skill_num}})
{{/skill}} {{#mod_num}} + Bonus/Malus({{mod_num}}) @@ -287,26 +287,26 @@ - - + + - - - + + + - - - - + + + + - - - + + +
@@ -462,68 +462,68 @@
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
- + - +
-
- - - - - - - - - - -
- - - - + - - - -
-
@@ -1175,8 +1095,8 @@ - - + +
@@ -1254,7 +1174,7 @@ - + @@ -1351,7 +1271,7 @@ - + @@ -1369,7 +1289,7 @@ - + @@ -1387,7 +1307,7 @@ - + @@ -1695,7 +1615,7 @@ - + @@ -1703,7 +1623,7 @@ - + @@ -1711,7 +1631,7 @@ - + @@ -1719,7 +1639,7 @@ - + @@ -1727,7 +1647,7 @@ - + diff --git a/Degenesis/translation.json b/Degenesis/translation.json index 93e9296eaa..2e1ebd890c 100644 --- a/Degenesis/translation.json +++ b/Degenesis/translation.json @@ -80,16 +80,12 @@ "AttPtsRemain-u": "Attribute points remaining :", "SkillPtsRemain-u": "Skill points remaining :", "Attitude-u": "Attitude :", - "Primal-u": "Primal", - "Focus-u": "Focus", "Belief-u": "Belief :", - "Faith-u": "Faith", - "Willpower-u": "Willpower", "BODY-u": "BODY", "Athletics-u": "Athletics", "Brawl-u": "Brawl", "Force-u": "Force", - "Melee": "Melee", + "Melee-u": "Melee", "Stamina-u": "Stamina", "Toughness-u": "Toughness", "AGILITY-u": "AGILITY", @@ -112,28 +108,21 @@ "Legends-u": "Legends", "Medicine-u": "Medicine", "Science-u": "Science", + "Focus-u": "Focus", "PSYCHE-u": "PSYCHE", "Cunning-u": "Cunning", "Deception-u": "Deception", "Domination-u": "Domination", "Reaction-u": "Reaction", + "Faith-u": "Faith", + "Willpower-u": "Willpower", "INSTINCT-u": "INSTINCT", "Empathy-u": "Empathy", "Orienteering-u": "Orienteering", "Perception-u": "Perception", "Survival-u": "Survival", "Taming-u": "Taming", - "SpecialTest-u": "Special test ", - "ATTRIBUTE-u": "ATTRIBUTE", - "SKILL-u": "SKILL", - "SBODY-u": "-* BODY *-", - "Melee-u": "Melee", - "SAGILITY-u": "-* AGILITY *-", - "SCHARISMA-u": "-* CHARISMA *-", - "SINTELLECT-u": "-* INTELLECT *-", - "Medecine-u": "Medicine", - "SPSYCHE-u": "-* PSYCHE *-", - "SINSTINCT-u": "-* INSTINCT *-", + "Primal-u": "Primal", "POTENTIALS-u": "POTENTIALS", "Potential-name-p": "Name", "Potential-Description-p": "Description", @@ -266,5 +255,52 @@ "Dodge-emp-u": "dodges", "PJRealName-u": "Player :", "Attack-u": "attacks", - "Skill-u": "Skill" + "Skill-u": "Skill", + "putmaxcontamination-t": "Maximum contamination points", + "putcontamination-t": "Actual contamination points", + "putpermcontamination-t": "Permanent contamination points", + "putmaxblessures-t": "Maximum wounds points", + "putblessures-t": "Acutal wounds points", + "putmaxtrauma-t": "Maximum trama points", + "puttrauma-t": "Actual trauma points", + "putmaxpoids-t": "Maximum weight points", + "putpoids-t": "Weight points in battle", + "putpoidsrepos-t": "Actual weight points", + "Athletics-t": "ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t": "ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t": "ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t": "ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t": "ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t": "ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t": "ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t": "ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t": "ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t": "ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t": "ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t": "ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t": "ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t": "ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t": "ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t": "ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t": "ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t": "ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t": "ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t": "ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t": "ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t": "ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t": "ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t": "ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t": "ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t": "ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t": "ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t": "ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t": "ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t": "ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t": "ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t": "ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t": "ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t": "ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t": "ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t": "ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u": "ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/af.json b/Degenesis/translations/af.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/af.json +++ b/Degenesis/translations/af.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/da.json b/Degenesis/translations/da.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/da.json +++ b/Degenesis/translations/da.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/de.json b/Degenesis/translations/de.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/de.json +++ b/Degenesis/translations/de.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/el.json b/Degenesis/translations/el.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/el.json +++ b/Degenesis/translations/el.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/en.json b/Degenesis/translations/en.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/en.json +++ b/Degenesis/translations/en.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/es.json b/Degenesis/translations/es.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/es.json +++ b/Degenesis/translations/es.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/fr.json b/Degenesis/translations/fr.json index 42ab3178ea..087f9217f1 100644 --- a/Degenesis/translations/fr.json +++ b/Degenesis/translations/fr.json @@ -17,7 +17,7 @@ "Franka-u":"Franka", "Pollen-u":"Pollen", "Balkhan-u":"Balkhans", - "Hybrispania-u":"Hybrispania", + "Hybrispania-u":"Hybrispanie", "Purgare-u":"Purgare", "Africa-u":"Afrika", "CONCEPT-u":"CONCEPT", @@ -65,7 +65,7 @@ "Max-u":"Max", "Actual-u":"Actuel", "Combat-u":"Combat", - "ORIGINS-u":"ORIGINES", + "ORIGINS-u":"HISTORIQUE", "Allies-u":"Alliés", "Authority-u":"Autorité", "Network-u":"Réseau", @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Points d'attributs à répartir :", "SkillPtsRemain-u":"Points de compétences à répartir :", "Attitude-u":"Orientation :", - "Primal-u":"Pulsions", - "Focus-u":"Concentration", "Belief-u":"Croyance :", - "Faith-u":"Foi", - "Willpower-u":"Volonté", "BODY-u":"PHYSIQUE", "Athletics-u":"Athlétisme", "Brawl-u":"Lutte", "Force-u":"Force", - "Melee":"Corps à corps", + "Melee-u":"Corps à corps", "Stamina-u":"Vigueur", "Toughness-u":"Résistance", "AGILITY-u":"AGILITÉ", @@ -112,28 +108,21 @@ "Legends-u":"Légendes", "Medicine-u":"Médecine", "Science-u":"Science", + "Focus-u":"Concentration", "PSYCHE-u":"PSYCHÉ", "Cunning-u":"Ruse", "Deception-u":"Tromperie", "Domination-u":"Domination", "Reaction-u":"Réactivité", + "Faith-u":"Foi", + "Willpower-u":"Volonté", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathie", "Orienteering-u":"Orientation", "Perception-u":"Perception", "Survival-u":"Survie", "Taming-u":"Dressage", - "SpecialTest-u":"Test spécial", - "ATTRIBUTE-u":"ATTRIBUT", - "SKILL-u":"COMPÉTENCE", - "SBODY-u":"-* PHYSIQUE *-", - "Melee-u":"Corps à corps", - "SAGILITY-u":"-* AGILITÉ *-", - "SCHARISMA-u":"-* CHARISME *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Médecine", - "SPSYCHE-u":"-* PSYCHÉ *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Pulsions", "POTENTIALS-u":"POTENTIELS", "Potential-name-p":"Nom", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"esquive", "PJRealName-u":"Joueur :", "Attack-u":"attaque", - "Skill-u":"Compétence" + "Skill-u":"Compétence", + "putmaxcontamination-t":"Point de sporulation maximum", + "putcontamination-t":"Points de sporulation acquis", + "putpermcontamination-t":"Points de sporulation acquis définitivement", + "putmaxblessures-t":"Points de blessures maximum avant traumatisme", + "putblessures-t":"Points de blessures encaissés", + "putmaxtrauma-t":"Points de traumatisme maximum avant la mort", + "puttrauma-t":"Points de traumatisme encaissés", + "putmaxpoids-t":"Points d'encombrement maximum", + "putpoids-t":"Points d'encombrement au combat", + "putpoidsrepos-t":"Points d'encombrement actuel", + "Athletics-t":"ACTION : Course à pied, escalade, saut, nage, surmonter les obstacles, couvrir des distances\nRÉACTION : Réduire la relation temps/distance, retrouver l'équilibre, échapper à des situations dangereuses\nCOMBINAISON :\n > PHY + Vigueur : courrir ou nager sur une période prolongée", + "Brawl-t":"ACTION : Boxe, coups de pied, lancer, combat de rue\nRÉACTION : Quitter une bagarre, se libérer d'une étreinte\nCOMBINAISON :\n > PSY + Réactivité : désarmer", + "Force-t":"ACTION : Plier les grilles d'égouts, briser ses liens, coups de pied dans les portes, démontrer sa force (bras de fer)\nRÉACTION : Saisir quelqu'un, pousser contre une force opposée (bras de fer ou maintien d'une porte fermée)\nCOMBINAISON :\n > PSY + Domination : intimidation par la force", + "Melee-t":"ACTION : Utiliser des armes : hache, épée, marteau, club, couteau, etc...\nRÉACTION : Connaissance des faiblesses et des propriétés des différentes sortes d'armes de combat, mesurer la puissance de combat de l'ennemi\nCOMBINAISON :\n > PSY + Réactivité : désarmer un ennemi", + "Stamina-t":"ACTION : Traquer, plonger, marcher pendant des heures\nRÉACTION : Fuir, retenir son souffle, surmonter une maladie, l'empoisonnement et la fatigue, rester éveillé pendant plusieurs nuits de suite\nCOMBINAISON :\n > INS + Survie : harceler\n > PHY + Résistance : marche forcée", + "Toughness-t":"ACTION : Tester sa tolérance à la douleur\nRÉACTION : Régénération physique, résister aux douleurs et aux influences environnementales, endurer la torture\nCOMBINAISON :\n > INS + Survie : faire face à un froid ou une chaleur extrême", + "Crafting-t":"ACTION : Améliorer ou réparer des objets, cannibaliser des artefacts, ériger des défenses\nRÉACTION : Estimation de la valeur et de l'état des objets, trouver les points faibles d'un' bâtiment\nCOMBINAISON :\n > AGI + Dextérité ou CHA + Art : forger", + "Dexterity-t":"ACTION : Vol, crochetage de serrures avec des clés squelettes ou un fil, divers actuces (dés pipés, pièces de monnaie, jeux et cartes de tarot)\nRÉACTION : Garder vos mains stables, réceptionner des jets\nCOMBINAISON :\n > AGI + Artisanat : créer de meilleurs pièces mécaniques", + "Navigation-t":"ACTION : Equitation et maintien des animaux, piloter des véhicules ou des avions à moteur, naviguer des navires, tirer avec de l 'artillerie lourde\nRÉACTION : Jauger des trajectoires de freinage et d' accélération, juger de l'état d'un véhicule\nCOMBINAISON :\n > AGI + Mobilité : manœuvres spéciales (par exemple, attaquer ou esquiver)\n > INS + Dressage : amener une monture à sa performance maximale", + "Mobility-t":"ACTION : Course libre, sauter, esquiver, faire des acrobaties\nRÉACTION : Roi de l'évasion, nager dans ou contre une foule\nCOMBINAISON :\n> PHY + Lutte : se libérer d'une étreinte ou contrer une étreinte\n> AGI + Furtivité : se déplacer sans être vu", + "Projectiles-t":"ACTION : Projectiles utilise : arc, arbalète, mousquet de juge, brûleur d'âme, fusil fongicide, arme à feu, etc.., Maintenance des armes\nRÉACTION : Jauger la portée et les caractéristiques des projectiles, mesurer une distanc, trouver un couvert\nCOMBINAISON :\n > AGI + Mobilité : jeter précisément une grenade\n > AGI + Navigation : combat à distance monté, tir d'un véhicule en mouvement", + "Stealth-t":"ACTION : Se cacher, cacher des objets, traquer, se faufiler, se camoufler\nRÉACTION : Mesure d'un niveau sonore, contrôle du rythme cardiaque et de la respiration, feindre la mort, se mettre hors de vue\nCOMBINAISON :\n > PHY + Lutte / CàC : attaque furtive\n > PSY + Domination : répandre discrètement la peur et la superstition", + "Arts-t":"ACTION : Danser, jouer de la musique, peindre, tirer les tarots, écrire de la poésie, faire un récit, sculpter\nRÉACTION : Jugements esthétiques, estimer\nCOMBINAISON :\n > AGI + Artisanat : augmenter la valeur d'un objet en l'embellissant", + "Conduct-t":"ACTION : Choisir les mots appropriés, connaître les traditions, les rituels et les coutumes et agir en conséquence\nRÉACTION : Eviter l'attention, voir et évaluer la réaction d'un autre à une action ou à une déclaration dans un contexte culturel\nCOMBINATION :\n > CHA + Art : Choisir le bon cadeau ou un droit de tax approprié\n > CHA + Expression : faire l'éloge de quelqu'un", + "Expression-t":"ACTION : Langage corporel, art oratoire, enseignement\nRÉACTION : Communiquer par la gestuelle, lire les expressions faciales\nCOMBINATION :\n > CHA + Art : Chanter et danser", + "Leadership-t":"ACTION : Encourager, faire de la propagande, mener des groupes\nRÉACTION : Renforcer le moral, éviter les mutineries\nCOMBINAISON :\n > PHY + CàC ou AGI + Projectiles : formation au combat et tactique\n > AGI + Navigation : élevage", + "Negociation-t":"ACTION : Diplomatie, marchandage, persuasion, rédaction de contrats\nRÉACTION : Retors; Reconnaître les contrats oppressifs\nCOMBINAISON :\n > CHA + Expression : maximiser les profits\n > PSY + Tromperie : vendre de la poussière rouge à des nomades Stukov", + "Seduction-t":"ACTION : Séduire, flirter, jouer des tours, prélever des informations\nRÉACTION : Contrer la séduction, résister à la flatterie, reconnaitre et contrer les actuces de séduction\nCOMBINAISON :\n > CHA + Expression : fasciner les autres\n > PSY + Domination : persuader les autres de dépendances", + "Artefact-t":"ACTION : Utiliser, réparer et modifier des artefacts\nRÉACTION : Identifier les artefacts, reconnaître le sens et le contexte, juger de la valeur\nCOMBINAISON :\n > INT + Technologie : réveiller ou améliorer des artefacts", + "Engineering-t":"ACTION : Comprendre les mécanismes et leur manipulation, mise à niveau des équipements de haute technologie\nRÉACTION : Identifier le niveau technologique, reconnaître les dommages ou les points faibles (dans les véhicules, AMSUMOs)\nCOMBINAISON :\n > INT + Légendes : réparer les processus technologiques perdus\nSPECIALITE : Améliorer l'équipement high-tech; La contrepartie moderne de AGI + Artisanat", + "Legends-t":"ACTION : Les connaissances sur l'histoire des Cultures et des Cultes, les connaissances sur les inventions, les villes connues et oubliées, la connaissance des signes et allégories anciens, la connaissance des histoires anciennes\nRÉACTION : Jauger la chance, évaluer les développements historiques et les réactions des cultes\nCOMBINAISON :\n > INS + Orientation : recherche d'artefacts\n > PHY + CàC : connaissances sur les grandes batailles\n > CHA + Commandement : convoquer les fantômes du passé\n > INT + Artefacts : reconnaître le fonctionnement de l'artefact transhumain connu", + "Medicine-t":"ACTION : Diagnostiquer et guérir les maladies, préparer des breuvages, recueillir des herbes curatives, traiter des blessures\nRÉACTION : Anticiper les maladies, reconnaitre les substances dangereuses\nCOMBINAISON :\n > AGI + Dextérité : poser une atelle sur une fracture\n > INT + Science : connaître la pharmacologie ou l'épigénétique\n > INS + Survie : identifier les plantes médicinales et utiliser la médecine naturelle", + "Science-t":"ACTION : Lecture et écriture, savoir scientifique, connaissances mathématiques, préparer des explosifs\nRÉACTION : Découvrir des erreurs logiques, mesurer la solidité des murs ou des portes, anticiper les réactions chimiques\nCOMBINAISON :\n > AGI + Projectiles : évaluer les trajectoires, trouver la position d'un assassin à l'aide de l'impact d'une balle\n > CHA + Expression : connaissance de la linguistique et de divers dialectes\n > INT + Technologie : calcul d'ingénierie de structure\n > INS + Orientation : logistique", + "Focus-t":"ACTION : Performance mentale, méditater et se concentrater, surmonter ses doutes\nRÉACTION : Self-contrôle, vaincre ses craintes, ralentir son souffle\nCOMBINAISON :\n > INT + Médecine : chirurgie très complexe\n > INT + Artefacts : réparer des artefacts hautement complexes\n > AGI + Projectiles : attaque d'un tireur d'élite", + "Cunning-t":"ACTION : Etablir un plan d'action, improviser, distraire\nRÉACTION : Reconnaître un avantage, user de subterfuges\nCOMBINAISON :\n > INS + Orientation : exploiter le terrain à son avantage", + "Deception-t":"ACTION : Faire semblant d'être quelqu'un d'autre, déguiser sa voix et son apparence, falcifier des documents et des objets\nRÉACTION : Mentir, bluffer\nCOMBINAISON :\n > AGI + Artisanat : création de faux\n > CHA + Commandement : se poser comme le leader d'un groupe inconnu", + "Domination-t":"ACTION : Intimider, torturer, terroriser, subjuguer\nRÉACTION : Contrer les influences, instaurer une hiérarchie\nCOMBINAISON :\n > CHA + Expression : rugir, émettre un cri de bataille\n > INS + Empathie : ressentir les sentiments des autres et les utiliser contre eux, secouer la foi et la volonté", + "Reaction-t":"ACTION : Prendre l'initiative, attaquer rapidement, surprendre les autres\nRÉACTION : Sixième sens, remarquer les dangers\nCOMBINAISON :\n > PHY + Lutte / CàC : attaques surprises, jeux de couteaux\n > AGI + Projectiles : tir rapide\n > AGI + Mobilité : échapper qu déclenchement d'un piège", + "Faith-t":"ACTION : Connaissances religieuses, prêcher, inspirer, faire des sacrifices, ascétisme\nRÉACTION : Démasquer l'hérésie, maintenir la force mentale par le pouvoir de la foi\nCOMBINAISON :\n > PSY + Domination : le zélote\n > CHA + Commandement : instiller le fanatisme\n > INS + Empathie : faire la paix", + "Willpower-t":"ACTION : Conquête de soi, ténacité, persévérance, austérité\nRÉACTION : Détecter une superstition, repousser la manipulation\nCOMBINAISON :\n > PSY + Domination : affirmer sa volonté\n > PHY+ Résistance : surmonter un traumatisme, ignorer la douleur", + "Empathy-t":"ACTION : S'harmoniser avec les autres, feindre l'amitié, évaluer et manipuler la dynamique de groupe, psychologie\nRÉACTION : Voir la vérité derrière les émotions, deviner l'attitude et la disposition d'une contrepartie\nCOMBINAISON :\n > INT + Médecine : communiquer le salut avant le repos éternel\n > CHA + Considération : ingratiation", + "Orienteering-t":"ACTION : Trouver quelqu'un ou quelque chose dans le pays, dessiner et lire des cartes, identifier les repères de route\nRÉACTION : Eviter de se perdre dans les tempêtes de poussière ou les blizzards, se souvenir aveuglément de la manière d'être enlevée\nCOMBINAISON :\n > AGI + Navigation : manœuvrer précautionneusement\n > PHY + Athlétisme : explorer une zone précise", + "Perception-t":"ACTION : Trouver des objets ou repérer des choses cachées (pièges), Ecouter aux portes\nRÉACTION : Noter les événements dans le temps, repérer les embuscades, entendre ou sentir les ennemis cachés\nCOMBINAISON :\n > INS + Survie : Rechercher un havre de paix\n > PSY + Réactivité : détection du danger\n > CHA + Art : reconnaitre des faux", + "Survival-t":"ACTION : Chasser, faire la ceuillette, traquer, éviscérer, faire un feu, poser des pièges\nRÉACTION : Percevoir du danger en milieu sauvage (poisons, pièges)\nCOMBINAISON :\n > AGI + Artisanat : fabriquer un piège\n > INT + Science : connaissances de la flore et de la faune", + "Taming-t":"ACTION : Apaiser une créature, Renforcer mentallement une créature en les influençant et en les formant\nRÉACTION : Faire une démonstration de force envers un attaquant afin de le troubler\nCOMBINAISON :\n > PHY + Force : lutter contre un ennemi\n > AGI + Navigation : combat monté, jeter des animaux sur les ennemis", + "Primal-t":"ACTION : Se déchainer et intimider les ennemis\nRÉACTION : Supprimer les peurs rationnelles, suivre son instinct de survie dans des situations de crise\nCOMBINAISON :\n > INS + Dressage : contrôler la meute", + "ATTRSkill-u":"ATTR & Comp" } \ No newline at end of file diff --git a/Degenesis/translations/he.json b/Degenesis/translations/he.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/he.json +++ b/Degenesis/translations/he.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/it.json b/Degenesis/translations/it.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/it.json +++ b/Degenesis/translations/it.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/ja.json b/Degenesis/translations/ja.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/ja.json +++ b/Degenesis/translations/ja.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/ko.json b/Degenesis/translations/ko.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/ko.json +++ b/Degenesis/translations/ko.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/nl.json b/Degenesis/translations/nl.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/nl.json +++ b/Degenesis/translations/nl.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/pt.json b/Degenesis/translations/pt.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/pt.json +++ b/Degenesis/translations/pt.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/ru.json b/Degenesis/translations/ru.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/ru.json +++ b/Degenesis/translations/ru.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/sv.json b/Degenesis/translations/sv.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/sv.json +++ b/Degenesis/translations/sv.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/tr.json b/Degenesis/translations/tr.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/tr.json +++ b/Degenesis/translations/tr.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/zh.json b/Degenesis/translations/zh.json index 3a4ffba04a..422e02791f 100644 --- a/Degenesis/translations/zh.json +++ b/Degenesis/translations/zh.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"Attribute points remaining :", "SkillPtsRemain-u":"Skill points remaining :", "Attitude-u":"Attitude :", - "Primal-u":"Primal", - "Focus-u":"Focus", "Belief-u":"Belief :", - "Faith-u":"Faith", - "Willpower-u":"Willpower", "BODY-u":"BODY", "Athletics-u":"Athletics", "Brawl-u":"Brawl", "Force-u":"Force", - "Melee":"Melee", + "Melee-u":"Melee", "Stamina-u":"Stamina", "Toughness-u":"Toughness", "AGILITY-u":"AGILITY", @@ -112,28 +108,21 @@ "Legends-u":"Legends", "Medicine-u":"Medicine", "Science-u":"Science", + "Focus-u":"Focus", "PSYCHE-u":"PSYCHE", "Cunning-u":"Cunning", "Deception-u":"Deception", "Domination-u":"Domination", "Reaction-u":"Reaction", + "Faith-u":"Faith", + "Willpower-u":"Willpower", "INSTINCT-u":"INSTINCT", "Empathy-u":"Empathy", "Orienteering-u":"Orienteering", "Perception-u":"Perception", "Survival-u":"Survival", "Taming-u":"Taming", - "SpecialTest-u":"Special test ", - "ATTRIBUTE-u":"ATTRIBUTE", - "SKILL-u":"SKILL", - "SBODY-u":"-* BODY *-", - "Melee-u":"Melee", - "SAGILITY-u":"-* AGILITY *-", - "SCHARISMA-u":"-* CHARISMA *-", - "SINTELLECT-u":"-* INTELLECT *-", - "Medecine-u":"Medicine", - "SPSYCHE-u":"-* PSYCHE *-", - "SINSTINCT-u":"-* INSTINCT *-", + "Primal-u":"Primal", "POTENTIALS-u":"POTENTIALS", "Potential-name-p":"Name", "Potential-Description-p":"Description", @@ -266,5 +255,52 @@ "Dodge-emp-u":"dodges", "PJRealName-u":"Player :", "Attack-u":"attacks", - "Skill-u":"Skill" + "Skill-u":"Skill", + "putmaxcontamination-t":"Maximum contamination points", + "putcontamination-t":"Actual contamination points", + "putpermcontamination-t":"Permanent contamination points", + "putmaxblessures-t":"Maximum wounds points", + "putblessures-t":"Acutal wounds points", + "putmaxtrauma-t":"Maximum trama points", + "puttrauma-t":"Actual trauma points", + "putmaxpoids-t":"Maximum weight points", + "putpoids-t":"Weight points in battle", + "putpoidsrepos-t":"Actual weight points", + "Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming", + "Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm", + "Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force", + "Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy", + "Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march", + "Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat", + "Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging", + "Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics", + "Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance", + "Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen", + "Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle", + "Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition", + "Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it", + "Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone", + "Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing", + "Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding", + "Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads", + "Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies", + "Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts", + "Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting", + "Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact", + "Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine", + "Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics", + "Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.", + "Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible", + "Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group", + "Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will", + "Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap", + "Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace", + "Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain", + "Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation", + "Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area", + "Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries", + "Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna", + "Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies", + "Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.", + "ATTRSkill-u":"ATTR & Skill" } \ No newline at end of file diff --git a/Degenesis/translations/zu.json b/Degenesis/translations/zu.json index f18f406e69..ab57d30399 100644 --- a/Degenesis/translations/zu.json +++ b/Degenesis/translations/zu.json @@ -80,16 +80,12 @@ "AttPtsRemain-u":"crwdns29820:0crwdne29820:0", "SkillPtsRemain-u":"crwdns29821:0crwdne29821:0", "Attitude-u":"crwdns29822:0crwdne29822:0", - "Primal-u":"crwdns29823:0crwdne29823:0", - "Focus-u":"crwdns29824:0crwdne29824:0", "Belief-u":"crwdns29825:0crwdne29825:0", - "Faith-u":"crwdns29826:0crwdne29826:0", - "Willpower-u":"crwdns29827:0crwdne29827:0", "BODY-u":"crwdns29828:0crwdne29828:0", "Athletics-u":"crwdns29829:0crwdne29829:0", "Brawl-u":"crwdns29830:0crwdne29830:0", "Force-u":"crwdns29831:0crwdne29831:0", - "Melee":"crwdns29832:0crwdne29832:0", + "Melee-u":"crwdns29870:0crwdne29870:0", "Stamina-u":"crwdns29833:0crwdne29833:0", "Toughness-u":"crwdns29834:0crwdne29834:0", "AGILITY-u":"crwdns29835:0crwdne29835:0", @@ -112,28 +108,21 @@ "Legends-u":"crwdns29852:0crwdne29852:0", "Medicine-u":"crwdns29853:0crwdne29853:0", "Science-u":"crwdns29854:0crwdne29854:0", + "Focus-u":"crwdns29824:0crwdne29824:0", "PSYCHE-u":"crwdns29855:0crwdne29855:0", "Cunning-u":"crwdns29856:0crwdne29856:0", "Deception-u":"crwdns29857:0crwdne29857:0", "Domination-u":"crwdns29858:0crwdne29858:0", "Reaction-u":"crwdns29859:0crwdne29859:0", + "Faith-u":"crwdns29826:0crwdne29826:0", + "Willpower-u":"crwdns29827:0crwdne29827:0", "INSTINCT-u":"crwdns29860:0crwdne29860:0", "Empathy-u":"crwdns29861:0crwdne29861:0", "Orienteering-u":"crwdns29862:0crwdne29862:0", "Perception-u":"crwdns29863:0crwdne29863:0", "Survival-u":"crwdns29864:0crwdne29864:0", "Taming-u":"crwdns29865:0crwdne29865:0", - "SpecialTest-u":"crwdns29866:0crwdne29866:0", - "ATTRIBUTE-u":"crwdns29867:0crwdne29867:0", - "SKILL-u":"crwdns29868:0crwdne29868:0", - "SBODY-u":"crwdns29869:0crwdne29869:0", - "Melee-u":"crwdns29870:0crwdne29870:0", - "SAGILITY-u":"crwdns29871:0crwdne29871:0", - "SCHARISMA-u":"crwdns29872:0crwdne29872:0", - "SINTELLECT-u":"crwdns29873:0crwdne29873:0", - "Medecine-u":"crwdns29874:0crwdne29874:0", - "SPSYCHE-u":"crwdns29875:0crwdne29875:0", - "SINSTINCT-u":"crwdns29876:0crwdne29876:0", + "Primal-u":"crwdns29823:0crwdne29823:0", "POTENTIALS-u":"crwdns29877:0crwdne29877:0", "Potential-name-p":"crwdns29878:0crwdne29878:0", "Potential-Description-p":"crwdns29879:0crwdne29879:0", @@ -266,5 +255,52 @@ "Dodge-emp-u":"crwdns35993:0crwdne35993:0", "PJRealName-u":"crwdns35994:0crwdne35994:0", "Attack-u":"crwdns35995:0crwdne35995:0", - "Skill-u":"crwdns35996:0crwdne35996:0" + "Skill-u":"crwdns35996:0crwdne35996:0", + "putmaxcontamination-t":"crwdns36059:0crwdne36059:0", + "putcontamination-t":"crwdns36060:0crwdne36060:0", + "putpermcontamination-t":"crwdns36061:0crwdne36061:0", + "putmaxblessures-t":"crwdns36062:0crwdne36062:0", + "putblessures-t":"crwdns36063:0crwdne36063:0", + "putmaxtrauma-t":"crwdns36064:0crwdne36064:0", + "puttrauma-t":"crwdns36065:0crwdne36065:0", + "putmaxpoids-t":"crwdns36066:0crwdne36066:0", + "putpoids-t":"crwdns36067:0crwdne36067:0", + "putpoidsrepos-t":"crwdns36068:0crwdne36068:0", + "Athletics-t":"crwdns36069:0crwdne36069:0", + "Brawl-t":"crwdns36070:0crwdne36070:0", + "Force-t":"crwdns36071:0crwdne36071:0", + "Melee-t":"crwdns36072:0crwdne36072:0", + "Stamina-t":"crwdns36073:0crwdne36073:0", + "Toughness-t":"crwdns36074:0crwdne36074:0", + "Crafting-t":"crwdns36075:0crwdne36075:0", + "Dexterity-t":"crwdns36076:0crwdne36076:0", + "Navigation-t":"crwdns36077:0crwdne36077:0", + "Mobility-t":"crwdns36078:0crwdne36078:0", + "Projectiles-t":"crwdns36079:0crwdne36079:0", + "Stealth-t":"crwdns36080:0crwdne36080:0", + "Arts-t":"crwdns36081:0crwdne36081:0", + "Conduct-t":"crwdns36082:0crwdne36082:0", + "Expression-t":"crwdns36083:0crwdne36083:0", + "Leadership-t":"crwdns36084:0crwdne36084:0", + "Negociation-t":"crwdns36085:0crwdne36085:0", + "Seduction-t":"crwdns36086:0crwdne36086:0", + "Artefact-t":"crwdns36087:0crwdne36087:0", + "Engineering-t":"crwdns36088:0crwdne36088:0", + "Legends-t":"crwdns36089:0crwdne36089:0", + "Medicine-t":"crwdns36090:0crwdne36090:0", + "Science-t":"crwdns36091:0crwdne36091:0", + "Focus-t":"crwdns36092:0crwdne36092:0", + "Cunning-t":"crwdns36093:0crwdne36093:0", + "Deception-t":"crwdns36094:0crwdne36094:0", + "Domination-t":"crwdns36095:0crwdne36095:0", + "Reaction-t":"crwdns36096:0crwdne36096:0", + "Faith-t":"crwdns36097:0crwdne36097:0", + "Willpower-t":"crwdns36098:0crwdne36098:0", + "Empathy-t":"crwdns36099:0crwdne36099:0", + "Orienteering-t":"crwdns36100:0crwdne36100:0", + "Perception-t":"crwdns36101:0crwdne36101:0", + "Survival-t":"crwdns36102:0crwdne36102:0", + "Taming-t":"crwdns36103:0crwdne36103:0", + "Primal-t":"crwdns36104:0crwdne36104:0", + "ATTRSkill-u":"crwdns36105:0crwdne36105:0" } \ No newline at end of file diff --git a/Fallout/Fallout 3.0.html b/Fallout/Fallout 3.0.html index 11459b3956..cc059ffa1c 100644 --- a/Fallout/Fallout 3.0.html +++ b/Fallout/Fallout 3.0.html @@ -221,7 +221,7 @@ Base - +
+
+
+
+ Goals + + / + +
+
+ LVL + +
+
+
+
+
+
+
+ STR + + +
+
+ INT + + +
+
+ WIS + + +
+
+ DEX + + +
+
+ CON + + +
+
+ CHA + + +
+
+
+
+ Languages + +
+
+ Traits + +
+
+
+
+ Skills & Spells +
+ +
+
+
+
+
+ GEAR +
+
+
+
+ + + +
+
+
+
+
+
+ WEAPONS +
+
+
+
+ + + + + R. +
+
+
+
+
+ +
+ Damage +
+
+ + + +
+
+
{{character}}
+ {{#roll}} +
{{roll}}
+ {{#risk}} + {{#rollTotal() multi 1}} + {{#rollLess() roll 4}} +
+ {{#rollTotal() risk 12}} + dR is now d10 + {{/rollTotal() risk 12}} + {{#rollTotal() risk 10}} + dR is now d8 + {{/rollTotal() risk 10}} + {{#rollTotal() risk 8}} + dR is now d6 + {{/rollTotal() risk 8}} + {{#rollTotal() risk 6}} + dR is now d4 + {{/rollTotal() risk 6}} + {{#rollTotal() risk 4}} + dR is now 0 + {{/rollTotal() risk 4}} +
+ {{/rollLess() roll 4}} + {{/rollTotal() multi 1}} + {{/risk}} + {{/roll}} + {{#firstroll}} +
+
+
{{firstroll}}
+ {{#stat}} +
+ {{#rollWasCrit() firstroll}} + Critical success! + {{/rollWasCrit() firstroll}} + {{#^rollWasCrit() firstroll}} + {{#rollTotal() firstroll stat}} + Success + {{/rollTotal() firstroll stat}} + {{#rollLess() firstroll stat}} + Success + {{/rollLess() firstroll stat}} + {{/^rollWasCrit() firstroll}} +
+
+ {{#rollWasFumble() firstroll}} + Fumble! + {{/rollWasFumble() firstroll}} + {{#^rollWasFumble() firstroll}} + {{#rollGreater() firstroll stat}} + Failure + {{/rollGreater() firstroll stat}} + {{/^rollWasFumble() firstroll}} +
+ {{/stat}} +
+
+
{{secondroll}}
+ {{#stat}} +
+ {{#rollWasCrit() secondroll}} + Critical success! + {{/rollWasCrit() secondroll}} + {{#^rollWasCrit() secondroll}} + {{#rollTotal() secondroll stat}} + Success + {{/rollTotal() secondroll stat}} + {{#rollLess() secondroll stat}} + Success + {{/rollLess() secondroll stat}} + {{/^rollWasCrit() secondroll}} +
+
+ {{#rollWasFumble() secondroll}} + Fumble! + {{/rollWasFumble() secondroll}} + {{#^rollWasFumble() secondroll}} + {{#rollGreater() secondroll stat}} + Failure + {{/rollGreater() secondroll stat}} + {{/^rollWasFumble() secondroll}} +
+ {{/stat}} +
+
+ {{/firstroll}} +
{{title}}
+
+
+
diff --git a/Macchiato Monsters/mm.jpg b/Macchiato Monsters/mm.jpg new file mode 100644 index 0000000000..d18eba7fef Binary files /dev/null and b/Macchiato Monsters/mm.jpg differ diff --git a/Macchiato Monsters/mm_bg.jpg b/Macchiato Monsters/mm_bg.jpg new file mode 100644 index 0000000000..7e74b84bd3 Binary files /dev/null and b/Macchiato Monsters/mm_bg.jpg differ diff --git a/Macchiato Monsters/mm_bg_tmplt.png b/Macchiato Monsters/mm_bg_tmplt.png new file mode 100644 index 0000000000..b930940118 Binary files /dev/null and b/Macchiato Monsters/mm_bg_tmplt.png differ diff --git a/Macchiato Monsters/sheet.json b/Macchiato Monsters/sheet.json new file mode 100644 index 0000000000..4ea6f74fa3 --- /dev/null +++ b/Macchiato Monsters/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "mm.htm", + "css": "mm.css", + "authors": "Natha", + "roll20userid": "75857", + "preview": "mm.jpg", + "instructions": "Character sheet for [Macchiato Monsters](http://quenouille.com/macchiato-monsters-dungeonverse-build-together/), the Black and White Hack. Macchiato Monsters is a rules-light, old school, slightly collaborative roleplaying game. Brewing two hacks to get the perfect cup of DIY dungeonverse! Macchiato Monsters features simple roll-under resolution, omnipresent risk dice, streamlined combat, freeform characters, and no spell list. [Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Macchiato%20Monsters/ReadMe.md). v1.0 (2017-01-09)" +} diff --git a/Macchiato Monsters/translation.json b/Macchiato Monsters/translation.json new file mode 100644 index 0000000000..c7ff28876e --- /dev/null +++ b/Macchiato Monsters/translation.json @@ -0,0 +1,52 @@ +{ + "CHA": "CHA", + "CON": "CON", + "DEX": "DEX", + "HD": "HD", + "HP": "HP", + "INT": "INT", + "LVL": "LVL", + "STR": "STR", + "WIS": "WIS", + "charisma": "Charisma", + "charisma-roll": "Check your Charisma", + "constitution": "Constitution", + "constitution-roll": "Check your Constitution", + "critical-success": "Critical success!", + "damage": "Damage", + "dexterity": "Dexterity", + "dexterity-roll": "Check your Dexterity", + "failure": "Failure", + "fumble": "Fumble!", + "gear": "GEAR", + "gear-risk-dice": "Risk die", + "goals": "Goals", + "goals-current": "Current goals", + "goals-max": "Goals needed", + "hit-dice-combat": "Hit dice", + "hit-dice-number": "Number of hit dice", + "hit-dice-roll": "Roll your hit dice to get new HP total", + "hit-points-current": "Current hit points", + "hit-points-max": "Maximum hit points", + "intelligence": "Intelligence", + "intelligence-roll": "Check your Intelligence", + "is-now": "is now", + "item": "Item", + "languages": "Languages", + "level": "Level", + "name": "NAME", + "number-attacks": "Number of attacks", + "roll-gear-risk-dice": "Roll risk die", + "roll-weapond-damage": "Roll weapon damage", + "skills-and-spells": "Abilities & Spells", + "strength": "Strength", + "strength-roll": "Check your Strength", + "success": "Success", + "traits": "Traits & Trainings", + "weapon": "Weapon", + "weapon-damage-dice": "Weapon damage die", + "weapon-risk": "Damage die is a risk die", + "weapons": "WEAPONS", + "wisdom": "Wisdom", + "wisdom-roll": "Check your Wisdom" +} diff --git a/Macchiato Monsters/translations/af.json b/Macchiato Monsters/translations/af.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/af.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/da.json b/Macchiato Monsters/translations/da.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/da.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/de.json b/Macchiato Monsters/translations/de.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/de.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/el.json b/Macchiato Monsters/translations/el.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/el.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/en.json b/Macchiato Monsters/translations/en.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/en.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/es.json b/Macchiato Monsters/translations/es.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/es.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/fr.json b/Macchiato Monsters/translations/fr.json new file mode 100644 index 0000000000..b03712727d --- /dev/null +++ b/Macchiato Monsters/translations/fr.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"DV", + "HP":"PV", + "INT":"INT", + "LVL":"Niveau", + "STR":"FOR", + "WIS":"SAG", + "charisma":"Charisme", + "charisma-roll":"Test de Charisme", + "constitution":"Constitution", + "constitution-roll":"Test de Constitution", + "critical-success":"Réussite critique !", + "damage":"Dégâts", + "dexterity":"Dextérité", + "dexterity-roll":"Test de Dextérité", + "failure":"Echec", + "fumble":"Echec critique !", + "gear":"EQUIPEMENT", + "gear-risk-dice":"dé de risque", + "goals":"Objectifs", + "goals-current":"Objectfis actuels", + "goals-max":"Objectifs nécessaires", + "hit-dice-combat":"Dés de vie", + "hit-dice-number":"Nombre de dés de vie", + "hit-dice-roll":"Nouveau total de points de vie", + "hit-points-current":"Points de vie actuels", + "hit-points-max":"Points de vie maximum", + "intelligence":"Intelligence", + "intelligence-roll":"Test d'intelligence", + "is-now":"passe à", + "item":"Objet", + "languages":"Langues", + "level":"Niveau", + "name":"NOM", + "number-attacks":"Nombre d'attaques", + "roll-gear-risk-dice":"Lancer du dé de risque", + "roll-weapond-damage":"Lancer des dégâts", + "skills-and-spells":"Capacités & Sorts", + "strength":"Force", + "strength-roll":"Test de Force", + "success":"Réussite", + "traits":"Traits & Entraînements", + "weapon":"Arme", + "weapon-damage-dice":"Dégâts de l'arme", + "weapon-risk":"Le dé de dégâts est un dé de risque", + "weapons":"ARMES", + "wisdom":"Sagesse", + "wisdom-roll":"Test de Sagesse" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/he.json b/Macchiato Monsters/translations/he.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/he.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/it.json b/Macchiato Monsters/translations/it.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/it.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/ja.json b/Macchiato Monsters/translations/ja.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/ja.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/ko.json b/Macchiato Monsters/translations/ko.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/ko.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/nl.json b/Macchiato Monsters/translations/nl.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/nl.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/pt.json b/Macchiato Monsters/translations/pt.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/pt.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/ru.json b/Macchiato Monsters/translations/ru.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/ru.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/sv.json b/Macchiato Monsters/translations/sv.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/sv.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/tr.json b/Macchiato Monsters/translations/tr.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/tr.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/zh.json b/Macchiato Monsters/translations/zh.json new file mode 100644 index 0000000000..da8b4ac961 --- /dev/null +++ b/Macchiato Monsters/translations/zh.json @@ -0,0 +1,52 @@ +{ + "CHA":"CHA", + "CON":"CON", + "DEX":"DEX", + "HD":"HD", + "HP":"HP", + "INT":"INT", + "LVL":"LVL", + "STR":"STR", + "WIS":"WIS", + "charisma":"Charisma", + "charisma-roll":"Check your Charisma", + "constitution":"Constitution", + "constitution-roll":"Check your Constitution", + "critical-success":"Critical success!", + "damage":"Damage", + "dexterity":"Dexterity", + "dexterity-roll":"Check your Dexterity", + "failure":"Failure", + "fumble":"Fumble!", + "gear":"GEAR", + "gear-risk-dice":"Risk die", + "goals":"Goals", + "goals-current":"Current goals", + "goals-max":"Goals needed", + "hit-dice-combat":"Hit dice", + "hit-dice-number":"Number of hit dice", + "hit-dice-roll":"Roll your hit dice to get new HP total", + "hit-points-current":"Current hit points", + "hit-points-max":"Maximum hit points", + "intelligence":"Intelligence", + "intelligence-roll":"Check your Intelligence", + "is-now":"is now", + "item":"Item", + "languages":"Languages", + "level":"Level", + "name":"NAME", + "number-attacks":"Number of attacks", + "roll-gear-risk-dice":"Roll risk die", + "roll-weapond-damage":"Roll weapon damage", + "skills-and-spells":"Abilities & Spells", + "strength":"Strength", + "strength-roll":"Check your Strength", + "success":"Success", + "traits":"Traits & Trainings", + "weapon":"Weapon", + "weapon-damage-dice":"Weapon damage die", + "weapon-risk":"Damage die is a risk die", + "weapons":"WEAPONS", + "wisdom":"Wisdom", + "wisdom-roll":"Check your Wisdom" +} \ No newline at end of file diff --git a/Macchiato Monsters/translations/zu.json b/Macchiato Monsters/translations/zu.json new file mode 100644 index 0000000000..d7a84a5fde --- /dev/null +++ b/Macchiato Monsters/translations/zu.json @@ -0,0 +1,52 @@ +{ + "CHA":"crwdns36107:0crwdne36107:0", + "CON":"crwdns36108:0crwdne36108:0", + "DEX":"crwdns36109:0crwdne36109:0", + "HD":"crwdns36110:0crwdne36110:0", + "HP":"crwdns36111:0crwdne36111:0", + "INT":"crwdns36112:0crwdne36112:0", + "LVL":"crwdns36113:0crwdne36113:0", + "STR":"crwdns36114:0crwdne36114:0", + "WIS":"crwdns36115:0crwdne36115:0", + "charisma":"crwdns36116:0crwdne36116:0", + "charisma-roll":"crwdns36117:0crwdne36117:0", + "constitution":"crwdns36118:0crwdne36118:0", + "constitution-roll":"crwdns36119:0crwdne36119:0", + "critical-success":"crwdns36120:0crwdne36120:0", + "damage":"crwdns36121:0crwdne36121:0", + "dexterity":"crwdns36122:0crwdne36122:0", + "dexterity-roll":"crwdns36123:0crwdne36123:0", + "failure":"crwdns36124:0crwdne36124:0", + "fumble":"crwdns36125:0crwdne36125:0", + "gear":"crwdns36126:0crwdne36126:0", + "gear-risk-dice":"crwdns36127:0crwdne36127:0", + "goals":"crwdns36128:0crwdne36128:0", + "goals-current":"crwdns36129:0crwdne36129:0", + "goals-max":"crwdns36130:0crwdne36130:0", + "hit-dice-combat":"crwdns36131:0crwdne36131:0", + "hit-dice-number":"crwdns36132:0crwdne36132:0", + "hit-dice-roll":"crwdns36133:0crwdne36133:0", + "hit-points-current":"crwdns36134:0crwdne36134:0", + "hit-points-max":"crwdns36135:0crwdne36135:0", + "intelligence":"crwdns36136:0crwdne36136:0", + "intelligence-roll":"crwdns36137:0crwdne36137:0", + "is-now":"crwdns36138:0crwdne36138:0", + "item":"crwdns36139:0crwdne36139:0", + "languages":"crwdns36140:0crwdne36140:0", + "level":"crwdns36141:0crwdne36141:0", + "name":"crwdns36142:0crwdne36142:0", + "number-attacks":"crwdns36143:0crwdne36143:0", + "roll-gear-risk-dice":"crwdns36144:0crwdne36144:0", + "roll-weapond-damage":"crwdns36145:0crwdne36145:0", + "skills-and-spells":"crwdns36146:0crwdne36146:0", + "strength":"crwdns36147:0crwdne36147:0", + "strength-roll":"crwdns36148:0crwdne36148:0", + "success":"crwdns36149:0crwdne36149:0", + "traits":"crwdns36150:0crwdne36150:0", + "weapon":"crwdns36151:0crwdne36151:0", + "weapon-damage-dice":"crwdns36152:0crwdne36152:0", + "weapon-risk":"crwdns36153:0crwdne36153:0", + "weapons":"crwdns36154:0crwdne36154:0", + "wisdom":"crwdns36155:0crwdne36155:0", + "wisdom-roll":"crwdns36156:0crwdne36156:0" +} \ No newline at end of file diff --git a/Marvel Heroic Roleplaying/mhrpg.css b/Marvel Heroic Roleplaying/mhrpg.css new file mode 100644 index 0000000000..43d253fbfd --- /dev/null +++ b/Marvel Heroic Roleplaying/mhrpg.css @@ -0,0 +1,20 @@ +input[type="text"] { + display: block; + margin: 0; + width: 100%; + font-family: serif; + font-size: 18px; + appearance: none; + box-shadow: none; + border-radius: none + border-width: 10px; +} +input[type="text"]:focus { + outline: none; + .charsheet label { + display: inline-block; + width: 50px; + text-align: right; + padding-bottom: 0px; + font-size: 12px; +} diff --git a/Marvel Heroic Roleplaying/mhrpg.html b/Marvel Heroic Roleplaying/mhrpg.html new file mode 100644 index 0000000000..1f7f950881 --- /dev/null +++ b/Marvel Heroic Roleplaying/mhrpg.html @@ -0,0 +1,175 @@ +

+

Distinctions:

+

+
+
+

 

+

Affiliations:

+Solo + + Buddy + +Team +
+

Stress:


+Physical +Mental +Emotional
+

Trauma:


+Physical +Mental +Emotional
+

Power Sets:

+
+
+ + +

+ SFX:
+ +
+ Limit: +
+ +
+

 

+
+
+ +

+ SFX: +
+ +
+ Limit: +
+ +
+

Specialties:

+

Acrobatics
+ Business
+ Combat
+ Cosmic
+ Covert
+ Crime
+ Medical
+ Menace
+ Mystic
+ Psych
+ Science
+ Tech
+ Vehicle

+

Milestones:

+

+1 XP:

+3 XP:

+5 XP:

+ +

+1 XP:

+3 XP:

+5 XP:

diff --git a/Marvel Heroic Roleplaying/mhrpg.png b/Marvel Heroic Roleplaying/mhrpg.png new file mode 100644 index 0000000000..0fd651e032 Binary files /dev/null and b/Marvel Heroic Roleplaying/mhrpg.png differ diff --git a/Marvel Heroic Roleplaying/sheet.json b/Marvel Heroic Roleplaying/sheet.json new file mode 100644 index 0000000000..dcb0f311fa --- /dev/null +++ b/Marvel Heroic Roleplaying/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "mhrpg.html", + "css": "mhrpg.css", + "authors": "Thiago Shinken (@trueshinken)", + "roll20userid": "207155", + "preview": "mhrpg.png", + "instructions": "" +} diff --git a/Mongoose_Traveller/MongooseTraveller.css b/Mongoose_Traveller/MongooseTraveller.css index 0aab6545ae..165fccf352 100644 --- a/Mongoose_Traveller/MongooseTraveller.css +++ b/Mongoose_Traveller/MongooseTraveller.css @@ -3,20 +3,9 @@ background-color:white; } -.sheet-banner { - background: url('http://www.mongoosepublishing.com/media/catalog/category/Traveller_front4_2.jpg'); - background-size: 100%; - background-repeat: no-repeat; - background-position: right bottom; -} - -.sheet-banner-content { - margin: 0 auto; - padding: 100px; -} /*====Tabs ====*/ -div.sheet-tab-content { - display: none; +div.sheet-tab-content { + display: none; } input.sheet-tab1:checked ~ div.sheet-tab1, @@ -41,15 +30,15 @@ input.sheet-tab { input.sheet-tab::before { content: attr(title); - + border: solid 2px black; border-bottom-color: black; color: black; text-align: center; display: inline-block; - + background: white; - + width: 120px; height: 20px; font-size: 18px; @@ -88,19 +77,19 @@ input[type="number"]:hover { border-left: none; border-right: none; margin: 0px; - + background-color: transparent; - + -webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); -moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); - + -webkit-transition: border linear .2s,box-shadow linear .2s; -moz-transition: border linear .2s,box-shadow linear .2s; -ms-transition: border linear .2s,box-shadow linear .2s; -o-transition: border linear .2s,box-shadow linear .2s; transition: border linear .2s,box-shadow linear .2s; - + -webkit-border-radius: 3px; -moz-border-radius: 3px; border-radius: 3px; @@ -110,19 +99,19 @@ input[type="number"].sheet-input_II { border: 1px dotted gray; margin: 0px; width:60px; - + background-color: transparent; - + -webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); -moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); - + -webkit-transition: border linear .2s,box-shadow linear .2s; -moz-transition: border linear .2s,box-shadow linear .2s; -ms-transition: border linear .2s,box-shadow linear .2s; -o-transition: border linear .2s,box-shadow linear .2s; transition: border linear .2s,box-shadow linear .2s; - + -webkit-border-radius: 3px; -moz-border-radius: 3px; border-radius: 3px; @@ -144,16 +133,16 @@ input[type="number"].sheet-input_II { } /*==== tables ====*/ - -table.sheet-characteristics, + +table.sheet-characteristics, table.sheet-skilltable { margin-right:auto; margin-left:auto; } -table.sheet-characteristics input[type="number"], -table.sheet-armour input[type="number"], +table.sheet-characteristics input[type="number"], +table.sheet-armour input[type="number"], table.sheet-skilltable input[type="number"] { text-align:center; } @@ -164,7 +153,7 @@ table.sheet-characteristics tr:nth-child(odd) { table.sheet-characteristics tr:nth-child(even) { background-color:silver; -} +} table.sheet-weapontable { text-align:center; @@ -172,16 +161,16 @@ table.sheet-weapontable { margin-left:auto; } -table.sheet-weapontable tr:nth-child(odd) { +table.sheet-weapontable tr:nth-child(even) { border-bottom: none; } -table.sheet-weapontable tr:nth-child(even) { +table.sheet-weapontable tr:nth-child(odd) { border-bottom: 5px ridge red; } table.sheet-weapontable tr:nth-child(1) { border: none; -} +} /*==== headings ====*/ @@ -204,30 +193,30 @@ h2 { textarea { height: 2em; width: 97%; - + display: inline-block; border-bottom: 1px dotted gray; border-top: none; border-left: none; border-right: none; margin:0px; - + background-color: transparent; - + -webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); -moz-box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); box-shadow: inset 0 1px 1px rgba(0,0,0,0.075); - + -webkit-transition: border linear .2s,box-shadow linear .2s; -moz-transition: border linear .2s,box-shadow linear .2s; -ms-transition: border linear .2s,box-shadow linear .2s; -o-transition: border linear .2s,box-shadow linear .2s; transition: border linear .2s,box-shadow linear .2s; - + -webkit-border-radius: 3px; -moz-border-radius: 3px; border-radius: 3px; - + resize:vertical; } @@ -357,4 +346,4 @@ input.sheet-arrow[type="checkbox"]:checked + span::before content: "▼"; } - /*-------sheet select---------*/ + /*-------sheet select---------*/ \ No newline at end of file diff --git a/Mongoose_Traveller/MongooseTraveller.html b/Mongoose_Traveller/MongooseTraveller.html index d22908af36..1617ae5532 100644 --- a/Mongoose_Traveller/MongooseTraveller.html +++ b/Mongoose_Traveller/MongooseTraveller.html @@ -1,4 +1,4 @@ - + @@ -8,13 +8,15 @@

Prime

- +
- + + + - - + + @@ -30,88 +32,107 @@
Name
Name
Rads
Age
Age
Race
+

Characteristics

- + - + - + - + - + - + - + - + - + - + - + - + - + - +
Mod
Mod
Mod
Mod
Mod
Mod
Mod
+

Armour

- +
+ + - - + + + - - + + +
Type
Protection
KG
Rads
Required Skill
Mass (kg)
+
+

Study Period

+ + + + + + + + + + + + +
Weeks
Periods
Skill
-
-
-
@@ -132,7 +153,7 @@ Total - + - + - + - + - + + + + + + + + + + + - + - + - + - + - + + + + + + + + + + + - - - - - - - - - - - + - + - - - - - - - - - - - - - - - - - - - - - + - + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - - - - - - - - - - - - - - - - - - - - - + - + - + - + - + - + - + - + - - - + - - - - - + + + + + - - - - - - - - - - - + - - - - - - - - - - Skill Speciality @@ -1029,7 +1033,58 @@ Total - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - + - + - + - + - + - - - - - - - - - - - - - - - - - - - - - + - + -
+
@@ -1361,7 +1297,7 @@ - + -
SkillTotal
+
@@ -1395,7 +1331,7 @@ Gear - Mass + KG @@ -1404,7 +1340,7 @@ Gear - Mass + KG @@ -1413,7 +1349,7 @@ Gear - Mass + KG @@ -1422,7 +1358,7 @@ Gear - Mass + KG @@ -1431,7 +1367,7 @@ Gear - Mass + KG @@ -1440,7 +1376,7 @@ Gear - Mass + KG @@ -1453,7 +1389,7 @@ Gear - Mass + KG @@ -1462,7 +1398,7 @@ Gear - Mass + KG @@ -1471,7 +1407,7 @@ Gear - Mass + KG @@ -1480,7 +1416,7 @@ Gear - Mass + KG @@ -1489,7 +1425,7 @@ Gear - Mass + KG @@ -1498,7 +1434,7 @@ Gear - Mass + KG @@ -1514,7 +1450,7 @@ Gear - Mass + KG @@ -1527,7 +1463,7 @@ Gear - Mass + KG @@ -1546,28 +1482,20 @@

Weapons

- - - - - - + - - - - - - - + + + + - + - - - - - - - + + + + - + - + - - - - - - - + + + + - + - + - - - - - - - + + + + - + - + - - - - - - - + + + + - + - + - - - - - - - + + + + - + - + - - - - - - - + + + + - +
---- Attack -------- Range ----
Roll Weapon Skill Total DM DamagePCSMLVLDTLRangeKGMagazine
@@ -1729,7 +1639,7 @@ -
+
@@ -1766,7 +1676,7 @@ - + -
Item
Total
-
+ +
- + -
+
- +
@@ -1819,7 +1729,7 @@

Recent History

-
+
@@ -1853,7 +1763,7 @@
Event Name
-
+
@@ -1889,7 +1799,7 @@
Name
-
+
@@ -1925,7 +1835,7 @@
Name
-
+
@@ -1961,7 +1871,7 @@
Name
-
+
@@ -1979,7 +1889,7 @@ - +

@@ -2308,4 +2218,4 @@
Name
-
+
\ No newline at end of file diff --git a/Mongoose_Traveller/sheet.json b/Mongoose_Traveller/sheet.json index e2429a2a49..992c587c2f 100644 --- a/Mongoose_Traveller/sheet.json +++ b/Mongoose_Traveller/sheet.json @@ -2,7 +2,7 @@ "html": "MongooseTraveller.html", "css": "MongooseTraveller.css", "authors": "John W.", - "roll20userID": "492849", + "roll20userID": "492849,869232", "preview": "MongooseTraveller.png", "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." } \ No newline at end of file diff --git a/Naruto d20 Modern/Naruto d20 Modern.html b/Naruto d20 Modern/Naruto d20 Modern.html index ba9035a70d..90458afb87 100644 --- a/Naruto d20 Modern/Naruto d20 Modern.html +++ b/Naruto d20 Modern/Naruto d20 Modern.html @@ -13,10 +13,12 @@ + Starting Occupation Character Level + Challenge Rating

Class

@@ -915,7 +917,7 @@ - + @@ -937,7 +939,7 @@ - + @@ -959,7 +961,7 @@ - + @@ -981,7 +983,7 @@ - + @@ -1003,7 +1005,7 @@ - + @@ -1025,7 +1027,7 @@ - + @@ -1069,7 +1071,7 @@ - + @@ -1836,17 +1838,19 @@ +

Chakra Resistances

+ - + @@ -2068,7 +2072,47 @@
-
+

Carry Weight

+
Type Total Base Class Other
+ + + + + + + + + + + + + + + + +
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
+
+

Temporary Carry Weight

+ + + + + + + + + + + + + + + + + +
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
+
+

Equipment Worn

@@ -2087,16 +2131,17 @@
-
+
+

Notes

-
- +
+
- +
-
+
@@ -2117,8 +2162,6 @@ - -

Chakra Control

@@ -2155,7 +2198,6 @@ - @@ -2163,7 +2205,7 @@ - + - @@ -2185,7 +2226,7 @@ - + - + - @@ -2542,7 +2582,6 @@ - @@ -2550,7 +2589,7 @@ - + - - - - - - + + + + + - + - + - + - @@ -2931,7 +2968,6 @@ - @@ -2939,7 +2975,7 @@ - + - - - - - - + + + + + - + - + - + - @@ -3319,7 +3353,6 @@ - @@ -3327,7 +3360,7 @@ - + - - - - - - + + + + + - + - + - + - @@ -3425,11 +3456,11 @@ - +
- +
-
Ranks Blood OccuTalents Feats Synergy Items
Ranks Blood OccuTalents Feats Synergy Items
Ranks Blood OccuTalents Feats Synergy Items
Ranks Blood OccuTalents Feats Synergy Items
Range - @@ -3573,11 +3604,11 @@
Range - @@ -3700,7 +3731,7 @@
+
@@ -3708,7 +3739,6 @@ - @@ -3716,7 +3746,7 @@ - + - - - - - - + + + + + - + - + - + - -
Skill TotalRanks Blood OccuTalents Feats Synergy Items
+
diff --git a/New World of Darkness Official/NWoD_Official.html b/New World of Darkness Official/NWoD_Official.html index e741dcf6fc..39df01980f 100644 --- a/New World of Darkness Official/NWoD_Official.html +++ b/New World of Darkness Official/NWoD_Official.html @@ -50,6 +50,9 @@ Vampire the Requiem + + Werewolf the Forsaken +


