diff --git a/Shadowrun3e/translations/el.json b/Shadowrun3e/translations/el.json new file mode 100644 index 0000000000..8f9c20e446 --- /dev/null +++ b/Shadowrun3e/translations/el.json @@ -0,0 +1,945 @@ +{ + "general-info": "General Information", + "name": "Name", + "sheet-type": "Sheet Type", + "character": "Character", + "npc": "NPC", + "critter": "Critter", + "spirit": "Spirit", + "drone": "Drone", + "vehicle": "Vehicle", + "matrix": "Matrix", + "frame": "Frame", + "import": "Import", + "export": "Export", + "metatype": "MetaType", + "human": "Human", + "dwarf": "Dwarf", + "efl": "Elf", + "ork": "Ork", + "troll": "Troll", + "age": "Age", + "height": "Height", + "weight": "Weight", + "winner": "Winner", + "spirit-type": "Spirit Type", + "watcher": "Watcher", + "air-elemental": "Air Elemental", + "water-elemental": "Water Elemental", + "earth-elemental": "Earth Elemental", + "fire-elemental": "Fire Elemental", + "city-spirit": "City Spirit", + "field-spirit": "Field Spirit", + "hearth-spirit": "Hearth Spirit", + "desert-spirit": "Desert Spirit", + "forest-spirit": "Forest Spirit", + "mountain-spirit": "Mountain Spirit", + "prairie-spirit": "Prairie Spirit", + "mist-spirit": "Mist Spirit", + "storm-spirit": "Storm Spirit", + "wind-spirit": "Wind Spirit", + "lake-spirit": "Lake Spirit", + "river-spirit": "River Spirit", + "sea-spirit": "Sea Spirit", + "gnome": "Gnome", + "manitous": "Manitous", + "salamander": "Salamander", + "sylph": "Sylphs", + "ancestor": "Ancestor", + "force": "Force", + "attributes": "Attributes", + "skills": "Skills", + "magic": "Magic", + "adept": "Adept", + "decking": "Decking", + "gear": "Gear", + "mode": "mode", + "resist-explosive": "Resist Explosive", + "direction": "Direction", + "meters-away": "Meter Away", + "power-reduced-by-1-each": "Power Reduced by 1 Each", + "reduce-by": "Reduce by", + "rigger": "Rigger", + "combat": "Combat", + "cyberware": "cyberware", + "contacts-lifesytle": "Contacts/Lifestyle", + "karma": "Karma", + "powers": "Powers", + "condition-monitor": "Condition Monitor", + "uninjured": "Uninjured", + "moderate-stun": "Moderate Stun", + "unconscious": "Unconscious", + "stun": "Stun", + "physical": "Physical", + "wound-level": "Wound Level", + "light-wound": "Light Wound", + "moderate-wound": "Moderate Wound", + "serious-wound": "Serious Wound", + "deadly-wound": "Deadly Wound", + "dice-pools": "Dice Pools", + "maxiumum-abreviation": "Max", + "used": "Used", + "uses": "Uses", + "item-test": "Equipment Test", + "combat-pool": " Combat Pool", + "combat-pool-dice": "Combat Pool Dice", + "combat-pool-used": "Combat Pool Used", + "spell-pool": "Spell Pool", + "hacking-pool": "Hacking Pool", + "control-pool": "Control Pool", + "astral-pool": " Astral Pool", + "task-pool": " Task Pool", + "spell-pool-dice": "Spell Pool", + "spell-pool-dice-for-drain": "Spell Pool Dice for Drain", + "hacking-pool-dice": "Hacking Pool", + "control-pool-dice": "Control Pool", + "astral-pool-dice": " Astral Pool", + "task-pool-dice": " Task Pool Dice", + "physical-damage-overflow": "Physical Damage Overflow", + "damage-reduced-by": "Damage Reduced by", + "initiative-natural": "Init Nat.", + "initiative-augmented": "Init. Aug.", + "initiative-physical": "Init. Phy.", + "initiative-astral": "Init. Astr. ", + "end-turn": "End Turn", + "body-abbreviation": "B", + "quickness-abbreviation": "Q", + "strength-abbreviation": "S", + "charisma-abbreviation": "C", + "intelligence-abbreviation": "Intel.", + "willpower-abbreviation": "W", + "reaction-abbreviation": "R", + "combat-conditions": "Combat conditions", + "ranged-modifiers": "Ranged Modifiers", + "melee-modifiers": "Melee Modifiers", + "rounds-fired": "Rounds Fired", + "dodge": "Dodge", + "ballistic": "Ballistic: ", + "impact": "Impact: ", + "show-manual-gunnery": "Show Manual Gunnery", + "hide-manual-gunnery": "Hide