diff --git a/TIH/TIH.css b/TIH/TIH.css
new file mode 100644
index 0000000000..ee4dc6cd42
--- /dev/null
+++ b/TIH/TIH.css
@@ -0,0 +1,89 @@
+.charsheet {
+ background-color: #fff;
+ border: 1px solid;
+ font-family: 'Oswald';
+}
+.charsheet h1 {
+ background-color: #000;
+ color: #fff;
+ font-variant: small-caps;
+ padding: 0.1em;
+ text-align: center;
+ text-shadow: 3px 2px gray;
+}
+.charsheet input {
+ background: transparent;
+ height: 0.9em;
+}
+.charsheet input.sheet-short,.charsheet input.sheet-long,charsheet input.sheet-very_long {
+ background-color: #fff;
+}
+.charsheet input.sheet-short {
+ text-align: center;
+ width: 4em;
+}
+.charsheet input.sheet-medium {
+ width: 6em;
+}
+.charsheet input.sheet-long {
+ width: 23em;
+}
+.charsheet input.sheet-very_long {
+ width: 100%;
+}
+.charsheet hr.style-base {
+ border: 1px;
+ height: 0.25em;
+}
+.charsheet .sheet-veteran,.charsheet .sheet-exorcist,.charsheet .sheet-hunter,.charsheet .sheet-scoundrel,.charsheet .sheet-elementalist,.charsheet .sheet-occultist,.charsheet .sheet-outlander,.charsheet {
+ display: none;
+}
+.charsheet .sheet-veteran-activator:checked ~ .sheet-veteran,.charsheet .sheet-exorcist-activator:checked ~ .sheet-exorcist,.charsheet .sheet-hunter-activator:checked ~ .sheet-hunter,.charsheet .sheet-scoundrel-activator:checked ~ .sheet-scoundrel,.charsheet .sheet-elementalist-activator:checked ~ .sheet-elementalist,.charsheet .sheet-occultist-activator:checked ~ .sheet-occultist,.charsheet .sheet-outlander-activator:checked ~ .sheet-outlander,.charsheet {
+ display: block;
+}
+.sheet-section-stuff textarea {
+ height: 20px;
+ width: 99%;
+}
+.sheet-lib0 {
+ color: #000;
+ font-size: 26px;
+ font-weight:bold;
+}
+.sheet-lib1 {
+ color: #000;
+ font-size: 18px;
+ font-weight:bold;
+}
+.sheet-lib2 {
+ color: #000;
+ font-weight:bold;
+}
+.sheet-lib3 {
+ font-style: italic;
+}
+.sheet-lib4 {
+ font-style: italic;
+ text-align: center;
+ width: 4em;
+}
+.sheet-lib5 {
+ font-style: italic;
+ text-align: center;
+ width: 6em;
+}
+.sheet-lib6 {
+ font-style: italic;
+ text-align: center;
+ width: 24em;
+}
+button[type=roll].sheet-light-button::before {
+ content: "a";
+ font-family: 'dicefontd6';
+ font-size: 24px;
+}
+button[type=roll].sheet-dark-button::before {
+ content: "F";
+ font-family: 'dicefontd6';
+ font-size: 24px;
+}
diff --git a/TIH/TIH.html b/TIH/TIH.html
new file mode 100644
index 0000000000..bfa0afe074
--- /dev/null
+++ b/TIH/TIH.html
@@ -0,0 +1,271 @@
+
+
The Indie Hack
+
+
+ Character Sheet
+
+
+ Name :
+
+
+
+ Class :
+
+
+
+ You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.
+ Class Attributes: Tough [+1], Precise [0], Clever [-1]
+ Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance
+
+
+ The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.
+ Class Attributes: Tough [+1], Precise [-1], Clever [0]
+ Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving
+
+
+ A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.
+ Class Attributes: Tough [0], Precise [+1], Clever [-1]
+ Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals
+
+
+ There is much to be gained in this new economy when no trap or guard can keep you out.
+ Class Attributes: Tough [-1], Precise [+1], Clever [-1]
+ Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise
+
+
+ The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.
+ Class Attributes: Tough [0], Precise [-1], Clever [+1]
+ Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations
+
+
+ Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.
+ Class Attributes: Tough [-1], Precise [0], Clever [+1]
+ Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells
+
+
+ It’s time to leave...
