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+

Core

+ +

+
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+
+ Ability Scores +
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+
+ +
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+
+ Class(es) and levels +
# - HP - FC HP - Class Name - BAB - Skills/lvl - FC Skill - FC Alt - Fort - Ref - Will - Levels + HP + FC HP + Class Name + BAB + Skills /lvl + FC Skill + FC Alt + Fort + Ref + Will + Level +
+
+ 0. + + + + + + + + + + +
- 0. - - - - - - - - - - - + 1. + + + + + + + + + + +
- 1. - - - - - - - - - - - + 2. + + + + + + + + + + +
- 2. - - - - - - - - - - - + 3. + + + + + + + + + + +
- 3. - - - - - - - - - - - + 4. + + + + + + + + + + +
- 4. - - - - - - - - - - - + 5. + + + + + + + + + + +
-
- 5. - - - - - - - - - - - +
+ Total + + FC: + + + + + + + + +
-
- Totals - - FC: - - - - - - - - - -
-
-
- -
- -
- Mythic Hero Information and Mythic Power - -
-
-
-
- Mythic Information + +
+ +

+
+
+
+ Hit Points +
+ Curr HP + / + Max +
+
+ + / + +
+
+
+
+ Nonlethal Damage +
+
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+
+
+
+
+ Hit Point Calculations +
+   + Ability + Mod +   + HP adj1 +   + HP adj2 + Mod2 +
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+
+
+
+ Reset + Temp HP +   + Max +   + Misc + + Buff +
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+ + + + / + + = + + + + +
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+
+
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Wound Threshold

+ + + + + +
+
+
+ +
+ +

+
+
+
+ Initiative +
+
+ Roll + Total + + Ability + Mod + + Trait + + Misc + + Cond +
+
- # - Mythic Path - Tier - Bonus HP -
-
- 0. - - - -
-
- 1. - - Total Mythic HP: - + + + = + + + + + + + + + + + - +
-
-   -
-
-
- Mythic Power -
- Current MP - / - Max MP - - Tier MP - - Misc -
-
- - / - - = - - + - -
-
- -
+
+
+ + + + +
+
+ + + + + +
-
-
-
-
- -
- -
- Psionic Information - -
-
-
-
- Psionic Manifester Level and Power Points -
- Manifester Levels - - Misc - - Total - | - Current PP - / - PP Reserve - - Class PP - - Key Ability - Bonus PP - - Misc -
-
- - + - - = - - | - - / - - = - - + - - - - - + -
-
- -
-
-
-
-
-
-
-
-
- Class Features and Abilities - - - -
- Class Features and Abilities -
-
-
-
-
- - - - - -
Class # -
- Class
-
Name
-
Short Desc
-
Uses
- / -
Max
-
Max Calc
-
- Description - - Macro Text - - IDs - - - -
- - - - - +
+
+ Speeds +
+
+ Base + Speed + Fly + Swim + Climb + Misc + + Mult + Run +
+
+
+ + + + + + + | + +
+
+
+
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+ +
+
+
+ + + + +
-
-
-
-
- -
- -
-
- Mythic Path Features and Abilities - - - -
- Mythic Path Features and Abilities -
-
-
-
-
- - - - - -
Path # -
-
Path
-
Name
-
Short Desc
-
Uses
- / -
Max
-
Max Calc
+
+ +
+
+ +
+ +

+
+
+ Experience and Hero Points +
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+
+ + / + + | + + / + + | + +
+
+
+ + +
+
+ + + + + +
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+
+
+ Mythic Information +
+ # + Mythic Path + Tier + Bonus HP +
+
+ 0. + + + +
+
+ 1. + + Total Mythic HP: + +
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+ +
+ Mythic Power +
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+ + / + + = + + + + +
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+ +
+
+ + +
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+
+ Psionic Manifester Level and Power Points +
+
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+
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+
+ +
+ +
+ +
+ +

+
+ + + + + + + + + + + + + + + +
+ +
+ Class Features + + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+ + + + +
Class # +
+ Class
+
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + +
+ ID: +
+
+
+
+
+
+
+ Feats Available +
+ Feats by Level + + Racial Bonus + + Class Bonus + + Misc Bonus + + Total Feats +
+
+ + + + + + + + + + + = + +
+
+
+ Feats + + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+
+ + + +
Name
+
Short Desc
+
Used
+ / +
Max
+
Calc
- Description - - Macro Text - - IDs - - - -
- - - - - + + + + + + +
+ + + +
+ ID:
-
+
+ +
+
+
+ Racial Traits + + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+ + + +
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + + +
+ ID: +
+
+
+
+
+
+
+ Traits + + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+ + +
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + +
+ ID: +
+
+
+
+
+
+ +
+ Mythic Path Features and Abilities + + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+ + + + +
Path # +
+
Path
+
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + +
+ ID: +
+
+
+
+
+
+ +
+ Mythic Feats + + + +
+
+ !Error! You must delete this row before editing any items in this section. + + +
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + +
+ ID: +
+
+
+
+
+
+ +
+ +
+

Defenses

+ +

+
+
+ Defense Values +
+ Armor Class + Total +   + Armor + Shield + + Ability + Mod + Size + Dodge + Natural + Deflect + Misc + Buff + Cond +
+
+
+ AC + + = 10 + + + + + + + + + + + + + + + + + + +
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+
+ Flat-Footed + + = 10 + + + + + + + + + + + + + + + + + + + + +
-
-
-
-
-
 
-
- Defense Values - -
- Defense Values +
+
+
+ CMD + Total + + BAB + Ability + Mod + Ability + Mod + Size + Dodge + + Deflect + Misc + Buff + Cond +
+
+
+
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+
+
+ +
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+
+ Special Defenses +
+
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+
+ + + + + + + +
+
+
+ +
+ +

+
+ Armor Penalties +
+
+ ACP + ACP source + Attack penalty + Max Dex + Max Dex Source + Roll + Spell Failure + +
+
- Armor Class - Total -   - Armor + + + + + + + + + + + + + + % + +
+
+ +
+ +

+
+
+ Saving Throws +
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+
+
+ +
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+
+
Options
+ + + + + + + + + +
+ Include info? + + + + + +
+
+   + + + + +   +
+ +
+ +
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+
+ Armor and Shield +
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+
+
+
+
+ Armor Notes +
+ +
+
+
+
+
+ Save Notes +
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+
+
+
+
+ CMD Notes +
+ +
+
+
+
+
+ Defense Notes +
+ +
+
+
+
+
+
+ +
+

Attacks

+ + +

+
+ Attack and Combat Maneuver Bonuses +
+ Attack Type + Total   - Shield -   - Ability - Mod + BAB   - Size + Ability +  Mod   - Dodge - - Natural + Size   - Deflect + Misc   - Misc + Buff   - Buffs + Cond | - Cond + Crit Conf + Description
- AC - - = 10 + - - + - - + - - - - - - + - - + - - + - - + - - + - - + - - + - -
-
- Touch - - = 10 + - - - - - - - - - + - - + - - + - - + - - + - - + - - + - -
-
- Flat-Footed - - = 10 + - - + - - + - - - - - - + - - - - + - - + - - + - - + - - + - -
-
- - Total - - BAB - - Ability - Mod - Ability - Mod - - Size - - Dodge - - - - Deflect - - Misc - - - | - Cond -
-
- CMD - - = 10 + - - + - - - - - - - - - - - - - + - - - - + - - + - - + - - + - -
-
- FF CMD - - = 10 + - - + - - - - - - - - - - - - - + - - - - + - - + - - + - - + - -
-
-
-
-
- Special Defenses - -
- Special Defenses -
- DR - Resistances - Immunities - Weaknesses - Vision - SR - Mod -
-
- - - - - - - -
-
-
-
-
- Armor Penalties - -
- Armor Penalties -
- ACP - - - - - Attack Penalty - - Max DEX - - - - - - % - -
-
-
-
-
- Saving Throws - -
- Saving Throws -
- Save - Total - - Base - - Ability - Mod - - Trait - - Enhan - - Resistance - - Misc - - Cond - - Buffs -
-
- - - = - - + - - - - - + - - + - - + - - + - - + - - + - -
-
- - - = - - + - - - - - + - - + - - + - - + - - + - - + - -
-
- - - = - - + - - - - - + - - + - - + - - + - - + - - + - -
-
- Options - - - - - - - - - - -
-
- Include info? - - - - - -
-
-   - - - - -   -
-
- -
-
-
-
- Armor and Shield - -
- Armor and Shield -
- Equipped? - Name - AC Bonus - Max DEX - ACP - Spell Fail - Type - Proficiency   - Hardness - HP - / - Max HP - Weight -
-
- - - - - - % - - - - - - - - - / - - -
-
- - - - - - % - - - - - - - - - / - - -
-
- - - - - - % - - - - - - - - - / - - -
-
- - - - - - % - - - - - - - - - / - - -
-
- - - - - - % - - - - - - - - - / - - -
-
- - - - - - % - - - - - - - - - / - - -
-
-
-
-
- Defense Notes - -
-
-
-
- Armor Notes -
- -
-
-
-
-
- Save Notes -
- -
-
-
-
-
- CMD Notes -
- -
-
-
-
-
- Defense Notes -
- -
-
-
-
-
-
-
-
-
-
 
-
- Attack and Combat Maneuver Bonuses - -
- Attack and Combat Maneuver Bonuses -
- Attack - Total -   - BAB -   - Ability -  Mod -   - Size -   - Misc -   - Buffs - | - Cond -   - Notes -
-
- - - = - - + - + + + = + + + + - - + - - + - - + - - + - -   - + + + + + + + + + + + + + + + +
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- Damage - - = - - - - - - - - - - - - - - - + + + = + + + + + + + + - + + + + + + + + + + + + +
+
+ Damage + + = + + + + + + + + + + + - + + + +
-
-
-
- Attack and Damage Effects - -
- Attack and Damage Effects -
- - - Total - - - - Mod 1 - Type - | - - - - Mod 2 - Type - | - - - - Mod 3 - Type - | - - - - Mod 4 - Type - -
-
- Attack - - - = - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) -
-
- Damage - - - = - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) -
+
-
-
-
- Attack Notes - -
+ +
+ +

+
-
+
- Melee Attack Notes + Melee Attack Notes
- +
-
+
- Ranged Attack Notes + Ranged Attack Notes
- +
-
+
- CMB Notes + CMB Notes
- +
-
+
- Attack Notes + Attack Notes
- +
-
-
-
- Attacks - - - -
- Attacks + +
+ +

+
+
+ Include notes or images in attack rolls? Notes and image will be mapped to attack type. +
+ + + + + + +
+
+
+
All Attacks Insert Macros
+
+ + + + +
+
+ + + + +
+
+
+ + + + +
+
-
+ +
+ +

+
+
+
+
+ + + + +
+
+
+ Attacks + + +
- - - -
Enh
-
Mwk
-
Name
-
ATK Mods
-
val
- + - - -
ATK Type -
-
mod
- + -
Other
- = -
ATK
-
Crit
- /x -
Mult
- - -
Proficiency -
-
-
Dice
- d -
Die
- + -
DMG Mods
-
val
- + - - -
DMG Ability -
-
Max
-
Mod
- + -
Other
- + -
Adj
- = -
DMG
-
Range
-
type
-
WT
-
Ammo
-
- - Notes -
Hardness
-
HP
-
Max HP
-
-
- - Iterative Attacks - - - Options - - Macro Text - - IDs - - -
- Iterative Attacks -
- Include Attack? - Attack Mod - Macro -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
- + !Error! You must delete this row before editing any items in this section. +
+ + + + + + +
+ +
-
- - - - - - - - -
- Include notes? - - - - - Macro Options -
-
- Header image? - - - - - -
+ + + + = + + +
+ + /x +
- -
- - - - - +
+ +
-
-
-
-
-
-
-
-
-
 
-
- Skill Ranks - -
- Skill Ranks -
- Skill Misc - Mod - - Misc2 - | - Max Skill Ranks - - Total Skill Ranks - - Skill Ranks Remaining - Background Skills Remaining -
-
- - - - - | - - - - - = - - - - - -
-
-
- -
- - -
-
- Unchained Skills - - -
- - Adventure - - Background - - Consolidated - -
-
- Adventure Skills -
- - CS - Skill - Total - - Ranks - - Ability - Mod - - Racial - - Feat - - Item - - Misc - - Cl/Ac/Sz/Co  - RT - Macro -
- -
- - - Acrobatics - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Bluff - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Climb - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Diplomacy - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Disable-Device - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Disguise - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Escape-Artist - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Fly - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Heal - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Intimidate - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Knowledge - - -
-
- - - Knowledge (Arcana) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Dungeoneering) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Local) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Nature) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Planes) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Religion) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Perception - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Ride - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Sense-Motive - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Spellcraft - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Stealth - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Survival - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Swim - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Use Magic Device - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Misc - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- - +
+ + d +
-
CS = Class Skill | RT = Requires Training | Cl/Ac/Sz/Co = Class Skill Bonus / Armor check penalty / Size mod / Condition penalty
-
-
- -
-
- Background Skills -
- - CS - Skill - Total - - Ranks - - Ability - Mod - - Racial - - Feat - - Item - - Misc - - Cl/Ac/Sz/Co  - RT - Macro -
-
- - - Appraise - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Artistry - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Craft - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Handle-Animal - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Knowledge - - -
-
- - - Knowledge (Engineering) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Geography) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (History) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - Knowledge (Nobility) - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -
- - - Linguistics - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Lore - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
- -   -   - Perform - - -
-
- - - - - = - - + - - - - - + - - + - - + - - + - - + - - - -
-
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-
- - - - Totals: - - - lbs. - - / - - -
+
CS = Class Skill
+ RT = Requires Training
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Inventory

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+ + + + Equipment +
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+ !Error! You must delete this row before editing any items in this section. + + +
Name
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Short Desc
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Hard
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Spells

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-
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+
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+
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+
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+
+
+
+ +
+ +

+
+
Spell Roll Options
+
+ Include info? + + + + + +
+
+ + + + + + +
+
+ + + + + +
+
+ +
+ +

+
+
+
+ +
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+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +   + + +
+
+ !Error! You must delete this row before editing any items in this section. + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + +
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+
-
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- - 2nd - - - - - - | - -
-
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-
- - 4th - - - - - - | - -
-
- - 5th - - - - - - | - -
-
- - 6th - - - - - - | - -
-
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-
- - 8th - - - - - - | - -
-
- - 9th - - - - - - | - -
-
- - SP - - - - - - -
-
-
-
- Spell Ranges - -
- Spell Ranges -
- Close - - Medium - - Long - -
-
+
+
- -
- Spells - - - -
- - Level 0 - - Level 1 - - Level 2 - - Level 3 - - Level 4 - - Level 5 - - Level 6 - - Level 7 - - Level 8 - - Level 9 - - All Spells - -
-
-
- Level 0 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
- -
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 1 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
- -
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 2 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 3 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 4 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 5 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 6 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 7 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
-
-
-
- - - - -
-
- - - - -
-
-
- -
- - - - - -
-
-
-
-
-
-
- -
-
-
- Level 8 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
- Include info? - - - - - -
-
- - - - - - -
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-
- - - - -
-
- - - - -
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-
- -
- - - - - -
-
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-
-
- -
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- Level 9 Spells -
-
-
-
- - - -
Prepped
-
Name
- - - -
Class -
-
Level
-
School
-
Casting Time
-
Domain
-
DC Mod
-
DC
-
-
Components
-
Range
-
Range
- - - - -
Targets/Area/Effect -
-
Duration
-
Save Effect
- - -
SR -
-
- Misc - - Description - - Macro Text - - Options - - IDs - -
-
- -
CL Mod
-
CL
- |
 
-
Conc Mod
-
Conc
- |
 
-
Cast Def
-
Cast Def DC
- |
 
-
Spell Pen Mod
-
Spell Pen
- -
- - - - - - - - - - - - - - - - - - - - - - - - - -
-
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- Include info? - - - - - -
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- Character Details - -
- Character Details -
-
-
Character Name
-
Title/Nickname
-
Player Name
-
Race
-
Gender
-
Alignment
-
-
-
Age
-
Height
-
Weight
-
Hair
-
Eyes
-
Vision
-
Skin
-
-
- - -
Size -
-
Size-Mod
- -
Size-CMD
-
Size-Skills
-
Size-Skills x2
- - -
Legs -
-
Deity
-
Homeland
-
Occupation
-
-
- -
Languages
-
-
-
-
- Racial Traits - - - -
- Racial Traits -
-
-
-
-
- - - -
Name
-
Short Desc
-
Uses
- / -
Max
-
Max Calc
-
- Description - - Macro Text - - IDs - - - - -
- - - - - -
-
-
-
-
-
-
-
- Traits - - - -
- Traits -
-
-
-
-
- - - -
Name
-
Short Desc
-
Uses
- / -
Max
-
Max Calc
-
- Description - - Macro Text - - IDs - - - -
- - - - - -
-
-
-
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-
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-
-
-
-
- - CR - -
- -
- MR - -
-
-
-
-
-
-
-
XP
-
Gender
-
Class(es) and levels
-
-
-
-
-
Alignment
- - -
Size +
+

NPC

+
+
+ + IS NPC: + + - -
Type/(sub-type)
+ CR + + + MR +
-
-
-
- -
Init
- = 
 
-
DEX
- +
 
-
Misc
-
Senses
- -
Perception
-
Misc
-
Aura
-
-
-
-
-
- QUICK STATS - -
-
-
- Str - Dex - Con - Int - Wis - Cha -     - BAB - CMB -
Misc
- CMD -
Misc
-
-
-
-
-
- DEFENSE - -
-
+
+
+ + + +
+
-
-
-
AC
-
Touch
-
Flat-Footed
- (
 
-
-
-
Deflect
- -
Dodge
-
Natural
-
Misc
-
Buffs
-
Cond
- )
 
-
+
+
Alignment
+ + +
Size +
+ +
Type/(sub-type)
+
+
+
+
+ +
Init
+ = 
 
+
DEX
+ +
 
+ + +
Misc
+ -
 
+
Cond
+
Senses
+ +
Perception
+
Misc
+
Aura
+
+
+ +
+
+ +
Languages +
+ +
SQ +
+
-
+ +
+ +

+
+
-
HP
- /
 
-
Max
- (
 
-
Racial
- d
 
-
HDie
- +
 
-
Class
- d
 
-
HDie2
- +
 
-
Misc
-
Mod
- );
 
-
Heal Conditions
-
 
-
Temp
- =
 
-
Misc
- +
 
-
Buffs
-
 
-
NL
+ STR + DEX + CON + INT + WIS + CHA +     + BAB + CMB  +
Misc
+ CMD  +
Misc
-
-
- -
Total
-
Misc
- +
 
-
Buffs
- ;
 
- -
Total
-
Misc
- +
 
-
Buffs
- ;
 
- -
Total
-
Misc
- + -
Buffs
- ;
 
-
Save Notes
+ + +
+ +

+
+
+
+
+
AC
+
Touch
+
Flat-Footed
+ (
 
+
+
+
Deflect
+ + + +
Dodge
+
Natural
+
Misc
+
Buff
+
Cond
+ )
 
+
-
-
-
-
Defensive Abilities
-
DR
-
Immunities
-
Resistances
-
SR
-
Weaknesses
+
+
+ +
HP
+ /
 
+
Max
+ (
 
+
Racial
+
d
 
+
HDie
+ +
 
+
Class
+
d
 
+
HDie2
+ +
 
+
Misc
+
Mod
+ );
 
+
Heal Conditions
+
 
+
Temp
+ =
 
+
Misc
+ +
 
+
Buff
+
 
+
NL
+
-
-
- Options - +
+
+ +
Total
+ + +
Misc
+ +
 
+
Buff
+ ;
 
+ +
Total
+ +
Misc
+ +
 
+
Buff
+ ;
 
+ +
Total
+ +
Misc
+ + +
Buff
+ ;
 
+
Save Notes
+
+
+
+
+
Defensive Abilities
+
DR
+
Immunities
+
Resistances
+
SR
+
Weaknesses
+
+
+
+ +

+
+ Defense Options @@ -9670,2492 +8085,3494 @@ - -
-
- Include info? - - - - - + +
+ Include info? + + + + +
-
-   - - - - -   +
+   + + + + +  
-
- -
-
-
-
-
- OFFENSE - -
-
-
-
- Speed
 
-
Base
-
Burrow
-
Climb
-
Fly
-
Maneuverability
-
Swim
-
Misc
- +
-
-
- Buffs - - - -
- Buffs -
-
-
-
- - -
Enabled
-
Name
- - - - - - - - - - - - - - - - - - -
-
-
STR
-
Mod
-
+
+ +

+
+
+
+ +

+
+
+
Base
+
Encumbered
+
Run
+
Burrow
+
Climb
+
Fly
+
Maneuverability
+
Swim
+
Misc
+
Speed Notes
-
-
-
DEX
-
Mod
-
+
+ +
+ +

+
+
+
Space (ft.)
+
Reach (ft.)
+
Reach Notes
-
+
+ +
+ +

+
+ + + + + + +
+
+ +
+
+ +
+
+ +

+
+
-
CON
-
Mod
-
-
-
-
-
INT
-
Mod
-
-
-
-
-
WIS
-
Mod
-
-
-
-
-
CHA
-
Mod
-
-
-
-
-
Fort
-
Mod
-
-
-
-
-
Ref
-
Mod
-
-
-
-
-
Will
-
Mod
-
-
-
-
-
AC
-
Mod
-
-
-
-
-
Touch AC
-
Mod
-
-
-
-
-
CMD
-
Mod
-
-
-
-
-
Melee
-
Mod
-
-
-
-
-
Ranged
-
Mod
-
-
-
-
-
Damage
-
Mod
-
-
-
-
-
Check
-
Mod
-
-
-
-
-
Caster Level
-
Mod
-
-
-
-
-
Temp HP
-
Mod
-
-
-
-
- Select Buffs - - Notes - - IDs - -
-
-
- - STR: - DEX: - CON: - INT: - WIS: - CHA: - Fort: - Ref: - Will: - AC: - Touch AC: - CMD: - Melee: - Ranged: - Dmg: - Check: - Caster Lvl: - Temp HP: +
+ + + +
- -
- - - - - -
-
-
-
-
- Buff Totals -
-
STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-
Fort
-
Ref
-
Will
-
-
-
AC
-
Touch AC
-
CMD
-
Melee
-
Ranged
-
Damage
-
Check
-
Caster Level
-
Temp HP
-
-
-
-
-
- Conditions - -
- Conditions -
- - - - - -
-
- - - - - -
-
- - - - - -   - - - - -
-
-   - - - -   -
-
-
-
- - -
- Attack and Damage Effects - -
- Attack and Damage Effects -
- - - Total - - - - Mod 1 - Type - | - - - - Mod 2 - Type - | - - - - Mod 3 - Type - | - - - - Mod 4 - Type - -
-
- Attack - - - = - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) -
-
- Damage - - - = - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) - + - - ( - - - ) -
-
-
-
-
- Attacks - - - -
- Attacks -
-
+ Attacks + + +
- - - -
Enh
-
Mwk
-
Name
-
ATK Mods
-
val
- + - - -
ATK Type -
-
mod
- + -
Other
- = -
ATK
-
Crit
- /x -
Mult
- - -
Proficiency -
-
-
Dice
- d -
Die
- + -
DMG Mods
-
val
- + - - + + + + + +
+ + +
+ + +
-
Max
-
Mod
- + -
Other
- + -
Adj
- = -
DMG
-
Range
-
type
-
WT
-
Ammo
-
- - Notes -
Hardness
-
HP
-
Max HP
-
-
- - Iterative Attacks - - - Options - - Macro Text - - IDs - - -
- Iterative Attacks -
- Include Attack? - Attack Mod - Macro -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
-
- - - - - - - - - - -
- + Attack Type + + = + + +
+ + /x +
-
- - - - - - - - -
- Include notes? - - - - - Macro Options +
+ + +
+
+ + d + +
+ + +
+ + +
+ + + + * + + ( + + ) + + = + + + + + + +
+ + Notes +
+ + + + + + + + +
+ + + + + + + + +
+
+ + + + +
+
+ Iterative Attacks +
+ Include Attack? + Custom Name + Attack Mod + Macro +
+
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
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+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+
+ + + + + + + + + + + + +
+
+
+
+ + +
+ +
+
+ ID:
-
- Header image? - - - - - -
-
- -
- - - - -
-
-
-
Space (ft.)
-
Reach (ft.)
-
Reach Notes
-
-
- Special Attacks - - -
-
-
- Spell-Like Abilities (class-0) - -
+ +
+ +

+
+

Class and stat abilities based on

- Spell Like Abilities Class 0 + Spell Like Abilities Class 0
- Total + Total - CL + CL - Misc - Concentration Check - Total + Misc + Concentration Check + Total - Ability - Mod + Ability + Mod - Misc + Misc
- - - = - - + - - - - = - + + + = + + + + + + + = + - - + - + + + +
-
-
- Spell-Like Abilities - - - -
-
-
- +
+ +

+
+
+
+ +
+ + + + +
+ +
+ + + + +
+ +
+ + + +
-
-
-
-
- Spells (class-1) - -
-
- Spell Class 1 + +

Spellcasting Classes

+ + + + + + + + + + +
+ Spell Class 0
- Total + Total - CL + CL - Misc - Concentration Check - Total + Misc + Concentration Check + Total - Ability - Mod + Ability + Mod - Misc + Misc
- - - = - - + - - - - = - + + + = + + + + + + + = + + + + + + + +
+
+
+ Spell Class 1 +
+ + Total + + CL + + Misc + Concentration Check + Total + + Ability + Mod + + Misc +
+
+ + + = + + + + + + + = + - - + - + + + +
-
-
- Spells - - - -
-
-
- - - -
Uses/Day
-
Name
-
Short Desc
-
Level
-
Range
-
Duration
-
Save
- - -
SR -
-
- Macro Text - - IDs - - -
- - - - - -
-
-
-
-
-
-
-
-
-
-
- Spells (class-2) - -
-
- Spell Class 2 +
+ Spell Class 2
- Total + Total - CL + CL - Misc - Concentration Check - Total + Misc + Concentration Check + Total - Ability - Mod + Ability + Mod - Misc + Misc
- - - = - - + - - - - = - + + + = + + + + + + + = + - - + - + + + +
-
-
- Spells - - - -
-
-
- - - -
Uses/Day
-
Name
-
Short Desc
-
Level
-
Range
-
Duration
-
Save
- - + + + +
+
+ !Error! You must delete this row before editing any items in this section. + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
- Macro Text - - IDs - - -
- - - - - + + + + + + + + +
+
+ + + + | + + + | + + | + + + | + + +
+ + + +
+ ID:
-
-
-
+
+
-
-
-
-
-
- TACTICS - -
-
-
- Before Combat - - + +
+ +

+
+
+

Before Combat

+ +

During Combat

+ +

Morale

+ +

Base Statistics

+
-
- During Combat - - -
-
- Morale - - -
-
- Base Statistics - - -
-
-
-
-
- STATISTICS - -
-
-
-
- - - - - - + +
+ +

+
+
+
+
+ + + + + + +
-
-
-
-
-
BAB
-   - - -
-
-
Misc
-   -
CMD
-
Misc
-
CMD Notes
+ +
+
+
BAB
+   + + + + +
Misc
+   +
CMD
+
Misc
+
CMD Notes
+
-
-
-
- Feats - - - -
-
+ + +
+ +

+
+ Feats + + + +
- - - -
Name
-
Short Desc
-
Used
- /
 
-
Max
-
Calc
-
- Description - - Macro Text - - IDs - - - -
- - - - - + !Error! You must delete this row before editing any items in this section. +
+ + + +
Name
+
Short Desc
+
Used
+ / +
Max
+
Calc
+
+ + + + + + +
+ + + +
+ ID: +
-
- -
- -
-
- Mythic Feats - - - -
- Mythic Feats -
-
-
-
- - - -
Name
-
Short Desc
-
Uses
- / -
Max
-
Max Calc
-
- Description - - Macro Text - - IDs - - - - -
- - - - - -
-
-
-
-
-
-
-
-
-
- Skills - -
-
- - Name - Total - Misc - - Name - Total - Misc - - Name - Total - Misc -
-
- - Acrobatics - - - - - Appraise - - - - - - - -
-
- - - - - - - - - - - - Bluff - - -
-
- - Climb - - - - - - - - - - - - -
-
- - - - - - - Diplomacy - - - - - Disable Device - - -
-
- - Disguise - - - - - Escape Artist - - - - - Fly - - -
-
- - Handle Animal - - - - - Heal - - - - - Intimidate - - -
-
- - Knowledge (Arcana) - - - - - Knowledge (Dungeoneering) - - - - - Knowledge (Engineering) - - -
-
- - Knowledge (Geography) - - - - - Knowledge (History) - - - - - Knowledge (Local) - - -
-
- - Knowledge (Nature) - - - - - Knowledge (Nobility) - - - - - Knowledge (Planes) - - -
-
- - Knowledge (Religion) - - - - - Linguistics - - - - - - - -
-
- - - - - - - - - - - - Perception - - -
-
- - - - - - - - - - - - - - -
-
- - - - - - - - - - - - - - -
-
- - Ride - - - - - Sense Motive - - - - - Sleight of Hand - - -
-
- - Spellcraft - - - - - Stealth - - - - - Survival - - -
-
- - Swim - - - - - Use Magic Device - - - - - - - -
-
- - - - - - - - - - - - - - -
-
- - - - - - - - - -
-
-
-
-
-
- -
Languages -
-
-
-
-
-
- -
SQ -
-
-
-
-
- Combat Gear - -
- -
-
-
-
- Other Gear - -
- -
-
-
-
-
-
- SPECIAL ABILITIES - - - -
-
-
-
- - - -
Name
-
Short Desc
-
Uses
- /
/
-
Max
-
Max Calc
-
- Description - - Macro Text - - IDs - - - - - -
- - - - - + + +
+
+ +

+
+ Mythic Feats + + + +
+
+
+ !Error! You must delete this row before editing any items in this section. + + +
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + +
+ ID: +
+
+
+
-
-
-
-
-
-
-
-
-
 
-
- Header Images - -
- Header Images - Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's "Options" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} -
- Roll Template - - None - - Default - - Custom - - URL -
-
- pf_spell - - - - - - - - -
-
- pf_attack (melee) - - - - - - - - -
-
- pf_attack (ranged) - - - - - - - - -
-
- pf_attack (cmb) - - - - - - - - -
-
- pf_defense - - - - - - - - -
-
- pf_generic - - - - - - - - -
-
- pf_block - - - - - - - - -
-
-
-
-
- Pathfinder Unchained - -
- Pathfinder Unchained -
- - - - - - - - - - - - -
-
-
-
-
- Pathfinder Mythic Adventures - -
- Pathfinder Mythic Adventures -
- - - -
-
-
-
-
- Pathfinder Psionics - -
- Pathfinder Psionics -
- - - -
-
-
-
-
- Roll Template Info - -
- Colors -
- - Heading background and outlines: - +
+
+ +

+
+
+ + Name + Total + Misc + + Name + Total + Misc + + Name + Total + Misc +
+
+ + Acrobatics + + - - + + Appraise + + + + + + + +
+
+ + + + + + + + + + + + Bluff + + +
+
+ + Climb + + + + + + + + + + + + +
+
+ + + + + + + Diplomacy + + + + + Disable Device + + +
+
+ + Disguise + + + + + Escape Artist + + + + + Fly + + +
+
+ + Handle Animal + + + + + Heal + + + + + Intimidate + + +
+
+ + Knowledge (Arcana) + + + + + Knowledge (Dungeoneering) + + + + + Knowledge (Engineering) + + +
+
+ + Knowledge (Geography) + + + + + Knowledge (History) + + + + + Knowledge (Local) + + +
+
+ + Knowledge (Nature) + + + + + Knowledge (Nobility) + + + + + Knowledge (Planes) + + +
+
+ + Knowledge (Religion) + + + + + Linguistics + + + + + + + +
+
+ + + + + + + + + + + + Perception + + +
+
+ + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + +
+
+ + Ride + + + + + Sense Motive + + + + + Sleight of Hand + + +
+
+ + Spellcraft + + + + + Stealth + + + + + Survival + + +
+
+ + Swim + + + + + Use Magic Device + + + + + + + +
+
+ + + + + + + + + + + + + + +
+
+ + + + + + + + + +
+ +
+
+ +

+
+
+ +
+
+
+ +

+
+
+ +
+
-
- Roll Template Info -
- - - Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block

- Macro roll template syntax: &{template:roll template name} {{key=value}}
- Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.
-
-
+ +
+ +

+
+
+ + + +
+
+ !Error! You must delete this row before editing any items in this section. +
+ + + +
Name
+
Short Desc
+
Uses
+ / +
Max
+
Max Calc
+
+ + + + + + +
+ + + +
+ ID: +
+
+
+
+
-
-
- - - - Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.) -

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- - - - Attack Roll Template (pf_attack)
Used for attacks. 2 column format except for the "description" property. (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.) -

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- - - - Defense Roll Template (pf_defense)
Used for Saving Throws. (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.) -

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- - - - Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys. -

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- - - - Block Text Roll Template (pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key/Property names are not shown in this template. Best for long blocks of text. -

