diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index 616ff24652..b77792848b 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -426,13 +426,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.
\nRoll at the end of your turn after Do Nothing
\nHigh Pain Threshold +3 to check
\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t", + "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing.
Fit +1 to roll.Very Fit +2 to roll. See B55.
Unfit -1 to roll. Very Unfit -2 to roll. See B160.", "abbreviation-knock-down": "K Down", "attribute-knock-down-tooltip": "\nKnockdown & Stunning Check, based on Health.
\nRoll:
\nWhenever you suffer a major wound. B420
\nWhenever you are struck in the head (skull, face, or eye) or
\nvitals for enough injury to cause a shock penalty,
\nYou must make an immediate HT roll to avoid knockdown and stunning.
\n>Modifiers:
\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).
\n-10 for a major wound to the skull or eye.
\n+3 High Pain Threshold
\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t", "abbreviation-unconscious": "Unc.", "attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health
\nIf HP zero or less, roll per turn to take an Active Action.
\n-1 per full multiple of HP below zero.
\nHard/Easy to Kill: Gives +/- per level to Unconscious Check
\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t", "abbreviation-death-check": "死亡", - "attribute-death-check-tooltip": "\nDeath Check, based on Health.
\nOn damage taken: Immediately Roll a Death Check if you are
\nat-1xHP or more.
\nRoll again each time you suffer injury equal to a further
\nmultiple of your HP. (-2xHP, -3xHP, -4xHP)
\nImmediate Death at -5xHP
\nHard/Easy to Kill: Gives +/- per level to a Death Check
\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t", + "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to roll.Very Fit +2 to roll. See B55.
Unfit -1 to roll. Very Unfit -2 to roll. See B160.", "speed-label": "速度", "attribute-speed-tooltip": "\nBasic Speed
\nBased on Health and Dexterity
\n5pts/0.25
\nUnmodified: \n\t\t\t\t\t\t\t", "attribute-move": "Move",