diff --git a/Shadowrun5th/Shadowrun5th.css b/Shadowrun5th/Shadowrun5th.css
index dc45d689f9..5e761255ac 100644
--- a/Shadowrun5th/Shadowrun5th.css
+++ b/Shadowrun5th/Shadowrun5th.css
@@ -925,6 +925,17 @@ input.technomancycheckbox:checked ~ div.technomancer{
text-align:center;
}
+.magiciandrainattribute input[type=number] {
+ vertical-align:top;
+ background-color:#444444;
+ color:inherit;
+ border:none;
+ box-shadow:none;
+ box-sizing:border-box;
+ margin:0px;
+ text-align:center;
+}
+
.wrapper textarea{
text-align:left !important;
}
@@ -1301,7 +1312,7 @@ input[disabled="true"]{
.magiciandrainattribute{
display:inline-block;
- width:30%;
+ width:50%;
margin-bottom:0.3em;
vertical-align:top;
margin-left:30%;
diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html
index d56bb7c770..fb85fbdd34 100644
--- a/Shadowrun5th/Shadowrun5th.html
+++ b/Shadowrun5th/Shadowrun5th.html
@@ -6614,9 +6614,9 @@ Can lift overhead (Strength + Nethits) x 5kg}}">
Spells
-
+
-
+
@@ -6712,11 +6713,11 @@ make sure to enter what the spell is resisted with">
X
-
+
-
+
@@ -13100,44 +13101,60 @@ on("change:repeating_knowledge:knowledgeattr", function() {
{{/val2}}
{{#val3}}
-
- | > {{val3}}({{val3_num}}) |
-
+ {{#rollGreater() val3_num 0}}
+
+ | > {{val3}}({{val3_num}}) |
+
+ {{/rollGreater() val3_num 0}}
{{/val3}}
{{#val4}}
-
- | > {{val4}}({{val4_num}}) |
-
+ {{#rollGreater() val4_num 0}}
+
+ | > {{val4}}({{val4_num}}) |
+
+ {{/rollGreater() val4_num 0}}
{{/val4}}
{{#val5}}
-
- | > {{val5}}({{val5_num}}) |
-
+ {{#rollGreater() val5_num 0}}
+
+ | > {{val5}}({{val5_num}}) |
+
+ {{/rollGreater() val5_num 0}}
{{/val5}}
{{#val6}}
-
- | > {{val6}}({{val6_num}}) |
-
+ {{#rollGreater() val6_num 0}}
+
+ | > {{val6}}({{val6_num}}) |
+
+ {{/rollGreater() val6_num 0}}
{{/val6}}
{{#val7}}
-
- | > {{val7}}({{val7_num}}) |
-
+ {{#rollGreater() val7_num 0}}
+
+ | > {{val7}}({{val7_num}}) |
+
+ {{/rollGreater() val7_num 0}}
{{/val7}}
{{#val8}}
-
- | > {{val8}}({{val8_num}}) |
-
+ {{#rollGreater() val8_num 0}}
+
+ | > {{val8}}({{val8_num}}) |
+
+ {{/rollGreater() val8_num 0}}
{{/val8}}
{{#mod_num}}
-
- | > Modifiers({{mod_num}}) |
-
+ {{#rollGreater() mod_num 0}}
+
+ | > Modifiers({{mod_num}}) |
+
+ {{/rollGreater() mod_num 0}}
{{/mod_num}}
{{#wounds_num}}
-
- | > Woundpenalty({{wounds_num}}) |
-
+ {{#rollGreater() wounds_num 0}}
+
+ | > Woundpenalty({{wounds_num}}) |
+
+ {{#rollGreater() wounds_num 0}}
{{/wounds_num}}
{{#edge}}
|