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\ No newline at end of file diff --git a/Pathfinder-Neceros/translation.json b/Pathfinder-Neceros/translation.json new file mode 100644 index 0000000000..8f1981f0dd --- /dev/null +++ b/Pathfinder-Neceros/translation.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal": "1st", + "10-ordinal": "10th", + "2-ordinal": "2nd", + "3-ordinal": "3rd", + "4-ordinal": "4th", + "5-ordinal": "5th", + "6-ordinal": "6th", + "7-ordinal": "7th", + "8-ordinal": "8th", + "9-ordinal": "9th", + "Abilities": "Abilities", + "Instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities": "Abilities", + "abilities-h-exp": "Expand Character Details", + "ability": "Ability", + "ability-name": "Ability Name", + "ability-scores": "Ability Scores", + "above-head": "Above Head", + "acknowledge": "Acknowledge", + "acrobatics": "Acrobatics", + "add-skill-bonus-macro": "Add Skill Bonus Macro?", + "additional-damage": "Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])": "Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv": "Adj", + "adventure": "Adventure", + "age": "Age", + "alignment": "Alignment", + "all": "All", + "all-attacks": "All Attacks", + "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section": "All Attacks Macros", + "all-skills": "All Skills", + "alternate-ability-cmb-desc": "Alternate ability combat maneuver", + "alternate-ability-melee-desc": "Alternate ability melee attack", + "alternate-ability-ranged-desc": "Alternate ability ranged attack", + "alternate-favored-class": "Alternate Favored Class point counter", + "alternate-favored-class-abbrv": "FC Alt", + "ammo": "Ammo", + "announce-01": "Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02": "If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03": "For existing characters/NPC's, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04": "For macro calls to button rolls in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05": "All ability macros that utilize repeating attributes must be edited to include \"$\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X\" is the row of the repeating section.", + "announce-06": "Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id/name of a button, drag/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07": "Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08": "The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09": "New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10": "Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11": "Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12": "All spell IDs have changed. You must update your macros. After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13": "New screenreader friendly rolltemplates have been added. Check the Use Simple Templates checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag and set it to {{accessible=true}}. ", + "announce-14": "Many bug fixes.", + "announce-15": "Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16": "IF TABS ARE FROZEN click on EXPAND ALL checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17": "IF TABS ARE FROZEN please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https://app.roll20.net/forum/post/3586462/pf-tabbing-on-character-sheets-stops-working", + "announce-18": "Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee/ ranged / cmb) and one global.", + "announce-19": "Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20": "Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21": "Spells now have a spontaneous / prepared switch in the 'Spells Per Day' section per class.", + "announce-22": "Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23": "IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN You must reset it by changing the dropdown values and changing them back.", + "announce-24": "Damage bonus fixed. Other fixes found at this link: http://tinyurl.com/PF-Thread", + "announcements": "Announcements:", + "announcements-old": "Old Announcements:", + "appraise": "Appraise", + "armor": "Armor", + "armor-and-shield": "Armor and Shield", + "armor-check-penalty-abbrv": "ACP", + "armor-check-penalty-source-abbrv": "ACP source", + "armor-class": "Armor Class", + "armor-class-abbrv": "AC", + "armor-class-abbrv-default": "•AC", + "armor-class-bonus": "AC Bonus", + "armor-class-calculation-abbrv": "AC Calc", + "armor-notes": " Armor Notes", + "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-one": "Armor 1", + "armor-penalties": "Armor Penalties", + "armor-shield-load-default": "•Armor, Shield & Load", + "armor-shield-only": "Armor & Shield only", + "armor-two": "Armor 2", + "armor-type": "Armor Type", + "artistry": "Artistry", + "athletics": "Athletics", + "attack": "Attack", + "attack-1": "Attack 1", + "attack-1-ordinal": "1st Attack", + "attack-10-ordinal": "10th Attack", + "attack-2": "Attack 2", + "attack-2-ordinal": "2nd Attack", + "attack-3": "Attack 3", + "attack-3-ordinal": "3rd Attack", + "attack-4": "Attack 4", + "attack-4-ordinal": "4th Attack", + "attack-5": "Attack 5", + "attack-5-ordinal": "5th Attack", + "attack-6": "Attack 6", + "attack-6-ordinal": "6th Attack", + "attack-7": "Attack 7", + "attack-7-ordinal": "7th Attack", + "attack-8": "Attack 8", + "attack-8-ordinal": "8th Attack", + "attack-9-ordinal": "9th Attack", + "attack-abbrv": "ATK", + "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv": "Attack Mod", + "attack-modifiers": "Attack Modifiers", + "attack-modifiers-abbrv": "Attack Mods", + "attack-notes": "Attack Notes", + "attack-notes-place": "", + "attack-penalty": "Attack penalty", + "attack-range-reach": "Range or Reach", + "attack-roll-template": "Attack Roll Template ", + "attack-type": "Attack Type", + "attack-type-abbrv": "ATK Type", + "attackmacro": "All Attacks Macro Button", + "attacks": "Attacks", + "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated": "Attacks Migrated", + "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention": "Attention:", + "aura": "Aura", + "azure": "Azure", + "background": "Background", + "background-ranks-remaining": "Background Ranks Remaining", + "base": "Base", + "base-attack-bonus": "Base Attack Bonus", + "base-attack-bonus-abbrv": "BAB", + "base-speed": "Base", + "base-statistics": "Base Statistics", + "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value": "Base", + "before-combat": "Before Combat", + "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "belt:": "Belt:", + "black": "Black", + "black-default": "•Black", + "blank": "Blank", + "blinded": " Blinded", + "block-roll-template": "Block Text Roll Template ", + "blue": "Blue", + "bluff": "Bluff", + "body:": "Body:", + "bonus-power-points-abbrv": "Bonus PP", + "buff": "Buff", + "buff-armor-class-title": "Bonus to armor class.", + "buff-caster-level-title": "Bonus to spell caster level.", + "buff-charisma-title": "Bonus to charisma ability score.", + "buff-cmd-title": "Bonus to combat maneuver defense.", + "buff-constitution-title": "Bonus to constitution ability score.", + "buff-damage-title": "Bonus to all attack damage.", + "buff-dexterity-title": "Bonus to dexterity ability score.", + "buff-fortitude-title": "Bonus to fortitude saving throws.", + "buff-intelligence-title": "Bonus to intelligence ability score.", + "buff-melee-title": "Bonus to all melee attack rolls.", + "buff-notes": "Buff Notes", + "buff-ranged-title": "Bonus to all ranged attack rolls.", + "buff-reflex-title": "Bonus to reflex saving throws.", + "buff-skill-checks-title": "Bonus to all skill and ability checks.", + "buff-spell-caster-level-title": "Bonus to spell caster level.", + "buff-strength-title": "Bonus to strength ability score.", + "buff-temp-hp-title": "Temporary hit points.", + "buff-touch-title": "Bonus to touch attack armor class.", + "buff-will-title": "Bonus to will saving throws.", + "buff-wisdom-title": "Bonus to wisdom ability score.", + "buffs": "Buffs", + "buffs-migrated": "Buffs Migrated", + "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set": "Set Buffs", + "buffs-showsect-cmd": "Click to expand buff edit area.", + "burrow-speed": "Burrow", + "calculation-abbrv": "Calc", + "cannot-parse": "Cannot parse", + "cantrips": "Cantrips", + "carried-currency": "Carried Currency", + "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-default": "•Carried", + "carried-equipment": "Carried Equipment", + "carried-weight": "Carried Weight", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv": "Cast Def. Bonus", + "cast-defensively": "Cast Defensively", + "cast-defensively-abbrv": "Cast Def", + "cast-defensively-check": "Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "caster-level": " Caster Level", + "caster-level-abbrv": "CL", + "caster-level-calculation": "Caster Lvl Calc", + "caster-level-check": "Caster Level Check", + "caster-level-check-abbrv": "CL Check", + "caster-level-modifier-abbrv": "CL Mod", + "casting-time": "Casting Time", + "casting-time-abbrv": "Cast Time", + "casting-type": "Casting Type: ", + "challenge-rating-abbrv": "CR", + "char": "Character Details", + "char-h-exp": "Expand Character Details", + "character-name": "Character Name", + "charges": "Qty/ Chg", + "charisma-abbrv": "CHA", + "charisma-abbrv-default": "•CHA", + "charisma-calculation-abbrv": "CHA Calc", + "check": "Check", + "check-calculation": "Check Calc", + "chest:": "Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", + "class": "Class", + "class-0": "Class 0", + "class-1": "Class 1", + "class-2": "Class 2", + "class-abilities": "Abilities", + "class-and-level": "Class(es) and levels", + "class-bonus": "Class Bonus", + "class-features": "Class Features", + "class-hd": "Class HD", + "class-information": "Class Information", + "class-level-abbrv": "CL", + "class-name": "Class Name", + "class-number": "Class", + "class-power-points-abbrv": "Class PP", + "class-skill": "Class Skill", + "class-skill-abbrv": "CS", + "cleanup-old-attributes": "Cleanup old attributes", + "cleanup-old-spell-lists": "Cleanup old spell lists", + "climb": "Climb", + "close": "Close", + "column-cmd": "Split into two columns", + "combat-effects-migrated": "Combat Effects Migrated", + "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear": "Combat Gear", + "combat-maneuver": "Combat Maneuver", + "combat-maneuver-bonus-abbrv": "CMB", + "combat-maneuver-bonus-abbrv2": "Alt CMB", + "combat-maneuver-bonus-image": " CMB Image", + "combat-maneuver-bonus-notes": " CMB Notes", + "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv": "CMD", + "combat-maneuver-defense-calculation-abbrv": "CMD Calc", + "combat-maneuver-defense-notes": "CMD Notes", + "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "components": "Components", + "concentration": " Concentration", + "concentration-abbrv": "Conc", + "concentration-check": "Concentration Check", + "concentration-check-abbrv": "Concentration", + "concentration-miscellaneous-abbrv": "Conc Misc", + "concentration-modifier-abbrv": "Conc Mod", + "condition": "Condition", + "condition-abbrv": "Cond", + "condition-blinded-title": "-2 penalty to Armor Class", + "condition-cowering-title": "-2 penalty to Armor Class", + "condition-dazzled-title": "-1 penalty on attack rolls", + "condition-deafened-title": "-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly": "Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title": "-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title": "-6 penalty to Strength and Dexterity", + "condition-fatigued-title": "-2 penalty to Strength and Dexterity", + "condition-fear-title": "Shaken/Frightened/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title": "Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title": "-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title": "Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title": "+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv": " Lose Dex", + "condition-maximum-dexterity-abbrv": " Max Dex", + "condition-pinned-title": "Additional -4 penalty to Armor Class", + "condition-prone-title": "-4 penalty on melee attack rolls", + "condition-sickened-title": "-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title": "-2 penalty to Armor Class", + "conditions-set": "Set Conditions", + "conditions": "Conditions", + "conditions-showsect-cmd": "Click to expand condition edit area.", + "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", + "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", + "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", + "config-roll-template-info3": "Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4": "Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack": "Attack Roll Template (pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note: @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block": "Block Text Roll Template (pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense": "Defense Roll Template (pf_defense)
Used for Saving Throws. (note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic": "Generic Roll Template (pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell": "Spell Roll Template (pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration": "Configuration", + "confirm-critical": "Crit Confirm", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical-bonus-abbrv": "+Conf", + "consolidated": "Consolidated", + "constitution-abbrv": "CON", + "constitution-abbrv-default": "•CON", + "constitution-calculation-abbrv": "CON Calc", + "copper-pieces-abbrv": " CP", + "core": "Core", + "cowering": " Cowering", + "craft": "Craft", + "crit-confirmation-bonus": "Critical confirmation bonus", + "critical": " Critical ", + "critical-abbrv": "Crit", + "critical-confirm": "Crit Confirm", + "critical-damage": "Crit Damage", + "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency": "Currency", + "current-buffs": "Current Buffs", + "current-conditions": "Current Conditions", + "current-experience": "Current Experience", + "current-hit-points-abbrv": "Curr HP", + "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", + "current-load": "Current Load", + "current-power-points-abbrv": "Current PP", + "custom": "Custom", + "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", + "custom-name": "Custom Name", + "cyan": "Cyan", + "damage": "Damage", + "damage-abbrv": "Dmg", + "damage-ability": "Dmg Ability", + "damage-calculation-abbrv": "Dmg Calc", + "damage-modifier-abbrv": "Dmg Mods", + "damage-modifiers": "Damage Modifiers", + "damage-multiplier-place": "1.5 etc", + "damage-multiplier-title": "Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction": "Damage Reduction", + "damage-resistance-abbrv": " DR", + "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", + "damage-type": "Damage Type", + "damage-type-or-description": "Dmg type / Description", + "damage-type-title": "Pierce Blunt Slash other", + "dark-azure": "Dark Azure", + "dark-blue": "Dark Blue", + "dark-cyan": "Dark Cyan", + "dark-green": "Dark Green", + "dark-grey": "Dark Grey", + "dark-orange": "Dark Orange", + "dark-pink": "Dark Pink", + "dark-purple": "Dark Purple", + "dark-red": "Dark Red", + "dark-teal": "Dark teal", + "dark-violet": "Dark Violet", + "dark-yellow": "Dark Yellow", + "dazzled": " Dazzled", + "deafened": " Deafened", + "default": "Default", + "defense": "DEFENSE", + "defense-notes": " Defense Notes", + "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-options": "Defense Options", + "defense-roll-template": "Defense Roll Template ", + "defense-values-grid": "Defense Values", + "defenses": "Defenses", + "defensive-abilities": "Defensive Abilities", + "defensively" :"Defensively", + "deflect": "Deflect", + "deity": "Deity", + "description": "Description", + "details-age": "Age", + "details-deity": "Deity", + "details-height": "Height", + "details-homeland": "Homeland", + "details-languages": "Languages", + "details-occupation": "Occupation", + "details-weight": "Weight", + "dexterity-abbrv": "DEX", + "dexterity-abbrv-default": "•DEX", + "dexterity-calculation-abbrv": "DEX calc", + "dice": "Dice", + "dice-abbrv": "d", + "die": "Die", + "difficulty-class-abbrv": "DC", + "difficulty-class-modifier-abbrv": "DC Mod", + "diplomacy": "Diplomacy", + "disable-calculations": "Disable Calculations", + "disable-device": "Disable Device", + "disabled": " Disabled ", + "disabled-title": "Not unconscious until HP is under this value.", + "disguise": "Disguise", + "dodge": "Dodge", + "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", + "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", + "double-charisma-abbrv": "2x CHA", + "double-constitution-abbrv": "2x CON", + "double-dexterity-abbrv": "2x DEX", + "double-intelligence-abbrv": "2x INT", + "double-strength-abbrv": "2x STR", + "double-wisdom-abbrv": "2x WIS", + "drag-push": "Drag & Push", + "drain": "Drain", + "duration": "Duration", + "during-combat": "During Combat", + "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "effect": "Effect", + "effects-target": "Effects/Target", + "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", + "enabled-chkbox": "Enabled", + "encumbered-speed": "Encumbered", + "encumbrance": "Encumbrance", + "encumbrance-above-title": "A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title": "Miscellaneous bonus to load values", + "encumbrance-multiplier-title": "The amount that load values will be multiplied", + "encumbrance-off-ground-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", + "energy-drained": " Energy Drain", + "enhancement-abbrv": "Enh", + "enhancement-bonus": "Enhancement Bonus", + "entangled": " Entangled", + "equipment": "Equipment", + "equipped": "Equipped", + "equipped-title": "Select which armor and shield are equipped.", + "error-delete-row": "Error! You must delete this row before editing any items in this section.", + "error-msg1": "Error! You must delete this row before editing any items in this section.", + "escape-artist": "Escape Artist", + "exhausted": " Exhausted", + "expand-all": "Expand All", + "expand-cmd": "Lock or unlock all rows.", + "experience-and-hero-points": "Experience and Hero Points", + "experience-current-place": "Current Experience", + "experience-next": "Next Level", + "experience-points-abbrv": "XP", + "extra-crit-abbrv": "Extra Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", + "extra-critical-damage-title": "Extra Critical Damage", + "extra-damage": "Extra Non-Crit Dmg", + "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-ranks": "Extra ranks:", + "eyes": "Eyes:", + "eyes-details": "Eyes Details", + "faction-notes": "Faction Notes", + "faction-notes-place": "Fame, Prestige, and Faction Notes", + "fame": "Fame", + "fatigued": " Fatigued", + "favored-class": "Favored Class(es)", + "favored-class-abbrv": "FC:", + "favored-class-hit-points-abbrv": "FC HP", + "favored-class-hit-points-title": "Favored Class HP", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class-skill-abbrv": "FC Skill", + "fear": " Fear", + "feat": "Feat", + "feat-name": "Feat Name", + "feats": "Feats", + "feats-available": "Feats Available", + "feats-by-level": "Feats by Level", + "feet:": "Feet:", + "finesse": "Finesse", + "flat-footed": " Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", + "flat-footed-touch-abbrv": "FF Touch", + "fly": "Fly", + "footer-aria": "Help links and footer information", + "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv": "Fort", + "fortitude-calculation-abbrv": "Fort Calc", + "fortitude-save": "Fortitude Save", + "four-legged": "Quadruped", + "full-macro": "Full Macro:", + "full-macro-place": "Macro/Query", + "full-macro-text-place": "Full Macro", + "gear-not-used-place": "Gear not used in combat", + "gear-used-place": "Gear used in combat", + "gender": "Gender", + "generic-roll-template": "Generic Roll Template ", + "gold-pieces-abbrv": " GP", + "grappled": " Grappled", + "grazed": " Grazed ", + "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green": "Green", + "grey": "Grey", + "hair": "Hair", + "hair-details": "Hair Details", + "half-charisma-abbrv": "1/2 CHA", + "half-constitution-abbrv": "1/2 CON", + "half-dexterity-abbrv": "1/2 DEX", + "half-intelligence-abbrv": "1/2 INT", + "half-strength-abbrv": "1/2 STR", + "half-wisdom-abbrv": "1/2 WIS", + "handle-animal": "Handle Animal", + "hands:": "Hands:", + "hardness-abbrv": "Hard", + "head:": "Head:", + "headband:": "Headband:", + "header-image": "Header Image", + "heading-border-colors": "Heading background and outlines:", + "heal": "Heal", + "heal-conditions": "Heal Conditions", + "health-and-wounds": "Health and Wounds", + "healthy": " Healthy ", + "heavy": "Heavy", + "height": "Height", + "helpless": " Helpless", + "help-translate": "Help Translate:", + "hero-points": "Hero Points", + "hit-die-abbrv": "HDie", + "hit-point-adjustment-2-abbrv": "HP adj2", + "hit-points-abbrv": "HP", + "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv": "HP adj1", + "hit-points-adjustment-title": "Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title": "Hit Points due to Class Only", + "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", + "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland": "Homeland", + "identification-abbrv": "ID", + "immunities": " Immunities", + "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?": "Include Attack?", + "include-eighth-attack": "Include an 8th attack?", + "include-fifth-attack": "Include a 5th attack?", + "include-fourth-attack": "Include a 4th attack?", + "include-info": "Include info?", + "include-information": "Include info?", + "include-information-title": "Include these additional attributes with saving throws?", + "include-notes": "Include notes?", + "include-second-attack": "Include a 2nd attack?", + "include-seventh-attack": "Include a 7th attack?", + "include-sixth-attack": "Include a 6th attack?", + "include-third-attack": "Include a 3rd attack?", + "influence": "Influence", + "initiative": "Initiative", + "initiative-abbrv": "Init", + "initiative-and-speeds": "Initiative and Speeds", + "initiative-notes": " Initiative Notes", + "initiative-notes-title": "Include initiative notes with roll.", + "insert-macro-attack": "Attack Insert Macro:", + "insert-macro-damage": "Damage Insert Macro:", + "intelligence-abbrv": "INT", + "intelligence-abbrv-default": "•INT", + "intelligence-calculation-abbrv": "INT Calc", + "intimidate": "Intimidate", + "inventory": "Inventory", + "invisible": " Invisible", + "is-npc-check-caps": "IS NPC", + "item": "Item", + "item-hit-points-abbrv": "HP", + "item-name": "Item Name", + "iterative-attacks": "Iterative Attacks", + "iterative-attacks-title": "Add additional attacks for this weapon.", + "key-ability": "Key Ability", + "knowledge": "Knowledge", + "knowledge-arcana": "Knowledge (Arcana)", + "knowledge-dungeoneering": "Knowledge (Dungeoneering)", + "knowledge-engineering": "Knowledge (Engineering)", + "knowledge-geography": "Knowledge (Geography)", + "knowledge-history": "Knowledge (History)", + "knowledge-local": "Knowledge (Local)", + "knowledge-nature": "Knowledge (Nature)", + "knowledge-nobility": "Knowledge (Nobility)", + "knowledge-planes": "Knowledge (Planes)", + "knowledge-religion": "Knowledge (Religion)", + "known-or-special": "Known / Specialties", + "languages": "Languages", + "legs-title": "How many legs the character has. Affects carrying capacity", + "level": "Level", + "level-0-spells": "Level 0 Spells", + "level-1-ordinal": "1st Level", + "level-1-spells": "Level 1 Spells", + "level-10-ordinal": "10th Level", + "level-2-ordinal": "2nd Level", + "level-2-spells": "Level 2 Spells", + "level-3-ordinal": "3rd Level", + "level-3-spells": "Level 3 Spells", + "level-4-ordinal": "4th Level", + "level-4-spells": "Level 4 Spells", + "level-5-ordinal": "5th Level", + "level-5-spells": "Level 5 Spells", + "level-6-ordinal": "6th Level", + "level-6-spells": "Level 6 Spells", + "level-7-ordinal": "7th Level", + "level-7-spells": "Level 7 Spells", + "level-8-ordinal": "8th Level", + "level-8-spells": "Level 8 Spells", + "level-9-ordinal": "9th Level", + "level-9-spells": "Level 9 Spells", + "level-current": "Current Class Level", + "light": "Light", + "linguistics": "Linguistics", + "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", + "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", + "load-only": "Load only", + "loads-and-lift": "Loads and Lift", + "location": "Location", + "long": "Long", + "lore": "Lore", + "lose-dexterity-title": "Lose Dexterity to AC.", + "macro": "Macro", + "macro-options": "Macro Options", + "macro-text": "Macro Text", + "maneuverability": "Maneuverability", + "manifester-levels": "Manifester Levels", + "masterwork": "Masterwork", + "masterwork-abbrv": "Mwk", + "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv": "Max", + "maximum-ability-abbrv": "Max Ability Dmg", + "maximum-calculation-abbrv": "Max Calc", + "maximum-damage-ability-title": "Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv": "Max Dex", + "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", + "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", + "medium": "Medium", + "medium-abbrv-default": "•Medium", + "melee": "Melee", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation": "Melee Calc", + "melee-image": " Melee Image", + "melee-notes": " Melee Notes", + "melee2": "Alt Melee", + "metamagic": "Meta Magic", + "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", + "migrations": "Migrations", + "migrations-completed": "Migrations Completed", + "minimize-all-cmd": "Minimize / Maximize all rows.", + "minimize-cmd": "Minimize row", + "miscellaneous-abbrv": "Misc", + "miscellaneous-bonus": "Misc Bonus", + "miscellaneous-macro-abbrv": "Misc Macro", + "miscellaneous-skill-abbrv": "Misc Skill", + "modifier-2-abbrv": "Mod2", + "modifier-abbrv": "Mod", + "morale": "Morale", + "morale-place": "List here under what condition the creature flees combat, if any.", + "move-adventure-to-background": "Move Adventure to Background", + "multiplier": "Multiplier", + "multiplier-abbrv": "Mult", + "mythic-abilities": "Mythic Abilities", + "mythic-ability-name": "Mythic Feature/Ability Name", + "mythic-bonus-hit-points-abbrv": "Bonus HP", + "mythic-bonus-hit-points-title": "Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name": "Mythic Feat Name", + "mythic-feats": "Mythic Feats", + "mythic-hero-power": "Mythic Hero Information and Mythic Power", + "mythic-hit-points": "Total Mythic HP", + "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information": "Mythic Information", + "mythic-paragon": " Mythic Paragon", + "mythic-paragon-title": "Has Mythic Paragon feat", + "mythic-path": "Mythic Path", + "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", + "mythic-path-name": "Path Name", + "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power": "Mythic Power", + "mythic-power-avail-title": "How much mythic power you have available to use", + "mythic-power-current": "Current MP", + "mythic-power-max-title": "The maximum amount of mythic power you have", + "mythic-power-maximum": "Max MP", + "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", + "mythic-power-tier": "Tier MP", + "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-rating-abbrv": "MR", + "mythic-tier": "Tier", + "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "name": "Name", + "natural": "Natural", + "natural-attack": "Natural Attack", + "natural-attack-secondary": "Natural Attack (Secondary)", + "nature": "Nature", + "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:": "Neck:", + "neither": " Neither", + "next-level": "Next Level", + "no": "No", + "no-harmless": "No Harmless", + "non-lethal-abbrv": "NL", + "non-player-character-abbrv": "NPC", + "non-player-character-attacks-abbrv": "NPC Attacks", + "non-player-character-class-one-spells": "NPC Class 1 Spells", + "non-player-character-class-two-spells": "NPC Class 2 Spells", + "non-player-character-feats": "NPC Feats", + "none": "None", + "none-default": "•None", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable": "NA", + "not-applicable-abbrv-default": "•N/A", + "not-carried": "Not Carried", + "notes": "Notes", + "npc": "NPC", + "npc-experience-points-abbrv": "XP", + "npc-feats-text": "Feats from compendium", + "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-ranged-attacks-text-place": "Ranged attacks from compendium", + "npc-special-attacks-place": "List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place": "Spell like abilities from compendium", + "npc-spells-known-text-place": "Spells known abilities from compendium", + "number": "Number", + "number-or-macro-text-place": "#/Equation", + "occupation": "Occupation", + "off-ground": "Off Ground", + "offense": "OFFENSE", + "one-and-a-half-charisma-abbrv": "1.5x CHA", + "one-and-a-half-constitution-abbrv": "1.5x CON", + "one-and-a-half-dexterity-abbrv": "1.5x DEX", + "one-and-a-half-intelligence-abbrv": "1.5x INT", + "one-and-a-half-strength-abbrv": "1.5x STR", + "one-and-a-half-wisdom-abbrv": "1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", + "opposition": "Opposition", + "opposition-school-example": "Cost double or prohibited", + "options": "Options", + "options-attacks-accessible-title": "Use simple accessible template for attacks.", + "options-attacks-attack-title": "Include Attack notes.", + "options-attacks-cmb-image-title": "Include the CMB header image.", + "options-attacks-cmb-title": "Include CMB notes.", + "options-attacks-header-title": "Include a header image.", + "options-attacks-melee-image-title": "Include the Melee header image.", + "options-attacks-melee-title": "Include Melee attack notes.", + "options-attacks-ranged-image-title": "Include the Ranged header image.", + "options-attacks-ranged-title": "Include Ranged attack notes.", + "options-defenses-armor-title": "Show Armor Notes", + "options-defenses-cmd-title": "Show CMD Notes", + "options-defenses-def-title": "Show Defense Notes", + "options-defenses-dr-title": "Show Damage Reduction", + "options-defenses-immun-title": "Show Immunities", + "options-defenses-resis-title": "Show Spell Resistance", + "options-defenses-save-title": "Show Save Notes", + "options-defenses-weak-title": "Show Weaknesses", + "options-spell-caster-level-chk-title": "Roll Caster Level Check", + "options-spell-caster-level-title": "Include Caster Level", + "options-spell-casting-time-title": "Include Casting Time", + "options-spell-comp-title": "Include Components", + "options-spell-concentration-chk-title": "Roll Concentration Check", + "options-spell-concentration-title": "Include Concentration", + "options-spell-dc-title": "Include DC", + "options-spell-desc-title": "Include Description", + "options-spell-duration-title": "Include Duration", + "options-spell-level-title": "Include Class/Level", + "options-spell-range-title": "Include Range", + "options-spell-save-title": "Include Saving Throw", + "options-spell-school-title": "Include School", + "options-spell-sr-title": "Include Spell Resistance", + "options-spell-target-title": "Include Targets/Area", + "options-spells-accessible-title": "Use simple accessible template for spells.", + "orange": "Orange", + "other": "Other", + "other-currency": "Other Currency", + "other-currency-title": "The amount of currency not actively carried by the character", + "other-gear": "Other Gear", + "overcome-spell-resistance-abbrv": "Overcome SR", + "path": "Path", + "path-number": "Path #", + "pathfinder-logo": "Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", + "pathfinder-psionics": "Pathfinder Psionics", + "pathfinder-unchained": "Pathfinder Unchained", + "penalty": "Penalty", + "perception": "Perception", + "perform": "Perform", + "performance": "Performance", + "perlevel": "Per Level", + "personal": "Personal", + "pierce-blunt-slash-abbrv": "P/B/S", + "pink": "Pink", + "pinned": " Pinned", + "platinum-pieces-abbrv": " PP", + "player-name": "Player Name", + "post-identification": " Post ID", + "post-identification-abbrv": " Post ID", + "post-identification-number": " Post ID", + "post-identification-numbers": " Post IDs", + "pounds-abbrv": "lbs.", + "power-point-reserve-abbrv": "PP Reserve", + "precision-abbrv": "Extra Dmg", + "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", + "precision-damage-type": "Extra Damage type", + "prepared": "Prepared", + "prestige-points": "Prestige Points", + "profession": "Profession", + "proficiency": "Proficiency", + "proficiency-abbrv": "Prof", + "proficiency-title": "Proficient with weapon or attack", + "prone": " Prone", + "psionic-ability-title": "The psionic class key ability modifier source.", + "psionic-focus": " Psionic Focus", + "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-information": "Psionic Information", + "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title": "The total adjusted manifester level.", + "psionic-manifester-lvls-title": "The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title": "Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title": "How many power points you have available to use.", + "psionic-power-points-bonus-title": "The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title": "The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title": "Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title": "Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls": "Public Rolls", + "purple": "Purple", + "quantity-abbrv": "Qty", + "questions-feedback": "Questions/Feedback?:", + "quick-stats": "QUICK STATS", + "race": "Race", + "racial-bonus": "Racial", + "racial-trait-name": "Racial Trait Name", + "racial-traits": "Racial Traits", + "range": "Range", + "range-custom": "Custom Range", + "range-custom-place": "Flat # or # /level", + "ranged": "Ranged", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation": "Ranged Calc", + "ranged-image": " Ranged Image", + "ranged-notes": " Ranged Notes", + "ranged2": "Alt Ranged", + "ranks": "Ranks", + "ranks-remaining": "Ranks Remaining", + "reach": "Reach (ft.)", + "reach-notes": "Reach Notes", + "recalculate-abbrv": "Recalc", + "recalculate-cmd": "Recalculate Sheet", + "recalculate-hit-points": "Recalculate HP and reset to max.", + "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "red": "Red", + "reflex-abbrv": "Ref", + "reflex-calculation-abbrv": "Ref Calc", + "reflex-save": "Reflex Save", + "religion": "Religion", + "requires-training": "Requires Training", + "requires-training-abbrv": "RT", + "reset": "Reset", + "resistance": " Resistances", + "resistances": "Resistances", + "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride": "Ride", + "ring-one": "Ring 1:", + "ring-two": "Ring 2:", + "roll": "Roll", + "roll-template": "Roll Template", + "roll-template-info": "Roll Template Info", + "rolls": "Rolls", + "run": "Run", + "save": "Save", + "save-difficulty-class": "Save DC", + "save-effect": "Save", + "save-no-harmless": "No Harmless", + "save-notes": " Save Notes", + "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-type": "Save Effect", + "save-yes-harmless": "Yes Harmless", + "saving-throw": " Saving Throw", + "saving-throws": "Saving Throws", + "school": "School", + "secondary-hit-die-abbrv": "HDie2", + "see-text": "See text", + "select-buffs": "Select Buffs", + "select-class-or-manual-default": "•Select Class or enter manually", + "select-spell-resistance-default": "•Select SR", + "sense-motive": "Sense Motive", + "senses": "Senses", + "set-sheet-color": "Set sheet color to rolltemplate color", + "sheet-configuration": "Sheet configuration", + "sheet-guide": "Wiki 'how to use' Sheet Guide", + "shield": "Shield", + "shield-one": "Shield 1", + "shield-two": "Shield 2", + "short-description": "Short Description", + "short-description-abbrv": "Short Desc", + "shoulders:": "Shoulders:", + "showsect-cmd": "Click to expand", + "show-announcements": "Check to reveal Announcements section", + "sickened": " Sickened", + "silver-pieces-abbrv": " SP", + "simple-template": "Use Simple Template", + "size": "Size", + "size-colossal": "Colossal", + "size-diminutive": "Diminutive", + "size-fine": "Fine", + "size-gargantuan": "Gargantuan", + "size-huge": "Huge", + "size-large": "Large", + "size-modifier-attack": "Attack Size Modifier", + "size-small": "Small", + "size-tiny": "Tiny", + "skill": "Skill", + "skill-bonus-macro": "Skill Bonus Macro", + "skill-miscellaneous": "Skill Misc", + "skill-notes": "Skill Notes", + "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-options": "Skill Options", + "skill-rank-totals": "Skill Rank Totals", + "skill-ranks": "Skill Ranks", + "skill-size-modifier": "Skill", + "skill-size-title": "Size adjustment for skills. Double for stealth", + "skills": "Skills", + "skills-per-level": "Skill Ranks per level due to Class only", + "skills-per-level-abbrv": "Skills /lvl", + "skin": "Skin", + "skin-details": "Skin Details", + "sleight-of-hand": "Sleight of Hand", + "slot": "Slot", + "society": "Society", + "space": "Space (ft.)", + "space-reach": "Space and Reach", + "special-abilities": "SPECIAL ABILITIES", + "special-ability-name": "Special Ability Name", + "special-attacks": "Special Attacks", + "special-defense": "Special Defenses", + "special-qualities-abbrv": "SQ", + "special-qualities-place": "Add all special qualities here, listed alphabetically", + "speed": "Speed", + "speed-base-title": "The base speed for the character", + "speed-multiplier-title": "Run Multiplier", + "speed-notes": "Speed Notes", + "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", + "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speeds": "Speeds", + "spell-casting-time-place": "Casting Time", + "spell-class-one": "Spell Class 1", + "spell-class-two": "Spell Class 2", + "spell-class-zero": "Spell Class 0", + "spell-components": "Components", + "spell-domain-chk": "Domain", + "spell-duration": "Duration", + "spell-failure": "Spell Fail", + "spell-level": "Spell Level", + "spell-like-abilities": "Spell-Like Abilities", + "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", + "spell-lists": "Spell List", + "spell-migration": "Spell Migration", + "spell-mythic-chk": "Mythic", + "spell-name": "Spell Name", + "spell-penetration-abbrv": "Spell Pen", + "spell-penetration-abbrv-short": "SP", + "spell-penetration-check": "Spell Penetration Check", + "spell-penetration-modifier-abbrv": "Spell Pen Mod", + "spell-points-abbrv": "SP", + "spell-range": "Range", + "spell-resistance": "Spell Resistance", + "spell-resistance-abbrv": "SR", + "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options": "Spell Roll Options", + "spell-roll-template": "Spell Roll Template ", + "spell-save": "Save", + "spell-school-place": "Spell School [descriptor]", + "spell-targets-area-effect": "Targets/ Area/ Effect", + "spellbook": "Spellbook", + "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellcasting-classes": "Spellcasting Classes", + "spellcraft": "Spellcraft", + "spells": "Spells", + "spells-known": "Spells Known", + "spells-migrated": "Spells Migrated", + "spells-migrated-title": "Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day": "Spells / Day", + "spells-prepared": "Spells Prepared", + "spells-ranges": "Spell Ranges", + "spontaneous": "Spontaneous", + "statistics": "STATISTICS", + "stealth": "Stealth", + "strength-abbrv": "STR", + "strength-abbrv-default": "•STR", + "strength-bonus-abbrv": "STR Bonus", + "strength-calculation-abbrv": "STR calc", + "stunned": " Stunned", + "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", + "survival": "Survival", + "swim": "Swim", + "swim-speed": "Swim", + "tactics": "TACTICS", + "target": " Target", + "targets-area-effect": "Targets/Area/Effect", + "teal": "Teal", + "temporary-abbrv": "Temp", + "temporary-hit-points-abbrv": "Temp HP", + "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv": "Temp HP Calc", + "temporary-hit-points-maximum-title": "Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title": "Current Temporary hit points.", + "title": "Title/Nickname", + "toggle-background-skills": " Enable Background Skills.", + "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", + "toggle-consolidated-skills": " Enable Consolidated Skills.", + "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics": " Display/Enable Psionics Character Sheet Items", + "toggle-unchained-skills": " Display/Enable Unchained Skills", + "toggle-wound-threshold": " Display Wound Thresholds.", + "total": "Total", + "total-background-skill-ranks": "Total Background Skill Ranks", + "total-feats": "Total Feats", + "total-listed": "Total Listed", + "totals": "Totals:", + "touch": "Touch", + "touch-armor-class-abbrv": "Touch", + "touch-armor-class-calculation-abbrv": "Touch Calc", + "tower-shield": "Tower Shield", + "trait": "Trait", + "trait-name": "Trait Name", + "traits": "Traits", + "two-legged-default": "•Bipedal", + "type": "Type", + "type-or-sub-type": "Type/(sub-type)", + "unarmed-strike": "Unarmed Strike", + "uniform-resource-locater-abbrv": "URL", + "update-spell-macros": "Update spell macros", + "use-magic-device": "Use Magic Device", + "use-round-corners-on-simple-templates": " Round Corners on non simple template.", + "use-simple-templates": " Use Simple Templates (Spells and Attacks set seperately)", + "used": "Used", + "uses": "Uses", + "uses-per-day": "Uses/Day", + "value": "Value", + "value-abbrv": "Val", + "version-abbrv": "Ver", + "versus-abbrv": "Vs.", + "versus-armor-class": "vs AC", + "versus-combat-maneuver-bonus": "vs CMB", + "versus-combat-maneuver-defense": "vs CMD", + "versus-flat-footed": "vs FF", + "versus-flat-footed-touch": "vs FF Touch", + "versus-touch": "vs Touch", + "violet": "Violet", + "vision": "Vision", + "vision-details": "Vision Details", + "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses": " Weaknesses", + "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", + "weapon": "Weapon", + "weapon-notes": "Weapon Notes", + "weight": "Weight", + "weight-abbrv": "Wt", + "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title": "All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title": "All NPC rolls will be whispered to the GM.", + "whisper-to-game-master": "Whisper GM", + "white": "White", + "willpower-abbrv": "Will", + "willpower-calculation-abbrv": "Will Calc", + "willpower-save": "Willpower Save", + "wisdom-abbrv": "WIS", + "wisdom-abbrv-default": "•WIS", + "wisdom-calculation-abbrv": "WIS Calc", + "worn-armor": "Worn Armor", + "worn-equipment": "Worn Equipment", + "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title": "The maximum possible hit points of the item", + "worn-equipment-hp-title": "The current hit points of the item", + "worn-equipment-name-title": "Brief description of the item", + "worn-equipment-quantity-title": "If the item has charges, this is how many remain", + "worn-equipment-short-desc-title": "Lengthy description of the item", + "worn-equipment-slot-title": "The location on the body where the equipment is worn", + "worn-equipment-title": "The equipment currently worn by the character", + "worn-equipment-value-title": "The value of the item measured in gold pieces", + "worn-equipment-weight-title": "The weight of the item", + "worn-shield": "Worn Shield", + "wound-threshold": "Wound Threshold", + "wounded": " Wounded ", + "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:": "Wrist:", + "yellow": "Yellow", + "yes": "Yes", + "yes-default": "•Yes", + "yes-harmless": "Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/af.json b/Pathfinder-Neceros/translations/af.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/af.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/da.json b/Pathfinder-Neceros/translations/da.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/da.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/de.json b/Pathfinder-Neceros/translations/de.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/de.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/el.json b/Pathfinder-Neceros/translations/el.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/el.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/en.json b/Pathfinder-Neceros/translations/en.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/en.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/es.json b/Pathfinder-Neceros/translations/es.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/es.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/fr.json b/Pathfinder-Neceros/translations/fr.json new file mode 100644 index 0000000000..4d2128bbde --- /dev/null +++ b/Pathfinder-Neceros/translations/fr.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Aventure", + "age":"Age", + "alignment":"Alignement", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Munitions", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armure", + "armor-and-shield":"Armure et bouclier", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Classe d'armure", + "armor-class-abbrv":"CA", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"Bonus de CA", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Pénalités d’armure", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attaques", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Biographie", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Bonus de base a l'attaque", + "base-attack-bonus-abbrv":"BBA", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Avant le Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Ceinture :", + "black":"Black", + "black-default":"Noir", + "blank":"Vide", + "blinded":" Aveuglé", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Corps :", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus à la classe d’armure.", + "buff-caster-level-title":"Bonus de niveau de lanceur de sorts.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus aux jets d’attaque de mêlée.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus aux jets d’attaque à distance.", + "buff-reflex-title":"Bonus aux jets de reflexe.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus de niveau de lanceur de sorts.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Aider à traduire :", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":" Jet de sauvegarde", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/he.json b/Pathfinder-Neceros/translations/he.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/he.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/it.json b/Pathfinder-Neceros/translations/it.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/it.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/ja.json b/Pathfinder-Neceros/translations/ja.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/ja.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/ko.json b/Pathfinder-Neceros/translations/ko.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/ko.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/nl.json b/Pathfinder-Neceros/translations/nl.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/nl.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/pt.json b/Pathfinder-Neceros/translations/pt.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/pt.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/ru.json b/Pathfinder-Neceros/translations/ru.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/ru.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/sv.json b/Pathfinder-Neceros/translations/sv.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/sv.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/tr.json b/Pathfinder-Neceros/translations/tr.json new file mode 100644 index 0000000000..af79946919 --- /dev/null +++ b/Pathfinder-Neceros/translations/tr.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"Buffs and Conditions", + "1-ordinal":"1st", + "10-ordinal":"10th", + "2-ordinal":"2nd", + "3-ordinal":"3rd", + "4-ordinal":"4th", + "5-ordinal":"5th", + "6-ordinal":"6th", + "7-ordinal":"7th", + "8-ordinal":"8th", + "9-ordinal":"9th", + "Abilities":"Abilities", + "Instru-a-1":"Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", + "Instru-a-2":"Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", + "Instru-a-3":"Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", + "abilities":"Abilities", + "abilities-h-exp":"Expand Character Details", + "ability":"Ability", + "ability-name":"Ability Name", + "ability-scores":"Ability Scores", + "above-head":"Above Head", + "acknowledge":"Acknowledge", + "acrobatics":"Acrobatics", + "add-skill-bonus-macro":"Add Skill Bonus Macro?", + "additional-damage":"Extra Dmg", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"Additional modifier or macro (eg [[1d6]][investigator]).", + "adjustment-abbrv":"Adj", + "adventure":"Adventure", + "age":"Age", + "alignment":"Alignment", + "all":"All", + "all-attacks":"All Attacks", + "all-attacks-insert-macro-attack":"Global Attack Insert Macro:", + "all-attacks-insert-macro-cmb":"CMB Attack Insert Macro:", + "all-attacks-insert-macro-cmb-damage":"CMB Damage Insert Macro:", + "all-attacks-insert-macro-damage":"Global Damage Insert Macro:", + "all-attacks-insert-macro-melee":"Melee Attack Insert Macro:", + "all-attacks-insert-macro-melee-damage":"Melee Damage Insert Macro:", + "all-attacks-insert-macro-ranged":"Ranged Attack Insert Macro:", + "all-attacks-insert-macro-ranged-damage":"Ranged Damage Insert Macro:", + "all-attacks-macro-insert-section":"All Attacks Macros", + "all-skills":"All Skills", + "alternate-ability-cmb-desc":"Alternate ability combat maneuver", + "alternate-ability-melee-desc":"Alternate ability melee attack", + "alternate-ability-ranged-desc":"Alternate ability ranged attack", + "alternate-favored-class":"Alternate Favored Class point counter", + "alternate-favored-class-abbrv":"FC Alt", + "ammo":"Ammo", + "announce-01":"Weapon notes and header images can now be set independently from within the attack Options. You may have to clear @{macro_options} (located within Options) if you receive a missing attribute error.", + "announce-02":"If the sheet has been recalculated and you still have empty auto-calculated fields, you may have to toggle(change attribute value(s)) of sub-component attributes to help generate a value for the empty fields.", + "announce-03":"For existing characters\/NPC's<\/strong>, if you do not see Version > 0 listed (top-right corner of sheet), use the Refresh Button to force a refresh of all auto-calculated attributes. This should only need to be done once and could take up to 10s.", + "announce-04":"For macro calls to button rolls<\/strong> in repeating rows, you must do the above ($) and you must add \"_roll\" to the end. For attacks, add \"-roll\".", + "announce-05":"All ability macros that utilize repeating attributes<\/strong> must be edited to include \"$<\/strong>\". e.g. @{repeating_foo_X_...} should be renamed @{repeating_foo_$X_...} where \"X<\/b>\" is the row of the repeating section.", + "announce-06":"Buttons within repeating sections can now be dragged to the macro quick bar. To learn the id\/name of a button, drag\/drop it to the macro quick bar, use the button, click in chat and hit the UP arrow. Each repeating row now includes the row ID.", + "announce-07":"Rolltemplate backgrounds can be assigned colors. Choose a color on the config tab in the RollTemplate section.", + "announce-08":"The ☷ button on the right will split a repeating section into two columns. The ☰ will change it back to one column. ", + "announce-09":"New Psionic ability sections have been added based on Psionics Unlimited", + "announce-10":"Buffs have been changed to repeating sections. Names of buff totals have not changed.", + "announce-11":"Attack and damage effects on the Attacks tab have been migrated to the Buffs section.", + "announce-12":"All spell IDs have changed. You must update your macros.