diff --git a/5th Edition OGL by Roll20/translations/ru.json b/5th Edition OGL by Roll20/translations/ru.json
index 865d83c975..c128321681 100644
--- a/5th Edition OGL by Roll20/translations/ru.json
+++ b/5th Edition OGL by Roll20/translations/ru.json
@@ -581,18 +581,18 @@
"equipment-choice-text": "Как вы хотите выбрать своё снаряжение?",
"charmancer-start": "Начало",
"clear-abilities": "Настройка Значений Характеристик",
- "use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
+ "use-charactermancer-for-new:-u": "Использовать 1-ый уровень в CHARACTERMANCER для новых персонажей:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
"return-to:": "Вернуться к: ",
"do_you_want_mancer": "Как вы хотите создать этого персонажа?",
- "no": "No",
+ "no": "Нет",
"global-ac-u": "Общий модификатор КД",
"show-global-ac-field-u": "Показывать поле общего модификатора КД",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet direclty",
"npc-new": "Создать НИП",
"mancer-confirm-yes": "Использовать Charactermancer",
- "allow-shields-u": "ALLOW SHIELDS?"
+ "allow-shields-u": "Разрешить щиты?"
}
\ No newline at end of file
diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json
index 19f44f9c7a..14645380f4 100644
--- a/D&D_3-5/translations/fr.json
+++ b/D&D_3-5/translations/fr.json
@@ -40,7 +40,7 @@
"all": "Tout",
"abilities": "Talents",
"ability-scores": "Valeurs de Caractéristiques",
- "ability": "Ability",
+ "ability": "Caractéristique",
"total": "Total ",
"modifier": "Mod",
"base": "Base",
@@ -52,7 +52,7 @@
"intelligence-i": "INT",
"wisdom-i": "SAG",
"charisma-i": "CHA",
- "show-ability-macros": "Show Ability Macros",
+ "show-ability-macros": "Afficher les macros de Caractéristiques",
"hit-points-i": "PV",
"hit-points": "Points de vie",
"current-hit-points": "PV courants",
@@ -64,12 +64,12 @@
"speed-u": "VITESSE",
"speed": "Vitesse",
"alternate-movement": "Alternate Movement",
- "fly": "Fly",
- "perfect": "Perfect",
- "good": "Good",
- "average": "Average",
+ "fly": "Vol",
+ "perfect": "Parfait",
+ "good": "Bon",
+ "average": "Moyen",
"poor": "Pauvre",
- "clumsy": "Clumsy",
+ "clumsy": "Maladroit",
"none": "Aucun",
"maneuverability": "Manœuvrabilité",
"glide": "Glide",
@@ -79,17 +79,17 @@
"armor-class": "Classe d'Armure",
"ability-modifier-a": "Ability Mod",
"armor-bonus-a": "Armor Bns",
- "size-modifier-a": "Size Mod",
- "dodge": "Dodge",
- "natural-armor-a": "Nat. Armor",
+ "size-modifier-a": "Modif. de Taille",
+ "dodge": "Esquive",
+ "natural-armor-a": "Armure Nat.",
"deflection": "Deflection",
"armor-check-penalty-i": "AC Pen",
- "touch-u": "TOUCH",
- "flat-footed-u": "FLAT-FOOTED",
+ "touch-u": "TOUCHER",
+ "flat-footed-u": "PRIS AU DÉPOURVU",
"immobile": "Immobile",
- "damage-reduction": "Damage Reduction",
+ "damage-reduction": "Réduction de Dégâts",
"saves-combat-notes": "Saves, Combat, Notes",
- "saving-throws-s": "Saving
Throws",
+ "saving-throws-s": "Jets de
Sauvegarde",
"base-save-s": "Base
Save",
"ability-modifier-s": "Ability
Modifier",
"epic-save-bonus-s": "Epic Save
Bonus",
@@ -114,29 +114,29 @@
"size-modifier": "
Modificateur de Taille",
"miscellaneous-modifier": "Misc
Modifier",
"temporary-modifier": "Temp
Modifier",
- "melee": "Melee",
- "attack-bonus": "Attack Bonus",
- "ranged": "Ranged",
+ "melee": "Mêlée",
+ "attack-bonus": "Bonus d’attaque",
+ "ranged": "À distance",
"show-grapple-and-base-attack-bonus-macros": "Show Grapple and Base Attack Macros",
- "epic-levels": "Epic Levels",
+ "epic-levels": "Niveaux épiques",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
- "languages": "Languages",
+ "languages": "Langues",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
- "feats": "Feats",
- "other": "Other",
- "weapon": "Weapon",
+ "feats": "Dons",
+ "other": "Autre",
+ "weapon": "Arme",
"weapon-enhancement-a": "Weapon Enh",
"weapon-focus-s": "Weapon
Focus",
"weapon-specialization-as": "Weapon
Specialize",
"critical": "Critical",
"range": "Range",
- "ammunition": "Ammunition",
+ "ammunition": "Munitions",
"attack-ability": "Attack Ability",
"damage-ability": "Damage Ability",
"special-properties": "Special Properties",
- "strength-a": "Str",
+ "strength-a": "For",
"dexterity-a": "Dex",
"half-strength": "1/2 Str",
"strength-and-half-strength": "Str+1/2Str",
@@ -146,19 +146,19 @@
"damage-calculation-a": "Damage Calc",
"critical-calculation-a": "Crit Calc",
"damage-macro": "Damage Macro",
- "other-weapons": "Other Weapons",
- "immobilized": "Immobilized",
+ "other-weapons": "Autres armes",
+ "immobilized": "Immobilisé",
"armor-check-penalty-a": "Armor Check Pen",
- "armor": "Armor",
+ "armor": "Armure",
"armor-class-items-i": "AC Items",
- "armor-name": "Armor Name",
+ "armor-name": "Nom de l'Armure",
"bonus": "Bonus",
"maximum-dexterity-a": " Max Dex ",
"check-penalty": " Check Penalty ",
"spell-failure": "Spell Failure",
- "shield": "Shield",
- "armor-bonus": "Armor Bonus",
- "properties": "Properties",
+ "shield": "Bouclier",
+ "armor-bonus": "Bonus d'Armure",
+ "properties": "Propriétés",
"other-armor-class": "Other Armor Class",
"other-armor-class-i": "Other AC",
"ability-bonuses": "Ability Bonuses",
@@ -167,23 +167,23 @@
"flat-footed-armor-class-i": "FF AC",
"immobilized-armor-class-i": "Immobilized AC",
"ability-armor-class-info": "Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
- "name": "Name",
- "armor-class-bonus-i": "AC Bonus",
+ "name": "Nom",
+ "armor-class-bonus-i": "Bonus de CA",
"capped?": "Capped?",
"capped-armor-class-bonus-i": "Capped AC Bonus",
"in-touch-armor-class?-i": "In Touch AC?",
"in-flat-footed-armor-class?-i": "In FF AC?",
"source/notes": "Source/Notes",
- "dexterity-bonus-a": "Dex Bonus",
+ "dexterity-bonus-a": "Bonus de DEX",
"dexterity-armor-class-modification-info": "Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
"armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
"from-armor-above": "From Armor, above. ",
"from-shield-above": "From Shield, above. ",
- "natural-armor": "Natural Armor",
+ "natural-armor": "Armure naturelle",
"natural-armor-class-info": " Component of AC and FF AC; Not component of Touch AC ",
- "current-natural-armor-bonus": "Current Natural Armor Bonus",
+ "current-natural-armor-bonus": "Bonus d’armure naturelle actuel",
"dodge-armor-class-info": " Component of AC and Touch AC; Not a component of FF AC. ",
- "current-dodge-bonus": "Current Dodge Bonus",
+ "current-dodge-bonus": "Bonus actuel d'Esquive",
"deflection-armor-class-info": " Component of AC, Touch AC, and FF AC. ",
"current-deflection-bonus": "Current Deflection Bonus",
"miscellaneous-armor-class-i": "Misc AC",
@@ -193,9 +193,9 @@
"current-miscellaneous-armor-class-bonus": "Current Misc AC Bonus",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
- "light-load": " Light Load ",
- "medium-load": " Medium Load ",
- "heavy-load": " Heavy Load ",
+ "light-load": " Charge Légère ",
+ "medium-load": " Charge moyenne ",
+ "heavy-load": " Charge Lourde ",
"lift-over-head-a": " Lift Over ",
"lift-off-ground": " Lift Off Ground ",
"push/drag": " Push/ Drag ",
@@ -216,122 +216,122 @@
"diminutive-quadruped": "Diminutive Quadruped",
"fine-quadruped": "Fine Quadruped",
"light": "Light",
- "heavy": "Heavy",
+ "heavy": "Lourd",
"feet-i": "ft",
"single-use-items": "Single Use Items",
- "quantity-a": "Qty",
- "cost(gp)": "Cost (gp)",
+ "quantity-a": "Qté",
+ "cost(gp)": "Coût (PO)",
"total-cost(gp)-i": "T_Cost (gp)",
"weight-a": "Wt ()",
"total-weight-a": "T_Wt ()",
- "hitpoints-i": "HPs",
+ "hitpoints-i": "PVs",
"hardness-a": "Hard",
"location": "Location",
- "total-cost": "Total Cost",
- "gold-pieces-i": "gp",
- "total-weight": "Total Weight:",
- "not-copied": "Not Copied",
- "total-weight-copied": "Total Weight Copied to Weight Carried",
- "magic-items": "Magic Items",
- "other-items": "Other Items",
- "money": "Money",
- "copper-pieces-iu": "CP",
- "silver-pieces-iu": "SP",
- "gold-pieces-iu": "GP",
+ "total-cost": "Coût total",
+ "gold-pieces-i": "po",
+ "total-weight": "Poids Total:",
+ "not-copied": "Non copié",
+ "total-weight-copied": "Poids total copié vers Poids porté",
+ "magic-items": "Objets magiques",
+ "other-items": "Autres objets",
+ "money": "Argent",
+ "copper-pieces-iu": "PC",
+ "silver-pieces-iu": "PA",
+ "gold-pieces-iu": "PO",
"platinum-pieces-iu": "PP",
- "skill-points-per-level-a": "skill points/lvl",
- "skill-names": "Skill Names",
- "total-bonus-s": "Total
Bonus",
- "stat": "Stat",
+ "skill-points-per-level-a": "points de compétence/niv",
+ "skill-names": "Noms des compétences",
+ "total-bonus-s": "Bonus
Total",
+ "stat": "Carac",
"ability-modifier-as": "Ability
Mod.",
- "ranks": "Ranks",
- "armor-penalty-s": "Armor
Penalty",
+ "ranks": "Rangs",
+ "armor-penalty-s": "Malus
d'Armure",
"miscellaneous-modifier-as": "Misc
Mod.",
- "appraise": "Appraise",
+ "appraise": "Estimation",
"intelligence-a": "Int",
"not-applicable": "N/A",
- "balance": "Balance",
+ "balance": "Équilibre",
"bluff": "Bluff",
"charisma-a": "Cha",
"concentration": "Concentration",
"constitution-a": "Con",
- "craft": "Craft",
- "decipher-script": "Decipher Script",
- "diplomacy": "Diplomacy",
- "disable-device": "Disable Device",
- "disguise": "Disguise",
- "escape-artist": "Escape Artist",
- "forgery": "Forgery",
