diff --git a/D&D_3-5/charsheet_3-5.css b/D&D_3-5/charsheet_3-5.css index c68a623056..c2ab7508c0 100644 --- a/D&D_3-5/charsheet_3-5.css +++ b/D&D_3-5/charsheet_3-5.css @@ -1,4 +1,11 @@ -.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;} +.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;} +.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;} +.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;} +.sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;} +.sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;} +.sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;} +.sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;} +.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} .sheet-pc-weapon1-show:not(:checked)~.sheet-pc-weapon1 {display:none;} .sheet-pc-weapon2-show:not(:checked)~.sheet-pc-weapon2 {display:none;} @@ -6,6 +13,10 @@ .sheet-pc-weapon4-show:not(:checked)~.sheet-pc-weapon4 {display:none;} .sheet-pc-weapon5-show:not(:checked)~.sheet-pc-weapon5 {display:none;} .sheet-pc-weapon6-show:not(:checked)~.sheet-pc-weapon6 {display:none;} +.sheet-pc-weapon7-show:not(:checked)~.sheet-pc-weapon7 {display:none;} +.sheet-pc-weapon8-show:not(:checked)~.sheet-pc-weapon8 {display:none;} +.sheet-pc-weapon9-show:not(:checked)~.sheet-pc-weapon9 {display:none;} +.sheet-pc-weapon10-show:not(:checked)~.sheet-pc-weapon10 {display:none;} .sheet-pc-spells0-show:not(:checked)~.sheet-pc-spells0 {display:none;} .sheet-pc-spells1-show:not(:checked)~.sheet-pc-spells1 {display:none;} @@ -18,12 +29,39 @@ .sheet-pc-spells8-show:not(:checked)~.sheet-pc-spells8 {display:none;} .sheet-pc-spells9-show:not(:checked)~.sheet-pc-spells9 {display:none;} .sheet-pc-spells10-show:not(:checked)~.sheet-pc-spells10 {display:none;} -.sheet-pc-spells11-show:not(:checked)~.sheet-pc-spells11 {display:none;} +.sheet-pc-spells11-show:not(:checked)~.sheet-pc-spells11 {display:none;} + +.sheet-pc-other1-show:not(:checked)~.sheet-pc-other1 {display:none;} +.sheet-pc-other2-show:not(:checked)~.sheet-pc-other2 {display:none;} +.sheet-pc-other3-show:not(:checked)~.sheet-pc-other3 {display:none;} +.sheet-pc-other4-show:not(:checked)~.sheet-pc-other4 {display:none;} + +.sheet-pc-notes1-show:not(:checked)~.sheet-pc-notes1 {display:none;} +.sheet-pc-notes2-show:not(:checked)~.sheet-pc-notes2 {display:none;} +.sheet-pc-notes3-show:not(:checked)~.sheet-pc-notes3 {display:none;} +.sheet-pc-notes4-show:not(:checked)~.sheet-pc-notes4 {display:none;} + +.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} + +input.sheet-tab1:checked + span.sheet-tab1, +input.sheet-tab2:checked + span.sheet-tab2, +input.sheet-tab3:checked + span.sheet-tab3, +input.sheet-tab4:checked + span.sheet-tab4, +input.sheet-tab5:checked + span.sheet-tab5, +input.sheet-tab6:checked + span.sheet-tab6, +input.sheet-tab7:checked + span.sheet-tab7, +input.sheet-tab8:checked + span.sheet-tab8, +input.sheet-tab9:checked + span.sheet-tab9, +input.sheet-tab99:checked + span.sheet-tab99, +input.sheet-tab10:checked + span.sheet-tab10 { + background: gray; + color: white; +} .charsheet label { display: inline-block; width: 75px; - text-align: right; + text-align: left; } .charsheet input { @@ -54,16 +92,6 @@ fieldset { display: none; } -.sheet-col strong.sheet-dee { - font-size: 1.4em; - font-weight: bold; - padding-right: 4px; -} - -.charsheet input.sheet-short { - width: 3.5em; -} - .charsheet { background-color: white; background-image: none; @@ -105,6 +133,15 @@ select.sheet-dtype { vertical-align: top; } +.sheet-statlabel-weapons { + display:table-cell; + border: 1px solid white; + background-color: black; + color: white; + font-size: 0.7em; + vertical-align:bottom; +} + .sheet-table-name { display:table-caption; text-align:center; @@ -121,6 +158,12 @@ select.sheet-dtype { vertical-align:bottom; } +.sheet-table-header-left { + display:table-cell; + text-align:left; + font-weight:bold; +} + .sheet-table-header2-left { display:table-cell; text-align:left; @@ -128,6 +171,12 @@ select.sheet-dtype { font-size: 0.7em; } +.sheet-table-header-right { + display:table-cell; + text-align:right; + font-weight:bold; +} + .sheet-table-header2 { display:table-cell; text-align:center; @@ -144,6 +193,11 @@ select.sheet-dtype { vertical-align:top; } +.sheet-table-left { + display:table-cell; + text-align:left; +} + .sheet-table-center { margin-left:auto; margin-right:auto; @@ -179,6 +233,17 @@ select.sheet-dtype { width: 28px; } +.sheet-table-data-center-skills-rep { + display:table-cell; + width: 31px; +} + +.sheet-table-col { + display:table-col; + vertical-align:center; + width:100%; +} + .sheet-table-row { display:table-row; vertical-align:top; @@ -198,17 +263,14 @@ select.sheet-dtype { width: 40px; } - textarea { height: auto; } input, select { width:100%; } -/* Hide actual radio/checkbox */ -input[type="radio"], -input[type="checkbox"] -{ +/* Hide actual checkbox */ +input.sheet-arrow[type="checkbox"]{ opacity: 0; width: 16px; height: 16px; @@ -220,59 +282,605 @@ input[type="checkbox"] z-index: 1; } -/* Fake radio/checkbox */ -input[type="radio"] + span::before, -input[type="checkbox"] + span::before -{ +/* Fake checkbox */ +input.sheet-arrow[type="checkbox"] + span::before{ margin-right: 4px; - border: solid 1px #a8a8a8; line-height: 14px; text-align: center; display: inline-block; vertical-align: middle; - -moz-box-shadow: 0 0 2px #ccc; - -webkit-box-shadow: 0 0 2px #ccc; - box-shadow: 0 0 2px #ccc; - - background: #f6f6f6; - background: -moz-radial-gradient(#f6f6f6, #dfdfdf); - background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); - background: -ms-radial-gradient(#f6f6f6, #dfdfdf); - background: -o-radial-gradient(#f6f6f6, #dfdfdf); - background: radial-gradient(#f6f6f6, #dfdfdf); + content: "►"; + width: 14px; + height: 14px; + font-size: 12px; +} +input.sheet-arrow[type="checkbox"]:checked + span::before { content: "▼"; } + +/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6, +input.sheet-tab7:checked ~ div.sheet-tab7, +input.sheet-tab8:checked ~ div.sheet-tab8, +input.sheet-tab9:checked ~ div.sheet-tab9, +input.sheet-tab10:checked ~ div.sheet-tab10, +input.sheet-tab99:checked ~ div.sheet-tab99 +{ + display: block; } -/* Fake radio */ -input[type="radio"] + span::before +input.sheet-tab { - content: ""; - width: 12px; - height: 12px; - font-size: 24px; - - -moz-border-radius: 50%; - -webkit-border-radius: 50%; - border-radius: 50%; + width: 70px; + height: 20px; + position: relative; + top: 5px; + left: 6px; + margin: -1.5px; + cursor: pointer; + opacity: 0; + z-index: 9999; } -input[type="radio"]:checked + span::before +span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: black; + color: white; + font-weight: bold; + width: 70px; + height: 20px; + cursor: pointer; + position: relative; + margin-left: -75px; +} +input.sheet-tab::before { - content: "•"; + content: attr(title); + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -webkit-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -ms-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: -o-linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + background: linear-gradient(to top, #c8c8c8, #fff, #c8c8c8); + + width: 50px; + height: 20px; + font-size: 18px; } -/* Fake checkbox */ -input[type="checkbox"] + span::before +input.sheet-tab:checked::before { - content: ""; - width: 12px; - height: 12px; - font-size: 10px; - - -moz-border-radius: 3px; - -webkit-border-radius: 3px; - border-radius: 3px; + background: #dcdcdc; + background: -moz-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -webkit-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + border-bottom-color: #fff; } -input[type="checkbox"]:checked + span::before + +input.sheet-tab:not(:first-child)::before { - content: "✓"; -} \ No newline at end of file + border-left: none; +} + +div.sheet-tab-content +{ + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 2px 0 0 5px; + padding: 5px; +} + +/* tabs style2 (with label) works even in firefox */ +.sheet-character-sheet, +.sheet-expand +{ + display: none; + padding: 3px; +} + +.sheet-expand:checked ~ .sheet-show +{ + display: block; + background-color: white; + margin: 1px 0px 0px -2px; +} + +.sheet-tab +{ + display: inline-block; + text-align: center; + margin: -2px; + padding: 2px; + width: 124px; + height: 24px; + background-color: gray; + border-top-left-radius: 1em 3em; + border-top-right-radius: 1em 3em; + border: solid thin gray; + border-bottom: none; +} + +.sheet-expand:checked ~ .sheet-tab +{ + background-color: white; +} + +label +{ + display: inline; +} + +label, +label div +{ + font-size: 12px; + font-weight: normal; +} + +textarea { + height: auto; + color: black; +} + +input { + color: black; +} + +input, select { + width:100%; +} + + +/* Roll Templates */ +/* Attacks */ +.sheet-rolltemplate-DnD35Attack table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-DnD35Attack .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-DnD35Attack .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-DnD35Attack .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-DnD35Attack .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35Attack .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} +.sheet-rolltemplate-DnD35Attack .sheet-solid-full { + border-top: 3px solid rgb(126, 45, 64); + border-bottom: 3px solid rgb(126, 45, 64); + border-left: 180px solid rgb(126, 45, 64); + border-right: 0px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-DnD35Attack .sheet-tcat { + font-style: italic; +} +.sheet-rolltemplate-DnD35Attack .sheet-dcolor { + color: rgb(193, 80, 107); +} + .sheet-rolltemplate-DnD35Attack td { + padding-left: 5px; +} + .sheet-rolltemplate-DnD35Attack .sheet-tr-repeating:nth-child(even){ + background-color:#eee; +} +/*.sheet-rolltemplate-DnD35StdRoll tr:nth-child(even){ + background-color:#eee; +}*/ + .sheet-rolltemplate-DnD35Attack .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-DnD35Attack .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-DnD35Attack .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-DnD35Attack .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} + +/* std roll checks */ +.sheet-rolltemplate-DnD35StdRoll table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll th { + /*color: rgb(45, 126, 107);*/ + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + /*text-align: center;*/ +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-DnD35StdRoll .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-DnD35StdRoll .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-DnD35StdRoll .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35StdRoll .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} +.sheet-rolltemplate-DnD35StdRoll .sheet-tcat { +font-style: italic; +} + .sheet-rolltemplate-DnD35StdRoll td { + padding-left: 5px; + text-align: left; +} + .sheet-rolltemplate-DnD35StdRoll .sheet-tr-repeating:nth-child(even){ + background-color:#eee; +} + .sheet-rolltemplate-DnD35StdRoll .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-DnD35StdRoll .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-DnD35StdRoll .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-DnD35StdRoll .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} + +/* initiative checks */ +.sheet-rolltemplate-DnD35Initiative table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + .sheet-rolltemplate-DnD35Initiative th { + color: rgb(204, 153, 51); + padding-left: 5px; + /*line-height: 1.6em; + font-size: 1.2em;*/ + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-DnD35Initiative .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-DnD35Initiative .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-DnD35Initiative .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-DnD35Initiative .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} + .sheet-rolltemplate-DnD35Initiative .sheet-tcat { + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-DnD35Initiative td { + padding-left: 5px; +} + .sheet-rolltemplate-DnD35Initiative .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-DnD35Initiative .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-DnD35Initiative .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-DnD35Initiative .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} \ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5.html b/D&D_3-5/charsheet_3-5.html index 2d087469d1..79b9baf271 100644 --- a/D&D_3-5/charsheet_3-5.html +++ b/D&D_3-5/charsheet_3-5.html @@ -2,6 +2,7 @@ +
@@ -57,8 +58,11 @@


+Stat Block +
+ +
@@ -74,83 +78,93 @@
STR - - + + -
DEX - - + + -
CON - - + + -
INT - - + + -
WIS - - + + -
CHA - - + + -
+ + -
        - - - + + + -
HP
Hit Points

Current HP

Max

Nonlethal Damage

Current HP

Max

Nonlethal Damage
- + - + +
INITIATIVE =
Total
- + +
=
Total
+
Dex Mod

Misc Mod
   
 
+
SPEED
Speed
@@ -172,19 +186,19 @@
 
-
- + - - + + @@ -198,21 +212,21 @@
AC
Armor Class

Total

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
- + - + - +
TOUCH
Armor Class
    FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
   
Armor check Penalty

-
+

@@ -222,8 +236,10 @@ + Saves +
- +
+
Saving
Throws
Total @@ -236,102 +252,110 @@
Fortitude
(Constitution)
- + = + + + + - +
Reflex
(Dexterity)
- + = + + + + - +
Will
(Wisdom)
- + = + + + + - +
-
-
- - +
+
- - + + + - +
Spell Resist
Arcane Spell Failure
             
Arcane Spell Failure
 
+
+
+ Combat +
+ - + - + - + - - - - + + + + - +
Base Attack  // // //
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod

Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 

 

- - - - + + + + - +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

 
 

- - - - + + + + - +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 

 
 
+

+ Weapons +
Weapons
- Show Weapon1? + Weapon1
@@ -348,7 +372,7 @@ - + @@ -361,18 +385,18 @@ - + + + + + +
-20/x-20/x
Range
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon2? + Weapon2
@@ -402,7 +436,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si - + @@ -415,31 +449,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon1stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon3? + Weapon3
@@ -456,7 +490,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon2stat}[Ability] +@{size}[si - + @@ -469,31 +503,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon2stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon4? + Weapon4
@@ -510,7 +544,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon3stat}[Ability] +@{size}[si - + @@ -523,31 +557,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon3stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon5? + Weapon5
@@ -564,7 +598,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon4stat}[Ability] +@{size}[si - + @@ -577,31 +611,31 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon4stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

- Show Weapon6? + Weapon6
@@ -618,7 +652,7 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon5stat}[Ability] +@{size}[si - + @@ -631,27 +665,27 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon5stat}[Ability] +@{size}[si - - - - + + + +
-20/x-20/x
Range
Attack:
-
Full Attack:
-
Damage
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +

@@ -667,8 +701,8 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weapon6stat}[Ability] +@{size}[si

- - - - -
AC Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
-
- - - - - - - - - - - - - - - - - - - - - -
ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
-
- Single Use Items
-
- - - - -
-
-
- Magic Items
- -
- Other Items
- -
-
- - -
- Money - - -
-
CP
-
SP
-
GP
-
PP
-
- -
- + Equipment +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + + + + + +
ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+

