diff --git a/Escape from Dino Island/DinoIsland.css b/Escape from Dino Island/DinoIsland.css new file mode 100644 index 0000000000..c2a8406822 --- /dev/null +++ b/Escape from Dino Island/DinoIsland.css @@ -0,0 +1,1186 @@ + + +/*----------------- FONTS ------------------*/ + + +@import url('https://fonts.googleapis.com/css?family=Lato|Skranji:wght@700&display=swap'); + + +/* +font-family: 'Lato', sans-serif; +font-family: 'Skranji', cursive; +*/ + + +/*----------------- BACKGROUND ------------------*/ + +.charsheet { + + background-image: url("https://github.com/Roll20/roll20-character-sheets/blob/master/Escape%20from%20Dino%20Island/green-forest-stretch.jpg?raw=true"); /*jungle*/ + background-repeat: no-repeat; + width: 824px; + height: 951px; + + /* Original image dimensions 634 x 951 */ + /* Stretched image dimensions 824 x 951 */ + +} + + +/*----------------- GRIDS ------------------*/ + + + +.sheet-main { + + +} + +.sheet-main-top { + display: grid; + width: 820px; + height: 170px; + grid-gap: 10px; + grid-template-columns: 40px 210x 210px 210px; + grid-template-rows: 30px 30px 30px 30px; + grid-template-areas:"logo name pronoun playsheet" + "logo clever personality personality" + "logo fit look look" + ". steady rumor rumor"; +} + +.sheet-main-body { + display: grid; + width: 820px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 550px 210px; + grid-template-rows: 194px 155px 121px 256px; + grid-template-areas:"specific damage" + "specific peril" + "specific safety" + "specific stories"; +} + + +/*----------------- GENERAL CSS ------------------*/ + +textarea { + width: 70%; + height: 85%; +} + +textarea.sheet-notetext{ + width: 800px; + height: 140px; +} + +.sheet-hidden { + display: none; +} + +.sheet-section { + padding: 5px; + border-style: solid; + justify-content: center; + +} + +.sheet-flex-col { + display: flex; + flex-flow: row wrap; + /*justify-content: flex-start;*/ +} + +.sheet-flex-col-center { + display: flex; + flex-flow: row wrap; + justify-content: center; + align-content: center; + /*justify-content: flex-start;*/ +} + +.sheet-flex-center { + display: grid; + justify-content: center; + align-content: center; +} + +.sheet-hide-section { + display: none; + +} + + +/* --------------------------------Hide and Display section of Code-------------------------------- */ + +/* By default, hides all archetypes*/ +.sheet-doctor, +.sheet-engineer, +.sheet-hunter, +.sheet-kid, +.sheet-paleontologist, +.sheet-soldier, +.sheet-survivor, +.sheet-doctor-stories, +.sheet-engineer-stories, +.sheet-hunter-stories, +.sheet-kid-stories, +.sheet-paleontologist-stories, +.sheet-soldier-stories, +.sheet-survivor-stories { + display: none; +} + +/* show the selected archetype */ +.sheet-playsheettoggle[value="doctor"] ~ div.sheet-doctor, +.sheet-playsheettoggle[value="engineer"] ~ div.sheet-engineer, +.sheet-playsheettoggle[value="hunter"] ~ div.sheet-hunter, +.sheet-playsheettoggle[value="kid"] ~ div.sheet-kid, +.sheet-playsheettoggle[value="paleontologist"] ~ div.sheet-paleontologist, +.sheet-playsheettoggle[value="soldier"] ~ div.sheet-soldier, +.sheet-playsheettoggle[value="survivor"] ~ div.sheet-survivor, +.sheet-playsheettoggle2[value="doctor"] ~ div.sheet-doctor-stories, +.sheet-playsheettoggle2[value="engineer"] ~ div.sheet-engineer-stories, +.sheet-playsheettoggle2[value="hunter"] ~ div.sheet-hunter-stories, +.sheet-playsheettoggle2[value="kid"] ~ div.sheet-kid-stories, +.sheet-playsheettoggle2[value="paleontologist"] ~ div.sheet-paleontologist-stories, +.sheet-playsheettoggle2[value="soldier"] ~ div.sheet-soldier-stories, +.sheet-playsheettoggle2[value="survivor"] ~ div.sheet-survivor-stories { + display: grid; +} + + +/*------------- Section-specific CSS -------------*/ + + +h1 { + + font-family: 