Manual Gunnery", + "visibility": "Visibility", + "vision-enhacement": "Vision Enhacement", + "target-cover": "Target Cover", + "movement": "Movement", + "dual-wield": "Dual Wield", + "called-shot": "Called Shot", + "aim-actions": "Aim Actions", + "melee-foes": "Melee Foes", + "melee-friends": "Melee Friends", + "targets": "Targets", + "position": "Position", + "miscellaneous-modifiers": "Misc Modifiers", + "normal": "Normal", + "full-dark": "Full Dark", + "partial-light": "Partail Light", + "minimal-light": "Minimal Light", + "glare": "Glare", + "mist": "Mist", + "light-smoke-rain": "Light Smoke/Rain", + "heavy-smoke-rain": "Heavy Smoke/Rain", + "thermal-smoke": "Thermal Smoke", + "none": "None", + "low-light": "LowLight", + "thermal": "Thermal", + "partial": "Partial", + "blind-fire": "Blind Fire", + "not-moving": "Not Moving", + "walk": "walk", + "walk-difficult-ground": "walk (difficult ground)", + "run": "run", + "run-difficult-ground": "run (difficult ground)", + "superior-position": "Superior Position", + "target-prone": "Target Prone", + "relative-motion": "Relative Motion", + "relative-speed": "Relative Speed", + "maneuver-score": "Maneuver Score", + "vehicle-damage": "Vehicle Damage", + "Weapon-mount": "Weapon Mount", + "terrain": "Terrain", + "target-type": "Target Type", + "towards": "Towards", + "away": "Away", + "utility-test": "Utility Test", + "attacker-greater": "Attacker Greaty by 10", + "target-greater": "Target Greater by 10", + "light-damage-abbreviation": "L", + "moderate-damage-abbreviation": "M", + "serious-damage-abbreviation": "S", + "unmounted": "Unmounted", + "mounted": "mounted", + "restricted": "Restricted", + "tight": "Tight", + "combat-zone": "Combat Zone", + "metahuman-sized": "Metahuman sized", + "small-critter": "Small critter", + "large-critter": "Large critter", + "small-drone": "Small drone", + "motorcyle": "Motorcyle", + "automobile": "Automobile", + "limo-Light-truck": "Limo/Light Truck", + "heavy-truck-trailer": "Heavy Truck/Trailer", + "boat": "Boat", + "yacht": "Yacht", + "freighter-tanker": "Freighter/Tanker", + "ultralight-glider": "Ultralight glider", + "fixed-wing": "Fixed Wing", + "commerical-airliner": "Commerical Airliner", + "helicopter": "Helicopter", + "zepplin-blimp": "Zepplin/Blimp", + "lav": "LAV/T-bird", + "military-ground-vehicle": "Military Ground Vehicle", + "attribute": "Attribute", + "base": "Base", + "mods": "Mods", + "final": "Final", + "body": "Body", + "body-test-natural": "Body Test without augmentation", + "body-test-aug": "Body Test with augmentation", + "quickness": "Quickness", + "quickness-test-natural": "Quickness Test witht augmentation", + "strength": "Strength", + "strength-test-natural": "Strength Test with augmentation", + "charisma": "Charisma", + "charisma-test-natural": "Charisma Test with augmentation", + "intelligence": "Intelligence", + "intelligence-test-natural": "Intelligence Test with augmentation", + "willpower": "Willpower", + "willpower-test-natural": "Willpower Test with augmentation", + "essence": "Essence", + "essence-test": "Essence Test", + "magic-test": "Magic Test", + "level": "Level", + "perception": "Perception", + "perception-test": "Perception Test", + "reach": "Reach", + "attacks": "Attacks", + "deadly-damage-abbreviation": "D", + "light-stun-abbreviation": "L(s)", + "moderate-stun-abbreviation": "M(s)", + "serious-stun-abbreviation": "S(s)", + "deadly-stun-abbreviation": "D(s)", + "reaction-init-speed": "Reaction, Init & Speed", + "natural": "Natural", + "reaction": "Reaction", + "initiative": "Initiative", + "astral": "Astral", + "walking-rate": "Walking Rate", + "meters-per-combat-turn": "meters per combat turn", + "running-rate": "Running Rate", + "pool": "Pool", + "calculated": "Calculated", + "spell": "Spell", + "hacking": "Hacking", + "control": " Control", + "task": "Task", + "karma-pool": "Karma