+ Other +
+ + + +
Other Info
+
-
- - - - -
Other Info
-
-
+
 
-
-
- +
+ Skills +
+
@@ -845,615 +866,615 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weaponstat}[Ability] +@{weaponenh
Appraise - + = Int + +   -N/A-   + - -
-
- - Balance - + +
+
+ + Balance + = Dex + + + - +
Bluff - + = Cha + +   -N/A-   + - +
Climb - + + + + - +
Concentration - + = Con + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Craft - + = Int + +   -N/A-   + - +
Decipher Script - + = Int + +   -N/A-   + - +
-
- - Disable Device - - = Int - - + - +   -N/A-   - + - -
Diplomacy - + = Cha + +   -N/A-   + - +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
Disguise - + = Cha + +   -N/A-   + - +
Escape Artist - + = Dex + + + - +
Forgery - + = Int + +   -N/A-   + - +
Gather Information - + = Cha + +   -N/A-   + - +
Handle Animal - + = Cha + +   -N/A-   + - +
Heal - + = Wis + +   -N/A-   + - +
Hide - + = Dex + + + - +
Intimidate - + = Cha + +   -N/A-   + - +
Jump - + + + + - +
Know(Arcana) - + = Int + +   -N/A-   + - +
Know(Engineer) - + = Int + +   -N/A-   + - +
Know(Dungeon) - + = Int + +   -N/A-   + - +
Know(Geography) - + = Int + +   -N/A-   + - +
Know(History) - + = Int + +   -N/A-   + - +
Know(Local) - + = Int + +   -N/A-   + - +
Know(Nature) - + = Int + +   -N/A-   + - +
Know(Nobility) - + = Int + +   -N/A-   + - +
Know(Religion) - + = Int + +   -N/A-   + - +
Know(The Planes) - + = Int + +   -N/A-   + - +
Listen - + = Wis + +   -N/A-   + - +
Move Silently - + = Dex + + + - +
Open Lock - + = Dex + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Perform - + = Cha + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Profession - + = Wis + +   -N/A-   + - +
Ride - + = Dex + +   -N/A-   + - +
Search - + = Int + +   -N/A-   + - +
Sense Motive - + = Wis + +   -N/A-   + - +
Sleight of Hand - + = Dex + + + - +
Spellcraft - + = Int + +   -N/A-   + - +
Spot - + = Wis + +   -N/A-   + - +
Survival - + = Wis + +   -N/A-   + - +
Swim - + = Str + + + - +
Tumble - + = Dex + + + - +
Use Magic Device - + = Cha + +   -N/A-   + - +
Use Rope - + = Dex + +   -N/A-   + - +
Skills

- +
@@ -1471,19 +1492,19 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weaponstat}[Ability] +@{weaponenh
Other Skills
- +
@@ -1495,807 +1516,1273 @@ fourth attack hits AC[[1d20+(@{bab4})[bab4] +@{weaponstat}[Ability] +@{weaponenh - +
+
-
- - - - - -
- - - -
- - - -
- - - -
- - -
Languages
Racial Abilities
Class Abilities
Feats
Other
-
-
+
+

+ Notes +
+ + + + + + + + + + + + + + + + +
Languages

Racial Abilities

Class Abilities

Feats

Other
+

- - - - - -
- - - - - - - - - - - - -
Spells
Caster Level:
- / - -
Spells/Day:
-         0: -     1st: -     2nd: -     3rd: -     4th: -     5th: -     6th: -     7th: -     8th: -     9th: -                 -
Spell Pen:
- -
Spell Focus:
- Abjuration: -       Conjuration: -       Divination: -       Enchantment:
- Evocation: -       Illusion: -       Necromancy: -       Transmutation: - -
-
-
-
-
-Show Spell Section0? -
- + Spells +
+
-
- - - + + - - + +
+ + + + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Casting Stat:
+ +
Spell DC's
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - + +
/ - -
+
+
+ Spell Section0 +
+ + + - -
+ + +
- -
-
-
-Show Spell Section1? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - +
/ - -
+ + + + +
Use/Prep Spell name LvlEmote/macro
-
-
-
-
-Show Spell Section2? -
- - - + + - - + +
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
- - - + + + +
// - -
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
+
+
+
+ Spell Section1 +
+ + + + + - -
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
- - - + + + +
// - -
-
-
-
-Show Spell Section3? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-
-
-Show Spell Section4? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-
-
-Show Spell Section5? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-
-
-Show Spell Section6? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-

-Show Spell Section7? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-

-Show Spell Section8? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-

-Show Spell Section9? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
-

-Show Spell Section10? -
- - - - - - -
- - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
  - - - - -
- - - - - - - -
Use/Prep Spell name LvlEmote/macro
-
- - - - - - - -
/ - -
-
-
+
+ +
+ Spell Section2 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section3 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section4 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section5 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section6 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section7 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section8 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section9 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section10 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ +
+
+
+

+
+ + +Roll Templates +
+ + + + +
Roll Templates
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. +
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. +
+ Attack Roll: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
+
+
+ Attack Roll v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. +
+
+
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. +
+
+
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Spell: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Ability Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Save: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Skill Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Skill Check v2: + +
+ + + + + + + + + + + + + + Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. + +
+
+ Basic: + +
+
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+ + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#rollWasCrit() fullattackflag}} + {{#attack2}} + + + + {{/attack2}} + {{#attack3}} + + + + {{/attack3}} + {{#attack4}} + + + {{/attack4}} + {{#attack5}} + + + + {{/attack5}} + {{#attack6}} + + + + {{/attack6}} + {{#attack7}} + + + + {{/attack7}} + {{#attack8}} + + + + {{/attack8}} + {{#attack9}} + + + + {{/attack9}} + {{#attack10}} + + + + {{/attack10}} + {{/rollWasCrit() fullattackflag}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} + {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} + {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} + {{#damage1}} + {{^rollWasFumble() attack1}} {{damage1}} + {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} + {{/rollWasFumble() attack1}} + {{/damage1}} +
{{attack2}} + {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} + {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} + {{#damage2}} + {{^rollWasFumble() attack2}} {{damage2}} + {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} + {{/rollWasFumble() attack2}} + {{/damage2}} +
{{attack3}} + {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} + {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} + {{#damage3}} + {{^rollWasFumble() attack3}} {{damage3}} + {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} + {{/rollWasFumble() attack3}} + {{/damage3}} +
{{attack4}} + {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} + {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} + {{#damage4}} + {{^rollWasFumble() attack4}} {{damage4}} + {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} + {{/rollWasFumble() attack4}} + {{/damage4}} +
{{attack5}} + {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} + {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} + {{#damage5}} + {{^rollWasFumble() attack5}} {{damage5}} + {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} + {{/rollWasFumble() attack5}} + {{/damage5}} +
{{attack6}} + {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} + {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} + {{#damage6}} + {{^rollWasFumble() attack6}} {{damage6}} + {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} + {{/rollWasFumble() attack6}} + {{/damage6}} +
{{attack7}} + {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} + {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} + {{#damage7}} + {{^rollWasFumble() attack7}} {{damage7}} + {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} + {{/rollWasFumble() attack7}} + {{/damage7}} +
{{attack8}} + {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} + {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} + {{#damage8}} + {{^rollWasFumble() attack8}} {{damage8}} + {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} + {{/rollWasFumble() attack8}} + {{/damage8}} +
{{attack9}} + {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} + {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} + {{#damage9}} + {{^rollWasFumble() attack9}} {{damage9}} + {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} + {{/rollWasFumble() attack9}} + {{/damage9}} +
{{attack10}} + {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} + {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} + {{#damage10}} + {{^rollWasFumble() attack10}} {{damage10}} + {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} + {{/rollWasFumble() attack10}} + {{/damage10}} +
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#basicflag}} {{/basicflag}} + {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#checkroll}} + + {{/checkroll}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
+ {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} + {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} +
{{notes}}
+
+ +
\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html b/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html new file mode 100644 index 0000000000..c9ce6bb611 --- /dev/null +++ b/D&D_3-5/charsheet_3-5_Tabs-n-Roll-Templates.html @@ -0,0 +1,3182 @@ + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
       
+ + + + + + + + + +
 
Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+
+
+
+ + Stats + + Weapons + + Equipment + + Skills + + Spells + + All + + Other + + Notes + + R Tmplts +
  +
+ +
+ +
+ + + + + + + +
+ + +
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + + +
+
+ DEX + + + + + + +
+
+ CON + + + + + + +
+
+ INT + + + + + + +
+
+ WIS + + + + + + +
+
+ CHA + + + + + + +
+
+
+ + + + + + + + + + + +
        + + + + + + + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
INITIATIVE + + + + +
=
Total
+
Dex Mod

Misc Mod
   
 
+ + +
SPEED
Speed
+ + + + + + + + + + + +
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
+
+ + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
+
Misc Mod
+
+ + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
+
+
+
+
+
+
+
+ +
+
+
+
+ + + + +
+ + + +
+
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+ Macro +
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + +
+
+
+ + + + + + + + +
Spell Resist
             
Arcane Spell Failure
+
+ + + + + + + + + + + + + + + + + + + + +
Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+
+
+
+
+   +
+
+
+
+
+ Languages
+
+
+ Racial Abilities
+
+
+ Class Abilities
+
+
+ Feats
+
+
+ Other
+
+
+
+
+
+
+
+ +
+
+
+
+ + + + +
+ + + + +
Weapons
+ Weapon1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon6 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon7 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon8 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon9 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ Weapon10 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
-20/x
Attack Calc / Macro:
+ +
Full Attack Macro:
+
Damage Calc / Macro:
+ +
+
+
+ +
+
+
+
+
+ +
+ +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + +
Armor NameTypeBonusMax DexCheck PenaltySpell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + +
ShieldArmor BonusCheck PenaltySpell FailureWeightProperties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+
+ Other
+ +
+
+
+ +
+ +
+ + + + + + + +
Skills
skill points/lvl==(+)
+
+   + Skill Names + Total
Bonus
+ Stat + Ability
Mod.
+ Ranks + Armor
Penalty
+ Misc
Mod.
+ Macro +
+
+ + Appraise + + = Int + + + + +   -N/A-   + + + +
+
+ + Balance + + = Dex + + + + + + + + +
+
+ + Bluff + + = Cha + + + + +   -N/A-   + + + +
+
+ + Climb + + + + + + + + + + + +
+
+ + Concentration + + = Con + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Decipher Script + + = Int + + + + +   -N/A-   + + + +
+
+ + Diplomacy + + = Cha + + + + +   -N/A-   + + + +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
+
+ + Disguise + + = Cha + + + + +   -N/A-   + + + +
+
+ + Escape Artist + + = Dex + + + + + + + + +
+
+ + Forgery + + = Int + + + + +   -N/A-   + + + +
+
+ + Gather Information + + = Cha + + + + +   -N/A-   + + + +
+
+ + Handle Animal + + = Cha + + + + +   -N/A-   + + + +
+
+ + Heal + + = Wis + + + + +   -N/A-   + + + +
+
+ + Hide + + = Dex + + + + + + + + +
+
+ + Intimidate + + = Cha + + + + +   -N/A-   + + + +
+
+ + Jump + + + + + + + + + + + +
+
+ + Knowledge (Arcana) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Engineer) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Dungeon) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Geography) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (History) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Local) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Nature) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Nobility) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (Religion) + + = Int + + + + +   -N/A-   + + + +
+
+ + Knowledge (The Planes) + + = Int + + + + +   -N/A-   + + + +
+
+ + Listen + + = Wis + + + + +   -N/A-   + + + +
+
+ + Move Silently + + = Dex + + + + + + + + +
+
+ + Open Lock + + = Dex + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Ride + + = Dex + + + + +   -N/A-   + + + +
+
+ + Search + + = Int + + + + +   -N/A-   + + + +
+
+ + Sense Motive + + = Wis + + + + +   -N/A-   + + + +
+
+ + Sleight of Hand + + = Dex + + + + + + + + +
+
+ + Spellcraft + + = Int + + + + +   -N/A-   + + + +
+
+ + Spot + + = Wis + + + + +   -N/A-   + + + +
+
+ + Survival + + = Wis + + + + +   -N/A-   + + + +
+
+ + Swim + + = Str + + + + + + + + +
+
+ + Tumble + + = Dex + + + + + + + + +
+
+ + Use Magic Device + + = Cha + + + + +   -N/A-   + + + +
+
+ + Use Rope + + = Dex + + + + +   -N/A-   + + + +
+
+
+ + + + + + + + + + + + + + + + +
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
+
+ + + + + + + + + + + + + + + + +
+++
+
+
+
+
+ +
+ + + + + + +
+ + + + + + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Casting Stat:
+ +
Spell DC's
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
+
+
+
+ Spell Section0 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section1 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section2 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section3 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section4 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section5 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+
+
+ Spell Section6 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section7 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section8 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section9 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
+

