From e5825d4084c7c9afadf0d05363e5c1f5ac82d60c Mon Sep 17 00:00:00 2001 From: Francesco Catenacci Date: Fri, 23 Mar 2018 21:19:03 +0100 Subject: [PATCH] First commit --- TIH/TIH.css | 89 +++++++++++++ TIH/TIH.html | 271 +++++++++++++++++++++++++++++++++++++++ TIH/TIH.png | Bin 0 -> 68712 bytes TIH/sheet.json | 8 ++ TIH/translation.json | 107 ++++++++++++++++ TIH/translations/af.json | 107 ++++++++++++++++ TIH/translations/cs.json | 107 ++++++++++++++++ TIH/translations/da.json | 107 ++++++++++++++++ TIH/translations/de.json | 107 ++++++++++++++++ TIH/translations/el.json | 107 ++++++++++++++++ TIH/translations/en.json | 107 ++++++++++++++++ TIH/translations/es.json | 107 ++++++++++++++++ TIH/translations/fr.json | 107 ++++++++++++++++ TIH/translations/he.json | 107 ++++++++++++++++ TIH/translations/it.json | 107 ++++++++++++++++ TIH/translations/ja.json | 107 ++++++++++++++++ TIH/translations/ko.json | 107 ++++++++++++++++ TIH/translations/nl.json | 107 ++++++++++++++++ TIH/translations/pt.json | 107 ++++++++++++++++ TIH/translations/ru.json | 107 ++++++++++++++++ TIH/translations/sv.json | 107 ++++++++++++++++ TIH/translations/tr.json | 107 ++++++++++++++++ TIH/translations/zh.json | 107 ++++++++++++++++ TIH/translations/zu.json | 107 ++++++++++++++++ 24 files changed, 2508 insertions(+) create mode 100644 TIH/TIH.css create mode 100644 TIH/TIH.html create mode 100644 TIH/TIH.png create mode 100644 TIH/sheet.json create mode 100644 TIH/translation.json create mode 100644 TIH/translations/af.json create mode 100644 TIH/translations/cs.json create mode 100644 TIH/translations/da.json create mode 100644 TIH/translations/de.json create mode 100644 TIH/translations/el.json create mode 100644 TIH/translations/en.json create mode 100644 TIH/translations/es.json create mode 100644 TIH/translations/fr.json create mode 100644 TIH/translations/he.json create mode 100644 TIH/translations/it.json create mode 100644 TIH/translations/ja.json create mode 100644 TIH/translations/ko.json create mode 100644 TIH/translations/nl.json create mode 100644 TIH/translations/pt.json create mode 100644 TIH/translations/ru.json create mode 100644 TIH/translations/sv.json create mode 100644 TIH/translations/tr.json create mode 100644 TIH/translations/zh.json create mode 100644 TIH/translations/zu.json diff --git a/TIH/TIH.css b/TIH/TIH.css new file mode 100644 index 0000000000..ee4dc6cd42 --- /dev/null +++ b/TIH/TIH.css @@ -0,0 +1,89 @@ +.charsheet { + background-color: #fff; + border: 1px solid; + font-family: 'Oswald'; +} +.charsheet h1 { + background-color: #000; + color: #fff; + font-variant: small-caps; + padding: 0.1em; + text-align: center; + text-shadow: 3px 2px gray; +} +.charsheet input { + background: transparent; + height: 0.9em; +} +.charsheet input.sheet-short,.charsheet input.sheet-long,charsheet input.sheet-very_long { + background-color: #fff; +} +.charsheet input.sheet-short { + text-align: center; + width: 4em; +} +.charsheet input.sheet-medium { + width: 6em; +} +.charsheet input.sheet-long { + width: 23em; +} +.charsheet input.sheet-very_long { + width: 100%; +} +.charsheet hr.style-base { + border: 1px; + height: 0.25em; +} +.charsheet .sheet-veteran,.charsheet .sheet-exorcist,.charsheet .sheet-hunter,.charsheet .sheet-scoundrel,.charsheet .sheet-elementalist,.charsheet .sheet-occultist,.charsheet .sheet-outlander,.charsheet { + display: none; +} +.charsheet .sheet-veteran-activator:checked ~ .sheet-veteran,.charsheet .sheet-exorcist-activator:checked ~ .sheet-exorcist,.charsheet .sheet-hunter-activator:checked ~ .sheet-hunter,.charsheet .sheet-scoundrel-activator:checked ~ .sheet-scoundrel,.charsheet .sheet-elementalist-activator:checked ~ .sheet-elementalist,.charsheet .sheet-occultist-activator:checked ~ .sheet-occultist,.charsheet .sheet-outlander-activator:checked ~ .sheet-outlander,.charsheet { + display: block; +} +.sheet-section-stuff textarea { + height: 20px; + width: 99%; +} +.sheet-lib0 { + color: #000; + font-size: 26px; + font-weight:bold; +} +.sheet-lib1 { + color: #000; + font-size: 18px; + font-weight:bold; +} +.sheet-lib2 { + color: #000; + font-weight:bold; +} +.sheet-lib3 { + font-style: italic; +} +.sheet-lib4 { + font-style: italic; + text-align: center; + width: 4em; +} +.sheet-lib5 { + font-style: italic; + text-align: center; + width: 6em; +} +.sheet-lib6 { + font-style: italic; + text-align: center; + width: 24em; +} +button[type=roll].sheet-light-button::before { + content: "a"; + font-family: 'dicefontd6'; + font-size: 24px; +} +button[type=roll].sheet-dark-button::before { + content: "F"; + font-family: 'dicefontd6'; + font-size: 24px; +} diff --git a/TIH/TIH.html b/TIH/TIH.html new file mode 100644 index 0000000000..bfa0afe074 --- /dev/null +++ b/TIH/TIH.html @@ -0,0 +1,271 @@ +