Pool", + "good-karma": "Good Karma", + "professional-rating": "Professional Rating", + "skills-edges-flaws": "Skills/Edges/Flaws", + "rating": "Rating", + "roll": "Roll", + "type": "Type", + "stacked": "Stacked", + "sustained": "Sustained", + "max": "Max", + "defense": "Defense", + "spells": "Spells", + "spell-defense": "Spell Defense", + "sorcery": "Sorcery", + "conjuring": "Conjuring", + "conjuring-dice-for-drain": "Conjuring Dice for Drain", + "misc-modifiers": "Misc. Modifiers", + "modifiers": "Modifiers", + "defend": "Defend: ", + "dispell": "Dispell: ", + "summon": "Summon", + "banish": "Banish", + "spells-stacked": "Spells Stacked", + "spells-sustained": "Spells Sustained", + "resist-banish": "Resist Banish: ", + "resist-spell": "Resist Spell", + "astral-state-combat": "Astral State and Combat", + "magic-skills-configuration": "Magic Skills and Configuration", + "adept-powers": "Adept Powers", + "astral-perception": "Astral Perception", + "astral-projection": "Astral Projection", + "astral-reaction": "Astral Reaction", + "astral-initiative": "Astral Initiative", + "astral-combat": "Astral Combat", + "weapon-focus": "Weapon Focus", + "enabled": "Enabled", + "mage": "Mage", + "shaman": "Shaman", + "aspected-mage": "Aspected Mage", + "sorcer": "Sorcery", + "specialize": "Specialize", + "spellcasting": "Spellcasting", + "dispelling": "Dispelling", + "ritual-magic": "Ritual Magic", + "summoning": "Summoning", + "banishing": "Banishing", + "controlling": "Controlling", + "aura-reading": "Aura Reading", + "auras": "Auras", + "signatures": "Signatures", + "drain": "Drain", + "enchanting": "Enchanting", + "divining": "Divining", + "centering": "Centering", + "creative-skill": "Creative Skill", + "power": "Power", + "cost": "Cost", + "activate": "Activate", + "notes": "Notes", + "improved-reflexes": "Improved Reflexes: ", + "body-boost": "Body Boost: ", + "strength-boost": "Strength Boost: ", + "agility-boost": "Agility Boost: ", + "pain-resistance": "Pain Resistance: ", + "category": "Category", + "specialization-abbreviation": "Spec.", + "foci": "Foci", + "expendable-abbreviation": "Exp.", + "range": "Range", + "target": "Target", + "damage-abbreviation": "Dmg", + "durration-abbreviation": "Dur.", + "drain-damage": "Drain Damage", + "description": "Description", + "health": "Health", + "detection": "Detection", + "illusion": "Illusion", + "elemental": "Elemental", + "telekinetic": "Telekinetic", + "transformation": "Transformation", + "mana": "Mana", + "line-of-sight-acronym": "LoS", + "area-of-effect-acronym": "AoE", + "touch": "Touch", + "casting-test": "Casting Test", + "target-number": "Target Number", + "light": "Light", + "medium": "Medium", + "serious": "Serious", + "deadly": "Deadly", + "light-stun": "Light Stun", + "medium-stun": "Medium Stun", + "serious-stun": "Serious Stun", + "deadly-stun": "Deadly Stun", + "instant-abbreviation": "I", + "sustained-abbreviation": "S", + "permanent-abbreviation": "P", + "damage-level": "Damage Lvl", + "damage-level-add-1": "Damage +1", + "damage-level-add-2": "Damage +2", + "damage-level-subtract-1": "Damage -1", + "damage-level-subtract-2": "Damage -2", + "quantity": "Quantity", + "expendable": "Expendable", + "reusable": "Reusable", + "power-focus": "Power Focus", + "spirit-focus": "Spirit Focus", + "fire": "Fire", + "water": "Water", + "earth": "Earth", + "air": "Air", + "city-sprit": "City Spirit", + "field-sprit": "Field Spirit", + "hearth-sprit": "Hearth Spirit", + "desert-sprit": "Desert Spirit", + "forest-sprit": "Forest Spirit", + "mountain-sprit": "Mountain Spirit", + "prairie-sprit": "Prairie Spirit", + "mist-sprit": "Mist Spirit", + "storm-sprit": "Storm Spirit", + "wind-sprit": "Wind Spirit", + "lake-sprit": "Lake Spirit", + "river-sprit": "River Spirit", + "sea-sprit": "Sea