- "gather-information": "Gather Information",
- "handle-animal": "Handle Animal",
- "heal": "Heal",
- "wisdom-a": "Wis",
- "hide": "Hide",
- "intimidate": "Intimidate",
- "jump": "Jump",
- "knowledge": "Knowledge",
- "arcana": "Arcana",
- "engineering-a": "Engineer",
- "dungeoneering-a": "Dungeon",
- "geography": "Geography",
- "history": "History",
+ "craft": "Artisanat",
+ "decipher-script": "Décryptage",
+ "diplomacy": "Diplomatie",
+ "disable-device": "Désamorçage/Sabotage",
+ "disguise": "Déguisement",
+ "escape-artist": "Évasion",
+ "forgery": "Contrefaçon",
+ "gather-information": "Renseignement",
+ "handle-animal": "Dressage",
+ "heal": "Premiers Secours",
+ "wisdom-a": "Sag",
+ "hide": "Se cacher",
+ "intimidate": "Intimidation",
+ "jump": "Saut",
+ "knowledge": "Connaissance",
+ "arcana": "Arcanes",
+ "engineering-a": "Ingénieur",
+ "dungeoneering-a": "Donjon",
+ "geography": "Géographie",
+ "history": "Histoire",
"local": "Local",
"nature": "Nature",
- "nobility": "Nobility",
+ "nobility": "Noblesse",
"religion": "Religion",
- "the-planes": "The Planes",
- "listen": "Listen",
- "move-silently": "Move Silently",
- "open-lock": "Open Lock",
- "perform": "Perform",
+ "the-planes": "Les plans",
+ "listen": "Écouter",
+ "move-silently": "Déplacement silencieux",
+ "open-lock": "Crochetage",
+ "perform": "Représentation",
"profession": "Profession",
- "ride": "Ride",
- "search": "Search",
- "sense-motive": "Sense Motive",
- "sleight-of-hand": "Sleight of Hand",
- "spellcraft": "Spellcraft",
- "spot": "Spot",
- "survival": "Survival",
- "tumble": "Tumble",
- "use-magic-device": "Use Magic Device",
+ "ride": "Équitation",
+ "search": "Fouille",
+ "sense-motive": "Psychologie",
+ "sleight-of-hand": "Escamotage",
+ "spellcraft": "Art de la magie",
+ "spot": "Détection",
+ "survival": "Survie",
+ "tumble": "Acrobatie",
+ "use-magic-device": "Utilisation d'objets magiques",
"use-rope": "Use Rope",
- "other-skills": "Other Skills",
- "skill-name": "Skill Name",
+ "other-skills": "Autres compétences",
+ "skill-name": "Nom de la Compétence",
"ability-stat-s": "Ability
Stat",
"trained-only": "Trained Only",
- "caster-level": "Caster Level",
- "spells-per-day": "Spells/Day",
+ "caster-level": "Niveau de Lanceur de Sorts",
+ "spells-per-day": "Sorts/Jour",
"zero": "0",
- "first": "1st",
- "second": "2nd",
- "third": "3rd",
- "fourth": "4th",
- "fifth": "5th",
- "sixth": "6th",
- "seventh": "7th",
- "eighth": "8th",
- "ninth": "9th",
- "casting-ability": "Casting Ability",
+ "first": "1er",
+ "second": "2ème",
+ "third": "3ème",
+ "fourth": "4ème",
+ "fifth": "5ème",
+ "sixth": "6ème",
+ "seventh": "7ème",
+ "eighth": "8ème",
+ "ninth": "9ème",
+ "casting-ability": "Carac. de Sort",
"spell-difficulty-classes": "Spell DC's",
- "spell-penetration-a": "Spell Pen",
+ "spell-penetration-a": "Pén des sorts",
"spell-focus": "Spell Focus",
"abjuration": "Abjuration",
- "conjuration": "Conjuration",
+ "conjuration": "Invocation",
"divination": "Divination",
- "enchantment": "Enchantment",
- "evocation": "Evocation",
+ "enchantment": "Enchantement",
+ "evocation": "Évocation",
"illusion": "Illusion",
- "necromancy": "Necromancy",
+ "necromancy": "Nécromancie",
"transmutation": "Transmutation",
- "power-points": "Power Points",
+ "power-points": "Points de Pouvoir",
"spell-section": "Spell Section",
"use-prep": "Use/Prep",
- "spell-name": " Spell name ",
- "level-a": "Lvl",
+ "spell-name": " Nom du Sort ",
+ "level-a": "Niv",
"emote-macro": "Emote/macro",
- "show?": "Show?",
+ "show?": "Afficher?",
"date": "Date",
- "note-etc": "Note etc",
+ "note-etc": "Notes...",
"ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.",
"weight-setup-info1": " Weight unit setup for weight calculations.",
"weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.",
@@ -367,12 +367,12 @@
"organization": "Organization",
"challenge-rating": "Challenge Rating",
"challenge-rating-i": "CR",
- "treasure": "Treasure",
+ "treasure": "Trésor",
"advancement": "Advancement",
"level-adjustment": "Level Adjustment",
"description-etc": "Description etc",
"combat-u": "COMBAT",
- "combat-information": "Combat information",
- "roll-templates": "Roll Templates",
- "attack-roll": " Attack Roll: "
+ "combat-information": "Informations de Combat",
+ "roll-templates": "Affichage des jets",
+ "attack-roll": " Jet d'attaque: "
}
\ No newline at end of file
diff --git a/D&D_3-5/translations/it.json b/D&D_3-5/translations/it.json
index 366bf28d3f..0b8867ddd9 100644
--- a/D&D_3-5/translations/it.json
+++ b/D&D_3-5/translations/it.json
@@ -375,4 +375,4 @@
"combat-information": "informazioni di combattimento",
"roll-templates": "Roll Templates",
"attack-roll": " Tiro per colpire: "
-}
+}
\ No newline at end of file
diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json
index 26f1e867a6..ced1a1783f 100644
--- a/Das_Schwarze_Auge_5/translations/fr.json
+++ b/Das_Schwarze_Auge_5/translations/fr.json
@@ -1987,7 +1987,7 @@
"Liturgien": "Liturgies",
"Zeremonien": "Cérémonies",
"KaP": "KaP",
- "Praios": "Praios",
+ "Praios": "Praïos",
"Rondra": "Rondra",
"Boron": "Boron",
"Hesinde": "Hésinde",
@@ -1996,9 +1996,9 @@
"Firun": "Firun",
"Tsa": "Tsa",
"Travia": "Travia",
- "Ingerimm": "Ingerimm",
- "Efferd": "Efferd",
- "Rahja": "Rahja",
+ "Ingerimm": "Inguérimm",
+ "Efferd": "Thylos",
+ "Rahja": "Raïa",
"Segnung": "Bénédictions",
"Eidsegen": "Eidsegen",
"Feuersegen": "Feuersegen",
@@ -2100,26 +2100,26 @@
"Wieselflink-Regel": "\n \t\t\t\t\t\t\tProbe: IN/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Geweihte wird flinker und schneller. Je nach QS erhält er verschiedene Boni. Die Boni sind kumulativ, d.h. bei QS 5 hat der Geweihte insgesamt GE +3, GS + 1 und AW +1. Durch die Steigerung der GE können auch die Schadensschwellen bei Kampftechniken mit GE betroffen sein. Der Geweihte macht also eventuell mehr Schaden mit einigen Waffen.
\n\t\t\t\t\t\t\t1 QS: +1 GE
\n\t\t\t\t\t\t\t2 QS: +1 GS
\n\t\t\t\t\t\t\t3 QS: +1 GE
\n\t\t\t\t\t\t\t4 QS: +1 AW
\n\t\t\t\t\t\t\t5 QS: +1 GE
\n\t\t\t\t\t\t\t6 QS: +1 GS
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331",
"Wundersame-Verständigung": " Wunder. Verständigung",
"Wundersame-Verständigung-Regel": "\n \t\t\t\t\t\t\tProbe: KL/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte erhält die Stufen in der Sprache, die er gerade für seine Kommunikation benötigt. Es ist nicht notwendig, dass der Geweihte schon einmal etwas von der Sprache gehört oder gelesen hat.
\n \t\t\t\t\t\t\t1-2 QS: Sprachstufe 1
\n\t\t\t\t\t\t\t3-4 QS: Sprachstufe 2
\n\t\t\t\t\t\t\t5-6 QS: Sprachstufe 3
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 in Stunden
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Hesinde (Wissen), Phex (Handel)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 330",
- "Friedvolle": " Friedvolle Aura",
+ "Friedvolle": " Aura paisible",
"Zeremoniemod-1-je-4-FW": "Zeremoniemod. (1 je 4 in FW)",
"Ort": "Lieu",
- "Heiligtum-der-Götter": "Heiligtum der Gottheit",
- "Tempel-der-Götter": "Tempel der Gottheit (geweihter Boden)",
- "Heiligtum-oder-Tempel-außerhalb-des-eigenen-Pantheon": "Heiligtum oder Tempel eines Gottes außerhalb des Pantheons der eigenen Gottheit",
- "Heiligtum-oder-Tempel-feindseliger-Gott": "Heiligtum oder Tempel eines feindseligen Gottes",
- "Unheiligtum-Erzdämon": "Unheiligtum eines Erzdämons",
- "Unheiligtum-oder-Tempel-des-Namenlosen": "Unheiligtum oder Tempel des Namenlosen",
- "Unheilig-des-Gegenspielers-der-eigenen-Gottheit": "Unheiligtum des Gegenspielers der eigenen Gottheit",
- "Monat-des-eigenen-Gotts": "Monat des eigenen Gottes",
- "Feiertag-des-eigenen-Gotts": "Feiertag des eigenen Gottes",
- "Namenlose-Tage": "Namenlose Tage",
+ "Heiligtum-der-Götter": "Sanctuaire de la divinité",
+ "Tempel-der-Götter": "Temple de la divinité (sol sacré)",
+ "Heiligtum-oder-Tempel-außerhalb-des-eigenen-Pantheon": "Sanctuaire ou temple d’un dieu n’appartenant pas au panthéon de son dieu",
+ "Heiligtum-oder-Tempel-feindseliger-Gott": "Sanctuaire ou temple d’un dieu ennemi",
+ "Unheiligtum-Erzdämon": "Bastion impie d'un archidémon",
+ "Unheiligtum-oder-Tempel-des-Namenlosen": "Bastion impie ou temple du Sans-Nom",
+ "Unheilig-des-Gegenspielers-der-eigenen-Gottheit": "Bastion impie de l’ennemi opposé à son dieu",
+ "Monat-des-eigenen-Gotts": "Mois de son Dieu",
+ "Feiertag-des-eigenen-Gotts": "Jour férié du dieu",
+ "Namenlose-Tage": "Jour du Sans-Nom",
"Zeremonienpatzer": "Maladresses de Cérémonie:",
"Zeremoniemodifikationen": "Modifications de cérémonies",
"Zeremonie": "Cérémonie",
- "Ackersegen": "Ackersegen",
- "Ackersegen-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/IN
\n \t\t\t\t\t\t\tWirkung: Der Geweihte wandert über das frisch gesäte Feld und segnet die Ackerfrüchte. Die Wirkung des Segens entfaltet sich auf einer Fläche von bis zu QS x 1.000 Quadratschritt (der Geweihte darf vom Zentrum des betroffenen Gebietes aber nicht weiter weg sein, als die Reichweite der Liturgie beträgt). Die Ackerfrucht ist weniger anfällig gegen Krankheiten und Ungeziefer, während alle anderen Pflanzen auf dem Acker in ihrem Wachstum gehemmt werden. Der Segen schützt die Pflanzen jedoch nicht vor äußeren Einflüssen wie Dürre, Überflutung oder Hagelschlag.