+ Spell Section10 +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + + +
/ +
+
+
+
+
+
+ +
+ + + + + +
Other
+ Show? /   +
+ + + + +
+
+ +
+       +   + +
+
+ HD:()     + Init:     + Spd:     + AC:(), Touch:, FF:     + BAB:/Gr: +
+
+ Att +
+
+ FAtt +
+
+ Space/Reach:/     + Sp Att:     + Sp Qual: +
+
+ F:, + R:, + W:               + Str:, + Dex:, + Con:, + Int:, + Wis:, + Cha: +
+
+ Skills:       + Feats: +
+
+ Env:     + Org:     + CR:     + Adv: +
+
+ + + +
+
+
+
+
+
+
+ Show? /   +
+ + + + +
+
+ +
+       +   + +
+
+ HD:()     + Init:     + Spd:     + AC:(), Touch:, FF:     + BAB:/Gr: +
+
+ Att +
+
+ FAtt +
+
+ Space/Reach:/     + Sp Att:     + Sp Qual: +
+
+ F:, + R:, + W:               + Str:, + Dex:, + Con:, + Int:, + Wis:, + Cha: +
+
+ Skills:       + Feats: +
+
+ Env:     + Org:     + CR:     + Adv: +
+
+ + + +
+
+
+
+
+
+
+
+ +
+ + + + + +
Notes
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+
+ +
+ +Roll Templates +
+ + + + +
Roll Templates
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The DnD35Attack roll template allows up to 10 attacks to be displayed in the same template. If the roll for attack# results in a critical success (can set a custom value such as: [[d20cs>18]]), then critconfirm# and critdmg# will display. If the roll for attack# results in a critical failure (can set a custom value such as: [[d20cf<2]]), then fumbleroll will display. +
To use this Roll Template to show multiple attacks, the fullattackflag must be set to [[d1]]. You can use either {{fullattackflag=[[d1]]}} or set it as a query {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} as in the example macro. +
+ Attack Roll: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
+
+
+ Attack Roll v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attack1 critconfirm1 fumbleroll damage1 critdmg1
attack2 critconfirm2 fumbleroll damage2 critdmg2
attack3 critconfirm3 fumbleroll damage3 critdmg3
....
attack10 critconfirm10 fumbleroll damage10 critdmg10
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of DnD35Attack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example compares against an AC value stored in bar2 to report success (1 hit) or failure (0 hit) of the attack. +
+
+
The DnD35Initiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with DnD35StdRoll or DnD35Attack sets the name this same yellow and adds a thin solid yellow dividing line. +
+
+
For the DnD35StdRoll, the first section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d20>15]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
The next section takes a check and checkroll and will display the critroll if the checkroll was a critical success and the fumble roll if the checkroll was a critical failure. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Spell: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Ability Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Save: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Skill Check: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Skill Check v2: + +
+ + + + + + + + + + + + + + Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. + +
+
+ Basic: + +
+
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+ + + + + + + + + + +
Name
subtags
subtags2
key value
key value
key value
compcheck succeedcheck   failcheck
check checkroll
critroll fumbleroll
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#rollWasCrit() fullattackflag}} + {{#attack2}} + + + + {{/attack2}} + {{#attack3}} + + + + {{/attack3}} + {{#attack4}} + + + {{/attack4}} + {{#attack5}} + + + + {{/attack5}} + {{#attack6}} + + + + {{/attack6}} + {{#attack7}} + + + + {{/attack7}} + {{#attack8}} + + + + {{/attack8}} + {{#attack9}} + + + + {{/attack9}} + {{#attack10}} + + + + {{/attack10}} + {{/rollWasCrit() fullattackflag}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attack1}} + {{#rollWasCrit() attack1}} {{critconfirm1}} {{/rollWasCrit() attack1}} + {{#rollWasFumble() attack1}} {{fumbleroll}} {{/rollWasFumble() attack1}} + {{#damage1}} + {{^rollWasFumble() attack1}} {{damage1}} + {{#rollWasCrit() attack1}} {{critdmg1}} {{/rollWasCrit() attack1}} + {{/rollWasFumble() attack1}} + {{/damage1}} +
{{attack2}} + {{#rollWasCrit() attack2}} {{critconfirm2}} {{/rollWasCrit() attack2}} + {{#rollWasFumble() attack2}} {{fumbleroll}} {{/rollWasFumble() attack2}} + {{#damage2}} + {{^rollWasFumble() attack2}} {{damage2}} + {{#rollWasCrit() attack2}} {{critdmg2}} {{/rollWasCrit() attack2}} + {{/rollWasFumble() attack2}} + {{/damage2}} +
{{attack3}} + {{#rollWasCrit() attack3}} {{critconfirm3}} {{/rollWasCrit() attack3}} + {{#rollWasFumble() attack3}} {{fumbleroll}} {{/rollWasFumble() attack3}} + {{#damage3}} + {{^rollWasFumble() attack3}} {{damage3}} + {{#rollWasCrit() attack3}} {{critdmg3}} {{/rollWasCrit() attack3}} + {{/rollWasFumble() attack3}} + {{/damage3}} +
{{attack4}} + {{#rollWasCrit() attack4}} {{critconfirm4}} {{/rollWasCrit() attack4}} + {{#rollWasFumble() attack4}} {{fumbleroll}} {{/rollWasFumble() attack4}} + {{#damage4}} + {{^rollWasFumble() attack4}} {{damage4}} + {{#rollWasCrit() attack4}} {{critdmg4}} {{/rollWasCrit() attack4}} + {{/rollWasFumble() attack4}} + {{/damage4}} +
{{attack5}} + {{#rollWasCrit() attack5}} {{critconfirm5}} {{/rollWasCrit() attack5}} + {{#rollWasFumble() attack5}} {{fumbleroll}} {{/rollWasFumble() attack5}} + {{#damage5}} + {{^rollWasFumble() attack5}} {{damage5}} + {{#rollWasCrit() attack5}} {{critdmg5}} {{/rollWasCrit() attack5}} + {{/rollWasFumble() attack5}} + {{/damage5}} +
{{attack6}} + {{#rollWasCrit() attack6}} {{critconfirm6}} {{/rollWasCrit() attack6}} + {{#rollWasFumble() attack6}} {{fumbleroll}} {{/rollWasFumble() attack6}} + {{#damage6}} + {{^rollWasFumble() attack6}} {{damage6}} + {{#rollWasCrit() attack6}} {{critdmg6}} {{/rollWasCrit() attack6}} + {{/rollWasFumble() attack6}} + {{/damage6}} +
{{attack7}} + {{#rollWasCrit() attack7}} {{critconfirm7}} {{/rollWasCrit() attack7}} + {{#rollWasFumble() attack7}} {{fumbleroll}} {{/rollWasFumble() attack7}} + {{#damage7}} + {{^rollWasFumble() attack7}} {{damage7}} + {{#rollWasCrit() attack7}} {{critdmg7}} {{/rollWasCrit() attack7}} + {{/rollWasFumble() attack7}} + {{/damage7}} +
{{attack8}} + {{#rollWasCrit() attack8}} {{critconfirm8}} {{/rollWasCrit() attack8}} + {{#rollWasFumble() attack8}} {{fumbleroll}} {{/rollWasFumble() attack8}} + {{#damage8}} + {{^rollWasFumble() attack8}} {{damage8}} + {{#rollWasCrit() attack8}} {{critdmg8}} {{/rollWasCrit() attack8}} + {{/rollWasFumble() attack8}} + {{/damage8}} +
{{attack9}} + {{#rollWasCrit() attack9}} {{critconfirm9}} {{/rollWasCrit() attack9}} + {{#rollWasFumble() attack9}} {{fumbleroll}} {{/rollWasFumble() attack9}} + {{#damage9}} + {{^rollWasFumble() attack9}} {{damage9}} + {{#rollWasCrit() attack9}} {{critdmg9}} {{/rollWasCrit() attack9}} + {{/rollWasFumble() attack9}} + {{/damage9}} +
{{attack10}} + {{#rollWasCrit() attack10}} {{critconfirm10}} {{/rollWasCrit() attack10}} + {{#rollWasFumble() attack10}} {{fumbleroll}} {{/rollWasFumble() attack10}} + {{#damage10}} + {{^rollWasFumble() attack10}} {{damage10}} + {{#rollWasCrit() attack10}} {{critdmg10}} {{/rollWasCrit() attack10}} + {{/rollWasFumble() attack10}} + {{/damage10}} +
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#basicflag}} {{/basicflag}} + {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#checkroll}} + + {{/checkroll}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{check}} {{checkroll}}
+ {{#rollWasCrit() checkroll}} {{critroll}} {{/rollWasCrit() checkroll}} + {{#rollWasFumble() checkroll}} {{fumbleroll}} {{/rollWasFumble() checkroll}} +
{{notes}}
+
+ +
+
\ No newline at end of file diff --git a/D&D_3-5/charsheet_3-5_noRollTemplates.html b/D&D_3-5/charsheet_3-5_noRollTemplates.html new file mode 100644 index 0000000000..1bfe9fae4a --- /dev/null +++ b/D&D_3-5/charsheet_3-5_noRollTemplates.html @@ -0,0 +1,2301 @@ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
       
+ + + + + + + + + +

Character Name

Player Name
/
Experience Points

Homeland
+
  3.5

Race

Type

Size

Gender

Alignment

Deity

Class

Level

HD

Age

Height

Weight

Eyes

Hair
+
+ +
+

+ + + + + + +
+ + +
+ Ability Scores +
+ Ability + Total + Mod + Base + Misc + Temp +
+
+ STR + + + + + +
+
+ DEX + + + + + +
+
+ CON + + + + + +
+
+ INT + + + + + +
+
+ WIS + + + + + +
+
+ CHA + + + + + +
+
+
+ + + + + + + + + + +
        + + + + + + + +
HP
Hit Points

Current HP

Max

Nonlethal Damage
+ + + + + + + + + + + +
INITIATIVE =
Total
+
Dex Mod

Misc Mod
   
 
SPEED
Speed
+ + + + + + + + + + + +
Alternate Movement
Fly

Maneuverability

Glide

Climb

Burrow

Swim
 
+ +
+ + + + + + + + + + + + + + +
AC
Armor Class

Total
=10+


Armor Bonus
+
Shield
+
Dex Mod
+
Size Mod
+
Natural Armor
+
Deflection Mod
+
Misc Mod
+
+ + + + + + + + + +
TOUCH
Armor Class
  FLAT-FOOTED
Armor Class
   
Damage Reduction
   
Armor check Penalty
+
+
+
+
+
+ +
+
+
+ + + + +
+ + + +
+
+ Saving
Throws
+ Total + Base
Save
+ Ability
Modifier
+ Magic
Modifier
+ Misc
Modifier
+ Temp
Modifier
+ Macro +
+
+ Fortitude
(Constitution)
+ + = + + + + + + + + + +
+
+ Reflex
(Dexterity)
+ + = + + + + + + + + + +
+
+ Will
(Wisdom)
+ + = + + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Spell Resist
Arcane Spell Failure
 
Base Attack ///
Grapple
Total
=
Base Attack
+
Str mod
+
Size Mod
+
Misc Mod

 
+
+ + + + + + + + + + + +
Melee
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Strength
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + + + + + + + + +
Ranged
Attack Bonus

Total
 
=
Base Attack
Bonus
+
Dexterity
Modifier
+
Size
Modifier
+
Misc
Modifiers
+
Temp
Modifiers

 
 
+
+ + + + +
Weapons
+ Show Weapon1? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon2? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon3? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon4? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon5? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ Show Weapon6? +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponTypeWeapon EnhWeapon
Focus
Weapon
Specialize
Critical
-20/x
RangeAmmunitionAttack AbilityDamage AbilitySpecial Properties
Attack:
+
Full Attack:
+
Damage
+
+
+ +
+ + + + +
AC Items
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor NameTypeBonusMax Dexcheck Penalty
Spell FailureSpeedWeightSpecial Properties
+
+ + + + + + + + + + + + + + + + + + + + + +
ShieldArmor Bonuscheck PenaltySpell FailureWeight
Properties
+
+ Single Use Items
+
+ + + + +
+
+
+ Magic Items
+ +
+ Other Items
+ +
+
+ + +
+ Money + + +
+
CP
+
SP
+
GP
+
PP
+
+ +
+ + +
+
+
+ + + + +
Other Info
+
+
+
+
+  +
+
+
+ + + + + + + +
Skills
skill points/lvl==(+)
+
+   + Skill Names + Total
Bonus
+ Stat + Ability
Mod.
+ Ranks + Armor
Penalty
+ Misc
Mod.
+ Macro +
+
+ + Appraise + + = Int + + + + +   -N/A-   + + + +
+
+ + Balance + + = Dex + + + + + + + + +
+
+ + Bluff + + = Cha + + + + +   -N/A-   + + + +
+
+ + Climb + + + + + + + + + + + +
+
+ + Concentration + + = Con + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Craft + + = Int + + + + +   -N/A-   + + + +
+
+ + Decipher Script + + = Int + + + + +   -N/A-   + + + +
+
+ + Disable Device + + = Int + + + + +   -N/A-   + + + +
+
+ + Diplomacy + + = Cha + + + + +   -N/A-   + + + +
+
+ + Disguise + + = Cha + + + + +   -N/A-   + + + +
+
+ + Escape Artist + + = Dex + + + + + + + + +
+
+ + Forgery + + = Int + + + + +   -N/A-   + + + +
+
+ + Gather Information + + = Cha + + + + +   -N/A-   + + + +
+
+ + Handle Animal + + = Cha + + + + +   -N/A-   + + + +
+
+ + Heal + + = Wis + + + + +   -N/A-   + + + +
+
+ + Hide + + = Dex + + + + + + + + +
+
+ + Intimidate + + = Cha + + + + +   -N/A-   + + + +
+
+ + Jump + + + + + + + + + + + +
+
+ + Know(Arcana) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Engineer) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Dungeon) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Geography) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(History) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Local) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Nature) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Nobility) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(Religion) + + = Int + + + + +   -N/A-   + + + +
+
+ + Know(The Planes) + + = Int + + + + +   -N/A-   + + + +
+
+ + Listen + + = Wis + + + + +   -N/A-   + + + +
+
+ + Move Silently + + = Dex + + + + + + + + +
+
+ + Open Lock + + = Dex + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Perform + + = Cha + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Profession + + = Wis + + + + +   -N/A-   + + + +
+
+ + Ride + + = Dex + + + + +   -N/A-   + + + +
+
+ + Search + + = Int + + + + +   -N/A-   + + + +
+
+ + Sense Motive + + = Wis + + + + +   -N/A-   + + + +
+
+ + Sleight of Hand + + = Dex + + + + + + + + +
+
+ + Spellcraft + + = Int + + + + +   -N/A-   + + + +
+
+ + Spot + + = Wis + + + + +   -N/A-   + + + +
+
+ + Survival + + = Wis + + + + +   -N/A-   + + + +
+
+ + Swim + + = Str + + + + + + + + +
+
+ + Tumble + + = Dex + + + + + + + + +
+
+ + Use Magic Device + + = Cha + + + + +   -N/A-   + + + +
+
+ + Use Rope + + = Dex + + + + +   -N/A-   + + + +
+
+
+ + + + + + + + + + + + + + + + +
Other Skills
 Skill NamesTotal
Bonus
Ability
Stat
Ability
Mod.
RanksArmor
Penalty
Misc
Mod.
Macro
+
+ + + + + + + + + + + + + + + + +
+++
+
+
+ + + + + +
+ + + +
+ + + +
+ + + +
+ + +
Languages
Racial Abilities
Class Abilities
Feats
Other
+
+
+
+
+
+ + + + + +
+ + + + + + + + + + + + +
Spells
Caster Level:
+ / + +
Spells/Day:
+         0: +     1st: +     2nd: +     3rd: +     4th: +     5th: +     6th: +     7th: +     8th: +     9th: +                 +
Spell Pen:
+ +
Spell Focus:
+ Abjuration: +       Conjuration: +       Divination: +       Enchantment:
+ Evocation: +       Illusion: +       Necromancy: +       Transmutation: + +
+
+
+
+
+Show Spell Section0? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section1? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section2? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section3? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section4? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section5? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+Show Spell Section6? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+