Spirit", + "sylphs": "Sylphs", + "equip": "Equip", + "skill": "Skill", + "conceal": "Conceal", + "damage": "Damage", + "plus-dice-abbreviation": "+Dice", + "plus-target-number-abberviation": "+TN", + "attack": "Attack", + "edged": "Edged", + "club": "Club", + "pole-arm": "Pole Arm", + "whip": "Whip", + "initiate-grade": "Initiate Grade", + "metamagic": "Metamagic", + "geas-type": "Geas Type", + "geas-notes": "Geas Notes", + "totem": "Totem", + "environment": "Environment", + "advantages": "Advantages", + "disadvantages": "Disadvantages", + "spirit-name": "Spirit Name", + "fetish": "Fetish", + "summon-spirit": "summon spirit", + "banish-spirit": "banish spirit", + "cyberdecks-and-utilities": "Cyberdecks and Utilities", + "smart-frames-and-agents": "Smart Frames and Agents", + "cyber-combat": "Cyber Combat", + "persona": "Persona", + "core": "Core", + "undamaged": "Undamaged", + "light-damage": "Light Damage", + "moderate": "Moderate", + "moderate-damage": "Moderate Damage", + "serious-damage": "Serious Damage", + "crashed": "Crashed", + "condition": "Condition", + "hot-asist": "Hot ASIST", + "reality-filter": "Reality Filter", + "ic-suppressed": "IC Suppressed", + "icon-status": "Icon Status", + "host-grid-rating": "Host/Grid Rating", + "intruder": "Intruder", + "legitimate": "Legitimate", + "unknown": "Unknown", + "blue": "BLUE", + "green": "GREEN", + "orange": "ORANGE", + "red": "RED", + "pilot-rating": "Pilot Rating", + "utility-payload": "Utility Payload", + "sensor": "Sensor", + "evade": "Evade", + "parry": "Parry", + "combat-tn": "Combat TN", + "resist": "Resist", + "medic": "Medic", + "use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression", + "full": "Full", + "bod": "Bod", + "evasion": "Evasion", + "masking": "Masking", + "sensors": "Sensors", + "detection-factor-abbreviation": "Detect.F", + "jack-in": "Jack In", + "memory-in-use": "Memory In Use", + "reset": "Reset", + "hacking-pool-used": "Hacking Pool Used", + "penalties": "Penalties", + "cyberdeck-configuration": "Cyberdeck Configuration", + "computer-skills": "Computer Skills", + "frame-configuration": "Frame Configuration", + "utilities-configuration": "Utilities Configuration", + "computer": "Computer", + "hardware": "Hardware", + "programming": "Programming", + "deck-name": "Deck Name", + "hardening": "Hardening", + "active-memory": "Active Memory", + "storage-memory": "Storage Memory", + "io-speed": "I/O Speed", + "response-increase": "Response Increase", + "offline-storage": "Offline Storage", + "smart-frame": "Smart Frame", + "agent": "Agent", + "core-rating": "Core Rating", + "pilot": "Pilot", + "utility-rating-sum": "Utility Rating Sum", + "utility-rating": "Utility Rating", + "utility-rating-reduced-by": "Utility Rating Reduced by", + "special-utilities": "Special Utilities", + "utility": "Utility", + "multiple": "Multiplier", + "size": "Size", + "loaded": "Loaded", + "effective-rating": "Effective Rating", + "test": "Test", + "swap-memory": "Swap Memory", + "sleaze": "Sleaze", + "track": "Track", + "defensive-utilities": "Defensive Utilities", + "multiplier": "Multiplier", + "armor": "Armor", + "cloak": "Cloak", + "lock-on": "Lock-On", + "offensive-utilities": "Offensive Utilities", + "execute": "Execute", + "attack-light-damage-abbreviation": "Attack (L)", + "attack-moderate-damage-abbreviation": "Attack (M)", + "attack-serious-damage-abbreviation": "Attack (S)", + "attack-deadly-damage-abbreviation": "Attack (D)", + "black-hammer": "Black Hammer", + "killjoy": "Killjoy", + "slow": "Slow", + "additional-utilities": "Additional Utilities", + "access": " Acesss", + "index": " Index", + "files": " Files", + "slave": " Slave", + "karma-total": "Karma Total", + "attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.", + "ammount-of-karma": "Ammount of Karma", + "date": "Date", + "credsticks": "Credsticks ¥", + "vehilces-owned-by-character": "Vehicles Owned by Character", + "consumeable": "Consumeable", + "id": "ID", + "balance": "Balance ¥", + "permits": "Permits", + "certified": "Certified", + "standard": "Standard", + "silver": "Silver", + "gold": "Gold", + "platinum": "Platinum", + "ebony": "Ebony", + "forged": "Forged", + "vehicles-list": "Vehicles List", + "vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet", + "model": "Model", + "vcr-rating": "VCR Rating", + "vehicle-reaction": "Vehicle Reaction", + "vehicle-initiative": "Vehicle Initiative", + "ivis-master-unit": "IVIS Master Unit", + "fddm-master-unit": "FDDM Master Unit", + "remote control deck": "Remote Control Deck Configuration", + "drone-subscriber-list": "Drone Subscriber List", + "intrusion-factor-base": "Intrusion Factor Base", + "intrusion-factor-modifier": "Intrusion Factor Mods", + "intrusion-factor": "Intrusion Factor", + "flux-rating": "Flux Rating", + "modified-flux": "Modified Flux", + "deck": "Deck", + "eccm": "ECCM", + "electronic-warfare": "Electronic Warfare", + "encryption-module": "Encryption Module", + "decryption-module": "Decryption Module", + "protocol-emulation-module": "Protocol Emulation Module", + "update-vehicle-skill-here": "Update Vehicle Skill Here", + "vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself", + "remote-operation": "Remote Operation", + "bike": "Bike", + "car": "Car", + "hovercraft": "Hovercraft", + "lighter-than-air-aircraft-abbreviated": "LAV", + "motorboat": "Motorboat", + "rotor-aircraft": "Rotor Aircraft", + "sailboat": "Sailboat", + "ship": "Ship", + "submarine": "Submarine", + "vectored-thrust": "Vectored Thrust", + "winged-aircraft": "Winged Aircraft", + "mechanical-arm": "Mechanical Arm", + "semiballistic": "Semiballistic", + "suborbital": "HSCT/Suborbital", + "tracks": "Tracks", + "walkers": "Walkers", + "combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo", + "combat-skills": "combat skills", + "ranged-weapons": "ranged weapons", + "melee-weapons": "melee weapons", + "explosives": "explosives weapons", + "ammunition": "Ammunition", + "update-combat-skills-here": "Update Combat Skill Here", + "combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself", + "assualt-rifle": "Assualt Rifle", + "pistols": "Pistols", + "rifles": "Rifles", + "shotguns": "Shotguns", + "sub-machine-gun-abbreviation": "SMG", + "throwing": "Throwing", + "clubs": "Clubs", + "cyber-implant": "Cyber Implant", + "gunnery": "Gunnery", + "heavy-weapons": "Heavy Weapons", + "lasers": "Lasers", + "launchers": "Launchers", + "spray": "Spray", + "gyrojet": "Gyrojet", + "projectile": "Projectile", + "demolitions": "Demolitions", + "under-water": "Under Water", + "blowgun": "Blowgun", + "bracer": "Bracer", + "gun-cane": "Gun Cane", + "oral-gun": "Oral Gun", + "oral-strike": "Oral Strike", + "eye-gun": "Eye Gun", + "unarmed": "Unarmed", + "martial-arts": "Martial Arts", + "brawling": "Brawling", + "mma": "MMA", + "karate": "Karate", + "arnis": "Arnis", + "muy-thai": "Muy Thai", + "tae-kwon-do": "Tae Kwon Do", + "wild-cat": "Wild Cat", + "general": "General", + "fire-mode": "Fire Mode", + "show": "Show", + "primary-abbreviation": "Pri", + "secondary-abbreviation": "Sec", + "minimum-abbreviation": "Min", + "short-abbreviation": "S", + "medium-abbreviation": "M", + "long-abbreviation": "L", + "extreme-abbreviation": "Ex", + "single-shot-abbreviation": "SS", + "semi-automatic-abbreviation": "SA", + "burst-fire-abbreviation": "BF", + "full-automatic-abbreviation": "FA", + "maximum-abbreviation": "Max", + "remain": "Remain", + "reload": "Reload", + "more": "More", + "other": "Other", + "hold-out-pistol ": "Hold-out Pistol", + "light-pistol": "Light Pistol", + "machine-pistol": "Machine Pistol", + "heavy-pistol": "Heavy Pistol", + "taser": "Taser", + "shotgun": "Shotgun", + "sporting-rifle": "Sporting