diff --git a/Rolemaster 2nd-classic/Rolemaster_2nd-classic.css b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.css
new file mode 100644
index 0000000000..2f7aa9b21c
--- /dev/null
+++ b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.css
@@ -0,0 +1,230 @@
+/* Set the min-width so that when the window is resized the look will stay consistant */
+
+.charsheet {
+ background-color: #cad7e2;
+ width: 1000px;
+}
+
+/* Universal styling applied to all elements of these types */
+
+h2 {
+ font-size: 1.0em;
+ text-align: center;
+}
+
+label {
+ display: inline-block;
+ width: 31%;
+ font-size: 1.0em;
+}
+
+input {
+ display: inline-block;
+ width: 170px;
+}
+
+img {
+ max-height: 100px;
+}
+
+textarea {
+ resize: vertical;
+}
+
+select {
+ margin-bottom: 0px;
+ width: 170px;
+}
+
+th {
+ /* text-align: center; */
+ padding-bottom: 5px;
+ padding-top: 5px;
+ background-color: #a6b5c3;
+}
+
+table {
+ margin-right: 0px;
+}
+
+div {
+ margin-right: 0px;
+}
+
+hr {
+ border-top-color: #a6b5c3;
+}
+
+
+/* Targetted styling that only effects elements with these classes */
+input.sheet-short {
+ width: 45px;
+ text-align: center;
+}
+
+input.sheet-transparent {
+ width: 45px;
+ background-color: #cad7e2;
+ border: 0px;
+ border-bottom: 1px solid #a6b5c3;
+ border-radius: 0px;
+ text-align: center;
+}
+
+select.sheet-dtype {
+ vertical-align: top;
+ width: 60px;
+}
+span.sheet-dee {
+ font-size: 1.4em;
+ font-weight: bold;
+ left: -36%;
+ padding-right: 4px;
+ position: relative;
+ top: 3px;
+}
+label.sheet-header {
+ /* text-align: center; */
+ padding-bottom: 5px;
+ padding-top: 5px;
+ background-color: #a6b5c3;
+}
+
+
+/* Targetted styling that only effects elements contained within the stated class */
+.sheet-stats h3 {
+ display: inline-block;
+ text-align: left;
+}
+
+.sheet-stats h3:first-child {
+ margin-left: 35%;
+ margin-right: 15%;
+}
+
+.sheet-stats input {
+ margin-right: 8%;
+ width: 45px;
+}
+
+
+.charsheet label {
+ margin-bottom: 0px;
+}
+
+/*Configure the tab buttons*/
+.sheet-character,
+.sheet-equipment,
+.sheet-magic,
+.sheet-settings, {
+ display: none;
+}
+
+/* show the selected tab */
+.sheet-tabstoggle[value="character"] ~ div.sheet-character,
+.sheet-tabstoggle[value="equipment"] ~ div.sheet-equipment,
+.sheet-tabstoggle[value="magic"] ~ div.sheet-magic,
+.sheet-tabstoggle[value="settings"] ~ div.sheet-settings {
+ display: block;
+}
+
+/* show buttons for the spell lists*/
+input.sheet-toggle-show-1:not(:checked) ~ div.sheet-body-1,
+input.sheet-toggle-show-2:not(:checked) ~ div.sheet-body-2,
+input.sheet-toggle-show-3:not(:checked) ~ div.sheet-body-3,
+input.sheet-toggle-show-4:not(:checked) ~ div.sheet-body-4,
+input.sheet-toggle-show-5:not(:checked) ~ div.sheet-body-5,
+input.sheet-toggle-show-6:not(:checked) ~ div.sheet-body-6,
+input.sheet-toggle-show-7:not(:checked) ~ div.sheet-body-7,
+input.sheet-toggle-show-8:not(:checked) ~ div.sheet-body-8,
+input.sheet-toggle-show-9:not(:checked) ~ div.sheet-body-9,
+input.sheet-toggle-show-10:not(:checked) ~ div.sheet-body-10,
+input.sheet-toggle-hide:checked ~ div.sheet-body {
+ display: none;
+}
+
+
+
+/* Roll template */
+
+/* Smaller margins - remove these if you want the huge default left margin */
+.sheet-rolltemplate-custom {
+ margin-left: -37px;
+}
+.withoutavatars .sheet-rolltemplate-custom {
+ margin-left: -7px;
+}
+
+.sheet-rolltemplate-custom .sheet-container {
+ border: 1px solid;
+ /* by default, the border is the same color as the header. You can change this here, e.g. to black */
+ border-color: var(--header-bg-color);
+}
+
+/* Header formatting - title and subtitle */
+.sheet-rolltemplate-custom .sheet-header {
+ background-color: var(--header-bg-color);
+ /* change text-align to center to center the header text */
+ text-align: left;
+ color: var(--header-text-color);
+ padding: 5px;
+}
+.sheet-rolltemplate-custom .sheet-title {
+ font-size:1.1em;
+}
+.sheet-rolltemplate-custom .sheet-subtitle {
+ font-size:.9em;
+}
+
+/* example colors */