+Show Spell Section7? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+

+Show Spell Section8? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+

+Show Spell Section9? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+

+Show Spell Section10? +
+ + + + + + +
+ + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
  + + + + +
+ + + + + + + +
Use/Prep Spell name LvlEmote/macro
+
+ + + + + + + +
/ + +
+
+
+
+
+
diff --git a/D&D_3-5/sheet.json b/D&D_3-5/sheet.json index 6d6c982c14..dcc1264b4b 100644 --- a/D&D_3-5/sheet.json +++ b/D&D_3-5/sheet.json @@ -4,5 +4,5 @@ "authors": "Diana P.", "preview": "charsheet_3-5.jpg", "roll20userid": "108188", - "instructions": "Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" + "instructions": "Roll templates now implemented; see descriptions and other information in new Roll Template section at bottom of sheet. Attack and full attack rolls modifiable in-sheet to allow inclusion of feat- or item-based additions to attacks. Full attack gives 'undefined' error for attacks one does not have a BAB defined for (remove that part of the macro if BAB is not high enough for 2, 3, or 4 attacks/rnd)" } diff --git a/Rolemaster-Standard-System/charsheet_RMSS.css b/Rolemaster-Standard-System/charsheet_RMSS.css index 050d0f6676..388dc5d7ba 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS.css +++ b/Rolemaster-Standard-System/charsheet_RMSS.css @@ -1,4 +1,3 @@ - .sheet-pc-armor-show:not(:checked)~.sheet-pc-armor {display:none;} .sheet-pc-resistances-show:not(:checked)~.sheet-pc-resistances {display:none;} .sheet-pc-roletraits-show:not(:checked)~.sheet-pc-roletraits {display:none;} @@ -49,6 +48,7 @@ .sheet-pc-notes1-show:not(:checked)~.sheet-pc-notes1 {display:none;} .sheet-pc-notes2-show:not(:checked)~.sheet-pc-notes2 {display:none;} .sheet-pc-notes3-show:not(:checked)~.sheet-pc-notes3 {display:none;} +.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} input.sheet-tab1:checked + span.sheet-tab1, input.sheet-tab2:checked + span.sheet-tab2, @@ -106,6 +106,25 @@ input.sheet-tab10:checked + span.sheet-tab10 { vertical-align:bottom; } +.sheet-table-header-left { + display:table-cell; + text-align:left; + font-weight:bold; +} + +.sheet-table-header2-left { + display:table-cell; + text-align:left; + font-weight:bold; + font-size: 0.7em; +} + +.sheet-table-header-right { + display:table-cell; + text-align:right; + font-weight:bold; +} + .sheet-table-header2 { display:table-cell; text-align:center; @@ -114,6 +133,11 @@ input.sheet-tab10:checked + span.sheet-tab10 { vertical-align:bottom; } +.sheet-table-left { + display:table-cell; + text-align:left; +} + .sheet-table-center { margin-left:auto; margin-right:auto; @@ -188,6 +212,13 @@ input.sheet-tab10:checked + span.sheet-tab10 { background-color:aliceblue; width:55px; } +.sheet-table-data-skills-cat-wide { + display:table-cell; + text-align:center; + vertical-align:bottom; + background-color:aliceblue; + width:65px; +} .sheet-table-data-skills-cat-sm { display:table-cell; text-align:center; @@ -228,6 +259,12 @@ input.sheet-tab10:checked + span.sheet-tab10 { vertical-align:bottom; width:55px; } +.sheet-table-data-skills-wide { + display:table-cell; + text-align:center; + vertical-align:bottom; + width:65px; +} .sheet-table-data-skills-sm { display:table-cell; text-align:center; @@ -299,14 +336,20 @@ input.sheet-arrow[type="checkbox"] + span::before{ } input.sheet-arrow[type="checkbox"]:checked + span::before { content: "▼"; } -/* Fake tabs style1 (reskinned radio button; does not work properly in firefox */ +/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */ div.sheet-tab-content { display: none; } input.sheet-tab1:checked ~ div.sheet-tab1, input.sheet-tab2:checked ~ div.sheet-tab2, input.sheet-tab3:checked ~ div.sheet-tab3, input.sheet-tab4:checked ~ div.sheet-tab4, -input.sheet-tab5:checked ~ div.sheet-tab5 +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6, +input.sheet-tab7:checked ~ div.sheet-tab7, +input.sheet-tab8:checked ~ div.sheet-tab8, +input.sheet-tab9:checked ~ div.sheet-tab9, +input.sheet-tab10:checked ~ div.sheet-tab10, +input.sheet-tab99:checked ~ div.sheet-tab99 { display: block; } @@ -340,7 +383,6 @@ input.sheet-tab::before { content: attr(title); - border: solid 1px #a8a8a8; border-bottom-color: black; text-align: center; @@ -427,4 +469,432 @@ label div { font-size: 12px; font-weight: normal; -} \ No newline at end of file +} + + + +/* Roll Templates */ +/* Attacks */ +.sheet-rolltemplate-RMSSAttack table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack th { + color: rgb(126, 45, 64); + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-RMSSAttack .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-RMSSAttack .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-RMSSAttack .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-RMSSAttack .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSAttack .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} +.sheet-rolltemplate-RMSSAttack .sheet-solid-full { + border-top: 3px solid rgb(126, 45, 64); + border-bottom: 3px solid rgb(126, 45, 64); + border-left: 180px solid rgb(126, 45, 64); + border-right: 0px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-RMSSAttack .sheet-tcat { + font-style: italic; +} + .sheet-rolltemplate-RMSSAttack td { + padding-left: 5px; +} +.sheet-rolltemplate-RMSSAttack .sheet-tr-repeating:nth-child(even){ + background-color:#eee; +} + .sheet-rolltemplate-RMSSAttack .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-RMSSAttack .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-RMSSAttack .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-RMSSAttack .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} + +/* std roll checks */ +.sheet-rolltemplate-RMSSStdRoll table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; + text-align: left; +} + .sheet-rolltemplate-RMSSStdRoll th { + /*color: rgb(45, 126, 107);*/ + padding-left: 5px; + line-height: 1.6em; + font-size: 1.2em; + text-align: left; + /*text-align: center;*/ +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} +.sheet-rolltemplate-RMSSStdRoll .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-RMSSStdRoll .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-RMSSStdRoll .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-RMSSStdRoll .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSStdRoll .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} +.sheet-rolltemplate-RMSSStdRoll .sheet-tcat { +font-style: italic; +} + .sheet-rolltemplate-RMSSStdRoll td { + padding-left: 5px; + text-align: left; +} +.sheet-rolltemplate-RMSSStdRoll .sheet-tr-repeating:nth-child(odd){ + background-color:#eee; +} + .sheet-rolltemplate-RMSSStdRoll .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-RMSSStdRoll .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-RMSSStdRoll .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-RMSSStdRoll .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} + +/* initiative checks */ +.sheet-rolltemplate-RMSSInitiative table { + width: 100%; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + .sheet-rolltemplate-RMSSInitiative th { + color: rgb(204, 153, 51); + padding-left: 5px; + /*line-height: 1.6em; + font-size: 1.2em;*/ + text-align: left; + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-attack { + color: rgb(126, 45, 64); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-initiative { + color: rgb(204, 153, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-spell{ + color: rgb(45, 64, 126); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-ability { + color: rgb(204, 115, 51); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-save { + color: rgb(153, 77, 153); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-skill { + color: rgb(64, 126, 45); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-header-skillcat{ + color: rgb(45, 126, 107); + font-family: "Arial", Helvetica, sans-serif; + font-variant: small-caps; + text-align: left; +} +.sheet-rolltemplate-RMSSInitiative .sheet-header-basic{ + background-color: gray; + color: white; + text-align: center; + /*color: rgba(112,32,130,1);*/ +} + .sheet-rolltemplate-RMSSInitiative .sheet-subheader { + color: #000; + font-size: 1em; + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative .sheet-arrow-right { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 180px solid rgb(126, 45, 64); +} + .sheet-rolltemplate-RMSSInitiative .sheet-arrow-left { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-right: 180px solid rgb(126, 45, 64); +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-spell { + border-top: 3px solid rgb(45, 64, 126); + border-bottom: 3px solid rgb(45, 64, 126); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-ability { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(204, 115, 51); + border-left: 90px solid rgb(204, 115, 51); + border-right: 90px solid rgb(204, 115, 51); +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-save { + border-top: 3px solid rgb(153, 77, 153); + border-bottom: 3px solid rgb(153, 77, 153); + border-left: 90px solid rgb(153, 77, 153); + border-right: 90px solid rgb(153, 77, 153); +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-skill { + border-top: 3px solid transparent; + border-bottom: 3px solid transparent; + border-left: 90px solid rgb(64, 126, 45); + border-right: 90px solid rgb(64, 126, 45); +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-skillcat { + border-top: 3px solid transparent; + border-bottom: 3px solid rgb(45, 126, 107); + border-left: 90px solid transparent; + border-right: 90px solid transparent; +} +.sheet-rolltemplate-RMSSInitiative .sheet-arrow-initiative { + border-top: 1px solid rgb(204, 153, 51); + border-bottom: 1px solid rgb(204, 153, 51); + border-left: 90px solid rgb(204, 153, 51); + border-right: 90px solid rgb(204, 153, 51); +} + .sheet-rolltemplate-RMSSInitiative .sheet-tcat { + font-style: italic; + text-align: left; +} + .sheet-rolltemplate-RMSSInitiative td { + padding-left: 5px; +} + .sheet-rolltemplate-RMSSInitiative .inlinerollresult { + background-color: transparent; + border: none; +} + .sheet-rolltemplate-RMSSInitiative .inlinerollresult.fullcrit { + color: #3FB315; + border: none; +} + .sheet-rolltemplate-RMSSInitiative .inlinerollresult.fullfail { + color: #B31515; + border: none; +} + .sheet-rolltemplate-RMSSInitiative .inlinerollresult.importantroll { + color: #4A57ED; + border: none; +} \ No newline at end of file diff --git a/Rolemaster-Standard-System/charsheet_RMSS.html b/Rolemaster-Standard-System/charsheet_RMSS.html index ab7b9bad3a..47d484d792 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS.html +++ b/Rolemaster-Standard-System/charsheet_RMSS.html @@ -1,6 +1,7 @@ +

@@ -15,6 +16,8 @@ ? NPC + + R Tmplts
 

@@ -80,7 +83,7 @@
- +
@@ -123,7 +126,7 @@ - +
@@ -136,7 +139,7 @@ - +
@@ -149,7 +152,7 @@ - +
@@ -162,7 +165,7 @@ - +
@@ -175,7 +178,7 @@ - +
@@ -188,7 +191,7 @@ - +
@@ -201,7 +204,7 @@ - +
@@ -214,7 +217,7 @@ - +
@@ -227,7 +230,7 @@ - +
@@ -240,7 +243,7 @@ - +
@@ -270,7 +273,7 @@ - +
@@ -283,7 +286,7 @@ - +
@@ -296,7 +299,7 @@ - +
@@ -309,7 +312,7 @@ - +
@@ -322,7 +325,7 @@ - +
@@ -335,7 +338,7 @@ - +
@@ -348,7 +351,7 @@ - +
@@ -361,7 +364,7 @@ - +
@@ -374,7 +377,7 @@ - +
@@ -387,7 +390,7 @@ - +
@@ -417,7 +420,7 @@ - +
@@ -430,7 +433,7 @@ - +
@@ -443,7 +446,7 @@ - +
@@ -456,7 +459,7 @@ - +
@@ -469,7 +472,7 @@ - +
@@ -482,7 +485,7 @@ - +
@@ -495,7 +498,7 @@ - +
@@ -508,7 +511,7 @@ - +
@@ -521,7 +524,7 @@ - +
@@ -534,7 +537,7 @@ - +
@@ -564,7 +567,7 @@ - +
@@ -577,7 +580,7 @@ - +
@@ -590,7 +593,7 @@ - +
@@ -603,7 +606,7 @@ - +
@@ -616,7 +619,7 @@ - +
@@ -711,7 +714,7 @@ - +
@@ -724,7 +727,7 @@ - +
@@ -737,7 +740,7 @@ - +
@@ -750,7 +753,7 @@ - +
@@ -763,7 +766,7 @@ - +
@@ -793,7 +796,7 @@ - +
@@ -806,7 +809,7 @@ - +
@@ -819,7 +822,7 @@ - +
@@ -832,7 +835,7 @@ - +
@@ -845,7 +848,7 @@ - +
@@ -875,7 +878,7 @@ - +
@@ -888,7 +891,7 @@ - +
@@ -901,7 +904,7 @@ - +
@@ -914,7 +917,7 @@ - +
@@ -927,7 +930,7 @@ - +
@@ -957,7 +960,7 @@ - +
@@ -970,7 +973,7 @@ - +
@@ -983,7 +986,7 @@ - +
@@ -996,7 +999,7 @@ - +
@@ -1009,7 +1012,7 @@ - +
@@ -1039,7 +1042,7 @@ - +
@@ -1052,7 +1055,7 @@ - +
@@ -1065,7 +1068,7 @@ - +
@@ -1078,7 +1081,7 @@ - +
@@ -1091,7 +1094,7 @@ - +
@@ -1121,7 +1124,7 @@ - +
@@ -1134,7 +1137,7 @@ - +
@@ -1147,7 +1150,7 @@ - +
@@ -1160,7 +1163,7 @@ - +
@@ -1173,7 +1176,7 @@ - +
@@ -1203,7 +1206,7 @@ - +
@@ -1216,7 +1219,7 @@ - +
@@ -1229,7 +1232,7 @@ - +
@@ -1242,7 +1245,7 @@ - +
@@ -1255,7 +1258,7 @@ - +
@@ -1265,7 +1268,7 @@
-
+
Skills
@@ -1282,7 +1285,6 @@ Item
Bonus
Macro
- Armor
@@ -1296,7 +1298,7 @@ -
Plate @@ -1309,7 +1311,7 @@ - +

@@ -1323,7 +1325,7 @@ -
Soft Leather @@ -1336,7 +1338,7 @@ - +
@@ -1350,7 +1352,7 @@ - +

@@ -1364,7 +1366,7 @@ -
Chain @@ -1377,7 +1379,7 @@ - +

@@ -1394,7 +1396,7 @@ -
@@ -1421,7 +1423,7 @@ - +
@@ -1435,7 +1437,7 @@ - +
@@ -1449,7 +1451,7 @@ - +
@@ -1463,7 +1465,7 @@ - +
@@ -1477,7 +1479,7 @@ - +
@@ -1491,7 +1493,7 @@ - +
@@ -1505,7 +1507,7 @@ - +
@@ -1519,7 +1521,7 @@ - +
@@ -1533,7 +1535,7 @@ - +
@@ -1547,7 +1549,7 @@ - +

@@ -1561,7 +1563,7 @@ -
Music @@ -1574,7 +1576,7 @@ - +
@@ -1588,7 +1590,7 @@ - +
@@ -1602,7 +1604,7 @@ - +
@@ -1616,7 +1618,7 @@ - +

@@ -1633,7 +1635,7 @@ -
- Athletic Games (Brawn)- + Athletic Games (Brawn)- @@ -1660,11 +1662,11 @@ - +
- Athletic Games (Brawn)- + Athletic Games (Brawn)- @@ -1674,7 +1676,7 @@ - +
@@ -1688,50 +1690,50 @@ - +
Power-striking - - - + + + St - - - - - - - + + + + + + +
Power-throwing - - - + + + St - - - - - - - + + + + + + +
Weight-lifting - - - + + + Ag - - - - - - - + + + + + + +

Athletic, Endurance @@ -1744,7 +1746,7 @@ -
Athletic Games (Endurance)- @@ -1757,7 +1759,7 @@ - +
@@ -1771,7 +1773,7 @@ - +
@@ -1785,7 +1787,7 @@ - +
@@ -1799,7 +1801,7 @@ - +
@@ -1813,7 +1815,7 @@ - +
@@ -1827,7 +1829,7 @@ - +
@@ -1841,7 +1843,7 @@ - +
@@ -1855,14 +1857,13 @@ - +

Athletic, Gymnastics - Ag/Qu @@ -1870,13 +1871,12 @@ -
Acrobatics - Ag @@ -1884,7 +1884,7 @@ - +
@@ -1898,7 +1898,7 @@ - +
@@ -1912,7 +1912,7 @@ - +
@@ -1926,7 +1926,7 @@ - +
@@ -1940,7 +1940,7 @@ - +
@@ -1954,7 +1954,7 @@ - +
@@ -1968,22 +1968,22 @@ - +
Flying/Gliding - - - + + + In - - - - - - - + + + + + + +
Juggling @@ -1996,22 +1996,22 @@ - +
Pole-vaulting - - - + + + Ag - - - - - - - + + + + + + +
Rappelling @@ -2024,7 +2024,7 @@ - +
@@ -2038,7 +2038,7 @@ - +
@@ -2052,22 +2052,22 @@ - +
Stilt-walking - - - + + + Ag - - - - - - - + + + + + + +
Surfing @@ -2080,7 +2080,7 @@ - +
@@ -2094,7 +2094,7 @@ - +
@@ -2108,7 +2108,7 @@ - +

@@ -2125,7 +2125,7 @@ -
@@ -2152,7 +2152,7 @@ - +

@@ -2166,7 +2166,7 @@ -
Detect Traps @@ -2179,7 +2179,7 @@ - +
@@ -2193,7 +2193,7 @@ - +
@@ -2207,7 +2207,7 @@ - +
@@ -2221,7 +2221,7 @@ - +
@@ -2235,7 +2235,7 @@ - +
@@ -2249,7 +2249,7 @@ - +
@@ -2263,7 +2263,7 @@ - +
@@ -2277,7 +2277,7 @@ - +

@@ -2291,7 +2291,7 @@ -
Direction Sense @@ -2304,7 +2304,7 @@ - +
@@ -2318,7 +2318,7 @@ - +
@@ -2332,7 +2332,7 @@ - +
@@ -2346,7 +2346,7 @@ - +
@@ -2360,7 +2360,7 @@ - +
@@ -2374,7 +2374,7 @@ - +
@@ -2399,7 +2399,7 @@ - +
@@ -2424,7 +2424,7 @@ - +
@@ -2449,7 +2449,7 @@ - +

@@ -2482,7 +2482,7 @@ -
@@ -2509,7 +2509,7 @@ - +
@@ -2523,7 +2523,7 @@ - +
@@ -2537,7 +2537,7 @@ - +
@@ -2551,7 +2551,7 @@ - +
@@ -2565,7 +2565,7 @@ - +
@@ -2579,7 +2579,7 @@ - +
@@ -2593,7 +2593,7 @@ - +
@@ -2618,7 +2618,7 @@ - +
@@ -2643,7 +2643,7 @@ - +
@@ -2668,7 +2668,7 @@ - +

@@ -2685,7 +2685,7 @@ - +
Lip Reading @@ -2711,7 +2711,7 @@ - +
@@ -2725,7 +2725,7 @@ - +

@@ -2742,7 +2742,7 @@ -
@@ -2791,7 +2791,7 @@ - +
@@ -2816,7 +2816,7 @@ - +
@@ -2841,7 +2841,7 @@ - +
@@ -2866,7 +2866,7 @@ - +
@@ -2891,7 +2891,7 @@ - +
@@ -2916,7 +2916,7 @@ - +
@@ -2941,7 +2941,7 @@ - +
@@ -2966,7 +2966,7 @@ - +
@@ -2991,7 +2991,7 @@ - +
@@ -3016,7 +3016,7 @@ - +
@@ -3041,7 +3041,7 @@ - +
@@ -3066,7 +3066,7 @@ - +
@@ -3091,7 +3091,7 @@ - +
@@ -3116,7 +3116,7 @@ - +
@@ -3141,7 +3141,7 @@ - +

@@ -3158,7 +3158,7 @@ -
@@ -3207,7 +3207,7 @@ - +
@@ -3232,7 +3232,7 @@ - +
@@ -3257,7 +3257,7 @@ - +
@@ -3282,7 +3282,7 @@ - +
@@ -3307,7 +3307,7 @@ - +