+ Class Attributes: Tough [0], Precise [0], Clever [0]
+ Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving
+
+
+
+
+
+ Attributes :
+ Tough [ ]
+ Precise [ ]
+ Clever [ ]
+ In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).
+
+
+
Natural Aptitudes :
+
+
+
+
+
+
+
+
+
+ Positive Details :
+
+ Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)
+ Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)
+ Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)
+
+
+ Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)
+ Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)
+ Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)
+
+
+ Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
+ Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)
+ Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)
+
+
+ Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
+ Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)
+ Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)
+
+
+ Few Weapons (Proficient with Hand Weapons and Leather Armour)
+ Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)
+ Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)
+
+
+ No Weapons (Proficient with Leather Armour)
+ Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)
+ Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)
+
+
+ Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)
+ Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)
+ Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)
+
+
+
+
+
+
+
+
+
+
+
+
+ Items :
+ (Jingle : )
+
+ Pack ( ) ,
+ Rations ( ) ,
+ Flint-and-Tinder ,
+ Hand Weapon ( )
+
+
+
diff --git a/TIH/TIH.png b/TIH/TIH.png
new file mode 100644
index 0000000000..1ea03f7fb2
Binary files /dev/null and b/TIH/TIH.png differ
diff --git a/TIH/sheet.json b/TIH/sheet.json
new file mode 100644
index 0000000000..ce3519433b
--- /dev/null
+++ b/TIH/sheet.json
@@ -0,0 +1,8 @@
+{
+"html":"TIH.html",
+"css":"TIH.css",
+"authors":"Francesco Catenacci (Checco)",
+"roll20userid":"2106962",
+"preview":"TIH.png",
+"instructions": "The Indie Hack (TIH), created by Slade Stolar and published by Scablands Press, is a minimalist fantasy role-playing game, build up from the ideas in The Black Hack, that takes the OSR-style gaming and gives it an indie edge (you can purchase TIH by following this link: http://www.rpgnow.com/product/192215/The-Indie-Hack)."
+}
diff --git a/TIH/translation.json b/TIH/translation.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translation.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/af.json b/TIH/translations/af.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/af.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/cs.json b/TIH/translations/cs.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/cs.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/da.json b/TIH/translations/da.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/da.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/de.json b/TIH/translations/de.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/de.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/el.json b/TIH/translations/el.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/el.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/en.json b/TIH/translations/en.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/en.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/es.json b/TIH/translations/es.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/es.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/fr.json b/TIH/translations/fr.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/fr.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/he.json b/TIH/translations/he.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/he.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/it.json b/TIH/translations/it.json
new file mode 100644
index 0000000000..a26dcb58e4
--- /dev/null
+++ b/TIH/translations/it.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Scheda del Personaggio",
+ "name": "Nome",
+ "class": "Classe",
+ "the-veteran": "Il Veterano",
+ "the-exorcist": "L'Esorcista",
+ "the-hunter": "Il Cacciatore",
+ "the-scoundrel": "Il Furfante",
+ "the-elementalist": "L'Elementalista",
+ "the-occultist": "L'Occultista",
+ "the-outlander": "L'Estraneo",
+ "veteran_intro": "Hai visto in faccia la morte. Adesso, la vita ha spazio per pochi piaceri e tu devi riprendere la tua spada.",
+ "veteran_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [0], Ingegnoso [-1]",
+ "veteran_aptitudes": "Attitudini Naturali (scegline 2): Resistenza, Combattere gli Umani, Tattica",
+ "exorcist_intro": "La morte non è mai davvero la fine, ovviamente. Turpi creature anelano a trascinarti giù nella fossa e tu devi fermarle.",
+ "exorcist_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [-1], Ingegnoso [0]",