\n \t\t\t\t\t\t\tZeremoniedauer: 2 Stunde
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: Sicht
\n\t\t\t\t\t\t\tWirkungsdauer: ein Wachstumszyklus (zwischen 6 und 12 Monaten)
\n\t\t\t\t\t\t\tZielkategorie: Pflanzen
\n\t\t\t\t\t\t\tVerbreitung: Peraine (Landwirtschaft)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331",
+ "Ackersegen": "Bénédiction des champs",
+ "Ackersegen-Regel": "\n\t\t\t\t\t\t\tÉpreuve: CO/IN/IU
\n \t\t\t\t\t\t\tEffet : le prêtre se déplace sur le champ fraîchement semé et bénit les cultures. L’effet de la bénédiction se répand sur une surface pouvant aller jusqu’à NR × 1 000 pas² (le prêtre ne doit pas s’éloigner du centre de plus de la\nportée de la liturgie). Les cultures sont moins sensibles aux maladies et à la vermine, tandis que toutes les autres plantes sur le champ sont limitées dans leur croissance. La bénédiction ne protège pas les plantes des influences extérieures comme la sécheresse, une inondation ou la grêle.
\n \t\t\t\t\t\t\tDurée de la cérémonie : 2 heures
\n\t\t\t\t\t\t\tCoût d’activation : 16 PK
\n\t\t\t\t\t\t\tPortée : à vue
\n\t\t\t\t\t\t\tDurée de l’effet : un cycle de croissance (entre 6 et 12 mois)
\n\t\t\t\t\t\t\tCatégorie de cible : Plantes
\n\t\t\t\t\t\t\tDiffusion : Peraine (Agriculture)
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 331",
"Exorzismus": "Exorcisme",
- "Exorzismus-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK des Wesens)
\n \t\t\t\t\t\t\tWirkung: Mit einem Exorzismus werden Dämonen und Geister ausgetrieben, die Besitz von einem Lebewesen ergriffen haben. Gelingt der Exorzismus, wird der Dämon oder Geist aus dem Körper vertrieben und zurück in die Niederhöllen oder ins Totenreich verbannt.
\n \t\t\t\t\t\t\tZeremoniedauer: 8 Stunden
\n\t\t\t\t\t\t\tKaP-Kosten: 32 KaP
\n\t\t\t\t\t\t\tReichweite: 4 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Dämonen, Geister
\n\t\t\t\t\t\t\tVerbreitung: allgemein, Praios (Antimagie), Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331",
+ "Exorzismus-Regel": "\n\t\t\t\t\t\t\tÉpreuve: CO/IU/CH (modifiée par la TM de la créature).
\n \t\t\t\t\t\t\tEffet : un exorcisme permet de chasser le démon ou l’esprit qui a pris possession d’un organisme vivant. Si l’exorcisme réussit, l’hôte est expulsé du corps et retourne dans les Bas-Enfers ou se trouve banni au royaume des morts.
\n \t\t\t\t\t\t\tDurée de la cérémonie : 8 heures
\n\t\t\t\t\t\t\tCoût d’activation : 32 PK
\n\t\t\t\t\t\t\tPortée : 4 pas
\n\t\t\t\t\t\t\tDurée de l’effet : immédiat.
\n\t\t\t\t\t\t\tCatégorie de cible : démon, esprit.
\n\t\t\t\t\t\t\tDiffusion : commun, Praïos (antimagie) ; Boron (rêve).
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 332",
"Geweihter-Panzer": "Geweihter Panzer",
"Geweihter-Panzer-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH
\n \t\t\t\t\t\t\tWirkung: Die Rüstung des Geweihten gilt als geweiht. Wenn Dämonen den Geweihten angreifen, verursachen erfolgreiche Angriffe des Dämons 1W3 SP bei ihm, da er den Geweihten oder seine Rüstung berühren muss.
\n \t\t\t\t\t\t\tZeremoniedauer: 30 Minuten
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 15 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Ingerimm (Feuer und Handwerk), Kor (Gutes Gold), Rondra (Sturm), Swafnir (Tapferkeit)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 331",
"Löwengestalt": "Löwengestalt",
@@ -2143,7 +2143,7 @@
"Optionalregeln": "Règles optionelles",
"Hausregeln": "Règles maison",
"Gegner-Sheet": "Gegner-Sheet",
- "reduzierte-talentansicht": "Reduzierte Talentansicht",
+ "reduzierte-talentansicht": "Réduction de l'affichage des talents",
"verstecke-inventer": "Cacher l'inventaire",
"verstecke-notizen": "Cacher les notes",
"verstecke-magie": "Cacher la Magie",
@@ -2156,7 +2156,7 @@
"Fernkampf-Patzertabelle": "Combat à distance-Table des maladresses",
"Verteidigung-Patzertabelle": "Défense-Table des maladresses",
"Kulturkunde": "Connaissance des cultures",
- "Zufallswert-für-Initiative": "Zufallswert für Initiative:",
+ "Zufallswert-für-Initiative": "Valeur aléatoire de l'initiative :",
"endnote": "\n\t\t
Feuille de personnage DSA5 en français Ver. 1.2.3\n\t\t
Créée par Patrick Gebhardt, améliorée par Sönke Holsten, Adam Fedor, traduite par Thomas Coquery.\n\t\t\n\t\t
DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA et RIESLAND sont des marques déposées de Significant Fantasy Medienrechte GbR. Sans autorisation écrite préalable de Ulisses Medien und Spiel Distribution GmbH, l'utilisation des marques citées n'est pas autorisée. ",
"placeholder": "placeholder",
"Trefferpunkte: ": "Points d'Impact:",
diff --git a/Dungeon_World_Official/translations/it.json b/Dungeon_World_Official/translations/it.json
index b350fb5fee..c50d6ad053 100644
--- a/Dungeon_World_Official/translations/it.json
+++ b/Dungeon_World_Official/translations/it.json
@@ -6,7 +6,7 @@
"rote": "Rote",
"cantrip": "Trucchetto",
"tags:": "Etichette: ",
- "tags": "Tags",
+ "tags": "Etichette",
"attack-name": "Nome Attacco",
"1d8+2": "1D 8 + 2",
"zero-piercing": "0 perforante",
diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json
index da69a67675..c6effeb3f8 100644
--- a/L5R Fantasy Flight Games/translations/fr.json
+++ b/L5R Fantasy Flight Games/translations/fr.json
@@ -76,10 +76,10 @@
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, suffer 3 strife. If you suffer an Unmasking as a result, regain 1 Void point.",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their status, and notes.",
- "experience-u": "Experience",
+ "experience-u": "Expérience",
"total-xp-u": "XP Total",
"saved-xp-u": "Saved XP",
- "spent-xp-u": "Spent XP",
+ "spent-xp-u": "XP utilisé",
"air-stance-u": "Air Stance (conflict only): Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.",
"earth-stance-u": "Earth Stance (conflict only): Other characters cannot spend opportunity targeting you.",
"fire-stance-u": "Fire Stance (conflict only): If you succeed, increase your degrees of success by 1 for each strife result.",
@@ -94,9 +94,9 @@
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
- "void-points-u": "Void Points",
- "max-void-u": "Max Void",
- "current-u": "Cur Void",
+ "void-points-u": "Points de Vide",
+ "max-void-u": "Vide Max",
+ "current-u": "Vide Act",
"conditions-u": "Conditions",
"weapons-u": "Armes",
"armor-u": "Armure",
@@ -105,35 +105,35 @@
"deadliness-u": "Deadliness",
"range-u": "Portée",
"protection-type-u": "Protection Type (Resistance)",
- "physical-resistance-u": "Phy Resistance",
+ "physical-resistance-u": "Résistance Phy",
"supernatural-resistance-u": "Sup Resistance",
- "qualities-u": "Qualities",
- "notes-gear-u": "Notes and Gear Inventory",
+ "qualities-u": "Qualités",
+ "notes-gear-u": "Notes et Inventaire",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effets",
"p-u": "p# ",
- "narrative-mode-u": "Narrative Mode",
- "rings-skills-u": "Rings, Skills, and Information",
- "conflict-mode-u": "Conflict Mode",
+ "narrative-mode-u": "Mode narratif",
+ "rings-skills-u": "Anneaux, Compétences et Informations",
+ "conflict-mode-u": "Mode de conflit",
"armaments-u": "Armements",
- "minion-u": "(Minion)",
- "adversary-u": "(Adversary)",
- "details-u": "Details",
+ "minion-u": "(Sbire)",
+ "adversary-u": "(Adversaire)",
+ "details-u": "Détails",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Compétences :",
"advantages-colon-u": "Avantages :",
"disadvantages-colon-u": "Désavantages :",
- "demeanor-u": "Demeanor:",
+ "demeanor-u": "Comportement :",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honneur:",
"glory-colon-u": "Gloire:",
"status-colon-u": "Statut :",
"abilities-colon-u": "Abilities: ",
- "gear-equiped-u": "Gear (equipped):",
- "gear-other-u": "Gear (other):",
+ "gear-equiped-u": "Équipement (porté) :",
+ "gear-other-u": "Équipement (autre) :",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
@@ -141,20 +141,20 @@
"trade-u": "Commerce ",
"kata-u": "Kata :",
"kiho-u": "Kihō :",
- "invocations-u": "Invocations:",
+ "invocations-u": "Invocations :",
"rituals-u": "Rituels :",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Fiche des vingt Questions",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). A quel clan votre personnage appartient-il ?",
"question2-u": "2). A quelle famille votre personnage appartient-il ?",
- "question3-u": "3). What is your character’s school and role?",
+ "question3-u": "3). Quelle est l'école de votre personnage et son rôle?",
"question4-u": "4). How does your character stand out within their school?",
- "question5-u": "5). What is your character’s duty to their lord?",
+ "question5-u": "5). Quels sont les devoirs de votre personnage envers son seigneur?",
"question6-u": "6). What does your character long for?",
- "question7-u": "7). What is your character’s opinion of their clan?",
- "question8-u": "8). What does your character think of Bushidō?",
- "question9-u": "9). What is your character’s greatest accomplishment so far?",
+ "question7-u": "7). Quelle est l'opinion de votre personnage sur son clan?",
+ "question8-u": "8). Que pense votre personnage du Bushidō?",
+ "question9-u": "9). Quel est le plus grand accomplissement de votre personnage jusqu'à présent?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
@@ -162,34 +162,34 @@
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?",
- "question17-u": "17). How would your character’s parents describe them?",
+ "question17-u": "17). Comment les parents de votre personnage se décriraient-ils?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your character’s personal name?",
- "question20-u": "20). How should your character die?",
+ "question20-u": "20). Comment votre personnage devrait-il mourir ?",
"part-i-u": "Partie I : Base de l'identité (Clan et Famille)",
