diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index ada00d5731..45207bab26 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -86,6 +86,7 @@ "hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.
Humanoid Low Tech, see LT100-103.
Martial Arts, see MA137", "location-label": "Location", "location-tooltip": "부위를 선택합니다.", + "inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.
", "grapple-label": "붙잡기", "grapple-tooltip": "붙잡기는 명중 부위 페널티를 반감합니다. 기본 p.370 참조.", "has-shield-label": "방패 있음", @@ -754,6 +755,9 @@ "abbreviation-option-wildcard": "WC", "row-id-label": "Row ID:", "row-id-tooltip": "The row id can be used with macros.
NOTE: Future use for linking to techniques
and combat skills.
Example field name: repeating_skills_[the row id]_level
This example would represent the skill level on that row.", + "inventory-row-id-tooltip": "For inventory, the row id can used to link an inventory item to a parent item.
That means, if you uncheck the ON checkbox, all the child inventory items will also become unchecked.
You can use the row id with macros.", + "indent-label": "Indent", + "inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.", "abbrevation-miscellaneous-label": "기타:", "reason-for-modifier-label": "Reason for MOD (Modifier):", "reason-for-modifiers-skills-tooltip": "\n예시:
\n재능에서 +1
\n디폴트에서 +1
\n마법 장비에서 +1...\n\t\t\t\t\t\t\t\t\t", @@ -771,6 +775,8 @@ "techniques-legacy-label": "테크닉(이전)", "techniques-legacy-tooltip": "\n옵션 기능이 추가되었습니다.
\n캐릭터 시트에 적용할 수 있는 개정 테크닉 표가 추가되었습니다.
\n개정 테크닉은 최종판이 아니며, 피드백을 통한 조정사항이 있을 예정입니다.
\n구판과 개정판 테크닉 표. 구판과 개정판 테크닉 표를
\n보이거나 숨기는 옵션입니다.
\n지금의 테크닉을 새 표로 옮기고 싶을 때 두 표를 모두 보이도록 하는 옵션입니다.
\n구 테크닉 표에 줄이 없을 경우, 구 표는 숨기고 새 표를 보여주십시오.
\n\t\t\t\t\t\t\t", "parent-label": "선결조건", + "parent-id-label": "Parent ID", + "inventory-parent-id-tooltip": "If you enter a Row ID of an inventory item, you will create a parent/child relationship.
When you change the ON checkbox for the parent, the child will be updated at the same time.
Example:
You have a backpack, and its Row ID is -mtz5wtyl7cnlrk17p82.
You also have a rope in your inventory. You can set the location field to -mtz5wtyl7cnlrk17p82.
That means the rope is now a child of the backpack.
If you uncheck the ON checkbox for the backpack, the rope's ON checkbox will also become unchecked.
Note: If you expand the notes, you can select the indent level, this will help show an item is a child of another item
In the example above, you can set the rope with indent level = 1, the name field for rope will be indented one step.
If you move the rope directly below the backpack, it will help show the rope is a child of the backpack.", "abbreviation-minimum-label": "최소", "abbreviation-maximum-label": "최대", "cost-label": "에너지", @@ -1069,7 +1075,7 @@ "abbreviation-legality-class-label": "적법성", "legality-class-tooltip": "\n\t\t\t\t\t\t\t\tLegality Class B267.\n\t\t\t\t\t\t\t", "on-label": "착용", - "inventory-carried-tooltip": "Carried
Check this box if the item is being carried.
Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.", + "inventory-carried-tooltip": "Carried
Check this box if the item is being carried.
This will also update the ON check state of any child inventory items.
Note: This may affect your Encumbrance Levels which may also affect Move and Dodge scores.", "gravity-tooltip": "Standard gravity is based on 1G, earth normal.
If gravity is over 1G, then add your weight and encumberance then multiply by Gravity - 1. Add this value to your encumbrance.
If gravity is less than 1G, multiply the weight of your gear by the Gravity value, this is your new encumbrance.
See B350.", "total-inventory-value-label": "총 소지품 가치:", "total-inventory-value-tooltip": "(실제로 가지고 있든 아니든)소지중인 모든 물건의 금전적 가치입니다.",