+ "exorcist_aptitudes": "Attitudini Naturali (scegline 3): Combattere i Non-Vivi, Evitare gli Incantesimi, Identificazione dei Simboli, Resistenza",
+ "hunter_intro": "Una vita semplice in una casa accanto a un ruscello è troppo da chiedere a queste terre in pezzi. I cani abbaiano dai canili. La caccia chiama.",
+ "hunter_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [+1], Ingegnoso [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Attitudini Naturali (scegline 3): Combattere gli Animali, Combattere gli Insetti, Agire Furtivamente, Navigazione",
+ "scoundrel_intro": "C’è parecchio da guadagnare in questa nuova economia quando nessuna guardia o trappola può tenerti fuori.",
+ "scoundrel_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [+1], Ingegnoso [0]",
+ "scoundrel_aptitudes": "Attitudini Naturali (scegline 3): Camuffarsi, Identificazione dei Simboli, Evitare le Trappole, Agire Furtivamente",
+ "elementalist_intro": "Il mondo non è fatto di una sola sostanza, ma di energie e trame mutevoli. Fissa intensamente la fiamma. Diviene fuoco lei stessa.",
+ "elementalist_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [-1], Ingegnoso [+1]",
+ "elementalist_aptitudes": "Attitudini Naturali (scegline 2): Attitudini Naturali (scegline 2): Combattere gli Abomini, Camuffarsi, Evitare gli Incantesimi",
+ "occultist_intro": "Il tuo viaggio è breve. Poteri che fremono di rabbia giacciono sepolti. Alla fine, la gelida terra abbraccia noi tutti.",
+ "occultist_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [0], Ingegnoso [+1]",
+ "occultist_aptitudes": "Attitudini Naturali (scegline 2): Evitare gli Incantesimi, Identificazione dei Simboli, Agire Furtivamente",
+ "outlander_intro": "È tempo di andare...",
+ "outlander_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [0], Ingegnoso [0]",
+ "outlander_aptitudes": "Attitudini Naturali (scegline 4): Combattere i Non-Vivi, Combattere gli Abomini, Navigazione, Camuffarsi, Evitare gli Incantesimi",
+ "attributes": "Caratteristiche",
+ "tough": "Tenace",
+ "precise": "Preciso",
+ "clever": "Ingegnoso",
+ "message": "Per usare i dadi scuri sopra, non scrivere il segno più per le caratteristiche positive (per es., scrivi 1 invece di +1).",
+ "natural_aptitudes": "Attitudini Naturali",
+ "positive-details": "Dettagli Positivi",
+ "veteran-detail-1": "Maestro d’Armi (competenza: in tutte le armature, in tutti gli scudi, nelle Armi da Duello, Pesanti e a Una Mano e in tutti gli archi)",
+ "veteran-detail-2": "Falciare i Nemici (abilità: se il gruppo è in inferiorità numerica o sta fronteggiando uno sciame, applica il doppio dei dettagli di danno dividendoli fra i nemici)",
+ "veteran-detail-3": "Scudo Scheggiato (abilità: aggiungi un dettaglio di danno a uno scudo per negare tutti i dettagli del GM scaturiti da un singolo tiro)",
+ "exorcist-detail-1": "Armi Sacre (competenza: nelle Armature di Maglia o più leggere, in tutti gli scudi, nelle Armi Pesanti e a Una Mano)",
+ "exorcist-detail-2": "Bandire i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono banditi)",
+ "exorcist-detail-3": "Luce della Madre (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi sulla base di 1 a un 1 per curare alleati, riempire di luce una piccola stanza oppure individuare nemici a una distanza pari a molto lontano o inferiore)",
+ "hunter-detail-1": "Armi da Caccia (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e in tutti gli archi)",
+ "hunter-detail-2": "Traccia la tua Preda (abilità: prova su Preciso; i dettagli possono essere spesi per localizzare mostri, animali o dell’acqua)",
+ "hunter-detail-3": "Pelli e Ossa (abilità: prova su Tenace; con materiali grezzi, i dettagli possono essere spesi per creare armi in osso, abiti caldi e pelli pregiate",
+ "scoundrel-detail-1": "Armi Spietate (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e nella Balestra)",
+ "scoundrel-detail-2": "Sgraffignare (abilità: prova su Ingegnoso; i dettagli possono essere spesi per far scattare trappole, aprire serrature, occultare armi e prelevare oggetti dalle tasche altrui)",
+ "scoundrel-detail-3": "Mirare tra le Costole (abilità: prova su Preciso; i dettagli possono essere spesi sulla base di 1 a 1 per aggiungere dettagli di danno al tuo prossimo attacco alle spalle durante la scena in cui fai uso di questa abilità)",
+ "elementalist-detail-1": "Poche Armi (competenza: nelle Armature di Cuoio e nelle Armi a Una Mano)",
+ "elementalist-detail-2": "Rompere l’Equilibrio (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi per creare o distruggere una manciata d’acqua o di fuoco oppure per trasformare una manciata di fango in pietra o una manciata di pietra in fango)",
+ "elementalist-detail-3": "Forme Mutevoli (incantesimo: prova su Preciso; i dettagli possono essere spesi per trasformare te stesso per qualche minuto oppure gli altri per diversi secondi)",
+ "occultist-detail-1": "Nessuna Arma (competenza: nelle Armature di Cuoio)",