@@ -3324,7 +3324,7 @@ -
@@ -3351,7 +3351,7 @@ - +
@@ -3365,7 +3365,7 @@ - +
@@ -3379,7 +3379,7 @@ - +
@@ -3393,7 +3393,7 @@ - +
@@ -3407,7 +3407,7 @@ - +
@@ -3421,7 +3421,7 @@ - +
@@ -3435,7 +3435,7 @@ - +
@@ -3449,7 +3449,7 @@ - +

@@ -3466,7 +3466,7 @@ -
@@ -3493,7 +3493,7 @@ - +
@@ -3507,7 +3507,7 @@ - +
@@ -3521,7 +3521,7 @@ - +
@@ -3535,7 +3535,7 @@ - +
@@ -3549,7 +3549,7 @@ - +
@@ -3563,7 +3563,7 @@ - +
@@ -3577,7 +3577,7 @@ - +
@@ -3602,7 +3602,7 @@ - +
@@ -3627,7 +3627,7 @@ - +
@@ -3652,7 +3652,7 @@ - +

@@ -3666,7 +3666,7 @@ -
Artifact Lore @@ -3679,7 +3679,7 @@ - +
@@ -3693,7 +3693,7 @@ - +
@@ -3707,7 +3707,7 @@ - +
@@ -3721,7 +3721,7 @@ - +
@@ -3735,7 +3735,7 @@ - +
@@ -3749,7 +3749,7 @@ - +
@@ -3763,7 +3763,7 @@ - +

@@ -3777,21 +3777,21 @@ -
Demon/Devil Lore - - - + + + Me - - - - - - - + + + + + + +
Dragon Lore @@ -3804,7 +3804,7 @@ - +
@@ -3818,50 +3818,50 @@ - +
- Xeno-lore - - - + Xeno-lore + + + Me - - - - - - - + + + + + + +
- Xeno-lore - - - + Xeno-lore + + + Me - - - - - - - + + + + + + +
- Xeno-lore - - - + Xeno-lore + + + Me - - - - - - - + + + + + + +

Lore-Technical @@ -3874,7 +3874,7 @@ -
Herb Lore @@ -3887,7 +3887,7 @@ - +
@@ -3901,7 +3901,7 @@ - +
@@ -3915,7 +3915,7 @@ - +
@@ -3929,7 +3929,7 @@ - +
@@ -3943,7 +3943,7 @@ - +
@@ -3957,7 +3957,7 @@ - +

@@ -3974,7 +3974,7 @@ -
@@ -4001,7 +4001,7 @@ - +
@@ -4015,7 +4015,7 @@ - +
@@ -4029,7 +4029,7 @@ - +
@@ -4043,7 +4043,7 @@ - +
@@ -4057,7 +4057,7 @@ - +

@@ -4071,7 +4071,7 @@ -
Blocking @@ -4084,7 +4084,7 @@ - +
@@ -4098,7 +4098,7 @@ - +
@@ -4112,7 +4112,7 @@ - +
@@ -4126,7 +4126,7 @@ - +
@@ -4140,7 +4140,7 @@ - +
@@ -4154,7 +4154,7 @@ - +

@@ -4171,7 +4171,7 @@ -
@@ -4198,7 +4198,7 @@ - +
@@ -4212,7 +4212,7 @@ - +
@@ -4226,7 +4226,7 @@ - +
@@ -4240,7 +4240,7 @@ - +
@@ -4254,7 +4254,7 @@ - +
@@ -4268,7 +4268,7 @@ - +
@@ -4293,7 +4293,7 @@ - +
@@ -4318,7 +4318,7 @@ - +
@@ -4343,7 +4343,7 @@ - +

@@ -4357,7 +4357,7 @@ -
Caving (Spelunking) @@ -4370,7 +4370,7 @@ - +
@@ -4384,7 +4384,7 @@ - +
@@ -4398,7 +4398,7 @@ - +
@@ -4412,7 +4412,7 @@ - +
@@ -4426,7 +4426,7 @@ - +
@@ -4440,7 +4440,7 @@ - +
@@ -4454,7 +4454,7 @@ - +
@@ -4468,7 +4468,7 @@ - +

@@ -4485,7 +4485,7 @@ -
@@ -4512,7 +4512,7 @@ - +
@@ -4526,7 +4526,7 @@ - +
@@ -4540,7 +4540,7 @@ - +
@@ -4554,7 +4554,7 @@ - +
@@ -4568,7 +4568,7 @@ - +

@@ -4582,7 +4582,7 @@ -
Channeling @@ -4595,7 +4595,7 @@ - +
@@ -4609,7 +4609,7 @@ - +
@@ -4623,7 +4623,7 @@ - +
@@ -4637,7 +4637,7 @@ - +
@@ -4651,7 +4651,7 @@ - +
@@ -4665,7 +4665,7 @@ - +

@@ -4698,7 +4698,7 @@ -
@@ -4725,7 +4725,7 @@ - +

@@ -4739,7 +4739,7 @@ -
Advanced Math @@ -4752,7 +4752,7 @@ - +
@@ -4766,7 +4766,7 @@ - +
@@ -4780,7 +4780,7 @@ - +
@@ -4794,7 +4794,7 @@ - +
@@ -4808,7 +4808,7 @@ - +
@@ -4822,7 +4822,7 @@ - +
@@ -4847,7 +4847,7 @@ - +
@@ -4872,7 +4872,7 @@ - +

@@ -4889,7 +4889,7 @@ -
@@ -4916,7 +4916,7 @@ - +
@@ -4930,7 +4930,7 @@ - +
@@ -4944,7 +4944,7 @@ - +
@@ -4958,7 +4958,7 @@ - +
@@ -4972,7 +4972,7 @@ - +
@@ -4986,7 +4986,7 @@ - +
@@ -5000,7 +5000,7 @@ - +
@@ -5014,7 +5014,7 @@ - +
@@ -5028,7 +5028,7 @@ - +
@@ -5042,7 +5042,7 @@ - +
@@ -5056,7 +5056,7 @@ - +
@@ -5070,7 +5070,7 @@ - +
@@ -5084,7 +5084,7 @@ - +
@@ -5098,7 +5098,7 @@ - +
@@ -5112,8 +5112,8 @@ - - + +
Stunned Maneuvering @@ -5126,7 +5126,7 @@ - +

@@ -5143,7 +5143,7 @@ -
@@ -5170,7 +5170,7 @@ - +
@@ -5184,7 +5184,7 @@ - +
@@ -5198,7 +5198,7 @@ - +
@@ -5212,7 +5212,7 @@ - +
@@ -5226,7 +5226,7 @@ - +
@@ -5240,7 +5240,7 @@ - +
@@ -5254,7 +5254,7 @@ - +
@@ -5268,7 +5268,7 @@ - +
@@ -5282,7 +5282,7 @@ - +

@@ -5296,7 +5296,7 @@ -
Adrenal Defense @@ -5309,7 +5309,7 @@ - +
@@ -5323,7 +5323,7 @@ - +

@@ -5341,7 +5341,7 @@ Spell skills/lists are on Spell tab. -
@@ -5384,7 +5384,7 @@ - +

@@ -5398,7 +5398,7 @@ -
Camouflage @@ -5411,7 +5411,7 @@ - +
@@ -5425,7 +5425,7 @@ - +
@@ -5439,7 +5439,7 @@ - +
@@ -5453,7 +5453,7 @@ - +
@@ -5467,7 +5467,7 @@ - +
@@ -5481,7 +5481,7 @@ - +
@@ -5495,7 +5495,7 @@ - +
@@ -5509,7 +5509,7 @@ - +
@@ -5523,7 +5523,7 @@ - +
@@ -5537,7 +5537,7 @@ - +
@@ -5562,7 +5562,7 @@ - +
@@ -5587,7 +5587,7 @@ - +

@@ -5601,7 +5601,7 @@ -
Hiding @@ -5614,7 +5614,7 @@ - +
@@ -5628,7 +5628,7 @@ - +
@@ -5642,7 +5642,7 @@ - +
@@ -5656,7 +5656,7 @@ - +

@@ -5673,7 +5673,7 @@ -
@@ -5700,7 +5700,7 @@ - +
@@ -5714,7 +5714,7 @@ - +
@@ -5728,7 +5728,7 @@ - +
@@ -5742,7 +5742,7 @@ - +
@@ -5756,7 +5756,7 @@ - +
@@ -5770,7 +5770,7 @@ - +
@@ -5784,7 +5784,7 @@ - +

@@ -5798,7 +5798,7 @@ -
Advertising @@ -5811,7 +5811,7 @@ - +
@@ -5825,7 +5825,7 @@ - +
@@ -5839,7 +5839,7 @@ - +
@@ -5853,7 +5853,7 @@ - +
@@ -5867,7 +5867,7 @@ - +
@@ -5881,7 +5881,7 @@ - +
@@ -5895,7 +5895,7 @@ - +
@@ -5909,7 +5909,7 @@ - +
@@ -5923,7 +5923,7 @@ - +
@@ -5937,7 +5937,7 @@ - +
@@ -5962,7 +5962,7 @@ - +
@@ -5987,7 +5987,7 @@ - +
@@ -6012,7 +6012,7 @@ - +

@@ -6026,7 +6026,7 @@ -
Administration @@ -6039,7 +6039,7 @@ - +
@@ -6053,7 +6053,7 @@ - +
@@ -6067,7 +6067,7 @@ - +
@@ -6081,7 +6081,7 @@ - +
@@ -6095,7 +6095,7 @@ - +
@@ -6109,7 +6109,7 @@ - +
@@ -6123,7 +6123,7 @@ - +
@@ -6137,7 +6137,7 @@ - +
@@ -6151,7 +6151,7 @@ - +
@@ -6165,7 +6165,7 @@ - +
@@ -6179,7 +6179,7 @@ - +
@@ -6193,7 +6193,7 @@ - +
@@ -6207,7 +6207,7 @@ - +
@@ -6221,7 +6221,7 @@ - +
@@ -6235,7 +6235,7 @@ - +
@@ -6249,7 +6249,7 @@ - +
@@ -6274,7 +6274,7 @@ - +
@@ -6299,7 +6299,7 @@ - +

@@ -6316,7 +6316,7 @@ -
@@ -6343,7 +6343,7 @@ - +
@@ -6357,7 +6357,7 @@ - +
@@ -6371,7 +6371,7 @@ - +

@@ -6396,7 +6396,7 @@ -
@@ -6423,7 +6423,7 @@ - +
@@ -6437,7 +6437,7 @@ - +

@@ -6459,7 +6459,7 @@ -
@@ -6472,7 +6472,7 @@ - +
@@ -6486,7 +6486,7 @@ - +
@@ -6500,7 +6500,7 @@ - +

@@ -6522,7 +6522,7 @@ -
@@ -6535,7 +6535,7 @@ - +
@@ -6549,7 +6549,7 @@ - +
@@ -6563,7 +6563,7 @@ - +

@@ -6585,7 +6585,7 @@ -
@@ -6598,7 +6598,7 @@ - +
@@ -6612,7 +6612,7 @@ - +
@@ -6626,7 +6626,7 @@ - +

@@ -6648,7 +6648,7 @@ -
@@ -6661,7 +6661,7 @@ - +
@@ -6675,7 +6675,7 @@ - +
@@ -6689,7 +6689,7 @@ - +

@@ -6711,7 +6711,7 @@ -
@@ -6724,7 +6724,7 @@ - +
@@ -6738,7 +6738,7 @@ - +
@@ -6752,7 +6752,7 @@ - +

@@ -6774,7 +6774,7 @@ -
@@ -6787,7 +6787,7 @@ - +
@@ -6801,7 +6801,7 @@ - +
@@ -6815,7 +6815,7 @@ - +

@@ -6859,7 +6859,7 @@ - + @@ -6898,7 +6898,7 @@ = Qu bonus + Init bonus - + @@ -7148,7 +7148,7 @@ = - +
Essence (3*Em) @@ -7156,7 +7156,7 @@ = - +
Mentalism (3*Pr) @@ -7164,7 +7164,7 @@ = - +
Chan/Ess (In+Em) @@ -7172,7 +7172,7 @@ = - +
Chan/Ment (In+Pr) @@ -7180,7 +7180,7 @@ = - +
Ess/Ment (Em+Pr) @@ -7188,7 +7188,7 @@ = - +
Arcane (In+Em+Pr) @@ -7196,7 +7196,7 @@ = - +
-------
@@ -7205,7 +7205,7 @@ = - +
Disease (3*Co) @@ -7213,7 +7213,7 @@ = - +
Fear (3*SD) @@ -7221,7 +7221,7 @@ = - +
Will (3*(Re+SD+Em+In+Pr)) @@ -7229,7 +7229,7 @@ = - +
@@ -7256,137 +7256,150 @@ - + + - + + - + + - + + - + + - - + + + - + + - + + @@ -7454,7 +7467,7 @@ - +
Constitution @@ -7465,7 +7478,7 @@ - +
Memory @@ -7476,7 +7489,7 @@ - +
Reasoning @@ -7487,7 +7500,7 @@ - +
Self Discipline   @@ -7498,7 +7511,7 @@ - +
-------
@@ -7510,7 +7523,7 @@ - +
Intuition @@ -7521,7 +7534,7 @@ - +
Presence @@ -7532,7 +7545,7 @@ - +
Quickness @@ -7543,7 +7556,7 @@ - +
Strength @@ -7554,7 +7567,7 @@ - +
-------
@@ -8232,7 +8245,7 @@             Init Mod:   - +             Charge/Lunge:   @@ -8370,140 +8383,154 @@
Range
Macro
- + - + + + - + + - + + - + + - + + - - + + + - + + - + + @@ -8514,4 +8541,357 @@ - \ No newline at end of file + + +
+ + + + + +
Roll Templates
+ Show Roll Templates? +
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The RMSSAttack roll template allows up to 8 attacks to be displayed in the same template. If attackroll# is a critical failure, it will display fumbleroll#. Crit# and critroll# always display. +
+ Attack: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
This example displays two attacks pulled from Attack/Weapon 1 and 2. +
+
+
+ Attack v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of RMSSAttack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example uses @Target to show the defender's AT, DB, and Parry in the subtags. If the roll is less than the fumble value set by the weapon type, it will display a d100 fumble roll. This example has a 15% arrow break notification in the notes section. +
+
+
The RMSSInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line. +
+
+
For the RMSSStdRoll, the oedownroll is called if the checkroll results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]]. +
+
If the roll type does not have an open ended down roll, but instead had a fumble, you can use the fumble roll which gets its own line in the output instead of being placed on the same line as the roll like the oedownroll does. It is called in the same way as the oedownroll i.e.: [[d100cf<@{attack1fumble}]]. +
+
The crit roll activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll. +
+
The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d100<50]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Std Roll, Spell check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Std Roll, Ability check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Std Roll, Save check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Std Roll, Skill check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Std Roll, Skill Category check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. +
+
+
+ Std Roll, Basic: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#attackname1}} + + {{/attackname1}} + {{#attackname2}} + + {{/attackname2}} + {{#attackname3}} + + {{/attackname3}} + {{#attackname4}} + + {{/attackname4}} + {{#attackname5}} + + {{/attackname5}} + {{#attackname6}} + + {{/attackname6}} + {{#attackname7}} + + {{/attackname7}} + {{#attackname8}} + + {{/attackname8}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} + {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} + {{^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/rollWasFumble() attackroll1}}
{{attackname2}} {{attackroll2}} + {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} + {{^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/rollWasFumble() attackroll2}}
{{attackname3}} {{attackroll3}} + {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} + {{^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/rollWasFumble() attackroll3}}
{{attackname4}} {{attackroll4}} + {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} + {{^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/rollWasFumble() attackroll4}}
{{attackname5}} {{attackroll5}} + {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} + {{^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/rollWasFumble() attackroll5}}
{{attackname6}} {{attackroll6}} + {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} + {{^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/rollWasFumble() attackroll6}}
{{attackname7}} {{attackroll7}} + {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} + {{^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/rollWasFumble() attackroll7}}
{{attackname8}} {{attackroll8}} + {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} + {{^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/rollWasFumble() attackroll8}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#checkroll}} + {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} + {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{/checkroll}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{check}} {{checkroll}} + {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}} +
        {{fumbleroll}}
        {{critroll}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
\ No newline at end of file diff --git a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs.html b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs.html index 376e4efc1e..0de1bdae71 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs.html +++ b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs.html @@ -1,6 +1,7 @@ +