<\/strong> After updating macros you must go to the config tab and delete spells with old IDs.", + "announce-13":"New screenreader friendly rolltemplates have been added. Check the Use Simple Templates<\/em> checkbox on the Config tab, Roll Template section, or add an attribute called toggle_accessible_flag<\/strong> and set it to {{accessible=true}}<\/strong>. ", + "announce-14":"Many bug fixes.", + "announce-15":"Spell book and attack macros now available. Above the list of attacks and list of spells are buttons. Click these and the list of available spells or attacks shows up in the chat area. Click the spell or attack and it will perform the roll you chose. You can also drag these buttons to your macro bar or call them from macros.", + "announce-16":"IF TABS ARE FROZEN<\/strong> click on EXPAND ALL<\/strong> checkbox to the right, then close and reopen character sheet. This will expand all areas as a workaruond until it is fixed. We are in communication with Roll 20 on the matter.", + "announce-17":"IF TABS ARE FROZEN<\/strong> please help by opening the javacript console on your browser (press F12) and save the console. Paste the console, along with the name of your operating system and browser, to: https:\/\/app.roll20.net\/forum\/post\/3586462\/pf-tabbing-on-character-sheets-stops-working<\/strong>", + "announce-18":"Attacks now have 'insert' macros that allow you to add a macro to the attack roll and damage roll. Each attack has 3 insert macros: one per attack, one per attack type (melee\/ ranged \/ cmb) and one global.", + "announce-19":"Also are new macros for extra damage. One per attack and one global each of: non critical (sneak attack, flame weapon, etc), and critical only (flaming burst weapon, bleeding critical, etc)", + "announce-20":"Sheet has attempted to update your attack macros. If one does not work, and you have not customized it, simply delete the macro for that row and click in another field. This will reset the macro. Repeeat for iterative attacks if necessary.", + "announce-21":"Spells now have a spontaneous \/ prepared switch in the 'Spells Per Day' section per class.", + "announce-22":"Skill options added to Take 10 or Take 20 to skill rolls, and to add Investigator dice to rolls.", + "announce-23":"IF YOU USED SKILL TAKE 10 or TAKE 20 or INVESTIGATOR DICE DROPDOWN<\/strong> You must reset it by changing the dropdown values and changing them back.", + "announce-24":"Damage bonus fixed. Other fixes found at this link: http:\/\/tinyurl.com\/PF-Thread", + "announcements":"Announcements:", + "announcements-old":"Old Announcements:", + "appraise":"Appraise", + "armor":"Armor", + "armor-and-shield":"Armor and Shield", + "armor-check-penalty-abbrv":"ACP", + "armor-check-penalty-source-abbrv":"ACP source", + "armor-class":"Armor Class", + "armor-class-abbrv":"AC", + "armor-class-abbrv-default":"•AC", + "armor-class-bonus":"AC Bonus", + "armor-class-calculation-abbrv":"AC Calc", + "armor-notes":" Armor Notes", + "armor-notes-place":"Put notes about context-sensitive AC bonuses here.", + "armor-one":"  Armor 1", + "armor-penalties":"Armor Penalties", + "armor-shield-load-default":"•Armor, Shield & Load", + "armor-shield-only":"Armor & Shield only", + "armor-two":"  Armor 2", + "armor-type":"Armor Type", + "artistry":"Artistry", + "athletics":"Athletics", + "attack":"Attack", + "attack-1":"Attack 1", + "attack-1-ordinal":"1st Attack", + "attack-10-ordinal":"10th Attack", + "attack-2":"Attack 2", + "attack-2-ordinal":"2nd Attack", + "attack-3":"Attack 3", + "attack-3-ordinal":"3rd Attack", + "attack-4":"Attack 4", + "attack-4-ordinal":"4th Attack", + "attack-5":"Attack 5", + "attack-5-ordinal":"5th Attack", + "attack-6":"Attack 6", + "attack-6-ordinal":"6th Attack", + "attack-7":"Attack 7", + "attack-7-ordinal":"7th Attack", + "attack-8":"Attack 8", + "attack-8-ordinal":"8th Attack", + "attack-9-ordinal":"9th Attack", + "attack-abbrv":"ATK", + "attack-and-combat-maneuver-bonuses":"Attack and Combat Maneuver Bonuses", + "attack-modifier-abbrv":"Attack Mod", + "attack-modifiers":"Attack Modifiers", + "attack-modifiers-abbrv":"Attack Mods", + "attack-notes":"Attack Notes", + "attack-notes-place":"", + "attack-penalty":"Attack penalty", + "attack-range-reach":"Range or Reach", + "attack-roll-template":"Attack Roll Template ", + "attack-type":"Attack Type", + "attack-type-abbrv":"ATK Type", + "attackmacro":"All Attacks Macro Button", + "attacks":"Attacks", + "attacks-dmg-migrated":"Damage Multiplier Migrated", + "attacks-dmg-migrated-title":"Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-migrated":"Attacks Migrated", + "attacks-migrated-title":"Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attention":"Attention:", + "aura":"Aura", + "azure":"Azure", + "background":"Background", + "background-ranks-remaining":"Background Ranks Remaining", + "base":"Base", + "base-attack-bonus":"Base Attack Bonus", + "base-attack-bonus-abbrv":"BAB", + "base-speed":"Base", + "base-statistics":"Base Statistics", + "base-statistics-place":"If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-value":"Base", + "before-combat":"Before Combat", + "before-combat-place":"List any spells and\/or abilities used before combat. His stats should reflect these spells.", + "belt:":"Belt:", + "black":"Black", + "black-default":"•Black", + "blank":"Blank", + "blinded":" Blinded", + "block-roll-template":"Block Text Roll Template ", + "blue":"Blue", + "bluff":"Bluff", + "body:":"Body:", + "bonus-power-points-abbrv":"Bonus PP", + "buff":"Buff", + "buff-armor-class-title":"Bonus to armor class.", + "buff-caster-level-title":"Bonus to spell caster level.", + "buff-charisma-title":"Bonus to charisma ability score.", + "buff-cmd-title":"Bonus to combat maneuver defense.", + "buff-constitution-title":"Bonus to constitution ability score.", + "buff-damage-title":"Bonus to all attack damage.", + "buff-dexterity-title":"Bonus to dexterity ability score.", + "buff-fortitude-title":"Bonus to fortitude saving throws.", + "buff-intelligence-title":"Bonus to intelligence ability score.", + "buff-melee-title":"Bonus to all melee attack rolls.", + "buff-notes":"Buff Notes", + "buff-ranged-title":"Bonus to all ranged attack rolls.", + "buff-reflex-title":"Bonus to reflex saving throws.", + "buff-skill-checks-title":"Bonus to all skill and ability checks.", + "buff-spell-caster-level-title":"Bonus to spell caster level.", + "buff-strength-title":"Bonus to strength ability score.", + "buff-temp-hp-title":"Temporary hit points.", + "buff-touch-title":"Bonus to touch attack armor class.", + "buff-will-title":"Bonus to will saving throws.", + "buff-wisdom-title":"Bonus to wisdom ability score.", + "buffs":"Buffs", + "buffs-migrated":"Buffs Migrated", + "buffs-migrated-title":"Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-set":"Set Buffs", + "buffs-showsect-cmd":"Click to expand buff edit area.", + "burrow-speed":"Burrow", + "calculation-abbrv":"Calc", + "cannot-parse":"Cannot parse", + "cantrips":"Cantrips", + "carried-currency":"Carried Currency", + "carried-currency-title":"The amount of currency carried on the character that will contribute to total load", + "carried-default":"•Carried", + "carried-equipment":"Carried Equipment", + "carried-weight":"Carried Weight", + "cast-defensive-bonus":"Concentration Bonus when casting defensively", + "cast-defensive-bonus-abbrv":"Cast Def. Bonus", + "cast-defensively":"Cast Defensively", + "cast-defensively-abbrv":"Cast Def", + "cast-defensively-check":"Cast Defensively Check", + "cast-defensively-difficulty-class-abbrv":"Cast Def DC", + "caster-level":"Caster-Level", + "caster-level-abbrv":"CL", + "caster-level-calculation":"Caster Lvl Calc", + "caster-level-check":"Caster Level Check", + "caster-level-check-abbrv":"CL Check", + "caster-level-modifier-abbrv":"CL Mod", + "casting-time":"Cast Time", + "casting-time-abbrv":"Cast Time", + "casting-type":"Casting Type: ", + "challenge-rating-abbrv":"CR", + "char":"Character Details", + "char-h-exp":"Expand Character Details", + "character-name":"Character Name", + "charges":"Qty\/ Chg", + "charisma-abbrv":"CHA", + "charisma-abbrv-default":"•CHA", + "charisma-calculation-abbrv":"CHA Calc", + "check":"Check", + "check-calculation":"Check Calc", + "chest:":"Chest:", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"Class Skill Bonus \/ Armor check penalty \/ Size mod \/ Condition penalty", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"Cl\/Ac\/Sz\/Co", + "class":"Class", + "class-0":"Class 0", + "class-1":"Class 1", + "class-2":"Class 2", + "class-abilities":"Abilities", + "class-and-level":"Class(es) and levels", + "class-bonus":"Class Bonus", + "class-features":"Class Features", + "class-hd":"Class HD", + "class-information":"Class Information", + "class-level-abbrv":"CL", + "class-name":"Class Name", + "class-number":"Class", + "class-power-points-abbrv":"Class PP", + "class-skill":"Class Skill", + "class-skill-abbrv":"CS", + "cleanup-old-attributes":"Cleanup old attributes", + "cleanup-old-spell-lists":"Cleanup old spell lists", + "climb":"Climb", + "close":"Close", + "column-cmd":"Split into two columns", + "combat-effects-migrated":"Combat Effects Migrated", + "combat-effects-migrated-title":"Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-gear":"Combat Gear", + "combat-maneuver":"Combat Maneuver", + "combat-maneuver-bonus-abbrv":"CMB", + "combat-maneuver-bonus-abbrv2":"Alt CMB", + "combat-maneuver-bonus-image":" CMB Image", + "combat-maneuver-bonus-notes":" CMB Notes", + "combat-maneuver-bonus-notes-place":"Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-defense-abbrv":"CMD", + "combat-maneuver-defense-calculation-abbrv":"CMD Calc", + "combat-maneuver-defense-notes":"CMD Notes", + "combat-maneuver-defense-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-notes-place":"Put notes about context-sensitive CMD bonuses here.", + "components":"Components", + "concentration":" Concentration", + "concentration-abbrv":"Conc", + "concentration-check":"Concentration Check", + "concentration-check-abbrv":"Concentration", + "concentration-miscellaneous-abbrv":"Conc Misc", + "concentration-modifier-abbrv":"Conc Mod", + "condition":"Condition", + "condition-abbrv":"Cond", + "condition-blinded-title":"-2 penalty to Armor Class", + "condition-cowering-title":"-2 penalty to Armor Class", + "condition-dazzled-title":"-1 penalty on attack rolls", + "condition-deafened-title":"-4 penalty on initiative rolls, -4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components", + "condition-deafened-spellonly":"Has a 20% chance of spell failure when casting spells with verbal components", + "condition-energy-drained-title":"-1 penalty on all attack rolls, combat maneuver checks, combat maneuver defense, saving throws, skill checks, and ability checks. Additionally there is a 5 hp reduction to both current hp and maximum hp.", + "condition-entangled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-exhausted-title":"-6 penalty to Strength and Dexterity", + "condition-fatigued-title":"-2 penalty to Strength and Dexterity", + "condition-fear-title":"Shaken\/Frightened\/Panicked: -2 penalty on attack rolls, saving throws, skill checks, and ability checks", + "condition-flat-footed-title":"Flat-Footed: loses DEX bonus to AC and CMD (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.", + "condition-grappled-title":"-2 penalty on all attack rolls and a -4 penalty to Dexterity", + "condition-helpless-title":"Set Dexterity to 0(-5 DEX-mod)", + "condition-invisible-title":"+2 bonus on attack rolls", + "condition-lose-dexterity-abbrv":" Lose Dex", + "condition-maximum-dexterity-abbrv":" Max Dex", + "condition-pinned-title":"Additional -4 penalty to Armor Class", + "condition-prone-title":"-4 penalty on melee attack rolls", + "condition-sickened-title":"-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks", + "condition-stunned-title":"-2 penalty to Armor Class", + "conditions-set":"Set Conditions", + "conditions":"Conditions", + "conditions-showsect-cmd":"Click to expand condition edit area.", + "config-header-image-info":"Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute<\/i>}}<\/b>. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}}<\/b> Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)<\/i>}}<\/b>", + "config-roll-template-info1":"Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block<\/b>", + "config-roll-template-info2":"Macro roll template syntax: <\/b>&{template:roll template name<\/b>} {{key<\/b>=value<\/b>}}", + "config-roll-template-info3":"Below is a list of each roll template along with it's defined properties(keys). Keys can only be used once within a macro. A key that is not defined may still be included in the macro and will be displayed on a new row as determined by the roll template. i.e. {{foo=foo}} Property values may consist of text, attributes, in-line rolls, images, hyperlinks, etc., or any combination of such values.", + "config-roll-template-info4":"Each has a @{toggle_accessible_flag} , this makes the following string appear or not: {{accessible=true}}. If accessible is set, then an alternate rolltemplate is used that does not uses divs or tables but only labels and spans, which some users may find easier to use. This can also be set globally by checking \"use simple templates\"", + "config-roll-template-pf_attack":"Attack Roll Template <\/b>(pf_attack)
Used for attacks. 2 column format except for the \"description\" property. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to attacks and contains the properties for @{melee_notes}, @{ranged_notes}, @{cmb_notes}, and @{attack_notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_block":"Block Text Roll Template <\/b>(pf_block)
Used for Class Abilities, Feats, Inventory, Racial Traits, Traits. Key\/Property names are not shown in this template. Best for long blocks of text.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_defense":"Defense Roll Template <\/b>(pf_defense)
Used for Saving Throws. (note:<\/b> @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", + "config-roll-template-pf_generic":"Generic Roll Template <\/b>(pf_generic)
Used for Ability checks, Initiative, Spell Failure Check, Skill Checks, Concentration Check, Caster Level Check. 2 column format, except for righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", + "config-roll-template-pf_spell":"Spell Roll Template <\/b>(pf_spell)
Used for all spell-based sheet rolls. Primarily formatted to emulate a typical spell stat-block. (note:<\/b> @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", + "config-update-spell-macros-info1":"This is a mapping of old spell ids to new spell ids for use in upgrading macros.", + "config-update-spell-macros-info2":"\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "configuration":"Configuration", + "confirm-critical":"Crit Confirm", + "confirm-critical-bonus":"Crit Confirm", + "confirm-critical-bonus-abbrv":"+Conf", + "consolidated":"Consolidated", + "constitution-abbrv":"CON", + "constitution-abbrv-default":"•CON", + "constitution-calculation-abbrv":"CON Calc", + "copper-pieces-abbrv":" CP", + "core":"Core", + "cowering":" Cowering", + "craft":"Craft", + "crit-confirmation-bonus":"Critical confirmation bonus", + "critical":" Critical ", + "critical-abbrv":"Crit", + "critical-confirm":"Crit Confirm", + "critical-damage":"Crit Damage", + "critical-title":"-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "currency":"Currency", + "current-buffs":"Current Buffs", + "current-conditions":"Current Conditions", + "current-experience":"Current Experience", + "current-hit-points-abbrv":"Curr HP", + "current-hp-title":"Player adjustable hit tracking of current hit points remaining.", + "current-load":"Current Load", + "current-power-points-abbrv":"Current PP", + "custom":"Custom", + "custom-crit-confirmation-bonus":"Custom critical confirmation bonus for this attack", + "custom-name":"Custom Name", + "cyan":"Cyan", + "damage":"Damage", + "damage-abbrv":"Dmg", + "damage-ability":"Dmg Ability", + "damage-calculation-abbrv":"Dmg Calc", + "damage-modifier-abbrv":"Dmg Mods", + "damage-modifiers":"Damage Modifiers", + "damage-multiplier-place":"1.5 etc", + "damage-multiplier-title":"Damage ability modifier: .5, 1.5, 2, etc, can leave blank to represent 1.", + "damage-reduction":"Damage Reduction", + "damage-resistance-abbrv":" DR", + "damage-resistance-title":"Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5\/silver)", + "damage-type":"Damage Type", + "damage-type-or-description":"Dmg type \/ Description", + "damage-type-title":"Pierce Blunt Slash other", + "dark-azure":"Dark Azure", + "dark-blue":"Dark Blue", + "dark-cyan":"Dark Cyan", + "dark-green":"Dark Green", + "dark-grey":"Dark Grey", + "dark-orange":"Dark Orange", + "dark-pink":"Dark Pink", + "dark-purple":"Dark Purple", + "dark-red":"Dark Red", + "dark-teal":"Dark teal", + "dark-violet":"Dark Violet", + "dark-yellow":"Dark Yellow", + "dazzled":" Dazzled", + "deafened":" Deafened", + "default":"Default", + "defense":"DEFENSE", + "defense-notes":" Defense Notes", + "defense-notes-place":"Put notes about context-sensitive defense bonuses here.", + "defense-options":"Defense Options", + "defense-roll-template":"Defense Roll Template ", + "defense-values-grid":"Defense Values", + "defenses":"Defenses", + "defensive-abilities":"Defensive Abilities", + "defensively":"Defensively", + "deflect":"Deflect", + "deity":"Deity", + "description":"Description", + "details-age":"Age", + "details-deity":"Deity", + "details-height":"Height", + "details-homeland":"Homeland", + "details-languages":"Languages", + "details-occupation":"Occupation", + "details-weight":"Weight", + "dexterity-abbrv":"DEX", + "dexterity-abbrv-default":"•DEX", + "dexterity-calculation-abbrv":"DEX calc", + "dice":"Dice", + "dice-abbrv":"d
 ", + "die":"Die", + "difficulty-class-abbrv":"DC", + "difficulty-class-modifier-abbrv":"DC Mod", + "diplomacy":"Diplomacy", + "disable-calculations":"Disable Calculations", + "disable-device":"Disable Device", + "disabled":" Disabled ", + "disabled-title":"Not unconscious until HP is under this value.", + "disguise":"Disguise", + "dodge":"Dodge", + "domain-etc-type-example":"(Sub)Domain\/School\/Bloodline\/Patron", + "domains":"Domains \/ SubDomains \/ Bloodlines \/ Patrons \/ Schools", + "double-charisma-abbrv":"2x CHA", + "double-constitution-abbrv":"2x CON", + "double-dexterity-abbrv":"2x DEX", + "double-intelligence-abbrv":"2x INT", + "double-strength-abbrv":"2x STR", + "double-wisdom-abbrv":"2x WIS", + "drag-push":"Drag & Push", + "drain":"Drain", + "duration":"Duration", + "during-combat":"During Combat", + "during-combat-place":"List all combat tactics here, including spell, feat, and magic item use.", + "effect":"Effect", + "effects-target":"Effects\/Target", + "enable-skill-check-query-title":"Skill Checks will include an option to Roll, Take 10, or Take 20.", + "enable-take-10-or-20-options":"Enable Take 10 or 20 options?", + "enabled-chkbox":"Enabled", + "encumbered-speed":"Encumbered", + "encumbrance":"Encumbrance", + "encumbrance-above-title":"A character can lift as much as his maximum load over his head", + "encumbrance-drag-push-title":"A character can generally push or drag along the ground as much as five times his maximum load", + "encumbrance-heavy-title":"Over the medium load and up to this weight, the character is heavily encumbered", + "encumbrance-light-title":"At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-medium-title":"Over the light load and up to this weight, the character is moderately encumbered", + "encumbrance-misc-title":"Miscellaneous bonus to load values", + "encumbrance-multiplier-title":"The amount that load values will be multiplied", + "encumbrance-off-ground-title":"A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "encumbrance-str-bonus-title":"Bonus to Strength score for carrying capacity only", + "energy-drained":" Energy Drain", + "enhancement-abbrv":"Enh", + "enhancement-bonus":"Enhancement Bonus", + "entangled":" Entangled", + "equipment":"Equipment", + "equipped":"Equipped", + "equipped-title":"Select which armor and shield are equipped.", + "error-delete-row":"Error! You must delete this row before editing any items in this section.", + "error-msg1":"Error! You must delete this row before editing any items in this section.", + "escape-artist":"Escape Artist", + "exhausted":" Exhausted", + "expand-all":"Expand All", + "expand-cmd":"Lock or unlock all rows.", + "experience-and-hero-points":"Experience and Hero Points", + "experience-current-place":"Current Experience", + "experience-next":"Next Level", + "experience-points-abbrv":"XP", + "extra-crit-abbrv":"Extra Crit Dmg", + "extra-critical-damage":"Extra Crit Dmg", + "extra-critical-damage-title":"Extra Critical Damage", + "extra-damage":"Extra Non-Crit Dmg", + "extra-damage-section":"Extra Damage (non critical and critical only)", + "extra-ranks":"Extra ranks:", + "eyes":"Eyes", + "eyes-details":"Eyes Details", + "faction-notes":"Faction Notes", + "faction-notes-place":"Fame, Prestige, and Faction Notes", + "fame":"Fame", + "fatigued":" Fatigued", + "favored-class":"Indicate Favored Class(es)", + "favored-class-abbrv":"FC:", + "favored-class-hit-points-abbrv":"FC HP", + "favored-class-hit-points-title":"Favored Class HP", + "favored-class-skill":"Favored Class Skill Ranks.", + "favored-class-skill-abbrv":"FC Skill", + "fear":" Fear", + "feat":"Feat", + "feat-name":"Feat Name", + "feats":"Feats", + "feats-available":"Feats Available", + "feats-by-level":"Feats by Level", + "feet:":"Feet:", + "finesse":"Finesse", + "flat-footed":" Flat-Footed", + "flat-footed-armor-class":"Flat-Footed Armor Class", + "flat-footed-armor-class-abbrv":"Flat-Footed", + "flat-footed-combat-maneuver-defense-abbrv":"FF CMD", + "flat-footed-touch-abbrv":"FF Touch", + "fly":"Fly", + "footer-aria":"Help links and footer information", + "footer-info":"Created by Samuel Marino w\/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", + "fortitude-abbrv":"Fort", + "fortitude-calculation-abbrv":"Fort Calc", + "fortitude-save":"Fortitude Save", + "four-legged":"Quadruped", + "full-macro":"Full Macro:", + "full-macro-place":"Macro\/Query", + "full-macro-text-place":"Full Macro", + "gear-not-used-place":"Gear not used in combat", + "gear-used-place":"Gear used in combat", + "gender":"Gender", + "generic-roll-template":"Generic Roll Template ", + "gold-pieces-abbrv":" GP", + "grappled":" Grappled", + "grazed":" Grazed ", + "grazed-title":"-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "green":"Green", + "grey":"Grey", + "hair":"Hair", + "hair-details":"Hair Details", + "half-charisma-abbrv":"1\/2 CHA", + "half-constitution-abbrv":"1\/2 CON", + "half-dexterity-abbrv":"1\/2 DEX", + "half-intelligence-abbrv":"1\/2 INT", + "half-strength-abbrv":"1\/2 STR", + "half-wisdom-abbrv":"1\/2 WIS", + "handle-animal":"Handle Animal", + "hands:":"Hands:", + "hardness-abbrv":"Hard", + "head:":"Head:", + "headband:":"Headband:", + "header-image":"Header Image", + "heading-border-colors":"Heading background and outlines:", + "heal":"Heal", + "heal-conditions":"Heal Conditions", + "health-and-wounds":"Health and Wounds", + "healthy":" Healthy", + "heavy":"Heavy", + "height":"Height", + "helpless":"Helpless", + "help-translate":"Help Translate:", + "hero-points":"Hero Points", + "hit-die-abbrv":"HDie", + "hit-point-adjustment-2-abbrv":"HP adj2", + "hit-points-abbrv":"HP", + "hit-points-ability-title":"The Ability Score that contributes a bonus\/penalty to the overall character hit points by level.", + "hit-points-adjustment-1-abbrv":"HP adj1", + "hit-points-adjustment-title":"Player configurable adjustment to maximum hit points by way of a formula.", + "hit-points-class-title":"Hit Points due to Class Only", + "hit-points-modifier-2-title":"The value produced by the HP adj2 formula.", + "hit-points-modifier-title":"The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "homeland":"Homeland", + "identification-abbrv":"ID", + "immunities":" Immunities", + "immunities-title":"Takes no damage from listed sources. (e.g. acid, fire, paralysis)", + "include-attack-notes":"Include notes or images in attack rolls? Notes and image will be mapped to attack type.", + "include-attacks-?":"Include Attack?", + "include-eighth-attack":"Include an 8th attack?", + "include-fifth-attack":"Include a 5th attack?", + "include-fourth-attack":"Include a 4th attack?", + "include-info":"Include info?", + "include-information":"Include info?", + "include-information-title":"Include these additional attributes with saving throws?", + "include-notes":"Include notes?", + "include-second-attack":"Include a 2nd attack?", + "include-seventh-attack":"Include a 7th attack?", + "include-sixth-attack":"Include a 6th attack?", + "include-third-attack":"Include a 3rd attack?", + "influence":"Influence", + "initiative":"Initiative", + "initiative-abbrv":"Init", + "initiative-and-speeds":"Initiative and Speeds", + "initiative-notes":" Initiative Notes", + "initiative-notes-title":"Include initiative notes with roll.", + "insert-macro-attack":"Attack Insert Macro:", + "insert-macro-damage":"Damage Insert Macro:", + "intelligence-abbrv":"INT", + "intelligence-abbrv-default":"•INT", + "intelligence-calculation-abbrv":"INT Calc", + "intimidate":"Intimidate", + "inventory":"Inventory", + "invisible":" Invisible", + "is-npc-check-caps":"IS NPC", + "item":"Item", + "item-hit-points-abbrv":"HP", + "item-name":"Item Name", + "iterative-attacks":"Iterative Attacks", + "iterative-attacks-title":"Add additional attacks for this weapon.", + "key-ability":"Key Ability", + "knowledge":"Knowledge", + "knowledge-arcana":"Knowledge (Arcana)", + "knowledge-dungeoneering":"Knowledge (Dungeoneering)", + "knowledge-engineering":"Knowledge (Engineering)", + "knowledge-geography":"Knowledge (Geography)", + "knowledge-history":"Knowledge (History)", + "knowledge-local":"Knowledge (Local)", + "knowledge-nature":"Knowledge (Nature)", + "knowledge-nobility":"Knowledge (Nobility)", + "knowledge-planes":"Knowledge (Planes)", + "knowledge-religion":"Knowledge (Religion)", + "known-or-special":"Known \/ Specialties", + "languages":"Languages", + "legs-title":"How many legs the character has. Affects carrying capacity", + "level":"Level", + "level-0-spells":"Level 0 Spells", + "level-1-ordinal":"1st Level", + "level-1-spells":"Level 1 Spells", + "level-10-ordinal":"10th Level", + "level-2-ordinal":"2nd Level", + "level-2-spells":"Level 2 Spells", + "level-3-ordinal":"3rd Level", + "level-3-spells":"Level 3 Spells", + "level-4-ordinal":"4th Level", + "level-4-spells":"Level 4 Spells", + "level-5-ordinal":"5th Level", + "level-5-spells":"Level 5 Spells", + "level-6-ordinal":"6th Level", + "level-6-spells":"Level 6 Spells", + "level-7-ordinal":"7th Level", + "level-7-spells":"Level 7 Spells", + "level-8-ordinal":"8th Level", + "level-8-spells":"Level 8 Spells", + "level-9-ordinal":"9th Level", + "level-9-spells":"Level 9 Spells", + "level-current":"Current Class Level", + "light":"Light", + "linguistics":"Linguistics", + "link-hit-points-npc-to-pc":"Editing NPC HP updates PC HP", + "link-hit-points-title":"Syncs @{NPC-HP} to @{HP} if using @{HP} for npc\/monster hit points.", + "load-only":"Load only", + "loads-and-lift":"Loads and Lift", + "location":"Location", + "long":"Long", + "lore":"Lore", + "lose-dexterity-title":"Lose Dexterity to AC.", + "macro":"Macro", + "macro-options":"Macro Options", + "macro-text":"Macro Text", + "maneuverability":"Maneuverability", + "manifester-levels":"Manifester Levels", + "masterwork":"Masterwork", + "masterwork-abbrv":"Mwk", + "max-hp-title":"Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus\/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", + "maximum-abbrv":"Max", + "maximum-ability-abbrv":"Max Ability Dmg", + "maximum-calculation-abbrv":"Max Calc", + "maximum-damage-ability-title":"Maximum damage ability applied (for strength score, etc.)", + "maximum-dexterity-bonus-abbrv":"Max Dex", + "maximum-dexterity-bonus-source-abbrv":"Max Dex Source", + "maximum-dexterity-title":"Maximum Dexterity to AC limited due to armor or encumberance.", + "medium":"Medium", + "medium-abbrv-default":"•Medium", + "melee":"Melee", + "melee-attack-notes":"Melee Attack Notes", + "melee-attack-notes-place":"Put notes about context-sensitive Melee Attack bonuses here.", + "melee-calculation":"Melee Calc", + "melee-image":" Melee Image", + "melee-notes":" Melee Notes", + "melee2":"Alt Melee", + "metamagic":"Meta Magic", + "metamagic-title":"Click to show spell slot field to differentiate slot from spell level", + "migrations":"Migrations", + "migrations-completed":"Migrations Completed", + "minimize-all-cmd":"Minimize \/ Maximize all rows.", + "minimize-cmd":"Minimize row", + "miscellaneous-abbrv":"Misc", + "miscellaneous-bonus":"Misc Bonus", + "miscellaneous-macro-abbrv":"Misc Macro", + "miscellaneous-skill-abbrv":"Misc Skill", + "modifier-2-abbrv":"Mod2", + "modifier-abbrv":"Mod", + "morale":"Morale", + "morale-place":"List here under what condition the creature flees combat, if any.", + "move-adventure-to-background":"Move Adventure to Background", + "multiplier":"Multiplier", + "multiplier-abbrv":"Mult", + "mythic-abilities":"Mythic Abilities", + "mythic-ability-name":"Mythic Feature\/Ability Name", + "mythic-bonus-hit-points-abbrv":"Bonus HP", + "mythic-bonus-hit-points-title":"Bonus hit points that are gained from each tier advancement: archmage: 3, champion: 5, guardian: 5, hierophant: 4, marshal: 4, or trickster: 4", + "mythic-feat-name":"Mythic Feat Name", + "mythic-feats":"Mythic Feats", + "mythic-hero-power":"Mythic Hero Information and Mythic Power", + "mythic-hit-points":"Total Mythic HP", + "mythic-hit-points-title":"Bonus HP x Tier. This is automatically added to Max HP", + "mythic-information":"Mythic Information", + "mythic-paragon":" Mythic Paragon", + "mythic-paragon-title":"Has Mythic Paragon feat", + "mythic-path":"Mythic Path", + "mythic-path-features-and-abilities":"Mythic Path Features and Abilities", + "mythic-path-name":"Path Name", + "mythic-path-title":"Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", + "mythic-power":"Mythic Power", + "mythic-power-avail-title":"How much mythic power you have available to use", + "mythic-power-current":"Current MP", + "mythic-power-max-title":"The maximum amount of mythic power you have", + "mythic-power-maximum":"Max MP", + "mythic-power-miscellaneous-title":"Any additional mythic power you gain from abilities or feats", + "mythic-power-tier":"Tier MP", + "mythic-power-tiers-title":"The amount of mythic power you gain from tiers", + "mythic-rating-abbrv":"MR", + "mythic-tier":"Tier", + "mythic-tier-title":"Mythic tier or rank. Mythic tiers range from 1 to 10", + "name":"Name", + "natural":"Natural", + "natural-attack":"Natural Attack", + "natural-attack-secondary":"Natural Attack (Secondary)", + "nature":"Nature", + "nav-main-desc":"Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", + "neck:":"Neck:", + "neither":" Neither", + "next-level":"Next Level", + "no":"No", + "no-harmless":"No Harmless", + "non-lethal-abbrv":"NL", + "non-player-character-abbrv":"NPC", + "non-player-character-attacks-abbrv":"NPC Attacks", + "non-player-character-class-one-spells":"NPC Class 1 Spells", + "non-player-character-class-two-spells":"NPC Class 2 Spells", + "non-player-character-feats":"NPC Feats", + "none":"None", + "none-default":"•None", + "nonlethal-damage":"Nonlethal Damage", + "nonlethal-damage-title":"Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "not-applicable":"NA", + "not-applicable-abbrv-default":"•N\/A", + "not-carried":"Not Carried", + "notes":"Notes", + "npc":"NPC", + "npc-experience-points-abbrv":"XP", + "npc-feats-text":"Feats from compendium", + "npc-melee-attacks-text-place":"Melee attacks from compendium", + "npc-ranged-attacks-text-place":"Ranged attacks from compendium", + "npc-special-attacks-place":"List all special combat actions here, in alphabetical order. Do not list feats.", + "npc-spellike-abilities-text-place":"Spell like abilities from compendium", + "npc-spells-known-text-place":"Spells known abilities from compendium", + "number":"Number", + "number-or-macro-text-place":"#\/Equation", + "occupation":"Occupation", + "off-ground":"Off Ground", + "offense":"OFFENSE", + "one-and-a-half-charisma-abbrv":"1.5x CHA", + "one-and-a-half-constitution-abbrv":"1.5x CON", + "one-and-a-half-dexterity-abbrv":"1.5x DEX", + "one-and-a-half-intelligence-abbrv":"1.5x INT", + "one-and-a-half-strength-abbrv":"1.5x STR", + "one-and-a-half-wisdom-abbrv":"1.5x WIS", + "opposed-combat-maneuver-bonus-abbrv":"CMB (Opposed)", + "opposition":"Opposition", + "opposition-school-example":"Cost double or prohibited", + "options":"Options", + "options-attacks-accessible-title":"Use simple accessible template for attacks.", + "options-attacks-attack-title":"Include Attack notes.", + "options-attacks-cmb-image-title":"Include the CMB header image.", + "options-attacks-cmb-title":"Include CMB notes.", + "options-attacks-header-title":"Include a header image.", + "options-attacks-melee-image-title":"Include the Melee header image.", + "options-attacks-melee-title":"Include Melee attack notes.", + "options-attacks-ranged-image-title":"Include the Ranged header image.", + "options-attacks-ranged-title":"Include Ranged attack notes.", + "options-defenses-armor-title":"Show Armor Notes", + "options-defenses-cmd-title":"Show CMD Notes", + "options-defenses-def-title":"Show Defense Notes", + "options-defenses-dr-title":"Show Damage Reduction", + "options-defenses-immun-title":"Show Immunities", + "options-defenses-resis-title":"Show Spell Resistance", + "options-defenses-save-title":"Show Save Notes", + "options-defenses-weak-title":"Show Weaknesses", + "options-spell-caster-level-chk-title":"Roll Caster Level Check", + "options-spell-caster-level-title":"Include Caster Level", + "options-spell-casting-time-title":"Include Casting Time", + "options-spell-comp-title":"Include Components", + "options-spell-concentration-chk-title":"Roll Concentration Check", + "options-spell-concentration-title":"Include Concentration", + "options-spell-dc-title":"Include DC", + "options-spell-desc-title":"Include Description", + "options-spell-duration-title":"Include Duration", + "options-spell-level-title":"Include Class\/Level", + "options-spell-range-title":"Include Range", + "options-spell-save-title":"Include Saving Throw", + "options-spell-school-title":"Include School", + "options-spell-sr-title":"Include Spell Resistance", + "options-spell-target-title":"Include Targets\/Area", + "options-spells-accessible-title":"Use simple accessible template for spells.", + "orange":"Orange", + "other":"Other", + "other-currency":"Other Currency", + "other-currency-title":"The amount of currency not actively carried by the character", + "other-gear":"Other Gear", + "overcome-spell-resistance-abbrv":"Overcome SR", + "path":"Path", + "path-number":"Path #", + "pathfinder-logo":"Pathfinder RPG Logo © Paizo", + "pathfinder-mythic-adventures":"Pathfinder Mythic Adventures", + "pathfinder-psionics":"Pathfinder Psionics", + "pathfinder-unchained":"Pathfinder Unchained", + "penalty":"Penalty", + "perception":"Perception", + "perform":"Perform", + "performance":"Performance", + "perlevel":"Per Level", + "personal":"Personal", + "pierce-blunt-slash-abbrv":"P\/B\/S", + "pink":"Pink", + "pinned":" Pinned", + "platinum-pieces-abbrv":" PP", + "player-name":"Player Name", + "post-identification":" Post ID", + "post-identification-abbrv":" Post ID", + "post-identification-number":" Post ID", + "post-identification-numbers":" Post IDs", + "pounds-abbrv":"lbs.", + "power-point-reserve-abbrv":"PP Reserve", + "precision-abbrv":"Extra Dmg", + "precision-damage-title":"Extra or Precision Damage (not added to critical damage)", + "precision-damage-type":"Extra Damage type", + "prepared":"Prepared", + "prestige-points":"Prestige Points", + "profession":"Profession", + "proficiency":"Proficiency", + "proficiency-abbrv":"Prof", + "proficiency-title":"Proficient with weapon or attack", + "prone":" Prone", + "psionic-ability-title":"The psionic class key ability modifier source.", + "psionic-focus":" Psionic Focus", + "psionic-focus-title":"Is maintaining psionic focus.", + "psionic-information":"Psionic Information", + "psionic-manifester-level-and-power-points":"Psionic Manifester Level and Power Points", + "psionic-manifester-levels-title":"The total adjusted manifester level.", + "psionic-manifester-lvls-title":"The sum of the levels of psionic classes that have a key ability score selected on the right.", + "psionic-manifester-miscellaneous-title":"Any miscellaneous modifiers to the manifester level.", + "psionic-power-points-available-title":"How many power points you have available to use.", + "psionic-power-points-bonus-title":"The amount of bonus power points you gain from manifester level and key ability modifier.", + "psionic-power-points-class-title":"The amount of base bonus power points you gain from you class(es).", + "psionic-power-points-miscellaneous-title":"Any additional power points you gain from race, traits or feats.", + "psionic-power-points-reserve-title":"Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score, and any additional bonus power points from sources such as your character race and feat selections.", + "public-rolls":"Public Rolls", + "purple":"Purple", + "quantity-abbrv":"Qty", + "questions-feedback":"Questions\/Feedback?:", + "quick-stats":"QUICK STATS", + "race":"Race", + "racial-bonus":"Racial", + "racial-trait-name":"Racial Trait Name", + "racial-traits":"Racial Traits", + "range":"Range", + "range-custom":"Custom Range", + "range-custom-place":"Flat # or # \/level", + "ranged":"Ranged", + "ranged-attack-notes":"Ranged Attack Notes", + "ranged-attack-notes-place":"Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-calculation":"Ranged Calc", + "ranged-image":" Ranged Image", + "ranged-notes":" Ranged Notes", + "ranged2":"Alt Ranged", + "ranks":"Ranks", + "ranks-remaining":"Ranks Remaining", + "reach":"Reach (ft.)", + "reach-notes":"Reach Notes", + "recalculate-abbrv":"Recalc", + "recalculate-cmd":"Recalculate Sheet", + "recalculate-hit-points":"Recalculate HP and reset to max.", + "recalculate-hit-points-title":"Recalculate HP and Temp HP and set current HP to max.", + "red":"Red", + "reflex-abbrv":"Ref", + "reflex-calculation-abbrv":"Ref Calc", + "reflex-save":"Reflex Save", + "religion":"Religion", + "requires-training":"Requires Training", + "requires-training-abbrv":"RT", + "reset":"Reset", + "resistance":"Resistance", + "resistances":" Resistances", + "resistances-title":"Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "ride":"Ride", + "ring-one":"Ring 1:", + "ring-two":"Ring 2:", + "roll":"Roll", + "roll-template":"Roll Template", + "roll-template-info":"Roll Template Info", + "rolls":"Rolls", + "run":"Run", + "save":"Save", + "save-difficulty-class":"Save DC", + "save-effect":"Save", + "save-no-harmless":"No Harmless", + "save-notes":" Save Notes", + "save-notes-place":"Put notes about context-sensitive Saving Throw bonuses here.", + "save-type":"Save Effect", + "save-yes-harmless":"Yes Harmless", + "saving-throw":"Saving Throws", + "saving-throws":"Saving Throws", + "school":"School", + "secondary-hit-die-abbrv":"HDie2", + "see-text":"See text", + "select-buffs":"Select Buffs", + "select-class-or-manual-default":"•Select Class or enter manually", + "select-spell-resistance-default":"•Select SR", + "sense-motive":"Sense Motive", + "senses":"Senses", + "set-sheet-color":"Set sheet color to rolltemplate color", + "sheet-configuration":"Sheet configuration", + "sheet-guide":"Wiki Sheet Guide:", + "shield":"Shield", + "shield-one":"  Shield 1", + "shield-two":"  Shield 2", + "short-description":"Short Description", + "short-description-abbrv":"Short Desc", + "shoulders:":"Shoulders:", + "showsect-cmd":"Click to expand", + "show-announcements":"Check to reveal Announcements section", + "sickened":" Sickened", + "silver-pieces-abbrv":" SP", + "simple-template":"Use Simple Template", + "size":"Size", + "size-colossal":"Colossal", + "size-diminutive":"Diminutive", + "size-fine":"Fine", + "size-gargantuan":"Gargantuan", + "size-huge":"Huge", + "size-large":"Large", + "size-modifier-attack":"Attack Size Modifier", + "size-small":"Small", + "size-tiny":"Tiny", + "skill":"Skill", + "skill-bonus-macro":"Skill Bonus Macro", + "skill-miscellaneous":"Skill Misc", + "skill-notes":"Skill Notes", + "skill-notes-place":"Put notes about context-sensitive Skill bonuses here.", + "skill-options":"Skill Options", + "skill-rank-totals":"Skill Rank Totals", + "skill-ranks":"Skill Ranks", + "skill-size-modifier":"Skill", + "skill-size-title":"Size adjustment for skills. Double for stealth", + "skills":"Skills", + "skills-per-level":"Skill Ranks per level due to Class only", + "skills-per-level-abbrv":"Skills \/lvl", + "skin":"Skin", + "skin-details":"Skin Details", + "sleight-of-hand":"Sleight of Hand", + "slot":"Slot", + "society":"Society", + "space":"Space (ft.)", + "space-reach":"Space and Reach", + "special-abilities":"SPECIAL ABILITIES", + "special-ability-name":"Special Ability Name", + "special-attacks":"Special Attacks", + "special-defense":"Special Defenses", + "special-qualities-abbrv":"SQ", + "special-qualities-place":"Add all special qualities here, listed alphabetically", + "speed":"Speed", + "speed-base-title":"The base speed for the character", + "speed-multiplier-title":"Run Multiplier", + "speed-notes":"Speed Notes", + "speed-run-title":"The maximum distance that the character can run in a straight line during your turn", + "speed-title":"The modified speed due to armor and\/or carry capacity & load", + "speeds":"Speeds", + "spell-casting-time-place":"Casting Time", + "spell-class-one":"Spell Class 1", + "spell-class-two":"Spell Class 2", + "spell-class-zero":"Spell Class 0", + "spell-components":"Components", + "spell-domain-chk":"Domain", + "spell-duration":"Duration", + "spell-failure":"Spell Failure", + "spell-level":"Spell Level", + "spell-like-abilities":"Spell-Like Abilities", + "spell-like-abilities-class-zero":"Spell Like Abilities Class 0", + "spell-lists":"Spell List", + "spell-migration":"Spell Migration", + "spell-mythic-chk":"Mythic", + "spell-name":"Spell Name", + "spell-penetration-abbrv":"SP", + "spell-penetration-abbrv-short":"SP", + "spell-penetration-check":"Spell Penetration Check", + "spell-penetration-modifier-abbrv":"Spell Pen Mod", + "spell-points-abbrv":"SP", + "spell-range":"Range", + "spell-resistance":"Spell Resistance", + "spell-resistance-abbrv":"SR", + "spell-resistance-title":"Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-roll-options":"Spell Roll Options", + "spell-roll-template":"Spell Roll Template ", + "spell-save":"Save", + "spell-school-place":"Spell School [descriptor]", + "spell-targets-area-effect":"Targets\/ Area\/ Effect", + "spellbook":"Spellbook", + "spellbook-only-prepared-spells":"Show only prepared spells in spellbook", + "spellcasting-classes":"Spellcasting Classes", + "spellcraft":"Spellcraft", + "spells":"Spells", + "spells-known":"Spells Known", + "spells-migrated":"Spells Migrated", + "spells-migrated-title":"Spells migrated. If you have not deleted original spells you can remigrate. To remigrate, delete all spells on spells tab and uncheck, then press refresh.", + "spells-per-day":"Spells \/ Day", + "spells-prepared":"Spells Prepared", + "spells-ranges":"Spell Ranges", + "spontaneous":"Spontaneous", + "statistics":"STATISTICS", + "stealth":"Stealth", + "strength-abbrv":"STR", + "strength-abbrv-default":"•STR", + "strength-bonus-abbrv":"STR Bonus", + "strength-calculation-abbrv":"STR calc", + "stunned":" Stunned", + "sum-uses-from-spells":"Sum of 'Uses' fields in spell rows", + "survival":"Survival", + "swim":"Swim", + "swim-speed":"Swim", + "tactics":"TACTICS", + "target":" Target", + "targets-area-effect":"Targets\/Area\/Effect", + "teal":"Teal", + "temporary-abbrv":"Temp", + "temporary-hit-points-abbrv":"Temp HP", + "temporary-hit-points-buff-title":"Temporary hit points that come from active Buffs (see Core tab).", + "temporary-hit-points-calculation-abbrv":"Temp HP Calc", + "temporary-hit-points-maximum-title":"Temporary hit points max if using as secondary pool.", + "temporary-hit-points-miscellaneous-title":"Player configurable temporary hit points that add to the total Temp HP value.", + "temporary-hit-points-title":"Current Temporary hit points.", + "title":"Title\/Nickname", + "toggle-background-skills":" Enable Background Skills.", + "toggle-buff":"When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible\/selected buffs will count towards the totals.", + "toggle-consolidated-skills":" Enable Consolidated Skills.", + "toggle-mythic-adventures":" Display\/Enable Mythic Adventures Character Sheet Items", + "toggle-psionics":" Display\/Enable Psionics Character Sheet Items", + "toggle-unchained-skills":" Display\/Enable Unchained Skills", + "toggle-wound-threshold":" Display Wound Thresholds.", + "total":"Total", + "total-background-skill-ranks":"Total Background Skill Ranks", + "total-feats":"Total Feats", + "total-listed":"Total Listed", + "totals":"Totals:", + "touch":"Touch", + "touch-armor-class-abbrv":"Touch", + "touch-armor-class-calculation-abbrv":"Touch Calc", + "tower-shield":"Tower Shield", + "trait":"Trait", + "trait-name":"Trait Name", + "traits":"Traits", + "two-legged-default":"•Bipedal", + "type":"Type", + "type-or-sub-type":"Type\/(sub-type)", + "unarmed-strike":"Unarmed Strike", + "uniform-resource-locater-abbrv":"URL", + "update-spell-macros":"Update spell macros", + "use-magic-device":"Use Magic Device", + "use-round-corners-on-simple-templates":" Round Corners on non simple template.", + "use-simple-templates":" Use Simple Templates (Spells and Attacks set seperately)", + "used":"Used", + "uses":"Uses", + "uses-per-day":"Uses\/Day", + "value":"Value", + "value-abbrv":"Val", + "version-abbrv":"Ver", + "versus-abbrv":"Vs.", + "versus-armor-class":"vs AC", + "versus-combat-maneuver-bonus":"vs CMB", + "versus-combat-maneuver-defense":"vs CMD", + "versus-flat-footed":"vs FF", + "versus-flat-footed-touch":"vs FF Touch", + "versus-touch":"vs Touch", + "violet":"Violet", + "vision":"Vision", + "vision-details":"Vision Details", + "vision-title":"Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", + "weaknesses":" Weaknesses", + "weaknesses-title":"Adverse conditions may apply if applicable. (e.g. sunlight powerlessness\/staggered)", + "weapon":"Weapon", + "weapon-notes":"Weapon Notes", + "weight":"Weight", + "weight-abbrv":"Wt", + "whisper-character-rolls":"PC rolls: Whisper to GM or broadcast publicly", + "whisper-character-rolls-title":"All PC rolls will be whispered to the GM.", + "whisper-non-player-character-rolls":"NPC rolls: Whisper to GM or broadcast publicly", + "whisper-non-player-character-rolls-title":"All NPC rolls will be whispered to the GM.", + "whisper-to-game-master":"Whisper GM", + "white":"White", + "willpower-abbrv":"Will", + "willpower-calculation-abbrv":"Will Calc", + "willpower-save":"Willpower Save", + "wisdom-abbrv":"WIS", + "wisdom-abbrv-default":"•WIS", + "wisdom-calculation-abbrv":"WIS Calc", + "worn-armor":"  Worn Armor", + "worn-equipment":"Worn Equipment", + "worn-equipment-hardness-title":"The hardness of the item that helps prevent it from taking hit point damage", + "worn-equipment-hp-max-title":"The maximum possible hit points of the item", + "worn-equipment-hp-title":"The current hit points of the item", + "worn-equipment-name-title":"Brief description of the item", + "worn-equipment-quantity-title":"If the item has charges, this is how many remain", + "worn-equipment-short-desc-title":"Lengthy description of the item", + "worn-equipment-slot-title":"The location on the body where the equipment is worn", + "worn-equipment-title":"The equipment currently worn by the character", + "worn-equipment-value-title":"The value of the item measured in gold pieces", + "worn-equipment-weight-title":"The weight of the item", + "worn-shield":"  Worn Shield", + "wound-threshold":"Wound Threshold", + "wounded":" Wounded ", + "wounded-title":"-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wrist:":"Wrist:", + "yellow":"Yellow", + "yes":"Yes", + "yes-default":"•Yes", + "yes-harmless":"Yes Harmless" +} \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/zu.json b/Pathfinder-Neceros/translations/zu.json new file mode 100644 index 0000000000..456d908c29 --- /dev/null +++ b/Pathfinder-Neceros/translations/zu.json @@ -0,0 +1,1076 @@ +{ + "buffs-conditions-section":"crwdns8444:0crwdne8444:0", + "1-ordinal":"crwdns8231:0crwdne8231:0", + "10-ordinal":"crwdns8232:0crwdne8232:0", + "2-ordinal":"crwdns8233:0crwdne8233:0", + "3-ordinal":"crwdns8234:0crwdne8234:0", + "4-ordinal":"crwdns8235:0crwdne8235:0", + "5-ordinal":"crwdns8236:0crwdne8236:0", + "6-ordinal":"crwdns8237:0crwdne8237:0", + "7-ordinal":"crwdns8238:0crwdne8238:0", + "8-ordinal":"crwdns8239:0crwdne8239:0", + "9-ordinal":"crwdns8240:0crwdne8240:0", + "Abilities":"crwdns8241:0crwdne8241:0", + "Instru-a-1":"crwdns8242:0crwdne8242:0", + "Instru-a-2":"crwdns8243:0crwdne8243:0", + "Instru-a-3":"crwdns8244:0crwdne8244:0", + "abilities":"crwdns7826:0crwdne7826:0", + "abilities-h-exp":"crwdns6115:0crwdne6115:0", + "ability":"crwdns6116:0crwdne6116:0", + "ability-name":"crwdns7827:0crwdne7827:0", + "ability-scores":"crwdns8245:0crwdne8245:0", + "above-head":"crwdns6117:0crwdne6117:0", + "acknowledge":"crwdns6118:0crwdne6118:0", + "acrobatics":"crwdns6119:0crwdne6119:0", + "add-skill-bonus-macro":"crwdns8445:0crwdne8445:0", + "additional-damage":"crwdns8246:0crwdne8246:0", + "additional-modifier-or-macro-(eg [[1d6]][investigator])":"crwdns8446:0[1d6]crwdnd8446:0[investigator]crwdne8446:0", + "adjustment-abbrv":"crwdns6120:0crwdne6120:0", + "adventure":"crwdns6121:0crwdne6121:0", + "age":"crwdns6122:0crwdne6122:0", + "alignment":"crwdns6124:0crwdne6124:0", + "all":"crwdns6125:0crwdne6125:0", + "all-attacks":"crwdns8247:0crwdne8247:0", + "all-attacks-insert-macro-attack":"crwdns8248:0crwdne8248:0", + "all-attacks-insert-macro-cmb":"crwdns8249:0crwdne8249:0", + "all-attacks-insert-macro-cmb-damage":"crwdns8250:0crwdne8250:0", + "all-attacks-insert-macro-damage":"crwdns8251:0crwdne8251:0", + "all-attacks-insert-macro-melee":"crwdns8252:0crwdne8252:0", + "all-attacks-insert-macro-melee-damage":"crwdns8253:0crwdne8253:0", + "all-attacks-insert-macro-ranged":"crwdns8254:0crwdne8254:0", + "all-attacks-insert-macro-ranged-damage":"crwdns8255:0crwdne8255:0", + "all-attacks-macro-insert-section":"crwdns8256:0crwdne8256:0", + "all-skills":"crwdns6126:0crwdne6126:0", + "alternate-ability-cmb-desc":"crwdns8257:0crwdne8257:0", + "alternate-ability-melee-desc":"crwdns8258:0crwdne8258:0", + "alternate-ability-ranged-desc":"crwdns8259:0crwdne8259:0", + "alternate-favored-class":"crwdns6127:0crwdne6127:0", + "alternate-favored-class-abbrv":"crwdns6128:0crwdne6128:0", + "ammo":"crwdns6129:0crwdne6129:0", + "announce-01":"crwdns6130:0{macro_options}crwdne6130:0", + "announce-02":"crwdns6131:0crwdne6131:0", + "announce-03":"crwdns6132:0crwdne6132:0", + "announce-04":"crwdns6133:0crwdne6133:0", + "announce-05":"crwdns6134:0{repeating_foo_X_...}crwdnd6134:0{repeating_foo_$X_...