"part-ii-u": "Partie II : Rôle et École",
"part-iii-u": "Partie III : Honneur et Gloire",
"part-iv-u": "Partie IV : Forces & Faiblesses",
"part-v-u": "Partie V : Personnalité & Comportement",
- "part-vi-u": "Part VI: Ancestry & Family",
- "part-vii-u": "Part VII: Death",
+ "part-vi-u": "Partie VI : Ancêtres & Famille",
+ "part-vii-u": "Partie VII : la Mort",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (0–1)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
- "techniques-available-u": "Techniques Available",
- "starting-equipment-u": "Starting Equipment",
- "starting-techniques-u": "Starting Techniques (2–5)",
+ "techniques-available-u": "Techniques disponibles",
+ "starting-equipment-u": "Équipement de départ",
+ "starting-techniques-u": "Techniques de départ (2-5)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
- "advantage1-u": "Advantage (1)",
- "disadvantage1-u": "Disadvantage (1)",
+ "advantage1-u": "Avantage (1)",
+ "disadvantage1-u": "Désavantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
@@ -200,45 +200,45 @@
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
- "silhouette-u": "Silhouette ",
+ "silhouette-u": "Silhouette",
"artisan-tooltip-u": "
Artisan Approaches
Refine (Air)
Restore(Earth)
Invent (Fire)
Adapt (Water)
Attune (Void)", "martial-tooltip-u": "
Martial Approaches
Feint (Air)
Withstand (Earth)
Overwhelm (Fire)
Shift (Water)
Sacrifice (Void)", "social-tooltip-u": "
Social Approaches
Trick (Air)
Reason (Earth)
Incite (Fire)
Charm (Water)
Enlighten (Void)", "scholar-tooltip-u": "
Scholar Approaches
Analyze (Air)
Recall (Earth)
Theorize (Fire)
Survey (Water)
Sense (Void)", "trade-tooltip-u": "
Trade Approaches
Con (Air)
Produce (Earth)
Innovate (Fire)
Exchange (Water)
Subsist (Void)", "roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)", - "army-u": "Armies", - "strength-u": "Strength:", + "army-u": "Armées", + "strength-u": "Force:", "discipline-u": "Discipline:", - "counter-up-u": "Up", - "counter-down-u": "Dwn", + "counter-up-u": "Haut", + "counter-down-u": "Bas", "activation-colon-u": "Activation:", - "session-notes-u": "Session Notes", - "session#-u": "Session #", + "session-notes-u": "Notes de session", + "session#-u": "N° Session", "character-ninjo-u": "Character (Ninjō)", "character-giri-u": "Character (Giri)", - "rank1-u": "Rank 1", + "rank1-u": "Rang 1", "xp-rank1-u": "XP spent at Rank 1 / Total:", - "rank2-u": "Rank 2", + "rank2-u": "Rang 2", "xp-rank2-u": "XP spent at Rank 2 / Total:", - "rank3-u": "Rank 3", + "rank3-u": "Rang 3", "xp-rank3-u": "XP spent at Rank 3 / Total:", - "rank4-u": "Rank 4", + "rank4-u": "Rang 4", "xp-rank4-u": "XP spent at Rank 4 / Total:", - "rank5-u": "Rank 5", + "rank5-u": "Rang 5", "xp-rank5-u": "XP spent at Rank 5 / Total:", "xp-invested-u": "XP Invested", - "skill-group-u": "Skill Group", - "skill-nocolon-u": "Skill", - "technique-category-u": "Technique Category", + "skill-group-u": "Groupes de Compétences", + "skill-nocolon-u": "Compétence", + "technique-category-u": "Catégorie de Technique", "technique-u": "Technique", - "rings-u": "Rings", - "completed-u": "Completed", + "rings-u": "Anneaux", + "completed-u": "Complet", "school-mastery-u": "School Mastery Ability", "unlocked-u": "Unlocked", "purchase-u": "Purchase", - "cost-u": "Cost", - "school-rank-u": "School Rank?", + "cost-u": "Coût", + "school-rank-u": "Rang d'École?", "title-name-u": "Title Name", "xp-title-u": "XP spent in Title / Total:", "title-mastery-u": "Title Mastery Ability", @@ -246,14 +246,14 @@ "distinctive-equipment-u": "Piece of Distinctive Equipment", "additional-item-u": "Additional Item", "casualties-u": "Casualties:", - "panic-u": "Panic:", - "skill-emote1-u": "rolls", + "panic-u": "Panique :", + "skill-emote1-u": "jets", "skill-emote2-u": "using the", "skill-emote3-u": "approach! (Keep up to", "skill-emote4-u": "rolls a skill! (Keep up to", "skill-emote5-u": ", minimum of 1.)", - "skill-emote6-u": "attacks with their", - "skill-emote7-u": "kata using the", + "skill-emote6-u": "attaque avec leur ", + "skill-emote7-u": "kata en utilisant le", "skill-emote8-u": "kihō using the", "skill-emote9-u": "casts their", "skill-emote10-u": "invocation using the", diff --git a/L5R/translations/fr.json b/L5R/translations/fr.json index e310f8e1fc..5cacd52ef9 100644 --- a/L5R/translations/fr.json +++ b/L5R/translations/fr.json @@ -144,11 +144,11 @@ "melee-weapons-u": "Armes de Mêlée", "weapon-u": "Arme", "skill-u": "Compétence", - "attack-bonus-roll-u": "Jet d'attaque", - "attack-bonus-keep-u": "Dés gardés", - "weapon-damage-roll-u": "Jet de dommage", + "attack-bonus-roll-u": "Bonus au Jet d'attaque", + "attack-bonus-keep-u": "Bonus de garde en Attaque", + "weapon-damage-roll-u": "Jet de dommage de l'arme", "weapon-damage-keep-u": "Dés gardés", - "damage-u": "Dommage", + "damage-u": "Dégâts", "bows-u": "Arcs", "bow-u": "Arc", "bow-roll-bonus-u": "Jet d'attaque", @@ -183,7 +183,7 @@ "calculate-rank-u": "Calculer le rang", "additional-ranks-u": "Rangs supplémentaires", "type-u": "Type", - "roll-keep-bonus-u": "Roll/Keep Bonus", + "roll-keep-bonus-u": "Bonus Roll/Keep", "additional-+-u": "Additionnel +", "bonus-wounds-u": "+Niveau de blessure", "penalty-u": "Pénalité", @@ -193,11 +193,11 @@ "universal-u": "Universel", "void-bonus-u": "Vide/Bonus", "spell-bonus-roll-u": "Jet bonus :", - "spell-bonus-keep-u": "Bonus Keep:", + "spell-bonus-keep-u": "Bonus de garde:", "spell-bonus-added-u": "Bonus de base :", "keyword-u": "Mot clé :", "information-u": "Information", "damage-roll-u": "Jet de Dégâts:", - "damage-keep-u": "Damage Keep:", - "vitals-u": "Vitals" + "damage-keep-u": "Dégâts gardés :", + "vitals-u": "Blessures" } \ No newline at end of file diff --git a/MassEffect_5e/translations/fr.json b/MassEffect_5e/translations/fr.json index f58f84b9a7..48f02af74b 100644 --- a/MassEffect_5e/translations/fr.json +++ b/MassEffect_5e/translations/fr.json @@ -1,28 +1,28 @@ { "skills-list": "acrobatics,athletics,deception,history,insight,intimidation,investigation,medicine,science,perception,performance,persuasion,engineering,sleight_of_hand,stealth,survival", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", + "npc-options-u": "OPTIONS DE PNJ", + "name-u": "NOM", + "npc-type-u": "TYPE DE PNJ", "npc-type-place": "Medium fiend, any evil alignment", - "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", + "armor-class-u": "CLASSE D'ARMURE", + "class-u": "CLASSE", "type-u": "TYPE", - "abilities-u": "ABILITIES", + "abilities-u": "CARACTÉRISTIQUES", "npc-armor-place": "scale mail", "hit-points-u": "HIT POINTS", "formula-u": "FORMULA", "speed-u": "SPEED", "npc-speed-place": "30 ft., fly 60ft.", - "attributes-u": "ATTRIBUTES", - "str-u": "STR", + "attributes-u": "ATTRIBUTS", + "str-u": "FOR", "dex-u": "DEX", "con-u": "CON", "int-u": "INT", - "wis-u": "WIS", + "wis-u": "SAG", "cha-u": "CHA", - "saves-u": "SAVES", - "skills-u": "SKILLS", - "acrobatics-u": "ACROBATICS", + "saves-u": "SAUVEGARDES", + "skills-u": "COMPÉTENCES", + "acrobatics-u": "ACROBATIE", "vehicle_handling-u": "VEHICLE HANDLING", "electronics-u": "ELECTRONICS", "athletics-u": "ATHLETICS", diff --git a/Pathfinder Official/translations/de.json b/Pathfinder Official/translations/de.json index 5b4ce8f228..2c847b5400 100644 --- a/Pathfinder Official/translations/de.json +++ b/Pathfinder Official/translations/de.json @@ -503,7 +503,7 @@ "racial-modifiers": "Rassenmodifikator", "range-place": "10 Fuß", "range:": "Reichweite:", - "ranged": "Reichweite", + "ranged": "Fernkampf", "ranged-ability": "Fernkampf Fähigkeit", "ranged-touch": "Fernkampf Berührung", "ranks": "Ränge", @@ -532,7 +532,7 @@ "secondary-ability-monk-rule-t": "Ist diese Option aktiviert, wird der sekundäre Fähigkeitsmodifikator zur RK von 'Auf-dem-falschen-Fuß' hinzugefügt und wird weiterhin in der RK-Berechnung verwendet, auch wenn Bedingungen die Fähigkeitsmodifikation für RK negieren.", "secondary-ability-modifier": "Sekundärer Attributsmodifikator", "sense_motive": "Motiv erkennen", - "senses": "Erkennen", + "senses": "Sinne", "sf-u": "SF", "shaken": "Erschüttert", "shield": "Schild", diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json index 74a05bc5c7..d9cfd8d55d 100644 --- a/SavageWorlds-Tabbed/translations/fr.json +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -414,7 +414,7 @@ "livre-money-text": "Remplace 'Dollars' par 'Livre'. Approprié pour All for One.", "livre-money": "Livre (Dollars)", "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", - "pieces-of-eight-money": "Pieces of Eight (Money)", + "pieces-of-eight-money": "Pièces de huit (Argent)", "origin-of-parahuman-abilities-text": "Change le champ Apparence Physique pour inclure les Origine des Pouvoirs Surhumains. Utilisé par Necessary Evil et autres Mondes de Superheros.", "origin-of-parahuman-abilities": "Origine des Pouvoirs Surhumains", "ppe-power-points-text": "Remplace 'Points de Pouvoirs' par PPE (Potential Psychic Energy) pour Rifts", @@ -440,8 +440,8 @@ "augmentations": "Augmentations", "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", - "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", - "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "fencing-styles-schools-text": "Style et Écoles d'Escrime fournissent au personnage des bonus selon le style utilisé. Cette règle est utilisée dans All For One", + "home-world-text": "Peut être utilisé pour les campagnes de science fiction comme The last parsec, etc.", "home-world": "Home World", "heros-journey-text": "Hero's Journey as found in Rifts.", "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", diff --git a/SavageWorldsFrench/translations/en.json b/SavageWorldsFrench/translations/en.json index 5e3e391a0f..01092eab40 