@@ -80,7 +81,7 @@
- +
@@ -118,7 +119,7 @@ - + @@ -131,7 +132,7 @@ - + @@ -144,7 +145,7 @@ - + @@ -157,7 +158,7 @@ - + @@ -170,7 +171,7 @@ - + @@ -183,7 +184,7 @@ - + @@ -196,7 +197,7 @@ - + @@ -209,7 +210,7 @@ - + @@ -222,7 +223,7 @@ - + @@ -235,7 +236,7 @@ - + @@ -265,7 +266,7 @@ - + @@ -278,7 +279,7 @@ - + @@ -291,7 +292,7 @@ - + @@ -304,7 +305,7 @@ - + @@ -317,7 +318,7 @@ - + @@ -330,7 +331,7 @@ - + @@ -343,7 +344,7 @@ - + @@ -356,7 +357,7 @@ - + @@ -369,7 +370,7 @@ - + @@ -382,7 +383,7 @@ - + @@ -412,7 +413,7 @@ - + @@ -425,7 +426,7 @@ - + @@ -438,7 +439,7 @@ - + @@ -451,7 +452,7 @@ - + @@ -464,7 +465,7 @@ - + @@ -477,7 +478,7 @@ - + @@ -490,7 +491,7 @@ - + @@ -503,7 +504,7 @@ - + @@ -516,7 +517,7 @@ - + @@ -529,7 +530,7 @@ - + @@ -559,7 +560,7 @@ - + @@ -572,7 +573,7 @@ - + @@ -585,7 +586,7 @@ - + @@ -598,7 +599,7 @@ - + @@ -611,7 +612,7 @@ - + @@ -624,7 +625,7 @@ - + @@ -637,7 +638,7 @@ - + @@ -650,7 +651,7 @@ - + @@ -663,7 +664,7 @@ - + @@ -676,7 +677,7 @@ - + @@ -706,7 +707,7 @@ - + @@ -719,7 +720,7 @@ - + @@ -732,7 +733,7 @@ - + @@ -745,7 +746,7 @@ - + @@ -758,7 +759,7 @@ - + @@ -788,7 +789,7 @@ - + @@ -801,7 +802,7 @@ - + @@ -814,7 +815,7 @@ - + @@ -827,7 +828,7 @@ - + @@ -840,7 +841,7 @@ - + @@ -870,7 +871,7 @@ - + @@ -883,7 +884,7 @@ - + @@ -896,7 +897,7 @@ - + @@ -909,7 +910,7 @@ - + @@ -922,7 +923,7 @@ - + @@ -952,7 +953,7 @@ - + @@ -965,7 +966,7 @@ - + @@ -978,7 +979,7 @@ - + @@ -991,7 +992,7 @@ - + @@ -1004,7 +1005,7 @@ - + @@ -1034,7 +1035,7 @@ - + @@ -1047,7 +1048,7 @@ - + @@ -1060,7 +1061,7 @@ - + @@ -1073,7 +1074,7 @@ - + @@ -1086,7 +1087,7 @@ - + @@ -1116,7 +1117,7 @@ - + @@ -1129,7 +1130,7 @@ - + @@ -1142,7 +1143,7 @@ - + @@ -1155,7 +1156,7 @@ - + @@ -1168,7 +1169,7 @@ - + @@ -1198,7 +1199,7 @@ - + @@ -1211,7 +1212,7 @@ - + @@ -1224,7 +1225,7 @@ - + @@ -1237,7 +1238,7 @@ - + @@ -1250,7 +1251,7 @@ - + @@ -1465,6 +1466,34 @@ +
+ Play Instrument- + + + + Ag + + + + + + + +
+
+ Play Instrument- + + + + Ag + + + + + + + +
Poetic Improvisation @@ -1607,7 +1636,7 @@
- Athletic Games (Brawn) + Athletic Games (Brawn)- @@ -1620,6 +1649,34 @@
+ + + +
Jumping @@ -1690,7 +1747,7 @@
- Athletic Games (Endurance) + Athletic Games (Endurance)- @@ -1699,8 +1756,8 @@ - - + +
@@ -1776,8 +1833,8 @@
Athletic, Gymnastics - - + + Ag/Qu @@ -1801,7 +1858,7 @@
- Athletic Games (Gymnastics) + Athletic Games (Gymnastics)- @@ -1811,7 +1868,7 @@ - +
@@ -2022,8 +2079,8 @@ - - + +
@@ -2036,8 +2093,8 @@ - - + +

@@ -2063,8 +2120,8 @@ - - + +
@@ -2077,8 +2134,8 @@ - - + +
@@ -2091,8 +2148,8 @@ - - + +
@@ -2105,8 +2162,8 @@ - - + +
@@ -2119,8 +2176,8 @@ - - + +
@@ -2133,8 +2190,8 @@ - - + +
@@ -2147,8 +2204,8 @@ - - + +
@@ -2161,8 +2218,8 @@ - - + +

@@ -2188,8 +2245,8 @@ - - + +
@@ -2202,8 +2259,8 @@ - - + +
@@ -2323,7 +2380,7 @@
- Reverse Stroke + Reverse Stroke- @@ -2332,8 +2389,8 @@ - - + +
@@ -2431,8 +2488,8 @@ - - + +
@@ -2445,8 +2502,8 @@ - - + +

@@ -2731,8 +2788,8 @@ - - + +
@@ -2745,8 +2802,8 @@ - - + +
@@ -2759,8 +2816,8 @@ - - + +
@@ -2773,8 +2830,8 @@ - - + +
@@ -3410,7 +3467,7 @@
- Animal Handling + Animal Handling @@ -3419,12 +3476,12 @@ - - + +
- Animal Healing + Animal Healing @@ -3433,8 +3490,8 @@ - - + +
@@ -3452,7 +3509,7 @@
- Animal Training + Animal Training @@ -3461,12 +3518,12 @@ - - + +
- Driving + Driving @@ -3475,12 +3532,12 @@ - - + +
- Riding + Riding @@ -3489,8 +3546,8 @@ - - + +

@@ -3563,7 +3620,7 @@
- Survival + Survival @@ -3572,8 +3629,8 @@ - - + +
@@ -3621,7 +3678,7 @@
- Divination + Divination @@ -3630,8 +3687,8 @@ - - + +
@@ -3644,8 +3701,8 @@ - - + +
@@ -3658,8 +3715,8 @@ - - + +

@@ -4255,8 +4312,8 @@ - - + +
@@ -4269,8 +4326,8 @@ - - + +
@@ -4283,12 +4340,12 @@ - - + +
- Forgery + Forgery @@ -4297,8 +4354,8 @@ - - + +
@@ -4311,8 +4368,8 @@ - - + +
@@ -4325,8 +4382,8 @@ - - + +
@@ -4394,8 +4451,8 @@ - - + +
@@ -4408,8 +4465,8 @@ - - + +
@@ -4422,8 +4479,8 @@ - - + +
@@ -4436,8 +4493,8 @@ - - + +

@@ -4554,7 +4611,7 @@
- Diagnostics + Diagnostics @@ -4563,8 +4620,8 @@ - - + +
@@ -4582,7 +4639,7 @@
- Engineering + Engineering @@ -4591,12 +4648,12 @@ - - + +
- Mechanition + Mechanition @@ -4605,12 +4662,12 @@ - - + +
- Military Organization + Military Organization @@ -4619,12 +4676,12 @@ - - + +
- Mining + Mining @@ -4633,8 +4690,8 @@ - - + +
diff --git a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html new file mode 100644 index 0000000000..7788a74213 --- /dev/null +++ b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html @@ -0,0 +1,8781 @@ + + + + +
+
+

+
+
+
+ + PC + + Notes + + + NPC + + R Tmplts +
  +
+

+
+ +
Equipment
+
+ + + + + +
+ + + + + + + + + + + +
CoinsGems & Jewelry
Mithril
Platinum
Gold
Silver
Bronze
Copper
Tin
Iron
+
 
+
+ + + + + + + +
Total Weight:Weight Allowance:Encumbrance Penalty:Weight Penalty:
+
+
+
+ + + + + + + +
Item LocationWeightNotes
+
+ + + + + + + +
+
+
+
+
+
+ +
+ +
+ + +
Same Realm Own Base Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+ Macro +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Same Realm Open Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Same Realm Closed Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Same Realm Other Base Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+ +
+
+ + +
Other Realm Open Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Other Realm Closed Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Other Realm Base Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Arcane Open Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Arcane Closed Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Arcane Own Base Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+ + +
Arcane Other Base Spells                 Stat bonus:   Prof bonus:   Special bonus:   Total bonus:
+
+
+ Spell List Name +   + Total + Ranks + Rank
Bonus
+ Category
Bonus
+ Profession
Bonus
+ Special
Bonus
+ Item
Bonus
+
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+ + + + + + + + + + + +
+
+
+
+
+ +
+ +
+ + +
Skills
+
+
+ Category/Skill + Cat/Total
Bonus
+ Ranks + Rank
Bonus
+ Stat + Stat
Bonus
+ Profession
or Category
Bonus
+ Special
Bonus
+ Item
Bonus
+ Macro +
+ Armor +
+
+ Armor, Heavy + + + + St/Ag + + + + + +
+
+ Plate + + + + St + + + + + + + +

+
+ Armor, Light + + + + Ag/St + + + + + +
+
+ Soft Leather + + + + Ag + + + + + + + +
+
+ Rigid Leather + + + + Ag + + + + + + + +

+
+ Armor, Medium + + + + St/Ag + + + + + +
+
+ Chain + + + + St + + + + + + + +
+

+ Artistic +
+
+ Artistic, Active + + + + Pr/Em + + + + + +
+
+ Acting + + + + SD + + + + + + + +
+
+ Dancing + + + + Ag + + + + + + + +
+
+ Mimery + + + + SD + + + + + + + +
+
+ Mimicry + + + + Me + + + + + + + +
+
+ Play Instrument- + + + + Ag + + + + + + + +
+
+ Play Instrument- + + + + Ag + + + + + + + +
+
+ Play Instrument- + + + + Ag + + + + + + + +
+
+ Poetic Improvisation + + + + Me + + + + + + + +
+
+ Singing + + + + Me + + + + + + + +
+
+ Tale Telling + + + + Me + + + + + + + +
+
+ Ventriloquism + + + + SD + + + + + + + +

+
+ Artistic, Passive + + + + Em/In + + + + + +
+
+ Music + + + + Pr + + + + + + + +
+
+ Painting + + + + Ag + + + + + + + +
+
+ Poetry + + + + Re + + + + + + + +
+
+ Sculpting + + + + Ag + + + + + + + +
+

+ Athletic +
+
+ Athletic, Brawn + + + + St/Co + + + + + +
+
+ Athletic Games (Brawn)- + + + + Ag + + + + + + + +
+ + + + +
+ Jumping + + + + Ag + + + + + + + +
+
+ Power-striking + + + + St + + + + + + + +
+
+ Power-throwing + + + + St + + + + + + + +
+
+ Weight-lifting + + + + Ag + + + + + + + +

+
+ Athletic, Endurance + + + + Ag/Co + + + + + +
+
+ Athletic Games (Endurance)- + + + + Co + + + + + + + +
+ + + + +
+ Distance Running + + + + Co + + + + + + + +
+
+ Rowing + + + + St + + + + + + + +
+
+ Scaling + + + + St + + + + + + + +
+
+ Sprinting + + + + Qu + + + + + + + +
+
+ Swimming + + + + SD + + + + + + + +

+
+ Athletic, Gymnastics + + + + Ag/Qu + + + + + +
+
+ Acrobatics + + + + Ag + + + + + + + +
+
+ Athletic Games (Gymnastics)- + + + + Co + + + + + + + +
+ + + + +
+ Climbing + + + + St + + + + + + + +
+
+ Contortions + + + + SD + + + + + + + +
+
+ Diving + + + + Ag + + + + + + + +
+
+ Flying/Gliding + + + + In + + + + + + + +
+
+ Juggling + + + + In + + + + + + + +
+
+ Pole-vaulting + + + + Ag + + + + + + + +
+
+ Rappelling + + + + St + + + + + + + +
+
+ Skating + + + + Ag + + + + + + + +
+
+ Skiing + + + + Co + + + + + + + +
+
+ Stilt-walking + + + + Ag + + + + + + + +
+
+ Surfing + + + + Co + + + + + + + +
+
+ Tightrope-walking + + + + SD + + + + + + + +
+
+ Tumbling + + + + Ag + + + + + + + +
+

+ Awareness +
+
+ Awareness, Perceptions + + Special + - + In/SD + + + + + +
+
+ Alertness + + + + In + + + + + + + +
+
+ Sense Ambush + + + + Em + + + + + + + +

+
+ Awareness, Searching + + + + In/Re + + + + + +
+
+ Detect Traps + + + + In + + + + + + + +
+
+ Lie Perception + + + + Em + + + + + + + +
+
+ Locate Hidden + + + + In + + + + + + + +
+
+ Observation + + + + SD + + + + + + + +
+
+ Poison Perception + + + + Me + + + + + + + +
+
+ Reading Tracks + + + + SD + + + + + + + +
+
+ Surveillance + + + + SD + + + + + + + +
+
+ Tracking + + + + SD + + + + + + + +

+
+ Awareness, Senses + + + + In/SD + + + + + +
+
+ Direction Sense + + + + In + + + + + + + +
+
+ Reality Awareness + + + + Em + + + + + + + +
+
+ Sense Awareness- + + + + Pr + + + + + + + +
+
+ Situational Awareness- + + + + In + + + + + + + +
+
+ Spatial Location Awareness + + + + Pr + + + + + + + +
+
+ Time Sense + + + + Em + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +

+ Body Dev +
+
+ Body Development + + + + Co/SD/Co + + + + + + +
+

+ Combat Maneuvers +
+
+ Combat Maneuvers + + Combined + - + Ag/Qu + + + + + +
+
+ Adrenal Deflecting + + + + SD + + + + + + + +
+
+ Mounted Combat + + + + Em + + + + + + + +
+
+ Quickdraw + + + + SD + + + + + + + +
+
+ Reverse Stroke- + + + + Pr + + + + + + + +
+
+ Subdual + + + + SD + + + + + + + +
+
+ Swashbuckling + + + + Pr + + + + + + + +
+
+ Tumbling Evasion + + + + Ag + + + + + + + +
+
+ Two-Weapon Fighting- + + + + SD + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +

+ Communications +
+
+ Communications + + + + Re/Me + + + + + +
+
+ Language + + + + + + + + + Space for Languages is on the Character tab. + +
+
+ Lip Reading + + + + SD + + + + + + + +
+
+ Signaling + + + + Me + + + + + + + +
+

+ Crafts +
+
+ Crafts + + Combined + - + Ag/Me + + + + + +
+
+ Cooking + + + + In + + + + + + + +
+
+ Fletching + + + + In + + + + + + + +
+
+ Leather-crafts + + + + SD + + + + + + + +
+
+ Metal-crafts + + + + In + + + + + + + +
+
+ Rope Mastery + + + + In + + + + + + + +
+
+ Scribing + + + + SD + + + + + + + +
+
+ Sewing/Weaving + + + + In + + + + + + + +
+
+ Skinning + + + + In + + + + + + + +
+
+ Stone-crafts + + + + In + + + + + + + +
+
+ Trapping + + + + Em + + + + + + + +
+
+ Wood-crafts + + + + In + + + + + + + +
+
+ + + + + + + + + + + + +
+ + +