'Skranji', cursive; + color: black; + margin: auto; + justify-content: center; + align-content: center; + +} + +h2 { + + font-family: 'Skranji', cursive; + color: black; + +} + +h4 { + + font-family: 'Skranji', cursive; + color: black; + margin: auto; + justify-content: center; + align-content: center; + +} + +h2.sheet-cluesname { + + font-family: 'Skranji', cursive; + color: black; + +} + +label.sheet-middle-label { + + font-family: 'Lato', sans-serif; + text-align: center; + color: rbg(214, 122, 9); + display: inline; + font-size: 1.2em; + font-weight: normal; + line-height: 20px; + margin-bottom: 0px; + +} + +label.sheet-left-label{ + + font-family: 'Skranji', cursive; + color: black; + display: inline; + font-size: 1.4em; + font-weight: normal; + line-height: 30px; + margin-bottom: 0px; + background: rgba(206, 214, 191, 0.7); + +} + + +label.sheet-left-label-1 { + + font-family: 'Skranji', cursive; + color: black; + display: inline; + font-size: 1.8em; + font-weight: normal; + line-height: 30px; + margin-bottom: 0px; + background: rgba(206, 214, 191, 0.7); + grid-column: 1 / -1; + +} + + +span.sheet-left-span { + + font-family: 'Lato', sans-serif; + color: black; + display: inline; + font-size: 1em; + font-weight: normal; + line-height: 18px; + margin-bottom: 0px; + background: rgba(206, 214, 191, 0.7); + +} + +span.sheet-centre-span { + + font-family: 'Lato', sans-serif; + color: black; + display: inline; + font-size: 1em; + font-weight: normal; + line-height: 18px; + margin-bottom: 0px; + background: rgba(206, 214, 191, 0.7); + margin: auto; + +} + +input.sheet-char-inputs{ + + font-family: 'Lato', sans-serif; + display: inline; + height:30px; + width:130px; + background: rgb(206, 214, 191); + +} + +input.sheet-inj-inputs{ + + font-family: 'Lato', sans-serif; + display: inline; + height:30px; + width:155px; + background: rgb(206, 214, 191); + +} + +input.sheet-gear-inputs{ + + font-family: 'Lato', sans-serif; + display: inline; + height:30px; + width:270px; + background: rgb(206, 214, 191); + +} + +input.sheet-desc-inputs{ + + font-family: 'Lato', sans-serif; + display: inline; + height:30px; + width:350px; + background: rgb(206, 214, 191); + +} + +select.sheet-select-inputs{ + + font-family: 'Lato', sans-serif; + display: inline; + height:30px; + width:130px; + background: rgb(206, 214, 191); + +} + +input.sheet-condition-inputs { + + font-family: 'Lato', sans-serif; + margin: auto; + display: inline; + +} + +input.sheet-used-boxes { + + font-family: 'Lato', sans-serif; + margin: auto; + display: inline; + transform: scale(1.2); + height:18px; + width:18px; + background: rgb(206, 214, 191); + filter: invert(80%) hue-rotate(45deg) brightness(1.2); + + +} + +input.sheet-used-boxes-big { + + font-family: 'Lato', sans-serif; + margin: auto; + display: inline; + transform: scale(2); + height:25px; + width:25px; + background: rgb(206, 214, 191); + filter: invert(80%) hue-rotate(45deg) brightness(1.2); + +} + +input.sheet-stat-inputs { + + font-family: 'Lato', sans-serif; + margin: auto; + display: inline; + height:25px; + width:35px; + background: rgb(206, 214, 191); + +} + +label.sheet-clues-row { + + font-family: 'Lato', sans-serif; + color: rgb(13, 84, 18); + justify-content: center; + align-content: center; + display: inline; + font-size: 1.5em; + font-weight: normal; + line-height: 20px; + margin-bottom: 0px; + +} + +button.sheet-tabbutton { + + font-family: 'Skranji', cursive; + background-color: white; + background-repeat: repeat; + color: black; + width: 140px; + height: 20px; + border-style: none; + +} + +.sheet-casualty button[type=roll].sheet-rollbutton { + + font-family: 'Skranji', cursive; + background-image: none; + background-color: rgb(206, 214, 191); + color: black; + width: 70px; + height: 