Rifle", + "sniper-rifle": "Sniper Rifle", + "assault-rifle": "Assault Rifle", + "light-machine-gun-abbreviation": "LMG", + "medium-machine-gun-abbreviation": "MMG", + "heavy-machine-gun-abbreviation": "HMG", + "assualt-cannon": "Assault Cannon", + "minigun": "Minigun", + "bow": "Bow", + "light-crossbow": "Light Crossbow", + "medium-crossbow": "Medium Crossbow", + "heavy-crossbow": "Heavy Crossbow", + "sling-shot": "Sling Shot", + "sling-launcher": "Sling Launcher", + "thrown-knife": "Thrown Knife", + "shuriken": "Shuriken", + "caltrops": "Caltrops", + "nets": "Nets", + "speargun": "Speargun", + "net-gun": "Net Gun", + "laser-pistol": "Laser Pistol", + "laser-rifle": "Laser Rifle", + "laser-sniper": "Laser Sniper", + "gyrojet-land": "Gyrojet (land)", + "gyrojet-water": "Gyrojet (water)", + "flamethrower": "Flamethrower", + "recoil-compensation-abbreviation": "Recoil Comp", + "gyro-stabalization": "Gyro Stabalization", + "targeting-assistance": "Targeting Assistance", + "reload-type": "Reload Type ", + "reloads": "Reloads", + "ammo-type": "Ammo Type", + "pistol": "Pistol", + "heavy-weapon": "Heavy Weapon", + "laser": "Laser", + "rifle": "Rifle", + "thrown": "Thrown", + "regular": "Regular", + "deluxe": "Deluxe", + "smartlink": "Smartlink", + "laser-sight": "LaserSight", + "smart-goggles": "Smart Goggles", + "clip": "clip", + "break": "break", + "magazine": "magazine", + "speed-loader": "speed loader", + "cylinder": "cylinder", + "belt": "belt", + "adps": "ADPS", + "explosive": "Explosive", + "explosive-ex": "Explosive EX", + "flechette": "Flechette", + "gel": "Gel", + "tracer": "Tracer", + "anti-vehicle": "Anti-Vehicl", + "capsule": "Capsule", + "glazer": "Glazer", + "Hi-C": "Hi-C", + "hollow-point": "Hollow Point", + "incendiary": "Incendiary", + "mercury": "Mercury", + "tracker": "Tracker", + "blast": "Blast", + "scatter": "Scatter", + "quantity-abbreviation": "Qty.", + "manual": "Manual", + "regular-offensive": "R/O (Regular Offensive)", + "regular-defensive": "R/D (Regular Defensive)", + "regular-concussion": "R/C (Regular Concussion)", + "aerodynamic-offensive": "A/O (Aerodynamic Offensive)", + "aerodynamic-defensive": "A/D (Aerodynamic Defensive)", + "aerodynamic-concussion": "A/C (Aerodynamic Concussion)", + "launcher-offensive": "L/O (Launcher Offensive)", + "launcher-defensive": "L/D (Launcher Defensive)", + "launcher-concussion": "L/C (Launcher Concussion)", + "target-assistance": "Targeting Assistance", + "range-finder": "Range Finder", + "throw": "Throw", + "launcher": "Launcher", + "demolition": "Demolition", + "quickness-penalty": "Quickness Penalty", + "combat-pool-penalty": "Combat Pool Penalty", + "dermal-armor": "Dermal Armor", + "slot": "Slot", + "ballistic-rating": "Ballistic Rating", + "impact-rating": "Impact Rating", + "helmet": "helmet", + "shield": "shield", + "bioware": "bioware", + "nanoware": "nanoware", + "gyro-harness": "gyro harness", + "damage-modifier": "Damage Modifier", + "grid": "Grid", + "security-code": "Security Code", + "security-value": " Security Value", + "host": "Host", + "virtual-machine-abbreviation": "VM", + "detection-roll": "Detection Roll", + "security-tally": "Security Tally", + "alert-status": "Alert Status", + "passive": "Passive", + "active": "Active", + "hide": "Hide", + "trigger-step": "Trigger Step", + "event": "Event", + "rest-tally": "Reset Tally", + "select-token": "Select Token", + "intrusion-countermeasures": "Intrusion Countermeasures", + "test-target": "Test Target", + "crippler": "Crippler", + "killer": "Killer", + "probe": "Probe", + "scramble": "Scramble", + "tar-baby": "Tar Baby", + "blaser": "Blaster", + "ripper": "Ripper", + "sparky": "Sparky", + "tar-pi": "Tar pit", + "black-ic": "Black IC", + "black-ic-lethal": "Black IC Lethal", + "black-ic-non-lethal": "Black IC Non-Lethal", + "data-bomb": "Data