diff --git a/Cthulhu Dark/CthulhuDark.html b/Cthulhu Dark/CthulhuDark.html index 8e6e6ab6f6..1e59121bf2 100644 --- a/Cthulhu Dark/CthulhuDark.html +++ b/Cthulhu Dark/CthulhuDark.html @@ -6,24 +6,24 @@

Investigator

-
+

- Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist + Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist

Fighting


- -

Insanity

+ +

Insight

- : you may now reduce your insanity (see Recovering Insanity)

+ : you may now reduce your Insight (see Recovering Insight)

: you go incurably insane (see Going Insane)

@@ -31,23 +31,24 @@ - +

Doing Things


- +

Ingestigating


@@ -56,10 +57,10 @@
  • On a 1, you get the bar minimum to proceed with the scenario.
  • On a 4, you get whatever a competent investigator would discover.
  • On a 5, you discover everything humanly possible.
  • -
  • On a 6, you may glimpse a thing beyond human knowledge (likely roll Insanity).
  • +
  • On a 6, you may glimpse a thing beyond human knowledge (likely roll Insight).

  • - +

    Failing


      @@ -68,42 +69,42 @@

    Note: someone can't force you to fail if it will derail the investigation.
    - +

    Rerolling


    • You may as often as you want.
    • -
    • But you must add your Insanity die to the roll.
    • -
    • And every time your Insanity die rolls hightest, make another Insanity Roll.
    • -
    • Rerolling never helps you avoid making Insanity Rolls.
    • +
    • But you must add your Insight die to the roll.
    • +
    • And every time your Insight die rolls hightest, make another Insight Roll.
    • +
    • Rerolling never helps you avoid making Insight Rolls.

    - +

    Co-operating & competing

    • Everyone who is cooperating rolls their dice.
    • The highest die, rolled by anyone, determines the outcome.
    • Everyone who is competing rolls their dice.
    • Whoever rolls hightest wins.
    • -
    • If a tie, the person with the highest Insanity wins. If Insanity is tied, reroll.
    • +
    • If a tie, the person with the highest Insight wins. If Insight is tied, reroll.

    - -

    Recovering Insanity (Suppressing Knowledge)

    + +

    Recovering Insight (Suppressing Knowledge)

      -
    • When your Insanity reaches 5, you may now try to reduce your Insanity.
    • -
    • To recover Insanity, suppress Mythos knowledge!
    • +
    • When your Insight reaches 5, you may now try to reduce your Insight.
    • +
    • To recover Insight, suppress Mythos knowledge!
    • Burn books, stop rituals, destroy yourself, or impede the investigation.
    • Every time you do, roll 1d6.
    • -
    • If you get less than your current Insanity, decrease your Insanity by 1.
    • -
    • You may now try to recover Insanity multiple times.
    • -
    • Your Insanity can never go below 1.
    • +
    • If you get less than your current Insight, decrease your Insight by 1.
    • +
    • You may now try to recover Insight multiple times.
    • +
    • Your Insight can never go below 1.

    - +

    Going Insane

      -
    • When your Insanity reaches 6, you go incurably insane.
    • +
    • When your Insight reaches 6, you go incurably insane.
    • Describe your mind breaking.
    • Go out however you want: fight, scream, run or collapse.
    • Make a new character or continue playing madly but retire your character ASAP.
    • diff --git a/Cthulhu Dark/CthulhuDarkPreview.png b/Cthulhu Dark/CthulhuDarkPreview.png index 3b79e8fbbe..7a43408554 100644 Binary files a/Cthulhu Dark/CthulhuDarkPreview.png and b/Cthulhu Dark/CthulhuDarkPreview.png differ diff --git a/Cthulhu Dark/ReadMe.md b/Cthulhu Dark/ReadMe.md new file mode 100644 index 0000000000..d22dec877f --- /dev/null +++ b/Cthulhu Dark/ReadMe.md @@ -0,0 +1,14 @@ +# Cthulhu Dark Character Sheet + +## +## Changelog + +#### 0.0.2 + +* Fixed typos +* Renamed Insanity to be Insight per newest rules +* Added 1d6/2d6/3d6 quick roller, keeping highest die + +#### 0.0.1 + +* Initial release diff --git a/Cthulhu Dark/sheet.json b/Cthulhu Dark/sheet.json index 917bd5a28d..c201f404cf 100644 --- a/Cthulhu Dark/sheet.json +++ b/Cthulhu Dark/sheet.json @@ -1,8 +1,8 @@ { "html": "CthulhuDark.html", "css": "CthulhuDark.css", - "authors": "Impius", - "roll20userid": "", + "authors": "Impius, Daniel Stack (@dstack1776)", + "roll20userid": "10391", "preview": "CthulhuDarkPreview.png", "instructions": "Character sheet for Cthulhu Dark" -} \ No newline at end of file +}