}crwdne6134:0", + "announce-06":"crwdns6135:0crwdne6135:0", + "announce-07":"crwdns6136:0crwdne6136:0", + "announce-08":"crwdns6137:0crwdne6137:0", + "announce-09":"crwdns6138:0crwdne6138:0", + "announce-10":"crwdns6139:0crwdne6139:0", + "announce-11":"crwdns6140:0crwdne6140:0", + "announce-12":"crwdns6141:0crwdne6141:0", + "announce-13":"crwdns6142:0crwdne6142:0", + "announce-14":"crwdns6826:0crwdne6826:0", + "announce-15":"crwdns6825:0crwdne6825:0", + "announce-16":"crwdns8260:0crwdne8260:0", + "announce-17":"crwdns8261:0crwdne8261:0", + "announce-18":"crwdns8262:0crwdne8262:0", + "announce-19":"crwdns8263:0crwdne8263:0", + "announce-20":"crwdns8264:0crwdne8264:0", + "announce-21":"crwdns8265:0crwdne8265:0", + "announce-22":"crwdns8447:0crwdne8447:0", + "announce-23":"crwdns8448:0crwdne8448:0", + "announce-24":"crwdns8449:0crwdne8449:0", + "announcements":"crwdns7828:0crwdne7828:0", + "announcements-old":"crwdns8267:0crwdne8267:0", + "appraise":"crwdns6145:0crwdne6145:0", + "armor":"crwdns6146:0crwdne6146:0", + "armor-and-shield":"crwdns6147:0crwdne6147:0", + "armor-check-penalty-abbrv":"crwdns6149:0crwdne6149:0", + "armor-check-penalty-source-abbrv":"crwdns6150:0crwdne6150:0", + "armor-class":"crwdns6151:0crwdne6151:0", + "armor-class-abbrv":"crwdns6152:0crwdne6152:0", + "armor-class-abbrv-default":"crwdns8268:0crwdne8268:0", + "armor-class-bonus":"crwdns6153:0crwdne6153:0", + "armor-class-calculation-abbrv":"crwdns6154:0crwdne6154:0", + "armor-notes":"crwdns6156:0crwdne6156:0", + "armor-notes-place":"crwdns7830:0crwdne7830:0", + "armor-one":"crwdns7831:0crwdne7831:0", + "armor-penalties":"crwdns6158:0crwdne6158:0", + "armor-shield-load-default":"crwdns7832:0crwdne7832:0", + "armor-shield-only":"crwdns6160:0crwdne6160:0", + "armor-two":"crwdns7833:0crwdne7833:0", + "armor-type":"crwdns6827:0crwdne6827:0", + "artistry":"crwdns6162:0crwdne6162:0", + "athletics":"crwdns6163:0crwdne6163:0", + "attack":"crwdns7834:0crwdne7834:0", + "attack-1":"crwdns8269:0crwdne8269:0", + "attack-1-ordinal":"crwdns8270:0crwdne8270:0", + "attack-10-ordinal":"crwdns8271:0crwdne8271:0", + "attack-2":"crwdns7835:0crwdne7835:0", + "attack-2-ordinal":"crwdns8272:0crwdne8272:0", + "attack-3":"crwdns7836:0crwdne7836:0", + "attack-3-ordinal":"crwdns8273:0crwdne8273:0", + "attack-4":"crwdns7837:0crwdne7837:0", + "attack-4-ordinal":"crwdns8274:0crwdne8274:0", + "attack-5":"crwdns7838:0crwdne7838:0", + "attack-5-ordinal":"crwdns8275:0crwdne8275:0", + "attack-6":"crwdns7839:0crwdne7839:0", + "attack-6-ordinal":"crwdns8276:0crwdne8276:0", + "attack-7":"crwdns7840:0crwdne7840:0", + "attack-7-ordinal":"crwdns8277:0crwdne8277:0", + "attack-8":"crwdns7841:0crwdne7841:0", + "attack-8-ordinal":"crwdns8278:0crwdne8278:0", + "attack-9-ordinal":"crwdns8279:0crwdne8279:0", + "attack-abbrv":"crwdns6164:0crwdne6164:0", + "attack-and-combat-maneuver-bonuses":"crwdns6165:0crwdne6165:0", + "attack-modifier-abbrv":"crwdns6167:0crwdne6167:0", + "attack-modifiers":"crwdns8280:0crwdne8280:0", + "attack-modifiers-abbrv":"crwdns8281:0crwdne8281:0", + "attack-notes":"crwdns8282:0crwdne8282:0", + "attack-notes-place":"crwdns7842:0crwdne7842:0", + "attack-penalty":"crwdns6171:0crwdne6171:0", + "attack-range-reach":"crwdns8283:0crwdne8283:0", + "attack-roll-template":"crwdns7843:0crwdne7843:0", + "attack-type":"crwdns6174:0crwdne6174:0", + "attack-type-abbrv":"crwdns6175:0crwdne6175:0", + "attackmacro":"crwdns7844:0crwdne7844:0", + "attacks":"crwdns6172:0crwdne6172:0", + "attacks-dmg-migrated":"crwdns8284:0crwdne8284:0", + "attacks-dmg-migrated-title":"crwdns8285:0crwdne8285:0", + "attacks-migrated":"crwdns8286:0crwdne8286:0", + "attacks-migrated-title":"crwdns8287:0crwdne8287:0", + "attention":"crwdns8288:0crwdne8288:0", + "aura":"crwdns6177:0crwdne6177:0", + "azure":"crwdns8289:0crwdne8289:0", + "background":"crwdns6179:0crwdne6179:0", + "background-ranks-remaining":"crwdns6180:0crwdne6180:0", + "base":"crwdns6181:0crwdne6181:0", + "base-attack-bonus":"crwdns6182:0crwdne6182:0", + "base-attack-bonus-abbrv":"crwdns6183:0crwdne6183:0", + "base-speed":"crwdns6184:0crwdne6184:0", + "base-statistics":"crwdns7845:0crwdne7845:0", + "base-statistics-place":"crwdns7846:0crwdne7846:0", + "base-value":"crwdns6186:0crwdne6186:0", + "before-combat":"crwdns7847:0crwdne7847:0", + "before-combat-place":"crwdns7848:0crwdne7848:0", + "belt:":"crwdns6188:0crwdne6188:0", + "black":"crwdns8290:0crwdne8290:0", + "black-default":"crwdns7849:0crwdne7849:0", + "blank":"crwdns7850:0crwdne7850:0", + "blinded":"crwdns6189:0crwdne6189:0", + "block-roll-template":"crwdns7851:0crwdne7851:0", + "blue":"crwdns8291:0crwdne8291:0", + "bluff":"crwdns6191:0crwdne6191:0", + "body:":"crwdns6192:0crwdne6192:0", + "bonus-power-points-abbrv":"crwdns6194:0crwdne6194:0", + "buff":"crwdns6195:0crwdne6195:0", + "buff-armor-class-title":"crwdns7852:0crwdne7852:0", + "buff-caster-level-title":"crwdns7853:0crwdne7853:0", + "buff-charisma-title":"crwdns7854:0crwdne7854:0", + "buff-cmd-title":"crwdns7855:0crwdne7855:0", + "buff-constitution-title":"crwdns7856:0crwdne7856:0", + "buff-damage-title":"crwdns7857:0crwdne7857:0", + "buff-dexterity-title":"crwdns7858:0crwdne7858:0", + "buff-fortitude-title":"crwdns7859:0crwdne7859:0", + "buff-intelligence-title":"crwdns7860:0crwdne7860:0", + "buff-melee-title":"crwdns7861:0crwdne7861:0", + "buff-notes":"crwdns7862:0crwdne7862:0", + "buff-ranged-title":"crwdns7863:0crwdne7863:0", + "buff-reflex-title":"crwdns7864:0crwdne7864:0", + "buff-skill-checks-title":"crwdns7865:0crwdne7865:0", + "buff-spell-caster-level-title":"crwdns7866:0crwdne7866:0", + "buff-strength-title":"crwdns7867:0crwdne7867:0", + "buff-temp-hp-title":"crwdns7868:0crwdne7868:0", + "buff-touch-title":"crwdns7869:0crwdne7869:0", + "buff-will-title":"crwdns7870:0crwdne7870:0", + "buff-wisdom-title":"crwdns7871:0crwdne7871:0", + "buffs":"crwdns7872:0crwdne7872:0", + "buffs-migrated":"crwdns6197:0crwdne6197:0", + "buffs-migrated-title":"crwdns8292:0crwdne8292:0", + "buffs-set":"crwdns7873:0crwdne7873:0", + "buffs-showsect-cmd":"crwdns6199:0crwdne6199:0", + "burrow-speed":"crwdns6200:0crwdne6200:0", + "calculation-abbrv":"crwdns6201:0crwdne6201:0", + "cannot-parse":"crwdns7874:0crwdne7874:0", + "cantrips":"crwdns8293:0crwdne8293:0", + "carried-currency":"crwdns6202:0crwdne6202:0", + "carried-currency-title":"crwdns8294:0crwdne8294:0", + "carried-default":"crwdns7875:0crwdne7875:0", + "carried-equipment":"crwdns6203:0crwdne6203:0", + "carried-weight":"crwdns6204:0crwdne6204:0", + "cast-defensive-bonus":"crwdns6206:0crwdne6206:0", + "cast-defensive-bonus-abbrv":"crwdns6207:0crwdne6207:0", + "cast-defensively":"crwdns7876:0crwdne7876:0", + "cast-defensively-abbrv":"crwdns7877:0crwdne7877:0", + "cast-defensively-check":"crwdns7878:0crwdne7878:0", + "cast-defensively-difficulty-class-abbrv":"crwdns7879:0crwdne7879:0", + "caster-level":"crwdns7880:0crwdne7880:0", + "caster-level-abbrv":"crwdns6209:0crwdne6209:0", + "caster-level-calculation":"crwdns6210:0crwdne6210:0", + "caster-level-check":"crwdns7881:0crwdne7881:0", + "caster-level-check-abbrv":"crwdns6211:0crwdne6211:0", + "caster-level-modifier-abbrv":"crwdns6213:0crwdne6213:0", + "casting-time":"crwdns7882:0crwdne7882:0", + "casting-time-abbrv":"crwdns8295:0crwdne8295:0", + "casting-type":"crwdns8296:0crwdne8296:0", + "challenge-rating-abbrv":"crwdns6215:0crwdne6215:0", + "char":"crwdns7883:0crwdne7883:0", + "char-h-exp":"crwdns6221:0crwdne6221:0", + "character-name":"crwdns6217:0crwdne6217:0", + "charges":"crwdns8297:0crwdne8297:0", + "charisma-abbrv":"crwdns6222:0crwdne6222:0", + "charisma-abbrv-default":"crwdns7885:0crwdne7885:0", + "charisma-calculation-abbrv":"crwdns6223:0crwdne6223:0", + "check":"crwdns6224:0crwdne6224:0", + "check-calculation":"crwdns6225:0crwdne6225:0", + "chest:":"crwdns6226:0crwdne6226:0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty":"crwdns6228:0crwdne6228:0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv":"crwdns6227:0crwdne6227:0", + "class":"crwdns6229:0crwdne6229:0", + "class-0":"crwdns7886:0crwdne7886:0", + "class-1":"crwdns7887:0crwdne7887:0", + "class-2":"crwdns7888:0crwdne7888:0", + "class-abilities":"crwdns8298:0crwdne8298:0", + "class-and-level":"crwdns6231:0crwdne6231:0", + "class-bonus":"crwdns6232:0crwdne6232:0", + "class-features":"crwdns6233:0crwdne6233:0", + "class-hd":"crwdns7889:0crwdne7889:0", + "class-information":"crwdns7890:0crwdne7890:0", + "class-level-abbrv":"crwdns6236:0crwdne6236:0", + "class-name":"crwdns6237:0crwdne6237:0", + "class-number":"crwdns8299:0crwdne8299:0", + "class-power-points-abbrv":"crwdns6240:0crwdne6240:0", + "class-skill":"crwdns6241:0crwdne6241:0", + "class-skill-abbrv":"crwdns6242:0crwdne6242:0", + "cleanup-old-attributes":"crwdns7891:0crwdne7891:0", + "cleanup-old-spell-lists":"crwdns6244:0crwdne6244:0", + "climb":"crwdns6245:0crwdne6245:0", + "close":"crwdns6247:0crwdne6247:0", + "column-cmd":"crwdns6248:0crwdne6248:0", + "combat-effects-migrated":"crwdns6249:0crwdne6249:0", + "combat-effects-migrated-title":"crwdns8300:0crwdne8300:0", + "combat-gear":"crwdns7892:0crwdne7892:0", + "combat-maneuver":"crwdns8210:0crwdne8210:0", + "combat-maneuver-bonus-abbrv":"crwdns6252:0crwdne6252:0", + "combat-maneuver-bonus-abbrv2":"crwdns8301:0crwdne8301:0", + "combat-maneuver-bonus-image":"crwdns6253:0crwdne6253:0", + "combat-maneuver-bonus-notes":"crwdns6254:0crwdne6254:0", + "combat-maneuver-bonus-notes-place":"crwdns7893:0crwdne7893:0", + "combat-maneuver-defense-abbrv":"crwdns6255:0crwdne6255:0", + "combat-maneuver-defense-calculation-abbrv":"crwdns6256:0crwdne6256:0", + "combat-maneuver-defense-notes":"crwdns6257:0crwdne6257:0", + "combat-maneuver-defense-notes-place":"crwdns7894:0crwdne7894:0", + "combat-maneuver-notes-place":"crwdns7895:0crwdne7895:0", + "components":"crwdns6258:0crwdne6258:0", + "concentration":"crwdns7896:0crwdne7896:0", + "concentration-abbrv":"crwdns6259:0crwdne6259:0", + "concentration-check":"crwdns6261:0crwdne6261:0", + "concentration-check-abbrv":"crwdns6262:0crwdne6262:0", + "concentration-miscellaneous-abbrv":"crwdns6260:0crwdne6260:0", + "concentration-modifier-abbrv":"crwdns7897:0crwdne7897:0", + "condition":"crwdns6264:0crwdne6264:0", + "condition-abbrv":"crwdns6265:0crwdne6265:0", + "condition-blinded-title":"crwdns7898:0crwdne7898:0", + "condition-cowering-title":"crwdns7899:0crwdne7899:0", + "condition-dazzled-title":"crwdns7900:0crwdne7900:0", + "condition-deafened-title":"crwdns7901:0crwdne7901:0", + "condition-deafened-spellonly":"crwdns7902:0crwdne7902:0", + "condition-energy-drained-title":"crwdns7903:0crwdne7903:0", + "condition-entangled-title":"crwdns7904:0crwdne7904:0", + "condition-exhausted-title":"crwdns7905:0crwdne7905:0", + "condition-fatigued-title":"crwdns7906:0crwdne7906:0", + "condition-fear-title":"crwdns7907:0crwdne7907:0", + "condition-flat-footed-title":"crwdns7908:0crwdne7908:0", + "condition-grappled-title":"crwdns7909:0crwdne7909:0", + "condition-helpless-title":"crwdns7910:0crwdne7910:0", + "condition-invisible-title":"crwdns7911:0crwdne7911:0", + "condition-lose-dexterity-abbrv":"crwdns8302:0crwdne8302:0", + "condition-maximum-dexterity-abbrv":"crwdns8303:0crwdne8303:0", + "condition-pinned-title":"crwdns7912:0crwdne7912:0", + "condition-prone-title":"crwdns7913:0crwdne7913:0", + "condition-sickened-title":"crwdns7914:0crwdne7914:0", + "condition-stunned-title":"crwdns7915:0crwdne7915:0", + "conditions-set":"crwdns7916:0crwdne7916:0", + "conditions":"crwdns8304:0crwdne8304:0", + "conditions-showsect-cmd":"crwdns6268:0crwdne6268:0", + "config-header-image-info":"crwdns7917:0{header_image-pf_spell}crwdnd7917:0[name]crwdne7917:0", + "config-roll-template-info1":"crwdns7918:0crwdne7918:0", + "config-roll-template-info2":"crwdns7919:0crwdne7919:0", + "config-roll-template-info3":"crwdns7920:0crwdne7920:0", + "config-roll-template-info4":"crwdns7921:0{toggle_accessible_flag}crwdne7921:0", + "config-roll-template-pf_attack":"crwdns7922:0{macro_options}crwdnd7922:0{melee_notes}crwdnd7922:0{ranged_notes}crwdnd7922:0{cmb_notes}crwdnd7922:0{attack_notes}crwdne7922:0", + "config-roll-template-pf_block":"crwdns7923:0crwdne7923:0", + "config-roll-template-pf_defense":"crwdns7924:0{macro_options}crwdnd7924:0{dr_notes}crwdnd7924:0{resistances_notes}crwdnd7924:0{immunities_notes}crwdnd7924:0{weaknesses_notes}crwdnd7924:0{sr_notes}crwdnd7924:0{armor_notes}crwdnd7924:0{save_notes}crwdnd7924:0{cmd_notes}crwdnd7924:0{defense-notes}crwdne7924:0", + "config-roll-template-pf_generic":"crwdns7925:0crwdne7925:0", + "config-roll-template-pf_spell":"crwdns7926:0{spell_options}crwdne7926:0", + "config-update-spell-macros-info1":"crwdns7927:0crwdne7927:0", + "config-update-spell-macros-info2":"crwdns7928:0crwdne7928:0", + "configuration":"crwdns6269:0crwdne6269:0", + "confirm-critical":"crwdns8305:0crwdne8305:0", + "confirm-critical-bonus":"crwdns8306:0crwdne8306:0", + "confirm-critical-bonus-abbrv":"crwdns8307:0crwdne8307:0", + "consolidated":"crwdns6271:0crwdne6271:0", + "constitution-abbrv":"crwdns6272:0crwdne6272:0", + "constitution-abbrv-default":"crwdns7929:0crwdne7929:0", + "constitution-calculation-abbrv":"crwdns6273:0crwdne6273:0", + "copper-pieces-abbrv":"crwdns6274:0crwdne6274:0", + "core":"crwdns7930:0crwdne7930:0", + "cowering":"crwdns6275:0crwdne6275:0", + "craft":"crwdns8308:0crwdne8308:0", + "crit-confirmation-bonus":"crwdns8309:0crwdne8309:0", + "critical":"crwdns6277:0crwdne6277:0", + "critical-abbrv":"crwdns6278:0crwdne6278:0", + "critical-confirm":"crwdns7932:0crwdne7932:0", + "critical-damage":"crwdns7933:0crwdne7933:0", + "critical-title":"crwdns6279:0crwdne6279:0", + "currency":"crwdns7934:0crwdne7934:0", + "current-buffs":"crwdns7935:0crwdne7935:0", + "current-conditions":"crwdns6281:0crwdne6281:0", + "current-experience":"crwdns6282:0crwdne6282:0", + "current-hit-points-abbrv":"crwdns6283:0crwdne6283:0", + "current-hp-title":"crwdns7936:0crwdne7936:0", + "current-load":"crwdns6284:0crwdne6284:0", + "current-power-points-abbrv":"crwdns6286:0crwdne6286:0", + "custom":"crwdns6287:0crwdne6287:0", + "custom-crit-confirmation-bonus":"crwdns8310:0crwdne8310:0", + "custom-name":"crwdns8311:0crwdne8311:0", + "cyan":"crwdns8312:0crwdne8312:0", + "damage":"crwdns6289:0crwdne6289:0", + "damage-abbrv":"crwdns8313:0crwdne8313:0", + "damage-ability":"crwdns8314:0crwdne8314:0", + "damage-calculation-abbrv":"crwdns8315:0crwdne8315:0", + "damage-modifier-abbrv":"crwdns8316:0crwdne8316:0", + "damage-modifiers":"crwdns7937:0crwdne7937:0", + "damage-multiplier-place":"crwdns8317:0crwdne8317:0", + "damage-multiplier-title":"crwdns8318:0crwdne8318:0", + "damage-reduction":"crwdns7938:0crwdne7938:0", + "damage-resistance-abbrv":"crwdns6295:0crwdne6295:0", + "damage-resistance-title":"crwdns7939:0crwdne7939:0", + "damage-type":"crwdns7940:0crwdne7940:0", + "damage-type-or-description":"crwdns8319:0crwdne8319:0", + "damage-type-title":"crwdns8320:0crwdne8320:0", + "dark-azure":"crwdns8321:0crwdne8321:0", + "dark-blue":"crwdns8322:0crwdne8322:0", + "dark-cyan":"crwdns8323:0crwdne8323:0", + "dark-green":"crwdns8324:0crwdne8324:0", + "dark-grey":"crwdns8325:0crwdne8325:0", + "dark-orange":"crwdns8326:0crwdne8326:0", + "dark-pink":"crwdns8327:0crwdne8327:0", + "dark-purple":"crwdns8328:0crwdne8328:0", + "dark-red":"crwdns8329:0crwdne8329:0", + "dark-teal":"crwdns8330:0crwdne8330:0", + "dark-violet":"crwdns8331:0crwdne8331:0", + "dark-yellow":"crwdns8332:0crwdne8332:0", + "dazzled":"crwdns6308:0crwdne6308:0", + "deafened":"crwdns6309:0crwdne6309:0", + "default":"crwdns6310:0crwdne6310:0", + "defense":"crwdns7941:0crwdne7941:0", + "defense-notes":"crwdns6312:0crwdne6312:0", + "defense-notes-place":"crwdns7943:0crwdne7943:0", + "defense-options":"crwdns8333:0crwdne8333:0", + "defense-roll-template":"crwdns7944:0crwdne7944:0", + "defense-values-grid":"crwdns7945:0crwdne7945:0", + "defenses":"crwdns8334:0crwdne8334:0", + "defensive-abilities":"crwdns6315:0crwdne6315:0", + "defensively":"crwdns7942:0crwdne7942:0", + "deflect":"crwdns6316:0crwdne6316:0", + "deity":"crwdns6317:0crwdne6317:0", + "description":"crwdns6318:0crwdne6318:0", + "details-age":"crwdns7946:0crwdne7946:0", + "details-deity":"crwdns7947:0crwdne7947:0", + "details-height":"crwdns7948:0crwdne7948:0", + "details-homeland":"crwdns7949:0crwdne7949:0", + "details-languages":"crwdns7950:0crwdne7950:0", + "details-occupation":"crwdns7951:0crwdne7951:0", + "details-weight":"crwdns7952:0crwdne7952:0", + "dexterity-abbrv":"crwdns6320:0crwdne6320:0", + "dexterity-abbrv-default":"crwdns7953:0crwdne7953:0", + "dexterity-calculation-abbrv":"crwdns6321:0crwdne6321:0", + "dice":"crwdns6322:0crwdne6322:0", + "dice-abbrv":"crwdns7954:0crwdne7954:0", + "die":"crwdns6324:0crwdne6324:0", + "difficulty-class-abbrv":"crwdns6325:0crwdne6325:0", + "difficulty-class-modifier-abbrv":"crwdns6326:0crwdne6326:0", + "diplomacy":"crwdns6327:0crwdne6327:0", + "disable-calculations":"crwdns8335:0crwdne8335:0", + "disable-device":"crwdns6329:0crwdne6329:0", + "disabled":"crwdns6328:0crwdne6328:0", + "disabled-title":"crwdns6330:0crwdne6330:0", + "disguise":"crwdns6331:0crwdne6331:0", + "dodge":"crwdns6332:0crwdne6332:0", + "domain-etc-type-example":"crwdns6333:0crwdne6333:0", + "domains":"crwdns7955:0crwdne7955:0", + "double-charisma-abbrv":"crwdns6335:0crwdne6335:0", + "double-constitution-abbrv":"crwdns6336:0crwdne6336:0", + "double-dexterity-abbrv":"crwdns6337:0crwdne6337:0", + "double-intelligence-abbrv":"crwdns6338:0crwdne6338:0", + "double-strength-abbrv":"crwdns6339:0crwdne6339:0", + "double-wisdom-abbrv":"crwdns6340:0crwdne6340:0", + "drag-push":"crwdns6341:0crwdne6341:0", + "drain":"crwdns6342:0crwdne6342:0", + "duration":"crwdns6343:0crwdne6343:0", + "during-combat":"crwdns7956:0crwdne7956:0", + "during-combat-place":"crwdns7957:0crwdne7957:0", + "effect":"crwdns6345:0crwdne6345:0", + "effects-target":"crwdns7958:0crwdne7958:0", + "enable-skill-check-query-title":"crwdns8450:0crwdne8450:0", + "enable-take-10-or-20-options":"crwdns8451:0crwdne8451:0", + "enabled-chkbox":"crwdns6346:0crwdne6346:0", + "encumbered-speed":"crwdns6348:0crwdne6348:0", + "encumbrance":"crwdns6349:0crwdne6349:0", + "encumbrance-above-title":"crwdns7959:0crwdne7959:0", + "encumbrance-drag-push-title":"crwdns7960:0crwdne7960:0", + "encumbrance-heavy-title":"crwdns7961:0crwdne7961:0", + "encumbrance-light-title":"crwdns7962:0crwdne7962:0", + "encumbrance-medium-title":"crwdns7963:0crwdne7963:0", + "encumbrance-misc-title":"crwdns7964:0crwdne7964:0", + "encumbrance-multiplier-title":"crwdns7965:0crwdne7965:0", + "encumbrance-off-ground-title":"crwdns7966:0crwdne7966:0", + "encumbrance-str-bonus-title":"crwdns7967:0crwdne7967:0", + "energy-drained":"crwdns6350:0crwdne6350:0", + "enhancement-abbrv":"crwdns6351:0crwdne6351:0", + "enhancement-bonus":"crwdns8338:0crwdne8338:0", + "entangled":"crwdns6352:0crwdne6352:0", + "equipment":"crwdns6353:0crwdne6353:0", + "equipped":"crwdns6830:0crwdne6830:0", + "equipped-title":"crwdns7968:0crwdne7968:0", + "error-delete-row":"crwdns6355:0crwdne6355:0", + "error-msg1":"crwdns6356:0crwdne6356:0", + "escape-artist":"crwdns6357:0crwdne6357:0", + "exhausted":"crwdns6358:0crwdne6358:0", + "expand-all":"crwdns8212:0crwdne8212:0", + "expand-cmd":"crwdns8339:0crwdne8339:0", + "experience-and-hero-points":"crwdns6360:0crwdne6360:0", + "experience-current-place":"crwdns7969:0crwdne7969:0", + "experience-next":"crwdns7970:0crwdne7970:0", + "experience-points-abbrv":"crwdns6362:0crwdne6362:0", + "extra-crit-abbrv":"crwdns8340:0crwdne8340:0", + "extra-critical-damage":"crwdns8341:0crwdne8341:0", + "extra-critical-damage-title":"crwdns8342:0crwdne8342:0", + "extra-damage":"crwdns8343:0crwdne8343:0", + "extra-damage-section":"crwdns8344:0crwdne8344:0", + "extra-ranks":"crwdns6363:0crwdne6363:0", + "eyes":"crwdns7971:0crwdne7971:0", + "eyes-details":"crwdns7972:0crwdne7972:0", + "faction-notes":"crwdns8345:0crwdne8345:0", + "faction-notes-place":"crwdns8346:0crwdne8346:0", + "fame":"crwdns6366:0crwdne6366:0", + "fatigued":"crwdns6367:0crwdne6367:0", + "favored-class":"crwdns7973:0crwdne7973:0", + "favored-class-abbrv":"crwdns6369:0crwdne6369:0", + "favored-class-hit-points-abbrv":"crwdns6370:0crwdne6370:0", + "favored-class-hit-points-title":"crwdns7974:0crwdne7974:0", + "favored-class-skill":"crwdns6371:0crwdne6371:0", + "favored-class-skill-abbrv":"crwdns6372:0crwdne6372:0", + "fear":"crwdns6374:0crwdne6374:0", + "feat":"crwdns6375:0crwdne6375:0", + "feat-name":"crwdns7975:0crwdne7975:0", + "feats":"crwdns6376:0crwdne6376:0", + "feats-available":"crwdns6377:0crwdne6377:0", + "feats-by-level":"crwdns6378:0crwdne6378:0", + "feet:":"crwdns6380:0crwdne6380:0", + "finesse":"crwdns6381:0crwdne6381:0", + "flat-footed":"crwdns6382:0crwdne6382:0", + "flat-footed-armor-class":"crwdns7976:0crwdne7976:0", + "flat-footed-armor-class-abbrv":"crwdns6383:0crwdne6383:0", + "flat-footed-combat-maneuver-defense-abbrv":"crwdns6384:0crwdne6384:0", + "flat-footed-touch-abbrv":"crwdns8347:0crwdne8347:0", + "fly":"crwdns6385:0crwdne6385:0", + "footer-aria":"crwdns8348:0crwdne8348:0", + "footer-info":"crwdns7977:0crwdne7977:0", + "fortitude-abbrv":"crwdns6387:0crwdne6387:0", + "fortitude-calculation-abbrv":"crwdns6388:0crwdne6388:0", + "fortitude-save":"crwdns6389:0crwdne6389:0", + "four-legged":"crwdns6390:0crwdne6390:0", + "full-macro":"crwdns8349:0crwdne8349:0", + "full-macro-place":"crwdns8350:0crwdne8350:0", + "full-macro-text-place":"crwdns8351:0crwdne8351:0", + "gear-not-used-place":"crwdns7978:0crwdne7978:0", + "gear-used-place":"crwdns7979:0crwdne7979:0", + "gender":"crwdns6391:0crwdne6391:0", + "generic-roll-template":"crwdns7980:0crwdne7980:0", + "gold-pieces-abbrv":"crwdns6392:0crwdne6392:0", + "grappled":"crwdns6393:0crwdne6393:0", + "grazed":"crwdns6394:0crwdne6394:0", + "grazed-title":"crwdns6395:0crwdne6395:0", + "green":"crwdns8352:0crwdne8352:0", + "grey":"crwdns8353:0crwdne8353:0", + "hair":"crwdns6398:0crwdne6398:0", + "hair-details":"crwdns7981:0crwdne7981:0", + "half-charisma-abbrv":"crwdns6399:0crwdne6399:0", + "half-constitution-abbrv":"crwdns6400:0crwdne6400:0", + "half-dexterity-abbrv":"crwdns6401:0crwdne6401:0", + "half-intelligence-abbrv":"crwdns6402:0crwdne6402:0", + "half-strength-abbrv":"crwdns6403:0crwdne6403:0", + "half-wisdom-abbrv":"crwdns6404:0crwdne6404:0", + "handle-animal":"crwdns6405:0crwdne6405:0", + "hands:":"crwdns6406:0crwdne6406:0", + "hardness-abbrv":"crwdns6408:0crwdne6408:0", + "head:":"crwdns6409:0crwdne6409:0", + "headband:":"crwdns6410:0crwdne6410:0", + "header-image":"crwdns8354:0crwdne8354:0", + "heading-border-colors":"crwdns6414:0crwdne6414:0", + "heal":"crwdns6415:0crwdne6415:0", + "heal-conditions":"crwdns6416:0crwdne6416:0", + "health-and-wounds":"crwdns7983:0crwdne7983:0", + "healthy":"crwdns7984:0crwdne7984:0", + "heavy":"crwdns6419:0crwdne6419:0", + "height":"crwdns6421:0crwdne6421:0", + "helpless":"crwdns7985:0crwdne7985:0", + "help-translate":"crwdns7824:0crwdne7824:0", + "hero-points":"crwdns6422:0crwdne6422:0", + "hit-die-abbrv":"crwdns6423:0crwdne6423:0", + "hit-point-adjustment-2-abbrv":"crwdns6425:0crwdne6425:0", + "hit-points-abbrv":"crwdns6426:0crwdne6426:0", + "hit-points-ability-title":"crwdns7986:0crwdne7986:0", + "hit-points-adjustment-1-abbrv":"crwdns7987:0crwdne7987:0", + "hit-points-adjustment-title":"crwdns7988:0crwdne7988:0", + "hit-points-class-title":"crwdns7989:0crwdne7989:0", + "hit-points-modifier-2-title":"crwdns7990:0crwdne7990:0", + "hit-points-modifier-title":"crwdns7991:0crwdne7991:0", + "homeland":"crwdns6427:0crwdne6427:0", + "identification-abbrv":"crwdns8355:0crwdne8355:0", + "immunities":"crwdns6430:0crwdne6430:0", + "immunities-title":"crwdns7993:0crwdne7993:0", + "include-attack-notes":"crwdns8356:0crwdne8356:0", + "include-attacks-?":"crwdns6431:0crwdne6431:0", + "include-eighth-attack":"crwdns6440:0crwdne6440:0", + "include-fifth-attack":"crwdns6441:0crwdne6441:0", + "include-fourth-attack":"crwdns6442:0crwdne6442:0", + "include-info":"crwdns6443:0crwdne6443:0", + "include-information":"crwdns7994:0crwdne7994:0", + "include-information-title":"crwdns7995:0crwdne7995:0", + "include-notes":"crwdns6444:0crwdne6444:0", + "include-second-attack":"crwdns6448:0crwdne6448:0", + "include-seventh-attack":"crwdns6449:0crwdne6449:0", + "include-sixth-attack":"crwdns6450:0crwdne6450:0", + "include-third-attack":"crwdns6455:0crwdne6455:0", + "influence":"crwdns6456:0crwdne6456:0", + "initiative":"crwdns6457:0crwdne6457:0", + "initiative-abbrv":"crwdns6458:0crwdne6458:0", + "initiative-and-speeds":"crwdns7996:0crwdne7996:0", + "initiative-notes":"crwdns6460:0crwdne6460:0", + "initiative-notes-title":"crwdns7997:0crwdne7997:0", + "insert-macro-attack":"crwdns8357:0crwdne8357:0", + "insert-macro-damage":"crwdns8358:0crwdne8358:0", + "intelligence-abbrv":"crwdns6463:0crwdne6463:0", + "intelligence-abbrv-default":"crwdns7998:0crwdne7998:0", + "intelligence-calculation-abbrv":"crwdns6464:0crwdne6464:0", + "intimidate":"crwdns6465:0crwdne6465:0", + "inventory":"crwdns7999:0crwdne7999:0", + "invisible":"crwdns6466:0crwdne6466:0", + "is-npc-check-caps":"crwdns6835:0crwdne6835:0", + "item":"crwdns6467:0crwdne6467:0", + "item-hit-points-abbrv":"crwdns6468:0crwdne6468:0", + "item-name":"crwdns8000:0crwdne8000:0", + "iterative-attacks":"crwdns6471:0crwdne6471:0", + "iterative-attacks-title":"crwdns8360:0crwdne8360:0", + "key-ability":"crwdns6473:0crwdne6473:0", + "knowledge":"crwdns6474:0crwdne6474:0", + "knowledge-arcana":"crwdns6475:0crwdne6475:0", + "knowledge-dungeoneering":"crwdns6476:0crwdne6476:0", + "knowledge-engineering":"crwdns6477:0crwdne6477:0", + "knowledge-geography":"crwdns6478:0crwdne6478:0", + "knowledge-history":"crwdns6479:0crwdne6479:0", + "knowledge-local":"crwdns6480:0crwdne6480:0", + "knowledge-nature":"crwdns6481:0crwdne6481:0", + "knowledge-nobility":"crwdns6482:0crwdne6482:0", + "knowledge-planes":"crwdns6483:0crwdne6483:0", + "knowledge-religion":"crwdns6484:0crwdne6484:0", + "known-or-special":"crwdns6485:0crwdne6485:0", + "languages":"crwdns6486:0crwdne6486:0", + "legs-title":"crwdns8001:0crwdne8001:0", + "level":"crwdns6487:0crwdne6487:0", + "level-0-spells":"crwdns8002:0crwdne8002:0", + "level-1-ordinal":"crwdns8361:0crwdne8361:0", + "level-1-spells":"crwdns8003:0crwdne8003:0", + "level-10-ordinal":"crwdns8362:0crwdne8362:0", + "level-2-ordinal":"crwdns8363:0crwdne8363:0", + "level-2-spells":"crwdns8004:0crwdne8004:0", + "level-3-ordinal":"crwdns8364:0crwdne8364:0", + "level-3-spells":"crwdns8005:0crwdne8005:0", + "level-4-ordinal":"crwdns8365:0crwdne8365:0", + "level-4-spells":"crwdns8006:0crwdne8006:0", + "level-5-ordinal":"crwdns8366:0crwdne8366:0", + "level-5-spells":"crwdns8007:0crwdne8007:0", + "level-6-ordinal":"crwdns8367:0crwdne8367:0", + "level-6-spells":"crwdns8008:0crwdne8008:0", + "level-7-ordinal":"crwdns8368:0crwdne8368:0", + "level-7-spells":"crwdns8009:0crwdne8009:0", + "level-8-ordinal":"crwdns8369:0crwdne8369:0", + "level-8-spells":"crwdns8010:0crwdne8010:0", + "level-9-ordinal":"crwdns8370:0crwdne8370:0", + "level-9-spells":"crwdns8011:0crwdne8011:0", + "level-current":"crwdns6488:0crwdne6488:0", + "light":"crwdns6499:0crwdne6499:0", + "linguistics":"crwdns6501:0crwdne6501:0", + "link-hit-points-npc-to-pc":"crwdns6502:0crwdne6502:0", + "link-hit-points-title":"crwdns8371:0{NPC-HP}crwdnd8371:0{HP}crwdnd8371:0{HP}crwdne8371:0", + "load-only":"crwdns6503:0crwdne6503:0", + "loads-and-lift":"crwdns6504:0crwdne6504:0", + "location":"crwdns6506:0crwdne6506:0", + "long":"crwdns6507:0crwdne6507:0", + "lore":"crwdns6508:0crwdne6508:0", + "lose-dexterity-title":"crwdns8372:0crwdne8372:0", + "macro":"crwdns6509:0crwdne6509:0", + "macro-options":"crwdns6510:0crwdne6510:0", + "macro-text":"crwdns6511:0crwdne6511:0", + "maneuverability":"crwdns8012:0crwdne8012:0", + "manifester-levels":"crwdns6513:0crwdne6513:0", + "masterwork":"crwdns8373:0crwdne8373:0", + "masterwork-abbrv":"crwdns6514:0crwdne6514:0", + "max-hp-title":"crwdns8013:0crwdne8013:0", + "maximum-abbrv":"crwdns6515:0crwdne6515:0", + "maximum-ability-abbrv":"crwdns8374:0crwdne8374:0", + "maximum-calculation-abbrv":"crwdns6516:0crwdne6516:0", + "maximum-damage-ability-title":"crwdns8375:0crwdne8375:0", + "maximum-dexterity-bonus-abbrv":"crwdns6518:0crwdne6518:0", + "maximum-dexterity-bonus-source-abbrv":"crwdns6519:0crwdne6519:0", + "maximum-dexterity-title":"crwdns8376:0crwdne8376:0", + "medium":"crwdns6521:0crwdne6521:0", + "medium-abbrv-default":"crwdns8014:0crwdne8014:0", + "melee":"crwdns6523:0crwdne6523:0", + "melee-attack-notes":"crwdns6524:0crwdne6524:0", + "melee-attack-notes-place":"crwdns8015:0crwdne8015:0", + "melee-calculation":"crwdns6525:0crwdne6525:0", + "melee-image":"crwdns6526:0crwdne6526:0", + "melee-notes":"crwdns6527:0crwdne6527:0", + "melee2":"crwdns8377:0crwdne8377:0", + "metamagic":"crwdns8378:0crwdne8378:0", + "metamagic-title":"crwdns8379:0crwdne8379:0", + "migrations":"crwdns8380:0crwdne8380:0", + "migrations-completed":"crwdns6528:0crwdne6528:0", + "minimize-all-cmd":"crwdns8381:0crwdne8381:0", + "minimize-cmd":"crwdns6529:0crwdne6529:0", + "miscellaneous-abbrv":"crwdns6530:0crwdne6530:0", + "miscellaneous-bonus":"crwdns6531:0crwdne6531:0", + "miscellaneous-macro-abbrv":"crwdns6532:0crwdne6532:0", + "miscellaneous-skill-abbrv":"crwdns8382:0crwdne8382:0", + "modifier-2-abbrv":"crwdns6533:0crwdne6533:0", + "modifier-abbrv":"crwdns6534:0crwdne6534:0", + "morale":"crwdns8018:0crwdne8018:0", + "morale-place":"crwdns8019:0crwdne8019:0", + "move-adventure-to-background":"crwdns6536:0crwdne6536:0", + "multiplier":"crwdns6537:0crwdne6537:0", + "multiplier-abbrv":"crwdns6538:0crwdne6538:0", + "mythic-abilities":"crwdns6539:0crwdne6539:0", + "mythic-ability-name":"crwdns8020:0crwdne8020:0", + "mythic-bonus-hit-points-abbrv":"crwdns8021:0crwdne8021:0", + "mythic-bonus-hit-points-title":"crwdns8022:0crwdne8022:0", + "mythic-feat-name":"crwdns8023:0crwdne8023:0", + "mythic-feats":"crwdns6540:0crwdne6540:0", + "mythic-hero-power":"crwdns8024:0crwdne8024:0", + "mythic-hit-points":"crwdns8025:0crwdne8025:0", + "mythic-hit-points-title":"crwdns8026:0crwdne8026:0", + "mythic-information":"crwdns6543:0crwdne6543:0", + "mythic-paragon":"crwdns6544:0crwdne6544:0", + "mythic-paragon-title":"crwdns8027:0crwdne8027:0", + "mythic-path":"crwdns6545:0crwdne6545:0", + "mythic-path-features-and-abilities":"crwdns6546:0crwdne6546:0", + "mythic-path-name":"crwdns8028:0crwdne8028:0", + "mythic-path-title":"crwdns8029:0crwdne8029:0", + "mythic-power":"crwdns6547:0crwdne6547:0", + "mythic-power-avail-title":"crwdns8030:0crwdne8030:0", + "mythic-power-current":"crwdns8031:0crwdne8031:0", + "mythic-power-max-title":"crwdns8032:0crwdne8032:0", + "mythic-power-maximum":"crwdns8033:0crwdne8033:0", + "mythic-power-miscellaneous-title":"crwdns8034:0crwdne8034:0", + "mythic-power-tier":"crwdns8035:0crwdne8035:0", + "mythic-power-tiers-title":"crwdns8036:0crwdne8036:0", + "mythic-rating-abbrv":"crwdns6548:0crwdne6548:0", + "mythic-tier":"crwdns8037:0crwdne8037:0", + "mythic-tier-title":"crwdns8038:0crwdne8038:0", + "name":"crwdns6549:0crwdne6549:0", + "natural":"crwdns6550:0crwdne6550:0", + "natural-attack":"crwdns8383:0crwdne8383:0", + "natural-attack-secondary":"crwdns8384:0crwdne8384:0", + "nature":"crwdns6551:0crwdne6551:0", + "nav-main-desc":"crwdns8385:0crwdne8385:0", + "neck:":"crwdns6552:0crwdne6552:0", + "neither":"crwdns6553:0crwdne6553:0", + "next-level":"crwdns6554:0crwdne6554:0", + "no":"crwdns6555:0crwdne6555:0", + "no-harmless":"crwdns8386:0crwdne8386:0", + "non-lethal-abbrv":"crwdns6558:0crwdne6558:0", + "non-player-character-abbrv":"crwdns8039:0crwdne8039:0", + "non-player-character-attacks-abbrv":"crwdns8040:0crwdne8040:0", + "non-player-character-class-one-spells":"crwdns6560:0crwdne6560:0", + "non-player-character-class-two-spells":"crwdns8041:0crwdne8041:0", + "non-player-character-feats":"crwdns8042:0crwdne8042:0", + "none":"crwdns6557:0crwdne6557:0", + "none-default":"crwdns8043:0crwdne8043:0", + "nonlethal-damage":"crwdns6559:0crwdne6559:0", + "nonlethal-damage-title":"crwdns8044:0crwdne8044:0", + "not-applicable":"crwdns8045:0crwdne8045:0", + "not-applicable-abbrv-default":"crwdns8046:0crwdne8046:0", + "not-carried":"crwdns6562:0crwdne6562:0", + "notes":"crwdns6563:0crwdne6563:0", + "npc":"crwdns8047:0crwdne8047:0", + "npc-experience-points-abbrv":"crwdns8048:0crwdne8048:0", + "npc-feats-text":"crwdns8049:0crwdne8049:0", + "npc-melee-attacks-text-place":"crwdns8050:0crwdne8050:0", + "npc-ranged-attacks-text-place":"crwdns8051:0crwdne8051:0", + "npc-special-attacks-place":"crwdns8052:0crwdne8052:0", + "npc-spellike-abilities-text-place":"crwdns8053:0crwdne8053:0", + "npc-spells-known-text-place":"crwdns8054:0crwdne8054:0", + "number":"crwdns8055:0crwdne8055:0", + "number-or-macro-text-place":"crwdns8387:0crwdne8387:0", + "occupation":"crwdns6566:0crwdne6566:0", + "off-ground":"crwdns6568:0crwdne6568:0", + "offense":"crwdns8057:0crwdne8057:0", + "one-and-a-half-charisma-abbrv":"crwdns6569:0crwdne6569:0", + "one-and-a-half-constitution-abbrv":"crwdns6570:0crwdne6570:0", + "one-and-a-half-dexterity-abbrv":"crwdns6571:0crwdne6571:0", + "one-and-a-half-intelligence-abbrv":"crwdns6572:0crwdne6572:0", + "one-and-a-half-strength-abbrv":"crwdns6573:0crwdne6573:0", + "one-and-a-half-wisdom-abbrv":"crwdns6574:0crwdne6574:0", + "opposed-combat-maneuver-bonus-abbrv":"crwdns8388:0crwdne8388:0", + "opposition":"crwdns6575:0crwdne6575:0", + "opposition-school-example":"crwdns6576:0crwdne6576:0", + "options":"crwdns8058:0crwdne8058:0", + "options-attacks-accessible-title":"crwdns8389:0crwdne8389:0", + "options-attacks-attack-title":"crwdns8059:0crwdne8059:0", + "options-attacks-cmb-image-title":"crwdns8060:0crwdne8060:0", + "options-attacks-cmb-title":"crwdns8061:0crwdne8061:0", + "options-attacks-header-title":"crwdns8390:0crwdne8390:0", + "options-attacks-melee-image-title":"crwdns8062:0crwdne8062:0", + "options-attacks-melee-title":"crwdns8063:0crwdne8063:0", + "options-attacks-ranged-image-title":"crwdns8065:0crwdne8065:0", + "options-attacks-ranged-title":"crwdns8066:0crwdne8066:0", + "options-defenses-armor-title":"crwdns8067:0crwdne8067:0", + "options-defenses-cmd-title":"crwdns8068:0crwdne8068:0", + "options-defenses-def-title":"crwdns8069:0crwdne8069:0", + "options-defenses-dr-title":"crwdns8070:0crwdne8070:0", + "options-defenses-immun-title":"crwdns8071:0crwdne8071:0", + "options-defenses-resis-title":"crwdns8072:0crwdne8072:0", + "options-defenses-save-title":"crwdns8073:0crwdne8073:0", + "options-defenses-weak-title":"crwdns8074:0crwdne8074:0", + "options-spell-caster-level-chk-title":"crwdns8075:0crwdne8075:0", + "options-spell-caster-level-title":"crwdns8076:0crwdne8076:0", + "options-spell-casting-time-title":"crwdns8077:0crwdne8077:0", + "options-spell-comp-title":"crwdns8078:0crwdne8078:0", + "options-spell-concentration-chk-title":"crwdns8079:0crwdne8079:0", + "options-spell-concentration-title":"crwdns8080:0crwdne8080:0", + "options-spell-dc-title":"crwdns8081:0crwdne8081:0", + "options-spell-desc-title":"crwdns8082:0crwdne8082:0", + "options-spell-duration-title":"crwdns8083:0crwdne8083:0", + "options-spell-level-title":"crwdns8084:0crwdne8084:0", + "options-spell-range-title":"crwdns8085:0crwdne8085:0", + "options-spell-save-title":"crwdns8086:0crwdne8086:0", + "options-spell-school-title":"crwdns8087:0crwdne8087:0", + "options-spell-sr-title":"crwdns8088:0crwdne8088:0", + "options-spell-target-title":"crwdns8089:0crwdne8089:0", + "options-spells-accessible-title":"crwdns8391:0crwdne8391:0", + "orange":"crwdns8392:0crwdne8392:0", + "other":"crwdns8393:0crwdne8393:0", + "other-currency":"crwdns6579:0crwdne6579:0", + "other-currency-title":"crwdns8394:0crwdne8394:0", + "other-gear":"crwdns8090:0crwdne8090:0", + "overcome-spell-resistance-abbrv":"crwdns8091:0crwdne8091:0", + "path":"crwdns6590:0crwdne6590:0", + "path-number":"crwdns6597:0crwdne6597:0", + "pathfinder-logo":"crwdns8395:0crwdne8395:0", + "pathfinder-mythic-adventures":"crwdns6591:0crwdne6591:0", + "pathfinder-psionics":"crwdns6593:0crwdne6593:0", + "pathfinder-unchained":"crwdns6595:0crwdne6595:0", + "penalty":"crwdns6598:0crwdne6598:0", + "perception":"crwdns6599:0crwdne6599:0", + "perform":"crwdns8396:0crwdne8396:0", + "performance":"crwdns6601:0crwdne6601:0", + "perlevel":"crwdns8093:0crwdne8093:0", + "personal":"crwdns8094:0crwdne8094:0", + "pierce-blunt-slash-abbrv":"crwdns8397:0crwdne8397:0", + "pink":"crwdns8398:0crwdne8398:0", + "pinned":"crwdns6603:0crwdne6603:0", + "platinum-pieces-abbrv":"crwdns6604:0crwdne6604:0", + "player-name":"crwdns8095:0crwdne8095:0", + "post-identification":"crwdns6607:0crwdne6607:0", + "post-identification-abbrv":"crwdns6608:0crwdne6608:0", + "post-identification-number":"crwdns6609:0crwdne6609:0", + "post-identification-numbers":"crwdns6610:0crwdne6610:0", + "pounds-abbrv":"crwdns6611:0crwdne6611:0", + "power-point-reserve-abbrv":"crwdns6612:0crwdne6612:0", + "precision-abbrv":"crwdns8399:0crwdne8399:0", + "precision-damage-title":"crwdns8400:0crwdne8400:0", + "precision-damage-type":"crwdns8401:0crwdne8401:0", + "prepared":"crwdns8402:0crwdne8402:0", + "prestige-points":"crwdns6614:0crwdne6614:0", + "profession":"crwdns8403:0crwdne8403:0", + "proficiency":"crwdns6616:0crwdne6616:0", + "proficiency-abbrv":"crwdns6617:0crwdne6617:0", + "proficiency-title":"crwdns8404:0crwdne8404:0", + "prone":"crwdns6618:0crwdne6618:0", + "psionic-ability-title":"crwdns8098:0crwdne8098:0", + "psionic-focus":"crwdns6619:0crwdne6619:0", + "psionic-focus-title":"crwdns8099:0crwdne8099:0", + "psionic-information":"crwdns8100:0crwdne8100:0", + "psionic-manifester-level-and-power-points":"crwdns6621:0crwdne6621:0", + "psionic-manifester-levels-title":"crwdns8101:0crwdne8101:0", + "psionic-manifester-lvls-title":"crwdns8102:0crwdne8102:0", + "psionic-manifester-miscellaneous-title":"crwdns8103:0crwdne8103:0", + "psionic-power-points-available-title":"crwdns8104:0crwdne8104:0", + "psionic-power-points-bonus-title":"crwdns8105:0crwdne8105:0", + "psionic-power-points-class-title":"crwdns8106:0crwdne8106:0", + "psionic-power-points-miscellaneous-title":"crwdns8107:0crwdne8107:0", + "psionic-power-points-reserve-title":"crwdns8108:0crwdne8108:0", + "public-rolls":"crwdns6622:0crwdne6622:0", + "purple":"crwdns8405:0crwdne8405:0", + "quantity-abbrv":"crwdns6836:0crwdne6836:0", + "questions-feedback":"crwdns6624:0crwdne6624:0", + "quick-stats":"crwdns8109:0crwdne8109:0", + "race":"crwdns6626:0crwdne6626:0", + "racial-bonus":"crwdns6627:0crwdne6627:0", + "racial-trait-name":"crwdns8110:0crwdne8110:0", + "racial-traits":"crwdns6628:0crwdne6628:0", + "range":"crwdns6629:0crwdne6629:0", + "range-custom":"crwdns8111:0crwdne8111:0", + "range-custom-place":"crwdns8112:0crwdne8112:0", + "ranged":"crwdns6630:0crwdne6630:0", + "ranged-attack-notes":"crwdns6631:0crwdne6631:0", + "ranged-attack-notes-place":"crwdns8113:0crwdne8113:0", + "ranged-calculation":"crwdns6632:0crwdne6632:0", + "ranged-image":"crwdns6633:0crwdne6633:0", + "ranged-notes":"crwdns6634:0crwdne6634:0", + "ranged2":"crwdns8406:0crwdne8406:0", + "ranks":"crwdns6636:0crwdne6636:0", + "ranks-remaining":"crwdns6637:0crwdne6637:0", + "reach":"crwdns6638:0crwdne6638:0", + "reach-notes":"crwdns6639:0crwdne6639:0", + "recalculate-abbrv":"crwdns8407:0crwdne8407:0", + "recalculate-cmd":"crwdns6640:0crwdne6640:0", + "recalculate-hit-points":"crwdns8114:0crwdne8114:0", + "recalculate-hit-points-title":"crwdns8115:0crwdne8115:0", + "red":"crwdns8408:0crwdne8408:0", + "reflex-abbrv":"crwdns6642:0crwdne6642:0", + "reflex-calculation-abbrv":"crwdns6643:0crwdne6643:0", + "reflex-save":"crwdns6644:0crwdne6644:0", + "religion":"crwdns6645:0crwdne6645:0", + "requires-training":"crwdns6646:0crwdne6646:0", + "requires-training-abbrv":"crwdns6647:0crwdne6647:0", + "reset":"crwdns6648:0crwdne6648:0", + "resistance":"crwdns8116:0crwdne8116:0", + "resistances":"crwdns8117:0crwdne8117:0", + "resistances-title":"crwdns8118:0crwdne8118:0", + "ride":"crwdns6651:0crwdne6651:0", + "ring-one":"crwdns6652:0crwdne6652:0", + "ring-two":"crwdns6653:0crwdne6653:0", + "roll":"crwdns6654:0crwdne6654:0", + "roll-template":"crwdns6655:0crwdne6655:0", + "roll-template-info":"crwdns6656:0crwdne6656:0", + "rolls":"crwdns8119:0crwdne8119:0", + "run":"crwdns6658:0crwdne6658:0", + "save":"crwdns6660:0crwdne6660:0", + "save-difficulty-class":"crwdns6661:0crwdne6661:0", + "save-effect":"crwdns8409:0crwdne8409:0", + "save-no-harmless":"crwdns8410:0crwdne8410:0", + "save-notes":"crwdns6663:0crwdne6663:0", + "save-notes-place":"crwdns8121:0crwdne8121:0", + "save-type":"crwdns6664:0crwdne6664:0", + "save-yes-harmless":"crwdns8411:0crwdne8411:0", + "saving-throw":"crwdns8122:0crwdne8122:0", + "saving-throws":"crwdns8123:0crwdne8123:0", + "school":"crwdns8124:0crwdne8124:0", + "secondary-hit-die-abbrv":"crwdns6669:0crwdne6669:0", + "see-text":"crwdns8126:0crwdne8126:0", + "select-buffs":"crwdns6670:0crwdne6670:0", + "select-class-or-manual-default":"crwdns8127:0crwdne8127:0", + "select-spell-resistance-default":"crwdns8128:0crwdne8128:0", + "sense-motive":"crwdns6671:0crwdne6671:0", + "senses":"crwdns6672:0crwdne6672:0", + "set-sheet-color":"crwdns8412:0crwdne8412:0", + "sheet-configuration":"crwdns6673:0crwdne6673:0", + "sheet-guide":"crwdns8129:0crwdne8129:0", + "shield":"crwdns6676:0crwdne6676:0", + "shield-one":"crwdns8130:0crwdne8130:0", + "shield-two":"crwdns8131:0crwdne8131:0", + "short-description":"crwdns8413:0crwdne8413:0", + "short-description-abbrv":"crwdns6680:0crwdne6680:0", + "shoulders:":"crwdns6681:0crwdne6681:0", + "showsect-cmd":"crwdns6682:0crwdne6682:0", + "show-announcements":"crwdns8452:0crwdne8452:0", + "sickened":"crwdns6683:0crwdne6683:0", + "silver-pieces-abbrv":"crwdns6684:0crwdne6684:0", + "simple-template":"crwdns8414:0crwdne8414:0", + "size":"crwdns6685:0crwdne6685:0", + "size-colossal":"crwdns6686:0crwdne6686:0", + "size-diminutive":"crwdns6687:0crwdne6687:0", + "size-fine":"crwdns6688:0crwdne6688:0", + "size-gargantuan":"crwdns6689:0crwdne6689:0", + "size-huge":"crwdns6690:0crwdne6690:0", + "size-large":"crwdns6691:0crwdne6691:0", + "size-modifier-attack":"crwdns8415:0crwdne8415:0", + "size-small":"crwdns6692:0crwdne6692:0", + "size-tiny":"crwdns6693:0crwdne6693:0", + "skill":"crwdns6694:0crwdne6694:0", + "skill-bonus-macro":"crwdns8453:0crwdne8453:0", + "skill-miscellaneous":"crwdns6695:0crwdne6695:0", + "skill-notes":"crwdns6696:0crwdne6696:0", + "skill-notes-place":"crwdns8132:0crwdne8132:0", + "skill-options":"crwdns8416:0crwdne8416:0", + "skill-rank-totals":"crwdns8133:0crwdne8133:0", + "skill-ranks":"crwdns6698:0crwdne6698:0", + "skill-size-modifier":"crwdns6702:0crwdne6702:0", + "skill-size-title":"crwdns8417:0crwdne8417:0", + "skills":"crwdns6700:0crwdne6700:0", + "skills-per-level":"crwdns6703:0crwdne6703:0", + "skills-per-level-abbrv":"crwdns6704:0crwdne6704:0", + "skin":"crwdns6705:0crwdne6705:0", + "skin-details":"crwdns8134:0crwdne8134:0", + "sleight-of-hand":"crwdns6706:0crwdne6706:0", + "slot":"crwdns6707:0crwdne6707:0", + "society":"crwdns6708:0crwdne6708:0", + "space":"crwdns6709:0crwdne6709:0", + "space-reach":"crwdns8135:0crwdne8135:0", + "special-abilities":"crwdns8136:0crwdne8136:0", + "special-ability-name":"crwdns8137:0crwdne8137:0", + "special-attacks":"crwdns8138:0crwdne8138:0", + "special-defense":"crwdns6712:0crwdne6712:0", + "special-qualities-abbrv":"crwdns6714:0crwdne6714:0", + "special-qualities-place":"crwdns8139:0crwdne8139:0", + "speed":"crwdns6715:0crwdne6715:0", + "speed-base-title":"crwdns8140:0crwdne8140:0", + "speed-multiplier-title":"crwdns8141:0crwdne8141:0", + "speed-notes":"crwdns6716:0crwdne6716:0", + "speed-run-title":"crwdns8142:0crwdne8142:0", + "speed-title":"crwdns8143:0crwdne8143:0", + "speeds":"crwdns6717:0crwdne6717:0", + "spell-casting-time-place":"crwdns8144:0crwdne8144:0", + "spell-class-one":"crwdns6720:0crwdne6720:0", + "spell-class-two":"crwdns6721:0crwdne6721:0", + "spell-class-zero":"crwdns6722:0crwdne6722:0", + "spell-components":"crwdns8145:0crwdne8145:0", + "spell-domain-chk":"crwdns6724:0crwdne6724:0", + "spell-duration":"crwdns8146:0crwdne8146:0", + "spell-failure":"crwdns8147:0crwdne8147:0", + "spell-level":"crwdns8148:0crwdne8148:0", + "spell-like-abilities":"crwdns8149:0crwdne8149:0", + "spell-like-abilities-class-zero":"crwdns6727:0crwdne6727:0", + "spell-lists":"crwdns8418:0crwdne8418:0", + "spell-migration":"crwdns8419:0crwdne8419:0", + "spell-mythic-chk":"crwdns6732:0crwdne6732:0", + "spell-name":"crwdns8151:0crwdne8151:0", + "spell-penetration-abbrv":"crwdns8152:0crwdne8152:0", + "spell-penetration-abbrv-short":"crwdns8153:0crwdne8153:0", + "spell-penetration-check":"crwdns8154:0crwdne8154:0", + "spell-penetration-modifier-abbrv":"crwdns6735:0crwdne6735:0", + "spell-points-abbrv":"crwdns6736:0crwdne6736:0", + "spell-range":"crwdns8155:0crwdne8155:0", + "spell-resistance":"crwdns8156:0crwdne8156:0", + "spell-resistance-abbrv":"crwdns6737:0crwdne6737:0", + "spell-resistance-title":"crwdns8157:0crwdne8157:0", + "spell-roll-options":"crwdns6738:0crwdne6738:0", + "spell-roll-template":"crwdns8158:0crwdne8158:0", + "spell-save":"crwdns8159:0crwdne8159:0", + "spell-school-place":"crwdns8160:0[descriptor]crwdne8160:0", + "spell-targets-area-effect":"crwdns8420:0crwdne8420:0", + "spellbook":"crwdns6841:0crwdne6841:0", + "spellbook-only-prepared-spells":"crwdns8161:0crwdne8161:0", + "spellcasting-classes":"crwdns6718:0crwdne6718:0", + "spellcraft":"crwdns6723:0crwdne6723:0", + "spells":"crwdns8162:0crwdne8162:0", + "spells-known":"crwdns6741:0crwdne6741:0", + "spells-migrated":"crwdns6743:0crwdne6743:0", + "spells-migrated-title":"crwdns8421:0crwdne8421:0", + "spells-per-day":"crwdns6744:0crwdne6744:0", + "spells-prepared":"crwdns8163:0crwdne8163:0", + "spells-ranges":"crwdns6746:0crwdne6746:0", + "spontaneous":"crwdns8422:0crwdne8422:0", + "statistics":"crwdns8164:0crwdne8164:0", + "stealth":"crwdns6750:0crwdne6750:0", + "strength-abbrv":"crwdns6751:0crwdne6751:0", + "strength-abbrv-default":"crwdns8165:0crwdne8165:0", + "strength-bonus-abbrv":"crwdns6752:0crwdne6752:0", + "strength-calculation-abbrv":"crwdns6753:0crwdne6753:0", + "stunned":"crwdns6754:0crwdne6754:0", + "sum-uses-from-spells":"crwdns8423:0crwdne8423:0", + "survival":"crwdns6755:0crwdne6755:0", + "swim":"crwdns6756:0crwdne6756:0", + "swim-speed":"crwdns6757:0crwdne6757:0", + "tactics":"crwdns8166:0crwdne8166:0", + "target":"crwdns8167:0crwdne8167:0", + "targets-area-effect":"crwdns8168:0crwdne8168:0", + "teal":"crwdns8424:0crwdne8424:0", + "temporary-abbrv":"crwdns6760:0crwdne6760:0", + "temporary-hit-points-abbrv":"crwdns6761:0crwdne6761:0", + "temporary-hit-points-buff-title":"crwdns8169:0crwdne8169:0", + "temporary-hit-points-calculation-abbrv":"crwdns6762:0crwdne6762:0", + "temporary-hit-points-maximum-title":"crwdns8170:0crwdne8170:0", + "temporary-hit-points-miscellaneous-title":"crwdns8171:0crwdne8171:0", + "temporary-hit-points-title":"crwdns8172:0crwdne8172:0", + "title":"crwdns6765:0crwdne6765:0", + "toggle-background-skills":"crwdns6766:0crwdne6766:0", + "toggle-buff":"crwdns6767:0crwdne6767:0", + "toggle-consolidated-skills":"crwdns6768:0crwdne6768:0", + "toggle-mythic-adventures":"crwdns6769:0crwdne6769:0", + "toggle-psionics":"crwdns6770:0crwdne6770:0", + "toggle-unchained-skills":"crwdns6771:0crwdne6771:0", + "toggle-wound-threshold":"crwdns6772:0crwdne6772:0", + "total":"crwdns6773:0crwdne6773:0", + "total-background-skill-ranks":"crwdns6774:0crwdne6774:0", + "total-feats":"crwdns6775:0crwdne6775:0", + "total-listed":"crwdns8425:0crwdne8425:0", + "totals":"crwdns6777:0crwdne6777:0", + "touch":"crwdns8173:0crwdne8173:0", + "touch-armor-class-abbrv":"crwdns6778:0crwdne6778:0", + "touch-armor-class-calculation-abbrv":"crwdns6779:0crwdne6779:0", + "tower-shield":"crwdns6780:0crwdne6780:0", + "trait":"crwdns6781:0crwdne6781:0", + "trait-name":"crwdns8174:0crwdne8174:0", + "traits":"crwdns6782:0crwdne6782:0", + "two-legged-default":"crwdns8175:0crwdne8175:0", + "type":"crwdns8426:0crwdne8426:0", + "type-or-sub-type":"crwdns6784:0crwdne6784:0", + "unarmed-strike":"crwdns8427:0crwdne8427:0", + "uniform-resource-locater-abbrv":"crwdns6785:0crwdne6785:0", + "update-spell-macros":"crwdns6787:0crwdne6787:0", + "use-magic-device":"crwdns6789:0crwdne6789:0", + "use-round-corners-on-simple-templates":"crwdns6790:0crwdne6790:0", + "use-simple-templates":"crwdns8428:0crwdne8428:0", + "used":"crwdns6788:0crwdne6788:0", + "uses":"crwdns6791:0crwdne6791:0", + "uses-per-day":"crwdns6793:0crwdne6793:0", + "value":"crwdns6794:0crwdne6794:0", + "value-abbrv":"crwdns8429:0crwdne8429:0", + "version-abbrv":"crwdns6796:0crwdne6796:0", + "versus-abbrv":"crwdns8430:0crwdne8430:0", + "versus-armor-class":"crwdns8431:0crwdne8431:0", + "versus-combat-maneuver-bonus":"crwdns8432:0crwdne8432:0", + "versus-combat-maneuver-defense":"crwdns8433:0crwdne8433:0", + "versus-flat-footed":"crwdns8434:0crwdne8434:0", + "versus-flat-footed-touch":"crwdns8435:0crwdne8435:0", + "versus-touch":"crwdns8436:0crwdne8436:0", + "violet":"crwdns8437:0crwdne8437:0", + "vision":"crwdns6798:0crwdne6798:0", + "vision-details":"crwdns8177:0crwdne8177:0", + "vision-title":"crwdns8178:0crwdne8178:0", + "weaknesses":"crwdns6799:0crwdne6799:0", + "weaknesses-title":"crwdns8179:0crwdne8179:0", + "weapon":"crwdns8438:0crwdne8438:0", + "weapon-notes":"crwdns8180:0crwdne8180:0", + "weight":"crwdns6800:0crwdne6800:0", + "weight-abbrv":"crwdns6801:0crwdne6801:0", + "whisper-character-rolls":"crwdns6802:0crwdne6802:0", + "whisper-character-rolls-title":"crwdns8439:0crwdne8439:0", + "whisper-non-player-character-rolls":"crwdns6803:0crwdne6803:0", + "whisper-non-player-character-rolls-title":"crwdns8440:0crwdne8440:0", + "whisper-to-game-master":"crwdns6804:0crwdne6804:0", + "white":"crwdns8441:0crwdne8441:0", + "willpower-abbrv":"crwdns6806:0crwdne6806:0", + "willpower-calculation-abbrv":"crwdns6807:0crwdne6807:0", + "willpower-save":"crwdns6808:0crwdne6808:0", + "wisdom-abbrv":"crwdns6809:0crwdne6809:0", + "wisdom-abbrv-default":"crwdns8181:0crwdne8181:0", + "wisdom-calculation-abbrv":"crwdns6810:0crwdne6810:0", + "worn-armor":"crwdns8182:0crwdne8182:0", + "worn-equipment":"crwdns6812:0crwdne6812:0", + "worn-equipment-hardness-title":"crwdns8183:0crwdne8183:0", + "worn-equipment-hp-max-title":"crwdns8184:0crwdne8184:0", + "worn-equipment-hp-title":"crwdns8185:0crwdne8185:0", + "worn-equipment-name-title":"crwdns8186:0crwdne8186:0", + "worn-equipment-quantity-title":"crwdns8187:0crwdne8187:0", + "worn-equipment-short-desc-title":"crwdns8188:0crwdne8188:0", + "worn-equipment-slot-title":"crwdns8189:0crwdne8189:0", + "worn-equipment-title":"crwdns8190:0crwdne8190:0", + "worn-equipment-value-title":"crwdns8191:0crwdne8191:0", + "worn-equipment-weight-title":"crwdns8192:0crwdne8192:0", + "worn-shield":"crwdns8193:0crwdne8193:0", + "wound-threshold":"crwdns8194:0crwdne8194:0", + "wounded":"crwdns6815:0crwdne6815:0", + "wounded-title":"crwdns6816:0crwdne6816:0", + "wrist:":"crwdns6818:0crwdne6818:0", + "yellow":"crwdns8442:0crwdne8442:0", + "yes":"crwdns6820:0crwdne6820:0", + "yes-default":"crwdns8195:0crwdne8195:0", + "yes-harmless":"crwdns8443:0crwdne8443:0" +} \ No newline at end of file diff --git a/PokemonTabletopUnited/ptu.css b/PokemonTabletopUnited/ptu.css index 81e0fcb0c6..d9f4e9f788 100644 --- a/PokemonTabletopUnited/ptu.css +++ b/PokemonTabletopUnited/ptu.css @@ -10,6 +10,14 @@ input.sheet-oldtab5:not(:checked) ~ .sheet-oldtab5{ display: none; } +table.sheet-status-table td:nth-child(odd) { + width:40%; +} + +table.sheet-status-table td:nth-child(even) { + width:10%; +} + input.sheet-oldtab { width: calc(20% - 4px); max-width: 150px; @@ -173,7 +181,7 @@ input.sheet-arrow:checked ~ table tr.sheet-featlist { padding: 2px 2px 2px 40px; border-bottom: 1px solid black; line-height: 1.6em; - font-size: 1.2em; + font-size: 1.2em; } .sheet-rolltemplate-PTU .userscript-tcat { diff --git a/PokemonTabletopUnited/ptu.html b/PokemonTabletopUnited/ptu.html index 2b09e41701..cf4aafbb89 100644 --- a/PokemonTabletopUnited/ptu.html +++ b/PokemonTabletopUnited/ptu.html @@ -151,7 +151,386 @@ on("change:repeating_moves:move_db5", function() { }); }); +on("change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:stab change:adaptn change:damp change:hitpoints change:hitpoints_permmax change:defeat change:repeating_moves:move_type", function(x) { + dieBCalc(x); +}); +on("change:struggle_type change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:lastctrue change:lastctype change:hitpoints change:hitpoints_permmax change:flashfire change:typeatrue change:typeatype change:aurastn change:hustle change:injuries change:courage change:repeating_moves:move_type", function(x) { + bonCalc(x); +}); + +on("change:struggle_type change:move1_type change:move2_type change:move3_type change:move4_type change:move5_type change:move6_type change:twist change:incando change:incandn change:atk_total change:spatk_total change:weird change:repeating_moves:move_type", function(x) { + modCalc(x); +}); + var dieBCalc = function(x){ + var mainBody = function(names,getlist){ + getAttrs(getlist,function(v){ + var setlist = []; + for (var i=0; i < names.length; i++){ + if (!v.hasOwnProperty(names[i]+"Type")){ + setlist.push(i); + } + } + for (var i=setlist.length;i>0;i--){ + names.splice(setlist[i-1],1) + } + setlist = {}; + for (var i=0;i1/2){ + for (var i=0;i 1){ + getSectionIDs("repeating_moves", function(idarray) { + for(var i=0; i < idarray.length; i++) { + getlist.push("repeating_moves_"+idarray[i]+"_Move_Type"); + names.push("repeating_moves_"+idarray[i]+"_Move_"); + } + mainBody(names,getlist); + }); + } else { + mainBody(names,getlist); + } + } + + var bonCalc = function(x) { + var mainBody = function(names,getlist){ + getAttrs(getlist, function(v) { + var setlist = []; + for (var i=0; i < names.length; i++){ + if (!v.hasOwnProperty(names[i]+"Type")){ + setlist.push(i); + } + } + for (var i=setlist.length;i>0;i--){ + names.splice(setlist[i-1],1) + } + setlist = {}; + for (i=0;i 1){ + getSectionIDs("repeating_moves", function(idarray) { + for(var i=0; i < idarray.length; i++) { + getlist.push("repeating_moves_"+idarray[i]+"_Move_Type"); + names.push("repeating_moves_"+idarray[i]+"_Move_"); + } + mainBody(names,getlist); + }); + } else { + mainBody(names,getlist); + } + } + + var modCalc = function(x) { + var mainBody = function(names,getlist){ + getAttrs(getlist, function(v) { + var setlist = []; + for (var i=0; i < names.length; i++){ + if (!v.hasOwnProperty(names[i]+"Type")){ + setlist.push(i); + } + } + for (var i=setlist.length;i>0;i--){ + names.splice(setlist[i-1],1); + } + setlist = {}; + if (v.incandn==1){ + if (v.weird==1&&v.twist==1){ + var weird = {}; + if (v.ATK_total>v.SPATK_total){ + weird.p = 0; + weird.s = 1; + } else if (v.ATK_totalv.SPATK_total){ + weird.p = 0 + weird.s = 1 + } else if (v.ATK_totalv.SPATK_total){ + weird.p = 0 + weird.s = 1 + } else if (v.ATK_totalv.SPATK_total){ + weird.p = 0 + weird.s = 1 + } else if (v.ATK_totalv.SPATK_total){ + weird.p = 0 + weird.s = 1 + } else if (v.ATK_totalv.SPATK_total){ + weird.p = 0 + weird.s = 1 + } else if (v.ATK_total 1){ + getSectionIDs("repeating_moves", function(idarray) { + for(var i=0; i < idarray.length; i++) { + getlist.push("repeating_moves_"+idarray[i]+"_Move_Type"); + names.push("repeating_moves_"+idarray[i]+"_Move_"); + } + mainBody(names,getlist); + }); + } else { + mainBody(names,getlist); + } + } + var infoImport = function() { getAttrs(["input"], function (v) { var char = JSON.parse(v.input); @@ -389,67 +768,114 @@ on("change:repeating_moves:move_db5", function() { }; var dbCalc = function (v){ - if (v==1) { - return {amount:1,dice:"d6",bonus:1}; - } else if (v==2) { - return {amount:1,dice:"d6",bonus:3}; - } else if (v==3) { - return {amount:1,dice:"d6",bonus:5}; - } else if (v==4) { - return {amount:1,dice:"d8",bonus:6}; - } else if (v==5) { - return {amount:1,dice:"d8",bonus:8}; - } else if (v==6) { - return {amount:2,dice:"d6",bonus:8}; - } else if (v==7) { - return {amount:2,dice:"d6",bonus:10}; - } else if (v==8) { - return {amount:2,dice:"d8",bonus:10}; - } else if (v==9) { - return {amount:2,dice:"d10",bonus:10}; - } else if (v==10) { - return {amount:3,dice:"d8",bonus:10}; - } else if (v==11) { - return {amount:3,dice:"d10",bonus:10}; - } else if (v==12) { - return {amount:3,dice:"d12",bonus:10}; - } else if (v==13) { - return {amount:4,dice:"d10",bonus:10}; - } else if (v==14) { - return {amount:4,dice:"d10",bonus:15}; - } else if (v==15) { - return {amount:4,dice:"d10",bonus:20}; - } else if (v==16) { - return {amount:5,dice:"d10",bonus:20}; - } else if (v==17) { - return {amount:5,dice:"d12",bonus:25}; - } else if (v==18) { - return {amount:6,dice:"d12",bonus:25}; - } else if (v==19) { - return {amount:6,dice:"d12",bonus:30}; - } else if (v==20) { - return {amount:6,dice:"d12",bonus:35}; - } else if (v==21) { - return {amount:6,dice:"d12",bonus:40}; - } else if (v==22) { - return {amount:6,dice:"d12",bonus:45}; - } else if (v==23) { - return {amount:6,dice:"d12",bonus:50}; - } else if (v==24) { - return {amount:6,dice:"d12",bonus:55}; - } else if (v==25) { - return {amount:6,dice:"d12",bonus:60}; - } else if (v==26) { - return {amount:7,dice:"d12",bonus:65}; - } else if (v==27) { - return {amount:8,dice:"d12",bonus:70}; - } else if (v==28) { - return {amount:8,dice:"d12",bonus:80}; + if (isNaN(v)){ + return {amount:"",dice:"",bonus:""}; + } else if (v>14){ + if (v>21){ + if (v>24){ + if (v>26){ + if (v==27) { + return {amount:8,dice:"d12",bonus:70}; + } else { + return {amount:8,dice:"d12",bonus:80}; + } + } else { + if (v==25) { + return {amount:6,dice:"d12",bonus:60}; + } else { + return {amount:7,dice:"d12",bonus:65}; + } + } + } else { + if (v==22){ + return {amount:6,dice:"d12",bonus:45}; + } else if (v==23) { + return {amount:6,dice:"d12",bonus:50}; + } else { + return {amount:6,dice:"d12",bonus:55}; + } + } + } else { + if (v>17){ + if (v>19){ + if (v==20) { + return {amount:6,dice:"d12",bonus:35}; + } else { + return {amount:6,dice:"d12",bonus:40}; + } + } else { + if (v==18) { + return {amount:6,dice:"d12",bonus:25}; + } else { + return {amount:6,dice:"d12",bonus:30}; + } + } + } else { + if (v==15) { + return {amount:4,dice:"d10",bonus:20}; + } else if (v==16) { + return {amount:5,dice:"d10",bonus:20}; + } else { + return {amount:5,dice:"d12",bonus:25}; + } + } + } + } else { + if (v>7){ + if (v>10){ + if (v>12){ + if (v==13) { + return {amount:4,dice:"d10",bonus:10}; + } else { + return {amount:4,dice:"d10",bonus:15}; + } + } else { + if (v==11) { + return {amount:3,dice:"d10",bonus:10}; + } else { + return {amount:3,dice:"d12",bonus:10}; + } + } + } else { + if (v==8) { + return {amount:2,dice:"d8",bonus:10}; + } else if (v==9) { + return {amount:2,dice:"d10",bonus:10}; + } else { + return {amount:3,dice:"d8",bonus:10}; + } + } + } else { + if (v>3){ + if (v>5){ + if (v==6) { + return {amount:2,dice:"d6",bonus:8}; + } else { + return {amount:2,dice:"d6",bonus:10}; + } + } else { + if (v==4){ + return {amount:1,dice:"d8",bonus:6}; + } else { + return {amount:1,dice:"d8",bonus:8}; + } + } + } else { + if (v==1) { + return {amount:1,dice:"d6",bonus:1}; + } else if (v==2) { + return {amount:1,dice:"d6",bonus:3}; + } else { + return {amount:1,dice:"d6",bonus:5}; + } + } + } } }; + {{^title}} {{^dis}} {{^skill}} @@ -588,6 +1014,13 @@ on("change:repeating_moves:move_db5", function() { {{/tar}} {{/dis}} + {{/title}} + {{#title}} + + {{#allprops() title Message}} + + {{/allprops() title Message}} + {{/title}}
{{nick}} uses
{{name}}!
Description: {{desc}}
{{title}}
{{key}}{{value}}
@@ -692,12 +1125,12 @@ on("change:repeating_moves:move_db5", function() { + + Damage Resistance: +   +   + + Add Initiative (Select Token First!):   @@ -951,6 +1390,89 @@ on("change:repeating_moves:move_db5", function() { +

