diff --git a/Ironsworn/translations/es.json b/Ironsworn/translations/es.json
index 7e09458071..626cf318c0 100644
--- a/Ironsworn/translations/es.json
+++ b/Ironsworn/translations/es.json
@@ -18,37 +18,37 @@
"page-select": "SELECCIONAR TIPO DE FICHA",
"page-name-character": "PERSONAJE",
"page-name-shared": "COMPARTIDA",
- "page-summary-vows": " VOWS ",
- "page-summary-debilities": " DEBILITIES ",
- "page-summary-failures": " FAILURES ",
- "vow-name": "Vow",
- "vow-menace": "MENACE",
- "vow-threat": "Threat",
- "vow-mark": "MARK",
- "vow-fulfill": "FULFILL",
- "failures-learn": "LEARN",
- "difficulty-troublesome": "troublesome",
- "difficulty-dangerous": "dangerous",
+ "page-summary-vows": " JURAMENTOS ",
+ "page-summary-debilities": " DEBILIDADES ",
+ "page-summary-failures": " FRACASOS ",
+ "vow-name": "Juramento",
+ "vow-menace": "Peligro",
+ "vow-threat": "Amenaza",
+ "vow-mark": "MARCA",
+ "vow-fulfill": "CUMPLIR",
+ "failures-learn": "DESCUBRIR",
+ "difficulty-troublesome": "problemático",
+ "difficulty-dangerous": "peligroso",
"difficulty-formidable": "formidable",
- "difficulty-extreme": "extreme",
- "difficulty-epic": "epic",
- "clear-btn": "CLEAR",
- "roll-btn": "Roll",
- "debility-wounded": "Wounded",
- "debility-shaken": "Shaken",
- "debility-unprepared": "Unprepared",
- "debility-encumbered": "Encumbered",
- "debility-corrupted": "Corrupted",
- "debility-maimed": "Maimed",
- "debility-cursed": "Cursed",
- "debility-tormented": "Tormented",
+ "difficulty-extreme": "extremo",
+ "difficulty-epic": "épico",
+ "clear-btn": "BORRAR",
+ "roll-btn": "Tira",
+ "debility-wounded": "Herido",
+ "debility-shaken": "Conmocionado",
+ "debility-unprepared": "Sin suministros",
+ "debility-encumbered": "Sobrecargado",
+ "debility-corrupted": "Corrompido",
+ "debility-maimed": "Mutilado",
+ "debility-cursed": "Maldito",
+ "debility-tormented": "Atormentado",
"debility-leech": "Leech",
"debility-oathbreaker": "Oathbreaker",
- "debility-custom-one": "Custom 1",
- "debility-custom-two": "Custom 2",
- "asset-companion-name": "Name:",
- "asset-dropdown-default": "Select",
- "asset-type-companion": "Companion",
+ "debility-custom-one": "Personalizado 1",
+ "debility-custom-two": "Personalizado 2",
+ "asset-companion-name": "Nombre:",
+ "asset-dropdown-default": "Selecciona",
+ "asset-type-companion": "Compañero",
"asset-type-path": "Path",
"asset-type-combat-talent": "Combat Talent",
"asset-type-ritual": "Ritual",
@@ -293,7 +293,7 @@
"asset-battle-scarred-ability-1": "You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).",
"asset-battle-scarred-ability-2": "You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.",
"asset-battle-scarred-ability-3": "You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.",
- "asset-write-in-blade-bound": "Name:",
+ "asset-write-in-blade-bound": "Nombre:",
"asset-description-blade-bound": "Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...",
"asset-blade-bound-ability-1": "When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.",
"asset-blade-bound-ability-2": "When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).",
@@ -397,83 +397,83 @@
"asset-wright-ability-1": "When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.",
"asset-wright-ability-2": "As above, and you may suffer -1 supply (after you roll) to add an additional +1.",
"asset-wright-ability-3": "When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you Compel, Forge a Bond, or Test Your Bond.",
- "asset-custom-view-title": "View",
- "asset-custom-builder-title": "Builder",
+ "asset-custom-view-title": "Ver",
+ "asset-custom-builder-title": "Editar",
"asset-custom-builder-name-placeholder": "Asset Name",
"asset-custom-builder-titles": "Titles",
- "asset-custom-builder-inputs-0": "None",
- "asset-custom-builder-inputs-1": "1 Input",
- "asset-custom-builder-inputs-2": "2 Inputs",
- "asset-custom-builder-inputs-3": "3 Inputs",
- "asset-custom-builder-ability-1": "Ability 1",
- "asset-custom-builder-ability-2": "Ability 2",
