From aa1dc1a8bb249dd2bcd6c9ee817e068d8831caa6 Mon Sep 17 00:00:00 2001 From: Stexinator Date: Sun, 18 Apr 2021 20:17:57 +0200 Subject: [PATCH] [Shadowrun 5th Advanced] add input for bonus drain resist dice, dont show 0 values in rolltemplate --- Shadowrun5th/Shadowrun5th.css | 13 +++++- Shadowrun5th/Shadowrun5th.html | 73 +++++++++++++++++++++------------- 2 files changed, 57 insertions(+), 29 deletions(-) diff --git a/Shadowrun5th/Shadowrun5th.css b/Shadowrun5th/Shadowrun5th.css index dc45d689f9..5e761255ac 100644 --- a/Shadowrun5th/Shadowrun5th.css +++ b/Shadowrun5th/Shadowrun5th.css @@ -925,6 +925,17 @@ input.technomancycheckbox:checked ~ div.technomancer{ text-align:center; } +.magiciandrainattribute input[type=number] { + vertical-align:top; + background-color:#444444; + color:inherit; + border:none; + box-shadow:none; + box-sizing:border-box; + margin:0px; + text-align:center; +} + .wrapper textarea{ text-align:left !important; } @@ -1301,7 +1312,7 @@ input[disabled="true"]{ .magiciandrainattribute{ display:inline-block; - width:30%; + width:50%; margin-bottom:0.3em; vertical-align:top; margin-left:30%; diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html index d56bb7c770..fb85fbdd34 100644 --- a/Shadowrun5th/Shadowrun5th.html +++ b/Shadowrun5th/Shadowrun5th.html @@ -6614,9 +6614,9 @@ Can lift overhead (Strength + Nethits) x 5kg}}">

Spells

- +
- @@ -6625,6 +6625,7 @@ Can lift overhead (Strength + Nethits) x 5kg}}">
+
@@ -6712,11 +6713,11 @@ make sure to enter what the spell is resisted with">
X
- +
- +
@@ -13100,44 +13101,60 @@ on("change:repeating_knowledge:knowledgeattr", function() { {{/val2}} {{#val3}} - - > {{val3}}({{val3_num}}) - + {{#rollGreater() val3_num 0}} + + > {{val3}}({{val3_num}}) + + {{/rollGreater() val3_num 0}} {{/val3}} {{#val4}} - - > {{val4}}({{val4_num}}) - + {{#rollGreater() val4_num 0}} + + > {{val4}}({{val4_num}}) + + {{/rollGreater() val4_num 0}} {{/val4}} {{#val5}} - - > {{val5}}({{val5_num}}) - + {{#rollGreater() val5_num 0}} + + > {{val5}}({{val5_num}}) + + {{/rollGreater() val5_num 0}} {{/val5}} {{#val6}} - - > {{val6}}({{val6_num}}) - + {{#rollGreater() val6_num 0}} + + > {{val6}}({{val6_num}}) + + {{/rollGreater() val6_num 0}} {{/val6}} {{#val7}} - - > {{val7}}({{val7_num}}) - + {{#rollGreater() val7_num 0}} + + > {{val7}}({{val7_num}}) + + {{/rollGreater() val7_num 0}} {{/val7}} {{#val8}} - - > {{val8}}({{val8_num}}) - + {{#rollGreater() val8_num 0}} + + > {{val8}}({{val8_num}}) + + {{/rollGreater() val8_num 0}} {{/val8}} {{#mod_num}} - - > Modifiers({{mod_num}}) - + {{#rollGreater() mod_num 0}} + + > Modifiers({{mod_num}}) + + {{/rollGreater() mod_num 0}} {{/mod_num}} {{#wounds_num}} - - > Woundpenalty({{wounds_num}}) - + {{#rollGreater() wounds_num 0}} + + > Woundpenalty({{wounds_num}}) + + {{#rollGreater() wounds_num 0}} {{/wounds_num}} {{#edge}}