+

The Indie Hack

+
+
+ Character Sheet +
+ + Name: +
+
+ + Class: +
+ The Veteran / + The Exorcist / + The Hunter / + The Scoundrel / + The Elementalist / + The Occultist / + The Outlander +
+ +
+ You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.
+ Class Attributes: Tough [+1], Precise [0], Clever [-1]
+ Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance +
+
+ The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.
+ Class Attributes: Tough [+1], Precise [-1], Clever [0]
+ Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving +
+
+ A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.
+ Class Attributes: Tough [0], Precise [+1], Clever [-1]
+ Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals +
+
+ There is much to be gained in this new economy when no trap or guard can keep you out.
+ Class Attributes: Tough [-1], Precise [+1], Clever [-1]
+ Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise +
+
+ The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.
+ Class Attributes: Tough [0], Precise [-1], Clever [+1]
+ Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations +
+
+ Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.
+ Class Attributes: Tough [-1], Precise [0], Clever [+1]
+ Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells +
+
+ It’s time to leave...
+ Class Attributes: Tough [0], Precise [0], Clever [0]
+ Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving +
+ +
+
+
+ Attributes:
+ Tough []
+ Precise []
+ Clever []
+ In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).
+
+
+ Natural Aptitudes:
+
+
+ +
+
+
+
+
+
+
+ Positive Details: +
+ Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)
+ Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)
+ Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll) +
+
+ Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)
+ Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)
+ Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer) +
+
+ Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
+ Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)
+ Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons) +
+
+ Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
+ Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)
+ Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene) +
+
+ Few Weapons (Proficient with Hand Weapons and Leather Armour)
+ Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)
+ Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds) +
+
+ No Weapons (Proficient with Leather Armour)
+ Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)
+ Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies) +
+
+ Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)
+ Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)
+ Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range) +
+
+
+
+
+
+ +
+
+
+ Negative Details:
+ Fallen () + + +
+
+
+
+
+ +
+
+
+ Items: + (Jingle: ) +
+ Pack (), + Rations (), + Flint-and-Tinder, + Hand Weapon ()
+
+
+
+
+
+
+ +
+
+
+
+
+ Masters: +
+
+ +
+
+
+
+ Relationships: +
+
+ +
+
+
+
+ Scars: +
+
+ +
+
+
+
+
+ Questions: +
+ Answer 2:
+ What did she look like?
+
+ How many years has it been?
+
+ Where do you keep your sword?
+
+ Who won the last great battle (and how)?
+ +
+
+ Answer 2:
+ Who have you lost?
+
+ Where did you eventually find them?
+
+ What holds the world together
+
+ What tears the world apart?
+ +
+
+ Answer 2:
+ Who cares for the dogs in your absence?
+
+ What is your favorite prey?
+
+ What stalks the realm by night?
+
+ What food enchants people (and how)?
+ +
+
+ Answer 2:
+ What's the next big score?
+
+ What score did you fail to pull off?
+
+ Whose betrayal will you remember (and what was it)?
+
+ Who will remember your betrayal (and what was it)?
+ +
+
+ Answer 2:
+ What remains unchanged?
+
+ How close have you come to the flame?
+
+ What burns in the hearts of the people?