@@ -159,6 +162,7 @@ Virtue: Virtue: Mask: + Blood: @@ -188,6 +192,7 @@ Vice: Vice: Dirge: + Bone: diff --git a/OVA/OVA.html b/OVA/OVA.html index 5338c3374a..9f4c55ba8e 100644 --- a/OVA/OVA.html +++ b/OVA/OVA.html @@ -846,7 +846,7 @@
TV
- +
diff --git a/Only War/Only War.html b/Only War/Only War.html index 715da7e11a..0fc8d6c592 100644 --- a/Only War/Only War.html +++ b/Only War/Only War.html @@ -1,2070 +1,1334 @@ -
- - - - -
- - -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - -
-

Only War

- - +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

Only War

+ -
- - -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+ -->
+ +
+
+
+
- - - - +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+
+

Characteristics

+
+
- - -
- -
-

Characteristics

-
- - -
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
-
- - -
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
- - -
-
- -
-
- -
-
- -
-
-
- -
-
-
-
-
- -
- -
- -
-

Experience

-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
- -
-

Fate Points

-
-
- -
-
- -
-
-
-
- -
-
- -
-
-
-
- - -
-
-

Insanity (Is)

-
-
-
- -
-
-
-
-
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-

Corruption (C)

-
-
-
- -
-
-
-
-
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
-
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- +
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+
+ +
+
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+ +
+
+
+
+
+
 
+
+
+
+
+
+
+
+
+

Experience

+
+
 
+
+
+
+
+
 
+
+
+
+
+
+

Fate Points

+
+
+
+
+
+
+
+
+
+
+ +
+
+

Insanity (Is)

+
+
 
+
+
+
+
 
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Unnatural

+
+
 
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Corruption (C)

+
+
 
+
+
+
+
 
+
+
+
+
+
+
+
+
+
+
+
+
+
 
+
+
+
+
+
+
+
+
+
+
+
+

Characteristics

+
+
+
+
+
+
+
+
+
+
+
+
+
-
- - -

Skills

-
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
- -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
- -
-
- -
-
-
-
-
-
-
- - - -
- - +
+

Skills

-
-

Aptitudes

-
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
- -

Melee Weapons

-
-
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -

Movement

-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
- -

Armour & Defence

- -
-
-
-
- -

-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-

Wounds

-
-
- -
-
- -
-
-
-
- -
-
- -
-
-
-
- -
-
- -
-
-

Conditions

-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
-
-
-
- -
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Aptitudes

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Melee Weapons

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Movement

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Armour & Defence

+
+
+
 
+
+
+
+
+
+
+
+ +
+
+
+

Size

+
+
+ + + -
-

Talents & Traits

-
-
- -
-
- -
-
-
-
- -
-
- -
-
- -

Special Abilities

-
-
- -
-
-
-
- -
-
- -

Ranged Weapons

-
-
-
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
-
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
- -
- -
-
- -
-
- -
-
+
-
-
- -
-
- -
-
- -
-
-
-
- -

Gear

-
-
- -
-
- -
-
- -
-
-
-
- -
-
- -
-
- -
-
- -
+ + +
+
+
+
+

Wounds

+
+
+
+
+
+
+
+
+
+
+
+
+

Conditions

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Talents & Traits

+
+
+
+
+
+
+
+
+

Special Abilities

+
+
+
+
+
+
+

Ranged Weapons

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Gear

+
+
+
+
+
+
+
+
+
+
+
+
@@ -2072,57 +1336,57 @@
- +
- -

Psychic Powers

-
-
- -
-
- -
-
-
-
- -
-
- -
-
-
-
- -
-
- -
-
-

Comrade

-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -
-
-
+
+

Psychic Powers

+
+
+
+
+
+
+
+
+
+
+
+
+

Focus Power Test

+
+
+
+
+

Comrade

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+
-
\ No newline at end of file +

Special Rolls

+
+ + + + +
diff --git a/Only War/sheet.json b/Only War/sheet.json index 8af4cdc5ce..bd9e63af60 100644 --- a/Only War/sheet.json +++ b/Only War/sheet.json @@ -1,8 +1,8 @@ { - "html": "Only War.html", - "css": "Only War.css", - "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Only War", - "roll20userID": "233902 and 492849, respectively", - "preview": "Only War.png", - "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to John W." -} \ No newline at end of file + "html": "Only War.html", + "css": "Only War.css", + "authors": "Daniel D. created the orginal, and was shamelessly modified by John W. for Only War. In December 2016 Michael R. updated for Quality of life.", + "roll20userID": "233902,492849,1478668", + "preview": "Only War.png", + "instructions": "You can roll skills directly from the sheet, by clicking on the corresponding name or the roll button at the beginning of the row. All questions concerning this sheet should be addressed to Michael R." +} diff --git a/Open Legend Basic by Great Moustache/Open Legend.html b/Open Legend Basic by Great Moustache/Open Legend.html index 33934d7ac8..22007c9dbd 100644 --- a/Open Legend Basic by Great Moustache/Open Legend.html +++ b/Open Legend Basic by Great Moustache/Open Legend.html @@ -164,7 +164,7 @@ repeating_items }; // Anytime Armor, Shield, Evasion_other, toughness_other changed, update toughness and evasion - on("change:armor change:shield change:evasion_other change:toughness_other change:agility_substitution change:fortitude_substitution", function() { + on("change:armor change:shield change:evasion_other change:toughness_other change:agility_substitution change:fortitude_substitution change:might_substitution", function() { calcEvasion(); calcToughness(); }); @@ -318,15 +318,20 @@ repeating_items // Function to calculate Evasion, called when changes made to Armor, Shield, Agility, or evasion other function calcEvasion() { - getAttrs(["agility_score", "agility_substitution", "armor", "shield", "evasion_other"], function(values) { + getAttrs(["agility_score", "agility_substitution", "might_score", "might_substitution", "armor", "evasion_other"], function(values) { var score = 0; if (values.agility_score*1 >= values.agility_substitution*1) { score = values.agility_score*1; } else { score = values.agility_substitution*1; } + if (values.might_score*1 >= values.might_substitution*1) { + score = score + values.might_score*1; + } else { + score = score + values.might_substitution*1; + } setAttrs({ - "evasion": score + values.armor*1 + values.shield*1 + values.evasion_other*1 + 10 + "evasion": score + values.armor*1 + values.evasion_other*1 + 10 }); }); }; @@ -575,6 +580,7 @@ repeating_items on("change:might_score change:might_dice_d20 change:might_cost_modifier change:might_dice_modifier", function() { calcMight(); calcHeavy(); + calcEvasion(); calcAllActionRolls(); }); @@ -1357,7 +1363,7 @@ repeating_items getSectionIDs("repeating_actions", function(actionsArray) { if(actionsArray.length > 0) { _.each(actionsArray, function(currentID, i) { - getAttrs(["repeating_actions_" + currentID + "_action_attribute", "repeating_actions_" + currentID + "_dice_d20", "repeating_actions_" + currentID + "_dice_modifier", "repeating_actions_" + currentID + "_use_power_level", "repeating_actions_" + currentID + "_power_level", "agility_score", "agility_dice_modifier", "fortitude_score", "fortitude_dice_modifier", "might_score", "might_dice_modifier", "learning_score", "learning_dice_modifier", "logic_score", "logic_dice_modifier", "perception_score", "perception_dice_modifier", "will_score", "will_dice_modifier", "deception_score", "deception_dice_modifier", "persuasion_score", "persuasion_dice_modifier", "presence_score", "presence_dice_modifier", "alteration_score", "alteration_dice_modifier", "creation_score", "creation_dice_modifier", "energy_score", "energy_dice_modifier", "entropy_score", "entropy_dice_modifier", "influence_score", "influence_dice_modifier", "movement_score", "movement_dice_modifier", "prescience_score", "prescience_dice_modifier", "protection_score", "protection_dice_modifier"], function(v) { + getAttrs(["repeating_actions_" + currentID + "_action_attribute", "repeating_actions_" + currentID + "_dice_d20", "repeating_actions_" + currentID + "_dice_modifier", "repeating_actions_" + currentID + "_use_power_level", "repeating_actions_" + currentID + "_power_level", "repeating_actions_" + currentID + "_power_level_max", "agility_score", "agility_dice_modifier", "fortitude_score", "fortitude_dice_modifier", "might_score", "might_dice_modifier", "learning_score", "learning_dice_modifier", "logic_score", "logic_dice_modifier", "perception_score", "perception_dice_modifier", "will_score", "will_dice_modifier", "deception_score", "deception_dice_modifier", "persuasion_score", "persuasion_dice_modifier", "presence_score", "presence_dice_modifier", "alteration_score", "alteration_dice_modifier", "creation_score", "creation_dice_modifier", "energy_score", "energy_dice_modifier", "entropy_score", "entropy_dice_modifier", "influence_score", "influence_dice_modifier", "movement_score", "movement_dice_modifier", "prescience_score", "prescience_dice_modifier", "protection_score", "protection_dice_modifier"], function(v) { var update = {}; var score = 0; if(v["repeating_actions_" + currentID + "_action_attribute"] === "Agility") { @@ -1397,7 +1403,11 @@ repeating_items } else if(v["repeating_actions_" + currentID + "_action_attribute"] === "Protection") { score = v.protection_score*1 + v.protection_dice_modifier*1; } - score = score*1 + v["repeating_actions_" + currentID + "_dice_modifier"]*1; + if(isNaN(v["repeating_actions_" + currentID + "_dice_modifier"])) { + update["repeating_actions_" + currentID + "_dice_modifier"] = 0; + } else { + score = score*1 + v["repeating_actions_" + currentID + "_dice_modifier"]*1; + } var number = calcAttributeDiceNumber(score); var type = calcAttributeDiceType(score); var roll = ""; @@ -1412,6 +1422,7 @@ repeating_items } if(v["repeating_actions_" + currentID + "_use_power_level"] === "Yes") { update["repeating_actions_" + currentID + "_power_target"] = "[[10 + " + v["repeating_actions_" + currentID + "_power_level"]*2 + "]]"; + update["repeating_actions_" + currentID + "_power_target_max"] = "[[10 + " + v["repeating_actions_" + currentID + "_power_level_max"]*2 + "]]"; } else { update["repeating_actions_" + currentID + "_power_target"] = ""; } @@ -1427,7 +1438,7 @@ repeating_items getSectionIDs("repeating_otheractions", function(actionsArray) { if(actionsArray.length > 0) { _.each(actionsArray, function(currentID, i) { - getAttrs(["repeating_otheractions_" + currentID + "_action_attribute", "repeating_otheractions_" + currentID + "_dice_d20", "repeating_otheractions_" + currentID + "_dice_modifier", "repeating_otheractions_" + currentID + "_use_power_level", "repeating_otheractions_" + currentID + "_power_level", "agility_score", "agility_dice_modifier", "fortitude_score", "fortitude_dice_modifier", "might_score", "might_dice_modifier", "learning_score", "learning_dice_modifier", "logic_score", "logic_dice_modifier", "perception_score", "perception_dice_modifier", "will_score", "will_dice_modifier", "deception_score", "deception_dice_modifier", "persuasion_score", "persuasion_dice_modifier", "presence_score", "presence_dice_modifier", "alteration_score", "alteration_dice_modifier", "creation_score", "creation_dice_modifier", "energy_score", "energy_dice_modifier", "entropy_score", "entropy_dice_modifier", "influence_score", "influence_dice_modifier", "movement_score", "movement_dice_modifier", "prescience_score", "prescience_dice_modifier", "protection_score", "protection_dice_modifier"], function(v) { + getAttrs(["repeating_otheractions_" + currentID + "_action_attribute", "repeating_otheractions_" + currentID + "_dice_d20", "repeating_otheractions_" + currentID + "_dice_modifier", "repeating_otheractions_" + currentID + "_use_power_level", "repeating_otheractions_" + currentID + "_power_level", "repeating_otheractions_" + currentID + "_power_level_max", "agility_score", "agility_dice_modifier", "fortitude_score", "fortitude_dice_modifier", "might_score", "might_dice_modifier", "learning_score", "learning_dice_modifier", "logic_score", "logic_dice_modifier", "perception_score", "perception_dice_modifier", "will_score", "will_dice_modifier", "deception_score", "deception_dice_modifier", "persuasion_score", "persuasion_dice_modifier", "presence_score", "presence_dice_modifier", "alteration_score", "alteration_dice_modifier", "creation_score", "creation_dice_modifier", "energy_score", "energy_dice_modifier", "entropy_score", "entropy_dice_modifier", "influence_score", "influence_dice_modifier", "movement_score", "movement_dice_modifier", "prescience_score", "prescience_dice_modifier", "protection_score", "protection_dice_modifier"], function(v) { var updateother = {}; var score = 0; if(v["repeating_otheractions_" + currentID + "_action_attribute"] === "Agility") { @@ -1467,7 +1478,11 @@ repeating_items } else if(v["repeating_otheractions_" + currentID + "_action_attribute"] === "Protection") { score = v.protection_score*1 + v.protection_dice_modifier*1; } - score = score*1 + v["repeating_otheractions_" + currentID + "_dice_modifier"]*1; + if(isNaN(v["repeating_otheractions_" + currentID + "_dice_modifier"])) { + update["repeating_otheractions_" + currentID + "_dice_modifier"] = 0; + } else { + score = score*1 + v["repeating_otheractions_" + currentID + "_dice_modifier"]*1; + } var number = calcAttributeDiceNumber(score); var type = calcAttributeDiceType(score); var roll = ""; @@ -1482,6 +1497,7 @@ repeating_items } if(v["repeating_otheractions_" + currentID + "_use_power_level"] === "Yes") { updateother["repeating_otheractions_" + currentID + "_power_target"] = "[[10 + " + v["repeating_otheractions_" + currentID + "_power_level"]*2 + "]]"; + updateother["repeating_otheractions_" + currentID + "_power_target_max"] = "[[10 + " + v["repeating_otheractions_" + currentID + "_power_level_max"]*2 + "]]"; } else { updateother["repeating_otheractions_" + currentID + "_power_target"] = ""; } @@ -1564,14 +1580,22 @@ repeating_items } else if(values.repeating_actions_action_attribute === "Protection") { score = values.protection_score*1 + values.protection_dice_modifier*1; } - score = score*1 + values.repeating_actions_dice_modifier*1; + if(isNaN(values.repeating_actions_dice_modifier)) { + setAttrs({ "repeating_actions_dice_modifier": 0 }); + } else { + score = score*1 + values.repeating_actions_dice_modifier*1; + } var number = calcAttributeDiceNumber(score); var type = calcAttributeDiceType(score); var roll = ""; if(score === 0) { roll = "[[?{Do you have Advantage or Disadvantage?|Neither,1d20!!|Advantage,2d20!!kh1|Disadvantage,2d20!!kl1}]]"; } else { - roll = "[[" + values.repeating_actions_dice_d20 + " + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + if(isNaN(values.repeating_actions_dice_d20)) { + roll = "[[1d20!! + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + } else { + roll = "[[" + values.repeating_actions_dice_d20 + " + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + } } setAttrs({ "repeating_actions_dice_roll": roll @@ -1619,14 +1643,22 @@ repeating_items } else if(values.repeating_otheractions_action_attribute === "Protection") { score = values.protection_score*1 + values.protection_dice_modifier*1; } - score = score*1 + values.repeating_otheractions_dice_modifier*1; + if(isNaN(values.repeating_otheractions_dice_modifier)) { + setAttrs({ "repeating_otheractions_dice_modifier": 0 }); + } else { + score = score*1 + values.repeating_otheractions_dice_modifier*1; + } var number = calcAttributeDiceNumber(score); var type = calcAttributeDiceType(score); var roll = ""; if(score === 0) { roll = "[[?{Do you have Advantage or Disadvantage?|Neither,1d20!!|Advantage,2d20!!kh1|Disadvantage,2d20!!kl1}]]"; } else { - roll = "[[" + values.repeating_otheractions_dice_d20 + " + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + if(isNaN(values.repeating_otheractions_dice_d20)) { + roll = "[[1d20!! + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + } else { + roll = "[[" + values.repeating_otheractions_dice_d20 + " + [[" + number + "+?{# of Advantage/Disadvantage Dice|0}]]" + type + "k?{Do you have Advantage or Disadvantage?|Neither,h|Advantage,h|Disadvantage,l}" + number + "]]"; + } } setAttrs({ "repeating_otheractions_dice_roll": roll @@ -2293,7 +2325,7 @@ var TAS = TAS || (function(){
-
2016.12.23 Version 1.7.3 y
+
2017.01.04 Version 1.7.5 y
Character Info
@@ -3039,7 +3071,7 @@ var TAS = TAS || (function(){
- +
@@ -3048,10 +3080,13 @@ var TAS = TAS || (function(){
Agility
+
+
Might
Armor
-
+
Other
@@ -3314,8 +3349,13 @@ var TAS = TAS || (function(){
-
Use Power level:
+ +
+
Minimum
+
Maximum
+
Use Power level
+
Description/Special/Flavor Text
diff --git a/Open Legend Basic by Great Moustache/ReadMe.md b/Open Legend Basic by Great Moustache/ReadMe.md index f232a31f9a..3e5028bdf6 100644 --- a/Open Legend Basic by Great Moustache/ReadMe.md +++ b/Open Legend Basic by Great Moustache/ReadMe.md @@ -5,6 +5,15 @@ ### Changelog +### 1.7.5 on 2017 January 4th +* Updated for new calculation of evasion, and evasion's name changed to Guard + - Guard = 10 + Agility + Might + Armor + Other + +### 1.7.4 on 2016 December 29th +* Fixed an error in Workerscripts where it was unable to calculate b/c of a void value. + - Only happened on pre-existing Actions, newly created ones would work fine. +* Added Power Level Min & Max to Other actions. + ### 1.7.3 on 2016 December 23rd * Added an option under "Favored Actions" and "Other Actions" to allow modification of dice size for rolling - This is mainly for the "Martial Focus" feat, or anyothers that may come along (maybe even items). diff --git a/Pendragon/Pendragon.html b/Pendragon/Pendragon.html index 62d50a0781..b1bbd76ab2 100644 --- a/Pendragon/Pendragon.html +++ b/Pendragon/Pendragon.html @@ -157,29 +157,29 @@ - +
- +
- +
- +
- +

DERIVED STATISTICS

- +
@@ -197,33 +197,33 @@ - +
- +
- +
- +
- +
- +

@@ -233,7 +233,7 @@

PERSONALITY TRAITS

- + @@ -241,9 +241,9 @@ - +
- + @@ -251,9 +251,9 @@ - +
- + @@ -261,9 +261,9 @@ - +
- + @@ -271,9 +271,9 @@ - +
- + @@ -281,9 +281,9 @@ - +
- + @@ -291,9 +291,9 @@ - +
- + @@ -301,9 +301,9 @@ - +
- + @@ -311,9 +311,9 @@ - +
- + @@ -321,9 +321,9 @@ - +
- + @@ -331,9 +331,9 @@ - +
- + @@ -341,9 +341,9 @@ - +
- + @@ -351,9 +351,9 @@ - +
- + @@ -361,7 +361,7 @@ - +

@@ -402,7 +402,7 @@ - +

@@ -413,148 +413,148 @@ - +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +

Squire

@@ -563,31 +563,31 @@ - +
- +
- +
- +
- +
@@ -595,44 +595,44 @@ - +
- +
- +
- +
- +
- +
- +
- +

Armor

@@ -734,21 +734,21 @@ - +
- +
- +
@@ -772,21 +772,21 @@ - +
- +
- +
@@ -798,74 +798,144 @@ -
- - - - -
-
- -
-
Year
+
+ + + + + Leave at 0 if less than 0 + + Increase this for every point of hate below 0 +
+
+ +
+ + +
+
+ + + + +
+
+
+ +
+ + + + +
+
+ + + + +
+
+
+
+ + + + +
+ + + + +
+
+
+
+
+ +
+
Feature
+
Date
Name
-
Cost
-
Maint.
-
Income
-
Check
+
Cost
+
Income
+
Maint.
Glory
+
Check
Notes
-
+
+
+ +
- +
-
- +
+
-
- +
+
-
- -
-
- +
+ +
-
- +
+ +
+
+

- +
-
Year
-
Manorial luck
-
Weather
+
Date
+
Normal Inc
+
Investment Inc
+
Anticipated Inc
+
Manorial luck
+
Fate
Care
-
Steward.
-
Harvest
-
Inc.
-
Tally
-
Expenses
-
Treasury
+
Misfortune
+
Harvest
+
Manor Inc
+
Emergency Inc
+
Expenses
+
Treasury
Improvments
-
+
-
- +
+ + +
+
+ + +
+
+ + +
+
+
@@ -873,35 +943,42 @@
-
- +
+
-
- + - - - - - - + + + + + +
-
- +
+ +
-
- +
+ +
-
- +
+ +
-
- +
+ +
-
- +
+
diff --git a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html index 5bfd321a11..0026d07f45 100644 --- a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html +++ b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html @@ -494,7 +494,7 @@
-
Check the secondary attribute and roll. diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html index cb91157006..d8f3dcce6d 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html @@ -4477,7 +4477,7 @@ - +
diff --git a/Shadowrun5th/Shadowrun5th.css b/Shadowrun5th/Shadowrun5th.css index 3273696688..5fb989d840 100644 --- a/Shadowrun5th/Shadowrun5th.css +++ b/Shadowrun5th/Shadowrun5th.css @@ -24,6 +24,7 @@ input[type=number]::-webkit-inner-spin-button { } + .sheet-tabs{ opacity:0; width:11%; @@ -150,6 +151,81 @@ input[type=radio].sheet-tab8:checked ~ div.sheet-content8 } +.sheet-chummerimport label{ + display:inline-block; + background-color:#550000; + text-align:center; + border-radius:5px; + color:black; + width:100%; + margin-left:-100%; +} + +.sheet-chummertextfield textarea{ + min-height:10em; +} + + +.sheet-importbuttons{ + margin-top:6em; +} + + +.sheet-warningtext{ + position:relative; + top:-6em; +} + +.sheet-warningcheckbox:checked~.sheet-warningtext{ + font-size:200%; + top:-3em; +} + +.sheet-chummercheckbox:checked~.sheet-warningtext{ + display:none; +} + + +.sheet-chummercheckbox:checked~.sheet-waitingtext{ + position:relative; + display:block; + font-size:200%; + top:-3em; +} + +.sheet-warningcheckbox, +.sheet-chummercheckbox, +.sheet-warninguncheckedwrapper, +.sheet-warningcheckedwrapper, +.sheet-chummercheckwrapper{ + width:15%; +} + +.sheet-warninguncheckedwrapper, +.sheet-warningcheckbox:checked ~ .sheet-warningcheckedwrapper, +.sheet-warningcheckbox:checked ~ .sheet-chummercheckbox, +.sheet-warningcheckbox:checked ~ .sheet-chummercheckwrapper{ + display:inline-block; +} + + +.sheet-waitingtext, +.sheet-warningcheckbox:checked ~ .sheet-warninguncheckedwrapper, +.sheet-warningcheckedwrapper, +.sheet-chummercheckbox, +.sheet-chummercheckwrapper{ + display:none; +} + + +.sheet-warningcheckbox, +.sheet-chummercheckbox{ + opacity:0; + +} + + + .sheet-topbuttonlabel{ color:inherit; } @@ -306,6 +382,8 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-spiritenotescheckbox:checked ~ div.sheet-spiritenotesticked, .sheet-wareunticked, .sheet-warecheckbox:checked ~ div.sheet-wareticked, +.sheet-martialunticked, +.sheet-martialcheckbox:checked ~ div.sheet-martialticked, .sheet-equipmentunticked, .sheet-equipmentcheckbox:checked ~ div.sheet-equipmentticked, .sheet-nuyenunticked, @@ -330,8 +408,8 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-skillshowspec:checked ~ button.sheet-rollbuttonnospec, .sheet-mskillshowspec:checked ~ button.sheet-rollbuttonnospec, .sheet-knowledgeshowspec:checked ~ button.sheet-rollbuttonnospec, -.sheet-content3 .sheet-technomancycheckbox:checked ~ div.sheet-spells button.sheet-spellrolltechno, -.sheet-content3 .sheet-technomancycheckbox:checked ~ div.sheet-spells label.sheet-technolabel, +.sheet-technomancycheckbox:checked ~ .repcontainer .repitem .sheet-spellrow .sheet-spellbuttonwrapper .sheet-spellrolltechno, +.sheet-technomancycheckbox:checked ~ .sheet-spelllabels .sheet-spelldrainwrapper .sheet-technolabel, .sheet-spellrollmage, .sheet-magebound, .sheet-technomancycheckbox:checked ~ div.sheet-technobound, @@ -385,6 +463,8 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-spiritenotescheckbox:checked ~ div.sheet-spiritenotesunticked, .sheet-wareticked, .sheet-warecheckbox:checked ~ div.sheet-wareunticked, +.sheet-martialticked, +.sheet-martialcheckbox:checked ~ div.sheet-martialunticked, .sheet-equipmentticked, .sheet-equipmentcheckbox:checked ~ div.sheet-equipmentunticked, .sheet-nuyenticked, @@ -415,8 +495,9 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-technomancycheckbox:checked ~ div.sheet-magicianinitiation, .sheet-hiddentextfield, .sheet-hiddenmelee, -.sheet-content3 .sheet-technomancycheckbox:checked ~ div.sheet-spells button.sheet-spellrollmage, -.sheet-content3 .sheet-technomancycheckbox:checked ~ div.sheet-spells label.sheet-magelabel, +.sheet-technomancycheckbox:checked ~ .repcontainer .repitem .sheet-spellrow .sheet-spellbuttonwrapper .sheet-spellrollmage, +.sheet-technomancycheckbox:checked ~ .sheet-spelllabels .sheet-spelldrainwrapper .sheet-magelabel, +.sheet-technomancycheckbox:checked ~ .sheet-magiciandrainattribute, .sheet-technolabel, .sheet-spellrolltechno, .sheet-technobound, @@ -429,6 +510,7 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-woundsmod, .sheet-contacts, .sheet-ware, +.sheet-martial, .sheet-qualities, .sheet-statblock, .sheet-infoblock, @@ -620,6 +702,7 @@ input.sheet-technomancycheckbox:checked ~ label.sheet-labeltechnomancer{ .sheet-qualityrow label, .sheet-initiationrow label, .sheet-warerow label, +.sheet-martialrow label, .sheet-contactsrow label, .sheet-cyberprograms label, .sheet-decklabelwrapper label, @@ -753,6 +836,8 @@ input.sheet-technomancycheckbox:checked ~ div.sheet-technomancer{ .sheet-initiation input[type=text], .sheet-ware input[type=text], .sheet-ware textarea, +.sheet-martial input[type=text], +.sheet-martial textarea, .sheet-contacts select, .sheet-contacts input[type=text], .sheet-contacts textarea, @@ -799,7 +884,8 @@ input.sheet-technomancycheckbox:checked ~ div.sheet-technomancer{ .sheet-armor input[type=number], .sheet-armor textarea, .sheet-charinfo input[type=text], -.sheet-charinfo textarea{ +.sheet-charinfo textarea, +.sheet-chummertextfield textarea{ width:100%; vertical-align:top; background-color:#444444; @@ -843,26 +929,18 @@ input[disabled="true"]{ } - -.sheet-skillhidelabel{ - display:inline-block; - vertical-align:top; - margin-top:0.3em; - width:1.7em; -} - - .sheet-movementrow div:not(.itemcontrol), .sheet-specrolls div:not(.itemcontrol), .sheet-standardroll div:not(.itemcontrol), .sheet-skillrow div:not(.sheet-checkboxticker):not(.itemcontrol):not(.sheet-hiddentextfield), .sheet-mskillrow div:not(.sheet-checkboxticker):not(.itemcontrol), .sheet-knowledge div:not(.sheet-checkboxticker):not(.itemcontrol), -.sheet-spells div:not(.sheet-checkboxticker):not(.itemcontrol), +.sheet-spells div:not(.sheet-checkboxticker):not(.itemcontrol):not(.sheet-magiciandrainattribute), .sheet-qualityrow div:not(.itemcontrol):not(.sheet-checkboxticker):not(.sheet-qualitynoteswrapper), .sheet-initiationrow div:not(.itemcontrol), .sheet-spiriterow div:not(.itemcontrol):not(.sheet-spiritenoteswrapper):not(.sheet-technobound):not(.sheet-magebound):not(.sheet-checkboxticker), .sheet-warerow div:not(.sheet-checkboxticker):not(.sheet-warenoteswrapper):not(.itemcontrol), +.sheet-martialrow div:not(.sheet-checkboxticker):not(.sheet-martialnoteswrapper):not(.itemcontrol), .sheet-contactsrow div:not(.sheet-checkboxticker):not(.sheet-contactsnoteswrapper):not(.itemcontrol), .sheet-programrow div:not(.sheet-checkboxticker):not(.itemcontrol), .sheet-vehicle div:not(.sheet-checkboxticker):not(.sheet-vehicleskillmodelabel):not(.sheet-vehicleskillswrapper):not(.sheet-vehiclenoteswrapper):not(.sheet-vehicleweaponnoteswrapper):not(.sheet-vehicleweaponwrapper):not(.itemcontrol), @@ -930,11 +1008,19 @@ input[disabled="true"]{ } +.sheet-martialnamewrapper, .sheet-equipmentnamewrapper, .sheet-specroll{ width:40%; } + + +.sheet-martialdescriptionwrapper{ + width:39%; +} + + .sheet-warenamewrapper, .sheet-equipmentdescriptionwrapper, .sheet-charbackgroundwrapper, @@ -945,7 +1031,8 @@ input[disabled="true"]{ .sheet-movementmethod, -.sheet-essencelabelwrapper{ +.sheet-essencelabelwrapper, +.sheet-initiationlabelwrapper{ width:30%; } @@ -973,6 +1060,7 @@ input[disabled="true"]{ } +.sheet-initiationspacer, .sheet-charkarmawrapper, .sheet-charkarmacareerwrapper, .sheet-charnotorietywrapper, @@ -982,6 +1070,8 @@ input[disabled="true"]{ width:16%; } + +.sheet-spellnamewrapper, .sheet-spiritetypewrapper, .sheet-vehicleskilldodge, .sheet-vehicleskillmaneuver, @@ -993,6 +1083,7 @@ input[disabled="true"]{ .sheet-contactloyaltywrapper, .sheet-contactsnoteswrapper, .sheet-essencewrapper, +.sheet-initiationwrapper, .sheet-skillnamewrapper, .sheet-skillnoteswrapper, .sheet-skillspecwrapper, @@ -1029,7 +1120,6 @@ input[disabled="true"]{ .sheet-mskillattributewrapper, .sheet-mskilllimitwrapper, .sheet-spellcategorywrapper, -.sheet-spellnamewrapper, .sheet-spellschoolwrapper, .sheet-equipmentnumberwrapper, .sheet-vehicletestwrapper, @@ -1068,7 +1158,6 @@ input[disabled="true"]{ .sheet-vehicleboxwrapper, .sheet-vehicleskillmodinput, -.sheet-weaponmeleewrapper, .sheet-skillratingwrapper, .sheet-skillbonuswrapper, .sheet-skilldicepoolwrapper, @@ -1108,6 +1197,7 @@ input[disabled="true"]{ } +.sheet-weaponmeleewrapper, .sheet-spellspecializationwrapper{ width:4%; } @@ -1123,6 +1213,9 @@ input[disabled="true"]{ width:2em; } +.sheet-skillhidelabel{ + width:1.7em; +} .sheet-armorwornwrapper, .sheet-armornoteboxwrapper, @@ -1208,8 +1301,8 @@ input[disabled="true"]{ .sheet-vehicleskillmodelabel{ - width:7%; - margin-left:-7%; + width:8%; + margin-left:-8%; } .sheet-vehicleskillmodelabel label{ @@ -1225,7 +1318,7 @@ input[disabled="true"]{ .sheet-vehiclemode{ opacity:0; - width:7%; + width:8%; display:none; } @@ -1325,6 +1418,7 @@ input[disabled="true"]{ .sheet-warenoteswrapper, +.sheet-martialnoteswrapper, .sheet-nuyennoteswrapper, .sheet-armornoteswrapper, .sheet-qualitynoteswrapper, @@ -1357,6 +1451,7 @@ input[disabled="true"]{ .sheet-qualitynoteswrapper textarea, .sheet-spiritenoteswrapper textarea, .sheet-warenoteswrapper textarea, +.sheet-martialnoteswrapper textarea, .sheet-contactsnoteswrapper textarea, .sheet-equipmentnoteswrapper textarea, .sheet-nuyennoteswrapper textarea, @@ -1375,6 +1470,7 @@ input[disabled="true"]{ .sheet-equipmentnoteswrapper, .sheet-nuyennoteswrapper, .sheet-warenoteswrapper, +.sheet-martialnoteswrapper, .sheet-qualitynoteswrapper, .sheet-spiritenoteswrapper, .sheet-contactsnoteswrapper, @@ -1390,6 +1486,7 @@ input.sheet-vehicleskillscheckbox:checked ~ div.sheet-vehicleskillswrapper, input.sheet-vehicleweaponcheckbox:checked ~ div.sheet-vehicleweaponnoteswrapper, input.sheet-armornotescheckbox:checked ~ div.sheet-armornoteswrapper, input.sheet-warecheckbox:checked ~ div.sheet-warenoteswrapper, +input.sheet-martialcheckbox:checked ~ div.sheet-martialnoteswrapper, input.sheet-qualitycheckbox:checked ~ div.sheet-qualitynoteswrapper, input.sheet-spiritenotescheckbox:checked ~ div.sheet-spiritenoteswrapper, input.sheet-contactscheckbox:checked ~ div.sheet-contactsnoteswrapper, diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html index b940529742..5e50a67367 100644 --- a/Shadowrun5th/Shadowrun5th.html +++ b/Shadowrun5th/Shadowrun5th.html @@ -14,7 +14,7 @@ -
Augmentations
+
Enhancements
Matrix
@@ -483,13 +483,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -564,10 +564,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -638,13 +638,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -719,10 +719,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -793,13 +793,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -874,10 +874,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -948,13 +948,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -1029,10 +1029,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -1103,13 +1103,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -1184,10 +1184,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -1258,13 +1258,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
- +
-
-
@@ -1339,10 +1339,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
@@ -5339,7 +5339,7 @@ Can lift overhead (Strength + Nethits) x 5kg}}" /> - -
- -
-
- -
-
- -
-
- -
-
- -
-
- -
-
- -
- -
-
- -
- - -
+

Spells

@@ -6367,9 +6287,6 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
- -
@@ -6410,14 +6327,13 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
-
-
- -
@@ -6431,8 +6347,8 @@ make sure to enter what the spell is resisted with">
X
-
@@ -6447,10 +6363,10 @@ make sure to enter what the spell is resisted with">
-
-
@@ -6462,10 +6378,10 @@ make sure to enter what the spell is resisted with">
-
-
@@ -6485,6 +6401,11 @@ make sure to enter what the spell is resisted with">

Initiation

+
+
+
+
+
@@ -6782,6 +6703,36 @@ make sure to enter what the spell is resisted with">
+
+

Martial Art Techniques

+
+
+ +
+
+ +
+
+ +
+
+
+
+
+ +
+
+ +
+ +
+
X
+
+ +
+
+
+
@@ -7033,16 +6984,16 @@ make sure to enter what the spell is resisted with">
+Click again to switch to Remote and Jumped-in" checked> - +
-
+
@@ -7178,33 +7129,33 @@ Click again to switch to Manual and Remote">
-
-
-
-
-
-
@@ -7337,12 +7288,12 @@ Click again to switch to Manual and Remote">
-
-
@@ -7365,12 +7316,12 @@ Click again to switch to Manual and Remote">
-
-
@@ -7692,13 +7643,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -7773,10 +7724,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -7847,13 +7798,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -7928,10 +7879,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -8002,13 +7953,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -8083,10 +8034,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -8157,13 +8108,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -8238,10 +8189,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -8312,13 +8263,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -8393,10 +8344,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -8467,13 +8418,13 @@ Click again to switch to Manual and Remote">
- +
-
-
@@ -8548,10 +8499,10 @@ Click again to switch to Manual and Remote">
-
-
@@ -8781,13 +8732,34 @@ Click again to switch to Manual and Remote">
+
+

Chummer Import

+
+ +
+
+ +
+ +
+
+ +
+ +
+ +
+
This will override everything
+
Please Wait!
+
+
-
+
@@ -8941,6 +8913,7 @@ Click again to switch to Manual and Remote">
+
@@ -8966,11 +8939,877 @@ on("sheet:opened", function() { values[prop]="none"; } } + values.warningcheckbox=0; + values.chummercheckbox=0; + values.chummertext="In Chummer make sure to mark your character as created\nwith a created character go to File->Export->Export JSON\nopen the file in notepad\ncopy and past the whole file into this textfield overriding this text\nclick import and accept"; setAttrs(values); }); }); +on("change:chummercheckbox", function(){ + getAttrs(["chummertext","chummercheckbox"], function(text) { + if(text.chummercheckbox=="on"){ + var goodcode=true; + var error=""; + try{ + var chummerfile=JSON.parse(text.chummertext); + }catch(err){ + goodcode=false; + } + if(goodcode){ + getSectionIDs("repeating_posqualities", function(idarraya) { + for(var i=0; i < idarraya.length; i++) { + removeRepeatingRow("repeating_posqualities_"+idarraya[i] ); + }}); + getSectionIDs("repeating_negqualities", function(idarrayb) { + for(var i=0; i < idarrayb.length; i++) { + removeRepeatingRow("repeating_negqualities_"+idarrayb[i] ); + }}); + getSectionIDs("repeating_powers", function(idarrayc) { + for(var i=0; i < idarrayc.length; i++) { + removeRepeatingRow("repeating_powers_"+idarrayc[i] ); + }}); + getSectionIDs("repeating_ware", function(idarrayd) { + for(var i=0; i < idarrayd.length; i++) { + removeRepeatingRow("repeating_ware_"+idarrayd[i] ); + }}); + getSectionIDs("repeating_martial", function(idarrayd) { + for(var i=0; i < idarrayd.length; i++) { + removeRepeatingRow("repeating_martial_"+idarrayd[i] ); + }}); + getSectionIDs("repeating_spells", function(idarraye) { + for(var i=0; i < idarraye.length; i++) { + removeRepeatingRow("repeating_spells_"+idarraye[i] ); + }}); + getSectionIDs("repeating_initiation", function(idarraye) { + for(var i=0; i < idarraye.length; i++) { + removeRepeatingRow("repeating_initiation_"+idarraye[i] ); + }}); + getSectionIDs("repeating_programs", function(idarrayf) { + for(var i=0; i < idarrayf.length; i++) { + removeRepeatingRow("repeating_programs_"+idarrayf[i] ); + }}); + getSectionIDs("repeating_equipment", function(idarrayf) { + for(var i=0; i < idarrayf.length; i++) { + removeRepeatingRow("repeating_equipment_"+idarrayf[i] ); + }}); + getSectionIDs("repeating_knowledge", function(idarrayg) { + for(var i=0; i < idarrayg.length; i++) { + removeRepeatingRow("repeating_knowledge_"+idarrayg[i] ); + }}); + getSectionIDs("repeating_vehicles", function(idarrayg) { + for(var i=0; i < idarrayg.length; i++) { + removeRepeatingRow("repeating_vehicles_"+idarrayg[i] ); + }}); + var attributes={}; + for(var i=1;i<7;i++){ + attributes["weaponismelee"+i]="on"; + attributes["weaponname"+i]=""; + attributes["weaponcategory"+i]="@{skillrating49}"; + attributes["weaponspec"+i]="0"; + attributes["weaponbonus"+i]="0"; + attributes["weaponaccuracy"+i]="0"; + attributes["weapondv"+i]="0"; + attributes["weapondmgtype"+i]="P"; + attributes["weaponap"+i]="0"; + attributes["weaponrc"+i]="0"; + attributes["weaponmode"+i]="11"; + attributes["weaponnotes"+i]=""; + getSectionIDs("repeating_equipment"+i, function(idarrayg) { + for(var i=0; i < idarrayg.length; i++) { + removeRepeatingRow("repeating_equipment"+i+idarrayg[i] ); + }}); + attributes["armorworn"+i]="0"; + attributes["armorname"+i]=""; + attributes["armorcapacity"+i]="0"; + attributes["armornotes"+i]=""; + } + try{ + if(chummerfile.characters.character.metatype!=null) + attributes.metatype=chummerfile.characters.character.metatype; + if(chummerfile.characters.character.sex!=null) + attributes.sex=chummerfile.characters.character.sex; + if(chummerfile.characters.character.age!=null) + attributes.age=chummerfile.characters.character.age; + if(chummerfile.characters.character.height!=null) + attributes.height=chummerfile.characters.character.height; + if(chummerfile.characters.character.weight!=null) + attributes.weight=chummerfile.characters.character.weight; + if(chummerfile.characters.character.playername!=null) + attributes.player=chummerfile.characters.character.playername; + if(chummerfile.characters.character.description!=null) + attributes.description=chummerfile.characters.character.description; + if(chummerfile.characters.character.background!=null) + attributes.background=chummerfile.characters.character.background; + if(chummerfile.characters.character.notes!=null) + attributes.notes=chummerfile.characters.character.notes; + if(chummerfile.characters.character.gamenotes!=null) + attributes.generalnotes=chummerfile.characters.character.gamenotes; + if(chummerfile.characters.character.karma!=null) + attributes.karma=chummerfile.characters.character.karma; + if(chummerfile.characters.character.totalkarma!=null) + attributes.karmacareer=chummerfile.characters.character.totalkarma; + if(chummerfile.characters.character.initbonus!=null){ + attributes.initiativebonus=chummerfile.characters.character.initbonus; + attributes.astralinitiativebonus=chummerfile.characters.character.initbonus; + attributes.matrixinitiativebonus=chummerfile.characters.character.initbonus; + } + if(chummerfile.characters.character.initdice!=null) + attributes.initiativedice=chummerfile.characters.character.initdice; + if(chummerfile.characters.character.astralinitdice!=null) + attributes.astralinitiativedice=chummerfile.characters.character.astralinitdice; + if(chummerfile.characters.character.cmthresholdoffset!=null) + attributes.woundadditive=chummerfile.characters.character.cmthresholdoffset; + if(chummerfile.characters.character.cmthreshold!=null) + attributes.woundmultiplikative=chummerfile.characters.character.cmthreshold; + if(chummerfile.characters.character.cmoverflow!=null) + attributes.overflowmod=chummerfile.characters.character.cmoverflow-chummerfile.characters.character.attributes[1].attribute[0].total- 1; + if(chummerfile.characters.character.physicalcm!=null) + attributes.physicaltrackmod=chummerfile.characters.character.physicalcm-Math.ceil(chummerfile.characters.character.attributes[1].attribute[0].total/2)- 8; + if(chummerfile.characters.character.stuncm!=null) + attributes.stuntrackmod=chummerfile.characters.character.stuncm-Math.ceil(chummerfile.characters.character.attributes[1].attribute[7].total/2)- 8; + if(chummerfile.characters.character.totalstreetcred!=null) + attributes.streetcred=chummerfile.characters.character.totalstreetcred; + if(chummerfile.characters.character.totalnotoriety!=null) + attributes.notoriety=chummerfile.characters.character.totalnotoriety; + if(chummerfile.characters.character.totalpublicawareness!=null) + attributes.pawareness=chummerfile.characters.character.totalpublicawareness; + if(chummerfile.characters.character.nuyen!=null) + attributes.nuyen_total=chummerfile.characters.character.nuyen; + if(chummerfile.characters.character.magician=="True"){ + attributes.drainattribute="@{"+chummerfile.characters.character.tradition.drainattribute.attr[1].toLowerCase()+"_total}"; + } + }catch(err){ + goodcode=false; + error="Error with Character Info" + } + try{ + attributes.bod_base=chummerfile.characters.character.attributes[1].attribute[0].base; + attributes.agi_base=chummerfile.characters.character.attributes[1].attribute[1].base; + attributes.rea_base=chummerfile.characters.character.attributes[1].attribute[2].base; + attributes.str_base=chummerfile.characters.character.attributes[1].attribute[3].base; + attributes.cha_base=chummerfile.characters.character.attributes[1].attribute[4].base; + attributes.int_base=chummerfile.characters.character.attributes[1].attribute[5].base; + attributes.log_base=chummerfile.characters.character.attributes[1].attribute[6].base; + attributes.wil_base=chummerfile.characters.character.attributes[1].attribute[7].base; + attributes.edg_total=chummerfile.characters.character.attributes[1].attribute[9].base; + if(chummerfile.characters.character.technomancer=="True"){ + attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[11].total; + attributes.istechnomancer=1; + } + else{ + attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[10].total; + attributes.istechnomancer=0; + } + attributes.bod_aug=chummerfile.characters.character.attributes[1].attribute[0].total-chummerfile.characters.character.attributes[1].attribute[0].base; + attributes.agi_aug=chummerfile.characters.character.attributes[1].attribute[1].total-chummerfile.characters.character.attributes[1].attribute[1].base; + attributes.rea_aug=chummerfile.characters.character.attributes[1].attribute[2].total-chummerfile.characters.character.attributes[1].attribute[2].base; + attributes.str_aug=chummerfile.characters.character.attributes[1].attribute[3].total-chummerfile.characters.character.attributes[1].attribute[3].base; + attributes.cha_aug=chummerfile.characters.character.attributes[1].attribute[4].total-chummerfile.characters.character.attributes[1].attribute[4].base; + attributes.int_aug=chummerfile.characters.character.attributes[1].attribute[5].total-chummerfile.characters.character.attributes[1].attribute[5].base; + attributes.log_aug=chummerfile.characters.character.attributes[1].attribute[6].total-chummerfile.characters.character.attributes[1].attribute[6].base; + attributes.wil_aug=chummerfile.characters.character.attributes[1].attribute[7].total-chummerfile.characters.character.attributes[1].attribute[7].base; + }catch(err){ + goodcode=false; + error="Error with Attributes" + } + try{ + if(chummerfile.characters.character.powers!=null){ + if(chummerfile.characters.character.powers.power.length>1){ + for(var i=0;i1){ + for(var i=0;i1){ + for(var i=0;i1){ + for(var j=0;j1){ + for(var j=0;j1){ + for(var i=0;i1){ + for(var i=0;i1){ + for(var i=1;i1){ + for(var j=0;j0){ + attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].name+" "+chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].rating+"\n"; + }else{ + attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].name+"\n"; + } + } + }else{ + if(Number(chummerfile.characters.character.armors.armor[i-1].armormods.armormod.rating)>0){ + attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod.name+" "+chummerfile.characters.character.armors.armor[i-1].armormods.armormod.rating+"\n"; + }else{ + attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod.name+"\n"; + } + } + } + if(chummerfile.characters.character.armors.armor[i-1].gears!=null){ + if(chummerfile.characters.character.armors.armor[i-1].gears.gear.length>1){ + for(var j=0;j1){ + for(var j=0;j0){ + attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod[j].name+" "+chummerfile.characters.character.armors.armor.armormods.armormod[j].rating+"\n"; + }else{ + attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod[j].name+"\n"; + } + } + }else{ + if(Number(chummerfile.characters.character.armors.armor.armormods.armormod.rating)>0){ + attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod.name+" "+chummerfile.characters.character.armors.armor.armormods.armormod.rating+"\n"; + }else{ + attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod.name+"\n"; + } + } + } + if(chummerfile.characters.character.armors.armor.gears!=null){ + if(chummerfile.characters.character.armors.armor.gears.gear.length>1){ + for(var j=0;j1){ + for(var i=1;i1){ + for(var j=0;j1){ + for(var j=0;j1){ + for(var i=0;i1){ + for(var i=0;i1){ + for(var j=0;j1){ + for(var i=0;i1){ + for(var j=0;j1)){ + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.category!="Gear"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.name; + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accuracy; + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.type=="Ranged") + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1; + if(Number(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.ap)!="NaN"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.ap; + }else{ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0; + } + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.damage_english.match(/\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.damage_english.match(/^\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]=""; + if(typeof chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories != "undefined"){ + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories.accessory.length>1){ + for(var h=0;h1)){ + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.category!="Gear"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.name; + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accuracy; + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.type=="Ranged") + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1; + if(Number(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.ap)!="NaN"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.ap; + }else{ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0; + } + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.damage_english.match(/\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.damage_english.match(/^\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]=""; + if(typeof chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories != "undefined"){ + if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories.accessory.length>1){ + for(var j=0;j1){ + for(var j=0;j1)){ + if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.category!="Gear"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.name; + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accuracy; + if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.type=="Ranged") + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1; + if(Number(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.ap)!="NaN"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.ap; + }else{ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0; + } + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.damage_english.match(/\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.damage_english.match(/^\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]=""; + if(typeof chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories != "undefined"){ + if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories.accessory.length>1){ + for(var j=0;j1)){ + if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.category!="Gear"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.name; + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accuracy; + if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.type=="Ranged") + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1; + if(Number(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.ap)!="NaN"){ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.ap; + }else{ + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0; + } + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.damage_english.match(/\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.damage_english.match(/^\d*/); + attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]=""; + if(typeof chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories != "undefined"){ + if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories.accessory.length>1){ + for(var j=0;j0){ + attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]=chummerfile.characters.character.skills.skill[i].rating; + attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod; + }else{ + attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]="-1"; + attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1; + } + if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null) + attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name; + else + attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]="none"; + } + if(chummerfile.characters.character.skills.skill[i].exotic=="True"){ + attributes["skillname"+exotics]=chummerfile.characters.character.skills.skill[i].name; + if(chummerfile.characters.character.skills.skill[i].rating>0){ + attributes["skillbonus"+exotics]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod; + attributes["skillrating"+exotics]=chummerfile.characters.character.skills.skill[i].rating; + }else{ + attributes["skillrating"+exotics]="-1"; + attributes["skillbonus"+exotics]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1; + } + attributes["skillattr"+exotics]="@{"+chummerfile.characters.character.skills.skill[i].attribute.toLowerCase()+"_total}"; + if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null) + attributes["skillspec"+exotics]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name; + else + attributes["skillspec"+exotics]="none"; + exotics++; + } + for(var j=1;j<73;j++){ + var compname='skillname'+j; + if(names[compname]==chummerfile.characters.character.skills.skill[i].name){ + attributes["skillattr"+j]="@{"+chummerfile.characters.character.skills.skill[i].attribute.toLowerCase()+"_total}"; + if(chummerfile.characters.character.skills.skill[i].rating>0){ + attributes["skillrating"+j]=chummerfile.characters.character.skills.skill[i].rating; + attributes["skillbonus"+j]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod; + }else{ + attributes["skillrating"+j]="-1"; + attributes["skillbonus"+j]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1; + } + if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null) + attributes["skillspec"+j]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name; + else + attributes["skillspec"+j]="none"; + if(chummerfile.characters.character.weapons!=null){ + if(chummerfile.characters.character.weapons.weapon.length>1){ + for(var h=1;h1){ + for(var i=0;i - 6.3.2 + 6.4.0 - + @@ -22,25 +22,25 @@ -Character Sheet +Character Sheet -Vehicle Sheet +Vehicle Sheet -Group Sheet +Group Sheet -Companion Sheet +Companion Sheet -NPC Sheet +NPC Sheet -GM Resources +GM Resources
- Dice & Destiny Pool + Dice & Destiny Pool
-

Dice Pool

+

Dice Pool

@@ -56,12 +56,13 @@ @@ -71,13 +72,13 @@ @@ -87,25 +88,25 @@
-

Destiny Pool

+

Destiny Pool

- - - -
@@ -119,7 +120,7 @@
- Stats + Stats
@@ -127,45 +128,45 @@
@@ -177,118 +178,118 @@
-  Character Info  +  Character Info  -    Skills    +    Skills    -    Combat    +    Combat    -  Item Inventory  +  Item Inventory  -  Critical Injuries  +  Critical Injuries  -    Notes    +    Notes   
- Character + Character
-

Character

+

Character

-

- +

+
- + - + - +
- +
- - + +
- +
- - + +
- +
- - + +
- +
- - + +
- +
- - + +
- +
- + - + - + - + - + - + @@ -296,17 +297,17 @@
- Career + Career
- + - + @@ -329,171 +330,171 @@ @@ -506,36 +507,36 @@
- Description + Description
CareerCareer - Specialization + Specialization Is it in your Career?Is it in your Career?
- + - + - + - + - + - + - + @@ -544,7 +545,7 @@
Description
Description
- + @@ -552,7 +553,7 @@
Notable Features
Notable Features
- + @@ -563,28 +564,28 @@
- Motivations + Motivations
Other
Other
- + - + - + - + - + - + - + @@ -599,18 +600,18 @@
- Game Mechanics + Game Mechanics
-

Game Mechanics

+

Game Mechanics

- Obligation + Obligation
Motivations
Motivations
- +
Obligations
Obligations

@@ -618,13 +619,13 @@ - + - + - + @@ -635,15 +636,15 @@
- Duty + Duty
- + - + @@ -653,13 +654,13 @@
Duty
Duty
- + - + - + @@ -670,31 +671,31 @@
- Morality + Morality
- + - + - + - + - + - + - + @@ -709,39 +710,39 @@
-

Characteristics

+

Characteristics

Morality
Morality
@@ -753,32 +754,32 @@
-

Skills

+

Skills

- + - + - + - + - + - +
- - - + + + @@ -832,7 +833,7 @@ @@ -850,7 +851,7 @@ @@ -868,7 +869,7 @@ @@ -886,7 +887,7 @@ @@ -904,7 +905,7 @@ @@ -922,7 +923,7 @@ @@ -940,7 +941,7 @@ @@ -958,7 +959,7 @@ @@ -976,7 +977,7 @@ @@ -994,7 +995,7 @@ @@ -1012,7 +1013,7 @@ @@ -1030,7 +1031,7 @@ @@ -1048,7 +1049,7 @@ @@ -1066,7 +1067,7 @@ @@ -1084,7 +1085,7 @@ @@ -1102,7 +1103,7 @@ @@ -1120,7 +1121,7 @@ @@ -1138,7 +1139,7 @@ @@ -1156,7 +1157,7 @@ @@ -1174,7 +1175,7 @@ @@ -1195,23 +1196,23 @@
General SkillsCareerRankGeneral SkillsCareerRank - Modifiers + Modifiers
?
-
Adding Dice
-

+

Adding Dice
+

To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.

