diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index 25329d6aff..723381e2d8 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -426,13 +426,13 @@ "attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing
High Pain Threshold +3 to check
Low Pain Threshold -3 to check", + "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing.
Fit +1 to roll.Very Fit +2 to roll. See B55.
Unfit -1 to roll. Very Unfit -2 to roll. See B160.", "abbreviation-knock-down": "K Down", "attribute-knock-down-tooltip": "Knockdown & Stunning Check, based on Health.
Roll:
Whenever you suffer a major wound. B420
Whenever you are struck in the head (skull, face, or eye) or
vitals for enough injury to cause a shock penalty,
You must make an immediate HT roll to avoid knockdown and stunning.
>Modifiers:
-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).
-10 for a major wound to the skull or eye.
+3 High Pain Threshold
-4 Low Pain Threshold", "abbreviation-unconscious": "Unc.", "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to roll.Very Fit +2 to roll. See B55.
Unfit -1 to roll. Very Unfit -2 to roll. See B160.", "speed-label": "Speed", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move",