+
+ What stone structure is built on a foundation of mud?
+ +
+
+ Answer 2:
+ What maddening secret do you know?
+
+ How many more must die?
+
+ Who most wishes to see the world come to harm?
+
+ Who knows your darkest secrets?
+ +
+
+ Answer 1 or 4:
+ You can hear them too, can’t you (what do they say)?
+
+ What lies deep beneath these hills?
+
+ Where can you never go?
+
+ Where must you always return?
+
+ Can you hear him crying (why or why not)?
+
+ What lands have the greatest bounty just beneath the surface?
+ +
+
+ Notes: +
+
+ +
+
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zS<#X{o=5wm$m!!+7=!oY;HLdYA5n@~l+#mFCKIi>i5p?db>&!>;}gEhXtU7ELu4;7 zvm({RCAlo~UAO9!BGxU^r_tl(BXfy6C+PIWSC1lRz2Vc+uZ(_t>SNPiTPEKc+#39Z zS(8o4)cBO~x8oV3U6S0j#j|73Kho7s5u~UHLf8&8{G^+kIJeG-dUqfm&cF3pjeG?w zIjz-Adm{_X1P_hFlwkh)YHAT|?CdxoR5+sjM_n=S9c*Y=Z?nz-l-A_oox<0e0!fx8umxvl--{{BqO2TwW3IEqV%{S!xXkw|$4Q77($p|VY?u=Za7sCsRt zEiOJ;NNHM{$W3&Zh46+tlEs_ML>+bYUCx$+u*SsPvYX@qK7&A<0_O=Xklarlld}an zQm@F%h0nB|CQ>{&jRki00_t;6HMz(m@uN$Zey@#Q*8aXsE~fNM{b})&7jOO-X5^)& literal 0 HcmV?d00001 diff --git a/TIH/sheet.json b/TIH/sheet.json new file mode 100644 index 0000000000..ce3519433b --- /dev/null +++ b/TIH/sheet.json @@ -0,0 +1,8 @@ +{ +"html":"TIH.html", +"css":"TIH.css", +"authors":"Francesco Catenacci (Checco)", +"roll20userid":"2106962", +"preview":"TIH.png", +"instructions": "The Indie Hack (TIH), created by Slade Stolar and published by Scablands Press, is a minimalist fantasy role-playing game, build up from the ideas in The Black Hack, that takes the OSR-style gaming and gives it an indie edge (you can purchase TIH by following this link: http://www.rpgnow.com/product/192215/The-Indie-Hack)." +} diff --git a/TIH/translation.json b/TIH/translation.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translation.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/af.json b/TIH/translations/af.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/af.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/cs.json b/TIH/translations/cs.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/cs.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/da.json b/TIH/translations/da.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/da.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/de.json b/TIH/translations/de.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/de.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/el.json b/TIH/translations/el.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/el.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/en.json b/TIH/translations/en.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/en.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/es.json b/TIH/translations/es.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/es.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/fr.json b/TIH/translations/fr.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/fr.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/he.json b/TIH/translations/he.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/he.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/it.json b/TIH/translations/it.json new file mode 100644 index 0000000000..a26dcb58e4 --- /dev/null +++ b/TIH/translations/it.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Scheda del Personaggio", + "name": "Nome", + "class": "Classe", + "the-veteran": "Il Veterano", + "the-exorcist": "L'Esorcista", + "the-hunter": "Il Cacciatore", + "the-scoundrel": "Il Furfante", + "the-elementalist": "L'Elementalista", + "the-occultist": "L'Occultista", + "the-outlander": "L'Estraneo", + "veteran_intro": "Hai visto in faccia la morte. Adesso, la vita ha spazio per pochi piaceri e tu devi riprendere la tua spada.", + "veteran_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [0], Ingegnoso [-1]", + "veteran_aptitudes": "Attitudini Naturali (scegline 2): Resistenza, Combattere gli Umani, Tattica", + "exorcist_intro": "La morte non è mai davvero la fine, ovviamente. Turpi creature anelano a trascinarti giù nella fossa e tu devi fermarle.", + "exorcist_attributes": "Caratteristiche di Classe: Tenace [+1], Preciso [-1], Ingegnoso [0]", + "exorcist_aptitudes": "Attitudini Naturali (scegline 3): Combattere i Non-Vivi, Evitare gli Incantesimi, Identificazione dei Simboli, Resistenza", + "hunter_intro": "Una vita semplice in una casa accanto a un ruscello è troppo da chiedere a queste terre in pezzi. I cani abbaiano dai canili. La caccia chiama.", + "hunter_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [+1], Ingegnoso [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Attitudini Naturali (scegline 3): Combattere gli Animali, Combattere gli Insetti, Agire Furtivamente, Navigazione", + "scoundrel_intro": "C’è parecchio da guadagnare in questa nuova economia quando nessuna guardia o trappola può tenerti