- "asset-custom-builder-ability-3": "Ability 3",
- "asset-custom-builder-ability-dropdown-default": "Select",
- "asset-custom-builder-ability-dropdown-text": "Text Box",
- "asset-custom-builder-ability-dropdown-input": "Text Box with Input",
- "asset-custom-builder-tracks": "Tracks",
- "asset-custom-builder-track-dropdown-0": "None",
- "asset-custom-builder-track-dropdown-1": "0 to 1",
- "asset-custom-builder-track-dropdown-2": "0 to 2",
- "asset-custom-builder-track-dropdown-3": "0 to 3",
- "asset-custom-builder-track-dropdown-4": "0 to 4",
- "asset-custom-builder-track-dropdown-5": "0 to 5",
- "asset-custom-builder-track-dropdown-6": "0 to 6",
- "move-group-title-fate": "FATE MOVES",
- "move-group-title-combat": "COMBAT MOVES",
- "move-group-title-delve": "DELVE MOVES",
- "move-group-title-adventure": "ADVENTURE MOVES",
- "move-group-title-relationship": "RELATIONSHIP MOVES",
+ "asset-custom-builder-inputs-0": "Ninguno",
+ "asset-custom-builder-inputs-1": "1 Descripción",
+ "asset-custom-builder-inputs-2": "2 Descripciones",
+ "asset-custom-builder-inputs-3": "3 Descripciones",
+ "asset-custom-builder-ability-1": "Capacidad 1",
+ "asset-custom-builder-ability-2": "Capacidad 2",
+ "asset-custom-builder-ability-3": "Capacidad 3",
+ "asset-custom-builder-ability-dropdown-default": "Seleccionar",
+ "asset-custom-builder-ability-dropdown-text": "Campo de texto",
+ "asset-custom-builder-ability-dropdown-input": "Campo de texto con Descripción",
+ "asset-custom-builder-tracks": "Contador",
+ "asset-custom-builder-track-dropdown-0": "Ninguno",
+ "asset-custom-builder-track-dropdown-1": "0 a 1",
+ "asset-custom-builder-track-dropdown-2": "0 a 2",
+ "asset-custom-builder-track-dropdown-3": "0 a 3",
+ "asset-custom-builder-track-dropdown-4": "0 a 4",
+ "asset-custom-builder-track-dropdown-5": "0 a 5",
+ "asset-custom-builder-track-dropdown-6": "0 a 6",
+ "move-group-title-fate": "MOVIMIENTOS DE DESTINO",
+ "move-group-title-combat": "MOVIMIENTOS DE COMBATE",
+ "move-group-title-delve": "MOVIMIENTOS DE DELVE",
+ "move-group-title-adventure": "MOVIMIENTOS DE AVENTURA",
+ "move-group-title-relationship": "MOVIMIENTOS DE RELACIÓN",
"move-group-title-failure": "FAILURE MOVES",
- "move-group-title-quest": "QUEST MOVES",
- "move-group-title-suffer": "SUFFER MOVES",
+ "move-group-title-quest": "MOVIMIENTOS DE BÚSQUEDA",
+ "move-group-title-suffer": "MOVIMIENTOS DE SUFRIMIENTO",
"move-group-title-rarity": "RARITY MOVES",
"move-group-title-threat": "THREAT MOVES",
- "move-title-advance": "Advance",
- "move-content-advance-1": "When you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.",
+ "move-title-advance": "Mejorar",
+ "move-content-advance-1": "Cuando practicas tus habilidades, recibes adiestramiento, encuentras inspiración, ganas una recompensa u obtienes un compañero, puedes gastar 3 puntos de experiencia para adquirir un nuevo recurso o 2 puntos de experiencia para mejorar uno que ya tienes.",
"move-title-advance-a-threat": "Advance A Threat",
"move-content-advance-a-threat-1": "When you give ground to a threat through inaction, failure, or delay, roll on the table below and envision how the change manifests in your world (Ask the Oracle if unsure).",
"move-content-advance-a-threat-2": "On a match, this development also exposes a surprising aspect of the threat’s plan or nature.",
"move-content-advance-a-threat-3": "If you mark the last box on the threat’s menace track, the threat achieves its goal, or the final dire outcome occurs. You must Forsake Your Vow.",
- "move-title-aid-your-ally": "Aid Your Ally",
- "move-content-aid-your-ally-1": "When you Secure an Advantage in direct support of an ally, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative.",
- "move-title-ask-the-oracle": "Ask the Oracle",
- "move-content-ask-the-oracle-1": "When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events, you may...",
- "move-list-ask-the-oracle-1": "Draw a conclusion: Decide the answer based on the most interesting and obvious result.",