-

Example: 1b 1g outputs

-

+

Example: 1b 1g outputs

+

b -> Blue = Boost, blk -> BLack = Setback g -> Green = Ability, y -> Yellow = Proficiency p -> Purple = Difficulty, r -> Red = Challenge @@ -794,7 +795,7 @@

- + @@ -814,7 +815,7 @@
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- - - - + + + + @@ -1230,7 +1231,7 @@ @@ -1248,7 +1249,7 @@ @@ -1266,7 +1267,7 @@ @@ -1284,7 +1285,7 @@ @@ -1302,7 +1303,7 @@ @@ -1323,16 +1324,16 @@
Combat SkillsCareerRankModsCombat SkillsCareerRankMods
- +
- +
- +
- +
- +
- +
- - - - + + + + @@ -1350,7 +1351,7 @@ @@ -1368,7 +1369,7 @@ @@ -1386,7 +1387,7 @@ @@ -1404,7 +1405,7 @@ @@ -1422,7 +1423,7 @@ @@ -1440,7 +1441,7 @@ @@ -1461,11 +1462,11 @@
Knowledge SkillsCareerRankModsKnowledge SkillsCareerRankMods
- +
- +
- +
- +
- +
- +
- +
- - - - - + + + + + @@ -1473,12 +1474,12 @@ @@ -1499,12 +1500,12 @@ @@ -1529,11 +1530,11 @@
- Initiative + Initiative
-

Initiative

+

Initiative

Custom SkillsCharCareerRankModsCustom SkillsCharCareerRankMods
@@ -1542,9 +1543,9 @@ @@ -1855,14 +1856,14 @@
-

Talents and Special Abilities

+

Talents and Special Abilities

- - - + + + @@ -1555,23 +1556,23 @@
- + - + - + - + @@ -1590,11 +1591,11 @@
-

Weapons

+

Weapons

- Weapon + Weapon
@@ -1602,22 +1603,22 @@ @@ -1627,75 +1628,75 @@
- + - + - + - +
- + - + - + - + - + - + - + - + - + - + - + - + @@ -1707,16 +1708,16 @@
- +
- - - - - + + + + + @@ -1782,14 +1783,14 @@
-

Combat Skills

+

Combat Skills

Attachment NameHard PointsBase ModifiersModificationsBook & PageAttachment NameHard PointsBase ModifiersModificationsBook & Page
- - + +
Skill NameModifiersSkill NameModifiers
@@ -1800,46 +1801,46 @@
- - + +
NameSummaryNameSummary
@@ -1878,20 +1879,20 @@ - +
- - + +
- + - + @@ -1904,14 +1905,14 @@
-

Force Powers

+

Force Powers

- - + +
Power NameSummaryPower NameSummary
@@ -1924,44 +1925,44 @@ - + - + - + - + - + @@ -1973,15 +1974,15 @@
- +
- - - - + + + + @@ -2061,14 +2062,14 @@
-

Signature Abilities

+

Signature Abilities

UpgradeRankXP CostDescriptionUpgradeRankXP CostDescription
- - + +
Ability NameSummaryAbility NameSummary
@@ -2084,13 +2085,13 @@ - + - + - + @@ -2102,15 +2103,15 @@
- +
- - - - + + + + @@ -2168,7 +2169,7 @@
-

Armor

+

Armor

@@ -2177,22 +2178,22 @@
@@ -2202,41 +2203,41 @@
UpgradeRankXP CostDescriptionUpgradeRankXP CostDescription
- + - + - + - +
- + - + - + - + - + - + - + - + @@ -2244,15 +2245,15 @@
 
- +
- - - - + + + + @@ -2291,14 +2292,14 @@
-

Cybernetics

+

Cybernetics

Attachment NameHard PointsBase ModifiersModificationsAttachment NameHard PointsBase ModifiersModifications
- - + +
Make/ModelBonusMake / ModelBonus
@@ -2314,13 +2315,13 @@ - + - + - +
@@ -2328,16 +2329,16 @@
- + - + @@ -2350,14 +2351,14 @@
-

Tools

+

Tools

- - + +
Tool NameBonus/DescriptionTool NameBonus/Description
@@ -2373,22 +2374,22 @@ - + - + - + - + - + @@ -2401,13 +2402,13 @@
-

Other Gear

+

Other Gear

- + @@ -2417,7 +2418,7 @@
Personal Gear
Personal Gear
- + @@ -2434,7 +2435,7 @@
-

Critical Injuries

+

Critical Injuries

@@ -2454,7 +2455,7 @@
- +
Assets & Resources
Assets & Resources
- +
@@ -2462,7 +2463,7 @@
@@ -2472,16 +2473,16 @@ - + - + - +
- +
@@ -2492,7 +2493,7 @@
-

Notes


+

Notes


@@ -2503,11 +2504,11 @@

-  Starship  +  Starship  -  Planetary  +  Planetary  -  Beast  +  Beast 
@@ -2515,59 +2516,59 @@
- + - +
- - + +
- +
- +
- +
- +
- +
- +
- + - +
- - + +
- +
- - + +
@@ -2576,71 +2577,71 @@
-  General Information  +  General Information  -  Critical Hits  +  Critical Hits 
-

Space Vehicle Details

+

Space Vehicle Details

- + - + - + - + - + - + - + - + - + - + - + - + - + - +
@@ -2650,16 +2651,16 @@
-

Crew Roles

+

Crew Roles

- - - - + + + +
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkillCharacter NameRole (Pilot, Co-pilot, Engineer)DiceSkill
@@ -2674,45 +2675,45 @@ @@ -2727,18 +2728,18 @@
-

Weapons

+

Weapons

- - - - - - + + + + + +
Character NameWeapon NameArcCritDmgRange/SkillCharacter NameWeapon NameArcCritDmgRange/Skill
@@ -2762,41 +2763,41 @@   - - + + - + - + - + - + @@ -2809,16 +2810,16 @@
-

Attachments

+

Attachments

- - - - + + + +
NameHard pointsBase ModifiersModificationsNameHard pointsBase ModifiersModifications
@@ -2832,20 +2833,20 @@ - + - + - + - + @@ -2858,14 +2859,14 @@
-

Cargo Hold

+

Cargo Hold

- + - +
@@ -2874,46 +2875,46 @@ - + - + - + + - + + - + + @@ -2925,14 +2926,14 @@
-

Passengers

+

Passengers

-
-
-
- + - +
@@ -2941,26 +2942,26 @@ - + - + - + - + - + @@ -2975,7 +2976,7 @@
-

Starship Critical

+

Starship Critical

@@ -2993,7 +2994,7 @@
- +
   
- +
@@ -3001,7 +3002,7 @@
@@ -3010,17 +3011,17 @@ - + - + @@ -3036,59 +3037,59 @@
- + - +
- + - +
- - + +
- +
- +
- +
- +
- +
- +
- + - +
- - + +
- +
- - + +
@@ -3097,54 +3098,54 @@
-  General Information  +  General Information  -  Critical Hits  +  Critical Hits 
-

Planetary Vehicle Details

+

Planetary Vehicle Details

- + - + - + - + - + - + - + - + - + - + - +
@@ -3154,16 +3155,16 @@
-

Crew Roles

+

Crew Roles

- - - - + + + +
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkillCharacter NameRole (Pilot, Co-pilot, Engineer)DiceSkill
@@ -3177,43 +3178,43 @@ @@ -3227,18 +3228,18 @@
-

Weapons

+

Weapons

- - - - - - + + + + + +
Character NameWeapon NameArcCritDmgRange/SkillCharacter NameWeapon NameArcCritDmgRange/Skill
@@ -3262,45 +3263,45 @@   - + - + - + - + - + - + @@ -3313,16 +3314,16 @@
-

Attachments

+

Attachments

- - - - + + + +
NameHard pointsBase ModifiersModificationsNameHard pointsBase ModifiersModifications
@@ -3336,20 +3337,20 @@ - + - + - + - + @@ -3362,14 +3363,14 @@
-

Cargo Hold

+

Cargo Hold

- + - +
@@ -3378,46 +3379,46 @@ - + - + - + + - + + - + + @@ -3429,14 +3430,14 @@
-

Passengers

+

Passengers

-
-
-
- + - +
@@ -3445,25 +3446,25 @@ - + - + - + - + - + @@ -3477,7 +3478,7 @@
-

Planetary Vehicle Critical

+

Planetary Vehicle Critical

@@ -3495,7 +3496,7 @@
- +
- +
@@ -3503,7 +3504,7 @@
@@ -3512,16 +3513,16 @@ - + - + - +
- +
@@ -3537,42 +3538,42 @@ - +
- - + + - +
- - + + - +
- - + + - +
- - + + - + - + @@ -3582,16 +3583,16 @@
-  General Information  +  General Information  -  Critical Hits  +  Critical Hits 
- Initiative + Initiative
-

Initiative

+

Initiative

@@ -3600,9 +3601,9 @@ - + - + @@ -4007,7 +4008,7 @@
-

Attacks

+

Attacks

@@ -4016,22 +4017,22 @@
@@ -4041,61 +4042,61 @@
- - - + + + @@ -3613,21 +3614,21 @@
- + - + - + - +
@@ -3644,32 +3645,32 @@
-

Riding Beast Details

+

Riding Beast Details

- + - + - + - + - + - + @@ -3680,20 +3681,20 @@
- + - + - + - + @@ -3703,7 +3704,7 @@
DescriptionDescription
- + @@ -3715,7 +3716,7 @@
Notable FeaturesNotable Features
- + @@ -3733,7 +3734,7 @@
-

Characteristics

+

Characteristics

@@ -3741,32 +3742,32 @@
@@ -3779,24 +3780,24 @@
-

Skills

+

Skills

Other InformationOther Information
- + - + - + - + - + - +
- - - + + + @@ -3814,7 +3815,7 @@ @@ -3832,7 +3833,7 @@ @@ -3850,7 +3851,7 @@ @@ -3868,7 +3869,7 @@ @@ -3889,11 +3890,11 @@
Skill NameCareerRankSkill NameCareerRank - Modifiers + Modifiers
- +
- +
- +
- +
- +
- - - - - + + + + + @@ -3901,12 +3902,12 @@ @@ -3932,12 +3933,12 @@ @@ -3963,14 +3964,14 @@
-

Abilities

+

Abilities

Other Skills CharCareerRankModsOther Skills CharCareerRankMods
- - + +
NameAbility SummaryNameAbility Summary
@@ -3986,16 +3987,16 @@
- - + +
- + - + - + - +
- + - + - + - + - + - + - +
 
- +
- - - - + + + + @@ -4134,7 +4135,7 @@
-

Beast Critical Injuries

+

Beast Critical Injuries

@@ -4151,7 +4152,7 @@
- +
Attachment NameHard PointsBase ModifiersModificationsAttachment NameHard PointsBase ModifiersModifications
- +
@@ -4159,7 +4160,7 @@
@@ -4168,16 +4169,16 @@ - + - +
- +
@@ -4190,42 +4191,42 @@

-  Base of Operations   +  Base of Operations   -  Shared Resources   +  Shared Resources  

- - - + + +
-

Details

+

Details

- + - + - + - + @@ -4233,21 +4234,21 @@

-

NPCs

+

NPCs

- + - + - + @@ -4256,15 +4257,15 @@
- + - + - + @@ -4273,14 +4274,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -4292,9 +4293,9 @@ - + - + @@ -4304,70 +4305,70 @@
-

Details

+

Details

- + - + - + - + - +

-

NPCs

+

NPCs

- + - + - + @@ -4376,15 +4377,15 @@
- + - + - + @@ -4393,14 +4394,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -4412,9 +4413,9 @@ - + - + @@ -4424,63 +4425,63 @@
-

Details

+

Details

- + - + - + - + - +

-

NPCs

+

NPCs

- + - + - + @@ -4489,15 +4490,15 @@
- + - + - + @@ -4506,14 +4507,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -4525,9 +4526,9 @@ - + - + @@ -4542,24 +4543,24 @@
-

Group Details

+

Group Details

- + - + - + - + - + @@ -4567,9 +4568,9 @@
- + - + @@ -4583,23 +4584,23 @@
-

Group Contacts

+

Group Contacts

- + - + - + - + @@ -4609,17 +4610,17 @@
- + - + - + - + @@ -4631,27 +4632,27 @@
-

Group Tasks

+

Group Tasks

- + - + - + - + @@ -4663,20 +4664,20 @@
-

Group Obligations

+

Group Obligations

- + - + - + @@ -4688,7 +4689,7 @@
-

Group Resources

+

Group Resources

@@ -4699,7 +4700,7 @@
-

Group Possessions

+

Group Possessions

@@ -4712,7 +4713,7 @@
- Stats + Stats
@@ -4720,45 +4721,45 @@
@@ -4770,105 +4771,105 @@
-  Companion Info  +  Companion Info  -  Skills, Talents, Weapons & Powers  +  Skills, Talents, Weapons & Powers  -  Item Inventory  +  Item Inventory  -  Critical Injuries  +  Critical Injuries 
-

Companion

+

Companion

- +
- - + +
- +
- - + +
- +
- - + +
- +
- - + +
- +
- - + +
- +
- + - + - + @@ -4877,16 +4878,16 @@
- Career + Career
- - - + + + @@ -4909,171 +4910,171 @@ @@ -5088,37 +5089,37 @@
- Description + Description
CareerSpecializationIs it in your Career?CareerSpecializationIs it in your Career?
- + - + - + - + - + - + - + @@ -5126,11 +5127,11 @@
Description
Description
- +
Notable Features
Notable Features
- +
Other
Other
@@ -5139,11 +5140,11 @@
- Initiative + Initiative
-

Initiative

+

Initiative

@@ -5152,9 +5153,9 @@ - + - + @@ -6246,18 +6247,18 @@
- Force Powers + Force Powers
-

Force Powers

+

Force Powers

- - - + + + @@ -5165,21 +5166,21 @@
- + - + - + - +
@@ -5194,15 +5195,15 @@
- Weapons + Weapons
-

Weapons

+

Weapons

- Weapon + Weapon
@@ -5210,22 +5211,22 @@ @@ -5235,53 +5236,53 @@
- + - + - + - +
- + - + - + - + - + - + - + - + @@ -5289,16 +5290,16 @@
 
- +
- - - - - + + + + + @@ -5366,43 +5367,43 @@
- Characteristics + Characteristics
-

Characteristics

+

Characteristics

Attachment NameHard PointsBase ModifiersModificationsBook & PageAttachment NameHard PointsBase ModifiersModificationsBook & Page
@@ -5416,36 +5417,36 @@
- Skills + Skills
-

Skills

+

Skills

- + - + - + - + - + - +
- - - + + + @@ -5499,7 +5500,7 @@ @@ -5517,7 +5518,7 @@ @@ -5535,7 +5536,7 @@ @@ -5553,7 +5554,7 @@ @@ -5571,7 +5572,7 @@ @@ -5589,7 +5590,7 @@ @@ -5607,7 +5608,7 @@ @@ -5625,7 +5626,7 @@ @@ -5643,7 +5644,7 @@ @@ -5661,7 +5662,7 @@ @@ -5679,7 +5680,7 @@ @@ -5697,7 +5698,7 @@ @@ -5715,7 +5716,7 @@ @@ -5733,7 +5734,7 @@ @@ -5751,7 +5752,7 @@ @@ -5769,7 +5770,7 @@ @@ -5787,7 +5788,7 @@ @@ -5805,7 +5806,7 @@ @@ -5823,7 +5824,7 @@ @@ -5841,7 +5842,7 @@ @@ -5862,23 +5863,23 @@
General SkillsCareerRankGeneral SkillsCareerRank - Modifiers + Modifiers
?
-
Adding Dice
-

+

Adding Dice
+

To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.

-

Example: 1b 1g outputs

-

+

Example: 1b 1g outputs

+

b -> Blue = Boost, blk -> BLack = Setback g -> Green = Ability, y -> Yellow = Proficiency p -> Purple = Difficulty, r -> Red = Challenge @@ -5461,7 +5462,7 @@

- + @@ -5481,7 +5482,7 @@
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- +
- - - - + + + + @@ -5897,7 +5898,7 @@ @@ -5915,7 +5916,7 @@ @@ -5933,7 +5934,7 @@ @@ -5951,7 +5952,7 @@ @@ -5969,7 +5970,7 @@ @@ -5990,16 +5991,16 @@
Combat SkillsCareerRankModsCombat SkillsCareerRankMods
- +
- +
- +
- +
- +
- +
- - - - + + + + @@ -6017,7 +6018,7 @@ @@ -6035,7 +6036,7 @@ @@ -6053,7 +6054,7 @@ @@ -6071,7 +6072,7 @@ @@ -6089,7 +6090,7 @@ @@ -6107,7 +6108,7 @@ @@ -6128,11 +6129,11 @@
Knowledge SkillsCareerRankModsKnowledge SkillsCareerRankMods
- +
- +
- +
- +
- +
- +
- +
- - - - - + + + + + @@ -6140,12 +6141,12 @@ @@ -6166,12 +6167,12 @@ @@ -6197,18 +6198,18 @@
- Talents & Abilities + Talents & Abilities
-

Talents and Special Abilities

+

Talents and Special Abilities

Custom SkillsCharCareerRankModsCustom SkillsCharCareerRankMods
- - + +
NameAbility SummaryNameAbility Summary
@@ -6224,7 +6225,7 @@
@@ -6233,7 +6234,7 @@
- - + +
NamePower SummaryNamePower Summary
@@ -6270,42 +6271,42 @@ - + - + - + - +   @@ -6313,15 +6314,15 @@
- +
- - - - + + + + @@ -6402,11 +6403,11 @@
- Armor + Armor
-

Armor

+

Armor

@@ -6416,22 +6417,22 @@
@@ -6441,41 +6442,41 @@
UpgradeRankXP CostDescriptionUpgradeRankXP CostDescription
- + - + - + - +
- + - + - + - + - + - + - + - + @@ -6484,15 +6485,15 @@
- +
 
- - - - + + + + @@ -6536,18 +6537,18 @@
- Cybernetics + Cybernetics
-

Cybernetics

+

Cybernetics

Attachment NameHard PointsBase ModifiersModificationsAttachment NameHard PointsBase ModifiersModifications
- - + +
Make/ModelBonusMake/ModelBonus
@@ -6563,30 +6564,30 @@ - + - + - +
- - + +
- + - + @@ -6601,18 +6602,18 @@
- Tools + Tools
-

Tools

+

Tools

- - + +
Tool NameBonus/DescriptionTool NameBonus/Description
@@ -6628,22 +6629,22 @@ - + - + - + - + - + @@ -6658,17 +6659,17 @@
- Other Gear + Other Gear
-

Other Gear

+

Other Gear

- + @@ -6678,7 +6679,7 @@
Personal Gear
Personal Gear
- + @@ -6694,7 +6695,7 @@
-

Critical Injuries

+

Critical Injuries

@@ -6712,15 +6713,15 @@
- +
Assets & Resources
Assets & Resources
- +
- - + +
@@ -6729,16 +6730,16 @@ - + - + - +
- +
@@ -6748,7 +6749,7 @@
- Stats + Stats
@@ -6756,45 +6757,45 @@ - +
- - + + - +
- - + + - +
- - + + - +
- - + + - +
- - + + - + @@ -6806,16 +6807,16 @@
-  NPC  +  NPC  -  Critical Injuries  +  Critical Injuries 
- Initiative + Initiative
-

Initiative

+

Initiative

@@ -6824,9 +6825,9 @@ - + - + - + - + @@ -7573,15 +7574,15 @@
- - - + + + @@ -6837,21 +6838,21 @@
- + - + - + - +
@@ -6866,25 +6867,25 @@
- NPC Info + NPC Info
-

NPC Info

+

NPC Info

- + - + - + @@ -6898,15 +6899,15 @@
- Weapons + Weapons
-

Weapons

+

Weapons

- Weapon + Weapon
- - - + + +
@@ -6914,22 +6915,22 @@ @@ -6939,60 +6940,60 @@
- + - + - + - +
- + - + - + - + - + - + - + - + @@ -7000,16 +7001,16 @@
 
- +
- - - - - + + + + + @@ -7077,43 +7078,43 @@
- Characteristics + Characteristics
-

Characteristics

+

Characteristics

Attachment NameHard PointsBase ModifiersModificationsBook & PageAttachment NameHard PointsBase ModifiersModificationsBook & Page
@@ -7126,36 +7127,36 @@
- Skills + Skills
-

Skills

+

Skills

- + - + - + - + - + - +
- + - + @@ -7189,7 +7190,7 @@ @@ -7210,23 +7211,23 @@
General SkillsGeneral Skills MinionRankRank - Modifiers + Modifiers
?
-
Adding Dice
-

+

Adding Dice
+

To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.

-

Example: 1b 1g outputs

-

+

Example: 1b 1g outputs

+

b -> Blue = Boost, blk -> BLack = Setback g -> Green = Ability, y -> Yellow = Proficiency p -> Purple = Difficulty, r -> Red = Challenge @@ -7171,7 +7172,7 @@

- +
- +
- + - - + + @@ -7245,7 +7246,7 @@ @@ -7263,7 +7264,7 @@ @@ -7281,7 +7282,7 @@ @@ -7299,7 +7300,7 @@ @@ -7317,7 +7318,7 @@ @@ -7338,11 +7339,11 @@
Combat SkillsCombat Skills MinionRankModsRankMods
- +
- +
- +
- +
- +
- +
- - + + - - + + @@ -7350,12 +7351,12 @@ @@ -7376,12 +7377,12 @@ @@ -7402,12 +7403,12 @@ @@ -7428,12 +7429,12 @@ @@ -7454,12 +7455,12 @@ @@ -7485,11 +7486,11 @@
- Talents & Abilities + Talents & Abilities
-

Talents and Abilities

+

Talents and Abilities

@@ -7500,11 +7501,11 @@
- Equipment + Equipment
-

Equipment

+

Equipment

@@ -7515,18 +7516,18 @@
- Force Powers + Force Powers
-

Force Powers

+

Force Powers

Custom SkillsCharCustom SkillsChar MinionRankModsRankMods
- - + +
NamePower SummaryNamePower Summary
@@ -7539,33 +7540,33 @@
 
- +
- - - - + + + + @@ -7665,7 +7666,7 @@
-

Critical Injuries

+

Critical Injuries

@@ -7683,15 +7684,15 @@
- +
UpgradeRankXP CostDescriptionUpgradeRankXP CostDescription
- +
- - + +
@@ -7700,16 +7701,16 @@ - + - + - +
- +
@@ -7722,7 +7723,7 @@

-

GM Dice Pool

+

GM Dice Pool

@@ -7738,12 +7739,11 @@ @@ -7753,12 +7753,11 @@ @@ -7769,25 +7768,25 @@

-

Destiny Pool

+

Destiny Pool

- - - -
@@ -7800,34 +7799,34 @@ -  Group Details  +  Group Details  -  Campaign Details  +  Campaign Details  -  Player Group Sheet  +  Player Group Sheet  -  Settings  +  Settings 
-

Character Motivations

+

Character Motivations

-

- +

+
- + - + - +
- + - + - + - + @@ -7839,34 +7838,34 @@
-

Character/Group Obligations

+

Character/Group Obligations

- + - + - + - + - + - + - + - + @@ -7878,14 +7877,14 @@
-

Character Duties

+

Character Duties

- + @@ -7895,31 +7894,31 @@
- + - + - + - + - + - + - + - + - + @@ -7931,50 +7930,50 @@
-

Character Moralities

+

Character Moralities

- + - + - + - + - + - + - + - + - + - + - + - + @@ -7989,35 +7988,35 @@
-

Assignments and Tasks

+

Assignments and Tasks

- Assignment + Assignment
- Mission Details + Mission Details
- + - + - + - + @@ -8026,24 +8025,24 @@ -
General Info +
General Info
- + - + - + - + @@ -8052,28 +8051,28 @@ -
Location +
Location
General Info
General Info
- + - + - + - + - + - + - + @@ -8082,30 +8081,30 @@ -
Rewards +
Rewards
Location
Location
- + - + - + - + - + - + @@ -8114,24 +8113,24 @@ -
Specific Details +
Specific Details
Reward(s)
Reward(s)
- + - + - + - + @@ -8140,17 +8139,17 @@ -
NPC List +
NPC List
Specific Details
Specific Details
- - - - - + + + + +
NPC NameType (Minion, Rival, or Nemesis)NumberSkillModifiersNPC NameType (Minion, Rival, or Nemesis)NumberSkillModifiers
@@ -8160,9 +8159,9 @@ @@ -8179,16 +8178,16 @@ @@ -8198,16 +8197,16 @@ @@ -8217,16 +8216,16 @@ @@ -8236,16 +8235,16 @@ @@ -8255,16 +8254,16 @@ @@ -8285,62 +8284,62 @@

-  Base of Operations   +  Base of Operations   -  Shared Resources   +  Shared Resources  
- - - + + +
-

Details

+

Details

- + - + - + - +

-

NPCs

+

NPCs

- + - + - + @@ -8349,15 +8348,15 @@
- + - + - + @@ -8366,14 +8365,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -8385,9 +8384,9 @@ - + - + @@ -8397,70 +8396,70 @@
-

Details

+

Details

- + - + - + - + - +

-

NPCs

+

NPCs

- + - + - + @@ -8469,15 +8468,15 @@
- + - + - + @@ -8486,14 +8485,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -8505,9 +8504,9 @@ - + - + @@ -8517,63 +8516,63 @@
-

Details

+

Details

- + - + - + - + - +

-

NPCs

+

NPCs

- + - + - + @@ -8582,15 +8581,15 @@
- + - + - + @@ -8599,14 +8598,14 @@

-

Upgrades

+

Upgrades

- - + +
Upgrade Type:DescriptionUpgrade Type:Description
@@ -8618,9 +8617,9 @@ - + - + @@ -8634,24 +8633,24 @@
-

Group Details

+

Group Details

- + - + - + - + - + @@ -8659,9 +8658,9 @@
- + - + @@ -8675,23 +8674,23 @@
-

Group Contacts

+

Group Contacts

- + - + - + - + @@ -8701,17 +8700,17 @@
- + - + - + - + @@ -8723,27 +8722,27 @@
-

