diff --git a/AvatarLegends/avatar.css b/AvatarLegends/avatar.css index a7a0243f56..926d13ef34 100644 --- a/AvatarLegends/avatar.css +++ b/AvatarLegends/avatar.css @@ -53,7 +53,7 @@ span.sheet-Custom, div.sheet-Custom .sheet-KTyper[value="3"] ~ span.sheet-KItem-Type-Minion, .sheet-KTyper[value="4"] ~ span.sheet-KItem-Type-Bystander, .sheet-KTyper[value="5"] ~ span.sheet-KItem-Type-Location, -.sheet-KTyper[value="6"] ~ span.sheet-KItem-Type-Phenomenon +.sheet-KTyper[value="6"] ~ span.sheet-KItem-Type-Phenomenon { display: inline; } @@ -65,7 +65,7 @@ span.sheet-Custom, div.sheet-Custom .sheet-KTyper[value="3"] ~ div.sheet-KItem-Type-Minion, .sheet-KTyper[value="4"] ~ div.sheet-KItem-Type-Bystander, .sheet-KTyper[value="5"] ~ div.sheet-KItem-Type-Location, -.sheet-KTyper[value="6"] ~ div.sheet-KItem-Type-Phenomenon +.sheet-KTyper[value="6"] ~ div.sheet-KItem-Type-Phenomenon { display: block; } @@ -109,12 +109,12 @@ span.sheet-Custom, div.sheet-Custom } .sheet-RefToggle[value="1"]:checked ~ div.sheet-Reference, -.sheet-RefToggle1[value="1"]:checked ~ div.sheet-Reference, +.sheet-RefToggle1[value="1"]:checked ~ div.sheet-Reference, .sheet-RefToggle2[value="1"]:checked ~ div.sheet-Reference, -.sheet-RefToggle3[value="1"]:checked ~ div.sheet-Reference, -.sheet-RefToggle4[value="1"]:checked ~ div.sheet-Reference, +.sheet-RefToggle3[value="1"]:checked ~ div.sheet-Reference, +.sheet-RefToggle4[value="1"]:checked ~ div.sheet-Reference, .sheet-RefToggle5[value="1"]:checked ~ div.sheet-Reference, -.sheet-RefToggle6[value="1"]:checked ~ div.sheet-Reference, +.sheet-RefToggle6[value="1"]:checked ~ div.sheet-Reference, .sheet-ExpToggle[value="1"]:checked ~ div.sheet-Expander { display: block; @@ -130,14 +130,14 @@ textarea height: auto; } -select.sheet-SkinSelect +select.sheet-SkinSelect { position: relative; } /* I'm not sure why the original implementation wanted the selected playbook to be un-displayed. Was there a fear it would overwrite? */ /* -option.sheet-SkinSelect:checked +option.sheet-SkinSelect:checked { display: none; } @@ -313,7 +313,7 @@ option.sheet-SkinSelect:checked margin-left: 0px; } -.sheet-motw-moveshare .sheet-move, +.sheet-motw-moveshare .sheet-move, .sheet-rolltemplate-motw-dieroll .sheet-move { text-indent: -12px; @@ -326,14 +326,14 @@ option.sheet-SkinSelect:checked border: 1px solid black; } -.sheet-rolltemplate-motw-dieroll .sheet-template-container +.sheet-rolltemplate-motw-dieroll .sheet-template-container { background-color: white; border: 1px solid #990000; } .sheet-rolltemplate-motw-moveshare .sheet-moveshare-title, -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title { background-color: black; color: black; @@ -352,20 +352,20 @@ option.sheet-SkinSelect:checked background-color: #D6CCA9; } -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-title { background-color: #D6CCA9; } -.sheet-rolltemplate-motw-moveshare .sheet-moveshare-content, -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content +.sheet-rolltemplate-motw-moveshare .sheet-moveshare-content, +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content { background-color: white; padding: 3px; color: black; } -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content { padding-top: 6px; } @@ -382,38 +382,38 @@ option.sheet-SkinSelect:checked background-size: 299px auto; } -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure { - background-image: url("https://i.imgur.com/DRWAYoL.png"); + /* background-image: url("https://i.imgur.com/DRWAYoL.png"); */ background-position: right; background-color: white; } -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success { - background-image: url("https://i.imgur.com/DRWAYoL.png"); + /* background-image: url("https://i.imgur.com/DRWAYoL.png"); */ background-position: right; background-color: white; } -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess { - background-image: url("https://i.imgur.com/DRWAYoL.png"); + /* background-image: url("https://i.imgur.com/DRWAYoL.png"); */ background-position: right; background-color: white; } .sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-mixed { - background-image: url("https://i.imgur.com/DRWAYoL.png"); + /* background-image: url("https://i.imgur.com/DRWAYoL.png"); */ background-position: right; background-color: white; } .sheet-rolltemplate-motw-dieroll .sheet-dieroll-roll .inlinerollresult, -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess .sheet-dieroll-roll .inlinerollresult, -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success .sheet-dieroll-roll .inlinerollresult, -.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure .sheet-dieroll-roll .inlinerollresult, +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-advsuccess .sheet-dieroll-roll .inlinerollresult, +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-success .sheet-dieroll-roll .inlinerollresult, +.sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-failure .sheet-dieroll-roll .inlinerollresult, .sheet-rolltemplate-motw-dieroll .sheet-dieroll-content-mixed .sheet-dieroll-roll .inlinerollresult { font-family: 'Century Gothic'; @@ -437,7 +437,7 @@ button[type=roll].sheet-broadcast-button::before { font-family: 'Pictos'; } -button[type=roll].sheet-broadcast-button, +button[type=roll].sheet-broadcast-button, button[type=roll].sheet-2d6-button { border: 0px; padding: 0px; @@ -535,7 +535,7 @@ span.sheet-ExpHeader { color: #999999; } -input[type="checkbox"].sheet-ExpOPBToggle + span.sheet-anglebox + span.sheet-ExpHeader::before, +input[type="checkbox"].sheet-ExpOPBToggle + span.sheet-anglebox + span.sheet-ExpHeader::before, input[type="checkbox"].sheet-ExpToggle + span.sheet-anglebox + span.sheet-ExpHeader::before { content: "Show "; /* I'd love to internationalize this but I don't think CSS allows it */ } @@ -659,13 +659,13 @@ input[type="radio"].sheet-radio:checked ~ span.sheet-grayable i display: inline; } -input[type="checkbox"].sheet-inverted-triggerbox, +input[type="checkbox"].sheet-inverted-triggerbox, input[type="checkbox"].sheet-inverted-triggerbox:checked, input[type="checkbox"].sheet-inverted-triggerbox:checked + div.sheet-triggerframe, input[type="checkbox"].sheet-inverted-triggerbox:checked + span.sheet-triggertext, input[type="checkbox"].sheet-AllyRevealer ~ div.sheet-Ally, input[type="checkbox"].sheet-triggerbox + input[type="checkbox"].sheet-checkbox + span.sheet-altbox, -input[type="checkbox"].sheet-triggerbox, +input[type="checkbox"].sheet-triggerbox, input[type="checkbox"].sheet-triggerbox:checked, input[type="checkbox"].sheet-triggerbox + div.sheet-triggerframe, input[type="checkbox"].sheet-triggerbox + span.sheet-triggertext @@ -884,7 +884,7 @@ div.sheet-KItem-Subtype > div { .sheet-col { max-width: 100%; - + } /* If I want to use this for a display-only fieldset in the future, this will help hide the add/modify controls */ @@ -910,7 +910,7 @@ div.sheet-KItem-Subtype > div { text-indent: -15px; margin-left: 15px; width: 50%; -} +} .flex-child:first-child { margin-right: 5px; @@ -926,14 +926,14 @@ div.sheet-KItem-Subtype > div { flex: 1; margin-left: 15px; width: 50%; -} +} .flex-training5 { flex: 1; margin-left: 15px; width: 50%; flex-grow: 1.5; -} +} /* training symbols */ diff --git a/AvatarLegends/avatar.html b/AvatarLegends/avatar.html index 7909d94fdf..b89fa52f44 100644 --- a/AvatarLegends/avatar.html +++ b/AvatarLegends/avatar.html @@ -1,2696 +1,2702 @@
- - - Basics -
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-
-
Name
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- -
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Pronouns
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Playbook
- -
-
- -
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Look
-
+ + + Basics +
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+
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Name
+
+ +
+
Pronouns
+
+
+
Playbook
+ +
+
+ +
+
Look
+
- -
- - Edit -
- -
- Mystery's Concept - -
- -
- Mystery's Hook - -
    -
  • -
  • -
  • -
  • -
  • -
  • -
- -
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Mystery's Concept
- -
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The Hook
-
- -
    -
  • -
  • -
  • -
  • -
  • -
  • -
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- - -
-
Pick Your Playbook
-
- Pick your playbook using the menu in the upper right corner or the buttons in the lists below. -
-
Avatar Legends Playbooks
-
- The Bold: The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. -
-
- The Guardian: The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense. -
-
- The Hammer: The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve. -
-
- The Icon: The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny. -
-
- The Idealist: The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you. -
-
- The Successor: The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in. -
-
Brew Your Own
-
- Custom Playbook: A blank shell you can use to create your own. -
-
- - -
- -
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- Background & Demeanor -
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Background
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- Instructions -
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- Choose up to 2: -
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- Military -
Outlaw -
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- Privilege -
Monastic -
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- Urban -
Wilderness -
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- Create Your Own: - -
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- -
- -
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Demeanor
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- Instructions -
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- Choose 1 or more: -
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- Harsh -
Serious -
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- Polite -
Quiet -
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- Suspicious -
Cautious -
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Create Your Own: -
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Demeanor
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- Instructions -
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- Choose 1 or more: -
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- Impatient -
Sensitive -
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- Affable -
Enthusiastic -
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- Talkative -
Impetuous -
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Create Your Own: -
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Demeanor
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- Instructions -
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- Choose 1 or more: -
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- Playful -
Blunt -
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- Quiet -
Loud -
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- Excessive -
Determined -
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Create Your Own: -
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Demeanor
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- Instructions -
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- Choose 1 or more: -
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- Naive -
Playful -
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- Needy -
Sad -
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- Haughty -
Grave -
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Create Your Own: -
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Demeanor
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- Instructions -
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- Choose 1 or more: -
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- Lonely -
Compassionate -
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- Joyful -
Grieving -
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- Earnest -
Resolute -
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Create Your Own: -
-
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Demeanor
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- Instructions -
-
- Choose 1 or more: -
-
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- Perky -
Intense -
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- By-the-book -
Casual -
-
- Arrogant -
Oblivious -
-
-
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Create Your Own: -
-
-
-
-
Demeanor
-
- Instructions -
-
- Choose 1 or more: -
-
+ +
+ + Edit +
+ +
+ Mystery's Concept +
-
-
Demeanor -
-
-
Demeanor -
-
-
Demeanor -
-
-
-
+ +
+ Mystery's Hook + +
    +
  • +
  • +
  • +
  • +
  • +
  • +
-
-
+
+
+
+
Mystery's Concept
+ +
+
The Hook
+
+ +
    +
  • +
  • +
  • +
  • +
  • +
  • +
+
+
- - -
-
-
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Training
-
- Instructions -
-
- Choose 1 of the following: -
-
-
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-
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- - - Waterbending - -
-
-
-
-
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- - - Firebending - -
-
-
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- - - Earthbending - -
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-
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- - - Airbending - -
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- - - Weapon Specialist - -
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- - - Tech Specialist - -
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- Fighting Style
-
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- -
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- -
- -
- Basic Moves Reference -
-
- Plead - -
-
- When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, - guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes. -
-
-
-
- Push Your Luck - -
-
- When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs - you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap. -
-
-
-
- Rely on Your Skills and Training - -
-
- When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you - do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue. -
-
-
-
- Assess a Situation - -
-
- When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions. -
    -
  • • What here can I use to _______?
  • -
  • • Who or what is the biggest threat?
  • -
  • • What should I be on the lookout for?
  • -
  • • What’s my best way out/in/through?
  • -
  • • Who or what is in the greatest danger?
  • -
- Take +1 ongoing when acting on the answers. -
-
-
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- Intimidate - -
-
- When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose. -
The NPC chooses from the following: -
    -
  • • They run to escape or get backup
  • -
  • • They back down but keep watch
  • -
  • • They give in with a few stipulations
  • -
  • • They attack you, but off-balance; the GM marks a condition on them
  • -
-
-
-
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- Trick - -
-
- When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2. -
    -
  • • They stumble; take +1 forward to acting against them
  • -
  • • They act foolishly; the GM tells you what additional opportunity they give you
  • -
  • • They overcommit; they are deceived for some time
  • -
-
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-
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- Comfort and Support - -
-
- When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 - forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear a - condition or 2-fatigue. -
-
-
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- Help -
-
- When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way. -
-
-
-
-
-
+ +
+
Pick Your Playbook
+
+ Pick your playbook using the menu in the upper right corner or the buttons in the lists below. +
+
Avatar Legends Playbooks
+
+ The Bold: The Bold fights to live up to their self-image and earn others’ trust and confidence. Play the Bold if you want to build your reputation and leadership skills. +
+
+ The Guardian: The Guardian defends someone close to them, steadfast and watchful. Play the Guardian if you want to be the first to see danger coming, and the last line of defense. +
+
+ The Hammer: The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can’t solve. +
+
+ The Icon: The Icon comes from an ancient tradition and inherited some serious standards to live up to. Play the Icon if you want to be torn between your heart and your destiny. +
+
+ The Idealist: The Idealist has a past, full of suffering and tragedy, that strengthened their beliefs. Play the Idealist if you want to awaken the hope in everyone around you. +
+
+ The Successor: The Successor comes from a lineage of powerful but scary figures. Play the Successor if you want to struggle against your lineage as it threatens to draw you in. +
+
Brew Your Own
+
+ Custom Playbook: A blank shell you can use to create your own. +
+
+ -
-
- Balance Moves Reference -
-
- Live up to Your Principles -
-
- When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll. -
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- Call Someone Out - -
-
- When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either - do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one - of your principles instead; mark a condition or act as they request. -
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- Deny a Call Out - -
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- When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your - balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice. -
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-
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- Resist Shifting Your Balance - -
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- When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one. -
    -
  • • Clear a condition or mark growth by immediately acting to prove them wrong.
  • -
  • • Shift your balance towards the opposite principle.
  • -
  • • Learn what their principle is (if they have one); if you already know, take +1 forward against them.
  • -
- On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice. -
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-
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- Losing Your Balance -
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- If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following: -
    -
  • • Give in or submit to your opposition
  • -
  • • Lose control of yourself in a destructive and harmful way/
  • -
  • • Take an extreme action in line with the principle, then flee
  • -
- Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your - balance to your new center. -
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- -
- +
+ +
- Combat Moves Reference -
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- Defend and Response Moves -
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- Retaliate - -
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- Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe. -
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- Block - -
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- Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue. -
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- Retreat - -
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- Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique. -
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- Advance and Attack Moves -
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- Strike - -
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- Mark 1-fatigue to inflict a condition on a foe in reach. -
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- Seize a Position - -
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- Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position. -
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- Smash - -
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- Destroy or destabilize something in the environment. -
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- Evade and Observe Moves -
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- Test Balance - -
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- Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance. -
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-
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- Show Off - -
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- Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange. -
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-
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- Watch a Foe - -
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- Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange. -
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- Fighting Techniques -
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- The Bold: Tag Team -
-
- Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land. -
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-
-
- The Guardian: Divert -
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- Defend and Respond: (Add this choice to the list of options available when you Defend and Respond)
Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time. -
-
-
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- THe Hammer: Overwhelm -
-
- Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue). -
-
-
-
- The Icon: Wall of Perfection -
-
- Defend and Respond: (Add this choice to the list of options available when you Defend and Respond)
Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall. -
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-
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- The Idealist: Disorient -
-
- Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Pummel them with blows; mark fatigue to shift their balance. -
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- The Successor: Break -
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- Evade and Observe: (Add this choice to the list of options available when you Evade and Observe)
Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken. -
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- -
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- - - -
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- -
- Creativity - - -
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- Focus - - -
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- Harmony - - -
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- Passion - - -
- - - -
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Starting Stats
- - -
- - Choose your set of starting stats. (This will overwrite current stats values!) -
- -
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- -
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- -
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- -
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- -
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-
Fatigue
-

- - - - - -

- - Instructions -
-

- Mark Fatigue when a move or the GM tells you to. - When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are taken out. -

-
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-

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- Balance -
- -
Balance Principle#1
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Balance Principle#1
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Balance Principle#1
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Balance Principle#1
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Balance Principle#1
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Balance Principle#1
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Principle:
- -
+3 +2 +1 0 -1 -2 -3
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Balance - - - - - - - - - - -
Center - - - - - - - -
-3 -2 -1 0 +1 +2 +3
- - -
Balance Principle#2
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Balance Principle#2
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Balance Principle#2
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Balance Principle#2
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Balance Principle#2
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Balance Principle#2
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Principle
- - -
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- - - Instructions -
- - - - Shift your balance towards one of your principles whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the Losing your Balance move - -
- -
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Conditions
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Afraid: -2 to intimidate and call someone out
-
Angry: -2 to comfort or support and assess a situation
-
Foolish: -2 to trick and resist shifting your balance
-
Guilty: -2 to push your luck and deny a callout
-
Insecure: -2 to plead and rely on your skills and training
- -
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-
- - - - - -
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- - - -
-
Playbook Name
- -
- -
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Moment of Balance
-
Moment of Balance Unlocked
- - -
- -
The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself
-
You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.
-
You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.
-
Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.
-
The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.
-
You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.
- -
You may come up with a Luck Special move for this playbook with help from the Keeper.
-
- -
-
-
- - - -
-
Legacy of Excellence
- - Instructions -
-
You have dedicated yourself to accomplishing great, exciting deeds and becoming worthy of the trust others place in you.
Choose four drives at the start of play. When you fulfill a chosen drive, strike it out, and mark growth or clear a condition.
When your four chosen drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks or accept a position of great responsibility and retire from a life of adventure.
-
-
Your Drives
-
- - your drives -
- -
-
Completed Drives
-
- - completed drives -
-
Check off drives below as you complete them.
-
-
Successfully lead your companions in battle
-
Kiss someone dangerous
-
-
Punch someone you probably shouldn't punch
-
Help a friend when they most need you
-
-
Take down a threat all on your own
-
Openly outperform and authority figure
-
-
Pull off a ridiculous stunt
-
Save a friend's life
-
-
Pet a fantastic beast
-
Get a fancy new outfit
-
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Earn the respect of an adult you admire
-
Call out a friend's bad behavior to their face
-
-
Form a deep relationship with someone new
-
Stop a fight with calm words
-
-
Tell someone your true feelings for them
-
Travel to an incredible place
-
-
Stand up to someone who doesn't respect you
-
Restrain a friend from making a bad choice
-
-
Forgive someone for their previous wrongdoing
-
Stand up to someone abusing their power
-
-
-
-
- - -
-
Protector's Burden
-
Name Your Ward:
- -
- - Instructions -
-
You take it upon yourself to protect the people around you in general, but you have someone in particular you keep safe. Name your ward below (choose a PC to start):
-
You may switch your ward if they leave play or are no longer present for some reason. When you switch your ward, you can switch to an NPC (if the GM agrees).
-
-
Burden Move - -
-
- - Burden Move -
-
At the beginning of each session, roll, taking +1 for each yes:
  • Do you believe your ward listens to you more often than not?
  • Have you recently protected them or helped them with a problem?
  • Is there an immediate threat to your ward that you are aware of?
On a 7-9, hold 1. On a 10+, hold 2. At any time, spend the hold to:
  • Take a 10+ on any move to defend or protect them
  • Track them down even if they are hidden or avoiding you
  • Figure out what they’re up to without them knowing
On a miss, you’re drifting apart on different paths; switch your ward to a new person or take -1 ongoing to all moves made towards your ward until next session, including defending them.
-
-
-
-
- - -
-
Bringing Them Down
-
- - Instructions -
-
You always have an adversary, one who represents the things you’re trying to smash through—tyranny, inequality, war; larger and more dangerous concepts that, to you at least, this one person embodies. Your adversary is someone significant and powerful— someone who actually deserves the amount of force you can bring to bear.
-
-
Adversary Name:
- -
Take -1 ongoing to plead with, trick, or comfort or support your adversary.
-
-
Adversary Goal
-
- - adversary goal -
-
Choose a goal you have for your adversary:
-
-
Capture them
-
Discredit them
-
-
-
Depose them
-
Restrain them
-
-
-
Expose them
-
Exile them
-
-
-
Changing Your Adversary
-
- - Instructions -
-
You can change your adversary any time you mark a condition, or at the end of each session. When you do, choose an appropriate goal, and the GM shifts your balance twice to match your new adversary and your new goal.
When you successfully accomplish your goal and defeat your adversary, take a growth advancement and choose a new adversary.
-
-
Fighting Your Adversary
-
- - Instructions -
-
When you enter into a fight against your adversary, clear all fatigue. When you select any combat approach against your adversary, mark fatigue to roll with conditions marked instead of your normal stat.
-
-
-
- -
-
Burden and Tradition
- - Instructions -
-
You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.
-
-
Your Responsibilities
-
- All -
-
- - Choose 3 responsibilities of your burden and tradition you are expected to assume: - -
- -
- Unused -
- -
- - - Protecting constructed sacred sites - -
-
- - - Destroying dangerous creatures - -
-
- - - Overthrowing tyrants - -
-
- - - Defending rightful rulers - -
-
- - - Performing rituals - -
-
- - - Providing aid and succor to the downtrodden - -
-
- - - Searching for ancient artifacts - -
-
- - - Guarding nature from corruption - -
-
- - - Safekeeping records from destruction - -
-
- -
Your Prohibitions
-
- All -
-
- - Choose 3 prohibitions of your burden and tradition: - -
- -
- Unused -
- -
- - - Never fall in love - -
-
- - - Never refuse an honest request for help - -
-
- - - Never run from a fight - -
-
- - - Never start a fight - -
-
- - - Never share the secrets of your tradition - -
-
- - - Never seek fame or glory - -
-
- - - Never interfere without being asked to - -
-
- - - Never betray someone's trust - -
-
- - - Never force your will upon another - -
-
- -
Living Up to Your Role
-
- - Instructions -
-
- - When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role. - -
-
- -
Breaking Tradition
-
- - Instructions -
-
- - When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom. - -
-
- -
End of Session Move
-
- - Instructions -
-
- - At the end of each session, answer these additional questions along with your standard growth questions.
  • Did I generally uphold my responsibilities?
  • If yes, shift balance toward Role.
  • If no, mark a condition and shift balance toward Freedom.
  • Did I generally maintain my prohibitions?
  • If yes, clear a condition and shift balance toward Role.
  • If no, shift balance toward Freedom.
-
-
-
-
- -
-
Never Turn My Back
- - Instructions -
-
You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...
-
-
Your Code
-
- All -
-
- - You have a code—choose three ideals from the list to define it: - -
- -
- Unused -
- -
- - - Always speak the truth - -
-
- - - Always stand up bullies - -
-
- - - Always keep your promises - -
-
- - - Never strike the first blow - -
-
- - - Never deny a request for help - -
-
- - - Never leave a friend behind - -
-
- When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below. -
-
-
Your Allies
-
- - Instructions -
-
- - You can always plead with these allies—they always care what you think; they always open up to you if you comfort or support them; and you can call on them to live up to their principles as if you had rolled a 10+ by erasing their name from your list of allies. - -
-
- - Allies -
- -
-
- -
-
A Tainted Past
- - Instructions -
-
You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.
-
-
Lineage Domains
-
- All -
- -
- Unused -
- -
High Society
-
Military Command
-
Arts and Entertainment
-
Land Ownership
-
Organized Crime
-
Spiritual Authority
-
State Politics
-
Business and Industry
-
Elite Academics
-
Vigilante Militias
-
Media and News
-
Vital Supply Chains
-
-
Lineage Resources
-
- - Instructions -
-
You have access to your family’s extensive stores of two of the following resources:
-
-
- All -
- -
- Unused -
- -
Obscure or Forbidden Knowledge
-
Introductions and Connections
-
Servants or Muscle
-
High Technology
-
Cold Hard Cash
-
Spiritual Artifacts or Tomes
-
-
Spending Resources
-
- - Instructions -
-
- Spend resources during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc. -
-
-
Pay Homage -
-
- - Instructions -
-
- - When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you. - -
-
-
Raiding your Lineage -
-
- - Instructions -
-
- - When you raid your lineage’s resources without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.
  • You obtained an additional 1-resource.
  • You nabbed your goodies quietly and quickly; your lineage will be none the wiser.
  • You steel yourself for what you’re doing; avoid marking a condition.
On a miss, you’re caught in the act by a powerful member of your lineage. -
-
-
-
- - - -
-
Playbook Special
- (Like the Guardian's "Ward" or the Icon's "Tradition") -
- -
- -
-
- - Edit -
-
Name:
- -
Description:
- -
-
-
- - - : - - -
-
- -
-
-
- - - -
-
Allies
- - -
-
-
- - Edit -
-
Name:
- -
Role:
- -
Description:
- -
-
-
- : - - () -
-
- -
-
- - - -
-
History
- -
- - -
- -
- Why do you feel the need to prove yourself so badly? - - Who epitomizes the kind of big, bold figure you hope to be? - - Whose approval do you think you will never attain? - - What token or symbol do you wear to prove you are serious? - - Why are you committed to this group or purpose? - -
-
- What pushed you to assume responsibility for the people you care about? - - Whom have you protected for so long...but maybe doesn’t need you anymore? - - Who used to be in your circle of trust before they betrayed you? - - What tattered garment or adornment reminds you of those you protect...or failed to protect? - - Why are you committed to this group or purpose? - -
-
- What injustice has driven you to use your strength for good? - - Who represents the kind of positive strength and force you want to embody? - - Who tried their best to teach you restraint, calm, and thoughtfulness? - - What fragile trinket or heirloom do you keep and protect? - - Why are you committed to this group or purpose? - -
-
- What tradition do you represent as its icon? Why can’t you set down the role? - - Who was your chief mentor, teaching you the nature of your burden and its value? - - Who showed you that even with the weight of your burden, you could still find ways to play? - - What token of your burden and tradition do you always carry? - - Why are you committed to this group or purpose? - -
-
- What tragedy befell you at a young age? - - Who do you hold most responsible for the tragedy? Why? - - Who helped you through your grief? What did they teach you? - - What symbol, heirloom, or mark do you carry to remind you of what you lost? - - Why are you committed to this group or purpose? - -
-
- Who is the current head of your lineage? How do you love and frustrate each other? - - What close member of your lineage wants to revolutionize it? - - What do you carry that reminds you of the place most associated with your lineage? - - What part of your lineage’s identity is important and valuable to you as a person? - - Why are you committed to this group or purpose? - -
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-
- - -
- -
-
- -
-
Notes
- - + Background & Demeanor +
+
+
+
+
Background
+
+
+ Instructions
- +
+ Choose up to 2: +
+
+
+
+ Military +
Outlaw +
+
+ Privilege +
Monastic +
+
+ Urban +
Wilderness +
+
+
+ Create Your Own: +
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-
- - - -
- -
Moves
- - - All - - -
- - - - Unused -
- - -
- -
- - -
Custom Playbook
-
- - -
-
- - Edit -
-
Name:
- -
Description:
- -
-
-
- - - : - - -
-
-
- - -
- Choose two: -
- -
- -
- - - - Best Friend: Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition. - -
-
-
-
- - - - Here's the Plan: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:
  • Aid someone; add +1 to their roll (choose after rolling)
  • Call out a warning or a command; reduce the fatigue they mark by 1
  • Rally someone with invigorating words; negate a condition they would otherwise suffer
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start. -
-
- -
-
-
- - - - Not Done Yet!: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal. - -
-
-
-
- - - - You Missed Something: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent. - -
- -
-
-
- - - - Straight Shooter: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt. - -
- -
-
-
- - - -
- Choose two: -
- -
- -
- - - - Suspicious Mind:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.
  • Are you telling the truth?
  • What are you truly feeling?
  • What do you really want right now?
  • What are you worried about?
  • What are you about to do?
On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now. -
-
- -
-
-
- - - - Badge of Authority: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.
When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:
  • They do it, but in lackluster fashion
  • They say they need something first to be able to do it
  • They do it, but they’re going to talk to your superiors
On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them. -
-
- -
-
-
- - - - Catch a Liar: When you are suspicious of someone, write their name here: - - - - You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.
When they admit their guilt and misdeeds in front of an audience, clear their name from this move.
When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.
When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose. -
-
-
-
-
- - - - Furrowed Brow: Take +1 Focus (Max +3). - -
-
-
-
- - - - Martyr Complex: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves. - -
-
-
-
- - - -
- Choose two: -
- -
- -
- - - - Fueled by Anger: Mark Angry to use an additional basic or mastered technique when you advance and attack, even on a miss. While Angry is marked, take +1 ongoing to intimidate others. - -
-
-
-
- - - - Walls Can't Hold Me: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus. - -
-
-
-
- - - - Punch Where It Matters: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer. - -
-
-
-
- - - - Comprehend Your Foe: When you defend and respond against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus. - -
-
-
-
- - - - Stand and Fight!: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it. - -
- -
-
-
- - - -
- Choose two: -
- -
- -
- - - - Use Their Momentum: When you are engaged with a large or powerful foe, mark fatigue to advance and attack with Focus instead of Passion. If you do, you don’t have to mark fatigue to use Strike, and you may also choose to use Retaliate as if it were an advance and attack technique. - -
-
-
-
- - - - Bonzu Pippinpaddleopsicopolis... the Third: When you trick an NPC by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead. - -
-
-
-
- - - - Meditation: Take +1 Focus (Max +3). - -
-
-
-
- - - - Otter-Penguins, Unagi, and Hot Springs: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.
  • What’s the best local pastime?
  • What interesting locations are nearby?
  • Who is the most famous person here?
  • What special tradition is prized by locals?
  • What’s the most interesting legend locals recount about this place?
On a miss, tell the GM what you expected to find; they will tell you how this place is different! -
-
- -
-
-
- - - - Yip Yip!: You have an animal companion large enough to ride. Name them and choose their species:
(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus) -
- - - When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue. - -
-
-
-
- - - -
- Choose two: -
- -
- -
- - - - The Strength of Your Heart: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses. - -
-
-
-
- - - - Whatever I Can: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas. - -
- -
-
-
- - - - Your Rules Stink: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling. - -
- -
-
-
- - - - It Doesn't Belong To You: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene. - -
- -
-
-
- - - - You Can't Knock Me Down!: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the defend and respond approach; you cannot choose to Retreat for the rest of the fight. - -
-
-
-
- - - -
- Choose two: -
- -
- -
- - - - Way of the Future: Take +1 Creativity (Max +3). - -
-
-
-
- - - - Black Koala-Sheep: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to intimidate them orpush your luck. - -
-
-
-
- - - - A Life of Regret: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends. - -
- -
-
-
- - - - Walk This Way: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role. - -
- -
-
-
- - - - Wordly Knowledge: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background. - -
-
-
-
-
-
- -
- -
Moves
- - All - - -
- - - Unused -
- -
The Bold
-
- - - - Best Friend: Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition. - -
-
-
-
- - - - Here's the Plan: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:
  • Aid someone; add +1 to their roll (choose after rolling)
  • Call out a warning or a command; reduce the fatigue they mark by 1
  • Rally someone with invigorating words; negate a condition they would otherwise suffer
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start. -
-
- -
-
-
- - - - Not Done Yet!: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal. - -
-
-
-
- - - - You Missed Something: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent. - -
- -
-
-
- - - - Straight Shooter: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt. - -
- -
-
-
The Guardian
-
- - - - Suspicious Mind:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.
  • Are you telling the truth?
  • What are you truly feeling?
  • What do you really want right now?
  • What are you worried about?
  • What are you about to do?
On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now. -
-
- -
-
-
- - - - Badge of Authority: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.
When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:
  • They do it, but in lackluster fashion
  • They say they need something first to be able to do it
  • They do it, but they’re going to talk to your superiors
On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them. -
-
- -
-
-
- - - - Catch a Liar: When you are suspicious of someone, write their name here: - - - - You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.
When they admit their guilt and misdeeds in front of an audience, clear their name from this move.
When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.
When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose. -
-
-
-
-
- - - - Furrowed Brow: Take +1 Focus (Max +3). - -
-
-
-
- - - - Martyr Complex: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves. - -
-
-
-
The Hammer
-
- - - - Fueled by Anger: Mark Angry to use an additional basic or mastered technique when you advance and attack, even on a miss. While Angry is marked, take +1 ongoing to intimidate others. - -
-
-
-
- - - - Walls Can't Hold Me: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus. - -
-
-
-
- - - - Punch Where It Matters: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer. - -
-
-
-
- - - - Comprehend Your Foe: When you defend and respond against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus. - -
-
-
-
- - - - Stand and Fight!: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it. - -
- -
-
-
The Icon
-
- - - - Use Their Momentum: When you are engaged with a large or powerful foe, mark fatigue to advance and attack with Focus instead of Passion. If you do, you don’t have to mark fatigue to use Strike, and you may also choose to use Retaliate as if it were an advance and attack technique. - -
-
-
-
- - - - Bonzu Pippinpaddleopsicopolis... the Third: When you trick an NPC by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead. - -
-
-
-
- - - - Meditation: Take +1 Focus (Max +3). - -
-
-
-
- - - - Otter-Penguins, Unagi, and Hot Springs: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.
  • What’s the best local pastime?
  • What interesting locations are nearby?
  • Who is the most famous person here?
  • What special tradition is prized by locals?
  • What’s the most interesting legend locals recount about this place?
On a miss, tell the GM what you expected to find; they will tell you how this place is different! -
-
- -
-
-
- - - - Yip Yip!: You have an animal companion large enough to ride. Name them and choose their species:
(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus) -
- - - When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue. - -
-
-
-
The Idealist
-
- - - - The Strength of Your Heart: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses. - -
-
-
-
- - - - Whatever I Can: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas. - -
- -
-
-
- - - - Your Rules Stink: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling. - -
- -
-
-
- - - - It Doesn't Belong To You: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene. - -
- -
-
-
- - - - You Can't Knock Me Down!: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the defend and respond approach; you cannot choose to Retreat for the rest of the fight. - -
-
-
-
The Successor
-
- - - - Way of the Future: Take +1 Creativity (Max +3). - -
-
-
-
- - - - Black Koala-Sheep: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to intimidate them orpush your luck. - -
-
-
-
- - - - A Life of Regret: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends. - -
- -
-
-
- - - - Walk This Way: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role. - -
- -
-
-
- - - - Wordly Knowledge: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background. - -
-
-
-
- -
- -
- - -
-
Other Moves
- - -
-
-
- - Edit -
-
Name:
- -
Learned/Practiced/Mastered:
- -
Description:
- -
-
-
- - - : - - -
-
-
- -
- - -
-
- -
-
Growth
-