- "move-list-ask-the-oracle-2": "Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.",
- "move-list-ask-the-oracle-3": "Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.",
- "move-list-ask-the-oracle-4": "Spark an idea: Brainstorm or use a random prompt.",
- "move-title-battle": "Battle",
- "move-content-battle-1": "When you fight a battle, and it happens in a blur, envision your objective and roll. If you primarily...",
- "move-list-battle-1": "Fight at range, or using your speed and the terrain to your advantage: Roll +edge.",
- "move-list-battle-2": "Fight depending on your courage, allies, or companions: Roll +heart.",
- "move-list-battle-3": "Fight in close to overpower your opponents: Roll +iron.",
- "move-list-battle-4": "Fight using trickery to befuddle your opponents: Roll +shadow.",
- "move-list-battle-5": "Fight using careful tactics to outsmart your opponents: Roll +wits.",
- "move-content-battle-2": "On a strong hit, you achieve your objective unconditionally. Take +2 momentum.",
- "move-content-battle-3": "On a weak hit, you achieve your objective, but not without cost. Pay the Price.",
- "move-content-battle-4": "On a miss, you are defeated and the objective is lost to you. Pay the Price.",
+ "move-title-aid-your-ally": "Ayudar a un aliado",
+ "move-content-aid-your-ally-1": "Al Crear una ventaja con el fin de ayudar a un personaje aliado y obtener un éxito (total o parcial), el aliado —en vez de ti— puede aprovecharse de los beneficios del movimiento. Si estáis en combate y obtuviste un éxito total, tanto tú como el personaje aliado lleváis la iniciativa.",
+ "move-title-ask-the-oracle": "Pregunta al oráculo",
+ "move-content-ask-the-oracle-1": "Cuando buscas dar respuesta a una pregunta, descubrir detalles del mundo, determinar cómo reaccionan otros personajes o desencadenar eventos o encuentros, elige una:",
+ "move-list-ask-the-oracle-1": "Decídelo tú: Llega a una conclusión basándote en el resultado que sea más obvio e interesante.",
+ "move-list-ask-the-oracle-2": "Haz una pregunta de sí/no: Decide cuáles son las probabilidades de que la respuesta sea «sí» y tira en la tabla de más abajo.",
+ "move-list-ask-the-oracle-3": "Elige entre dos opciones: Piensa dos opciones. Establece una como «probable» y tira en la tabla de más abajo para ver si es verdad. Si no lo es, entonces es cierta la otra opción.",
+ "move-list-ask-the-oracle-4": "Inspírate: Haz una lluvia de ideas o usa una herramienta para generar propuestas aleatorias.",
+ "move-title-battle": "Batalla simplificada",
+ "move-content-battle-1": "Cuando luchas en una batalla y todo se difumina y acaba antes de que te des cuenta, determina tu objetivo y tira. Si sobre todo…",
+ "move-list-battle-1": "Luchas a distancia o usas la velocidad y el terreno a tu favor: Tira +filo.",
+ "move-list-battle-2": "Luchas apelando al coraje, tus aliados o compañeros: Tira +corazón.",
+ "move-list-battle-3": "Luchas cuerpo a cuerpo para aplastar a tus oponentes: Tira +hierro.",
+ "move-list-battle-4": "Luchas empleando artimañas para confundir a tus oponentes: Tira +sombra.",
+ "move-list-battle-5": "Luchas recurriendo a tu inteligencia para aventajar y superar a tus oponentes. Tira +mente.",
+ "move-content-battle-2": "Con un éxito total, logras tu objetivo sin condiciones. Ganas +2 de impulso.",
+ "move-content-battle-3": "Con un éxito parcial, logras tu objetivo, pero no sin un coste. Paga el precio.",
+ "move-content-battle-4": "Con un fallo, te derrotan y no logras tu objetivo. Paga el precio.",
"move-title-check-your-gear": "Check Your Gear",
"move-content-check-your-gear-1": "When you check to see if you have a specific helpful item, and you have at least +1 supply, roll +supply.",
"move-content-check-your-gear-2": "On a strong hit, you have it. Take +1 momentum.",
"move-content-check-your-gear-3": "On a weak hit, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.",
"move-content-check-your-gear-4": "On a miss, you don’t have it and the situation grows more perilous. Pay the Price.",