+.sheet-rolltemplate-custom .sheet-container {
+ /* this is the default color */
+ --header-bg-color: #446788;
+ --header-text-color: #FFF;
+}
+.sheet-rolltemplate-custom .sheet-container.sheet-color-red {
+ --header-bg-color: #F00;
+}
+.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
+ --header-bg-color: #0F0;
+ --header-text-color: #000;
+}
+
+/* Allprops part */
+.sheet-rolltemplate-custom .sheet-content {
+ display: grid;
+ background: #FFF;
+ /* Header formatting - modify the column layout below */
+ grid-template-columns: auto auto;
+ /* Line height to match default roll template */
+ line-height:1.4em;
+}
+.sheet-rolltemplate-custom .sheet-content > div {
+ padding: 5px;
+}
+
+/* Left column */
+.sheet-rolltemplate-custom .sheet-content .sheet-key {
+ font-weight: bold;
+ padding-right: 10px;
+ text-align: right;
+}
+
+/* Empty rule, use this if you want to change the right column
+.sheet-rolltemplate-custom .sheet-value {
+}
+*/
+
+/* Make even-numbered rows grey */
+.sheet-rolltemplate-custom .sheet-content :nth-child(4n+3),
+.sheet-rolltemplate-custom .sheet-content :nth-child(4n) {
+ background:#EEE;
+}
+
+/* Description field */
+.sheet-rolltemplate-custom .sheet-desc {
+ grid-column: span 2;
+ padding: 5px;
+ text-align: left;
+}
+
diff --git a/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html
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+++ b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.html
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+
+
+
+
+
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+
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+ /
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+
Caractéristiques
Temp.
Pot.
Dev.
Base
Race
TOTAL
+
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+ /
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+
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+
+
+
+
+
+
+
+ Total HP calculation mode:
+
+
Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value.
+
+ Profession bonus mode:
+
+
Placeholder
+
+
+
+
+
+ {{#title}}
{{title}}
{{/title}}
+ {{#subtitle}}
{{subtitle}}
{{/subtitle}}
+
+
+ {{#allprops() title subtitle desc color}}
+
{{key}}
+
{{value}}
+ {{/allprops() title subtitle desc color}}
+ {{#desc}}
{{desc}}
{{/desc}}
+
+
+
+
+
+
+
diff --git a/Rolemaster 2nd-classic/Rolemaster_2nd-classic.png b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.png
new file mode 100644
index 0000000000..81a6315071
Binary files /dev/null and b/Rolemaster 2nd-classic/Rolemaster_2nd-classic.png differ
diff --git a/Rolemaster 2nd-classic/rm2logo.png b/Rolemaster 2nd-classic/rm2logo.png
new file mode 100644
index 0000000000..ea6a5a3097
Binary files /dev/null and b/Rolemaster 2nd-classic/rm2logo.png differ
diff --git a/Rolemaster 2nd-classic/sheet.json b/Rolemaster 2nd-classic/sheet.json
new file mode 100644
index 0000000000..c207e4eb78
--- /dev/null
+++ b/Rolemaster 2nd-classic/sheet.json
@@ -0,0 +1,32 @@
+{
+ "html": "Rolemaster_2nd-classic.html",
+ "css": "Rolemaster_2nd-classic.css",
+ "authors": "Thibaut 'Onirim' C.",
+ "preview": "Rolemaster_2nd-classic.png",
+ "instructions": "A Rolemaster 1st, 2nd, Express & Classic edition sheet in vintage colors. The character sheet don't use auto-calculations for stats for the sake of simplicity and adaptability. The sheet is compatible with the most options of Rolemaster 2nd and Classic. I plan to add a configuration page for supporting some options. RM2/RMC is all about options so the auto-calculations will remain limited. The character sheet is compatible with the first Rolemaster family (RM1, RM2, RMX, RMC), but is not compatible with the Standard System/Fantasy Roleplaying family.",
+ "useroptions":
+ [
+ {
+ "attribute": "totalhpcalculation",
+ "displayname": "Mode of Total HP calculations: ",
+ "type": "select",
+ "options": [
+ "Legacy calculation|1",
+ "No calculation|0"
+ ],
+ "default": "1",
+ "description": "Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value."
