From baa3a3c7b4cd51632bb9b4d3414d7dc8d54cdb07 Mon Sep 17 00:00:00 2001 From: dstack1776 Date: Tue, 26 Sep 2017 23:02:19 -0400 Subject: [PATCH] Kickstarter update --- Cthulhu Dark/CthulhuDark.html | 59 ++++++++++++++-------------- Cthulhu Dark/CthulhuDarkPreview.png | Bin 122838 -> 947167 bytes Cthulhu Dark/ReadMe.md | 14 +++++++ Cthulhu Dark/sheet.json | 6 +-- 4 files changed, 47 insertions(+), 32 deletions(-) create mode 100644 Cthulhu Dark/ReadMe.md diff --git a/Cthulhu Dark/CthulhuDark.html b/Cthulhu Dark/CthulhuDark.html index 8e6e6ab6f6..1e59121bf2 100644 --- a/Cthulhu Dark/CthulhuDark.html +++ b/Cthulhu Dark/CthulhuDark.html @@ -6,24 +6,24 @@

Investigator

-
+

- Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist + Examples: Alienist, Antiquarian, Archaeologist, Artist, Author, Clergy, Criminal, Dilettante, Doctor, Hobo, Journalist, Police Detective, Nurse, Private Investigator, Professor, Scientist

Fighting

  • If you fight a creature, you die! Instead, roll to hide or escape.

- -

Insanity

+ +

Insight

- : you may now reduce your insanity (see Recovering Insanity)

+ : you may now reduce your Insight (see Recovering Insight)

: you go incurably insane (see Going Insane)

@@ -31,23 +31,24 @@

  • When you see something distrubing, roll .
  • -
  • If you roll equal or lower than your Insanity, describe keeping it together;
  • -
  • But if you roll higher, add 1 to your Insanity, and describe your fear.
  • +
  • If you roll equal or lower than your Insight, describe keeping it together;
  • +
  • But if you roll higher, add 1 to your Insight, and describe your fear.
- +

Doing Things


  • When you do something, roll whichever of the following dice apply:
  • -
  • if your task is within human capabilities and...
  • -
  • Add an additional if you task is within your occupational expertise and...
  • +
  • if your task is within human capabilities and...
  • +
  • Add an additional if you task is within your occupational expertise and...
  • Add a final if you want to risk Insanity.
  • -
  • If your Insanity dice Is the highest die, roll Insanity (see Insanity above).
  • +
  • If your Insight dice Is the highest die, roll Insight (see Insight above).
  • Your highest die shows how well you do.
  • On a 1, you barely succeed. On a 6, you do brilliantly.
  • +
- +

Ingestigating


@@ -56,10 +57,10 @@
  • On a 1, you get the bar minimum to proceed with the scenario.
  • On a 4, you get whatever a competent investigator would discover.
  • On a 5, you discover everything humanly possible.
  • -
  • On a 6, you may glimpse a thing beyond human knowledge (likely roll Insanity).
  • +
  • On a 6, you may glimpse a thing beyond human knowledge (likely roll Insight).

  • - +

    Failing


      @@ -68,42 +69,42 @@

    Note: someone can't force you to fail if it will derail the investigation.
    - +

    Rerolling


    • You may as often as you want.
    • -
    • But you must add your Insanity die to the roll.
    • -
    • And every time your Insanity die rolls hightest, make another Insanity Roll.
    • -
    • Rerolling never helps you avoid making Insanity Rolls.
    • +
    • But you must add your Insight die to the roll.
    • +
    • And every time your Insight die rolls hightest, make another Insight Roll.
    • +
    • Rerolling never helps you avoid making Insight Rolls.

    - +

    Co-operating & competing

    • Everyone who is cooperating rolls their dice.
    • The highest die, rolled by anyone, determines the outcome.
    • Everyone who is competing rolls their dice.
    • Whoever rolls hightest wins.
    • -
    • If a tie, the person with the highest Insanity wins. If Insanity is tied, reroll.
    • +
    • If a tie, the person with the highest Insight wins. If Insight is tied, reroll.

    - -

    Recovering Insanity (Suppressing Knowledge)

    + +

    Recovering Insight (Suppressing Knowledge)

      -
    • When your Insanity reaches 5, you may now try to reduce your Insanity.
    • -
    • To recover Insanity, suppress Mythos knowledge!
    • +
    • When your Insight reaches 5, you may now try to reduce your Insight.
    • +
    • To recover Insight, suppress Mythos knowledge!
    • Burn books, stop rituals, destroy yourself, or impede the investigation.
    • Every time you do, roll 1d6.
    • -
    • If you get less than your current Insanity, decrease your Insanity by 1.
    • -
    • You may now try to recover Insanity multiple times.
    • -
    • Your Insanity can never go below 1.
    • +
    • If you get less than your current Insight, decrease your Insight by 1.
    • +
    • You may now try to recover Insight multiple times.
    • +
    • Your Insight can never go below 1.

    - +

    Going Insane