diff --git a/Knight/knight.html b/Knight/knight.html index b6db884b70..1590beea29 100644 --- a/Knight/knight.html +++ b/Knight/knight.html @@ -5678,8 +5678,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis case 'rogue': ghost = +value.rogueGhost; - log(ghost); - if (ghost !== 0) { exec.push(`{{special2=${i18n_ghostActive}}}`); @@ -5753,8 +5751,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis typeScholar = +value.warriorScholarA; typeScout = +value.warriorScoutA; - log(value); - if (typeSoldier !== 0) { exec.push(`{{special2=${i18n_typeSoldier}}}`); @@ -5835,8 +5831,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis } } - log(ODWarrior); - if (ODWarrior.length !== 0) { exec.push(`{{vODWarrior=${ODWarrior}}}`); } break; } @@ -6218,8 +6212,6 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure, case 'precis': exec.push(`{{style=${i18n_style} ${i18n_precis}}}`); - log(cPrecis); - if (isEDeuxMains && !isAAllegee) { if (cPrecis.nom !== '0') { exec.push(`{{cPrecis=${cPrecis.nom}}}`); @@ -11829,8 +11821,8 @@ rollCombatContact.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const oForce = +attrs[`${ODValue.force}`]; @@ -12240,7 +12232,7 @@ rollCombatContact.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, isELumiere, isASLumiere, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -12261,7 +12253,7 @@ rollCombatContact.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; @@ -12800,8 +12792,8 @@ rollCombatDistance.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const vDiscretion = +attrs.discretion; @@ -13115,7 +13107,7 @@ rollCombatDistance.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, isELumiere, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -13136,7 +13128,7 @@ rollCombatDistance.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; @@ -13476,8 +13468,8 @@ rollCombatGrenade.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vDiscretion = +attrs.discretion; const oDiscretion = +attrs[`${ODValue.discretion}`]; @@ -13657,7 +13649,7 @@ rollCombatGrenade.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); if (armure === 'berserk') { isTenebricide = true; @@ -13686,7 +13678,7 @@ rollCombatGrenade.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; @@ -13991,8 +13983,8 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const oForce = +attrs[ODValue.force]; @@ -14116,7 +14108,7 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -14137,7 +14129,7 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; @@ -18582,7 +18574,7 @@ monkCeaRoll.forEach((button) => { let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let attaquesSurprises = []; let attaquesSurprisesValue = []; @@ -18677,7 +18669,7 @@ monkCeaRoll.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // GESTION DES EFFETS DES DIFFERENTES ATTAQUES @@ -19141,7 +19133,7 @@ on('clicked:distanceRangerLongbow', async (info) => { let bonus = []; let OD = 0; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; let ODMALBarbarian = []; @@ -19525,7 +19517,7 @@ on('clicked:distanceRangerLongbow', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -19829,11 +19821,11 @@ on('clicked:simple clicked:simpleRogue', async (info) => { let OD = 0; let ODBarbarian = []; let ODShaman = []; - let ODWarrior = []; + const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -19896,7 +19888,7 @@ on('clicked:simple clicked:simpleRogue', async (info) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -19907,7 +19899,7 @@ on('clicked:simple clicked:simpleRogue', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20017,7 +20009,7 @@ on('clicked:simplePriest', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -20082,7 +20074,7 @@ on('clicked:simplePriest', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20187,7 +20179,7 @@ on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -20251,7 +20243,7 @@ on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20358,7 +20350,7 @@ on('clicked:simpleRangerVision', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -20422,7 +20414,7 @@ on('clicked:simpleRangerVision', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20526,7 +20518,7 @@ on('clicked:simpleShamanImpregnation', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -20590,7 +20582,7 @@ on('clicked:simpleShamanImpregnation', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20689,7 +20681,7 @@ on('clicked:simpleMALShamanImpregnation', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -20751,7 +20743,7 @@ on('clicked:simpleMALShamanImpregnation', async (info) => { if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -20850,7 +20842,7 @@ on('clicked:simpleSorcererEtirement', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -20914,7 +20906,7 @@ on('clicked:simpleSorcererEtirement', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -21025,11 +21017,11 @@ on('clicked:pilotage', async (info) => { let ODBarbarian = []; let ODShaman = []; - let ODWarrior = []; + const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -21092,7 +21084,7 @@ on('clicked:pilotage', async (info) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -21103,7 +21095,7 @@ on('clicked:pilotage', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -22011,7 +22003,7 @@ on('clicked:distanceWizardBorealis', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -22075,7 +22067,7 @@ on('clicked:distanceWizardBorealis', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); diff --git a/Knight/pug/js/_functionsWeapons.js b/Knight/pug/js/_functionsWeapons.js index 74386318c6..282c6c49e0 100644 --- a/Knight/pug/js/_functionsWeapons.js +++ b/Knight/pug/js/_functionsWeapons.js @@ -2875,8 +2875,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis case 'rogue': ghost = +value.rogueGhost; - log(ghost); - if (ghost !== 0) { exec.push(`{{special2=${i18n_ghostActive}}}`); @@ -2950,8 +2948,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis typeScholar = +value.warriorScholarA; typeScout = +value.warriorScoutA; - log(value); - if (typeSoldier !== 0) { exec.push(`{{special2=${i18n_typeSoldier}}}`); @@ -3032,8 +3028,6 @@ function getArmorBonus(value, armure, isELumiere, isASLumiere, vDiscretion, oDis } } - log(ODWarrior); - if (ODWarrior.length !== 0) { exec.push(`{{vODWarrior=${ODWarrior}}}`); } break; } @@ -3415,8 +3409,6 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure, case 'precis': exec.push(`{{style=${i18n_style} ${i18n_precis}}}`); - log(cPrecis); - if (isEDeuxMains && !isAAllegee) { if (cPrecis.nom !== '0') { exec.push(`{{cPrecis=${cPrecis.nom}}}`); diff --git a/Knight/pug/js/rolls/pj/combatContact.js b/Knight/pug/js/rolls/pj/combatContact.js index 12bc86b8f6..6ad9388c6e 100644 --- a/Knight/pug/js/rolls/pj/combatContact.js +++ b/Knight/pug/js/rolls/pj/combatContact.js @@ -281,8 +281,8 @@ rollCombatContact.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const oForce = +attrs[`${ODValue.force}`]; @@ -692,7 +692,7 @@ rollCombatContact.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, isELumiere, isASLumiere, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -713,7 +713,7 @@ rollCombatContact.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; diff --git a/Knight/pug/js/rolls/pj/combatDistance.js b/Knight/pug/js/rolls/pj/combatDistance.js index 65f0bfec0c..442d6c9e34 100644 --- a/Knight/pug/js/rolls/pj/combatDistance.js +++ b/Knight/pug/js/rolls/pj/combatDistance.js @@ -248,8 +248,8 @@ rollCombatDistance.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const vDiscretion = +attrs.discretion; @@ -563,7 +563,7 @@ rollCombatDistance.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, isELumiere, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -584,7 +584,7 @@ rollCombatDistance.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; diff --git a/Knight/pug/js/rolls/pj/combatGrenade.js b/Knight/pug/js/rolls/pj/combatGrenade.js index b6cb7ff780..58e088a715 100644 --- a/Knight/pug/js/rolls/pj/combatGrenade.js +++ b/Knight/pug/js/rolls/pj/combatGrenade.js @@ -79,8 +79,8 @@ rollCombatGrenade.forEach((button) => { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vDiscretion = +attrs.discretion; const oDiscretion = +attrs[`${ODValue.discretion}`]; @@ -260,7 +260,7 @@ rollCombatGrenade.forEach((button) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); if (armure === 'berserk') { isTenebricide = true; @@ -289,7 +289,7 @@ rollCombatGrenade.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; diff --git a/Knight/pug/js/rolls/pj/combatImprovise.js b/Knight/pug/js/rolls/pj/combatImprovise.js index 81f6111fd0..2a6a78da5d 100644 --- a/Knight/pug/js/rolls/pj/combatImprovise.js +++ b/Knight/pug/js/rolls/pj/combatImprovise.js @@ -164,8 +164,8 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { let ODMALBarbarian = []; let ODShaman = []; let ODMALShaman = []; - let ODWarrior = []; - let ODMALWarrior = []; + const ODWarrior = []; + const ODMALWarrior = []; const vForce = +attrs.force; const oForce = +attrs[ODValue.force]; @@ -289,7 +289,7 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -310,7 +310,7 @@ for (let i = 0; i < rollCombatImprovise; i += 1) { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // FIN GESTION DES BONUS D'ARMURE OD -= armorBonus.ODWarrior; diff --git a/Knight/pug/js/rolls/pj/monk.js b/Knight/pug/js/rolls/pj/monk.js index 96095292ef..6c7b590928 100644 --- a/Knight/pug/js/rolls/pj/monk.js +++ b/Knight/pug/js/rolls/pj/monk.js @@ -223,7 +223,7 @@ monkCeaRoll.forEach((button) => { let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let attaquesSurprises = []; let attaquesSurprisesValue = []; @@ -318,7 +318,7 @@ monkCeaRoll.forEach((button) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); // GESTION DES EFFETS DES DIFFERENTES ATTAQUES diff --git a/Knight/pug/js/rolls/pj/ranger.js b/Knight/pug/js/rolls/pj/ranger.js index 8d498b4d80..76c4a2dd33 100644 --- a/Knight/pug/js/rolls/pj/ranger.js +++ b/Knight/pug/js/rolls/pj/ranger.js @@ -184,7 +184,7 @@ on('clicked:distanceRangerLongbow', async (info) => { let bonus = []; let OD = 0; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; let ODMALBarbarian = []; @@ -568,7 +568,7 @@ on('clicked:distanceRangerLongbow', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); diff --git a/Knight/pug/js/rolls/pj/simple.js b/Knight/pug/js/rolls/pj/simple.js index dd3ef0f1d5..3d716c8d4e 100644 --- a/Knight/pug/js/rolls/pj/simple.js +++ b/Knight/pug/js/rolls/pj/simple.js @@ -55,11 +55,11 @@ on('clicked:simple clicked:simpleRogue', async (info) => { let OD = 0; let ODBarbarian = []; let ODShaman = []; - let ODWarrior = []; + const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -122,7 +122,7 @@ on('clicked:simple clicked:simpleRogue', async (info) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -133,7 +133,7 @@ on('clicked:simple clicked:simpleRogue', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -243,7 +243,7 @@ on('clicked:simplePriest', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -308,7 +308,7 @@ on('clicked:simplePriest', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -413,7 +413,7 @@ on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -477,7 +477,7 @@ on('clicked:simplePsionPuppet clicked:simplePsionDiscord', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -584,7 +584,7 @@ on('clicked:simpleRangerVision', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -648,7 +648,7 @@ on('clicked:simpleRangerVision', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -752,7 +752,7 @@ on('clicked:simpleShamanImpregnation', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -816,7 +816,7 @@ on('clicked:simpleShamanImpregnation', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -915,7 +915,7 @@ on('clicked:simpleMALShamanImpregnation', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -977,7 +977,7 @@ on('clicked:simpleMALShamanImpregnation', async (info) => { if (isConditionnel === false) { isConditionnel = MALBonus.isConditionnelA; } ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -1076,7 +1076,7 @@ on('clicked:simpleSorcererEtirement', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -1140,7 +1140,7 @@ on('clicked:simpleSorcererEtirement', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); @@ -1251,11 +1251,11 @@ on('clicked:pilotage', async (info) => { let ODBarbarian = []; let ODShaman = []; - let ODWarrior = []; + const ODWarrior = []; let ODMALBarbarian = []; let ODMALShaman = []; - let ODMALWarrior = []; + const ODMALWarrior = []; exec.push(roll); @@ -1318,7 +1318,7 @@ on('clicked:pilotage', async (info) => { ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian); ODShaman = ODShaman.concat(armorBonus.ODShaman); - ODWarrior = ODWarrior.push(armorBonus.ODWarrior); + ODWarrior.push(armorBonus.ODWarrior); const MALBonus = getMALBonus(attrs, armureL, false, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom); @@ -1329,7 +1329,7 @@ on('clicked:pilotage', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`); diff --git a/Knight/pug/js/rolls/pj/wizard.js b/Knight/pug/js/rolls/pj/wizard.js index ce8321df28..10233032f6 100644 --- a/Knight/pug/js/rolls/pj/wizard.js +++ b/Knight/pug/js/rolls/pj/wizard.js @@ -63,7 +63,7 @@ on('clicked:distanceWizardBorealis', async (info) => { let OD = 0; let ODMALBarbarian = []; - let ODMALWarrior = []; + const ODMALWarrior = []; let ODMALShaman = []; exec.push(roll); @@ -127,7 +127,7 @@ on('clicked:distanceWizardBorealis', async (info) => { ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian); ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman); - ODMALWarrior = ODMALWarrior.push(MALBonus.ODMALWarrior); + ODMALWarrior.push(MALBonus.ODMALWarrior); exec.push(`{{cBase=${cBase.join(' - ')}}}`);