- - - -

- -
Growth Questions
- - Instructions -
- At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement. -
    -
  • Did you learn something challenging, exciting, or complicated about the world?
  • -
  • Did you stop a dangerous threat or solve a community problem?
  • -
  • Did you guide a companion towards balance or end the session at your center?
  • -
-
- -
-
  • Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?
+
+ +
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Harsh +
Serious +
+
+ Polite +
Quiet +
+
+ Suspicious +
Cautious +
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Impatient +
Sensitive +
+
+ Affable +
Enthusiastic +
+
+ Talkative +
Impetuous +
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Playful +
Blunt +
+
+ Quiet +
Loud +
+
+ Excessive +
Determined +
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Naive +
Playful +
+
+ Needy +
Sad +
+
+ Haughty +
Grave +
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Lonely +
Compassionate +
+
+ Joyful +
Grieving +
+
+ Earnest +
Resolute +
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+ Perky +
Intense
-
-
  • Did you pursue a desire or goal of your own, outside of protecting others?
+
+ By-the-book +
Casual
-
-
  • Did you make significant progress towards your goal against your adversary?
-
-
-
  • Did you accomplish a feat worthy of your burden and tradition?
+
+ Arrogant +
Oblivious
-
-
  • Did you improve the lives of a community of average citizens?
-
-
-
  • Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?
-
-
+
+
+
Create Your Own: +
+
+
+
+
Demeanor
+
+ Instructions +
+
+ Choose 1 or more: +
+
+
+
+
Demeanor +
+
+
Demeanor +
+
+
Demeanor +
+
+
+
-
-
Growth Improvements
- All -
+
+
+
- -
Once you have 3 Growth Experience you may choose one of these: (Check off any you've already taken)
- Unused +
+
+
+
Training
+
+ Instructions +
+
+ Choose 1 of the following: +
+
+
+
+
+ +
+
+ + + Waterbending + +
+
+
+
+ +
+
+ + + Firebending + +
+
+
+
+ +
+
+ + + Earthbending + +
+
+
+
+ +
+
+ + + Airbending + +
+
+
+
+ +
+
+ + + Weapon Specialist + +
+
+
+
+ +
+
+ + + Tech Specialist + +
+
+
+
+ Fighting Style
+
+
+
+
-
- - - Take a new move from your playbook - -
-
- - - Take a new move from your playbook - -
- -
- - - Take a new move from another playbook - -
-
- - - Take a new move from another playbook - -
- -
- - - Raise a stat by +1 (max of +2 in any stat) - -
- -
- - - Shift your center by one step - -
-
- - - Shift your center by one step - -
- -
- - - Unlock your Moment of Balance - -
-
- - - Unlock your Moment of Balance - -
- -
-
-
- - -
-
Other Improvements
- - -
-
-
- - Edit -
-
Name:
- -
Description:
- -
-
-
- - - : - - -
-
-
- -
- +
+
+
-
-
-
+
+ +
+ +
+ Basic Moves Reference +
+
+ Plead + +
+
+ When you plead with an NPC who cares what you think for help, support, or action, roll with Harmony. On a 7-9, they need something more—evidence that this is the right course, + guidance in making the right choices, or resources to aid them—before they act; the GM tells you what they need. On a 10+, they act now and do their best until the situation changes. +
+
+
+
+ Push Your Luck + +
+
+ When you push your luck in a risky situation, say what you want to do and roll with Passion. On a hit, you do it, but it costs you to scrape by; the GM tells you what it costs + you. On a 10+, your boldness pays off despite the cost; the GM tells you what other lucky opportunity falls in your lap. +
+
+
+
+ Rely on Your Skills and Training + +
+
+ When you rely on your skills and training to overcome an obstacle, gain new insight, or perform a familiar custom, roll with Focus. On a hit, you do it. On a 7-9, you + do it imperfectly—the GM tells you how your approach might lead to unexpected consequences; accept those consequences or mark 1-fatigue. +
+
+
+
+ Assess a Situation + +
+
+ When you assess a situation, roll with Creativity. On a 7-9, ask 1 question. On a 10+, ask 2 questions. +
    +
  • • What here can I use to _______?
  • +
  • • Who or what is the biggest threat?
  • +
  • • What should I be on the lookout for?
  • +
  • • What’s my best way out/in/through?
  • +
  • • Who or what is in the greatest danger?
  • +
+ Take +1 ongoing when acting on the answers. +
+
+
+
+ Intimidate + +
+
+ When you intimidate an NPC into backing off or giving in, roll with Passion. On a hit, they choose one. On a 10+, first, you pick one they cannot choose. +
The NPC chooses from the following: +
    +
  • • They run to escape or get backup
  • +
  • • They back down but keep watch
  • +
  • • They give in with a few stipulations
  • +
  • • They attack you, but off-balance; the GM marks a condition on them
  • +
+
+
+
+
+ Trick + +
+
+ When you trick an NPC, roll with Creativity. On a hit, they fall for it and do what you want for the moment. On a 7-9, pick 1. On a 10+, pick 2. +
    +
  • • They stumble; take +1 forward to acting against them
  • +
  • • They act foolishly; the GM tells you what additional opportunity they give you
  • +
  • • They overcommit; they are deceived for some time
  • +
+
+
+
+
+ Comfort and Support + +
+
+ When you comfort or support another person, roll with Harmony. On a hit, they must decide if they open up to you. If they don’t, mark a condition and take +1 + forward against them; if they do, ask them any question. On a 10+, they can ask a question of you as well. Anyone who answers a question honestly may choose to clear a + condition or 2-fatigue. +
+
+
+
+ Help +
+
+ When you take appropriate action to help a companion, mark 1-fatigue to give them a +1 to their roll (after the roll). You cannot help in a combat exchange in this way. +
+
+
+
+
+
-
- +
+
+ Balance Moves Reference +
+
+ Live up to Your Principles +
+
+ When you take action in accordance with the values of a principle, mark fatigue to roll with that principle instead of whatever stat you would normally roll. +
+
+
+
+ Call Someone Out + +
+
+ When you openly call on someone to live up to their principle, shift your balance away from center, then name and roll with their principle. On a hit, they are called to act as you say; they must either + do it or mark a condition. On a 7-9, they challenge your view of the world in turn; mark a fatigue or they shift your balance as they choose. On a miss, they can demand you act in accordance with one + of your principles instead; mark a condition or act as they request. +
+
+
+
+ Deny a Call Out + +
+
+ When you deny an NPC calling on you to live up to your principle, roll with that principle. On a hit, act as they say or mark 1-fatigue. On a 10+, their words hit hard; you must also shift your + balance towards the called-on principle. On a miss, you stand strong; clear a condition, clear 1-fatigue, or shift your balance, your choice. +
+
+
+
+ Resist Shifting Your Balance + +
+
+ When you resist an NPC shifting your balance, roll 2d6. On a hit, you maintain your current balance in spite of their words or deeds. On a 10+, choose two. On a 7-9, choose one. +
    +
  • • Clear a condition or mark growth by immediately acting to prove them wrong.
  • +
  • • Shift your balance towards the opposite principle.
  • +
  • • Learn what their principle is (if they have one); if you already know, take +1 forward against them.
  • +
+ On a miss, they know just what to say to throw you off balance. Mark a condition, and the GM shifts your balance twice. +
+
+
+
+ Losing Your Balance +
+
+ If your balance shifts past the end of the track, you lose your balance. You obsess over that principle to a degree that’s not healthy for you or anyone around you. Choose one of the following: +
    +
  • • Give in or submit to your opposition
  • +
  • • Lose control of yourself in a destructive and harmful way/
  • +
  • • Take an extreme action in line with the principle, then flee
  • +
+ Afterward, when you’ve had some time to recover and recenter yourself, shift your center one step towards the principle you exceeded and clear all your conditions and fatigue. Reset your + balance to your new center. +
+
+
+
+
+
-
-
- - sheet version 1.01 - -
+
+ +
+ Combat Moves Reference +
+
+ Defend and Response Moves +
+
+ Retaliate + +
+
+ Each time a foe inflicts fatigue, a condition, or shifts your balance in this exchange, inflict 1-fatigue on that foe. +
+
+
+
+ Block + +
+
+ Choose one advance & attack technique. For the rest of this exchange, mark 1-fatigue to block an enemy within reach who uses that technique unless they mark an additional fatigue. +
+
+
+
+ Retreat + +
+
+ Leave the fight to safety. Any foe engaged with you can mark 1-fatigue to block this technique. +
+
+
+
+
+
+ Advance and Attack Moves +
+
+ Strike + +
+
+ Mark 1-fatigue to inflict a condition on a foe in reach. +
+
+
+
+ Seize a Position + +
+
+ Advance to a new location—engage new foes, avoid an obstacle or danger, or establish an advantageous position. +
+
+
+
+ Smash + +
+
+ Destroy or destabilize something in the environment. +
+
+
+
+
+
+ Evade and Observe Moves +
+
+ Test Balance + +
+
+ Mark 1-fatigue to question a foe as you fight with them. Ask what their principle is; they must answer honestly. If you already know their principle, you may instead shift their balance. +
+
+
+
+ Show Off + +
+
+ Mark 1-fatigue to impress or intimidate a foe. They must either allow you to shift their balance or they may only use a single technique in the next exchange. +
+
+
+
+ Watch a Foe + +
+
+ Choose an engaged foe to carefully observe. In your next exchange with them, before anyone else makes any choices, they must announce what approach they choose and one technique of that approach they will use in that exchange. +
+
+
+
+
+
+ Fighting Techniques +
+
+ The Bold: Tag Team +
+
+ Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Work with a companion against the same foe; mark 1-fatigue to inflict 2-fatigue on a foe targeted in this exchange by a companion using Strike, even if their Strike is blocked or doesn’t land. +
+
+
+
+ The Guardian: Divert +
+
+ Defend and Respond: (Add this choice to the list of options available when you Defend and Respond)
Step into the way of blows intended for allies; when any ally within reach suffers a blow this exchange, you can suffer it for them. If you also Retaliate this exchange, deal an additional 1-fatigue each time. +
+
+
+
+ THe Hammer: Overwhelm +
+
+ Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Throw a punch with all your weight behind it; mark up to three fatigue or condition in any combination to force your opponent to mark the same number of conditions (but not fatigue). +
+
+
+
+ The Icon: Wall of Perfection +
+
+ Defend and Respond: (Add this choice to the list of options available when you Defend and Respond)
Create a perfect wall of defense around yourself and any allies directly next to you; mark 1-fatigue to block a single attack towards the wall or keep an enemy at bay who tries to penetrate the wall. +
+
+
+
+ The Idealist: Disorient +
+
+ Advance and Attack: (Add this choice to the list of options available when you Advance and Attack)
Pummel them with blows; mark fatigue to shift their balance. +
+
+
+
+ The Successor: Break +
+
+ Evade and Observe: (Add this choice to the list of options available when you Evade and Observe)
Target a foe’s vulnerable equipment; mark fatigue to render it useless or broken. +
+
+
+
+
- -
-
- {{#CharName}} {{CharName}} Rolls {{/CharName}} - {{#stat}} {{stat}} {{/stat}} - {{#title}} {{title}} {{/title}} -
- {{#rollGreater() Roll 11}} -
-
{{Roll}}
-
-
- Hit!!
Success! -
- {{/rollGreater() Roll 11}} - {{#rollBetween() Roll 10 11}} -
-
{{Roll}}
-
-
- Hit!!
Success! -
- {{/rollBetween() Roll 10 11}} - {{#rollBetween() Roll 7 9}} -
-
{{Roll}}
-
-
- Hit!!
Mixed Success. -
- {{/rollBetween() Roll 7 9}} - {{#rollLess() Roll 7}} -
-
{{Roll}}
-
-
- Miss!!
Failure! -
- {{/rollLess() Roll 7}} -
-
+
+
+
+
- -
-
({{CharName}})
- {{#movekey}} -
- {{/movekey}} - {{#movetext}} -
{{movetext}}
- {{/movetext}} - {{#extra}} -
• {{extra}}
- {{/extra}} - {{#rollTotal() c1v 1}} -
•
- {{/rollTotal() c1v 1}} - {{#rollTotal() c2v 1}} -
•
- {{/rollTotal() c2v 1}} - {{#rollTotal() c3v 1}} -
•
- {{/rollTotal() c3v 1}} - {{#rollTotal() c4v 1}} -
•
- {{/rollTotal() c4v 1}} - {{#rollTotal() c5v 1}} -
•
- {{/rollTotal() c5v 1}} - {{#rollTotal() c6v 1}} -
•
- {{/rollTotal() c6v 1}} - {{#rollTotal() c7v 1}} -
•
- {{/rollTotal() c7v 1}} - {{#rollTotal() c8v 1}} -
•
- {{/rollTotal() c8v 1}} - {{#rollTotal() c9v 1}} -
•
- {{/rollTotal() c9v 1}} - {{#rollTotal() c10v 1}} -
•
- {{/rollTotal() c10v 1}} - {{#rollTotal() c11v 1}} -
•
- {{/rollTotal() c11v 1}} - {{#rollTotal() c12v 1}} -
•
- {{/rollTotal() c12v 1}} - {{#allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}} -
•
- {{/allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}} - {{#codakey}} -
- {{/codakey}} - {{#coda}} -
{{coda}}
- {{/coda}} -
-
- \ No newline at end of file + +
+
+
+ + + Instructions +
+ + + + Shift your balance towards one of your principles whenever a move says to do so. If you cannot shift your balance because you are at the end of your balance track, trigger the Losing your Balance move + +
+ +
+ +
+
+

Conditions
+
Afraid: -2 to intimidate and call someone out
+
Angry: -2 to comfort or support and assess a situation
+
Foolish: -2 to trick and resist shifting your balance
+
Guilty: -2 to push your luck and deny a callout
+
Insecure: -2 to plead and rely on your skills and training
+ +
+
+ + + + + + +
+
+
+ + + +
+
Playbook Name
+ +
+ +
+
Moment of Balance
+
Moment of Balance Unlocked
+ + +
+ +
The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself
+
You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.
+
You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.
+
Others have laid a path for you you cannot escape, but balance means you understand the limits of their vision. You make the role your own in this moment, charting a new path for yourself and your tradition. Tell the GM how your new understanding of your burdens forges a new way forward for everyone.
+
The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.
+
You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.
+ +
You may come up with a Luck Special move for this playbook with help from the Keeper.
+
+ +
+
+
+ + + +
+
Legacy of Excellence
+ + Instructions +
+
You have dedicated yourself to accomplishing great, exciting deeds and becoming worthy of the trust others place in you.
Choose four drives at the start of play. When you fulfill a chosen drive, strike it out, and mark growth or clear a condition.
When your four chosen drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks or accept a position of great responsibility and retire from a life of adventure.
+
+
Your Drives
+
+ + your drives +
+ +
+
Completed Drives
+
+ + completed drives +
+
Check off drives below as you complete them.
+
+
Successfully lead your companions in battle
+
Kiss someone dangerous
+
+
Punch someone you probably shouldn't punch
+
Help a friend when they most need you
+
+
Take down a threat all on your own
+
Openly outperform and authority figure
+
+
Pull off a ridiculous stunt
+
Save a friend's life
+
+
Pet a fantastic beast
+
Get a fancy new outfit
+
+
Earn the respect of an adult you admire
+
Call out a friend's bad behavior to their face
+
+
Form a deep relationship with someone new
+
Stop a fight with calm words
+
+
Tell someone your true feelings for them
+
Travel to an incredible place
+
+
Stand up to someone who doesn't respect you
+
Restrain a friend from making a bad choice
+
+
Forgive someone for their previous wrongdoing
+
Stand up to someone abusing their power
+
+
+
+
+ + +
+
Protector's Burden
+
Name Your Ward:
+ +
+ + Instructions +
+
You take it upon yourself to protect the people around you in general, but you have someone in particular you keep safe. Name your ward below (choose a PC to start):
+
You may switch your ward if they leave play or are no longer present for some reason. When you switch your ward, you can switch to an NPC (if the GM agrees).
+
+
Burden Move + +
+
+ + Burden Move +
+
At the beginning of each session, roll, taking +1 for each yes:
  • Do you believe your ward listens to you more often than not?
  • Have you recently protected them or helped them with a problem?
  • Is there an immediate threat to your ward that you are aware of?
On a 7-9, hold 1. On a 10+, hold 2. At any time, spend the hold to:
  • Take a 10+ on any move to defend or protect them
  • Track them down even if they are hidden or avoiding you
  • Figure out what they’re up to without them knowing
On a miss, you’re drifting apart on different paths; switch your ward to a new person or take -1 ongoing to all moves made towards your ward until next session, including defending them.
+
+
+
+
+ + +
+
Bringing Them Down
+
+ + Instructions +
+
You always have an adversary, one who represents the things you’re trying to smash through—tyranny, inequality, war; larger and more dangerous concepts that, to you at least, this one person embodies. Your adversary is someone significant and powerful— someone who actually deserves the amount of force you can bring to bear.
+
+
Adversary Name:
+ +
Take -1 ongoing to plead with, trick, or comfort or support your adversary.
+
+
Adversary Goal
+
+ + adversary goal +
+
Choose a goal you have for your adversary:
+
+
Capture them
+
Discredit them
+
+
+
Depose them
+
Restrain them
+
+
+
Expose them
+
Exile them
+
+
+
Changing Your Adversary
+
+ + Instructions +
+
You can change your adversary any time you mark a condition, or at the end of each session. When you do, choose an appropriate goal, and the GM shifts your balance twice to match your new adversary and your new goal.
When you successfully accomplish your goal and defeat your adversary, take a growth advancement and choose a new adversary.
+
+
Fighting Your Adversary
+
+ + Instructions +
+
When you enter into a fight against your adversary, clear all fatigue. When you select any combat approach against your adversary, mark fatigue to roll with conditions marked instead of your normal stat.
+
+
+
+ +
+
Burden and Tradition
+ + Instructions +
+
You are an icon of your burden and tradition. You are expected to be its exemplar, its single most important representative, trained up from a young age and saddled with the weight of history. You have been told that you are vital to the world.
+
+
Your Responsibilities
+
+ All +
+
+ + Choose 3 responsibilities of your burden and tradition you are expected to assume: + +
+ +
+ Unused +
+ +
+ + + Protecting constructed sacred sites + +
+
+ + + Destroying dangerous creatures + +
+
+ + + Overthrowing tyrants + +
+
+ + + Defending rightful rulers + +
+
+ + + Performing rituals + +
+
+ + + Providing aid and succor to the downtrodden + +
+
+ + + Searching for ancient artifacts + +
+
+ + + Guarding nature from corruption + +
+
+ + + Safekeeping records from destruction + +
+
+ +
Your Prohibitions
+
+ All +
+
+ + Choose 3 prohibitions of your burden and tradition: + +
+ +
+ Unused +
+ +
+ + + Never fall in love + +
+
+ + + Never refuse an honest request for help + +
+
+ + + Never run from a fight + +
+
+ + + Never start a fight + +
+
+ + + Never share the secrets of your tradition + +
+
+ + + Never seek fame or glory + +
+
+ + + Never interfere without being asked to + +
+
+ + + Never betray someone's trust + +
+
+ + + Never force your will upon another + +
+
+ +
Living Up to Your Role
+
+ + Instructions +
+
+ + When you live up to your Role through the responsibilities of your burden and tradition despite opposition or danger, shift your balance twice toward Role instead of marking fatigue, and clear fatigue equal to your Role. + +
+
+ +
Breaking Tradition
+
+ + Instructions +
+
+ + When you directly and openly break a prohibition of your burden and tradition, mark a condition, shift your balance twice towards Freedom, and clear fatigue equal to your Freedom. + +
+
+ +
End of Session Move
+
+ + Instructions +
+
+ + At the end of each session, answer these additional questions along with your standard growth questions.
  • Did I generally uphold my responsibilities?
  • If yes, shift balance toward Role.
  • If no, mark a condition and shift balance toward Freedom.
  • Did I generally maintain my prohibitions?
  • If yes, clear a condition and shift balance toward Role.
  • If no, shift balance toward Freedom.
+
+
+
+
+ +
+
Never Turn My Back
+ + Instructions +
+
You’ve seen sadness and grief. You’re no stranger to loss and pain. But you know the world can be a better place. And nothing happens without good people fighting for what’s right...
+
+
Your Code
+
+ All +
+
+ + You have a code—choose three ideals from the list to define it: + +
+ +
+ Unused +
+ +
+ + + Always speak the truth + +
+
+ + + Always stand up bullies + +
+
+ + + Always keep your promises + +
+
+ + + Never strike the first blow + +
+
+ + + Never deny a request for help + +
+
+ + + Never leave a friend behind + +
+
+ When you live up to your ideals at a significant cost, someone who witnessed (or hears about) your sacrifice approaches you to affirm their allegiance to your group’s purpose; write their name down on the list of allies below. +
+
+
Your Allies
+
+ + Instructions +
+
+ + You can always plead with these allies—they always care what you think; they always open up to you if you comfort or support them; and you can call on them to live up to their principles as if you had rolled a 10+ by erasing their name from your list of allies. + +
+
+ + Allies +
+ +
+
+ +
+
A Tainted Past
+ + Instructions +
+
You hail from a powerful and infamous lineage—often a family, though it might also be another close-knit group which passes status and clout down from generation to generation. Choose one domain from below that is the source of your lineage’s power, and another into which they’re now beginning to extend their reach.
+
+
Lineage Domains
+
+ All +
+ +
+ Unused +
+ +
High Society
+
Military Command
+
Arts and Entertainment
+
Land Ownership
+
Organized Crime
+
Spiritual Authority
+
State Politics
+
Business and Industry
+
Elite Academics
+
Vigilante Militias
+
Media and News
+
Vital Supply Chains
+
+
Lineage Resources
+
+ + Instructions +
+
You have access to your family’s extensive stores of two of the following resources:
+
+
+ All +
+ +
+ Unused +
+ +
Obscure or Forbidden Knowledge
+
Introductions and Connections
+
Servants or Muscle
+
High Technology
+
Cold Hard Cash
+
Spiritual Artifacts or Tomes
+
+
Spending Resources
+
+ + Instructions +
+
+ Spend resources during the session to establish a boon you had previously asked for or obtained, something that your lineage’s unique position and stores could provide: a vehicle, an invitation into a private event or powerful chamber, a chest of jade coins, etc. +
+
+
Pay Homage +
+
+ + Instructions +
+
+ + When you pay obeisance and homage to a powerful member of your lineage, roll with your Tradition. On a hit, you earn some credit; hold 3-resources. On a 7-9, their resources don’t come without strings; you’ll need to promise to fulfill some other obligation of your lineage, or let them shift your balance right now. On a miss, they’re dissatisfied with your display; they’re cutting you off until you fulfill some task they set to you. + +
+
+
Raiding your Lineage +
+
+ + Instructions +
+
+ + When you raid your lineage’s resources without their consent or knowledge, mark a condition and roll with your Progress. On a hit, hold 1-resource. On a 7-9, choose 1. On a 10+, choose 2.
  • You obtained an additional 1-resource.
  • You nabbed your goodies quietly and quickly; your lineage will be none the wiser.
  • You steel yourself for what you’re doing; avoid marking a condition.
On a miss, you’re caught in the act by a powerful member of your lineage. +
+
+
+
+ + + +
+
Playbook Special
+ (Like the Guardian's "Ward" or the Icon's "Tradition") +
+ +
+ +
+
+ + Edit +
+
Name:
+ +
Description:
+ +
+
+
+ + + : + + +
+
+ +
+
+
+ + + +
+
Allies
+ + +
+
+
+ + Edit +
+
Name:
+ +
Role:
+ +
Description:
+ +
+
+
+ : + + () +
+
+ +
+
+ + + +
+
History
+ +
+ + +
+ +
+ Why do you feel the need to prove yourself so badly? + + Who epitomizes the kind of big, bold figure you hope to be? + + Whose approval do you think you will never attain? + + What token or symbol do you wear to prove you are serious? + + Why are you committed to this group or purpose? + +
+
+ What pushed you to assume responsibility for the people you care about? + + Whom have you protected for so long...but maybe doesn’t need you anymore? + + Who used to be in your circle of trust before they betrayed you? + + What tattered garment or adornment reminds you of those you protect...or failed to protect? + + Why are you committed to this group or purpose? + +
+
+ What injustice has driven you to use your strength for good? + + Who represents the kind of positive strength and force you want to embody? + + Who tried their best to teach you restraint, calm, and thoughtfulness? + + What fragile trinket or heirloom do you keep and protect? + + Why are you committed to this group or purpose? + +
+
+ What tradition do you represent as its icon? Why can’t you set down the role? + + Who was your chief mentor, teaching you the nature of your burden and its value? + + Who showed you that even with the weight of your burden, you could still find ways to play? + + What token of your burden and tradition do you always carry? + + Why are you committed to this group or purpose? + +
+
+ What tragedy befell you at a young age? + + Who do you hold most responsible for the tragedy? Why? + + Who helped you through your grief? What did they teach you? + + What symbol, heirloom, or mark do you carry to remind you of what you lost? + + Why are you committed to this group or purpose? + +
+
+ Who is the current head of your lineage? How do you love and frustrate each other? + + What close member of your lineage wants to revolutionize it? + + What do you carry that reminds you of the place most associated with your lineage? + + What part of your lineage’s identity is important and valuable to you as a person? + + Why are you committed to this group or purpose? + +
+
+
+ + +
+ +
+
+ +
+
Notes
+ + +
+ +
+
+ +
+
+ + + +
+ +
Moves
+ + + All + + +
+ + + + Unused +
+ + +
+ +
+ + +
Custom Playbook
+
+ + +
+
+ + Edit +
+
Name:
+ +
Description:
+ +
+
+
+ + + : + + +
+
+
+ + +
+ Choose two: +
+ +
+ +
+ + + + Best Friend: Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition. + +
+
+
+
+ + + + Here's the Plan: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:
  • Aid someone; add +1 to their roll (choose after rolling)
  • Call out a warning or a command; reduce the fatigue they mark by 1
  • Rally someone with invigorating words; negate a condition they would otherwise suffer
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start. +
+
+ +
+
+
+ + + + Not Done Yet!: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal. + +
+
+
+
+ + + + You Missed Something: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent. + +
+ +
+
+
+ + + + Straight Shooter: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt. + +
+ +
+
+
+ + + +
+ Choose two: +
+ +
+ +
+ + + + Suspicious Mind:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.
  • Are you telling the truth?
  • What are you truly feeling?
  • What do you really want right now?
  • What are you worried about?
  • What are you about to do?
On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now. +
+
+ +
+
+
+ + + + Badge of Authority: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.
When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:
  • They do it, but in lackluster fashion
  • They say they need something first to be able to do it
  • They do it, but they’re going to talk to your superiors
On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them. +
+
+ +
+
+
+ + + + Catch a Liar: When you are suspicious of someone, write their name here: + + + + You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.
When they admit their guilt and misdeeds in front of an audience, clear their name from this move.
When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.
When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose. +
+
+
+
+
+ + + + Furrowed Brow: Take +1 Focus (Max +3). + +
+
+
+
+ + + + Martyr Complex: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves. + +
+
+
+
+ + + +
+ Choose two: +
+ +
+ +
+ + + + Fueled by Anger: Mark Angry to use an additional basic or mastered technique when you advance and attack, even on a miss. While Angry is marked, take +1 ongoing to intimidate others. + +
+
+
+
+ + + + Walls Can't Hold Me: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus. + +
+
+
+
+ + + + Punch Where It Matters: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer. + +
+
+
+
+ + + + Comprehend Your Foe: When you defend and respond against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus. + +
+
+
+
+ + + + Stand and Fight!: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it. + +
+ +
+
+
+ + + +
+ Choose two: +
+ +
+ +
+ + + + Use Their Momentum: When you are engaged with a large or powerful foe, mark fatigue to advance and attack with Focus instead of Passion. If you do, you don’t have to mark fatigue to use Strike, and you may also choose to use Retaliate as if it were an advance and attack technique. + +
+
+
+
+ + + + Bonzu Pippinpaddleopsicopolis... the Third: When you trick an NPC by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead. + +
+
+
+
+ + + + Meditation: Take +1 Focus (Max +3). + +
+
+
+
+ + + + Otter-Penguins, Unagi, and Hot Springs: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.
  • What’s the best local pastime?
  • What interesting locations are nearby?
  • Who is the most famous person here?
  • What special tradition is prized by locals?
  • What’s the most interesting legend locals recount about this place?
On a miss, tell the GM what you expected to find; they will tell you how this place is different! +
+
+ +
+
+
+ + + + Yip Yip!: You have an animal companion large enough to ride. Name them and choose their species:
(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus) +
+ + + When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue. + +
+
+
+
+ + + +
+ Choose two: +
+ +
+ +
+ + + + The Strength of Your Heart: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses. + +
+
+
+
+ + + + Whatever I Can: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas. + +
+ +
+
+
+ + + + Your Rules Stink: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling. + +
+ +
+
+
+ + + + It Doesn't Belong To You: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene. + +
+ +
+
+
+ + + + You Can't Knock Me Down!: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the defend and respond approach; you cannot choose to Retreat for the rest of the fight. + +
+
+
+
+ + + +
+ Choose two: +
+ +
+ +
+ + + + Way of the Future: Take +1 Creativity (Max +3). + +
+
+
+
+ + + + Black Koala-Sheep: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to intimidate them orpush your luck. + +
+
+
+
+ + + + A Life of Regret: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends. + +
+ +
+
+
+ + + + Walk This Way: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role. + +
+ +
+
+
+ + + + Wordly Knowledge: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background. + +
+
+
+
+
+
+ +
+ +
Moves
+ + All + + +
+ + + Unused +
+ +
The Bold
+
+ + + + Best Friend: Your best friend is small, fuzzy, and dependable. Unlike all your other relationships, this one is simple and true. You can understand and communicate with your small companion and although they may give you a hard time now and again, they are always there when you need them most. Whenever your pal could help you push your luck, mark fatigue to roll with Creativity instead of Passion. If your pet ever gets hurt, mark a condition. + +
+
+
+
+ + + + Here's the Plan: When you work out a plan with someone, roll with Creativity. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1 while the plan is being carried out to:
  • Aid someone; add +1 to their roll (choose after rolling)
  • Call out a warning or a command; reduce the fatigue they mark by 1
  • Rally someone with invigorating words; negate a condition they would otherwise suffer
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start. +
+
+ +
+
+
+ + + + Not Done Yet!: Once per session, when you are taken out, shift your balance towards center to stay up for one more exchange of a conflict. After that exchange ends, you become helpless, unconscious, or otherwise incapable of continuing on, and are taken out as normal. + +
+
+
+
+ + + + You Missed Something: When you evaluate a friendly NPC’s plan to get something done, roll with Focus. On a hit, the GM tells you how you can drastically improve the chances of success; get it done, and they’re sure to come through on top. On a 7-9, the problems inherent in the plan are fairly serious; the NPC will be resistant to making the changes necessary. On a miss, something about the plan throws you for a loop; the GM tells you what obvious danger the NPC is ignoring...or what they’re hiding about their intent. + +
+ +
+
+
+ + + + Straight Shooter: When you tell an NPC the blunt, honest truth about what you really think of them and their plans, roll with Focus. On a hit, they’ll look upon your honesty favorably, and they’ll answer a non-compromising question honestly or grant you a simple favor. On a 7-9, they return the favor and give you an honest assessment of yourself; mark a condition. On a miss, you’re a bit too honest—they’re either furious or genuinely hurt. + +
+ +
+
+
The Guardian
+
+ + + + Suspicious Mind:When you watch a person carefully to figure them out, roll with Focus. On a 7-9, hold 1. On a 10+, hold 2. Spend your hold, 1-for-1, to ask their player questions while you observe or interact with them; they must answer honestly.
  • Are you telling the truth?
  • What are you truly feeling?
  • What do you really want right now?
  • What are you worried about?
  • What are you about to do?
On a miss, you tip your hand, but you can shift your balance away from center to ask 1 question right now. +
+
+ +
+
+
+ + + + Badge of Authority: You have some badge or symbol of authority from your background, something that makes you someone to be listened to, if not well-liked or entirely respected.
When you give an NPC an order based on that authority and their recognition of it, roll with Passion. On a hit, they do what you say. On a 7-9, they choose 1:
  • They do it, but in lackluster fashion
  • They say they need something first to be able to do it
  • They do it, but they’re going to talk to your superiors
On a miss, the authority of your badge doesn’t sway them; they do as they please and you take -1 forward against them. +
+
+ +
+
+
+ + + + Catch a Liar: When you are suspicious of someone, write their name here: + + + + You cannot write another until you have made them admit their guilt and misdeeds in front of an audience, or until you no longer seek to uncover their secrets.
When they admit their guilt and misdeeds in front of an audience, clear their name from this move.
When you no longer seek to uncover their secrets, you may mark a condition to clear their name from this move.
When you expose that person’s lies or wrong-doing, clear all your fatigue and up to two conditions. When you try to intimidate them into admitting their real crimes by using actual evidence, you can eliminate one additional option from the list on any hit before they choose. +
+
+
+
+
+ + + + Furrowed Brow: Take +1 Focus (Max +3). + +
+
+
+
+ + + + Martyr Complex: When you have a total of 8 between conditions marked, highest principle, and fatigue marked, take +1 ongoing to all moves. + +
+
+
+
The Hammer
+
+ + + + Fueled by Anger: Mark Angry to use an additional basic or mastered technique when you advance and attack, even on a miss. While Angry is marked, take +1 ongoing to intimidate others. + +
+
+
+
+ + + + Walls Can't Hold Me: When you rely on your skills and training to dangerously smash your way through walls or other obstacles, roll with Passion instead of Focus. + +
+
+
+
+ + + + Punch Where It Matters: When you assess a situation, you can always ask, “Who or what here is most vulnerable to me?”, even on a miss. Remember to take +1 ongoing to act in accordance with the answer. + +
+
+
+
+ + + + Comprehend Your Foe: When you defend and respond against a foe whose balance principle you know, you may mark fatigue to roll with Creativity instead of Focus. + +
+
+
+
+ + + + Stand and Fight!: When you provoke an NPC opponent into attacking you, roll with Passion. On a hit, they’re coming at you specifically. On a 10+, you’re ready for them; clear a condition or clear 2-fatigue. On a miss, they take advantage of your provocation to strike a blow where you least expect it. + +
+ +
+
+
The Icon
+
+ + + + Use Their Momentum: When you are engaged with a large or powerful foe, mark fatigue to advance and attack with Focus instead of Passion. If you do, you don’t have to mark fatigue to use Strike, and you may also choose to use Retaliate as if it were an advance and attack technique. + +
+
+
+
+ + + + Bonzu Pippinpaddleopsicopolis... the Third: When you trick an NPC by assuming a silly disguise or fake identity, mark Foolish to treat your roll as if it was a 12+. If Foolish is already marked, mark 2-fatigue instead. + +
+
+
+
+ + + + Meditation: Take +1 Focus (Max +3). + +
+
+
+
+ + + + Otter-Penguins, Unagi, and Hot Springs: When you visit a new inhabited location you learned about in the past, roll with Harmony. On a 7-9, ask 1. On a 10+, ask 2. You and your friends each clear fatigue when you interact with the answers.
  • What’s the best local pastime?
  • What interesting locations are nearby?
  • Who is the most famous person here?
  • What special tradition is prized by locals?
  • What’s the most interesting legend locals recount about this place?
On a miss, tell the GM what you expected to find; they will tell you how this place is different! +
+
+ +
+
+
+ + + + Yip Yip!: You have an animal companion large enough to ride. Name them and choose their species:
(Flying bison, polar bear dog, eel-hound, catgator, elephant-mandrill, gemsbok-bull, shirshu, komodo-rhino, sabertooth moose-lion, flying boar, walrus-yak, flying fishopotamus) +
+ + + When you and your animal companion fight together, mark 1-fatigue to use an additional technique from your approach, even on a miss. When something hurts your animal companion, mark a condition. When you and your friends travel via your animal companion, everyone clears 1-fatigue. + +
+
+
+
The Idealist
+
+ + + + The Strength of Your Heart: When you use Block, enemies must mark 2-fatigue instead of 1 to overcome your defenses. + +
+
+
+
+ + + + Whatever I Can: When you spend time talking to the locals about their problems, roll with Harmony. On a hit, you hear about the most significant and serious problem at hand; the GM will tell you who it affects and what is the cause. On a 10+, you can ask a follow up question about the problem or cause; you take +1 ongoing when you act on the answer. On a miss, you wind up creating a whole new problem with your questions and ideas. + +
+ +
+
+
+ + + + Your Rules Stink: When you stand up to an adult by telling them their rules are stupid, roll with Passion. On a hit, they are surprised by your argument; they must shift their balance or offer you a way forward, past the rules. On a 10+, both. On a miss, your efforts to move them only reveal how strongly they believe in the system—mark a condition as their resistance leaves you reeling. + +
+ +
+
+
+ + + + It Doesn't Belong To You: When you secretly pocket something owned by someone undeserving, roll with Harmony. On a hit, you swipe something from them (your choice) without them noticing you took it. On a 7-9, the thing you took isn’t exactly what you thought it was; the GM will tell you how. On a miss, you grab the goods, but they notice—and pursue—as soon as you exit the scene. + +
+ +
+
+
+ + + + You Can't Knock Me Down!: When you are engaged in combat with superior opposition and openly refuse to back down or flee, roll with Harmony for the rest of the battle when you use the defend and respond approach; you cannot choose to Retreat for the rest of the fight. + +
+
+
+
The Successor
+
+ + + + Way of the Future: Take +1 Creativity (Max +3). + +
+
+
+
+ + + + Black Koala-Sheep: When you behave in a way that shocks and unsettles people from one of your backgrounds, roll with Creativity to intimidate them orpush your luck. + +
+
+
+
+ + + + A Life of Regret: When you comfort or support an NPC by apologizing and honestly promising to make amends for the harm they have suffered, roll with Focus instead of Harmony. If they choose not to open up to you, you do not take +1 forward against them. If they choose to open up to you, take +1 ongoing to attempts to take action to make amends. + +
+ +
+
+
+ + + + Walk This Way: When you make over, disguise, and/or coach your friends to fit in with a specific crowd appropriate to one of your backgrounds, roll with Creativity. On a 10+, the performance is flawless; you gain access to wherever you wanted to fit in while attracting little suspicion. On a 7-9, you fool nearly everyone; there’s only a single gatekeeper who asks any questions or stands in your way. On a miss, the only way to get the access you desired is for one of your friends to take on a uncomfortable, dangerous, or attention-grabbing role. + +
+ +
+
+
+ + + + Wordly Knowledge: Your upbringing expanded your horizons, skillsets, and contacts. Choose another training and another background. + +
+
+
+
+ +
+ +
+ + +
+
Other Moves
+ + +
+
+
+ + Edit +
+
Name:
+ +
Learned/Practiced/Mastered:
+ +
Description:
+ +
+
+
+ + + : + + +
+
+
+ +
+ + +
+
+ +
+
Growth
+