+ "occultist-detail-2": "Destare i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono creati da cadaveri freschi; dura il tempo della scena in cui fai uso di questo incantesimo)",
+ "occultist-detail-3": "Ombra della Vecchia (incantesimo: prova su Preciso; i dettagli possono essere spesi per infliggere danno su nemici a una distanza di vicino o lontano)",
+ "outlander-detail-1": "Armi Precise (competenza: nelle Armature di Maglia o più leggere, negli Scudi Piccoli, nelle Armi da Duello e a Una Mano e nell’Arco)",
+ "outlander-detail-2": "Riciclatore Nato (abilità: prova su Ingegnoso; i dettagli possono essere spesi per raccogliere rifornimenti, munizioni o erbe)",
+ "outlander-detail-3": "Suono della Fanciulla (incantesimo: prova su Preciso; i dettagli forniscono visioni/suoni di un’area fino a una distanza di molto lontano)",
+ "negative-details": "Dettagli Negativi",
+ "fallen": "Caduto",
+ "items": "Oggetti",
+ "jingle": "Soldi",
+ "pack": "Zaino",
+ "_/6+Tough": " /6+Tenace",
+ "rations": "Razioni",
+ "flint-and-tinder": "Acciarino e Pietra Focaia",
+ "hand-weapon": "Arma a Una Mano",
+ "masters": "Padroni",
+ "relationships": "Relazioni",
+ "scars": "Cicatrici",
+ "questions": "Domande",
+ "two-answers": "Rispondi a 2",
+ "veteran-question-1": "che aspetto aveva?",
+ "veteran-question-2": "Quanti anni sono passati?",
+ "veteran-question-3": "Dove conservi la tua spada?",
+ "veteran-question-4": "Chi (e come) ha vinto l’ultima grande battaglia?",
+ "exorcist-question-1": "chi hai perduto?",
+ "exorcist-question-2": "Dove lo hai ritrovato alla fine?",
+ "exorcist-question-3": "Cosa tiene insieme il mondo?",
+ "exorcist-question-4": "Cosa fa a pezzi il mondo?",
+ "hunter-question-1": "chi si prende cura dei cani in tua assenza?",
+ "hunter-question-2": "Qual è la tua preda preferita?",
+ "hunter-question-3": "Chi di notte sta braccando il reame?",
+ "hunter-question-4": "Quale cibo incanta la gente (e come)?",
+ "scoundrel-question-1": "qual è il prossimo colpaccio?",
+ "scoundrel-question-2": "Quale colpo non sei riuscito a portare a termine?",
+ "scoundrel-question-3": "Quale tradimento ti rimarrà impresso nella mente (e di che si tratta)?",
+ "scoundrel-question-4": "Chi si ricorderà del tuo tradimento (e di che si tratta)?",
+ "elementalist-question-1": "cosa resta immutato?",
+ "elementalist-question-2": "Quanto ti sei avvicinato alla fiamma?",
+ "elementalist-question-3": "Cosa brucia nel cuore della gente?",
+ "elementalist-question-4": "Quale struttura di pietra è costruita su fondamenta di fango?",
+ "occultist-question-1": "quale esasperante segreto conosci?",
+ "occultist-question-2": "In quanti ancora dovranno morire?",
+ "occultist-question-3": "Chi più desidera vedere il mondo soffrire?",
+ "occultist-question-4": "Chi conosce i tuoi più oscuri segreti?",
+ "one-or-four-answers": "Rispondi a 1 o a 4",
+ "outlander-question-1": "puoi sentirli anche tu, vero (e cosa dicono)?",
+ "outlander-question-2": "Cosa giace nel profondo di queste colline?",
+ "outlander-question-3": "In quale luogo non puoi recarti mai?",
+ "outlander-question-4": "In quale luogo devi sempre far ritorno?",
+ "outlander-question-5": "Puoi sentirlo piangere (perché o perché no)?",
+ "outlander-question-6": "Quali terre hanno il dono più grande proprio sotto la loro stessa superficie?",
+ "notes": "Appunti"
+}
diff --git a/TIH/translations/ja.json b/TIH/translations/ja.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/ja.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/ko.json b/TIH/translations/ko.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/ko.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/nl.json b/TIH/translations/nl.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/nl.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/pt.json b/TIH/translations/pt.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/pt.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/ru.json b/TIH/translations/ru.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/ru.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/sv.json b/TIH/translations/sv.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/sv.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/tr.json b/TIH/translations/tr.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/tr.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/zh.json b/TIH/translations/zh.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/zh.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}
diff --git a/TIH/translations/zu.json b/TIH/translations/zu.json
new file mode 100644
index 0000000000..ade724a9c3
--- /dev/null
+++ b/TIH/translations/zu.json
@@ -0,0 +1,107 @@
+{
+ "character-sheet": "Character Sheet",
+ "name": "Name",
+ "class": "Class",
+ "the-veteran": "The Veteran",
+ "the-exorcist": "The Exorcist",
+ "the-hunter": "The Hunter",
+ "the-scoundrel": "The Scoundrel",
+ "the-elementalist": "The Elementalist",
+ "the-occultist": "The Occultist",