fuori.", + "scoundrel_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [+1], Ingegnoso [0]", + "scoundrel_aptitudes": "Attitudini Naturali (scegline 3): Camuffarsi, Identificazione dei Simboli, Evitare le Trappole, Agire Furtivamente", + "elementalist_intro": "Il mondo non è fatto di una sola sostanza, ma di energie e trame mutevoli. Fissa intensamente la fiamma. Diviene fuoco lei stessa.", + "elementalist_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [-1], Ingegnoso [+1]", + "elementalist_aptitudes": "Attitudini Naturali (scegline 2): Attitudini Naturali (scegline 2): Combattere gli Abomini, Camuffarsi, Evitare gli Incantesimi", + "occultist_intro": "Il tuo viaggio è breve. Poteri che fremono di rabbia giacciono sepolti. Alla fine, la gelida terra abbraccia noi tutti.", + "occultist_attributes": "Caratteristiche di Classe: Tenace [-1], Preciso [0], Ingegnoso [+1]", + "occultist_aptitudes": "Attitudini Naturali (scegline 2): Evitare gli Incantesimi, Identificazione dei Simboli, Agire Furtivamente", + "outlander_intro": "È tempo di andare...", + "outlander_attributes": "Caratteristiche di Classe: Tenace [0], Preciso [0], Ingegnoso [0]", + "outlander_aptitudes": "Attitudini Naturali (scegline 4): Combattere i Non-Vivi, Combattere gli Abomini, Navigazione, Camuffarsi, Evitare gli Incantesimi", + "attributes": "Caratteristiche", + "tough": "Tenace", + "precise": "Preciso", + "clever": "Ingegnoso", + "message": "Per usare i dadi scuri sopra, non scrivere il segno più per le caratteristiche positive (per es., scrivi 1 invece di +1).", + "natural_aptitudes": "Attitudini Naturali", + "positive-details": "Dettagli Positivi", + "veteran-detail-1": "Maestro d’Armi (competenza: in tutte le armature, in tutti gli scudi, nelle Armi da Duello, Pesanti e a Una Mano e in tutti gli archi)", + "veteran-detail-2": "Falciare i Nemici (abilità: se il gruppo è in inferiorità numerica o sta fronteggiando uno sciame, applica il doppio dei dettagli di danno dividendoli fra i nemici)", + "veteran-detail-3": "Scudo Scheggiato (abilità: aggiungi un dettaglio di danno a uno scudo per negare tutti i dettagli del GM scaturiti da un singolo tiro)", + "exorcist-detail-1": "Armi Sacre (competenza: nelle Armature di Maglia o più leggere, in tutti gli scudi, nelle Armi Pesanti e a Una Mano)", + "exorcist-detail-2": "Bandire i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono banditi)", + "exorcist-detail-3": "Luce della Madre (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi sulla base di 1 a un 1 per curare alleati, riempire di luce una piccola stanza oppure individuare nemici a una distanza pari a molto lontano o inferiore)", + "hunter-detail-1": "Armi da Caccia (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e in tutti gli archi)", + "hunter-detail-2": "Traccia la tua Preda (abilità: prova su Preciso; i dettagli possono essere spesi per localizzare mostri, animali o dell’acqua)", + "hunter-detail-3": "Pelli e Ossa (abilità: prova su Tenace; con materiali grezzi, i dettagli possono essere spesi per creare armi in osso, abiti caldi e pelli pregiate", + "scoundrel-detail-1": "Armi Spietate (competenza: nelle Armature di Cuoio Rinforzato o più leggere, nelle Armi da Duello e a Una Mano e nella Balestra)", + "scoundrel-detail-2": "Sgraffignare (abilità: prova su Ingegnoso; i dettagli possono essere spesi per far scattare trappole, aprire serrature, occultare armi e prelevare oggetti dalle tasche altrui)", + "scoundrel-detail-3": "Mirare tra le Costole (abilità: prova su Preciso; i dettagli possono essere spesi sulla base di 1 a 1 per aggiungere dettagli di danno al tuo prossimo attacco alle spalle durante la scena in cui fai uso di questa abilità)", + "elementalist-detail-1": "Poche Armi (competenza: nelle Armature di Cuoio e nelle Armi a Una Mano)", + "elementalist-detail-2": "Rompere l’Equilibrio (incantesimo: prova su Ingegnoso; i dettagli possono essere spesi per creare o distruggere una manciata d’acqua o di fuoco oppure per trasformare una manciata di fango in pietra o una manciata di pietra in fango)", + "elementalist-detail-3": "Forme Mutevoli (incantesimo: prova su Preciso; i dettagli possono essere spesi per trasformare te stesso per qualche minuto oppure gli altri per diversi secondi)", + "occultist-detail-1": "Nessuna Arma (competenza: nelle Armature di Cuoio)", + "occultist-detail-2": "Destare i Non-Vivi (incantesimo: prova su Ingegnoso; il quanto si è sopra indica il numero di mostri che sono creati da cadaveri freschi; dura il tempo della scena in cui fai uso di questo incantesimo)", + "occultist-detail-3": "Ombra della Vecchia (incantesimo: prova su Preciso; i dettagli possono essere spesi per infliggere danno su nemici a una distanza di vicino o lontano)", + "outlander-detail-1": "Armi Precise (competenza: nelle Armature di Maglia o più leggere, negli Scudi Piccoli, nelle Armi