Status Conditions

+

Persistent Statuses

+ + + + + + + + + + + + + +
Burned:Frozen:
Paralysis:Poisoned:
+

Volatile Statuses

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bad Sleep:Confused:
Cursed:Disabled:
Rage:Flinch:
Infatuation:Sleep:
Suppressed:
+

Other Statuses

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Fainted:Blindness:
Total Blindness:Slowed:
Stuck:Trapped:
Tripped:Vulnerable:
+

Custom Statuses

+
+ + + + + +
+

@@ -961,6 +1483,10 @@ on("change:repeating_moves:move_db5", function() {

Move #1

+ + + + @@ -1003,8 +1529,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1012,9 +1538,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1032,6 +1558,10 @@ on("change:repeating_moves:move_db5", function() {

Move #4

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -1075,8 +1605,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1084,9 +1614,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1106,6 +1636,10 @@ on("change:repeating_moves:move_db5", function() {

Move #2

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -1149,8 +1683,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1158,9 +1692,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1178,6 +1712,10 @@ on("change:repeating_moves:move_db5", function() {

Move #5

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -1221,8 +1759,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1230,9 +1768,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1252,6 +1790,10 @@ on("change:repeating_moves:move_db5", function() {

Move #3

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -1295,8 +1837,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1304,9 +1846,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1324,6 +1866,10 @@ on("change:repeating_moves:move_db5", function() {

Move #6

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -1367,8 +1913,8 @@ on("change:repeating_moves:move_db5", function() { @@ -1376,9 +1922,9 @@ on("change:repeating_moves:move_db5", function() { @@ -1399,6 +1945,9 @@ on("change:repeating_moves:move_db5", function() {

Struggle

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + @@ -1442,16 +1991,16 @@ on("change:repeating_moves:move_db5", function() { @@ -1571,18 +2120,23 @@ on("change:repeating_moves:move_db5", function() { - + + + + + + @@ -1591,16 +2145,16 @@ on("change:repeating_moves:move_db5", function() { @@ -1608,16 +2162,16 @@ on("change:repeating_moves:move_db5", function() { @@ -1625,16 +2179,16 @@ on("change:repeating_moves:move_db5", function() { @@ -1838,17 +2392,35 @@ on("change:repeating_moves:move_db5", function() { - + - - -
Move Name:
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls:
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Max Tutor Points
EdgeCost
+
+ +

Edge

- - + + + + + + + + + + + + + + + + + + + +
Name:
Prerequisites:
TP Cost:
Other Info:
Display:
@@ -1991,19 +2563,138 @@ on("change:repeating_moves:move_db5", function() {
-

Ability/Edge Support

-
Sniper: +

Ability/Feature/Edge/Various Support

+ + + + + + + + + + + + + + + + + + + + + + +
+
Sniper–Original:
+
+
Sniper–Playtest: + +
+
+
Type Aura–Playtest (True when affected by one): + + Enter the types below, separated by spaces. +
+
+
Incandescence–Original (True only on a Pokémon Incandescence has been used on): + +
+
+
Flash Fire–Original (True only after hit by a fire move): + +
+
+
Weird Power: + +
+
Twisted Power:
+
+
Last Chance: + + Enter the types below, separated by spaces. +
+
+
Incandescence–Playtest (True only on a Pokémon Incandescence has been used on): + +
+
+
Damp–Playtest Bonus Damage: + +
+
+
Aura Storm–Playtest: + +
+
+
Defeatist–Playtest: + +
+
+
Adaptability–Playtest: + + Enter STAB types below, separated by spaces. +
+
+
Hustle–Playtest Damage Bonus: + +
+
+
Courage: + +
+
@@ -2053,54 +2744,54 @@ on("change:repeating_moves:move_db5", function() {

Move #1

-

Move #4

-

Move #2

-

Move #5

-

Struggle

-

Move #3

-

Move #6

-

@@ -2181,12 +2872,12 @@ on("change:repeating_moves:move_db5", function() { + + Damage Resistance: +   +   + + Add Initiative (Select Token First!):   @@ -2369,6 +3066,94 @@ on("change:repeating_moves:move_db5", function() { + + +

Status Conditions

+

Persistent Statuses

+ + + + + + + + + + + + + +
Burned:Frozen:
Paralysis:Poisoned:
+

Volatile Statuses

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bad Sleep:Confused:
Cursed:Disabled:
Rage:Flinch:
Infatuation:Sleep:
Suppressed:
+

Other Statuses

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Fainted:Blindness:
Total Blindness:Slowed:
Stuck:Trapped:
Tripped:Vulnerable:
+

Custom Statuses

+
+ + + + + +
+
+ + +

HP

@@ -2461,6 +3246,10 @@ on("change:repeating_moves:move_db5", function() {

Move #1

+ + + + @@ -2503,8 +3292,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2512,9 +3301,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2532,6 +3321,10 @@ on("change:repeating_moves:move_db5", function() {

Move #4

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -2575,8 +3368,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2584,9 +3377,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2606,6 +3399,10 @@ on("change:repeating_moves:move_db5", function() {

Move #2

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -2649,8 +3446,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2658,9 +3455,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2678,6 +3475,10 @@ on("change:repeating_moves:move_db5", function() {

Move #5

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -2721,8 +3522,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2730,9 +3531,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2752,6 +3553,10 @@ on("change:repeating_moves:move_db5", function() {

Move #3

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -2795,8 +3600,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2804,9 +3609,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2824,6 +3629,10 @@ on("change:repeating_moves:move_db5", function() {

Move #6

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + + @@ -2867,8 +3676,8 @@ on("change:repeating_moves:move_db5", function() { @@ -2876,9 +3685,9 @@ on("change:repeating_moves:move_db5", function() { @@ -2899,6 +3708,9 @@ on("change:repeating_moves:move_db5", function() {

Struggle

Move Name:
Damage Rolls: -
Damage Rolls: -
+ + + @@ -2942,16 +3754,16 @@ on("change:repeating_moves:move_db5", function() { @@ -3071,18 +3883,23 @@ on("change:repeating_moves:move_db5", function() { - + + + + + + @@ -3091,16 +3908,16 @@ on("change:repeating_moves:move_db5", function() { @@ -3108,16 +3925,16 @@ on("change:repeating_moves:move_db5", function() { @@ -3125,16 +3942,16 @@ on("change:repeating_moves:move_db5", function() { @@ -3504,19 +4321,138 @@ on("change:repeating_moves:move_db5", function() {
Move Name:
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls:
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
Damage Rolls: -
-

Ability Support

-
Sniper: +

Ability/Feature/Edge/Various Support

+ + + + + + + + + + + + + + + + + + + + + + +
+
Sniper–Original:
+
+
Sniper–Playtest: + +
+
+
Type Aura–Playtest (True when affected by one): + + Enter the types below, separated by spaces. +
+
+
Incandescence–Original (True only on a Pokémon Incandescence has been used on): + +
+
+
Flash Fire–Original (True only after hit by a fire move): + +
+
+
Weird Power: + +
+
Twisted Power:
+
+
Last Chance: + + Enter the types below, separated by spaces. +
+
+
Incandescence–Playtest (True only on a Pokémon Incandescence has been used on): + +
+
+
Damp–Playtest Bonus Damage: + +
+
+
Aura Storm–Playtest: + +
+
+
Defeatist–Playtest: + +
+
+
Adaptability–Playtest: + + Enter STAB types below, separated by spaces. +
+
+
Hustle–Playtest Damage Bonus: + +
+
+
Courage: + +
+
@@ -3571,54 +4507,54 @@ on("change:repeating_moves:move_db5", function() {

Move #1

-

Move #4

-

Move #3

-

Move #6

-

diff --git a/PokemonTabletopUnited/sheet.json b/PokemonTabletopUnited/sheet.json index 410c382582..63b3ce3d87 100644 --- a/PokemonTabletopUnited/sheet.json +++ b/PokemonTabletopUnited/sheet.json @@ -4,5 +4,5 @@ "authors": "Uriah Brown (PanoramicPanda), David Lee (camperdave), Corin Stratton (cwstra)", "roll20userid": "2858, 53782, 349526", "preview": "ptu.png", - "instructions": "Pokemon Tabletop United\r Trainer/Pokemon Sheet\r Attack Buttons\r The Physical Attack button will roll damage and add the Combat Value of ATK to the roll. The Special Attack button does the same but for SPATK. \r\r To save time, try enabling the macro bar in your settings, and then dragging down roll buttons to the macro bar.\r\r For help in creating your pokemon, visit the forums \r [http://http://s4.zetaboards.com/Pokemon_Tabletop/forum/3848682/] \r or use my tools \r [http://ptu.panda-games.net] \r #Useful Attributes# \r\r HitPoints, HitPoints_max" + "instructions": "Pokemon Tabletop United\r Trainer/Pokemon Sheet\r Attack Buttons\r The Physical Attack button will roll damage and add the Combat Value of ATK to the roll. The Special Attack button does the same but for SPATK. \r\r To save time, try enabling the macro bar in your settings, and then dragging down roll buttons to the macro bar. Alternatively, these macros might be helpful: [https://docs.google.com/document/d/1t35l_ky6oI3J4cslLQ5r96vSVdvx7am1qgqgf0auejc/edit?usp=sharing] \r\r For help in creating your pokemon, visit the forums \r [http://s4.zetaboards.com/Pokemon_Tabletop/forum/3848682/] \r or use my tools \r [http://ptu.panda-games.net] \r #Useful Attributes# \r\r HitPoints, HitPoints_max" } diff --git a/README.md b/README.md index 757bcadd03..eadba2a23b 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ Here are a few guidelines that you should follow when contributing sheets for th **Make it Familiar** -The sheet for each game type should be familiar to players who are used to seeing the paper version of that sheet. It shouldn't be identical or violate any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. **Design for ease of us first and foremost.** Along those lines, keep your UI changes simple -- please don't change the basic functionality of how a checkbox works, for example. +The sheet for each game type should be familiar to players who are used to seeing the paper version of that sheet. It shouldn't be identical or violate any copyright, but it also shouldn't be laid out in such a crazy way that players will have a hard time understanding how to use it. **Design for ease of use first and foremost.** Along those lines, keep your UI changes simple -- please don't change the basic functionality of how a checkbox works, for example. **Add Rolls** diff --git a/Reve de Dragon - french/RDD.css b/Reve de Dragon - french/RDD.css new file mode 100644 index 0000000000..5ba1b29467 --- /dev/null +++ b/Reve de Dragon - french/RDD.css @@ -0,0 +1,118 @@ +div.sheet-tab-content { display: none; } +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab4:checked ~ div.sheet-tab5 +{ + display: block; +} +input.sheet-secondary_tab1:checked ~ div.sheet-secondary_tab1, +input.sheet-secondary_tab2:checked ~ div.sheet-secondary_tab2, +input.sheet-secondary_tab3:checked ~ div.sheet-secondary_tab3, +input.sheet-secondary_tab4:checked ~ div.sheet-secondary_tab4, +input.sheet-secondary_tab5:checked ~ div.sheet-secondary_tab5 +{ + display:block; +} +input.sheet-tab{ + width:150px; + height: 20px; + top: 5px; + left: 6px; + margin: 5px; + cursor: pointer; + z-index: 1; +} +input.sheet-tab::before{ + content: attr(title); + + border-radius:.5em; + border:2px solid black; + text-align: center; + display: inline-block; + + background: black; + color:white; + width: 150px; + height: 20px; + font-size: 18px; +} +input.sheet-tab:checked::before{ + background:#CCCCCC; + color:black; + border-radius:.5em; + border:2px solid black; +} +.sheet-bulle{ + border-radius:50%; + text-align:right; + font-weight:bolder; +} + +.sheet-td{ + font-family:Comic Sans, Comic Sans MS, cursive; +} +.sheet-title{ + display:inline-block; +} +.sheet-title-separate{ + font-family:Comic Sans, Comic Sans MS, cursive; + padding:30px; + font-style:oblique; + font-weight:bolder; + font-size:22px; + text-align:center; + text-transform:uppercase; + +} +.sheet-name{ + margin-top : 33px; + margin-left : 100px; + height:35px; + width: 380px; + border:none; + font-size:30px; + font-weight:bolder; + font-style:oblique; + text-transform:capitalize; + font-family:Comic Sans, Comic Sans MS, cursive; + text-align:center; +} + +.sheet-rolltemplate-RDD table { + border-collapse:separate; + border-spacing:0px ; + background-color:#A0A49E, + -webkit-border-radius: 4px; + -moz-border-radius: 4px; + border-radius: 10px; + background: linear-gradient(to right bottom, #F6F4E6 60%, #C4C3B8 ); + padding:10px; + margin:5px; +} +.sheet-rolltemplate-RDD th { + font-family:Comic Sans, Comic Sans MS, cursive; + font-size:20px; + padding:10px; + font-style:oblique; + text-transform:uppercase; +} +.sheet-rolltemplate-RDD td { + padding:3px; + font-size:12px; + font-family:Comic Sans, Comic Sans MS, cursive; + font-style:oblique; + text-transform:uppercase; +} + +.sheet-rolltemplate-RDD .inlinerollresult { + background-color: rgba(255,255,255,0.9); + border-width: 1px; + border-color: #BEAAA0; + border-style: solid; + border-radius: 50%; +} + + + diff --git a/Reve de Dragon - french/RDD.html b/Reve de Dragon - french/RDD.html new file mode 100644 index 0000000000..8a32948ae3 --- /dev/null +++ b/Reve de Dragon - french/RDD.html @@ -0,0 +1,1138 @@ + + + + + + +
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Astrologie
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VoieTitreT.M.R.RrBonus de case
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{{name}}
+ +
AttributDifficulté
{{attribut}}{{difficulte}}
+ +
{{reussite_par}}{{cible}}{{echec_tot}}
+ +
Jet :{{Roll}}
Echec Total!Echec Total!EchecEchec Particulier !Echec Particulier !RéussiteRéussite Particulière !Réussite Particulière !RéussiteRéussite Significative !Réussite Significative !
Se référer au tableau
+
+ + + diff --git a/Reve de Dragon - french/RDD.png b/Reve de Dragon - french/RDD.png new file mode 100644 index 0000000000..da2bad5018 Binary files /dev/null and b/Reve de Dragon - french/RDD.png differ diff --git a/Reve de Dragon - french/sheet.json b/Reve de Dragon - french/sheet.json new file mode 100644 index 0000000000..fbc2489390 --- /dev/null +++ b/Reve de Dragon - french/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "RDD.html", + "css": "RDD.css", + "authors": "Phoxounet", + "roll20userid": "781167", + "preview": "RDD.png", + "instructions": "Reve de Dragon character sheet. Nearly completely automated with a custom roll template. Roll buttons take in account global condition malus. Roll buttons require an attribute input and a difficulty. Difficulty is given by the GM or chosen by the player when attacking. Skills values are integrated in the macro. The roll template shows results ranges and the overall result. For global difficulties less than -8, you'll have to consider the table. Initiative is not automated, though.\n\nFr version : Fiche de personnage de Rêve de Dragon. Quasiment totalement automatisée avec un roll template personnalisé. Les boutons de roll prennent en compte les malus de l'état général. Ces boutons nécessitent un attribut et une difficulté. La difficulté est donnée par le GM ou choisir par le personnage lors de l'attaque. Les valeurs de compétence sont déjà intégrées dans les macros. Le roll template montre les gammes de résultats et le résultat globale. Pour les difficultés inférieures à -8, il faudra se référer au tableau. L'initiative, elle n'est pas automatisée." +} diff --git a/Rogue_Trader/RogueTrader.html b/Rogue_Trader/RogueTrader.html index 5d01218590..720e6b20d4 100644 --- a/Rogue_Trader/RogueTrader.html +++ b/Rogue_Trader/RogueTrader.html @@ -1,253 +1,275 @@ -
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diff --git a/Rogue_Trader/RogueTraderStyle.css b/Rogue_Trader/RogueTraderStyle.css index 1471341ed2..0f6debbfd7 100644 --- a/Rogue_Trader/RogueTraderStyle.css +++ b/Rogue_Trader/RogueTraderStyle.css @@ -1,4 +1,7 @@ /* CSS Reset */{} +.sheet-switch-pc-show:not(:checked)~.sheet-switch-pc {display:none;} +.sheet-switch-npc-show:not(:checked)~.sheet-switch-npc {display:none;} + .charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper label, .charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, .charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { @@ -538,4 +541,4 @@ .sheet-mainright { width:39%; float:right; -} \ No newline at end of file +} diff --git a/Rogue_Trader_fr/RogueTrader-fr.html b/Rogue_Trader_fr/RogueTrader-fr.html index 2d4b11bab5..0e6c02ab21 100644 --- a/Rogue_Trader_fr/RogueTrader-fr.html +++ b/Rogue_Trader_fr/RogueTrader-fr.html @@ -2,6 +2,7 @@ PJ         Vaisseau +
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Talents & traits

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diff --git a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html index 979b2eb561..17bb8cdedd 100644 --- a/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html +++ b/Rolemaster-Standard-System/charsheet_RMSS_fullcalcs_RollTemplates.html @@ -1,9 +1,9 @@ - - -

V3. 3/24/16 (mine; broll; sheet helpers)

+ + +

V2. 6/20/16 by Diana P.