- "move-title-clash": "Clash",
- "move-content-clash-1": "When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.",
- "move-content-clash-2": "On a strong hit, inflict your harm and choose one. You have the initiative.",
- "move-list-clash-1": "You bolster your position: Take +1 momentum.",
- "move-list-clash-2": "You find an opening: Inflict +1 harm.",
- "move-content-clash-3": "On a weak hit, inflict your harm, but then Pay the Price. Your foe has initiative.",
- "move-content-clash-4": "On a miss, you are outmatched and must Pay the Price. Your foe has initiative.",
- "move-title-companion-endure-harm": "Companion Endure Harm",
- "move-content-companion-endure-harm-1": "When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.",
- "move-content-companion-endure-harm-2": "Then, roll +heart or +your companion’s health, whichever is higher.",
- "move-content-companion-endure-harm-3": "On a strong hit, your companion rallies. Give them +1 health.",
- "move-content-companion-endure-harm-4": "On a weak hit, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.",
- "move-content-companion-endure-harm-5": "On a miss, also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.",
- "move-content-companion-endure-harm-6": "If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.",
- "move-title-compel": "Compel",
- "move-content-compel-1": "When you attempt to persuade someone to do something, envision your approach and roll. If you...",
+ "move-title-clash": "Contratacar",
+ "move-content-clash-1": "Cuando tu oponente lleva la iniciativa y luchas cuerpo a cuerpo, tira +hierro. Cuando intercambias una salva de proyectiles a distancia o disparas contra un objetivo que avanza, tira +filo.",
+ "move-content-clash-2": "Con un éxito total, infliges daño y elige una. Tienes la iniciativa.",
+ "move-list-clash-1": "Refuerzas tu posición: Ganas +1 de impulso.",
+ "move-list-clash-2": "Encuentras un punto débil: Infliges +1 de daño.",
+ "move-content-clash-3": "Con un éxito parcial, infliges daño, pero Paga el precio. Tu rival tiene la iniciativa.",
+ "move-content-clash-4": "Con un fallo, estás contra las cuerdas. Paga el precio. Tu enemigo tiene la iniciativa.",
+ "move-title-companion-endure-harm": "Tu compañero sufre daño",
+ "move-content-companion-endure-harm-1": "Cuando tu compañero sufre daño, pierde salud igual a la cantidad de daño que le infligen. Si la salud de tu compañero llega a 0, tú pierdes el sobrante en impulso.",
+ "move-content-companion-endure-harm-2": "Después, tira +corazón o +salud de tu compañero, la que sea más alta.",
+ "move-content-companion-endure-harm-3": "Con un éxito total, tu compañero se repone. El compañero gana +1 de salud.",
+ "move-content-companion-endure-harm-4": "Con un éxito parcial, tu compañero se lastima. Si su salud es 0, no podrá ayudarte hasta que recupere al menos +1 de salud.",
+ "move-content-companion-endure-harm-5": "Con un fallo, pierdes -1 de impulso. Si la salud de tu compañero es 0, queda fuera de combate y estará gravemente herido. Sin ayuda, morirá en una o dos horas.",
+ "move-content-companion-endure-harm-6": "Cuando fallas, sacas un 1 en tu dado de acción y la salud de tu compañero es 0, el compañero muere. Ganas 1 punto de experiencia por cada capacidad activa que tuviera el recurso y, a continuación, lo pierdes.",
+ "move-title-compel": "Persuadir",
+ "move-content-compel-1": "Cuando intentas persuadir a alguien de que haga algo, imagina cómo podrías lograrlo y tira. Si…",
"move-list-compel-1": "Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).",
"move-list-compel-2": "Threaten or incite: Roll +iron.",
"move-list-compel-3": "Lie or swindle: Roll +shadow.",
@@ -512,45 +512,45 @@
"move-content-end-the-fight-2": "When you make a move to take decisive action, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.",
"move-content-end-the-fight-3": "On a strong hit, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).",
"move-content-end-the-fight-4": "On a weak hit, as above, but you must also choose one.",
