From ab3429c1eaeeee50d5aba34fe5126d9a90fda3e9 Mon Sep 17 00:00:00 2001 From: wing-it Date: Fri, 12 Feb 2021 12:20:21 -0500 Subject: [PATCH] New translations translation.json (Slovenian) --- Symbaroum/translations/sl.json | 176 +++++++++++++++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 Symbaroum/translations/sl.json diff --git a/Symbaroum/translations/sl.json b/Symbaroum/translations/sl.json new file mode 100644 index 0000000000..6cc7c03a60 --- /dev/null +++ b/Symbaroum/translations/sl.json @@ -0,0 +1,176 @@ +{ + "ability": "Ability", + "abilities": "Abilities", + "accurate": "Accurate", + "active": "Active", + "armor-or-power": "Armor or Power", + "attack": "Attack", + "attack-critically-hit": "Attack critically hit", + "attack-critically-missed": "Attack critically missed", + "attack-hit": "Attack Hit", + "attack-missed": "Attack missed", + "attacks": "Attacks", + "attacks-chat": "Attacks", + "attribute": "Attribute", + "attribute-not-selected": "has failed to select an Attribute for this Ability", + "balanced": "Balanced", + "blunt": "Blunt", + "bonus-damage-abbrv": "Bonus dmg", + "bonus-defense-abbrv": "Bonus def", + "bonuses-and-advantages": "Bonuses/Disadvantages", + "bonuses-and-disadvantages": "Bonuses/Disadvantages", + "boons": "Boons", + "burdens": "Burdens", + "character": "Character", + "character-background": "Character Background", + "corruption": "Corruption", + "cumbersome": "Cumbersome", + "cunning": "Cunning", + "currency-orteg": "Orteg", + "currency-shilling": "Shilling", + "currency-thaler": "Thaler", + "current": "Current", + "damage": "Damage", + "damage-negated": "Damage negated", + "deep-impact": "Deep Impact", + "defends": "Defends", + "defenses": "Defenses", + "description": "Description", + "detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts", + "dice-roll": "Roll", + "discreet": "Discreet", + "does-extra-damage": "does extra damage", + "effect": "Effect", + "enemy-critically-hit": "Enemy critically hit", + "enemy-critically-missed": "Enemy critically missed", + "enemy-hit": "Enemy hit", + "enemy-missed": "Enemy missed", + "equipment-and-biography": "Equipment | Bio", + "experience-abbrv": "Exp", + "failure": "Failure", + "flexible": "Flexible", + "free": "Free", + "friends": "Friends", + "friends-name": "Friend Name", + "friends-occupation": "Friend Occupation", + "friends-race": "Friend Race", + "group": "Group", + "group-goal": "Group Goal", + "group-name": "Group Name", + "impede": "Impede", + "item-name": "Item Name", + "items": "Items", + "jointed": "Jointed", + "long": "Long", + "maximum-abbrv": "Max", + "mystical-powers": "Mystical Powers", + "name": "Name", + "negates-extra-damage": "negates extra damage", + "negation": "Negation", + "occupation": "Occupation", + "pain-threshold-abbrv": "Pain thresh.", + "passive": "Passive", + "permanent-abbrv": "Perm.", + "persuasive": "Persuasive", + "player": "Player", + "power": "Mystical Power", + "precise": "Precise", + "quality": "Quality", + "quick": "Quick", + "quote": "Quote", + "race": "Race", + "reactive": "Reactive", + "resolute": "Resolute", + "ritual": "Ritual", + "rituals": "Rituals", + "rituals-and-powers": "Rituals | Powers", + "roll": "Roll", + "select": "Select", + "short": "Short", + "special": "Special", + "strong": "Strong", + "success": "Success", + "temporary-abbrv": "Temp.", + "temporary-corruption": "Temp Corruption", + "temporary-corruption-abbrv": "Temp Corruption", + "threshold": "Threshold", + "title-ability-action-type": "Ability action type", + "title-ability-check": "Ability check", + "title-ability-description": "Ability description", + "title-ability-name": "Ability Name", + "title-ability-that-determines-defense": "Ability that determines defense, usually Quick", + "title-adept": "Adept", + "title-any-bonus-to-defense": "Any bonus to defense, including shields", + "title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend", + "title-armor-quality": "Flexible, Cumbersome, etc.", + "title-armors-impending-penalty": "Armor's impeding penalty", + "title-attack-roll": "Attack roll for the weapon", + "title-attribute-ability": "Attribute used for Ability Checks", + "title-attribute-explanation": "Ability that determines a hit, usually Accurate", + "title-bond-to-player": "Bound to player", + "title-bonus-to-attack-roll": "Bonus to attack roll", + "title-bonus-to-damage": "Bonus to damage", + "title-boon-action-type": "Boon action type", + "title-boon-description": "Boon description", + "title-boon-name": "Boon Name", + "title-burden-action-type": "Burden action type", + "title-burden-description": "Burden description", + "title-burden-name": "Burden Name", + "title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.", + "title-character-sheet": "Character Sheet", + "title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll", + "title-damage-negated": "Damage negated due to an ability", + "title-damage-reduction": "Any damage reduction from skills or items", + "title-defense-armor": "Defense roll for the armor", + "title-equipment-group-and-friends": "Equipment, Group, and Friends", + "title-extra-damage-roll": "Extra damage roll due to an ability", + "title-item-name": "Item Name", + "title-item-quantity": "Item Quantity", + "title-master": "Master", + "title-mystical-power-attribute": "Attribute used for Mystical Power", + "title-mystical-power-check": "Mystical Power Check", + "title-novice": "Novice", + "title-power-attribute": "Attribute for Ritual", + "title-power-description": "Power description", + "title-powers-name": "Power's name", + "title-ritual-check": "Ritual check", + "title-ritual-description": "Ritual description", + "title-ritual-name": "Ritual name", + "title-rituals-and-powers": "Rituals and Powers", + "title-standard-equipment": "Standard Equipment", + "title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used", + "title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used", + "title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used", + "title-trait-ability": "Attribute used for Trait", + "title-trait-action-type": "Trait action type", + "title-trait-check": "Trait check", + "title-trait-description": "Trait description", + "title-trait-name": "Trait Name", + "title-traits-and-abilities": "Traits and Abilities", + "title-use-attack": "Use attack!", + "title-weapon-or-power-used": "Weapon or power used in attack", + "title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.", + "title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend", + "total": "Total", + "toughness": "Toughness", + "trait": "Trait", + "traits": "Traits", + "traits-and-abilities": "Traits | Abilities", + "unspent": "Unspent", + "using": "using", + "vigilant": "Vigilant", + "weapon-or-power": "Weapon or Power", + "with": "with", + "shadow": "Shadow", + "pain threshold display": "pain threshold display", + "toughness maximum input": "toughness maximum input", + "current toughness input": "current toughness input", + "corruption threshold": "corruption threshold", + "permanent corruption input": "permanent corruption input", + "corruption input": "corruption input", + "Novice": "Novice", + "Adept": "Adept", + "Master": "Master", + "defense": "Defense", + "character-goal": "Character Goal" +} \ No newline at end of file