PC     NPC     Roll Templates @@ -399,7 +399,7 @@
- + @@ -407,9 +407,9 @@
Language Language Spoken Written
- - - + + +
////
@@ -422,7 +422,7 @@
- + @@ -430,9 +430,9 @@
Language Language Spoken Written
- - - + + +
////
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Category/Skill Cat/Total
Bonus
- Ranks + Ranks Rank
Bonus
Stat Stat
Bonus
@@ -1131,7 +1131,7 @@ - + St/Ag @@ -1429,7 +1429,7 @@
- - +
Jumping @@ -1542,7 +1542,7 @@
- - +
Distance Running @@ -1683,7 +1683,7 @@
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Climbing @@ -2181,7 +2181,7 @@
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Body Dev @@ -2309,7 +2309,7 @@
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Quickdraw @@ -2407,7 +2407,7 @@
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Communications
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Lip Reading @@ -2738,7 +2768,7 @@
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Directed Spells
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Trading @@ -3190,7 +3220,7 @@
- - - - +

Lore-Magical @@ -3421,7 +3451,7 @@
- - - - - - +

Lore-Technical @@ -3861,7 +3891,7 @@
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Riding @@ -3915,7 +3945,7 @@
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Outdoor-Environmental @@ -4052,7 +4082,7 @@
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Weather Watching @@ -4141,7 +4171,7 @@
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Power Perception @@ -4215,7 +4245,7 @@
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Magic Ritual @@ -4259,7 +4289,7 @@
- - +
Transcend Armor @@ -4392,7 +4422,7 @@
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Alchemy @@ -4437,7 +4467,7 @@
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Psychology @@ -4492,7 +4522,7 @@
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Self Control
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Frenzy @@ -4804,7 +4834,7 @@
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Disarm Foe (Armed) vs 1-Handed @@ -4831,8 +4861,8 @@ - - - - -
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Disarm Foe (Unarmed) vs 1-Handed @@ -4901,8 +4931,8 @@ - - - - - +

Special Defenses @@ -5122,7 +5152,7 @@
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Forgery @@ -5253,7 +5283,7 @@
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Subterfuge-Stealth @@ -5371,7 +5401,7 @@
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First Aid @@ -5430,7 +5460,7 @@
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Using Prepared Herbs @@ -5517,7 +5547,7 @@
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Architecture @@ -5548,7 +5578,7 @@
Diagnostics - + Em @@ -5646,7 +5676,7 @@
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Location
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Location

Notes

Notes
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- + Pronouns
For use in macros if desired. Enter your preferred pronoun for the following categories. @@ -8122,12 +8152,12 @@

- +
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Auto Calculations Setup
- + @@ -8279,20 +8309,17 @@ - + - + - + @@ -8317,31 +8344,27 @@ y?&#125; +@{selected|realityawareness} ]&#124; &#125;&#125; |Sen - + - + - + - + - + @@ -8351,15 +8374,12 @@ mp;#124;[66 +?{Other bonus/penalty?&#125; +@{selected|planarlore} ]&#124 - + - + @@ -8385,8 +8405,7 @@ ighlight66= [[66 +?{Other bonus/penalty?&#125; +@{selected|mechanition1} ]]& - + @@ -8605,150 +8624,229 @@ ghlight66roll=**Natural 66.** }}
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Resistance Rolls

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Closed Lists
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Special Features:  ---;   + ø ;   E ;   K ;   N ;   V ;   X ;   Y ;   † ;   @ ;   + § ;   # ;         Clear all
 
Water Sources:  ---;   ø ;   B ;   F ;   G ;   I ;   L ;   M ;   O ;   Q ;   S ;   Z ;       Clear all
 
Terrain:  ---;   ø ;   A ;   R ;   U ;   W ;   Clear all
 
Vegetation:  ---;   ø ;   C ;   D ;   H ;   J ;   P ;   T ;   Clear all
 
+ + + + + + +
Frequency:
@@ -10137,7 +10235,6 @@ function SkillChange(name) { }); } }); -// }); // console.log('/* ----------exiting SkillChange ------------ */'); } }); @@ -10453,8 +10550,7 @@ on("change:realm change:ppdevprog0 change:ppdevprog10 change:ppdevprog20 change: // on("sheet:opened", function() { // console.log('/* ----------entering Setup OnChange ------------ */'); - var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'sta -rgazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills + var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'stargazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills _.each(skills, function(skill) { var event; event = 'change:'+skill+'ranks'; @@ -10470,6 +10566,13 @@ on("change:repeating_skills", function() { SkillChange("repeating_skills_skillranks"); }); + +on("change:repeating_lang", function() { +// console.log('/*-----------calc rep-languages rank bonus------*/'); + SkillChange("repeating_lang_languagespokenranks"); + SkillChange("repeating_lang_languagewrittenranks"); +}); + // on("change:repeating_exp", function(){ // console.log("Changing exp") @@ -10546,6 +10649,12 @@ on("change:totalexperience change:xpcopy", function() { repeating_equipment_pack : 0, repeating_equipment_stash : tempweighttotal }); } + else if ( (values.repeating_equipment_equipmentlocationtype * 1) == 0 ){ + setAttrs({ + repeating_equipment_worn : 0, + repeating_equipment_pack : 0, + repeating_equipment_stash : 0 }); + } getSectionIDs("repeating_equipment", function(idarray){ weightworntotal = 0; @@ -10751,8 +10860,7 @@ on("change:skillcalc", function() { getAttrs(["skillcalc", "allcalc"], function(values) { // console.log('/* ----------entering SkillCalc Change; skillcalc:' + values.skillcalc + ' allcalc:' + values.allcalc + '------------ */'); if (parseInt(values.skillcalc, 10) == 1) { - var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'st -argazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills + var skills=['srob-list1', 'srob-list2', 'srob-list3', 'srob-list4', 'srob-list5', 'srob-list6', 'srob-list7', 'srob-list8', 'srob-list9', 'srob-list10', 'sropen-list1', 'sropen-list2', 'sropen-list3', 'sropen-list4', 'sropen-list5', 'sropen-list6', 'sropen-list7', 'sropen-list8', 'sropen-list9', 'sropen-list10', 'srclosed-list1', 'srclosed-list2', 'srclosed-list3', 'srclosed-list4', 'srclosed-list5', 'srclosed-list6', 'srclosed-list7', 'srclosed-list8', 'srclosed-list9', 'srclosed-list10', 'srotherb-list1', 'srotherb-list2', 'srotherb-list3', 'srotherb-list4', 'srotherb-list5', 'srotherb-list6', 'oropen-list1', 'oropen-list2', 'oropen-list3', 'oropen-list4', 'oropen-list5', 'orclosed-list1', 'orclosed-list2', 'orclosed-list3', 'orclosed-list4', 'orclosed-list5', 'orbase-list1', 'orbase-list2', 'orbase-list3', 'orbase-list4', 'orbase-list5', 'arcopen-list1', 'arcopen-list2', 'arcopen-list3', 'arcopen-list4', 'arcopen-list5', 'arcclosed-list1', 'arcclosed-list2', 'arcclosed-list3', 'arcclosed-list4', 'arcclosed-list5', 'arcbase-list1', 'arcbase-list2', 'arcbase-list3', 'arcbase-list4', 'arcbase-list5', 'arcotherbase-list1', 'arcotherbase-list2', 'arcotherbase-list3', 'arcotherbase-list4', 'arcotherbase-list5', 'cat-armor-heavy-', 'plate', 'cat-armor-light-', 'softleather', 'rigidleather', 'cat-armor-med-', 'chain', 'cat-artistic-active-', 'acting', 'dancing', 'mimery', 'mimicry', 'playinstrument1', 'playinstrument2', 'playinstrument3', 'poeticimprov', 'singing', 'taletelling', 'ventriloquism', 'cat-artistic-passive-', 'music', 'painting', 'poetry', 'sculpting', 'cat-athletic-brawn-', 'athleticgamesbrawn1', 'athleticgamesbrawn2', 'athleticgamesbrawn3', 'jumping', 'powerstriking', 'powerthrowing', 'weightlifting', 'cat-athletic-endur-', 'athleticgamesendur1', 'athleticgamesendur2', 'athleticgamesendur3', 'distancerunning', 'rowing', 'scaling', 'sprinting', 'swimming', 'cat-athletic-gym-', 'acrobatics', 'athleticgamesgym1', 'athleticgamesgym2', 'athleticgamesgym3', 'climbing', 'contortions', 'diving', 'flyglide', 'juggling', 'polevaulting', 'rappelling', 'skating', 'skiing', 'stiltwalking', 'surfing', 'tightrope', 'tumbling', 'alertness', 'senseambush', 'cat-aware-search-', 'detecttraps', 'lieperception', 'locatehidden', 'observation', 'poisonperception', 'readtracks', 'surveillance', 'tracking', 'cat-aware-senses-', 'directionsense', 'realityawareness', 'senseawareness1', 'sitawareness1', 'sla', 'timesense', 'awaresenses1', 'awaresenses2', 'awaresenses3', 'bodydev', 'adrenaldeflecting', 'mountedcombat', 'quickdraw', 'reversestroke1', 'subdual', 'swashbuckling', 'tumbleevade', 'twoweaponfighting1', 'combatmaneuvers1', 'combatmaneuvers2', 'combatmaneuvers3', 'cat-communications-', 'lipreading', 'signaling', 'cooking', 'fletching', 'leathercrafts', 'metalcrafts', 'ropemastery', 'scribing', 'sewing', 'skinning', 'stonecrafts', 'trapping', 'woodcrafts', 'craft15', 'craft16', 'cat-directed-spells-', 'firebolt', 'icebolt', 'lightningbolt', 'shockbolt', 'waterbolt', 'boltattack6', 'cat-influence-', 'bribery', 'diplomacy', 'duping', 'interrogation', 'leadership', 'propaganda', 'publicspeaking', 'seduction', 'trading', 'cat-lore-general-', 'culturelore1', 'faunalore', 'floralore', 'heraldry', 'history', 'philosophy', 'regionlore1', 'religion', 'loregeneral1', 'loregeneral2', 'loregeneral3', 'cat-lore-magical-', 'artifactlore', 'circlelore', 'planarlore', 'spelllore', 'symbollore', 'undeadlore', 'wardinglore', 'cat-lore-obscure-', 'demondevillore', 'dragonlore', 'faerielore', 'xenolore1', 'xenolore2', 'xenolore3', 'cat-lore-technical-', 'herblore', 'locklore', 'metallore', 'poisonlore', 'stonelore', 'tradinglore', 'cat-ma-striking-', 'boxing', 'striking1', 'striking2', 'striking3', 'striking4', 'tackling', 'cat-ma-sweeps-', 'blocking', 'sweeps1', 'sweeps2', 'sweeps3', 'sweeps4', 'wrestling', 'cat-outdoor-animal-', 'animalhandling1', 'animalhealing1', 'animalmastery', 'animaltraining1', 'driving1', 'herding1', 'riding1', 'outdooranimal1', 'outdooranimal2', 'outdooranimal3', 'cat-outdoor-environ-', 'caving', 'foraging', 'hunting', 'stargazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power-awareness-', 'attunement', 'divination1', 'divination2', 'divination3', 'powerperception', 'readrunes', 'channeling', 'magicritual', 'spellmastery1', 'spellmastery2', 'spellmastery3', 'transcendarmor', 'ppdev', 'cat-science-basic-', 'basicmath', 'research', 'advancedmath', 'anthropology1', 'alchemy', 'astronomy', 'biochemistry', 'psychology', 'specscience1', 'specscience2', 'cat-self-control-', 'adrenalbalance', 'adrenalconcentration', 'adrenallanding', 'adrenalleaping', 'adrenalquickdraw', 'adrenalspeed', 'adrenalstabilization', 'adrenalstrength', 'cleansingtrance', 'controllycanthropy', 'deathtrance', 'frenzy', 'healingtrance', 'meditation', 'mnemonics', 'sleeptrance', 'stunnedmaneuvering', 'brawling', 'disarmarmedvs1h', 'disarmarmedvs2h', 'disarmarmedvspolearm', 'disarmarmedvs2wcombo', 'disarmunarmedvs1h', 'disarmunarmedvs2h', 'disarmunarmedvspolearm', 'disarmunarmedvs2wcombo', 'jousting', 'adrenaldefense', 'adrenaltoughness', 'cat-subterfuge-attack-', 'ambush', 'silentkill', 'cat-subterfuge-mechanics-', 'camouflage', 'disarmingtraps', 'disguise', 'counterfeiting', 'forgery1', 'hidingitems', 'picklocks', 'settraps', 'trapbuilding', 'usepoison', 'subtermech1', 'subtermech2', 'cat-subterfuge-stealth-', 'hiding', 'pickpockets', 'stalking', 'trickery', 'cat-tech-general-', 'begging', 'firstaid', 'gambling', 'mapping', 'operatingequipment', 'orienteering', 'sailing', 'tacticalgames', 'useprepherbs', 'advertising', 'architecture', 'diagnostics1', 'dowsing', 'engineering1', 'mechanition1', 'militaryorg1', 'mining1', 'secondaid', 'surgery', 'techprof1', 'techprof2', 'techprof3', 'administration', 'appraisal', 'boatpilot1', 'cartography', 'evalarmor', 'evalmetal', 'evalstone', 'evalweapon', 'gimmickry', 'hypnosis', 'midwifery', 'navigation', 'prepareherbs', 'preparepoisons', 'siegeengineering', 'tactics', 'techvoc1', 'techvoc2', 'cat-urban-', 'contacting', 'mingling', 'scrounging', 'streetwise', 'cat-weapon-1hconcussion-', 'weapon1hc1', 'weapon1hc2', 'weapon1hc3', 'cat-weapon-1hedged-', 'weapon1he1', 'weapon1he2', 'weapon1he3', 'cat-weapon-2handed-', 'weapon2hand1', 'weapon2hand2', 'weapon2hand3', 'cat-weapon-missile-', 'weaponmissile1', 'weaponmissile2', 'weaponmissile3', 'cat-weapon-missileartillery-', 'weaponmissileart1', 'weaponmissileart2', 'weaponmissileart3', 'cat-weapon-thrown-', 'weaponthrown1', 'weaponthrown2', 'weaponthrown3', 'cat-weapon-polearms-', 'weaponpolearm1', 'weaponpolearm2', 'weaponpolearm3']; // list of skills _.each(skills, function(skill) { // console.log('/* ---------- event: '+event+' ------------ */'); SkillChange(skill+'ranks'); @@ -10762,9 +10870,100 @@ argazing', 'survival1', 'survival2', 'survival3', 'weatherwatching', 'cat-power- SkillChange("repeating_skills_"+ idarray[i]+"_skillranks"); } }); + getSectionIDs("repeating_lang", function(idarray) { + for (var i=0 ; i<=idarray.length; i++) { + SkillChange("repeating_lang_"+ idarray[i]+"_languagewrittenranks"); + SkillChange("repeating_lang_"+ idarray[i]+"_languagespokenranks"); + } + }); } }); }); +// +on("change:habitatclear", function() { + setAttrs({ + habitat1code: 0, + habitat2code: 0, + habitat3code: 0, + habitat4code: 0, + habitat5code: 0, + habitat6code: 0, + habitat7code: 0, + habitat8code: 0, + habitat9code: 0, + habitat10code: 0, + habitat11code: 0, + habitat12code: 0, + habitatclear: 0 + }); +}); + +// +on("change:spfeaturesclear", function() { + setAttrs({ + spfeatures1code: 0, + spfeatures2code: 0, + spfeatures3code: 0, + spfeatures4code: 0, + spfeatures5code: 0, + spfeatures6code: 0, + spfeatures7code: 0, + spfeatures8code: 0, + spfeatures9code: 0, + spfeatures10code: 0, + spfeatures11code: 0, + spfeatures12code: 0, + spfeaturesclear: 0 + }); +}); + +// +on("change:watersourcesclear", function() { + setAttrs({ + watersources1code: 0, + watersources2code: 0, + watersources3code: 0, + watersources4code: 0, + watersources5code: 0, + watersources6code: 0, + watersources7code: 0, + watersources8code: 0, + watersources9code: 0, + watersources10code: 0, + watersources11code: 0, + watersources12code: 0, + watersourcesclear: 0 + }); +}); + +// +on("change:terrainclear", function() { + setAttrs({ + terrain1code: 0, + terrain2code: 0, + terrain3code: 0, + terrain4code: 0, + terrain5code: 0, + terrain6code: 0, + terrainclear: 0 + }); +}); + +// +on("change:vegetationclear", function() { + setAttrs({ + vegetation1code: 0, + vegetation2code: 0, + vegetation3code: 0, + vegetation4code: 0, + vegetation5code: 0, + vegetation6code: 0, + vegetation7code: 0, + vegetation8code: 0, + vegetationclear: 0 + }); +}); + \ No newline at end of file diff --git a/Runequest_6_ES/Runequest_6.png b/Runequest_6_ES/Runequest_6.png new file mode 100644 index 0000000000..41363077a8 Binary files /dev/null and b/Runequest_6_ES/Runequest_6.png differ diff --git a/Runequest_6_ES/Runequest_6_ES.css b/Runequest_6_ES/Runequest_6_ES.css new file mode 100644 index 0000000000..20640f3868 --- /dev/null +++ b/Runequest_6_ES/Runequest_6_ES.css @@ -0,0 +1,767 @@ +/* Remove margin from selects in webkit browsers, same for textareas, and remove spinners */ +select { + margin: 0px; +} +textarea { + margin: 0px; +} +input[type='number']::-webkit-inner-spin-button, +input[type='number']::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +input[type='number'] { + -moz-appearance: textfield; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + + +/* Layout CSS */ +div.sheet-wrapper { + min-width: 850px; +} + +div.sheet-section { + border-radius: 15px; + border: 1px solid black; + padding: 4px; +} +div.sheet-column-1of1 { + margin-bottom: 1%; + width: 100%; +} +div.sheet-column-1of2 { + margin-right: 0.5%; + margin-bottom: 1%; + width: 49.5%; + float: left; +} +div.sheet-column-2of2 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 49.5%; +} + +div.sheet-column-1of3 { + margin-right: 0.5%; + margin-bottom: 1%; + float: left; + width: 32.666666%; +} +div.sheet-column-1n2of3 { + margin-right: 0.5%; + margin-bottom: 1%; + float: left; + width: 66.333333%; +} +div.sheet-column-2of3 { + margin-left: 0.5%; + margin-right: 0.5% + margin-bottom: 1%; + float: left; + width: 32.666666%; +} +div.sheet-column-2n3of3 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 66.333333%; +} +div.sheet-column-3of3 { + margin-left: 0.5%; + margin-bottom: 1%; + float: left; + width: 32.666666%; +} + +/* Generic CSS */ +.sheet-autocalc { + cursor: not-allowed; + background: #F5F5F5; +} +table.sheet-full { + width: 100%; +} +table.sheet-full_fixed { + width: 100%; + table-layout: fixed; +} +tr.sheet-head { + text-align: center; +} +input.sheet-full { + width: 100%; +} +input.sheet-value_full { + width: 100%; + text-align: center; +} +input[type="number"].sheet-full { + width: 100%; +} +input[type="number"].sheet-value_full { + width: 100%; + text-align: center; +} +input[type="number"].sheet-total_full { + width: 100%; + text-align: center; + font-size: 120%; + font-weight: bold; +} +input.sheet-value { + width: 35px; + text-align: center; +} +input[type="number"].sheet-value { + width: 35px; + text-align: center; +} +input[type="number"].sheet-total { + width: 40px; + text-align: center; + font-size: 120%; + font-weight: bold; +} +input.sheet-damage { + width: 55px; + text-align: right; +} +select.sheet-diff { + width: 45px; + padding: 0px; +} +select.sheet-db { + padding: 0px; + width: 52px; +} +input.sheet-skill_base { + width: 60px; + font-size: 75%; +} +select.sheet-full { + width: 100%; +} + +/* Info CSS */ +td.sheet-info-label { + white-space: nowrap; +} +input.sheet-info-number { + width: 50px; + text-align: center; +} + +/* Tab CSS */ +input.sheet-tab { + position: relative; + z-index: 9999; + cursor: pointer; + opacity: 0; + width: 19.5%; + margin-bottom: 2px; +} +span.sheet-tab { + display: inline-block; + position: relative; + width: 19.5%; + text-align: center; + background: #B30201; + color: #F59111; + font-weight: bold; + border-radius: 4px; + cursor: pointer; + margin-left: -19.5%; +} + +input.sheet-vitals-tab:checked + span.sheet-vitals-tab, +input.sheet-combat-tab:checked + span.sheet-combat-tab, +input.sheet-skills-tab:checked + span.sheet-skills-tab, +input.sheet-equipment-tab:checked + span.sheet-equipment-tab, +input.sheet-notes-tab:checked + span.sheet-notes-tab, +input.sheet-folk_magic-tab:checked + span.sheet-folk_magic-tab, +input.sheet-animism-tab:checked + span.sheet-animism-tab, +input.sheet-mysticism-tab:checked + span.sheet-mysticism-tab, +input.sheet-sorcery-tab:checked + span.sheet-sorcery-tab, +input.sheet-theism-tab:checked + span.sheet-theism-tab { + background: #BEBEBE; + color: black; +} + +/* Page CSS */ +div.sheet-page { + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; +} +input.sheet-vitals-tab:checked ~ div.sheet-vitals-page, +input.sheet-combat-tab:checked ~ div.sheet-combat-page, +input.sheet-skills-tab:checked ~ div.sheet-skills-page, +input.sheet-equipment-tab:checked ~ div.sheet-equipment-page, +input.sheet-notes-tab:checked ~ div.sheet-notes-page, +input.sheet-folk_magic-tab:checked ~ div.sheet-folk_magic-page, +input.sheet-animism-tab:checked ~ div.sheet-animism-page, +input.sheet-mysticism-tab:checked ~ div.sheet-mysticism-page, +input.sheet-sorcery-tab:checked ~ div.sheet-sorcery-page, +input.sheet-theism-tab:checked ~ div.sheet-theism-page { + visibility: visible; + opacity: 1; + max-height: 999999px; + overflow: auto; +} + +/* Characteristics */ +div.sheet-characteristic-column { + text-align: center; + float: left; + width: 25%; +} +table.sheet-char { + margin-left: auto; + margin-right: auto; +} +td.sheet-char-label { + text-align: right; + font-weight: bold; +} + +/* Hit Locations */ +table.sheet-hit_locations { + width: 100%; +} +td.sheet-hit_locations_roll { + width: 50px; +} +input.sheet-hit_locations_long { + width: 100%; +} +input.sheet-hit_locations_short { + width: 47px; + text-align: center; +} + +/* Attributes */ +td.sheet-attribute-label { + white-space: nowrap; +} +td.sheet-attribute_value { + text-align: center; +} +input.sheet-attribute-current { + text-align: center; + width: 35px; + font-weight: bold; +} + +/* Fatigue */ +select.sheet-fatigue-select { + width: 140px; +} +td.sheet-fatigue_skillgrade { + width: 16.666%; +} +td.sheet-fatigue_movement { + width: 16.666%; +} +td.sheet-fatigue_strike_rank { + width: 16.666%; +} +td.sheet-fatigue_action_points { + width: 16.666%; +} +td.sheet-fatigue_recovery_period { + width: 16.666%; +} +td.sheet-fatigue_recovery_time { + white-space: nowrap; + width: 16.666%; + text-align: center; +} + +/* Combat Styles */ +table.sheet-combat_styles { + width: 100%; +} +td.sheet-cs_style { + width: 16%; +} +td.sheet-cs_calc { + white-space: nowrap; + text-align: center; + width: 18% +} +td.sheet-cs_number { + width: 5%; + text-align: center; +} +td.sheet-cs_symbol { + text-align: center; + width: 2%; +} +td.sheet-cs_roll { + width: 9%; +} +td.sheet-cs_weapons { + width: 33%; +} +td.sheet-cs_benifits { + width: 17%; +} + +/* Shields and Weapons */ +td.sheet-shield { + width: 15%; + text-align: center; +} +td.sheet-shield_damage { + width: 17%; + text-align: center; +} +td.sheet-shield_size { + width: 8%; + text-align: center; +} +td.sheet-shield_reach { + width: 10%; + text-align: center; +} +td.sheet-shield_enc { + width: 5%; + text-align: center; +} +td.sheet-shield_ap { + width: 5%; + text-align: center; +} +td.sheet-shield_hp { + width: 10%; + text-align: center; +} +td.sheet-shield_effects { + width: 20%; + text-align: center; +} +td.sheet-shield_blocks { + width: 11%; + text-align: center; +} + +td.sheet-weapon { + width: 15%; + text-align: center; +} +td.sheet-weapon_damage { + width: 17%; + text-align: center; +} +td.sheet-weapon_size { + width: 8%; + text-align: center; +} +td.sheet-weapon_reach { + width: 10%; + text-align: center; +} +td.sheet-weapon_enc { + width: 5%; + text-align: center; +} +td.sheet-weapon_ap { + width: 5%; + text-align: center; +} +td.sheet-weapon_hp { + width: 10%; + text-align: center; +} +td.sheet-weapon_impalesize { + width: 6%; + text-align: center; +} +td.sheet-weapon_effects { + width: 20%; + text-align: center; +} +td.sheet-weapon_load { + width: 5%; + text-align: center; +} + +/* SKill CSS */ +td.sheet-skill { + width: 30%; +} +td.sheet-skill_calc_label { + width: 38%; + text-align: center; +} +td.sheet-skill_calc { + width: 38%; + text-align: right; +} +td.sheet-profskill { + width: 31%; +} +td.sheet-profskill_calc_label { + width: 37%; + text-align: center; +} +td.sheet-profskill_calc { + width: 37%; + text-align: right; +} +td.sheet-skill_total { + width: 10%; + text-align: center; +} +td.sheet-skill_symbol { + text-align: center; + width: 3%; +} +td.sheet-skill_roll { + width: 19%; + text-align: center; +} + +/* Passions */ +td.sheet-passion { + width: 33%; +} +td.sheet-passion_calc_label { + width: 46%; + text-align: center; +} +td.sheet-passion_calc { + width: 46%; + text-align: right; +} + +/* Cults */ +td.sheet-cult { + width: 35%; +} +td.sheet-cult_rank { + width: 27%; +} +td.sheet-cult_notes { + width: 38%; +} + +/* Equipment */ +td.sheet-item { + width: 70%; +} +td.sheet-item_qnty { + width: 15%; +} +td.sheet-item_end { + width: 15%; +} + +/* Wealth */ +textarea.sheet-wealth { + width: 97%; + height: 75px; +} + +/* Load */ +td.sheet-load_label { + width: 25%; +} +td.sheet-load_value { + width: 25%; +} + +/* Notes */ +textarea.sheet-notes { + width: 96%; + height: 425px; +} + +/* Folk Magic */ +textarea.sheet-folk_magic_spells { + width: 98.5%; + height: 350px; +} + +/* Animism */ +table.sheet-animism_table { + margin-left: auto; + margin-right: auto; +} +td.sheet-animism_cult { + width: 12%; +} +td.sheet-animism_max_spirits { + width: 18%; +} +td.sheet-animism_max_spirit_pow { + width: 20%; +} +td.sheet-animism_ap { + width: 11%; +} +td.sheet-animism_sr { + width: 9%; +} +td.sheet-animism_spirit_damage { + width: 15%; +} +td.sheet-animism_roll { + width: 4%; +} +td.sheet-animism_tenacity { + width: 11%; +} +textarea.sheet-animism_fetishes { + width: 98.5%; + height: 300px; +} + +/* Mysticism */ +td.sheet-mysticism_label { + width: 17%; +} +td.sheet-mysticism_calc_label { + width: 19%; + text-align: center; +} +td.sheet-mysticism_calc { + width: 19%; + text-align: right; +} +td.sheet-mysticism_total { + width: 5%; + text-align: center; +} +td.sheet-mysticism_symbol { + text-align: center; + width: 2%; +} +td.sheet-mysticism_roll { + width: 9%; + text-align: center; +} +td.sheet-mysticism_intensity { + width: 7%; + text-align: center; +} +td.sheet-mysticism_talents { + width: 41%; + text-align: center; +} +textarea.sheet-mysticism_practiced_talents { + width: 98.5%; + height: 300px; +} + +/* Sorcery */ +td.sheet-sorcery_label { + width: 17%; +} +td.sheet-sorcery_calc_label { + width: 16%; + text-align: center; +} +td.sheet-sorcery_calc { + width: 16%; + text-align: right; +} +td.sheet-sorcery_total { + width: 5%; + text-align: center; +} +td.sheet-sorcery_symbol { + text-align: center; + width: 2%; +} +td.sheet-sorcery_roll { + width: 9%; + text-align: center; +} +td.sheet-sorcery_intensity { + width: 7%; + text-align: center; +} +td.sheet-sorcery_spells { + width: 44%; + text-align: center; +} +textarea.sheet-sorcery_memorized_spells { + width: 98.5%; + height: 300px; +} + +/* Theism */ +td.sheet-theism_label { + width: 28%; +} +td.sheet-theism_calc_label { + width: 19%; + text-align: center; +} +td.sheet-theism_calc { + width: 19%; + text-align: right; +} +td.sheet-theism_total { + width: 5%; + text-align: center; +} +td.sheet-theism_symbol { + text-align: center; + width: 2%; +} +td.sheet-theism_roll { + width: 9%; + text-align: center; +} +td.sheet-theism_intensity { + width: 8%; + text-align: center; +} +td.sheet-theism_magnitude { + width: 8%; + text-align: center; +} +td.sheet-theism_cult { + width: 10%; + text-align: center; +} +td.sheet-theism_pool { + width: 11%; + text-align: center; +} +td.sheet-theism_pool_symbol { + width: 1%; + text-align: center; +} +td.sheet-theism_pool_value { + width: 5%; + text-align: center; +} +textarea.sheet-theism_miracles { + width: 98.5%; + height: 300px; +} + +/* Active Effects */ +td.sheet-effect_label { + width: 15%; +} +td.sheet-effect_duration { + width: 8%; +} +td.sheet-effect_magnitude { + width: 8%; +} +td.sheet-effect_intensity { + width: 8%; +} +td.sheet-effect_range { + width: 8%; +} +td.sheet-effect_targets { + width: 8%; +} +td.sheet-effect_desc { + width: 37%; +} +td.sheet-effect_mp_cost { + width: 8%; +} + + +/* Roll Templates */ +.sheet-rolltemplate-runequest table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-runequest caption { + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.5em; +} +.sheet-rolltemplate-runequest td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-runequest td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-runequest .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + +.sheet-rolltemplate-runequest-weapon table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-runequest-weapon caption { + text-align: center; + background: url(http://i.imgur.com/VnqY9Kh.png); + color: #F59111; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.5em; +} +.sheet-rolltemplate-runequest-weapon td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-runequest-weapon td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-runequest-weapon .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} diff --git a/Runequest_6_ES/Runequest_6_ES.html b/Runequest_6_ES/Runequest_6_ES.html new file mode 100644 index 0000000000..cb9ba2e6a5 --- /dev/null +++ b/Runequest_6_ES/Runequest_6_ES.html @@ -0,0 +1,2310 @@ +
+
+
+
+ + + + + + + + + + + +
Nombre: Especie: Patria: Edad:
+ + + + + + + + + + + +
Cultura: Profesión: Clase Social: Sexo:
+ + + + + + + + + + + + + +
Lateralidad: Entorno: Peso: Alura: Tiradas de PX:
+
+
+
+ + +
+
+ +
+ Características + Combate + Habilidades y pasiones + Equipo + Cultos y notas + + Magia Popular + Animismo + Misticismo + Hechicería + Teísmo + + +
+
+
+

Características y atributos

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
FUE: +=
INT: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
CON: +=
POD: +=
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
TAM: +=
CAR: +=
+
+
+ + + + + + + + + + + + + + + + + +
Base
+
Temp
=
Total
DES: +=
+
+
+ + + + + +
Atributos:
+
+
+
+
+ + + + + +

Localizaciones y armadura

Penalización por armadura:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1d20
Localización
Nombre y tipo de armadura
Carga
PA
PV
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
/ + /
+
+
+
+
+

Atributos

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Atributo
Base
+
Temp
=
Total
Puntos de acción*: +=/
Mod. Exp.: +=
Ritmo de curación: +=
Puntos de suerte: +=/
Puntos de Magia: +=/
Movimiento*: +=
Momento de reacción*: +=
Tenacidad*: +=/
* Otros modificadores pueden aplicarse
+ + + + + + + + + + + +
Atributo
Base
Actual
Mod. Daño: + + + +
+
+
+
+
+
+
+ + + + + +

Fatiga

Nivel actual:
+ +
+ + + + + + + + + + + + + + + + + + + +
Nivel
Mouvimiento
Rango de acción
Puntos de acción
Tiempo de
recuperación
Tasa de
recuperación
+ + + + + + + + + + Horas
+
+
+
+ +
+
+

Estilos de combate

+ + + + + + + + + + +
Estilo
Base+Puntos+Bonus
=
%
Armas
Beneficios
+ + + + + + + + + + +
PeleaFUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+ + + + + + + + + + +
FUE+DES++=
+
+ + + + + + + + + + +
FUE+DES++=
+
+
+ +
+

Armas y escudos

+ + + + + + + + + + + + + + + + + + + + + + + +
Escudo
Daño
Tamaño
Alcance
Carga
PA
PV
Efectos
Cobertura
/
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Arma
Daño
Tamaño /
Fuerza
Alcance /
Rango
Carga
PA
PV
Tam de empalamiento
Efectos
Munición
/
/
/
/
/
/
/
/
+
+
+ +
+
+
+

Habilidades básicas

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Habilidad
Base+Puntos+Bonus
=
%
AguanteCONx2++=
AtletismoFUE+DES++=
BailarDES+CAR++=
CantarPOD+CAR++=
ConducirDES+POD++=
CostumbresINTx2++=
EngañarINT+CAR++=
EvadirDESx2++=
InfluenciaCARx2++=
MontarDES+POD++=
MúsculoFUE+TAM++=
NadarFUE+CON++=
OcultarDES+POD++=
PeleaSTR+DEX++=
PercepciónINT+POD++=
PerspicaciaINT+POD++=
Primeros auxiliosINT+DES++=
RegiónINTx2++=
RemarFUE+CON++=
SigiloINT+DES++=
VoluntadPODx2++=
+
+
+
+
+

Habilidades profesionales

+ + + + + + + + +
Habilidad
Base+Puntos+Bonus
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + +
Idiomas
Base+Puntos+Bonus
=
%
+ + + + + + + + +
INT+CAR++=
+
+ + + + + + + + +
INT+CAR++=
+
+
+ +
+

Pasiones y dependencias

+ + + + + + + + +
Pasión
Base+Puntos+Bonus
=
%
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+ + + + + + + + +
++=
+
+ + + + + + + + +
++=
+
+ + + + + + + + + +
Dependencia
Base+Puntos+Bonus
=
%
+ + + + + + + + + + + + + + + + + + + + + + +
++=
++=
++=
+ + + + +
Penalización a la tenacidad:
+
+
+
+ +
+
+
+

Equipo

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Objeto
Cantidad
Carga
+
+
+ +
+
+

Dinero y riquezas

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Día
/
Semana
/
Mes
/
Año

Ingresos:

///

Gastos:

///

Total:

///
+
+ +
+ + + + + +

Capacidad de carga

TAM medio racial:

+ + + + + + + + + + + + + +
Actual
Lastrado
Sobrecargado
Max
+ + + + + + + + + + + + + +
Habilidades de FUE y/o DES:
+ +
Tasa de movimiento:
+ +
Carga actual:
+ +
+

La carga actual incluye la armadura vestida, el escudo, las armas y el equipo. +

* No se puede correr

+
+
+
+ +
+
+
+

Cultos, órdenes y hermandades

+ + + + + + +
Culto / Orden / Hermandad
Rango
Notas
+
+ + + + + +
+ + +
+
+
+
+ +
+
+

Efectos activos

+ + + + + + + + + + + +
Efecto
Duración
Magnitud
Intensidad
Rango
Objetivos
Descripción
Coste en PM
+
+ + + + + + + + + + + +
+
+
+
+ +
+

Notas

+
+

Comunidad y familia

+ +
+
+

Aliados y enemigos

+ +
+
+

Personaje y Otras notas

+ +
+
+
+
+ +
+
+

Magia común

+ + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%
POD+CAR++=
+

Hechizos conocidos

+ +
+
+ +
+
+

Animismo

+
+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Trance 

CON+POD++=
+
+
+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Atadura 

POD+CAR++=
+
+
+ + + + + + + + + + + + + + + + + + + + +

Culto

Máximo de
espíritus vinculados

Max POD
de los espíritus

PA de los espíritus

SR del espíritu

Daño espiritual

+ + / + +
+ +

Espíritus o fetiches atados

+ +
+
+ +
+
+

Misticismo

+ + + + + + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Max intensidad
acumulable

Número máximo
de talentos

Meditación 

INT+CON++=
+ + + + + + + + + + + +

Senda

Base+Puntos+Bonus
=
%
Intensidad Max
Talentos
+ + + + + + + + + + +
POD+CON++=
+
+ + + + + + + + + + +
POD+CON++=
+
+ +

Talentos

+ +
+
+ +
+
+

Hechicería

+ + + + + + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Puntos de manipulación

Máxima cantidad de
hechizos memorizados

Manipulación 

INT+POD++=
+ + + + + + + + + + + +

Escuela / grimorio

Base+Puntos+Bonus
=
%
Intensidad
Hechizos
+ + + + + + + + + + +
INTx2++=
+
+ + + + + + + + + + +
INTx2++=
+
+ +

Hechizos memorizados

+ +
+
+ +
+
+

Teísmo

+ + + + + + + + + + + + + + + +
Base+Puntos+Bonus
=
%

Exhortación 

INT+CAR++=
+ + + + + + + + + + + + + +

Devoción

Base+Puntos+Bonus
=
%
Intensidad
Magnitud
Culto
Reserva devocional
+ + + + + + + + + + + + + + +
POD+CAR++= + + /
+
+ + + + + + + + + + + + + + +
POD+CAR++= + + /
+
+ +

Milagros conocidos

+ +
+
+ +
+
+

'RuneQuest' is a registered trademark (2014) of Moon Design Publications LLC and used under license by The Design Mechanism. All rights reserved. - www.thedesignmechanism.com

+
+
+ + + + + + {{#allprops()}} + + {{/allprops()}} +
{{name}}
{{key}}:{{value}}
+
+ + + + + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + + {{/rollGreater() rolled standard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + {{#rollBetween() rolled standard_crit standard}} + + {{/rollBetween() rolled standard_crit standard}} + {{#rollGreater() rolled standard}} + + {{/rollGreater() rolled standard}} + {{/rollGreater() rolled standard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() standard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + +
{{name}}
Muy fácil:{{rolled}}≤{{very_easy}}✔✓✔✓✕✕✖✕✖
Fácil:{{rolled}}≤{{easy}}✔✓✔✓✕✕✖✕✖
Normal:{{rolled}}≤{{standard}}✔✓✔✓✕✕✖✕✖
Difícil:{{rolled}}≤{{hard}}✔✓✔✓✕✕✖✕✖
Muy difícil:{{rolled}}≤{{formidable}}✔✓✔✓✕✕✖✕✖
Hercúleo:{{rolled}}≤{{herculean}}✔✓✔✓✕✕✖✕✖
+
+ + + + + + {{#size}} + + {{/size}} + {{#impale_size}} + + {{/impale_size}} + {{#effects}} + : + {{/effects}} +
{{name}}
Daño:{{damage}}
Tamaño:{{size}}
Tamaño de empalamiento:{{impale_size}}
Efectos:{{effects}}
+
+ diff --git a/Runequest_6_ES/api_sheet.patch b/Runequest_6_ES/api_sheet.patch new file mode 100644 index 0000000000..828ced3d90 --- /dev/null +++ b/Runequest_6_ES/api_sheet.patch @@ -0,0 +1,92 @@ +--- Runequest_6.html 2015-07-07 10:57:49.695833850 -0400 ++++ Runequest_6_api.html 2015-07-07 10:59:01.086935920 -0400 +@@ -413,7 +413,7 @@ + + Damage Mod: + +- + + + +@@ -509,7 +509,7 @@ + + + +- + + + +@@ -520,7 +520,7 @@ + + + +- + + + +@@ -529,7 +529,7 @@ + + + +- + + + +@@ -539,7 +539,7 @@ + + + +- + + + +@@ -548,7 +548,7 @@ + + + +- + + + +@@ -1795,7 +1795,7 @@ + +
Str & Dex Skills:
+ +- + + + +@@ -1806,7 +1806,7 @@ + +
Movement Rate:
+ +- + + + +@@ -1817,7 +1817,7 @@ + +
Carrying load is:
+ +- + + + +@@ -2056,7 +2056,7 @@ + + + +- + + + diff --git a/Runequest_6_ES/extended_autocalc.js b/Runequest_6_ES/extended_autocalc.js new file mode 100644 index 0000000000..c75ce169c2 --- /dev/null +++ b/Runequest_6_ES/extended_autocalc.js @@ -0,0 +1,373 @@ +// Fix buggy issues, thanks Steve D., https://app.roll20.net/forum/post/1462045/help-with-setting-attribute-values +createObjFix = function() { + //Create Object Fix - Firebase.set failed + + var obj = createObj.apply(this, arguments); + var id = obj.id; + var characterID = obj.get('characterid'); + var type = obj.get('type'); + + if (obj && !obj.fbpath && obj.changed) { + obj.fbpath = obj.changed._fbpath.replace(/([^\/]*\/){4}/, "/"); + } else if (obj && !obj.changed && type == 'attribute') { + //fix for dynamic attribute after character created in game + // /char-attribs/char/characterID/attributeID + obj.fbpath = '/char-attribs/char/'+ characterID +'/'+ id; + } + return obj; +} + +// Addes don't count as changes so we need to handle the first change here +on("add:attribute", function(obj) { + var attributeName = obj.get("name"); + var attributeNameLastFour = attributeName.slice(-4); + var attributeNameLastFive = attributeName.slice(-5); + + if (attributeName == "fatigue") { + setFatigueEffects(obj.get('_characterid'), obj.get('current')); + } else if (attributeName == "pow_std" || attributeName == "pow_temp" || attributeName == "cha_std" || attributeName == "cha_temp" || attributeName == "binding_points" || attributeName == "binding_temp" || attributeName == "binding_diff") { + setSpiritDamage(obj.get('_characterid')); + } else if (attributeName == "str_std" || attributeName == "str_temp" || attributeName == "siz_std" || attributeName == "siz_temp") { + setStdDamageModifier(obj.get('_characterid')); + } else if (attributeNameLastFour == '_enc' || attributeNameLastFive == '_qnty') { + setLoadEffects(obj.get('_characterid')); + } +}); + +// Handle all other changes to key values +on("change:attribute", function(obj) { + var attributeName = obj.get("name"); + var attributeNameLastFour = attributeName.slice(-4); + var attributeNameLastFive = attributeName.slice(-5); + + if (attributeName == "fatigue") { + setFatigueEffects(obj.get('_characterid'), obj.get('current')); + } else if (attributeName == "pow_std" || attributeName == "pow_temp" || attributeName == "cha_std" || attributeName == "cha_temp" || attributeName == "binding_points" || attributeName == "binding_temp" || attributeName == "binding_diff") { + setSpiritDamage(obj.get('_characterid')); + } else if (attributeName == "str_std" || attributeName == "str_temp" || attributeName == "siz_std" || attributeName == "siz_temp") { + setStdDamageModifier(obj.get('_characterid')); + } else if (attributeNameLastFour == '_enc' || attributeNameLastFive == '_qnty') { + setLoadEffects(obj.get('_characterid')); + } +}); + +function setLoadEffects(characterID) { + var encSkillMod = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_skill_mod'})[0]; + if (! encSkillMod) { + var encSkillMod = createObjFix('attribute', { + name: 'enc_skill_mod', + characterid: characterID, + current: 'Standard' + }); + } + + var encMoveRateMod = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_move_rate_mod'})[0]; + if (! encMoveRateMod) { + var encMoveRateMod = createObjFix('attribute', { + name: 'enc_move_rate_mod', + characterid: characterID, + current: '-0' + }); + } + + var encCarryingLoad = findObjs({_type: 'attribute', _characterid: characterID, name: 'enc_carrying_load'})[0]; + if (! encCarryingLoad) { + var encCarryingLoad = createObjFix('attribute', { + name: 'enc_carrying_load', + characterid: characterID, + current: 'Light' + }); + } + + var encTotal = 0; + + // Add up hit location enc + for (i = 1; i <= 11; i++) { + iValue = parseInt(getAttrByName(characterID, "hitloc"+i+"_enc")); + encTotal = encTotal + iValue; + } + + // Add shield enc + encTotal = encTotal + parseInt(getAttrByName(characterID, "shield_enc")); + + // Add up weapon enc + for (i = 1; i <= 8; i++) { + iValue = parseInt(getAttrByName(characterID, "weapon"+i+"_enc")); + encTotal = encTotal + iValue; + } + + // Add up item enc + for (i = 1; i <= 20; i++) { + iValue = parseInt(getAttrByName(characterID, "item"+i+"_enc")) * parseInt(getAttrByName(characterID, "item"+i+"_qnty")); + encTotal = encTotal + iValue; + } + + var strStd = parseInt(getAttrByName(characterID, "str_std")); + var strTemp = parseInt(getAttrByName(characterID, "str_temp")); + var str = strStd + strTemp; + var encBurdened = str * 2; + var encOverloaded = str * 3; + var encMax = str * 4; + + if (encTotal >= encMax) { + encSkillMod.set({current: 'Impossible'}); + encMoveRateMod.set({current: '*0'}); + encCarryingLoad.set({current: 'Too Much'}); + } else if (encTotal >= encOverloaded) { + encSkillMod.set({current: '2 Grades Harder'}); + encMoveRateMod.set({current: '*.5'}); + encCarryingLoad.set({current: 'Strenuous'}); + } else if (encTotal >= encBurdened) { + encSkillMod.set({current: '1 Grade Harder'}); + encMoveRateMod.set({current: '-2'}); + encCarryingLoad.set({current: 'Medium'}); + } else { + encSkillMod.set({current: 'Standard'}); + encMoveRateMod.set({current: '-0'}); + encCarryingLoad.set({current: 'Light'}); + } +} + +function setFatigueEffects(characterID, currentFatigueValue) { + var fatigueSkillGrade = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_skillgrade'})[0]; + if (! fatigueSkillGrade) { + var fatigueSkillGrade = createObjFix('attribute', { + name: 'fatigue_skillgrade', + characterid: characterID, + current: 'Standard' + }); + } + + var fatigueMovement = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_movement'})[0]; + if (! fatigueMovement) { + var fatigueMovement = createObjFix('attribute', { + name: 'fatigue_movement', + characterid: characterID, + current: '+0' + }); + } + + var fatigueStrikeRank = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_strike_rank'})[0]; + if (! fatigueStrikeRank) { + var fatigueStrikeRank = createObjFix('attribute', { + name: 'fatigue_strike_rank', + characterid: characterID, + current: '0' + }); + } + + var fatigueActionPoints = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_action_points'})[0]; + if (! fatigueActionPoints) { + var fatigueActionPoints = createObjFix('attribute', { + name: 'fatigue_action_points', + characterid: characterID, + current: '+0' + }); + } + + var fatigueRecoveryPeroid = findObjs({_type: 'attribute', _characterid: characterID, name: 'fatigue_recovery_peroid'})[0]; + if (! fatigueRecoveryPeroid) { + var fatigueRecoveryPeroid = createObjFix('attribute', { + name: 'fatigue_recovery_peroid', + characterid: characterID, + current: '0' + }); + } + + if (currentFatigueValue == 'Fresh') { + fatigueSkillGrade.set({current: 'Standard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '0'}); + } else if (currentFatigueValue == 'Winded') { + fatigueSkillGrade.set({current: 'Hard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '.25'}); + } else if (currentFatigueValue == 'Tired') { + fatigueSkillGrade.set({current: 'Hard'}); + fatigueMovement.set({current: '-1'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '3'}); + } else if (currentFatigueValue == 'Wearied') { + fatigueSkillGrade.set({current: 'Formidable'}); + fatigueMovement.set({current: '-2'}); + fatigueStrikeRank.set({current: '-2'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '6'}); + } else if (currentFatigueValue == 'Exhausted') { + fatigueSkillGrade.set({current: 'Formidable'}); + fatigueMovement.set({current: '*.5'}); + fatigueStrikeRank.set({current: '-4'}); + fatigueActionPoints.set({current: '-1'}); + fatigueRecoveryPeroid.set({current: '12'}); + } else if (currentFatigueValue == 'Debilitated') { + fatigueSkillGrade.set({current: 'Herculean'}); + fatigueMovement.set({current: '*.5'}); + fatigueStrikeRank.set({current: '-6'}); + fatigueActionPoints.set({current: '-2'}); + fatigueRecoveryPeroid.set({current: '18'}); + } else if (currentFatigueValue == 'Incapacitated') { + fatigueSkillGrade.set({current: 'Herculean'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-8'}); + fatigueActionPoints.set({current: '-3'}); + fatigueRecoveryPeroid.set({current: '24'}); + } else if (currentFatigueValue == 'Semi-Conscious') { + fatigueSkillGrade.set({current: 'Hopeless'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: '36'}); + } else if (currentFatigueValue == 'Comatose') { + fatigueSkillGrade.set({current: 'No activity possible'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: '48'}); + } else if (currentFatigueValue == 'Dead') { + fatigueSkillGrade.set({current: 'Dead'}); + fatigueMovement.set({current: '*0'}); + fatigueStrikeRank.set({current: '-99'}); + fatigueActionPoints.set({current: '*0'}); + fatigueRecoveryPeroid.set({current: 'Never'}); + } else { + log("Unknown value for fatigue, setting effects to default values."); + fatigueSkillGrade.set({current: 'Standard'}); + fatigueMovement.set({current: '+0'}); + fatigueStrikeRank.set({current: '0'}); + fatigueActionPoints.set({current: '+0'}); + fatigueRecoveryPeroid.set({current: '0'}); + } +} + +function setSpiritDamage(characterID) { + var spiritDamage = findObjs({_type: 'attribute', _characterid: characterID, name: 'spirit_damage'})[0]; + if (! spiritDamage) { + var spiritDamage = createObjFix('attribute', { + name: 'spirit_damage', + characterid: characterID, + current: '1d2' + }); + } + + var bindingDiff = findObjs({_type: 'attribute', _characterid: characterID, name: 'binding_diff'})[0]; + if (! bindingDiff) { + var bindingDiff = createObjFix('attribute', { + name: 'binding_diff', + characterid: characterID, + current: '1' + }); + } + + var powStd = parseInt(getAttrByName(characterID, "pow_std")); + var powTemp = parseInt(getAttrByName(characterID, "pow_temp")); + var chaStd = parseInt(getAttrByName(characterID, "cha_std")); + var chaTemp = parseInt(getAttrByName(characterID, "cha_temp")); + var bindingPoints = parseInt(getAttrByName(characterID, "binding_points")); + var bindingTemp = parseInt(getAttrByName(characterID, "binding_temp")); + var bindingDiff = parseFloat(getAttrByName(characterID, "binding_diff")); + var bindingTotal = Math.round((powStd + powTemp + chaStd + chaTemp + bindingPoints + bindingTemp) * bindingDiff); + + if (bindingTotal >= 301) { + spiritDamage.set({current: '2d10+2d6'}); + } else if (bindingTotal >= 281) { + spiritDamage.set({current: '3d10'}); + } else if (bindingTotal >= 261) { + spiritDamage.set({current: '2d10+1d8'}); + } else if (bindingTotal >= 241) { + spiritDamage.set({current: '2d10+1d6'}); + } else if (bindingTotal >= 221) { + spiritDamage.set({current: '2d10+1d4'}); + } else if (bindingTotal >= 201) { + spiritDamage.set({current: '2d10+1d2'}); + } else if (bindingTotal >= 181) { + spiritDamage.set({current: '2d10'}); + } else if (bindingTotal >= 161) { + spiritDamage.set({current: '1d10+1d8'}); + } else if (bindingTotal >= 141) { + spiritDamage.set({current: '2d8'}); + } else if (bindingTotal >= 121) { + spiritDamage.set({current: '1d8+1d6'}); + } else if (bindingTotal >= 101) { + spiritDamage.set({current: '2d6'}); + } else if (bindingTotal >= 81) { + spiritDamage.set({current: '1d10'}); + } else if (bindingTotal >= 61) { + spiritDamage.set({current: '1d8'}); + } else if (bindingTotal >= 41) { + spiritDamage.set({current: '1d6'}); + } else if (bindingTotal >= 21) { + spiritDamage.set({current: '1d4'}); + } else { + spiritDamage.set({current: '1d2'}); + } +} + +function setStdDamageModifier(characterID) { + var stdDamageModifier = findObjs({_type: 'attribute', _characterid: characterID, name: 'damage_mod_std'})[0]; + if (! stdDamageModifier) { + var stdDamageModifier = createObjFix('attribute', { + name: 'damage_mod_std', + characterid: characterID, + current: '0' + }); + } + + var strStd = parseInt(getAttrByName(characterID, "str_std")); + var strTemp = parseInt(getAttrByName(characterID, "str_temp")); + var sizStd = parseInt(getAttrByName(characterID, "siz_std")); + var sizTemp = parseInt(getAttrByName(characterID, "siz_temp")); + var total = strStd + strTemp + sizStd + sizTemp; + + if (total >= 171) { + stdDamageModifier.set({current: '2d10+2d6'}); + } else if (total >= 161) { + stdDamageModifier.set({current: '2d10+1d12'}); + } else if (total >= 151) { + stdDamageModifier.set({current: '3d10'}); + } else if (total >= 141) { + stdDamageModifier.set({current: '2d10+1d8'}); + } else if (total >= 131) { + stdDamageModifier.set({current: '2d10+1d6'}); + } else if (total >= 121) { + stdDamageModifier.set({current: '2d10+1d4'}); + } else if (total >= 111) { + stdDamageModifier.set({current: '2d10+1d2'}); + } else if (total >= 101) { + stdDamageModifier.set({current: '2d10'}); + } else if (total >= 91) { + stdDamageModifier.set({current: '1d10+1d8'}); + } else if (total >= 81) { + stdDamageModifier.set({current: '2d8'}); + } else if (total >= 71) { + stdDamageModifier.set({current: '1d8+1d6'}); + } else if (total >= 61) { + stdDamageModifier.set({current: '2d6'}); + } else if (total >= 51) { + stdDamageModifier.set({current: '1d12'}); + } else if (total >= 46) { + stdDamageModifier.set({current: '1d10'}); + } else if (total >= 41) { + stdDamageModifier.set({current: '1d8'}); + } else if (total >= 36) { + stdDamageModifier.set({current: '1d6'}); + } else if (total >= 31) { + stdDamageModifier.set({current: '1d4'}); + } else if (total >= 26) { + stdDamageModifier.set({current: '1d2'}); + } else if (total >= 21) { + stdDamageModifier.set({current: '0'}); + } else if (total >= 16) { + stdDamageModifier.set({current: '-1d2'}); + } else if (total >= 11) { + stdDamageModifier.set({current: '-1d4'}); + } else if (total >= 6) { + stdDamageModifier.set({current: '-1d6'}); + } else { + stdDamageModifier.set({current: '-1d8'}); + } +} diff --git a/Runequest_6_ES/sheet.json b/Runequest_6_ES/sheet.json new file mode 100644 index 0000000000..3c28edbc46 --- /dev/null +++ b/Runequest_6_ES/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Runequest_6_ES.html", + "css": "Runequest_6_ES.css", + "authors": "Néstor Ch.", + "roll20userid": "33133", + "preview": "Runequest_6.png", + "instructions": "(Work In progess) Based on Romain Herault french translation from Runequest 6 Character Sheet made by Matthew Carpenter." +} diff --git a/SavageWorlds - Fallout fan conversion/ReadMe.txt b/SavageWorlds - Fallout fan conversion/ReadMe.txt new file mode 100644 index 0000000000..064a8b672d --- /dev/null +++ b/SavageWorlds - Fallout fan conversion/ReadMe.txt @@ -0,0 +1,3 @@ +I edited Herrozerro's simple savage worlds sheet to fit the fallout fan conversion. + +-G. Ti \ No newline at end of file diff --git a/SavageWorlds - Fallout fan conversion/SavageWorlds.html b/SavageWorlds - Fallout fan conversion/SavageWorlds.html new file mode 100644 index 0000000000..9b74a1d7e2 --- /dev/null +++ b/SavageWorlds - Fallout fan conversion/SavageWorlds.html @@ -0,0 +1,641 @@ + +
+
+ +
+ + + + +
+ +
+ + +
+
+
+
+ + + +
+