- "move-list-end-the-fight-1": "It’s worse than you thought: Endure Harm.",
- "move-list-end-the-fight-2": "You are overcome: Endure Stress.",
- "move-list-end-the-fight-3": "Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.",
- "move-list-end-the-fight-4": "You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.",
- "move-list-end-the-fight-5": "You’ll pay for it: An objective falls out of reach.",
- "move-list-end-the-fight-6": "Others won’t forget: You are marked for vengeance.",
- "move-content-end-the-fight-5": "On a miss, you have lost this fight. Pay the Price.",
- "move-title-endure-harm": "Endure Harm",
- "move-content-endure-harm-1": "When you face physical damage, suffer -health equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.",
- "move-content-endure-harm-2": "Then, roll +health or +iron, whichever is higher.",
- "move-content-endure-harm-3": "On a strong hit, choose one.",
- "move-list-endure-harm-1": "Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.",
- "move-list-endure-harm-2": "Embrace the pain: Take +1 momentum.",
- "move-content-endure-harm-4": "On a weak hit, you press on.",
- "move-content-endure-harm-5": "On a miss, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.",
- "move-title-endure-stress": "Endure Stress",
- "move-content-endure-stress-1": "When you face mental shock or despair, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.",
- "move-content-endure-stress-2": "Then, roll +spirit or +heart, whichever is higher.",
- "move-content-endure-stress-3": "On a strong hit, choose one.",
- "move-list-endure-stress-1": "Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.",
- "move-list-endure-stress-2": "Embrace the darkness: Take +1 momentum.",
- "move-content-endure-stress-4": "On a weak hit, you press on.",
- "move-content-endure-stress-5": "On a miss, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.",
- "move-title-enter-the-fray": "Enter the Fray",
- "move-content-enter-the-fray-1": "When you enter into combat, set the rank of each of your foes.",
- "move-list-enter-the-fray-1-1": "Troublesome foe: 3 progress per harm; inflicts 1 harm.",
- "move-list-enter-the-fray-1-2": "Dangerous foe: 2 progress per harm; inflicts 2 harm.",
- "move-list-enter-the-fray-1-3": "Formidable foe: 1 progress per harm; inflicts 3 harm.",
- "move-list-enter-the-fray-1-4": "Extreme foe: 2 ticks per harm; inflicts 4 harm.",
- "move-list-enter-the-fray-1-5": "Epic foe: 1 tick per harm; inflicts 5 harm.",
- "move-content-enter-the-fray-2": "Then, roll to determine who is in control. If you are...",
- "move-list-enter-the-fray-2-1": "Facing off against your foe: Roll +heart.",
- "move-list-enter-the-fray-2-2": "Moving into position against an unaware foe, or striking without warning: Roll +shadow.",
- "move-list-enter-the-fray-2-3": "Ambushed: Roll +wits.",
- "move-content-enter-the-fray-3": "On a strong hit, take +2 momentum. You have initiative.",
- "move-content-enter-the-fray-4": "On a weak hit, choose one.",
- "move-list-enter-the-fray-3-1": "Bolster your position: Take +2 momentum.",
- "move-list-enter-the-fray-3-2": "Prepare to act: Take initiative.",
- "move-content-enter-the-fray-5": "On a miss, combat begins with you at a disadvantage. Pay the Price. Your foe has initiative.",
+ "move-list-end-the-fight-1": "Es peor de lo que pensabas: debes Soportar el daño.",
+ "move-list-end-the-fight-2": "Te ves desbordado: debes Soportar el estrés.",
+ "move-list-end-the-fight-3": "Tu victoria es temporal: Aparece un nuevo peligro o rival, o bien un peligro existente empeora.",
+ "move-list-end-the-fight-4": "Sufres daños colaterales: Algo de valor se pierde o se rompe, o bien alguien importante para ti deberá pagar un coste.",
+ "move-list-end-the-fight-5": "Pagarás por ello: Uno de tus objetivos se te escapa de las manos.",
+ "move-list-end-the-fight-6": "No caerá en el olvido: Has quedado marcado por la venganza. Alguien vendrá a cobrársela.",