+ + + +

+ +
Growth Questions
+ + Instructions +
+ At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement. +
    +
  • Did you learn something challenging, exciting, or complicated about the world?
  • +
  • Did you stop a dangerous threat or solve a community problem?
  • +
  • Did you guide a companion towards balance or end the session at your center?
  • +
+
+ +
+
  • Did you express vulnerability by admitting you were wrong or that you should have listened to someone you ignored?
+
+
+
  • Did you pursue a desire or goal of your own, outside of protecting others?
+
+
+
  • Did you make significant progress towards your goal against your adversary?
+
+
+
  • Did you accomplish a feat worthy of your burden and tradition?
+
+
+
  • Did you improve the lives of a community of average citizens?
+
+
+
  • Did you learn something meaningful or important about your lineage, its members, or its effects on the world and others?
+
+
+ +
+
Growth Improvements
+ All +
+ + + +
Once you have 3 Growth Experience you may choose one of these: (Check off any you've already taken)
+ Unused + +
+ + + Take a new move from your playbook + +
+
+ + + Take a new move from your playbook + +
+ +
+ + + Take a new move from another playbook + +
+
+ + + Take a new move from another playbook + +
+ +
+ + + Raise a stat by +1 (max of +2 in any stat) + +
+ +
+ + + Shift your center by one step + +
+
+ + + Shift your center by one step + +
+ +
+ + + Unlock your Moment of Balance + +
+
+ + + Unlock your Moment of Balance + +
+ +
+
+
+ + +
+
Other Improvements
+ + +
+
+
+ + Edit +
+
Name:
+ +
Description:
+ +
+
+
+ + + : + + +
+
+
+ +
+ + +
+
+
+ + + + + +
+ + sheet version 1.01 + + + + +
+
+ {{#CharName}} {{CharName}} Rolls {{/CharName}} + {{#stat}} {{stat}} {{/stat}} + {{#title}} {{title}} {{/title}} +
+ {{#rollGreater() Roll 11}} +
+
{{Roll}}
+
+
+ Hit!!
Success! +
+ {{/rollGreater() Roll 11}} + {{#rollBetween() Roll 10 11}} +
+
{{Roll}}
+
+
+ Hit!!
Success! +
+ {{/rollBetween() Roll 10 11}} + {{#rollBetween() Roll 7 9}} +
+
{{Roll}}
+
+
+ Hit!!
Mixed Success. +
+ {{/rollBetween() Roll 7 9}} + {{#rollLess() Roll 7}} +
+
{{Roll}}
+
+
+ Miss!!
Failure! +
+ {{/rollLess() Roll 7}} +
+
+ + +
+
({{CharName}})
+ {{#movekey}} +
+ {{/movekey}} + {{#movetext}} +
{{movetext}}
+ {{/movetext}} + {{#extra}} +
• {{extra}}
+ {{/extra}} + {{#rollTotal() c1v 1}} +
•
+ {{/rollTotal() c1v 1}} + {{#rollTotal() c2v 1}} +
•
+ {{/rollTotal() c2v 1}} + {{#rollTotal() c3v 1}} +
•
+ {{/rollTotal() c3v 1}} + {{#rollTotal() c4v 1}} +
•
+ {{/rollTotal() c4v 1}} + {{#rollTotal() c5v 1}} +
•
+ {{/rollTotal() c5v 1}} + {{#rollTotal() c6v 1}} +
•
+ {{/rollTotal() c6v 1}} + {{#rollTotal() c7v 1}} +
•
+ {{/rollTotal() c7v 1}} + {{#rollTotal() c8v 1}} +
•
+ {{/rollTotal() c8v 1}} + {{#rollTotal() c9v 1}} +
•
+ {{/rollTotal() c9v 1}} + {{#rollTotal() c10v 1}} +
•
+ {{/rollTotal() c10v 1}} + {{#rollTotal() c11v 1}} +
•
+ {{/rollTotal() c11v 1}} + {{#rollTotal() c12v 1}} +
•
+ {{/rollTotal() c12v 1}} + {{#allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}} +
•
+ {{/allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}} + {{#codakey}} +
+ {{/codakey}} + {{#coda}} +
{{coda}}
+ {{/coda}} +
+
+ + \ No newline at end of file diff --git a/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.css b/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.css index 576b7177ec..347e8446be 100644 --- a/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.css +++ b/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.css @@ -1,3682 +1,3682 @@ -@import url('https://fonts.googleapis.com/css?family=Crimson+Text&family=Xanh+Mono&display=swap'); - -/*#region roll20 settings*/ -.ui-dialog .largedialog { - background-image: url(http://imgur.com/Z4ti7rM.png); -} - -.nav-tabs { - padding-bottom: 5px; -} - -.ui-dialog, -.ui-dialog .ui-dialog-titlebar { - background-image: url(http://imgur.com/Z4ti7rM.png) !important; - overflow-x: hidden; -} - -.nav-tabs li, -.sheet-darkmode .ui-dialog .nav-tabs li { - border-radius: 10px; - margin-right: 5px; - width: 125px; - height: 20px !important; - padding: 1px; - font-weight: 700; - margin-bottom: 0px !important; - color: #356780; - cursor: pointer; - text-decoration: none; - text-align: center; - background: rgba(7, 16, 25, 0.15); -} - -.nav-tabs > li > a:hover, -.nav-tabs > li > a:focus, -.sheet-darkmode .ui-dialog .nav-tabs > li > a:hover, -.sheet-darkmode .ui-dialog .nav-tabs > li > a:focus { - border-radius: 10px; - margin-left: -1px; - margin-top: -1px; - width: 125px; - height: 20px !important; - padding: 1px; - font-weight: 700; - line-height: 18px; - margin-bottom: 0px !important; - color: #356780; - cursor: pointer; - text-decoration: none; - text-align: center; - background: rgba(7, 16, 25, 0.15); -} - -.nav-tabs > li > a { - line-height: 14px; - padding: 0px; - margin: 0px; - margin-top: 2px; -} - -.nav-tabs > li.active > a, -.sheet-darkmode .ui-dialog .nav-tabs > li.active > a { - color: #85d6ff; - background: rgb(7, 16, 25); - box-shadow: inset 0px 2px #0ce; - padding-top: 3px !important; - margin-top: -1px !important; - margin-left: -1px; - border-radius: 10px; - width: 125px !important; -} - -.sheet-darkmode .ui-dialog .nav-tabs > li a { - color: black; -} - -.sheet-darkmode { - color: black; -} - -.nav-tabs > li.active > a:hover, -.sheet-darkmode .ui-dialog .nav-tabs > li.active > a:hover { - cursor: pointer; - color: rgb(7, 13, 20); - background: #85d6ff; - box-shadow: inset 0px 2px rgb(7, 13, 20); - padding-top: 1px !important; - margin-top: -1px !important; - margin-left: -1px; - border-radius: 10px; - width: 125px !important; -} - -.nav-tabs > li.active > a:focus, -.sheet-darkmode .ui-dialog .nav-tabs > li.active > a:focus { - cursor: pointer; - color: #85d6ff; - background: rgb(7, 13, 20); - box-shadow: inset 0px 2px #0ce; - padding-top: 1px !important; - margin-top: -1px !important; - margin-left: -1px; - border-radius: 10px; - width: 125px !important; -} - -.sheet-darkmode .ui-dialog .nav-tabs > li a:hover, -.sheet-darkmode .ui-dialog .nav-tabs > li a:focus { - cursor: pointer; - color: #85d6ff; - background: #65656c; - box-shadow: inset 0px 2px #0ce; - padding-top: 1px !important; - margin-top: -4px !important; - margin-left: -3px; - border-radius: 10px; - width: 125px !important; -} - -.sheet-darkmode .charsheet { - background-color: white; -} - -/*#endregion*/ - -/*#region fullSheet*/ -* { - font-family: 'Crimson Text', serif !important; -} - -*, -*:after, -*:before { - -webkit-box-sizing: border-box; - -moz-box-sizing: border-box; - box-sizing: border-box; -} - -.clearfix:before, -.clearfix:after { - content: ' '; - display: table; -} - -.diceButton { - font-family: 'dicefontd10' !important; - background: transparent; - border: 0px; - font-size: 26pt; - margin-bottom: 5px; - -webkit-text-stroke-width: thin; - -webkit-text-stroke-color: #85d6ff; - color: black; -} - -.clearfix:after { - clear: both; -} - -input { - line-height: 15px; - height: 15px !important; -} - -body { - font-family: sans-serif; - background: #f6f9fa; -} - -a { - color: #ccc; - text-decoration: none; - outline: none; -} - -@keyframes fadeInScale { - 0% { - transform: scale(0.9); - opacity: 0; - } - - 100% { - transform: scale(1); - opacity: 1; - } -} - -.no_wrap { - text-align: center; - color: #0ce; -} - -.link { - text-align: center; -} - -summary { - cursor: pointer; - user-select: none; -} - -.largeTitle { - line-height: 35px; - height: 35px !important; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px 10px 0px 0px; - justify-content: space-between; -} - -.passiveButton { - color: #85d6ff !important; - width: 40px !important; -} - -input[disabled], -select[disabled], -textarea[disabled], -input[readonly], -select[readonly], -textarea[readonly] { - cursor: default !important; - -webkit-touch-callout: none !important; - -webkit-user-select: none !important; - -khtml-user-select: none !important; - -moz-user-select: none !important; - -ms-user-select: none !important; - user-select: none !important; -} - -.hiddenSheet { - background: rgba(7, 16, 25, 0); - border-bottom: 1px solid black; - border-top: 0px; - border-left: 0px; - border-right: 0px; - outline: none; - color: black; - font-size: 10pt; - width: inherit; - padding: inherit !important; - padding-left: 2px !important; - padding-right: 2px !important; - padding-bottom: 0px !important; - text-align: inherit !important; -} - -.hiddenSheetTitle { - background: rgb(227, 241, 255); - color: #091623; - text-align: center; - font-weight: 900; - font-size: 12pt; -} - -input::-webkit-outer-spin-button, -input::-webkit-inner-spin-button { - -webkit-appearance: none; - margin: 0; -} - -input[type='number'] { - -moz-appearance: textfield; -} - -textarea { - padding: 1px 3px; - vertical-align: top; - resize: none; - overflow: auto; - -ms-overflow-style: none; - line-height: 11px; - background-color: #16335021; - cursor: auto; -} -.ui-dialog::-webkit-scrollbar, -::-webkit-scrollbar { - width: 20px; - cursor: pointer !important; -} - -::-webkit-scrollbar-track { - background-color: transparent; - cursor: pointer !important; -} - -.ui-dialog::-webkit-scrollbar-track { - background: transparent; -} - -.ui-dialog::-webkit-scrollbar-thumb, -::-webkit-scrollbar-thumb { - background-color: #33a7f163; - border-radius: 20px; - border: 6px solid transparent; - background-clip: content-box; - cursor: pointer !important; -} - -.ui-dialog::-webkit-scrollbar-thumb:hover, -::-webkit-scrollbar-thumb:hover { - background-color: #2373a5a2; - cursor: pointer !important; -} - -.centered { - text-align: center !important; -} - -.section-main, -.section-secondary, -.antagonist_grid { - width: 870px !important; -} - -h1, -h2, -h3, -h4, -h5 { - line-height: 16px; -} - -h1 { - font-size: 15pt; - font-weight: normal; -} - -h2 { - font-size: 13pt; -} - -h3 { - font-size: 11pt; -} - -h4 { - font-size: 10pt; -} - -input { - vertical-align: top !important; -} - -input:focus, -select:focus, -textarea:focus, -button:focus { - outline: none; - user-select: none; -} - -.logo { - display: flex; - justify-content: space-between; - align-items: center; - height: 80px !important; -} - -.logoAntagonist { - display: flex; - justify-content: space-between; - align-items: center; - height: 98px !important; - width: 339px; -} - -p { - margin: 0px; -} - -a.clickToClose { - position: absolute; - width: 100%; - height: 100%; - z-index: -1; - cursor: default; -} - -input[readonly]::selection { - color: #85d6ff; -} - -div.flexJustify { - justify-content: space-between !important; -} - -.header { - color: #85d6ff !important; - font-weight: bolder; - width: 100%; -} - -.bordered { - border: 1px solid black; - border-radius: 10px; - margin-bottom: 5px; -} - -.centertitle { - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - width: 100%; - border-bottom-left-radius: 10px; - border-bottom-right-radius: 10px; -} - -.charsheet button[type='roll']::before { - font-family: 'dicefontd10' !important; - content: 'k' !important; - background: transparent; - border: none; - outline: none; - color: inherit !important; - background-repeat: no-repeat; - box-shadow: none; - -webkit-box-shadow: none; - -moz-box-shadow: none; - font-size: 0.9em !important; -} - -.pictos { - font-family: 'Pictos' !important; - font-weight: normal; - font-style: normal; -} - -.dfontd20 { - font-family: 'dicefontd20' !important; - font-weight: normal; - font-style: normal; -} - -.attributesabilities .abil { - padding-top: 10px; - padding-bottom: 5px; - padding-left: 5px; - border-radius: 14px; - border: 1px solid black; - background-color: transparent; - margin-bottom: 3px; -} - -.test button[type='roll']::before { - font-family: 'Pictos' !important; - content: 'w' !important; - background: transparent; - border: none; - outline: none; - background-repeat: no-repeat; - box-shadow: none; - -webkit-box-shadow: none; - -moz-box-shadow: none; - font-size: 0.6em !important; -} - -button.diceButton.teste { - font-family: "Pictos" !important; - color: #85d6ff; -} - -.anchorButton { - background: #071019; - color: #85d6ff; - width: 69px; - height: 22px; - font-size: 11pt; - text-align: center; - border-radius: 10px; -} - -.stanceButton { - height: 18px; - margin-top: 2px; - line-height: 17px; -} - -.button[type='roll'] { - font-family: 'dicefontd10' !important; - font-size: 30pt !important; - background: transparent; - border: none; - outline: none; - color: inherit !important; - background-repeat: no-repeat; - box-shadow: none; - -webkit-box-shadow: none; - -moz-box-shadow: none; - padding-bottom: 9px !important; -} - -.charsheet { - min-width: 880px; - color: #091623; - font-size: 15pt; - padding: 0px 8px !important; - margin-left: -12px; - background-image: url(http://imgur.com/Z4ti7rM.png); -} - -/*#endregion*/ - -/*#region augments & Blessings*/ -input.blessingsName::placeholder { - width: 100% !important; - font-size: 10pt; - height: 25px !important; - background: rgba(0, 0, 0, 0); - border: 0px; - text-align: center; - font-weight: bolder; - color: #85d6ff; -} - -input.blessingsName { - width: 100% !important; - font-size: 10pt; - height: 25px !important; - background: rgba(0, 0, 0, 0); - border: 0px; - text-align: center; - font-weight: bolder; - color: #85d6ff; -} - -.blessingsNameInput { - width: 75%; - font-size: 9pt !important; -} - -div.blessingsFlex { - display: flex; - height: 18px; - align-items: center; -} - -.isWAR, -.nonWAR, -.hasUses { - display: none; -} -.warToggle[value='1'] ~ .isWAR, -.warToggle[value='0'] ~ .nonWAR { - display: flex; - flex-direction: column; -} -.warUsesToggle[value='1'] ~ .hasUses { - display: block; -} - -.abilitySummary > summary { - background: rgba(7, 16, 25, 1); - height: 18px; - border-radius: 15px !important; -} - -.abilitySummary[open] > summary { - height: 18px; - border-radius: 15px 15px 0px 0px !important; -} - -.abilitySummary[open] > .passiveFlex { - height: fit-content; - padding-bottom: 8px; -} - -.blessingsDescription { - width: 98% !important; - align-self: center; - margin-top: 5px; - height: 60px !important; - font-size: 8pt; -} - -.bionicsDescription { - width: 95% !important; - align-self: center; - margin-top: 5px; - margin-bottom: 6px; - height: 60px !important; - font-size: 8pt; -} -/*#endregion*/ - -/*#region antagonists*/ -.antButton { - font-family: 'Pictos' !important; - background: transparent; - border: 0px; - font-size: 18pt; - margin-right: 10px; - -webkit-text-stroke-width: thin; - -webkit-text-stroke-color: #85d6ff; - height: 15px !important; - width: 25px !important; - color: #85d6ff !important; - margin-left: 0px !important; - padding-left: 0px !important; - margin-top: 1px; -} - -.antagonist_grid { - display: flex; - justify-content: space-between; - align-items: center; - height: 80px !important; - flex-direction: column; -} - -.antagonist_passive_grid { - display: grid; - grid-template-columns: 50px 85px 39px 116px 122px; - align-items: center; - padding-left: 5px; - margin-top: 3px; - margin-bottom: 3px; - padding-right: 5px; -} - -.manifestationAntagonist { - width: 93%; - height: 21px; - margin: 0px; - margin-left: 5px; -} - -.characterNameAntagonist { - width: 97%; - margin-left: 5px; - padding-left: 6px !important; -} - -div.nameAndLegacy__rowAntagonist { - display: grid; - position: relative; - top: -40px; - left: -33px; - grid-template-columns: 51px 149px 15px 103px 118px; - grid-template-areas: - 'a b b g h' - 'e f c c d' - 'i j y y z'; - grid-template-rows: repeat(3, 20px); - align-items: center; -} - -div.passiveWarShellAntagonist { - display: flex; - flex-direction: column; - margin-top: 5px; -} - -/*#endregion*/ - -/*#region nameLegacyStance*/ -.ectomorph, -.endomorph, -.mesomorph, -.spatial, -.logical, -.intrapersonal, -.interpersonal, -.kinaesthetic { - opacity: 0; -} - -.bodyToggle[value='1'] ~ .ectomorph, -.bodyToggle[value='2'] ~ .endomorph, -.bodyToggle[value='3'] ~ .mesomorph { - opacity: 1; -} - -.mindToggle[value='1'] ~ .intrapersonal, -.mindToggle[value='2'] ~ .interpersonal, -.mindToggle[value='3'] ~ .kinaesthetic, -.mindToggle[value='4'] ~ .logical, -.mindToggle[value='5'] ~ .spatial { - opacity: 1; -} - -.mainGrid { - display: grid; - grid-template-columns: 50px 15px 15px 15px 15px 15px; - grid-template-rows: repeat(6, 14px); - grid-template-areas: - 'd d d d d e' - 'f f f g gg ggg' - 'h h h h i ii' - 'j k kk kkk l ll' - 'm n nn nnn o oo' - 'p p p p p q'; -} - -.bodyMindAddition { - width: 40px !important; - font-size: 17pt; - text-align: left !important; - border: none; - background: transparent !important; -} -.legacy:where([value='ExemplarD'], [value='Gaia'], [value='Magus'], [value='ExemplarG'], [value='EnhancerP'], [value='EnhancerS'], [value='EnhancerT'], [value='Luminous']) - ~ .popupManifestations { - margin: 10px auto; - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 90%; - position: relative; - transition: all 0.5s ease-in-out; -} - -.popupToolkit { - margin: 45px auto; - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 300px; - position: relative; - transition: all 0.5s ease-in-out; -} - -div.characteristicsShellInner { - display: grid; - grid-template-columns: 1fr 1fr; - justify-items: center; -} - -div.characteristicsShellADVANCED { - display: grid; - width: 98%; - margin-left: 2px; - margin-top: 5px; - grid-template-rows: 40px repeat(5, 85px); - grid-template-columns: 1fr 1fr; - grid-template-areas: - 'title title' - 'body mind' - 'acuity durability' - 'vitality agility' - 'nerve comprehension' - 'essence discernment'; -} - -div.characteristicsShellRightSide { - display: grid; - width: 98%; - margin-right: 2px; - margin-top: 5px; - padding-left: 5px; - padding-right: 5px; - grid-template-rows: 40px 25px repeat(2, 20px) repeat(5, 71px); - grid-template-columns: 0.75fr 1.25fr; - grid-template-areas: 'title title'; - align-items: end; -} - -.advancedShell { - font-size: xx-large; - height: 45px !important; - align-self: center; - background: rgba(7, 16, 25, 0); - border: 0px; - border-bottom: 1px solid black; - outline: none; - font-weight: bold; - color: black; - justify-self: end; - width: 32% !important; -} - -div.characteristicsShell, -div.manifestationsShell { - border: 1px solid black; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(227, 241, 255); - min-height: 45px; -} - -.advancedJustify { - flex-direction: column; - display: flex; - width: 95%; - justify-self: center; -} - -select.bodySelect { - font-size: 16pt; - height: 65% !important; - align-items: center; - line-height: 22px; - margin: 0px; - width: 100%; - text-align: center !important; - border: none; - -webkit-appearance: none; - -moz-appearance: none; - appearance: none; - font-weight: 700; -} - -select.bodySelect::-ms-expand { - display: none; -} - -.manifestation { - width: 155px; - height: 18px; - margin: 0px; - margin-left: 1px; - font-size: 9.5pt; - padding: 0px !important; -} - -.characterName, -.characterTerrain, -.characterHazard { - width: 95%; - margin-left: 5px; - padding-left: 6px !important; -} - -div.nameAndLegacy__row { - display: flex; - flex-direction: column; - position: relative; - top: -17px; -} - -.nameAndLegacy__cell { - display: flex; - justify-content: space-between; - align-items: flex-end; -} - -.luminous, -.magus, -.enhancerP, -.enhancerS, -.enhancerT, -.exemplarG, -.exemplarD, -.gaia { - display: none; -} - -.legacy[value='Luminous'] ~ div.luminous, -.legacy[value='Magus'] ~ div.magus, -.legacy[value='EnhancerP'] ~ div.enhancerP, -.legacy[value='EnhancerS'] ~ div.enhancerS, -.legacy[value='EnhancerT'] ~ div.enhancerT, -.legacy[value='ExemplarG'] ~ div.exemplarG, -.legacy[value='ExemplarD'] ~ div.exemplarD, -.legacy[value='Gaia'] ~ div.gaia { - display: grid; - flex-direction: column; - padding: 0px 5px 5px 5px; - grid-template-columns: 90px 1fr; -} - -.legacy { - display: flex; - flex-direction: column; - align-content: center; - justify-content: center; -} - -/*#endregion*/ - -/*#region tabAndPageSetup*/ -.player_sheet, -.antagonist_sheet { - display: none; -} - -.antagonist_flag[value='0'] ~ .player_sheet, -.antagonist_flag[value='1'] ~ .antagonist_sheet { - display: block; -} - -#activetab1 { - grid-area: a; -} - -#activetab2 { - grid-area: b; -} - -#activetab3 { - grid-area: c; -} - -#activecontent1 { - grid-area: d; -} - -#activecontent2 { - grid-area: e; -} - -#activecontent3 { - grid-area: f; -} - -.activetabInput { - opacity: 0; - width: 50px !important; - z-index: 1 !important; - height: 23px !important; - padding: 1px; -} - -section { - clear: both; - display: none; -} - -label { - font-weight: 700; - margin-bottom: 0px !important; - font-size: 18px; - display: block; - align-self: flex-start; - width: 20%; - padding: 0.3em; - color: #356780; - cursor: pointer; - text-decoration: none; - text-align: center; - background: rgba(7, 16, 25, 0.15); - display: flex !important; - justify-content: space-evenly; - align-items: center; -} - -#activetab1:checked ~ #activecontent1, -#activetab2:checked ~ #activecontent2, -#activetab3:checked ~ #activecontent3, -#activetab4:checked ~ #activecontent4 { - display: block; - background: transparent; - color: #999; - border-bottom: 2px solid #f0f0f0; -} - -.activetab_containerNew .activetab-content p, -.activetab_containerNew .activetab-content h3, -.activetab_containerNewAntagonist .activetab-content p, -.activetab_containerNewAntagonist .activetab-content h3 { - -webkit-animation: fadeInScale 0.7s ease-in-out; - -moz-animation: fadeInScale 0.7s ease-in-out; - animation: fadeInScale 0.7s ease-in-out; -} - -.activetab_containerNew .activetab-content h3, -.activetab_containerNewAntagonist .activetab-content h3 { - text-align: center; -} - -.activetab_containerNew [id^='activetab']:checked + label.top, -.activetab_containerNewAntagonist [id^='activetab']:checked + label.top { - color: #85d6ff; - background: rgb(7, 16, 25); - box-shadow: inset 0 3px #0ce, inset -3px 0px 0 0px #0ce, - inset 3px 0px 0 0px #0ce; - padding-top: 2px !important; -} - -.activetab_containerNew [id^='activetab']:checked + label.middle, -.activetab_containerNewAntagonist [id^='activetab']:checked + label.middle { - color: #85d6ff; - background: rgb(7, 16, 25); - box-shadow: inset -3px 0px 0 0px #0ce, inset 3px 0px 0 0px #0ce; - padding-top: 2px !important; -} - -.activetab_containerNew [id^='activetab']:checked + label.bottom, -.activetab_containerNewAntagonist [id^='activetab']:checked + label.bottom { - color: #85d6ff; - background: rgb(7, 16, 25); - box-shadow: inset 0 -3px #0ce, inset -3px 0px 0 0px #0ce, - inset 3px 0px 0 0px #0ce; - padding-top: 2px !important; -} - -div.lowerPage__row { - display: grid; - width: 100%; - grid-template-columns: 471px 390px; - column-gap: 6px; -} - -.abilityPursuit__row { - position: relative; - top: -149px; - left: -5px; - width: 397px; -} - -/*#endregion*/ - -/*#region shieldingStaminaStressWounds*/ -div.stressWoundsStamina__row { - display: grid; - grid-template-columns: 129px 122px 100px 122px 268px 132px; - height: 212px; - align-items: center; - margin-top: -60px; -} - -div.stressWoundsStamina__cell { - height: 102%; -} - -.shieldingStaminaFlexCorrection { - display: flex; - height: fit-content; - justify-content: center; - flex-direction: column; - row-gap: 2px; -} - -.rightside { - justify-self: end !important; - text-align: right; -} - -.leftside { - padding-left: 0px !important; - margin-top: -26px; - margin-bottom: 9px; -} - -input.stressWoundsBox { - width: 22px !important; - height: 22px !important; - margin-right: 3px; -} - -.stressWoundsBoxes { - height: 25px; -} - -.numberStress { - background: transparent; - border: 0px; - border-bottom: 1px solid !important; - padding: 0px; - margin-bottom: 3px !important; - text-align: center; - font-weight: 900; - width: 17px !important; - margin-left: 12px; - margin-right: 28px; -} - -.numberWounds { - background: transparent; - border: 0px; - border-bottom: 1px solid !important; - padding: 0px; - margin-bottom: 3px !important; - text-align: center; - font-weight: 900; - width: 17px !important; - margin-right: 10px; - margin-left: 10px; -} - -div.effort__row { - display: grid; - width: 98%; - border: 1px solid black; - border-radius: 15px; - grid-template-rows: 25px 23px 25px; - grid-template-columns: repeat(5, 1fr); - grid-template-areas: - 'a a a a a' - 'b b c d d' - 'e e e e f'; -} - -div.shielding__row { - display: grid; - width: 98%; - border: 1px solid black; - border-radius: 15px; - grid-template-rows: 25px repeat(5, 20px) 25px; - grid-template-columns: 1fr 0.5fr 1fr 0.5fr 1fr 1fr; - grid-template-areas: - 'a a a aa aa aa' - 'b c d g g g' - 'bb cc dd gg gg gg' - 'bbb ccc ddd ggg ggg ggg' - 'bbbb cccc dddd gggg gggg gggg' - 'bbbbb ccccc ddddd ggggg ggggg ggggg' - 'e e f ee ee ff'; -} - -div.shielding__rowAntagonist { - display: grid; - width: 98%; - border: 1px solid black; - border-radius: 15px; - grid-template-rows: 25px 30px 25px; - grid-template-columns: repeat(5, 1fr); - grid-template-areas: - 'a a a a a' - 'b b c d d' - 'e e e e f'; -} - -div.hitpoints__rowAntagonist { - display: grid; - width: 98%; - border: 1px solid black; - border-radius: 15px; - grid-template-rows: 25px 30px 25px; - grid-template-columns: repeat(5, 1fr); - grid-template-areas: - 'a a a a a a' - 'b b c c d d' - 'e e f ee ee ff'; -} - -.shieldingStaminaMax { - width: 40px !important; - padding: 1px !important; - height: 20px !important; -} - -.shielding1, -.stamina1 { - border-radius: 10px 10px 0px 0px; - grid-area: a; -} - -.shielding2, -.stamina2 { - grid-area: b; - font-size: 17pt; - width: 95% !important; - align-self: center; - background: rgba(7, 16, 25, 0); - border-bottom: 1px solid black; - border-top: 0px; - border-left: 0px; - border-right: 0px; - outline: none; - font-weight: bold; - color: black; - justify-self: end; - margin-top: 2px !important; - height: 18px !important; -} -.hp1 { - grid-area: b; - font-size: 12pt; - width: 95% !important; - align-self: center; - background: rgba(7, 16, 25, 0); - border-bottom: 1px solid black; - border-top: 0px; - border-left: 0px; - border-right: 0px; - outline: none; - font-weight: bold; - color: black; - justify-self: end; - margin-top: 2px !important; - height: 15px !important; -} - -.shielding3, -.stamina3 { - grid-area: c; - justify-self: center; - font-size: xx-large; - font-weight: 900; - align-self: center; - margin-top: 1px; - margin-right: -5px; -} - -.hp3 { - grid-area: c; - font-size: 15pt !important; - justify-self: center; - font-size: xx-large; - font-weight: 900; - align-self: center; - margin-top: 1px; - margin-right: -5px; -} - -.shielding4, -.stamina4 { - grid-area: e; - padding-top: 2px; -} - -.shielding5, -.stamina5 { - grid-area: f; - padding-top: 3px; - padding-right: 2px; - margin-left: -12px; - height: 26px; - background: rgb(7, 16, 25); - border-bottom-right-radius: 10px; -} - -.shielding6, -.stamina6 { - grid-area: d; - font-size: 17pt; - align-self: center; - width: 95% !important; - background: rgba(7, 16, 25, 0); - border-bottom: 1px solid black; - border-top: 0px; - border-left: 0px; - border-right: 0px; - outline: none; - font-weight: bold; - color: black; - height: 25px !important; -} - -.hp2 { - grid-area: d; - font-size: 12pt; - align-self: center; - width: 95% !important; - background: rgba(7, 16, 25, 0); - border-bottom: 1px solid black; - border-top: 0px; - border-left: 0px; - border-right: 0px; - outline: none; - font-weight: bold; - color: black; - height: 18px !important; -} - -/*#endregion*/ - -/*#region generalWAR*/ -input.passiveReactiveName::placeholder { - width: 100% !important; - font-size: 15pt; - height: 25px !important; - background: rgba(0, 0, 0, 0); - border: 0px; - text-align: center; - font-weight: bolder; - color: #85d6ff; -} - -.passiveReactiveWAREffects, -.passiveReactiveWARDescription { - width: 95% !important; - margin-top: 3px; - margin-bottom: 3px; -} - -.shardTitle { - border-radius: 3px 3px 0px 0px; - background-color: #071019; - color: #85d6ff; - width: 100% !important; -} - -.shardFlexL { - display: flex; - flex-direction: column; - align-items: center; - height: 24px; - border: 1px solid black; - border-radius: 5px; - padding: 0px; - text-align: center; - width: 42px; -} - -.shardFlexR { - display: flex; - flex-direction: column; - align-items: center; - height: 24px; - border: 1px solid black; - border-radius: 5px; - padding: 0px; - text-align: center; - width: 70px; -} - -.shardFlexRR { - display: flex; - flex-direction: column; - align-items: center; - height: 24px; - border: 1px solid black; - border-radius: 5px; - padding: 0px; - text-align: center; - width: 75px; -} - -.shardUseFlex { - display: flex; - flex-direction: column; - align-items: center; - margin-left: 1px; - height: 24px; - border: 1px solid black; - border-radius: 5px; - padding: 0px; - width: 40px; -} - -div.passiveWarStatsReactiveWar__row { - display: grid; - grid-template-rows: auto; - grid-gap: 3px; - grid-template-columns: 283px 146px; - margin-bottom: 2px; - margin-top: 2px; - position: relative; - top: 1px; -} - -.passiveDescription { - display: flex; - width: 287px; - align-items: flex-start; - justify-content: flex-end; - height: fit-content; - margin-right: 4px; -} - -div.passiveWarShell, -div.passiveWarShellAntagonist, -div.activeWarShell, -div.reactiveWarShell, -div.stanceShell { - border: 1px solid black; - border-radius: 15px 15px 15px 15px !important; -} - -div.passiveReactiveTextShell { - border: 1px solid black; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(227, 241, 255); - height: 228px; - width: 400px; -} - -div.specialisationTextShell { - display: flex; - border: 1px solid black; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(227, 241, 255); - margin-bottom: -25px; - flex-direction: column; -} - -/*#endregion*/ - -/*#region passiveWAR*/ -.reactiveButton { - color: #85d6ff !important; - width: 40px !important; -} - -div.passiveWarShell { - display: flex; - align-items: end; - row-gap: 3px; - flex-direction: column; -} - -div.passiveFlex, -div.reactiveFlex { - display: flex; - height: 19px; - align-items: center; - margin-left: -1px; -} - -.title, -.passiveTitle, -.reactiveTitle { - line-height: 25px; - height: 25px !important; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px 10px 0px 0px; - justify-content: space-between; -} - -.passiveTitleFlex, -.reactiveTitleFlex { - align-self: center; - border-radius: 10px 10px 0px 0px; - line-height: 22px; -} - -/*#endregion*/ - -/*#region equipment*/ -.valueSelect { - border: none; - border-bottom: 1px solid black; - margin: 0px; - height: 20px; - font-size: 8pt; - padding: 0px !important; - font-weight: bolder; - color: black !important; - margin-top: 4px; -} - -.equipmentCharges { - display: flex; - flex-direction: column; - align-items: center; - margin-left: 2px; - margin-top: -1px; -} - -.chargesAmount { - border: none; - border-bottom: 1px solid black; - width: 20px !important; - text-align: center; - margin-right: 2px; - background-color: transparent !important; - padding: 0px; -} - -.minMaxStrength { - border: none; - border-bottom: 1px solid black; - width: 57px !important; - text-align: center; - margin-right: 2px; - padding: 0px; - font-size: 11px; -} - -.headIsContainer, -.headIsNotContainer, -.backIsContainer, -.backIsNotContainer, -.torsoIsContainer, -.torsoIsNotContainer, -.armOneIsContainer, -.armOneIsNotContainer, -.armTwoIsContainer, -.armTwoIsNotContainer, -.hipIsContainer, -.hipIsNotContainer, -.legOneIsContainer, -.legOneIsNotContainer, -.legTwoIsContainer, -.legTwoIsNotContainer, -.feetIsContainer, -.feetIsNotContainer, -.bodyIsContainer, -.bodyIsNotContainer { - display: none; -} - -.headContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .headIsContainer, -.backContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .backIsContainer, -.torsoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .torsoIsContainer, -.armOneContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .armOneIsContainer, -.armTwoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .armTwoIsContainer, -.hipContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .hipIsContainer, -.legOneContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .legOneIsContainer, -.legTwoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .legTwoIsContainer, -.feetContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .feetIsContainer, -.bodyContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) - ~ .bodyIsContainer { - display: flex; -} - -.headContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .headIsNotContainer, -.backContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .backIsNotContainer, -.torsoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .torsoIsNotContainer, -.armOneContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .armOneIsNotContainer, -.armTwoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .armTwoIsNotContainer, -.hipContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .hipIsNotContainer, -.legOneContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .legOneIsNotContainer, -.legTwoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .legTwoIsNotContainer, -.feetContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .feetIsNotContainer, -.bodyContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) - ~ .bodyIsNotContainer { - display: flex; -} - -.headEquipment { - position: absolute; - top: 55px; - left: 125px; -} - -.backEquipment { - position: absolute; - top: 82px; - left: 145px; -} - -.torsoEquipment { - position: absolute; - top: 130px; - left: 170px; -} - -.armEquipmentOne { - position: absolute; - top: 160px; - left: 172px; -} - -.armEquipmentTwo { - position: absolute; - top: 185px; - left: 172px; -} - -.hipEquipment { - position: absolute; - top: 210px; - left: 180px; -} - -.legEquipmentOne { - position: absolute; - top: 280px; - left: 172px; -} - -.legEquipmentTwo { - position: absolute; - top: 315px; - left: 172px; -} - -.feetEquipment { - position: absolute; - top: 370px; - left: 185px; -} - -.fullBodyEquipment { - position: absolute; - top: 410px; - left: 25px; - text-align: center; -} - -.equipmentInput { - display: flex; - border: none; - border-bottom: 1px solid black !important; - width: 100px; - background-color: transparent !important; - padding: 0px; - font-weight: bolder; - margin-top: 9px !important; - color: black !important; - font-size: 11px; -} - -.bionicsInput { - width: 430px !important; - display: flex; - font-weight: bold; - margin-top: 2px !important; - margin-bottom: 2px !important; - color: black !important; - font-size: 15px; - margin-left: 4px; - height: 29px !important; -} - -.equipmentInput::placeholder { - font-weight: bolder; -} - -.equipmentShell { - display: flex; -} - -.bionicsShell { - display: flex; - align-items: center; -} - -.looseEquipmentShell { - display: flex; - height: 24px; -} - -.looseEquipment { - padding-bottom: 4px; - width: 99%; - margin-top: 2px; - margin-left: 1px; -} - -div.equipmentShellUpper { - border: 1px solid black; - display: flex; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(255, 255, 255); - min-height: 150px; - width: 850px; - flex-direction: column; - height: 460px; - overflow: hidden; -} - -div.bionicShellUpper { - border: 1px solid black; - display: flex; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(255, 255, 255); - min-height: 150px; - width: 700px; - flex-direction: column; - height: 460px; - overflow: hidden; -} - -div.equipmentShellLower { - border: 1px solid black; - border-radius: 15px 15px 15px 15px !important; - background-color: rgb(227, 241, 255); - height: 400px; - width: 266px; - margin-top: 15px; - display: flex; - flex-direction: column; - overflow: overlay; - background-color: rgb(7, 16, 25); -} - -/*#endregion*/ - -/*#region combatStats*/ -div.stanceFlexInternal { - display: flex; - flex-direction: row; - align-items: baseline; - font-weight: 900; - height: fit-content; -} - -input.stanceName, -input.manifestationName, -input.passiveReactiveName { - width: 100% !important; - font-size: 15pt; - height: 25px !important; - background: rgba(0, 0, 0, 0); - border: 0px; - text-align: center; - font-weight: bolder; - color: #85d6ff; -} - -.actionsTitle { - line-height: 25px; - margin-top: -6px; - height: 25px !important; - background: rgb(7, 16, 25); - text-align: center; - margin-top: -3px; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px 10px 0px 0px; - justify-content: space-between; - margin-left: -1px; -} - -.passiveReactivePopupFlex { - display: flex; - width: 100%; - align-items: center; - justify-content: space-around; - flex-direction: column; - height: 140px; -} - -.actionsTitle { - line-height: 25px; - height: 25px !important; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px 10px 0px 0px; - justify-content: space-between; -} - -div.combatShell { - border: 1px solid black; - border-radius: 15px 15px 15px 15px; -} - -.combatFatigueExhausted { - margin-top: 1px; - border-bottom: 1px solid black; - grid-template-columns: 0px 50px 47px 110px 15px 20px; - column-gap: 2px; -} - -div.combatFlex { - display: flex; - width: 100%; - height: 17px !important; - align-items: center; -} - -div.combatGrid { - display: grid; - width: 100%; - height: 16px; - grid-template-columns: 0px 92px 49px 0px; - column-gap: 3px; - align-content: center; - align-items: center; - justify-items: start; -} - -div.combatGridReactive { - display: grid; - width: 100%; - height: 21px; - grid-template-columns: 0px 92px 39px 0px; - align-content: center; - align-items: center; - justify-items: start; -} - -div.combatGridAntagonist { - display: flex; - width: 100%; - height: 18px; - column-gap: 3px; - align-items: center; - align-content: center; - padding-left: 15px; - padding-right: 15px; -} - -.combatTitle { - height: 25px !important; - line-height: 25px; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px 10px 0px 0px; - justify-content: center; -} - -.qualityTitle { - height: 17px !important; - line-height: 17px; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 10px; - justify-content: center; - display: flex; -} - -.repeating_qualities[open] .qualityTitle { - border-radius: 10px 10px 0px 0px; -} - -input.fatigueExhausted { - width: 18px !important; - height: 18px !important; - justify-self: center !important; -} - -/*#endregion*/ - -/*#region activeWAR*/ -select.WARSelect { - font-size: 10pt; - height: 19px !important; - margin-top: 0px; - margin-bottom: 0px; -} - -select.activeSelect { - font-size: 8pt; - height: 16px !important; - margin-top: 0px; - margin-bottom: -1px; - border: none; -} - -select.genderSelect { - position: absolute; - font-size: 8pt; - height: 19px !important; - border: 1px solid; - width: 74px; - top: 34px; - left: 5px; -} - -.bodyMale, -.bodyFemale, -.bodyGenderless { - display: none; -} - -.genderSelect[value='Male'] ~ .bodyMale, -.genderSelect[value='Female'] ~ .bodyFemale, -.genderSelect[value='Genderless'] ~ .bodyGenderless { - display: block; -} - -.bodyGenderless { - margin-left: 25px; - height: 395px; - margin-left: -3px; -} - -.bodyFemale { - height: 375px; - margin-bottom: 33px !important; - margin-left: -26px; -} - -.bodyMale { - margin-left: -41px; - height: 415px; -} - -.repeating_ability, -.repeating_war, -.repeating_war_amtagonist { - border: 1px solid black; - border-radius: 15px; - margin-bottom: 2px; -} - -.repeating_warAntagonist { - border: 1px solid black; - border-radius: 15px; - margin-bottom: 3px; -} - -.repeating_qualities { - border: 1px solid black; - border-radius: 14px; - margin-bottom: 3px; - width: 96%; - margin-left: 9px; -} - -.activeDamage, -.activeMalicious, -.activeHealing, -.activeBeneficial { - display: none; -} - -.activeType:where([value='1']) ~ .activeTypeName:before { - content: 'Assault'; -} - -.activeType:where([value='1'], [value='2'], [value='4'], [value='1a']) - ~ .activeDamage, -.activeType:where([value='5'], [value='5a']) ~ .activeMalicious, -.activeType:where([value='6'], [value='6a'], [value='7']) ~ .activeHealing, -.activeType:where([value='3'], [value='3a']) ~ .activeBeneficial { - display: block; -} -.con, -.boon { - display: none; -} -.activeType:where([value='5'], [value='5a']) ~ .con, -.activeType:where([value='3'], [value='3a']) ~ .boon { - display: block; -} - -.