+
+

+
+ +
+ + + + +
+
+
+
+
+ +
+ +
+
+
+ +
+ +
+ +
+ +

Attributes

+ + + +
+ + +
+ + +
+ + +
+ + +
+ +
+ +
+

Derived Stats

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BaseModArmor
Pace: +
Parry:
Toughness:
Rad Resistance: + +
Charisma:
Money:
CurrentMax
Bennies
+ + + + + + + + + + + + + + + +
WoundsFatigueNotes
+
+ +
+

Quick Macros

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
WildCard Trait: + +
WildCard Unskilled Test: + +
Melee Damage: + +
Ranged Damage: + +
Strength Damage: + +
Misc Rolls + +
Misc Rolls (Exploding) + +
Run
Raise Calculator
+
+ +
+ +
+ +
+ +
+

Skills

+
Check boxes for trained skills
+ + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + +
+ + + + +
+ + + + + +
+ + + + + +
+
+ +
+

Skills

+
Check boxes for trained skills
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +
+ + + + + +  
+ +

Additional Skills (Knowledge etc...)

+
+ + + +
+
+
+ +
+

Hindrances

+ +
+

Edges

+ + +

Gear

+ + +

 

+
+ +
+
+
diff --git a/SavageWorlds - Fallout fan conversion/SavageWorldsDeluxe.css b/SavageWorlds - Fallout fan conversion/SavageWorldsDeluxe.css new file mode 100644 index 0000000000..65b3f1796b --- /dev/null +++ b/SavageWorlds - Fallout fan conversion/SavageWorldsDeluxe.css @@ -0,0 +1,266 @@ +.sheet-nameRankXp{ + width:50px; +} + +.sheet-maindiv { + width:830px; +} + +.sheet-additionalrules{ + width:46%; + margin-left:10px; + margin-right:10px; +} + +.sheet-skills label { + display:inline-block; + text-align:left; + width:75px; +} + +.charsheet label { + display: inline-block; + text-align: left; + width:75px; +} + +.sheet-smalltextarea{ + height:100px; +} + +.skilllabel { + display: inline-block; + width:200px; + text-align: left; +} + +.charsheet input { + display: inline-block; + width: 165px; + margin-bottom: 1px; +} + +.sheet-rank { + width: 165px; + margin-bottom:1px; +} + +.sheet-col strong.sheet-dee { + font-size: 1.4em; + font-weight: bold; + padding-right: 4px; +} + +.charsheet input.sheet-short { + width: 3.5em; +} + +.charsheet { + background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg"); +} + +.charsheet table td, .charsheet table th { + font-size: 1em; + font-weight: bold; + text-align: right; +} + +.sheet-DStatsTable { +} + +.sheet-DStatsTable th { + text-align: center; +} + +.sheet-MacroButtons { + +} + +.sheet-TopSection { + width: 900px; + border-style:solid; + border-width:1px; +} + +.sheet-TopSection1 { + position: relative; + top: 0px; + left: 0px; +} + +.sheet-TopSection2 { + position: relative; + top: 0px; + left: 300px; +} + +.sheet-TopSection3 { + position: relative; + top: 0px; + left: 600px; +} + +select.sheet-dtype { + width: 60px; + vertical-align: top; +} +.col1 { + width: 600px; +} + +.sheet-trainedchk { + display:inline-block; + width:15px; + margin-left:5px; +} + +/*Hex Stuff*/ +.hex { + width: 100px; + height: 57px; + background-color: #ccc; + background-repeat: no-repeat; + background-position: 50% 50%; + background-size: auto 173px; + position: relative; + float:left; + margin:25px 5px; + text-align:center; + zoom:1; +} + +.hex.hex-gap { + margin-left: 86px; +} + +.hex a { + display:block; + width: 100%; + height:100%; + text-indent:-9999em; + position:absolute; + top:0; + left:0; +} + +.hex .corner-1, +.hex .corner-2 { + position: absolute; + top:0; + left:0; + width:100%; + height:100%; + background: inherit; + z-index:-2; + overflow:hidden; + backface-visibility: hidden; +} + +.hex .corner-1 { + z-index:-1; + -webkit-transform: rotate(60deg); + -moz-transform: rotate(60deg); +} + +.hex .corner-2 { + -webkit-transform: rotate(-60deg); + -moz-transform: rotate(-60deg); +} + +.hex .corner-1:before, +.hex .corner-2:before { + width: 173px; + height: 173px; + content: ''; + position: absolute; + background: inherit; + top:0; + left: 0; + z-index: 1; + background: inherit; + background-repeat:no-repeat; + backface-visibility: hidden; +} + + +.hex .corner-1:before { + transform: rotate(-60deg) translate(-87px, 0px); + transform-origin: 0 0; +} + +.hex .corner-2:before { + transform: rotate(60deg) translate(-48px, -11px); + bottom:0; +} + + + +/* Custom styles*/ +.hex .inner { + color:#eee; +} + +.hex h4 { + font-family: 'Josefin Sans', sans-serif; + margin:0; +} + +.hex hr { + border:0; + border-top:1px solid #eee; + width:60%; + margin:15px auto; +} + +.hex p { + font-size:16px; + font-family: 'Kotta One', serif; + width:80%; + margin:0 auto; +} + +.hex.hex-1 { + background: #74cddb; +} + +.hex.hex-2 { + background: #f5c53c; +} + +.hex.hex-3 { + background: #80b971; +} + +/*Show and hid things*/ + + +.sheet-horror { + display:none; +} +.sheet-cyberpunk { + display:none; +} +.sheet-deadlands { + display:none; +} +.sheet-hasPowers { + display:inline; + width:15px; + margin-left:5px; +} +.sheet-hiddenElement{ + display:none; +} +.sheet-iscyberpunk:checked~*.sheet-cyberpunk{ + display:inline-block; +} +.sheet-hasPowers:checked~.sheet-powers { + display:block; +} +.sheet-ishorror:checked~*.sheet-horror { + display:inline-block; +} + +.sheet-isdeadlands:checked~*.sheet-deadlands{ + display:inline-block; +} \ No newline at end of file diff --git a/SavageWorlds - Fallout fan conversion/fallout_logo.png b/SavageWorlds - Fallout fan conversion/fallout_logo.png new file mode 100644 index 0000000000..9a683e726e Binary files /dev/null and b/SavageWorlds - Fallout fan conversion/fallout_logo.png differ diff --git a/SavageWorlds - Fallout fan conversion/savageworldssheet.PNG b/SavageWorlds - Fallout fan conversion/savageworldssheet.PNG new file mode 100644 index 0000000000..a6d07cd266 Binary files /dev/null and b/SavageWorlds - Fallout fan conversion/savageworldssheet.PNG differ diff --git a/SavageWorlds - Fallout fan conversion/sheet.json b/SavageWorlds - Fallout fan conversion/sheet.json new file mode 100644 index 0000000000..396f57f9f1 --- /dev/null +++ b/SavageWorlds - Fallout fan conversion/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "SavageWorlds.html", + "css": "SavageWorldsDeluxe.css", + "authors": "G. TI", + "roll20userid": "971005", + "preview": "savageworldssheet.PNG", + "instructions": "When rolling untrained skills use the macro instead." +} diff --git a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html index aa52cc892f..fdf6578f74 100644 --- a/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html +++ b/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html @@ -508,10 +508,10 @@ //'use strict'; getAttrs(["armortotalweightcarried", "meleetotalweightcarried", "rangedtotalweightcarried", "geartotalweightcarried"], function(lvalue) { //@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried} - var armor = parseInt(lvalue.armortotalweightcarried); - var melee = parseInt(lvalue.meleetotalweightcarried); - var range = parseInt(lvalue.rangedtotalweightcarried); - var gear = parseInt(lvalue.geartotalweightcarried); + var armor = parseInt(lvalue.armortotalweightcarried)||0; + var melee = parseInt(lvalue.meleetotalweightcarried)||0; + var range = parseInt(lvalue.rangedtotalweightcarried)||0; + var gear = parseInt(lvalue.geartotalweightcarried)||0; setAttrs({ totalloadcarried: armor + melee + range + gear }); }); }); @@ -521,11 +521,11 @@ //'use strict'; getAttrs(["loadlimit", "totalloadcarried"], function(lvalue) { //floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit})) - var load = parseInt(lvalue.totalloadcarried); + var load = parseInt(lvalue.totalloadcarried)||0; if (load === 0) { load = 1; //If there is no current load, then need to set it to 1, so the result of the calc = 0 } - var limit = parseInt(lvalue.loadlimit); + var limit = parseInt(lvalue.loadlimit)||0; setAttrs({ encumbrance: Math.floor((limit - load) / limit) }); }); diff --git a/SavageWorlds/SavageWorlds.html b/SavageWorlds/SavageWorlds.html index ef1694bc32..5a42a7fc6f 100644 --- a/SavageWorlds/SavageWorlds.html +++ b/SavageWorlds/SavageWorlds.html @@ -211,19 +211,19 @@ Melee Damage: - + Ranged Damage: - + Strength Damage: - + diff --git a/SavageWorldsFrench/ReadMe.md b/SavageWorldsFrench/ReadMe.md index 26f3e22e79..8d58934faf 100644 --- a/SavageWorldsFrench/ReadMe.md +++ b/SavageWorldsFrench/ReadMe.md @@ -3,7 +3,7 @@ Feuille de personnage (FdP) avec jets intégrés pour **Savage Worlds** et **Deadlands Reloaded**, basée sur le Livre de Base (LdB) de la version éditée en français par [Black Book Editions](http://www.black-book-editions.fr/catalogue.php?id=58). # Version courante -1.5 [Capture d'écran](sawofr.jpg) +1.6 [Capture d'écran](sawofr.jpg) [Style Deadlands](sawofr_style_deadlands.png) #Notes sur les Jets @@ -82,6 +82,13 @@ NB : décrémenter les PP automatiquement au lancement d'un pouvoir nécessitera # Notes de version +##v1.6 (2016-07-30) + +* Ajout d'un jet de compétence "Non entraîné", afin de pouvoir masquer toutes les compétences non entraînées et faire les jets tout de même +* Ajout d'une champ de saisie de "Notes" en fin de feuille +* Correction des compétences personnalisées : il est désormais possible de saisir un malus (<0) +* Ajout de la portée et légère remise en page sur l'affichage des pouvoirs dans le chat + ##v1.5 (2016-02-28) Correction d'affichage sous Firefox. diff --git a/SavageWorldsFrench/sawofr.html b/SavageWorldsFrench/sawofr.html index 791a89e5a5..c4ab446c15 100644 --- a/SavageWorldsFrench/sawofr.html +++ b/SavageWorldsFrench/sawofr.html @@ -960,7 +960,11 @@ on("change:atkcible", function () { - + + + + + @@ -1063,7 +1067,7 @@ on("change:atkcible", function () { Feuille Configuration - v1.5 (28/02/2016) + v1.6 (30/07/2016) @@ -1250,6 +1254,24 @@ on("change:atkcible", function () {
COMPÉTENCES
+
+ + + +
@@ -2377,7 +2399,7 @@ Dégâts supplémentaires si relance : [[1d6!!]]"
+ +
@@ -2567,12 +2594,16 @@ Dégâts supplémentaires si relance : [[1d6!!]]" {{/jet}} {{#pouvoir}} - PP - {{pp}} + PP + {{pp}} - Portée - {{portee}} + Portée + {{portee}} + + + Durée + {{duree}} diff --git a/SavageWorldsFrench/sheet.json b/SavageWorldsFrench/sheet.json index 59254c0981..c87cdf5c41 100644 --- a/SavageWorldsFrench/sheet.json +++ b/SavageWorldsFrench/sheet.json @@ -4,5 +4,5 @@ "authors": "Nathanael TERRIEN", "roll20userid": "75857", "preview": "sawofr.jpg", - "instructions": "Feuille de Personnage VF (avec jets intégrés) pour Savage Worlds et Deadlands Reloaded. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v1.5 (28/02/2016)." + "instructions": "Feuille de Personnage VF (avec jets intégrés) pour Savage Worlds et Deadlands Reloaded. Consultez le [readme](https://github.com/Roll20/roll20-character-sheets/blob/master/SavageWorldsFrench/ReadMe.md). v1.6 (30/07/2016)." } diff --git a/Shadowrun5e-Gerdofal/GlitchCatcher.js b/Shadowrun5e-Gerdofal/GlitchCatcher.js index dc003958d6..48dee6d3ed 100644 --- a/Shadowrun5e-Gerdofal/GlitchCatcher.js +++ b/Shadowrun5e-Gerdofal/GlitchCatcher.js @@ -1,13 +1,11 @@ on('chat:message', function (msg) { - - if((msg.type == 'general' && (msg.rolltemplate.indexOf('sr1') >= 0)) || msg.type == 'rollresult') { //todo JSON.parse(msg.content) to get the rollresult obj - - if(msg.type == 'rollresult') { + if(((msg.type == 'general' || msg.type == 'whisper') && (msg.rolltemplate.indexOf('sr1') >= 0)) || (msg.type == 'rollresult' || msg.type == 'gmrollresult')) { //todo JSON.parse(msg.content) to get the rollresult obj + if(msg.type == 'rollresult' || msg.type == 'gmrollresult') { var rollResult = JSON.parse(msg.content); log(rollResult); var poolSize = rollResult.rolls[0].dice; var dice = rollResult.rolls[0].results; - } else { + }else { log(msg.inlinerolls); var poolSize = msg.inlinerolls[1].results.rolls[0].dice; var dice = msg.inlinerolls[1].results.rolls[0].results; diff --git a/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html index 0eaf591b90..31b2e1b477 100644 --- a/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html +++ b/Shadowrun5e-Gerdofal/Shadowrun5e-Gerdofal.html @@ -336,7 +336,7 @@ Changes in this version:
-
@@ -361,7 +361,7 @@ Changes in this version:
-
@@ -386,7 +386,7 @@ Changes in this version:
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@@ -1129,13 +1129,13 @@ Changes in this version:
@@ -1213,13 +1213,13 @@ Changes in this version:
diff --git a/Song of Ice and Fire Roleplaying/SIFRP.css b/Song of Ice and Fire Roleplaying/SIFRP.css index d868fa04f7..06dacf3888 100644 --- a/Song of Ice and Fire Roleplaying/SIFRP.css +++ b/Song of Ice and Fire Roleplaying/SIFRP.css @@ -2,25 +2,92 @@ background-color:white; font-size: medium; } +/*=======================Tabs=======================*/ -.sheet-wrapper{ +div.sheet-tab-content { + display: none; +} + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2 { + display: block; +} + +input.sheet-tab { + width: 130px; + height: 20px; + position: relative; + left: 6px; + margin: 0px ; + cursor: pointer; + z-index: 1; + border-radius: 5px 5px 5px 5px; + margin-left:30px; +} + +input.sheet-tab::before +{ + content: attr(title); + color:white; + text-shadow:none; + + text-align: center; + display: inline-block; + + background: #1E9EE3; + + width: 130px; + height: 20px; + font-size: 16px; + font-weight:700; + border-radius: 15px 15px 15px 15px; + + border:2px solid #1E9EE3; + +} + +input.sheet-tab:checked::before +{ + background: #fff; + color:#1E9EE3; + /* border-bottom-color: #fff; */ + text-shadow:none; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} +div.sheet-tab-content { + + width: 840px; + padding: 5px; + /*background: url('http://s2.postimg.org/c4n1hmy89/dark_metal_grid_6.jpg');*/ + margin-right:auto; + margin-left:auto; +} + +/*=======================End of tabs=======================*/ + + +.sheet-wrapper { overflow: auto; border-style: solid; background-color: White; - border-color: lightGray; - margin: 5px auto; - border-width: thin; + border-color: lightGray; + margin: 5px auto; + border-width: thin; padding: 10px; width:800px; max-width: 90%; } -.sheet-section{ +.sheet-section { overflow: auto; border-bottom: solid 1px #1E9EE3; } -.sheet-col{ +.sheet-col { display:block; float:left; width:342px; @@ -43,10 +110,32 @@ font-size: medium; margin-left:5px; } +.sheet-input-field2 { + background-color: #E5F09C; + display:block; + border-radius: 5px; + color: #1E9EE3; + padding:5px; + margin:5px; + float:left; +} +.sheet-input-field2 { + font-family: Narkisim; + font-size: medium; + margin-left:5px; +} input[type="number"] { text-align:center; } +textarea.sheet-textarea { + height:36px; + width:300px; + resize:vertical; + border:none; + box-shadow:none; + } + .sheet-abilities-table{ margin-left: auto; margin-right: auto; @@ -115,7 +204,56 @@ input[type="number"] { border-radius: 5px; padding:2px; } +/*-----misc-----*/ +.sheet-hidden { + display: none; +} +input.sheet-hider:checked ~ div.sheet-body { + display: none; +} + /*----- sheet Specialty -----*/ +input.sheet-Specialty[type="checkbox"] { + opacity: 0; + height:30px; + width: 50px; + position: relative; + top: 15px; + left: 15px; + margin: 0px; + padding:0px; + cursor: pointer; + z-index: 1; +} + + /* -----Fake sheet-reset Specialty----- */ + +input.sheet-Specialty[type="checkbox"] + span::before +{ + position: relative; + top: -15px; + left: 15px; + margin-right: 0px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: ""; + height:30px; + width: 50px; + border-radius:15px; + background: radial-gradient(circle at 0px 10px, white, #9DD6F5); + border:1px solid transparent; +} + +input.sheet-Specialty[type="checkbox"]:checked:active + span::before, +input.sheet-Specialty[type="checkbox"]:active + span::before { + border:1px solid white; +} +input.sheet-Specialty[type="checkbox"]:checked + span::before { + background: radial-gradient(circle at 80px 10px, white, #9DD6F5); + border:1px solid transparent; +} /* ======== button: ability ========*/ .sheet-ability button[type="roll"]:before, .sheet-ability:before { diff --git a/Song of Ice and Fire Roleplaying/SIFRP.html b/Song of Ice and Fire Roleplaying/SIFRP.html index b7e3e999b1..dcb04b5aaa 100644 --- a/Song of Ice and Fire Roleplaying/SIFRP.html +++ b/Song of Ice and Fire Roleplaying/SIFRP.html @@ -16,278 +16,1281 @@ Player
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- + Defensive Bonus - Armor Penaly -
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diff --git a/Spell_the_RPG/sheet.json b/Spell_the_RPG/sheet.json new file mode 100644 index 0000000000..4e1e0ba7ed --- /dev/null +++ b/Spell_the_RPG/sheet.json @@ -0,0 +1,7 @@ +{ + "html": "spell.html", + "css": "spell.css", + "authors": "Layl B.", + "preview": "spellpreview.png", + "instructions": "The Spell system's character sheet optimized for Roll20." +} diff --git a/Spell_the_RPG/spell.css b/Spell_the_RPG/spell.css new file mode 100644 index 0000000000..5eaff4b138 --- /dev/null +++ b/Spell_the_RPG/spell.css @@ -0,0 +1,45 @@ +.sheet-fullwidth-table { + width: 100%; +} + +.sheet-fullwidth-table input { + width: 100%; +} + +.sheet-fullwidth-table textarea { + width: calc(100% - 10px); +} + +textarea.sheet-shortheight { + height: 40px; +} + +select { + margin-bottom: 0px; +} + +.sheet-impulse-container { + margin-top: 4px; + display: flex; + justify-content: space-between; +} + +.sheet-impulse-container label { + margin-bottom: 0px; + margin-top: 4px; + width: 100px; +} + +.sheet-impulse-container select { + width: 80px; +} + +/* Ugly Tabbing Hack */ +div[class^="sheet-section"] { + display: none; +} + +input.sheet-tab-base:checked ~ div.sheet-section-base, +input.sheet-tab-spells:checked ~ div.sheet-section-spells { + display: block; +} diff --git a/Spell_the_RPG/spell.html b/Spell_the_RPG/spell.html new file mode 100644 index 0000000000..9a715767a2 --- /dev/null +++ b/Spell_the_RPG/spell.html @@ -0,0 +1,234 @@ +

Spell: The RPG

+ + + +Base Info + +Spells + +
+ + +
+
+
+

Info

+ + + + + + + + + + + + + + + + + + + + + +
Age
Style
Interests
Looks
Notes
+
+
+