+ Directed Spells +
+
+ Directed Spells + + + + Ag/SD + + + + + +
+
+ Fire Bolt + + + + Ag + + + + + + + +
+
+ Ice Bolt + + + + Ag + + + + + + + +
+
+ Lightning Bolt + + + + Ag + + + + + + + +
+
+ Shock Bolt + + + + Ag + + + + + + + +
+
+ Water Bolt + + + + Ag + + + + + + + +
+
+ + + + + + + + + + + + +
+

+ Influence +
+
+ Influence + + + + Pr/Em + + + + + +
+
+ Bribery + + + + In + + + + + + + +
+
+ Diplomacy + + + + In + + + + + + + +
+
+ Duping + + + + In + + + + + + + +
+
+ Interrogation + + + + SD + + + + + + + +
+
+ Leadership + + + + Pr + + + + + + + +
+
+ Propaganda + + + + Re + + + + + + + +
+
+ Public Speaking + + + + In + + + + + + + +
+
+ Seduction + + + + In + + + + + + + +
+
+ Trading + + + + SD + + + + + + + +
+

+ Lore +
+
+ Lore-General + + + + Me/Re + + + + + +
+
+ Culture Lore- + + + + Me + + + + + + + +
+
+ Fauna Lore + + + + Em + + + + + + + +
+
+ Flora Lore + + + + Em + + + + + + + +
+
+ Heraldry + + + + Me + + + + + + + +
+
+ History + + + + Me + + + + + + + +
+
+ Philosophy + + + + In + + + + + + + +
+
+ Region Lore- + + + + Me + + + + + + + +
+
+ Religion + + + + Me + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ Lore-Magical + + + + Me/Re + + + + + +
+
+ Artifact Lore + + + + Me + + + + + + + +
+
+ Circle Lore + + + + Me + + + + + + + +
+
+ Planar Lore + + + + In + + + + + + + +
+
+ Spell Lore + + + + Me + + + + + + + +
+
+ Symbol Lore + + + + Em + + + + + + + +
+
+ Undead Lore + + + + Me + + + + + + + +
+
+ Warding Lore + + + + Me + + + + + + + +

+
+ Lore-Obscure + + + + Me/Re + + + + + +
+
+ Demon/Devil Lore + + + + Me + + + + + + + +
+
+ Dragon Lore + + + + Me + + + + + + + +
+
+ Faerie Lore + + + + Me + + + + + + + +
+
+ Xeno-lore + + + + Me + + + + + + + +
+ + + + +
+
+ Lore-Technical + + + + Me/Re + + + + + +
+
+ Herb Lore + + + + Me + + + + + + + +
+
+ Lock Lore + + + + Me + + + + + + + +
+
+ Metal Lore + + + + Me + + + + + + + +
+
+ Poison Lore + + + + Me + + + + + + + +
+
+ Stone Lore + + + + Me + + + + + + + +
+
+ Trading Lore + + + + Me + + + + + + + +
+

+ Martial Arts +
+
+ Martial Arts-Striking + + + + St/Ag + + + + + +
+
+ Boxing + + + + St + + + + + + + +
+
+ Striking Degree 1 + + + + St + + + + + + + +
+
+ Striking Degree 2 + + + + St + + + + + + + +
+
+ Striking Degree 3 + + + + SD + + + + + + + +
+
+ Striking Degree 4 + + + + SD + + + + + + + +
+
+ Tackling + + + + Qu + + + + + + + +

+
+ Martial Arts-Sweeps + + + + Ag/St + + + + + +
+
+ Blocking + + + + St + + + + + + + +
+
+ Sweeps Degree 1 + + + + Ag + + + + + + + +
+
+ Sweeps Degree 2 + + + + Ag + + + + + + + +
+
+ Sweeps Degree 3 + + + + SD + + + + + + + +
+
+ Sweeps Degree 4 + + + + SD + + + + + + + +
+
+ Wrestling + + + + SD + + + + + + + +
+

+ Outdoor +
+
+ Outdoor-Animal + + + + Em/Ag + + + + + +
+
+ Animal Handling + + + + Em + + + + + + + +
+
+ Animal Healing + + + + Em + + + + + + + +
+
+ Animal Mastery + + + + Pr + + + + + + + +
+
+ Animal Training + + + + SD + + + + + + + +
+
+ Driving + + + + In + + + + + + + +
+
+ Herding + + + + Em + + + + + + + +
+
+ Riding + + + + Em + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ Outdoor-Environmental + + + + SD/In + + + + + +
+
+ Caving (Spelunking) + + + + Me + + + + + + + +
+
+ Foraging + + + + Em + + + + + + + +
+
+ Hunting + + + + Em + + + + + + + +
+
+ Star-gazing + + + + Me + + + + + + + +
+
+ Survival + + + + In + + + + + + + +
+ + + + +
+ Weather Watching + + + + In + + + + + + + +
+

+ Power +
+
+ Power Awareness + + + + Em/In + + + + + +
+
+ Attunement + + + + Pr + + + + + + + +
+
+ Divination + + + + In + + + + + + + +
+ + + + +
+ Power Perception + + + + Pr + + + + + + + +
+
+ Read Runes + + + + Me + + + + + + + +

+
+ Power Manipulation + + Combined + - + Em/In + + + + + +
+
+ Channeling + + + + SD + + + + + + + +
+
+ Magic Ritual + + + + SD + + + + + + + +
+
+ Spell Mastery + + + + Pr + + + + + + + +
+ + + + +
+ Transcend Armor + + + + Pr + + + + + + + +
+

+ Power Point Dev +
+
+ Power Point Development + + + + Realm + + + + + + +
+

+ Science/Analytic +
+
+ Science/Analytic-Basic + + + + Re/Me + + + + + +
+
+ Basic Math + + + + Re + + + + + + + +
+
+ Research + + + + SD + + + + + + + +

+
+ Science/Analytic-Specialized + + Combined + - + Re/Me + + + + + +
+
+ Advanced Math + + + + Re + + + + + + + +
+
+ Anthropology + + + + Em + + + + + + + +
+
+ Alchemy + + + + In + + + + + + + +
+
+ Astronomy + + + + Pr + + + + + + + +
+
+ Biochemistry + + + + In + + + + + + + +
+
+ Psychology + + + + Pr + + + + + + + +
+
+ + + + + + + + + + + + +
+ + +

+ Self Control +
+
+ Self Control + + + + SD/Pr + + + + + +
+
+ Adrenal Balance + + + + Ag + + + + + + + +
+
+ Adrenal Concentration + + + + Pr + + + + + + + +
+
+ Adrenal Landing + + + + Ag + + + + + + + +
+
+ Adrenal Leaping + + + + St + + + + + + + +
+
+ Adrenal Quickdraw + + + + Ag + + + + + + + +
+
+ Adrenal Speed + + + + Qu + + + + + + + +
+
+ Adrenal Stabilization + + + + SD + + + + + + + +
+
+ Adrenal Strength + + + + St + + + + + + + +
+
+ Cleansing Trance + + + + SD + + + + + + + +
+
+ Control Lycanthropy + + + + SD + + + + + + + +
+
+ Death Trance + + + + SD + + + + + + + +
+
+ Frenzy + + + + SD + + + + + + + +
+
+ Healing Trance + + + + Em + + + + + + + +
+
+ Meditation + + + + SD + + + + + + + +
+
+ Mnemonics + + + + Me + + + + + + + +
+
+ Sleep Trance + + + + SD + + + + + + + +
+
+ Stunned Maneuvering + + + + Pr + + + + + + + +
+

+ Special +
+
+ Special Attacks + + Combined + - + St/Ag + + + + + +
+
+ Brawling + + + + St + + + + + + + +
+ + +
+ Disarm Foe (Armed) vs 1-Handed + + + + Ag + + + + + + + +
+
+ Disarm Foe (Armed) vs 2-Handed + + + + Ag + + + + + + + +
+
+ Disarm Foe (Armed) vs Pole Arm + + + + Ag + + + + + + + +
+
+ Disarm Foe (Armed) vs Two Weapon Combo + + + + Ag + + + + + + + +
+ + +
+ Disarm Foe (Unarmed) vs 1-Handed + + + + Ag + + + + + + + +
+
+ Disarm Foe (Unarmed) vs 2-Handed + + + + Ag + + + + + + + +
+
+ Disarm Foe (Unarmed) vs Pole Arm + + + + Ag + + + + + + + +
+
+ Disarm Foe (Unarmed) vs Two Weapon Combo + + + + Ag + + + + + + + +
+
+ Jousting (Lancing) + + + + SD + + + + + + + +
+
+
+ Special Defenses + + Combined + - + NONE + - + - + + + +
+
+ Adrenal Defense + + + + NONE + + + + + + + +
+
+ Adrenal Toughness + + + + NONE + + + + + + + +
+

+ Spell Skills +
+
+ Spell Skills + + + + + + + + + Spell skills/lists are on Spell tab. + +
+

+ Subterfuge +
+
+ Subterfuge-Attack + + + + Ag/SD + + + + + +
+
+ Ambush + + + + In + + + + + + + +
+
+ Silent Kill + + + + In + + + + + + + +

+
+ Subterfuge-Mechanics + + + + In/Ag + + + + + +
+
+ Camouflage + + + + Em + + + + + + + +
+
+ Disarming Traps + + + + SD + + + + + + + +
+
+ Disguise + + + + Pr + + + + + + + +
+
+ Counterfeiting + + + + Re + + + + + + + +
+
+ Forgery + + + + Re + + + + + + + +
+
+ Hiding Items + + + + Re + + + + + + + +
+
+ Picking Locks + + + + Re + + + + + + + +
+
+ Setting Traps + + + + SD + + + + + + + +
+
+ Trap Building + + + + Re + + + + + + + +
+
+ Using/Removing Poison + + + + SD + + + + + + + +
+
+ + + + + + + + + + + + +
+ + +
+
+ Subterfuge-Stealth + + + + Ag/SD + + + + + +
+
+ Hiding + + + + In + + + + + + + +
+
+ Picking Pockets + + + + Pr + + + + + + + +
+
+ Stalking + + + + SD + + + + + + + +
+
+ Trickery + + + + Pr + + + + + + + +
+

+ Technical/Trade +
+
+ Technical/Trade-General + + + + Re/Me + + + + + +
+
+ Begging + + + + Pr + + + + + + + +
+
+ First Aid + + + + Em + + + + + + + +
+
+ Gambling + + + + Pr + + + + + + + +
+
+ Mapping + + + + SD + + + + + + + +
+
+ Operating Equipment + + + + In + + + + + + + +
+
+ Orienteering + + + + In + + + + + + + +
+
+ Tactical Games + + + + SD + + + + + + + +
+
+ Using Prepared Herbs + + + + Ag + + + + + + + +

+
+ Technical/Trade-Professional + + Combined + - + Re/Me + + + + + +
+
+ Advertising + + + + In + + + + + + + +
+
+ Architecture + + + + In + + + + + + + +
+
+ Diagnostics + + + + Em + + + + + + + +
+
+ Dowsing + + + + In + + + + + + + +
+
+ Engineering + + + + In + + + + + + + +
+
+ Mechanition + + + + Ag + + + + + + + +
+
+ Military Organization + + + + In + + + + + + + +
+
+ Mining + + + + In + + + + + + + +
+
+ Second Aid + + + + Em + + + + + + + +
+
+ Surgery + + + + Em + + + + + + + +
+
+ + + + + + + + + + + + +
+ + + + +
+
+ Technical/Trade-Vocational + + Combined + - + Me/In + + + + + +
+
+ Administration + + + + Pr + + + + + + + +
+
+ Appraisal + + + + Re + + + + + + + +
+
+ Boat Pilot + + + + Ag + + + + + + + +
+
+ Cartography + + + + Re + + + + + + + +
+
+ Evaluate Armor + + + + Re + + + + + + + +
+
+ Evaluate Metal + + + + Re + + + + + + + +
+
+ Evaluate Stone + + + + Re + + + + + + + +
+
+ Evaluate Weapon + + + + Re + + + + + + + +
+
+ Gimmickry + + + + Re + + + + + + + +
+
+ Hypnosis + + + + Em + + + + + + + +
+
+ Midwifery + + + + Em + + + + + + + +
+
+ Navigation + + + + Re + + + + + + + +
+
+ Preparing Herbs + + + + Ag + + + + + + + +
+
+ Preparing Poisons + + + + SD + + + + + + + +
+
+ Siege Engineering + + + + Re + + + + + + + +
+
+ Tactics + + + + Re + + + + + + + +
+
+ + + + + + + + + + + + +
+ + +

+ Urban +
+
+ Urban + + + + In/Pr + + + + + +
+
+ Contacting + + + + Re + + + + + + + +
+
+ Mingling + + + + Ag + + + + + + + +
+
+ Scrounging + + + + Re + + + + + + + +
+
+ Streetwise + + + + Em + + + + + + + +
+

+ Weapon +
+
+ Weapon: 1-H Concussion + + + + St/Ag + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +

+
+ Weapon: 1-Handed Edged + + + + St/Ag + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +

+
+ Weapon: 2-Handed + + + + St/Ag + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +

+
+ Weapon: Missile + + + + Ag/St + + + + + +
+
+ + + + + Ag + + + + + + + +
+
+ + + + + Ag + + + + + + + +
+
+ + + + + Ag + + + + + + + +

+
+ Weapon: Missile Artillery + + + + In/Ag + + + + + +
+
+ + + + + Re + + + + + + + +
+
+ + + + + Re + + + + + + + +
+
+ + + + + Re + + + + + + + +

+
+ Weapon: Thrown + + + + Ag/St + + + + + +
+
+ + + + + Ag + + + + + + + +
+
+ + + + + Ag + + + + + + + +
+
+ + + + + Ag + + + + + + + +

+
+ Weapon: Pole Arms + + + + St/Ag + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +
+
+ + + + + St + + + + + + + +
+