Group Tasks

+

Group Tasks

- + - + - + - + @@ -8755,20 +8754,20 @@
-

Group Obligations

+

Group Obligations

- + - + - + @@ -8780,7 +8779,7 @@
-

Group Resources

+

Group Resources

@@ -8791,7 +8790,7 @@
-

Group Posessions

+

Group Posessions

@@ -8806,48 +8805,48 @@
-

Skill Suggestions

+

Skill Suggestions

- - + + - - - - @@ -8862,11 +8861,11 @@

-Need Help? +Need help? @@ -8902,11 +8901,11 @@ {{/wide5}} {{#roll}} - + {{/roll}} {{#results}} - + {{/results}}
SettingOptionSettingOption
+ Skill Suggestions Display
+ Enable Combat Suggestions?
+ Enable General Suggestions?
+ Fear Check?
{{wide5}}
Dice Roll
Dice Roll
{{roll}}
Results
Results
{{results}}
@@ -8943,33 +8942,33 @@ {{wide5}} {{/wide5}} {{#roll}} - Dice Roll + Dice Roll {{roll}} {{/roll}} {{#results}} - Results + Results {{results}} {{/results}} {{#suggestionsExist}} - Spending Suggestions + Spending Suggestions {{/suggestionsExist}} {{#success}} - Success{{success}} + Success{{success}} {{/success}} {{#advantage}} - Advantage{{advantage}} + Advantage{{advantage}} {{/advantage}} {{#triumph}} - Triumph{{triumph}} + Triumph{{triumph}} {{/triumph}} {{#failure}} - Failure{{failure}} + Failure{{failure}} {{/failure}} {{#threat}} - Threat{{threat}} + Threat{{threat}} {{/threat}} {{#despair}} - Despair{{despair}} + Despair{{despair}} {{/despair}} {{#1advantage1triumph}} or {{1advantage1triumph}} diff --git a/Star Wars FFG API-Compatible/README.md b/Star Wars FFG API-Compatible/README.md index 79b189e41c..72001f756a 100644 --- a/Star Wars FFG API-Compatible/README.md +++ b/Star Wars FFG API-Compatible/README.md @@ -20,3 +20,6 @@ Collapsible sections 6.3.2 Updates Fixed broken images. + +6.4.0 Updates +Implement translation tags for character vehicule and group sheet diff --git a/Star Wars FFG API-Compatible/translation.json b/Star Wars FFG API-Compatible/translation.json new file mode 100644 index 0000000000..016d8766c7 --- /dev/null +++ b/Star Wars FFG API-Compatible/translation.json @@ -0,0 +1,678 @@ +{ + "abilities": "Abilities", + "abilityname": "Ability Name", + "abilitysummary": "Ability Summary", + "ace": "Ace", + "active": "Active", + "actualtocomplete:": "Actual sessions to complete:", + "addcritical": "Add Critical", + "addingdice": "Adding Dice", + "addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage": "Advantage", + "advisor": "Advisor", + "advocate": "Advocate", + "aft": "Aft", + "age:": "Age:", + "ageofrebellion": "Age of Rebellion", + "aggressor": "Aggressor", + "agility": "Agility", + "agitator": "Agitator", + "aleena": "Aleena", + "all": "Personnage", + "ambassador": "Ambassador", + "analyst": "Analyst", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arc": "Arc", + "archaeologist": "Archaeologist", + "arcona": "Arcona", + "armor": "Armor", + "armorer": "Armorer", + "artisan": "Artisan", + "assassin": "Assassin", + "assetsnresources": "Assets & Resources", + "assignedby:": "Assigned By:", + "assignment": "Assignment", + "assignmentsandtasks": "Assignments and Tasks", + "Astrogation": "Astrogation", + "astrogation": "Astrogation", + "astrogationint": "Astrogation (Int)", + "atarustriker": "Ataru Striker", + "Athletics": "Athletics", + "athletics": "Athletics", + "athleticsbr": "Athletics (Br)", + "attachmentname": "Attachment Name", + "attachments": "Attachments", + "attacks": "Attacks", + "availablexp": "Available XP:", + "bardottan": "Bardottan", + "basemodifiers": "Base Modifiers", + "baseofoperations": " Base of Operations  ", + "basexp:": "Base XP:", + "beast": " Beast ", + "beastcriticalinjuries": "Beast Critical Injuries", + "beastrider": "Beast Rider", + "besalisk": "Besalisk", + "biggamehunter": "Big-Game Hunter", + "bodyguard": "Bodyguard", + "bonus": "Bonus", + "bonusdescription": "Bonus/Description", + "bonusxpmotivation:": "Bonus XP (Motivation):", + "bonusxproleplaying:": "Bonus XP (Role Playing):", + "booknpage": "Book & Page", + "booknpage:": "Book & Page:", + "bothan": "Bothan", + "bountyhunter": "Bounty Hunter", + "brawl": "Brawl", + "Brawl": "Brawl", + "brawlbr": "Brawl (Br)", + "brawn": "Brawn", + "build:": "Build:", + "business": "Business", + "businessname:": "Business Name:", + "caamasi": "Caamasi", + "campaigndetails": " Campaign Details ", + "capacity": "Capacity", + "career": "Career", + "cargohold": "Cargo Hold", + "cargotype": "Cargo Type", + "category:": "Category:", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "char": "Char", + "characinfo": " Character Info ", + "character": "Character", + "character:": "Character:", + "characterduties": "Character Duties", + "charactergroupobligations": "Character/Group Obligations", + "characteristics": "Characteristics", + "charactermoralities": "Character Moralities", + "charactermotivation": "Character Motivations", + "charactername": "Character Name", + "charactersheet": "Character Sheet", + "charm": "Charm", + "Charm": "Charm", + "charmer": "Charmer", + "charmpr": "Charm (Pr)", + "chevin": "Chevin", + "chiss": "Chiss", + "city:": "City:", + "clearpool": "Clear Pool", + "close": "Close", + "Coercion": "Coercion", + "coercion": "Coercion", + "coercionwill": "Coercion (Will)", + "colonist": "Colonist", + "commander": "Commander", + "combat": "   Combat   ", + "combatskills": "Combat Skills", + "commando": "Commando", + "commited": "Committed", + "commodore": "Commodore", + "companion": "Companion", + "companioninfo": " Companion Info ", + "companionsheet": "Companion Sheet", + "completed:": "Completed?:", + "computerint": "Computers (Int)", + "Computers": "Computers", + "computers": "Computers", + "condition:": "Condition:", + "conflict:": "Conflict:", + "consular": "Consular", + "consumables:": "Consumables:", + "continent:": "Continent:", + "contributionrank:": "Contribution Rank:", + "cool": "Cool", + "Cool": "Cool", + "coolifprepared": "Cool (if prepared):", + "coolpr": "Cool (Pr)", + "coordination": "Coordination", + "Coordination": "Coordination", + "coordinationag": "Coordination (Ag)", + "coretype:": "Core Type:", + "coreworlds": "Core Worlds", + "Core Worlds": "Core Worlds", + "coreworldsint": "Core Worlds (Int)", + "correllianhuman": "Corellian Human", + "cost:": "Cost:", + "credits:": "Credits:", + "crew:": "Crew:", + "crewroles": "Crew Roles", + "crit": "Crit", + "critical": "Critical", + "criticalhits": " Critical Hits ", + "criticalinjuries": "Critical Injuries", + "criticalnumber:": "Critical number:", + "criticalrolloffset:": "Critical roll offset:", + "critinj": " Critical Injuries ", + "cunning": "Cunning", + "current": "Current", + "currentencumbrance": "Current Encumbrance", + "currentlocation:": "Current Location:", + "custom": "Custom", + "customskill1": "Custom Skill 1", + "customskill2": "Custom Skill 2", + "customskill3": "Custom Skill 3", + "customskill4": "Custom Skill 4", + "customskill5": "Custom Skill 5", + "customskills": "Custom Skills", + "cybernetics": "Cybernetics", + "cybertech": "Cyber Tech", + "damage": "Damage", + "dark": "Dark", + "deception": "Deception", + "Deception": "Deception", + "deceptioncun": "Deception (Cun)", + "defense": "Defense", + "demolitionist": "Demolitionist", + "description": "Description", + "description:": "Description:", + "despair": "Despair", + "destination": "Destination", + "destinypool": "Destiny Pool", + "details": "Details", + "details:": "Details:", + "devaronian": "Devaronian", + "dice": "Dice", + "dice:": "Dice:", + "dicendesitnypool": "Dice & Destiny Pool", + "dicepool": "Dice Pool", + "diceroll": "Dice Roll", + "diplomat": "Diplomat", + "discipline": "Discipline", + "Discipline": "Discipline", + "disciplinewill": "Discipline (Will)", + "displayinskill": "Display in Skill", + "dmg": "Dmg", + "doctor": "Doctor", + "downgrade": ":Downgrade", + "drall": "Drall", + "dresselliannp": "Dressellian (Non-Primitive)", + "dressellianp": "Dressellian (Primitive)", + "driver": "Driver", + "droid": "Droid", + "droidtech": "Droid Tech", + "dropoff": "Dropoff", + "dug": "Dug", + "duros": "Duros", + "duty": "Duty", + "edgeoftheempire": "Edge of the Empire", + "education": "Education", + "Education": "Education", + "educationint": "Education (Int)", + "effect:": "Effect:", + "emostrength:": "Emotional Strength(s):", + "emoweaknaess:": "Emotional Weakness(es):", + "enablecombatsuggestions": "Enable Combat Suggestions?", + "enablegeneralsuggestions": "Enable General Suggestions?", + "encum": "Encum", + "encumbrance": "Encumbrance", + "encumbrancecapacity": "Encumbrance Capacity", + "enforcer": "Enforcer", + "engaged": "Engaged", + "engineer": "Engineer", + "entertainment": "Entertainment", + "entrepreneur": "Entrepreneur", + "equipment": "Equipment", + "example:": "Example: 1b 1g outputs ", + "exampletext": "b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner": "Executioner", + "expectedsessionstocomplete:": "Expected sessions to complete:", + "explorer": "Explorer", + "extreme": "Extreme", + "eyes:": "Eyes:", + "failure": "Failure", + "falleen": "Falleen", + "farm": "Farm", + "fearcheck": "Fear Check?", + "features:": "Features:", + "figurehead": "Figurehead", + "foodstuffs": "Foodstuffs", + "forceanddestiny": "Force and Destiny", + "forcediceavailable:": "Force Dice Available:", + "forceplayerupgrade": "Force Player Update", + "forcepowers": "Force Powers", + "forcerating": "Force Rating", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "fore": "Fore", + "fringer": "Fringer", + "gadgeteer": "Gadgeteer", + "galaxymapgridcoordinates:": "Galaxy Map Grid Coordinates:", + "gambler": "Gambler", + "gamemechanics": "Game Mechanics", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "gender:": "Gender:", + "generalinfo": "General Info", + "generalinformation": " General Information ", + "generalskills": "General Skills", + "gmdicepool": "GM Dice Pool", + "gmresources": "GM Resources", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "groupcontacts": "Group Contacts", + "groupcredits:": "Group Credits:", + "groupdetails": "Group Details", + "groupdetailstitle": " Group Details ", + "groupexpenses:": "Group Expenses:", + "groupname:": "Group Name:", + "groupobligations": "Group Obligations", + "grouppossessions": "Group Possessions", + "groupresources": "Group Resources", + "groupsavings:": "Group Savings:", + "groupsheet": "Group Sheet", + "grouptasks": "Group Tasks", + "guardian": "Guardian", + "gungan": "Gungan", + "gunner": "Gunner", + "gunnery": "Gunnery", + "Gunnery": "Gunnery", + "gunneryagi": "Gunnery (Agi)", + "gunslinger": "Gunslinger", + "hair:": "Hair:", + "handling": "Handling", + "hardpoints": "Hard Points", + "hardpoints:": "Hard Points:", + "heal": "Heal", + "healer": "Healer", + "heavy": "Heavy", + "height:": "Height:", + "hermit": "Hermit", + "hightech": "High Tech", + "hiredgun": "Hired Gun", + "homestead": "Homestead", + "homesteadname:": "Homestead Name:", + "hook:": "Hook:", + "hotshot": "Hotshot", + "hp": "HP", + "hulltrauma": "Hull Trauma", + "hulltypeclass:": "Hull Type/Class:", + "human": "Human", + "hunter": "Hunter", + "hutt": "Hutt", + "hyperdriveprimclass:": "Hyperdrive Primary Class:", + "hyperdrivesecondclass:": "Hyperdrive Backup Class:", + "ifknown": "(if known)", + "iktochi": "Iktotchi", + "illicitmaterials": "Illicit Materials", + "infiltrator": "Infiltrator", + "initiative": "Initiative", + "instructor": "Instructor", + "intellect": "Intellect", + "ishitib": "Ishi Tib", + "isitcareer": "Is it in your Career?", + "iteminventory": " Item Inventory ", + "itemss:": "Item(s):", + "ithorian": "Ithorian", + "keldor": "Kel Dor", + "keyitems:": "Key Items:", + "klatooinian": "Klatooinian", + "knowledgecoreworlds": "Knowledge (Core Worlds)", + "knowledgeeducation": "Knowledge (Education)", + "knowledgelore": "Knowledge (Lore)", + "knowledgeouterrim": "Knowledge (Outer Rim)", + "knowledgeskills": "Knowledge Skills", + "knowledgeunderworld": "Knowledge (Underworld)", + "knowledgewarfare": "Knowledge (Warfare)", + "knowledgexenology": "Knowledge (Xenology)", + "lannik": "Lannik", + "leadership": "Leadership", + "Leadership": "Leadership", + "leadershippre": "Leadership (Pr)", + "legal": "Legal?", + "light": "Light", + "lightsaber": "Lightsaber", + "Lightsaber": "Lightsaber", + "location": "Location", + "location:": "Location:", + "long": "Long", + "lore": "Lore", + "Lore": "Lore", + "loreint": "Lore (Int)", + "lowtech": "Low Tech", + "magnitude:": "Magnitude:", + "major": "Major", + "makashiduelist": "Makashi Duelist", + "makemodel": "Make / Model", + "makemodel:": "Make / Model:", + "manufacturer:": "Manufacturer:", + "marauder": "Marauder", + "marshal": "Marshal", + "max": "Max", + "maxaltitude:": "Maximum Altitude:", + "maybe": "Maybe?", + "mechanic": "Mechanic", + "Mechanics": "Mechanics", + "mechanics": "Mechanics", + "mechanicsint": "Mechanics (Int)", + "medecine": "Medecine", + "Medecine": "Medecine", + "medecineint": "Medicine (Int)", + "medic": "Medic", + "medium": "Medium", + "meetingcenter": "Meeting Center", + "melee": "Melee", + "Melee": "Melee", + "meleeshort": "Melee", + "meleebr": "Melee (Br)", + "mercenarysoldier": "Mercenary Soldier", + "metals": "Metals", + "midtech": "Mid Tech", + "mine": "Mine", + "minerals": "Minerals", + "minion": "Minion", + "miniongroupsize:": "Minion Group Size:", + "minionrivalnemesis": "(Minion, Rival, or Nemesis)", + "minor": "Minor", + "mirialan": "Mirialan", + "miscinfo": "Misc Info", + "missioncontacts:": "Mission Contacts:", + "missiondetails": "Mission Details", + "missionobjectives:": "Mission Objectives:", + "missiontasknumber:": "Mission/Task Number:", + "missiontype:": "Mission Type:", + "modder": "Modder", + "moderate": "Moderate", + "modifications": "Modifications", + "modifiers": "Modifiers", + "modifiers:": "Modifiers:", + "mods": "Mods", + "moncalamari": "Mon Calamari", + "morality": "Morality", + "morality:": "Morality:", + "moreinfo": "For more information on this version visit:", + "motivations": "Motivations", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "mystic": "Mystic", + "name": "Name", + "name:": "Name:", + "nautolan": "Nautolan", + "navicomputer:": "Navicomputer:", + "navigator": "Navigator", + "nearesthyperlane:": "Nearest Hyperlane:", + "needhelp": "Need Help?", + "negotiation": "Negotiation", + "Negotiation": "Negotiation", + "negotiationpr": "Negotiation (Pr)", + "neimodian": "Neimodian", + "nemesis": "Nemesis", + "new": "New", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "nimandisciple": "Niman Disciple", + "no": "No", + "noinprogress": "No - In Progress", + "none": "None", + "nonostarted": "No - Not Started", + "noskill": "No Skill", + "notablefeatures": "Notable Features", + "notes": "   Notes   ", + "notes:": "Notes:", + "npc": "NPC", + "npcinfo": "NPC Info", + "npclist": "NPC List", + "npcname": "NPC Name", + "npcs": "NPCs", + "npcsheet": "NPC Sheet", + "npctitle": " NPC ", + "npctype:": "NPC Type:", + "number": "Number", + "numberofupgrades:": "Number of Upgrades:", + "obligation": "Obligation", + "off": "Off", + "on": "On", + "option": "Option", + "other": "Other", + "othergear": "Other Gear", + "otherinformations": "Other Information", + "otherskills": "Other Skills", + "outerrim": "Outer Rim", + "Outer Rim": "Outer Rim", + "outerrimint": "Outer Rim (Int)", + "outlawtech": "Outlaw Tech", + "page:": "Page:", + "partycareerskill:": "Party Career Skill:", + "passengername": "Passenger Name", + "passengers": "Passengers", + "passive": "Passive", + "pathfinder": "Pathfinder", + "pc": "PC", + "peacekeeper": "Peace Keeper", + "perception": "Perception", + "Perception": "Perception", + "perceptioncun": "Perception (Cun)", + "performer": "Performer", + "personalarmor": "Armor", + "personalgear": "Personal Gear", + "pettycash:": "Petty Cash:", + "pickup": "Pickup", + "pilot": "Pilot", + "pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)": "Piloting (Planetary)", + "pilotingp": "Piloting (Planetary)", + "pilotingpag": "Piloting - Planetary (Ag)", + "Piloting (Space)": "Piloting (Space)", + "pilotings": "Piloting (Space)", + "pilotingsag": "Piloting - Space (Ag)", + "planet:": "Planet:", + "planetary": " Planetary ", + "planetaryvehiculecritical": "Planetary Vehicle Critical", + "planetaryvehiculedetails": "Planetary Vehicle Details", + "player:": "Player:", + "playergroupsheet": " Player Group Sheet ", + "playername": "Player Name:", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "politico": "Politico", + "port": "Port", + "positionrole:": "Position/Role:", + "powername": "Power Name", + "powersummary": "Power Summary", + "presence": "Presence", + "propagandist": "Propagandist", + "protector": "Protector", + "qualities:": "Qualities:", + "quantity": "Quantity", + "quarren": "Quarren", + "quartermester": "Quartermaster", + "quermian": "Quermian", + "ranch": "Ranch", + "range": "Range", + "range:": "Range:", + "rangedheavy": "Ranged - Heavy", + "Ranged - Heavy": "Ranged - Heavy", + "rangedheavyag": "Ranged - Heavy (Ag)", + "rangedlight": "Ranged - Light", + "Ranged - Light": "Ranged - Light", + "rangedlightag": "Ranged - Light (Ag)", + "rangeskill": "Range/Skill", + "rank": "Rank", + "rank:": "Rank:", + "rarity": "Rarity", + "rarity:": "Rarity:", + "rebelbase": "Rebel Base", + "rebelbasename:": "Rebel Base Name:", + "recruit": "Recruit", + "repair": "Repair", + "resilience": "Resilience", + "Resilience": "Resilience", + "resiliencebr": "Resilience (Br)", + "restricted:": "Restricted:", + "results": "Results", + "retail": "Retail", + "rewardgiven:": "Rewards Given:", + "rewards": "Rewards", + "rewardss": "Reward(s)", + "ridingbeastdetails": "Riding Beast Details", + "rigger": "Rigger", + "rival": "Rival", + "rodian": "Rodian", + "role": "Role", + "rollcritical": "Roll Critical", + "rolldestiny": "Roll Destiny", + "saboteur": "Saboteur", + "safehouse": "Safe House", + "sage": "Sage", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "scholar": "Scholar", + "scientist": "Scientist", + "scoundrel": "Scoundrel", + "scout": "Scout", + "seeker": "Seeker", + "seer": "Seer", + "selonian": "Selonian", + "sensorrange:": "Sensor Range:", + "sentinel": "Sentinel", + "service": "Service", + "setting": "Setting", + "settings": " Settings ", + "setup:": "Setup:", + "shadow": "Shadow", + "sharedresources": " Shared Resources  ", + "sharpshooter": "Sharpshooter", + "shienexpert": "Shien Expert", + "shiichoknight": "Shii-Cho Knight", + "shipscomplement:": "Ship's Complement:", + "short": "Short", + "showsuggestionsbutton": "Show Suggestions Button", + "signatureablities": "Signature Abilities", + "silhouette": "Silhouette", + "skill": "Skill", + "skill:": "Skill:", + "skilllist": "Skill List", + "skillname": "Skill Name", + "skills": "Skills", + "skillstitle": "   Skills   ", + "skillstalentsweaponspowers": " Skills, Talents, Weapons & Powers ", + "skillsuggestions": "Skill Suggestions", + "skillsuggestionsdisplay": "Skill Suggestions Display", + "skulduggery": "Skulduggery", + "Skulduggery": "Skulduggery", + "skulduggerycun": "Skulduggery (Cun)", + "slicer": "Slicer", + "smuggler": "Smuggler", + "soak": "Soak", + "soldier": "Soldier", + "soresudefender": "Soresu Defender", + "spacestation": "Space Station", + "spacevehiculedetails": "Space Vehicle Details", + "special:": "Special:", + "specialization": "Specialization", + "specializationattached": "Specialization attached?", + "species:": "Species:", + "specificdetails": "Specific Details", + "speed": "Speed", + "spendingsuggestions": "Spending Suggestions", + "spy": "Spy", + "squadronleader": "Squadron Leader", + "starboard": "Starboard", + "starfighterace": "Starfighter Ace", + "starship": " Starship ", + "starshipcritical": "Starship Critical", + "stats": "Stats", + "stealth": "Stealth", + "Stealth": "Stealth", + "stealthag": "Stealth (Ag)", + "strain": "Strain", + "strategist": "Strategist", + "streetwise": "Streetwise", + "Streetwise": "Streetwise", + "streetwisecun": "Streetwise (Cun)", + "strenghdetails:": "Strength Details:", + "success": "Success", + "sullustan": "Sullustan", + "summary": "Summary", + "survival": "Survival", + "Survival": "Survival", + "survivalcun": "Survival (Cun)", + "survivalist": "Survivalist", + "syncpoolgm": "Sync Pool with GM", + "sysstrain": "Sys Strain", + "tactician": "Tactician", + "talentsandabilities": "Talents & Abilities", + "talentsandspecialabilities": "Talents and Special Abilities", + "task:": "Task:", + "technician": "Technican", + "terrain:": "Terrain:", + "thief": "Thief", + "threshold": "Threshold", + "timeshandled:": "Times Handled:", + "timeshandledstrengh:": "Times Handled (Strength):", + "timeshandledweakness:": "Times Handled (Weakness):", + "timestriggered:": "Times Triggered:", + "threat": "Threat", + "togruta": "Togruta", + "toolname": "Tool Name", + "tools": "Tools", + "totalxp": "Total XP:", + "toydarian": "Toydarian", + "trader": "Trader", + "trainingcamp": "Training Camp", + "trandosian": "Trandosian", + "triumph": "Triumph", + "twilek": "Twi'lek", + "type": "Type", + "type:": "Type:", + "underworld": "Underworld", + "Underworld": "Underworld", + "underworldint": "Underworld (Int)", + "universal": "Universal", + "upgrade": "    Upgrade:", + "upgrades": "Upgrades", + "upgradetype:": "Upgrade Type:", + "usedarkside": "Use Dark Side →", + "uselight": "← Use Light Side", + "value": "Value", + "value:": "Value:", + "vehiculesheet": "Vehicle Sheet", + "vehiculetypemodel:": "Vehicle Type/Model:", + "verpine": "Verpine", + "viewattachments": "View Attachments", + "viewupgrades": "View Upgrades", + "vigilance": "Vigilance", + "Vigilance": "Vigilance", + "vigilanceifunexpected": "Vigilance (if unexpected):", + "vigilancewill": "Vigilance (Will)", + "visitforum:": "Visit the forum:", + "visitwiki:": "Visit the wiki:", + "wanted": "Wanted?", + "warden": "Warden", + "warfare": "Warfare", + "Warfare": "Warfare", + "warfareint": "Warfare (Int)", + "warleader": "Warleader", + "warrior": "Warrior", + "weaknessdetails:": "Weakness Details:", + "weapon": "Weapon", + "weaponname": "Weapon Name", + "weapons": "Weapons", + "weapontype:": "Weapon Type:", + "weekay": "Weequay", + "whatkindofslot": "What kind of Initiative Slot?", + "whipid": "Whiphid", + "whispergm": "Whisper GM", + "willpower": "Willpower", + "wookie": "Wookiee", + "wounds": "Wounds", + "xenology": "Xenology", + "Xenology": "Xenology", + "xenologyint": "Xenology (Int)", + "xexto": "Xexto", + "xpcost": "XP Cost", + "xpcost:": "XP Cost:", + "yes": "Yes", + "yescompleted": "Yes - Completed", + "yesfailed": "Yes - Failed", + "zabrak": "Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/af.json b/Star Wars FFG API-Compatible/translations/af.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/af.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/da.json b/Star Wars FFG API-Compatible/translations/da.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/da.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/de.json b/Star Wars FFG API-Compatible/translations/de.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/de.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/el.json b/Star Wars FFG API-Compatible/translations/el.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/el.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/en.json b/Star Wars FFG API-Compatible/translations/en.json new file mode 100644 index 0000000000..03a6ed02ff --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/en.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":" Companion Info ", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":" Critical Hits ", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":" General Information ", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":"Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need Help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"Skills", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":" Skills, Talents, Weapons & Powers ", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/es.json b/Star Wars FFG API-Compatible/translations/es.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/es.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/fr.json b/Star Wars FFG API-Compatible/translations/fr.json new file mode 100644 index 0000000000..80b5a9a4f0 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/fr.json @@ -0,0 +1,678 @@ +{ + "abilities":"Capacités", + "abilityname":"Nom de la compétence", + "abilitysummary":"Résumé de la compétence", + "ace":"As", + "active":"Actif", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Ajouter Critique", + "addingdice":"Ajout de Dés", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Arrière", + "age:":"Age:", + "ageofrebellion":"L'Ère de la Rebellion", + "aggressor":"Aggressor", + "agility":"Agilité", + "agitator":"Agitateur", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassadeur", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archéologue", + "arcona":"Arcona", + "armor":"Blindage", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Biens & Ressources", + "assignedby:":"Attribué par:", + "assignment":"Affectation", + "assignmentsandtasks":"Affectations et Tâches", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athlétisme", + "athleticsbr":"Athlétisme (Vig)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attaques", + "availablexp":"XP Disponible:", + "bardottan":"Bardottan", + "basemodifiers":"Modificateurs de Base", + "baseofoperations":" Base d'Opérations  ", + "basexp:":"XP de base:", + "beast":" Monture ", + "beastcriticalinjuries":"Blessures critiques de la Monture", + "beastrider":"Cavalier", + "besalisk":"Besalisk", + "biggamehunter":"Prédateur", + "bodyguard":"Guarde du Corps", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Livre & Page", + "booknpage:":"Livre & Page:", + "bothan":"Bothan", + "bountyhunter":"Chasseur de Primes", + "brawl":"Pugilat", + "Brawl":"Brawl", + "brawlbr":"Pugilat (Vig)", + "brawn":"Vigueur", + "build:":"Carrure:", + "business":"Commerce", + "businessname:":"Nom du commerce:", + "caamasi":"Caamasi", + "campaigndetails":" Détails de Campagne ", + "capacity":"Capacité", + "career":"Carrière", + "cargohold":"Soute", + "cargotype":"Type de cargo", + "category:":"Categorie:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Carac.", + "characinfo":" Info de Perso. ", + "character":"Personnage", + "character:":"Personnage:", + "characterduties":"Character Duties", + "charactergroupobligations":"Obligations de Personnage/Groupe", + "characteristics":"Caractéristiques", + "charactermoralities":"Character Moralities", + "charactermotivation":"Motivations de Personnage", + "charactername":"Nom de Personnage", + "charactersheet":"Personnage", + "charm":"Charme", + "Charm":"Charme", + "charmer":"Charmeur", + "charmpr":"Charme (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercition", + "coercionwill":"Coercition (Vol)", + "colonist":"Colon", + "commander":"Stratège", + "combat":"   Combat   ", + "combatskills":"Compétences de combat", + "commando":"Commando", + "commited":"Engagé", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":" Companion Info ", + "companionsheet":"Compagnon", + "completed:":"Completed?:", + "computerint":"Informatique (Int)", + "Computers":"Computers", + "computers":"Informatique", + "condition:":"Condition:", + "conflict:":"Conflit:", + "consular":"Consulaire", + "consumables:":"Provisions:", + "continent:":"Continent:", + "contributionrank:":"Rang de Contribution:", + "cool":"Calme", + "Cool":"Cool", + "coolifprepared":"Calme (si préparé):", + "coolpr":"Calme (Pré)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Type de base:", + "coreworlds":"Mondes du Noyau", + "Core Worlds":"Core Worlds", + "coreworldsint":"Mondes du Noyau (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Coût:", + "credits:":"Crédits:", + "crew:":"Équipage:", + "crewroles":"Roles de l'équipage", + "crit":"Crit", + "critical":"Critique", + "criticalhits":" Coups Critique ", + "criticalinjuries":" Blessures Critique ", + "criticalnumber:":"Nombre Critique:", + "criticalrolloffset:":"Offset du Jet de Critique:", + "critinj":" Blessures Critique ", + "cunning":"Ruse", + "current":"  Actuel", + "currentencumbrance":"Encombrement actuel", + "currentlocation:":"Localisation actuelle:", + "custom":"Custom", + "customskill1":"Compétences Custom 1", + "customskill2":"Compétences Custom 2", + "customskill3":"Compétences Custom 3", + "customskill4":"Compétences Custom 4", + "customskill5":"Compétences Custom 5", + "customskills":"Compétences Custom", + "cybernetics":"Cybernetique", + "cybertech":"Cyber Tech", + "damage":"Dégâts", + "dark":"Obscur", + "deception":"Tromperie", + "Deception":"Deception", + "deceptioncun":"Tromperie (Rus)", + "defense":"Défense", + "demolitionist":"Démolisseur", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Points de Destin", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dés", + "dice:":"Dés:", + "dicendesitnypool":"Dés & Points de Destin", + "dicepool":"Réserve de Dés", + "diceroll":"Dice Roll", + "diplomat":"Diplomate", + "discipline":"Sang-froid", + "Discipline":"Discipline", + "disciplinewill":"Sang-froid (Vol)", + "displayinskill":"Display in Skill", + "dmg":"Dég.", + "doctor":"Médecin", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Fonceur", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Devoir", + "edgeoftheempire":"Aux Confins de l'Empire", + "education":"Éducation", + "Education":"Education", + "educationint":"Éducation (Int)", + "effect:":"Effet:", + "emostrength:":"Force(s) émotionelle:", + "emoweaknaess:":"Faiblesse(s) émotionelle:", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encomb.", + "encumbrance":"Encombrement", + "encumbrancecapacity":"Capacité d'Encombrement", + "enforcer":"Nervi", + "engaged":"Engagé", + "engineer":"Ingénieur", + "entertainment":"Divertissement", + "entrepreneur":"Entrepreneur", + "equipment":"Équipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorateur", + "extreme":"Extreme", + "eyes:":"Yeux:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Ferme", + "fearcheck":"Fear Check?", + "features:":"Fonctionnalités:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force et Destinée", + "forcediceavailable:":"Dés de Force Disponible:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Pouvoirs de la Force", + "forcerating":"Val. de Force", + "forcesensitiveemergent":"Aspirant de la Force", + "forcesensitiveexile":"Fugitif de la Force", + "fore":"Avant", + "fringer":"Bourlingueur", + "gadgeteer":"Expert en Gadgets", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Flambeur", + "gamemechanics":"Options de jeu", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Sexe:", + "generalinfo":"Infos Générales", + "generalinformation":" General Information ", + "generalskills":"Compétences générales", + "gmdicepool":"Réserve de Dés du GM", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Relations du Groupe", + "groupcredits:":"Crédits du Groupe:", + "groupdetails":"Détails du Groupe", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Dépenses du Groupe:", + "groupname:":"Nom du Groupe:", + "groupobligations":"Obligations du Groupe", + "grouppossessions":"Possessions du Groupe", + "groupresources":"Ressources du Groupe", + "groupsavings:":"Économies du Groupe:", + "groupsheet":"Feuille de Groupe", + "grouptasks":"Tâches de Groupe", + "guardian":"Guardien", + "gungan":"Gungan", + "gunner":"Artilleur", + "gunnery":"Artillerie", + "Gunnery":"Gunnery", + "gunneryagi":"Artillerie (Agi)", + "gunslinger":"Pistolero", + "hair:":"Cheveux:", + "handling":"Maniabilité", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Soigner", + "healer":"Healer", + "heavy":"Canonnier", + "height:":"Taille:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Mercenaire", + "homestead":"Propriété", + "homesteadname:":"Nom de la propriété:", + "hook:":"Hook:", + "hotshot":"Tête brulée", + "hp":"HP", + "hulltrauma":"Dég. coque", + "hulltypeclass:":"Type/Classe de Coque:", + "human":"Humain", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive principal:", + "hyperdrivesecondclass:":"Hyperdrive de secours:", + "ifknown":"(si connue)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Taupe", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intelligence", + "ishitib":"Ishi Tib", + "isitcareer":"Est-ce dans votre carrière ?", + "iteminventory":" Inventaire et Objets ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Connaissance (Mondes du Noyau)", + "knowledgeeducation":"Connaissance (Éducation)", + "knowledgelore":"Connaissance (Culture)", + "knowledgeouterrim":"Connaissance (Bordure extérieure)", + "knowledgeskills":"Compétences de connaissances", + "knowledgeunderworld":"Connaissance (Pègre)", + "knowledgewarfare":"Connaissance (Stratégie)", + "knowledgexenology":"Connaissance (Xénologie)", + "lannik":"Lannik", + "leadership":"Commandement", + "Leadership":"Leadership", + "leadershippre":"Commandement (Pré)", + "legal":"Legal?", + "light":"Lumineux", + "lightsaber":"Sabre Laser", + "Lightsaber":"Lightsaber", + "location":"Localisation", + "location:":"Localisation:", + "long":"Long", + "lore":"Culture", + "Lore":"Lore", + "loreint":"Culture (Int)", + "lowtech":"Low Tech", + "magnitude:":"Valeur:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Fabriquant / Modèle", + "makemodel:":"Fabriquant / Modèle:", + "manufacturer:":"Constructeur:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Altitude maximum:", + "maybe":"Peut être?", + "mechanic":"Mécanicien", + "Mechanics":"Mechanics", + "mechanics":"Mécanique", + "mechanicsint":"Mécanique (Int)", + "medecine":"Médecine", + "Medecine":"Medecine", + "medecineint":"Médicine (Int)", + "medic":"Urgentiste", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Corps à corps", + "Melee":"Melee", + "meleeshort":"CàC", + "meleebr":"Corps à corps (Vig)", + "mercenarysoldier":"Soldat à Louer", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Sbire", + "miniongroupsize:":"Taille du groupe de Sbire:", + "minionrivalnemesis":"(Sbire, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Info ", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Details de Mission ", + "missionobjectives:":"Objectifs de Mission:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Type de Mission:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modificateurs", + "modifiers:":"Modificateurs:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Moralité", + "morality:":"Moralité:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystique", + "name":"Nom", + "name:":"Nom:", + "nautolan":"Nautolan", + "navicomputer:":"Ordinateur de navigation:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Besoin d'aide ?", + "negotiation":"Négociation", + "Negotiation":"Negotiation", + "negotiationpr":"Négociation (Pré)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"Non", + "noinprogress":"Non - En cours", + "none":"None", + "nonostarted":"Non - Pas commencée", + "noskill":"Sans compétence", + "notablefeatures":"Signes particuliers", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"PNJ", + "npcinfo":"Info PNJ", + "npclist":"Liste de PNJ", + "npcname":"Nom du PNJ", + "npcs":"PNJs", + "npcsheet":"Feuille de PNJ", + "npctitle":" PNJ ", + "npctype:":"NPC Type:", + "number":"Nombre", + "numberofupgrades:":"Nombre d'Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Autre", + "othergear":"Autre matériel", + "otherinformations":"Autre Information", + "otherskills":"Autres compétences", + "outerrim":"Bordure extérieure", + "Outer Rim":"Outer Rim", + "outerrimint":"Bordure extérieure (Int)", + "outlawtech":"Tech Hors-la-Loi", + "page:":"Page:", + "partycareerskill:":"Compétence de Carrière du Groupe:", + "passengername":"Nom du passager", + "passengers":"Passagers", + "passive":"Passif", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Rus)", + "performer":"Performer", + "personalarmor":"Armure", + "personalgear":"Matériel personnel", + "pettycash:":"Petite monnaie Cash:", + "pickup":"Pickup", + "pilot":"Pilote", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Pilotage (planétaire)", + "pilotingpag":"Pilotage - planétaire (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Pilotage (espace)", + "pilotingsag":"Pilotage - espace (Ag)", + "planet:":"Planète:", + "planetary":" Terrestre ", + "planetaryvehiculecritical":"Critiques du Véhicule", + "planetaryvehiculedetails":"Détails du Véhicule Terrestre", + "player:":"Joueur:", + "playergroupsheet":" Feuille de Groupe de Joueurs ", + "playername":"Nom du joueur:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Bâbord", + "positionrole:":"Position/Role:", + "powername":"Nom du pouvoir", + "powersummary":"Résumé du pouvoir", + "presence":"Présence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualité:", + "quantity":"Quantité", + "quarren":"Quarren", + "quartermester":"Intendant", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Dist.", + "range:":"Portée:", + "rangedheavy":"Distance - Armes lourdes", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Distance - Armes lourdes (Ag)", + "rangedlight":"Distance - Armes légères", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Distance - Armes légères (Ag)", + "rangeskill":"Portée/Compétence", + "rank":"Rang", + "rank:":"Rang:", + "rarity":"Rareté", + "rarity:":"Rareté:", + "rebelbase":"Base Rebelle", + "rebelbasename:":"Nom de la Base Rebelle:", + "recruit":"Recrue", + "repair":"Réparer", + "resilience":"Résistance", + "Resilience":"Resilience", + "resiliencebr":"Résistance (Vig)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Vente", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Détails de la Monture", + "rigger":"Bidouilleur", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Jet de Critique", + "rolldestiny":"Jet de Destin", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Érudit", + "scientist":"Scientifique", + "scoundrel":"Vaurien", + "scout":"Éclaireur", + "seeker":"Prospecteur", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Portée des capteurs:", + "sentinel":"Sentinelle", + "service":"Service", + "setting":"Paramètre", + "settings":" Paramètres ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Ressources partagées ", + "sharpshooter":"Tireur d'élite", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Équipage:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Gabarit", + "skill":"Compétence", + "skill:":"Compétence:", + "skilllist":"Liste de compétences", + "skillname":"Nom de compétence", + "skills":"Compétences", + "skillstitle":"   Compétences   ", + "skillstalentsweaponspowers":" Compétences, Talents, Armess & Pouvoirs ", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Magouilles", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Magouilles (Rus)", + "slicer":"Slicer", + "smuggler":"Contrebandier", + "soak":"Val. Encaiss", + "soldier":"Soldat", + "soresudefender":"Soresu Defender", + "spacestation":"Station Spatiale", + "spacevehiculedetails":"Détails du Vaisseau Spatial", + "special:":"Spécial:", + "specialization":"Spécialisation", + "specializationattached":"Specialization attached?", + "species:":"Espèces:", + "specificdetails":"Specific Details", + "speed":"Vitesse", + "spendingsuggestions":"Spending Suggestions", + "spy":"Espion", + "squadronleader":"Chef d'escadron", + "starboard":"Tribord", + "starfighterace":"Starfighter Ace", + "starship":" Vaisseau Spatial ", + "starshipcritical":"Critiques du Vaisseau", + "stats":"Stats", + "stealth":"Discrétion", + "Stealth":"Stealth", + "stealthag":"Discrétion (Ag)", + "strain":"Stress", + "strategist":"Strategist", + "streetwise":"Système D", + "Streetwise":"Streetwise", + "streetwisecun":"Système D (Rus)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Résumé", + "survival":"Survie", + "Survival":"Survival", + "survivalcun":"Survie (Rus)", + "survivalist":"Expert en Survie", + "syncpoolgm":"Sync Réserve avec GM", + "sysstrain":"Stress Méca.", + "tactician":"Tacticien", + "talentsandabilities":"Talents & Capacités", + "talentsandspecialabilities":"Talents et Capacités spéciales", + "task:":"Task:", + "technician":"Technicien", + "terrain:":"Terrain:", + "thief":"Voleur", + "threshold":"Seuil", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Nom de l'outils", + "tools":"Outils", + "totalxp":"XP Total:", + "toydarian":"Toydarian", + "trader":"Négociant", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Pègre", + "Underworld":"Underworld", + "underworldint":"Pègre (Int)", + "universal":"Universel", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Utiliser le Côté Obscur →", + "uselight":"← Utiliser côté Lumineux", + "value":"Valeur", + "value:":"Valeur:", + "vehiculesheet":"Feuille de Véhicule", + "vehiculetypemodel:":"Type/Modèle de Véhicule:", + "verpine":"Verpine", + "viewattachments":"Voir Attachments", + "viewupgrades":"Voir Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (si surpris):", + "vigilancewill":"Vigilance (Vol)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Recherché ?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Guerrier", + "weaknessdetails:":"Weakness Details:", + "weapon":"Arme", + "weaponname":"Nom de l'arme", + "weapons":"Armes", + "weapontype:":"Type d'arme:", + "weekay":"Weequay", + "whatkindofslot":"Quel type d'Initiative ?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Volonté", + "wookie":"Wookiee", + "wounds":"Blessures", + "xenology":"Xénologie", + "Xenology":"Xenology", + "xenologyint":"Xénologie (Int)", + "xexto":"Xexto", + "xpcost":"Coût en XP", + "xpcost:":"Coût en XP:", + "yes":"Oui", + "yescompleted":"Oui - Terminée", + "yesfailed":"Oui - Echouée", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/he.json b/Star Wars FFG API-Compatible/translations/he.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/he.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/it.json b/Star Wars FFG API-Compatible/translations/it.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/it.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ja.json b/Star Wars FFG API-Compatible/translations/ja.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/ja.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ko.json b/Star Wars FFG API-Compatible/translations/ko.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/ko.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/nl.json b/Star Wars FFG API-Compatible/translations/nl.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/nl.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/pt.json b/Star Wars FFG API-Compatible/translations/pt.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/pt.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/ru.json b/Star Wars FFG API-Compatible/translations/ru.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/ru.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/sv.json b/Star Wars FFG API-Compatible/translations/sv.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/sv.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/tr.json b/Star Wars FFG API-Compatible/translations/tr.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/tr.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/zh.json b/Star Wars FFG API-Compatible/translations/zh.json new file mode 100644 index 0000000000..25b793e749 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/zh.json @@ -0,0 +1,678 @@ +{ + "abilities":"Abilities", + "abilityname":"Ability Name", + "abilitysummary":"Ability Summary", + "ace":"Ace", + "active":"Active", + "actualtocomplete:":"Actual sessions to complete:", + "addcritical":"Add Critical", + "addingdice":"Adding Dice", + "addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.", + "advantage":"Advantage", + "advisor":"Advisor", + "advocate":"Advocate", + "aft":"Aft", + "age:":"Age:", + "ageofrebellion":"Age of Rebellion", + "aggressor":"Aggressor", + "agility":"Agility", + "agitator":"Agitator", + "aleena":"Aleena", + "all":"Personnage", + "ambassador":"Ambassador", + "analyst":"Analyst", + "anx":"Anx", + "aqualisha":"Aqualish (Aquala)", + "aqualishq":"Aqualish (Quara)", + "aqualishu":"Aqualish (Ualaq)", + "arc":"Arc", + "archaeologist":"Archaeologist", + "arcona":"Arcona", + "armor":"Armor", + "armorer":"Armorer", + "artisan":"Artisan", + "assassin":"Assassin", + "assetsnresources":"Assets & Resources", + "assignedby:":"Assigned By:", + "assignment":"Assignment", + "assignmentsandtasks":"Assignments and Tasks", + "Astrogation":"Astrogation", + "astrogation":"Astrogation", + "astrogationint":"Astrogation (Int)", + "atarustriker":"Ataru Striker", + "Athletics":"Athletics", + "athletics":"Athletics", + "athleticsbr":"Athletics (Br)", + "attachmentname":"Attachment Name", + "attachments":"Attachments", + "attacks":"Attacks", + "availablexp":"Available XP:", + "bardottan":"Bardottan", + "basemodifiers":"Base Modifiers", + "baseofoperations":" Base of Operations  ", + "basexp:":"Base XP:", + "beast":" Beast ", + "beastcriticalinjuries":"Beast Critical Injuries", + "beastrider":"Beast Rider", + "besalisk":"Besalisk", + "biggamehunter":"Big-Game Hunter", + "bodyguard":"Bodyguard", + "bonus":"Bonus", + "bonusdescription":"Bonus/Description", + "bonusxpmotivation:":"Bonus XP (Motivation):", + "bonusxproleplaying:":"Bonus XP (Role Playing):", + "booknpage":"Book & Page", + "booknpage:":"Book & Page:", + "bothan":"Bothan", + "bountyhunter":"Bounty Hunter", + "brawl":"Brawl", + "Brawl":"Brawl", + "brawlbr":"Brawl (Br)", + "brawn":"Brawn", + "build:":"Build:", + "business":"Business", + "businessname:":"Business Name:", + "caamasi":"Caamasi", + "campaigndetails":" Campaign Details ", + "capacity":"Capacity", + "career":"Career", + "cargohold":"Cargo Hold", + "cargotype":"Cargo Type", + "category:":"Category:", + "cerean":"Cerean", + "chadrafan":"Chadra-Fan", + "chagrian":"Chagrian", + "char":"Char", + "characinfo":" Character Info ", + "character":"Character", + "character:":"Character:", + "characterduties":"Character Duties", + "charactergroupobligations":"Character/Group Obligations", + "characteristics":"Characteristics", + "charactermoralities":"Character Moralities", + "charactermotivation":"Character Motivations", + "charactername":"Character Name", + "charactersheet":"Character Sheet", + "charm":"Charm", + "Charm":"Charm", + "charmer":"Charmer", + "charmpr":"Charm (Pr)", + "chevin":"Chevin", + "chiss":"Chiss", + "city:":"City:", + "clearpool":"Clear Pool", + "close":"Close", + "Coercion":"Coercion", + "coercion":"Coercion", + "coercionwill":"Coercion (Will)", + "colonist":"Colonist", + "commander":"Commander", + "combat":"   Combat   ", + "combatskills":"Combat Skills", + "commando":"Commando", + "commited":"Committed", + "commodore":"Commodore", + "companion":"Companion", + "companioninfo":"Companion Info", + "companionsheet":"Companion Sheet", + "completed:":"Completed?:", + "computerint":"Computers (Int)", + "Computers":"Computers", + "computers":"Computers", + "condition:":"Condition:", + "conflict:":"Conflict:", + "consular":"Consular", + "consumables:":"Consumables:", + "continent:":"Continent:", + "contributionrank:":"Contribution Rank:", + "cool":"Cool", + "Cool":"Cool", + "coolifprepared":"Cool (if prepared):", + "coolpr":"Cool (Pr)", + "coordination":"Coordination", + "Coordination":"Coordination", + "coordinationag":"Coordination (Ag)", + "coretype:":"Core Type:", + "coreworlds":"Core Worlds", + "Core Worlds":"Core Worlds", + "coreworldsint":"Core Worlds (Int)", + "correllianhuman":"Corellian Human", + "cost:":"Cost:", + "credits:":"Credits:", + "crew:":"Crew:", + "crewroles":"Crew Roles", + "crit":"Crit", + "critical":"Critical", + "criticalhits":"Critical Hits", + "criticalinjuries":"Critical Injuries", + "criticalnumber:":"Critical number:", + "criticalrolloffset:":"Critical roll offset:", + "critinj":" Critical Injuries ", + "cunning":"Cunning", + "current":"Current", + "currentencumbrance":"Current Encumbrance", + "currentlocation:":"Current Location:", + "custom":"Custom", + "customskill1":"Custom Skill 1", + "customskill2":"Custom Skill 2", + "customskill3":"Custom Skill 3", + "customskill4":"Custom Skill 4", + "customskill5":"Custom Skill 5", + "customskills":"Custom Skills", + "cybernetics":"Cybernetics", + "cybertech":"Cyber Tech", + "damage":"Damage", + "dark":"Dark", + "deception":"Deception", + "Deception":"Deception", + "deceptioncun":"Deception (Cun)", + "defense":"Defense", + "demolitionist":"Demolitionist", + "description":"Description", + "description:":"Description:", + "despair":"Despair", + "destination":"Destination", + "destinypool":"Destiny Pool", + "details":"Details", + "details:":"Details:", + "devaronian":"Devaronian", + "dice":"Dice", + "dice:":"Dice:", + "dicendesitnypool":"Dice & Destiny Pool", + "dicepool":"Dice Pool", + "diceroll":"Dice Roll", + "diplomat":"Diplomat", + "discipline":"Discipline", + "Discipline":"Discipline", + "disciplinewill":"Discipline (Will)", + "displayinskill":"Display in Skill", + "dmg":"Dmg", + "doctor":"Doctor", + "downgrade":":Downgrade", + "drall":"Drall", + "dresselliannp":"Dressellian (Non-Primitive)", + "dressellianp":"Dressellian (Primitive)", + "driver":"Driver", + "droid":"Droid", + "droidtech":"Droid Tech", + "dropoff":"Dropoff", + "dug":"Dug", + "duros":"Duros", + "duty":"Duty", + "edgeoftheempire":"Edge of the Empire", + "education":"Education", + "Education":"Education", + "educationint":"Education (Int)", + "effect:":"Effect:", + "emostrength:":"Emotional Strength(s):", + "emoweaknaess:":"Emotional Weakness(es):", + "enablecombatsuggestions":"Enable Combat Suggestions?", + "enablegeneralsuggestions":"Enable General Suggestions?", + "encum":"Encum", + "encumbrance":"Encumbrance", + "encumbrancecapacity":"Encumbrance Capacity", + "enforcer":"Enforcer", + "engaged":"Engaged", + "engineer":"Engineer", + "entertainment":"Entertainment", + "entrepreneur":"Entrepreneur", + "equipment":"Equipment", + "example:":"Example: 1b 1g outputs ", + "exampletext":"b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p-> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat", + "executioner":"Executioner", + "expectedsessionstocomplete:":"Expected sessions to complete:", + "explorer":"Explorer", + "extreme":"Extreme", + "eyes:":"Eyes:", + "failure":"Failure", + "falleen":"Falleen", + "farm":"Farm", + "fearcheck":"Fear Check?", + "features:":"Features:", + "figurehead":"Figurehead", + "foodstuffs":"Foodstuffs", + "forceanddestiny":"Force and Destiny", + "forcediceavailable:":"Force Dice Available:", + "forceplayerupgrade":"Force Player Update", + "forcepowers":"Force Powers", + "forcerating":"Force Rating", + "forcesensitiveemergent":"Force Sensitive Emergent", + "forcesensitiveexile":"Force Sensitive Exile", + "fore":"Fore", + "fringer":"Fringer", + "gadgeteer":"Gadgeteer", + "galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:", + "gambler":"Gambler", + "gamemechanics":"Game Mechanics", + "gandl":"Gand (With Lungs)", + "gandnl":"Gand (Without Lungs)", + "gank":"Gank", + "gender:":"Gender:", + "generalinfo":"General Info", + "generalinformation":"General Information", + "generalskills":"General Skills", + "gmdicepool":"GM Dice Pool", + "gmresources":"GM Resources", + "gossam":"Gossam", + "gotal":"Gotal", + "gran":"Gran", + "groupcontacts":"Group Contacts", + "groupcredits:":"Group Credits:", + "groupdetails":"Group Details", + "groupdetailstitle":" Group Details ", + "groupexpenses:":"Group Expenses:", + "groupname:":"Group Name:", + "groupobligations":">Group Obligations", + "grouppossessions":"Group Possessions", + "groupresources":"Group Resources", + "groupsavings:":"Group Savings:", + "groupsheet":"Group Sheet", + "grouptasks":"Group Tasks", + "guardian":"Guardian", + "gungan":"Gungan", + "gunner":"Gunner", + "gunnery":"Gunnery", + "Gunnery":"Gunnery", + "gunneryagi":"Gunnery (Agi)", + "gunslinger":"Gunslinger", + "hair:":"Hair:", + "handling":"Handling", + "hardpoints":"Hard Points", + "hardpoints:":"Hard Points:", + "heal":"Heal", + "healer":"Healer", + "heavy":"Heavy", + "height:":"Height:", + "hermit":"Hermit", + "hightech":"High Tech", + "hiredgun":"Hired Gun", + "homestead":"Homestead", + "homesteadname:":"Homestead Name:", + "hook:":"Hook:", + "hotshot":"Hotshot", + "hp":"HP", + "hulltrauma":"Hull Trauma", + "hulltypeclass:":"Hull Type/Class:", + "human":"Human", + "hunter":"Hunter", + "hutt":"Hutt", + "hyperdriveprimclass:":"Hyperdrive Primary Class:", + "hyperdrivesecondclass:":"Hyperdrive Backup Class:", + "ifknown":"(if known)", + "iktochi":"Iktotchi", + "illicitmaterials":"Illicit Materials", + "infiltrator":"Infiltrator", + "initiative":"Initiative", + "instructor":"Instructor", + "intellect":"Intellect", + "ishitib":"Ishi Tib", + "isitcareer":"Is it in your Career?", + "iteminventory":" Item Inventory ", + "itemss:":"Item(s):", + "ithorian":"Ithorian", + "keldor":"Kel Dor", + "keyitems:":"Key Items:", + "klatooinian":"Klatooinian", + "knowledgecoreworlds":"Knowledge (Core Worlds)", + "knowledgeeducation":"Knowledge (Education)", + "knowledgelore":"Knowledge (Lore)", + "knowledgeouterrim":"Knowledge (Outer Rim)", + "knowledgeskills":"Knowledge Skills", + "knowledgeunderworld":"Knowledge (Underworld)", + "knowledgewarfare":"Knowledge (Warfare)", + "knowledgexenology":"Knowledge (Xenology)", + "lannik":"Lannik", + "leadership":"Leadership", + "Leadership":"Leadership", + "leadershippre":"Leadership (Pr)", + "legal":"Legal?", + "light":"Light", + "lightsaber":"Lightsaber", + "Lightsaber":"Lightsaber", + "location":"Location", + "location:":"Location:", + "long":"Long", + "lore":"Lore", + "Lore":"Lore", + "loreint":"Lore (Int)", + "lowtech":"Low Tech", + "magnitude:":"Magnitude:", + "major":"Major", + "makashiduelist":"Makashi Duelist", + "makemodel":"Make / Model", + "makemodel:":"Make / Model:", + "manufacturer:":"Manufacturer:", + "marauder":"Marauder", + "marshal":"Marshal", + "max":"Max", + "maxaltitude:":"Maximum Altitude:", + "maybe":"Maybe?", + "mechanic":"Mechanic", + "Mechanics":"Mechanics", + "mechanics":"Mechanics", + "mechanicsint":"Mechanics (Int)", + "medecine":"Medecine", + "Medecine":"Medecine", + "medecineint":"Medicine (Int)", + "medic":"Medic", + "medium":"Medium", + "meetingcenter":"Meeting Center", + "melee":"Melee", + "Melee":"Melee", + "meleeshort":"Melee", + "meleebr":"Melee (Br)", + "mercenarysoldier":"Mercenary Soldier", + "metals":"Metals", + "midtech":"Mid Tech", + "mine":"Mine", + "minerals":"Minerals", + "minion":"Minion", + "miniongroupsize:":"Minion Group Size:", + "minionrivalnemesis":"(Minion, Rival, or Nemesis)", + "minor":"Minor", + "mirialan":"Mirialan", + "miscinfo":"Misc Info", + "missioncontacts:":"Mission Contacts:", + "missiondetails":"Mission Details", + "missionobjectives:":"Mission Objectives:", + "missiontasknumber:":"Mission/Task Number:", + "missiontype:":"Mission Type:", + "modder":"Modder", + "moderate":"Moderate", + "modifications":"Modifications", + "modifiers":"Modifiers", + "modifiers:":"Modifiers:", + "mods":"Mods", + "moncalamari":"Mon Calamari", + "morality":"Morality", + "morality:":"Morality:", + "moreinfo":"For more information on this version visit:", + "motivations":"Motivations", + "mustafariann":"Mustafarian (Northern)", + "mustafarians":"Mustafarian (Southern)", + "mystic":"Mystic", + "name":"Name:", + "name:":"Name:", + "nautolan":"Nautolan", + "navicomputer:":"Navicomputer:", + "navigator":"Navigator", + "nearesthyperlane:":"Nearest Hyperlane:", + "needhelp":"Need help?", + "negotiation":"Negotiation", + "Negotiation":"Negotiation", + "negotiationpr":"Negotiation (Pr)", + "neimodian":"Neimodian", + "nemesis":"Nemesis", + "new":"New", + "niktog":"Nikto (Green)", + "niktom":"Nikto (Mountain)", + "niktop":"Nikto (Pale)", + "niktor":"Nikto (Red)", + "niktos":"Nikto (Southern)", + "nimandisciple":"Niman Disciple", + "no":"No", + "noinprogress":"No - In Progress", + "none":"None", + "nonostarted":"No - Not Started", + "noskill":"No Skill", + "notablefeatures":"Notable Features", + "notes":"   Notes   ", + "notes:":"Notes:", + "npc":"NPC", + "npcinfo":"NPC Info", + "npclist":"NPC List", + "npcname":"NPC Name", + "npcs":"NPCs", + "npcsheet":"NPC Sheet", + "npctitle":" NPC ", + "npctype:":"NPC Type:", + "number":"Number", + "numberofupgrades:":"Number of Upgrades:", + "obligation":"Obligation", + "off":"Off", + "on":"On", + "option":"Option", + "other":"Other", + "othergear":"Other Gear", + "otherinformations":"Other Information", + "otherskills":"Other Skills", + "outerrim":"Outer Rim", + "Outer Rim":"Outer Rim", + "outerrimint":"Outer Rim (Int)", + "outlawtech":"Outlaw Tech", + "page:":"Page:", + "partycareerskill:":"Party Career Skill:", + "passengername":"Passenger Name", + "passengers":"Passengers", + "passive":"Passive", + "pathfinder":"Pathfinder", + "pc":"PC", + "peacekeeper":"Peace Keeper", + "perception":"Perception", + "Perception":"Perception", + "perceptioncun":"Perception (Cun)", + "performer":"Performer", + "personalarmor":"Armor", + "personalgear":"Personal Gear", + "pettycash:":"Petty Cash:", + "pickup":"Pickup", + "pilot":"Pilot", + "pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)", + "Piloting (Planetary)":"Piloting (Planetary)", + "pilotingp":"Piloting (Planetary)", + "pilotingpag":"Piloting - Planetary (Ag)", + "Piloting (Space)":"Piloting (Space)", + "pilotings":"Piloting (Space)", + "pilotingsag":"Piloting - Space (Ag)", + "planet:":"Planet:", + "planetary":" Planetary ", + "planetaryvehiculecritical":"Planetary Vehicle Critical", + "planetaryvehiculedetails":"Planetary Vehicle Details", + "player:":"Player:", + "playergroupsheet":" Player Group Sheet ", + "playername":"Player Name:", + "polismassannvc":"Polis Massan (Without Vocal Chords)", + "polismassanvc":"Polis Massan (With Vocal Chords)", + "politico":"Politico", + "port":"Port", + "positionrole:":"Position/Role:", + "powername":"Power Name", + "powersummary":"Power Summary", + "presence":"Presence", + "propagandist":"Propagandist", + "protector":"Protector", + "qualities:":"Qualities:", + "quantity":"Quantity", + "quarren":"Quarren", + "quartermester":"Quartermaster", + "quermian":"Quermian", + "ranch":"Ranch", + "range":"Range", + "range:":"Range:", + "rangedheavy":"Ranged - Heavy", + "Ranged - Heavy":"Ranged - Heavy", + "rangedheavyag":"Ranged - Heavy (Ag)", + "rangedlight":"Ranged - Light", + "Ranged - Light":"Ranged - Light", + "rangedlightag":"Ranged - Light (Ag)", + "rangeskill":"Range/Skill", + "rank":"Rank", + "rank:":"Rank:", + "rarity":"Rarity", + "rarity:":"Rarity:", + "rebelbase":"Rebel Base", + "rebelbasename:":"Rebel Base Name:", + "recruit":"Recruit", + "repair":"Repair", + "resilience":"Resilience", + "Resilience":"Resilience", + "resiliencebr":"Resilience (Br)", + "restricted:":"Restricted:", + "results":"Results", + "retail":"Retail", + "rewardgiven:":"Rewards Given:", + "rewards":"Rewards", + "rewardss":"Reward(s)", + "ridingbeastdetails":"Riding Beast Details", + "rigger":"Rigger", + "rival":"Rival", + "rodian":"Rodian", + "role":"Role", + "rollcritical":"Roll Critical", + "rolldestiny":"Roll Destiny", + "saboteur":"Saboteur", + "safehouse":"Safe House", + "sage":"Sage", + "sakiyan":"Sakiyan", + "sathari":"Sathari", + "scholar":"Scholar", + "scientist":"Scientist", + "scoundrel":"Scoundrel", + "scout":"Scout", + "seeker":"Seeker", + "seer":"Seer", + "selonian":"Selonian", + "sensorrange:":"Sensor Range:", + "sentinel":"Sentinel", + "service":"Service", + "setting":"Setting", + "settings":" Settings ", + "setup:":"Setup:", + "shadow":"Shadow", + "sharedresources":" Shared Resources  ", + "sharpshooter":"Sharpshooter", + "shienexpert":"Shien Expert", + "shiichoknight":"Shii-Cho Knight", + "shipscomplement:":"Ship's Complement:", + "short":"Short", + "showsuggestionsbutton":"Show Suggestions Button", + "signatureablities":"Signature Abilities", + "silhouette":"Silhouette", + "skill":"Skill", + "skill:":"Skill:", + "skilllist":"Skill List", + "skillname":"Skill Name", + "skills":"   Skills   ", + "skillstitle":"   Skills   ", + "skillstalentsweaponspowers":"Skills, Talents, Weapons & Powers", + "skillsuggestions":"Skill Suggestions", + "skillsuggestionsdisplay":"Skill Suggestions Display", + "skulduggery":"Skulduggery", + "Skulduggery":"Skulduggery", + "skulduggerycun":"Skulduggery (Cun)", + "slicer":"Slicer", + "smuggler":"Smuggler", + "soak":"Soak", + "soldier":"Soldier", + "soresudefender":"Soresu Defender", + "spacestation":"Space Station", + "spacevehiculedetails":"Space Vehicle Details", + "special:":"Special:", + "specialization":"Specialization", + "specializationattached":"Specialization attached?", + "species:":"Species:", + "specificdetails":"Specific Details", + "speed":"Speed", + "spendingsuggestions":"Spending Suggestions", + "spy":"Spy", + "squadronleader":"Squadron Leader", + "starboard":"Starboard", + "starfighterace":"Starfighter Ace", + "starship":" Starship ", + "starshipcritical":"Starship Critical", + "stats":"Stats", + "stealth":"Stealth", + "Stealth":"Stealth", + "stealthag":"Stealth (Ag)", + "strain":"Strain", + "strategist":"Strategist", + "streetwise":"Streetwise", + "Streetwise":"Streetwise", + "streetwisecun":"Streetwise (Cun)", + "strenghdetails:":"Strength Details:", + "success":"Success", + "sullustan":"Sullustan", + "summary":"Summary", + "survival":"Survival", + "Survival":"Survival", + "survivalcun":"Survival (Cun)", + "survivalist":"Survivalist", + "syncpoolgm":"Sync Pool with GM", + "sysstrain":"Sys Strain", + "tactician":"Tactician", + "talentsandabilities":"Talents & Abilities", + "talentsandspecialabilities":"Talents and Special Abilities", + "task:":"Task:", + "technician":"Technican", + "terrain:":"Terrain:", + "thief":"Thief", + "threshold":"Threshold", + "timeshandled:":"Times Handled:", + "timeshandledstrengh:":"Times Handled (Strength):", + "timeshandledweakness:":"Times Handled (Weakness):", + "timestriggered:":"Times Triggered:", + "threat":"Threat", + "togruta":"Togruta", + "toolname":"Tool Name", + "tools":"Tools", + "totalxp":"Total XP:", + "toydarian":"Toydarian", + "trader":"Trader", + "trainingcamp":"Training Camp", + "trandosian":"Trandosian", + "triumph":"Triumph", + "twilek":"Twi'lek", + "type":"Type", + "type:":"Type:", + "underworld":"Underworld", + "Underworld":"Underworld", + "underworldint":"Underworld (Int)", + "universal":"Universal", + "upgrade":"    Upgrade:", + "upgrades":"Upgrades", + "upgradetype:":"Upgrade Type:", + "usedarkside":"Use Dark Side →", + "uselight":"← Use Light Side", + "value":"Value", + "value:":"Value:", + "vehiculesheet":"Vehicle Sheet", + "vehiculetypemodel:":"Vehicle Type/Model:", + "verpine":"Verpine", + "viewattachments":"View Attachments", + "viewupgrades":"View Upgrades", + "vigilance":"Vigilance", + "Vigilance":"Vigilance", + "vigilanceifunexpected":"Vigilance (if unexpected):", + "vigilancewill":"Vigilance (Will)", + "visitforum:":"Visit the forum:", + "visitwiki:":"Visit the wiki:", + "wanted":"Wanted?", + "warden":"Warden", + "warfare":"Warfare", + "Warfare":"Warfare", + "warfareint":"Warfare (Int)", + "warleader":"Warleader", + "warrior":"Warrior", + "weaknessdetails:":"Weakness Details:", + "weapon":"Weapon", + "weaponname":"Weapon Name", + "weapons":"Weapons", + "weapontype:":"Weapon Type:", + "weekay":"Weequay", + "whatkindofslot":"What kind of Initiative Slot?", + "whipid":"Whiphid", + "whispergm":"Whisper GM", + "willpower":"Willpower", + "wookie":"Wookiee", + "wounds":"Wounds", + "xenology":"Xenology", + "Xenology":"Xenology", + "xenologyint":"Xenology (Int)", + "xexto":"Xexto", + "xpcost":"XP Cost", + "xpcost:":"XP Cost:", + "yes":"Yes", + "yescompleted":"Yes - Completed", + "yesfailed":"Yes - Failed", + "zabrak":"Zabrak" +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/translations/zu.json b/Star Wars FFG API-Compatible/translations/zu.json new file mode 100644 index 0000000000..b5d835c748 --- /dev/null +++ b/Star Wars FFG API-Compatible/translations/zu.json @@ -0,0 +1,678 @@ +{ + "abilities":"crwdns36157:0crwdne36157:0", + "abilityname":"crwdns36158:0crwdne36158:0", + "abilitysummary":"crwdns36159:0crwdne36159:0", + "ace":"crwdns36160:0crwdne36160:0", + "active":"crwdns36161:0crwdne36161:0", + "actualtocomplete:":"crwdns36162:0crwdne36162:0", + "addcritical":"crwdns36163:0crwdne36163:0", + "addingdice":"crwdns36164:0crwdne36164:0", + "addingdicetext":"crwdns36165:0crwdne36165:0", + "advantage":"crwdns37099:0crwdne37099:0", + "advisor":"crwdns36166:0crwdne36166:0", + "advocate":"crwdns36167:0crwdne36167:0", + "aft":"crwdns36168:0crwdne36168:0", + "age:":"crwdns36169:0crwdne36169:0", + "ageofrebellion":"crwdns36170:0crwdne36170:0", + "aggressor":"crwdns36171:0crwdne36171:0", + "agility":"crwdns36172:0crwdne36172:0", + "agitator":"crwdns36173:0crwdne36173:0", + "aleena":"crwdns36174:0crwdne36174:0", + "all":"crwdns36175:0crwdne36175:0", + "ambassador":"crwdns36176:0crwdne36176:0", + "analyst":"crwdns36177:0crwdne36177:0", + "anx":"crwdns36178:0crwdne36178:0", + "aqualisha":"crwdns36179:0crwdne36179:0", + "aqualishq":"crwdns36180:0crwdne36180:0", + "aqualishu":"crwdns36181:0crwdne36181:0", + "arc":"crwdns36182:0crwdne36182:0", + "archaeologist":"crwdns36183:0crwdne36183:0", + "arcona":"crwdns36184:0crwdne36184:0", + "armor":"crwdns36185:0crwdne36185:0", + "armorer":"crwdns36186:0crwdne36186:0", + "artisan":"crwdns36187:0crwdne36187:0", + "assassin":"crwdns36188:0crwdne36188:0", + "assetsnresources":"crwdns36189:0crwdne36189:0", + "assignedby:":"crwdns36190:0crwdne36190:0", + "assignment":"crwdns36191:0crwdne36191:0", + "assignmentsandtasks":"crwdns36192:0crwdne36192:0", + "Astrogation":"crwdns36193:0crwdne36193:0", + "astrogation":"crwdns36194:0crwdne36194:0", + "astrogationint":"crwdns36195:0crwdne36195:0", + "atarustriker":"crwdns36196:0crwdne36196:0", + "Athletics":"crwdns36197:0crwdne36197:0", + "athletics":"crwdns36198:0crwdne36198:0", + "athleticsbr":"crwdns36199:0crwdne36199:0", + "attachmentname":"crwdns36200:0crwdne36200:0", + "attachments":"crwdns36201:0crwdne36201:0", + "attacks":"crwdns36202:0crwdne36202:0", + "availablexp":"crwdns36203:0crwdne36203:0", + "bardottan":"crwdns36204:0crwdne36204:0", + "basemodifiers":"crwdns36205:0crwdne36205:0", + "baseofoperations":"crwdns36206:0crwdne36206:0", + "basexp:":"crwdns36207:0crwdne36207:0", + "beast":"crwdns36208:0crwdne36208:0", + "beastcriticalinjuries":"crwdns36209:0crwdne36209:0", + "beastrider":"crwdns36210:0crwdne36210:0", + "besalisk":"crwdns36211:0crwdne36211:0", + "biggamehunter":"crwdns36212:0crwdne36212:0", + "bodyguard":"crwdns36213:0crwdne36213:0", + "bonus":"crwdns36214:0crwdne36214:0", + "bonusdescription":"crwdns36215:0crwdne36215:0", + "bonusxpmotivation:":"crwdns36216:0crwdne36216:0", + "bonusxproleplaying:":"crwdns36217:0crwdne36217:0", + "booknpage":"crwdns36218:0crwdne36218:0", + "booknpage:":"crwdns36219:0crwdne36219:0", + "bothan":"crwdns36220:0crwdne36220:0", + "bountyhunter":"crwdns36221:0crwdne36221:0", + "brawl":"crwdns36222:0crwdne36222:0", + "Brawl":"crwdns36223:0crwdne36223:0", + "brawlbr":"crwdns36224:0crwdne36224:0", + "brawn":"crwdns36225:0crwdne36225:0", + "build:":"crwdns36226:0crwdne36226:0", + "business":"crwdns36227:0crwdne36227:0", + "businessname:":"crwdns36228:0crwdne36228:0", + "caamasi":"crwdns36229:0crwdne36229:0", + "campaigndetails":"crwdns36230:0crwdne36230:0", + "capacity":"crwdns36231:0crwdne36231:0", + "career":"crwdns36232:0crwdne36232:0", + "cargohold":"crwdns36233:0crwdne36233:0", + "cargotype":"crwdns36234:0crwdne36234:0", + "category:":"crwdns36235:0crwdne36235:0", + "cerean":"crwdns36236:0crwdne36236:0", + "chadrafan":"crwdns36237:0crwdne36237:0", + "chagrian":"crwdns36238:0crwdne36238:0", + "char":"crwdns36239:0crwdne36239:0", + "characinfo":"crwdns36240:0crwdne36240:0", + "character":"crwdns36241:0crwdne36241:0", + "character:":"crwdns36242:0crwdne36242:0", + "characterduties":"crwdns36243:0crwdne36243:0", + "charactergroupobligations":"crwdns36244:0crwdne36244:0", + "characteristics":"crwdns36245:0crwdne36245:0", + "charactermoralities":"crwdns36246:0crwdne36246:0", + "charactermotivation":"crwdns36247:0crwdne36247:0", + "charactername":"crwdns36248:0crwdne36248:0", + "charactersheet":"crwdns36249:0crwdne36249:0", + "charm":"crwdns36250:0crwdne36250:0", + "Charm":"crwdns36251:0crwdne36251:0", + "charmer":"crwdns36252:0crwdne36252:0", + "charmpr":"crwdns36253:0crwdne36253:0", + "chevin":"crwdns36254:0crwdne36254:0", + "chiss":"crwdns36255:0crwdne36255:0", + "city:":"crwdns36256:0crwdne36256:0", + "clearpool":"crwdns36257:0crwdne36257:0", + "close":"crwdns36258:0crwdne36258:0", + "Coercion":"crwdns36259:0crwdne36259:0", + "coercion":"crwdns36260:0crwdne36260:0", + "coercionwill":"crwdns36261:0crwdne36261:0", + "colonist":"crwdns36262:0crwdne36262:0", + "commander":"crwdns36263:0crwdne36263:0", + "combat":"crwdns36264:0crwdne36264:0", + "combatskills":"crwdns36265:0crwdne36265:0", + "commando":"crwdns36266:0crwdne36266:0", + "commited":"crwdns36267:0crwdne36267:0", + "commodore":"crwdns36268:0crwdne36268:0", + "companion":"crwdns36269:0crwdne36269:0", + "companioninfo":"crwdns36270:0crwdne36270:0", + "companionsheet":"crwdns36271:0crwdne36271:0", + "completed:":"crwdns36272:0crwdne36272:0", + "computerint":"crwdns36273:0crwdne36273:0", + "Computers":"crwdns36274:0crwdne36274:0", + "computers":"crwdns36275:0crwdne36275:0", + "condition:":"crwdns36276:0crwdne36276:0", + "conflict:":"crwdns36277:0crwdne36277:0", + "consular":"crwdns36278:0crwdne36278:0", + "consumables:":"crwdns36279:0crwdne36279:0", + "continent:":"crwdns36280:0crwdne36280:0", + "contributionrank:":"crwdns36281:0crwdne36281:0", + "cool":"crwdns36282:0crwdne36282:0", + "Cool":"crwdns36283:0crwdne36283:0", + "coolifprepared":"crwdns36284:0crwdne36284:0", + "coolpr":"crwdns36285:0crwdne36285:0", + "coordination":"crwdns36286:0crwdne36286:0", + "Coordination":"crwdns36287:0crwdne36287:0", + "coordinationag":"crwdns36288:0crwdne36288:0", + "coretype:":"crwdns36289:0crwdne36289:0", + "coreworlds":"crwdns36290:0crwdne36290:0", + "Core Worlds":"crwdns36291:0crwdne36291:0", + "coreworldsint":"crwdns36292:0crwdne36292:0", + "correllianhuman":"crwdns36293:0crwdne36293:0", + "cost:":"crwdns36294:0crwdne36294:0", + "credits:":"crwdns36295:0crwdne36295:0", + "crew:":"crwdns36296:0crwdne36296:0", + "crewroles":"crwdns36297:0crwdne36297:0", + "crit":"crwdns36298:0crwdne36298:0", + "critical":"crwdns36299:0crwdne36299:0", + "criticalhits":"crwdns36300:0crwdne36300:0", + "criticalinjuries":"crwdns36301:0crwdne36301:0", + "criticalnumber:":"crwdns36302:0crwdne36302:0", + "criticalrolloffset:":"crwdns36303:0crwdne36303:0", + "critinj":"crwdns36304:0crwdne36304:0", + "cunning":"crwdns36305:0crwdne36305:0", + "current":"crwdns36306:0crwdne36306:0", + "currentencumbrance":"crwdns36307:0crwdne36307:0", + "currentlocation:":"crwdns36308:0crwdne36308:0", + "custom":"crwdns36309:0crwdne36309:0", + "customskill1":"crwdns36310:0crwdne36310:0", + "customskill2":"crwdns36311:0crwdne36311:0", + "customskill3":"crwdns36312:0crwdne36312:0", + "customskill4":"crwdns36313:0crwdne36313:0", + "customskill5":"crwdns36314:0crwdne36314:0", + "customskills":"crwdns36315:0crwdne36315:0", + "cybernetics":"crwdns36316:0crwdne36316:0", + "cybertech":"crwdns36317:0crwdne36317:0", + "damage":"crwdns36318:0crwdne36318:0", + "dark":"crwdns36319:0crwdne36319:0", + "deception":"crwdns36320:0crwdne36320:0", + "Deception":"crwdns36321:0crwdne36321:0", + "deceptioncun":"crwdns36322:0crwdne36322:0", + "defense":"crwdns36323:0crwdne36323:0", + "demolitionist":"crwdns36324:0crwdne36324:0", + "description":"crwdns36325:0crwdne36325:0", + "description:":"crwdns36326:0crwdne36326:0", + "despair":"crwdns37100:0crwdne37100:0", + "destination":"crwdns36327:0crwdne36327:0", + "destinypool":"crwdns36328:0crwdne36328:0", + "details":"crwdns36329:0crwdne36329:0", + "details:":"crwdns36330:0crwdne36330:0", + "devaronian":"crwdns36331:0crwdne36331:0", + "dice":"crwdns36332:0crwdne36332:0", + "dice:":"crwdns36333:0crwdne36333:0", + "dicendesitnypool":"crwdns36334:0crwdne36334:0", + "dicepool":"crwdns36335:0crwdne36335:0", + "diceroll":"crwdns37101:0crwdne37101:0", + "diplomat":"crwdns36336:0crwdne36336:0", + "discipline":"crwdns36337:0crwdne36337:0", + "Discipline":"crwdns36338:0crwdne36338:0", + "disciplinewill":"crwdns36339:0crwdne36339:0", + "displayinskill":"crwdns36340:0crwdne36340:0", + "dmg":"crwdns36341:0crwdne36341:0", + "doctor":"crwdns36342:0crwdne36342:0", + "downgrade":"crwdns36343:0crwdne36343:0", + "drall":"crwdns36344:0crwdne36344:0", + "dresselliannp":"crwdns36345:0crwdne36345:0", + "dressellianp":"crwdns36346:0crwdne36346:0", + "driver":"crwdns36347:0crwdne36347:0", + "droid":"crwdns36348:0crwdne36348:0", + "droidtech":"crwdns36349:0crwdne36349:0", + "dropoff":"crwdns36350:0crwdne36350:0", + "dug":"crwdns36351:0crwdne36351:0", + "duros":"crwdns36352:0crwdne36352:0", + "duty":"crwdns36353:0crwdne36353:0", + "edgeoftheempire":"crwdns36354:0crwdne36354:0", + "education":"crwdns36355:0crwdne36355:0", + "Education":"crwdns36356:0crwdne36356:0", + "educationint":"crwdns36357:0crwdne36357:0", + "effect:":"crwdns36358:0crwdne36358:0", + "emostrength:":"crwdns36359:0crwdne36359:0", + "emoweaknaess:":"crwdns36360:0crwdne36360:0", + "enablecombatsuggestions":"crwdns36361:0crwdne36361:0", + "enablegeneralsuggestions":"crwdns36362:0crwdne36362:0", + "encum":"crwdns36363:0crwdne36363:0", + "encumbrance":"crwdns36364:0crwdne36364:0", + "encumbrancecapacity":"crwdns36365:0crwdne36365:0", + "enforcer":"crwdns36366:0crwdne36366:0", + "engaged":"crwdns36367:0crwdne36367:0", + "engineer":"crwdns36368:0crwdne36368:0", + "entertainment":"crwdns36369:0crwdne36369:0", + "entrepreneur":"crwdns36370:0crwdne36370:0", + "equipment":"crwdns36371:0crwdne36371:0", + "example:":"crwdns36372:0crwdne36372:0", + "exampletext":"crwdns36373:0crwdne36373:0", + "executioner":"crwdns36374:0crwdne36374:0", + "expectedsessionstocomplete:":"crwdns36375:0crwdne36375:0", + "explorer":"crwdns36376:0crwdne36376:0", + "extreme":"crwdns36377:0crwdne36377:0", + "eyes:":"crwdns36378:0crwdne36378:0", + "failure":"crwdns37102:0crwdne37102:0", + "falleen":"crwdns36379:0crwdne36379:0", + "farm":"crwdns36380:0crwdne36380:0", + "fearcheck":"crwdns36381:0crwdne36381:0", + "features:":"crwdns36382:0crwdne36382:0", + "figurehead":"crwdns36383:0crwdne36383:0", + "foodstuffs":"crwdns36384:0crwdne36384:0", + "forceanddestiny":"crwdns36385:0crwdne36385:0", + "forcediceavailable:":"crwdns36386:0crwdne36386:0", + "forceplayerupgrade":"crwdns36387:0crwdne36387:0", + "forcepowers":"crwdns36388:0crwdne36388:0", + "forcerating":"crwdns36389:0crwdne36389:0", + "forcesensitiveemergent":"crwdns36390:0crwdne36390:0", + "forcesensitiveexile":"crwdns36391:0crwdne36391:0", + "fore":"crwdns36392:0crwdne36392:0", + "fringer":"crwdns36393:0crwdne36393:0", + "gadgeteer":"crwdns36394:0crwdne36394:0", + "galaxymapgridcoordinates:":"crwdns36395:0crwdne36395:0", + "gambler":"crwdns36396:0crwdne36396:0", + "gamemechanics":"crwdns36397:0crwdne36397:0", + "gandl":"crwdns36398:0crwdne36398:0", + "gandnl":"crwdns36399:0crwdne36399:0", + "gank":"crwdns36400:0crwdne36400:0", + "gender:":"crwdns36401:0crwdne36401:0", + "generalinfo":"crwdns36402:0crwdne36402:0", + "generalinformation":"crwdns36403:0crwdne36403:0", + "generalskills":"crwdns36404:0crwdne36404:0", + "gmdicepool":"crwdns36405:0crwdne36405:0", + "gmresources":"crwdns36406:0crwdne36406:0", + "gossam":"crwdns36407:0crwdne36407:0", + "gotal":"crwdns36408:0crwdne36408:0", + "gran":"crwdns36409:0crwdne36409:0", + "groupcontacts":"crwdns36410:0crwdne36410:0", + "groupcredits:":"crwdns36411:0crwdne36411:0", + "groupdetails":"crwdns36412:0crwdne36412:0", + "groupdetailstitle":"crwdns36413:0crwdne36413:0", + "groupexpenses:":"crwdns36414:0crwdne36414:0", + "groupname:":"crwdns36415:0crwdne36415:0", + "groupobligations":"crwdns36416:0crwdne36416:0", + "grouppossessions":"crwdns36417:0crwdne36417:0", + "groupresources":"crwdns36418:0crwdne36418:0", + "groupsavings:":"crwdns36419:0crwdne36419:0", + "groupsheet":"crwdns36420:0crwdne36420:0", + "grouptasks":"crwdns36421:0crwdne36421:0", + "guardian":"crwdns36422:0crwdne36422:0", + "gungan":"crwdns36423:0crwdne36423:0", + "gunner":"crwdns36424:0crwdne36424:0", + "gunnery":"crwdns36425:0crwdne36425:0", + "Gunnery":"crwdns36426:0crwdne36426:0", + "gunneryagi":"crwdns36427:0crwdne36427:0", + "gunslinger":"crwdns36428:0crwdne36428:0", + "hair:":"crwdns36429:0crwdne36429:0", + "handling":"crwdns36430:0crwdne36430:0", + "hardpoints":"crwdns36431:0crwdne36431:0", + "hardpoints:":"crwdns36432:0crwdne36432:0", + "heal":"crwdns36433:0crwdne36433:0", + "healer":"crwdns36434:0crwdne36434:0", + "heavy":"crwdns36435:0crwdne36435:0", + "height:":"crwdns36436:0crwdne36436:0", + "hermit":"crwdns36437:0crwdne36437:0", + "hightech":"crwdns36438:0crwdne36438:0", + "hiredgun":"crwdns36439:0crwdne36439:0", + "homestead":"crwdns36440:0crwdne36440:0", + "homesteadname:":"crwdns36441:0crwdne36441:0", + "hook:":"crwdns36442:0crwdne36442:0", + "hotshot":"crwdns36443:0crwdne36443:0", + "hp":"crwdns36444:0crwdne36444:0", + "hulltrauma":"crwdns36445:0crwdne36445:0", + "hulltypeclass:":"crwdns36446:0crwdne36446:0", + "human":"crwdns36447:0crwdne36447:0", + "hunter":"crwdns36448:0crwdne36448:0", + "hutt":"crwdns36449:0crwdne36449:0", + "hyperdriveprimclass:":"crwdns36450:0crwdne36450:0", + "hyperdrivesecondclass:":"crwdns36451:0crwdne36451:0", + "ifknown":"crwdns36452:0crwdne36452:0", + "iktochi":"crwdns36453:0crwdne36453:0", + "illicitmaterials":"crwdns36454:0crwdne36454:0", + "infiltrator":"crwdns36455:0crwdne36455:0", + "initiative":"crwdns36456:0crwdne36456:0", + "instructor":"crwdns36457:0crwdne36457:0", + "intellect":"crwdns36458:0crwdne36458:0", + "ishitib":"crwdns36459:0crwdne36459:0", + "isitcareer":"crwdns36460:0crwdne36460:0", + "iteminventory":"crwdns36461:0crwdne36461:0", + "itemss:":"crwdns36462:0crwdne36462:0", + "ithorian":"crwdns36463:0crwdne36463:0", + "keldor":"crwdns36464:0crwdne36464:0", + "keyitems:":"crwdns36465:0crwdne36465:0", + "klatooinian":"crwdns36466:0crwdne36466:0", + "knowledgecoreworlds":"crwdns36467:0crwdne36467:0", + "knowledgeeducation":"crwdns36468:0crwdne36468:0", + "knowledgelore":"crwdns36469:0crwdne36469:0", + "knowledgeouterrim":"crwdns36470:0crwdne36470:0", + "knowledgeskills":"crwdns36471:0crwdne36471:0", + "knowledgeunderworld":"crwdns36472:0crwdne36472:0", + "knowledgewarfare":"crwdns36473:0crwdne36473:0", + "knowledgexenology":"crwdns36474:0crwdne36474:0", + "lannik":"crwdns36475:0crwdne36475:0", + "leadership":"crwdns36476:0crwdne36476:0", + "Leadership":"crwdns36477:0crwdne36477:0", + "leadershippre":"crwdns36478:0crwdne36478:0", + "legal":"crwdns36479:0crwdne36479:0", + "light":"crwdns36480:0crwdne36480:0", + "lightsaber":"crwdns36481:0crwdne36481:0", + "Lightsaber":"crwdns36482:0crwdne36482:0", + "location":"crwdns36483:0crwdne36483:0", + "location:":"crwdns36484:0crwdne36484:0", + "long":"crwdns36485:0crwdne36485:0", + "lore":"crwdns36486:0crwdne36486:0", + "Lore":"crwdns36487:0crwdne36487:0", + "loreint":"crwdns36488:0crwdne36488:0", + "lowtech":"crwdns36489:0crwdne36489:0", + "magnitude:":"crwdns36490:0crwdne36490:0", + "major":"crwdns36491:0crwdne36491:0", + "makashiduelist":"crwdns36492:0crwdne36492:0", + "makemodel":"crwdns36493:0crwdne36493:0", + "makemodel:":"crwdns36494:0crwdne36494:0", + "manufacturer:":"crwdns36495:0crwdne36495:0", + "marauder":"crwdns36496:0crwdne36496:0", + "marshal":"crwdns36497:0crwdne36497:0", + "max":"crwdns36498:0crwdne36498:0", + "maxaltitude:":"crwdns36499:0crwdne36499:0", + "maybe":"crwdns36500:0crwdne36500:0", + "mechanic":"crwdns36501:0crwdne36501:0", + "Mechanics":"crwdns36502:0crwdne36502:0", + "mechanics":"crwdns36503:0crwdne36503:0", + "mechanicsint":"crwdns36504:0crwdne36504:0", + "medecine":"crwdns36505:0crwdne36505:0", + "Medecine":"crwdns36506:0crwdne36506:0", + "medecineint":"crwdns36507:0crwdne36507:0", + "medic":"crwdns36508:0crwdne36508:0", + "medium":"crwdns36509:0crwdne36509:0", + "meetingcenter":"crwdns36510:0crwdne36510:0", + "melee":"crwdns36511:0crwdne36511:0", + "Melee":"crwdns36512:0crwdne36512:0", + "meleeshort":"crwdns36513:0crwdne36513:0", + "meleebr":"crwdns36514:0crwdne36514:0", + "mercenarysoldier":"crwdns36515:0crwdne36515:0", + "metals":"crwdns36516:0crwdne36516:0", + "midtech":"crwdns36517:0crwdne36517:0", + "mine":"crwdns36518:0crwdne36518:0", + "minerals":"crwdns36519:0crwdne36519:0", + "minion":"crwdns36520:0crwdne36520:0", + "miniongroupsize:":"crwdns36521:0crwdne36521:0", + "minionrivalnemesis":"crwdns36522:0crwdne36522:0", + "minor":"crwdns36523:0crwdne36523:0", + "mirialan":"crwdns36524:0crwdne36524:0", + "miscinfo":"crwdns36525:0crwdne36525:0", + "missioncontacts:":"crwdns36526:0crwdne36526:0", + "missiondetails":"crwdns36527:0crwdne36527:0", + "missionobjectives:":"crwdns36528:0crwdne36528:0", + "missiontasknumber:":"crwdns36529:0crwdne36529:0", + "missiontype:":"crwdns36530:0crwdne36530:0", + "modder":"crwdns36531:0crwdne36531:0", + "moderate":"crwdns36532:0crwdne36532:0", + "modifications":"crwdns36533:0crwdne36533:0", + "modifiers":"crwdns36534:0crwdne36534:0", + "modifiers:":"crwdns36535:0crwdne36535:0", + "mods":"crwdns36536:0crwdne36536:0", + "moncalamari":"crwdns36537:0crwdne36537:0", + "morality":"crwdns36538:0crwdne36538:0", + "morality:":"crwdns36539:0crwdne36539:0", + "moreinfo":"crwdns36540:0crwdne36540:0", + "motivations":"crwdns36541:0crwdne36541:0", + "mustafariann":"crwdns36542:0crwdne36542:0", + "mustafarians":"crwdns36543:0crwdne36543:0", + "mystic":"crwdns36544:0crwdne36544:0", + "name":"crwdns36545:0crwdne36545:0", + "name:":"crwdns36546:0crwdne36546:0", + "nautolan":"crwdns36547:0crwdne36547:0", + "navicomputer:":"crwdns36548:0crwdne36548:0", + "navigator":"crwdns36549:0crwdne36549:0", + "nearesthyperlane:":"crwdns36550:0crwdne36550:0", + "needhelp":"crwdns36551:0crwdne36551:0", + "negotiation":"crwdns36552:0crwdne36552:0", + "Negotiation":"crwdns36553:0crwdne36553:0", + "negotiationpr":"crwdns36554:0crwdne36554:0", + "neimodian":"crwdns36555:0crwdne36555:0", + "nemesis":"crwdns36556:0crwdne36556:0", + "new":"crwdns36557:0crwdne36557:0", + "niktog":"crwdns36558:0crwdne36558:0", + "niktom":"crwdns36559:0crwdne36559:0", + "niktop":"crwdns36560:0crwdne36560:0", + "niktor":"crwdns36561:0crwdne36561:0", + "niktos":"crwdns36562:0crwdne36562:0", + "nimandisciple":"crwdns36563:0crwdne36563:0", + "no":"crwdns36564:0crwdne36564:0", + "noinprogress":"crwdns36565:0crwdne36565:0", + "none":"crwdns36566:0crwdne36566:0", + "nonostarted":"crwdns36567:0crwdne36567:0", + "noskill":"crwdns36568:0crwdne36568:0", + "notablefeatures":"crwdns36569:0crwdne36569:0", + "notes":"crwdns36570:0crwdne36570:0", + "notes:":"crwdns36571:0crwdne36571:0", + "npc":"crwdns36572:0crwdne36572:0", + "npcinfo":"crwdns36573:0crwdne36573:0", + "npclist":"crwdns36574:0crwdne36574:0", + "npcname":"crwdns36575:0crwdne36575:0", + "npcs":"crwdns36576:0crwdne36576:0", + "npcsheet":"crwdns36577:0crwdne36577:0", + "npctitle":"crwdns36578:0crwdne36578:0", + "npctype:":"crwdns36579:0crwdne36579:0", + "number":"crwdns36580:0crwdne36580:0", + "numberofupgrades:":"crwdns36581:0crwdne36581:0", + "obligation":"crwdns36582:0crwdne36582:0", + "off":"crwdns36583:0crwdne36583:0", + "on":"crwdns36584:0crwdne36584:0", + "option":"crwdns36585:0crwdne36585:0", + "other":"crwdns36586:0crwdne36586:0", + "othergear":"crwdns36587:0crwdne36587:0", + "otherinformations":"crwdns36588:0crwdne36588:0", + "otherskills":"crwdns36589:0crwdne36589:0", + "outerrim":"crwdns36590:0crwdne36590:0", + "Outer Rim":"crwdns36591:0crwdne36591:0", + "outerrimint":"crwdns36592:0crwdne36592:0", + "outlawtech":"crwdns36593:0crwdne36593:0", + "page:":"crwdns36594:0crwdne36594:0", + "partycareerskill:":"crwdns36595:0crwdne36595:0", + "passengername":"crwdns36596:0crwdne36596:0", + "passengers":"crwdns36597:0crwdne36597:0", + "passive":"crwdns36598:0crwdne36598:0", + "pathfinder":"crwdns36599:0crwdne36599:0", + "pc":"crwdns36600:0crwdne36600:0", + "peacekeeper":"crwdns36601:0crwdne36601:0", + "perception":"crwdns36602:0crwdne36602:0", + "Perception":"crwdns36603:0crwdne36603:0", + "perceptioncun":"crwdns36604:0crwdne36604:0", + "performer":"crwdns36605:0crwdne36605:0", + "personalarmor":"crwdns36606:0crwdne36606:0", + "personalgear":"crwdns36607:0crwdne36607:0", + "pettycash:":"crwdns36608:0crwdne36608:0", + "pickup":"crwdns36609:0crwdne36609:0", + "pilot":"crwdns36610:0crwdne36610:0", + "pilotecopiloteetc":"crwdns36611:0crwdne36611:0", + "Piloting (Planetary)":"crwdns36612:0crwdne36612:0", + "pilotingp":"crwdns36613:0crwdne36613:0", + "pilotingpag":"crwdns36614:0crwdne36614:0", + "Piloting (Space)":"crwdns36615:0crwdne36615:0", + "pilotings":"crwdns36616:0crwdne36616:0", + "pilotingsag":"crwdns36617:0crwdne36617:0", + "planet:":"crwdns36618:0crwdne36618:0", + "planetary":"crwdns36619:0crwdne36619:0", + "planetaryvehiculecritical":"crwdns36620:0crwdne36620:0", + "planetaryvehiculedetails":"crwdns36621:0crwdne36621:0", + "player:":"crwdns36622:0crwdne36622:0", + "playergroupsheet":"crwdns36623:0crwdne36623:0", + "playername":"crwdns36624:0crwdne36624:0", + "polismassannvc":"crwdns36625:0crwdne36625:0", + "polismassanvc":"crwdns36626:0crwdne36626:0", + "politico":"crwdns36627:0crwdne36627:0", + "port":"crwdns36628:0crwdne36628:0", + "positionrole:":"crwdns36629:0crwdne36629:0", + "powername":"crwdns36630:0crwdne36630:0", + "powersummary":"crwdns36631:0crwdne36631:0", + "presence":"crwdns36632:0crwdne36632:0", + "propagandist":"crwdns36633:0crwdne36633:0", + "protector":"crwdns36634:0crwdne36634:0", + "qualities:":"crwdns36635:0crwdne36635:0", + "quantity":"crwdns36636:0crwdne36636:0", + "quarren":"crwdns36637:0crwdne36637:0", + "quartermester":"crwdns36638:0crwdne36638:0", + "quermian":"crwdns36639:0crwdne36639:0", + "ranch":"crwdns36640:0crwdne36640:0", + "range":"crwdns36641:0crwdne36641:0", + "range:":"crwdns36642:0crwdne36642:0", + "rangedheavy":"crwdns36643:0crwdne36643:0", + "Ranged - Heavy":"crwdns36644:0crwdne36644:0", + "rangedheavyag":"crwdns36645:0crwdne36645:0", + "rangedlight":"crwdns36646:0crwdne36646:0", + "Ranged - Light":"crwdns36647:0crwdne36647:0", + "rangedlightag":"crwdns36648:0crwdne36648:0", + "rangeskill":"crwdns36649:0crwdne36649:0", + "rank":"crwdns36650:0crwdne36650:0", + "rank:":"crwdns36651:0crwdne36651:0", + "rarity":"crwdns36652:0crwdne36652:0", + "rarity:":"crwdns36653:0crwdne36653:0", + "rebelbase":"crwdns36654:0crwdne36654:0", + "rebelbasename:":"crwdns36655:0crwdne36655:0", + "recruit":"crwdns36656:0crwdne36656:0", + "repair":"crwdns36657:0crwdne36657:0", + "resilience":"crwdns36658:0crwdne36658:0", + "Resilience":"crwdns36659:0crwdne36659:0", + "resiliencebr":"crwdns36660:0crwdne36660:0", + "restricted:":"crwdns36661:0crwdne36661:0", + "results":"crwdns37103:0crwdne37103:0", + "retail":"crwdns36662:0crwdne36662:0", + "rewardgiven:":"crwdns36663:0crwdne36663:0", + "rewards":"crwdns36664:0crwdne36664:0", + "rewardss":"crwdns36665:0crwdne36665:0", + "ridingbeastdetails":"crwdns36666:0crwdne36666:0", + "rigger":"crwdns36667:0crwdne36667:0", + "rival":"crwdns36668:0crwdne36668:0", + "rodian":"crwdns36669:0crwdne36669:0", + "role":"crwdns36670:0crwdne36670:0", + "rollcritical":"crwdns36671:0crwdne36671:0", + "rolldestiny":"crwdns36672:0crwdne36672:0", + "saboteur":"crwdns36673:0crwdne36673:0", + "safehouse":"crwdns36674:0crwdne36674:0", + "sage":"crwdns36675:0crwdne36675:0", + "sakiyan":"crwdns36676:0crwdne36676:0", + "sathari":"crwdns36677:0crwdne36677:0", + "scholar":"crwdns36678:0crwdne36678:0", + "scientist":"crwdns36679:0crwdne36679:0", + "scoundrel":"crwdns36680:0crwdne36680:0", + "scout":"crwdns36681:0crwdne36681:0", + "seeker":"crwdns36682:0crwdne36682:0", + "seer":"crwdns36683:0crwdne36683:0", + "selonian":"crwdns36684:0crwdne36684:0", + "sensorrange:":"crwdns36685:0crwdne36685:0", + "sentinel":"crwdns36686:0crwdne36686:0", + "service":"crwdns36687:0crwdne36687:0", + "setting":"crwdns36688:0crwdne36688:0", + "settings":"crwdns36689:0crwdne36689:0", + "setup:":"crwdns36690:0crwdne36690:0", + "shadow":"crwdns36691:0crwdne36691:0", + "sharedresources":"crwdns36692:0crwdne36692:0", + "sharpshooter":"crwdns36693:0crwdne36693:0", + "shienexpert":"crwdns36694:0crwdne36694:0", + "shiichoknight":"crwdns36695:0crwdne36695:0", + "shipscomplement:":"crwdns36696:0crwdne36696:0", + "short":"crwdns36697:0crwdne36697:0", + "showsuggestionsbutton":"crwdns36698:0crwdne36698:0", + "signatureablities":"crwdns36699:0crwdne36699:0", + "silhouette":"crwdns36700:0crwdne36700:0", + "skill":"crwdns36701:0crwdne36701:0", + "skill:":"crwdns36702:0crwdne36702:0", + "skilllist":"crwdns36703:0crwdne36703:0", + "skillname":"crwdns36704:0crwdne36704:0", + "skills":"crwdns36705:0crwdne36705:0", + "skillstitle":"crwdns36706:0crwdne36706:0", + "skillstalentsweaponspowers":"crwdns36707:0crwdne36707:0", + "skillsuggestions":"crwdns36708:0crwdne36708:0", + "skillsuggestionsdisplay":"crwdns36709:0crwdne36709:0", + "skulduggery":"crwdns36710:0crwdne36710:0", + "Skulduggery":"crwdns36711:0crwdne36711:0", + "skulduggerycun":"crwdns36712:0crwdne36712:0", + "slicer":"crwdns36713:0crwdne36713:0", + "smuggler":"crwdns36714:0crwdne36714:0", + "soak":"crwdns36715:0crwdne36715:0", + "soldier":"crwdns36716:0crwdne36716:0", + "soresudefender":"crwdns36717:0crwdne36717:0", + "spacestation":"crwdns36718:0crwdne36718:0", + "spacevehiculedetails":"crwdns36719:0crwdne36719:0", + "special:":"crwdns36720:0crwdne36720:0", + "specialization":"crwdns36721:0crwdne36721:0", + "specializationattached":"crwdns36722:0crwdne36722:0", + "species:":"crwdns36723:0crwdne36723:0", + "specificdetails":"crwdns36724:0crwdne36724:0", + "speed":"crwdns36725:0crwdne36725:0", + "spendingsuggestions":"crwdns37104:0crwdne37104:0", + "spy":"crwdns36726:0crwdne36726:0", + "squadronleader":"crwdns36727:0crwdne36727:0", + "starboard":"crwdns36728:0crwdne36728:0", + "starfighterace":"crwdns36729:0crwdne36729:0", + "starship":"crwdns36730:0crwdne36730:0", + "starshipcritical":"crwdns36731:0crwdne36731:0", + "stats":"crwdns36732:0crwdne36732:0", + "stealth":"crwdns36733:0crwdne36733:0", + "Stealth":"crwdns36734:0crwdne36734:0", + "stealthag":"crwdns36735:0crwdne36735:0", + "strain":"crwdns36736:0crwdne36736:0", + "strategist":"crwdns36737:0crwdne36737:0", + "streetwise":"crwdns36738:0crwdne36738:0", + "Streetwise":"crwdns36739:0crwdne36739:0", + "streetwisecun":"crwdns36740:0crwdne36740:0", + "strenghdetails:":"crwdns36741:0crwdne36741:0", + "success":"crwdns37105:0crwdne37105:0", + "sullustan":"crwdns36742:0crwdne36742:0", + "summary":"crwdns36743:0crwdne36743:0", + "survival":"crwdns36744:0crwdne36744:0", + "Survival":"crwdns36745:0crwdne36745:0", + "survivalcun":"crwdns36746:0crwdne36746:0", + "survivalist":"crwdns36747:0crwdne36747:0", + "syncpoolgm":"crwdns36748:0crwdne36748:0", + "sysstrain":"crwdns36749:0crwdne36749:0", + "tactician":"crwdns36750:0crwdne36750:0", + "talentsandabilities":"crwdns36751:0crwdne36751:0", + "talentsandspecialabilities":"crwdns36752:0crwdne36752:0", + "task:":"crwdns36753:0crwdne36753:0", + "technician":"crwdns36754:0crwdne36754:0", + "terrain:":"crwdns36755:0crwdne36755:0", + "thief":"crwdns36756:0crwdne36756:0", + "threshold":"crwdns36757:0crwdne36757:0", + "timeshandled:":"crwdns36758:0crwdne36758:0", + "timeshandledstrengh:":"crwdns36759:0crwdne36759:0", + "timeshandledweakness:":"crwdns36760:0crwdne36760:0", + "timestriggered:":"crwdns36761:0crwdne36761:0", + "threat":"crwdns37106:0crwdne37106:0", + "togruta":"crwdns36762:0crwdne36762:0", + "toolname":"crwdns36763:0crwdne36763:0", + "tools":"crwdns36764:0crwdne36764:0", + "totalxp":"crwdns36765:0crwdne36765:0", + "toydarian":"crwdns36766:0crwdne36766:0", + "trader":"crwdns36767:0crwdne36767:0", + "trainingcamp":"crwdns36768:0crwdne36768:0", + "trandosian":"crwdns36769:0crwdne36769:0", + "triumph":"crwdns37107:0crwdne37107:0", + "twilek":"crwdns36770:0crwdne36770:0", + "type":"crwdns36771:0crwdne36771:0", + "type:":"crwdns36772:0crwdne36772:0", + "underworld":"crwdns36773:0crwdne36773:0", + "Underworld":"crwdns36774:0crwdne36774:0", + "underworldint":"crwdns36775:0crwdne36775:0", + "universal":"crwdns36776:0crwdne36776:0", + "upgrade":"crwdns36777:0crwdne36777:0", + "upgrades":"crwdns36778:0crwdne36778:0", + "upgradetype:":"crwdns36779:0crwdne36779:0", + "usedarkside":"crwdns36780:0crwdne36780:0", + "uselight":"crwdns36781:0crwdne36781:0", + "value":"crwdns36782:0crwdne36782:0", + "value:":"crwdns36783:0crwdne36783:0", + "vehiculesheet":"crwdns36784:0crwdne36784:0", + "vehiculetypemodel:":"crwdns36785:0crwdne36785:0", + "verpine":"crwdns36786:0crwdne36786:0", + "viewattachments":"crwdns36787:0crwdne36787:0", + "viewupgrades":"crwdns36788:0crwdne36788:0", + "vigilance":"crwdns36789:0crwdne36789:0", + "Vigilance":"crwdns36790:0crwdne36790:0", + "vigilanceifunexpected":"crwdns36791:0crwdne36791:0", + "vigilancewill":"crwdns36792:0crwdne36792:0", + "visitforum:":"crwdns36793:0crwdne36793:0", + "visitwiki:":"crwdns36794:0crwdne36794:0", + "wanted":"crwdns36795:0crwdne36795:0", + "warden":"crwdns36796:0crwdne36796:0", + "warfare":"crwdns36797:0crwdne36797:0", + "Warfare":"crwdns36798:0crwdne36798:0", + "warfareint":"crwdns36799:0crwdne36799:0", + "warleader":"crwdns36800:0crwdne36800:0", + "warrior":"crwdns36801:0crwdne36801:0", + "weaknessdetails:":"crwdns36802:0crwdne36802:0", + "weapon":"crwdns36803:0crwdne36803:0", + "weaponname":"crwdns36804:0crwdne36804:0", + "weapons":"crwdns36805:0crwdne36805:0", + "weapontype:":"crwdns36806:0crwdne36806:0", + "weekay":"crwdns36807:0crwdne36807:0", + "whatkindofslot":"crwdns36808:0crwdne36808:0", + "whipid":"crwdns36809:0crwdne36809:0", + "whispergm":"crwdns36810:0crwdne36810:0", + "willpower":"crwdns36811:0crwdne36811:0", + "wookie":"crwdns36812:0crwdne36812:0", + "wounds":"crwdns36813:0crwdne36813:0", + "xenology":"crwdns36814:0crwdne36814:0", + "Xenology":"crwdns36815:0crwdne36815:0", + "xenologyint":"crwdns36816:0crwdne36816:0", + "xexto":"crwdns36817:0crwdne36817:0", + "xpcost":"crwdns36818:0crwdne36818:0", + "xpcost:":"crwdns36819:0crwdne36819:0", + "yes":"crwdns36820:0crwdne36820:0", + "yescompleted":"crwdns36821:0crwdne36821:0", + "yesfailed":"crwdns36822:0crwdne36822:0", + "zabrak":"crwdns36823:0crwdne36823:0" +} \ No newline at end of file diff --git a/Stars_Without_Number/Stars_Without_Number.html b/Stars_Without_Number/Stars_Without_Number.html index 34cca629e4..72233935fd 100644 --- a/Stars_Without_Number/Stars_Without_Number.html +++ b/Stars_Without_Number/Stars_Without_Number.html @@ -332,13 +332,13 @@
- +
- +
@@ -346,13 +346,13 @@
- +
- +
@@ -360,13 +360,13 @@
- +
- +
diff --git a/Symbaroum/sheet.json b/Symbaroum/sheet.json index 17fd8b5a8f..f7ee9901b8 100644 --- a/Symbaroum/sheet.json +++ b/Symbaroum/sheet.json @@ -1,7 +1,7 @@ { "html": "symbaroum.html", "css": "symbaroum.css", - "authors": "/u/Nowin", + "authors": "/u/Nowin(1050380) with translations added by Vince(463088), Glandulf(1645621)", "preview": "symbaroum.png", "instructions": "You can click on the Attribute names to roll against your attributes." } diff --git a/Symbaroum/symbaroum.css b/Symbaroum/symbaroum.css index a9daf7f6bf..db587d96b8 100644 --- a/Symbaroum/symbaroum.css +++ b/Symbaroum/symbaroum.css @@ -1,5 +1,12 @@ /*** Background ***/ - +.sheet-col-small { + text-align: center; + min-width: 5em; +} +.sheet-col-medium { + text-align: center; + min-width: 6em; +} .sheet-row >div{ display:inline-block; } @@ -12,6 +19,7 @@ /*** Font ***/ ::-webkit-input-placeholder { /* WebKit, Blink, Edge */ color: #fafafa; + background-color: transparent; } :-moz-placeholder { /* Mozilla Firefox 4 to 18 */ color: #fafafa; @@ -22,10 +30,11 @@ opacity: 1; } :-ms-input-placeholder { /* Internet Explorer 10-11 */ - color: #fafafa; + color: #fafafa; } :placeholder-shown { /* Standard (https://drafts.csswg.org/selectors-4/#placeholder) */ color: #fafafa; + background-color: rgba(0,0,0,.3); } /*** Pages ***/ div[class^="sheet-section"] { @@ -38,13 +47,11 @@ input.sheet-tab99:checked ~ div[class^="sheet-section"] { max-height: 999998px; opacity: 1; transition: opacity 0.25s linear 0s; - overflow: auto; - + overflow: auto; } .sheet-row div[class^="repcontrol"]{ padding:1em; } - input.sheet-tab { width: 175px; height: 23px; @@ -104,7 +111,6 @@ input.sheet-tab4:checked + span.sheet-tab4{ box-shadow: -2px -2px 5px #FAFAFA inset, 2px 2px 5px #202020 inset; opacity: 1; } - /*** Input ***/ .sheet-number-circle::-webkit-inner-spin-button, .sheet-number-circle::-webkit-outer-spin-button { @@ -142,8 +148,12 @@ select > option { input[type=radio]{ margin:0 5px 0 5px; } +input[type=number] { + -moz-appearance: textfield; +} + input[type="number"].sheet-number-circle{ - -moz-appearance: none; + -moz-appearance: textfield; text-indent: 0.01px; text-overflow: ''; font-size:1.25em; @@ -174,7 +184,7 @@ input[type="text"]{ height:2em; border: 3px solid #004040; text-align: left; - background: #FBFCFC; +/* background: #FBFCFC; */ border-radius:6px; font-size: 13px; font-style:bold; @@ -226,11 +236,9 @@ input[name^="attr_friend"] { } /*** Buttons ***/ button { - } [class="btn repcontrol_edit"]{ } - /*** Roll Templates ***/ .sheet-rolltemplate-defense, .sheet-rolltemplate-attack{ @@ -246,8 +254,6 @@ button { text-align:center; font-style:bold; } - - .sheet-rolltemplate-defense table { font-family: "Georgia"; background-color: #a0a0a0; @@ -257,8 +263,7 @@ button { .sheet-rolltemplate-defense th{ border-top:3px solid #00007f; text-align:center; - font-style:bold; - + font-style:bold; } .sheet-rolltemplate-defense tr, .sheet-rolltemplate-attack tr { @@ -274,10 +279,8 @@ button { background-position: 0px 33px; text-shadow: 1px 1px 2px #000101, -1px -1px 2px #000101,1px -1px 2px #000101, -1px 1px 2px #000101, 1px 1px 12px #000101, -1px -1px 12px #000101,1px -1px 12px #000101, -1px 1px 12px #000101; - color: #FAFAFA; - + color: #FAFAFA; } - /*** Misc***/ [class^="sheet-faded"]{ background-color:rgba(0,0,0,.3); @@ -321,7 +324,6 @@ button { display:inline-block; padding:4px 4px 0 4px; } - .sheet-attributes{ display:inline-block; width:100%; @@ -364,4 +366,4 @@ button { .charsheet * { box-sizing: border-box; font-family: "Georgia"; -} +} \ No newline at end of file diff --git a/Symbaroum/symbaroum.html b/Symbaroum/symbaroum.html index 61180f3a03..df88e53fcd 100644 --- a/Symbaroum/symbaroum.html +++ b/Symbaroum/symbaroum.html @@ -1,54 +1,64 @@ - -Character - -Traits | Abilities - -Rituals | Powers - -Equipment | Bio + +Character + +Traits | Abilities + +Rituals | Powers + +Equipment | Bio
-
-
-
-
-
-
+
+
+
+
+
+
- +
- Current + Current
- - Max + + Max
- - Pain thresh. + + Pain thresh.
- +
- +
- Temp. - + Temp. +
- Perm. - + Perm. +
- Threshold - + Threshold +
-
+
- - + +
- - + +
- - + +
- - + +
- - + +
- - + +
- - + +
- - + +
- +
- - + +
- +
- +
- - + +
-
- - + + + + + + + + +
-
- - @@ -177,29 +187,29 @@ Concentration check
-
- - - - - - - - - + + + + + + +
- +
-
- - +
+ +
-
- - @@ -208,9 +218,9 @@ Concentration check
-
- - +
+ +
@@ -218,26 +228,27 @@ Concentration check
- +
- +
-
- + + + + + + + + + +
-
- @@ -246,25 +257,25 @@ Concentration check
-
+
-
- +
+
-
- @@ -273,8 +284,8 @@ Concentration check
-
- +
+
@@ -282,36 +293,36 @@ Concentration check
- +
- - + +
-
- - +
+ +
-
+
- + + + + + + + + +
-
- - @@ -320,23 +331,19 @@ Concentration check
-
- - +
+ +
- -
- - + +
+ +
-
- - @@ -345,11 +352,10 @@ Concentration check
-
- - -
- +
+ + +
@@ -357,26 +363,26 @@ Concentration check
- +
-
- +
+
-
- + + + + + + + + +
-
- @@ -385,31 +391,26 @@ Concentration check
-
- +
+
-
- +
+
-
- +
+
-
- -
- +
+ +
@@ -421,86 +422,166 @@ Concentration check
- +
- - +
- N - A - M + N + A + M
- +
- - +
- N - A - M + N + A + M
- +
-
-
- + +
- - + -
- N - A - M +
+ N + A + M
- + +
+
+
+
+ + +
+ N + A + M +
+
+ +
+
+
+
+ +
+
+ + +
+ N + A + M +
+
+
- - +
- N - A - M + N + A + M
- +
+ + +
+
+ + +
+ N + A + M +
+
+ +
+
+
+
+ + +
+ N + A + M +
+
+ +
+
@@ -511,44 +592,44 @@ Concentration check
- +
- - + - Temp Corruption + Temp Corruption
- +
- - + - Temp Corruption + Temp Corruption
- +
- +
- - +
- N - A - M + N + A + M
- +
- - +
- N - A - M + N + A + M
- +
-
- +
-
- +
- +
- +
@@ -611,129 +690,128 @@ Concentration check
- +
- - - + + - Temp Corruption + Temp Corruption
- +
- - - + + - Temp Corruption + Temp Corruption
- +
- +
- - + +
- - + +
- - + +
- - + +
- - + +
- - + +
- - + +
- + ”
- - + +
- - - + + +
- +
- - - - + + + +
- - - - + + + +
-
- +
{{#rollLess() defense-type 0}} - - + + {{/rollLess() defense-type 0}} {{#rollGreater() defense-type 0}} - - - + + + {{#rollLess() defense-roll attribute1}} - {{#^rollWasFumble() defense-roll}}{{/^rollWasFumble() defense-roll}} - {{#rollWasFumble() defense-roll}} {{/rollWasFumble() defense-roll}} + {{#^rollWasFumble() defense-roll}}{{/^rollWasFumble() defense-roll}} + {{#rollWasFumble() defense-roll}} {{/rollWasFumble() defense-roll}} {{/rollLess() defense-roll attribute1}} {{#rollGreater() defense-roll attribute}} - {{#^rollWasCrit() defense-roll}}{{/^rollWasCrit() defense-roll}} - {{#rollWasCrit() defense-roll}}{{/rollWasCrit() defense-roll}} - {{#rollGreater() damage-taken 0 }}{{/rollGreater() damage-taken 0 }} - {{#rollLess() damage-taken 1}}{{/rollLess() damage-taken 1}} + {{#^rollWasCrit() defense-roll}}{{/^rollWasCrit() defense-roll}} + {{#rollWasCrit() defense-roll}}{{/rollWasCrit() defense-roll}} + {{#rollGreater() damage-taken 0 }}{{/rollGreater() damage-taken 0 }} + {{#rollLess() damage-taken 1}}{{/rollLess() damage-taken 1}} {{/rollGreater() defense-roll attribute}} {{/rollGreater() defense-type 0}}
{{character-name}} negates extra damage{{#name}} with {{name}}{{/name}}
Damage negated:{{damage-taken}}
{{character-name}} negates extra damage{{#name}} using {{name}}{{/name}}
Damage negated:{{damage-taken}}
{{character-name}} defends{{#name}} using {{name}}{{/name}}
Attribute: {{attribute}}
Roll:{{defense-roll}}
{{character-name}} defends{{#name}} using {{name}}{{/name}}
Attribute: {{attribute}}
Roll:{{defense-roll}}
Enemy missed!
Enemy critically missed!
Enemy missed!
Enemy critically missed!
Enemy hit!
Enemy critically hit!
Damage negated:{{damage-taken}}
Damage negated:0
Enemy hit!
Enemy critically hit!
Damage negated:{{damage-taken}}
Damage negated:0
@@ -741,23 +819,23 @@ Concentration check {{#rollLess() attack-type 0}} - - + + {{/rollLess() attack-type 0}} {{#rollGreater() attack-type 0}} - - - + + + {{#rollLess() attack attribute1}} - {{#^rollWasFumble() attack}}{{/^rollWasFumble() attack}} - {{#rollWasFumble() attack}} {{/rollWasFumble() attack}} - {{#rollGreater() damage 0}}{{/rollGreater() damage 0}} + {{#^rollWasFumble() attack}}{{/^rollWasFumble() attack}} + {{#rollWasFumble() attack}} {{/rollWasFumble() attack}} + {{#rollGreater() damage 0}}{{/rollGreater() damage 0}} {{/rollLess() attack attribute1}} {{#rollGreater() attack attribute}} - {{#^rollWasCrit() attack}}{{/^rollWasCrit() attack}} - {{#rollWasCrit() attack}}{{/rollWasCrit() attack}} + {{#^rollWasCrit() attack}}{{/^rollWasCrit() attack}} + {{#rollWasCrit() attack}}{{/rollWasCrit() attack}} {{/rollGreater() attack attribute}} {{/rollGreater() attack-type 0}}
{{character-name}} does extra damage {{#name}} with {{name}}{{/name}}
Damage:{{damage}}
{{character-name}} does extra damage {{#name}} using {{name}}{{/name}}
Damage:{{damage}}
{{character-name}} attacks{{#name}} using {{name}}{{/name}}
Attribute: {{attribute}}
Roll: {{attack}}
{{character-name}} attacks{{#name}} using {{name}}{{/name}}
Attribute: {{attribute}}
Roll:{{attack}}
Attack hit!
Attack critically hit!
Damage:{{damage}} {{#rollWasFumble() attack}} + {{damage-crit}} {{/rollWasFumble() attack}}
Attack hit!
Attack critically hit!
Damage:{{damage}} {{#rollWasFumble() attack}} + {{damage-crit}} {{/rollWasFumble() attack}}
Attack missed!
Attack critically missed!
Attack missed!
Attack critically missed!
diff --git a/Symbaroum/translation.json b/Symbaroum/translation.json new file mode 100644 index 0000000000..b5187c01bf --- /dev/null +++ b/Symbaroum/translation.json @@ -0,0 +1,147 @@ +{ + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "attacks", + "attribute": "Attribute", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "defends", + "defenses": "Defense", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Rolls", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "short": "Short", + "special": "Special", + "strong": "Strong", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-button-does-nothing": "What, you thought this button did something? It doesn't.", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-novice": "Novice", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-action-type": "Trait action type", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/af.json b/Symbaroum/translations/af.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/af.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/da.json b/Symbaroum/translations/da.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/da.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/de.json b/Symbaroum/translations/de.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/de.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/el.json b/Symbaroum/translations/el.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/el.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/en.json b/Symbaroum/translations/en.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/en.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/es.json b/Symbaroum/translations/es.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/es.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/fr.json b/Symbaroum/translations/fr.json new file mode 100644 index 0000000000..20842f49d8 --- /dev/null +++ b/Symbaroum/translations/fr.json @@ -0,0 +1,147 @@ +{ + "abilities":"Talents", + "accurate":"Précision", + "active":"Active", + "armor-or-power":"Armure ou Pouvoir", + "attack":"Attaque", + "attack-critically-hit":"Attaque parfaite !!", + "attack-critically-missed":"Echec critique de l'attaque", + "attack-hit":"Touché ", + "attack-missed":"Raté ", + "attacks":"attaque", + "attribute":"Attribut", + "balanced":"Equilibré", + "blunt":"Contondant", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonus/Avantages", + "bonuses-and-disadvantages":"Bonus/Désavantages", + "boons":"Atouts", + "burdens":"Fardeaux", + "character":"Personnage", + "character-background":"Biographie du personnage", + "corruption":"Corruption", + "cumbersome":"Encombrant", + "cunning":"Astuce", + "currency-orteg":"Ortegs", + "currency-shilling":"Shillings", + "currency-thaler":"Thalers", + "current":"Actuelle", + "damage":"Dommages", + "damage-negated":"Protection", + "deep-impact":"Eventreur", + "defends":"se défend", + "defenses":"Défense", + "description":"Description", + "detailed-equipment-and-artifacts":"Équipement et Artefacts", + "dice-roll":"Jet", + "discreet":"Discrétion", + "does-extra-damage":"inflige des dommages supplémentaires", + "effect":"Effet", + "enemy-critically-hit":"Echec critique à la défense", + "enemy-critically-missed":"Défense parfaite", + "enemy-hit":"L'ennemi touche ", + "enemy-missed":"L'ennemi rate ", + "equipment-and-biography":"Équipement | Bio", + "experience-abbrv":"Exp.", + "flexible":"Pratique", + "free":"Gratuite", + "friends":"Compagnons", + "friends-name":"Nom du compagnon", + "friends-occupation":"Archétype du compagnon", + "friends-race":"Race du compagnon", + "group":"Groupe", + "group-goal":"Objectif du groupe", + "group-name":"Nom du groupe", + "impede":"Gênant", + "item-name":"Nom de l'objet", + "items":"Biens", + "jointed":"Flexible", + "long":"Long", + "maximum-abbrv":"Max.", + "mystical-powers":"Pouvoirs Mystiques", + "name":"Nom", + "negates-extra-damage":"protège de dommages supplémentaires", + "negation":"Protection", + "occupation":"Archétype", + "pain-threshold-abbrv":"Résistance à la douleur", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasion", + "player":"Joueur", + "precise":"Précis", + "quality":"Qualité", + "quick":"Agilité", + "quote":"Citation", + "race":"Race", + "reactive":"Réactive", + "resolute":"Volonté", + "rituals":"Rituels", + "rituals-and-powers":"Rituels | Pouvoirs", + "roll":"Dé bonus", + "short":"Court", + "special":"Spéciale", + "strong":"Force", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Corruption temporaire", + "temporary-corruption-abbrv":"Corruption temp.", + "threshold":"Seuil", + "title-ability-action-type":"Type d'action du Talent", + "title-ability-description":"Description du Talent", + "title-ability-name":"Nom du Talent", + "title-ability-that-determines-defense":"Attribut utilisé pour la défense, généralement Agilité", + "title-adept":"Adepte", + "title-any-bonus-to-defense":"Bonus à la défense", + "title-armor-or-power-explanation":"Armure portée par le personnage ou pouvoir utilisé pour se défendre", + "title-armor-quality":"Pratique, Encombrant, etc.", + "title-armors-impending-penalty":"Malus d'encombrement de l'armure", + "title-attack-roll":"Jet de dégâts", + "title-attribute-explanation":"Attribut utilisé pour l'attaque, généralement Précision", + "title-bond-to-player":"Lié au joueur", + "title-bonus-to-attack-roll":"Bonus d'Attaque", + "title-bonus-to-damage":"Bonus aux dommages", + "title-boon-action-type":"Type d'action de l'Atout", + "title-boon-description":"Description de l'Atout", + "title-boon-name":"Nom de l'Atout", + "title-burden-action-type":"Type d'action du Fardeau", + "title-burden-description":"Description du Fardeau", + "title-burden-name":"Nom du Fardeau", + "title-button-does-nothing":"Vous pensiez que ce bouton servait à quelque chose ?", + "title-character-background":"D'où vient votre personnage ? Que veut-il/elle accomplir ?", + "title-character-sheet":"Feuille de personnage", + "title-choose-dice-and-roll":"Choisissez une valeur de dés (à droite) et cliquez sur ce bouton pour lancer", + "title-damage-negated":"Dé de protection bonus", + "title-damage-reduction":"Bonus de protection", + "title-defense-armor":"Valeur de protection de l'armure", + "title-equipment-group-and-friends":"Equipement, Groupe et Compagnons", + "title-extra-damage-roll":"Jet de dégâts additionnel", + "title-item-name":"Nom de l'objet", + "title-item-quantity":"Quantité", + "title-master":"Maître", + "title-novice":"Novice", + "title-power-description":"Description du Pouvoir", + "title-powers-name":"Nom du Pouvoir", + "title-ritual-description":"Description du Rituel", + "title-ritual-name":"Nom du Rituel", + "title-rituals-and-powers":"Rituels et pouvoirs", + "title-standard-equipment":"Equipement de voyage", + "title-temporary-corruption-when-equipment-is-used":"Corruption temporaire due à l'utilisation de l'Objet/Artéfact", + "title-temporary-corruption-when-power-is-used":"Corruption temporaire due à l'utilisation du Pouvoir", + "title-temporary-corruption-when-ritual-is-used":"Corruption temporaire due à l'utilisation du Rituel", + "title-trait-action-type":"Type d'action du Trait", + "title-trait-description":"Description du Trait", + "title-trait-name":"Nom du Trait", + "title-traits-and-abilities":"Traits et Talents", + "title-use-attack":"Attaquer !", + "title-weapon-or-power-used":"Arme ou Pouvoir utilisé pour l'attaque", + "title-weapon-quality":"Equilibré, Contondant, Eventreur, Flexible, Long, Précis, Court, etc.", + "title-worn-armor-or-power":"L'armure portée par le personnage ou le Pouvoir utilisé pour se défendre", + "total":"Total", + "toughness":"Endurance", + "traits":"Traits", + "traits-and-abilities":"Traits | Talents", + "unspent":"Non utilisée", + "using":"en utilisant", + "vigilant":"Vigilance", + "weapon-or-power":"Arme ou Pouvoir" +} \ No newline at end of file diff --git a/Symbaroum/translations/he.json b/Symbaroum/translations/he.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/he.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/it.json b/Symbaroum/translations/it.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/it.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/ja.json b/Symbaroum/translations/ja.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/ja.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/ko.json b/Symbaroum/translations/ko.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/ko.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/nl.json b/Symbaroum/translations/nl.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/nl.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/pt.json b/Symbaroum/translations/pt.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/pt.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/ru.json b/Symbaroum/translations/ru.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/ru.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/sv.json b/Symbaroum/translations/sv.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/sv.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/tr.json b/Symbaroum/translations/tr.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/tr.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/zh.json b/Symbaroum/translations/zh.json new file mode 100644 index 0000000000..ef6ae4857e --- /dev/null +++ b/Symbaroum/translations/zh.json @@ -0,0 +1,147 @@ +{ + "abilities":"Abilities", + "accurate":"Accurate", + "active":"Active", + "armor-or-power":"Armor or Power", + "attack":"Attack", + "attack-critically-hit":"Attack critically hit", + "attack-critically-missed":"Attack critically missed", + "attack-hit":"Attack Hit", + "attack-missed":"Attack missed", + "attacks":"attacks", + "attribute":"Attribute", + "balanced":"Balanced", + "blunt":"Blunt", + "bonus-damage-abbrv":"Bonus dmg", + "bonus-defense-abbrv":"Bonus def", + "bonuses-and-advantages":"Bonuses/Disadvantages", + "bonuses-and-disadvantages":"Bonuses/Disadvantages", + "boons":"Boons", + "burdens":"Burdens", + "character":"Character", + "character-background":"Character Background", + "corruption":"Corruption", + "cumbersome":"Cumbersome", + "cunning":"Cunning", + "currency-orteg":"Orteg", + "currency-shilling":"Shilling", + "currency-thaler":"Thaler", + "current":"Current", + "damage":"Damage", + "damage-negated":"Damage negated", + "deep-impact":"Deep Impact", + "defends":"defends", + "defenses":"Defense", + "description":"Description", + "detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts", + "dice-roll":"Rolls", + "discreet":"Discreet", + "does-extra-damage":"does extra damage", + "effect":"Effect", + "enemy-critically-hit":"Enemy critically hit", + "enemy-critically-missed":"Enemy critically missed", + "enemy-hit":"Enemy hit", + "enemy-missed":"Enemy missed", + "equipment-and-biography":"Equipment | Bio", + "experience-abbrv":"Exp", + "flexible":"Flexible", + "free":"Free", + "friends":"Friends", + "friends-name":"Friend Name", + "friends-occupation":"Friend Occupation", + "friends-race":"Friend Race", + "group":"Group", + "group-goal":"Group Goal", + "group-name":"Group Name", + "impede":"Impede", + "item-name":"Item Name", + "items":"Items", + "jointed":"Jointed", + "long":"Long", + "maximum-abbrv":"Max", + "mystical-powers":"Mystical Powers", + "name":"Name", + "negates-extra-damage":"negates extra damage", + "negation":"Negation", + "occupation":"Occupation", + "pain-threshold-abbrv":"Pain thresh.", + "passive":"Passive", + "permanent-abbrv":"Perm.", + "persuasive":"Persuasive", + "player":"Player", + "precise":"Precise", + "quality":"Quality", + "quick":"Quick", + "quote":"Quote", + "race":"Race", + "reactive":"Reactive", + "resolute":"Resolute", + "rituals":"Rituals", + "rituals-and-powers":"Rituals | Powers", + "roll":"Roll", + "short":"Short", + "special":"Special", + "strong":"Strong", + "temporary-abbrv":"Temp.", + "temporary-corruption":"Temp Corruption", + "temporary-corruption-abbrv":"Temp Corruption", + "threshold":"Threshold", + "title-ability-action-type":"Ability action type", + "title-ability-description":"Ability description", + "title-ability-name":"Ability Name", + "title-ability-that-determines-defense":"Ability that determines defense, usually Quick", + "title-adept":"Adept", + "title-any-bonus-to-defense":"Any bonus to defense, including shields", + "title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend", + "title-armor-quality":"Flexible, Cumbersome, etc.", + "title-armors-impending-penalty":"Armor's impeding penalty", + "title-attack-roll":"Attack roll for the weapon", + "title-attribute-explanation":"Ability that determines a hit, usually Accurate", + "title-bond-to-player":"Bound to player", + "title-bonus-to-attack-roll":"Bonus to attack roll", + "title-bonus-to-damage":"Bonus to damage", + "title-boon-action-type":"Boon action type", + "title-boon-description":"Boon description", + "title-boon-name":"Boon Name", + "title-burden-action-type":"Burden action type", + "title-burden-description":"Burden description", + "title-burden-name":"Burden Name", + "title-button-does-nothing":"What, you thought this button did something? It doesn't.", + "title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet":"Character Sheet", + "title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated":"Damage negated due to an ability", + "title-damage-reduction":"Any damage reduction from skills or items", + "title-defense-armor":"Defense roll for the armor", + "title-equipment-group-and-friends":"Equipment, Group, and Friends", + "title-extra-damage-roll":"Extra damage roll due to an ability", + "title-item-name":"Item Name", + "title-item-quantity":"Item Quantity", + "title-master":"Master", + "title-novice":"Novice", + "title-power-description":"Power description", + "title-powers-name":"Power's name", + "title-ritual-description":"Ritual description", + "title-ritual-name":"Ritual name", + "title-rituals-and-powers":"Rituals and Powers", + "title-standard-equipment":"Standard Equipment", + "title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used", + "title-trait-action-type":"Trait action type", + "title-trait-description":"Trait description", + "title-trait-name":"Trait Name", + "title-traits-and-abilities":"Traits and Abilities", + "title-use-attack":"Use attack!", + "title-weapon-or-power-used":"Weapon or power used in attack", + "title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend", + "total":"Total", + "toughness":"Toughness", + "traits":"Traits", + "traits-and-abilities":"Traits | Abilities", + "unspent":"Unspent", + "using":"using", + "vigilant":"Vigilant", + "weapon-or-power":"Weapon or Power" +} \ No newline at end of file diff --git a/Symbaroum/translations/zu.json b/Symbaroum/translations/zu.json new file mode 100644 index 0000000000..8e198163a2 --- /dev/null +++ b/Symbaroum/translations/zu.json @@ -0,0 +1,147 @@ +{ + "abilities":"crwdns36824:0crwdne36824:0", + "accurate":"crwdns36825:0crwdne36825:0", + "active":"crwdns36826:0crwdne36826:0", + "armor-or-power":"crwdns36827:0crwdne36827:0", + "attack":"crwdns36828:0crwdne36828:0", + "attack-critically-hit":"crwdns36829:0crwdne36829:0", + "attack-critically-missed":"crwdns36830:0crwdne36830:0", + "attack-hit":"crwdns36831:0crwdne36831:0", + "attack-missed":"crwdns36832:0crwdne36832:0", + "attacks":"crwdns36833:0crwdne36833:0", + "attribute":"crwdns36834:0crwdne36834:0", + "balanced":"crwdns36835:0crwdne36835:0", + "blunt":"crwdns36836:0crwdne36836:0", + "bonus-damage-abbrv":"crwdns36837:0crwdne36837:0", + "bonus-defense-abbrv":"crwdns36838:0crwdne36838:0", + "bonuses-and-advantages":"crwdns36839:0crwdne36839:0", + "bonuses-and-disadvantages":"crwdns36840:0crwdne36840:0", + "boons":"crwdns36841:0crwdne36841:0", + "burdens":"crwdns36842:0crwdne36842:0", + "character":"crwdns36843:0crwdne36843:0", + "character-background":"crwdns36844:0crwdne36844:0", + "corruption":"crwdns36845:0crwdne36845:0", + "cumbersome":"crwdns36846:0crwdne36846:0", + "cunning":"crwdns36847:0crwdne36847:0", + "currency-orteg":"crwdns36848:0crwdne36848:0", + "currency-shilling":"crwdns36849:0crwdne36849:0", + "currency-thaler":"crwdns36850:0crwdne36850:0", + "current":"crwdns36851:0crwdne36851:0", + "damage":"crwdns36852:0crwdne36852:0", + "damage-negated":"crwdns36853:0crwdne36853:0", + "deep-impact":"crwdns36854:0crwdne36854:0", + "defends":"crwdns36855:0crwdne36855:0", + "defenses":"crwdns36856:0crwdne36856:0", + "description":"crwdns36857:0crwdne36857:0", + "detailed-equipment-and-artifacts":"crwdns36858:0crwdne36858:0", + "dice-roll":"crwdns36859:0crwdne36859:0", + "discreet":"crwdns36860:0crwdne36860:0", + "does-extra-damage":"crwdns36861:0crwdne36861:0", + "effect":"crwdns36862:0crwdne36862:0", + "enemy-critically-hit":"crwdns36863:0crwdne36863:0", + "enemy-critically-missed":"crwdns36864:0crwdne36864:0", + "enemy-hit":"crwdns36865:0crwdne36865:0", + "enemy-missed":"crwdns36866:0crwdne36866:0", + "equipment-and-biography":"crwdns36867:0crwdne36867:0", + "experience-abbrv":"crwdns36868:0crwdne36868:0", + "flexible":"crwdns36869:0crwdne36869:0", + "free":"crwdns36870:0crwdne36870:0", + "friends":"crwdns36871:0crwdne36871:0", + "friends-name":"crwdns36872:0crwdne36872:0", + "friends-occupation":"crwdns36873:0crwdne36873:0", + "friends-race":"crwdns36874:0crwdne36874:0", + "group":"crwdns36875:0crwdne36875:0", + "group-goal":"crwdns36876:0crwdne36876:0", + "group-name":"crwdns36877:0crwdne36877:0", + "impede":"crwdns36878:0crwdne36878:0", + "item-name":"crwdns36879:0crwdne36879:0", + "items":"crwdns36880:0crwdne36880:0", + "jointed":"crwdns36881:0crwdne36881:0", + "long":"crwdns36882:0crwdne36882:0", + "maximum-abbrv":"crwdns36883:0crwdne36883:0", + "mystical-powers":"crwdns36884:0crwdne36884:0", + "name":"crwdns36885:0crwdne36885:0", + "negates-extra-damage":"crwdns36886:0crwdne36886:0", + "negation":"crwdns36887:0crwdne36887:0", + "occupation":"crwdns36888:0crwdne36888:0", + "pain-threshold-abbrv":"crwdns36889:0crwdne36889:0", + "passive":"crwdns36890:0crwdne36890:0", + "permanent-abbrv":"crwdns36891:0crwdne36891:0", + "persuasive":"crwdns36892:0crwdne36892:0", + "player":"crwdns36893:0crwdne36893:0", + "precise":"crwdns36894:0crwdne36894:0", + "quality":"crwdns36895:0crwdne36895:0", + "quick":"crwdns36896:0crwdne36896:0", + "quote":"crwdns36897:0crwdne36897:0", + "race":"crwdns36898:0crwdne36898:0", + "reactive":"crwdns36899:0crwdne36899:0", + "resolute":"crwdns36900:0crwdne36900:0", + "rituals":"crwdns36901:0crwdne36901:0", + "rituals-and-powers":"crwdns36902:0crwdne36902:0", + "roll":"crwdns36903:0crwdne36903:0", + "short":"crwdns36904:0crwdne36904:0", + "special":"crwdns36905:0crwdne36905:0", + "strong":"crwdns36906:0crwdne36906:0", + "temporary-abbrv":"crwdns36907:0crwdne36907:0", + "temporary-corruption":"crwdns36908:0crwdne36908:0", + "temporary-corruption-abbrv":"crwdns36909:0crwdne36909:0", + "threshold":"crwdns36910:0crwdne36910:0", + "title-ability-action-type":"crwdns36911:0crwdne36911:0", + "title-ability-description":"crwdns36912:0crwdne36912:0", + "title-ability-name":"crwdns36913:0crwdne36913:0", + "title-ability-that-determines-defense":"crwdns36914:0crwdne36914:0", + "title-adept":"crwdns36915:0crwdne36915:0", + "title-any-bonus-to-defense":"crwdns36916:0crwdne36916:0", + "title-armor-or-power-explanation":"crwdns36917:0crwdne36917:0", + "title-armor-quality":"crwdns36918:0crwdne36918:0", + "title-armors-impending-penalty":"crwdns36919:0crwdne36919:0", + "title-attack-roll":"crwdns36920:0crwdne36920:0", + "title-attribute-explanation":"crwdns36921:0crwdne36921:0", + "title-bond-to-player":"crwdns36922:0crwdne36922:0", + "title-bonus-to-attack-roll":"crwdns36923:0crwdne36923:0", + "title-bonus-to-damage":"crwdns36924:0crwdne36924:0", + "title-boon-action-type":"crwdns36925:0crwdne36925:0", + "title-boon-description":"crwdns36926:0crwdne36926:0", + "title-boon-name":"crwdns36927:0crwdne36927:0", + "title-burden-action-type":"crwdns36928:0crwdne36928:0", + "title-burden-description":"crwdns36929:0crwdne36929:0", + "title-burden-name":"crwdns36930:0crwdne36930:0", + "title-button-does-nothing":"crwdns36931:0crwdne36931:0", + "title-character-background":"crwdns36932:0crwdne36932:0", + "title-character-sheet":"crwdns36933:0crwdne36933:0", + "title-choose-dice-and-roll":"crwdns36934:0crwdne36934:0", + "title-damage-negated":"crwdns36935:0crwdne36935:0", + "title-damage-reduction":"crwdns36936:0crwdne36936:0", + "title-defense-armor":"crwdns36937:0crwdne36937:0", + "title-equipment-group-and-friends":"crwdns36938:0crwdne36938:0", + "title-extra-damage-roll":"crwdns36939:0crwdne36939:0", + "title-item-name":"crwdns36940:0crwdne36940:0", + "title-item-quantity":"crwdns36941:0crwdne36941:0", + "title-master":"crwdns36942:0crwdne36942:0", + "title-novice":"crwdns36943:0crwdne36943:0", + "title-power-description":"crwdns36944:0crwdne36944:0", + "title-powers-name":"crwdns36945:0crwdne36945:0", + "title-ritual-description":"crwdns36946:0crwdne36946:0", + "title-ritual-name":"crwdns36947:0crwdne36947:0", + "title-rituals-and-powers":"crwdns36948:0crwdne36948:0", + "title-standard-equipment":"crwdns36949:0crwdne36949:0", + "title-temporary-corruption-when-equipment-is-used":"crwdns36950:0crwdne36950:0", + "title-temporary-corruption-when-power-is-used":"crwdns36951:0crwdne36951:0", + "title-temporary-corruption-when-ritual-is-used":"crwdns36952:0crwdne36952:0", + "title-trait-action-type":"crwdns36953:0crwdne36953:0", + "title-trait-description":"crwdns36954:0crwdne36954:0", + "title-trait-name":"crwdns36955:0crwdne36955:0", + "title-traits-and-abilities":"crwdns36956:0crwdne36956:0", + "title-use-attack":"crwdns36957:0crwdne36957:0", + "title-weapon-or-power-used":"crwdns36958:0crwdne36958:0", + "title-weapon-quality":"crwdns36959:0crwdne36959:0", + "title-worn-armor-or-power":"crwdns36960:0crwdne36960:0", + "total":"crwdns36961:0crwdne36961:0", + "toughness":"crwdns36962:0crwdne36962:0", + "traits":"crwdns36963:0crwdne36963:0", + "traits-and-abilities":"crwdns36964:0crwdne36964:0", + "unspent":"crwdns36965:0crwdne36965:0", + "using":"crwdns36966:0crwdne36966:0", + "vigilant":"crwdns36967:0crwdne36967:0", + "weapon-or-power":"crwdns36968:0crwdne36968:0" +} \ No newline at end of file diff --git a/Tephra/Tephra.css b/Tephra/Tephra.css index 2c4d7450bb..676bffeb1b 100644 --- a/Tephra/Tephra.css +++ b/Tephra/Tephra.css @@ -294,6 +294,7 @@ input.sheet-bigcheck[type="radio"]:checked + span::before content: ""!important; display: none; border:none; + text-shadow:none; } .sheet-attribute button[type="roll"], .sheet-attribute { @@ -313,7 +314,9 @@ input.sheet-bigcheck[type="radio"]:checked + span::before font-size:1em !important; color: white; font-family: Copperplate, 'Copperplate Gothic Light', fantasy; + /* ======== text-shadow: 0px 0px 2px black, 0px 0px 2px black, 0px 0px 5px white,0px 0px 5px white,0px 0px 5px white; + ========*/ } .sheet-attribute button[type="roll"]:hover, .sheet-attribute:hover { @@ -331,6 +334,7 @@ input.sheet-bigcheck[type="radio"]:checked + span::before content: ""!important; display: none; border:none; + text-shadow:none; } .sheet-skillbtn button[type="roll"], .sheet-skillbtn { @@ -351,7 +355,9 @@ input.sheet-bigcheck[type="radio"]:checked + span::before width: 120px; padding-left:20px; color: black; + /* ======== text-shadow: 0px 0px 10px #997C4D, 0px 0px 10px #997C4D, 0px 0px 10px #997C4D; + ========*/ } .sheet-skillbtn button[type="roll"]:hover, .sheet-skillbtn:hover { diff --git a/Tephra/Tephra.html b/Tephra/Tephra.html index f73f20a7c5..29257b134b 100644 --- a/Tephra/Tephra.html +++ b/Tephra/Tephra.html @@ -62,14 +62,14 @@
- + - - + + @@ -89,14 +89,14 @@ - + - - + + @@ -116,14 +116,14 @@ - + - - + + @@ -144,14 +144,14 @@
Atribute Mod