+ },
+ {
+ "attribute": "professionbonuscalcmode",
+ "displayname": "Mode of professional bonus calculations: ",
+ "type": "select",
+ "options": [
+ "Per level|0",
+ "Flat bonus|1"
+ ],
+ "default": "0",
+ "description": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the caracter level."
+ }
+ ]
+}
diff --git a/Rolemaster 2nd-classic/translation.json b/Rolemaster 2nd-classic/translation.json
new file mode 100644
index 0000000000..efd511f184
--- /dev/null
+++ b/Rolemaster 2nd-classic/translation.json
@@ -0,0 +1,109 @@
+{
+ "race": "Race",
+ "profession": "Profession",
+ "level": "Niveau",
+ "experience": "Exp.",
+ "character": "Personnage",
+ "equipment": "Equipement",
+ "magic": "Magie",
+ "settings": "Config.",
+ "realmpower": "Roy. pouvoir",
+ "powerpoints": "Pts pouvoir",
+ "basehp": "PdC base",
+ "totalhp": "PdC total",
+ "actualhp": "PdC actuels",
+ "attributes": "Caractéristiques",
+ "temporary-abbr": "Temp.",
+ "potential-abbr": "Pot.",
+ "development-abbr": "Dev.",
+ "base-abbr": "Base",
+ "race-abbr": "Race",
+ "total-abbr": "Total",
+ "constitution": "Constitution",
+ "agility": "Agilité",
+ "selfdiscipline": "Autodiscipline",
+ "memory": "Mémoire",
+ "reasoning": "Raisonnement",
+ "strength": "Force",
+ "quickness": "Rapidité",
+ "presence": "Présence",
+ "empathy": "Empathie",
+ "intuition": "Intuition",
+ "defenses": "Défenses",
+ "armor-at": "Armure (TA)",
+ "defensivebonus-db": "Bonus défensif (BD)",
+ "withshield": "Avec bouclier",
+ "movementpenalty": "Malus mouv.",
+ "helmet": "Casque",
+ "armgreaves": "Brassards",
+ "leggreaves": "Jambières",
+ "distancepenalty": "Malus tir",
+ "wounds": "Blessures",
+ "languages": "Langages",
+ "spoken": "parlé",
+ "writen": "écrit",
+ "miscellaneous": "Divers",
+ "hitdice": "Dé de vie",
+ "developmentpoints": "Pts de Dév",
+ "primaryskills": "Comp. principales",
+ "attributemod-abbr": "Mod. carac",
+ "cost": "Coût",
+ "profession-abbr": "Prof.",
+ "nbranks": "#Rangs",
+ "attribute-abbr": "Carac.",
+ "miscellaneous-abbr": "Div.",
+ "item-abbr": "Obj.",
+ "secondaryskills": "Comp. secondaires",
+ "weaponskills": "Compétences d'armes",
+ "ob": "BO",
+ "db": "BD",
+ "resistances": "Résistances",
+ "notes": "Notes",
+ "weight": "Poids kg",
+ "possessions": "Possessions",
+ "mithril": "Mithril",
+ "gold": "Or",
+ "silver": "Argent",
+ "bronze": "Bronze",
+ "copper": "Cuivre",
+ "iron": "Fer",
+ "show": "Afficher",
+ "localization": "Localisation",
+ "spelllists": "Listes de sorts",
+ "realm": "Royaume",
+ "listtype": "Type de liste",
+ "levelmax": "Niv. max",
+ "learnchances": "%Apprent.",
+ "bookandpage": "Manuel et page",