18px; + font-size: 1em; + border-style: none; + margin: auto; + border-radius: 5px; + +} + +.sheet-peril button[type=roll].sheet-rollbutton, +.sheet-safety button[type=roll].sheet-rollbutton { + + font-family: 'Skranji', cursive; + background-image: none; + background-color: rgb(206, 214, 191); + color: black; + width: 110px; + height: 18px; + font-size: 1em; + border-style: none; + margin: auto; + border-radius: 5px; + +} + +.sheet-casualty button[type=roll].sheet-rollbutton:hover, +.sheet-peril button[type=roll].sheet-rollbutton:hover, +.sheet-safety button[type=roll].sheet-rollbutton:hover, +.sheet-casualty button[type=roll].sheet-rollbuttonlong:hover, +.sheet-peril button[type=roll].sheet-rollbuttonlong:hover, +.sheet-safety button[type=roll].sheet-rollbuttonlong:hover { + + background-color: rgb(178, 189, 157); + +} + +.sheet-casualty button[type=roll].sheet-rollbuttonlong, +.sheet-peril button[type=roll].sheet-rollbuttonlong, +.sheet-safety button[type=roll].sheet-rollbuttonlong { + + font-family: 'Skranji', cursive; + background-image: none; + background-color: rgb(206, 214, 191); + color: black; + width: 230px; + height: 18px; + font-size: 1em; + border-style: none; + margin: auto; + border-radius: 5px; + white-space: normal; + +} + + +.sheet-doctor button[type=roll].sheet-rollbuttond6:hover, +.sheet-engineer button[type=roll].sheet-rollbuttond6:hover, +.sheet-kid button[type=roll].sheet-rollbuttond6:hover, +.sheet-hunter button[type=roll].sheet-rollbuttond6:hover, +.sheet-paleontologist button[type=roll].sheet-rollbuttond6:hover, +.sheet-soldier button[type=roll].sheet-rollbuttond6:hover, +.sheet-survivor button[type=roll].sheet-rollbuttond6:hover { + + background-color: rgb(178, 189, 157); + +} + +.sheet-doctor button[type=roll].sheet-rollbuttond6, +.sheet-engineer button[type=roll].sheet-rollbuttond6, +.sheet-kid button[type=roll].sheet-rollbuttond6, +.sheet-hunter button[type=roll].sheet-rollbuttond6, +.sheet-paleontologist button[type=roll].sheet-rollbuttond6, +.sheet-soldier button[type=roll].sheet-rollbuttond6, +.sheet-survivor button[type=roll].sheet-rollbuttond6 { + background-image: none; + background-color: rgb(206, 214, 191); + color: black; + width: 18px; + height: 18px; + border-style: none; + margin: auto; + border-radius: 5px; + white-space: normal; + +} + + + +.sheet-logo { + grid-area: logo; + display: flex; + flex-direction: column; + background: rgba(206, 214, 191, 0.7); + justify-content: center; + align-content: center; + +} + +.sheet-name { + grid-area: name; + grid-template-columns: 75px 5px 130px; + display: grid; + +} + +.sheet-pronoun { + grid-area: pronoun; + grid-template-columns: 75px 5px 130px; + display: grid; + +} + +.sheet-playsheet { + grid-area: playsheet; + grid-template-columns: 80px 5px 130px; + grid-template-rows: 30px; + display: grid; + +} + +.sheet-clever { + grid-area: clever; + grid-template-columns: 75px 5px 130px; + display: grid; + +} + +.sheet-fit { + grid-area: fit; + grid-template-columns: 75px 5px 130px; + display: grid; + +} + +.sheet-steady { + grid-area: steady; + grid-template-columns: 75px 5px 130px; + display: grid; + +} + +.sheet-personality { + grid-area: personality; + grid-template-columns: 100px 5px 350px; + display: grid; + +} + +.sheet-look { + grid-area: look; + grid-template-columns: 100px 5px 350px; + display: grid; + +} + +.sheet-rumor { + grid-area: rumor; + grid-template-columns: 100px 5px 350px; + display: grid; + +} + +.sheet-damage { + grid-area: damage; + grid-template-columns: 80px 5px 145px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 54px; + display: grid; + grid-template-areas:". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + "out out out" + ". . ." + "casualty casualty casualty"; + +} + +.sheet-out { + grid-area: out; + grid-template-columns: 30px 5px 195px; + display: grid; + +} + +.sheet-casualty { + grid-area: casualty; + grid-template-columns: 140px 5px 85px; + display: grid; + +} + +.sheet-peril { + grid-area: peril; + grid-template-columns: 110px 10px 110px; + grid-template-rows: 30px 5px 20px 5px 20px 5px 20px 5px 20px 5px 20px; + display: grid; + grid-template-areas:". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + "holdon holdon holdon" + ". . ." + "lookover lookover lookover" + ". . ." + "takehand takehand takehand"; + +} + +.sheet-holdon { + grid-area: holdon; + display: grid; + +} + +.sheet-lookover { + grid-area: lookover; + display: grid; + +} + +.sheet-takehand { + grid-area: takehand; + display: grid; + +} + +.sheet-safety { + grid-area: safety; + grid-template-columns: 110px 10px 110px; + grid-template-rows: 30px 5px 36px 5px 20px 5px 20px; + display: grid; + grid-template-areas:". . ." + ". . ." + "tellstory tellstory tellstory" + ". . ." + ". . ." + ". . ." + "layland layland layland"; + +} + +.sheet-tellstory { + grid-area: tellstory; + display: grid; + +} + +.sheet-layland { + grid-area: layland; + display: grid; + +} + +.sheet-specific { + grid-area: specific; + display: grid; + +} + +.sheet-stories { + grid-area: stories; + display: grid; + +} + +/*----------------- Playsheet Specific GRIDS ------------------*/ + + +.sheet-doctor-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 18px 5px 18px 5px 18px 5px 36px 5px 18px; + + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-engineer-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 36px 5px 36px 5px 18px 5px 18px 5px 36px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-hunter-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 18px 5px 36px 5px 18px 5px 18px 5px 36px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-kid-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 18px 5px 36px 5px 36px 5px 36px 5px 18px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-paleontologist-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 36px 5px 18px 5px 36px 5px 36px 5px 36px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-soldier-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 18px 5px 18px 5px 36px 5px 18px 5px 18px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-survivor-stories { + + width: 210px; + height: 256px; + grid-template-columns: 30px 5px 195px; + grid-template-rows: 30px 5px 18px 5px 36px 5px 36px 5px 36px 5px 36px 5px 36px; + grid-template-areas:". . ." + ". . ." + "storyexplanation storyexplanation storyexplanation" + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ." + ". . ."; + +} + +.sheet-storyexplanation { + grid-area: storyexplanation; + display: grid; + +} + +.sheet-doctor { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 240px 222px 300px; + grid-template-areas:"doctorspecial" + "doctoradvance" + "doctorgear"; +} + +.sheet-doctorspecial { + grid-area: doctorspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 170px; + +} + +.sheet-doctoradvance { + grid-area: doctoradvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 36px 5px 30px 5px 18px 5px 30px 5px 18px; + +} + +.sheet-doctorgear { + grid-area: doctorgear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-engineer { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 100px 240px 300px; + grid-template-areas:"engineerspecial" + "engineeradvance" + "engineergear"; +} + +.sheet-engineerspecial { + grid-area: engineerspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 30px; + +} + +.sheet-engineeradvance { + grid-area: engineeradvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 72px 5px 30px 5px 58px; + +} + +.sheet-engineergear { + grid-area: engineergear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-hunter { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 100px 186px 300px; + grid-template-areas:"hunterspecial" + "hunteradvance" + "huntergear"; +} + +.sheet-hunterspecial { + grid-area: hunterspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 30px; + +} + +.sheet-hunteradvance { + grid-area: hunteradvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 40px 5px 30px 5px 36px; + +} + +.sheet-huntergear { + grid-area: huntergear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-kid { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 164px 200px 300px; + grid-template-areas:"kidspecial" + "kidadvance" + "kidgear"; +} + +.sheet-kidspecial { + grid-area: kidspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 36px 5px 30px 5px 18px; + +} + +.sheet-kidadvance { + grid-area: kidadvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 54px 5px 30px 5px 36px; + +} + +.sheet-kidgear { + grid-area: kidgear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-paleontologist { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 142px 312px 300px; + grid-template-areas:"paleontologistspecial" + "paleontologistadvance" + "paleontologistgear"; +} + +.sheet-paleontologistspecial { + grid-area: paleontologistspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 72px; + +} + +.sheet-paleontologistadvance { + grid-area: paleontologistadvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 54px 5px 30px 5px 36px 5px 30px 5px 72px; + +} + +.sheet-paleontologistgear { + grid-area: paleontologistgear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-soldier { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 104px 258px 300px; + grid-template-areas:"soldierspecial" + "soldieradvance" + "soldiergear"; +} + +.sheet-soldierspecial { + grid-area: soldierspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 24px; + +} + +.sheet-soldieradvance { + grid-area: soldieradvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 36px 5px 30px 5px 36px 5px 30px 5px 36px; + +} + +.sheet-soldiergear { + grid-area: soldiergear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + +.sheet-survivor { + + width: 540px; + height: 100vh; + grid-gap: 10px; + grid-template-columns: 540px; + grid-template-rows: 204px 186px 300px; + grid-template-areas:"survivorspecial" + "survivoradvance" + "survivorgear"; +} + +.sheet-survivorspecial { + grid-area: survivorspecial; + display: grid; + grid-template-columns: 540x; + grid-template-rows: 30px 5px 30px 5px 72px 5px 30px 5px 22px; + +} + +.sheet-survivoradvance { + grid-area: survivoradvance; + display: grid; + grid-template-columns: 30px 5px 505px; + grid-template-rows: 30px 5px 30px 5px 40px 5px 30px 5px 36px; + +} + +.sheet-survivorgear { + grid-area: survivorgear; + display: grid; + grid-template-columns: 270px 5px 270px; + grid-template-rows: 30px 5px 30px 5px 30px 5px 30px 5px 30px; + +} + + + +/* Roll template formatting */ + +.sheet-movedesc { + background: #fff; + padding: 10px; +} + +.sheet-rolltemplate-com table, +.sheet-rolltemplate-com12 table, +.sheet-rolltemplate-comtext table { + width: 98%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: 'Lato', sans-serif; +} + +.sheet-rolltemplate-com th, +.sheet-rolltemplate-com12 th, +.sheet-rolltemplate-comtext th { + background: rgb(206, 214, 191); + color: black; + padding: 5px 10px; + border-bottom: 1px solid black; + border-right: 1px solid black; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; +} + +.sheet-rolltemplate-com .userscript-tcat, +.sheet-rolltemplate-com12 .userscript-tcat, +.sheet-rolltemplate-comtext .userscript-tcat { + font-weight: bold; +} + +.sheet-rolltemplate-com td, +.sheet-rolltemplate-com12 td, +.sheet-rolltemplate-comtext td { + padding: 5px 10px; + border-bottom: 1px solid black; + border-right: 1px solid black; +} + +.sheet-rolltemplate-com tr:nth-child(odd), +.sheet-rolltemplate-com12 tr:nth-child(odd), +.sheet-rolltemplate-comtext tr:nth-child(odd) { + background-color: rgba(217, 217, 214,1); +} + +.sheet-rolltemplate-com tr:nth-child(even), +.sheet-rolltemplate-com12 tr:nth-child(even), +.sheet-rolltemplate-comtext tr:nth-child(even) { + background-color: rgba(233, 233, 233,1); +} + +.sheet-rolltemplate-com .inlinerollresult, +.sheet-rolltemplate-com12 .