da Duello e a Una Mano e nell’Arco)", + "outlander-detail-2": "Riciclatore Nato (abilità: prova su Ingegnoso; i dettagli possono essere spesi per raccogliere rifornimenti, munizioni o erbe)", + "outlander-detail-3": "Suono della Fanciulla (incantesimo: prova su Preciso; i dettagli forniscono visioni/suoni di un’area fino a una distanza di molto lontano)", + "negative-details": "Dettagli Negativi", + "fallen": "Caduto", + "items": "Oggetti", + "jingle": "Soldi", + "pack": "Zaino", + "_/6+Tough": " /6+Tenace", + "rations": "Razioni", + "flint-and-tinder": "Acciarino e Pietra Focaia", + "hand-weapon": "Arma a Una Mano", + "masters": "Padroni", + "relationships": "Relazioni", + "scars": "Cicatrici", + "questions": "Domande", + "two-answers": "Rispondi a 2", + "veteran-question-1": "che aspetto aveva?", + "veteran-question-2": "Quanti anni sono passati?", + "veteran-question-3": "Dove conservi la tua spada?", + "veteran-question-4": "Chi (e come) ha vinto l’ultima grande battaglia?", + "exorcist-question-1": "chi hai perduto?", + "exorcist-question-2": "Dove lo hai ritrovato alla fine?", + "exorcist-question-3": "Cosa tiene insieme il mondo?", + "exorcist-question-4": "Cosa fa a pezzi il mondo?", + "hunter-question-1": "chi si prende cura dei cani in tua assenza?", + "hunter-question-2": "Qual è la tua preda preferita?", + "hunter-question-3": "Chi di notte sta braccando il reame?", + "hunter-question-4": "Quale cibo incanta la gente (e come)?", + "scoundrel-question-1": "qual è il prossimo colpaccio?", + "scoundrel-question-2": "Quale colpo non sei riuscito a portare a termine?", + "scoundrel-question-3": "Quale tradimento ti rimarrà impresso nella mente (e di che si tratta)?", + "scoundrel-question-4": "Chi si ricorderà del tuo tradimento (e di che si tratta)?", + "elementalist-question-1": "cosa resta immutato?", + "elementalist-question-2": "Quanto ti sei avvicinato alla fiamma?", + "elementalist-question-3": "Cosa brucia nel cuore della gente?", + "elementalist-question-4": "Quale struttura di pietra è costruita su fondamenta di fango?", + "occultist-question-1": "quale esasperante segreto conosci?", + "occultist-question-2": "In quanti ancora dovranno morire?", + "occultist-question-3": "Chi più desidera vedere il mondo soffrire?", + "occultist-question-4": "Chi conosce i tuoi più oscuri segreti?", + "one-or-four-answers": "Rispondi a 1 o a 4", + "outlander-question-1": "puoi sentirli anche tu, vero (e cosa dicono)?", + "outlander-question-2": "Cosa giace nel profondo di queste colline?", + "outlander-question-3": "In quale luogo non puoi recarti mai?", + "outlander-question-4": "In quale luogo devi sempre far ritorno?", + "outlander-question-5": "Puoi sentirlo piangere (perché o perché no)?", + "outlander-question-6": "Quali terre hanno il dono più grande proprio sotto la loro stessa superficie?", + "notes": "Appunti" +} diff --git a/TIH/translations/ja.json b/TIH/translations/ja.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/ja.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/ko.json b/TIH/translations/ko.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/ko.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/nl.json b/TIH/translations/nl.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/nl.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/pt.json b/TIH/translations/pt.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/pt.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/ru.json b/TIH/translations/ru.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/ru.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/sv.json b/TIH/translations/sv.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/sv.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/tr.json b/TIH/translations/tr.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/tr.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/zh.json b/TIH/translations/zh.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/zh.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +} diff --git a/TIH/translations/zu.json b/TIH/translations/zu.json new file mode 100644 index 0000000000..ade724a9c3 --- /dev/null +++ b/TIH/translations/zu.json @@ -0,0 +1,107 @@ +{ + "character-sheet": "Character Sheet", + "name": "Name", + "class": "Class", + "the-veteran": "The Veteran", + "the-exorcist": "The Exorcist", + "the-hunter": "The Hunter", + "the-scoundrel": "The Scoundrel", + "the-elementalist": "The Elementalist", + "the-occultist": "The Occultist", + "the-outlander": "The