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) - ~ div.activeGridInnerFourthDouble, -.flawed_toggle[value='2'] ~ div.activeGridInnerFourthDouble, -div.activeGridInnerFourthDoubleDouble { - display: flex; - height: fit-content; - justify-items: start; - width: 99%; - font-size: 10pt; - margin-top: 3px; - margin-right: 4px; - margin-left: 2px; - justify-content: center; - column-gap: 5px; -} -.condition { - display: none; -} -.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) - ~ .condition { - display: block; -} - -.activetab_containerNew { - display: none; -} - -.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) - ~ .activetab_containerNew { - display: flex; - margin-left: 3px; - margin-right: 5px; - margin-bottom: 5px; - margin-top: -5px; - grid-template-rows: 23px 23px 23px auto !important; -} - -.activetab_containerNewAntagonist { - display: grid; - grid-template-columns: 60px 1fr; - grid-template-areas: - 'a d' - 'c d'; - margin-left: 5px; - margin-right: 5px; - margin-bottom: 5px; - margin-top: -5px; - grid-template-rows: 23px auto !important; -} - -.activeType:where(:not([value='5'], [value='5a'], [value='3'], [value='3a'])) - ~ .activetab_containerNew { - display: flex; - margin-left: 5px; - margin-right: 5px; - margin-bottom: 5px; - margin-top: -5px; - grid-template-rows: 23px 23px 23px !important; -} - -.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a'], [value='6'], [value='6a'], [value='8'], [value='7']) - ~ div.activeGridInnerOtherDouble { - display: grid; - grid-template-columns: 30px 64px 33px 61px 33px; - height: 25px !important; - align-items: center; - justify-items: start; - width: 100%; - font-size: 10pt; - margin-left: 4px; -} - -div.activeWarShellSmallDouble { - display: flex; - flex-direction: column; - align-items: end; - column-gap: 3px; - height: 52px; -} - -div.activeWarShellSmallDoubleAntagonist { - display: grid; - grid-template-rows: 23px; - grid-template-columns: 1fr; - align-items: end; - column-gap: 3px; - height: 24px; -} - -.activetab_containerDouble { - display: grid; - grid-template-columns: repeat(3, 65px) 53px; - grid-template-areas: - 'a b c h' - 'd d d d' - 'e e e e' - 'f f f f' - 'g g g g'; -} - -div.activeGrid { - display: grid; - grid-template-columns: 50px 25px 1fr 60px; - height: 24px !important; - align-items: center; - justify-items: center; -} - -div.activeGridInner { - display: grid; - grid-template-columns: 45px 174px 91px 30px 118px 28px; - height: 18px !important; - align-items: end; - justify-items: end; - width: 100%; - margin-top: -10px; - font-size: 10pt; -} - -div.activeGridInnerDouble { - display: flex; - height: 25px !important; - align-items: end; - justify-items: start; - width: 428px; - font-size: 10pt; - margin-top: 3px; - margin-right: -4px; -} - -div.activeGridInnerDoubleAntagonist { - display: grid; - grid-template-columns: 34px 245px; - height: 18px !important; - align-items: end; - justify-items: start; - width: 383px; - font-size: 10pt; - margin-left: 4px; -} - -:disabled, -input:read-only { - border: 0px; - margin-top: 1px !important; - background: transparent; -} - -div.activeGridInnerSecondary { - display: flex; - height: 17px !important; - align-items: end; - justify-items: end; - width: 100%; - font-size: 10pt; -} - -div.activeGridInnerSecondaryDouble { - display: flex; - height: 24px !important; - column-gap: 8px; - align-items: center; - justify-items: start; - width: 100%; - font-size: 10pt; - margin-left: -7px; - margin-top: 4px; -} - -div.activeGridInnerTertiaryDouble { - display: flex; - height: 24px !important; - column-gap: 9px; - align-items: center; - justify-items: start; - width: 100%; - font-size: 10pt; - margin-left: -7px; - margin-top: 3px; - position: relative; - left: 7px; -} - -div.activeGridInnerSecondaryDoubleAntagonist { - display: grid; - grid-template-columns: 57px 35px 50px 35px 77px 20px; - height: 24px !important; - align-items: center; - justify-items: start; - width: 100%; - font-size: 11pt !important; - margin-left: 4px; - margin-top: 4px; -} - -div.activeGridInnerTertiaryDoubleAntagonist { - display: grid; - grid-template-columns: 70px 120px 70px 103px; - height: 24px !important; - align-items: center; - justify-items: start; - width: 100%; - font-size: 10pt; - margin-left: 4px; - margin-top: 1px; -} - -div.activeGridInnerFourthDouble, -div.activeGridInnerOtherDouble { - display: none; -} - -.activeWARDouble { - display: flex; - flex-direction: column; -} - -.activeTextarea { - width: 97% !important; - margin: 0px 10px 0px 10px; - line-height: 13px; -} - -.activeColumnTitle { - line-height: 25px; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 20px; - height: 40px; - display: flex; - align-items: center; - margin-bottom: 5px; -} - -.activeColumnTitleAntagonist { - line-height: 25px; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 20px; - height: 25px; - display: flex; - align-items: center; - margin-bottom: 3px; - margin-top: -6px; - justify-content: center; -} - -.activeColumnTitleAntagonistTwo { - line-height: 25px; - background: rgb(7, 16, 25); - text-align: center; - font-weight: bolder; - color: #85d6ff; - border-radius: 20px; - height: 25px; - display: flex; - align-items: center; - margin-bottom: 5px; - margin-top: 5px; - justify-content: center; -} - -.qualities { - width: 98% !important; - height: 293px !important; - margin-bottom: 0px !important; -} - -.activeWARName { - height: 25px !important; - background: rgba(0, 0, 0, 0) !important; - border: 0px !important; - text-align: center !important; - font-size: 15pt !important; - margin-top: -6px !important; -} - -.activeWARNameDouble { - height: 25px !important; - background: rgba(0, 0, 0, 0) !important; - border: 0px !important; - text-align: center !important; - display: flex; - justify-items: center; - font-size: 10pt !important; - width: 247px; -} - -.activeWARNameAntagonist { - height: 25px !important; - background: rgba(0, 0, 0, 0) !important; - border: 0px !important; - text-align: center !important; - display: flex; - justify-items: center; - font-size: 10pt !important; - width: 399px; -} - -.activeUsesToggle[value='0'] ~ .activeUses, -.activeUsesToggle[value='1'] ~ .stupid, -.activeUsesToggle[value='0'] ~ .stupider { - display: none !important; -} - -.activeUsesToggle[value='1'] ~ .activeUses, -.activeUsesToggle[value='0'] ~ .stupid, -.activeUsesToggle[value='1'] ~ .stupider { - display: flex !important; -} - -div.activeGridDouble { - display: flex; - height: 24px !important; - align-items: center; - justify-items: center; - margin-left: -1px; - margin-right: -1px; -} - -.rotate { - transform: rotate(-90deg); - -webkit-transform: rotate(-90deg); - -moz-transform: rotate(-90deg); - -ms-transform: rotate(-90deg); - -o-transform: rotate(-90deg); - filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); -} - -div.activeGridDoubleAntagonist { - display: grid; - grid-template-columns: 1fr; - height: 24px !important; - align-items: center; -} - -.activeUsesToggle[value='0'] ~ div.activeGridDoubleSecond { - display: flex; - height: 25px !important; - align-items: center; - justify-items: start; - justify-content: space-between; -} - -.activeUsesToggle[value='1'] ~ div.activeGridDoubleSecond { - display: flex; - height: 25px !important; - align-items: center; - justify-items: start; - justify-content: space-between; -} - -div.activeGridDoubleSecondAntagonist { - display: grid; - grid-template-columns: 53px 63px 47px 80px 73px 27px; - height: 28px !important; - align-items: center; - justify-items: start; - margin-left: -60px; -} - -h4.activeClick { - position: absolute; - width: 250px; - height: 25px; -} - -h4.qualityClick { - position: absolute; - width: 200px; - height: 17px; -} - -h4.blessingsClick { - position: absolute; - width: 263px; - height: 18px; -} - -.augmentsRight { - border: 1px solid black; - border-radius: 13px; - margin-top: 7px; - width: 315px !important; -} - -h4.augmentClick { - position: absolute; - width: 255px; - height: 25px; -} - -.superiorityShow { - display: none; -} - -.superiorityToggle[value='1'] ~ .superiorityShow { - display: block; -} - -.augmentLevel { - width: 20px !important; - font-size: 11px !important; - text-align: center !important; - height: 12px !important; -} - -.shardLevel { - width: 20px !important; - font-size: 11px !important; - text-align: center !important; - height: 10px !important; - margin-top: 1px !important; - padding-top: 2px !important; -} - -.augmentButton[type='roll'] { - margin-top: 2px !important; - margin-right: 5px !important; - color: #85d6ff !important; - font-weight: 100 !important; - font-size: 19pt !important; -} - -.activeButton { - width: 67% !important; - height: 25px !important; - position: absolute; - background: none !important; - color: transparent !important; - margin: 0px; - margin-top: -2px; - left: 77px; - border: 0px; - opacity: 0% !important; -} - -.activeInput { - width: 15px !important; - height: 15px !important; - margin-top: 0px !important; -} - -.activeActive { - justify-self: end; -} - -.activeInactive { - display: none; -} - -.activeEndurance { - display: flex; - grid-area: f; - align-items: center; - margin-right: 5px; -} - -.activeInputResult[value='1'] ~ div.activeActive, -.activeInputResult[value='0'] ~ div.activeInactive { - display: grid; - margin-right: 8px; -} - -.activeInput:checked ~ .activeWARNameDouble { - width: 247px; -} - -.activeInput:not(:checked) ~ .activeWARNameDouble { - width: 247px; -} - -h4.activeClickDouble { - position: absolute; - width: 245px; - height: 25px; - right: 39px; -} - -.flawed, -.passive_flawed, -.cone, -.ctwo { - display: none !important; -} - -.passive_flawed_toggle[value='0'] ~ .cone, -.passive_flawed_toggle[value='2'] ~ .ctwo { - display: grid !important; -} - -.flawed_toggle[value='2'] ~ .flawed, -.passive_flawed_toggle[value='2'] ~ .passive_flawed { - display: block !important; -} - -.passive_flawed_toggle[value='0'] ~ div.effectsbox { - height: 220px !important; -} - -.passive_flawed_toggle[value='2'] ~ div.effectsbox { - height: 189px !important; -} - -.passive_flawed_toggle[value='0'] ~ .effectsboxtext { - height: 182px !important; -} - -.passive_flawed_toggle[value='2'] ~ .effectsboxtext { - height: 154px !important; -} - -.passive_flawed_toggle[value='2'] ~ .passiveReactivePopupFlex { - height: 109px !important; -} - -/*#endregion*/ - -/*#region repeatingControl*/ -.itemcontrol { - z-index: 10; -} - -.repcontrol_add { - align-self: flex-end; - border-radius: 20px; - font-size: 14pt !important; -} - -.repcontrol_edit { - align-self: flex-start !important; - border-radius: 20px; - font-size: 14pt !important; -} - -.abilityShell .repcontrol_add { - align-self: flex-end; - border-radius: 20px; - font-size: 10pt !important; - width: 40px; - opacity: 1; - padding-left: 4px; - padding-right: 8px; - margin: 5px 0px; -} - -.repcontainer[data-groupname='repeating_ability'], -.repcontainer[data-groupname='repeating_war'], -.repcontainer[data-groupname='repeating_qualities'], -.repcontainer[data-groupname='repeating_warantagonist'] { - display: flex; - flex-wrap: wrap; - column-gap: 4px; - flex-direction: column; - row-gap: 1px; - margin-right: 3px; - margin-bottom: 2px; -} - -.repcontainer[data-groupname='repeating_warantagonist'] .repitem { - max-width: 400px; -} - -.repcontainer[data-groupname='repeating_toolkit'] .repitem { - display: grid; - grid-template-columns: 121px 21px; - height: 17px !important; - margin-top: 4px; - direction: ltr; -} - -.repcontainer[data-groupname='repeating_talents'] .repitem { - height: 17px !important; - margin-top: 4px; -} - -[data-groupname='repeating_ability'] > button.btn.repcontrol_add { - margin-right: 3px; -} - -[data-groupname='repeating_ability'] > button.btn.repcontrol_modify { - margin-left: 3px; -} - -[data-groupname='repeating_ability'] > button.btn.repcontrol_edit { - margin-left: 3px; -} - -.itemcontrol[data-groupname='repeating_ability'] .repcontrol_del { - font-size: 8pt; - padding: 0px 6px; - margin-right: 5px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_ability'] - .repitem - .itemcontrol - .repcontrol_del { - font-size: 8pt; - padding: 0px 6px; - margin-right: 5px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_toolkit'] - .repitem - .itemcontrol - .repcontrol_del { - font-size: 7pt; - padding: 0px 4px; - margin-right: 2px; - margin-top: -2px; - height: 17px; - line-height: 15px; -} -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_talents'] - .repitem - .itemcontrol - .repcontrol_del { - font-size: 7pt; - padding: 0px 4px; - margin-right: 2px; - margin-top: -2px; - height: 17px; - line-height: 15px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_toolkit'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 11pt; - top: -13px; - left: 5px; - padding: 0px 4px; - line-height: 14px; -} -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_talents'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 11pt; - top: -13px; - left: 5px; - padding: 0px 4px; - line-height: 14px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_ability'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 11pt; - top: -8px; - left: 9px; - padding: 0px 4px; - line-height: 14px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_war'] - .repitem - .itemcontrol - .repcontrol_del { - position: relative; - font-size: 19pt; - width: 40px; - top: 3px; - right: 4px; - padding: 3px 4px 5px 4px; - line-height: 28px; - border-radius: 38px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_war'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 36pt; - width: 40px; - top: 2px; - left: 4px; - padding: 3px 4px 3px 4px; - line-height: 28px; - font-weight: 900; - border-radius: 38px; -} - -.repcontrol[data-groupname='repeating_ability'], -.repcontrol[data-groupname='repeating_war'], -.repcontrol[data-groupname='repeating_qualities'], -.repcontrol[data-groupname='repeating_warantagonist'] { - display: flex; - justify-content: space-between; -} - -.repcontrol[data-groupname='repeating_power'] .repcontrol_move { - grid-area: d; -} - -.repcontrol[data-groupname='repeating_power'] .repcontrol_edit { - font-size: 11pt !important; - align-self: flex-end !important; - order: 2; -} - -.repcont .repcontrol[data-groupname='repeating_power'] .repcontrol_add { - grid-area: d; - margin-bottom: 20px; -} - -.repcontrol[data-groupname='repeating_equipment'] .repcontrol_add { - position: absolute; - top: 410px; - right: 11px; -} -.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_add { - position: absolute; - bottom: 8px; - left: 110px; - padding-top: 2px; - font-size: 14px !important; - font-weight: bolder; - height: 23px; -} -.repcontrol[data-groupname='repeating_talents'] .repcontrol_add { - position: absolute; - bottom: 8px; - right: 6px; - padding-top: 2px; - font-size: 14px !important; - font-weight: bolder; - height: 23px; -} - -.repcontrol[data-groupname='repeating_talents'] .repcontrol_edit { - position: absolute; - bottom: 8px; - right: 61px; - padding-top: 2px; - font-size: 14px !important; - font-weight: bolder; - height: 23px; -} - -.repcontrol[data-groupname='repeating_equipment'] .repcontrol_del { - margin-right: 17px; -} - -.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_del { - margin-right: 17px; -} - -a.repcontainer[data-groupname='repeating_equipment'] a.btn.repcontrol_move { - margin-top: -11px; - margin-left: 1px; -} - -a.repcontainer[data-groupname='repeating_toolkit'] a.btn.repcontrol_move { - margin-top: -11px; - margin-left: 1px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_toolkit'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 11pt; - top: -10px; - left: 1px; - padding: 0px 4px; - line-height: 14px; - border-radius: 50px; - padding-top: 2px; - width: 19px; -} -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_talents'] - .repitem - .itemcontrol - .repcontrol_move { - position: relative; - font-size: 11pt; - top: -10px; - left: 1px; - padding: 0px 4px; - line-height: 14px; - border-radius: 50px; - padding-top: 2px; - width: 19px; -} - -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_toolkit'] - .repitem - .itemcontrol - .repcontrol_del { - font-size: 7pt; - padding: 0px 4px; - margin-right: 3px; - margin-top: -2px; - height: 19px; - line-height: 15px; - border-radius: 50px; - width: 20px; -} -.ui-dialog - .charsheet - .repcontainer[data-groupname='repeating_talents'] - .repitem - .itemcontrol - .repcontrol_del { - font-size: 7pt; - padding: 0px 4px; - margin-right: 0px; - margin-top: -3px; - height: 19px; - line-height: 15px; - border-radius: 50px; - width: 20px; -} - -.repcontrol[data-groupname='repeating_equipment'] .repcontrol_edit { - position: absolute; - top: 410px; - left: 585px; -} - -.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_edit { - position: absolute; - bottom: 8px; - left: 6px; - padding-top: 2px; - font-size: 14px !important; - font-weight: bolder; - height: 23px; -} - -.repcontrol[data-groupname='repeating_blessings'] .repcontrol_add, -.repcontrol[data-groupname='repeating_powers'] .repcontrol_add { - position: absolute; - top: 569px; - left: 697px; -} - -.repcontainer[data-groupname='repeating_blessings'], -.repcontainer[data-groupname='repeating_powers'] { - display: flex; - flex-wrap: wrap; -} - -.repcontrol[data-groupname='repeating_blessings'] .repcontrol_del, -.repcontrol[data-groupname='repeating_powers'] .repcontrol_del { - margin-right: 17px; -} - -.repcontainer[data-groupname='repeating_blessings'] a.btn.repcontrol_move, -.repcontainer[data-groupname='repeating_powers'] a.btn.repcontrol_move { - display: none; -} - -.repcontrol[data-groupname='repeating_blessings'] .repcontrol_edit, -.repcontrol[data-groupname='repeating_powers'] .repcontrol_edit { - position: absolute; - top: 569px; - left: 143px; -} - -.abilityShell .repcontrol_edit { - align-self: flex-start !important; - border-radius: 20px; - font-size: 10pt !important; - width: 40px; - opacity: 1; - padding-left: 10px; - margin: 5px 0px; -} - -.abilityShell .repcontrol_del { - height: 20px; - width: 20px; - padding: 0px; - margin-top: 1px; - margin-right: 4px; - border-radius: 25px; -} - -.abilityShell .repcontrol_move { - padding: 0px; - height: 20px; - width: 20px; - border-radius: 25px; - position: relative; - z-index: 10; - align-self: flex-start; - left: 4px; - top: 2px; -} - -/*#endregion*/ - -/*#region popupControl*/ -.overlay { - position: fixed; - z-index: 1; - top: 0; - bottom: 0; - left: 0; - right: 0; - background: rgba(0, 0, 0, 0.7); - transition: opacity 500ms; - visibility: hidden; - opacity: 0; - width: 100%; -} - -.overlay:target { - visibility: visible; - opacity: 1; -} - -.popupCharacteristics { - margin: 10px auto; - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 75%; - position: relative; - transition: all 0.5s ease-in-out; -} - -.popupWAR { - margin: 10px auto; - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 402px; - position: relative; - transition: all 0.5s ease-in-out; -} - -.popupSpecialisation { - margin: 10px auto; - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 652px; - position: relative; - transition: all 0.5s ease-in-out; -} - -.popupEquipment { - margin: 10px auto; - padding: 1px; - border-radius: 15px; - width: 852px; - position: relative; - transition: all 0.5s ease-in-out; - height: 460px; -} - -.popupBionic { - margin: 10px auto; - padding: 1px; - border-radius: 15px; - width: 702px; - position: relative; - transition: all 0.5s ease-in-out; - height: 460px; -} - -.popupEquipmentUpper { - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 852px; - position: relative; - transition: all 0.5s ease-in-out; - margin-bottom: 5px; - height: 462px; -} - -.popupBionicUpper { - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 702px; - position: relative; - transition: all 0.5s ease-in-out; - margin-bottom: 5px; - height: 462px; -} - -.popupEquipmentLower { - padding: 1px; - background-color: #85d6ff; - border-radius: 15px; - width: 752px; - position: relative; - transition: all 0.5s ease-in-out; -} - -.popupCharacteristics .close, -.popupToolkit .close, -.popupManifestations .close, -.popupWAR .close, -.popupEquipment .close { - height: 35px; - min-width: 25px; - color: #85d6ff; - transition: all 200ms; - font-size: 30px; - font-weight: bold; - text-decoration: none; - opacity: 0.9 !important; -} - -.popupCharacteristics .close:hover, -.popupToolkit .close:hover, -.popupManifestations .close:hover, -.popupWAR .close:hover, -.popupEquipment .close:hover { - color: #06d85f; -} - -.popupCharacteristics .content { - max-height: 50%; - overflow: auto; -} -/*#endregion*/ - -/*#region actions abilities powers pursuit*/ -.pursuitName { - font-size: 10pt !important; - margin-right: 5px; - margin-left: 5px; - margin-bottom: -5px; -} - -.bionics { - display: none; -} - -.bionic_check[value='EnhancerT'] ~ .bionics { - display: block !important; -} - -div.actionShell { - height: fit-content; - width: 430px !important; - border-radius: 15px 15px 15px 15px; - border: 1px solid black; - line-height: 25px !important; - display: grid; - grid-template-rows: 25px; - align-items: center; - position: relative; - padding-bottom: 3px; - top: -25px; - margin-bottom: -25px; -} - -.pursuitButton[type='roll'] { - color: black !important; - font-weight: bolder !important; - margin-right: -3px !important; - margin-left: 0px !important; - padding-left: 1px !important; - height: 20px !important; - font-size: 20pt !important; - margin-bottom: 1px !important; -} - -.manButton { - font-family: 'dicefontd10' !important; - background: transparent !important; - border: 0px; - font-size: 17pt !important; - margin-bottom: 10px !important; - -webkit-text-stroke-width: thin; - -webkit-text-stroke-color: black; - height: 15px !important; - width: 25px !important; - color: black !important; - margin-left: 0px !important; - padding-left: 0px !important; - -webkit-box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), - 0 1px 2px rgba(0, 0, 0, 0); - -moz-box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), - 0 1px 2px rgba(0, 0, 0, 0); - box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), 0 1px 2px rgba(0, 0, 0, 0); -} - -.abilitiesActionsButton { - align-self: center; - border-radius: 25px; - padding-bottom: 1px; - width: 135px; - height: 28px !important; - line-height: 29px; - font-size: 14pt; -} - -.combatButton { - align-self: center; - border-radius: 25px; - padding-bottom: 21px; - padding-top: 2px; - width: 125px; - background: #071019; - color: #85d6ff; - height: 20px; - font-size: 12pt; - font-weight: 300; - text-align: center; -} -/*#endregion*/ - -/*#region bionics*/ -.cns_bionics_description, -.pns_bionics_description, -.cs_bionics_description, -.larm_bionics_description, -.rarm_bionics_description, -.barm_bionics_description, -.legs_bionics_description, -.structural_bionics_description { - display: none; -} - -.cns_toggle:where(:not([value=''])) ~ .cns_bionics_description, -.pns_toggle:where(:not([value=''])) ~ .pns_bionics_description, -.cs_toggle:where(:not([value=''])) ~ .cs_bionics_description, -.larm_toggle:where(:not([value=''])) ~ .larm_bionics_description, -.rarm_toggle:where(:not([value=''])) ~ .rarm_bionics_description, -.barm_toggle:where(:not([value=''])) ~ .barm_bionics_description, -.legs_toggle:where(:not([value=''])) ~ .legs_bionics_description, -.structural_toggle:where(:not([value=''])) ~ .structural_bionics_description { - display: block; -} - -.cnsBionics { - position: absolute; - top: 85px; - left: 120px; -} - -.pnsBionics { - position: absolute; - top: 57px; - left: 120px; -} - -.csBionics { - position: absolute; - top: 130px; - left: 160px; -} - -.structuralBionics { - position: absolute; - bottom: 20px; - left: 15px; -} - -.larmBionics { - position: absolute; - top: 170px; - left: 175px; -} - -.rarmBionics { - position: absolute; - top: 195px; - left: 175px; -} - -.legsBionics { - position: absolute; - top: 300px; - left: 175px; -} - -.bothBionics { - position: absolute; - top: 170px; - left: 175px; -} - -.armtoggleBionics { - position: absolute; - top: 153px; - left: 175px; -} - -.both_arms, -.double_arms { - display: none; -} - -.arm_toggle[value='1'] ~ .both_arms, -.arm_toggle[value='0'] ~ .double_arms { - display: block; -} - -h4.bionicsClick { - position: absolute; - width: 237px; - height: 18px; -} - -#edit-button:active { - color: #85d6ff; - background: rgb(7, 16, 25); - padding-top: 3px !important; - margin-top: -4px !important; - margin-left: -3px; - border-radius: 10px; - width: 34px !important; - position: absolute; - padding-left: 5px; - left: 412px; - top: 13px; - height: 20px !important; -} - -#edit-button:hover { - color: #356780; - background: rgba(7, 16, 25, 0.3); - padding-top: 3px !important; - margin-top: -4px !important; - margin-left: -3px; - border-radius: 10px; - width: 34px !important; - position: absolute; - padding-left: 5px; - left: 412px; - top: 13px; - height: 20px !important; -} - -#edit-button { - color: #404040; - background: rgba(7, 16, 25, 0.15); - padding-top: 3px !important; - margin-top: -4px !important; - margin-left: -3px; - font-weight: 700; - line-height: 14px; - border-radius: 10px; - width: 34px !important; - position: absolute; - padding-left: 5px; - left: 412px; - top: 13px; - height: 20px !important; -} - -.playercharsheet { - display: grid; - grid-template-columns: 435px auto; - column-gap: 3px; - margin-left: -10px; -} -/*#endregion*/ - -/*#region rolltemplates*/ -.sheet-rolltemplate-reactive, -.sheet-rolltemplate-active, -.sheet-rolltemplate-ability, -.sheet-rolltemplate-pursuit, -.sheet-rolltemplate-antagonistdamage, -.sheet-rolltemplate-blank, -.sheet-rolltemplate-defence, -.sheet-rolltemplate-resistance, -.sheet-rolltemplate-manoeuvre { - display: flex; - flex-wrap: wrap; - justify-content: center; - width: 230px !important; -} - -.sheet-rolltemplate-empty { - display: none; -} - -.sheet-rolltemplate-manoeuvre div.sheet-template-container, -.sheet-rolltemplate-ability div.sheet-template-container, -.sheet-rolltemplate-pursuit .sheet-template-container, -.sheet-rolltemplate-blank div.sheet-template-container, -.sheet-rolltemplate-stress div.sheet-template-container, -.sheet-rolltemplate-reactive div.sheet-template-container, -.sheet-rolltemplate-active div.sheet-template-container, -.sheet-rolltemplate-antagonistdamage div.sheet-template-container, -.sheet-rolltemplate-defence div.sheet-template-container, -.sheet-rolltemplate-resistance div.sheet-template-container { - border: 2px solid #000 !important; - border-radius: 14px !important; - font-size: 9pt; - width: 100%; - cursor: default; - line-height: 1.15em; -} - -.sheet-rolltemplate-manoeuvre .sheet-template-header, -.sheet-rolltemplate-reactive .sheet-template-header, -.sheet-rolltemplate-pursuit .sheet-template-header, -.sheet-rolltemplate-blank .sheet-template-header, -.sheet-rolltemplate-stress .sheet-template-header { - font-family: 'Crimson Text', serif !important; - background: rgb(7, 16, 25) !important; - color: #85d6ff !important; - padding: 2px; - font-weight: bolder; - border-bottom: 1px solid black; - line-height: 1em; - font-size: 1em; - border-radius: 10px 10px 0px 0px !important; - text-align: center; - cursor: default; -} - -.sheet-rolltemplate-ability .sheet-template-header { - display: flex !important; - justify-content: space-between !important; - font-family: 'Crimson Text', serif !important; - background: rgb(7, 16, 25) !important; - color: #85d6ff !important; - padding: 2px; - font-weight: bolder; - border-bottom: 1px solid black; - line-height: 1em; - font-size: 1em; - border-radius: 10px 10px 0px 0px !important; - text-align: center; - cursor: default; - padding-left: 15px; - padding-right: 15px; -} - -.sheet-rolltemplate-active .sheet-template-header, -.sheet-rolltemplate-antagonistdamage .sheet-template-header, -.sheet-rolltemplate-defence .sheet-template-header, -.sheet-rolltemplate-resistance .sheet-template-header { - font-family: 'Crimson Text', serif !important; - background: rgb(7, 16, 25) !important; - color: #85d6ff !important; - padding: 2px; - font-weight: bolder; - line-height: 1em; - font-size: 1em; - border-radius: 10px 10px 0px 0px !important; - text-align: center; - cursor: default; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-antagonistdamage .sheet-template-headerFix, -.sheet-rolltemplate-defence .sheet-template-headerFix, -.sheet-rolltemplate-resistance .sheet-template-headerFix, -.sheet-rolltemplate-active .sheet-template-headerFix { - display: flex !important; - justify-content: space-between !important; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-active .sheet-template-headerCenter { - display: flex !important; - justify-content: center !important; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-active .sheet-template-subheader, -.sheet-rolltemplate-antagonistdamage .sheet-template-subheader { - font-family: 'Crimson Text', serif !important; - background: rgb(7, 16, 25) !important; - color: #85d6ff !important; - padding: 2px; - font-weight: bolder; - border-bottom: 1px solid black; - line-height: 1em; - font-size: 1em; - border-radius: 0px; - text-align: left; - cursor: default; - display: flex; - justify-content: space-between; - padding-left: 10px; - padding-right: 10px; - border-radius: 0px !important; -} - -.sheet-rolltemplate-manoeuvre .sheet-template-row-outcome, -.sheet-rolltemplate-ability .sheet-template-row-outcome, -.sheet-rolltemplate-reactive .sheet-template-row-outcome, -.sheet-rolltemplate-pursuit .sheet-template-row-outcome, -.sheet-rolltemplate-blank .sheet-template-row-outcome, -.sheet-rolltemplate-active .sheet-template-row-outcome, -.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome, -.sheet-rolltemplate-defence .sheet-template-row-outcome, -.sheet-rolltemplate-resistance .sheet-template-row-outcome, -.sheet-rolltemplate-stress .sheet-template-row-outcome { - font-family: 'Crimson Text', serif !important; - font-weight: bold; - color: rgb(7, 16, 25) !important; - border-radius: 0px 0px 14px 14px; - text-align: center; - display: flex; - flex-direction: row; - flex-wrap: wrap; - min-height: 25px !important; - align-items: center; - justify-content: center; - font-style: italic; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-active .sheet-template-row-outcome-two { - font-family: 'Crimson Text', serif !important; - font-weight: bold; - color: rgb(7, 16, 25) !important; - border-radius: 0px 0px 14px 14px; - text-align: center; - display: flex; - flex-direction: row; - flex-wrap: wrap; - min-height: 15px !important; - align-items: center; - justify-content: center; - font-style: italic; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-darkmode.ui-widget-content { - color: var(--dark-secondarytext) !important; -} - -.sheet-darkmode .activeWARNameDouble, -.sheet-darkmode .passiveReactiveName, -.sheet-darkmode .blessingsName { - color: #85d6ff !important; -} - -.sheet-rolltemplate-active .sheet-template-row-outcome-info, -.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome-info { - font-family: 'Crimson Text', serif !important; - font-weight: bold; - color: rgb(7, 16, 25) !important; - border-radius: 0px 0px 14px 14px; - text-align: left; - display: flex; - flex-direction: row; - flex-wrap: wrap; - align-items: center; - justify-content: space-between; - font-style: italic; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-defence .sheet-template-row-outcome-effect, -.sheet-rolltemplate-resistance .sheet-template-row-outcome-effect { - font-family: 'Crimson Text', serif !important; - font-weight: bold; - color: rgb(7, 16, 25) !important; - border-radius: 0px 0px 14px 14px; - text-align: left; - display: flex; - flex-direction: row; - flex-wrap: wrap; - text-align: justify; - justify-content: space-between; - font-style: bold; - padding-left: 10px !important; - padding-right: 10px !important; - font-size: 11px; - line-height: 11px; - padding-top: 3px; - padding-bottom: 3px; -} - -.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome a[href^='~'] { - font-family: 'dicefontd10' !important; - background: transparent; - border: 0px; - font-size: 26pt; - font-style: normal !important; - margin-bottom: 5px; - -webkit-text-stroke-width: thin; - -webkit-text-stroke-color: black; - color: black; - padding-left: 10px !important; - padding-right: 10px !important; -} - -.sheet-rolltemplate-reactive .sheet-template-justify { - display: flex; - justify-content: space-between; - padding: 0px 10px; -} - -.sheet-rolltemplate-pursuit .sheet-template-justify { - display: grid !important; - grid-template-columns: 1fr 1fr; - padding: 0px 10px !important; - column-gap: 15px; -} - -.sheet-rolltemplate-pursuit .sheet-template-left { - justify-self: end !important; -} - -.sheet-rolltemplate-pursuit .sheet-template-right { - justify-self: start !important; - font-weight: 900; -} - -.sheet-rolltemplate-manoeuvre .sheet-template-row, -.sheet-rolltemplate-ability .sheet-template-row, -.sheet-rolltemplate-reactive .sheet-template-row, -.sheet-rolltemplate-pursuit .sheet-template-row, -.sheet-rolltemplate-blank .sheet-template-row, -.sheet-rolltemplate-active .sheet-template-row, -.sheet-rolltemplate-antagonistdamage .sheet-template-row, -.sheet-rolltemplate-defence .sheet-template-row, -.sheet-rolltemplate-resistance .sheet-template-row, -.sheet-rolltemplate-stress .sheet-template-row { - font-family: 'Crimson Text', serif !important; - font-weight: 900; - display: flex; - flex-direction: row; - flex-wrap: wrap; - align-items: center; - justify-content: space-between; - padding-left: 5px !important; - padding-right: 5px !important; - min-height: 8px; -} - -.sheet-rolltemplate-manoeuvre .inlinerollresult, -.sheet-rolltemplate-ability .inlinerollresult, -.sheet-rolltemplate-reactive .inlinerollresult, -.sheet-rolltemplate-pursuit .inlinerollresult, -.sheet-rolltemplate-blank .inlinerollresult, -.sheet-rolltemplate-active .inlinerollresult, -.sheet-rolltemplate-antagonistdamage .inlinerollresult, -.sheet-rolltemplate-defence .inlinerollresult, -.sheet-rolltemplate-resistance .inlinerollresult, -.sheet-rolltemplate-stress .inlinerollresult { - display: inline-block; - text-align: center; - border: 2px solid rgba(167, 168, 170, 1); - cursor: default; -} - -.sheet-rolltemplate-manoeuvre .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-reactive .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-reactive .sheet-template-row-outcome .inlinerollresult, -.sheet-rolltemplate-pursuit .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-blank .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-active .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-active .sheet-template-row-outcome .inlinerollresult, -.sheet-rolltemplate-antagonistdamage .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-antagonistdamage - .sheet-template-row-outcome - .inlinerollresult, -.sheet-rolltemplate-defence .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-defence .sheet-template-row-outcome .inlinerollresult, -.sheet-rolltemplate-resistance .sheet-template-row .inlinerollresult, -.sheet-rolltemplate-resistance .sheet-template-row-outcome .inlinerollresult, -.sheet-rolltemplate-blank .sheet-template-row-outcome .inlinerollresult, -.sheet-rolltemplate-stress .sheet-template-row .inlinerollresult { - background: transparent; - border: none; - pointer-events: none; -} - -.sheet-rolltemplate-active .sheet-template-row-center, -.sheet-rolltemplate-defence .sheet-template-row-center { - justify-content: center; -} -.sheet-rolltemplate-active .sheet-template-row-flex { - display: flex; -} - -.sheet-rolltemplate-defence .sheet-template-row-roll .inlinerollresult, -.sheet-rolltemplate-resistance .sheet-template-row-roll .inlinerollresult, -.sheet-rolltemplate-active .sheet-template-row-roll .inlinerollresult, -.sheet-rolltemplate-blank .sheet-template-row-roll .inlinerollresult, -.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .inlinerollresult, -.sheet-rolltemplate-pursuit .sheet-template-row-roll .inlinerollresult { - background: transparent; - border: 2px solid !important; - border-radius: 50px; - pointer-events: none; - font-weight: bold; - line-height: 18px; - min-height: 17px; - min-width: 12px; - max-height: 17px; - max-width: 12px; -} - -.sheet-rolltemplate-defence .sheet-template-row-roll .fullcrit, -.sheet-rolltemplate-resistance .sheet-template-row-roll .fullcrit, -.sheet-rolltemplate-active .sheet-template-row-roll .fullcrit, -.sheet-rolltemplate-blank .sheet-template-row-roll .fullcrit, -.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .fullcrit, -.sheet-rolltemplate-pursuit .sheet-template-row-roll .fullcrit { - border: 2px solid #3fb315 !important; - height: 14px; - padding-top: 2px; - line-height: 15px; -} - -.sheet-rolltemplate-defence .sheet-template-row-roll .fullfail, -.sheet-rolltemplate-resistance .sheet-template-row-roll .fullfail, -.sheet-rolltemplate-active .sheet-template-row-roll .fullfail, -.sheet-rolltemplate-blank .sheet-template-row-roll .fullfail, -.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .fullfail, -.sheet-rolltemplate-pursuit .sheet-template-row-roll .fullfail { - border: 2px solid #b31515 !important; - line-height: 15px; -} - -.sheet-rolltemplate-blank .sheet-template-row-roll .inlinerollresult { - padding-left: 2px; - margin-left: 3px; - margin-right: 3px; -} - -.sheet-rolltemplate-blank .sheet-template-row { - justify-content: center; -} - -.sheet-rolltemplate-blank .sheet-template-row-outcome { - font-size: 12pt !important; -} - -.sheet-rolltemplate-manoeuvre .sheet-template-row, -.sheet-rolltemplate-reactive .sheet-template-row, -.sheet-rolltemplate-pursuit .sheet-template-row, -.sheet-rolltemplate-blank .sheet-template-row, -.sheet-rolltemplate-active .sheet-template-row, -.sheet-rolltemplate-ability .sheet-template-row, -.sheet-rolltemplate-antagonistdamage .sheet-template-row, -.sheet-rolltemplate-stress .sheet-template-row, -.sheet-rolltemplate-defence .sheet-template-row, -.sheet-rolltemplate-manoeuvre .sheet-template-row-outcome, -.sheet-rolltemplate-reactive .sheet-template-row-outcome, -.sheet-rolltemplate-ability .sheet-template-row-outcome, -.sheet-rolltemplate-pursuit .sheet-template-row-outcome, -.sheet-rolltemplate-blank .sheet-template-row-outcome, -.sheet-rolltemplate-defence .sheet-template-row-outcome, -.sheet-rolltemplate-resistance .sheet-template-row-outcome, -.sheet-rolltemplate-active .sheet-template-row-outcome, -.