diff --git a/Call_of_Cthulhu_7th_Ed/translations/ja.json b/Call_of_Cthulhu_7th_Ed/translations/ja.json index 77400d0734..f7d318478f 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/ja.json +++ b/Call_of_Cthulhu_7th_Ed/translations/ja.json @@ -118,7 +118,7 @@ "firearms_electr-u": "Firearms(Electr.)(25%)", "firstaid-u": "応急手当(30%)", "firstaid-r-txt": "応急手当ロール", - "gambling-u": "Gambling(10%)", + "gambling-u": "賭博(10%)", "history-u": "歴史(05%)", "history-r-txt": "歴史ロール", "insight-da": "洞察(05%)", @@ -168,7 +168,7 @@ "psychoanalysis-r-txt": "精神分析ロール", "readandwritelang1": "Read and Write Language 1", "readandwritelang2": "Read and Write Language 2", - "religion-u": "Religion(20%)", + "religion-u": "宗教学(20%)", "repair/devise-u": "Repair/Devise(20%)", "ride-u": "乗馬(05%)", "ride-r-txt": "乗馬ロール", @@ -213,16 +213,16 @@ "zerog_ic-u": "Zero-G(05%)", "talents-u": "Talents", "shield-z": "盾", - "head-u": "Head", + "head-u": "頭部", "body-u": "Body", - "l_arm-u": "L.Arm", - "chest-u": "Chest", - "r_arm-u": "R.Arm", - "l_leg-u": "L.Leg", - "abdmn-u": "Abdmn", - "r_leg-u": "R.Leg", + "l_arm-u": "左腕", + "chest-u": "胸部", + "r_arm-u": "右腕", + "l_leg-u": "左脚", + "abdmn-u": "腹部", + "r_leg-u": "右脚", "item-u": "アイテム", - "defence-u": "Defence", + "defence-u": "防御", "weapons-u": "武器", "combat-u": "戦闘", "weaponname-u": "武器", @@ -256,7 +256,7 @@ "vehicleattack-u": "Vehicular Impact Attack", "operatorskill": "Operator's Skill", "MountedWeaponSkill": "Mounted Weapon Skill", - "generalinfo-u": "General Info", + "generalinfo-u": "一般情報", "cargo-u": "Cargo", "passengers-u": "Passengers", "san-u": "正気度", @@ -299,7 +299,7 @@ "unarmed-z": "素手", "dodge-z": "回避", "current-mental-condition": "現在精神状態", - "body-hit-location": "Body Hit Location", + "body-hit-location": "命中部位", "rolled": "ロール:", "right-leg": "右足", "left-leg": "左足", @@ -363,16 +363,16 @@ "malf": "故障:", "result": "結果:", "dam": "ダメージ:", - "pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time", + "pulp-bout-of-madness-u-time": "狂気の発作(パルプ・リアルタイム)サマリー", "crazy-pan": "Crazy Plan:", "rage": "Rage:", "gloat": "Gloat:", "relax": "Relax:", "show-off": "Show Off:", - "alter-ego": "Alter Ego:", + "alter-ego": "アルターエゴ:", "pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.", "pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy’s situation or increase the danger for the hero or his or her allies.", - "pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.", + "pulp-rage-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。", "pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.", "pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.", "pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.", @@ -380,7 +380,7 @@ "pulp-alter-ego-dec": "The hero’s personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.", "pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.", "pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.", - "pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary", + "pulp-bout-of-madness-u-summary": "狂気の発作(パルプ)サマリー", "institutionalized-or-apprehended": "収容または逮捕", "pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.", "pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.", @@ -392,10 +392,10 @@ "pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.", "pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.", "pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.", - "delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.", - "delusion-da": "Delusion:", + "delusion-da-dec": "探索者には現実ではないものが見えるが、真実と幻覚の区別がつかない。", + "delusion-da": "妄想:", "shackled-da": "Shackled:", "delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.", - "flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.", - "shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner." + "flee-in-panic-da-dec2": "探索者は非常に遠い場所で意識を取り戻す。荒野で道に迷っているか、ドアを叩いて中に入れてほしいと懇願している。", + "shackled-da-dec": "調査員は捕らえられ、手錠をかけられたり、何らかの方法で投獄されたりしており、もがきながら理解できない言葉のようのものを話し続けている。" }