Outlander", + "veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.", + "veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]", + "veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance", + "exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.", + "exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]", + "exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving", + "hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.", + "hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]", + "hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals", + "scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.", + "scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]", + "scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise", + "elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.", + "elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]", + "elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations", + "occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.", + "occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]", + "occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells", + "outlander_intro": "It’s time to leave...", + "outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]", + "outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving", + "attributes": "Attributes", + "tough": "Tough", + "precise": "Precise", + "clever": "Clever", + "message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).", + "natural_aptitudes": "Natural Aptitudes", + "positive-details": "Positive Details", + "veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)", + "veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)", + "veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)", + "exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)", + "exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)", + "exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)", + "hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)", + "hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)", + "scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)", + "scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)", + "scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)", + "elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)", + "elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)", + "elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)", + "occultist-detail-1": "No Weapons (Proficient with Leather Armour)", + "occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)", + "occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)", + "outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)", + "outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)", + "outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)", + "negative-details": "Negative Details", + "fallen": "Fallen", + "items": "Items", + "jingle": "Jingle", + "pack": "Pack", + "_/6+Tough": " /6+Tough", + "rations": "Rations", + "flint-and-tinder": "Flint-and-Tinder", + "hand-weapon": "Hand Weapon", + "masters": "Masters", + "relationships": "Relationships", + "scars": "Scars", + "questions": "Questions", + "two-answers": "Answer 2", + "veteran-question-1": "What did she look like?", + "veteran-question-2": "How many years has it been?", + "veteran-question-3": "Where do you keep your sword?", + "veteran-question-4": "Who won the last great battle (and how)?", + "exorcist-question-1": "Who have you lost?", + "exorcist-question-2": "Where did you eventually find them?", + "exorcist-question-3": "What holds the world together", + "exorcist-question-4": "What tears the world apart?", + "hunter-question-1": "Who cares for the dogs in your absence?", + "hunter-question-2": "What is your favorite prey?", + "hunter-question-3": "What stalks the realm by night?", + "hunter-question-4": "What food enchants people (and how)?", + "scoundrel-question-1": "What's the next big score?", + "scoundrel-question-2": "What score did you fail to pull off?", + "scoundrel-question-3": "Whose betrayal will you remember (and what was it)?", + "scoundrel-question-4": "Who will remember your betrayal (and what was it)?", + "elementalist-question-1": "What remains unchanged?", + "elementalist-question-2": "How close have you come to the flame?", + "elementalist-question-3": "What burns in the hearts of the people?", + "elementalist-question-4": "What stone structure is built on a foundation of mud?", + "occultist-question-1": "What maddening secret do you know?", + "occultist-question-2": "How many more must die?", + "occultist-question-3": "Who most wishes to see the world come to harm?", + "occultist-question-4": "Who knows your darkest secrets?", + "one-or-four-answers": "Answer 1 or 4", + "outlander-question-1": "You can hear them too, can’t you (what do they say)?", + "outlander-question-2": "What lies deep beneath these hills?", + "outlander-question-3": "Where can you never go?", + "outlander-question-4": "Where must you always return?", + "outlander-question-5": "Can you hear him crying (why or why not)?", + "outlander-question-6": "What lands have the greatest bounty just beneath the surface?", + "notes": "Notes" +}