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid rgba(167, 168, 170,1); /*Cool Gray 6 C*/ +} + +.sheet-rolltemplate-com .inlinerollresult.fullcrit, +.sheet-rolltemplate-com12 .inlinerollresult.fullcrit { + border: 2px solid #3FB315; +} + +.sheet-rolltemplate-com .inlinerollresult.fullfail, +.sheet-rolltemplate-com12 .inlinerollresult.fullfail { + border: 2px solid #B31515; +} + +.sheet-rolltemplate-com .inlinerollresult.importantroll, +.sheet-rolltemplate-com12 .inlinerollresult.importantroll { + border: 2px solid #4A57ED; +} + +.textchatcontainer .message { + padding-left: 10px; +} + +.sheet-casualty button[type=roll].sheet-rollbutton::before, +.sheet-peril button[type=roll].sheet-rollbutton::before, +.sheet-safety button[type=roll].sheet-rollbutton::before { + content: ""; + +} + +.sheet-casualty button[type=roll].sheet-rollbuttonlong::before, +.sheet-peril button[type=roll].sheet-rollbuttonlong::before, +.sheet-safety button[type=roll].sheet-rollbuttonlong::before { + content: ""; + +} + +.sheet-doctor button[type=roll].sheet-rollbuttond6::before, +.sheet-engineer button[type=roll].sheet-rollbuttond6::before, +.sheet-kid button[type=roll].sheet-rollbuttond6::before, +.sheet-hunter button[type=roll].sheet-rollbuttond6::before, +.sheet-paleontologist button[type=roll].sheet-rollbuttond6::before, +.sheet-soldier button[type=roll].sheet-rollbuttond6::before, +.sheet-survivor button[type=roll].sheet-rollbuttond6::before { + font-family: "dicefontd6"; + content: "F"; + font-size: 1em; + +} + + + diff --git a/Escape from Dino Island/DinoIsland.html b/Escape from Dino Island/DinoIsland.html new file mode 100644 index 0000000000..711433e06f --- /dev/null +++ b/Escape from Dino Island/DinoIsland.html @@ -0,0 +1,1542 @@ +
+ + + +
+ + + +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ +
+ + + +
+ + +
+ + + + +
+ + + +
+ + + + + + + + +
+ + + +
+ + + +
+ + If you would take a second injury, make the Casualty move + + + + + +
+ +
+ +
+ + + + + + + + + + + + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + +
+ + All of the following moves require you to tell a story. + +
+ + + + + + + +
+ + + +
+ + + + + + + + + + + + + +
+ + + + +
+ + + + + +
+ +
+ + + + + + When you take a quiet moment to tend to someone else’s injury and have the right equipment, tell them a story (yes, even if they’re unconscious… a particularly good moment for honesty!). Then, cross off the injury.

When the conditions aren’t ideal, still tell a story, then…

  • In a perilous situation, roll +STEADY.
  • Without the proper equipment, roll +CLEVER.
(If it’s both, roll without any bonus.)
+ + + + + +
+ +
+ + + + + + + + + + You can treat a character who is Out Of Commission to revive them. They retain their previous injury. + + + + + + + + You can use the TREAT WOUNDS Move on yourself. + + + + + + + + You can treat dinosaurs’ and animals’ wounds. + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+ + + +
+ +
+ + + + + + Whenever you whip up a makeshift solution to a problem, roll +CLEVER. + + + + + +
+ +
+ + + + + + + + + + When you lead a team to construct something substantial (a raft, bridge, shelter, etc.), assign one person to take point on construction. You make the design. Roll +CLEVER.

Whoever leads construction: Roll +the number of people helping you (max 3).