+ "spellname": "Nom",
+ "spellclass": "Classe",
+ "spellduration": "Durée",
+ "spellrange": "Portée",
+ "description": "Description",
+ "relations": "Relations",
+ "constitutioncheck": "Jet de constitution",
+ "agilitycheck": "Jet d'agilité",
+ "selfdisciplinecheck": "Jet d'autodiscipline",
+ "memorycheck": "Jet de mémoire",
+ "reasoningcheck": "Jet de raisonnement",
+ "strengthcheck": "Jet de force",
+ "quicknesscheck": "Jet de rapidité",
+ "presencecheck": "Jet de présence",
+ "empathycheck": "Jet d'empathie",
+ "intuitioncheck": "Jet d'intuition",
+ "resistancecheck": "Jet de résistance",
+ "ennemydb": "BD adverse",
+ "result": "Résultat",
+ "dev-abbr": "Dev.",
+ "loadcapacity": "Capacité de charge (kg)",
+ "weighttotal": "Poids total (kg)",
+ "sheet-colors": "Couleurs de la feuille",
+ "totalhpcalcmode": "Mode de calcul des PdC totaux",
+ "legacycalc": "Règles de base",
+ "nocalc": "Mode manuel",
+ "hpcalcdescription": "Choisissez un type de calcul de Points de Coups totaux. Par défaut, les PdC totaux sont calculés à partir des PdC de base*(1+bonus constitution/100). En sélectionnant le mode manuel, vous pouvez entrer la valeur de PdC total de votre choix, la valeur de PdC de base peut éventuellement être ignorée.",
+ "professionbonusmode": "Mode de calcul des bonus de profession",
+ "legacyprofbonus": "Par niveaux",
+ "flatprofbonus": "Bonus plat",
+ "profbonusmodedescription": "Choissez le type de calcul des bonus de profession. Par défaut, les bonus de professions sont octroyés par niveau, il est également possible de choisir les bonus de professions en tant que bonus plats à attribuer à la création du personnage, ou à certains paliers de leurs progression."
+}
\ No newline at end of file
diff --git a/Rolemaster 2nd-classic/translations/en.json b/Rolemaster 2nd-classic/translations/en.json
new file mode 100644
index 0000000000..956a1c180c
--- /dev/null
+++ b/Rolemaster 2nd-classic/translations/en.json
@@ -0,0 +1,109 @@
+{
+ "race": "Race",
+ "profession": "Profession",
+ "level": "Level",
+ "experience": "Exp.",
+ "character": "Character",
+ "equipment": "Equipment",
+ "magic": "Magic",
+ "settings": "Settings",
+ "realmpower": "Realm Power",
+ "powerpoints": "Power Pts",
+ "basehp": "Base HP",
+ "totalhp": "Total HP",
+ "actualhp": "Actual HP",
+ "attributes": "Attributes",
+ "temporary-abbr": "Temp.",
+ "potential-abbr": "Pot.",
+ "development-abbr": "Dev.",
+ "base-abbr": "Base",
+ "race-abbr": "Race",
+ "total-abbr": "Total",
+ "constitution": "Constitution",
+ "agility": "Agility",
+ "selfdiscipline": "Selfdiscipline",
+ "memory": "Memory",
