diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md
index 35db4228a9..55bd3f7940 100644
--- a/Shadowrun Sixth World/CHANGELOG.md
+++ b/Shadowrun Sixth World/CHANGELOG.md
@@ -2,7 +2,8 @@ Change Log
==============================================
**2023-02-20 ** v.72 Chuz (James Culp)
Updated NPC Technomancer Complex Forms
- Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool NPC Complex forms display changes
+ Updated NPC Drag&Drop for Spells to attempt to auto-populate the dicepool
+ NPC Complex forms display changes
NPC Complex forms roll buttons for no dicepool defined (uses attr_skill + resonance), dicepool defined (uses the dicepool) or description only (skill empty)
Update - The old NPCspells repeating data should be retained just in case, for now.
Bugfix - Updated calls to geneerateRowID to use a work around to prevent them (hopefully) from duplicating an already existing ID which caused drag and drop items to sometimes not apply properly, causing symptoms like drag and drop NPCs without all of their skills, attacks, or some other repeating item. Or even weirder once a Skill that got overwritten so it had a Specialization from another skill that wasn't there.
diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html
index 5544c3eab1..e681341524 100644
--- a/Shadowrun Sixth World/Shadowrun6thEdition.html
+++ b/Shadowrun Sixth World/Shadowrun6thEdition.html
@@ -3457,6 +3457,16 @@
**2023-02-13 ** v.71 Chuz (James Culp)
@@ -3528,48 +3538,6 @@
- FNew Feature - PC Attribute roll buttons now prompt for a second attribute or custom dice modifier for those occasions when the DM says Roll Reaction+Intuition instead of Roll Defense
- ABugfix - PC Defense, Direct Magic Defense and Indirect Magic Defense roll buttons didn't include Wound Penalties (defense pretended to but didn't apply the penalty)
-
**2022-10-24 ** v.62 Chuz (James Culp)
-
- - FNew Feature - PC->Matrix->ASDF Roll buttons now include more options to combine them with. None, Custom, mind attributes and ASDF.
-
- FNew Feature - NPCs now have updated ASDF roll buttons as well!
-
- FNew Feature - NPCs now have the newer version of the d6's roll button and the new Extended Tests capability.
-
- FNew Feature - Added Extended Tests capabilities.
-
-
**2022-09-20 ** v.61 Chuz (James Culp)
-
- - ABugfix - NPC->Spells were missing the Limited duration, added it.
-
- ABugfix - Charactersheet Tab - removed the underline.
-
- ABugfix - Updated Matrix Rolls trained prompt to say "Trained" instead of "No" (which made no sense)
-
-
**2022-09-13 ** v.60 Chuz (James Culp)
-
- - ABugfix - PC->Rolls->Matrix actions including cracking were not using the Cracking skill rating but whatever the rating of the last updated skill was. Fixed the bug causing this and loading the sheet the first time should update the attr_cracking value to be correct again.
-
-
**2022-08-30 ** v.59 Chuz (James Culp)
-
- - ABugfix - Non-PC sheets were broken anywhere that a textarea (notes style) entry existed you couldn't display it to add or edit the values.
-
- FNew Feature - New Feature - character_name sanitization. Sometimes we want to use names with characters that will break roll buttons and other parts of the sheet. This replaces the bad characters with an asterisk *
-
-
**2022-08-16 ** v.58 Chuz (James Culp)
-
- - FNew Feature - Added the ability to change the ammo type in use on Core->Primary Ranged with the AR and DV changes applied. Default will be Standard.
-
- FNew Feature - Added split rolls for Burst Fire Wide firing mode on the Core->Primary Ranged weapons. This splits the dicepool (on odd pools the left roll Atk 1 gets the extra die). If Wild Dice are toggled on a prompt will appear for each attack. Glitches are calculated for each attack separately.
-
-
2022-08-08 - v.57 Chuz (James Culp)
-
- - ABugfix - Updated mouseover text for Metamagics to indicate they are repeating metamagic not repeating powers
-
- ABugfix - Updated Non-PC sheets to have Matrix AR, Matrix DR, Matrix Soak and Biofeedback Soak buttons as appropriate in the Defenses Pane
-
- FNew Feature - Some updates to the Magic->Meta tab to clean up the layout and put a Magic AR button there as well.
-
- ABugfix - Fixed some weirdness with Social->Sins and Social->Contacts pane styles.
-
- ABugfix - (not really a bug) updated the color for the Edge and Matrix Condition Monitor hexes to be the purple everything else is.
-
- FNew Feature - Added Matrix Soak and Biofeedback Soak buttons to Core Pane and Matrix Pane
-
- FNew Feature - Added Damage Type to Combat spells in Magic->Spells pane, the Damage Type selector will disappear for non-combat spells.
-
- FNew Feature - Updated Effect Type to hide values that make no sense (i.e. Single Sense / Multi Sense for anything but Illusion spells and The 4 combat options for any non-combat spells)
-
- FNew Feature - Updated Spells to make it so the pop-up prompts for Amp-Up and Increase Area ONLY pop up when the spell is of the right type. Only Combat spells get "Amp Up" prompts, Only "LOS (A)" spells get "Increase Area" prompts. The "Agony" spell is by definition LOS but acts like LOS (A) in that it can be extended to multiple targets, you will want to enter it as LOS (A) there may be other similar spells.
-
- FNew Feature - Added Notes->Updates Pane to display most recent changes. The sheet will automatically open to this page if changes are made to functionality that need to be highlighted.
-
- FNew Feature - Added the Primary button to Arms->Melee weapons with the same functionality as the Arms->Ranged weapons have.
-
- FNew Feature - Arms->Ranged now have a Default Firing mode selection. This will be the selected firing mode when you initially set this weapon to primary, or if you change this while it's the primary weapon it will set the firing mode on the primary weapon as well.
-
diff --git a/Shadowrun Sixth World/sheet.json b/Shadowrun Sixth World/sheet.json
index 55c33d51b6..d79c97b1dc 100644
--- a/Shadowrun Sixth World/sheet.json
+++ b/Shadowrun Sixth World/sheet.json
@@ -7,5 +7,5 @@
"preview": "preview.png",
"legacy": false,
"compendium": "SR6",
- "instructions": "This is a work in progress, once the PC part is mostly functional a thread will be started in the forums for feedback. *The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*"
+ "instructions": "Find a basic usage guide [here](https://docs.google.com/document/d/1rlZMZu9_7X3Q6kyFigIV84yVszxoil8pgLxtGh_Bnl4/edit#heading=h.c8glpsyh4hjd).\nThe current maintainer (Chuz) and general support can be found [here](https://discord.com/channels/833701903703474256/1075073918085378118).\n\n---\n*The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.*"
}