100644 --- a/SavageWorldsFrench/translations/en.json +++ b/SavageWorldsFrench/translations/en.json @@ -1,84 +1,84 @@ { "courte": "Short", - "moyenne": "Moyenne", + "moyenne": "Average", "longue": "Long", "yes": "Yes", "no": "No", - "use-target-title": "Utiliser les pions cibles lors des attaques pour déterminer le seuil de réussite via la résistance de la cible etc.", + "use-target-title": "Use the target tokens to determine the target number via the target toughness...", "damage-mod": "Damage modifier", "weap-dmg": "Damage : Weapon", - "enlarge-desc": "Agrandir/Réduire la description", + "enlarge-desc": "Enlarge/Reduce Description", "armor-pen": "Armor Penetration", - "amunition-max": "Munitions maximum", - "amunition-cur": "Munitions courantes", + "amunition-max": "Max amno", + "amunition-cur": "Current amno", "cadence-tir": "Rate of Fire", - "apply-str-dmg": "Application de la Force aux dégâts (Combat et Lancer)", - "notes-misc": "Notes / Divers", - "power-rank": "Rang d'accès à ce pouvoir", - "power-name": "Nom du pouvoir", - "weapon-name": "Nom de l'arme", - "weapon3-name": "Nom de l'arme n°3", - "weapon2-name": "Nom de l'arme n°2", - "weapon1-name": "Nom de l'arme n°1", - "equipment-weight": "Poids total de l'équipement", - "unit-weight": "Poids unitaire", - "quantity": "Quantité", - "encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs", - "total-weight": "Poids total porté en kg", - "money-treasure": "Argent & Richesses", - "pp-max": "Points de Pouvoir maximum", - "pp-current": "Points de Pouvoir courants", - "total-trempe": "Trempe totale", - "bonus-trempe": "Bonus de Trempe", - "base-trempe": "Valeur de Trempe de base (Rang)", - "total-resistance": "Résistance totale", - "bonus-resistance": "Armure (torse) et autres bonus de vigueur", - "base-resistance": "Valeur de Résistance de base", - "total-parade": "Parade totale", - "bonus-parade": "Bonus de parade", - "base-parade": "Valeur de parade de base", - "total-charisme": "Charisme total", - "bonus-charisme": "Bonus de charisme", - "base-charisme": "Valeur de charisme de base", - "total-allure": "allure totale", - "bonus-allure": "Bonus d'allure", - "base-allure": "Valeur d'allure de base", - "no-fatigue": "Pas de de fatigue", - "one-fatigue": "Un niveau de Fatigue", - "two-fatigue": "Deux niveaux de Fatigue", + "apply-str-dmg": "Strength applied to damage (Combat et Throw)", + "notes-misc": "Notes / Misc", + "power-rank": "Access Rank for this power", + "power-name": "Power name", + "weapon-name": "Weapon Name", + "weapon3-name": "Weapon N°3 name", + "weapon2-name": "Weapon n°2 name", + "weapon1-name": "Weapon n°1 Name", + "equipment-weight": "Gear's Total Weight", + "unit-weight": "Unit weight", + "quantity": "Quantity", + "encumbrance-penalty": "Encumbrance malus to all Agility and Strength rolls and to all skill rolls tied to these attributes", + "total-weight": "Total Weight Carried (kg)", + "money-treasure": "Currency & Riches", + "pp-max": "Max Power Points", + "pp-current": "Current Power Points", + "total-trempe": "Total Soak", + "bonus-trempe": "Soak Bonus", + "base-trempe": "Base Soak Rank", + "total-resistance": "Total Toughness", + "bonus-resistance": "Armour (torso) and other Vigor bonuses", + "base-resistance": "Base Toughness Value", + "total-parade": "Total Parry", + "bonus-parade": "Parry Bonus", + "base-parade": "Base Parry Value", + "total-charisme": "Total Charisma", + "bonus-charisme": "Charisma bonus", + "base-charisme": "Base Charisma Value", + "total-allure": "Total Pace", + "bonus-allure": "Pace Bonus", + "base-allure": "Base Pace Value", + "no-fatigue": "No Fatigue", + "one-fatigue": "One rank of Fatigue", + "two-fatigue": "Two ranks of fatigue", "one-wound": "One wound", "two-wounds": "Two wounds", "three-wounds": "Three wounds", - "no-wounds": "Pas de blessure", - "show-hide-content": "Afficher/masquer le contenu", - "connaissance-skill-name": "Nom de la compétence de Connaissances", - "arcane-skill-name": "Nom de la compétence d'Arcanes", - "jet-de": "Jet de", - "difficulte": "Difficulté", - "modificateur": "Modificateur", + "no-wounds": "No Wound", + "show-hide-content": "Show/Hide Content", + "connaissance-skill-name": "Knowledge Skill Name", + "arcane-skill-name": "Arcane Skill Name", + "jet-de": "Roll of", + "difficulte": "Dificulty", + "modificateur": "Modifier", "bonus": "Bonus", "joker": "Joker", - "si-relance": "si relance", - "degats-plus-1d6": "Dégâts +1d6", - "relance-s": "relance(s)", + "si-relance": "if raise", + "degats-plus-1d6": "Damage +1d6", + "relance-s": "raise(s)", "et": "and", "succes": "Succès+Relances", - "sans-relance": "sans relance", + "sans-relance": "without raise", "echec": "Failure", - "encombred": "Encombré", - "fatigue-critique": "en Fatigue Critique", - "epuised": "Épuisé", - "fatigued": "Fatigué", - "etat-critique": "en État critique", - "blesse": "Blessé", + "encombred": "Hindered", + "fatigue-critique": "Incapacitated (fatigue)", + "epuised": "Exhausted", + "fatigued": "Fatigued", + "etat-critique": "Incapacitated", + "blesse": "Injured", "secoue": "Shaken", "normal": "Normal", - "est": "est", - "contre": "contre", - "fait-jet": "fait un jet", + "est": "is", + "contre": "against", + "fait-jet": "rolls", "attaque": "Attack", - "attaque-avec": "attaque avec", - "pouvoir-de": "Pouvoir de", + "attaque-avec": "attacks with", + "pouvoir-de": "Power of", "0-la": "0 : 1st wound makes incapacitated", "1-la": "2 : 2nd wound makes incapacitated", "2-la": "2 : 3rd wound makes incapacitated", @@ -89,19 +89,19 @@ "age": "Age:", "agi-u": "AGI", "(agi-u)": "(AGI)", - "agilite-u": "AGILITÉ", - "agilite": "AGILITÉ", + "agilite-u": "AGILITY", + "agilite": "Agility", "aguerri": "S - Seasoned", "allure": "PACE", - "ame-u": "ÂME", - "ame": "ÂME", - "(ame-u)": "(ÂME)", + "ame-u": "SPIRIT", + "ame": "Spirit", + "(ame-u)": "(SPIRIT)", "aptitudes": "ABILITIES", "arcane": "Arcane", "argent": "CURRENCY", "armes": "WEAPONS", "atouts": "EDGES", - "atout": "Atout", + "atout": "Edge", "attaques": "Attacks :", "attributs": "ATTRIBUTES", "aucun": "None", @@ -131,7 +131,7 @@ "deadlands": "Deadlands Reloaded", "degats-u": "DAMAGE", "degats": "Damage", - "degats-relance": "Dégâts supplémentaires si relance", + "degats-relance": "Additional damage if raise", "dejoker": "Joker Dice", "description": "DESCRIPTION", "discretion": "Stealth", @@ -154,14 +154,14 @@ "force": "Strength", "fueille": "Sheet", "handicaps": "HINDRANCES", - "handicap": "Handicap", + "handicap": "Hindrance", "heroique": "H - Heroic", - "int-u": "INT", - "(int-u)": "(INT)", - "intellect-u": "INTELLECT", - "intellect": "INTELLECT", + "int-u": "SMA", + "(int-u)": "(SMA)", + "intellect-u": "SMART", + "intellect": "Smart", "intimidation": "Intimidation", - "jet": "Jet", + "jet": "Roll", "jets": "ROLLS", "jets-bruts": "Base rolls", "jeu": "Gambling", @@ -185,9 +185,9 @@ "pilotage": "Piloting", "pistage": "Tracking", "pj": "PC (3 wounds, with joker dice)", - "pnj-custom": "PNJ personnalisé", + "pnj-custom": "Custom NPC", "pnj-joker": "Joker (NPC, 3 wounds, with joker dice)", - "joker-pnj": "Joker (PNJ)", + "joker-pnj": "Joker (NPC)", "poids": "Weight: ", "portee": "Range", "possessions": "TRAPPINGS", @@ -201,18 +201,18 @@ "reparation": "Repair", "reseaux": "Streetwise", "resherche": "Investigation", - "resistance-u": "RÉSISTANCE", + "resistance-u": "TOUGHNESS", "resistance": "RÉSISTANCE", "sarcasme": "Taunt", "savage": "Savage Worlds", - "secoue-u": "SECOUÉ : ", + "secoue-u": "SHAKEN:", "sexe": "Sex: ", "signes": "Particular signs: ", "soins": "Healing", "sous-fifre": "Underling (NPC, 3 wounds, no wild card)", - "sous-fifre-pnj": "Sous-fifre (PNJ)", + "sous-fifre-pnj": "Hireling (NPC)", "style": "Style :", - "succes-relances": "Succès+Relances", + "succes-relances": "Success+Raises", "survie": "Survival", "taille": "Size: ", "templates": "Templates :", @@ -226,7 +226,7 @@ "veteran": "V - Veteran", "vig-u": "VIG", "(vig-u)": "(VIG)", - "vigueur-u": "VIGUEUR", + "vigueur-u": "VIGOR", "vigueur": "VIGUEUR", "visuel": "VISUAL" } \ No newline at end of file diff --git a/SavageWorldsFrench/translations/fr.json b/SavageWorldsFrench/translations/fr.json index 0ef3bfb78d..9224f411c3 100644 --- a/SavageWorldsFrench/translations/fr.json +++ b/SavageWorldsFrench/translations/fr.json @@ -23,7 +23,7 @@ "equipment-weight": "Poids total de l'équipement", "unit-weight": "Poids unitaire", "quantity": "Quantité", - "encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs", + "encumbrance-penalty": "Malus d'encombrement à tous les jets d’Agilité et de Force, ainsi qu’à tous les jets de Compétences liées à ces deux Attributs\n \n", "total-weight": "Poids total porté en kg", "money-treasure": "Argent & Richesses", "pp-max": "Power Points Max", diff --git a/Shaan/translations/en.json b/Shaan/translations/en.json index 450a64151f..1d9ce8383d 100644 --- a/Shaan/translations/en.json +++ b/Shaan/translations/en.json @@ -1,119 +1,119 @@ { - "nom-u": "Nom", - "nom": "Nom", - "reserve-u": "Réserve", + "nom-u": "Name", + "nom": "Name", + "reserve-u": "Pool", "race-u": "Race", "-- Race --": "-- Race --", - "Boréal": "Boréal", + "Boréal": "Boreal", "Darken": "Darken", "Delhion": "Delhion", - "Felin": "Felin", - "Humain": "Humain", + "Felin": "Feling", + "Humain": "Human", "Kelwin": "Kelwin", - "Mélodien": "Mélodien", + "Mélodien": "Melodian", "Nomoï": "Nomoï", "Woon": "Woon", "Ygwan": "Ygwan", "experience-u": "Experience", - "peuple-u": "Peuple", - "-- Peuple --": "-- Peuple --", - "Cités": "Cités", - "Forêts Blanches": "Forêts Blanches", - "Glaces": "Glaces", - "Grands Arbres": "Grands Arbres", - "Hautes Herbes": "Hautes Herbes", - "Marais": "Marais", - "Montagne": "Montagne", - "Rivages": "Rivages", - "Sables": "Sables", - "Terres