diff --git a/Old School Essentials - AAC/translations/pb.json b/Old School Essentials - AAC/translations/pb.json new file mode 100644 index 0000000000..a535deb8e2 --- /dev/null +++ b/Old School Essentials - AAC/translations/pb.json @@ -0,0 +1,185 @@ +{ + "abbr-versus": "vs", + "abilities-and-skills": "Abilities & Skills", + "ability-scores": "Ability Scores", + "alignment-abbr": "AL", + "alignment": "Alignment", + "armor-benefit": "AC Benefit", + "armor-class-abbr": "AC", + "armor-class-type": "Armor Class Type", + "armor-class": "Armor Class", + "armor-name-placeholder": "Armor Name", + "armor-weight": "Armor Weight", + "ascending-armor-class": "Ascending Armor Class", + "attack-modifier": "+Attack", + "attack": "Damage", + "attacks": "Attacks", + "attribute": "Attribute", + "base-attack-bonus": "Base Attack Bonus", + "base-attack-bonus-abbr": "BAB", + "breath-attacks-full": "Breath attacks", + "breath-attacks": "Breath attacks", + "character-name": "Character name", + "character": "Character", + "charisma-abbr": "CHA", + "charisma": "Charisma", + "class": "Class", + "combat": "Combat", + "constitution-abbr-mod": "± CON", + "constitution-abbr": "CON", + "constitution": "Constitution", + "copper-piece-abbr": "CP", + "damage-die": "Damage Die", + "damage-modifier": "+Damage", + "damage": "Damage", + "death-poison-full": "Death or poison", + "death-poison": "Death, Poison", + "descending-armor-class": "Descending Armor Class", + "description": "Description", + "dexterity-abbr-mod": "± DEX", + "dexterity-abbr": "DEX", + "dexterity": "Dexterity", + "duration": "Duration", + "effect-roll": "Effect Roll", + "electrum-piece-abbr": "EP", + "encumbrance": "Encumbrance", + "expand-collapse": "Expand/Collapse", + "experience-abbr": "XP", + "experience-next": "Experience to Next Level", + "experience-points-to-next-level": "Experience to Next Level", + "exploration": "Exploration", + "fail": "Fail", + "find-room-trap-full": "Find room trap", + "find-room-trap": "Find room trap", + "find-secret-door": "Find secret door", + "find-secret-door-full": "Find secret door", + "gold-piece-abbr": "GP", + "hit-dice-number-abbr": "# HD", + "hit-dice-number": "Number of Hit Dice", + "hit-dice-abbr": "HD", + "hit-dice": "Hit Dice", + "hit-points-abbr": "HP", + "hit-points-average": "Average HP", + "hit-points-max-abbr": "Max", + "hitdice-modifier": "HP Modifier", + "initiative-init": "Init.", + "initiative": "Initiative", + "intelligence-abbr": "INT", + "intelligence": "Intelligence", + "item-description": "Item description", + "item-name": "Item name", + "items-equipment": "Items & Equipment", + "level": "Level", + "listen-at-door-full": "Listen at door", + "listen-at-door": "Listen at door", + "magic-wands-full": "Magic wands", + "magic-wands": "Magic wands", + "max": "Max", + "maximum-max": "Max", + "melee": "Melee", + "missile": "Missile", + "modifier-mod": "Modif", + "modifier": "Situational Bonus", + "monster": "Monster", + "morale-abbr": "ML", + "morale-continue-fighting": "Continue Fighting!", + "morale-surrender-or-flee": "Surrender or Flee!", + "morale": "Morale", + "Morale": "Morale", + "movement-en": "Encounter", + "movement-encounter": "Encounter", + "movement-ex": "Exploration", + "movement-exploration": "Exploration", + "movement-ov": "Overland", + "movement-overland": "Movement - Overland", + "movement": "Movement", + "name-pc-abbr": "PC", + "name": "Name", + "next": "Next", + "notes": "Notes", + "number-abbr": "#", + "number": "Number", + "open-stuck-door-full": "Open stuck door", + "open-stuck-door": "Open stuck door", + "paralysis-petrification-full": "Paralysis or petrification", + "paralysis-petrification": "Paralysis, Petrification", + "platinum-piece-abbr": "PP", + "quantity-abbr": "Qty", + "quantity-qty": "Qty", + "range": "Range", + "roll": "Roll", + "saving-throws": "Saving Throws", + "settings": "Settings", + "silver-piece-abbr": "SP", + "spell-name-placeholder": "Spell Name", + "spells-rods-staves-full": "Spells, rods or staves", + "spells-rods-staves": "Spells, Rods, Staves", + "spells": "Spells", + "strength-abbr": "STR", + "strength": "Strength", + "success": "Success", + "threshold": "Threshold", + "title": "Title", + "treasure-type-abbr": "TT", + "typeofattack": "Type of Attack", + "unarmored": "Unarmored", + "weapon": "Weapon", + "weapons": "Weapons", + "weight": "Weight", + "wisdom-abbr": "WIS", + "wisdom": "Wisdom", + "wisdom-mod-abbr": "+WIS", + "worn-question": "Worn?", + "thac0": "THAC0", + "enabled": "Enabled", + "disabled": "Disabled", + "situational-bonus-enabled": "Situational Bonus Enabled?", + "saves-as": "Saves as", + "reaction": "Reaction", + "reaction-hostile": "Hostile, attacks", + "reaction-unfriendly": "Unfriendly, may attack", + "reaction-neutral": "Neutral, uncertain", + "reaction-indifferent": "Indifferent, uninterested", + "reaction-friendly": "Friendly, helpful", + "charisma-modifier": "Charisma Modifier", + "classic-fantasy": "Classic Fantasy", + "advanced-fantasy": "Advanced Fantasy", + "natural-20": "Natural 20!", + "natural-1": "Natural 1!", + "dolmenwood": "Dolmenwood", + "about": "About", + "about-description": "If you have any suggestions or problems with the character sheet, please reach out.", + "submit-issue": "Submit a feature request or bug", + "email-us": "Email us with comments or questions", + "spells-available": "Spells Available", + "spells-total": "Spells Total", + "memorized": "Memorized", + "level-abbr": "LVL", + "attack-value-matrix-9": "Attack Value Matrix: 9", + "attack-value-matrix-8": "Attack Value Matrix: 8", + "attack-value-matrix-7": "Attack Value Matrix: 7", + "attack-value-matrix-6": "Attack Value Matrix: 6", + "attack-value-matrix-5": "Attack Value Matrix: 5", + "attack-value-matrix-4": "Attack Value Matrix: 4", + "attack-value-matrix-3": "Attack Value Matrix: 3", + "attack-value-matrix-2": "Attack Value Matrix: 2", + "attack-value-matrix-1": "Attack Value Matrix: 1", + "attack-value-matrix-0": "Attack Value Matrix: 0", + "individual-initiative": "Individual Initiative?", + "platinum": "Platinum", + "gold": "Gold", + "electrum": "Electrum", + "silver": "Silver", + "copper": "Copper", + "retainers": "Retainers", + "retainer-modifiers": "Retainer Modifiers", + "npc-reaction": "NPC Reaction", + "max-retainers": "Max Retainers", + "loyalty": "Loyalty", + "wisdom-save-apply": "Does the Wisdom modifier apply? (i.e. versus magical effects that aren't breath weapons)", + "yes": "Yes", + "no": "No", + "default-character-type": "Default Character Type", + "player-character": "Player Character", + "non-player-character": "Non-player Character" +}