Atribute Mod

Atribute Mod
- + - - + + @@ -171,14 +171,14 @@ - + - - + + @@ -460,13 +460,13 @@
Atribute Mod

Atribute Mod
- + - + @@ -522,8 +522,7 @@ - - + @@ -644,10 +643,10 @@ - + - + @@ -691,10 +690,10 @@ - + - + diff --git a/The Bureau/Readme.txt b/The Bureau/Readme.txt new file mode 100644 index 0000000000..79ac63f5e9 --- /dev/null +++ b/The Bureau/Readme.txt @@ -0,0 +1 @@ +First upload of the character sheet diff --git a/The Bureau/The Bureau.css b/The Bureau/The Bureau.css new file mode 100644 index 0000000000..65d04fdafa --- /dev/null +++ b/The Bureau/The Bureau.css @@ -0,0 +1,26 @@ +.charsheet label { + display: inline-block; + width: 75px; + text-align: right; +} + +.charsheet input { + display: inline-block; + width: 165px; +} + +.sheet-col strong.sheet-dee { + font-size: .5em; + font-weight: bold; + padding-right: 4px; +} + +select.sheet-dtype { + width: 55px; + vertical-align: top; +} + +select.sheet-dtype2 { + width: 180px; + vertical-align: top; +} \ No newline at end of file diff --git a/The Bureau/The Bureau.html b/The Bureau/The Bureau.html new file mode 100644 index 0000000000..9a6c057cd4 --- /dev/null +++ b/The Bureau/The Bureau.html @@ -0,0 +1,338 @@ + + +
+ +
+ +
+ +
+ +
+ +
+

Action Die +

+ +
+ +
+ + + +
+ +
+ +

I am...

+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ +
+ +

Harm

+ + +
+ + + +
+

I know how to...

+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + + + +
+ + + +
+ +

To help me, I have...

+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + + + +
+ +
+ + + +
+ +

Character Traits

+ +
+ +
+ + + + + + + +
+ +
+ + + + + + + +
+ +
+ +
+ + + +

Notes

+ +
+ +
+ + + +
+ +
+ + + +
+ +
diff --git a/The Bureau/The Bureau.png b/The Bureau/The Bureau.png new file mode 100644 index 0000000000..f8963778f5 Binary files /dev/null and b/The Bureau/The Bureau.png differ diff --git a/The Bureau/sheet.json b/The Bureau/sheet.json new file mode 100644 index 0000000000..9eff9335a0 --- /dev/null +++ b/The Bureau/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "The Bureau.html", + "css": "The Bureau.css", + "authors": "Martin F.", + "roll20userid": "181756", + "preview": "The Bureau.png", + "instructions": "This is a simple character sheet for The Bureau. It is basic but functional and includes relatively flexible roll buttons. I don't plan to add many more options to it, but if you find bugs or issues with the sheet, feel free to report them." +} \ No newline at end of file diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.css b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.css new file mode 100644 index 0000000000..0c189df14e --- /dev/null +++ b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.css @@ -0,0 +1,476 @@ +.charsheet { + width: 830px; + background: white; + font: Impact; +} +textarea { + resize: none; + height: auto; + width: 99%; + font: Impact; +} +textarea, input { + outline: none; + box-shadow: none; + margin-bottom: 1px; + font: Impact; +} +.sheet-header textarea, .sheet-header input { + border: none; +} +input[type="number"], input[type="text"] { + width: 100%; +} +select { + width: auto; + margin: 0; +} +.repcontainer .btn, .repcontrol .btn { + border-radius: 0; + background-image: none; + border: none; +} +/* ===== LAYOUT ===== */ + .sheet-col-left { + float: left; + width: 39%; +} +.sheet-col-right { + float: right; + width: 60%; +} +/* ===== TOGGLE ===== */ + .sheet-toggle:not(:checked) ~ .sheet-hide, .sheet-toggle:checked ~ .sheet-show { + display: none; +} +/* ===== SECTION HEADERS ===== */ + + .sheet-header { + background-color: #000; + color: #fff; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 32px; + line-height: 32px; + font-size: 1.3em; + margin: 3px 0px; + box-align: center; + border-radius: 4px; + padding: 2px 2px 2px 8px; + font: Impact; +} +.sheet-header input { + height: 28px; + border: none; + vertical-align: middle; + font-weight: bold; + font-size: 18px; + line-height: 18px; + margin: 2px; +} +.sheet-header input[type="text"] { + width: 2.2em; +} +.sheet-header input[type="number"] { + width: 2.7em; +} +.sheet-header input[type="number"]:disabled { + width: 2em; +} + +.sheet-header > * { + text-align: right; + float: right; + height: 100%; +} +.sheet-header .sheet-section-name { + margin-right: 2px; + font-weight: bold; + text-align: left; + float: left; +} +/* ===== Affiliation Merge ===== */ +.sheet-header-aff { + background-color: #000; + color: #fff; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 32px; + line-height: 32px; + font-size: 1.3em; + margin: 3px 0px; + box-align: center; + border-radius: 4px 0px 0px 4px; + padding: 2px 2px 2px 8px; + font: Impact; + } + .sheet-header-aff input { + height: 28px; + border: none; + vertical-align: middle; + font-weight: bold; + font-size: 20px; + line-height: 20px; + margin: 2px; +} +.sheet-header-aff input[type="text"] { + width: 2.2em; +} +.sheet-header-aff input[type="number"] { + width: 2.7em; +} +.sheet-header-aff input[type="number"]:disabled { + width: 2em; +} + +.sheet-header-aff > * { + text-align: right; + float: right; + height: 100%; +} +.sheet-header-aff .sheet-section-name { + margin-right: 2px; + font-weight: bold; + text-align: left; + float: left; +} +.sheet-topbar.sheet-header-aff > input { + height: 100%; + width: 50%; + padding: 0; + margin: 0; + background-color: black; + color: white; + font-size: 38px; + line-height: 42px; +} +.sheet-statistics .sheet-header-aff { + width: 18%; + float: left; + margin-right: 0%; +} +.sheet-statistics .sheet-header-aff:last-child { + margin-right: 0; +} +.sheet-header-aff2 { + background-color: #000; + color: #fff; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 32px; + line-height: 32px; + font-size: 1.1em; + margin: 3px 0px; + box-align: center; + border-radius: 0px 4px 4px 0px; + padding: 2px 2px 2px 8px; + font: Impact; + } + .sheet-header-aff2 input { + height: 28px; + border: none; + vertical-align: middle; + font-weight: bold; + font-size: 18px; + line-height: 18px; + margin: 2px; +} +.sheet-header-aff2 input[type="text"] { + width: 11em; +} +.sheet-header-aff2 input[type="number"] { + width: 2.7em; +} +.sheet-header-aff2 input[type="number"]:disabled { + width: 2em; +} + +.sheet-header-aff2 > * { + text-align: right; + float: right; + height: 100%; +} +.sheet-header-aff2 .sheet-section-name { + margin-right: 2px; + font-weight: bold; + text-align: left; + float: left; +} +.sheet-topbar.sheet-header-aff2 > input { + height: 100%; + width: 50%; + padding: 0; + margin: 0; + background-color: black; + color: white; + font-size: 38px; + line-height: 42px; +} +.sheet-statistics .sheet-header-aff2 { + width: 18%; + float: left; + margin-right: 0%; +} +.sheet-statistics .sheet-header-aff2:last-child { + margin-right: 0; +} +/* ===== MAIN HEADER ===== */ + .sheet-topbar { + height: 50px; + padding: 4px 2% 4px 2%; +} +.sheet-topbar.sheet-header > input { + height: 100%; + width: 50%; + padding: 0; + margin: 0; + background-color: black; + color: white; + font-size: 38px; + line-height: 42px; +} + +.sheet-topbar > .sheet-field-name { + float: left; + text-align: left; +} +.sheet-topbar > .sheet-field-class { + float: right; + text-align: right; +} +/* ===== STATISTICS ===== */ + .sheet-statistics { + width: 100%; + margin-left: 0.5%; +} +.sheet-statistics .sheet-header { + width: 18%; + float: left; + margin-right: 0.6%; +} + +.sheet-statistics .sheet-header:last-child { + margin-right: 0; +} + +/* ===== ATTR LABELS ===== */ +.sheet-attheader { + background-color: none; + color: #000; + padding: 2px 0px; + vertical-align: middle; + line-height: 100%; + height: 25px; + line-height: 18px; + font-size: 1.2em; + margin: 0px 0px; + box-align: center; + border-radius: 0px; + padding: 0px 0px 0px 8px; + background: none; +} +.sheet-attheader .sheet-section-name { + margin-right: 0px; + font-weight: bold; + text-align: center; + background: white; + + +} + .sheet-attlabel { + width: 100%; + margin-left: 0.5%; +} +.sheet-attlabel .sheet-attheader{ + width: 18%; + float: left; + margin-right: 0.6%; +} +.sheet-attlabel .sheet-attheader:last-child { + margin-right: 0; +} +/* ===== ATTRIBUTES ===== */ + .sheet-attributes { + margin-left: 0.8%; + margin-bottom: 10px; + margin-top: 10px; +} +.sheet-attributes .sheet-header { + height: auto; + width: 18%; + float: left; + margin-right: 0.8%; + padding: 4px; + padding-bottom: 6px; + position: relative; + margin-top: 10px; +} +.sheet-attributes .sheet-header > label { + height: 1em; + width: calc(90% - 8px); + margin: 0; + padding: 1px 2px; + margin: 0.5%; + text-transform: uppercase; + text-align: center; + font-weight: normal; + font-size: 12px; + background: white; + transform: skew(-10deg); + position: absolute; +} +.sheet-attributes .sheet-header > label.sheet-top { + top: -5px; +} +.sheet-attributes .sheet-header > label.sheet-bottom { + bottom: -2px; +} +.sheet-attributes .sheet-header input[type="number"] { + background: white; + width: 100%; + margin: 1; + text-align: center; + z-index: 1; +} +.sheet-attributes .sheet-row-1 input { + width: 90%; + height: 100%; + line-height: 80px; + font-size: 60px; + text-align: center; + text-transform: uppercase; + font-weight: bold; + vertical-align: middle; +} +.sheet-attributes .sheet-row-2 { + width: 100%; + height: 16px; + padding: 1px; + overflow: hidden; + line-height: 80px; + font-size: 80px; + text-align: center; + text-transform: uppercase; + font-weight: bold; +} +.sheet-attributes .sheet-row-2 label { + color: #DDD; + font-size: 80%; + text-align: center; + background: white; +} +.sheet-attributes .sheet-row-3 label { + position: center; + color: #FFFFFF; + right: 12px; + bottom: 2px; + z-index: 1; +} +/* ===== UTILITY ===== */ + .sheet-clearfix { + clear: both; +} +.sheet-right { + float: right !important; +} +.sheet-left { + float: left !important; +} +/* ===== TWEAKS ===== */ + .sheet-section-moves textarea { + height: 100px; +} + .sheet-section-bio textarea { + height: 75px; +} +.sheet-section-bio input[name="attr_bio"], + +.sheet-section-moves input[name="attr_movename"] { + font-weight: bold; + font-size: 10pt; +} +.sheet-section-moves input[name="attr_amovename"] { + font-weight: bold; + font-size: 10pt; +} +.sheet-section-moves input[name="attr_trait"] { + font-weight: bold; + font-size: 10pt; +} +.sheet-section-gear input[name="attr_itemtags"] { + width: 100%; + float: left; +} + +/* ===== Button Reset ===== */ + +.sheet-section-name button[type="roll"]:before { + content: ""!important; + display: none; +} + +.sheet-section-name button[type="roll"], +.sheet-section-name .sheet-btn { + width: 100%; + height:24px; + vertical-align: middle; + padding: 0; + display: inline-block; + margin: 0; + font-weight: bold; + text-align: center; + vertical-align: middle; + cursor: pointer; + background-image: none; + background-color: transparent; + border: 1px solid #ccc; + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + +.sheet-section-name button[type="roll"]:hover, +.sheet-section-name .sheet-btn:hover, +.sheet-section-name .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { + background-color: #DAA520; + border-color: #DAA520; +} + +.charsheet .sheet-section-name .sheet-hider input[type=checkbox]:checked ~ .sheet-btn { + +} + +.sheet-section-name button[type="roll"] label, +.sheet-section-name button[type="roll"] input { + height:24px; + line-height: 24px; + font-size: 14pt; + vertical-align: middle; + text-align:center; + width: 99%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border-radius: none; + border:none; + font-weight:700; +} + +.sheet-section-name button[type="roll"] input { +} + +.sheet-section-name button[type="roll"]:hover label, +.sheet-section-name button[type="roll"]:hover input { + color: white; + border: none; +} \ No newline at end of file diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.html b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.html new file mode 100644 index 0000000000..44bb80f9d1 --- /dev/null +++ b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.html @@ -0,0 +1,210 @@ +
+ + +
+ + +
+
+
Level
+ +
+
+
Luck
+ +
+
+
Age
+ + +
+
+
Affiliation
+
+
+ +
+
+ +
+
+ +
+ +
+ +
+
+ + +
+ +
+
+
+ + +
+ +
+
+
+ + +
+ +
+
+
+ + +
+ +
+
+ +
+ + +
+
+
+ +
+
+
+
+
+
+
+
+ +
+
+
+
+ +
+
+
+
+ +
+
+
+
+
+
+
+
Personal Information
+
+
+ +
+ + + +
+ + +
+
Gear & Equipment
+
+
+
+ +
+
+
+
+ +
+ +
+
Starting Moves
+
+
+
+ + +
+
+
+ + +
+ +
+
+
Kill Count & Information
+
+
+
+ +
+
+
+
+ +
+ +
+
Advanced Moves
+
+
+
+ + +
+
+
+
+
+ +
+
Advantages
+
+
+
+ +
+
+
+
+ +
+ +
+
Disadvantages
+
+
+
+ + +
+
+
+ +
+ +
+
Additional Character Notes
+
+
+
+ + +
+
+ +
\ No newline at end of file diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.jpg b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.jpg new file mode 100644 index 0000000000..1f143aa138 Binary files /dev/null and b/Titan_World-Unofficial_Attack_on_Titan_RPG/Titan_World.jpg differ diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/readme.md b/Titan_World-Unofficial_Attack_on_Titan_RPG/readme.md new file mode 100644 index 0000000000..f9dc9ac71d --- /dev/null +++ b/Titan_World-Unofficial_Attack_on_Titan_RPG/readme.md @@ -0,0 +1,10 @@ +Titan World (Unofficial Attack on Titan RPG) + +Titan World is based off of the Apocalypse World engine, and so after playing a couple of Titan world games +I decided to modify the existing AW sheet to fit Titan World. + +This is my first attempt at actually making something like this, so I apologise that it +isn't overly pretty, but it is clean and functional. If you have suggestions or would like +to improve on it then just drop me a PM on roll20. + +Flash \ No newline at end of file diff --git a/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json b/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json new file mode 100644 index 0000000000..7207240de8 --- /dev/null +++ b/Titan_World-Unofficial_Attack_on_Titan_RPG/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Titan_World.html", + "css": "Titan_World.css", + "authors": "Flash", + "roll20userid": "860855", + "preview": "Titan_World.jpg", + "instructions": "**Titan World (Unofficial Attack on Titan RPG)**\n\nTitan World was created by *Professor Prof* many years ago and has been developed further by the fan base. This sheet is just a modified version of what I used for my games.\nFor rules and other info visit: https://www.reddit.com/r/titanworldrpg.\n" +} diff --git a/Top Secret/TopSecret.html b/Top Secret/TopSecret.html index 5a6589d557..fc403d49cf 100644 --- a/Top Secret/TopSecret.html +++ b/Top Secret/TopSecret.html @@ -481,7 +481,7 @@ - + diff --git a/Top Secret/sheet.json b/Top Secret/sheet.json index dff366ee18..bed7f851e8 100644 --- a/Top Secret/sheet.json +++ b/Top Secret/sheet.json @@ -2,7 +2,7 @@ "html": "TopSecret.html", "css": "TopSecret.css", "authors": "Richard Gavin (@rocketheadent)", - "roll20userid": "", + "roll20userid": "1649310", "preview": "TopSecret.png", "instructions": "" } diff --git a/Unknown Armies 3e/UnknownArmies3e.css b/Unknown Armies 3e/UnknownArmies3e.css index 1086aa5bbd..dbbf50c19e 100644 --- a/Unknown Armies 3e/UnknownArmies3e.css +++ b/Unknown Armies 3e/UnknownArmies3e.css @@ -1010,4 +1010,9 @@ body{ .sheet-avatarfooter{ position: relative; bottom: 10px; + } + .sheet-wrapper{ + background-image: url("http://i.imgur.com/jiwEUhn.png"); + background-size: 100%; + background-repeat: no-repeat; } \ No newline at end of file diff --git a/Unknown Armies 3e/UnknownArmies3e.html b/Unknown Armies 3e/UnknownArmies3e.html index 05a0de7c21..bed1942ed5 100644 --- a/Unknown Armies 3e/UnknownArmies3e.html +++ b/Unknown Armies 3e/UnknownArmies3e.html @@ -33,7 +33,7 @@
CABAL
CURRENT
OBJECTIVE
-
+
@@ -62,7 +62,7 @@
%
Protege
-
(health)
+
(fitness)
@@ -89,7 +89,7 @@
@@ -351,7 +351,7 @@ - + @@ -449,8 +449,8 @@
-
HEALTH
- +
FITNESS
+
STATUS
KNOWLEDGE
@@ -465,8 +465,8 @@
LIE
-
SECRETS
- +
SECRECY
+
STRUGGLE
diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.css b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.css index a0dc407b22..ef55513d0f 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.css +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.css @@ -69,11 +69,11 @@ li { border: none; } .sheet-rolltemplate-whfrp2e_char .inlinerollresult.fullcrit { - color: #3FB315; + color: #3FB315; border: none; } .sheet-rolltemplate-whfrp2e_char .inlinerollresult.fullfail { - color: #B31515; + color: #B31515; border: none; } .sheet-rolltemplate-whfrp2e_char .inlinerollresult.importantroll { @@ -914,8 +914,6 @@ input[type=number].sheet-initiative-bonus { -moz-text-decoration-color: #D79340; text-decoration-color: #D79340; - - max-width: 120px; } @@ -1989,31 +1987,45 @@ span.sheet-spacer, .sheet-right { text-align: right; } +.sheet-left { + text-align: left; +} textarea { height: 150px; - resize:none; } .sheet-fluid-textarea { height: 100%; + resize:none; } .sheet-xs-textarea { height: 19px; + resize:none; } .sheet-small-textarea { height: 50px; + resize:none; } .sheet-medium-textarea { height: 100px; + resize:none; } .sheet-large-textarea { height: 300px; + resize:none; } .sheet-textarea-resize { resize: vertical; } +.sheet-xs-textarea-resize { + height: 19px; + resize: vertical; +} +.sheet-small-textarea-resize { + height: 50px; +} h3 { font-size: 12px; @@ -4123,4 +4135,3 @@ select { max-width: 100%; } /* End custom Pure grid css (24 cols) */ - diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html index 79de90e999..1d15adc19a 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html @@ -1,7 +1,5 @@
- Sheet version: 8th July 2016 - - + Sheet version: 2017 January 12th
@@ -12,8 +10,7 @@
- Character Name - Charaktername + Character Name
@@ -24,16 +21,14 @@
- Career - Karriere + Career
- Career Path - Karriereweg + Career Path
@@ -41,36 +36,31 @@
- Race - Rasse + Race
- Religion - Religion + Religion
- Concept - Konzept + Concept
- Advancements - Entwicklungen + Advancements
- XP - EP + XP
@@ -81,38 +71,31 @@ - Core Stats - Grundwerte + Core Stats - Background - Hintergrund + Background - Career - Karriere + Career - Weapons - Waffen + Weapons - Armor - Rüstung + Armor - Spellbook - Zauberbuch + Spellbook - Inventory - Inventar + Inventory @@ -121,32 +104,29 @@