+ "reasoning": "Reasoning",
+ "strength": "Strength",
+ "quickness": "Quickness",
+ "presence": "Presence",
+ "empathy": "Empathy",
+ "intuition": "Intuition",
+ "defenses": "Defenses",
+ "armor-at": "Armor (AT)",
+ "defensivebonus-db": "Defensive Bonus (DB)",
+ "withshield": "With Shield",
+ "movementpenalty": "Movement Pen.",
+ "helmet": "Helmet",
+ "armgreaves": "Arms",
+ "leggreaves": "Legs",
+ "distancepenalty": "Distance Pen.",
+ "wounds": "Wounds",
+ "languages": "Languages",
+ "spoken": "Spoken",
+ "writen": "Writen",
+ "miscellaneous": "Misc.",
+ "hitdice": "Hit Dice",
+ "developmentpoints": "Dev Points",
+ "primaryskills": "Primary Skills",
+ "attributemod-abbr": "Attr. Mod",
+ "cost": "Cost",
+ "profession-abbr": "Prof.",
+ "nbranks": "#Ranks",
+ "attribute-abbr": "Attr.",
+ "miscellaneous-abbr": "Misc.",
+ "item-abbr": "Item.",
+ "secondaryskills": "Secondary Skills",
+ "weaponskills": "Weapon Skills",
+ "ob": "OB",
+ "db": "DB",
+ "resistances": "Resistances",
+ "notes": "Notes",
+ "weight": "Weight",
+ "possessions": "Possessions",
+ "mithril": "Mithril",
+ "gold": "Gold",
+ "silver": "Silver",
+ "bronze": "Bronze",
+ "copper": "Copper",
+ "iron": "Iron",
+ "show": "Show",
+ "localization": "Localization",
+ "spelllists": "Spell Lists",
+ "realm": "Realm",
+ "listtype": "List Type",
+ "levelmax": "Max Lvl",
+ "learnchances": "%learn.",
+ "bookandpage": "Book & Page",
+ "spellname": "Name",
+ "spellclass": "Class",
+ "spellduration": "Duration",
+ "spellrange": "Range",
+ "description": "Description",
+ "relations": "Relatives",
+ "constitutioncheck": "Constitution Check",
+ "agilitycheck": "Agility Check",
+ "selfdisciplinecheck": "Self-Discipline Check",
+ "memorycheck": "Memory Check",
+ "reasoningcheck": "Reasoning Check",
+ "strengthcheck": "Strength Check",
+ "quicknesscheck": "Quickness Check",
+ "presencecheck": "Presence Check",
+ "empathycheck": "Empathy Check",
+ "intuitioncheck": "Intuition Check",
+ "resistancecheck": "Resistance Check",
+ "ennemydb": "Ennemy DB",
+ "result": "Result",
+ "dev-abbr": "Dev.",
+ "loadcapacity": "Load capacity (lbs)",
+ "weighttotal": "Total weight (lbs)",
+ "sheet-colors": "Sheet colors",
+ "totalhpcalcmode": "Mode of Total HP calculations",
+ "legacycalc": "Legacy calculation",
+ "nocalc": "Manual mode",
+ "hpcalcdescription": "Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value.",
+ "professionbonusmode": "Mode of professional bonus calculations",
+ "legacyprofbonus": "Per level",
+ "flatprofbonus": "Flat bonus",
+ "profbonusmodedescription": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the caracter level."