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome, -.sheet-rolltemplate-stress .sheet-template-row-outcome { - cursor: default; - padding-left: 5px !important; - padding-right: 5px !important; - color: black; - font-size: 11px; - line-height: 11px; - padding-top: 3px; - padding-bottom: 3px; -} - -.sheet-rolltemplate-active .sheet-template-span, -.sheet-rolltemplate-defence .sheet-template-span, -.sheet-rolltemplate-resistance .sheet-template-span { - display: flex; - justify-content: space-evenly; - width: 100%; - flex-wrap: wrap; -} - -.sheet-rolltemplate-active .sheet-template-spanFlex, -.sheet-rolltemplate-defence .sheet-template-spanFlex, -.sheet-rolltemplate-resistance .sheet-template-spanFlex { - display: grid; - flex-direction: column; - align-items: center; - grid-template-rows: 20px 12px; - justify-items: center; - row-gap: 4px; -} - -.sheet-rolltemplate-manoeuvre div:nth-child(odd), -.sheet-rolltemplate-ability div:nth-child(odd), -.sheet-rolltemplate-defence div:nth-child(odd), -.sheet-rolltemplate-resistance div:nth-child(odd), -.sheet-rolltemplate-pursuit div:nth-child(odd), -.sheet-rolltemplate-blank div:nth-child(odd), -.sheet-rolltemplate-reactive div:nth-child(odd), -.sheet-rolltemplate-stress div:nth-child(odd), -.sheet-rolltemplate-active div:nth-child(odd), -.sheet-rolltemplate-antagonistdamage div:nth-child(odd) { - background-color: rgba(197, 197, 224, 1); -} - -.sheet-rolltemplate-manoeuvre div:nth-child(even), -.sheet-rolltemplate-ability div:nth-child(even), -.sheet-rolltemplate-defence div:nth-child(even), -.sheet-rolltemplate-resistance div:nth-child(even), -.sheet-rolltemplate-pursuit div:nth-child(even), -.sheet-rolltemplate-blank div:nth-child(even), -.sheet-rolltemplate-reactive div:nth-child(even), -.sheet-rolltemplate-stress div:nth-child(even), -.sheet-rolltemplate-active div:nth-child(even), -.sheet-rolltemplate-antagonistdamage div:nth-child(even) { - background-color: rgba(233, 233, 233, 1); -} - -.sheet-rolltemplate-active div:last-child, -.sheet-rolltemplate-reactive div:last-child, -.sheet-rolltemplate-manoeuvre div:last-child, -.sheet-rolltemplate-antagonistdamage div:last-child, -.sheet-rolltemplate-resistance div:last-child, -.sheet-rolltemplate-ability div:last-child, -.sheet-rolltemplate-defence div:last-child, -.sheet-rolltemplate-pursuit div:last-child, -.sheet-rolltemplate-blank div:last-child, -.sheet-rolltemplate-stress div:last-child { - border-radius: 0px 0px 10px 10px; - padding-bottom: 1px; -} - -/*#endregion*/ +@import url('https://fonts.googleapis.com/css?family=Crimson+Text&family=Xanh+Mono&display=swap'); + +/*#region roll20 settings*/ +.ui-dialog .largedialog { + background-image: url(http://imgur.com/Z4ti7rM.png); +} + +.nav-tabs { + padding-bottom: 5px; +} + +.ui-dialog, +.ui-dialog .ui-dialog-titlebar { + background-image: url(http://imgur.com/Z4ti7rM.png) !important; + overflow-x: hidden; +} + +.nav-tabs li, +.sheet-darkmode .ui-dialog .nav-tabs li { + border-radius: 10px; + margin-right: 5px; + width: 125px; + height: 20px !important; + padding: 1px; + font-weight: 700; + margin-bottom: 0px !important; + color: #356780; + cursor: pointer; + text-decoration: none; + text-align: center; + background: rgba(7, 16, 25, 0.15); +} + +.nav-tabs > li > a:hover, +.nav-tabs > li > a:focus, +.sheet-darkmode .ui-dialog .nav-tabs > li > a:hover, +.sheet-darkmode .ui-dialog .nav-tabs > li > a:focus { + border-radius: 10px; + margin-left: -1px; + margin-top: -1px; + width: 125px; + height: 20px !important; + padding: 1px; + font-weight: 700; + line-height: 18px; + margin-bottom: 0px !important; + color: #356780; + cursor: pointer; + text-decoration: none; + text-align: center; + background: rgba(7, 16, 25, 0.15); +} + +.nav-tabs > li > a { + line-height: 14px; + padding: 0px; + margin: 0px; + margin-top: 2px; +} + +.nav-tabs > li.active > a, +.sheet-darkmode .ui-dialog .nav-tabs > li.active > a { + color: #85d6ff; + background: rgb(7, 16, 25); + box-shadow: inset 0px 2px #0ce; + padding-top: 3px !important; + margin-top: -1px !important; + margin-left: -1px; + border-radius: 10px; + width: 125px !important; +} + +.sheet-darkmode .ui-dialog .nav-tabs > li a { + color: black; +} + +.sheet-darkmode { + color: black; +} + +.nav-tabs > li.active > a:hover, +.sheet-darkmode .ui-dialog .nav-tabs > li.active > a:hover { + cursor: pointer; + color: rgb(7, 13, 20); + background: #85d6ff; + box-shadow: inset 0px 2px rgb(7, 13, 20); + padding-top: 1px !important; + margin-top: -1px !important; + margin-left: -1px; + border-radius: 10px; + width: 125px !important; +} + +.nav-tabs > li.active > a:focus, +.sheet-darkmode .ui-dialog .nav-tabs > li.active > a:focus { + cursor: pointer; + color: #85d6ff; + background: rgb(7, 13, 20); + box-shadow: inset 0px 2px #0ce; + padding-top: 1px !important; + margin-top: -1px !important; + margin-left: -1px; + border-radius: 10px; + width: 125px !important; +} + +.sheet-darkmode .ui-dialog .nav-tabs > li a:hover, +.sheet-darkmode .ui-dialog .nav-tabs > li a:focus { + cursor: pointer; + color: #85d6ff; + background: #65656c; + box-shadow: inset 0px 2px #0ce; + padding-top: 1px !important; + margin-top: -4px !important; + margin-left: -3px; + border-radius: 10px; + width: 125px !important; +} + +.sheet-darkmode .charsheet { + background-color: white; +} + +/*#endregion*/ + +/*#region fullSheet*/ +* { + font-family: 'Crimson Text', serif !important; +} + +*, +*:after, +*:before { + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.clearfix:before, +.clearfix:after { + content: ' '; + display: table; +} + +.diceButton { + font-family: 'dicefontd10' !important; + background: transparent; + border: 0px; + font-size: 26pt; + margin-bottom: 5px; + -webkit-text-stroke-width: thin; + -webkit-text-stroke-color: #85d6ff; + color: black; +} + +.clearfix:after { + clear: both; +} + +input { + line-height: 15px; + height: 15px !important; +} + +body { + font-family: sans-serif; + background: #f6f9fa; +} + +a { + color: #ccc; + text-decoration: none; + outline: none; +} + +@keyframes fadeInScale { + 0% { + transform: scale(0.9); + opacity: 0; + } + + 100% { + transform: scale(1); + opacity: 1; + } +} + +.no_wrap { + text-align: center; + color: #0ce; +} + +.link { + text-align: center; +} + +summary { + cursor: pointer; + user-select: none; +} + +.largeTitle { + line-height: 35px; + height: 35px !important; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px 10px 0px 0px; + justify-content: space-between; +} + +.passiveButton { + color: #85d6ff !important; + width: 40px !important; +} + +input[disabled], +select[disabled], +textarea[disabled], +input[readonly], +select[readonly], +textarea[readonly] { + cursor: default !important; + -webkit-touch-callout: none !important; + -webkit-user-select: none !important; + -khtml-user-select: none !important; + -moz-user-select: none !important; + -ms-user-select: none !important; + user-select: none !important; +} + +.hiddenSheet { + background: rgba(7, 16, 25, 0); + border-bottom: 1px solid black; + border-top: 0px; + border-left: 0px; + border-right: 0px; + outline: none; + color: black; + font-size: 10pt; + width: inherit; + padding: inherit !important; + padding-left: 2px !important; + padding-right: 2px !important; + padding-bottom: 0px !important; + text-align: inherit !important; +} + +.hiddenSheetTitle { + background: rgb(227, 241, 255); + color: #091623; + text-align: center; + font-weight: 900; + font-size: 12pt; +} + +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type='number'] { + -moz-appearance: textfield; +} + +textarea { + padding: 1px 3px; + vertical-align: top; + resize: none; + overflow: auto; + -ms-overflow-style: none; + line-height: 11px; + background-color: #16335021; + cursor: auto; +} +.ui-dialog::-webkit-scrollbar, +::-webkit-scrollbar { + width: 20px; + cursor: pointer !important; +} + +::-webkit-scrollbar-track { + background-color: transparent; + cursor: pointer !important; +} + +.ui-dialog::-webkit-scrollbar-track { + background: transparent; +} + +.ui-dialog::-webkit-scrollbar-thumb, +::-webkit-scrollbar-thumb { + background-color: #33a7f163; + border-radius: 20px; + border: 6px solid transparent; + background-clip: content-box; + cursor: pointer !important; +} + +.ui-dialog::-webkit-scrollbar-thumb:hover, +::-webkit-scrollbar-thumb:hover { + background-color: #2373a5a2; + cursor: pointer !important; +} + +.centered { + text-align: center !important; +} + +.section-main, +.section-secondary, +.antagonist_grid { + width: 870px !important; +} + +h1, +h2, +h3, +h4, +h5 { + line-height: 16px; +} + +h1 { + font-size: 15pt; + font-weight: normal; +} + +h2 { + font-size: 13pt; +} + +h3 { + font-size: 11pt; +} + +h4 { + font-size: 10pt; +} + +input { + vertical-align: top !important; +} + +input:focus, +select:focus, +textarea:focus, +button:focus { + outline: none; + user-select: none; +} + +.logo { + display: flex; + justify-content: space-between; + align-items: center; + height: 80px !important; +} + +.logoAntagonist { + display: flex; + justify-content: space-between; + align-items: center; + height: 98px !important; + width: 339px; +} + +p { + margin: 0px; +} + +a.clickToClose { + position: absolute; + width: 100%; + height: 100%; + z-index: -1; + cursor: default; +} + +input[readonly]::selection { + color: #85d6ff; +} + +div.flexJustify { + justify-content: space-between !important; +} + +.header { + color: #85d6ff !important; + font-weight: bolder; + width: 100%; +} + +.bordered { + border: 1px solid black; + border-radius: 10px; + margin-bottom: 5px; +} + +.centertitle { + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + width: 100%; + border-bottom-left-radius: 10px; + border-bottom-right-radius: 10px; +} + +.charsheet button[type='roll']::before { + font-family: 'dicefontd10' !important; + content: 'k' !important; + background: transparent; + border: none; + outline: none; + color: inherit !important; + background-repeat: no-repeat; + box-shadow: none; + -webkit-box-shadow: none; + -moz-box-shadow: none; + font-size: 0.9em !important; +} + +.pictos { + font-family: 'Pictos' !important; + font-weight: normal; + font-style: normal; +} + +.dfontd20 { + font-family: 'dicefontd20' !important; + font-weight: normal; + font-style: normal; +} + +.attributesabilities .abil { + padding-top: 10px; + padding-bottom: 5px; + padding-left: 5px; + border-radius: 14px; + border: 1px solid black; + background-color: transparent; + margin-bottom: 3px; +} + +.test button[type='roll']::before { + font-family: 'Pictos' !important; + content: 'w' !important; + background: transparent; + border: none; + outline: none; + background-repeat: no-repeat; + box-shadow: none; + -webkit-box-shadow: none; + -moz-box-shadow: none; + font-size: 0.6em !important; +} + +button.diceButton.teste { + font-family: "Pictos" !important; + color: #85d6ff; +} + +.anchorButton { + background: #071019; + color: #85d6ff; + width: 69px; + height: 22px; + font-size: 11pt; + text-align: center; + border-radius: 10px; +} + +.stanceButton { + height: 18px; + margin-top: 2px; + line-height: 17px; +} + +.button[type='roll'] { + font-family: 'dicefontd10' !important; + font-size: 30pt !important; + background: transparent; + border: none; + outline: none; + color: inherit !important; + background-repeat: no-repeat; + box-shadow: none; + -webkit-box-shadow: none; + -moz-box-shadow: none; + padding-bottom: 9px !important; +} + +.charsheet { + min-width: 880px; + color: #091623; + font-size: 15pt; + padding: 0px 8px !important; + margin-left: -12px; + background-image: url(http://imgur.com/Z4ti7rM.png); +} + +/*#endregion*/ + +/*#region augments & Blessings*/ +input.blessingsName::placeholder { + width: 100% !important; + font-size: 10pt; + height: 25px !important; + background: rgba(0, 0, 0, 0); + border: 0px; + text-align: center; + font-weight: bolder; + color: #85d6ff; +} + +input.blessingsName { + width: 100% !important; + font-size: 10pt; + height: 25px !important; + background: rgba(0, 0, 0, 0); + border: 0px; + text-align: center; + font-weight: bolder; + color: #85d6ff; +} + +.blessingsNameInput { + width: 75%; + font-size: 9pt !important; +} + +div.blessingsFlex { + display: flex; + height: 18px; + align-items: center; +} + +.isWAR, +.nonWAR, +.hasUses { + display: none; +} +.warToggle[value='1'] ~ .isWAR, +.warToggle[value='0'] ~ .nonWAR { + display: flex; + flex-direction: column; +} +.warUsesToggle[value='1'] ~ .hasUses { + display: block; +} + +.abilitySummary > summary { + background: rgba(7, 16, 25, 1); + height: 18px; + border-radius: 15px !important; +} + +.abilitySummary[open] > summary { + height: 18px; + border-radius: 15px 15px 0px 0px !important; +} + +.abilitySummary[open] > .passiveFlex { + height: fit-content; + padding-bottom: 8px; +} + +.blessingsDescription { + width: 98% !important; + align-self: center; + margin-top: 5px; + height: 60px !important; + font-size: 8pt; +} + +.bionicsDescription { + width: 95% !important; + align-self: center; + margin-top: 5px; + margin-bottom: 6px; + height: 60px !important; + font-size: 8pt; +} +/*#endregion*/ + +/*#region antagonists*/ +.antButton { + font-family: 'Pictos' !important; + background: transparent; + border: 0px; + font-size: 18pt; + margin-right: 10px; + -webkit-text-stroke-width: thin; + -webkit-text-stroke-color: #85d6ff; + height: 15px !important; + width: 25px !important; + color: #85d6ff !important; + margin-left: 0px !important; + padding-left: 0px !important; + margin-top: 1px; +} + +.antagonist_grid { + display: flex; + justify-content: space-between; + align-items: center; + height: 80px !important; + flex-direction: column; +} + +.antagonist_passive_grid { + display: grid; + grid-template-columns: 50px 85px 39px 116px 122px; + align-items: center; + padding-left: 5px; + margin-top: 3px; + margin-bottom: 3px; + padding-right: 5px; +} + +.manifestationAntagonist { + width: 93%; + height: 21px; + margin: 0px; + margin-left: 5px; +} + +.characterNameAntagonist { + width: 97%; + margin-left: 5px; + padding-left: 6px !important; +} + +div.nameAndLegacy__rowAntagonist { + display: grid; + position: relative; + top: -40px; + left: -33px; + grid-template-columns: 51px 149px 15px 103px 118px; + grid-template-areas: + 'a b b g h' + 'e f c c d' + 'i j y y z'; + grid-template-rows: repeat(3, 20px); + align-items: center; +} + +div.passiveWarShellAntagonist { + display: flex; + flex-direction: column; + margin-top: 5px; +} + +/*#endregion*/ + +/*#region nameLegacyStance*/ +.ectomorph, +.endomorph, +.mesomorph, +.spatial, +.logical, +.intrapersonal, +.interpersonal, +.kinaesthetic { + opacity: 0; +} + +.bodyToggle[value='1'] ~ .ectomorph, +.bodyToggle[value='2'] ~ .endomorph, +.bodyToggle[value='3'] ~ .mesomorph { + opacity: 1; +} + +.mindToggle[value='1'] ~ .intrapersonal, +.mindToggle[value='2'] ~ .interpersonal, +.mindToggle[value='3'] ~ .kinaesthetic, +.mindToggle[value='4'] ~ .logical, +.mindToggle[value='5'] ~ .spatial { + opacity: 1; +} + +.mainGrid { + display: grid; + grid-template-columns: 50px 15px 15px 15px 15px 15px; + grid-template-rows: repeat(6, 14px); + grid-template-areas: + 'd d d d d e' + 'f f f g gg ggg' + 'h h h h i ii' + 'j k kk kkk l ll' + 'm n nn nnn o oo' + 'p p p p p q'; +} + +.bodyMindAddition { + width: 40px !important; + font-size: 17pt; + text-align: left !important; + border: none; + background: transparent !important; +} +.legacy:where([value='ExemplarD'], [value='Gaia'], [value='Magus'], [value='ExemplarG'], [value='EnhancerP'], [value='EnhancerS'], [value='EnhancerT'], [value='Luminous']) + ~ .popupManifestations { + margin: 10px auto; + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 90%; + position: relative; + transition: all 0.5s ease-in-out; +} + +.popupToolkit { + margin: 45px auto; + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 300px; + position: relative; + transition: all 0.5s ease-in-out; +} + +div.characteristicsShellInner { + display: grid; + grid-template-columns: 1fr 1fr; + justify-items: center; +} + +div.characteristicsShellADVANCED { + display: grid; + width: 98%; + margin-left: 2px; + margin-top: 5px; + grid-template-rows: 40px repeat(5, 85px); + grid-template-columns: 1fr 1fr; + grid-template-areas: + 'title title' + 'body mind' + 'acuity durability' + 'vitality agility' + 'nerve comprehension' + 'essence discernment'; +} + +div.characteristicsShellRightSide { + display: grid; + width: 98%; + margin-right: 2px; + margin-top: 5px; + padding-left: 5px; + padding-right: 5px; + grid-template-rows: 40px 25px repeat(2, 20px) repeat(5, 71px); + grid-template-columns: 0.75fr 1.25fr; + grid-template-areas: 'title title'; + align-items: end; +} + +.advancedShell { + font-size: xx-large; + height: 45px !important; + align-self: center; + background: rgba(7, 16, 25, 0); + border: 0px; + border-bottom: 1px solid black; + outline: none; + font-weight: bold; + color: black; + justify-self: end; + width: 32% !important; +} + +div.characteristicsShell, +div.manifestationsShell { + border: 1px solid black; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(227, 241, 255); + min-height: 45px; +} + +.advancedJustify { + flex-direction: column; + display: flex; + width: 95%; + justify-self: center; +} + +select.bodySelect { + font-size: 16pt; + height: 65% !important; + align-items: center; + line-height: 22px; + margin: 0px; + width: 100%; + text-align: center !important; + border: none; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; + font-weight: 700; +} + +select.bodySelect::-ms-expand { + display: none; +} + +.manifestation { + width: 155px; + height: 18px; + margin: 0px; + margin-left: 1px; + font-size: 9.5pt; + padding: 0px !important; +} + +.characterName, +.characterTerrain, +.characterHazard { + width: 95%; + margin-left: 5px; + padding-left: 6px !important; +} + +div.nameAndLegacy__row { + display: flex; + flex-direction: column; + position: relative; + top: -17px; +} + +.nameAndLegacy__cell { + display: flex; + justify-content: space-between; + align-items: flex-end; +} + +.luminous, +.magus, +.enhancerP, +.enhancerS, +.enhancerT, +.exemplarG, +.exemplarD, +.gaia { + display: none; +} + +.legacy[value='Luminous'] ~ div.luminous, +.legacy[value='Magus'] ~ div.magus, +.legacy[value='EnhancerP'] ~ div.enhancerP, +.legacy[value='EnhancerS'] ~ div.enhancerS, +.legacy[value='EnhancerT'] ~ div.enhancerT, +.legacy[value='ExemplarG'] ~ div.exemplarG, +.legacy[value='ExemplarD'] ~ div.exemplarD, +.legacy[value='Gaia'] ~ div.gaia { + display: grid; + flex-direction: column; + padding: 0px 5px 5px 5px; + grid-template-columns: 90px 1fr; +} + +.legacy { + display: flex; + flex-direction: column; + align-content: center; + justify-content: center; +} + +/*#endregion*/ + +/*#region tabAndPageSetup*/ +.player_sheet, +.antagonist_sheet { + display: none; +} + +.antagonist_flag[value='0'] ~ .player_sheet, +.antagonist_flag[value='1'] ~ .antagonist_sheet { + display: block; +} + +#activetab1 { + grid-area: a; +} + +#activetab2 { + grid-area: b; +} + +#activetab3 { + grid-area: c; +} + +#activecontent1 { + grid-area: d; +} + +#activecontent2 { + grid-area: e; +} + +#activecontent3 { + grid-area: f; +} + +.activetabInput { + opacity: 0; + width: 50px !important; + z-index: 1 !important; + height: 23px !important; + padding: 1px; +} + +section { + clear: both; + display: none; +} + +label { + font-weight: 700; + margin-bottom: 0px !important; + font-size: 18px; + display: block; + align-self: flex-start; + width: 20%; + padding: 0.3em; + color: #356780; + cursor: pointer; + text-decoration: none; + text-align: center; + background: rgba(7, 16, 25, 0.15); + display: flex !important; + justify-content: space-evenly; + align-items: center; +} + +#activetab1:checked ~ #activecontent1, +#activetab2:checked ~ #activecontent2, +#activetab3:checked ~ #activecontent3, +#activetab4:checked ~ #activecontent4 { + display: block; + background: transparent; + color: #999; + border-bottom: 2px solid #f0f0f0; +} + +.activetab_containerNew .activetab-content p, +.activetab_containerNew .activetab-content h3, +.activetab_containerNewAntagonist .activetab-content p, +.activetab_containerNewAntagonist .activetab-content h3 { + -webkit-animation: fadeInScale 0.7s ease-in-out; + -moz-animation: fadeInScale 0.7s ease-in-out; + animation: fadeInScale 0.7s ease-in-out; +} + +.activetab_containerNew .activetab-content h3, +.activetab_containerNewAntagonist .activetab-content h3 { + text-align: center; +} + +.activetab_containerNew [id^='activetab']:checked + label.top, +.activetab_containerNewAntagonist [id^='activetab']:checked + label.top { + color: #85d6ff; + background: rgb(7, 16, 25); + box-shadow: inset 0 3px #0ce, inset -3px 0px 0 0px #0ce, + inset 3px 0px 0 0px #0ce; + padding-top: 2px !important; +} + +.activetab_containerNew [id^='activetab']:checked + label.middle, +.activetab_containerNewAntagonist [id^='activetab']:checked + label.middle { + color: #85d6ff; + background: rgb(7, 16, 25); + box-shadow: inset -3px 0px 0 0px #0ce, inset 3px 0px 0 0px #0ce; + padding-top: 2px !important; +} + +.activetab_containerNew [id^='activetab']:checked + label.bottom, +.activetab_containerNewAntagonist [id^='activetab']:checked + label.bottom { + color: #85d6ff; + background: rgb(7, 16, 25); + box-shadow: inset 0 -3px #0ce, inset -3px 0px 0 0px #0ce, + inset 3px 0px 0 0px #0ce; + padding-top: 2px !important; +} + +div.lowerPage__row { + display: grid; + width: 100%; + grid-template-columns: 471px 390px; + column-gap: 6px; +} + +.abilityPursuit__row { + position: relative; + top: -149px; + left: -5px; + width: 397px; +} + +/*#endregion*/ + +/*#region shieldingStaminaStressWounds*/ +div.stressWoundsStamina__row { + display: grid; + grid-template-columns: 129px 122px 100px 122px 268px 132px; + height: 212px; + align-items: center; + margin-top: -60px; +} + +div.stressWoundsStamina__cell { + height: 102%; +} + +.shieldingStaminaFlexCorrection { + display: flex; + height: fit-content; + justify-content: center; + flex-direction: column; + row-gap: 2px; +} + +.rightside { + justify-self: end !important; + text-align: right; +} + +.leftside { + padding-left: 0px !important; + margin-top: -26px; + margin-bottom: 9px; +} + +input.stressWoundsBox { + width: 22px !important; + height: 22px !important; + margin-right: 3px; +} + +.stressWoundsBoxes { + height: 25px; +} + +.numberStress { + background: transparent; + border: 0px; + border-bottom: 1px solid !important; + padding: 0px; + margin-bottom: 3px !important; + text-align: center; + font-weight: 900; + width: 17px !important; + margin-left: 12px; + margin-right: 28px; +} + +.numberWounds { + background: transparent; + border: 0px; + border-bottom: 1px solid !important; + padding: 0px; + margin-bottom: 3px !important; + text-align: center; + font-weight: 900; + width: 17px !important; + margin-right: 10px; + margin-left: 10px; +} + +div.effort__row { + display: grid; + width: 98%; + border: 1px solid black; + border-radius: 15px; + grid-template-rows: 25px 23px 25px; + grid-template-columns: repeat(5, 1fr); + grid-template-areas: + 'a a a a a' + 'b b c d d' + 'e e e e f'; +} + +div.shielding__row { + display: grid; + width: 98%; + border: 1px solid black; + border-radius: 15px; + grid-template-rows: 25px repeat(5, 20px) 25px; + grid-template-columns: 1fr 0.5fr 1fr 0.5fr 1fr 1fr; + grid-template-areas: + 'a a a aa aa aa' + 'b c d g g g' + 'bb cc dd gg gg gg' + 'bbb ccc ddd ggg ggg ggg' + 'bbbb cccc dddd gggg gggg gggg' + 'bbbbb ccccc ddddd ggggg ggggg ggggg' + 'e e f ee ee ff'; +} + +div.shielding__rowAntagonist { + display: grid; + width: 98%; + border: 1px solid black; + border-radius: 15px; + grid-template-rows: 25px 30px 25px; + grid-template-columns: repeat(5, 1fr); + grid-template-areas: + 'a a a a a' + 'b b c d d' + 'e e e e f'; +} + +div.hitpoints__rowAntagonist { + display: grid; + width: 98%; + border: 1px solid black; + border-radius: 15px; + grid-template-rows: 25px 30px 25px; + grid-template-columns: repeat(5, 1fr); + grid-template-areas: + 'a a a a a a' + 'b b c c d d' + 'e e f ee ee ff'; +} + +.shieldingStaminaMax { + width: 40px !important; + padding: 1px !important; + height: 20px !important; +} + +.shielding1, +.stamina1 { + border-radius: 10px 10px 0px 0px; + grid-area: a; +} + +.shielding2, +.stamina2 { + grid-area: b; + font-size: 17pt; + width: 95% !important; + align-self: center; + background: rgba(7, 16, 25, 0); + border-bottom: 1px solid black; + border-top: 0px; + border-left: 0px; + border-right: 0px; + outline: none; + font-weight: bold; + color: black; + justify-self: end; + margin-top: 2px !important; + height: 18px !important; +} +.hp1 { + grid-area: b; + font-size: 12pt; + width: 95% !important; + align-self: center; + background: rgba(7, 16, 25, 0); + border-bottom: 1px solid black; + border-top: 0px; + border-left: 0px; + border-right: 0px; + outline: none; + font-weight: bold; + color: black; + justify-self: end; + margin-top: 2px !important; + height: 15px !important; +} + +.shielding3, +.stamina3 { + grid-area: c; + justify-self: center; + font-size: xx-large; + font-weight: 900; + align-self: center; + margin-top: 1px; + margin-right: -5px; +} + +.hp3 { + grid-area: c; + font-size: 15pt !important; + justify-self: center; + font-size: xx-large; + font-weight: 900; + align-self: center; + margin-top: 1px; + margin-right: -5px; +} + +.shielding4, +.stamina4 { + grid-area: e; + padding-top: 2px; +} + +.shielding5, +.stamina5 { + grid-area: f; + padding-top: 3px; + padding-right: 2px; + margin-left: -12px; + height: 26px; + background: rgb(7, 16, 25); + border-bottom-right-radius: 10px; +} + +.shielding6, +.stamina6 { + grid-area: d; + font-size: 17pt; + align-self: center; + width: 95% !important; + background: rgba(7, 16, 25, 0); + border-bottom: 1px solid black; + border-top: 0px; + border-left: 0px; + border-right: 0px; + outline: none; + font-weight: bold; + color: black; + height: 25px !important; +} + +.hp2 { + grid-area: d; + font-size: 12pt; + align-self: center; + width: 95% !important; + background: rgba(7, 16, 25, 0); + border-bottom: 1px solid black; + border-top: 0px; + border-left: 0px; + border-right: 0px; + outline: none; + font-weight: bold; + color: black; + height: 18px !important; +} + +/*#endregion*/ + +/*#region generalWAR*/ +input.passiveReactiveName::placeholder { + width: 100% !important; + font-size: 15pt; + height: 25px !important; + background: rgba(0, 0, 0, 0); + border: 0px; + text-align: center; + font-weight: bolder; + color: #85d6ff; +} + +.passiveReactiveWAREffects, +.passiveReactiveWARDescription { + width: 95% !important; + margin-top: 3px; + margin-bottom: 3px; +} + +.shardTitle { + border-radius: 3px 3px 0px 0px; + background-color: #071019; + color: #85d6ff; + width: 100% !important; +} + +.shardFlexL { + display: flex; + flex-direction: column; + align-items: center; + height: 24px; + border: 1px solid black; + border-radius: 5px; + padding: 0px; + text-align: center; + width: 42px; +} + +.shardFlexR { + display: flex; + flex-direction: column; + align-items: center; + height: 24px; + border: 1px solid black; + border-radius: 5px; + padding: 0px; + text-align: center; + width: 70px; +} + +.shardFlexRR { + display: flex; + flex-direction: column; + align-items: center; + height: 24px; + border: 1px solid black; + border-radius: 5px; + padding: 0px; + text-align: center; + width: 75px; +} + +.shardUseFlex { + display: flex; + flex-direction: column; + align-items: center; + margin-left: 1px; + height: 24px; + border: 1px solid black; + border-radius: 5px; + padding: 0px; + width: 40px; +} + +div.passiveWarStatsReactiveWar__row { + display: grid; + grid-template-rows: auto; + grid-gap: 3px; + grid-template-columns: 283px 146px; + margin-bottom: 2px; + margin-top: 2px; + position: relative; + top: 1px; +} + +.passiveDescription { + display: flex; + width: 287px; + align-items: flex-start; + justify-content: flex-end; + height: fit-content; + margin-right: 4px; +} + +div.passiveWarShell, +div.passiveWarShellAntagonist, +div.activeWarShell, +div.reactiveWarShell, +div.stanceShell { + border: 1px solid black; + border-radius: 15px 15px 15px 15px !important; +} + +div.passiveReactiveTextShell { + border: 1px solid black; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(227, 241, 255); + height: 228px; + width: 400px; +} + +div.specialisationTextShell { + display: flex; + border: 1px solid black; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(227, 241, 255); + margin-bottom: -25px; + flex-direction: column; +} + +/*#endregion*/ + +/*#region passiveWAR*/ +.reactiveButton { + color: #85d6ff !important; + width: 40px !important; +} + +div.passiveWarShell { + display: flex; + align-items: end; + row-gap: 3px; + flex-direction: column; +} + +div.passiveFlex, +div.reactiveFlex { + display: flex; + height: 19px; + align-items: center; + margin-left: -1px; +} + +.title, +.passiveTitle, +.reactiveTitle { + line-height: 25px; + height: 25px !important; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px 10px 0px 0px; + justify-content: space-between; +} + +.passiveTitleFlex, +.reactiveTitleFlex { + align-self: center; + border-radius: 10px 10px 0px 0px; + line-height: 22px; +} + +/*#endregion*/ + +/*#region equipment*/ +.valueSelect { + border: none; + border-bottom: 1px solid black; + margin: 0px; + height: 20px; + font-size: 8pt; + padding: 0px !important; + font-weight: bolder; + color: black !important; + margin-top: 4px; +} + +.equipmentCharges { + display: flex; + flex-direction: column; + align-items: center; + margin-left: 2px; + margin-top: -1px; +} + +.chargesAmount { + border: none; + border-bottom: 1px solid black; + width: 20px !important; + text-align: center; + margin-right: 2px; + background-color: transparent !important; + padding: 0px; +} + +.minMaxStrength { + border: none; + border-bottom: 1px solid black; + width: 57px !important; + text-align: center; + margin-right: 2px; + padding: 0px; + font-size: 11px; +} + +.headIsContainer, +.headIsNotContainer, +.backIsContainer, +.backIsNotContainer, +.torsoIsContainer, +.torsoIsNotContainer, +.armOneIsContainer, +.armOneIsNotContainer, +.armTwoIsContainer, +.armTwoIsNotContainer, +.hipIsContainer, +.hipIsNotContainer, +.legOneIsContainer, +.legOneIsNotContainer, +.legTwoIsContainer, +.legTwoIsNotContainer, +.feetIsContainer, +.feetIsNotContainer, +.bodyIsContainer, +.bodyIsNotContainer { + display: none; +} + +.headContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .headIsContainer, +.backContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .backIsContainer, +.torsoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .torsoIsContainer, +.armOneContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .armOneIsContainer, +.armTwoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .armTwoIsContainer, +.hipContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .hipIsContainer, +.legOneContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .legOneIsContainer, +.legTwoContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .legTwoIsContainer, +.feetContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .feetIsContainer, +.bodyContainer:where([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar']) + ~ .bodyIsContainer { + display: flex; +} + +.headContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .headIsNotContainer, +.backContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .backIsNotContainer, +.torsoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .torsoIsNotContainer, +.armOneContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .armOneIsNotContainer, +.armTwoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .armTwoIsNotContainer, +.hipContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .hipIsNotContainer, +.legOneContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .legOneIsNotContainer, +.legTwoContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .legTwoIsNotContainer, +.feetContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .feetIsNotContainer, +.bodyContainer:where(:not([value='Poor'], [value='Basic'], [value='Common'], [value='Premium'], [value='Excellent'], [value='Stellar'])) + ~ .bodyIsNotContainer { + display: flex; +} + +.headEquipment { + position: absolute; + top: 55px; + left: 125px; +} + +.backEquipment { + position: absolute; + top: 82px; + left: 145px; +} + +.torsoEquipment { + position: absolute; + top: 130px; + left: 170px; +} + +.armEquipmentOne { + position: absolute; + top: 160px; + left: 172px; +} + +.armEquipmentTwo { + position: absolute; + top: 185px; + left: 172px; +} + +.hipEquipment { + position: absolute; + top: 210px; + left: 180px; +} + +.legEquipmentOne { + position: absolute; + top: 280px; + left: 172px; +} + +.legEquipmentTwo { + position: absolute; + top: 315px; + left: 172px; +} + +.feetEquipment { + position: absolute; + top: 370px; + left: 185px; +} + +.fullBodyEquipment { + position: absolute; + top: 410px; + left: 25px; + text-align: center; +} + +.equipmentInput { + display: flex; + border: none; + border-bottom: 1px solid black !important; + width: 100px; + background-color: transparent !important; + padding: 0px; + font-weight: bolder; + margin-top: 9px !important; + color: black !important; + font-size: 11px; +} + +.bionicsInput { + width: 430px !important; + display: flex; + font-weight: bold; + margin-top: 2px !important; + margin-bottom: 2px !important; + color: black !important; + font-size: 15px; + margin-left: 4px; + height: 29px !important; +} + +.equipmentInput::placeholder { + font-weight: bolder; +} + +.equipmentShell { + display: flex; +} + +.bionicsShell { + display: flex; + align-items: center; +} + +.looseEquipmentShell { + display: flex; + height: 24px; +} + +.looseEquipment { + padding-bottom: 4px; + width: 99%; + margin-top: 2px; + margin-left: 1px; +} + +div.equipmentShellUpper { + border: 1px solid black; + display: flex; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(255, 255, 255); + min-height: 150px; + width: 850px; + flex-direction: column; + height: 460px; + overflow: hidden; +} + +div.bionicShellUpper { + border: 1px solid black; + display: flex; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(255, 255, 255); + min-height: 150px; + width: 700px; + flex-direction: column; + height: 460px; + overflow: hidden; +} + +div.equipmentShellLower { + border: 1px solid black; + border-radius: 15px 15px 15px 15px !important; + background-color: rgb(227, 241, 255); + height: 400px; + width: 266px; + margin-top: 15px; + display: flex; + flex-direction: column; + overflow: overlay; + background-color: rgb(7, 16, 25); +} + +/*#endregion*/ + +/*#region combatStats*/ +div.stanceFlexInternal { + display: flex; + flex-direction: row; + align-items: baseline; + font-weight: 900; + height: fit-content; +} + +input.stanceName, +input.manifestationName, +input.passiveReactiveName { + width: 100% !important; + font-size: 15pt; + height: 25px !important; + background: rgba(0, 0, 0, 0); + border: 0px; + text-align: center; + font-weight: bolder; + color: #85d6ff; +} + +.actionsTitle { + line-height: 25px; + margin-top: -6px; + height: 25px !important; + background: rgb(7, 16, 25); + text-align: center; + margin-top: -3px; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px 10px 0px 0px; + justify-content: space-between; + margin-left: -1px; +} + +.passiveReactivePopupFlex { + display: flex; + width: 100%; + align-items: center; + justify-content: space-around; + flex-direction: column; + height: 140px; +} + +.actionsTitle { + line-height: 25px; + height: 25px !important; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px 10px 0px 0px; + justify-content: space-between; +} + +div.combatShell { + border: 1px solid black; + border-radius: 15px 15px 15px 15px; +} + +.combatFatigueExhausted { + margin-top: 1px; + border-bottom: 1px solid black; + grid-template-columns: 0px 50px 47px 110px 15px 20px; + column-gap: 2px; +} + +div.combatFlex { + display: flex; + width: 100%; + height: 17px !important; + align-items: center; +} + +div.combatGrid { + display: grid; + width: 100%; + height: 16px; + grid-template-columns: 0px 92px 49px 0px; + column-gap: 3px; + align-content: center; + align-items: center; + justify-items: start; +} + +div.combatGridReactive { + display: grid; + width: 100%; + height: 21px; + grid-template-columns: 0px 92px 39px 0px; + align-content: center; + align-items: center; + justify-items: start; +} + +div.combatGridAntagonist { + display: flex; + width: 100%; + height: 18px; + column-gap: 3px; + align-items: center; + align-content: center; + padding-left: 15px; + padding-right: 15px; +} + +.combatTitle { + height: 25px !important; + line-height: 25px; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px 10px 0px 0px; + justify-content: center; +} + +.qualityTitle { + height: 17px !important; + line-height: 17px; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 10px; + justify-content: center; + display: flex; +} + +.repeating_qualities[open] .qualityTitle { + border-radius: 10px 10px 0px 0px; +} + +input.fatigueExhausted { + width: 18px !important; + height: 18px !important; + justify-self: center !important; +} + +/*#endregion*/ + +/*#region activeWAR*/ +select.WARSelect { + font-size: 10pt; + height: 19px !important; + margin-top: 0px; + margin-bottom: 0px; +} + +select.activeSelect { + font-size: 8pt; + height: 16px !important; + margin-top: 0px; + margin-bottom: -1px; + border: none; +} + +select.genderSelect { + position: absolute; + font-size: 8pt; + height: 19px !important; + border: 1px solid; + width: 74px; + top: 34px; + left: 5px; +} + +.bodyMale, +.bodyFemale, +.bodyGenderless { + display: none; +} + +.genderSelect[value='Male'] ~ .bodyMale, +.genderSelect[value='Female'] ~ .bodyFemale, +.genderSelect[value='Genderless'] ~ .bodyGenderless { + display: block; +} + +.bodyGenderless { + margin-left: 25px; + height: 395px; + margin-left: -3px; +} + +.bodyFemale { + height: 375px; + margin-bottom: 33px !important; + margin-left: -26px; +} + +.bodyMale { + margin-left: -41px; + height: 415px; +} + +.repeating_ability, +.repeating_war, +.repeating_war_amtagonist { + border: 1px solid black; + border-radius: 15px; + margin-bottom: 2px; +} + +.repeating_warAntagonist { + border: 1px solid black; + border-radius: 15px; + margin-bottom: 3px; +} + +.repeating_qualities { + border: 1px solid black; + border-radius: 14px; + margin-bottom: 3px; + width: 96%; + margin-left: 9px; +} + +.activeDamage, +.activeMalicious, +.activeHealing, +.activeBeneficial { + display: none; +} + +.activeType:where([value='1']) ~ .activeTypeName:before { + content: 'Assault'; +} + +.activeType:where([value='1'], [value='2'], [value='4'], [value='1a']) + ~ .activeDamage, +.activeType:where([value='5'], [value='5a']) ~ .activeMalicious, +.activeType:where([value='6'], [value='6a'], [value='7']) ~ .activeHealing, +.activeType:where([value='3'], [value='3a']) ~ .activeBeneficial { + display: block; +} +.con, +.boon { + display: none; +} +.activeType:where([value='5'], [value='5a']) ~ .con, +.activeType:where([value='3'], [value='3a']) ~ .boon { + display: block; +} + +.