diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css index 529df2d4d0..3b766fbad7 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.css +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -13,7 +13,7 @@ GLOBALS font-size: 0.8em !important; text-shadow: none !important; } .charsheet button[type='roll'], button[type='action'] { - font-size: 1em !important; + font-size: 1em; margin: 0px !important; padding: 1px 2px !important; border-bottom: 0.01em solid #666 !important; @@ -193,8 +193,8 @@ input:checked + .slider:before { font-family: 'dicefontd6' !important; font-size: 2.5em !important; vertical-align: middle; } - .tabs button[type='roll']:hover { - text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } +.tabs button[type='roll']:hover { + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } .tabs h2 { font-size: 1em !important; text-transform: capitalize !important; @@ -306,6 +306,7 @@ div.matrix-device .matrixFirewall { #SR6WE .pc .repeat-box button[type='roll']:hover, #SR6WE .pc .con-track button[type='action']:hover, #SR6WE .pc button[data-i18n='default']:hover, +#SR6WE .npc .attribute button:hover, #SR6WE .npc button > h2:hover, #SR6WE .npc button > span:hover, #SR6WE .npc label > button[type='roll']:hover, @@ -338,10 +339,12 @@ div.matrix-device .matrixFirewall { /***** PLAYER DATA INPUTS *****/ #SR6WE .tabs { - grid-column-gap: 0.25% !important; - padding: 0px 1% 3% 1% !important; - margin-top: 1% !important; - grid-row-gap: 10% !important; } + grid-column-gap: 0.25%; + padding: 0px 1px 3% 1px; + margin-top: 1%; + grid-row-gap: 10%; } +#SR6WE .npc .tabs { + padding: 0px; } #SR6WE div.tabs { width: 100% !important; } @@ -490,22 +493,22 @@ div.matrix-device .matrixFirewall { background-color: rgba(28, 28, 28, 0.14902) !important; } .pc input.display-flag { position: absolute !important; } - .pc div.border-box { + #SR6WE div.border-box { background-image: -moz-linear-gradient(#460141, transparent), -moz-linear-gradient(#460141, transparent) !important; background-image: -o-linear-gradient(#460141, transparent), -o-linear-gradient(#460141, transparent) !important; background-image: -webkit-gradient(linear, 0 0, 0 100%, from(#460141), to(transparent)) !important; background-image: -webkit-linear-gradient(#460141, transparent) !important; background-image: linear-gradient(#460141, transparent), linear-gradient(#460141, transparent) !important; - border-top: 2px solid #460141 !important; - clear: both !important; + border-top: 2px solid #460141; + clear: both; + border-top-right-radius: 10px; + border-top-left-radius: 0px; } + #SR6WE div.border-box button[type='roll'] { + font-size: 0.8em; + font-weight: bold !important; } + #SR6WE div.border-box div.pc-box { border-top-right-radius: 10px !important; border-top-left-radius: 0px !important; } - .pc div.border-box button[type='roll'] { - font-size: 0.8em !important; - font-weight: bold !important; } - .pc div.border-box div.pc-box { - border-top-right-radius: 10px !important; - border-top-left-radius: 0px !important; } .pc div.repeating-container div.repitem { display: inline-grid !important; padding: 1% 0.5% !important; @@ -1817,45 +1820,51 @@ h2[data-i18n='nuyen'], h3[data-i18n='nuyen'] { margin-top: 15px !important; vertical-align: top !important; width: 48% !important; } - .attr-col button[type='roll'] { - border-bottom: 1px solid #000 !important; - border-radius: 0px !important; - cursor: pointer !important; - font-size: 0.9em !important; - font-weight: bold !important; - margin-left: 0px !important; - padding-right: 2px !important; - text-align: right !important; - width: 30% !important; } - .attr-col button > span { - font-weight: bold !important; } - .attr-col input[type='number'] { - border-radius: 0px !important; - width: 23% !important; - font-weight: bold !important; } - .attr-col input[type='text'] { - width: 50% !important; } - .attr-col .totals { - padding: 0px 2px !important; } - .attr-col-left { - margin-left: -7% !important; } - .attr-col-right { - width: 50% !important; } - .attr-col-right button[type='roll'] { - margin-right: 0px !important; - width: 