Bomb", + "pavlov": "Pavlov", + "scout": "Scout", + "trace": "Trace", + "cerebropathic": "Cerebropathic", + "psychotropic": "Psychotropic", + "detection-factor": "DetectionFactor", + "computer-skill": "Computer Skill", + "utility-target-number-abbreviation": "Utility TN", + "oppose": "Oppose", + "mpcp": "MPCP", + "rapid-settings-system-rating": "Rapid Settings System Rating", + "apply": "Apply", + "vehicle-attributes": "Vehicle Attributes", + "vehicle-combat": "Vehicle Combat", + "vehicle-notes": "Vehicle Notes", + "ecm-flux": "ECM/FLUX", + "drone-attributes": "Drone Attributes", + "drone-combat": "Drone Combat", + "drone-notes": "Drone Notes", + "interface": "Interface", + "datajack": "Datajack", + "VCR": "VCR", + "autonav": "Autonav", + "speed": "Speed", + "current": "Current", + "maximum": "Maximum", + "maneuever": "Maneuever", + "generate": "Generate", + "compare": "Compare", + "off-road": "Off Road", + "open": "Open", + "urban-setting": "Urban Setting", + "weather": "Weather", + "bad": "Bad", + "terrible": "Terrible", + "fog": "Fog", + "smog": "Smog", + "rain": "Rain", + "snow": "Snow", + "thunderstorm": "ThunderStorm", + "windy": "Windy", + "heavy-wind": "Heavy Wind", + "sensor-los": "Sensor LOS", + "sensor-test": "Sensor Test", + "destroyed": "Destroyed", + "rc-signal": "RC Signal", + "full-strength": "Full Strength", + "light-degredation": "Light Degredation", + "moderate-degredation": "Moderate Degredation", + "serious-degredation": "Serious Degredation", + "disengaged": "Disengaged", + "command-channel": "Command Channel", + "simsense-channel": "Simsense Channel", + "system-channel": "System Channel", + "driver": "Driver", + "driving": "Driving", + "maimum-abbreviation": "Max", + "operative-mode": "Operative Mode", + "primary": "Primary", + "secondary": "Secondary", + "vehicle-configuration": "Vehicle Configuration", + "drone-configuration": "Drone Configuration", + "manual-control": "Manual Control", + "datajack-port": "Datajack Port", + "rigger-adaption": "Rigger Adaption", + "remote-control": "Remote Control", + "vehicle-type": "Vehicle Type ", + "vehicle-size": "Vehicle Size ", + "car-pickup-truck": "Car/Pickup Truck", + "fighter-jet": "Fighter Jet", + "heavy-truck": "Heavy Truck", + "large-airplane": "Large Airplane", + "limousine": "Limousine/Light Truck/Van", + "lighter-than-air": "LTA/Zeppelin", + "motorcycle": "Motorcyle", + "racing-boat": "Racing Boat", + "small-airplane": "Small Airplane", + "small-boat": "Small Motorboat", + "sports-car": "Sports Car", + "tracked-vehicle": "Tracked Vehicle", + "tractor-trailer": "Tractor Trailer", + "train": "Train/Monorail", + "ultralight": "Ultra-light Aircraft", + "large": "Large", + "extra-large": "Extra-Large", + "handling": "Handling", + "acceleration": "Acceleration", + "signature": "Signature", + "firmpoints": "Firmpoints", + "hardpoint": "Hardpoint", + "seating": "Seating", + "entry-points": "Entry Points", + "fuel": "Fuel", + "economy": "Economy", + "cargo": "Cargo", + "load": "Load", + "vehicle-skill": "Vehicle Skill", + "ivis-pool": "IVIS Pool;", + "stress": "Stress", + "setup-breakdown": "Setup/Breakdown", + "total-cost": "Total Cost", + "rapid-attributes-set": "Rapid Attribute Set", + "modification-notes": "Modification Notes", + "vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM", + "drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM", + "vehicle-flux-rating": "Vehicle Flux Rating", + "drone-flux-rating": "Drone Flux Rating", + "vehicle-flux-used": "Vehicle Flux Used", + "drone-flux-used": "Drone Flux Used", + "max-flux": "Max Flux", + "roll-test": "Roll Test", + "opposition-test": "Opposition Test", + "sonar": "Sonar", + "ECM": "ECM", + "ED": "ED", + "ECD": "ECD", + "handling-abbreviation": "Hand", + "accleration-abbreviation": "Accel", + "signature-abbreviation": "Sig", + "auto-pilot-rating-abbreviation": "Auto", + "vehicle-actions": "Vehicle