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) + ~ div.activeGridInnerFourthDouble, +.flawed_toggle[value='2'] ~ div.activeGridInnerFourthDouble, +div.activeGridInnerFourthDoubleDouble { + display: flex; + height: fit-content; + justify-items: start; + width: 99%; + font-size: 10pt; + margin-top: 3px; + margin-right: 4px; + margin-left: 2px; + justify-content: center; + column-gap: 5px; +} +.condition { + display: none; +} +.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) + ~ .condition { + display: block; +} + +.activetab_containerNew { + display: none; +} + +.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a']) + ~ .activetab_containerNew { + display: flex; + margin-left: 3px; + margin-right: 5px; + margin-bottom: 5px; + margin-top: -5px; + grid-template-rows: 23px 23px 23px auto !important; +} + +.activetab_containerNewAntagonist { + display: grid; + grid-template-columns: 60px 1fr; + grid-template-areas: + 'a d' + 'c d'; + margin-left: 5px; + margin-right: 5px; + margin-bottom: 5px; + margin-top: -5px; + grid-template-rows: 23px auto !important; +} + +.activeType:where(:not([value='5'], [value='5a'], [value='3'], [value='3a'])) + ~ .activetab_containerNew { + display: flex; + margin-left: 5px; + margin-right: 5px; + margin-bottom: 5px; + margin-top: -5px; + grid-template-rows: 23px 23px 23px !important; +} + +.activeType:where([value='5'], [value='5a'], [value='3'], [value='3a'], [value='6'], [value='6a'], [value='8'], [value='7']) + ~ div.activeGridInnerOtherDouble { + display: grid; + grid-template-columns: 30px 64px 33px 61px 33px; + height: 25px !important; + align-items: center; + justify-items: start; + width: 100%; + font-size: 10pt; + margin-left: 4px; +} + +div.activeWarShellSmallDouble { + display: flex; + flex-direction: column; + align-items: end; + column-gap: 3px; + height: 52px; +} + +div.activeWarShellSmallDoubleAntagonist { + display: grid; + grid-template-rows: 23px; + grid-template-columns: 1fr; + align-items: end; + column-gap: 3px; + height: 24px; +} + +.activetab_containerDouble { + display: grid; + grid-template-columns: repeat(3, 65px) 53px; + grid-template-areas: + 'a b c h' + 'd d d d' + 'e e e e' + 'f f f f' + 'g g g g'; +} + +div.activeGrid { + display: grid; + grid-template-columns: 50px 25px 1fr 60px; + height: 24px !important; + align-items: center; + justify-items: center; +} + +div.activeGridInner { + display: grid; + grid-template-columns: 45px 174px 91px 30px 118px 28px; + height: 18px !important; + align-items: end; + justify-items: end; + width: 100%; + margin-top: -10px; + font-size: 10pt; +} + +div.activeGridInnerDouble { + display: flex; + height: 25px !important; + align-items: end; + justify-items: start; + width: 428px; + font-size: 10pt; + margin-top: 3px; + margin-right: -4px; +} + +div.activeGridInnerDoubleAntagonist { + display: grid; + grid-template-columns: 34px 245px; + height: 18px !important; + align-items: end; + justify-items: start; + width: 383px; + font-size: 10pt; + margin-left: 4px; +} + +:disabled, +input:read-only { + border: 0px; + margin-top: 1px !important; + background: transparent; +} + +div.activeGridInnerSecondary { + display: flex; + height: 17px !important; + align-items: end; + justify-items: end; + width: 100%; + font-size: 10pt; +} + +div.activeGridInnerSecondaryDouble { + display: flex; + height: 24px !important; + column-gap: 8px; + align-items: center; + justify-items: start; + width: 100%; + font-size: 10pt; + margin-left: -7px; + margin-top: 4px; +} + +div.activeGridInnerTertiaryDouble { + display: flex; + height: 24px !important; + column-gap: 9px; + align-items: center; + justify-items: start; + width: 100%; + font-size: 10pt; + margin-left: -7px; + margin-top: 3px; + position: relative; + left: 7px; +} + +div.activeGridInnerSecondaryDoubleAntagonist { + display: grid; + grid-template-columns: 57px 35px 50px 35px 77px 20px; + height: 24px !important; + align-items: center; + justify-items: start; + width: 100%; + font-size: 11pt !important; + margin-left: 4px; + margin-top: 4px; +} + +div.activeGridInnerTertiaryDoubleAntagonist { + display: grid; + grid-template-columns: 70px 120px 70px 103px; + height: 24px !important; + align-items: center; + justify-items: start; + width: 100%; + font-size: 10pt; + margin-left: 4px; + margin-top: 1px; +} + +div.activeGridInnerFourthDouble, +div.activeGridInnerOtherDouble { + display: none; +} + +.activeWARDouble { + display: flex; + flex-direction: column; +} + +.activeTextarea { + width: 97% !important; + margin: 0px 10px 0px 10px; + line-height: 13px; +} + +.activeColumnTitle { + line-height: 25px; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 20px; + height: 40px; + display: flex; + align-items: center; + margin-bottom: 5px; +} + +.activeColumnTitleAntagonist { + line-height: 25px; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 20px; + height: 25px; + display: flex; + align-items: center; + margin-bottom: 3px; + margin-top: -6px; + justify-content: center; +} + +.activeColumnTitleAntagonistTwo { + line-height: 25px; + background: rgb(7, 16, 25); + text-align: center; + font-weight: bolder; + color: #85d6ff; + border-radius: 20px; + height: 25px; + display: flex; + align-items: center; + margin-bottom: 5px; + margin-top: 5px; + justify-content: center; +} + +.qualities { + width: 98% !important; + height: 293px !important; + margin-bottom: 0px !important; +} + +.activeWARName { + height: 25px !important; + background: rgba(0, 0, 0, 0) !important; + border: 0px !important; + text-align: center !important; + font-size: 15pt !important; + margin-top: -6px !important; +} + +.activeWARNameDouble { + height: 25px !important; + background: rgba(0, 0, 0, 0) !important; + border: 0px !important; + text-align: center !important; + display: flex; + justify-items: center; + font-size: 10pt !important; + width: 247px; +} + +.activeWARNameAntagonist { + height: 25px !important; + background: rgba(0, 0, 0, 0) !important; + border: 0px !important; + text-align: center !important; + display: flex; + justify-items: center; + font-size: 10pt !important; + width: 399px; +} + +.activeUsesToggle[value='0'] ~ .activeUses, +.activeUsesToggle[value='1'] ~ .stupid, +.activeUsesToggle[value='0'] ~ .stupider { + display: none !important; +} + +.activeUsesToggle[value='1'] ~ .activeUses, +.activeUsesToggle[value='0'] ~ .stupid, +.activeUsesToggle[value='1'] ~ .stupider { + display: flex !important; +} + +div.activeGridDouble { + display: flex; + height: 24px !important; + align-items: center; + justify-items: center; + margin-left: -1px; + margin-right: -1px; +} + +.rotate { + transform: rotate(-90deg); + -webkit-transform: rotate(-90deg); + -moz-transform: rotate(-90deg); + -ms-transform: rotate(-90deg); + -o-transform: rotate(-90deg); + filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); +} + +div.activeGridDoubleAntagonist { + display: grid; + grid-template-columns: 1fr; + height: 24px !important; + align-items: center; +} + +.activeUsesToggle[value='0'] ~ div.activeGridDoubleSecond { + display: flex; + height: 25px !important; + align-items: center; + justify-items: start; + justify-content: space-between; +} + +.activeUsesToggle[value='1'] ~ div.activeGridDoubleSecond { + display: flex; + height: 25px !important; + align-items: center; + justify-items: start; + justify-content: space-between; +} + +div.activeGridDoubleSecondAntagonist { + display: grid; + grid-template-columns: 53px 63px 47px 80px 73px 27px; + height: 28px !important; + align-items: center; + justify-items: start; + margin-left: -60px; +} + +h4.activeClick { + position: absolute; + width: 250px; + height: 25px; +} + +h4.qualityClick { + position: absolute; + width: 200px; + height: 17px; +} + +h4.blessingsClick { + position: absolute; + width: 263px; + height: 18px; +} + +.augmentsRight { + border: 1px solid black; + border-radius: 13px; + margin-top: 7px; + width: 315px !important; +} + +h4.augmentClick { + position: absolute; + width: 255px; + height: 25px; +} + +.superiorityShow { + display: none; +} + +.superiorityToggle[value='1'] ~ .superiorityShow { + display: block; +} + +.augmentLevel { + width: 20px !important; + font-size: 11px !important; + text-align: center !important; + height: 12px !important; +} + +.shardLevel { + width: 20px !important; + font-size: 11px !important; + text-align: center !important; + height: 10px !important; + margin-top: 1px !important; + padding-top: 2px !important; +} + +.augmentButton[type='roll'] { + margin-top: 2px !important; + margin-right: 5px !important; + color: #85d6ff !important; + font-weight: 100 !important; + font-size: 19pt !important; +} + +.activeButton { + width: 67% !important; + height: 25px !important; + position: absolute; + background: none !important; + color: transparent !important; + margin: 0px; + margin-top: -2px; + left: 77px; + border: 0px; + opacity: 0% !important; +} + +.activeInput { + width: 15px !important; + height: 15px !important; + margin-top: 0px !important; +} + +.activeActive { + justify-self: end; +} + +.activeInactive { + display: none; +} + +.activeEndurance { + display: flex; + grid-area: f; + align-items: center; + margin-right: 5px; +} + +.activeInputResult[value='1'] ~ div.activeActive, +.activeInputResult[value='0'] ~ div.activeInactive { + display: grid; + margin-right: 8px; +} + +.activeInput:checked ~ .activeWARNameDouble { + width: 247px; +} + +.activeInput:not(:checked) ~ .activeWARNameDouble { + width: 247px; +} + +h4.activeClickDouble { + position: absolute; + width: 245px; + height: 25px; + right: 39px; +} + +.flawed, +.passive_flawed, +.cone, +.ctwo { + display: none !important; +} + +.passive_flawed_toggle[value='0'] ~ .cone, +.passive_flawed_toggle[value='2'] ~ .ctwo { + display: grid !important; +} + +.flawed_toggle[value='2'] ~ .flawed, +.passive_flawed_toggle[value='2'] ~ .passive_flawed { + display: block !important; +} + +.passive_flawed_toggle[value='0'] ~ div.effectsbox { + height: 220px !important; +} + +.passive_flawed_toggle[value='2'] ~ div.effectsbox { + height: 189px !important; +} + +.passive_flawed_toggle[value='0'] ~ .effectsboxtext { + height: 182px !important; +} + +.passive_flawed_toggle[value='2'] ~ .effectsboxtext { + height: 154px !important; +} + +.passive_flawed_toggle[value='2'] ~ .passiveReactivePopupFlex { + height: 109px !important; +} + +/*#endregion*/ + +/*#region repeatingControl*/ +.itemcontrol { + z-index: 10; +} + +.repcontrol_add { + align-self: flex-end; + border-radius: 20px; + font-size: 14pt !important; +} + +.repcontrol_edit { + align-self: flex-start !important; + border-radius: 20px; + font-size: 14pt !important; +} + +.abilityShell .repcontrol_add { + align-self: flex-end; + border-radius: 20px; + font-size: 10pt !important; + width: 40px; + opacity: 1; + padding-left: 4px; + padding-right: 8px; + margin: 5px 0px; +} + +.repcontainer[data-groupname='repeating_ability'], +.repcontainer[data-groupname='repeating_war'], +.repcontainer[data-groupname='repeating_qualities'], +.repcontainer[data-groupname='repeating_warantagonist'] { + display: flex; + flex-wrap: wrap; + column-gap: 4px; + flex-direction: column; + row-gap: 1px; + margin-right: 3px; + margin-bottom: 2px; +} + +.repcontainer[data-groupname='repeating_warantagonist'] .repitem { + max-width: 400px; +} + +.repcontainer[data-groupname='repeating_toolkit'] .repitem { + display: grid; + grid-template-columns: 121px 21px; + height: 17px !important; + margin-top: 4px; + direction: ltr; +} + +.repcontainer[data-groupname='repeating_talents'] .repitem { + height: 17px !important; + margin-top: 4px; +} + +[data-groupname='repeating_ability'] > button.btn.repcontrol_add { + margin-right: 3px; +} + +[data-groupname='repeating_ability'] > button.btn.repcontrol_modify { + margin-left: 3px; +} + +[data-groupname='repeating_ability'] > button.btn.repcontrol_edit { + margin-left: 3px; +} + +.itemcontrol[data-groupname='repeating_ability'] .repcontrol_del { + font-size: 8pt; + padding: 0px 6px; + margin-right: 5px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_ability'] + .repitem + .itemcontrol + .repcontrol_del { + font-size: 8pt; + padding: 0px 6px; + margin-right: 5px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_toolkit'] + .repitem + .itemcontrol + .repcontrol_del { + font-size: 7pt; + padding: 0px 4px; + margin-right: 2px; + margin-top: -2px; + height: 17px; + line-height: 15px; +} +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_talents'] + .repitem + .itemcontrol + .repcontrol_del { + font-size: 7pt; + padding: 0px 4px; + margin-right: 2px; + margin-top: -2px; + height: 17px; + line-height: 15px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_toolkit'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 11pt; + top: -13px; + left: 5px; + padding: 0px 4px; + line-height: 14px; +} +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_talents'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 11pt; + top: -13px; + left: 5px; + padding: 0px 4px; + line-height: 14px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_ability'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 11pt; + top: -8px; + left: 9px; + padding: 0px 4px; + line-height: 14px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_war'] + .repitem + .itemcontrol + .repcontrol_del { + position: relative; + font-size: 19pt; + width: 40px; + top: 3px; + right: 4px; + padding: 3px 4px 5px 4px; + line-height: 28px; + border-radius: 38px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_war'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 36pt; + width: 40px; + top: 2px; + left: 4px; + padding: 3px 4px 3px 4px; + line-height: 28px; + font-weight: 900; + border-radius: 38px; +} + +.repcontrol[data-groupname='repeating_ability'], +.repcontrol[data-groupname='repeating_war'], +.repcontrol[data-groupname='repeating_qualities'], +.repcontrol[data-groupname='repeating_warantagonist'] { + display: flex; + justify-content: space-between; +} + +.repcontrol[data-groupname='repeating_power'] .repcontrol_move { + grid-area: d; +} + +.repcontrol[data-groupname='repeating_power'] .repcontrol_edit { + font-size: 11pt !important; + align-self: flex-end !important; + order: 2; +} + +.repcont .repcontrol[data-groupname='repeating_power'] .repcontrol_add { + grid-area: d; + margin-bottom: 20px; +} + +.repcontrol[data-groupname='repeating_equipment'] .repcontrol_add { + position: absolute; + top: 410px; + right: 11px; +} +.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_add { + position: absolute; + bottom: 8px; + left: 110px; + padding-top: 2px; + font-size: 14px !important; + font-weight: bolder; + height: 23px; +} +.repcontrol[data-groupname='repeating_talents'] .repcontrol_add { + position: absolute; + bottom: 8px; + right: 6px; + padding-top: 2px; + font-size: 14px !important; + font-weight: bolder; + height: 23px; +} + +.repcontrol[data-groupname='repeating_talents'] .repcontrol_edit { + position: absolute; + bottom: 8px; + right: 61px; + padding-top: 2px; + font-size: 14px !important; + font-weight: bolder; + height: 23px; +} + +.repcontrol[data-groupname='repeating_equipment'] .repcontrol_del { + margin-right: 17px; +} + +.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_del { + margin-right: 17px; +} + +a.repcontainer[data-groupname='repeating_equipment'] a.btn.repcontrol_move { + margin-top: -11px; + margin-left: 1px; +} + +a.repcontainer[data-groupname='repeating_toolkit'] a.btn.repcontrol_move { + margin-top: -11px; + margin-left: 1px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_toolkit'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 11pt; + top: -10px; + left: 1px; + padding: 0px 4px; + line-height: 14px; + border-radius: 50px; + padding-top: 2px; + width: 19px; +} +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_talents'] + .repitem + .itemcontrol + .repcontrol_move { + position: relative; + font-size: 11pt; + top: -10px; + left: 1px; + padding: 0px 4px; + line-height: 14px; + border-radius: 50px; + padding-top: 2px; + width: 19px; +} + +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_toolkit'] + .repitem + .itemcontrol + .repcontrol_del { + font-size: 7pt; + padding: 0px 4px; + margin-right: 3px; + margin-top: -2px; + height: 19px; + line-height: 15px; + border-radius: 50px; + width: 20px; +} +.ui-dialog + .charsheet + .repcontainer[data-groupname='repeating_talents'] + .repitem + .itemcontrol + .repcontrol_del { + font-size: 7pt; + padding: 0px 4px; + margin-right: 0px; + margin-top: -3px; + height: 19px; + line-height: 15px; + border-radius: 50px; + width: 20px; +} + +.repcontrol[data-groupname='repeating_equipment'] .repcontrol_edit { + position: absolute; + top: 410px; + left: 585px; +} + +.repcontrol[data-groupname='repeating_toolkit'] .repcontrol_edit { + position: absolute; + bottom: 8px; + left: 6px; + padding-top: 2px; + font-size: 14px !important; + font-weight: bolder; + height: 23px; +} + +.repcontrol[data-groupname='repeating_blessings'] .repcontrol_add, +.repcontrol[data-groupname='repeating_powers'] .repcontrol_add { + position: absolute; + top: 569px; + left: 697px; +} + +.repcontainer[data-groupname='repeating_blessings'], +.repcontainer[data-groupname='repeating_powers'] { + display: flex; + flex-wrap: wrap; +} + +.repcontrol[data-groupname='repeating_blessings'] .repcontrol_del, +.repcontrol[data-groupname='repeating_powers'] .repcontrol_del { + margin-right: 17px; +} + +.repcontainer[data-groupname='repeating_blessings'] a.btn.repcontrol_move, +.repcontainer[data-groupname='repeating_powers'] a.btn.repcontrol_move { + display: none; +} + +.repcontrol[data-groupname='repeating_blessings'] .repcontrol_edit, +.repcontrol[data-groupname='repeating_powers'] .repcontrol_edit { + position: absolute; + top: 569px; + left: 143px; +} + +.abilityShell .repcontrol_edit { + align-self: flex-start !important; + border-radius: 20px; + font-size: 10pt !important; + width: 40px; + opacity: 1; + padding-left: 10px; + margin: 5px 0px; +} + +.abilityShell .repcontrol_del { + height: 20px; + width: 20px; + padding: 0px; + margin-top: 1px; + margin-right: 4px; + border-radius: 25px; +} + +.abilityShell .repcontrol_move { + padding: 0px; + height: 20px; + width: 20px; + border-radius: 25px; + position: relative; + z-index: 10; + align-self: flex-start; + left: 4px; + top: 2px; +} + +/*#endregion*/ + +/*#region popupControl*/ +.overlay { + position: fixed; + z-index: 1; + top: 0; + bottom: 0; + left: 0; + right: 0; + background: rgba(0, 0, 0, 0.7); + transition: opacity 500ms; + visibility: hidden; + opacity: 0; + width: 100%; +} + +.overlay:target { + visibility: visible; + opacity: 1; +} + +.popupCharacteristics { + margin: 10px auto; + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 75%; + position: relative; + transition: all 0.5s ease-in-out; +} + +.popupWAR { + margin: 10px auto; + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 402px; + position: relative; + transition: all 0.5s ease-in-out; +} + +.popupSpecialisation { + margin: 10px auto; + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 652px; + position: relative; + transition: all 0.5s ease-in-out; +} + +.popupEquipment { + margin: 10px auto; + padding: 1px; + border-radius: 15px; + width: 852px; + position: relative; + transition: all 0.5s ease-in-out; + height: 460px; +} + +.popupBionic { + margin: 10px auto; + padding: 1px; + border-radius: 15px; + width: 702px; + position: relative; + transition: all 0.5s ease-in-out; + height: 460px; +} + +.popupEquipmentUpper { + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 852px; + position: relative; + transition: all 0.5s ease-in-out; + margin-bottom: 5px; + height: 462px; +} + +.popupBionicUpper { + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 702px; + position: relative; + transition: all 0.5s ease-in-out; + margin-bottom: 5px; + height: 462px; +} + +.popupEquipmentLower { + padding: 1px; + background-color: #85d6ff; + border-radius: 15px; + width: 752px; + position: relative; + transition: all 0.5s ease-in-out; +} + +.popupCharacteristics .close, +.popupToolkit .close, +.popupManifestations .close, +.popupWAR .close, +.popupEquipment .close { + height: 35px; + min-width: 25px; + color: #85d6ff; + transition: all 200ms; + font-size: 30px; + font-weight: bold; + text-decoration: none; + opacity: 0.9 !important; +} + +.popupCharacteristics .close:hover, +.popupToolkit .close:hover, +.popupManifestations .close:hover, +.popupWAR .close:hover, +.popupEquipment .close:hover { + color: #06d85f; +} + +.popupCharacteristics .content { + max-height: 50%; + overflow: auto; +} +/*#endregion*/ + +/*#region actions abilities powers pursuit*/ +.pursuitName { + font-size: 10pt !important; + margin-right: 5px; + margin-left: 5px; + margin-bottom: -5px; +} + +.bionics { + display: none; +} + +.bionic_check[value='EnhancerT'] ~ .bionics { + display: block !important; +} + +div.actionShell { + height: fit-content; + width: 430px !important; + border-radius: 15px 15px 15px 15px; + border: 1px solid black; + line-height: 25px !important; + display: grid; + grid-template-rows: 25px; + align-items: center; + position: relative; + padding-bottom: 3px; + top: -25px; + margin-bottom: -25px; +} + +.pursuitButton[type='roll'] { + color: black !important; + font-weight: bolder !important; + margin-right: -3px !important; + margin-left: 0px !important; + padding-left: 1px !important; + height: 20px !important; + font-size: 20pt !important; + margin-bottom: 1px !important; +} + +.manButton { + font-family: 'dicefontd10' !important; + background: transparent !important; + border: 0px; + font-size: 17pt !important; + margin-bottom: 10px !important; + -webkit-text-stroke-width: thin; + -webkit-text-stroke-color: black; + height: 15px !important; + width: 25px !important; + color: black !important; + margin-left: 0px !important; + padding-left: 0px !important; + -webkit-box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), + 0 1px 2px rgba(0, 0, 0, 0); + -moz-box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), + 0 1px 2px rgba(0, 0, 0, 0); + box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0), 0 1px 2px rgba(0, 0, 0, 0); +} + +.abilitiesActionsButton { + align-self: center; + border-radius: 25px; + padding-bottom: 1px; + width: 135px; + height: 28px !important; + line-height: 29px; + font-size: 14pt; +} + +.combatButton { + align-self: center; + border-radius: 25px; + padding-bottom: 21px; + padding-top: 2px; + width: 125px; + background: #071019; + color: #85d6ff; + height: 20px; + font-size: 12pt; + font-weight: 300; + text-align: center; +} +/*#endregion*/ + +/*#region bionics*/ +.cns_bionics_description, +.pns_bionics_description, +.cs_bionics_description, +.larm_bionics_description, +.rarm_bionics_description, +.barm_bionics_description, +.legs_bionics_description, +.structural_bionics_description { + display: none; +} + +.cns_toggle:where(:not([value=''])) ~ .cns_bionics_description, +.pns_toggle:where(:not([value=''])) ~ .pns_bionics_description, +.cs_toggle:where(:not([value=''])) ~ .cs_bionics_description, +.larm_toggle:where(:not([value=''])) ~ .larm_bionics_description, +.rarm_toggle:where(:not([value=''])) ~ .rarm_bionics_description, +.barm_toggle:where(:not([value=''])) ~ .barm_bionics_description, +.legs_toggle:where(:not([value=''])) ~ .legs_bionics_description, +.structural_toggle:where(:not([value=''])) ~ .structural_bionics_description { + display: block; +} + +.cnsBionics { + position: absolute; + top: 85px; + left: 120px; +} + +.pnsBionics { + position: absolute; + top: 57px; + left: 120px; +} + +.csBionics { + position: absolute; + top: 130px; + left: 160px; +} + +.structuralBionics { + position: absolute; + bottom: 20px; + left: 15px; +} + +.larmBionics { + position: absolute; + top: 170px; + left: 175px; +} + +.rarmBionics { + position: absolute; + top: 195px; + left: 175px; +} + +.legsBionics { + position: absolute; + top: 300px; + left: 175px; +} + +.bothBionics { + position: absolute; + top: 170px; + left: 175px; +} + +.armtoggleBionics { + position: absolute; + top: 153px; + left: 175px; +} + +.both_arms, +.double_arms { + display: none; +} + +.arm_toggle[value='1'] ~ .both_arms, +.arm_toggle[value='0'] ~ .double_arms { + display: block; +} + +h4.bionicsClick { + position: absolute; + width: 237px; + height: 18px; +} + +#edit-button:active { + color: #85d6ff; + background: rgb(7, 16, 25); + padding-top: 3px !important; + margin-top: -4px !important; + margin-left: -3px; + border-radius: 10px; + width: 34px !important; + position: absolute; + padding-left: 5px; + left: 412px; + top: 13px; + height: 20px !important; +} + +#edit-button:hover { + color: #356780; + background: rgba(7, 16, 25, 0.3); + padding-top: 3px !important; + margin-top: -4px !important; + margin-left: -3px; + border-radius: 10px; + width: 34px !important; + position: absolute; + padding-left: 5px; + left: 412px; + top: 13px; + height: 20px !important; +} + +#edit-button { + color: #404040; + background: rgba(7, 16, 25, 0.15); + padding-top: 3px !important; + margin-top: -4px !important; + margin-left: -3px; + font-weight: 700; + line-height: 14px; + border-radius: 10px; + width: 34px !important; + position: absolute; + padding-left: 5px; + left: 412px; + top: 13px; + height: 20px !important; +} + +.playercharsheet { + display: grid; + grid-template-columns: 435px auto; + column-gap: 3px; + margin-left: -10px; +} +/*#endregion*/ + +/*#region rolltemplates*/ +.sheet-rolltemplate-reactive, +.sheet-rolltemplate-active, +.sheet-rolltemplate-ability, +.sheet-rolltemplate-pursuit, +.sheet-rolltemplate-antagonistdamage, +.sheet-rolltemplate-blank, +.sheet-rolltemplate-defence, +.sheet-rolltemplate-resistance, +.sheet-rolltemplate-manoeuvre { + display: flex; + flex-wrap: wrap; + justify-content: center; + width: 230px !important; +} + +.sheet-rolltemplate-empty { + display: none; +} + +.sheet-rolltemplate-manoeuvre div.sheet-template-container, +.sheet-rolltemplate-ability div.sheet-template-container, +.sheet-rolltemplate-pursuit .sheet-template-container, +.sheet-rolltemplate-blank div.sheet-template-container, +.sheet-rolltemplate-stress div.sheet-template-container, +.sheet-rolltemplate-reactive div.sheet-template-container, +.sheet-rolltemplate-active div.sheet-template-container, +.sheet-rolltemplate-antagonistdamage div.sheet-template-container, +.sheet-rolltemplate-defence div.sheet-template-container, +.sheet-rolltemplate-resistance div.sheet-template-container { + border: 2px solid #000 !important; + border-radius: 14px !important; + font-size: 9pt; + width: 100%; + cursor: default; + line-height: 1.15em; +} + +.sheet-rolltemplate-manoeuvre .sheet-template-header, +.sheet-rolltemplate-reactive .sheet-template-header, +.sheet-rolltemplate-pursuit .sheet-template-header, +.sheet-rolltemplate-blank .sheet-template-header, +.sheet-rolltemplate-stress .sheet-template-header { + font-family: 'Crimson Text', serif !important; + background: rgb(7, 16, 25) !important; + color: #85d6ff !important; + padding: 2px; + font-weight: bolder; + border-bottom: 1px solid black; + line-height: 1em; + font-size: 1em; + border-radius: 10px 10px 0px 0px !important; + text-align: center; + cursor: default; +} + +.sheet-rolltemplate-ability .sheet-template-header { + display: flex !important; + justify-content: space-between !important; + font-family: 'Crimson Text', serif !important; + background: rgb(7, 16, 25) !important; + color: #85d6ff !important; + padding: 2px; + font-weight: bolder; + border-bottom: 1px solid black; + line-height: 1em; + font-size: 1em; + border-radius: 10px 10px 0px 0px !important; + text-align: center; + cursor: default; + padding-left: 15px; + padding-right: 15px; +} + +.sheet-rolltemplate-active .sheet-template-header, +.sheet-rolltemplate-antagonistdamage .sheet-template-header, +.sheet-rolltemplate-defence .sheet-template-header, +.sheet-rolltemplate-resistance .sheet-template-header { + font-family: 'Crimson Text', serif !important; + background: rgb(7, 16, 25) !important; + color: #85d6ff !important; + padding: 2px; + font-weight: bolder; + line-height: 1em; + font-size: 1em; + border-radius: 10px 10px 0px 0px !important; + text-align: center; + cursor: default; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-antagonistdamage .sheet-template-headerFix, +.sheet-rolltemplate-defence .sheet-template-headerFix, +.sheet-rolltemplate-resistance .sheet-template-headerFix, +.sheet-rolltemplate-active .sheet-template-headerFix { + display: flex !important; + justify-content: space-between !important; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-active .sheet-template-headerCenter { + display: flex !important; + justify-content: center !important; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-active .sheet-template-subheader, +.sheet-rolltemplate-antagonistdamage .sheet-template-subheader { + font-family: 'Crimson Text', serif !important; + background: rgb(7, 16, 25) !important; + color: #85d6ff !important; + padding: 2px; + font-weight: bolder; + border-bottom: 1px solid black; + line-height: 1em; + font-size: 1em; + border-radius: 0px; + text-align: left; + cursor: default; + display: flex; + justify-content: space-between; + padding-left: 10px; + padding-right: 10px; + border-radius: 0px !important; +} + +.sheet-rolltemplate-manoeuvre .sheet-template-row-outcome, +.sheet-rolltemplate-ability .sheet-template-row-outcome, +.sheet-rolltemplate-reactive .sheet-template-row-outcome, +.sheet-rolltemplate-pursuit .sheet-template-row-outcome, +.sheet-rolltemplate-blank .sheet-template-row-outcome, +.sheet-rolltemplate-active .sheet-template-row-outcome, +.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome, +.sheet-rolltemplate-defence .sheet-template-row-outcome, +.sheet-rolltemplate-resistance .sheet-template-row-outcome, +.sheet-rolltemplate-stress .sheet-template-row-outcome { + font-family: 'Crimson Text', serif !important; + font-weight: bold; + color: rgb(7, 16, 25) !important; + border-radius: 0px 0px 14px 14px; + text-align: center; + display: flex; + flex-direction: row; + flex-wrap: wrap; + min-height: 25px !important; + align-items: center; + justify-content: center; + font-style: italic; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-active .sheet-template-row-outcome-two { + font-family: 'Crimson Text', serif !important; + font-weight: bold; + color: rgb(7, 16, 25) !important; + border-radius: 0px 0px 14px 14px; + text-align: center; + display: flex; + flex-direction: row; + flex-wrap: wrap; + min-height: 15px !important; + align-items: center; + justify-content: center; + font-style: italic; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-darkmode.ui-widget-content { + color: var(--dark-secondarytext) !important; +} + +.sheet-darkmode .activeWARNameDouble, +.sheet-darkmode .passiveReactiveName, +.sheet-darkmode .blessingsName { + color: #85d6ff !important; +} + +.sheet-rolltemplate-active .sheet-template-row-outcome-info, +.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome-info { + font-family: 'Crimson Text', serif !important; + font-weight: bold; + color: rgb(7, 16, 25) !important; + border-radius: 0px 0px 14px 14px; + text-align: left; + display: flex; + flex-direction: row; + flex-wrap: wrap; + align-items: center; + justify-content: space-between; + font-style: italic; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-defence .sheet-template-row-outcome-effect, +.sheet-rolltemplate-resistance .sheet-template-row-outcome-effect { + font-family: 'Crimson Text', serif !important; + font-weight: bold; + color: rgb(7, 16, 25) !important; + border-radius: 0px 0px 14px 14px; + text-align: left; + display: flex; + flex-direction: row; + flex-wrap: wrap; + text-align: justify; + justify-content: space-between; + font-style: bold; + padding-left: 10px !important; + padding-right: 10px !important; + font-size: 11px; + line-height: 11px; + padding-top: 3px; + padding-bottom: 3px; +} + +.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome a[href^='~'] { + font-family: 'dicefontd10' !important; + background: transparent; + border: 0px; + font-size: 26pt; + font-style: normal !important; + margin-bottom: 5px; + -webkit-text-stroke-width: thin; + -webkit-text-stroke-color: black; + color: black; + padding-left: 10px !important; + padding-right: 10px !important; +} + +.sheet-rolltemplate-reactive .sheet-template-justify { + display: flex; + justify-content: space-between; + padding: 0px 10px; +} + +.sheet-rolltemplate-pursuit .sheet-template-justify { + display: grid !important; + grid-template-columns: 1fr 1fr; + padding: 0px 10px !important; + column-gap: 15px; +} + +.sheet-rolltemplate-pursuit .sheet-template-left { + justify-self: end !important; +} + +.sheet-rolltemplate-pursuit .sheet-template-right { + justify-self: start !important; + font-weight: 900; +} + +.sheet-rolltemplate-manoeuvre .sheet-template-row, +.sheet-rolltemplate-ability .sheet-template-row, +.sheet-rolltemplate-reactive .sheet-template-row, +.sheet-rolltemplate-pursuit .sheet-template-row, +.sheet-rolltemplate-blank .sheet-template-row, +.sheet-rolltemplate-active .sheet-template-row, +.sheet-rolltemplate-antagonistdamage .sheet-template-row, +.sheet-rolltemplate-defence .sheet-template-row, +.sheet-rolltemplate-resistance .sheet-template-row, +.sheet-rolltemplate-stress .sheet-template-row { + font-family: 'Crimson Text', serif !important; + font-weight: 900; + display: flex; + flex-direction: row; + flex-wrap: wrap; + align-items: center; + justify-content: space-between; + padding-left: 5px !important; + padding-right: 5px !important; + min-height: 8px; +} + +.sheet-rolltemplate-manoeuvre .inlinerollresult, +.sheet-rolltemplate-ability .inlinerollresult, +.sheet-rolltemplate-reactive .inlinerollresult, +.sheet-rolltemplate-pursuit .inlinerollresult, +.sheet-rolltemplate-blank .inlinerollresult, +.sheet-rolltemplate-active .inlinerollresult, +.sheet-rolltemplate-antagonistdamage .inlinerollresult, +.sheet-rolltemplate-defence .inlinerollresult, +.sheet-rolltemplate-resistance .inlinerollresult, +.sheet-rolltemplate-stress .inlinerollresult { + display: inline-block; + text-align: center; + border: 2px solid rgba(167, 168, 170, 1); + cursor: default; +} + +.sheet-rolltemplate-manoeuvre .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-reactive .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-reactive .sheet-template-row-outcome .inlinerollresult, +.sheet-rolltemplate-pursuit .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-blank .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-active .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-active .sheet-template-row-outcome .inlinerollresult, +.sheet-rolltemplate-antagonistdamage .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-antagonistdamage + .sheet-template-row-outcome + .inlinerollresult, +.sheet-rolltemplate-defence .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-defence .sheet-template-row-outcome .inlinerollresult, +.sheet-rolltemplate-resistance .sheet-template-row .inlinerollresult, +.sheet-rolltemplate-resistance .sheet-template-row-outcome .inlinerollresult, +.sheet-rolltemplate-blank .sheet-template-row-outcome .inlinerollresult, +.sheet-rolltemplate-stress .sheet-template-row .inlinerollresult { + background: transparent; + border: none; + pointer-events: none; +} + +.sheet-rolltemplate-active .sheet-template-row-center, +.sheet-rolltemplate-defence .sheet-template-row-center { + justify-content: center; +} +.sheet-rolltemplate-active .sheet-template-row-flex { + display: flex; +} + +.sheet-rolltemplate-defence .sheet-template-row-roll .inlinerollresult, +.sheet-rolltemplate-resistance .sheet-template-row-roll .inlinerollresult, +.sheet-rolltemplate-active .sheet-template-row-roll .inlinerollresult, +.sheet-rolltemplate-blank .sheet-template-row-roll .inlinerollresult, +.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .inlinerollresult, +.sheet-rolltemplate-pursuit .sheet-template-row-roll .inlinerollresult { + background: transparent; + border: 2px solid !important; + border-radius: 50px; + pointer-events: none; + font-weight: bold; + line-height: 18px; + min-height: 17px; + min-width: 12px; + max-height: 17px; + max-width: 12px; +} + +.sheet-rolltemplate-defence .sheet-template-row-roll .fullcrit, +.sheet-rolltemplate-resistance .sheet-template-row-roll .fullcrit, +.sheet-rolltemplate-active .sheet-template-row-roll .fullcrit, +.sheet-rolltemplate-blank .sheet-template-row-roll .fullcrit, +.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .fullcrit, +.sheet-rolltemplate-pursuit .sheet-template-row-roll .fullcrit { + border: 2px solid #3fb315 !important; + height: 14px; + padding-top: 2px; + line-height: 15px; +} + +.sheet-rolltemplate-defence .sheet-template-row-roll .fullfail, +.sheet-rolltemplate-resistance .sheet-template-row-roll .fullfail, +.sheet-rolltemplate-active .sheet-template-row-roll .fullfail, +.sheet-rolltemplate-blank .sheet-template-row-roll .fullfail, +.sheet-rolltemplate-manoeuvre .sheet-template-row-roll .fullfail, +.sheet-rolltemplate-pursuit .sheet-template-row-roll .fullfail { + border: 2px solid #b31515 !important; + line-height: 15px; +} + +.sheet-rolltemplate-blank .sheet-template-row-roll .inlinerollresult { + padding-left: 2px; + margin-left: 3px; + margin-right: 3px; +} + +.sheet-rolltemplate-blank .sheet-template-row { + justify-content: center; +} + +.sheet-rolltemplate-blank .sheet-template-row-outcome { + font-size: 12pt !important; +} + +.sheet-rolltemplate-manoeuvre .sheet-template-row, +.sheet-rolltemplate-reactive .sheet-template-row, +.sheet-rolltemplate-pursuit .sheet-template-row, +.sheet-rolltemplate-blank .sheet-template-row, +.sheet-rolltemplate-active .sheet-template-row, +.sheet-rolltemplate-ability .sheet-template-row, +.sheet-rolltemplate-antagonistdamage .sheet-template-row, +.sheet-rolltemplate-stress .sheet-template-row, +.sheet-rolltemplate-defence .sheet-template-row, +.sheet-rolltemplate-manoeuvre .sheet-template-row-outcome, +.sheet-rolltemplate-reactive .sheet-template-row-outcome, +.sheet-rolltemplate-ability .sheet-template-row-outcome, +.sheet-rolltemplate-pursuit .sheet-template-row-outcome, +.sheet-rolltemplate-blank .sheet-template-row-outcome, +.sheet-rolltemplate-defence .sheet-template-row-outcome, +.sheet-rolltemplate-resistance .sheet-template-row-outcome, +.sheet-rolltemplate-active .sheet-template-row-outcome, +.sheet-rolltemplate-antagonistdamage .sheet-template-row-outcome, +.sheet-rolltemplate-stress .sheet-template-row-outcome { + cursor: default; 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+ padding-bottom: 1px; +} + +/*#endregion*/ diff --git a/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.html b/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.html index 9f29f70083..a7e1afe0b6 100644 --- a/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.html +++ b/The ADVANCED Pandemonium/the_ADVANCED_Pandemonium.html @@ -1,2817 +1,2817 @@ - -
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- The Advanced -
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Name:

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Manifestation:

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Combat Block

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Movement:

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Manoeuvre:

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Aura Size:

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Pursuit Bonus:

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Fortitude:

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Blank & Chance Rolls:

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Hit Points
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Wound
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Base

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Base

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Stress & Fatigue

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Strain

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Burned Out

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Fatigued

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Exhausted

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Flawed:

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Passive WAR

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Type:

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Roll Modifier:

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Shards Used:

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+2

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Strength

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Defence

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Resistance

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Impact

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Mitigation

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Zeal

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Hit Points

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Spirit

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Shielding

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Sight

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Detection Range

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Finesse

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Movement

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Reaction

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Pursuit

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Competencies

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Effects

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Active WAR

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Max active slots

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Max inactive slots

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Active:

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Uses:

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Flawed:

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Type:

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Max Range:

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Uses

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Roll Modifier:

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Shards Used:

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+2

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Name:

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Impact

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Damage

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Healing

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Strength

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Offence

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Alleviation

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Manipulation

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Zeal

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Recovery

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Spirit

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Shielding

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Finesse

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Movement

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Sight

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Bonus Range

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Condition

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Boon

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Powers & Abilities

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Aetheric Energy:

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Base Energy:

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Energy Modifier:

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Power:

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Uses:

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Name:

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Uses

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- The Advanced -
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Name:

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Antagonist Type:

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Species:

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Leveling Stage:

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Shielding
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Base

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Hit Points
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Base

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Aggravated

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Combat Block

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Manoeuvre:

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Movement:

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Detection Range:

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Aura Size:

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Base Offence:

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Base Damage:

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Base Mitigation:

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Base Defence:

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Base Resistance:

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Qualities

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Attach to Defence:

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:Attach to Attacks

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Defence

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Mitigation:

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Defence:

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Resistance:

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Strength Increases:

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Attacks

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Range:

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Strength Increases:

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Damage:

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Offence:

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Manipulation:

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Roll Modifier:

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Antagonist:

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Soul Infusing:

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- You can create, shape, and manipulate small amount of Fire, Earth, Water, Ice, and Storm (Air & Thunder) and can even manipulate reality in minor ways. -
These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Extreme Snowfall, Scorching heat, Sub-zero, Volcano, Geyser, and Aether storm -
You can create a single Anomaly, granting the Magus various additional Powers -

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Imbue:

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- Upon Imbuing you remove a single Condition, Trauma, Torment or Paresis Emergency from yourself and every Squadmate within your Detection Range -
While Imbued whenever any target or you makes an Overwhelming attack within your Detection Range you restore a single Aetheric Energy -
This can be triggered a maximum of once per Round -

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Divergence:

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- Whenever you spend an Aetheric Energy you create a second temporary Anomaly. This Anomaly dies at the end of your turn. While not under Duress the temporary Anomaly lasts for 10 minutes -

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Avatar:

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- You gain a single Aetheric Energy the moment you use your Imbue and while Imbued you can use any Utility power's per day use without using the charge. Each Power can be used once. -
The first attack roll after using a Utility Power is automatically an Overwhelming roll -

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Soul Infusing:

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- You can create, shape and manipulate small objects that shine light or shed darkness. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Gravity (all), Meteorological Anomaly, Radiation or Unfetterered Sunlight -
Every WAR gains either a single Primary Shard or 2 Secondary Shards, every WAR is chosen separately -
You have acces to Lumokinesis -

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Imbue:

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- Upon Imbuing you create an immobile floating ball within your Detection range. This ball sheds Poor Light, or reduces the light to Low Light, in an Aura equal to your Detection Range -
While Imbued increase maximum Stamina by 1 -
Whenever a squadmate or yourself uses Aetheric Energy against a target within your Detection range you recover 2 stamina, this cannot bring your Stamina above the maximum value -