+ "the-outlander": "The Outlander",
+ "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
+ "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
+ "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
+ "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
+ "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
+ "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
+ "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
+ "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
+ "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
+ "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
+ "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
+ "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
+ "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
+ "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
+ "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
+ "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
+ "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
+ "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
+ "outlander_intro": "It’s time to leave...",
+ "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
+ "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
+ "attributes": "Attributes",
+ "tough": "Tough",
+ "precise": "Precise",
+ "clever": "Clever",
+ "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
+ "natural_aptitudes": "Natural Aptitudes",
+ "positive-details": "Positive Details",
+ "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
+ "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
+ "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
+ "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
+ "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
+ "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
+ "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
+ "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
+ "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
+ "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
+ "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
+ "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
+ "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
+ "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
+ "occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
+ "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
+ "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
+ "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
+ "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
+ "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
+ "negative-details": "Negative Details",
+ "fallen": "Fallen",
+ "items": "Items",
+ "jingle": "Jingle",
+ "pack": "Pack",
+ "_/6+Tough": " /6+Tough",
+ "rations": "Rations",
+ "flint-and-tinder": "Flint-and-Tinder",
+ "hand-weapon": "Hand Weapon",
+ "masters": "Masters",
+ "relationships": "Relationships",
+ "scars": "Scars",
+ "questions": "Questions",
+ "two-answers": "Answer 2",
+ "veteran-question-1": "What did she look like?",
+ "veteran-question-2": "How many years has it been?",
+ "veteran-question-3": "Where do you keep your sword?",
+ "veteran-question-4": "Who won the last great battle (and how)?",
+ "exorcist-question-1": "Who have you lost?",
+ "exorcist-question-2": "Where did you eventually find them?",
+ "exorcist-question-3": "What holds the world together",
+ "exorcist-question-4": "What tears the world apart?",
+ "hunter-question-1": "Who cares for the dogs in your absence?",
+ "hunter-question-2": "What is your favorite prey?",
+ "hunter-question-3": "What stalks the realm by night?",
+ "hunter-question-4": "What food enchants people (and how)?",
+ "scoundrel-question-1": "What's the next big score?",
+ "scoundrel-question-2": "What score did you fail to pull off?",
+ "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
+ "scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
+ "elementalist-question-1": "What remains unchanged?",
+ "elementalist-question-2": "How close have you come to the flame?",
+ "elementalist-question-3": "What burns in the hearts of the people?",
+ "elementalist-question-4": "What stone structure is built on a foundation of mud?",
+ "occultist-question-1": "What maddening secret do you know?",
+ "occultist-question-2": "How many more must die?",
+ "occultist-question-3": "Who most wishes to see the world come to harm?",
+ "occultist-question-4": "Who knows your darkest secrets?",
+ "one-or-four-answers": "Answer 1 or 4",
+ "outlander-question-1": "You can hear them too, can’t you (what do they say)?",
+ "outlander-question-2": "What lies deep beneath these hills?",
+ "outlander-question-3": "Where can you never go?",
+ "outlander-question-4": "Where must you always return?",
+ "outlander-question-5": "Can you hear him crying (why or why not)?",
+ "outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
+ "notes": "Notes"
+}