Actions", + "drone-actions": "Drone Actions", + "accelerate": "Accelerate", + "brake": "Brake", + "ram": "Ram", + "relocate": "Relocate", + "crash": "Crash", + "sensor-mode": "Sensor Mode", + "manual-target-nubmber-abbreviation": "Manual TN", + "sensor-target-nubmber-abbreviation": "Sensor TN", + "about-equal": "About Equal", + "up-to-2x": "Up to 2X", + "up-to-3x": "Up to 3X", + "more-than-3x": "More than 3X", + "attacker-greater-by-10": "Attacker Greaty by 10", + "target-greater-by-10": "Target Greater by 10", + "full-dark ": "Full Dark", + "limo-light-truck": "Limo/Light Truck", + "commercial-airliner": "Commerical Airliner", + "vehicle-weapons": "Vehicle Weapons", + "mount": "Mount", + "firmpoint": "Firmpoint", + "turret": "Turret", + "cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware", + "bio-index": "Bio Index", + "lifestyle": "Lifestyle", + "contacts": "Contacts", + "contact-type": "Contact Type", + "contact": "Contact", + "buddy": "Buddy", + "friend-for-life": "Friend for Life", + "followers": "Followers", + "lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home", + "months-paid": "Months Paid", + "address": "Address", + "edges-flaws": "Edges/Flaws", + "weakness": "Weakness", + "json-import": "JSON Import", + "json-export": "JSON Export", + "rolling": "Rolling", + "control-pool-dice-used": "Control Pool Dice Used", + "score": "score", + "ecd-test": "ECD Test", + "all-pools-refreshed": "All Pools Refreshed", + "maneuever-score-difference": "Maneuever Score Difference", + "new-position-score": "New Posistion Score", + "attack-test": "Attack Test", + "control-pool-used": "Control Pool Used", + "weapon-damage": "Weapon Damage", + "move-penalty": "Move Penalty", + "aim-assist": "Aim Assist", + "rounds": "Rounds", + "action": "Action", + "multi-combat-phase-message": "has qualified for multiple combat phases!", + "result": "result", + "final-damage-staged-to": "Final Damage Staged To", + "attacks-msg": "Number of Success for Attacker", + "attack-power": "Attack Power", + "attack-type": "Attack Type", + "full-defense": "Full Defense", + "pool-used": "Pool Used", + "distance-from-explosive-in-meters": "Distance from Explosive in Meters", + "half": "Half", + "double": "Double", + "use-reach-modifier": "Use Reach Modifier", + "success-test": "Success Test", + "pool-dice": "Pool Dice", + "skill-test": "Skill Test", + "dice": "Dice", + "resist-test": "resist test", + "spellblocked-msg": "spell fully blocked, no resistance test needed", + "missed-msg": "attack missed, no resistance test needed", + "verification-system-rating": "Verification System Rating", + "system-operation-with": "System Operation With", + "operator": "Operator", + "icon": "Icon", + "update-gunnery-and-control-pool": "Update Gunnery and Control Pool", + "set-vehicle-operator": "Set Vehicle Operator", + "set-decker-for-security-tally": "Set Decker for Security Tally", + "spell-resistance-test": "Spell Resistance Test", + "damage-resistance-test": "Damage Resistance Test", + "sorcery-dice": "Sorcery Dice", + "sorcery-dice-for-drain": "Sorcery Dice for Drain", + "force-of-spell": "Force of Spell", + "ally": "ally", + "out-of-ammo": "Out of Ammo", + "simple": "simple", + "rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase", + "complex": "complex", + "cover-modifiers": "Cover Modifiers", + "spirit-focus-dice": "Spirit Focus Dice", + "are-you-the-summoner": "Are You the Summoner", + "additional-modifiers": "Additional Modifers", + "successes-from-hiding-test": "Successes from Hiding Test", + "decker": "Decker", + "yes": "yes", + "no": "no", + "how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles", + "short": "short", + "long": "long", + "extreme": "extreme", + "ic-rating": "IC Rating", + "drain-modifiers": "Drain Modifiers" +}