Brûlées": "Terres Brûlées", + "peuple-u": "Nation", + "-- Peuple --": "-- Nation --", + "Cités": "Cities", + "Forêts Blanches": "White forests", + "Glaces": "Ices", + "Grands Arbres": "High trees", + "Hautes Herbes": "High grasses", + "Marais": "Swamps", + "Montagne": "Mountain", + "Rivages": "Shores", + "Sables": "Sands", + "Terres Brûlées": "Scorched Earths", "prestige-u": "Prestige", "caste-u": "Caste", "-- Caste --": "-- Caste --", - "Artiste": "Artiste", - "Combattant": "Combattant", - "Elémentaliste": "Elémentaliste", - "Erudit": "Erudit", - "Magicien": "Magicien", - "Négociant": "Négociant", - "Novateur": "Novateur", - "Ombre": "Ombre", - "Shaaniste": "Shaaniste", - "Voyageur": "Voyageur", - "roll_base-title": "Jet de base", - "roll_necrose-title": "Jet de nécrose", - "arts_base": "Arts de base", - "arts_actuel": "Arts actuels", - "shaan_base": "Shaan de base", - "shaan_actuel": "Shaan actuel", - "magie_base": "Magie de base", - "magie_actuel": "Magie actuelle", - "ame": "Âme", - "rituels_base": "Rituels de base", - "rituels_actuel": "Rituels actuels", - "survie_base": "Survie de base", - "survie_actuel": "Survie actuelle", - "combat_base": "Combat de base", - "combat_actuel": "Combat actuel", - "corps": "Corps", - "social_base": "Social de base", - "social_actuel": "Social actuel", - "savoir_base": "Savoir de base", - "savoir_actuel": "Savoir actuel", - "technique_base": "Technique de base", - "technique_actuel": "Technique actuelle", - "esprit": "Esprit", - "necrose_base": "Nécrose de base", - "necrose_actuel": "Nécrose actuelle", - "sexe-u": "Sexe", - "sexe": "Sexe", - "age-u": "Âge", - "taille-u": "Taille", - "taille": "Taille", - "poids-u": "Poids", - "poids": "Poids", - "metier-u": "Métier", - "metier": "Métier", - "temperament-u": "Tempérament", - "temperament": "Tempérament", - "element_primaire-u": "Élément primaire", - "element_primaire": "Élément primaire", - "secondaire-u": "Secondaire", - "secondaire": "Élément secondaire", - "nom_shaani-u": "Nom Shaani", - "nom_shaani": "Nom du Shaani", + "Artiste": "Artist", + "Combattant": "Fighter", + "Elémentaliste": "Elementalist", + "Erudit": "Scholar", + "Magicien": "Wizard", + "Négociant": "Merchant", + "Novateur": "Pioneer", + "Ombre": "Shadow", + "Shaaniste": "Shaanist", + "Voyageur": "Voyager", + "roll_base-title": "Base roll", + "roll_necrose-title": "Necrosis roll", + "arts_base": "Base Arts", + "arts_actuel": "Current Arts", + "shaan_base": "Base Shaan", + "shaan_actuel": "Current Shaan", + "magie_base": "Base Magic", + "magie_actuel": "Current Magic", + "ame": "Soul", + "rituels_base": "Base rituals", + "rituels_actuel": "Current rituals", + "survie_base": "Base survival", + "survie_actuel": "Current Survival", + "combat_base": "Base Fight", + "combat_actuel": "Current Fight", + "corps": "Body", + "social_base": "Base Social", + "social_actuel": "Current Social", + "savoir_base": "Base Knowledge", + "savoir_actuel": "Current Knowledge", + "technique_base": "Base Technic", + "technique_actuel": "Current Technic", + "esprit": "Spirit", + "necrose_base": "Base Necrosis", + "necrose_actuel": "Current Necrosis", + "sexe-u": "Sex", + "sexe": "Sex", + "age-u": "Age", + "taille-u": "Height", + "taille": "Height", + "poids-u": "Weight", + "poids": "Weight", + "metier-u": "Profession", + "metier": "Profession", + "temperament-u": "Demeanor", + "temperament": "Demeanor", + "element_primaire-u": "Primary Element", + "element_primaire": "Primary Element", + "secondaire-u": "Secondary", + "secondaire": "Secondary element", + "nom_shaani-u": "Shaani name", + "nom_shaani": "Shaani name", "motivation-u": "Motivations", "motivation": "Motivations", "protections-u": "PROTECTIONS", "protection": "Protection", - "acquis-u": "ACQUIS", - "acquis": "acquis", - "specialisations-u": "SPÉCIALISATIONS", - "esprit-u": "ESPRIT", - "ame-u": "AME", - "corps-u": "CORPS", - "necrose-u": "NÉCROSE", - "specialisation": "Spécialisation", - "Domaine": "Domaine", - "Savoir": "Savoir", + "acquis-u": "TRAPPINGS", + "acquis": "trappings", + "specialisations-u": "SPECIALIZATIONS", + "esprit-u": "SPIRIT", + "ame-u": "SOUL", + "corps-u": "BODY", + "necrose-u": "NECROSIS", + "specialisation": "Specialization", + "Domaine": "Domain", + "Savoir": "Knowledge", "Social": "Social", - "Technique": "Technique", + "Technique": "Technic", "bonus": "bonus", "Arts": "Arts", - "Magie": "Magie", + "Magie": "Magic", "Shaan": "Shaan", - "Combat": "Combat", - "Rituels": "Rituels", - "Survie": "Survie", - "pouvoirs-u": "POUVOIRS", - "pouvoir": "Pouvoir", - "domaine": "Domaine", - "rang": "rang", - "frequence": "Fréquence", - "effet": "Effet", + "Combat": "Fight", + "Rituels": "Rituals", + "Survie": "Survival", + "pouvoirs-u": "POWERS", + "pouvoir": "Power", + "domaine": "Domain", + "rang": "rank", + "frequence": "Frequency", + "effet": "Effect", "notes-u": "NOTES", - "des_ame-t": "Dé d'âme", - "des_esprit-t": "Dé d'esprit", - "des_corps-t": "Dé de corps", - "jet_necrose-t": "Jet de nécrose" + "des_ame-t": "Soul Dice", + "des_esprit-t": "Spirit Dice", + "des_corps-t": "Body Dice", + "jet_necrose-t": "Necrosis roll" } \ No newline at end of file diff --git a/Shaan/translations/fr.json b/Shaan/translations/fr.json index 450a64151f..7ef6fb7ba2 100644 --- a/Shaan/translations/fr.json +++ b/Shaan/translations/fr.json @@ -7,16 +7,16 @@ "Boréal": "Boréal", "Darken": "Darken", "Delhion": "Delhion", - "Felin": "Felin", + "Felin": "Félin", "Humain": "Humain", "Kelwin": "Kelwin", "Mélodien": "Mélodien", "Nomoï": "Nomoï", "Woon": "Woon", "Ygwan": "Ygwan", - "experience-u": "Experience", + "experience-u": "Expérience", "peuple-u": "Peuple", - "-- Peuple --": "-- Peuple --", + "-- Peuple --": "--Peuple--", "Cités": "Cités", "Forêts Blanches": "Forêts Blanches", "Glaces": "Glaces", @@ -29,11 +29,11 @@ "Terres Brûlées": "Terres Brûlées", "prestige-u": "Prestige", "caste-u": "Caste", - "-- Caste --": "-- Caste --", + "-- Caste --": "--Caste--", "Artiste": "Artiste", "Combattant": "Combattant", "Elémentaliste": "Elémentaliste", - "Erudit": "Erudit", + "Erudit": "Érudit", "Magicien": "Magicien", "Négociant": "Négociant", "Novateur": "Novateur", diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index 24629b899c..51991892c3 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -50,7 +50,7 @@ "character": "Personnage", "charisma": "Charisme", "chemistry": "Chimie", - "close": "Close", + "close": "Mêlée", "closecombat": "Groupe Combat rapproché", "clubs": "Armes contondantes", "cold": "Froid", @@ -85,14 +85,14 @@ "d6": "d6", "dam": "Dég", "damage": "Dégâts", - "damagetype": "Combat Damage", + "damagetype": "Dégâts de Combat", "dataproc": "Trait. Données", "dataprocessing": "Traitement des données", "decompiling": "Décompilation", "default": "Compétence par défaut", "defense": "Défense", "defenseattribute": "Attribut de défense", - "defensematrixattr": "Defense Matrix Attr.", + "defensematrixattr": "Attr de défense matricielle", "demolitions": "Explosifs", "detection": "Détection", "device": "Appareil", @@ -145,14 +145,14 @@ "funds": "Fonds", "gear": "Équipement", "gm": "Pour le MJ", - "gm-whisper": "Whisper Roll to GM", - "grunt": "Grunt", + "gm-whisper": "Murmurer le Jet au MJ", + "grunt": "Brute", "gunnery": "Artillerie", "gymnastics": "Gymnastique", "hacking": "Hacking", "hand": "Main", "handling": "Maniement", - "handoff": "Hand (Off)", + "handoff": "Main (Off)", "hardware": "Matériel électronique", "health": "Santé", "heavyweapons": "Armes Lourdes", @@ -217,7 +217,7 @@ "misc": "Divers", "mode": "Mode", "model": "Modèle", - "modeoptions": "Mode Options", + "modeoptions": "Options de Mode de feu", "modes": "Modes", "modifications": "Modifications", "modifier": "Modificateur", @@ -290,7 +290,7 @@ "reach": "Allonge", "reaction": "Réaction", "recoil": "Recul", - "registering": "Registering", + "registering": "Inscription", "relatedlifestyle": "Styles de vies associés", "resonance": "Résonance", "resonanceskills": "Compétences de résonance", @@ -312,7 +312,7 @@ "skills": "Compétences", "sleaze": "Corruption", "sneaking": "Discrétion", - "soak": "Soak", + "soak": "Encaisser", "soakbonus": "Soak Bonus", "social": "Social", "sociallimit": "Limite sociale : ", @@ -323,7 +323,7 @@ "special": "Spécial", "specializations": "Spécialisations", "speed": "Vitesse", - "speedoff": "Speed (Off)", + "speedoff": "Vitesse (Off)", "spellcasting": "Lancement de sort", "spellcategory": "Catégorie de sort", "spells": "Sorts", @@ -333,7 +333,7 @@ "streetcred": "Crédibilité", "strength": "Force", "stun": "Étourdissement", - "stunbonus": "Stun Bonus", + "stunbonus": "Bonus assomé", "stundamagetrack": "Moniteur de dégâts étourdissants", "style": "Style", "submersion": "Submersion", @@ -364,8 +364,8 @@ "weapon": "Arme", "weapons": "Armes", "weight": "Poids", - "whisper": "Whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", + "whisper": "Murmurer", + "whisperdescription": "Affectez la valeur par défaut pour lancer les dés en public ou au GM.", "willpower": "Volonté", "wounds": "Blessures" } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/af.json b/ShadowrunAnarchy/translations/af.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/af.json +++ b/ShadowrunAnarchy/translations/af.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/cs.json b/ShadowrunAnarchy/translations/cs.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/cs.json +++ b/ShadowrunAnarchy/translations/cs.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/da.json b/ShadowrunAnarchy/translations/da.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/da.json +++ b/ShadowrunAnarchy/translations/da.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/de.json b/ShadowrunAnarchy/translations/de.