+}
\ No newline at end of file
diff --git a/Rolemaster 2nd-classic/translations/fr.json b/Rolemaster 2nd-classic/translations/fr.json
new file mode 100644
index 0000000000..8761891b57
--- /dev/null
+++ b/Rolemaster 2nd-classic/translations/fr.json
@@ -0,0 +1,109 @@
+{
+ "race": "Race",
+ "profession": "Profession",
+ "level": "Niveau",
+ "experience": "Exp.",
+ "character": "Personnage",
+ "equipment": "Equipement",
+ "magic": "Magie",
+ "settings": "Config.",
+ "realmpower": "Roy. pouvoir",
+ "powerpoints": "Pts pouvoir",
+ "basehp": "PdC base",
+ "totalhp": "PdC total",
+ "actualhp": "PdC actuels",
+ "attributes": "Caractéristiques",
+ "temporary-abbr": "Temp.",
+ "potential-abbr": "Pot.",
+ "development-abbr": "Dev.",
+ "base-abbr": "Base",
+ "race-abbr": "Race",
+ "total-abbr": "Total",
+ "constitution": "Constitution",
+ "agility": "Agilité",
+ "selfdiscipline": "Autodiscipline",
+ "memory": "Mémoire",
+ "reasoning": "Raisonnement",
+ "strength": "Force",
+ "quickness": "Rapidité",
+ "presence": "Présence",
+ "empathy": "Empathie",
+ "intuition": "Intuition",
+ "defenses": "Défenses",
+ "armor-at": "Armure (TA)",
+ "defensivebonus-db": "Bonus défensif (BD)",
+ "withshield": "Avec bouclier",
+ "movementpenalty": "Malus mouvement",
+ "helmet": "Casque",
+ "armgreaves": "Brassards",
+ "leggreaves": "Jambières",
+ "distancepenalty": "Malus tir",
+ "wounds": "Blessures",
+ "languages": "Langages",
+ "spoken": "parlé",
+ "writen": "écrit",
+ "miscellaneous": "Divers",
+ "hitdice": "Dé de vie",
+ "developmentpoints": "Pts de Dév",
+ "primaryskills": "Comp. principales",
+ "attributemod-abbr": "Mod. carac",
+ "cost": "Coût",
+ "profession-abbr": "Prof.",
+ "nbranks": "#Rangs",
+ "attribute-abbr": "Carac.",
+ "miscellaneous-abbr": "Div.",
+ "item-abbr": "Obj.",
+ "secondaryskills": "Comp. secondaires",
+ "weaponskills": "Compétences d'armes",
+ "ob": "BO",
+ "db": "BD",
+ "resistances": "Résistances",
+ "notes": "Notes",
+ "weight": "Poids kg",
+ "possessions": "Possessions",
+ "mithril": "Mithril",
+ "gold": "Or",
+ "silver": "Argent",
+ "bronze": "Bronze",
+ "copper": "Cuivre",
+ "iron": "Fer",
+ "show": "Afficher",
+ "localization": "Localisation",
+ "spelllists": "Listes de sorts",
+ "realm": "Royaume",
+ "listtype": "Type de liste",
+ "levelmax": "Niv. max",
+ "learnchances": "%Apprent.",
+ "bookandpage": "Manuel et page",
+ "spellname": "Nom",
+ "spellclass": "Classe",
+ "spellduration": "Durée",
+ "spellrange": "Portée",
+ "description": "Description",
+ "relations": "Relations",
+ "constitutioncheck": "Jet de constitution",
+ "agilitycheck": "Jet d'agilité",
+ "selfdisciplinecheck": "Jet d'autodiscipline",
+ "memorycheck": "Jet de mémoire",
+ "reasoningcheck": "Jet de raisonnement",
+ "strengthcheck": "Jet de force",
+ "quicknesscheck": "Jet de rapidité",
+ "presencecheck": "Jet de présence",
+ "empathycheck": "Jet d'empathie",
+ "intuitioncheck": "Jet d'intuition",
+ "resistancecheck": "Jet de résistance",
+ "ennemydb": "BD adverse",
+ "result": "Résultat",
+ "dev-abbr": "Dev.",
+ "loadcapacity": "Capacité de charge (kg)",
+ "weighttotal": "Poids total (kg)",
+ "sheet-colors": "Couleurs de la feuille",
+ "totalhpcalcmode": "Mode de calcul des PdC totaux",
+ "legacycalc": "Règles de base",
+ "nocalc": "Mode manuel",
+ "hpcalcdescription": "Choisissez un type de calcul de Points de Coups totaux. Par défaut, les PdC totaux sont calculés à partir des PdC de base*(1+bonus constitution/100). En sélectionnant le mode manuel, vous pouvez entrer la valeur de PdC total de votre choix, la valeur de PdC de base peut éventuellement être ignorée.",
+ "professionbonusmode": "Mode de calcul des bonus de profession",
+ "legacyprofbonus": "Par niveaux",
+ "flatprofbonus": "Bonus plat",
+ "profbonusmodedescription": "Choissez le type de calcul des bonus de profession. Par défaut, les bonus de professions sont octroyés par niveau, il est également possible de choisir les bonus de professions en tant que bonus plats à attribuer à la création du personnage, ou à certains paliers de leurs progression."
+}
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