- Character Profile - Character Profile + Character Profile n

- Main Profile - Main Profile + Main Profile
-
Main
-
WS
-
BS
-
S
-
T
-
Ag
-
Int
-
WP
-
Fel
+
Main
+
WS
+
BS
+
S
+
T
+
Ag
+
Int
+
WP
+
Fel
- Starting - Beginnend + Starting
@@ -174,8 +154,7 @@
- Talents - Talents + Talents
@@ -203,8 +182,7 @@
- Career - Career + Career
@@ -232,8 +210,7 @@
- Advance - Vordringen + Advance
@@ -261,8 +238,7 @@
- Current - Aktuell + Current
@@ -292,55 +268,53 @@

-      -

- Secondary Profile - Secondary Profile + Secondary Profile
-
Secondary
-
A
-
W
-
SB
-
TB
-
M
-
Mag
-
IP
-
FP
+
Secondary
+
A
+
W
+
SB
+
TB
+
M
+
Mag
+
IP
+
FP
- Starting - Beginnend + Starting
@@ -368,8 +342,7 @@
- Talents - Talents + Talents
@@ -397,8 +370,7 @@
- Career - Career + Career
@@ -426,8 +398,7 @@
- Advance - Vordringen + Advance
@@ -455,8 +426,7 @@
- Current - Aktuell + Current
@@ -486,22 +456,21 @@

- Combat - Kampf + Combat r

-
Initiative
-
Wounds
-
Fortune
-
Move
-
Charge
-
Run
-
Leap
+
Initiative
+
Wounds
+
Fortune
+
Move
+
Charge
+
Run
+
Leap
-
@@ -527,23 +496,20 @@
-
Check if you have the Luck Talent
+
Check if you have the Luck Talent

- Talents - Talents + Talents l

- Talent Name - Talent Name + Talent Name
- Description - Description + Description
@@ -555,65 +521,32 @@

- Actions - Actions - l -

-
-
- Action - Action -
-
- Description - Description -
-
- Act - Act -
-
-
-
-
-
- -
-
- -

- -

- Skills - Skills + Skills K

- Knowledge and Language Skills - Knowledge and Language Skills + Knowledge and Language Skills
-
Skill Name
-
Char
-
Training
-
Talents
-
Misc
-
Total
-
Roll
-
GM
+
Skill Name
+
Char
+
Training
+
Talents
+
Misc
+
Total
+
Roll
+
GM
- Common Knowledge (any) - Common Knowledge (any) + Common Knowledge (any)
- Int - Int + Int
@@ -639,12 +572,11 @@
- Int - Int + Int
@@ -670,20 +602,19 @@
- Perform, Trade, and Other Skills - Perform, Trade, and Other Skills + Perform, Trade, and Other Skills
-
Skill Name
-
Char
-
Training
-
Talents
-
Misc
-
Total
-
Roll
-
GM
+
Skill Name
+
Char
+
Training
+
Talents
+
Misc
+
Total
+
Roll
+
GM
@@ -693,18 +624,18 @@
@@ -725,47 +656,64 @@
- + +

+ +

+ Actions + l +

+
+
+
Action Name:
+
+
Description:
+
+
+
+ +
+

+
+ +

+

- Skills - Skills + Skills K

- Basic Skills - Basic Skills + Basic Skills
-
Skill Name
-
Char
-
Training
-
Talents
-
Misc
-
Total
-
Roll
-
GM
+
Skill Name
+
Char
+
Training
+
Talents
+
Misc
+
Total
+
Roll
+
GM
- Animal Care - Animal Care + Animal Care
- Int - Int + Int
@@ -787,19 +735,17 @@
- Charm - Charm + Charm
- Fel - Fel + Fel
@@ -819,17 +765,15 @@
- Command - Command + Command
- Fel - Fel + Fel
@@ -851,19 +795,17 @@
- Concealment - Concealment + Concealment
- Ag - Ag + Ag
@@ -873,7 +815,7 @@
- +
@@ -883,17 +825,15 @@
- Consume Alcohol - Consume Alcohol + Consume Alcohol
- T - T + T
@@ -915,17 +855,15 @@
- Disguise - Disguise + Disguise
- Fel - Fel + Fel
@@ -947,17 +885,15 @@
- Drive - Drive + Drive
- S - S + S
@@ -979,17 +915,15 @@
- Evaluate - Evaluate + Evaluate
- Int - Int + Int
@@ -1011,17 +945,15 @@
- Gamble - Gamble + Gamble
- Int - Int + Int
@@ -1043,17 +975,15 @@
- Gossip - Gossip + Gossip
- Fel - Fel + Fel
@@ -1075,17 +1005,15 @@
- Haggle - Haggle + Haggle
- Fel - Fel + Fel
@@ -1107,19 +1035,18 @@
- Intimidate - Intimidate + Intimidate
@@ -1141,17 +1068,15 @@
- Outdoor Survival - Outdoor Survival + Outdoor Survival
- Int - Int + Int
@@ -1173,17 +1098,15 @@
- Perception - Perception + Perception
- Int - Int + Int
@@ -1205,19 +1128,17 @@
- Ride - Ride + Ride
- Ag - Ag + Ag
@@ -1237,17 +1158,15 @@
- Row - Row + Row
- S - S + S
@@ -1269,17 +1188,15 @@
- Scale Sheer Surface - Scale Sheer Surface + Scale Sheer Surface
- S - S + S
@@ -1301,17 +1218,15 @@
- Search - Search + Search
- Int - Int + Int
@@ -1333,19 +1248,17 @@
- Silent Move - Silent Move + Silent Move
- Ag - Ag + Ag
@@ -1365,17 +1278,15 @@
- Swim - Swim + Swim
- S - S + S
@@ -1400,34 +1311,31 @@
- Advanced Skills - Advanced Skills + Advanced Skills
-
Skill Name
-
Char
-
Training
-
Talents
-
Misc
-
Total
-
Roll
-
GM
+
Skill Name
+
Char
+
Training
+
Talents
+
Misc
+
Total
+
Roll
+
GM
- Animal Training - Animal Training + Animal Training
- Fel - Fel + Fel
@@ -1449,17 +1357,15 @@
- Blather - Blather + Blather
- Fel - Fel + Fel
@@ -1481,17 +1387,15 @@
- Chanelling - Chanelling + Chanelling
- WP - WP + WP
@@ -1513,17 +1417,15 @@
- Charm Animal - Charm Animal + Charm Animal
- Fel - Fel + Fel
@@ -1545,19 +1447,17 @@
- Dodge Blow - Dodge Blow + Dodge Blow
- Ag - Ag + Ag
@@ -1567,7 +1467,7 @@
- +
@@ -1577,17 +1477,15 @@
- Follow Trail - Follow Trail + Follow Trail
- Int - Int + Int
@@ -1609,17 +1507,15 @@
- Heal - Heal + Heal
- Int - Int + Int
@@ -1641,17 +1537,15 @@
- Hypnotism - Hypnotism + Hypnotism
- WP - WP + WP
@@ -1673,17 +1567,15 @@
- Lip Reading - Lip Reading + Lip Reading
- Int - Int + Int
@@ -1705,17 +1597,15 @@
- Magical Sense - Magical Sense + Magical Sense
- WP - WP + WP
@@ -1737,17 +1627,15 @@
- Navigation - Navigation + Navigation
- Int - Int + Int
@@ -1769,19 +1657,17 @@
- Pick Lock - Pick Lock + Pick Lock
- Ag - Ag + Ag
@@ -1801,17 +1687,15 @@
- Prepare Poison - Prepare Poison + Prepare Poison
- Int - Int + Int
@@ -1833,17 +1717,15 @@
- Read/Write - Read/Write + Read and Write
- Int - Int + Int
@@ -1865,19 +1747,17 @@
- Sail - Sail + Sail
- Ag - Ag + Ag
@@ -1897,19 +1777,17 @@
- Set Trap - Set Trap + Set Trap
- Ag - Ag + Ag
@@ -1929,19 +1807,17 @@
- Shadowing - Shadowing + Shadowing
- Ag - Ag + Ag
@@ -1961,19 +1837,17 @@
- Sleight of Hand - Sleight of Hand + Sleight of Hand
- Ag - Ag + Ag
@@ -1993,17 +1867,15 @@
- Torture - Torture + Torture
- Fel - Fel + Fel
@@ -2025,17 +1897,15 @@
- Ventriloquism - Ventriloquism + Ventriloquism
- Fel - Fel + Fel
@@ -2064,108 +1934,93 @@

- Astrology - Astrologie + Astrology S

- Star Sign - Sternzeichen + Star Sign
- Doom - Verhängnis + Doom

- Appearance - Aussehen + Appearance U

- Gender - Geschlecht + Gender
- +
- Size - Größe + Build
- Age - Alter + Age
- Height - Höhe + Height
- Weight - Gewicht + Weight
- Eyes - Augen + Eyes
- Skin - Haut + Skin
- Hair - Haar + Hair

- Description - Beschreibung + Description v

- History - Geschichte + History t

- Miscellaneous Notes - Sonstige Notizen + Miscellaneous Notes W

@@ -2176,15 +2031,13 @@

- Career Path - Berufsweg + Career Path Y

- Starting Career - Starting Career + Starting Career
@@ -2195,128 +2048,110 @@
- Career Main Profile - Career Main Profile + Career Main Profile
- Weapon Skill - Weapon Skill + Weapon Skill
- Ballistic Skill - Ballistic Skill + Ballistic Skill
- Strength - Strength + Strength
- Toughness - Toughness + Toughness
- Agility - Agility + Agility
- Intelligence - Intelligence + Intelligence
- Will Power - Will Power + Will Power
- Fellowship - Fellowship + Fellowship
- Career Secondary Profile - Career Secondary Profile + Career Secondary Profile
- Attacks - Attacks + Attacks
- Wounds - Wounds + Wounds
- Strength Bonus - Strength Bonus + Strength Bonus
- Toughness Bonus - Toughness Bonus + Toughness Bonus
- Movement - Movement + Movement
- Magic - Magic + Magic
- Insanity Points - Insanity Points + Insanity Points
- Fate Points - Fate Points + Fate Points
@@ -2325,8 +2160,7 @@
- Career Skills - Career Skills + Career Skills
@@ -2334,8 +2168,7 @@
- Career Talents - Career Talents + Career Talents
@@ -2345,8 +2178,7 @@
- Career Exits - Career Exits + Career Exits
@@ -2356,8 +2188,7 @@
- Second Career - Second Career + Second Career
@@ -2368,128 +2199,110 @@
- Career Main Profile - Career Main Profile + Career Main Profile
- Weapon Skill - Weapon Skill + Weapon Skill
- Ballistic Skill - Ballistic Skill + Ballistic Skill
- Strength - Strength + Strength
- Toughness - Toughness + Toughness
- Agility - Agility + Agility
- Intelligence - Intelligence + Intelligence
- Will Power - Will Power + Will Power
- Fellowship - Fellowship + Fellowship
- Career Secondary Profile - Career Secondary Profile + Career Secondary Profile
- Attacks - Attacks + Attacks
- Wounds - Wounds + Wounds
- Strength Bonus - Strength Bonus + Strength Bonus
- Toughness Bonus - Toughness Bonus + Toughness Bonus
- Movement - Movement + Movement
- Magic - Magic + Magic
- Insanity Points - Insanity Points + Insanity Points
- Fate Points - Fate Points + Fate Points
@@ -2498,8 +2311,7 @@
- Career Skills - Career Skills + Career Skills
@@ -2507,8 +2319,7 @@
- Career Talents - Career Talents + Career Talents
@@ -2518,8 +2329,7 @@
- Career Exits - Career Exits + Career Exits
@@ -2529,8 +2339,7 @@
- Third Career - Third Career + Third Career
@@ -2541,128 +2350,110 @@
- Career Main Profile - Career Main Profile + Career Main Profile
- Weapon Skill - Weapon Skill + Weapon Skill
- Ballistic Skill - Ballistic Skill + Ballistic Skill
- Strength - Strength + Strength
- Toughness - Toughness + Toughness
- Agility - Agility + Agility
- Intelligence - Intelligence + Intelligence
- Will Power - Will Power + Will Power
- Fellowship - Fellowship + Fellowship
- Career Secondary Profile - Career Secondary Profile + Career Secondary Profile
- Attacks - Attacks + Attacks
- Wounds - Wounds + Wounds
- Strength Bonus - Strength Bonus + Strength Bonus
- Toughness Bonus - Toughness Bonus + Toughness Bonus
- Movement - Movement + Movement
- Magic - Magic + Magic
- Insanity Points - Insanity Points + Insanity Points
- Fate Points - Fate Points + Fate Points
@@ -2671,8 +2462,7 @@
- Career Skills - Career Skills + Career Skills
@@ -2680,8 +2470,7 @@
- Career Talents - Career Talents + Career Talents
@@ -2691,8 +2480,7 @@
- Career Exits - Career Exits + Career Exits
@@ -2702,8 +2490,7 @@
- Fourth Career - Fourth Career + Fourth Career
@@ -2714,128 +2501,110 @@
- Career Main Profile - Career Main Profile + Career Main Profile
- Weapon Skill - Weapon Skill + Weapon Skill
- Ballistic Skill - Ballistic Skill + Ballistic Skill
- Strength - Strength + Strength
- Toughness - Toughness + Toughness
- Agility - Agility + Agility
- Intelligence - Intelligence + Intelligence
- Will Power - Will Power + Will Power
- Fellowship - Fellowship + Fellowship
- Career Secondary Profile - Career Secondary Profile + Career Secondary Profile
- Attacks - Attacks + Attacks
- Wounds - Wounds + Wounds
- Strength Bonus - Strength Bonus + Strength Bonus
- Toughness Bonus - Toughness Bonus + Toughness Bonus
- Movement - Movement + Movement
- Magic - Magic + Magic
- Insanity Points - Insanity Points + Insanity Points
- Fate Points - Fate Points + Fate Points
@@ -2844,8 +2613,7 @@
- Career Skills - Career Skills + Career Skills
@@ -2853,8 +2621,7 @@
- Career Talents - Career Talents + Career Talents
@@ -2864,8 +2631,7 @@
- Career Exits - Career Exits + Career Exits
@@ -2875,8 +2641,7 @@
- Fifth Career - Fifth Career + Fifth Career
@@ -2887,128 +2652,110 @@
- Career Main Profile - Career Main Profile + Career Main Profile
- Weapon Skill - Weapon Skill + Weapon Skill
- Ballistic Skill - Ballistic Skill + Ballistic Skill
- Strength - Strength + Strength
- Toughness - Toughness + Toughness
- Agility - Agility + Agility
- Intelligence - Intelligence + Intelligence
- Will Power - Will Power + Will Power
- Fellowship - Fellowship + Fellowship
- Career Secondary Profile - Career Secondary Profile + Career Secondary Profile
- Attacks - Attacks + Attacks
- Wounds - Wounds + Wounds
- Strength Bonus - Strength Bonus + Strength Bonus
- Toughness Bonus - Toughness Bonus + Toughness Bonus
- Movement - Movement + Movement
- Magic - Magic + Magic
- Insanity Points - Insanity Points + Insanity Points
- Fate Points - Fate Points + Fate Points
@@ -3017,8 +2764,7 @@
- Career Skills - Career Skills + Career Skills
@@ -3026,8 +2772,7 @@
- Career Talents - Career Talents + Career Talents
@@ -3037,8 +2782,7 @@
- Career Exits - Career Exits + Career Exits
@@ -3110,33 +2854,32 @@

- Melee Weapons - Nahkampfwaffen + Melee Weapons D

-
Prof?
-
Weapon
-
Craftsmanship
-
WS Bonus
-
To Hit
-
Damage
-
Impact
-
Defensive
-
Qualities
-
Attack
-
Damage
-
Parry
+
Prof?
+
Weapon
+
Craftsmanship
+
WS Bonus
+
To Hit
+
Damage
+
Impact
+
Defensive
+
Qualities
+
Attack
+
Damage
+
Parry
@@ -3147,29 +2890,34 @@
-
+
@@ -3180,29 +2928,34 @@
-
+
@@ -3213,29 +2966,34 @@
-
+
@@ -3246,29 +3004,34 @@
-
+
@@ -3279,29 +3042,34 @@
-
+
@@ -3312,29 +3080,34 @@
-
+
@@ -3345,52 +3118,56 @@
-
+

- Ranged Weapons - Fernkampfwaffen + Ranged Weapons e

-
Prof?
-
Weapon
-
Craftsmanship
-
BS Bonus
-
To Hit
-
Damage
-
Impact
-
Qualities
-
Type
-
Reload
-
Range
-
Ammo
-
Attack
-
Damage
+
Prof?
+
Weapon
+
Craftsmanship
+
BS Bonus
+
To Hit
+
Damage
+
Impact
+
Qualities
+
Type
+
Reload
+
Range
+
Ammo
+
Attack
+
Damage
@@ -3400,41 +3177,46 @@
-
+
@@ -3444,41 +3226,46 @@
-
+
@@ -3488,41 +3275,46 @@
-
+
@@ -3532,41 +3324,46 @@
-
+
@@ -3576,41 +3373,46 @@
-
+
@@ -3620,41 +3422,46 @@
-
+
@@ -3664,31 +3471,36 @@
-
+
@@ -3696,8 +3508,7 @@

- Spellbook - Zauberbuch + Spellbook g

@@ -3705,28 +3516,23 @@ - Petty - Unbedeutend + Petty - Lesser - Kleiner + Lesser - Arcane - Geheimnisvoll + Arcane - Divine - Göttlich + Divine - - - Show All - Alle + + + Runes @@ -3735,12 +3541,11 @@
- Petty - Unbedeutend + Petty
-
+
@@ -3749,77 +3554,118 @@
- Casting Number - Schwierigkeit + Casting Number
- Casting Time - Zauberzeit -
-
-
- -
- Ingredients - Zutaten + Casting Time
- Duration - Dauer + Duration
- Range - Reichweite + Range
- Target/AoE - Ziel/AoE + Target/AoE +
+
+
+ +
+ Spell Healing
-
+
-
- +
+
- Spell Description - Zauberbeschreibung + Ingredient Bonus
-
-
-
- +
+
- Spell Effects - Zaubereffekt + Ingredient +
+
+
+ +
+ Attacks +
+
+
+ +
+ Spell Damage +
+
+
+ +
+ Spell Description
- Petty Spell - Unbedeutend Zauber + Petty Spell
@@ -3828,8 +3674,7 @@
- Lesser - Kleiner + Lesser
@@ -3842,77 +3687,118 @@
- Casting Number - Schwierigkeit + Casting Number
- Casting Time - Zauberzeit -
-
-
- -
- Ingredients - Zutaten + Casting Time
- Duration - Dauer + Duration
- Range - Reichweite + Range
- Target/AoE - Ziel/AoE + Target/AoE +
+
+
+ +
+ Spell Healing
-
+
-
- +
+
- Spell Description - Zauberbeschreibung + Ingredient Bonus
-
-
-
- +
+
- Spell Effects - Zaubereffekt + Ingredient +
+
+
+ +
+ Attacks +
+
+
+ +
+ Spell Damage +
+
+
+ +
+ Spell Description
- Lesser Spell - Kleiner Zauber + Lesser Spell
@@ -3921,12 +3807,11 @@
- Arcane - Geheimnisvoll + Arcane
-
+
@@ -3935,78 +3820,118 @@
- Casting Number - Schwierigkeit + Casting Number
- Casting Time - Zauberzeit -
-
-
- -
- Ingredients - Zutaten + Casting Time
- Duration - Dauer + Duration
- Range - Reichweite + Range
- Target/AoE - Ziel/AoE + Target/AoE +
+
+
+ +
+ Spell Healing
-
+
-
-
- +
+
- Spell Description - Zauberbeschreibung + Ingredient Bonus
-
-
-
- +
+
- Spell Effects - Zaubereffekt + Ingredient +
+
+
+ +
+ Attacks +
+
+
+ +
+ Spell Damage +
+
+
+ +
+ Spell Description
- Light Spell - Licht Zauber + Arcane Spell
@@ -4015,12 +3940,11 @@
- Divine - Göttlich + Divine
-
+
@@ -4029,50 +3953,159 @@
- Casting Number - Schwierigkeit + Casting Number
- Casting Time - Zauberzeit -
-
-
- -
- Ingredients - Zutaten + Casting Time
- Duration - Dauer + Duration
- Range - Reichweite + Range
- Target/AoE - Ziel/AoE + Target/AoE +
+
+
+ +
+ Spell Healing
- +
+ +
+
+
+ +
+
+ +
+ Ingredient Bonus +
+
+
+ +
+ Ingredient +
+
+
+ +
+ Attacks +
+
+
+ +
+ Spell Damage +
+
+
+ +
+ Spell Description +
+
+
+
+ Divine Spell +
+
+
+
+ +
+
+
+ Rune +
+
+ +
+
+
+ +
+
+
+ +
+ Inscription Number +
+
+
+ +
+ Empowerment +
+
+
+ +
+ Type +
+
+
+
+
+
@@ -4081,25 +4114,22 @@
- +
- Spell Description - Zauberbeschreibung + Permanent Rune Description
- +
- Spell Effects - Zaubereffekt + Temporary Rune Description
- Celestial Spell - Himmlisch Zauber + Rune
@@ -4110,86 +4140,69 @@

- Coin Carried - Münzen im Besitz + Coin Carried h

- Brass Pennies (BP) - Messing Pennies (MP) + Brass Pennies (BP)
- Silver Shillings (SS) - Silber Shillings (SS) + Silver Shillings (SS)
- Gold Crowns (GC) - Goldkronen (GK) + Gold Crowns (GC)
- Total GC Value - GK Gesamtwert + Total GC Value
- Exchange Rate - Wechselkurs + Exchange Rate
-
+
- 240 brass pennies = 20 silver shilling = 1 gold crown - 240 messing pennies = 20 silber shillings = 1 goldkronen + 240 brass pennies = 20 silver shilling = 1 gold crown

- Encumbrance - Belastung + Encumbrance a

- Trappings - Drumherum + Trappings
- Coin - Münzen + Coin
- Other - Anderes + Other
- Total - Gesamt + Total
- Carrying Max - Max Tragelast + Carrying Max
- Push/Drag/Lift - Schieben/Ziehen/Heben + Push/Drag/Lift
- Encumbered - Beladen + Encumbered
- Dwarf - Zwerg + Dwarf
?
- Dwarves can carry twice as much as other characters. - Zwergen kann 2 mal so viel wie andere Zeichen tragen. + Dwarves can carry twice as much as other characters.
@@ -4207,78 +4220,58 @@

- Trappings - Drumherum + Trappings O

- Encumbrance entered in each row below is: - Das unten eingetragene belastung ist: + Encumbrance entered in each row below is:
- - - - - - +
- Page 1 - Seite 1 + Page 1 - Page 2 - Seite 2 + Page 2 - Page 3 - Seite 3 + Page 3 - Show All - Alles Anzeigen + Show All
- Row # - Zeile # + Row #
- Carried? - Ausgerüstet? + Carried?
- Qty - Anz + Qty
- Name - Name + Name
- Weight - Gewicht + Weight
- Descripton - Beschreibung + Descripton
@@ -4452,28 +4445,22 @@
- Row # - Zeile # + Row #
- Carried? - Ausgerüstet? + Carried?
- Qty - Anz + Qty
- Name - Name + Name
- Weight - Gewicht + Weight
- Descripton - Beschreibung + Descripton
@@ -4647,28 +4634,22 @@
- Row # - Zeile # + Row #
- Carried? - Ausgerüstet? + Carried?
- Qty - Anz + Qty
- Name - Name + Name
- Weight - Gewicht + Weight
- Descripton - Beschreibung + Descripton
@@ -4843,8 +4824,7 @@

- Treasure/Loot/Inventory Notes - Schatz-/Beute-/Inventarnotizen + Treasure/Loot/Inventory Notes W


@@ -4854,47 +4834,38 @@

- Protective Items - Protective Items + Protective Items e

- Head - Kopf + Head
- Worn - Getragen + Worn
- Armor Type - Typ + Armor Type
- Name - Name + Name
- Armor Points - Rüstung Punkte + Armor Points
- Magic Bonus - Mag. Bonus + Magic Bonus
- Total AP - Gesamt RP + Total AP
- Leather - Leder + Leather
@@ -4904,8 +4875,7 @@
- Mail - Ketten + Mail
@@ -4915,8 +4885,7 @@
- Plate - Platten + Plate
@@ -4928,41 +4897,33 @@
- Torso - Oberkörper + Torso
- Worn - Getragen + Worn
- Armor Type - Typ + Armor Type
- Name - Name + Name
- Armor Points - Rüstung Punkte + Armor Points
- Magic Bonus - Mag. Bonus + Magic Bonus
- Total AP - Gesamt RP + Total AP
- Leather - Leder + Leather
@@ -4972,8 +4933,7 @@
- Mail - Ketten + Mail
@@ -4983,8 +4943,7 @@
- Plate - Platten + Plate
@@ -4996,41 +4955,33 @@
- Arms - Arme + Arms
- Worn - Getragen + Worn
- Armor Type - Typ + Armor Type
- Name - Name + Name
- Armor Points - Rüstung Punkte + Armor Points
- Magic Bonus - Mag. Bonus + Magic Bonus
- Total AP - Gesamt RP + Total AP
- Leather - Leder + Leather
@@ -5040,8 +4991,7 @@
- Mail - Ketten + Mail
@@ -5051,8 +5001,7 @@
- Plate - Platten + Plate
@@ -5064,41 +5013,33 @@
- Legs - Beine + Legs
- Worn - Getragen + Worn
- Armor Type - Typ + Armor Type
- Name - Name + Name
- Armor Points - Rüstung Punkte + Armor Points
- Magic Bonus - Mag. Bonus + Magic Bonus
- Total AP - Gesamt RP + Total AP
- Leather - Leder + Leather
@@ -5108,8 +5049,7 @@
- Mail - Katten + Mail
@@ -5119,8 +5059,7 @@
- Plate - Platten + Plate
@@ -5132,17 +5071,16 @@
- Armor Penalties - Armor Penalties + Armor Penalties
-
Wearing medium or heay armor imposes -10 penalty on Agility Tests.
+
Wearing medium or heay armor imposes -10 penalty on Agility Tests.
-
Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.
+
Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.
@@ -5150,26 +5088,25 @@