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/de.json +++ b/ShadowrunAnarchy/translations/de.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/el.json b/ShadowrunAnarchy/translations/el.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/el.json +++ b/ShadowrunAnarchy/translations/el.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/en.json b/ShadowrunAnarchy/translations/en.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/en.json +++ b/ShadowrunAnarchy/translations/en.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/es.json b/ShadowrunAnarchy/translations/es.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/es.json +++ b/ShadowrunAnarchy/translations/es.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/fr.json b/ShadowrunAnarchy/translations/fr.json index 76cfba8411..0412d281e4 100644 --- a/ShadowrunAnarchy/translations/fr.json +++ b/ShadowrunAnarchy/translations/fr.json @@ -1,61 +1,66 @@ { - "awakened": "Éveillé", - "emerged": "Émergé", - "strength": "Force", "agility": "Agilité", - "willpower": "Volonté", - "logic": "Logique", - "charisma": "Charisme", - "edge": "Chance", - "totalkarma": "Karma total", - "karmabalance": "Karma actuel", - "dispositions": "Dispositions", - "shadowamps": "Atouts des Ombres", - "essence": "Essence", - "cues": "Repères", - "qualities": "Avantages", - "weapons": "Armes", - "unarmed": "Non armés", - "damage": "Dommages", - "close": "Mêlée", - "near": "Près", - "far": "Loin", - "condition": "Moniteur d’État", "armor": "Armure", - "physical": "Physique", - "stun": "Étourdissement", - "plot": "Histoire", - "gear": "Equipement", - "contacts": "Contacts", - "npcoptions": "Options de NPC", - "skills": "Compétences", "astralcombat": "Combat Astral", "athletics": "Athlétisme", + "awakened": "Éveillé", "biotech": "Biotechnologie", + "charisma": "Charisme", + "close": "Mêlée", "closecombat": "Combat rapproché", "con": "Con", + "condition": "Moniteur d’État", "conjuring": "Conjuration", + "contacts": "Contacts", + "cues": "Repères", + "damage": "Dommages", "disguise": "Déguisement", + "dispositions": "Dispositions", + "edge": "Chance", "electronics": "Électronique", + "emerged": "Émergé", "engineering": "Ingénierie", "escapeartist": "Artiste de l’évasion", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Loin", "firearms": "Armes à Feu", + "gear": "Equipement", + "glitch": "GLITCH!", "hacking": "Piratage informatique", "heavyweapons": "Armes Lourdes", "intimidation": "Intimidation", + "karmabalance": "Karma actuel", + "logic": "Logique", + "modifier": "Modifier", + "name": "Nom", + "near": "Près", "negotiation": "Négociation", + "nocons": "No consequence...", + "npcoptions": "Options de NPC", + "npctoggle": "Basculer PNJ", + "physical": "Physique", + "physicalbonus": "Bonus Physique", "pilotground": "Pilotage (sol)", "pilotother": "Pilotage (autre)", + "plot": "Histoire", "projectileweapons": "Armes à projectiles", + "qualities": "Avantages", + "shadowamps": "Atouts des Ombres", + "skills": "Compétences", "sorcery": "Sorcellerie", "stealth": "Discrétion", + "strength": "Force", + "stun": "Étourdissement", + "stunbonus": "Bonus assomé", "survival": "Survie", "tasking": "Attribution des tâches", + "totalkarma": "Karma total", "tracking": "Pistage", + "unarmed": "Non armés", "vehicleweapons": "Armement du Véhicule", - "physicalbonus": "Bonus Physique", - "stunbonus": "Bonus assomé", - "npctoggle": "Basculer PNJ", - "name": "Nom", + "weapons": "Armes", + "willpower": "Volonté", + "wounds": "Wounds", "topps": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/he.json b/ShadowrunAnarchy/translations/he.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/he.json +++ b/ShadowrunAnarchy/translations/he.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/it.json b/ShadowrunAnarchy/translations/it.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/it.json +++ b/ShadowrunAnarchy/translations/it.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/ja.json b/ShadowrunAnarchy/translations/ja.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/ja.json +++ b/ShadowrunAnarchy/translations/ja.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/ko.json b/ShadowrunAnarchy/translations/ko.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/ko.json +++ b/ShadowrunAnarchy/translations/ko.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/nl.json b/ShadowrunAnarchy/translations/nl.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/nl.json +++ b/ShadowrunAnarchy/translations/nl.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/pl.json b/ShadowrunAnarchy/translations/pl.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/pl.json +++ b/ShadowrunAnarchy/translations/pl.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/pt.json b/ShadowrunAnarchy/translations/pt.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/pt.json +++ b/ShadowrunAnarchy/translations/pt.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/ru.json b/ShadowrunAnarchy/translations/ru.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/ru.json +++ b/ShadowrunAnarchy/translations/ru.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/sv.json b/ShadowrunAnarchy/translations/sv.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/sv.json +++ b/ShadowrunAnarchy/translations/sv.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/tr.json b/ShadowrunAnarchy/translations/tr.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/tr.json +++ b/ShadowrunAnarchy/translations/tr.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/zh.json b/ShadowrunAnarchy/translations/zh.json index f72dfdf155..1846af26c1 100644 --- a/ShadowrunAnarchy/translations/zh.json +++ b/ShadowrunAnarchy/translations/zh.json @@ -1,61 +1,66 @@ { - "awakened": "Awakened", - "emerged": "Emerged", - "strength": "Strength", "agility": "Agility", - "willpower": "Willpower", - "logic": "Logic", - "charisma": "Charisma", - "edge": "Edge", - "totalkarma": "Total Karma", - "karmabalance": "Karma Balance", - "dispositions": "Dispositions", - "shadowamps": "Shadow Amps", - "essence": "Essence", - "cues": "Cues", - "qualities": "Qualities", - "weapons": "Weapons", - "unarmed": "Unarmed", - "damage": "Damage", - "close": "Close", - "near": "Near", - "far": "Far", - "condition": "Condition Monitor", "armor": "Armor", - "physical": "Physical", - "stun": "Stun", - "plot": "Plot", - "gear": "Gear", - "contacts": "Contacts", - "npcoptions": "NPC Options", - "skills": "Skills", "astralcombat": "Astral Combat", "athletics": "Athletics", + "awakened": "Awakened", "biotech": "Biotech", + "charisma": "Charisma", + "close": "Close", "closecombat": "Close Combat", "con": "Con", + "condition": "Condition Monitor", "conjuring": "Conjuring", + "contacts": "Contacts", + "cues": "Cues", + "damage": "Damage", "disguise": "Disguise", + "dispositions": "Dispositions", + "edge": "Edge", "electronics": "Electronics", + "emerged": "Emerged", "engineering": "Engineering", "escapeartist": "Escape Artist", + "essence": "Essence", + "exploit": "EXPLOIT!", + "far": "Far", "firearms": "Firearms", + "gear": "Gear", + "glitch": "GLITCH!", "hacking": "Hacking", "heavyweapons": "Heavy Weapons", "intimidation": "Intimidation", + "karmabalance": "Karma Balance", + "logic": "Logic", + "modifier": "Modifier", + "name": "Name", + "near": "Near", "negotiation": "Negotiation", + "nocons": "No consequence...", + "npcoptions": "NPC Options", + "npctoggle": "Npc Toggle", + "physical": "Physical", + "physicalbonus": "Physical Bonus", "pilotground": "Piloting (Ground)", "pilotother": "Piloting (Other)", + "plot": "Plot", "projectileweapons": "Projectile Weapons", + "qualities": "Qualities", + "shadowamps": "Shadow Amps", + "skills": "Skills", "sorcery": "Sorcery", "stealth": "Stealth", + "strength": "Strength", + "stun": "Stun", + "stunbonus": "Stun Bonus", "survival": "Survival", "tasking": "Tasking", + "totalkarma": "Total Karma", "tracking": "Tracking", + "unarmed": "Unarmed", "vehicleweapons": "Vehicle Weapons", - "physicalbonus": "Physical Bonus", - "stunbonus": "Stun Bonus", - "npctoggle": "Npc Toggle", - "name": "Name", + "weapons": "Weapons", + "willpower": "Willpower", + "wounds": "Wounds", "topps": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/zu.json b/ShadowrunAnarchy/translations/zu.json index b624da007e..234244ba47 100644 --- a/ShadowrunAnarchy/translations/zu.json +++ b/ShadowrunAnarchy/translations/zu.json @@ -1,61 +1,66 @@ { - "awakened": "crwdns69505:0crwdne69505:0", - "emerged": "crwdns69506:0crwdne69506:0", - "strength": "crwdns69507:0crwdne69507:0", "agility": "crwdns69508:0crwdne69508:0", - "willpower": "crwdns69509:0crwdne69509:0", - "logic": "crwdns69510:0crwdne69510:0", - "charisma": "crwdns69511:0crwdne69511:0", - "edge": "crwdns69512:0crwdne69512:0", - "totalkarma": "crwdns69513:0crwdne69513:0", - "karmabalance": "crwdns69514:0crwdne69514:0", - "dispositions": "crwdns69515:0crwdne69515:0", - "shadowamps": "crwdns69516:0crwdne69516:0", - "essence": "crwdns69517:0crwdne69517:0", - "cues": "crwdns69518:0crwdne69518:0", - "qualities": "crwdns69519:0crwdne69519:0", - "weapons": "crwdns69520:0crwdne69520:0", - "unarmed": "crwdns69521:0crwdne69521:0", - "damage": "crwdns69522:0crwdne69522:0", - "close": "crwdns69523:0crwdne69523:0", - "near": "crwdns69524:0crwdne69524:0", - "far": "crwdns69525:0crwdne69525:0", - "condition": "crwdns69526:0crwdne69526:0", "armor": "crwdns69527:0crwdne69527:0", - "physical": "crwdns69528:0crwdne69528:0", - "stun": "crwdns69529:0crwdne69529:0", - "plot": "crwdns69530:0crwdne69530:0", - "gear": "crwdns69531:0crwdne69531:0", - "contacts": "crwdns69532:0crwdne69532:0", - "npcoptions": "crwdns69533:0crwdne69533:0", - "skills": "crwdns69534:0crwdne69534:0", "astralcombat": "crwdns69535:0crwdne69535:0", "athletics": "crwdns69536:0crwdne69536:0", + "awakened": "crwdns69505:0crwdne69505:0", "biotech": "crwdns69537:0crwdne69537:0", + "charisma": "crwdns69511:0crwdne69511:0", + "close": "crwdns69523:0crwdne69523:0", "closecombat": "crwdns69538:0crwdne69538:0", "con": "crwdns69539:0crwdne69539:0", + "condition": "crwdns69526:0crwdne69526:0", "conjuring": "crwdns69540:0crwdne69540:0", + "contacts": "crwdns69532:0crwdne69532:0", + "cues": "crwdns69518:0crwdne69518:0", + "damage": "crwdns69522:0crwdne69522:0", "disguise": "crwdns69541:0crwdne69541:0", + "dispositions": "crwdns69515:0crwdne69515:0", + "edge": "crwdns69512:0crwdne69512:0", "electronics": "crwdns69542:0crwdne69542:0", + "emerged": "crwdns69506:0crwdne69506:0", "engineering": "crwdns69543:0crwdne69543:0", "escapeartist": "crwdns69544:0crwdne69544:0", + "essence": "crwdns69517:0crwdne69517:0", + "exploit": "crwdns83576:0crwdne83576:0", + "far": "crwdns69525:0crwdne69525:0", "firearms": "crwdns69545:0crwdne69545:0", + "gear": "crwdns69531:0crwdne69531:0", + "glitch": "crwdns83578:0crwdne83578:0", "hacking": "crwdns69546:0crwdne69546:0", "heavyweapons": "crwdns69547:0crwdne69547:0", "intimidation": "crwdns69548:0crwdne69548:0", + "karmabalance": "crwdns69514:0crwdne69514:0", + "logic": "crwdns69510:0crwdne69510:0", + "modifier": "crwdns83580:0crwdne83580:0", + "name": "crwdns69562:0crwdne69562:0", + "near": "crwdns69524:0crwdne69524:0", "negotiation": "crwdns69549:0crwdne69549:0", + "nocons": "crwdns83582:0crwdne83582:0", + "npcoptions": "crwdns69533:0crwdne69533:0", + "npctoggle": "crwdns69561:0crwdne69561:0", + "physical": "crwdns69528:0crwdne69528:0", + "physicalbonus": "crwdns69559:0crwdne69559:0", "pilotground": "crwdns69550:0crwdne69550:0", "pilotother": "crwdns69551:0crwdne69551:0", + "plot": "crwdns69530:0crwdne69530:0", "projectileweapons": "crwdns69552:0crwdne69552:0", + "qualities": "crwdns69519:0crwdne69519:0", + "shadowamps": "crwdns69516:0crwdne69516:0", + "skills": "crwdns69534:0crwdne69534:0", "sorcery": "crwdns69553:0crwdne69553:0", "stealth": "crwdns69554:0crwdne69554:0", + "strength": "crwdns69507:0crwdne69507:0", + "stun": "crwdns69529:0crwdne69529:0", + "stunbonus": "crwdns69560:0crwdne69560:0", "survival": "crwdns69555:0crwdne69555:0", "tasking": "crwdns69556:0crwdne69556:0", + "totalkarma": "crwdns69513:0crwdne69513:0", "tracking": "crwdns69557:0crwdne69557:0", + "unarmed": "crwdns69521:0crwdne69521:0", "vehicleweapons": "crwdns69558:0crwdne69558:0", - "physicalbonus": "crwdns69559:0crwdne69559:0", - "stunbonus": "crwdns69560:0crwdne69560:0", - "npctoggle": "crwdns69561:0crwdne69561:0", - "name": "crwdns69562:0crwdne69562:0", + "weapons": "crwdns69520:0crwdne69520:0", + "willpower": "crwdns69509:0crwdne69509:0", + "wounds": "crwdns83584:0crwdne83584:0", "topps": "crwdns69563:0crwdne69563:0" } \ No newline at end of file diff --git a/Starfinder Official/translations/af.json b/Starfinder Official/translations/af.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/af.json +++ b/Starfinder Official/translations/af.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/cs.json b/Starfinder Official/translations/cs.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/cs.json +++ b/Starfinder Official/translations/cs.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/da.json b/Starfinder Official/translations/da.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/da.json +++ b/Starfinder Official/translations/da.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/de.json b/Starfinder Official/translations/de.json index d906db3c53..b6e15c3fdc 100644 --- a/Starfinder Official/translations/de.json +++ b/Starfinder Official/translations/de.json @@ -358,6 +358,11 @@ "3rd-attack": "3. ANGRIFF", "4th-attack": "4. ANGRIFF", "5th-attack": "5. ANGRIFF", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "WURF", "on": "AN", "off": "AUS", @@ -464,5 +469,21 @@ "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", - "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen." + "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/el.json b/Starfinder Official/translations/el.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/el.json +++ b/Starfinder Official/translations/el.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/en.json b/Starfinder Official/translations/en.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/en.json +++ b/Starfinder Official/translations/en.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/es.json b/Starfinder Official/translations/es.json index 0aaef47f09..0d9b1186e6 100644 --- a/Starfinder Official/translations/es.json +++ b/Starfinder Official/translations/es.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/fr.json b/Starfinder Official/translations/fr.json index 5e711f05b9..a127e4bc3a 100644 --- a/Starfinder Official/translations/fr.json +++ b/Starfinder Official/translations/fr.json @@ -358,6 +358,11 @@ "3rd-attack": "3ème ATTAQUE", "4th-attack": "4ème ATTAQUE", "5th-attack": "5ème ATTAQUE", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "TEST", "on": "MARCHE", "off": "ARRÊT", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/he.json b/Starfinder Official/translations/he.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/he.json +++ b/Starfinder Official/translations/he.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/it.json b/Starfinder Official/translations/it.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/it.json +++ b/Starfinder Official/translations/it.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ja.json b/Starfinder Official/translations/ja.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/ja.json +++ b/Starfinder Official/translations/ja.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ko.json b/Starfinder Official/translations/ko.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/ko.json +++ b/Starfinder Official/translations/ko.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/nl.json b/Starfinder Official/translations/nl.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/nl.json +++ b/Starfinder Official/translations/nl.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/pl.json b/Starfinder Official/translations/pl.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/pl.json +++ b/Starfinder Official/translations/pl.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/pt.json b/Starfinder Official/translations/pt.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/pt.json +++ b/Starfinder Official/translations/pt.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/ru.json b/Starfinder Official/translations/ru.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/ru.json +++ b/Starfinder Official/translations/ru.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/sv.json b/Starfinder Official/translations/sv.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/sv.json +++ b/Starfinder Official/translations/sv.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/tr.json b/Starfinder Official/translations/tr.json index c9f6fc4920..ce2623f804 100644 --- a/Starfinder Official/translations/tr.json +++ b/Starfinder Official/translations/tr.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "CHECK", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/zh.json b/Starfinder Official/translations/zh.json index ce5af57a16..ef097242ec 100644 --- a/Starfinder Official/translations/zh.json +++ b/Starfinder Official/translations/zh.json @@ -358,6 +358,11 @@ "3rd-attack": "3rd ATTACK", "4th-attack": "4th ATTACK", "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", "check": "檢定", "on": "ON", "off": "OFF", @@ -464,5 +469,21 @@ "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain." + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "x/hour": "X/HOUR", + "x/other": "X/OTHER" } \ No newline at end of file diff --git a/Starfinder Official/translations/zu.json b/Starfinder Official/translations/zu.json index 85f0bcc481..10c9f57acd 100644 --- a/Starfinder Official/translations/zu.json +++ b/Starfinder Official/translations/zu.json @@ -358,6 +358,11 @@ "3rd-attack": "crwdns73997:0crwdne73997:0", "4th-attack": "crwdns73998:0crwdne73998:0", "5th-attack": "crwdns73999:0crwdne73999:0", + "6th-attack": "crwdns83586:0crwdne83586:0", + "7th-attack": "crwdns83588:0crwdne83588:0", + "8th-attack": "crwdns83590:0crwdne83590:0", + "9th-attack": "crwdns83592:0crwdne83592:0", + "10th-attack": "crwdns83594:0crwdne83594:0", "check": "crwdns74000:0crwdne74000:0", "on": "crwdns74001:0crwdne74001:0", "off": "crwdns74002:0crwdne74002:0", @@ -464,5 +469,21 @@ "ac help first line": "crwdns82650:0crwdne82650:0", "saves help first line": "crwdns82652:0crwdne82652:0", "health help first line": "crwdns82654:0crwdne82654:0", - "attribute help first line": "crwdns82656:0crwdne82656:0" + "attribute help first line": "crwdns82656:0crwdne82656:0", + "specify spell level charmancer": "crwdns83596:0crwdne83596:0", + "add spell variants": "crwdns83598:0crwdne83598:0", + "spell variant title": "crwdns83600:0crwdne83600:0", + "cancel": "crwdns83602:0crwdne83602:0", + "cancel variant title": "crwdns83604:0crwdne83604:0", + "charactermancers": "crwdns83606:0crwdne83606:0", + "create pc": "crwdns83608:0crwdne83608:0", + "welcome charmancer": "crwdns83610:0crwdne83610:0", + "what charmancer is": "crwdns83612:0crwdne83612:0", + "get started": "crwdns83614:0crwdne83614:0", + "skills help first line": "crwdns83616:0crwdne83616:0", + "choose": "crwdns83618:0crwdne83618:0", + "multiattack": "crwdns83620:0crwdne83620:0", + "add multiattack": "crwdns83622:0crwdne83622:0", + "x/hour": "crwdns83624:0crwdne83624:0", + "x/other": "crwdns83626:0crwdne83626:0" } \ No newline at end of file