diff --git a/Cthulhu Dark/CthulhuDark.html b/Cthulhu Dark/CthulhuDark.html
index 8e6e6ab6f6..1e59121bf2 100644
--- a/Cthulhu Dark/CthulhuDark.html
+++ b/Cthulhu Dark/CthulhuDark.html
@@ -6,24 +6,24 @@
Investigator
-
+
- Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist
+ Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist
Fighting
- If you fight a creature, you die! Instead, roll to hide or escape.
-
- Insanity
+
+ Insight
- : you may now reduce your insanity (see Recovering Insanity)
+ : you may now reduce your Insight (see Recovering Insight)
: you go incurably insane (see Going Insane)
@@ -31,23 +31,24 @@
- When you see something distrubing, roll .
- - If you roll equal or lower than your Insanity, describe keeping it together;
- - But if you roll higher, add 1 to your Insanity, and describe your fear.
+ - If you roll equal or lower than your Insight, describe keeping it together;
+ - But if you roll higher, add 1 to your Insight, and describe your fear.
-
+
Doing Things
- When you do something, roll whichever of the following dice apply:
- - if your task is within human capabilities and...
- - Add an additional if you task is within your occupational expertise and...
+ - if your task is within human capabilities and...
+ - Add an additional if you task is within your occupational expertise and...
- Add a final if you want to risk Insanity.
- - If your Insanity dice Is the highest die, roll Insanity (see Insanity above).
+ - If your Insight dice Is the highest die, roll Insight (see Insight above).
- Your highest die shows how well you do.
- On a 1, you barely succeed. On a 6, you do brilliantly.
+ -
-
+
Ingestigating
@@ -56,10 +57,10 @@
On a 1, you get the bar minimum to proceed with the scenario.
On a 4, you get whatever a competent investigator would discover.
On a 5, you discover everything humanly possible.
-
On a 6, you may glimpse a thing beyond human knowledge (likely roll Insanity).
+
On a 6, you may glimpse a thing beyond human knowledge (likely roll Insight).
-
+
Failing
Note: someone can't force you to fail if it will derail the investigation.
-
+
Rerolling
- You may as often as you want.
- - But you must add your Insanity die to the roll.
- - And every time your Insanity die rolls hightest, make another Insanity Roll.
- - Rerolling never helps you avoid making Insanity Rolls.
+ - But you must add your Insight die to the roll.
+ - And every time your Insight die rolls hightest, make another Insight Roll.
+ - Rerolling never helps you avoid making Insight Rolls.
-
+
Co-operating & competing
- Everyone who is cooperating rolls their dice.
- The highest die, rolled by anyone, determines the outcome.
- Everyone who is competing rolls their dice.
- Whoever rolls hightest wins.
- - If a tie, the person with the highest Insanity wins. If Insanity is tied, reroll.
+ - If a tie, the person with the highest Insight wins. If Insight is tied, reroll.
-
-
Recovering Insanity (Suppressing Knowledge)
+
+
Recovering Insight (Suppressing Knowledge)
-
- When your Insanity reaches 5, you may now try to reduce your Insanity.
- - To recover Insanity, suppress Mythos knowledge!
+ - When your Insight reaches 5, you may now try to reduce your Insight.
+ - To recover Insight, suppress Mythos knowledge!
- Burn books, stop rituals, destroy yourself, or impede the investigation.
- Every time you do, roll 1d6.
- - If you get less than your current Insanity, decrease your Insanity by 1.
- - You may now try to recover Insanity multiple times.
- - Your Insanity can never go below 1.
+ - If you get less than your current Insight, decrease your Insight by 1.
+ - You may now try to recover Insight multiple times.
+ - Your Insight can never go below 1.
-
+
Going Insane
-
- When your Insanity reaches 6, you go incurably insane.
+ - When your Insight reaches 6, you go incurably insane.
- Describe your mind breaking.
- Go out however you want: fight, scream, run or collapse.
- Make a new character or continue playing madly but retire your character ASAP.
diff --git a/Cthulhu Dark/CthulhuDarkPreview.png b/Cthulhu Dark/CthulhuDarkPreview.png
index 3b79e8fbbe..7a43408554 100644
Binary files a/Cthulhu Dark/CthulhuDarkPreview.png and b/Cthulhu Dark/CthulhuDarkPreview.png differ
diff --git a/Cthulhu Dark/ReadMe.md b/Cthulhu Dark/ReadMe.md
new file mode 100644
index 0000000000..d22dec877f
--- /dev/null
+++ b/Cthulhu Dark/ReadMe.md
@@ -0,0 +1,14 @@
+# Cthulhu Dark Character Sheet
+
+##
+## Changelog
+
+#### 0.0.2
+
+* Fixed typos
+* Renamed Insanity to be Insight per newest rules
+* Added 1d6/2d6/3d6 quick roller, keeping highest die
+
+#### 0.0.1
+
+* Initial release
diff --git a/Cthulhu Dark/sheet.json b/Cthulhu Dark/sheet.json
index 917bd5a28d..c201f404cf 100644
--- a/Cthulhu Dark/sheet.json
+++ b/Cthulhu Dark/sheet.json
@@ -1,8 +1,8 @@
{
"html": "CthulhuDark.html",
"css": "CthulhuDark.css",
- "authors": "Impius",
- "roll20userid": "",
+ "authors": "Impius, Daniel Stack (@dstack1776)",
+ "roll20userid": "10391",
"preview": "CthulhuDarkPreview.png",
"instructions": "Character sheet for Cthulhu Dark"
-}
\ No newline at end of file
+}