- Hit Locations - Hit Locations + Hit Locations k



- HeadHead + Head 01-15


- Left ArmLeft Arm + Left Arm 16-35


- TorsoTorso + Torso 56-80


- Left LegLeft Leg + Left Leg 81-90
@@ -5178,11 +5115,11 @@







- Right ArmRight Arm + Right Arm 36-55








- Right LegRight Leg + Right Leg 91-00
@@ -5201,7 +5138,7 @@
-
+
{{#character_name}}
{{character_name}}
{{/character_name}} @@ -5216,8 +5153,11 @@
{{attacktype}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
{{/attacktest}} {{#damage}} -
{{attacktype}} {{#reach}} • {{reach}}{{/reach}}{{#range}} • {{range}}{{/range}}{{#ammo}} • {{ammo}} ammo{{/ammo}}
+
{{attacktype}}
{{/damage}} + {{#furydamage}} +
{{attacktype}}
+ {{/furydamage}} {{#parrytest}}
{{attacktype}}
{{/parrytest}} @@ -5226,6 +5166,10 @@
{{#spellingredients}}{{spellingredients}}{{/spellingredients}}
{{#spellduration}}{{spellduration}}{{/spellduration}}{{#spelltarget}} • {{spelltarget}}{{/spelltarget}}
{{/spelltest}} + {{#inscribetest}} +
{{runetype}} Rune
+
Empowerment {{runeempowerment}}
+ {{/inscribetest}} {{#subheader}}
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
{{/subheader}} @@ -6060,33 +6004,57 @@
{{/rollGreater() attacktest target}} - + {{#damage}}
Damage
-
{{damage}}{{#rollWasCrit() damage}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() damage}}
+
{{damage}} {{#rollWasCrit() damage}} {{button}}{{/rollWasCrit() damage}}
{{/damage}} {{#rollGreater() impact 0}}
Impact
-
{{impactdamage}}{{#rollWasCrit() impactdamage}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() impactdamage}}
+
{{impactdamage}} {{#rollWasCrit() impactdamage}} {{button}}{{/rollWasCrit() impactdamage}}
{{/rollGreater() impact 0}} - + + {{#furytest}} +
+
Fury Test
+
{{furytest}}
+
+ {{/furytest}} + {{#rollGreater() furytest target}} +
+
Outcome
+
No additional damage
+
+ {{/rollGreater() furytest target}} + {{#rollTotal() furytest target}} +
+
Fury Damage
+
{{furydamage}}
+
+ {{/rollTotal() furytest target}} + {{#rollLess() furytest target}} +
+
Fury Damage
+
{{furydamage}}
+
+ {{/rollLess() furytest target}} + + {{#spellcastingnumber}}
Casting Number
{{spellcastingnumber}}
- {{/spellcastingnumber}} - {{#spelltest}}
Casting Test
{{spelltest}}
- {{/spelltest}} + {{/spellcastingnumber}} {{#rollLess() spelltest spellcastingnumber}}
Outcome
@@ -6094,122 +6062,932 @@
{{/rollLess() spelltest spellcastingnumber}} {{#rollTotal() spelltest spellcastingnumber}} +
+
Outcome
+
Spellcasting succeeds
+
{{#spelldescription}}
-
Spell Description
+
Spell Description
{{spelldescription}}
{{/spelldescription}} - {{#spelleffect}} -
-
Spell Effect
-
{{spelleffect}}
-
- {{/spelleffect}} - {{#rollTotal() spellattack 1}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}} -
-
- {{/rollTotal() spellattack 1}} - {{#rollTotal() spellattack 2}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}} - {{#spelldamage2}}
{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}} -
-
- {{/rollTotal() spellattack 2}} - {{#rollTotal() spellattack 3}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}} - {{#spelldamage2}}
{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}} - {{#spelldamage3}}
{{spelldamage3}}{{#rollWasCrit() spelldamage3}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage3}}{{/spelldamage3}} -
-
- {{/rollTotal() spellattack 3}} - {{#rollTotal() spellattack 4}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}} - {{#spelldamage2}}
{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}} - {{#spelldamage3}}
{{spelldamage3}}{{#rollWasCrit() spelldamage3}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage3}}{{/spelldamage3}} - {{#spelldamage4}}
{{spelldamage4}}{{#rollWasCrit() spelldamage4}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage4}}{{/spelldamage4}} -
-
- {{/rollTotal() spellattack 4}} {{#rollGreater() spellhealing 0}}
-
Healing
+
Spell Healing
{{spellhealing}}
{{/rollGreater() spellhealing 0}} + {{#rollGreater() spellhits 0}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage
+
{{spelldamage}} {{#rollWasCrit() spelldamage}} {{button}}{{/rollWasCrit() spelldamage}}
+
+ {{/rollGreater() spellhits 0}} + {{#rollGreater() spellhits 1}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 2
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 2
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 2
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 2
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 2
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 2
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 2
+
{{spelldamage2}} {{#rollWasCrit() spelldamage2}} {{button}}{{/rollWasCrit() spelldamage2}}
+
+ {{/rollGreater() spellhits 1}} + {{#rollGreater() spellhits 2}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 3
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 3
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 3
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 3
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 3
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 3
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 3
+
{{spelldamage3}} {{#rollWasCrit() spelldamage3}} {{button}}{{/rollWasCrit() spelldamage3}}
+
+ {{/rollGreater() spellhits 2}} + {{#rollGreater() spellhits 3}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 4
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 4
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 4
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 4
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 4
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 4
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 4
+
{{spelldamage4}} {{#rollWasCrit() spelldamage4}} {{button}}{{/rollWasCrit() spelldamage4}}
+
+ {{/rollGreater() spellhits 3}} + {{#rollGreater() spellhits 4}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 5
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 5
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 5
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 5
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 5
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 5
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 5
+
{{spelldamage5}} {{#rollWasCrit() spelldamage5}} {{button}}{{/rollWasCrit() spelldamage5}}
+
+ {{/rollGreater() spellhits 4}} + {{#rollGreater() spellhits 5}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 6
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 6
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 6
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 6
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 6
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 6
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 6
+
{{spelldamage6}} {{#rollWasCrit() spelldamage6}} {{button}}{{/rollWasCrit() spelldamage6}}
+
+ {{/rollGreater() spellhits 5}} + {{#rollGreater() spellhits 6}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 7
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 7
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 7
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 7
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 7
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 7
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 7
+
{{spelldamage7}} {{#rollWasCrit() spelldamage7}} {{button}}{{/rollWasCrit() spelldamage7}}
+
+ {{/rollGreater() spellhits 6}} + {{#rollGreater() spellhits 7}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 8
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 8
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 8
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 8
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 8
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 8
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 8
+
{{spelldamage8}} {{#rollWasCrit() spelldamage8}} {{button}}{{/rollWasCrit() spelldamage8}}
+
+ {{/rollGreater() spellhits 7}} + {{#rollGreater() spellhits 8}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 9
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 9
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 9
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 9
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 9
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 9
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 9
+
{{spelldamage9}} {{#rollWasCrit() spelldamage9}} {{button}}{{/rollWasCrit() spelldamage9}}
+
+ {{/rollGreater() spellhits 8}} + {{#rollGreater() spellhits 9}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location 10
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location 10
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location 10
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location 10
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location 10
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location 10
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage 10
+
{{spelldamage10}} {{#rollWasCrit() spelldamage10}} {{button}}{{/rollWasCrit() spelldamage10}}
+
+ {{/rollGreater() spellhits 9}} {{/rollTotal() spelltest spellcastingnumber}} {{#rollGreater() spelltest spellcastingnumber}} +
+
Outcome
+
Spellcasting succeeds
+
{{#spelldescription}}
-
Spell Description
+
Spell Description
{{spelldescription}}
{{/spelldescription}} - {{#spelleffect}} -
-
Spell Effect
-
{{spelleffect}}
-
- {{/spelleffect}} - {{#rollTotal() spellattack 1}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}} -
-
- {{/rollTotal() spellattack 1}} - {{#rollTotal() spellattack 2}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}}
- {{#spelldamage2}}{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}} -
-
- {{/rollTotal() spellattack 2}} - {{#rollTotal() spellattack 3}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}}
- {{#spelldamage2}}{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}}
- {{#spelldamage3}}{{spelldamage3}}{{#rollWasCrit() spelldamage3}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage3}}{{/spelldamage3}} -
-
- {{/rollTotal() spellattack 3}} - {{#rollTotal() spellattack 4}} -
-
Damage
-
- {{#spelldamage1}}{{spelldamage1}}{{#rollWasCrit() spelldamage1}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage1}}{{/spelldamage1}}
- {{#spelldamage2}}{{spelldamage2}}{{#rollWasCrit() spelldamage2}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage2}}{{/spelldamage2}}
- {{#spelldamage3}}{{spelldamage3}}{{#rollWasCrit() spelldamage3}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage3}}{{/spelldamage3}}
- {{#spelldamage4}}{{spelldamage4}}{{#rollWasCrit() spelldamage4}} + {{furydamage}} Ulric's Fury!{{/rollWasCrit() spelldamage4}}{{/spelldamage4}} -
-
- {{/rollTotal() spellattack 4}} {{#rollGreater() spellhealing 0}}
-
Healing
+
Spell Healing
{{spellhealing}}
{{/rollGreater() spellhealing 0}} + {{#rollGreater() spellhits 0}} + {{#rollBetween() hitlocation 1 15}} +
+
Hit Location
+
Hit Head
+
+ {{/rollBetween() hitlocation 1 15}} + {{#rollBetween() hitlocation 16 35}} +
+
Hit Location
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation 16 35}} + {{#rollBetween() hitlocation 36 55}} +
+
Hit Location
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation 36 55}} + {{#rollBetween() hitlocation 56 80}} +
+
Hit Location
+
Hit Body
+
+ {{/rollBetween() hitlocation 56 80}} + {{#rollBetween() hitlocation 81 90}} +
+
Hit Location
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation 81 90}} + {{#rollBetween() hitlocation 91 100}} +
+
Hit Location
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation 91 100}} +
+
Damage
+
{{spelldamage}} {{#rollWasCrit() spelldamage}} {{button}}{{/rollWasCrit() spelldamage}}
+
+ {{/rollGreater() spellhits 0}} + {{#rollGreater() spellhits 1}} + {{#rollBetween() hitlocation2 1 15}} +
+
Hit Location 2
+
Hit Head
+
+ {{/rollBetween() hitlocation2 1 15}} + {{#rollBetween() hitlocation2 16 35}} +
+
Hit Location 2
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation2 16 35}} + {{#rollBetween() hitlocation2 36 55}} +
+
Hit Location 2
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation2 36 55}} + {{#rollBetween() hitlocation2 56 80}} +
+
Hit Location 2
+
Hit Body
+
+ {{/rollBetween() hitlocation2 56 80}} + {{#rollBetween() hitlocation2 81 90}} +
+
Hit Location 2
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation2 81 90}} + {{#rollBetween() hitlocation2 91 100}} +
+
Hit Location 2
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation2 91 100}} +
+
Damage 2
+
{{spelldamage2}} {{#rollWasCrit() spelldamage2}} {{button}}{{/rollWasCrit() spelldamage2}}
+
+ {{/rollGreater() spellhits 1}} + {{#rollGreater() spellhits 2}} + {{#rollBetween() hitlocation3 1 15}} +
+
Hit Location 3
+
Hit Head
+
+ {{/rollBetween() hitlocation3 1 15}} + {{#rollBetween() hitlocation3 16 35}} +
+
Hit Location 3
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation3 16 35}} + {{#rollBetween() hitlocation3 36 55}} +
+
Hit Location 3
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation3 36 55}} + {{#rollBetween() hitlocation3 56 80}} +
+
Hit Location 3
+
Hit Body
+
+ {{/rollBetween() hitlocation3 56 80}} + {{#rollBetween() hitlocation3 81 90}} +
+
Hit Location 3
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation3 81 90}} + {{#rollBetween() hitlocation3 91 100}} +
+
Hit Location 3
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation3 91 100}} +
+
Damage 3
+
{{spelldamage3}} {{#rollWasCrit() spelldamage3}} {{button}}{{/rollWasCrit() spelldamage3}}
+
+ {{/rollGreater() spellhits 2}} + {{#rollGreater() spellhits 3}} + {{#rollBetween() hitlocation4 1 15}} +
+
Hit Location 4
+
Hit Head
+
+ {{/rollBetween() hitlocation4 1 15}} + {{#rollBetween() hitlocation4 16 35}} +
+
Hit Location 4
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation4 16 35}} + {{#rollBetween() hitlocation4 36 55}} +
+
Hit Location 4
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation4 36 55}} + {{#rollBetween() hitlocation4 56 80}} +
+
Hit Location 4
+
Hit Body
+
+ {{/rollBetween() hitlocation4 56 80}} + {{#rollBetween() hitlocation4 81 90}} +
+
Hit Location 4
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation4 81 90}} + {{#rollBetween() hitlocation4 91 100}} +
+
Hit Location 4
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation4 91 100}} +
+
Damage 4
+
{{spelldamage4}} {{#rollWasCrit() spelldamage4}} {{button}}{{/rollWasCrit() spelldamage4}}
+
+ {{/rollGreater() spellhits 3}} + {{#rollGreater() spellhits 4}} + {{#rollBetween() hitlocation5 1 15}} +
+
Hit Location 5
+
Hit Head
+
+ {{/rollBetween() hitlocation5 1 15}} + {{#rollBetween() hitlocation5 16 35}} +
+
Hit Location 5
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation5 16 35}} + {{#rollBetween() hitlocation5 36 55}} +
+
Hit Location 5
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation5 36 55}} + {{#rollBetween() hitlocation5 56 80}} +
+
Hit Location 5
+
Hit Body
+
+ {{/rollBetween() hitlocation5 56 80}} + {{#rollBetween() hitlocation5 81 90}} +
+
Hit Location 5
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation5 81 90}} + {{#rollBetween() hitlocation5 91 100}} +
+
Hit Location 5
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation5 91 100}} +
+
Damage 5
+
{{spelldamage5}} {{#rollWasCrit() spelldamage5}} {{button}}{{/rollWasCrit() spelldamage5}}
+
+ {{/rollGreater() spellhits 4}} + {{#rollGreater() spellhits 5}} + {{#rollBetween() hitlocation6 1 15}} +
+
Hit Location 6
+
Hit Head
+
+ {{/rollBetween() hitlocation6 1 15}} + {{#rollBetween() hitlocation6 16 35}} +
+
Hit Location 6
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation6 16 35}} + {{#rollBetween() hitlocation6 36 55}} +
+
Hit Location 6
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation6 36 55}} + {{#rollBetween() hitlocation6 56 80}} +
+
Hit Location 6
+
Hit Body
+
+ {{/rollBetween() hitlocation6 56 80}} + {{#rollBetween() hitlocation6 81 90}} +
+
Hit Location 6
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation6 81 90}} + {{#rollBetween() hitlocation6 91 100}} +
+
Hit Location 6
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation6 91 100}} +
+
Damage 6
+
{{spelldamage6}} {{#rollWasCrit() spelldamage6}} {{button}}{{/rollWasCrit() spelldamage6}}
+
+ {{/rollGreater() spellhits 5}} + {{#rollGreater() spellhits 6}} + {{#rollBetween() hitlocation7 1 15}} +
+
Hit Location 7
+
Hit Head
+
+ {{/rollBetween() hitlocation7 1 15}} + {{#rollBetween() hitlocation7 16 35}} +
+
Hit Location 7
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation7 16 35}} + {{#rollBetween() hitlocation7 36 55}} +
+
Hit Location 7
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation7 36 55}} + {{#rollBetween() hitlocation7 56 80}} +
+
Hit Location 7
+
Hit Body
+
+ {{/rollBetween() hitlocation7 56 80}} + {{#rollBetween() hitlocation7 81 90}} +
+
Hit Location 7
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation7 81 90}} + {{#rollBetween() hitlocation7 91 100}} +
+
Hit Location 7
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation7 91 100}} +
+
Damage 7
+
{{spelldamage7}} {{#rollWasCrit() spelldamage7}} {{button}}{{/rollWasCrit() spelldamage7}}
+
+ {{/rollGreater() spellhits 6}} + {{#rollGreater() spellhits 7}} + {{#rollBetween() hitlocation8 1 15}} +
+
Hit Location 8
+
Hit Head
+
+ {{/rollBetween() hitlocation8 1 15}} + {{#rollBetween() hitlocation8 16 35}} +
+
Hit Location 8
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation8 16 35}} + {{#rollBetween() hitlocation8 36 55}} +
+
Hit Location 8
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation8 36 55}} + {{#rollBetween() hitlocation8 56 80}} +
+
Hit Location 8
+
Hit Body
+
+ {{/rollBetween() hitlocation8 56 80}} + {{#rollBetween() hitlocation8 81 90}} +
+
Hit Location 8
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation8 81 90}} + {{#rollBetween() hitlocation8 91 100}} +
+
Hit Location 8
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation8 91 100}} +
+
Damage 8
+
{{spelldamage8}} {{#rollWasCrit() spelldamage8}} {{button}}{{/rollWasCrit() spelldamage8}}
+
+ {{/rollGreater() spellhits 7}} + {{#rollGreater() spellhits 8}} + {{#rollBetween() hitlocation9 1 15}} +
+
Hit Location 9
+
Hit Head
+
+ {{/rollBetween() hitlocation9 1 15}} + {{#rollBetween() hitlocation9 16 35}} +
+
Hit Location 9
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation9 16 35}} + {{#rollBetween() hitlocation9 36 55}} +
+
Hit Location 9
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation9 36 55}} + {{#rollBetween() hitlocation9 56 80}} +
+
Hit Location 9
+
Hit Body
+
+ {{/rollBetween() hitlocation9 56 80}} + {{#rollBetween() hitlocation9 81 90}} +
+
Hit Location 9
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation9 81 90}} + {{#rollBetween() hitlocation9 91 100}} +
+
Hit Location 9
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation9 91 100}} +
+
Damage 9
+
{{spelldamage9}} {{#rollWasCrit() spelldamage9}} {{button}}{{/rollWasCrit() spelldamage9}}
+
+ {{/rollGreater() spellhits 8}} + {{#rollGreater() spellhits 9}} + {{#rollBetween() hitlocation10 1 15}} +
+
Hit Location 10
+
Hit Head
+
+ {{/rollBetween() hitlocation10 1 15}} + {{#rollBetween() hitlocation10 16 35}} +
+
Hit Location 10
+
Hit Right Arm
+
+ {{/rollBetween() hitlocation10 16 35}} + {{#rollBetween() hitlocation10 36 55}} +
+
Hit Location 10
+
Hit Left Arm
+
+ {{/rollBetween() hitlocation10 36 55}} + {{#rollBetween() hitlocation10 56 80}} +
+
Hit Location 10
+
Hit Body
+
+ {{/rollBetween() hitlocation10 56 80}} + {{#rollBetween() hitlocation10 81 90}} +
+
Hit Location 10
+
Hit Right Leg
+
+ {{/rollBetween() hitlocation10 81 90}} + {{#rollBetween() hitlocation10 91 100}} +
+
Hit Location 10
+
Hit Left Leg
+
+ {{/rollBetween() hitlocation10 91 100}} +
+
Damage 10
+
{{spelldamage10}} {{#rollWasCrit() spelldamage10}} {{button}}{{/rollWasCrit() spelldamage10}}
+
+ {{/rollGreater() spellhits 9}} {{/rollGreater() spelltest spellcastingnumber}} + + {{#runeinscribenumber}} +
+
Inscription Number
+
{{runeinscribenumber}}
+
+
+
Inscription Test
+
{{inscribetest}}
+
+
+
Inscription Time
+
{{insribetime}}
+
+ {{/runeinscribenumber}} + {{#rollLess() inscribetest runeinscribenumber}} +
+
Outcome
+
Inscription fails
+
+ {{/rollLess() inscribetest runeinscribenumber}} + {{#rollTotal() inscribetest runeinscribenumber}} +
+
Outcome
+
Inscription succeeds
+
+
+
Rune Description (permanent)
+
{{runedescriptionpermanent}}
+
+
+
Rune Description (temporary)
+
{{runedescriptiontemporary}}
+
+ {{/rollTotal() inscribetest runeinscribenumber}} + {{#rollGreater() inscribetest runeinscribenumber}} +
+
Outcome
+
Inscription succeeds
+
+
+
Rune Description (permanent)
+
{{runedescriptionpermanent}}
+
+
+
Rune Description (temporary)
+
{{runedescriptiontemporary}}
+
+ {{/rollGreater() inscribetest runeinscribenumber}} + {{#action_description}}
@@ -6218,6 +6996,16 @@
{{/action_description}} + + {{#showclassactions}} + {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spellcasttime spellduration spellgainedfrom spellcomponents ability}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spellcasttime spellduration spellgainedfrom spellcomponents ability}} + {{/showclassactions}} + {{#freetext}}
@@ -6231,16 +7019,6 @@
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
{{/roll}} - - - {{#showclassactions}} - {{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} -
-
{{key}}
-
{{value}}
-
- {{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spelleffect spellcasttime spellduration spellgainedfrom spellcomponents ability}} - {{/showclassactions}}
diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json new file mode 100644 index 0000000000..38cecf33fd --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json @@ -0,0 +1,278 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + + "abbreviate-initiative":"Init", + + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + + "abbreviate-characteristic":"Char", + + "training":"Training", + "misc":"Misc","total":"Total", + "roll":"Roll", + + "abbreviate-gm":"GM", + + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + + "actions":"Actions", + "action-name":"Action Name", + + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal","hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail","set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + + "miscellaneous-notes":"Miscellaneous Notes", + + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + + "melee-weapons":"Melee Weapons", + + "abbreviate-proficiency":"Prof?", + + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + + "attack":"Attack", + "parry":"Parry", + + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + + "row-nr":"Row #", + "carried-question":"Carried?", + + "abbreviate-quantity":"Qty", + + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json new file mode 100644 index 0000000000..f8b08a5775 --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json @@ -0,0 +1,239 @@ +{ + "character-name":"Character Name", + "career":"Career", + "career-path":"Career Path", + "race":"Race", + "religion":"Religion", + "concept":"Concept", + "advancements":"Advancements", + "xp":"XP", + "core-stats":"Core Stats", + "weapons":"Weapons", + "background":"Background", + "armor":"Armor", + "spellbook":"Spellbook ", + "inventory":"Inventory", + "character-profile":"Character Profile", + "main-profile":"Main Profile", + "main":"Main", + "abbreviate-weapon-skill":"WS", + "abbreviate-ballistic-skill":"BS", + "abbreviate-strength":"S", + "abbreviate-toughness":"T", + "abbreviate-agility":"Ag", + "abbreviate-intelligence":"Int", + "abbreviate-will-power":"WP", + "abbreviate-fellowship":"Fel", + "starting":"Starting", + "talents":"Talents", + "advance":"Advance", + "current":"Current", + "secondary-profile":"Secondary Profile", + "secondary":"Secondary", + "abbreviate-attacks":"A", + "abbreviate-wounds":"W", + "abbreviate-strength-bonus":"SB", + "abbreviate-toughness-bonus":"TB", + "abbreviate-movement":"M", + "abbreviate-magic":"Mag", + "abbreviate-insanity-points":"IP", + "abbreviate-fate-points":"FP", + "combat":"Combat", + "initiative":"Initiative", + "wounds":"Wounds", + "fortune":"Fortune", + "move":"Move", + "charge":"Charge", + "run":"Run", + "leap":"Leap", + "abbreviate-initiative":"Init", + "check-luck":"Check if you have the Luck Talent", + "talent-name":"Talent Name", + "description":"Descripton", + "skills":"Skills", + "knowledge-and-language-skills":"Knowledge and Language Skills", + "skill-name":"Skill Name", + "abbreviate-characteristic":"Char", + "training":"Training", + "misc":"Misc", + "total":"Total", + "roll":"Roll", + "abbreviate-gm":"GM", + "common-knowledge-any":"Common Knowledge (any)", + "perform-trade-and-other-skills":"Perform, Trade, and Other Skills", + "actions":"Actions", + "action-name":"Action Name", + "basic-skills":"Basic Skills", + "animal-care":"Animal Care", + "charm":"Charm", + "command":"Command", + "concealment":"Concealment", + "consume-alcohol":"Consume Alcohol", + "disguise":"Disguise", + "drive":"Drive", + "evaluate":"Evaluate", + "gamble":"Gamble", + "gossip":"Gossip", + "haggle":"Haggle", + "intimidate":"Intimidate", + "preception":"Perception", + "ride":"Ride", + "row":"Row", + "scale-sheet-surface":"Scale Sheer Surface", + "search":"Search", + "silent-move":"Silent Move", + "swim":"Swim", + "advanced-skills":"Advanced Skills", + "animal-training":"Animal Training", + "blather":"Blather", + "chanelling":"Chanelling", + "charm-animal":"Charm Animal", + "dodge-blow":"Dodge Blow", + "follow-trail":"Follow Trail", + "heal":"Heal", + "hypnotism":"Hypnotism", + "lip-reading":"Lip Reading", + "magical-sense":"Magical Sense", + "navigation":"Navigation", + "pick-lock":"Pick Lock", + "prepare-poison":"Prepare Poison", + "read-and-write":"Read and Write", + "sail":"Sail", + "set-trap":"Set Trap", + "shadowing":"Shadowing", + "sleight-of-hand":"Sleight of Hand", + "torture":"Torture", + "vetroloquism":"Ventriloquism", + "astrology":"Astrology", + "star-sign":"Star Sign", + "doom":"Doom", + "appearance":"Appearance", + "gender":"Gender", + "build":"Build", + "age":"Age", + "height":"Height", + "weight":"Weight", + "eyes":"Eyes", + "skin":"Skin", + "hair":"Hair", + "history":"History", + "miscellaneous-notes":"Miscellaneous Notes", + "starting-career":"Starting Career", + "career-main-profile":"Career Main Profile", + "weapon-skill":"Weapon Skill", + "ballistic-skill":"Ballistic Skill", + "strength":"Strength", + "toughness":"Toughness", + "agility":"Agility", + "intelligence":"Intelligence", + "will-power":"Will Power", + "fellowship":"Fellowship", + "career-secondary-profile":"Career Secondary Profile", + "attacks":"Attacks", + "strength-bonus":"Strength Bonus", + "toughness-bonus":"Toughness Bonus", + "movement":"Movement", + "magic":"Magic", + "insanity-points":"Insanity Points", + "fate-points":"Fate Points", + "career-skills":"Career Skills", + "career-talents":"Career Talents", + "career-exits":"Career Exits", + "second-career":"Second Career", + "third-career":"Third Career", + "fourth-career":"Fourth Career", + "fifth-career":"Fifth Career", + "melee-weapons":"Melee Weapons", + "abbreviate-proficiency":"Prof?", + "weapon":"Weapon", + "craftsmanship":"Craftsmanship", + "ws-bonus":"WS Bonus", + "to-hit":"To Hit", + "damage":"Damage", + "impact":"Impact", + "defensive":"Defensive", + "qualities":"Qualities", + "attack":"Attack", + "parry":"Parry", + "abbreviate-attack":"Atk", + "abbreviate-damage":"Dmg", + "abbreviate-parry":"Pry", + "ranged-weapons":"Ranged Weapons", + "bs-bonus":"BS Bonus", + "type":"Type", + "reload":"Reload", + "range":"Range", + "ammo":"Ammo", + "petty":"Petty", + "lesser":"Lesser", + "arcane":"Arcane", + "divine":"Divine", + "runes":"Runes", + "casting-number":"Casting Number", + "casting-time":"Casting Time", + "duration":"Duration", + "target":"Target/AoE", + "spell-healing":"Spell Healing", + "cast":"Cast", + "ingredient-bonus":"Ingredient Bonus", + "ingredient":"Ingredient", + "spell-damage":"Spell Damage", + "spell-description":"Spell Description", + "petty-spell":"Petty Spell", + "lesser-spell":"Lesser Spell", + "arcane-spell":"Arcane Spell", + "divine-spell":"Divine Spell", + "rune":"Rune", + "inscription-number":"Inscription Number", + "empowerment":"Empowerment", + "inscribe":"Inscribe", + "permanent-rune-description":"Permanent Rune Description", + "temporary-rune-description":"Temporary Rune Description", + "coin-carried":"Coin Carried", + "brass-pennies-bp":"Brass Pennies (BP)", + "silver-shillings-ss":"Silver Shillings (SS)", + "gold-crowns-gc":"Gold Crowns (GC)", + "total-gc-value":"Total GC Value", + "exchange-rate":"Exchange Rate", + "exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown", + "encumbrance":"Encumbrance", + "trappings":"Trappings", + "coin":"Coin", + "other":"Other", + "carrying-capacity":"Carrying Max", + "push-drag-lift":"Push/Drag/Lift", + "encumbered":"Encumbered", + "dwarf":"Dwarf", + "dwarf-encumbrance":"Dwarves can carry twice as much as other characters.", + "encumbrance-description":"Encumbrance entered in each row below is:", + "page1":"Page 1", + "page2":"Page 2", + "page3":"Page 3", + "show-all":"Show All", + "row-nr":"Row #", + "carried-question":"Carried?", + "abbreviate-quantity":"Qty", + "name":"Name", + "treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes", + "protective-item":"Protective Items", + "worn":"Worn", + "armor-type":"Armor Type", + "armor-points":"Armor Points", + "magic-bonus":"Magic Bonus", + "total-ap":"Total AP", + "leather":"Leather", + "mail":"Mail", + "plate":"Plate", + "arms":"Arms", + "legs":"Legs", + "armor-penalties":"Armor Penalties", + "armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.", + "armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.", + "hit-locations":"Hit Locations", + "head":"Head", + "torso":"Torso", + "left-arm":"Left Arm", + "left-leg":"Left Leg", + "right-arm":"Right Arm", + "right-leg":"Right Leg" +} \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json new file mode 100644 index 0000000000..8f84a6a43e --- /dev/null +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json @@ -0,0 +1,239 @@ +{ + "character-name":"crwdns37108:0crwdne37108:0", + "career":"crwdns37109:0crwdne37109:0", + "career-path":"crwdns37110:0crwdne37110:0", + "race":"crwdns37111:0crwdne37111:0", + "religion":"crwdns37112:0crwdne37112:0", + "concept":"crwdns37113:0crwdne37113:0", + "advancements":"crwdns37114:0crwdne37114:0", + "xp":"crwdns37115:0crwdne37115:0", + "core-stats":"crwdns37116:0crwdne37116:0", + "weapons":"crwdns37117:0crwdne37117:0", + "background":"crwdns37118:0crwdne37118:0", + "armor":"crwdns37119:0crwdne37119:0", + "spellbook":"crwdns37120:0crwdne37120:0", + "inventory":"crwdns37121:0crwdne37121:0", + "character-profile":"crwdns37122:0crwdne37122:0", + "main-profile":"crwdns37123:0crwdne37123:0", + "main":"crwdns37124:0crwdne37124:0", + "abbreviate-weapon-skill":"crwdns37125:0crwdne37125:0", + "abbreviate-ballistic-skill":"crwdns37126:0crwdne37126:0", + "abbreviate-strength":"crwdns37127:0crwdne37127:0", + "abbreviate-toughness":"crwdns37128:0crwdne37128:0", + "abbreviate-agility":"crwdns37129:0crwdne37129:0", + "abbreviate-intelligence":"crwdns37130:0crwdne37130:0", + "abbreviate-will-power":"crwdns37131:0crwdne37131:0", + "abbreviate-fellowship":"crwdns37132:0crwdne37132:0", + "starting":"crwdns37133:0crwdne37133:0", + "talents":"crwdns37134:0crwdne37134:0", + "advance":"crwdns37135:0crwdne37135:0", + "current":"crwdns37136:0crwdne37136:0", + "secondary-profile":"crwdns37137:0crwdne37137:0", + "secondary":"crwdns37138:0crwdne37138:0", + "abbreviate-attacks":"crwdns37139:0crwdne37139:0", + "abbreviate-wounds":"crwdns37140:0crwdne37140:0", + "abbreviate-strength-bonus":"crwdns37141:0crwdne37141:0", + "abbreviate-toughness-bonus":"crwdns37142:0crwdne37142:0", + "abbreviate-movement":"crwdns37143:0crwdne37143:0", + "abbreviate-magic":"crwdns37144:0crwdne37144:0", + "abbreviate-insanity-points":"crwdns37145:0crwdne37145:0", + "abbreviate-fate-points":"crwdns37146:0crwdne37146:0", + "combat":"crwdns37147:0crwdne37147:0", + "initiative":"crwdns37148:0crwdne37148:0", + "wounds":"crwdns37149:0crwdne37149:0", + "fortune":"crwdns37150:0crwdne37150:0", + "move":"crwdns37151:0crwdne37151:0", + "charge":"crwdns37152:0crwdne37152:0", + "run":"crwdns37153:0crwdne37153:0", + "leap":"crwdns37154:0crwdne37154:0", + "abbreviate-initiative":"crwdns37155:0crwdne37155:0", + "check-luck":"crwdns37156:0crwdne37156:0", + "talent-name":"crwdns37157:0crwdne37157:0", + "description":"crwdns37158:0crwdne37158:0", + "skills":"crwdns37159:0crwdne37159:0", + "knowledge-and-language-skills":"crwdns37160:0crwdne37160:0", + "skill-name":"crwdns37161:0crwdne37161:0", + "abbreviate-characteristic":"crwdns37162:0crwdne37162:0", + "training":"crwdns37163:0crwdne37163:0", + "misc":"crwdns37164:0crwdne37164:0", + "total":"crwdns37165:0crwdne37165:0", + "roll":"crwdns37166:0crwdne37166:0", + "abbreviate-gm":"crwdns37167:0crwdne37167:0", + "common-knowledge-any":"crwdns37168:0crwdne37168:0", + "perform-trade-and-other-skills":"crwdns37169:0crwdne37169:0", + "actions":"crwdns37170:0crwdne37170:0", + "action-name":"crwdns37171:0crwdne37171:0", + "basic-skills":"crwdns37172:0crwdne37172:0", + "animal-care":"crwdns37173:0crwdne37173:0", + "charm":"crwdns37174:0crwdne37174:0", + "command":"crwdns37175:0crwdne37175:0", + "concealment":"crwdns37176:0crwdne37176:0", + "consume-alcohol":"crwdns37177:0crwdne37177:0", + "disguise":"crwdns37178:0crwdne37178:0", + "drive":"crwdns37179:0crwdne37179:0", + "evaluate":"crwdns37180:0crwdne37180:0", + "gamble":"crwdns37181:0crwdne37181:0", + "gossip":"crwdns37182:0crwdne37182:0", + "haggle":"crwdns37183:0crwdne37183:0", + "intimidate":"crwdns37184:0crwdne37184:0", + "preception":"crwdns37185:0crwdne37185:0", + "ride":"crwdns37186:0crwdne37186:0", + "row":"crwdns37187:0crwdne37187:0", + "scale-sheet-surface":"crwdns37188:0crwdne37188:0", + "search":"crwdns37189:0crwdne37189:0", + "silent-move":"crwdns37190:0crwdne37190:0", + "swim":"crwdns37191:0crwdne37191:0", + "advanced-skills":"crwdns37192:0crwdne37192:0", + "animal-training":"crwdns37193:0crwdne37193:0", + "blather":"crwdns37194:0crwdne37194:0", + "chanelling":"crwdns37195:0crwdne37195:0", + "charm-animal":"crwdns37196:0crwdne37196:0", + "dodge-blow":"crwdns37197:0crwdne37197:0", + "follow-trail":"crwdns37198:0crwdne37198:0", + "heal":"crwdns37199:0crwdne37199:0", + "hypnotism":"crwdns37200:0crwdne37200:0", + "lip-reading":"crwdns37201:0crwdne37201:0", + "magical-sense":"crwdns37202:0crwdne37202:0", + "navigation":"crwdns37203:0crwdne37203:0", + "pick-lock":"crwdns37204:0crwdne37204:0", + "prepare-poison":"crwdns37205:0crwdne37205:0", + "read-and-write":"crwdns37206:0crwdne37206:0", + "sail":"crwdns37207:0crwdne37207:0", + "set-trap":"crwdns37208:0crwdne37208:0", + "shadowing":"crwdns37209:0crwdne37209:0", + "sleight-of-hand":"crwdns37210:0crwdne37210:0", + "torture":"crwdns37211:0crwdne37211:0", + "vetroloquism":"crwdns37212:0crwdne37212:0", + "astrology":"crwdns37213:0crwdne37213:0", + "star-sign":"crwdns37214:0crwdne37214:0", + "doom":"crwdns37215:0crwdne37215:0", + "appearance":"crwdns37216:0crwdne37216:0", + "gender":"crwdns37217:0crwdne37217:0", + "build":"crwdns37218:0crwdne37218:0", + "age":"crwdns37219:0crwdne37219:0", + "height":"crwdns37220:0crwdne37220:0", + "weight":"crwdns37221:0crwdne37221:0", + "eyes":"crwdns37222:0crwdne37222:0", + "skin":"crwdns37223:0crwdne37223:0", + "hair":"crwdns37224:0crwdne37224:0", + "history":"crwdns37225:0crwdne37225:0", + "miscellaneous-notes":"crwdns37226:0crwdne37226:0", + "starting-career":"crwdns37227:0crwdne37227:0", + "career-main-profile":"crwdns37228:0crwdne37228:0", + "weapon-skill":"crwdns37229:0crwdne37229:0", + "ballistic-skill":"crwdns37230:0crwdne37230:0", + "strength":"crwdns37231:0crwdne37231:0", + "toughness":"crwdns37232:0crwdne37232:0", + "agility":"crwdns37233:0crwdne37233:0", + "intelligence":"crwdns37234:0crwdne37234:0", + "will-power":"crwdns37235:0crwdne37235:0", + "fellowship":"crwdns37236:0crwdne37236:0", + "career-secondary-profile":"crwdns37237:0crwdne37237:0", + "attacks":"crwdns37238:0crwdne37238:0", + "strength-bonus":"crwdns37239:0crwdne37239:0", + "toughness-bonus":"crwdns37240:0crwdne37240:0", + "movement":"crwdns37241:0crwdne37241:0", + "magic":"crwdns37242:0crwdne37242:0", + "insanity-points":"crwdns37243:0crwdne37243:0", + "fate-points":"crwdns37244:0crwdne37244:0", + "career-skills":"crwdns37245:0crwdne37245:0", + "career-talents":"crwdns37246:0crwdne37246:0", + "career-exits":"crwdns37247:0crwdne37247:0", + "second-career":"crwdns37248:0crwdne37248:0", + "third-career":"crwdns37249:0crwdne37249:0", + "fourth-career":"crwdns37250:0crwdne37250:0", + "fifth-career":"crwdns37251:0crwdne37251:0", + "melee-weapons":"crwdns37252:0crwdne37252:0", + "abbreviate-proficiency":"crwdns37253:0crwdne37253:0", + "weapon":"crwdns37254:0crwdne37254:0", + "craftsmanship":"crwdns37255:0crwdne37255:0", + "ws-bonus":"crwdns37256:0crwdne37256:0", + "to-hit":"crwdns37257:0crwdne37257:0", + "damage":"crwdns37258:0crwdne37258:0", + "impact":"crwdns37259:0crwdne37259:0", + "defensive":"crwdns37260:0crwdne37260:0", + "qualities":"crwdns37261:0crwdne37261:0", + "attack":"crwdns37262:0crwdne37262:0", + "parry":"crwdns37263:0crwdne37263:0", + "abbreviate-attack":"crwdns37264:0crwdne37264:0", + "abbreviate-damage":"crwdns37265:0crwdne37265:0", + "abbreviate-parry":"crwdns37266:0crwdne37266:0", + "ranged-weapons":"crwdns37267:0crwdne37267:0", + "bs-bonus":"crwdns37268:0crwdne37268:0", + "type":"crwdns37269:0crwdne37269:0", + "reload":"crwdns37270:0crwdne37270:0", + "range":"crwdns37271:0crwdne37271:0", + "ammo":"crwdns37272:0crwdne37272:0", + "petty":"crwdns37273:0crwdne37273:0", + "lesser":"crwdns37274:0crwdne37274:0", + "arcane":"crwdns37275:0crwdne37275:0", + "divine":"crwdns37276:0crwdne37276:0", + "runes":"crwdns37277:0crwdne37277:0", + "casting-number":"crwdns37278:0crwdne37278:0", + "casting-time":"crwdns37279:0crwdne37279:0", + "duration":"crwdns37280:0crwdne37280:0", + "target":"crwdns37281:0crwdne37281:0", + "spell-healing":"crwdns37282:0crwdne37282:0", + "cast":"crwdns37283:0crwdne37283:0", + "ingredient-bonus":"crwdns37284:0crwdne37284:0", + "ingredient":"crwdns37285:0crwdne37285:0", + "spell-damage":"crwdns37286:0crwdne37286:0", + "spell-description":"crwdns37287:0crwdne37287:0", + "petty-spell":"crwdns37288:0crwdne37288:0", + "lesser-spell":"crwdns37289:0crwdne37289:0", + "arcane-spell":"crwdns37290:0crwdne37290:0", + "divine-spell":"crwdns37291:0crwdne37291:0", + "rune":"crwdns37292:0crwdne37292:0", + "inscription-number":"crwdns37293:0crwdne37293:0", + "empowerment":"crwdns37294:0crwdne37294:0", + "inscribe":"crwdns37295:0crwdne37295:0", + "permanent-rune-description":"crwdns37296:0crwdne37296:0", + "temporary-rune-description":"crwdns37297:0crwdne37297:0", + "coin-carried":"crwdns37298:0crwdne37298:0", + "brass-pennies-bp":"crwdns37299:0crwdne37299:0", + "silver-shillings-ss":"crwdns37300:0crwdne37300:0", + "gold-crowns-gc":"crwdns37301:0crwdne37301:0", + "total-gc-value":"crwdns37302:0crwdne37302:0", + "exchange-rate":"crwdns37303:0crwdne37303:0", + "exchange-rate-description":"crwdns37304:0crwdne37304:0", + "encumbrance":"crwdns37305:0crwdne37305:0", + "trappings":"crwdns37306:0crwdne37306:0", + "coin":"crwdns37307:0crwdne37307:0", + "other":"crwdns37308:0crwdne37308:0", + "carrying-capacity":"crwdns37309:0crwdne37309:0", + "push-drag-lift":"crwdns37310:0crwdne37310:0", + "encumbered":"crwdns37311:0crwdne37311:0", + "dwarf":"crwdns37312:0crwdne37312:0", + "dwarf-encumbrance":"crwdns37313:0crwdne37313:0", + "encumbrance-description":"crwdns37314:0crwdne37314:0", + "page1":"crwdns37315:0crwdne37315:0", + "page2":"crwdns37316:0crwdne37316:0", + "page3":"crwdns37317:0crwdne37317:0", + "show-all":"crwdns37318:0crwdne37318:0", + "row-nr":"crwdns37319:0crwdne37319:0", + "carried-question":"crwdns37320:0crwdne37320:0", + "abbreviate-quantity":"crwdns37321:0crwdne37321:0", + "name":"crwdns37322:0crwdne37322:0", + "treasure-loot-inventory-notes":"crwdns37323:0crwdne37323:0", + "protective-item":"crwdns37324:0crwdne37324:0", + "worn":"crwdns37325:0crwdne37325:0", + "armor-type":"crwdns37326:0crwdne37326:0", + "armor-points":"crwdns37327:0crwdne37327:0", + "magic-bonus":"crwdns37328:0crwdne37328:0", + "total-ap":"crwdns37329:0crwdne37329:0", + "leather":"crwdns37330:0crwdne37330:0", + "mail":"crwdns37331:0crwdne37331:0", + "plate":"crwdns37332:0crwdne37332:0", + "arms":"crwdns37333:0crwdne37333:0", + "legs":"crwdns37334:0crwdne37334:0", + "armor-penalties":"crwdns37335:0crwdne37335:0", + "armor-penalties-description1":"crwdns37336:0crwdne37336:0", + "armor-penalties-description2":"crwdns37337:0crwdne37337:0", + "hit-locations":"crwdns37338:0crwdne37338:0", + "head":"crwdns37339:0crwdne37339:0", + "torso":"crwdns37340:0crwdne37340:0", + "left-arm":"crwdns37341:0crwdne37341:0", + "left-leg":"crwdns37342:0crwdne37342:0", + "right-arm":"crwdns37343:0crwdne37343:0", + "right-leg":"crwdns37344:0crwdne37344:0" +} \ No newline at end of file diff --git a/approved.yaml b/approved.yaml index 227643d629..52c6c01907 100644 --- a/approved.yaml +++ b/approved.yaml @@ -1644,4 +1644,49 @@ prowlersandparagons: topsecret: - "Top Secret" -- "Top Secret" \ No newline at end of file +- "Top Secret" + +microluxe20: +- "microluxe20" +- "Microluxe20" +- "Microlite20" + +dnd5escrolls: +- "DnD5E Character Scrolls" +- "5th Edition (Scrolls)" +- "Dungeons and Dragons" + +ghostlines: +- "GhostLines" +- "Ghost Lines" +- "Apocalypse World Engine" + +herokids: +- "Hero Kids" +- "Hero Kids" + +marvelheroicroleplaying: +- "Marvel Heroic Roleplaying" +- "Marvel Heroic Roleplaying" + +titanworld: +- "Titan_World-Unofficial_Attack_on_Titan_RPG" +- "Titan World" +- "Apocalypse World Engine" + +thebureau: +- "The Bureau" +- "The Bureau" +- "Apocalypse World Engine" + +macchiatomonsters: +- "Macchiato Monsters" +- "Macchiato Monsters" + +agonefr: +- "Agone-(french)" +- "Agone (French)" + +aboreade: +- "Aborea" +- "Aborea (German)" \ No newline at end of file diff --git a/microluxe20/README.md b/microluxe20/README.md new file mode 100644 index 0000000000..b46c925db9 --- /dev/null +++ b/microluxe20/README.md @@ -0,0 +1,20 @@ +# Microluxe20 Character Sheet + +This is a Microluxe20 character sheet for games played on Roll20.net, modeled after the DnD 5e community sheet. + +### Changelog + +* Initial release - 28th December 2016 +Initial release of the microluxe20 sheet. All basic functions are working. Casting spells, rolling for stat/skill rolls, saves, combat rolls, etc. all work. Spell saves/savedc needs to be reworked in the future. Weapon/armor weight & connection to the inventory tab should also be reworked in the future. + +### Resources + +* The game rules & supplements can be viewed or downloaded from http://microluxe20.com. + +### Feedback + +If you have any problems, suggestions or features you'd like to see added to the sheet then please let me know by logging an issue on the github repo and mentioning me (`@kgrubb`). I will try to respond in a timely manner. + +--- + +Keli Grubb ([@kgrubb](https://github.com/kgrubb) on github) diff --git a/microluxe20/microluxe20.css b/microluxe20/microluxe20.css new file mode 100644 index 0000000000..18a501de04 --- /dev/null +++ b/microluxe20/microluxe20.css @@ -0,0 +1,2471 @@ +/* Roll Template Styling */ +.sheet-rolltemplate-m20Default .sheet-rt-card { + width: 95%; + background-color: #FFFFFF; + font-size: 11px; + -webkit-border-radius: 5px; + -moz-border-radius: 5px; + border-radius: 5px; + border: black 1px solid; + padding: 5px 0px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +/* Generic header */ +.sheet-rolltemplate-m20Default .sheet-rt-header { + text-align: center; + position: relative; + color: #fff; + margin: 0 -10px 10px -10px; + padding: 5px 0; + background-color: #5c5c5c; + background-image: linear-gradient(rgba(255, 255, 255, .3), rgba(255, 255, 255, 0)); + -moz-box-shadow: 0 2px 0 rgba(0, 0, 0, .3); + -webkit-box-shadow: 0 2px 0 rgba(0, 0, 0, .3); + box-shadow: 0 2px 0 rgba(0, 0, 0, .3); +} + +.sheet-rolltemplate-m20Default .sheet-rt-header:before, .sheet-rolltemplate-m20Default .sheet-rt-header:after { + content: ''; + position: absolute; + border-style: solid; + border-color: transparent; + bottom: -10px; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header:before { + border-width: 0 10px 10px 0; + border-right-color: #222; + left: 0; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header:after { + border-width: 0 0 10px 10px; + border-left-color: #222; + right: 0; +} + +.sheet-rolltemplate-m20Default .sheet-rt-title { + font-size: 1.5em; +} + +.sheet-rolltemplate-m20Default .sheet-rt-subheader {} + +/* Melee header*/ + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-weapon { + background-color: #5d282c; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-weapon:before { + border-right-color: #503537; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-weapon:after { + border-left-color: #503537; +} + +/* Spell header */ + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-spell { + background-color: #45285D; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-spell:before { + border-right-color: #443550; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-spell:after { + border-left-color: #443550; +} + +/* Ability check header */ + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-ability { + background-color: #28595D; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-ability:before { + border-right-color: #354E50; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-ability:after { + border-left-color: #354E50; +} + +/* Saving throw header */ + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-save { + background-color: #5D2828; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-save:before { + border-right-color: #503535; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-save:after { + border-left-color: #503535; +} + +/* Death Save header */ + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-deathsave { + background-color: #240F0F; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-deathsave:before { + border-right-color: #1F1414; +} + +.sheet-rolltemplate-m20Default .sheet-rt-header.sheet-deathsave:after { + border-left-color: #1F1414; +} + +.sheet-rolltemplate-m20Default .sheet-row:nth-child(even) { + background-color: #E9EDEE; +} + +.sheet-rolltemplate-m20Default .sheet-rt-key { + font-weight: bold; + font-family: Arial, Helvetica, sans-serif; + font-size: 1.1em; + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + max-width: 120px; + padding: 2px 2px 2px 0px; +} + +.sheet-rolltemplate-m20Default .sheet-rt-key-wide { + font-weight: bold; + font-family: Arial, Helvetica, sans-serif; + font-size: 1.1em; + -moz-text-decoration-color: #D64541; + text-decoration-color: #D64541; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + padding: 2px 2px 2px 0px +} + +.sheet-rolltemplate-m20Default .sheet-rt-value { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + margin-top: 2px; +} + +.sheet-rolltemplate-m20Default .sheet-main-content {} + +.sheet-rolltemplate-m20Default .sheet-main-content hr.sheet-roll { + width: 80%; + margin-left: auto; + margin-right: auto; + color: #D64541; + background-color: #D64541; + height: 1px; +} + +.sheet-rolltemplate-m20Default .sheet-rt-emote { + font-style: italic; + font-size: 11px; + font-family: Arial; + text-align: center; + border: green 1px dashed; + border-radius: 5px; + padding: 0px 5px; + margin: 0px 5px 5px 5px; +} + +/*** ROLL TEMPLATE STYLING ENDS HERE **/ + + +/* overall wrapper to fix moving width issues with overflow on hidden sections */ + +.sheet-overall-wrapper { + max-width: 832px; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ + +div[class^="repcontrol"] { + margin-bottom: 5px; +} + +div[class="repcontainer editmode"]~div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +/* Main Sheet Tabs */ + +div.sheet-player { + display: block; +} + +div[class^="sheet-section"] { + display: none; +} + +input.sheet-tab1:checked~div.sheet-section-core, input.sheet-tab2:checked~div.sheet-section-combat, input.sheet-tab3:checked~div.sheet-section-spellbook, input.sheet-tab4:checked~div.sheet-section-inventory { + display: block; +} + +input.sheet-tab99:checked~div[class^="sheet-section"] { + display: block; +} + +input.sheet-tab { + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: #4a6486; + color: white; + font-weight: bold; + border-radius: 4px; + width: 87px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -91px; +} + +input.sheet-tab1:checked+span.sheet-tab1, input.sheet-tab2:checked+span.sheet-tab2, input.sheet-tab3:checked+span.sheet-tab3, input.sheet-tab4:checked+span.sheet-tab4, input.sheet-tab99:checked+span.sheet-tab99 { + background: #ab8b57; + color: white; + border-radius: 4px; +} + +/* END Main sheet tabs */ + +/* Spell Page Settings */ + +div[class^="sheet-spell-page"] { + display: none; +} + +div.sheet-spell-page0 { + display: block; +} + +input.sheet-spelltab99:checked~div[class^="sheet-spell-page"] { + display: block; +} + +input.sheet-spelltab0:checked~span.sheet-spelltab0 { + background: rgb(0, 158, 115); + color: white; + border-radius: 4px; +} + +input.sheet-spellpagetab { + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-spellpagetab { + text-align: center; + display: inline-block; + font-size: 13px; + background: rgb(86, 180, 233); + color: white; + font-weight: bold; + border-radius: 4px; + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -73px; +} + +.sheet-spell-macro-output-options, .sheet-classaction-output-options { + border: black 1px dashed; + border-radius: 5px; +} + +/* END Spell Page Settings */ + + +/* Borders for spell page and class action repeating section rows */ + +div[data-groupname^="repeating_spells"] .repitem, div[class^="sheet-classaction-row"] { + border: 1px solid #000000; + border-radius: 12px; + margin-left: 1px; + margin-bottom: 5px; + background: #eee; +} + +/* spell type tab Settings */ + +div[class^="sheet-spell-type"] { + display: none; +} + +input.sheet-spelltypeadvanced:checked~div.sheet-spell-type-advanced, input.sheet-spelltypeattack:checked~div.sheet-spell-type-attack, input.sheet-spelltypesave:checked~div.sheet-spell-type-save, input.sheet-spelltypedamage:checked~div.sheet-spell-type-damage, input.sheet-spelltypeheal:checked~div.sheet-spell-type-heal, input.sheet-spelltypeeffects:checked~div.sheet-spell-type-effects { + display: block; +} + +input.sheet-spelltypeadvanced:checked~span.sheet-spelltypeadvanced, input.sheet-spelltypeattack:checked~span.sheet-spelltypeattack, input.sheet-spelltypesave:checked~span.sheet-spelltypesave, input.sheet-spelltypedamage:checked~span.sheet-spelltypedamage, input.sheet-spelltypeheal:checked~span.sheet-spelltypeheal, input.sheet-spelltypeeffects:checked~span.sheet-spelltypeeffects { + background: #879a6a; + color: white; + border-radius: 4px; +} + +input.sheet-spelltypetab { + width: 119px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 999; +} + +span.sheet-spelltypetab { + text-align: center; + display: inline-block; + font-size: 13px; + background: #8c6075; + color: white; + font-weight: bold; + border-radius: 4px; + width: 119px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -121px; +} + +/* END spell type tab Settings */ + + +/* Inventory Page Settings */ + +div[class^="sheet-inventory-page"] { + display: none; +} + +input.sheet-inventorytab1:checked~div.sheet-inventory-page1, input.sheet-inventorytab2:checked~div.sheet-inventory-page2, input.sheet-inventorytab3:checked~div.sheet-inventory-page3, input.sheet-inventorytab4:checked~div.sheet-inventory-page4 { + display: block; +} + +input.sheet-inventorytab99:checked~div[class^="sheet-inventory-page"] { + display: block; +} + +input.sheet-inventorytab1:checked~span.sheet-inventorytab1, input.sheet-inventorytab2:checked~span.sheet-inventorytab2, input.sheet-inventorytab3:checked~span.sheet-inventorytab3, input.sheet-inventorytab4:checked~span.sheet-inventorytab4, input.sheet-inventorytab99:checked~span.sheet-inventorytab99 { + background: rgb(0, 158, 115); + color: white; + border-radius: 4px; +} + +input.sheet-inventorytab { + width: 155px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; +} + +span.sheet-inventorytab { + text-align: center; + display: inline-block; + font-size: 13px; + background: rgb(86, 180, 233); + color: white; + font-weight: bold; + border-radius: 4px; + width: 155px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -158px; +} + +/* END Inventory Page Settings */ + + +/* General sheet/rolltemplate wide Styles */ + +button, input, select, textarea, .sheet-row [class *="sheet-col"], [class *="sheet-col"] { + font-size: 12px; +} + +.sheet-spell-row-number, .sheet-inventory-row-number, .sheet-classaction-row-number { + text-align: center; + font-weight: bold; +} + +.sheet-small-label, .sheet-rolltemplate-m20Default .sheet-small-label { + font-size: 85%!important; + font-style: italic; + font-weight: bold; +} + +.sheet-last-updated, .sheet-rolltemplate-m20Default .sheet-last-updated { + font-size: 85%!important; + font-style: italic; + font-weight: bold; + margin: 0; +} + +.sheet-checkbox-row, .sheet-rolltemplate-m20Default .sheet-checkbox-row { + line-height: 28px; + text-align: center; +} + +.sheet-hd-row, .sheet-rolltemplate-m20Default .sheet-hd-row { + margin-top: 5px; + font-size: 11px!important; +} + +.sheet-pictos, .sheet-rolltemplate-m20Default .sheet-pictos { + font-family: "Pictos"; + font-size: 14px; +} + +.sheet-pictos-custom, .sheet-rolltemplate-m20Default .sheet-pictos-custom { + font-family: "Pictos Custom"; + font-size: 14px; +} + +.sheet-pictos-three, .sheet-rolltemplate-m20Default .sheet-pictos-three { + font-family: "Pictos Three"; + font-size: 14px; +} + +.sheet-d6-font, .sheet-rolltemplate-m20Default .sheet-d6-font { + font-family: "dicefontd6"; + font-size: 14px; +} + +.sheet-d8-font, .sheet-rolltemplate-m20Default .sheet-d8-font { + font-family: "dicefontd8"; + font-size: 14px; +} + +.sheet-d10-font, .sheet-rolltemplate-m20Default .sheet-d10-font { + font-family: "dicefontd10"; + font-size: 14px; +} + +.sheet-d20-font, .sheet-rolltemplate-m20Default .sheet-d20-font { + font-family: "dicefontd20"; + font-size: 14px; +} + +.sheet-padl, .sheet-rolltemplate-m20Default .sheet-padl { + padding-left: 10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-padr, .sheet-rolltemplate-m20Default .sheet-padr { + padding-right: 10px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-padt, .sheet-rolltemplate-m20Default .sheet-padt { + padding-top: 12px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-padb, .sheet-rolltemplate-m20Default .sheet-padb { + padding-bottom: 5px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.sheet-border-right, .sheet-rolltemplate-m20Default .sheet-border-right { + border-right: 1px solid #000; +} + +.sheet-border-left, .sheet-rolltemplate-m20Default .sheet-border-left { + border-left: 1px solid #000; +} + +.sheet-border-top, .sheet-rolltemplate-m20Default .sheet-border-top { + border-top: 1px solid #000; +} + +.sheet-border-bottom, .sheet-rolltemplate-m20Default .sheet-border-bottom { + border-bottom: 1px solid #000; +} + +.sheet-border-right-dotted, .sheet-rolltemplate-m20Default .sheet-border-right-dotted { + border-right: 1px dotted #000; +} + +.sheet-border-left-dotted, .sheet-rolltemplate-m20Default .sheet-border-left-dotted { + border-left: 1px dotted #000; +} + +.sheet-border-top-dotted, .sheet-rolltemplate-m20Default .sheet-border-top-dotted { + border-top: 1px dotted #000; +} + +.sheet-border-bottom-dotted, .sheet-rolltemplate-m20Default .sheet-border-bottom-dotted { + border-bottom: 1px dotted #000; +} + +input[type=number], input[type=text], select { + width: 100%!important; + margin-bottom: 2px!important; +} + +input[type=number] { + text-align: center; +} + +input[type=text].sheet-underlined { + box-shadow: 0px -2px 0px 0px #000000 inset; +} + +input[type=number].sheet-underlined { + box-shadow: 0px -2px 0px 0px #000000 inset; +} + +button.sheet-core-save, button.sheet-core-check, button.sheet-initiative, button.sheet-roll { + font-size: 12px!important; +} + +button.sheet-initiative { + height: 3em; +} + +hr, .sheet-rolltemplate-m20Default hr { + border: 0; + height: 1px; + background-image: -webkit-linear-gradient(left, rgba(0, 0, 0, 0), rgba(0, 0, 0, 75.75), rgba(0, 0, 0, 0)); + background-image: -moz-linear-gradient(left, rgba(0, 0, 0, 0), rgba(0, 0, 0, 75.75), rgba(0, 0, 0, 0)); + background-image: -ms-linear-gradient(left, rgba(0, 0, 0, 0), rgba(0, 0, 0, 75.75), rgba(0, 0, 0, 0)); + background-image: -o-linear-gradient(left, rgba(0, 0, 0, 0), rgba(0, 0, 0, 75.75), rgba(0, 0, 0, 0)); + margin: 5px 0; +} + +span.sheet-spacer, .sheet-rolltemplate-m20Default span.sheet-spacer { + display: block; + margin-top: 5px; +} + +.sheet-heading-row { + text-align: center; + font-weight: bold; +} + +.sheet-footer-row { + text-align: center; + font-weight: bold; + border-bottom: 1px solid #dddddd; + margin-bottom: 5px; +} + +.sheet-vert-middle, .sheet-rolltemplate-m20Default .sheet-vert-middle { + vertical-align: middle!important; +} + +.sheet-vert-bottom, .sheet-rolltemplate-m20Default .sheet-vert-bottom { + vertical-align: bottom!important; +} + +.sheet-center, .sheet-rolltemplate-m20Default .sheet-center { + text-align: center; +} + +textarea { + width: calc(100% - 10px); + height: 150px; + resize: none; +} + +.sheet-fluid-textarea { + height: 100%; +} + +.sheet-small-textarea { + height: 50px; +} + +.sheet-medium-textarea { + height: 100px; +} + +.sheet-large-textarea { + height: 300px; +} + +h3 { + font-size: 12px; + text-align: center; + text-transform: uppercase; + margin-bottom: 5px; + color: #ffffff; + background-color: #000000; + background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%); + margin-top: 10px; + border-radius: 12px; +} + +h4 { + background-color: #000000; + color: #ffffff; + font-size: 12px; + border-radius: 12px; + padding-left: 5px; + margin-bottom: 5px; +} + +input[disabled] { + background-color: #eaffef; + border-color: #ddd; + cursor: not-allowed; + -moz-appearance: textfield; +} + +input[disabled].sheet-passive-skill-score { + background-color: #def6fc; + border-color: #ddd; + cursor: not-allowed; + -moz-appearance: textfield; +} + +input[disabled]::-webkit-inner-spin-button, input[disabled]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-small-note { + text-align: center; + font-family: Arial; + font-size: 10px; +} + +select { + font-size: 90%; +} + +.sheet-important-text { + text-decoration: underline; + color: #ff0000; +} + +.sheet-grey-row { + background-color: #eee; +} + +.sheet-sub-header { + background-color: #cecece; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + +.sheet-footer { + background-color: rgba(250, 202, 78, 0.2); + vertical-align: bottom; + border-radius: 12px; + margin-top: 3px; +} + +.sheet-spell-header { + background-color: #c7d1bf; + vertical-align: bottom; + border-radius: 12px; + margin-bottom: 3px; +} + + +/* Header section */ + +img.sheet-icon { + width: 100px; + height: 100px; +} + + +/* Core stat section */ + +.sheet-core-stat-label { + background-color: #000000; + color: #ffffff; + font-size: 14px!important; + font-weight: bold; + text-transform: uppercase; + vertical-align: middle; + line-height: 28px; + text-align: center; +} + +.sheet-large-button { + padding: 5px; + height: 45px; + vertical-align: middle; +} + + +/* Death save checkboxes - FAIL */ + +input.sheet-death-save-fail { + width: 28%; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + margin-top: 5px; + margin-bottom: 5px; +} + +span.sheet-death-save-fail-tab::before { + content: "???"; +} + +span.sheet-death-save-fail-tab { + text-align: center; + display: inline-block; + width: 28%; + height: 20px; + font-size: 11px; + font-weight: bold; + border-radius: 4px; + margin-left: -28%; + border: 1px solid; +} + +input.sheet-death-save-fail:checked+span.sheet-death-save-fail-tab { + background: #8c6075; + color: white; + border-radius: 4px; +} + +input.sheet-death-save-fail:checked+span.sheet-death-save-fail-tab::before { + content: "Failure"; +} + + +/* Death save checkboxes - success */ + +input.sheet-death-save-success { + width: 28%; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + margin-top: 5px; + margin-bottom: 5px; +} + +span.sheet-death-save-success-tab::before { + content: "???"; +} + +span.sheet-death-save-success-tab { + text-align: center; + display: inline-block; + width: 28%; + height: 20px; + font-size: 11px; + font-weight: bold; + border-radius: 4px; + margin-left: -28%; + border: 1px solid; +} + +input.sheet-death-save-success:checked+span.sheet-death-save-success-tab { + background: #879a6a; + color: white; + border-radius: 4px; +} + +input.sheet-death-save-success:checked+span.sheet-death-save-success-tab::before { + content: "Success" +} + + +/* Skills section */ + +.sheet-skill-row { + margin: 1px 0; +} + +.sheet-skill-roll { + padding: 0 5px!important; + height: 29px; +} + +.sheet-skill-name { + margin-top: 5px; + font-size: 11px!important; +} + +.sheet-skill-checkbox { + margin-top: 5px; +} + +.sheet-margin-top { + margin-top: 5px; +} + +.sheet-margin-bottom { + margin-bottom: 5px; +} + +.sheet-margin-left { + margin-left: 5px; +} + +.sheet-margin-right { + margin-right: 5px; +} + + +/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */ + +.sheet-row, .sheet-rolltemplate-m20Default .sheet-row { + letter-spacing: -0.31em; + *letter-spacing: normal; + *word-spacing: -0.43em; + text-rendering: optimizespeed; +} + +.sheet-opera-only :-o-prefocus, .sheet-row, .sheet-rolltemplate-m20Default .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-m20Default .sheet-row { + word-spacing: -0.43em; +} + +.sheet-col, .sheet-rolltemplate-m20Default .sheet-col { + display: inline-block; + zoom: 1; + *display: inline; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + +.sheet-rolltemplate-m20Default .sheet-col-1, .sheet-rolltemplate-m20Default .sheet-col-1-2, .sheet-rolltemplate-m20Default .sheet-col-1-3, .sheet-rolltemplate-m20Default .sheet-col-2-3, .sheet-rolltemplate-m20Default .sheet-col-1-4, .sheet-rolltemplate-m20Default .sheet-col-3-4, .sheet-rolltemplate-m20Default .sheet-col-1-5, .sheet-rolltemplate-m20Default .sheet-col-2-5, .sheet-rolltemplate-m20Default .sheet-col-3-5, .sheet-rolltemplate-m20Default .sheet-col-4-5, .sheet-rolltemplate-m20Default .sheet-col-1-6, .sheet-rolltemplate-m20Default .sheet-col-5-6, .sheet-rolltemplate-m20Default .sheet-col-1-7, .sheet-rolltemplate-m20Default .sheet-col-2-7, .sheet-rolltemplate-m20Default .sheet-col-3-7, .sheet-rolltemplate-m20Default .sheet-col-4-7, .sheet-rolltemplate-m20Default .sheet-col-5-7, .sheet-rolltemplate-m20Default .sheet-col-6-7, .sheet-rolltemplate-m20Default .sheet-col-1-8, .sheet-rolltemplate-m20Default .sheet-col-3-8, .sheet-rolltemplate-m20Default .sheet-col-5-8, .sheet-rolltemplate-m20Default .sheet-col-7-8, .sheet-rolltemplate-m20Default .sheet-col-1-9, .sheet-rolltemplate-m20Default .sheet-col-2-9, .sheet-rolltemplate-m20Default .sheet-col-4-9, .sheet-rolltemplate-m20Default .sheet-col-5-9, .sheet-rolltemplate-m20Default .sheet-col-6-9, .sheet-rolltemplate-m20Default .sheet-col-7-9, .sheet-rolltemplate-m20Default .sheet-col-8-9, .sheet-rolltemplate-m20Default .sheet-col-1-10, .sheet-rolltemplate-m20Default .sheet-col-3-10, .sheet-rolltemplate-m20Default .sheet-col-7-10, .sheet-rolltemplate-m20Default .sheet-col-9-10, .sheet-rolltemplate-m20Default .sheet-col-1-11, .sheet-rolltemplate-m20Default .sheet-col-2-11, .sheet-rolltemplate-m20Default .sheet-col-3-11, .sheet-rolltemplate-m20Default .sheet-col-4-11, .sheet-rolltemplate-m20Default .sheet-col-5-11, .sheet-rolltemplate-m20Default .sheet-col-6-11, .sheet-rolltemplate-m20Default .sheet-col-7-11, .sheet-rolltemplate-m20Default .sheet-col-8-11, .sheet-rolltemplate-m20Default .sheet-col-9-11, .sheet-rolltemplate-m20Default .sheet-col-10-11, .sheet-rolltemplate-m20Default .sheet-col-1-12, .sheet-rolltemplate-m20Default .sheet-col-5-12, .sheet-rolltemplate-m20Default .sheet-col-7-12, .sheet-rolltemplate-m20Default .sheet-col-9-12, .sheet-rolltemplate-m20Default .sheet-col-11-12, .sheet-rolltemplate-m20Default .sheet-col-1-13, .sheet-rolltemplate-m20Default .sheet-col-2-13, .sheet-rolltemplate-m20Default .sheet-col-3-13, .sheet-rolltemplate-m20Default .sheet-col-4-13, .sheet-rolltemplate-m20Default .sheet-col-5-13, .sheet-rolltemplate-m20Default .sheet-col-6-13, .sheet-rolltemplate-m20Default .sheet-col-7-13, .sheet-rolltemplate-m20Default .sheet-col-8-13, .sheet-rolltemplate-m20Default .sheet-col-9-13, .sheet-rolltemplate-m20Default .sheet-col-10-13, .sheet-rolltemplate-m20Default .sheet-col-11-13, .sheet-rolltemplate-m20Default .sheet-col-12-13, .sheet-rolltemplate-m20Default .sheet-col-1-14, .sheet-rolltemplate-m20Default .sheet-col-3-14, .sheet-rolltemplate-m20Default .sheet-col-5-14, .sheet-rolltemplate-m20Default .sheet-col-9-14, .sheet-rolltemplate-m20Default .sheet-col-11-14, .sheet-rolltemplate-m20Default .sheet-col-13-14, .sheet-rolltemplate-m20Default .sheet-col-1-15, .sheet-rolltemplate-m20Default .sheet-col-2-15, .sheet-rolltemplate-m20Default .sheet-col-4-15, .sheet-rolltemplate-m20Default .sheet-col-6-15, .sheet-rolltemplate-m20Default .sheet-col-7-15, .sheet-rolltemplate-m20Default .sheet-col-8-15, .sheet-rolltemplate-m20Default .sheet-col-9-15, .sheet-rolltemplate-m20Default .sheet-col-10-15, .sheet-rolltemplate-m20Default .sheet-col-11-15, .sheet-rolltemplate-m20Default .sheet-col-12-15, .sheet-rolltemplate-m20Default .sheet-col-13-15, .sheet-rolltemplate-m20Default .sheet-col-14-15, .sheet-rolltemplate-m20Default .sheet-col-1-16, .sheet-rolltemplate-m20Default .sheet-col-3-16, .sheet-rolltemplate-m20Default .sheet-col-5-16, .sheet-rolltemplate-m20Default .sheet-col-7-16, .sheet-rolltemplate-m20Default .sheet-col-9-16, .sheet-rolltemplate-m20Default .sheet-col-11-16, .sheet-rolltemplate-m20Default .sheet-col-13-16, .sheet-rolltemplate-m20Default .sheet-col-15-16, .sheet-rolltemplate-m20Default .sheet-col-1-17, .sheet-rolltemplate-m20Default .sheet-col-2-17, .sheet-rolltemplate-m20Default .sheet-col-3-17, .sheet-rolltemplate-m20Default .sheet-col-4-17, .sheet-rolltemplate-m20Default .sheet-col-5-17, .sheet-rolltemplate-m20Default .sheet-col-6-17, .sheet-rolltemplate-m20Default .sheet-col-7-17, .sheet-rolltemplate-m20Default .sheet-col-8-17, .sheet-rolltemplate-m20Default .sheet-col-9-17, .sheet-rolltemplate-m20Default .sheet-col-10-17, .sheet-rolltemplate-m20Default .sheet-col-11-17, .sheet-rolltemplate-m20Default .sheet-col-12-17, .sheet-rolltemplate-m20Default .sheet-col-13-17, .sheet-rolltemplate-m20Default .sheet-col-14-17, .sheet-rolltemplate-m20Default .sheet-col-15-17, .sheet-rolltemplate-m20Default .sheet-col-16-17, .sheet-rolltemplate-m20Default .sheet-col-1-18, .sheet-rolltemplate-m20Default .sheet-col-5-18, .sheet-rolltemplate-m20Default .sheet-col-7-18, .sheet-rolltemplate-m20Default .sheet-col-11-18, .sheet-rolltemplate-m20Default .sheet-col-13-18, .sheet-rolltemplate-m20Default .sheet-col-15-18, .sheet-rolltemplate-m20Default .sheet-col-17-18, .sheet-rolltemplate-m20Default .sheet-col-1-19, .sheet-rolltemplate-m20Default .sheet-col-2-19, .sheet-rolltemplate-m20Default .sheet-col-3-19, .sheet-rolltemplate-m20Default .sheet-col-4-19, .sheet-rolltemplate-m20Default .sheet-col-5-19, .sheet-rolltemplate-m20Default .sheet-col-6-19, .sheet-rolltemplate-m20Default .sheet-col-7-19, .sheet-rolltemplate-m20Default .sheet-col-8-19, .sheet-rolltemplate-m20Default .sheet-col-9-19, .sheet-rolltemplate-m20Default .sheet-col-10-19, .sheet-rolltemplate-m20Default .sheet-col-11-19, .sheet-rolltemplate-m20Default .sheet-col-12-19, .sheet-rolltemplate-m20Default .sheet-col-13-19, .sheet-rolltemplate-m20Default .sheet-col-14-19, .sheet-rolltemplate-m20Default .sheet-col-15-19, .sheet-rolltemplate-m20Default .sheet-col-16-19, .sheet-rolltemplate-m20Default .sheet-col-17-19, .sheet-rolltemplate-m20Default .sheet-col-18-19, .sheet-rolltemplate-m20Default .sheet-col-1-20, .sheet-rolltemplate-m20Default .sheet-col-3-20, .sheet-rolltemplate-m20Default .sheet-col-7-20, .sheet-rolltemplate-m20Default .sheet-col-9-20, .sheet-rolltemplate-m20Default .sheet-col-11-20, .sheet-rolltemplate-m20Default .sheet-col-13-20, .sheet-rolltemplate-m20Default .sheet-col-15-20, .sheet-rolltemplate-m20Default .sheet-col-17-20, .sheet-rolltemplate-m20Default .sheet-col-19-20, .sheet-rolltemplate-m20Default .sheet-col-1-21, .sheet-rolltemplate-m20Default .sheet-col-2-21, .sheet-rolltemplate-m20Default .sheet-col-4-21, .sheet-rolltemplate-m20Default .sheet-col-5-21, .sheet-rolltemplate-m20Default .sheet-col-6-21, .sheet-rolltemplate-m20Default .sheet-col-8-21, .sheet-rolltemplate-m20Default .sheet-col-9-21, .sheet-rolltemplate-m20Default .sheet-col-10-21, .sheet-rolltemplate-m20Default .sheet-col-11-21, .sheet-rolltemplate-m20Default .sheet-col-12-21, .sheet-rolltemplate-m20Default .sheet-col-13-21, .sheet-rolltemplate-m20Default .sheet-col-14-21, .sheet-rolltemplate-m20Default .sheet-col-15-21, .sheet-rolltemplate-m20Default .sheet-col-16-21, .sheet-rolltemplate-m20Default .sheet-col-17-21, .sheet-rolltemplate-m20Default .sheet-col-18-21, .sheet-rolltemplate-m20Default .sheet-col-19-21, .sheet-rolltemplate-m20Default .sheet-col-20-21, .sheet-rolltemplate-m20Default .sheet-col-1-22, .sheet-rolltemplate-m20Default .sheet-col-3-22, .sheet-rolltemplate-m20Default .sheet-col-5-22, .sheet-rolltemplate-m20Default .sheet-col-7-22, .sheet-rolltemplate-m20Default .sheet-col-9-22, .sheet-rolltemplate-m20Default .sheet-col-13-22, .sheet-rolltemplate-m20Default .sheet-col-15-22, .sheet-rolltemplate-m20Default .sheet-col-17-22, .sheet-rolltemplate-m20Default .sheet-col-19-22, .sheet-rolltemplate-m20Default .sheet-col-21-22, .sheet-rolltemplate-m20Default .sheet-col-1-23, .sheet-rolltemplate-m20Default .sheet-col-2-23, .sheet-rolltemplate-m20Default .sheet-col-3-23, .sheet-rolltemplate-m20Default .sheet-col-4-23, .sheet-rolltemplate-m20Default .sheet-col-5-23, .sheet-rolltemplate-m20Default .sheet-col-6-23, .sheet-rolltemplate-m20Default .sheet-col-7-23, .sheet-rolltemplate-m20Default .sheet-col-8-23, .sheet-rolltemplate-m20Default .sheet-col-9-23, .sheet-rolltemplate-m20Default .sheet-col-10-23, .sheet-rolltemplate-m20Default .sheet-col-11-23, .sheet-rolltemplate-m20Default .sheet-col-12-23, .sheet-rolltemplate-m20Default .sheet-col-13-23, .sheet-rolltemplate-m20Default .sheet-col-14-23, .sheet-rolltemplate-m20Default .sheet-col-15-23, .sheet-rolltemplate-m20Default .sheet-col-16-23, .sheet-rolltemplate-m20Default .sheet-col-17-23, .sheet-rolltemplate-m20Default .sheet-col-18-23, .sheet-rolltemplate-m20Default .sheet-col-19-23, .sheet-rolltemplate-m20Default .sheet-col-20-23, .sheet-rolltemplate-m20Default .sheet-col-21-23, .sheet-rolltemplate-m20Default .sheet-col-22-23, .sheet-rolltemplate-m20Default .sheet-col-1-24, .sheet-rolltemplate-m20Default .sheet-col-5-24, .sheet-rolltemplate-m20Default .sheet-col-7-24, .sheet-rolltemplate-m20Default .sheet-col-9-24, .sheet-rolltemplate-m20Default .sheet-col-11-24, .sheet-rolltemplate-m20Default .sheet-col-13-24, .sheet-rolltemplate-m20Default .sheet-col-15-24, .sheet-rolltemplate-m20Default .sheet-col-17-24, .sheet-rolltemplate-m20Default .sheet-col-19-24, .sheet-rolltemplate-m20Default .sheet-col-21-24, .sheet-rolltemplate-m20Default .sheet-col-23-24, .sheet-col-1, .sheet-col-1-2, .sheet-col-1-3, .sheet-col-2-3, .sheet-col-1-4, .sheet-col-3-4, .sheet-col-1-5, .sheet-col-2-5, .sheet-col-3-5, .sheet-col-4-5, .sheet-col-1-6, .sheet-col-5-6, .sheet-col-1-7, .sheet-col-2-7, .sheet-col-3-7, .sheet-col-4-7, .sheet-col-5-7, .sheet-col-6-7, .sheet-col-1-8, .sheet-col-3-8, .sheet-col-5-8, .sheet-col-7-8, .sheet-col-1-9, .sheet-col-2-9, .sheet-col-4-9, .sheet-col-5-9, .sheet-col-6-9, .sheet-col-7-9, .sheet-col-8-9, .sheet-col-1-10, .sheet-col-3-10, .sheet-col-7-10, .sheet-col-9-10, .sheet-col-1-11, .sheet-col-2-11, .sheet-col-3-11, .sheet-col-4-11, .sheet-col-5-11, .sheet-col-6-11, .sheet-col-7-11, .sheet-col-8-11, .sheet-col-9-11, .sheet-col-10-11, .sheet-col-1-12, .sheet-col-5-12, .sheet-col-7-12, .sheet-col-9-12, .sheet-col-11-12, .sheet-col-1-13, .sheet-col-2-13, .sheet-col-3-13, .sheet-col-4-13, .sheet-col-5-13, .sheet-col-6-13, .sheet-col-7-13, .sheet-col-8-13, .sheet-col-9-13, .sheet-col-10-13, .sheet-col-11-13, .sheet-col-12-13, .sheet-col-1-14, .sheet-col-3-14, .sheet-col-5-14, .sheet-col-9-14, .sheet-col-11-14, .sheet-col-13-14, .sheet-col-1-15, .sheet-col-2-15, .sheet-col-4-15, .sheet-col-6-15, .sheet-col-7-15, .sheet-col-8-15, .sheet-col-9-15, .sheet-col-10-15, .sheet-col-11-15, .sheet-col-12-15, .sheet-col-13-15, .sheet-col-14-15, .sheet-col-1-16, .sheet-col-3-16, .sheet-col-5-16, .sheet-col-7-16, .sheet-col-9-16, .sheet-col-11-16, .sheet-col-13-16, .sheet-col-15-16, .sheet-col-1-17, .sheet-col-2-17, .sheet-col-3-17, .sheet-col-4-17, .sheet-col-5-17, .sheet-col-6-17, .sheet-col-7-17, .sheet-col-8-17, .sheet-col-9-17, .sheet-col-10-17, .sheet-col-11-17, .sheet-col-12-17, .sheet-col-13-17, .sheet-col-14-17, .sheet-col-15-17, .sheet-col-16-17, .sheet-col-1-18, .sheet-col-5-18, .sheet-col-7-18, .sheet-col-11-18, .sheet-col-13-18, .sheet-col-15-18, .sheet-col-17-18, .sheet-col-1-19, .sheet-col-2-19, .sheet-col-3-19, .sheet-col-4-19, .sheet-col-5-19, .sheet-col-6-19, .sheet-col-7-19, .sheet-col-8-19, .sheet-col-9-19, .sheet-col-10-19, .sheet-col-11-19, .sheet-col-12-19, .sheet-col-13-19, .sheet-col-14-19, .sheet-col-15-19, .sheet-col-16-19, .sheet-col-17-19, .sheet-col-18-19, .sheet-col-1-20, .sheet-col-3-20, .sheet-col-7-20, .sheet-col-9-20, .sheet-col-11-20, .sheet-col-13-20, .sheet-col-15-20, .sheet-col-17-20, .sheet-col-19-20, .sheet-col-1-21, .sheet-col-2-21, .sheet-col-4-21, .sheet-col-5-21, .sheet-col-6-21, .sheet-col-8-21, .sheet-col-9-21, .sheet-col-10-21, .sheet-col-11-21, .sheet-col-12-21, .sheet-col-13-21, .sheet-col-14-21, .sheet-col-15-21, .sheet-col-16-21, .sheet-col-17-21, .sheet-col-18-21, .sheet-col-19-21, .sheet-col-20-21, .sheet-col-1-22, .sheet-col-3-22, .sheet-col-5-22, .sheet-col-7-22, .sheet-col-9-22, .sheet-col-13-22, .sheet-col-15-22, .sheet-col-17-22, .sheet-col-19-22, .sheet-col-21-22, .sheet-col-1-23, .sheet-col-2-23, .sheet-col-3-23, .sheet-col-4-23, .sheet-col-5-23, .sheet-col-6-23, .sheet-col-7-23, .sheet-col-8-23, .sheet-col-9-23, .sheet-col-10-23, .sheet-col-11-23, .sheet-col-12-23, .sheet-col-13-23, .sheet-col-14-23, .sheet-col-15-23, .sheet-col-16-23, .sheet-col-17-23, .sheet-col-18-23, .sheet-col-19-23, .sheet-col-20-23, .sheet-col-21-23, .sheet-col-22-23, .sheet-col-1-24, .sheet-col-5-24, .sheet-col-7-24, .sheet-col-9-24, .sheet-col-11-24, .sheet-col-13-24, .sheet-col-15-24, .sheet-col-17-24, .sheet-col-19-24, .sheet-col-21-24, .sheet-col-23-24 { + display: inline-block; + zoom: 1; + *display: inline; + letter-spacing: normal; + word-spacing: normal; + vertical-align: top; + text-rendering: auto; +} + +.sheet-col-1, .sheet-rolltemplate-m20Default .sheet-col-1 { + display: block; +} + +.sheet-col-1-2, .sheet-rolltemplate-m20Default .sheet-col-1-2 { + width: 50%; +} + +.sheet-offset-1-2, .sheet-rolltemplate-m20Default .sheet-offset-1-2 { + margin-left: 50%; +} + +.sheet-col-1-3, .sheet-rolltemplate-m20Default .sheet-col-1-3 { + width: 33.33333%; +} + +.sheet-offset-1-3, .sheet-rolltemplate-m20Default .sheet-offset-1-3 { + margin-left: 33.33333%; +} + +.sheet-col-2-3, .sheet-rolltemplate-m20Default .sheet-col-2-3 { + width: 66.66667%; +} + +.sheet-offset-2-3, .sheet-rolltemplate-m20Default .sheet-offset-2-3 { + margin-left: 66.66667%; +} + +.sheet-col-1-4, .sheet-rolltemplate-m20Default .sheet-col-1-4 { + width: 25%; +} + +.sheet-offset-1-4, .sheet-rolltemplate-m20Default .sheet-offset-1-4 { + margin-left: 25%; +} + +.sheet-col-3-4, .sheet-rolltemplate-m20Default .sheet-col-3-4 { + width: 75%; +} + +.sheet-offset-3-4, .sheet-rolltemplate-m20Default .sheet-offset-3-4 { + margin-left: 75%; +} + +.sheet-col-1-5, .sheet-rolltemplate-m20Default .sheet-col-1-5 { + width: 20%; +} + +.sheet-offset-1-5, .sheet-rolltemplate-m20Default .sheet-offset-1-5 { + margin-left: 20%; +} + +.sheet-col-2-5, .sheet-rolltemplate-m20Default .sheet-col-2-5 { + width: 40%; +} + +.sheet-offset-2-5, .sheet-rolltemplate-m20Default .sheet-offset-2-5 { + margin-left: 40%; +} + +.sheet-col-3-5, .sheet-rolltemplate-m20Default .sheet-col-3-5 { + width: 60%; +} + +.sheet-offset-3-5, .sheet-rolltemplate-m20Default .sheet-offset-3-5 { + margin-left: 60%; +} + +.sheet-col-4-5, .sheet-rolltemplate-m20Default .sheet-col-4-5 { + width: 80%; +} + +.sheet-offset-4-5, .sheet-rolltemplate-m20Default .sheet-offset-4-5 { + margin-left: 80%; +} + +.sheet-col-1-6, .sheet-rolltemplate-m20Default .sheet-col-1-6 { + width: 16.66667%; +} + +.sheet-offset-1-6, .sheet-rolltemplate-m20Default .sheet-offset-1-6 { + margin-left: 16.66667%; +} + +.sheet-col-5-6, .sheet-rolltemplate-m20Default .sheet-col-5-6 { + width: 83.33333%; +} + +.sheet-offset-5-6, .sheet-rolltemplate-m20Default .sheet-offset-5-6 { + margin-left: 83.33333%; +} + +.sheet-col-1-7, .sheet-rolltemplate-m20Default .sheet-col-1-7 { + width: 14.28571%; +} + +.sheet-offset-1-7, .sheet-rolltemplate-m20Default .sheet-offset-1-7 { + margin-left: 14.28571%; +} + +.sheet-col-2-7, .sheet-rolltemplate-m20Default .sheet-col-2-7 { + width: 28.57143%; +} + +.sheet-offset-2-7, .sheet-rolltemplate-m20Default .sheet-offset-2-7 { + margin-left: 28.57143%; +} + +.sheet-col-3-7, .sheet-rolltemplate-m20Default .sheet-col-3-7 { + width: 42.85714%; +} + +.sheet-offset-3-7, .sheet-rolltemplate-m20Default .sheet-offset-3-7 { + margin-left: 42.85714%; +} + +.sheet-col-4-7, .sheet-rolltemplate-m20Default .sheet-col-4-7 { + width: 57.14286%; +} + +.sheet-offset-4-7, .sheet-rolltemplate-m20Default .sheet-offset-4-7 { + margin-left: 57.14286%; +} + +.sheet-col-5-7, .sheet-rolltemplate-m20Default .sheet-col-5-7 { + width: 71.42857%; +} + +.sheet-offset-5-7, .sheet-rolltemplate-m20Default .sheet-offset-5-7 { + margin-left: 71.42857%; +} + +.sheet-col-6-7, .sheet-rolltemplate-m20Default .sheet-col-6-7 { + width: 85.71429%; +} + +.sheet-offset-6-7, .sheet-rolltemplate-m20Default .sheet-offset-6-7 { + margin-left: 85.71429%; +} + +.sheet-col-1-8, .sheet-rolltemplate-m20Default .sheet-col-1-8 { + width: 12.5%; +} + +.sheet-offset-1-8, .sheet-rolltemplate-m20Default .sheet-offset-1-8 { + margin-left: 12.5%; +} + +.sheet-col-3-8, .sheet-rolltemplate-m20Default .sheet-col-3-8 { + width: 37.5%; +} + +.sheet-offset-3-8, .sheet-rolltemplate-m20Default .sheet-offset-3-8 { + margin-left: 37.5%; +} + +.sheet-col-5-8, .sheet-rolltemplate-m20Default .sheet-col-5-8 { + width: 62.5%; +} + +.sheet-offset-5-8, .sheet-rolltemplate-m20Default .sheet-offset-5-8 { + margin-left: 62.5%; +} + +.sheet-col-7-8, .sheet-rolltemplate-m20Default .sheet-col-7-8 { + width: 87.5%; +} + +.sheet-offset-7-8, .sheet-rolltemplate-m20Default .sheet-offset-7-8 { + margin-left: 87.5%; +} + +.sheet-col-1-9, .sheet-rolltemplate-m20Default .sheet-col-1-9 { + width: 11.11111%; +} + +.sheet-offset-1-9, .sheet-rolltemplate-m20Default .sheet-offset-1-9 { + margin-left: 11.11111%; +} + +.sheet-col-2-9, .sheet-rolltemplate-m20Default .sheet-col-2-9 { + width: 22.22222%; +} + +.sheet-offset-2-9, .sheet-rolltemplate-m20Default .sheet-offset-2-9 { + margin-left: 22.22222%; +} + +.sheet-col-4-9, .sheet-rolltemplate-m20Default .sheet-col-4-9 { + width: 44.44444%; +} + +.sheet-offset-4-9, .sheet-rolltemplate-m20Default .sheet-offset-4-9 { + margin-left: 44.44444%; +} + +.sheet-col-5-9, .sheet-rolltemplate-m20Default .sheet-col-5-9 { + width: 55.55556%; +} + +.sheet-offset-5-9, .sheet-rolltemplate-m20Default .sheet-offset-5-9 { + margin-left: 55.55556%; +} + +.sheet-col-6-9, .sheet-rolltemplate-m20Default .sheet-col-6-9 { + width: 66.66667%; +} + +.sheet-offset-6-9, .sheet-rolltemplate-m20Default .sheet-offset-6-9 { + margin-left: 66.66667%; +} + +.sheet-col-7-9, .sheet-rolltemplate-m20Default .sheet-col-7-9 { + width: 77.77778%; +} + +.sheet-offset-7-9, .sheet-rolltemplate-m20Default .sheet-offset-7-9 { + margin-left: 77.77778%; +} + +.sheet-col-8-9, .sheet-rolltemplate-m20Default .sheet-col-8-9 { + width: 88.88889%; +} + +.sheet-offset-8-9, .sheet-rolltemplate-m20Default .sheet-offset-8-9 { + margin-left: 88.88889%; +} + +.sheet-col-1-10, .sheet-rolltemplate-m20Default .sheet-col-1-10 { + width: 10%; +} + +.sheet-offset-1-10, .sheet-rolltemplate-m20Default .sheet-offset-1-10 { + margin-left: 10%; +} + +.sheet-col-3-10, .sheet-rolltemplate-m20Default .sheet-col-3-10 { + width: 30%; +} + +.sheet-offset-3-10, .sheet-rolltemplate-m20Default .sheet-offset-3-10 { + margin-left: 30%; +} + +.sheet-col-7-10, .sheet-rolltemplate-m20Default .sheet-col-7-10 { + width: 70%; +} + +.sheet-offset-7-10, .sheet-rolltemplate-m20Default .sheet-offset-7-10 { + margin-left: 70%; +} + +.sheet-col-9-10, .sheet-rolltemplate-m20Default .sheet-col-9-10 { + width: 90%; +} + +.sheet-offset-9-10, .sheet-rolltemplate-m20Default .sheet-offset-9-10 { + margin-left: 90%; +} + +.sheet-col-1-11, .sheet-rolltemplate-m20Default .sheet-col-1-11 { + width: 9.09091%; +} + +.sheet-offset-1-11, .sheet-rolltemplate-m20Default .sheet-offset-1-11 { + margin-left: 9.09091%; +} + +.sheet-col-2-11, .sheet-rolltemplate-m20Default .sheet-col-2-11 { + width: 18.18182%; +} + +.sheet-offset-2-11, .sheet-rolltemplate-m20Default .sheet-offset-2-11 { + margin-left: 18.18182%; +} + +.sheet-col-3-11, .sheet-rolltemplate-m20Default .sheet-col-3-11 { + width: 27.27273%; +} + +.sheet-offset-3-11, .sheet-rolltemplate-m20Default .sheet-offset-3-11 { + margin-left: 27.27273%; +} + +.sheet-col-4-11, .sheet-rolltemplate-m20Default .sheet-col-4-11 { + width: 36.36364%; +} + +.sheet-offset-4-11, .sheet-rolltemplate-m20Default .sheet-offset-4-11 { + margin-left: 36.36364%; +} + +.sheet-col-5-11, .sheet-rolltemplate-m20Default .sheet-col-5-11 { + width: 45.45455%; +} + +.sheet-offset-5-11, .sheet-rolltemplate-m20Default .sheet-offset-5-11 { + margin-left: 45.45455%; +} + +.sheet-col-6-11, .sheet-rolltemplate-m20Default .sheet-col-6-11 { + width: 54.54545%; +} + +.sheet-offset-6-11, .sheet-rolltemplate-m20Default .sheet-offset-6-11 { + margin-left: 54.54545%; +} + +.sheet-col-7-11, .sheet-rolltemplate-m20Default .sheet-col-7-11 { + width: 63.63636%; +} + +.sheet-offset-7-11, .sheet-rolltemplate-m20Default .sheet-offset-7-11 { + margin-left: 63.63636%; +} + +.sheet-col-8-11, .sheet-rolltemplate-m20Default .sheet-col-8-11 { + width: 72.72727%; +} + +.sheet-offset-8-11, .sheet-rolltemplate-m20Default .sheet-offset-8-11 { + margin-left: 72.72727%; +} + +.sheet-col-9-11, .sheet-rolltemplate-m20Default .sheet-col-9-11 { + width: 81.81818%; +} + +.sheet-offset-9-11, .sheet-rolltemplate-m20Default .sheet-offset-9-11 { + margin-left: 81.81818%; +} + +.sheet-col-10-11, .sheet-rolltemplate-m20Default .sheet-col-10-11 { + width: 90.90909%; +} + +.sheet-offset-10-11, .sheet-rolltemplate-m20Default .sheet-offset-10-11 { + margin-left: 90.90909%; +} + +.sheet-col-1-12, .sheet-rolltemplate-m20Default .sheet-col-1-12 { + width: 8.33333%; +} + +.sheet-offset-1-12, .sheet-rolltemplate-m20Default .sheet-offset-1-12 { + margin-left: 8.33333%; +} + +.sheet-col-5-12, .sheet-rolltemplate-m20Default .sheet-col-5-12 { + width: 41.66667%; +} + +.sheet-offset-5-12, .sheet-rolltemplate-m20Default .sheet-offset-5-12 { + margin-left: 41.66667%; +} + +.sheet-col-7-12, .sheet-rolltemplate-m20Default .sheet-col-7-12 { + width: 58.33333%; +} + +.sheet-offset-7-12, .sheet-rolltemplate-m20Default .sheet-offset-7-12 { + margin-left: 58.33333%; +} + +.sheet-col-9-12, .sheet-rolltemplate-m20Default .sheet-col-9-12 { + width: 75%; +} + +.sheet-offset-9-12, .sheet-rolltemplate-m20Default .sheet-offset-9-12 { + margin-left: 75%; +} + +.sheet-col-11-12, .sheet-rolltemplate-m20Default .sheet-col-11-12 { + width: 91.66667%; +} + +.sheet-offset-11-12, .sheet-rolltemplate-m20Default .sheet-offset-11-12 { + margin-left: 91.66667%; +} + +.sheet-col-1-13, .sheet-rolltemplate-m20Default .sheet-col-1-13 { + width: 7.69231%; +} + +.sheet-offset-1-13, .sheet-rolltemplate-m20Default .sheet-offset-1-13 { + margin-left: 7.69231%; +} + +.sheet-col-2-13, .sheet-rolltemplate-m20Default .sheet-col-2-13 { + width: 15.38462%; +} + +.sheet-offset-2-13, .sheet-rolltemplate-m20Default .sheet-offset-2-13 { + margin-left: 15.38462%; +} + +.sheet-col-3-13, .sheet-rolltemplate-m20Default .sheet-col-3-13 { + width: 23.07692%; +} + +.sheet-offset-3-13, .sheet-rolltemplate-m20Default .sheet-offset-3-13 { + margin-left: 23.07692%; +} + +.sheet-col-4-13, .sheet-rolltemplate-m20Default .sheet-col-4-13 { + width: 30.76923%; +} + +.sheet-offset-4-13, .sheet-rolltemplate-m20Default .sheet-offset-4-13 { + margin-left: 30.76923%; +} + +.sheet-col-5-13, .sheet-rolltemplate-m20Default .sheet-col-5-13 { + width: 38.46154%; +} + +.sheet-offset-5-13, .sheet-rolltemplate-m20Default .sheet-offset-5-13 { + margin-left: 38.46154%; +} + +.sheet-col-6-13, .sheet-rolltemplate-m20Default .sheet-col-6-13 { + width: 46.15385%; +} + +.sheet-offset-6-13, .sheet-rolltemplate-m20Default .sheet-offset-6-13 { + margin-left: 46.15385%; +} + +.sheet-col-7-13, .sheet-rolltemplate-m20Default .sheet-col-7-13 { + width: 53.84615%; +} + +.sheet-offset-7-13, .sheet-rolltemplate-m20Default .sheet-offset-7-13 { + margin-left: 53.84615%; +} + +.sheet-col-8-13, .sheet-rolltemplate-m20Default .sheet-col-8-13 { + width: 61.53846%; +} + +.sheet-offset-8-13, .sheet-rolltemplate-m20Default .sheet-offset-8-13 { + margin-left: 61.53846%; +} + +.sheet-col-9-13, .sheet-rolltemplate-m20Default .sheet-col-9-13 { + width: 69.23077%; +} + +.sheet-offset-9-13, .sheet-rolltemplate-m20Default .sheet-offset-9-13 { + margin-left: 69.23077%; +} + +.sheet-col-10-13, .sheet-rolltemplate-m20Default .sheet-col-10-13 { + width: 76.92308%; +} + +.sheet-offset-10-13, .sheet-rolltemplate-m20Default .sheet-offset-10-13 { + margin-left: 76.92308%; +} + +.sheet-col-11-13, .sheet-rolltemplate-m20Default .sheet-col-11-13 { + width: 84.61538%; +} + +.sheet-offset-11-13, .sheet-rolltemplate-m20Default .sheet-offset-11-13 { + margin-left: 84.61538%; +} + +.sheet-col-12-13, .sheet-rolltemplate-m20Default .sheet-col-12-13 { + width: 92.30769%; +} + +.sheet-offset-12-13, .sheet-rolltemplate-m20Default .sheet-offset-12-13 { + margin-left: 92.30769%; +} + +.sheet-col-1-14, .sheet-rolltemplate-m20Default .sheet-col-1-14 { + width: 7.14286%; +} + +.sheet-offset-1-14, .sheet-rolltemplate-m20Default .sheet-offset-1-14 { + margin-left: 7.14286%; +} + +.sheet-col-3-14, .sheet-rolltemplate-m20Default .sheet-col-3-14 { + width: 21.42857%; +} + +.sheet-offset-3-14, .sheet-rolltemplate-m20Default .sheet-offset-3-14 { + margin-left: 21.42857%; +} + +.sheet-col-5-14, .sheet-rolltemplate-m20Default .sheet-col-5-14 { + width: 35.71429%; +} + +.sheet-offset-5-14, .sheet-rolltemplate-m20Default .sheet-offset-5-14 { + margin-left: 35.71429%; +} + +.sheet-col-9-14, .sheet-rolltemplate-m20Default .sheet-col-9-14 { + width: 64.28571%; +} + +.sheet-offset-9-14, .sheet-rolltemplate-m20Default .sheet-offset-9-14 { + margin-left: 64.28571%; +} + +.sheet-col-11-14, .sheet-rolltemplate-m20Default .sheet-col-11-14 { + width: 78.57143%; +} + +.sheet-offset-11-14, .sheet-rolltemplate-m20Default .sheet-offset-11-14 { + margin-left: 78.57143%; +} + +.sheet-col-13-14, .sheet-rolltemplate-m20Default .sheet-col-13-14 { + width: 92.85714%; +} + +.sheet-offset-13-14, .sheet-rolltemplate-m20Default .sheet-offset-13-14 { + margin-left: 92.85714%; +} + +.sheet-col-1-15, .sheet-rolltemplate-m20Default .sheet-col-1-15 { + width: 6.66667%; +} + +.sheet-offset-1-15, .sheet-rolltemplate-m20Default .sheet-offset-1-15 { + margin-left: 6.66667%; +} + +.sheet-col-2-15, .sheet-rolltemplate-m20Default .sheet-col-2-15 { + width: 13.33333%; +} + +.sheet-offset-2-15, .sheet-rolltemplate-m20Default .sheet-offset-2-15 { + margin-left: 13.33333%; +} + +.sheet-col-4-15, .sheet-rolltemplate-m20Default .sheet-col-4-15 { + width: 26.66667%; +} + +.sheet-offset-4-15, .sheet-rolltemplate-m20Default .sheet-offset-4-15 { + margin-left: 26.66667%; +} + +.sheet-col-6-15, .sheet-rolltemplate-m20Default .sheet-col-6-15 { + width: 40%; +} + +.sheet-offset-6-15, .sheet-rolltemplate-m20Default .sheet-offset-6-15 { + margin-left: 40%; +} + +.sheet-col-7-15, .sheet-rolltemplate-m20Default .sheet-col-7-15 { + width: 46.66667%; +} + +.sheet-offset-7-15, .sheet-rolltemplate-m20Default .sheet-offset-7-15 { + margin-left: 46.66667%; +} + +.sheet-col-8-15, .sheet-rolltemplate-m20Default .sheet-col-8-15 { + width: 53.33333%; +} + +.sheet-offset-8-15, .sheet-rolltemplate-m20Default .sheet-offset-8-15 { + margin-left: 53.33333%; +} + +.sheet-col-9-15, .sheet-rolltemplate-m20Default .sheet-col-9-15 { + width: 60%; +} + +.sheet-offset-9-15, .sheet-rolltemplate-m20Default .sheet-offset-9-15 { + margin-left: 60%; +} + +.sheet-col-10-15, .sheet-rolltemplate-m20Default .sheet-col-10-15 { + width: 66.66667%; +} + +.sheet-offset-10-15, .sheet-rolltemplate-m20Default .sheet-offset-10-15 { + margin-left: 66.66667%; +} + +.sheet-col-11-15, .sheet-rolltemplate-m20Default .sheet-col-11-15 { + width: 73.33333%; +} + +.sheet-offset-11-15, .sheet-rolltemplate-m20Default .sheet-offset-11-15 { + margin-left: 73.33333%; +} + +.sheet-col-12-15, .sheet-rolltemplate-m20Default .sheet-col-12-15 { + width: 80%; +} + +.sheet-offset-12-15, .sheet-rolltemplate-m20Default .sheet-offset-12-15 { + margin-left: 80%; +} + +.sheet-col-13-15, .sheet-rolltemplate-m20Default .sheet-col-13-15 { + width: 86.66667%; +} + +.sheet-offset-13-15, .sheet-rolltemplate-m20Default .sheet-offset-13-15 { + margin-left: 86.66667%; +} + +.sheet-col-14-15, .sheet-rolltemplate-m20Default .sheet-col-14-15 { + width: 93.33333%; +} + +.sheet-offset-14-15, .sheet-rolltemplate-m20Default .sheet-offset-14-15 { + margin-left: 93.33333%; +} + +.sheet-col-1-16, .sheet-rolltemplate-m20Default .sheet-col-1-16 { + width: 6.25%; +} + +.sheet-offset-1-16, .sheet-rolltemplate-m20Default .sheet-offset-1-16 { + margin-left: 6.25%; +} + +.sheet-col-3-16, .sheet-rolltemplate-m20Default .sheet-col-3-16 { + width: 18.75%; +} + +.sheet-offset-3-16, .sheet-rolltemplate-m20Default .sheet-offset-3-16 { + margin-left: 18.75%; +} + +.sheet-col-5-16, .sheet-rolltemplate-m20Default .sheet-col-5-16 { + width: 31.25%; +} + +.sheet-offset-5-16, .sheet-rolltemplate-m20Default .sheet-offset-5-16 { + margin-left: 31.25%; +} + +.sheet-col-7-16, .sheet-rolltemplate-m20Default .sheet-col-7-16 { + width: 43.75%; +} + +.sheet-offset-7-16, .sheet-rolltemplate-m20Default .sheet-offset-7-16 { + margin-left: 43.75%; +} + +.sheet-col-9-16, .sheet-rolltemplate-m20Default .sheet-col-9-16 { + width: 56.25%; +} + +.sheet-offset-9-16, .sheet-rolltemplate-m20Default .sheet-offset-9-16 { + margin-left: 56.25%; +} + +.sheet-col-11-16, .sheet-rolltemplate-m20Default .sheet-col-11-16 { + width: 68.75%; +} + +.sheet-offset-11-16, .sheet-rolltemplate-m20Default .sheet-offset-11-16 { + margin-left: 68.75%; +} + +.sheet-col-13-16, .sheet-rolltemplate-m20Default .sheet-col-13-16 { + width: 81.25%; +} + +.sheet-offset-13-16, .sheet-rolltemplate-m20Default .sheet-offset-13-16 { + margin-left: 81.25%; +} + +.sheet-col-15-16, .sheet-rolltemplate-m20Default .sheet-col-15-16 { + width: 93.75%; +} + +.sheet-offset-15-16, .sheet-rolltemplate-m20Default .sheet-offset-15-16 { + margin-left: 93.75%; +} + +.sheet-col-1-17, .sheet-rolltemplate-m20Default .sheet-col-1-17 { + width: 5.88235%; +} + +.sheet-offset-1-17, .sheet-rolltemplate-m20Default .sheet-offset-1-17 { + margin-left: 5.88235%; +} + +.sheet-col-2-17, .sheet-rolltemplate-m20Default .sheet-col-2-17 { + width: 11.76471%; +} + +.sheet-offset-2-17, .sheet-rolltemplate-m20Default .sheet-offset-2-17 { + margin-left: 11.76471%; +} + +.sheet-col-3-17, .sheet-rolltemplate-m20Default .sheet-col-3-17 { + width: 17.64706%; +} + +.sheet-offset-3-17, .sheet-rolltemplate-m20Default .sheet-offset-3-17 { + margin-left: 17.64706%; +} + +.sheet-col-4-17, .sheet-rolltemplate-m20Default .sheet-col-4-17 { + width: 23.52941%; +} + +.sheet-offset-4-17, .sheet-rolltemplate-m20Default .sheet-offset-4-17 { + margin-left: 23.52941%; +} + +.sheet-col-5-17, .sheet-rolltemplate-m20Default .sheet-col-5-17 { + width: 29.41176%; +} + +.sheet-offset-5-17, .sheet-rolltemplate-m20Default .sheet-offset-5-17 { + margin-left: 29.41176%; +} + +.sheet-col-6-17, .sheet-rolltemplate-m20Default .sheet-col-6-17 { + width: 35.29412%; +} + +.sheet-offset-6-17, .sheet-rolltemplate-m20Default .sheet-offset-6-17 { + margin-left: 35.29412%; +} + +.sheet-col-7-17, .sheet-rolltemplate-m20Default .sheet-col-7-17 { + width: 41.17647%; +} + +.sheet-offset-7-17, .sheet-rolltemplate-m20Default .sheet-offset-7-17 { + margin-left: 41.17647%; +} + +.sheet-col-8-17, .sheet-rolltemplate-m20Default .sheet-col-8-17 { + width: 47.05882%; +} + +.sheet-offset-8-17, .sheet-rolltemplate-m20Default .sheet-offset-8-17 { + margin-left: 47.05882%; +} + +.sheet-col-9-17, .sheet-rolltemplate-m20Default .sheet-col-9-17 { + width: 52.94118%; +} + +.sheet-offset-9-17, .sheet-rolltemplate-m20Default .sheet-offset-9-17 { + margin-left: 52.94118%; +} + +.sheet-col-10-17, .sheet-rolltemplate-m20Default .sheet-col-10-17 { + width: 58.82353%; +} + +.sheet-offset-10-17, .sheet-rolltemplate-m20Default .sheet-offset-10-17 { + margin-left: 58.82353%; +} + +.sheet-col-11-17, .sheet-rolltemplate-m20Default .sheet-col-11-17 { + width: 64.70588%; +} + +.sheet-offset-11-17, .sheet-rolltemplate-m20Default .sheet-offset-11-17 { + margin-left: 64.70588%; +} + +.sheet-col-12-17, .sheet-rolltemplate-m20Default .sheet-col-12-17 { + width: 70.58824%; +} + +.sheet-offset-12-17, .sheet-rolltemplate-m20Default .sheet-offset-12-17 { + margin-left: 70.58824%; +} + +.sheet-col-13-17, .sheet-rolltemplate-m20Default .sheet-col-13-17 { + width: 76.47059%; +} + +.sheet-offset-13-17, .sheet-rolltemplate-m20Default .sheet-offset-13-17 { + margin-left: 76.47059%; +} + +.sheet-col-14-17, .sheet-rolltemplate-m20Default .sheet-col-14-17 { + width: 82.35294%; +} + +.sheet-offset-14-17, .sheet-rolltemplate-m20Default .sheet-offset-14-17 { + margin-left: 82.35294%; +} + +.sheet-col-15-17, .sheet-rolltemplate-m20Default .sheet-col-15-17 { + width: 88.23529%; +} + +.sheet-offset-15-17, .sheet-rolltemplate-m20Default .sheet-offset-15-17 { + margin-left: 88.23529%; +} + +.sheet-col-16-17, .sheet-rolltemplate-m20Default .sheet-col-16-17 { + width: 94.11765%; +} + +.sheet-offset-16-17, .sheet-rolltemplate-m20Default .sheet-offset-16-17 { + margin-left: 94.11765%; +} + +.sheet-col-1-18, .sheet-rolltemplate-m20Default .sheet-col-1-18 { + width: 5.55556%; +} + +.sheet-offset-1-18, .sheet-rolltemplate-m20Default .sheet-offset-1-18 { + margin-left: 5.55556%; +} + +.sheet-col-5-18, .sheet-rolltemplate-m20Default .sheet-col-5-18 { + width: 27.77778%; +} + +.sheet-offset-5-18, .sheet-rolltemplate-m20Default .sheet-offset-5-18 { + margin-left: 27.77778%; +} + +.sheet-col-7-18, .sheet-rolltemplate-m20Default .sheet-col-7-18 { + width: 38.88889%; +} + +.sheet-offset-7-18, .sheet-rolltemplate-m20Default .sheet-offset-7-18 { + margin-left: 38.88889%; +} + +.sheet-col-11-18, .sheet-rolltemplate-m20Default .sheet-col-11-18 { + width: 61.11111%; +} + +.sheet-offset-11-18, .sheet-rolltemplate-m20Default .sheet-offset-11-18 { + margin-left: 61.11111%; +} + +.sheet-col-13-18, .sheet-rolltemplate-m20Default .sheet-col-13-18 { + width: 72.22222%; +} + +.sheet-offset-13-18, .sheet-rolltemplate-m20Default .sheet-offset-13-18 { + margin-left: 72.22222%; +} + +.sheet-col-15-18, .sheet-rolltemplate-m20Default .sheet-col-15-18 { + width: 83.33333%; +} + +.sheet-offset-15-18, .sheet-rolltemplate-m20Default .sheet-offset-15-18 { + margin-left: 83.33333%; +} + +.sheet-col-17-18, .sheet-rolltemplate-m20Default .sheet-col-17-18 { + width: 94.44444%; +} + +.sheet-offset-17-18, .sheet-rolltemplate-m20Default .sheet-offset-17-18 { + margin-left: 94.44444%; +} + +.sheet-col-1-19, .sheet-rolltemplate-m20Default .sheet-col-1-19 { + width: 5.26316%; +} + +.sheet-offset-1-19, .sheet-rolltemplate-m20Default .sheet-offset-1-19 { + margin-left: 5.26316%; +} + +.sheet-col-2-19, .sheet-rolltemplate-m20Default .sheet-col-2-19 { + width: 10.52632%; +} + +.sheet-offset-2-19, .sheet-rolltemplate-m20Default .sheet-offset-2-19 { + margin-left: 10.52632%; +} + +.sheet-col-3-19, .sheet-rolltemplate-m20Default .sheet-col-3-19 { + width: 15.78947%; +} + +.sheet-offset-3-19, .sheet-rolltemplate-m20Default .sheet-offset-3-19 { + margin-left: 15.78947%; +} + +.sheet-col-4-19, .sheet-rolltemplate-m20Default .sheet-col-4-19 { + width: 21.05263%; +} + +.sheet-offset-4-19, .sheet-rolltemplate-m20Default .sheet-offset-4-19 { + margin-left: 21.05263%; +} + +.sheet-col-5-19, .sheet-rolltemplate-m20Default .sheet-col-5-19 { + width: 26.31579%; +} + +.sheet-offset-5-19, .sheet-rolltemplate-m20Default .sheet-offset-5-19 { + margin-left: 26.31579%; +} + +.sheet-col-6-19, .sheet-rolltemplate-m20Default .sheet-col-6-19 { + width: 31.57895%; +} + +.sheet-offset-6-19, .sheet-rolltemplate-m20Default .sheet-offset-6-19 { + margin-left: 31.57895%; +} + +.sheet-col-7-19, .sheet-rolltemplate-m20Default .sheet-col-7-19 { + width: 36.84211%; +} + +.sheet-offset-7-19, .sheet-rolltemplate-m20Default .sheet-offset-7-19 { + margin-left: 36.84211%; +} + +.sheet-col-8-19, .sheet-rolltemplate-m20Default .sheet-col-8-19 { + width: 42.10526%; +} + +.sheet-offset-8-19, .sheet-rolltemplate-m20Default .sheet-offset-8-19 { + margin-left: 42.10526%; +} + +.sheet-col-9-19, .sheet-rolltemplate-m20Default .sheet-col-9-19 { + width: 47.36842%; +} + +.sheet-offset-9-19, .sheet-rolltemplate-m20Default .sheet-offset-9-19 { + margin-left: 47.36842%; +} + +.sheet-col-10-19, .sheet-rolltemplate-m20Default .sheet-col-10-19 { + width: 52.63158%; +} + +.sheet-offset-10-19, .sheet-rolltemplate-m20Default .sheet-offset-10-19 { + margin-left: 52.63158%; +} + +.sheet-col-11-19, .sheet-rolltemplate-m20Default .sheet-col-11-19 { + width: 57.89474%; +} + +.sheet-offset-11-19, .sheet-rolltemplate-m20Default .sheet-offset-11-19 { + margin-left: 57.89474%; +} + +.sheet-col-12-19, .sheet-rolltemplate-m20Default .sheet-col-12-19 { + width: 63.15789%; +} + +.sheet-offset-12-19, .sheet-rolltemplate-m20Default .sheet-offset-12-19 { + margin-left: 63.15789%; +} + +.sheet-col-13-19, .sheet-rolltemplate-m20Default .sheet-col-13-19 { + width: 68.42105%; +} + +.sheet-offset-13-19, .sheet-rolltemplate-m20Default .sheet-offset-13-19 { + margin-left: 68.42105%; +} + +.sheet-col-14-19, .sheet-rolltemplate-m20Default .sheet-col-14-19 { + width: 73.68421%; +} + +.sheet-offset-14-19, .sheet-rolltemplate-m20Default .sheet-offset-14-19 { + margin-left: 73.68421%; +} + +.sheet-col-15-19, .sheet-rolltemplate-m20Default .sheet-col-15-19 { + width: 78.94737%; +} + +.sheet-offset-15-19, .sheet-rolltemplate-m20Default .sheet-offset-15-19 { + margin-left: 78.94737%; +} + +.sheet-col-16-19, .sheet-rolltemplate-m20Default .sheet-col-16-19 { + width: 84.21053%; +} + +.sheet-offset-16-19, .sheet-rolltemplate-m20Default .sheet-offset-16-19 { + margin-left: 84.21053%; +} + +.sheet-col-17-19, .sheet-rolltemplate-m20Default .sheet-col-17-19 { + width: 89.47368%; +} + +.sheet-offset-17-19, .sheet-rolltemplate-m20Default .sheet-offset-17-19 { + margin-left: 89.47368%; +} + +.sheet-col-18-19, .sheet-rolltemplate-m20Default .sheet-col-18-19 { + width: 94.73684%; +} + +.sheet-offset-18-19, .sheet-rolltemplate-m20Default .sheet-offset-18-19 { + margin-left: 94.73684%; +} + +.sheet-col-1-20, .sheet-rolltemplate-m20Default .sheet-col-1-20 { + width: 5%; +} + +.sheet-offset-1-20, .sheet-rolltemplate-m20Default .sheet-offset-1-20 { + margin-left: 5%; +} + +.sheet-col-3-20, .sheet-rolltemplate-m20Default .sheet-col-3-20 { + width: 15%; +} + +.sheet-offset-3-20, .sheet-rolltemplate-m20Default .sheet-offset-3-20 { + margin-left: 15%; +} + +.sheet-col-7-20, .sheet-rolltemplate-m20Default .sheet-col-7-20 { + width: 35%; +} + +.sheet-offset-7-20, .sheet-rolltemplate-m20Default .sheet-offset-7-20 { + margin-left: 35%; +} + +.sheet-col-9-20, .sheet-rolltemplate-m20Default .sheet-col-9-20 { + width: 45%; +} + +.sheet-offset-9-20, .sheet-rolltemplate-m20Default .sheet-offset-9-20 { + margin-left: 45%; +} + +.sheet-col-11-20, .sheet-rolltemplate-m20Default .sheet-col-11-20 { + width: 55%; +} + +.sheet-offset-11-20, .sheet-rolltemplate-m20Default .sheet-offset-11-20 { + margin-left: 55%; +} + +.sheet-col-13-20, .sheet-rolltemplate-m20Default .sheet-col-13-20 { + width: 65%; +} + +.sheet-offset-13-20, .sheet-rolltemplate-m20Default .sheet-offset-13-20 { + margin-left: 65%; +} + +.sheet-col-15-20, .sheet-rolltemplate-m20Default .sheet-col-15-20 { + width: 75%; +} + +.sheet-offset-15-20, .sheet-rolltemplate-m20Default .sheet-offset-15-20 { + margin-left: 75%; +} + +.sheet-col-17-20, .sheet-rolltemplate-m20Default .sheet-col-17-20 { + width: 85%; +} + +.sheet-offset-17-20, .sheet-rolltemplate-m20Default .sheet-offset-17-20 { + margin-left: 85%; +} + +.sheet-col-19-20, .sheet-rolltemplate-m20Default .sheet-col-19-20 { + width: 95%; +} + +.sheet-offset-19-20, .sheet-rolltemplate-m20Default .sheet-offset-19-20 { + margin-left: 95%; +} + +.sheet-col-1-21, .sheet-rolltemplate-m20Default .sheet-col-1-21 { + width: 4.7619%; +} + +.sheet-offset-1-21, .sheet-rolltemplate-m20Default .sheet-offset-1-21 { + margin-left: 4.7619%; +} + +.sheet-col-2-21, .sheet-rolltemplate-m20Default .sheet-col-2-21 { + width: 9.52381%; +} + +.sheet-offset-2-21, .sheet-rolltemplate-m20Default .sheet-offset-2-21 { + margin-left: 9.52381%; +} + +.sheet-col-4-21, .sheet-rolltemplate-m20Default .sheet-col-4-21 { + width: 19.04762%; +} + +.sheet-offset-4-21, .sheet-rolltemplate-m20Default .sheet-offset-4-21 { + margin-left: 19.04762%; +} + +.sheet-col-5-21, .sheet-rolltemplate-m20Default .sheet-col-5-21 { + width: 23.80952%; +} + +.sheet-offset-5-21, .sheet-rolltemplate-m20Default .sheet-offset-5-21 { + margin-left: 23.80952%; +} + +.sheet-col-6-21, .sheet-rolltemplate-m20Default .sheet-col-6-21 { + width: 28.57143%; +} + +.sheet-offset-6-21, .sheet-rolltemplate-m20Default .sheet-offset-6-21 { + margin-left: 28.57143%; +} + +.sheet-col-8-21, .sheet-rolltemplate-m20Default .sheet-col-8-21 { + width: 38.09524%; +} + +.sheet-offset-8-21, .sheet-rolltemplate-m20Default .sheet-offset-8-21 { + margin-left: 38.09524%; +} + +.sheet-col-9-21, .sheet-rolltemplate-m20Default .sheet-col-9-21 { + width: 42.85714%; +} + +.sheet-offset-9-21, .sheet-rolltemplate-m20Default .sheet-offset-9-21 { + margin-left: 42.85714%; +} + +.sheet-col-10-21, .sheet-rolltemplate-m20Default .sheet-col-10-21 { + width: 47.61905%; +} + +.sheet-offset-10-21, .sheet-rolltemplate-m20Default .sheet-offset-10-21 { + margin-left: 47.61905%; +} + +.sheet-col-11-21, .sheet-rolltemplate-m20Default .sheet-col-11-21 { + width: 52.38095%; +} + +.sheet-offset-11-21, .sheet-rolltemplate-m20Default .sheet-offset-11-21 { + margin-left: 52.38095%; +} + +.sheet-col-12-21, .sheet-rolltemplate-m20Default .sheet-col-12-21 { + width: 57.14286%; +} + +.sheet-offset-12-21, .sheet-rolltemplate-m20Default .sheet-offset-12-21 { + margin-left: 57.14286%; +} + +.sheet-col-13-21, .sheet-rolltemplate-m20Default .sheet-col-13-21 { + width: 61.90476%; +} + +.sheet-offset-13-21, .sheet-rolltemplate-m20Default .sheet-offset-13-21 { + margin-left: 61.90476%; +} + +.sheet-col-14-21, .sheet-rolltemplate-m20Default .sheet-col-14-21 { + width: 66.66667%; +} + +.sheet-offset-14-21, .sheet-rolltemplate-m20Default .sheet-offset-14-21 { + margin-left: 66.66667%; +} + +.sheet-col-15-21, .sheet-rolltemplate-m20Default .sheet-col-15-21 { + width: 71.42857%; +} + +.sheet-offset-15-21, .sheet-rolltemplate-m20Default .sheet-offset-15-21 { + margin-left: 71.42857%; +} + +.sheet-col-16-21, .sheet-rolltemplate-m20Default .sheet-col-16-21 { + width: 76.19048%; +} + +.sheet-offset-16-21, .sheet-rolltemplate-m20Default .sheet-offset-16-21 { + margin-left: 76.19048%; +} + +.sheet-col-17-21, .sheet-rolltemplate-m20Default .sheet-col-17-21 { + width: 80.95238%; +} + +.sheet-offset-17-21, .sheet-rolltemplate-m20Default .sheet-offset-17-21 { + margin-left: 80.95238%; +} + +.sheet-col-18-21, .sheet-rolltemplate-m20Default .sheet-col-18-21 { + width: 85.71429%; +} + +.sheet-offset-18-21, .sheet-rolltemplate-m20Default .sheet-offset-18-21 { + margin-left: 85.71429%; +} + +.sheet-col-19-21, .sheet-rolltemplate-m20Default .sheet-col-19-21 { + width: 90.47619%; +} + +.sheet-offset-19-21, .sheet-rolltemplate-m20Default .sheet-offset-19-21 { + margin-left: 90.47619%; +} + +.sheet-col-20-21, .sheet-rolltemplate-m20Default .sheet-col-20-21 { + width: 95.2381%; +} + +.sheet-offset-20-21, .sheet-rolltemplate-m20Default .sheet-offset-20-21 { + margin-left: 95.2381%; +} + +.sheet-col-1-22, .sheet-rolltemplate-m20Default .sheet-col-1-22 { + width: 4.54545%; +} + +.sheet-offset-1-22, .sheet-rolltemplate-m20Default .sheet-offset-1-22 { + margin-left: 4.54545%; +} + +.sheet-col-3-22, .sheet-rolltemplate-m20Default .sheet-col-3-22 { + width: 13.63636%; +} + +.sheet-offset-3-22, .sheet-rolltemplate-m20Default .sheet-offset-3-22 { + margin-left: 13.63636%; +} + +.sheet-col-5-22, .sheet-rolltemplate-m20Default .sheet-col-5-22 { + width: 22.72727%; +} + +.sheet-offset-5-22, .sheet-rolltemplate-m20Default .sheet-offset-5-22 { + margin-left: 22.72727%; +} + +.sheet-col-7-22, .sheet-rolltemplate-m20Default .sheet-col-7-22 { + width: 31.81818%; +} + +.sheet-offset-7-22, .sheet-rolltemplate-m20Default .sheet-offset-7-22 { + margin-left: 31.81818%; +} + +.sheet-col-9-22, .sheet-rolltemplate-m20Default .sheet-col-9-22 { + width: 40.90909%; +} + +.sheet-offset-9-22, .sheet-rolltemplate-m20Default .sheet-offset-9-22 { + margin-left: 40.90909%; +} + +.sheet-col-13-22, .sheet-rolltemplate-m20Default .sheet-col-13-22 { + width: 59.09091%; +} + +.sheet-offset-13-22, .sheet-rolltemplate-m20Default .sheet-offset-13-22 { + margin-left: 59.09091%; +} + +.sheet-col-15-22, .sheet-rolltemplate-m20Default .sheet-col-15-22 { + width: 68.18182%; +} + +.sheet-offset-15-22, .sheet-rolltemplate-m20Default .sheet-offset-15-22 { + margin-left: 68.18182%; +} + +.sheet-col-17-22, .sheet-rolltemplate-m20Default .sheet-col-17-22 { + width: 77.27273%; +} + +.sheet-offset-17-22, .sheet-rolltemplate-m20Default .sheet-offset-17-22 { + margin-left: 77.27273%; +} + +.sheet-col-19-22, .sheet-rolltemplate-m20Default .sheet-col-19-22 { + width: 86.36364%; +} + +.sheet-offset-19-22, .sheet-rolltemplate-m20Default .sheet-offset-19-22 { + margin-left: 86.36364%; +} + +.sheet-col-21-22, .sheet-rolltemplate-m20Default .sheet-col-21-22 { + width: 95.45455%; +} + +.sheet-offset-21-22, .sheet-rolltemplate-m20Default .sheet-offset-21-22 { + margin-left: 95.45455%; +} + +.sheet-col-1-23, .sheet-rolltemplate-m20Default .sheet-col-1-23 { + width: 4.34783%; +} + +.sheet-offset-1-23, .sheet-rolltemplate-m20Default .sheet-offset-1-23 { + margin-left: 4.34783%; +} + +.sheet-col-2-23, .sheet-rolltemplate-m20Default .sheet-col-2-23 { + width: 8.69565%; +} + +.sheet-offset-2-23, .sheet-rolltemplate-m20Default .sheet-offset-2-23 { + margin-left: 8.69565%; +} + +.sheet-col-3-23, .sheet-rolltemplate-m20Default .sheet-col-3-23 { + width: 13.04348%; +} + +.sheet-offset-3-23, .sheet-rolltemplate-m20Default .sheet-offset-3-23 { + margin-left: 13.04348%; +} + +.sheet-col-4-23, .sheet-rolltemplate-m20Default .sheet-col-4-23 { + width: 17.3913%; +} + +.sheet-offset-4-23, .sheet-rolltemplate-m20Default .sheet-offset-4-23 { + margin-left: 17.3913%; +} + +.sheet-col-5-23, .sheet-rolltemplate-m20Default .sheet-col-5-23 { + width: 21.73913%; +} + +.sheet-offset-5-23, .sheet-rolltemplate-m20Default .sheet-offset-5-23 { + margin-left: 21.73913%; +} + +.sheet-col-6-23, .sheet-rolltemplate-m20Default .sheet-col-6-23 { + width: 26.08696%; +} + +.sheet-offset-6-23, .sheet-rolltemplate-m20Default .sheet-offset-6-23 { + margin-left: 26.08696%; +} + +.sheet-col-7-23, .sheet-rolltemplate-m20Default .sheet-col-7-23 { + width: 30.43478%; +} + +.sheet-offset-7-23, .sheet-rolltemplate-m20Default .sheet-offset-7-23 { + margin-left: 30.43478%; +} + +.sheet-col-8-23, .sheet-rolltemplate-m20Default .sheet-col-8-23 { + width: 34.78261%; +} + +.sheet-offset-8-23, .sheet-rolltemplate-m20Default .sheet-offset-8-23 { + margin-left: 34.78261%; +} + +.sheet-col-9-23, .sheet-rolltemplate-m20Default .sheet-col-9-23 { + width: 39.13043%; +} + +.sheet-offset-9-23, .sheet-rolltemplate-m20Default .sheet-offset-9-23 { + margin-left: 39.13043%; +} + +.sheet-col-10-23, .sheet-rolltemplate-m20Default .sheet-col-10-23 { + width: 43.47826%; +} + +.sheet-offset-10-23, .sheet-rolltemplate-m20Default .sheet-offset-10-23 { + margin-left: 43.47826%; +} + +.sheet-col-11-23, .sheet-rolltemplate-m20Default .sheet-col-11-23 { + width: 47.82609%; +} + +.sheet-offset-11-23, .sheet-rolltemplate-m20Default .sheet-offset-11-23 { + margin-left: 47.82609%; +} + +.sheet-col-12-23, .sheet-rolltemplate-m20Default .sheet-col-12-23 { + width: 52.17391%; +} + +.sheet-offset-12-23, .sheet-rolltemplate-m20Default .sheet-offset-12-23 { + margin-left: 52.17391%; +} + +.sheet-col-13-23, .sheet-rolltemplate-m20Default .sheet-col-13-23 { + width: 56.52174%; +} + +.sheet-offset-13-23, .sheet-rolltemplate-m20Default .sheet-offset-13-23 { + margin-left: 56.52174%; +} + +.sheet-col-14-23, .sheet-rolltemplate-m20Default .sheet-col-14-23 { + width: 60.86957%; +} + +.sheet-offset-14-23, .sheet-rolltemplate-m20Default .sheet-offset-14-23 { + margin-left: 60.86957%; +} + +.sheet-col-15-23, .sheet-rolltemplate-m20Default .sheet-col-15-23 { + width: 65.21739%; +} + +.sheet-offset-15-23, .sheet-rolltemplate-m20Default .sheet-offset-15-23 { + margin-left: 65.21739%; +} + +.sheet-col-16-23, .sheet-rolltemplate-m20Default .sheet-col-16-23 { + width: 69.56522%; +} + +.sheet-offset-16-23, .sheet-rolltemplate-m20Default .sheet-offset-16-23 { + margin-left: 69.56522%; +} + +.sheet-col-17-23, .sheet-rolltemplate-m20Default .sheet-col-17-23 { + width: 73.91304%; +} + +.sheet-offset-17-23, .sheet-rolltemplate-m20Default .sheet-offset-17-23 { + margin-left: 73.91304%; +} + +.sheet-col-18-23, .sheet-rolltemplate-m20Default .sheet-col-18-23 { + width: 78.26087%; +} + +.sheet-offset-18-23, .sheet-rolltemplate-m20Default .sheet-offset-18-23 { + margin-left: 78.26087%; +} + +.sheet-col-19-23, .sheet-rolltemplate-m20Default .sheet-col-19-23 { + width: 82.6087%; +} + +.sheet-offset-19-23, .sheet-rolltemplate-m20Default .sheet-offset-19-23 { + margin-left: 82.6087%; +} + +.sheet-col-20-23, .sheet-rolltemplate-m20Default .sheet-col-20-23 { + width: 86.95652%; +} + +.sheet-offset-20-23, .sheet-rolltemplate-m20Default .sheet-offset-20-23 { + margin-left: 86.95652%; +} + +.sheet-col-21-23, .sheet-rolltemplate-m20Default .sheet-col-21-23 { + width: 91.30435%; +} + +.sheet-offset-21-23, .sheet-rolltemplate-m20Default .sheet-offset-21-23 { + margin-left: 91.30435%; +} + +.sheet-col-22-23, .sheet-rolltemplate-m20Default .sheet-col-22-23 { + width: 95.65217%; +} + +.sheet-offset-22-23, .sheet-rolltemplate-m20Default .sheet-offset-22-23 { + margin-left: 95.65217%; +} + +.sheet-col-1-24, .sheet-rolltemplate-m20Default .sheet-col-1-24 { + width: 4.16667%; +} + +.sheet-offset-1-24, .sheet-rolltemplate-m20Default .sheet-offset-1-24 { + margin-left: 4.16667%; +} + +.sheet-col-5-24, .sheet-rolltemplate-m20Default .sheet-col-5-24 { + width: 20.83333%; +} + +.sheet-offset-5-24, .sheet-rolltemplate-m20Default .sheet-offset-5-24 { + margin-left: 20.83333%; +} + +.sheet-col-7-24, .sheet-rolltemplate-m20Default .sheet-col-7-24 { + width: 29.16667%; +} + +.sheet-offset-7-24, .sheet-rolltemplate-m20Default .sheet-offset-7-24 { + margin-left: 29.16667%; +} + +.sheet-col-9-24, .sheet-rolltemplate-m20Default .sheet-col-9-24 { + width: 37.5%; +} + +.sheet-offset-9-24, .sheet-rolltemplate-m20Default .sheet-offset-9-24 { + margin-left: 37.5%; +} + +.sheet-col-11-24, .sheet-rolltemplate-m20Default .sheet-col-11-24 { + width: 45.83333%; +} + +.sheet-offset-11-24, .sheet-rolltemplate-m20Default .sheet-offset-11-24 { + margin-left: 45.83333%; +} + +.sheet-col-13-24, .sheet-rolltemplate-m20Default .sheet-col-13-24 { + width: 54.16667%; +} + +.sheet-offset-13-24, .sheet-rolltemplate-m20Default .sheet-offset-13-24 { + margin-left: 54.16667%; +} + +.sheet-col-15-24, .sheet-rolltemplate-m20Default .sheet-col-15-24 { + width: 62.5%; +} + +.sheet-offset-15-24, .sheet-rolltemplate-m20Default .sheet-offset-15-24 { + margin-left: 62.5%; +} + +.sheet-col-17-24, .sheet-rolltemplate-m20Default .sheet-col-17-24 { + width: 70.83333%; +} + +.sheet-offset-17-24, .sheet-rolltemplate-m20Default .sheet-offset-17-24 { + margin-left: 70.83333%; +} + +.sheet-col-19-24, .sheet-rolltemplate-m20Default .sheet-col-19-24 { + width: 79.16667%; +} + +.sheet-offset-19-24, .sheet-rolltemplate-m20Default .sheet-offset-19-24 { + margin-left: 79.16667%; +} + +.sheet-col-21-24, .sheet-rolltemplate-m20Default .sheet-col-21-24 { + width: 87.5%; +} + +.sheet-offset-21-24, .sheet-rolltemplate-m20Default .sheet-offset-21-24 { + margin-left: 87.5%; +} + +.sheet-col-23-24, .sheet-rolltemplate-m20Default .sheet-col-23-24 { + width: 95.83333%; +} + +.sheet-offset-23-24, .sheet-rolltemplate-m20Default .sheet-offset-23-24 { + margin-left: 95.83333%; +} + +.sheet-row-r, .sheet-rolltemplate-m20Default .sheet-row-r { + letter-spacing: -0.31em; + *letter-spacing: normal; + word-spacing: -0.43em; +} + +.sheet-opera-only :-o-prefocus, .sheet-row-r, .sheet-rolltemplate-m20Default .sheet-opera-only :-o-prefocus, .sheet-rolltemplate-m20Default .sheet-row-r { + word-spacing: -0.43em; +} + +.sheet-row-r img, .sheet-rolltemplate-m20Default .sheet-row-r img { + max-width: 100%; +} + + +/* End custom Pure grid css (24 cols) */ diff --git a/microluxe20/microluxe20.html b/microluxe20/microluxe20.html new file mode 100644 index 0000000000..1397d0e8d4 --- /dev/null +++ b/microluxe20/microluxe20.html @@ -0,0 +1,1275 @@ + + +
+
+
+
MicroLuxe20
+
+