55% !important; } - .attr-col-right .attr-ini input[type='number'] { - width: 17% !important; } - .attr-col-right label { - border-bottom: 1px solid #000 !important; - font-size: 0.9em !important; - height: 22px !important; - text-align: right !important; - width: 55% !important; } - .attr-col-right .attr-und { - width: 38% !important; } - .attr-und input[name="attr_move_speed"], attr-und input[name="attr_sprint_speed"] { - width: 3em; !important; } +.attr-col button[type='roll'], .npc .attribute button[type='roll'] { + border-bottom: 1px solid #000; + border-radius: 0px; + cursor: pointer; + font-size: 0.9em; + font-weight: bold; + margin-left: 0px; + padding-right: 2px; + text-align: right; + width: 30%; } +.npc .attribute button[type='roll'] { + background-color: white; + font-size: 1em; + text-align: center; + width: unset; } +.attr-col button > span { + font-weight: bold !important; } +.attr-col input[type='number'] { + border-radius: 0px !important; + width: 23% !important; + font-weight: bold !important; } +.attr-col input[type='text'] { + width: 50% !important; } +.attr-col .totals { + padding: 0px 2px !important; } +.attr-col-left { + margin-left: -7% !important; } +.attr-col-right { + width: 50% !important; } +.attr-col-right button[type='roll'] { + margin-right: 0px !important; + width: 55% !important; } +.attr-col-right .attr-ini input[type='number'] { + width: 17% !important; } +.attr-col-right label { + border-bottom: 1px solid #000 !important; + font-size: 0.9em !important; + height: 22px !important; + text-align: right !important; + width: 55% !important; } +.attr-col-right .attr-und { + width: 38% !important; } +.attr-und input[name="attr_move_speed"], attr-und input[name="attr_sprint_speed"] { + width: 3em; !important; } + .settings-toggle:checked ~ .attr-col-right .attr-ini { width: 63% !important; } @@ -2825,7 +2834,7 @@ span.d6 { border-bottom: 1px solid #fff; border-top: 1px solid #fff; grid-row-gap: 5%; - margin: 2% 0px; + margin: 0px; padding: 1% 1% 3% 1%; width: 100%; } .npc div.attribute input[type='number'] { @@ -3034,19 +3043,27 @@ input.settings-toggle ~ .attr-lim div.settings, input.settings-toggle:checked ~ .attr-lim div.display, input.settings-toggle[value='settings'] ~ div.display, input.settings-toggle[value='display'] ~ div.settings, -input.settings-toggle[value='display'] ~ div.settings-grid, input.settings-toggle[value='display'] ~ .settings, .hide-magic, .hide-resonance, div.weapon-range, +input.settings-toggle[value='display'] ~ div.settings-grid, input.settings-toggle[value='display'] ~ .settings, .hide-magic, .hide-spirit, .hide-resonance, div.weapon-range, div.weapon-melee, .grunt, .host, .sprite, input[name='attr_sheet_type'][value='host'] ~ .npc .column:nth-of-type(2), -input[name='attr_sheet_type'][value='sprite'] ~ .npc .column:nth-of-type(1n+2), input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-magic, +input[name='attr_sheet_type'][value='sprite'] ~ .npc .column:nth-of-type(1n+2), input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-magic, input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-spirit, input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-resonance, -input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-magic, +input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-magic, input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-spirit, input[name='attr_flag_special'][value='mundane'] ~ div.npc .grunt.hide-resonance, input[name='attr_flag_special'][value='resonance'] ~ div.npc .hide-magic, input[name='attr_flag_special'][value='resonance'] ~ div.npc .grunt.hide-magic, +input[name='attr_flag_special'][value='resonance'] ~ div.npc .hide-spirit, +input[name='attr_flag_special'][value='resonance'] ~ div.npc .grunt.hide-spirit, input[name='attr_flag_special'][value='magic'] ~ div.npc .hide-resonance, input[name='attr_flag_special'][value='magic'] ~ div.npc .grunt.hide-resonance, +input[name='attr_flag_special'][value='magic'] ~ div.npc .hide-spirit, +input[name='attr_flag_special'][value='spirit'] ~ div.npc .hide-resonance, +input[name='attr_flag_special'][value='spirit'] ~ div.npc .grunt.hide-resonance, +input[name='attr_flag_special'][value='spirit'] ~ div.npc .hide-magic, input[name='attr_stats_toggle']:not([value='settings']) ~ div.attribute .settings.hide-magic, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.attribute .settings.hide-spirit, input[name='attr_stats_toggle']:not([value='settings']) ~ div.attribute .settings.hide-resonance, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body .settings.hide-magic, +input[name='attr_stats_toggle']:not([value='settings']) ~ div.body .settings.hide-spirit, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body .settings.hide-resonance, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body input[type='hidden'][value=''] + div.textrow, input[name='attr_stats_toggle']:not([value='settings']) ~ div.body input[type='hidden'][value=''] + div.rows.grunt, input[name='attr_display_specialization'][value=''] ~ button[name*='specialization'], input[name='attr_display_specialization'][value=' '] ~ button[name*='specialization'], input[name='attr_display_specialization'][value=''] ~ div.row-long div.buttons button[name*='specialization'], @@ -3081,7 +3098,7 @@ input[name='attr_category']:not([value='Combat']) ~ label[data-i18n-title='dam'] .display-flag:checked ~ .collapsable .desc-lifestyle, .optional-flag:not([value='0']) + .optional, .npc div.mid div.column, input[name='attr_sheet_type']:not([value='pc']) ~ .npc, input[name='attr_sheet_type'][value='pc'] ~ .pc, .options_toggle[value='arms'] ~ .arms, .options_toggle[value='augs'] ~ .augs, .options_toggle[value='core'] ~ .core, .options_toggle[value='gear'] ~ .gear, .options_toggle[value='options'] ~ .options, .options_toggle[value='social'] ~ .social, .options_toggle[value='magic'] ~ .magic, .options_toggle[value='matrix'] ~ .matrix, .options_toggle[value='vehicle'] ~ .vehicle, input[name='attr_stats_toggle'][value='settings'] ~ .attribute .settings, input[name='attr_stats_toggle'][value='settings'] ~ .body .column .settings, -input[name='attr_stats_toggle'][value='settings'] ~ .body .textrow .settings, input.settings-toggle[value='settings'] ~ .settings, .character-type[value='magic'] ~ .pc .pc-row .attr-col .hide-magic, input[name='attr_flag_special'][value='magic'] ~ .npc .hide-magic, .character-type[value='resonance'] ~ .pc .pc-row .attr-col .hide-resonance, input[name='attr_flag_special'][value='resonance'] ~ .npc .hide-resonance, input.tab-switch[value='range'] ~ .weapon-range, +input[name='attr_stats_toggle'][value='settings'] ~ .body .textrow .settings, input.settings-toggle[value='settings'] ~ .settings, .character-type[value='magic'] ~ .pc .pc-row .attr-col .hide-magic, input[name='attr_flag_special'][value='magic'] ~ .npc .hide-magic, input[name='attr_flag_special'][value='spirit'] ~ .npc .hide-spirit, .character-type[value='resonance'] ~ .pc .pc-row .attr-col .hide-resonance, input[name='attr_flag_special'][value='resonance'] ~ .npc .hide-resonance, input.tab-switch[value='range'] ~ .weapon-range, input.tab-switch[value='melee'] ~ .weapon-melee, input[name='attr_sheet_type'][value='grunt'] ~ .npc .rows.grunt, input[name='attr_sheet_type'][value='grunt'] ~ .npc .textrow.grunt, input[name='attr_sheet_type'][value='host'] ~ .npc .rows.host, input[name='attr_sheet_type'][value='host'] ~ .npc .textrow.host, input[name='attr_sheet_type'][value='sprite'] ~ .npc .rows.sprite, diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 9af35ebc7f..2edeaf5ad3 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -2515,107 +2515,114 @@
-
-

THIS IS COMPLETELY UNTESTED AND ROLLS ARE INCORRECT. DATA WILL BE CHANGING AS IT IS EDITED. USE KNOWING THE DATA WILL BE LOST.

-
+
+

THIS IS COMPLETELY UNTESTED AND ROLLS ARE INCORRECT. DATA WILL BE CHANGING AS IT IS EDITED. USE KNOWING THE DATA WILL BE LOST.

+
-
-
-   - - y -
-
-   - -

/w GM

- -

Wounds

- -

Modifiers

- -

Edge

- -

Wild Die

- -   + +
+
+
+   + + y +
+
+   + +

/w GM

+ +

Wounds

+ +

Modifiers

+ +

Edge

+ +

Wild Die

+ +   +
+ +
+ -
- +
+ - + - + - + - + - + - + - + - + @@ -2623,19 +2630,29 @@ -

m

-
+ +
+
+