+
+
+ + +
Other Skills
+
+ + + + +
+
+ Category/Skill + Cat/Total
Bonus
+ Ranks + Progression + Rank
Bonus
+ Stat + Stat
Bonus
+ Category + Profession
or Category
Bonus
+ Special
Bonus
+ Item
Bonus
+ Macro +
+
+
+ + + + + + + + + + + + + + + + +
+
+
+
+
+ +
+ +
+
+ + + + +
+
+ Hit Points: + + / + + +   75%: + 50%: + 25%: +
+
+ Rnds stun b4 unc: + + / + +
+
+
+ Initiative: + + = Qu bonus + + + Init bonus + +
+
+
+
+
+ + + + +
+
+ Power Points: + + / + + +   75%: + 50%: + 25%: +
+
+ PP Mult: + +   Adder: + + / used: + +
+
+
+
+
+ + + + +
+
+
+ Exhaustion Points: + + / + +   Bonus Exhaust. Points: + +
+
+ + + + +
+
+ Exhaustion Points Remaining: + more than 75%:= 0;   + more than 50%:= -5;   + more than 25%:= -15;   + more than 10%:= -30;   + more than 1%:= -60;   + 0%:= -100 +
+ +
+
+
+
+
+ + +
Armor
+
+ + + + +
+
+   + Worn + Primary + Secondary +
+
+ Armor Type: + + + +
+
+ % Weight + + + +
+
+ Weight Penalty + + + +
+
+ Missile Penalty + + + +
+
+ Armor DB Bonus + + + +
+
+ Quickness Penalty + + + +
+
+ Quickness Bonus + + + +
+
+ Adrenal Defense + + + +
+
+ Shield (melee) + + + +
+
+ Vs Evil Spell Casters (RR/DB) + + + +
+
+ Other Magic Bonus + + + +
+
+ Parry + + + +
+
+ Total DB: + + + +
+
+
+
+
+
+ + +
Resistances
+
+ + + + +
+
+   + Stat + Race + Spec + Total +
+
+ Channeling (3*In) + + + + = + +
+
+ Essence (3*Em) + + + + = + +
+
+ Mentalism (3*Pr) + + + + = + +
+
+ Chan/Ess (In+Em) + + + + = + +
+
+ Chan/Ment (In+Pr) + + + + = + +
+
+ Ess/Ment (Em+Pr) + + + + = + +
+
+ Arcane (In+Em+Pr) + + + + = + +
+
-------
+
+ Poison (3*Co) + + + + = + +
+
+ Disease (3*Co) + + + + = + +
+
+ Fear (3*SD) + + + + = + +
+
+ Will (3*(Re+SD+Em+In+Pr)) + + + + = + +
+
+
+
+
+
+ + +
Attacks
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attack/Weapon
Type
OB
Fumble
Str
B#
Range
Macro
+
+
+
+ +
+ + + + + + + + + + + + + + + + + + + + + +
Character Name:
Nickname:Title(s):
Homeland: Player:
Race: + Culture: +
Profession: Realm:
Deity:
Level: Exp:/
+
+ +
+
+ + +
Stats
+
+ + +
+
+ Stat + Temp + Potential + Basic
Bonus
+ Racial
Bonus
+ Special
Bonus
+ Stat
Bonus
+
+
+ Agility + + + + + + + + +
+
+ Constitution + + + + + + + + +
+
+ Memory + + + + + + + + +
+
+ Reasoning + + + + + + + + +
+
+ Self Discipline   + + + + + + + + +
+
-------
+
+ Empathy + + + + + + + + +
+
+ Intuition + + + + + + + + +
+
+ Presence + + + + + + + + +
+
+ Quickness + + + + + + + + +
+
+ Strength + + + + + + + + +
+
-------
+
+ + + + +
+
+ Development Points: + +               + Fates: + +
+
+
+
+ + +
Role Traits
+
+ + + + +
+
+ Appearance: + + Gender: + +
+
+ Apparent Age: + + Actual Age: + +
+
+ Skin Color: + +   +   +
+
+ Eyes: + + Hair: + +
+
+ Height: + + (ft   in) +
+
+ Weight: + +   +   +
+
+ Size: + +   +   +
+
+ Base Movement Rate: + + + +
+
+ Running Horizontal Jump: + + Standing Horizontal Jump: + +
+
+ Running Vertical Jump: + + Standing Vertical Jump: + +
+
+
+
+ + +
Race/Stat Fixed Info
+
+ + + + +
+
+ Soul Departure: + rnds + + + Recovery Multiplier: + x + +
+
+ Body Dev Progression: + + + PP Dev Progression: + +   +
+
+
+
+ + +
Recovery Rates
+
+ + + + +
+
+ Hit Points / hr resting: + + Power Points / hr resting: + +
+
+ Hit Points / 3 hrs sleep: + + Power Points / 3 hrs sleep: + +
+
+ Hit Points / 3 hrs active: + + Power Points / 3 hrs active: + +
+
+
+
+
+ + +
Languages
+
+
+
+
+ + + + + + +
Language SpokenWritten
+
+ + + + + + +
//
+
+
+
+
+   +
+
+
+ + + + + + +
Language SpokenWritten
+
+ + + + + + +
//
+
+
+
+
+
+
+ + + +
Notes
+
+ + + + + + + + + + + + + + + + + +
Racial Notes
 
Cultural Notes
 
Character Notes
 
Other
 
+
+
+
+
+ + +
+
+ + +
+

+ + Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ +
+ +

+
+ +
+

+ +
+
+ + + + + + + + +
Name:
Type: Class:
Level:Level Code:
+
+
+ +
+ + +
+ + + + + +
Roll Templates
+ Show Roll Templates? +
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The RMSSAttack roll template allows up to 8 attacks to be displayed in the same template. If attackroll# is a critical failure, it will display fumbleroll#. Crit# and critroll# always display. +
+ Attack: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
This example displays two attacks pulled from Attack/Weapon 1 and 2. +
+
+
+ Attack v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of RMSSAttack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example uses @Target to show the defender's AT, DB, and Parry in the subtags. If the roll is less than the fumble value set by the weapon type, it will display a d100 fumble roll. This example has a 15% arrow break notification in the notes section. +
+
+
The RMSSInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line. +
+
+
For the RMSSStdRoll, the oedownroll is called if the checkroll results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]]. +
+
If the roll type does not have an open ended down roll, but instead had a fumble, you can use the fumble roll which gets its own line in the output instead of being placed on the same line as the roll like the oedownroll does. It is called in the same way as the oedownroll i.e.: [[d100cf<@{attack1fumble}]]. +
+
The crit roll activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll. +
+
The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d100<50]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Std Roll, Spell check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Std Roll, Ability check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Std Roll, Save check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Std Roll, Skill check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Std Roll, Skill Category check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. +
+
+
+ Std Roll, Basic: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#attackname1}} + + {{/attackname1}} + {{#attackname2}} + + {{/attackname2}} + {{#attackname3}} + + {{/attackname3}} + {{#attackname4}} + + {{/attackname4}} + {{#attackname5}} + + {{/attackname5}} + {{#attackname6}} + + {{/attackname6}} + {{#attackname7}} + + {{/attackname7}} + {{#attackname8}} + + {{/attackname8}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} + {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} + {{^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/rollWasFumble() attackroll1}}
{{attackname2}} {{attackroll2}} + {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} + {{^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/rollWasFumble() attackroll2}}
{{attackname3}} {{attackroll3}} + {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} + {{^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/rollWasFumble() attackroll3}}
{{attackname4}} {{attackroll4}} + {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} + {{^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/rollWasFumble() attackroll4}}
{{attackname5}} {{attackroll5}} + {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} + {{^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/rollWasFumble() attackroll5}}
{{attackname6}} {{attackroll6}} + {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} + {{^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/rollWasFumble() attackroll6}}
{{attackname7}} {{attackroll7}} + {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} + {{^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/rollWasFumble() attackroll7}}
{{attackname8}} {{attackroll8}} + {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} + {{^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/rollWasFumble() attackroll8}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#checkroll}} + {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} + {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{/checkroll}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{check}} {{checkroll}} + {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}} +
        {{fumbleroll}}
        {{critroll}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
diff --git a/Rolemaster-Standard-System/charsheet_RMSS_nocalcs.html b/Rolemaster-Standard-System/charsheet_RMSS_nocalcs.html new file mode 100644 index 0000000000..1f94eb98f6 --- /dev/null +++ b/Rolemaster-Standard-System/charsheet_RMSS_nocalcs.html @@ -0,0 +1,8518 @@ + + + + +
+
+

+
+
+
+ + PC + + Notes + + + NPC +
  +
+

+ + +
+
+
+ +
+

+ + Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ +
+ +

+
+ +
+

+ +
+
+ + + + + + + + +
Name:
Type: Class:
Level:Level Code:
+
+
+ +
+ \ No newline at end of file diff --git a/Rolemaster-Standard-System/charsheet_RMSS_nocalcs_RollTemplates.html b/Rolemaster-Standard-System/charsheet_RMSS_nocalcs_RollTemplates.html new file mode 100644 index 0000000000..b1011a8887 --- /dev/null +++ b/Rolemaster-Standard-System/charsheet_RMSS_nocalcs_RollTemplates.html @@ -0,0 +1,8897 @@ + + + + +
+
+

+
+
+
+ + PC + + Notes + + + NPC + + R Tmplts +
  +
+

+ + +
+
+
+ +
+

+ + Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ Show? +
+ + + + +
+
+ +
+   + + + +
+
+
+
+
+
+ +
+ +

+
+ +
+

+ +
+
+ + + + + + + + +
Name:
Type: Class:
Level:Level Code:
+
+
+ +
+ + +
+ + + + + +
Roll Templates
+ Show Roll Templates? +
+
+ All of the roll templates use the flags initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, and basicflag to vary the roll template appearance. See below for more details. +
+
The RMSSAttack roll template allows up to 8 attacks to be displayed in the same template. If attackroll# is a critical failure, it will display fumbleroll#. Crit# and critroll# always display. +
+ Attack: + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The pcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the right. +
This example displays two attacks pulled from Attack/Weapon 1 and 2. +
+
+
+ Attack v2 (NPC): + +
+ + + + + + + + + + + +
Name
subtags
subtags2
attackname1 attackroll1 fumbleroll1 crit1 critroll1
attackname2 attackroll2 fumbleroll2 crit2 critroll2
attackname3 attackroll3 fumbleroll3 crit3 critroll3
...
attackname8 attackroll8 fumbleroll8 crit8 critroll8
notes
+
+ Example macro: + +
The npcflag sets the name and dividing line to be red. For this flag, the arrow in the dividing line points to the left. +
Example of RMSSAttack with {{npcflag=true}} set. Also set to whisper to the gm for the NPC's attacks. This example uses @Target to show the defender's AT, DB, and Parry in the subtags. If the roll is less than the fumble value set by the weapon type, it will display a d100 fumble roll. This example has a 15% arrow break notification in the notes section. +
+
+
The RMSSInitiative roll template consists of name check and checkroll on the same line. Notes can be added below. There is no dividing line in this template. +
+ Initiative: + +
+ + + +
Name check checkroll
notes
+
+ Example macro: + +
The initflag used with the RMSSStdRoll or RMSSAttack sets the name this same yellow and also adds a thin solid yellow dividing line. +
+
+
For the RMSSStdRoll, the oedownroll is called if the checkroll results in a critical failure; so to model an open ended down d100, I call it with [[d100cf<5]]. +
+
If the roll type does not have an open ended down roll, but instead had a fumble, you can use the fumble roll which gets its own line in the output instead of being placed on the same line as the roll like the oedownroll does. It is called in the same way as the oedownroll i.e.: [[d100cf<@{attack1fumble}]]. +
+
The crit roll activates on a critical success and also gets its own line. For example, [[d100cs=66cs=100]] will show the critical success line for only a 66 and a 100 on the roll. +
+
The next section is a repeating section where you can give a key and a value which will be displayed in columns. Key words which cannot be used (since they are used in other parts of the template) are: notes, subtags, subtags2, compcheck, failcheck, succeedcheck, check, checkroll, critroll, fumbleroll, oedownroll, initflag, skillcatflag, skillflag, saveflag, abilityflag, spellflag, pcflag, npcflag, basicflag, name. +
+
The compcheck line expects a comparison type roll [[d100<50]] and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. +
+
Any or all of the sections can be used; if you don't put in the key word, the section will not be displayed. Note that you cannot use the check keyword by itself; you must include the checkroll as well for that section to display. +
+ Std Roll, Spell check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The spellflag sets the dividing line to be a blue 4-pointed star pattern and the name to be blue. +
+
+
+ Std Roll, Ability check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The abilityflag sets the name and dividing line brown. +
+
+
+ Std Roll, Save check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The saveflag sets the name and thick dividing line to be purple. +
+
+
+ Std Roll, Skill check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillflag sets the name and double-arrow dividing line a darkish green. +
+
+
+ Std Roll, Skill Category check: + +
+ + + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
The skillcatflag sets the dividing line to be an upward pointed arrow and both it and the name a teal color. +
+
+
+ Std Roll, Basic: + +
+ + + + + + + + + + + + +
Name
subtags
subtags2
check checkroll oedownroll
      fumbleroll
      critroll
key value
key value
key value
compcheck succeedcheck failcheck
notes
+
+ Example macro: + +
This basic grey and white appearance can be used with the various templates by setting {{basicflag=true}} . There is no dividing line with this appearance flag. +
+
+
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#attackname1}} + + {{/attackname1}} + {{#attackname2}} + + {{/attackname2}} + {{#attackname3}} + + {{/attackname3}} + {{#attackname4}} + + {{/attackname4}} + {{#attackname5}} + + {{/attackname5}} + {{#attackname6}} + + {{/attackname6}} + {{#attackname7}} + + {{/attackname7}} + {{#attackname8}} + + {{/attackname8}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{attackname1}} {{attackroll1}} + {{#rollWasFumble() attackroll1}} {{fumbleroll1}} {{/rollWasFumble() attackroll1}} + {{^rollWasFumble() attackroll1}} {{crit1}} {{critroll1}} {{/rollWasFumble() attackroll1}}
{{attackname2}} {{attackroll2}} + {{#rollWasFumble() attackroll2}} {{fumbleroll2}} {{/rollWasFumble() attackroll2}} + {{^rollWasFumble() attackroll2}} {{crit2}} {{critroll2}} {{/rollWasFumble() attackroll2}}
{{attackname3}} {{attackroll3}} + {{#rollWasFumble() attackroll3}} {{fumbleroll3}} {{/rollWasFumble() attackroll3}} + {{^rollWasFumble() attackroll3}} {{crit3}} {{critroll3}} {{/rollWasFumble() attackroll3}}
{{attackname4}} {{attackroll4}} + {{#rollWasFumble() attackroll4}} {{fumbleroll4}} {{/rollWasFumble() attackroll4}} + {{^rollWasFumble() attackroll4}} {{crit4}} {{critroll4}} {{/rollWasFumble() attackroll4}}
{{attackname5}} {{attackroll5}} + {{#rollWasFumble() attackroll5}} {{fumbleroll5}} {{/rollWasFumble() attackroll5}} + {{^rollWasFumble() attackroll5}} {{crit5}} {{critroll5}} {{/rollWasFumble() attackroll5}}
{{attackname6}} {{attackroll6}} + {{#rollWasFumble() attackroll6}} {{fumbleroll6}} {{/rollWasFumble() attackroll6}} + {{^rollWasFumble() attackroll6}} {{crit6}} {{critroll6}} {{/rollWasFumble() attackroll6}}
{{attackname7}} {{attackroll7}} + {{#rollWasFumble() attackroll7}} {{fumbleroll7}} {{/rollWasFumble() attackroll7}} + {{^rollWasFumble() attackroll7}} {{crit7}} {{critroll7}} {{/rollWasFumble() attackroll7}}
{{attackname8}} {{attackroll8}} + {{#rollWasFumble() attackroll8}} {{fumbleroll8}} {{/rollWasFumble() attackroll8}} + {{^rollWasFumble() attackroll8}} {{crit8}} {{critroll8}} {{/rollWasFumble() attackroll8}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#checkroll}} + {{#fumbleroll}} {{#rollWasFumble() checkroll}} {{/rollWasFumble() checkroll}} {{/fumbleroll}} + {{#critroll}} {{#rollWasCrit() checkroll}} {{/rollWasCrit() checkroll}} {{/critroll}} + {{/checkroll}} + {{#allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + + {{/allprops() notes subtags subtags2 compcheck failcheck succeedcheck check checkroll critroll fumbleroll oedownroll initflag skillcatflag skillflag saveflag abilityflag spellflag pcflag npcflag basicflag name}} + {{#compcheck}} + + {{/compcheck}} + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{check}} {{checkroll}} + {{#rollWasFumble() checkroll}} {{oedownroll}} {{/rollWasFumble() checkroll}} +
        {{fumbleroll}}
        {{critroll}}
{{key}} {{value}}
{{compcheck}} + {{#rollTotal() compcheck 1}} {{succeedcheck}} {{/rollTotal() compcheck 1}} + {{#rollTotal() compcheck 0}} {{failcheck}} {{/rollTotal() compcheck 0}}
{{notes}}
+
+ + + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#notes}}{{/notes}} +
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{name}} {{check}} {{checkroll}}
{{notes}}
+
diff --git a/Rolemaster-Standard-System/sheet.json b/Rolemaster-Standard-System/sheet.json index f898825316..aa860d2ba4 100644 --- a/Rolemaster-Standard-System/sheet.json +++ b/Rolemaster-Standard-System/sheet.json @@ -4,5 +4,5 @@ "authors": "Diana P.", "preview": "charsheet_RMSS.jpg", "roll20userid": "108188", - "instructions": "To help reduce lag, this sheet has very few calculations; most fields must be entered manually. It still may take several seconds to load due to the sheer number of skills. Space provided to add custom skills or other skills at the bottom of the skill tab. Includes a tab for NPC/Monsters with space for all fields from Creatures & Monsters. Should also work for RMFRP." + "instructions": "To help reduce lag, this sheet has very few calculations; most fields must be entered manually. It still may take several seconds to load due to the sheer number of skills. Space provided to add custom skills or other skills at the bottom of the skill tab. Includes a tab for NPC/Monsters with space for all fields from Creatures & Monsters. Should also work for RMFRP. Now includes Roll Templates; see new Roll Template tab for additional information." }