+ + + + + + + + You know how to craft a powerful bomb. When you build one, tell the group just how powerful it is and how it’s triggered. The DM will tell you how long it will take to build, and what you need. When the bomb is triggered, roll +CLEVER. + + + + + + + + + + + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ + +
+ + + +
+ +
+ + + + + + When you study your immediate environment for sport, roll +CLEVER. + + + + + +
+ +
+ + + + + + + + + + With the right equipment, you can lay a trap for a dinosaur or other animal and capture it. Describe your plan. When you put it into action, roll +CLEVER. + + + + + + + + You always know when you’re being hunted and you cannot be ambushed. To warn the others without tipping your enemy off, you must JUST DO IT! + + + + + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+ + + +
+ +
+ + + + + + When nobody else has a crucial skill, you may reveal that you, in fact, have that skill because you’re a precocious kid. Using the skill always requires you to just do it! + + + + Whenever you cry out to another Hero for help, they must answer your call. + +
+ +
+ + + + + + + + + + When another Hero puts your needs above their own safety (including in response to AHHHHHH!), any rolls they make are improved by one level. A miss becomes a 7–9, a 7–9 becomes a 10+. + + + + + + + + When you volunteer for a difficult job and someone else INSTRUCTs you, they treat a miss as if they rolled a 7–9. + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+ + + +
+ +
+ + + + + + When you draw on your knowledge to deal with a real-life dinosaur, roll +CLEVER.

You can only use this move once per species, unless you have the opportunity to study a living specimen more closely.

+ + + + + +
+ +
+ + + + + + + + + + When you roll a hit with DINOSAUR EXPERT, instead of asking one of your questions, you may instill a simple emotion (fear, apathy, anger, etc.) in a dinosaur using body language and sound. + + + + + + + + When you put yourself in danger in pursuit of knowledge or to investigate a mystery, take +1 to your roll. + + + + + + + + Your deductive and inductive abilities extend beyond fossils and prehistoric life.

When you spend time examining something solidly mysterious, tell a story then roll +CLEVER.
+ + + + + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+ + + +
+ +
+ + + + + + When you open fire on a dinosaur or group of dinosaurs, roll +STEADY. + + + + + +
+ +
+ + + + + + + + + + When a nearby ally is about to be hurt, killed, or separated from the group, you may take +1 to rolls to help them. + + + + + + + + When you threaten a human with physical violence, they must do what you say or take an injury of your choice. + + + + + + + + When you FIGHT!, your roll is improved by one level. A miss becomes a 7–9, a 7–9 becomes a 10+. + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+ + + +
+ +
+ + + + + + When someone mentions a specific location on the island for the first time, roll +CLEVER if you’ve been there.

Regardless of your roll, tell them about the last time you were there.

+ + + + + When you trek to your hovel, roll +CLEVER. + + + + + + + +
+ +
+ + + + + + + + + + You’ve scavenged many useful things on the island—key cards, mechanical parts, bottles of tyrannosaurus urine, etc. When you might have just the right thing, roll +CLEVER. + + + + + + + + As long as you are in the wilderness, whenever you HIDE!, treat your roll as a 10+, even if your enemy has eyes on you. Your friends are on their own. + + + + + + +
+ +
+ + + + + + + + + + + + + + + + + + + +
+ +
+
+ + + + +
+ + + + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + Why you became a doctor + + + + A time you were terrified + + + + A nearly fatal mistake + + + + When someone miraculously pulled through + + + + How you blow off steam + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + Something inefficient that infuriates you + + + + Something that’s perfectly designed + + + + The thing you dream of building + + + + A moment of simple pleasure + + + + A time you were forced to cut corners + + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + Your most impressive catch + + + + A time you were lost in the wilderness + + + + One way animals outclass people + + + + The strangest food you’ve eaten + + + + Something an idiot did that got them killed + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + A time you were really brave + + + + The most annoying thing your parent does + + + + An explanation of something baffling to adults + + + + Something cool a friend taught you + + + + What you’re secretly scared of + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + How you fell in love with dinosaurs + + + + Why your arch-rival is a hack + + + + A thing you’ve never understood about people + + + + A life lesson your mentor taught you + + + + The story behind the fossil you carry + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + The time you cheated death + + + + Why you enlisted + + + + An inside joke you shared with your squad + + + + Something that haunts you + + + + A superstition that keeps you alive + +
+ + + +
+ + + + +
+ + Check one off when you tell a story. + +
+ + + + A useful survival skill you learned here + + + + The person you hope to be reunited with + + + + The mundane comfort you miss most + + + + What you’ll do differently if you get off the island + + + + The thing about the island you actually like + +
+ +
+ + + +
+ + + +
+ + + + + + + + + + + {{#statused}} + + {{/statused}} + + + + + {{#check}} + {{#rollTotal() showroll 1}} + + + + {{#success}} + {{#rollGreater() check 9}} + + {{/rollGreater() check 9}} + {{/success}} + {{#partial}} + {{#rollBetween() check 7 9}} + + {{/rollBetween() check 7 9}} + {{/partial}} + {{#miss}} + {{#rollLess() check 7}} + + {{/rollLess() check 7}} + {{/miss}} + {{/rollTotal() showroll 1}} + {{/check}} +
{{char}}
rolls The {{move}} Move
With {{statused}}
Result: {{check}}
+ {{#rollGreater() check 9}} + Great Success + {{/rollGreater() check 9}} + {{#rollBetween() check 7 9}} + Mild Success + {{/rollBetween() check 7 9}} + {{#rollLess() check 7}} + Miss + {{/rollLess() check 7}} +
{{success}}
{{partial}}
{{miss}}
+
+ + + + + + + + + {{#statused}} + + {{/statused}} + + + + + {{#check}} + {{#rollTotal() showroll 1}} + + + + {{#best}} + {{#rollGreater() check 11}} + + {{/rollGreater() check 11}} + {{/best}} + {{#success}} + {{#rollBetween() check 10 11}} + + {{/rollBetween() check 10 11}} + {{/success}} + {{#partial}} + {{#rollBetween() check 7 9}} + + {{/rollBetween() check 7 9}} + {{/partial}} + {{#miss}} + {{#rollLess() check 7}} + + {{/rollLess() check 7}} + {{/miss}} + {{/rollTotal() showroll 1}} + {{/check}} +
{{char}}
rolls The {{move}} Move
With {{statused}}
Result: {{check}}
+ {{#rollGreater() check 11}} + Massive Success + {{/rollGreater() check 11}} + {{#rollBetween() check 10 11}} + Great Success + {{/rollBetween() check 10 11}} + {{#rollBetween() check 7 9}} + Mild Success + {{/rollBetween() check 7 9}} + {{#rollLess() check 7}} + Miss + {{/rollLess() check 7}} +
{{best}}
{{success}}
{{partial}}
{{miss}}
+
+ + + + + + + + + {{#movedescription}} + + + + {{/movedescription}} +
{{char}}
rolls The {{move}} Move
{{movedescription}}
+
+ + + + \ No newline at end of file diff --git a/Escape from Dino Island/green-forest-stretch.jpeg b/Escape from Dino Island/green-forest-stretch.jpeg new file mode 100644 index 0000000000..dd4ce50c78 Binary files /dev/null and b/Escape from Dino Island/green-forest-stretch.jpeg differ diff --git a/Escape from Dino Island/green-forest.jpg b/Escape from Dino Island/green-forest.jpg new file mode 100644 index 0000000000..5c16075079 Binary files /dev/null and b/Escape from Dino Island/green-forest.jpg differ diff --git a/Escape from Dino Island/preview.png b/Escape from Dino Island/preview.png new file mode 100644 index 0000000000..7a5e36c4f1 Binary files /dev/null and b/Escape from Dino Island/preview.png differ diff --git a/Escape from Dino Island/sheet.json b/Escape from Dino Island/sheet.json new file mode 100644 index 0000000000..19c8a07179 --- /dev/null +++ b/Escape from Dino Island/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "DinoIsland.html", + "css": "DinoIsland.css", + "authors": "Christine Cook", + "roll20userid": "4360886", + "preview": "preview.png", + "instructions": "Compatible for use with Escape from Dino Island, a one shot Powered by the Apocalypse game. You can reach me at christine.cook1538@yahoo.ca if there are issues, or you have questions.", + "legacy": false +} \ No newline at end of file