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Divergence:

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- You can designate a single WAR as your Signature WAR. -
Once per Round on your own turn or in between turns you can use this WAR free of cost. -
No WAR Power or Effort can be applied to this use. -

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Avatar:

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- While Imbued the ball you create is empowered and now does both effects, granting you and all Squadmates the benefits of Normal Light and all Antagonists the penalty of Low Light -
Whenever a Squadmate within your Detection Range or yourself spends an Aetheric Energy on any Action you recover 3 Stamina, this cannot bring your Stamina above the maximum value -

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Soul Infusing:

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- You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in three Hazardous zones of your choice -
You gain the Kinaethetic Mind Type and double the bonuses from any other Body and Mind Type -
Access to the Biofeedback Enhancements -

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Imbue:

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- Upon Imbuing you fully recover Shielding and up to half of your maximum Hit points -
While Imbued whenever any Squadmate successfully grants you a boon or you are the target of a Mishap, Condition or Medical Emergency you gain a single use of your Biofeedback -
This use of Biofeedback is not considered at full strength -
This can be triggered a maximum of once per Round -

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Divergence:

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- Choose either Durability, Vitality or Agility and choose either Acuity, Nerve, Essence, Comprehension or Discernment -
The two chosen ADVANCED statistics count as twice the value for all effects based on ADVANCED statistics. This effect is allowed to bring a statistic above 10. -

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Avatar:

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- While Imbued the free use of your Biofeedback is considered to be at full strength and your normal uses of Biofeedback gain the strength they would have had were you not under Duress -
You can choose to forgoe the bonus use of Biofeedback when a Boon is applied to you to apply the Boon to a single other Squadmate within your Detection Range -

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Soul Infusing:

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- You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in three Hazardous zones of your choice -
You gain access to Spirit Bonds and start with a single Bond -

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Imbue:

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- Upon imbuing you grant all Squadmates within your Detection Range and yourself 10 Stamina. Any Stamina that would be above a target's maximum value is lost, however that target fully replenishes their Shielding -
While Imbued you and any Squadmate within your Detection Range recover 2 Hit Points for each Effort spent on attack rolls or prevent 2 Damage to Hit Points for every Effort spent on defence rolls -

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Divergence:

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- When activating your Bond you can spend an Aetheric Energy to allow the Bond to be used a second time before needing a Long Rest. The second use of the Bond will be at a dimished capacity -

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Avatar:

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- While Imbued the extra benefit from Effort is increased by 1 and Overwhelming rolls by yourself or any Squadmate within your Detection Range causes you and all Squadmates within your Detection Range to immediately recover 1 Stamina -

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Soul Infusing:

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- You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in three Hazardous zones of your choice -
You gain access to Bionics and start with a single Bionic body part -

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Imbue:

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- Upon Imbuing yourself you grant yourself and every Squadmate a single temporary Aetheric Energy, this Energy can go above the characters maximum and is lost at the end of the Encounter -
While imbued you and each squadmate within your Detection range reduce the roll required for an Overwhelming roll by 1. -

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Divergence:

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- Containers within your Bionics gain an additional slot per Levelling Stage -
During a Short Rest you can increase the Duration of any Item with a Duration by 1 Scene or Replenish a single charge from an item containing charges -
Both effects can only be applied once to each item -

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Avatar:

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- While Imbued you can overcharge a single Bionic, granting a much greater benefit -
Any Aetheric Energy that is used by yourself or any Squadmate within your Detection Range counts as if two Aetheric Energy was used -

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Soul Infusing:

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- You can create, shape and manipulate small mechanical and electrical objects. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in three Hazardous zones of your choice -
You have a Geminae. -

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Imbue:

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- Upon Imbuing your Geminae and yourself burst with energy, Restoring 50% of your maximum Hit Points to all squadmates and yourself within your Detection range. Any Antanganist adjacent to yourself, your Geminae or a squadmate takes 10 Direct damage. -
While imbued your Geminae receives the same number of Hit Points as yourself. These Hit Points are reduced before your own and healing either of you recovers the amount from both pools -

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Divergence:

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- You have a second Geminae -
This means all attack rolls are made 3 times and you add the Damage of the WAR 3 times -

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Avatar:

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- While Imbued whenever you or a Squadmate within your Detection Range spends an Aetheric Energy your next attack roll is automatically Overwhelming. This can only happen once per turn -

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Soul Infusing:

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- You can create, shape and manipulate small mechanical and electrical objects. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in three Hazardous zones of your choice -
You can create up to 2 Signum within your Detection range. -

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Imbue:

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- Upon Imbuing you immediately create 2 Attacking Signum and 2 Healing Signum in any Hex within your Detection Range -
While Imbued you can have 6 Signum active at one time and whenever you or any Squadmate within your Detection Range suffers from an Underwhelming Defence roll all of your Signum are activated -
This can happen a maximum of once per Round -

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Divergence:

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- Increase number of Signum allowed at once by 1 and during Imbue by 1 -
Increase the range of the Attacker and Healer Signum by 5 and the range of the Defence Signum by 2 -
Increase all Signum values by 1 and they can survive an additional attack. During an attack 2 Effort instead of 1 can be spent to outright destroy a Signum -

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Avatar:

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- While Imbued you empower your Signum. Your Attacking and Healing Signum now activate twice at the end of your turn or whenever you or a Squadmate roll an - Underwhelming or Overwhelming roll and your Defence Signum increases Defence values by 1 -

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Soul Infusing:

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- You can create, shape and manipulate small Flora and Fauna. These effects are purely meant for Roleplaying and serve no Purpose in Combat. -
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Thin Atmosphere, Geological Instability, Unstable Mountainside and Subterranean (all) -
You have a companion. You can choose from the following species: Beast, Plantae or Dragon -

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Imbue:

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- Upon Imbuing all Antagonists within your Detection Range suffer the Restrained Mishap -
Whenever you use a WAR Power your companion also uses the Power or vice versa -

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Divergence:

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- Whenever you use a Power on a target all Companions and all Attacker Signum within your Detection range can make a free attack against the target -

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Avatar:

-

- Upon Imbuing all Antagonists within your Detection Range suffer the Paralyzed Condition or the Unconscious Condition, their choice. - While Imbued both you and your companion do not roll an additional die for underwhelming results and attacks using a WAR Power reduce the die result required for an Overwhelming result by 1 -

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ADVANCED

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Body
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Mind
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Acuity
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Vitality
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Nerve
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Essence
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Durability
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Agility
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Comprehension
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Discernment
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Background

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Birthright:

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Home Terrain:

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Acclimated Hazard:

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Languages:

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Purpose:

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Goals:

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Bonds:

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Linked Soul:

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Shorthand Rolls:

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Antagonist:

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Equipment

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- - - Male Body - Female Body - Genderless Body -
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Slots

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Min/Max Strength

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Charges

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Min/Max Strength

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Charges

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Charges

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- -

/

- -
-
-
-
-
- - - -
-
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Slots

-
- -

/

- -
-
-
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Min/Max Strength

-
- -

/

- -
-
-
-
-
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Charges

-
- -

/

- -
-
-
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- - - -
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Slots

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- -

/

- -
-
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Min/Max Strength

-
- -

/

- -
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-
-
-
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Charges

-
- -

/

- -
-
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-
-
- - - -
-
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Slots

-
- -

/

- -
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-
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Min/Max Strength

-
- -

/

- -
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-
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-
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Charges

-
- -

/

- -
-
-
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- - - -
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Slots

-
- -

/

- -
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Min/Max Strength

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- -

/

- -
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Charges

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/

- -
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- - - -
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Slots

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/

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Min/Max Strength

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/

- -
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Charges

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- -

/

- -
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Loose Equipment

-
-
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-
-
- - - -
-
-
-
-
-
-
-
-
- -
- -
- -
-
-
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Bionics

-
-
-
- - - Male Body - Female Body - Genderless Body -
-

Brain:

- -
-
-

Eyes:

- -
-
-

Arms:

- -
-
-

Organs:

- -
-
-

Skin:

- -
-
-

Legs:

- -
-
-

Bones:

- -
-
-

ACS:

- -
-
-
-
-
-
-
- -
- -
-
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- - × -
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- - -
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- - - - - - - - - -
-
{{charactername}} {{name}}
-
- - - {{computed::roll}} - [roll] - - + - - {{computed::defence}} - [defence] - - + - - {{computed::modifier}} - [modifier] - - - = - - {{computed::finalResult}} - [result] - - - -
- {{#rollTotal() mit 1}} -
- - {{mitigation}} - [mitigation] - -
- {{/rollTotal() mit 1}} -
-
-
Passive Effect
-
{{typeeffect}}
-
-
- - -
-
{{charactername}} {{name}}
-
- - - {{computed::roll}} - [roll] - - + - - {{computed::resistance}} - [resistance] - - + - - {{computed::modifier}} - [modifier] - - = - - {{computed::finalResult}} - [result] - - -
-
-
- - -
-
{{charactername}} {{name}}
-
- - - {{computed::roll}} - [roll] - - + - - {{computed::stat}} - [{{statName}}] - - + - - {{computed::modifier}} - [modifier] - - = - - {{computed::finalResult}} - [result] - - -
- {{#rollTotal() damhe 1}} -
- - {{damage}} - [damage] - -
- {{/rollTotal() damhe 1}} - {{#rollTotal() damhe 2}} -
- - {{healing}} - [healing] - -
- {{/rollTotal() damhe 2}} - {{#rollTotal() damhe 3}} - {{#condition}} -
- - {{condition}}[boon] - -
- {{/condition}} - {{/rollTotal() damhe 3}} - {{#rollTotal() damhe 4}} - {{#condition}} -
- - {{condition}}[condition] - -
- {{/condition}} - {{/rollTotal() damhe 4}} -
- {{#flaw}} -
-
Flaw
-
- {{flaw}} -
-
- {{/flaw}} -
- - -
- {{#rollTotal() type 1}} -
{{name}} Ethereal Activation
-
A successful Defence roll negates the attack.
-
A failed Defence roll halves the attack Damage.
-
After the current Attack is resolved you can immediately move up to 1 metre.
-
This Movement does not trigger any effects or qualities that rely upon movement.
- {{/rollTotal() type 1}} - {{#rollTotal() type 2}} -
{{name}} Natural Activation
-
Grants 2 free Effort for the current Defence Action
- {{/rollTotal() type 2}} - {{#rollTotal() type 3}} -
{{name}} Physical Activation
-
Choose one:
-
- Prevents any Condition, Paresis, Trauma or Torment Medical Emergency caused by the attack
- Double the Damage reduction from this WAR.
- {{/rollTotal() type 3}} -
-
- - -
-
{{name}}
- {{#rollTotal() type 1}} -
Result: {{computed::result}} vs Target {{target}} -
-
- {{#rollTotal() computed::outcome 1}} - Success - {{/rollTotal() computed::outcome 1}} - {{#rollTotal() computed::outcome 2}} - Failure - {{/rollTotal() computed::outcome 2}} -
- {{/rollTotal() type 1}} - {{#rollTotal() type 2}} -
Die Rolls: {{roll1}} - {{roll2}} {{roll3}} {{roll4}} -
-
-
-
Results
-
- {{#rollTotal() computed::result 0}} - No Chance Success - {{/rollTotal() computed::result 0}} - {{#rollTotal() computed::result 1}} - High Chance - {{/rollTotal() computed::result 1}} - {{#rollTotal() computed::result 2}} - High Chance & Average Chance - {{/rollTotal() computed::result 2}} - {{#rollTotal() computed::result 3}} - High Chance, Average Chance & Low Chance - {{/rollTotal() computed::result 3}} - {{#rollTotal() computed::result 4}} - Full Chance Success - {{/rollTotal() computed::result 4}} - -
- {{/rollTotal() type 2}} -
-
- - -
-
{{name}}
-
Roll: {{original}}
-
Manoeuvre Value: {{manoeuvre}}
-
Result: {{roll}}
-
- {{#rollTotal() original 1}} - You are surprised and lose the first round of combat - {{/rollTotal() original 1}} - {{#^rollTotal() original 1}} - {{#^rollTotal() original 10}} - You are sufficiently prepared and act on your turn - {{/^rollTotal() original 10}} - {{/^rollTotal() original 1}} - {{#rollTotal() original 10}} - Your reactions were sharp, granting a single action before turn order starts. - {{/rollTotal() original 10}} -
-
-
- - -
-
{{charactername}} Attack: {{name}}
-
Targeting: {{targetname}}
- -
- Damage: {{damage}} Imposed Roll Penalty: {{computed::penalty}} -
- -
- Offence: {{computed::offence}} Manipulation: {{computed::manipulation}} -
- -
- Defence Roll: [k](~{{targetdefencename}}|passive) -
-
- {{#prefix}} -
-
Effect
-
-
{{prefix}}
-
- {{/prefix}} - {{#effort}} -
-
Effort
-
-
{{effort}}
-
- {{/effort}} - {{#info}} -
-
Quality Info
-
-
{{info}}
-
- {{/info}} -
- - -
-
{{name}} {{ability}} Activation
-
{{description}}
-
-
- - -
-
{{version}} Check{{pursuitName}}
-
Roll: {{roll}} vs Difficulty {{difficulty}} - Result: - {{#rollLess() roll difficulty}} - - Failed - - {{/rollLess() roll difficulty}} - {{#^rollLess() roll difficulty}} - - Passed - - {{/^rollLess() roll difficulty}} -
-
+ +
+ +
+
+
+
+
+ The Advanced +
+
+

Name:

+ +
+
+

Manifestation:

+ + + Effects +
+ +
+
+
+
+
+

Combat Block

+
+
+
+

Movement:

+
+ +
+
+
+
+
+

Manoeuvre:

+
+ + +
+
+
+
+
+

Detection Range:

+ +
+
+
+
+

Aura Size:

+ +
+
+
+
+

Pursuit Bonus:

+ +
+
+
+
+

Fortitude:

+
+ + +
+
+
+
+
+

Blank & Chance Rolls:

+
+ +
+
+
+
+
+
+
+
+
+
Hit Points
+
Wound
+ + +

/

+ + + + +

/

+ + + + +

/

+ + + + +

/

+ + + + +

/

+ + + +
+

Base

+
+
+ + +
+
+

Aggravated

+
+
+ +
+
+
+
+
+
Effort
+ +

/

+ +
+

Base

+
+
+ + +
+
+
+
Shielding
+ +

/

+ +
+

Base

+
+
+ + +
+
+
+
+
+

Stress & Fatigue

+
+
+

Strain

+
+ +
+

Low Stress

+ +

Stress

+ +

Burned Out

+
+ +
+

Fatigued

+ +

Exhausted

+ +
+
+
+
+
+
+

Flawed:

+ + +

Passive WAR

+ +
+
+

Type:

+ + + + + + + +

Roll Modifier:

+ +

Shards Used:

+ + +

+2

+
+
+
+
+

Strength

+ +
+
+

Defence

+ +
+
+

Resistance

+ +
+
+
+
+

Impact

+ +
+
+

Mitigation

+ +
+
+ +
+
+
+
+

Zeal

+ +
+
+

Hit Points

+ +
+
+
+
+

Spirit

+ +
+
+

Shielding

+ +
+
+
+
+
+
+

Sight

+ +
+
+

Detection Range

+ +
+
+
+
+

Finesse

+ +
+
+

Movement

+ +
+
+
+
+ + + +

Reaction

+ +
+
+
+
+
+

Pursuit

+
+
+

Competencies

+ + +
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+ + + + +
+
+ + +
+
+ + +
+ +
+
+ +
+
+

Effects

+
+ + +
+
+ +
+
+
+
+

Active WAR

+

Max active slots

+ +

Max inactive slots

+ +
+
+
+ +
+ +
+
+

Active:

+ +

Uses:

+ + +

Flawed:

+ + +
+ +
+

+ +
+ + + + + +
+
+ + + + + + + +
+

Type:

+ + + +

Range:

+ +

Max Range:

+ + +
+ +

Uses

+
+ + +

/

+ +
+
+

Roll Modifier:

+ + + +

Shards Used:

+ + +

+2

+
+
+
+ +
+
+
+

Name:

+ + +
+
+

Impact

+ +
+
+ +

Damage

+

Healing

+ + +
+
+ +
+
+

Strength

+ +
+
+ +

Offence

+

Alleviation

+

Manipulation

+ + + +
+
+
+
+
+
+

Zeal

+ +
+
+ +

Recovery

+ +
+
+
+
+

Spirit

+ +
+
+ +

Shielding

+ +
+
+
+
+

Finesse

+ +
+
+ +

Movement

+ +
+
+
+
+

Sight

+ +
+
+ +

Bonus Range

+ +
+
+
+ + +
+ +
+ +

Condition

+

Boon

+ +
+ + +
+
+
+ +
+
+
+
+
+
+

Powers & Abilities

+

Aetheric Energy:

+ +

/

+ +
+
+
+

Base Energy:

+ +
+
+

Energy Modifier:

+ +
+
+ + Bionics +
+
+
+ +
+
+
+
+ +
+

Power:

+ + +

Uses:

+ +

+ + +
+
+ +
+
+

Name:

+ +

Type:

+ + +

Uses

+ +

/

+ +
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+ The Advanced +
+
+

Name:

+ +

Antagonist Type:

+ +
+
+

Species:

+ +

Leveling Stage:

+ +
+
+
+
+
+
Shielding
+ +

/

+ +
+

Base

+
+
+ +
+
+
+
+
+
Hit Points
+ +

/

+ +
+

Base

+
+
+ + +
+
+

Aggravated

+
+
+ +
+
+
+
+
+
+

Combat Block

+
+
+

Manoeuvre:

+ + +

Movement:

+ +

Detection Range:

+ +
+
+

Aura Size:

+ +

Base Offence:

+ +

Base Damage:

+ +
+
+

Base Mitigation:

+ +

Base Defence:

+ +

Base Resistance:

+ +
+
+
+

Qualities

+
+ + +
+
+
+
+ +
+

Attach to Defence:

+ +

+ + +

:Attach to Attacks

+
+
+
+
+

Name:

+ +
+ +
+
+
+
+
+
+
+
+
+

Defence

+
+
+

Mitigation:

+ +

Defence:

+ +

Resistance:

+ +

Strength Increases:

+ +
+
+ + +
+
+
+
+

Attacks

+
+
+
+ +
+
+
+
+ + + +
+
+
+
+
+

Name:

+ +

Range:

+ +

Strength Increases:

+ +
+
+
+

Damage:

+ +
+
+

Offence:

+ +
+
+

Manipulation:

+ +
+
+

Roll Modifier:

+ +
+
+
+ +
+
+ +
+
+
+
+
+
+
+ +
+

Antagonist:

+ +
+
+ +
+
+ + +
+ + +
+
+ + +
+
+ + × +
+
+

Soul Infusing:

+

+ You can create, shape, and manipulate small amount of Fire, Earth, Water, Ice, and Storm (Air & Thunder) and can even manipulate reality in minor ways. +
These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Extreme Snowfall, Scorching heat, Sub-zero, Volcano, Geyser, and Aether storm +
You can create a single Anomaly, granting the Magus various additional Powers +

+

Imbue:

+

+ Upon Imbuing you remove a single Condition, Trauma, Torment or Paresis Emergency from yourself and every Squadmate within your Detection Range +
While Imbued whenever any target or you makes an Overwhelming attack within your Detection Range you restore a single Aetheric Energy +
This can be triggered a maximum of once per Round +

+

Divergence:

+

+ Whenever you spend an Aetheric Energy you create a second temporary Anomaly. This Anomaly dies at the end of your turn. While not under Duress the temporary Anomaly lasts for 10 minutes +

+

Avatar:

+

+ You gain a single Aetheric Energy the moment you use your Imbue and while Imbued you can use any Utility power's per day use without using the charge. Each Power can be used once. +
The first attack roll after using a Utility Power is automatically an Overwhelming roll +

+
+
+

Soul Infusing:

+

+ You can create, shape and manipulate small objects that shine light or shed darkness. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Gravity (all), Meteorological Anomaly, Radiation or Unfetterered Sunlight +
Every WAR gains either a single Primary Shard or 2 Secondary Shards, every WAR is chosen separately +
You have acces to Lumokinesis +

+

Imbue:

+

+ Upon Imbuing you create an immobile floating ball within your Detection range. This ball sheds Poor Light, or reduces the light to Low Light, in an Aura equal to your Detection Range +
While Imbued increase maximum Stamina by 1 +
Whenever a squadmate or yourself uses Aetheric Energy against a target within your Detection range you recover 2 stamina, this cannot bring your Stamina above the maximum value +

+

Divergence:

+

+ You can designate a single WAR as your Signature WAR. +
Once per Round on your own turn or in between turns you can use this WAR free of cost. +
No WAR Power or Effort can be applied to this use. +

+

Avatar:

+

+ While Imbued the ball you create is empowered and now does both effects, granting you and all Squadmates the benefits of Normal Light and all Antagonists the penalty of Low Light +
Whenever a Squadmate within your Detection Range or yourself spends an Aetheric Energy on any Action you recover 3 Stamina, this cannot bring your Stamina above the maximum value +

+
+
+

Soul Infusing:

+

+ You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in three Hazardous zones of your choice +
You gain the Kinaethetic Mind Type and double the bonuses from any other Body and Mind Type +
Access to the Biofeedback Enhancements +

+

Imbue:

+

+ Upon Imbuing you fully recover Shielding and up to half of your maximum Hit points +
While Imbued whenever any Squadmate successfully grants you a boon or you are the target of a Mishap, Condition or Medical Emergency you gain a single use of your Biofeedback +
This use of Biofeedback is not considered at full strength +
This can be triggered a maximum of once per Round +

+

Divergence:

+

+ Choose either Durability, Vitality or Agility and choose either Acuity, Nerve, Essence, Comprehension or Discernment +
The two chosen ADVANCED statistics count as twice the value for all effects based on ADVANCED statistics. This effect is allowed to bring a statistic above 10. +

+

Avatar:

+

+ While Imbued the free use of your Biofeedback is considered to be at full strength and your normal uses of Biofeedback gain the strength they would have had were you not under Duress +
You can choose to forgoe the bonus use of Biofeedback when a Boon is applied to you to apply the Boon to a single other Squadmate within your Detection Range +

+
+
+

Soul Infusing:

+

+ You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in three Hazardous zones of your choice +
You gain access to Spirit Bonds and start with a single Bond +

+

Imbue:

+

+ Upon imbuing you grant all Squadmates within your Detection Range and yourself 10 Stamina. Any Stamina that would be above a target's maximum value is lost, however that target fully replenishes their Shielding +
While Imbued you and any Squadmate within your Detection Range recover 2 Hit Points for each Effort spent on attack rolls or prevent 2 Damage to Hit Points for every Effort spent on defence rolls +

+

Divergence:

+

+ When activating your Bond you can spend an Aetheric Energy to allow the Bond to be used a second time before needing a Long Rest. The second use of the Bond will be at a dimished capacity +

+

Avatar:

+

+ While Imbued the extra benefit from Effort is increased by 1 and Overwhelming rolls by yourself or any Squadmate within your Detection Range causes you and all Squadmates within your Detection Range to immediately recover 1 Stamina +

+
+
+

Soul Infusing:

+

+ You can create or adjust minor physical features of your own body. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in three Hazardous zones of your choice +
You gain access to Bionics and start with a single Bionic body part +

+

Imbue:

+

+ Upon Imbuing yourself you grant yourself and every Squadmate a single temporary Aetheric Energy, this Energy can go above the characters maximum and is lost at the end of the Encounter +
While imbued you and each squadmate within your Detection range reduce the roll required for an Overwhelming roll by 1. +

+

Divergence:

+

+ Containers within your Bionics gain an additional slot per Levelling Stage +
During a Short Rest you can increase the Duration of any Item with a Duration by 1 Scene or Replenish a single charge from an item containing charges +
Both effects can only be applied once to each item +

+

Avatar:

+

+ While Imbued you can overcharge a single Bionic, granting a much greater benefit +
Any Aetheric Energy that is used by yourself or any Squadmate within your Detection Range counts as if two Aetheric Energy was used +

+
+
+

Soul Infusing:

+

+ You can create, shape and manipulate small mechanical and electrical objects. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in three Hazardous zones of your choice +
You have a Geminae. +

+

Imbue:

+

+ Upon Imbuing your Geminae and yourself burst with energy, Restoring 50% of your maximum Hit Points to all squadmates and yourself within your Detection range. Any Antanganist adjacent to yourself, your Geminae or a squadmate takes 10 Direct damage. +
While imbued your Geminae receives the same number of Hit Points as yourself. These Hit Points are reduced before your own and healing either of you recovers the amount from both pools +

+

Divergence:

+

+ You have a second Geminae +
This means all attack rolls are made 3 times and you add the Damage of the WAR 3 times +

+

Avatar:

+

+ While Imbued whenever you or a Squadmate within your Detection Range spends an Aetheric Energy your next attack roll is automatically Overwhelming. This can only happen once per turn +

+
+
+

Soul Infusing:

+

+ You can create, shape and manipulate small mechanical and electrical objects. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in three Hazardous zones of your choice +
You can create up to 2 Signum within your Detection range. +

+

Imbue:

+

+ Upon Imbuing you immediately create 2 Attacking Signum and 2 Healing Signum in any Hex within your Detection Range +
While Imbued you can have 6 Signum active at one time and whenever you or any Squadmate within your Detection Range suffers from an Underwhelming Defence roll all of your Signum are activated +
This can happen a maximum of once per Round +

+

Divergence:

+

+ Increase number of Signum allowed at once by 1 and during Imbue by 1 +
Increase the range of the Attacker and Healer Signum by 5 and the range of the Defence Signum by 2 +
Increase all Signum values by 1 and they can survive an additional attack. During an attack 2 Effort instead of 1 can be spent to outright destroy a Signum +

+

Avatar:

+

+ While Imbued you empower your Signum. Your Attacking and Healing Signum now activate twice at the end of your turn or whenever you or a Squadmate roll an + Underwhelming or Overwhelming roll and your Defence Signum increases Defence values by 1 +

+
+
+

Soul Infusing:

+

+ You can create, shape and manipulate small Flora and Fauna. These effects are purely meant for Roleplaying and serve no Purpose in Combat. +
You gain a +1 Fortitude bonus in all of the following Hazardous zones: Thin Atmosphere, Geological Instability, Unstable Mountainside and Subterranean (all) +
You have a companion. You can choose from the following species: Beast, Plantae or Dragon +

+

Imbue:

+

+ Upon Imbuing all Antagonists within your Detection Range suffer the Restrained Mishap +
Whenever you use a WAR Power your companion also uses the Power or vice versa +

+

Divergence:

+

+ Whenever you use a Power on a target all Companions and all Attacker Signum within your Detection range can make a free attack against the target +

+

Avatar:

+

+ Upon Imbuing all Antagonists within your Detection Range suffer the Paralyzed Condition or the Unconscious Condition, their choice. + While Imbued both you and your companion do not roll an additional die for underwhelming results and attacks using a WAR Power reduce the die result required for an Overwhelming result by 1 +

+
+
+
+
+ +
+ +
+
+
+
+ + × +
+
+
+
+
+

ADVANCED

+
+
+
+
Body
+ +
+ +
+
Mind
+ +
+ +
+
Acuity
+
+
+ +
+
+
+
Vitality
+
+
+ +
+
+
+
Nerve
+
+
+ +
+
+
+
Essence
+
+
+ +
+
+
+
Durability
+
+
+ +
+
+
+
Agility
+
+
+ +
+
+
+
Comprehension
+
+
+ +
+
+
+
Discernment
+
+
+ +
+
+
+
+
+
+

Background

+
+
+

Birthright:

+ +

Home Terrain:

+ +

Acclimated Hazard:

+ +

Languages:

+ +

Purpose:

+ +

Goals:

+ +

Bonds:

+ +

Linked Soul:

+ +
+
+
+

Shorthand Rolls:

+ +
+
+

Antagonist:

+ +
+
+
+
+ +
+ +
+ +
+
+
+

Equipment

+
+
+
+ + + Male Body + Female Body + Genderless Body +
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
+
+
+

Min/Max Strength

+
+ +

/

+ +
+
+
+
+
+

Charges

+
+ +

/

+ +
+
+
+
+
+ + + +
+
+

Slots

+
+ +

/

+ +
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+
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Min/Max Strength

+
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/

+ +
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+
+
+
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Charges

+
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/

+ +
+
+
+
+
+
+
+

Loose Equipment

+
+
+
+
+
+ + + +
+
+
+
+
+
+
+
+
+ +
+ +
+ +
+
+
+

Bionics

+
+
+
+ + + Male Body + Female Body + Genderless Body +
+

Brain:

+ +
+
+

Eyes:

+ +
+
+

Arms:

+ +
+
+

Organs:

+ +
+
+

Skin:

+ +
+
+

Legs:

+ +
+
+

Bones:

+ +
+
+

ACS:

+ +
+
+
+
+
+
+
+ +
+ +
+
+
+
+ + × +
+
+
+
+ + +
+
+
+
+ +
+
+
+
+
+
+ + + + + + + + + +
+
{{charactername}} {{name}}
+
+ + + {{computed::roll}} + [roll] + + + + + {{computed::defence}} + [defence] + + + + + {{computed::modifier}} + [modifier] + + + = + + {{computed::finalResult}} + [result] + + + +
+ {{#rollTotal() mit 1}} +
+ + {{mitigation}} + [mitigation] + +
+ {{/rollTotal() mit 1}} +
+
+
Passive Effect
+
{{typeeffect}}
+
+
+ + +
+
{{charactername}} {{name}}
+
+ + + {{computed::roll}} + [roll] + + + + + {{computed::resistance}} + [resistance] + + + + + {{computed::modifier}} + [modifier] + + = + + {{computed::finalResult}} + [result] + + +
+
+
+ + +
+
{{charactername}} {{name}}
+
+ + + {{computed::roll}} + [roll] + + + + + {{computed::stat}} + [{{statName}}] + + + + + {{computed::modifier}} + [modifier] + + = + + {{computed::finalResult}} + [result] + + +
+ {{#rollTotal() damhe 1}} +
+ + {{damage}} + [damage] + +
+ {{/rollTotal() damhe 1}} + {{#rollTotal() damhe 2}} +
+ + {{healing}} + [healing] + +
+ {{/rollTotal() damhe 2}} + {{#rollTotal() damhe 3}} + {{#condition}} +
+ + {{condition}}[boon] + +
+ {{/condition}} + {{/rollTotal() damhe 3}} + {{#rollTotal() damhe 4}} + {{#condition}} +
+ + {{condition}}[condition] + +
+ {{/condition}} + {{/rollTotal() damhe 4}} +
+ {{#flaw}} +
+
Flaw
+
+ {{flaw}} +
+
+ {{/flaw}} +
+ + +
+ {{#rollTotal() type 1}} +
{{name}} Ethereal Activation
+
A successful Defence roll negates the attack.
+
A failed Defence roll halves the attack Damage.
+
After the current Attack is resolved you can immediately move up to 1 metre.
+
This Movement does not trigger any effects or qualities that rely upon movement.
+ {{/rollTotal() type 1}} + {{#rollTotal() type 2}} +
{{name}} Natural Activation
+
Grants 2 free Effort for the current Defence Action
+ {{/rollTotal() type 2}} + {{#rollTotal() type 3}} +
{{name}} Physical Activation
+
Choose one:
+
- Prevents any Condition, Paresis, Trauma or Torment Medical Emergency caused by the attack
- Double the Damage reduction from this WAR.
+ {{/rollTotal() type 3}} +
+
+ + +
+
{{name}}
+ {{#rollTotal() type 1}} +
Result: {{computed::result}} vs Target {{target}} +
+
+ {{#rollTotal() computed::outcome 1}} + Success + {{/rollTotal() computed::outcome 1}} + {{#rollTotal() computed::outcome 2}} + Failure + {{/rollTotal() computed::outcome 2}} +
+ {{/rollTotal() type 1}} + {{#rollTotal() type 2}} +
Die Rolls: {{roll1}} + {{roll2}} {{roll3}} {{roll4}} +
+
+
+
Results
+
+ {{#rollTotal() computed::result 0}} + No Chance Success + {{/rollTotal() computed::result 0}} + {{#rollTotal() computed::result 1}} + High Chance + {{/rollTotal() computed::result 1}} + {{#rollTotal() computed::result 2}} + High Chance & Average Chance + {{/rollTotal() computed::result 2}} + {{#rollTotal() computed::result 3}} + High Chance, Average Chance & Low Chance + {{/rollTotal() computed::result 3}} + {{#rollTotal() computed::result 4}} + Full Chance Success + {{/rollTotal() computed::result 4}} + +
+ {{/rollTotal() type 2}} +
+
+ + +
+
{{name}}
+
Roll: {{original}}
+
Manoeuvre Value: {{manoeuvre}}
+
Result: {{roll}}
+
+ {{#rollTotal() original 1}} + You are surprised and lose the first round of combat + {{/rollTotal() original 1}} + {{#^rollTotal() original 1}} + {{#^rollTotal() original 10}} + You are sufficiently prepared and act on your turn + {{/^rollTotal() original 10}} + {{/^rollTotal() original 1}} + {{#rollTotal() original 10}} + Your reactions were sharp, granting a single action before turn order starts. + {{/rollTotal() original 10}} +
+
+
+ + +
+
{{charactername}} Attack: {{name}}
+
Targeting: {{targetname}}
+ +
+ Damage: {{damage}} Imposed Roll Penalty: {{computed::penalty}} +
+ +
+ Offence: {{computed::offence}} Manipulation: {{computed::manipulation}} +
+ +
+ Defence Roll: [k](~{{targetdefencename}}|passive) +
+
+ {{#prefix}} +
+
Effect
+
+
{{prefix}}
+
+ {{/prefix}} + {{#effort}} +
+
Effort
+
+
{{effort}}
+
+ {{/effort}} + {{#info}} +
+
Quality Info
+
+
{{info}}
+
+ {{/info}} +
+ + +
+
{{name}} {{ability}} Activation
+
{{description}}
+
+
+ + +
+
{{version}} Check{{pursuitName}}
+
Roll: {{roll}} vs Difficulty {{difficulty}} + Result: + {{#rollLess() roll difficulty}} + + Failed + + {{/rollLess() roll difficulty}} + {{#^rollLess() roll difficulty}} + + Passed + + {{/^rollLess() roll difficulty}} +
+
\ No newline at end of file