Built for
version 1.7.1

+
+

Character Name
+

Race
+

Class
+
+
+
+ + Stats + + Combat + + Spells + + Inventory + + Show All + + +
+
+
+

Core Stats

+
+
 
+
Score
+
 
+
Mod
+
Roll
+
+ +
+
 
+
+
Str
+
+
+
+ +
+
 
+
+
Dex
+
+
+
+ +
+
 
+
+
Mind
+
+
+
+
+ +
+

Hit Points k and Speed 1

+
+
+
+

Current
+

Max
+
+
+ +

Temp HP
+

Speed (ft.)
+
+ +

Level and Experienced

+
+

Level
+

Experience
+

XP for Next Level
+
+
+
+
+
+

Skills x

+ +
+
 
+
Skill
+
 
+
Bonus
+
Str
+
Dex
+
Mind
+
+ +
+
 
+
Physical
+
 
+
+
+
+
+
+ +
+
 
+
Guile
+
 
+
+
+
+
+
+ +
+
 
+
Knowledge
+
 
+
+
+
+
+
+ +
+
 
+
Communication
+
 
+
+
+
+
+
+ +

Bonuses & Saves 3

+

Auto add a bonus to rolls made using the sheet macros. Usage: You acquire a magical item that gives +1 to your Magic attack bonus. Set the value of the Magic Attack Rolls field to 1.

+ +
+
Melee
+
Missile
+ +
+ +
+

Attack Rolls
+

Damage Rolls
+

Attack Rolls
+

Damage Rolls
+
+ +
+
Magic
+
Fortitude Save
+
+ +
+

Attack Rolls
+

Damage Rolls
+
+
+ +
+
Reflex Save
+
Will Save
+
+ +
+
+
+
+
+ +
+
+
+

Initiative t

+
+
+
+
+ +
+

Armor Class b

+ +
+

AC (worn armor)
+

AC (no armor)
+
+
+
+ +

Death Saving Throws o

+
+
+
+
Successes :
+
+ + + +
+
+ +
+
Failures :
+
+ + + +
+
+
+ +
+ +
+
+
+
+
+
+
+
+
+ +
+
+
+

Armor b

+ +
+
+ +
+

AC (worn armour)
+

AC (unarmoured)
+

Misc. AC Bonus
+ +
+ + +
+
+
+
Name
+
AC Bonus
+
Armor Type
+
Stealth Penalty
+
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+
+
+
+ +
+
+
+
+ + + +

Weapons D

+
+
Weapon
+
Damage
+
Range
+
Damage Type
+
Crit Dmg
+
Crit on a
+
Melee
+
Missile
+
Magic
+
+ +
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+

Spell Book g

+

Use this section to track spells you know, have prepared, or have in your spell book.
Remember to subtract HP for each spell cast. Signature spells always cost 2 less HP to use.

+
+
+
+
+
Spell Level
+
Spell name
+
Cast time
+
+
+
+
+
+
+
+
Target/Area of Effect
+
Range
+
Duration
+
Cast Spell
+
+
+
+
+
+
+
+
+
Spellcast macro display options
+
Description
+
Saving throw
+
Healing
+
Damage
+
Effects
+ +
+ + Show : + Description | + Save + Healing | + Damage + Effects + +
+
+
Spell Description/Flavour
+
+
+
+
+
+
+
+
Caster's DC
+
 
+
+
+
+
+
+
+
+
Heal amount
+
Stat Bonus
+
 
+
+
+
+
+ +
+
+
+
+
+
Can Crit?
+
Damage Dice
+
Stat Bonus
+
Other Bonus
+
Damage Type
+
 
+
+
+
+
+
+ +
+
+
+
+
+
+
+
Spell Effects
+
+
+
+
+
+
+
+
+
+ +
+
+ + +

Wealth h

+

Total = value of all coins converted to Gold

+ +
+
Copper
+
Silver
+
Gold
+
Platinum
+
Total
+
+ +
+
+
+
+
+
+
+ +

Weight a

+

All weights in lbs. When encumbered, your character's speed is automatically changed to Slow(15 ft.) and their physical skill is automatically a 1.

+ +
+
Inventory
+
Coin
+
Other
+
Total
+
Carrying Max
+
Encumbered
+
+ +
+
+
+
+
+
+
+
+ + +

Inventory O

+

Weight entered in each row below is the weight per single item of the row (weight of the row = quantity * weight)

+ + + Page 1 + + Page 2 + + Page 3 + + Page 4 + + Show All + + + + + +
+ +
+
Row #
+
Carried?
+
Qty
+
Name
+
Weight
+
Description
+
+ + +
+
+
1
+
+
+
+
+
+
+
+ + + +
+
+
2
+
+
+
+
+
+
+
+ + + +
+
+
3
+
+
+
+
+
+
+
+ + + +
+
+
4
+
+
+
+
+
+
+
+ + + +
+
+
5
+
+
+
+
+
+
+
+ + + +
+
+
6
+
+
+
+
+
+
+
+ + + +
+
+
7
+
+
+
+
+
+
+
+ + + +
+
+
8
+
+
+
+
+
+
+
+ + + +
+
+
9
+
+
+
+
+
+
+
+ + + +
+
+
10
+
+
+
+
+
+
+
+ +
+ + + +
+ +
+
Row #
+
Carried?
+
Qty
+
Name
+
Weight
+
Description
+
+ + +
+
+
11
+
+
+
+
+
+
+
+ + + +
+
+
12
+
+
+
+
+
+
+
+ + + +
+
+
13
+
+
+
+
+
+
+
+ + + +
+
+
14
+
+
+
+
+
+
+
+ + + +
+
+
15
+
+
+
+
+
+
+
+ + + +
+
+
16
+
+
+
+
+
+
+
+ + + +
+
+
17
+
+
+
+
+
+
+
+ + + +
+
+
18
+
+
+
+
+
+
+
+ + + +
+
+
19
+
+
+
+
+
+
+
+ + + +
+
+
20
+
+
+
+
+
+
+
+ +
+ + + +
+ +
+
Row #
+
Carried?
+
Qty
+
Name
+
Weight
+
Description
+
+ + +
+
+
21
+
+
+
+
+
+
+
+ + + +
+
+
22
+
+
+
+
+
+
+
+ + + +
+
+
23
+
+
+
+
+
+
+
+ + + +
+
+
24
+
+
+
+
+
+
+
+ + + +
+
+
25
+
+
+
+
+
+
+
+ + + +
+
+
26
+
+
+
+
+
+
+
+ + + +
+
+
27
+
+
+
+
+
+
+
+ + + +
+
+
28
+
+
+
+
+
+
+
+ + + +
+
+
29
+
+
+
+
+
+
+
+ + + +
+
+
30
+
+
+
+
+
+
+
+ +
+ + + +
+ +
+
Row #
+
Carried?
+
Qty
+
Name
+
Weight
+
Description
+
+ + +
+
+
31
+
+
+
+
+
+
+
+ + + +
+
+
32
+
+
+
+
+
+
+
+ + + +
+
+
33
+
+
+
+
+
+
+
+ + + +
+
+
34
+
+
+
+
+
+
+
+ + + +
+
+
35
+
+
+
+
+
+
+
+ + + +
+
+
36
+
+
+
+
+
+
+
+ + + +
+
+
37
+
+
+
+
+
+
+
+ + + +
+
+
38
+
+
+
+
+
+
+
+ + + +
+
+
39
+
+
+
+
+
+
+
+ + + +
+
+
40
+
+
+
+
+
+
+
+ +
+ + + + + +
+ +

Treasure/Loot/Inventory Notes W

+ + +
+
+
+
+ + +
+
+
{{title}}
+ {{#subheader}} +
{{subheader}}{{#subheaderright}} • {{subheaderright}}{{/subheaderright}}
+ {{/subheader}} {{#subheader2}} +
{{subheader2}}{{#subheaderright2}} • {{subheaderright2}}{{/subheaderright2}}
+ {{/subheader2}} +
+ {{#emote}} +

{{character_name}} {{emote}}

+ {{/emote}} +
+ + {{#attack}} +
+
Attack
+
{{attack}}{{#attackadv}} | {{attackadv}}{{/attackadv}} vs AC
+
+ {{/attack}} {{#damage}} +
+
Damage
+
{{damage}}
+
+ {{/damage}} {{#rollWasCrit() attack}} +
+
Crit
+
{{critdamage}}
+
+ {{/rollWasCrit() attack}} {{#rollWasCrit() attackadv}} +
+
Crit (adv roll)
+
{{critdamage}} (if attack was made with advantage)
+
+ {{/rollWasCrit() attackadv}} + + {{#spellshowdc}} +
+
Spell DC
+
{{spellsavedc}}
+
+ {{/spellshowdc}} {{#spellshowhealing}} +
+
Healing
+
{{spellhealing}} HP healed
+
+ {{/spellshowhealing}} {{#spellshowdamage}} +
+
Damage
+
{{spelldamage}}
+
+ {{/spellshowdamage}} {{#spellcancrit}} {{/spellcancrit}} {{#spellshoweffects}} +
+
Effect
+
{{spelleffect}}
+
+ {{/spellshoweffects}} {{#spellshowdesc}} +
+
Spell Description
+
{{spelldescription}}
+
+ {{/spellshowdesc}} {{#spellshowhigherlvl}} +
+
At Higher Levels
+
{{spellhigherlevel}}
+
+ {{/spellshowhigherlvl}} + + {{#freetext}} +
+
{{freetextname}}
+
{{freetext}}
+
+ {{/freetext}} {{#roll}} +
+
{{rollname}}
+
{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}
+
+ {{/roll}} + + + {{#outputall}} {{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} +
+
{{key}}
+
{{value}}
+
+ {{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}} {{/outputall}} + + {{#debug}} {{#allprops()}} +
+
{{key}} (DEBUG)
+
{{value}}
+
+ {{/allprops()}} {{/debug}} +
+
+
diff --git a/microluxe20/microluxe20.png b/microluxe20/microluxe20.png new file mode 100644 index 0000000000..a84de464db Binary files /dev/null and b/microluxe20/microluxe20.png differ diff --git a/microluxe20/sheet.json b/microluxe20/sheet.json new file mode 100644 index 0000000000..7d24978856 --- /dev/null +++ b/microluxe20/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "microluxe20.html", + "css": "microluxe20.css", + "authors": "Keli Grubb (@chlorus324)", + "roll20userid": "127090", + "preview": "microluxe20.png", + "instructions": "This sheet is designed for use with Microluxe20. http://microluxe20.com/" +}
Priority
AP to Ready
Damage ClassAP to Ready
Damage Class -
HEALTH
+
FITNESS
SECRETS
SECRECY
60