+ "move-content-end-the-fight-5": "Con un fallo, has sido derrotado en la lucha. Paga el precio.",
+ "move-title-endure-harm": "Soportar el daño",
+ "move-content-endure-harm-1": "Cuando sufres daño, pierdes salud igual al nivel de desafío de tu oponente o tanta como sea apropiado según la situación. Si tu salud llega a 0, pierdes el sobrante en impulso en vez de en salud.",
+ "move-content-endure-harm-2": "Después, tira +salud o +hierro, la que sea más alta.",
+ "move-content-endure-harm-3": "Con un éxito total, elige una.",
+ "move-list-endure-harm-1": "No era para tanto: Si tu salud es mayor de 0, pierdes -1 de impulso y a cambio ganas +1 de salud.",
+ "move-list-endure-harm-2": "El dolor es mi alimento: Ganas +1 de impulso.",
+ "move-content-endure-harm-4": "Con un éxito parcial, sigues adelante a pesar de las dificultades.",
+ "move-content-endure-harm-5": "Con un fallo, pierdes -1 de impulso. Si tu salud es 0, elige entre marcar la debilidad herido o mutilado (si es que queda alguna por marcar) o tira en la siguiente tabla.",
+ "move-title-endure-stress": "Soportar el estrés",
+ "move-content-endure-stress-1": "Cuando te enfrentas a la desesperación o sufres un choque emocional, pierdes entereza igual al nivel de desafío de tu oponente o tanta como sea apropiado según la situación. Si tu entereza llega a 0, pierdes el sobrante en impulso en vez de en entereza.",
+ "move-content-endure-stress-2": "Después, tira +corazón o +entereza, la que sea más alta.",
+ "move-content-endure-stress-3": "Con un éxito total, elige una.",
+ "move-list-endure-stress-1": "No era para tanto: Si tu entereza es mayor de 0, pierdes -1 de impulso y a cambio ganas +1 de entereza.",
+ "move-list-endure-stress-2": "Me alimento es la oscuridad: Ganas +1 de impulso.",
+ "move-content-endure-stress-4": "Con un éxito parcial, sigues adelante a pesar de las dificultades.",
+ "move-content-endure-stress-5": "Con un fallo, pierdes -1 de impulso. Si tu entereza es 0, elige entre marcar la debilidad conmocionado o corrompido (si es que queda alguna por marcar) o tira en la siguiente tabla.",
+ "move-title-enter-the-fray": "Entrar en liza",
+ "move-content-enter-the-fray-1": "Cuando entras en combate, establece primero el nivel de desafío de cada uno de tus oponentes.",
+ "move-list-enter-the-fray-1-1": "Un oponente problemático: 3 de progreso por cada punto de daño; el oponente inflige daño 1.",
+ "move-list-enter-the-fray-1-2": "Un oponente peligroso: 2 de progreso por cada punto de daño; el oponente inflige daño 2.",
+ "move-list-enter-the-fray-1-3": "Un oponente formidable: 1 de progreso por cada punto de daño; el oponente inflige daño 3.",
+ "move-list-enter-the-fray-1-4": "Un oponente extremo: 2 de progreso por cada punto de daño; el oponente inflige daño 4.",
+ "move-list-enter-the-fray-1-5": "Un oponente épico: 1 de progreso por cada punto de daño; el oponente inflige daño 5.",
+ "move-content-enter-the-fray-2": "Después, tira para determinar quién ha tomado el control de la situación. Si…",
+ "move-list-enter-the-fray-2-1": "Te enfrentas a tu oponente: Tira +corazón.",
+ "move-list-enter-the-fray-2-2": "Tomas la mejor posición contra un oponente desprevenido o golpeas sin previo aviso: Tira +sombra.",
+ "move-list-enter-the-fray-2-3": "Has sido emboscado: Tira +mente.",
+ "move-content-enter-the-fray-3": "Con un éxito total, ganas +2 de impulso. Llevas la iniciativa.",
+ "move-content-enter-the-fray-4": "Con un éxito parcial, elige una.",
+ "move-list-enter-the-fray-3-1": "Afianzas tu posición: Ganas +2 de impulso.",
+ "move-list-enter-the-fray-3-2": "Te dispones para actuar: Llevas la iniciativa.",
+ "move-content-enter-the-fray-5": "Con un fallo, comienzas el combate en situación de desventaja. Paga el precio. Tu oponente lleva la iniciativa.",
"move-title-escape-the-depths": "Escape the Depths",
"move-content-escape-the-depths-1": "When you flee or withdraw from a site, consider the situation and your approach. If you...",
"move-list-escape-the-depths-1-1": "Find the fastest way out: Roll +edge.",