Impulses

+ +
+ + +
+

Ardor requires a subject

+ + +
+ + +
+ +
+ + +
+ +
+ + +
+

Faith requires a subject

+ + +
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+ + +
+

Spells

+ Impulse Spell Name Level +
+ + + +
+
diff --git a/Spell_the_RPG/spellpreview.png b/Spell_the_RPG/spellpreview.png new file mode 100644 index 0000000000..577fe4782e Binary files /dev/null and b/Spell_the_RPG/spellpreview.png differ diff --git a/Stalker - The SciFi Roleplaying Game/Stalker.css b/Stalker - The SciFi Roleplaying Game/Stalker.css new file mode 100644 index 0000000000..d2f6844ac5 --- /dev/null +++ b/Stalker - The SciFi Roleplaying Game/Stalker.css @@ -0,0 +1,309 @@ +/* ------------------------------------- +Sheet Tabs +(Shamelessly stolen from the EOTE sheet) +(Seriously, saved my bacon <3<3<3) +------------------------------------- */ + +input.sheet-tab-main:checked ~ div.sheet-tab-main, +input.sheet-tab-equipment:checked ~ div.sheet-tab-equipment, +input.sheet-tab-location-1:checked ~ div.sheet-tab-location-1, +input.sheet-tab-location-2:checked ~ div.sheet-tab-location-2, +input.sheet-tab-location-3:checked ~ div.sheet-tab-location-3, +input.sheet-tab-location-4:checked ~ div.sheet-tab-location-4, +input.sheet-tab-location-5:checked ~ div.sheet-tab-location-5, +input.sheet-tab-location-6:checked ~ div.sheet-tab-location-6, +input.sheet-tab-location-7:checked ~ div.sheet-tab-location-7, +input.sheet-tab-location-8:checked ~ div.sheet-tab-location-8, +input.sheet-tab-location-9:checked ~ div.sheet-tab-location-9, +input.sheet-tab-location-10:checked ~ div.sheet-tab-location-10, +input.sheet-tab-location-11:checked ~ div.sheet-tab-location-11, +input.sheet-tab-location-12:checked ~ div.sheet-tab-location-12, +input.sheet-tab-location-13:checked ~ div.sheet-tab-location-13, +input.sheet-tab-location-14:checked ~ div.sheet-tab-location-14, +input.sheet-tab-location-15:checked ~ div.sheet-tab-location-15{ + display:block; +} + +div.sheet-tab-content { + display: none; +} + +input.sheet-tab { + width: 350px; + height: 30px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:none; + outline:none; + position: relative; + cursor: pointer; + z-index: 1; +} + +input.sheet-tab::before { + content: attr(title); + + border:1px solid #bfbfbf; + border-bottom:1px solid #000000; + border-radius:4px 4px 0 0; + padding-bottom:1px; + sheet-text-align: center; + display: block; + color:#000000; + width: 350px; + line-height: 30px; + font-size: 16px; + text-align:center +} + +input.sheet-tab:active, +input.sheet-tab:focus { + outline:none; +} + +input.sheet-tab:hover::before { + background:#bfbfbf; +} + +input.sheet-tab:checked::before, +input.sheet-tab:checked:hover::before { + border:1px solid #000000; + border-bottom:1px solid #fff; + background:#fff; +} + +input.sheet-tab-location{ + width: 30px; + height: 30px; + background:#ffffff; +} + +/* ----- +Global Changes +----- */ + +input[type='number']::-webkit-inner-spin-button, +input[type='number']::-webkit-outer-spin-button { + opacity: 1; +} + +input[type='text']{ + background-color:#ffffff; + margin-left:5px; + margin-top:3px; + margin-bottom:3px; +} + +input[type='number']{ + background-color:#ffffff; + margin-top:3px; + margin-bottom:3px; + font-weight:bolder; +} + +select { + width:120px; + background-color:#ffffff; + margin:0; + padding:0; + +} + +table { + border-collapse:collapse; +} + +table, th, td { + border: 1px solid black; +} + +tr{ + background-color:#bfbfbf; +} + +/* ----- +Type Number Input +----- */ + +.sheet-value-singledigit { + width:32px !important; +} + +.sheet-value-equipmentamount{ + margin-left:5px; + width: calc(100% - 10px) !important; +} + +.sheet-input-standard{ + width: calc(100% - 10px); +} + +.sheet-input-equipmentLocation{ + width:190px; +} + +.sheet-cell-equipmentAmount{ + width:100px; +} + +/* ----- +Text Area Input +----- */ + +.sheet-text-description { + background-color:#ffffff; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 305px; + height:90px; + resize:vertical; +} + +.sheet-text-history { + background-color:#ffffff; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 305px; + height:150px; + resize:vertical; +} + +.sheet-text-renownInjuriesNotes { + background-color:#ffffff; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 305px; + height:70px; + resize:vertical; +} + +.sheet-text-drawbacks { + background-color:#ffffff; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 305px; + height:150px; +} + +.sheet-text-skills { + background-color:#ffffff; + margin-left: 5px; + margin-bottom: 5px; + margin-top: 5px; + width: 140px; + height:100px; + resize: none; +} + +/* ---------------------- +Headers, labels and texts +------------------------*/ + +.sheet-text-header { + text-align: left; + color: #000000; + font-family: "Lucida Sans Typewriter","Lucida Console",monaco,"Bitstream Vera Sans Mono",monospace; + font-size:12px; + text-indent: 6px; + height: 30px; +} + +.sheet-text-label { + text-align: left; + color: #000000; + font-family: "Lucida Sans Typewriter","Lucida Console",monaco,"Bitstream Vera Sans Mono",monospace; + font-size:12; + padding-left:5px; + padding-top: 5px; + padding-bottom: 5px; +} + +/* --------- +Meta Windows +--------- */ + +.sheet-character-wrapper{ + width:700px; + float:left; +} + +.sheet-meta1 { + float:left; + padding-right:20px; +} + +.sheet-meta2 { + float:left; +} + +/* ------ +Both Tabs +------ */ + +.sheet-logo { + width:700px; +} + +/* ------------ +Character Sheet +------------ */ + +.sheet-singlecell { + width: 330px; +} + +.sheet-singlecell-bottompadding { + width: 330px; + padding-bottom:20px; +} + +/* ------ +Equipment Sheet +------ */ + +.sheet-equipment{ + width: 700px; + float:left; + padding-top:20px; +} + +.sheet.center{ + align:center; +} + +/* --------- +Table Styles +--------- */ + +.sheet-table-onecolumn{ + width:330px; +} + +.sheet-table-twocolumn{ + width:700px; +} + +.sheet-table-equipmentcell{ + width:300px; +} + +.sheet-table-noleft{ + border-left:none; +} + +.sheet-table-noright{ + border-right:none; +} + +.sheet-table-notop{ + border-top:none; +} + +.sheet-table-nobot{ + border-bottom:none; +} \ No newline at end of file diff --git a/Stalker - The SciFi Roleplaying Game/Stalker.html b/Stalker - The SciFi Roleplaying Game/Stalker.html new file mode 100644 index 0000000000..2aeeb4652a --- /dev/null +++ b/Stalker - The SciFi Roleplaying Game/Stalker.html @@ -0,0 +1,731 @@ + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Name: + + +
+ Description +
+ +
+ History +
+ +
+ Team: + + +
+ Role: + + +
+ Renown +
+ +
+
+
+ + + + + + + +
+ Injuries +
+ +
+
+
+ + + + + + + +
+ Notes +
+ +
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diff --git a/Stalker - The SciFi Roleplaying Game/StalkerPreview.JPG b/Stalker - The SciFi Roleplaying Game/StalkerPreview.JPG new file mode 100644 index 0000000000..816b9d539f Binary files /dev/null and b/Stalker - The SciFi Roleplaying Game/StalkerPreview.JPG differ diff --git a/Stalker - The SciFi Roleplaying Game/sheet.json b/Stalker - The SciFi Roleplaying Game/sheet.json new file mode 100644 index 0000000000..5509be6ba9 --- /dev/null +++ b/Stalker - The SciFi Roleplaying Game/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Stalker.html", + "css": "Stalker.css", + "authors": "Ludvig L.", + "roll20userid": "2709", + "preview": "StalkerPreview.jpg", + "instructions": "A character sheet for Stalker: The SciFi Roleplaying Game." +} \ No newline at end of file diff --git a/Star Wars FFG API-Compatible/Character Sheet Preview.png b/Star Wars FFG API-Compatible/Character Sheet Preview.png index a494255228..c0a7992466 100644 Binary files a/Star Wars FFG API-Compatible/Character Sheet Preview.png and b/Star Wars FFG API-Compatible/Character Sheet Preview.png differ diff --git a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css index 12a9d5c2c5..b5a5596b82 100644 --- a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css +++ b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css @@ -1,44 +1,103 @@ /* Version Info: -Verion 4.0.4.6 +Version 6.3.0 */ +.sheet-clear { + clear: both +} -.sheet-clear {clear:both} -.sheet-divider {border-top:1px solid #e3e3e3} +.sheet-divider { + border-top: 1px solid #e3e3e3 +} /* GRID * ----------------------------------------------------------------- */ - -.sheet-row {padding: 1% 0%; clear: both} -.sheet-column {margin:0 1%; float:left;} -.sheet-column .sheet-column {margin:0 0%; float:left;} -.sheet-row .sheet-column:last-child {float:right} +.sheet-row { + padding: 1% 0%; + clear: both +} -.sheet-small-1 {width: 6.3%} -.sheet-small-2 {width: 14.6%} -.sheet-small-3 {width: 23%}/* 25% */ -.sheet-small-4 {width: 31.3%} -.sheet-small-5 {width: 39.6%} -.sheet-small-6 {width: 48%}/* 50% */ -.sheet-small-7 {width: 56.3%} -.sheet-small-8 {width: 64.6%} -.sheet-small-9 {width: 73%}/* 75% */ -.sheet-small-10 {width: 81.3%} -.sheet-small-11 {width: 91.6%} -.sheet-small-12 {width: 98%}/* 100% */ +.sheet-column { + margin: 0 1%; + float: left; +} + +.sheet-column .sheet-column { + margin: 0 0%; + float: left; +} + +.sheet-row .sheet-column:last-child { + float: right +} + +.sheet-small-1 { + width: 6.3% +} + +.sheet-small-2 { + width: 14.6% +} + +.sheet-small-3 { + width: 23% +} + +/* 25% */ +.sheet-small-4 { + width: 31.3% +} + +.sheet-small-5 { + width: 39.6% +} + +.sheet-small-6 { + width: 48% +} + +/* 50% */ +.sheet-small-7 { + width: 56.3% +} + +.sheet-small-8 { + width: 64.6% +} + +.sheet-small-9 { + width: 73% +} + +/* 75% */ +.sheet-small-10 { + width: 81.3% +} + +.sheet-small-11 { + width: 91.6% +} + +.sheet-small-12 { + width: 98% +} + +/* 100% */ /* Dice input reset *-------------------------------------- */ .sheet-dice-pool [type=roll] { - padding:2px 4px !important; - margin:0 !important; - font-size:28px !important; - line-height:28px !important; + padding: 2px 4px !important; + margin: 0 !important; + font-size: 28px !important; + line-height: 28px !important; } .sheet-dice-pool [name='roll_ResetDicePool'], -.sheet-dice-pool [name='roll_ResetGMDicePool'] {padding-bottom:3px !important} +.sheet-dice-pool [name='roll_ResetGMDicePool'] { + padding-bottom: 3px !important +} .sheet-dice-pool [name='roll_ResetDicePool']:before, .sheet-dice-pool [name='roll_ResetGMDicePool']:before { @@ -51,59 +110,128 @@ Verion 4.0.4.6 *----------------------------------------- */ .sheet-yd + span { - background-image:url('http://i.imgur.com/Ntq77sk.png');/* Yellow - Proficiency Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/Ntq77sk.png'); /* Yellow - Proficiency Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } .sheet-gd + span { - background-image:url('http://i.imgur.com/cqkTp2t.png');/* Green - Ability Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/cqkTp2t.png'); /* Green - Ability Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } .sheet-pd + span { - background-image:url('http://i.imgur.com/afj6fxH.png');/* Purple - Difficulty Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/afj6fxH.png'); /* Purple - Difficulty Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } -.sheet-gd[value="0"] + span {width:0;} -.sheet-gd[value="1"] + span {width: 17px} -.sheet-gd[value="2"] + span {width: 34px} -.sheet-gd[value="3"] + span {width: 51px} -.sheet-gd[value="4"] + span {width: 68px} -.sheet-gd[value="5"] + span {width: 85px} -.sheet-gd[value="6"] + span {width: 102px} -.sheet-gd[value="7"] + span {width: 124px} +.sheet-gd[value="0"] + span { + width: 0; +} -.sheet-yd[value="0"] + span {width:0;} -.sheet-yd[value="1"] + span {width: 17px} -.sheet-yd[value="2"] + span {width: 34px} -.sheet-yd[value="3"] + span {width: 51px} -.sheet-yd[value="4"] + span {width: 68px} -.sheet-yd[value="5"] + span {width: 85px} -.sheet-yd[value="6"] + span {width: 102px} -.sheet-yd[value="7"] + span {width: 124px} +.sheet-gd[value="1"] + span { + width: 17px +} + +.sheet-gd[value="2"] + span { + width: 34px +} + +.sheet-gd[value="3"] + span { + width: 51px +} + +.sheet-gd[value="4"] + span { + width: 68px +} + +.sheet-gd[value="5"] + span { + width: 85px +} + +.sheet-gd[value="6"] + span { + width: 102px +} + +.sheet-gd[value="7"] + span { + width: 124px +} + +.sheet-yd[value="0"] + span { + width: 0; +} + +.sheet-yd[value="1"] + span { + width: 17px +} + +.sheet-yd[value="2"] + span { + width: 34px +} + +.sheet-yd[value="3"] + span { + width: 51px +} + +.sheet-yd[value="4"] + span { + width: 68px +} + +.sheet-yd[value="5"] + span { + width: 85px +} + +.sheet-yd[value="6"] + span { + width: 102px +} + +.sheet-yd[value="7"] + span { + width: 124px +} /*used for crit section*/ -.sheet-pd[value="0"] + span {width:0;} -.sheet-pd[value="1"] + span {width: 20px} -.sheet-pd[value="2"] + span {width: 40px} -.sheet-pd[value="3"] + span {width: 60px} -.sheet-pd[value="4"] + span {width: 80px} -.sheet-pd[value="5"] + span {width: 100px} -.sheet-pd[value="6"] + span {width: 120px} -.sheet-pd[value="7"] + span {width: 140px} +.sheet-pd[value="0"] + span { + width: 0; +} + +.sheet-pd[value="1"] + span { + width: 20px +} + +.sheet-pd[value="2"] + span { + width: 40px +} + +.sheet-pd[value="3"] + span { + width: 60px +} + +.sheet-pd[value="4"] + span { + width: 80px +} + +.sheet-pd[value="5"] + span { + width: 100px +} + +.sheet-pd[value="6"] + span { + width: 120px +} + +.sheet-pd[value="7"] + span { + width: 140px +} /* Switch * ------------------------------------ */ @@ -119,14 +247,14 @@ Verion 4.0.4.6 } .sheet-switch [type=radio] { - width:60px; - height:27px; - float:left; - display:block; - -webkit-appearance:none; - -moz-appearance:none; - border:none; - outline:none; + width: 60px; + height: 27px; + float: left; + display: block; + -webkit-appearance: none; + -moz-appearance: none; + border: none; + outline: none; position: relative; cursor: pointer; z-index: 2; @@ -134,26 +262,26 @@ Verion 4.0.4.6 .sheet-switch [type=radio]::before { content: attr(title); - display:block; - width:60px; - height:27px; - line-height:27px; - text-align:center; + display: block; + width: 60px; + height: 27px; + line-height: 27px; + text-align: center; } .sheet-switch [type=radio]:checked, -.sheet-switch [type=radio]:active, +.sheet-switch [type=radio]:active, .sheet-switch [type=radio]:focus { font-weight: normal; - background:transparent; + background: transparent; color: #fff; } -.sheet-switch-input-on:checked ~ .sheet-switch-selection { +.sheet-switch-input-on:checked ~ .sheet-switch-selection { left: 2px; } -.sheet-switch-input-off:checked ~ .sheet-switch-selection { +.sheet-switch-input-off:checked ~ .sheet-switch-selection { left: 60px; } @@ -182,8 +310,8 @@ Verion 4.0.4.6 /* Form Options * ------------------------------------ */ -table .sheet-opt-content { - display: none; +table .sheet-opt-content { + display: none; } /* Old Vehicle Tabs */ @@ -192,25 +320,38 @@ input.sheet-opt-ship:checked ~ table tr.sheet-opt-ship, input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, -/* New Vehicle Tabs */ + /* New Vehicle Tabs */ input.sheet-tab-transport-space:checked ~ table tr.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ table tr.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ table tr.sheet-tab-transport-beast, -/* Base of Operations Tabs */ +input.sheet-tab-transport-space-general:checked ~ table tr.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ table tr.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ table tr.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ table tr.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ table tr.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ table tr.sheet-tab-transport-beast-critical, + /* Base of Operations Tabs */ input.sheet-opt-rebel:checked ~ table tr td.sheet-opt-rebel, input.sheet-opt-business:checked ~ table tr td.sheet-opt-business, input.sheet-opt-homestead:checked ~ table tr td.sheet-opt-homestead, -/* Companion Tabs */ + /* Companion Tabs */ input.sheet-tab-companion-info:checked ~ table tr td.sheet-tab-companion-info, input.sheet-tab-companion-combat:checked ~ table tr td.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ table tr td.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ table tr td.sheet-tab-companion-inventory, -/* GM Tabs */ + /* NPC Tabs */ +input.sheet-tab-npc-info:checked ~ table tr td.sheet-tab-npc-info, +input.sheet-tab-npc-combat:checked ~ table tr td.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ table tr td.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ table tr td.sheet-tab-npc-inventory, + /* GM Tabs */ input.sheet-tab-gm-combat:checked ~ table tr td.input.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ table tr td.input.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ table tr td.sheet-tab-gm-weapons, +input.sheet-tab-npc:checked ~ table tr td.sheet-tab-npc, input.sheet-tab-group-base-details:checked ~ table tr td.sheet-tab-group-base-details, input.sheet-tab-group-shared:checked ~ table tr td.sheet-tab-group-shared, -input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries -{ +input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries { display: table-row; } @@ -220,34 +361,48 @@ input.sheet-opt-ship:checked ~ table tr td.sheet-opt-ship, input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, -/* New Vehicle Tabs */ + /* New Vehicle Tabs */ input.sheet-tab-transport-space:checked ~ table tr.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ table tr.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ table tr.sheet-tab-transport-beast, -/* Base of Operations Tabs */ +input.sheet-tab-transport-space-general:checked ~ table tr.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ table tr.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ table tr.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ table tr.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ table tr.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ table tr.sheet-tab-transport-beast-critical, + /* Base of Operations Tabs */ input.sheet-opt-rebel:checked ~ table tr td.sheet-opt-rebel, input.sheet-opt-business:checked ~ table tr td.sheet-opt-business, input.sheet-opt-homestead:checked ~ table tr td.sheet-opt-homestead, -/* Companion Tabs */ + /* Companion Tabs */ input.sheet-tab-companion-info:checked ~ table tr td.sheet-tab-companion-info, input.sheet-tab-companion-stp:checked ~ table tr td.sheet-tab-companion-stp, input.sheet-tab-companion-combat:checked ~ table tr td.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ table tr td.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ table tr td.sheet-tab-companion-inventory, -/* GM Tabs */ + /* NPC Tabs */ +input.sheet-tab-npc-info:checked ~ table tr td.sheet-tab-npc-info, +input.sheet-tab-npc-stp:checked ~ table tr td.sheet-tab-npc-stp, +input.sheet-tab-npc-combat:checked ~ table tr td.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ table tr td.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ table tr td.sheet-tab-npc-inventory, + /* GM Tabs */ input.sheet-tab-gm-combat:checked ~ table tr td.input.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ table tr td.input.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ table tr td.sheet-tab-gm-weapons, +input.sheet-tab-npc:checked ~ table tr td.sheet-tab-npc, input.sheet-tab-group-base-details:checked ~ table tr td.sheet-tab-group-base-details, input.sheet-tab-group-shared:checked ~ table tr td.sheet-tab-group-shared, -input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries -{ +input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries { display: table-cell; } input.sheet-opt { height: 30px; - margin-right:120px; - border:none; - outline:none; + margin-right: 120px; + border: none; + outline: none; position: relative; cursor: pointer; z-index: 1; @@ -257,20 +412,20 @@ input.sheet-opt::after { content: attr(title); text-align: left; display: block; - color:#444; + color: #444; width: 120px; - padding-left:20px; + padding-left: 20px; line-height: 30px; font-size: 16px; } input.sheet-opt-vehicle { - margin-left:10px; + margin-left: 10px; } input.sheet-opt:active, input.sheet-op:focus { - outline:none; + outline: none; } /* START TAB CODE */ @@ -285,9 +440,10 @@ input.sheet-tab-new { } span.sheet-tab-new { - background: #ff0b02 none repeat scroll 0 0; + border: 1px solid #e01009; + background-color: white; border-radius: 4px; - color: white; + color: #e01009; cursor: pointer; font-size: 13px; font-weight: bold; @@ -295,103 +451,175 @@ span.sheet-tab-new { margin-left: -122px; position: relative; text-align: center; - line-height:20px; + line-height: 20px; width: 120px; } input.sheet-tab-new:checked + span { - background: #dea710 none repeat scroll 0 0; + background: #e01009 none repeat scroll 0 0; + /*background: #b5aa8d none repeat scroll 0 0;*/ + /*background-image: -webkit-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: -moz-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: -o-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: linear-gradient(to bottom, #b5aa8d, #e3d8ba);*/ border-radius: 4px; - color: black; + font-weight: bold; + color: white; + /*color: #692927;*/ } /* END TAB CODE */ -div.sheet-tab-content { - display: none; - border-top:1px solid #444; - margin-top:2px; +div.sheet-tab-content { + display: none; + border-top: 1px solid #444; + margin-top: 2px; +} + +div.sheet-separator { + border-top: 1px solid #444; + margin-top: 5px; } /* Top Level Tabs */ input.sheet-tab-character-sheet:checked ~ div.sheet-tab-character-sheet, input.sheet-tab-ship-sheet:checked ~ div.sheet-tab-ship-sheet, input.sheet-tab-base-sheet:checked ~ div.sheet-tab-base-sheet, -input.sheet-tab-gm-dice:checked ~ div.sheet-tab-gm-dice, input.sheet-tab-companion-sheet:checked ~ div.sheet-tab-companion-sheet, - -/* Character Sheet Tab SubTabs */ +input.sheet-tab-npc-sheet:checked ~ div.sheet-tab-npc-sheet, /* NPC Short Sheet*/ +input.sheet-tab-gm-dice:checked ~ div.sheet-tab-gm-dice, + /* Character Sheet Tab SubTabs */ input.sheet-tab-character:checked ~ div.sheet-tab-character, input.sheet-tab-skills:checked ~ div.sheet-tab-skills, input.sheet-tab-talents:checked ~ div.sheet-tab-talents, input.sheet-tab-weapons:checked ~ div.sheet-tab-weapons, input.sheet-tab-notes:checked ~ div.sheet-tab-notes, - -/* Vehicle Sheet Tab SubTabs */ +input.sheet-tab-critical:checked ~ div.sheet-tab-critical, + /* Vehicle Sheet Tab SubTabs */ input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, input.sheet-tab-transport-space:checked ~ div.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ div.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ div.sheet-tab-transport-beast, - -/* Group Sheet Tab*/ +input.sheet-tab-transport-space-general:checked ~ div.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ div.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ div.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ div.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ div.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ div.sheet-tab-transport-beast-critical, + /* Group Sheet Tab*/ input.sheet-tab-base-details:checked ~ div.sheet-tab-base-details, input.sheet-tab-base-shared:checked ~ div.sheet-tab-base-shared, - -/* Group Sheet Tab SubTabs */ + /* Group Sheet Tab SubTabs */ input.sheet-tab-groupshared:checked ~ div.sheet-tab-groupshared, - -/* Group Sheet Tab Radio Buttons */ + /* Group Sheet Tab Radio Buttons */ input.sheet-opt-rebel:checked ~ div.sheet-opt-rebel, input.sheet-opt-business:checked ~ div.sheet-opt-business, input.sheet-opt-homestead:checked ~ div.sheet-opt-homestead, - -/* Companion Sub Tabs */ + /* Companion Sub Tabs */ input.sheet-tab-companion-info:checked ~ div.sheet-tab-companion-info, input.sheet-tab-companion-combat:checked ~ div.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ div.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ div.sheet-tab-companion-inventory, - -/* gmdice Sheet Tab SubTabs */ + /* Companion Sub Tabs */ +input.sheet-tab-npc-info:checked ~ div.sheet-tab-npc-info, +input.sheet-tab-npc-combat:checked ~ div.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ div.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ div.sheet-tab-npc-inventory, + /* gmdice Sheet Tab SubTabs */ input.sheet-tab-gm-combat:checked ~ div.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ div.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ div.sheet-tab-gm-weapons, /* Currently used for Group Mechanics sheet */ input.sheet-tab-group-base-details:checked ~ div.sheet-tab-group-base-details, /* Group Base of Operations Copy*/ input.sheet-tab-group-shared:checked ~ div.sheet-tab-group-shared, /* Group Shared Resources Copy*/ input.sheet-tab-gm-adversaries:checked ~ div.sheet-tab-gm-adversaries /* Currently used for Campaign Details sheet */ -{ + { display: block; } -/* Roll Template Formatting */ +/* Roll Template Formatting - Critical */ -.sheet-rolltemplate-base table { +.sheet-rolltemplate-critical table { width: 100%; border: 1px solid; color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; } -.sheet-rolltemplate-base th { +.sheet-rolltemplate-critical th { border-radius: 3px; - background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); - background-image: -moz-linear-gradient(top, #485a6d, #2c3947); - background-image: -o-linear-gradient(top, #485a6d, #2c3947); - background-image: linear-gradient(to bottom, #485a6d, #2c3947); + background-image: -webkit-linear-gradient(top, #ff0505, #000000); + background-image: -moz-linear-gradient(top, #ff0505, #000000); + background-image: -o-linear-gradient(top, #ff0505, #000000); + background-image: linear-gradient(to bottom, #ff0505, #000000); -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); - color: #ffffff; - padding: 2px; - line-height: 1.6em; - font-size: 1.2em; + color: #ffffff; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; } -.sheet-rolltemplate-base .sheet-subheader { - font-size:0.8em; - padding:2px; +.sheet-rolltemplate-critical .sheet-subheader { + font-size: 0.8em; + padding: 2px; } -.sheet-rolltemplate-base .sheet-tcat-header { +.sheet-rolltemplate-critical .sheet-tcat-header { + background-image: -webkit-linear-gradient(top, #ff0505, #000000); + background-image: -moz-linear-gradient(top, #ff0505, #000000); + background-image: -o-linear-gradient(top, #ff0505, #000000); + background-image: linear-gradient(to bottom, #ff0505, #000000); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.2em; + font-size: 0.8em; +} + +.sheet-rolltemplate-critical td { + padding: 2px; +} + +.sheet-rolltemplate-critical .sheet-tcat { + font-weight: bold; + padding: 2px; +} + +.sheet-rolltemplate-critical .sheet-flavor { + font-style: italic; + padding: 2px; +} + +.sheet-rolltemplate-critical tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); + padding: 2px; +} + +.sheet-rolltemplate-critical tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); + padding: 2px; +} + +/* End Roll Template Formatting - Critical */ + +/* Roll Template Formatting */ + +.sheet-rolltemplate-base table, .sheet-rolltemplate-suggestion table { + width: 100%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-base th, .sheet-rolltemplate-suggestion th { + border-radius: 3px; + /* background: url(http://i.imgur.com/H8YkiDQ.jpg); */ + /* Starfield */ background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); background-image: -moz-linear-gradient(top, #485a6d, #2c3947); background-image: -o-linear-gradient(top, #485a6d, #2c3947); @@ -399,273 +627,328 @@ input.sheet-tab-gm-adversaries:checked ~ div.sheet-tab-gm-adversaries /* Current -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); color: #ffffff; - padding: 2px; - line-height: 1.2em; - font-size: 0.8em; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; } -.sheet-rolltemplate-base td { - padding:2px; +.sheet-rolltemplate-base .sheet-subheader, .sheet-rolltemplate-suggestion .sheet-subheader { + font-size: 0.8em; + padding: 2px; } -.sheet-rolltemplate-base .sheet-tcat { +.sheet-rolltemplate-base .sheet-tcat-header, .sheet-rolltemplate-suggestion .sheet-tcat-header { + /* background: url(http://i.imgur.com/H8YkiDQ.jpg); */ + /* Starfield */ + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.2em; + font-size: 0.8em; +} + +.sheet-rolltemplate-base td, .sheet-rolltemplate-suggestion td { + padding: 2px; +} + +.sheet-rolltemplate-suggestion td { + width: 71px; +} + +.sheet-rolltemplate-base .sheet-tcat, .sheet-rolltemplate-suggestion .sheet-tcat { font-weight: bold; - padding:2px; + padding: 2px; } -.sheet-rolltemplate-base .sheet-flavor { +.sheet-rolltemplate-base .sheet-flavor, .sheet-rolltemplate-suggestion .sheet-flavor { font-style: italic; - padding:2px; + padding: 2px; } -.sheet-rolltemplate-base tr:nth-child(odd) { - background-color: rgba(217, 217, 214,1); - padding:2px; +.sheet-rolltemplate-base tr:nth-child(odd), .sheet-rolltemplate-suggestion tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); + padding: 2px; } -.sheet-rolltemplate-base tr:nth-child(even) { - background-color: rgba(233, 233, 233,1); - padding:2px; +.sheet-rolltemplate-base tr:nth-child(even), .sheet-rolltemplate-suggestion tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); + padding: 2px; } +/* End Roll Template Formatting - Base */ + /* Custom Show Hide * ------------------------------------ */ +.sheet-player-dice, .sheet-player-sheet, .sheet-gm-sheet { - display: none; + display: none; } input.sheet-player:checked ~ .sheet-player-sheet, -input.sheet-gm:checked ~ .sheet-gm-sheet{ - display: inline-block; +input.sheet-gm:checked ~ .sheet-gm-sheet { + display: inline-block; } - + +input.sheet-player:checked ~ .sheet-player-dice { + display: block; +} + input.sheet-gm:checked ~ div.sheet-tab-content { - display: none; + display: none; } - + input.sheet-gm:checked ~ div.sheet-tab-gm-dice { - display: block; + display: block; } /* ------------------------------------ */ .charsheet { - padding:0px !important; - margin:0px !important; + padding: 0px !important; + margin: 0px !important; } .charsheet input[type=number] { - text-align:right; - cursor:pointer; + text-align: right; + cursor: pointer; } -.charsheet input[type=text], -.charsheet textarea, +.charsheet input[type=text], +.charsheet textarea, .charsheet select { - width:100%; - height:auto; - margin-bottom:0px; + width: 100%; + height: auto; + margin-bottom: 0px; } -.charsheet input, +.charsheet input, .charsheet textarea { - background:#e3e3e3; + background: #e3e3e3; } -.charsheet input:focus, +.charsheet input:focus, .charsheet textarea:focus { - background:#fff; + background: #fff; } .charsheet textarea { - width:calc(100% - 15px); - height:auto; - text-align:left; + width: calc(100% - 15px); + height: auto; + text-align: left; } .charsheet label { - font-size:11px; - color:#444; - margin:0px; - padding:0px; + font-size: 11px; + color: #444; + margin: 0px; + padding: 0px; } .charsheet table { - width:100%; - background-image: url('http://i.imgur.com/4biHABZ.jpg');/* Grey Background */ - background-position:center center; - background-repeat:repeat; + width: 100%; + background-image: url('http://i.imgur.com/4biHABZ.jpg'); /* Grey Background */ + background-position: center center; + background-repeat: repeat; } .charsheet table tr th { - text-align:left; - background:#444; - color:#f3f3f3; - padding:3px 5px; + text-align: left; + background: #444; + color: #f3f3f3; + padding: 3px 5px; } .charsheet table tr th:last-child { - background-image: url('http://i.imgur.com/iZPF9he.png');/* Blank white space */ + background-image: url('http://i.imgur.com/iZPF9he.png'); /* Blank white space */ background-position: right bottom; - background-repeat:no-repeat; + background-repeat: no-repeat; } .charsheet table tr td { - text-align:left; - padding:3px 5px; - border-bottom:1px dotted #ccc; + text-align: left; + padding: 3px 5px; + border-bottom: 1px dotted #ccc; } .charsheet table tr:hover td { - background-color:#f1f1f1; + background-color: #f1f1f1; +} + +.sheet-bg-gray label { + color: #eee } -.sheet-bg-gray label {color:#eee} .sheet-bg-gray td, .sheet-bg-gray:hover td, - .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#D3D3D3; - color:#eee; +.charsheet .sheet-sub-header:hover { + background: #D3D3D3; + color: #eee; +} + +.sheet-bg-blue label { + color: #fff } -.sheet-bg-blue label {color:#fff} .sheet-bg-blue td, .sheet-bg-blue:hover td, - .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#78728f; - color:#fff; +.charsheet .sheet-sub-header:hover { + background: #78728f; + color: #fff; } .charsheet table tr td.sheet-div-right { - border-right:1px solid #ccc + border-right: 1px solid #ccc } .charsheet h3 { - background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/oWaNr2C.png');/* Stretched hexagon, Grey Title lines*/ + /* background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/2bOTD87.png'); */ + /* Stretched hexagon, Grey Title lines*/ + /* background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/oWaNr2C.png'); */ + /* Stretched hexagon, Grey Title lines*/ + background-image: url('http://i.imgur.com/PAAMegP.png'), url('http://i.imgur.com/oWaNr2C.png'); /* Stretched hexagon, Grey Title lines*/ background-position: center top, center 5px; - background-repeat:no-repeat, repeat-x; - line-height:40px; - padding:0; - margin:0; - text-align:center; - color:#fff; + background-repeat: no-repeat, repeat-x; + line-height: 40px; + padding: 0; + margin: 0; + text-align: center; + color: #fff; } .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#485a6d; - color:#fff; +.charsheet .sheet-sub-header:hover { + background: #485a6d; + color: #fff; } /* ------------------------------------------------- Dice Pool */ .sheet-section-1 { - padding-bottom:10px; + padding-bottom: 10px; } .sheet-section-1 .sheet-column { - margin-bottom:0px; - margin:0 0; - width:100% + margin-bottom: 0px; + margin: 0 0; + width: 100% } -.sheet-dice-pool {border-bottom:1px solid #444;} +.sheet-dice-pool { + border-bottom: 1px solid #444; +} .sheet-dice-pool img { - width:20px; - margin:4px 0 0 -10px; - padding:0px; - position:absolute; + width: 20px; + margin: 4px 0 0 -10px; + padding: 0px; + position: absolute; } .sheet-dice-pool .sheet-note { - font-size:10px; - font-weight:normal; - color:#d3d3d3; + font-size: 10px; + font-weight: normal; + color: #c1c9c2; } .sheet-dice-pool td, .sheet-dice-pool tr:hover td { - background:#444; + background: #444; } .sheet-dice-pool td.sheet-light, .sheet-dice-pool td.sheet-dark, .sheet-dice-pool td.sheet-force { - text-align:center; + text-align: center; } .sheet-dice-pool td.sheet-light:nth-child(1), .sheet-dice-pool td.sheet-dark:nth-child(5) { - text-align:right; + text-align: right; } .sheet-dice-pool td.sheet-light:nth-child(3), .sheet-dice-pool td.sheet-dark:nth-child(7) { - text-align:left; + text-align: left; } .sheet-dice-pool td.sheet-force { - border-left:1px solid #777; - border-right:1px solid #777; + border-left: 1px solid #d1cbcb; + border-right: 1px solid #d1cbcb; } -.sheet-dice-pool td.sheet-force {border-bottom:none} -.sheet-dice-pool td.sheet-light {} -.sheet-dice-pool td.sheet-dark {} +.sheet-dice-pool td.sheet-force { + border-bottom: none +} + +.sheet-dice-pool td.sheet-light { +} + +.sheet-dice-pool td.sheet-dark { +} .sheet-dice-pool td.sheet-light:nth-child(1) { - border-left:1px solid #999; + border-left: 1px solid #999; } .sheet-dice-pool td.sheet-upgrade, .sheet-dice-pool td.sheet-downgrade { - text-align:center !important; - border-bottom:1px solid #777; - border-top:1px solid #777; + text-align: center !important; + border-bottom: 1px solid #d1cbcb; + border-top: 1px solid #d1cbcb; } .sheet-dice-pool [type=number] { - background:#f3f3f3; + background: #f3f3f3; width: 50px !important; - height:40px; - font-size:20px; - font-weight:bold; + height: 40px; + font-size: 20px; + font-weight: bold; } .sheet-dice-pool [type=number]:focus { - background:#fff; + background: #fff; } .sheet-upgrade label, .sheet-downgrade label { - display:inline-block; - width:auto; - text-align:center; - color:#f3f3f3; + display: inline-block; + width: auto; + text-align: center; + color: #f3f3f3; } /* ------------------------------------------------- Soak, Wounds... */ .sheet-swsd { - background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat;/* Character Sheet Stat connecting sword title - Border */ + /* background: url('http://i.imgur.com/YBGDdGr.png') center -2px no-repeat; */ + /* Character Sheet Stat connecting sword title - Border */ + background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat; /* Character Sheet Stat connecting sword title - Border */ +} + +.sheet-swsd tr:hover td { + background-color: transparent; +} + +.sheet-swsd tr td { + border: none; } -.sheet-swsd tr:hover td {background-color:transparent;} -.sheet-swsd tr td {border:none;} .sheet-swsd th { - font-size:10px; - font-weight:normal; + font-size: 10px; + font-weight: normal; } .sheet-swsd td { - text-align:center; - vertical-align:top; + text-align: center; + vertical-align: top; } .sheet-swsd td:nth-child(1), @@ -673,144 +956,155 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png');*/ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center top; - background-repeat:no-repeat; - width:153px; - height:87px; + background-repeat: no-repeat; + width: 153px; + height: 87px; } .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { background-position: center center; - vertical-align:middle; + vertical-align: middle; } .sheet-swsd tr:nth-child(2) td:nth-child(1), -.sheet-beast tr:first-child td:nth-child(5){ - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-beast tr:first-child td:nth-child(5) { + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } -.sheet-beast tr:first-child td:nth-child(5){ - vertical-align:middle; +/* background-image: url('http://i.imgur.com/H92wsCd.png'); Beast-Sil */ +/* Single Digit - Border */ + +.sheet-beast tr:first-child td:nth-child(5) { + vertical-align: middle; background-position: center 60px; } .sheet-swsd tr:nth-child(2) td:nth-child(2) { - background:none; - width:auto; - height:auto; + background: none; + width: auto; + height: auto; } .sheet-swsd tr:nth-child(2) td:nth-child(1) label.sheet-label-title { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-beast tr:first-child td:nth-child(5) label.sheet-label-title { - padding-bottom:0px; - margin-bottom:0px; + padding-bottom: 0px; + margin-bottom: 0px; } label.sheet-label-title { - text-align:center; - color:#fff; - font-size:13px; - line-height:25px; - padding-bottom:6px; + text-align: center; + color: #fff; + font-size: 13px; + line-height: 25px; + padding-bottom: 6px; } +label.sheet-label-committed, label.sheet-label-threshold, label.sheet-label-current, label.sheet-label-range, label.sheet-label-melee { - color:#fff; - font-size:9px; - font-weight:normal; - display:inline-block; - width:auto; - padding:0 5px; + color: #fff; + font-size: 9px; + font-weight: normal; + display: inline-block; + width: auto; + padding: 0 5px; } + label.sheet-label-current-speed, label.sheet-label-threshold-speed { - color:#fff; - font-size:9px; - font-weight:normal; - display:inline-block; - width:auto; - padding:0 10px; + color: #fff; + font-size: 9px; + font-weight: normal; + display: inline-block; + width: auto; + padding: 0 10px; } label.sheet-label-current { - padding-right:16px; + padding-right: 16px; } .charsheet .sheet-swsd [type=number] { - font-size:16px; - font-weight:bold; - text-align:right; - width:50px !important; + font-size: 16px; + font-weight: bold; + text-align: right; + width: 50px !important; } -.sheet-destiny td:nth-child(1) -{ +.sheet-destiny td:nth-child(1) { margin-left: auto; margin-right: auto; - width:250px; - height:66px; - vertical-align:top; + width: 250px; + height: 66px; + vertical-align: top; } -.sheet-destiny td:nth-child(3) -{ - width:99px; - height:66px; - vertical-align:middle; +.sheet-destiny td:nth-child(3) { + width: 99px; + height: 66px; + vertical-align: middle; } .sheet-destiny td:nth-child(2), -.sheet-destiny td:nth-child(4) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-destiny td:nth-child(4) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-destiny { - background-image:none; + background-image: none; } -.sheet-destiny tr td {border:none;} -.sheet-destiny tr:hover td {background-color:transparent;} +.sheet-destiny tr td { + border: none; +} + +.sheet-destiny tr:hover td { + background-color: transparent; +} .sheet-destiny label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-destiny [type=number] { - font-size:14px; - font-weight:bold; + font-size: 14px; + font-weight: bold; } /* ------------------------------------------------- Characteristics */ @@ -821,138 +1115,143 @@ label.sheet-label-current { .sheet-characteristics td:nth-child(7), .sheet-characteristics td:nth-child(9), .sheet-characteristics td:nth-child(11), -.sheet-characteristics td:nth-child(13) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-characteristics td:nth-child(13) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//* Single Digit - Border */ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /* Single Digit - Border */ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-characteristics { - background-image:none; + background-image: none; } -.sheet-characteristics tr td {border:none;} -.sheet-characteristics tr:hover td {background-color:transparent;} +.sheet-characteristics tr td { + border: none; +} + +.sheet-characteristics tr:hover td { + background-color: transparent; +} .sheet-characteristics label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-characteristics [type=number] { - font-size:14px; - font-weight:bold; + font-size: 14px; + font-weight: bold; } /* Critical */ .sheet-critical tr td { - border-bottom:none; + border-bottom: none; } .sheet-critical { - border-bottom:1px dotted #999; + border-bottom: 1px dotted #999; } .sheet-critical:hover { - background:#f1f1f1; + background: #f1f1f1; } .sheet-roll-critical, .sheet-roll-critical tr td, .sheet-roll-critical tr:hover td { - background-color:#444; - border:none; - color:#ccc + background-color: #444; + border: none; + color: #ccc } .sheet-crit-dice-bg { - background-image:url('http://i.imgur.com/UqQCDZ6.png');/* Four Boxes - Dice Border */ - background-position:center center; - background-repeat:no-repeat; + background-image: url('http://i.imgur.com/UqQCDZ6.png'); /* Four Boxes - Dice Border */ + background-position: center center; + background-repeat: no-repeat; } .sheet-roll-critical label { - color:#ccc; + color: #ccc; } [name="attr_critAddRangeNum"], [name="attr_critShipAddRangeNum"], [name="attr_critAddOffset"], -[name="attr_critShipAddOffset"]{ - background:#ccc; +[name="attr_critShipAddOffset"] { + background: #ccc; } .sheet-critical { - display:none; + /*display: none;*/ } .sheet-checkbox-criton { - display:none; + display: none; } .sheet-checkbox-criton:checked + .sheet-critical { - display:block; + display: block; } button.sheet-btn-lightSide[type=roll]::before { - content: ''; + content: ''; } button.sheet-btn-lightSide[type=roll] { - white-space:nowrap; - font-size:15px; - margin:0; + white-space: nowrap; + font-size: 15px; + margin: 0; } button.sheet-btn-heal-crit[type=roll]::before, button.sheet-btn-roll-crit[type=roll]::before, button.sheet-btn-add-crit[type=roll]::before { - content: ''; + content: ''; } -button.sheet-btn-heal-crit[type=roll], +button.sheet-btn-heal-crit[type=roll], button.sheet-btn-add-crit[type=roll], button.sheet-btn-roll-crit[type=roll] { - white-space:nowrap; - font-size:12px; - width:100%; - margin:0; + white-space: nowrap; + font-size: 12px; + width: 100%; + margin: 0; } button.sheet-btn-roll-crit[type=roll] { - color:#fff; - font-size:16px; - line-height:30px; - background: #65bd63; - border:none; - background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); - background-image: -moz-linear-gradient(top, #485a6d, #2c3947); - background-image: -o-linear-gradient(top, #485a6d, #2c3947); - background-image: linear-gradient(to bottom, #485a6d, #2c3947); + color: #fff; + font-size: 16px; + line-height: 30px; + border: none; + background: red; /* For browsers that do not support gradients */ + background: -webkit-linear-gradient(red, white); /* For Safari */ + background: -o-linear-gradient(red, white); /* For Opera */ + background: -moz-linear-gradient(red, white); /* For Firefox */ + background: linear-gradient(red, white); /* Standard syntax (must be last) */ -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); } button.sheet-btn-roll-crit[type=roll]::before { content: 't '; - font-size:18px; - color:#fff; + font-size: 18px; + color: #fff; } button.sheet-btn-roll-crit[type=roll]:focus { - outline:none; - border:none; + outline: none; + border: none; } button.sheet-btn-roll-crit[type=roll]:active { @@ -966,67 +1265,113 @@ button.sheet-btn-roll-crit[type=roll]:active { .sheet-skills td:nth-child(2), .sheet-skills td:nth-child(3), -.sheet-skills td:nth-child(6){ - width:50px; +.sheet-skills td:nth-child(6) { + width: 50px; } .sheet-init td:nth-child(2), .sheet-init td:nth-child(5), .sheet-skills td:nth-child(4) { - width:124px; - background-image:url(http://i.imgur.com/xUqfqbd.gif);/*url('http://i.imgur.com/fY7gsGx.png'); Seven Boxes - Dice Border */ - background-repeat:no-repeat; - background-position:3px center; + width: 124px; + background-image: url(http://i.imgur.com/xUqfqbd.gif); /*url('http://i.imgur.com/fY7gsGx.png'); Seven Boxes - Dice Border */ + background-repeat: no-repeat; + background-position: 3px center; } .sheet-skills td:nth-child(5) { - width:124px; + width: 124px; } .sheet-custome-skills td:nth-child(2) { - width:100px; + width: 100px; } .sheet-custome-skills td:nth-child(3), .sheet-custome-skills td:nth-child(4), .sheet-custome-skills td:nth-child(7) { - width:50px; - background-image:none; + width: 50px; + background-image: none; } .sheet-custome-skills td:nth-child(6) { - width:120px; + width: 120px; } .sheet-custome-skills td:nth-child(5) { - width:124px; - background-image:url('http://i.imgur.com/xUqfqbd.gif');/* Seven Boxes - Dice Border */ - background-repeat:no-repeat; - background-position:4px center; + width: 124px; + background-image: url('http://i.imgur.com/xUqfqbd.gif'); /* Seven Boxes - Dice Border */ + background-repeat: no-repeat; + background-position: 4px center; } .sheet-skills th:nth-child(2), .sheet-skills td:nth-child(2), .sheet-custome-skills th:nth-child(3), .sheet-custome-skills td:nth-child(3) { - text-align:center; + text-align: center; } /* TIP HELP */ -.sheet-icon-S {background:url('http://galacticcampaigns.com/images/EotE/Symbols/S.png') center center no-repeat;}/* Success - Symbol */ -.sheet-icon-F {background:url('http://galacticcampaigns.com/images/EotE/Symbols/F.png') center center no-repeat;}/* Failure - Symbol */ -.sheet-icon-A {background:url('http://galacticcampaigns.com/images/EotE/Symbols/A.png') center center no-repeat;}/* Advantage - Symbol */ -.sheet-icon-Tri {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png') center center no-repeat;}/* Triumph - Symbol */ -.sheet-icon-T {background:url('http://galacticcampaigns.com/images/EotE/Symbols/T.png') center center no-repeat;}/* Threat - Symbol */ -.sheet-icon-Des {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Despair.png') center center no-repeat;}/* Despair - Symbol */ -.sheet-icon-B {background:url('http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png') center center no-repeat;} -.sheet-icon-G {background:url('http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png') center center no-repeat;} -.sheet-icon-Y {background:url('http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png') center center no-repeat;} -.sheet-icon-P {background:url('http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png') center center no-repeat;} -.sheet-icon-R {background:url('http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png') center center no-repeat;} -.sheet-icon-BLK {background:url('http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png') center center no-repeat;} -.sheet-icon-W {background:url('http://galacticcampaigns.com/images/EotE/Force/ForceD.png') center center no-repeat;}/* Force Die - Black - Symbol */ +.sheet-icon-S { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/S.png') center center no-repeat; +} + +/* Success - Symbol */ +.sheet-icon-F { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/F.png') center center no-repeat; +} + +/* Failure - Symbol */ +.sheet-icon-A { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/A.png') center center no-repeat; +} + +/* Advantage - Symbol */ +.sheet-icon-Tri { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png') center center no-repeat; +} + +/* Triumph - Symbol */ +.sheet-icon-T { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/T.png') center center no-repeat; +} + +/* Threat - Symbol */ +.sheet-icon-Des { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/Despair.png') center center no-repeat; +} + +/* Despair - Symbol */ +.sheet-icon-B { + background: url('http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png') center center no-repeat; +} + +.sheet-icon-G { + background: url('http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png') center center no-repeat; +} + +.sheet-icon-Y { + background: url('http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png') center center no-repeat; +} + +.sheet-icon-P { + background: url('http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png') center center no-repeat; +} + +.sheet-icon-R { + background: url('http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png') center center no-repeat; +} + +.sheet-icon-BLK { + background: url('http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png') center center no-repeat; +} + +.sheet-icon-W { + background: url('http://galacticcampaigns.com/images/EotE/Force/ForceD.png') center center no-repeat; +} + +/* Force Die - Black - Symbol */ .sheet-icon-S, .sheet-icon-F, @@ -1041,104 +1386,138 @@ button.sheet-btn-roll-crit[type=roll]:active { .sheet-icon-R, .sheet-icon-BLK, .sheet-icon-W { - background-size:15px 15px; - display:inline-block; - width:15px; - height:15px; + background-size: 15px 15px; + display: inline-block; + width: 15px; + height: 15px; } .sheet-skills label { - float:left; - width:auto; + float: left; + width: auto; } .sheet-tips { - float:left; - margin-left:5px; + float: left; + margin-left: 5px; } -.sheet-help {display:none;} -.sheet-help-def {display:block} +.sheet-help { + display: none; +} -.sheet-tips:hover .sheet-help {display:block} +.sheet-help-def { + display: block +} + +.sheet-tips:hover .sheet-help { + display: block +} .sheet-icon-question { - width:14px; - margin:auto; - line-height:14px; - display:block; - text-align:center; - color:#fff; - font-weight:bold; - background:#444; + width: 14px; + margin: auto; + line-height: 14px; + display: block; + text-align: center; + color: #fff; + font-weight: bold; + background: #444; -webkit-border-radius: 7px; border-radius: 7px; } th .sheet-icon-question { - color:#444; - background:#fff; + color: #444; + background: #fff; } .sheet-help .sheet-icon { - position:absolute; - width:21px; - height:16px; - padding:4px 2px 2px 2px; - text-align:center; - margin-top:-2px; - cursor:pointer; + position: absolute; + width: 21px; + height: 16px; + padding: 4px 2px 2px 2px; + text-align: center; + margin-top: -2px; + cursor: pointer; } -.sheet-help-def .sheet-icon {margin-left: 0px} -.sheet-help-success .sheet-icon {margin-left: 25px} -.sheet-help-advantage .sheet-icon {margin-left: 50px} -.sheet-help-triumph .sheet-icon {margin-left: 75px} -.sheet-help-threat .sheet-icon {margin-left: 100px} -.sheet-help-despair .sheet-icon {margin-left: 125px} -.sheet-help-failure .sheet-icon {margin-left: 150px} +.sheet-help-def .sheet-icon { + margin-left: 0px +} + +.sheet-help-success .sheet-icon { + margin-left: 25px +} + +.sheet-help-advantage .sheet-icon { + margin-left: 50px +} + +.sheet-help-triumph .sheet-icon { + margin-left: 75px +} + +.sheet-help-threat .sheet-icon { + margin-left: 100px +} + +.sheet-help-despair .sheet-icon { + margin-left: 125px +} + +.sheet-help-failure .sheet-icon { + margin-left: 150px +} .sheet-help-content { - position:absolute; - background:#fff; - border:1px solid #ccc; - display:none; - width:250px; - margin-left:-25px; - margin-top:19px; - padding:10px; - font-size:12px; + position: absolute; + background: #fff; + border: 1px solid #ccc; + display: none; + width: 250px; + margin-left: -25px; + margin-top: 19px; + padding: 10px; + font-size: 12px; -webkit-border-radius: 0px 3px 3px 3px; border-radius: 0px 3px 3px 3px; -webkit-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); /* -moz-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); */ - box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); + box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); } th .sheet-help-content { - color:#444; + color: #444; font-weight: normal; } -.sheet-icon:hover ~ .sheet-help-content {display:block; z-index:10} +.sheet-helper { + cursor: help; +} + +.sheet-icon:hover ~ .sheet-help-content { + display: block; + z-index: 10 +} .sheet-icon:hover { - background:#fff; - border:1px solid #ccc; - border-bottom:1px solid #fff; - padding:3px 1px 1px 1px; - z-index:15; + background: #fff; + border: 1px solid #ccc; + border-bottom: 1px solid #fff; + padding: 3px 1px 1px 1px; + z-index: 15; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px; } .sheet-help-content h5 { - padding-bottom:8px; + padding-bottom: 8px; } .sheet-help-content ul li { - line-height:14px; - padding-bottom:8px; + line-height: 14px; + padding-bottom: 8px; } .sheet-force-rating label input { @@ -1148,266 +1527,597 @@ th .sheet-help-content { /* -------------------------------------------------- Talents */ .sheet-talents th:last-child { - background-image:none; - text-align:center; + background-image: none; + text-align: center; } .sheet-talent tr td { - border-bottom:none; + border-bottom: none; } .sheet-talent { - border-bottom:1px dotted #999; + border-bottom: 1px dotted #999; } .sheet-talent:hover { - background:#f1f1f1; + background: #f1f1f1; } [name=attr_talentname] { - font-weight:bold; + font-weight: bold; } /* ------------------------------------------------- Weapons */ .sheet-weapons td:nth-child(1), .sheet-weapons td:nth-child(9) { - width:20%; + width: 20%; } .sheet-weapons td:nth-child(2), .sheet-weapons td:nth-child(4), .sheet-weapons td:nth-child(6), -.sheet-weapons td:nth-child(8) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-weapons td:nth-child(8) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//* Single Digit - Border */ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /* Single Digit - Border */ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-weapons { - background: url('http://i.imgur.com/oWaNr2C.png') center 45px repeat-x;/* Title Double Line */ + /* background: url('http://i.imgur.com/2bOTD87.png') center 45px repeat-x; */ + /* Title Double Line */ + background: url('http://i.imgur.com/oWaNr2C.png') center 45px repeat-x; /* Title Double Line */ } -.sheet-weapons tr td {border:none;} -.sheet-weapons tr:hover td {background-color:transparent;} +.sheet-weapons tr td { + border: none; +} + +.sheet-weapons tr:hover td { + background-color: transparent; +} .sheet-weapons label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-weapons [type=text] { - font-size:14px; - font-weight:bold; - width:50px; - text-align:center + font-size: 14px; + font-weight: bold; + width: 50px; + text-align: center } .sheet-weapons [type=roll] { - font-size:28px !important; - line-height:30px !important; - width:auto !important; + font-size: 28px !important; + line-height: 30px !important; + width: auto !important; } .sheet-attachments-wrapper { - position:relative; - padding-top:5px; + position: relative; + padding-top: 5px; } .sheet-view-attachments { - float:left; - margin-left:10px; - padding-bottom:15px; - position:relative; + float: left; + margin-left: 10px; + padding-bottom: 15px; + position: relative; } input.sheet-view-attachments { - margin-top:-28px; + margin-top: -28px; } label.sheet-view-attachments { - width:150px; - margin-top:-31px; - margin-left:30px; + width: 150px; + margin-top: -31px; + margin-left: 30px; } .sheet-attachments { - display:none; + display: none; } input.sheet-view-attachments:checked ~ .sheet-attachments { - display:table; + display: table; } .sheet-attachments th:last-child { - background:#444; + background: #444; } - - /* ---------------------------------------------------------- Ship */ .sheet-ship { - background:url('http://i.imgur.com/R7CME69.png') center center no-repeat;/* Vehicle Sheet Stat connecting sword title - Border */ - background-color:transparent; + /* background:url('http://i.imgur.com/6yMYyrt.png') center center no-repeat; */ + /* Vehicle Sheet Stat connecting sword title - Border */ + background: url('http://i.imgur.com/R7CME69.png') center center no-repeat; /* Vehicle Sheet Stat connecting sword title - Border */ + background-color: transparent; } table.sheet-ship tr td { - border:none; - background-color:transparent; + border: none; + background-color: transparent; } table.sheet-ship tr:hover td { - background-color:transparent; + background-color: transparent; } .sheet-ship-defense { - background:url('http://i.imgur.com/VaTaF9r.png') center center no-repeat;/* Starship Four Zones - Border */ - width:302px; - height:236px; - text-align:center; - vertical-align:top; + /* background:url('http://i.imgur.com/IAOS820.png') center center no-repeat; */ + /* Starship Four Zones - Border */ + background: url('http://i.imgur.com/VaTaF9r.png') center center no-repeat; /* Starship Four Zones - Border */ + width: 302px; + height: 236px; + text-align: center; + vertical-align: top; +} + +.sheet-planetary-vehicle-defense { + /* background:url('http://i.imgur.com/jvox6Kl.png') center center no-repeat; */ + /* Planetary Four Zones - Border */ + background: url('http://i.imgur.com/JwhFORw.png') center center no-repeat; /* Speeder Four Zones - Border */ + width: 302px; + height: 236px; + text-align: center; + vertical-align: top; } .sheet-ship-char-thre-bg { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png'); */ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center 0px; - background-repeat:no-repeat; - vertical-align:top; - width: 33%;/*153px;*/ - height:87px; - text-align:center; + background-repeat: no-repeat; + vertical-align: top; + width: 33%; /*153px;*/ + height: 87px; + text-align: center; } .sheet-ship-char-thre-bg-speed { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png');*/ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center 25px; - background-repeat:no-repeat; - vertical-align:top; - width: 33%;/*153px;*/ - height:87px; - text-align:center; - padding-top:28px; + background-repeat: no-repeat; + vertical-align: top; + width: 33%; /*153px;*/ + height: 87px; + text-align: center; + padding-top: 28px; } .sheet-ship-char-bg { - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center 37px; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; - text-align:center; - padding-top:40px; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; + padding-top: 40px; } -.sheet-ship-char-bg label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:13px; - display:block; +.sheet-ship-char-bg label { + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 13px; + display: block; +} + +.sheet-ship-char-bg.sheet-armor { + width: 26%; + padding-top: 3px; + background-position: center 0; } .sheet-ship [type=number] { - font-size:16px; - font-weight:bold; - text-align:right; - width:50px !important; + font-size: 16px; + font-weight: bold; + text-align: right; + width: 50px !important; } -.sheet-ship-char-bg [type=number] { - font-size:14px; +.sheet-ship-char-bg [type=number] { + font-size: 14px; } .sheet-ship-defense label { - color:#fff; - text-align:center + color: #fff; + text-align: center +} + +.sheet-planetary-vehicle-defense label { + color: #fff; + text-align: center } .sheet-def-label { - position:absolute; - width:50px; - margin-left:220px; - margin-top:48px; - font-size:14px + position: absolute; + width: 50px; + margin-left: 220px; + margin-top: 48px; + font-size: 14px } .sheet-fore, .sheet-starboard, .sheet-aft, .sheet-port { - width:99px; - height:66px; - position:absolute; + width: 99px; + height: 66px; + position: absolute; } .sheet-fore { - margin-left:99px; - margin-top:2px; + margin-left: 99px; + margin-top: 2px; } .sheet-starboard { - margin-left:203px; - margin-top:91px; + margin-left: 203px; + margin-top: 91px; } .sheet-aft { - margin-left:99px; - margin-top:172px; + margin-left: 99px; + margin-top: 172px; } .sheet-port { - margin-left:0px; - margin-top:91px; + margin-left: 0px; + margin-top: 91px; } -.sheet-firearc-field {width:32px; height:32px; padding:1px 0 0 0; vertical-align:top} +.sheet-firearc-field { + width: 32px; + height: 32px; + padding: 1px 0 0 0; + vertical-align: top +} .sheet-fireArcFore, .sheet-fireArcStarboard, .sheet-fireArcAft, .sheet-fireArcPort { - position:absolute; - z-index:5; - opacity:0.0; + position: absolute; + z-index: 5; + opacity: 0.0; } -.sheet-fireArcFore {margin-left:10px; margin-top:0px} -.sheet-fireArcStarboard {margin-left:20px; margin-top:10px} -.sheet-fireArcAft {margin-left:10px; margin-top:20px} -.sheet-fireArcPort {margin-left:0px; margin-top:10px} +.sheet-fireArcFore { + margin-left: 10px; + margin-top: 0px +} + +.sheet-fireArcStarboard { + margin-left: 20px; + margin-top: 10px +} + +.sheet-fireArcAft { + margin-left: 10px; + margin-top: 20px +} + +.sheet-fireArcPort { + margin-left: 0px; + margin-top: 10px +} span.sheet-fireArcForeImg, span.sheet-fireArcStarboardImg, span.sheet-fireArcAftImg, span.sheet-fireArcPortImg { - background:url('http://i.imgur.com/DcWGIWp.png') left bottom no-repeat;/* Starship Weapon Firing Arcs */ - display:block; - width:32px; - height:32px; - position:absolute; + background: url('http://i.imgur.com/DcWGIWp.png') left bottom no-repeat; /* Starship Weapon Firing Arcs */ + display: block; + width: 32px; + height: 32px; + position: absolute; } -span.sheet-fireArcForeImg {background-position:0px bottom} -span.sheet-fireArcStarboardImg {background-position:-32px bottom} -span.sheet-fireArcAftImg {background-position:-64px bottom} -span.sheet-fireArcPortImg {background-position:-96px bottom} +span.sheet-fireArcForeImg { + background-position: 0px bottom +} -.sheet-fireArcFore:checked ~ span.sheet-fireArcForeImg {background-position:0px top} -.sheet-fireArcStarboard:checked ~ span.sheet-fireArcStarboardImg {background-position:-32px top} -.sheet-fireArcAft:checked ~ span.sheet-fireArcAftImg {background-position:-64px top} -.sheet-fireArcPort:checked ~ span.sheet-fireArcPortImg {background-position:-96px top} \ No newline at end of file +span.sheet-fireArcStarboardImg { + background-position: -32px bottom +} + +span.sheet-fireArcAftImg { + background-position: -64px bottom +} + +span.sheet-fireArcPortImg { + background-position: -96px bottom +} + +.sheet-fireArcFore:checked ~ span.sheet-fireArcForeImg { + background-position: 0px top +} + +.sheet-fireArcStarboard:checked ~ span.sheet-fireArcStarboardImg { + background-position: -32px top +} + +.sheet-fireArcAft:checked ~ span.sheet-fireArcAftImg { + background-position: -64px top +} + +.sheet-fireArcPort:checked ~ span.sheet-fireArcPortImg { + background-position: -96px top +} + +div.sheet-footer { + border: 2px solid black; + padding: 10px; + margin: 10px auto; + box-shadow: 3px 3px 1px #888888; + width: 65%; +} + +.sheet-npc-type { + display: inline; + margin-right: 1em; +} + +label.sheet-npc-type input[type="radio"] { + margin-left: 5px; +} + +label.sheet-npc-minion-group { + display: inline; +} + +.sheet-npc-minion-title { + cursor: help; +} + +.sheet-spacer { + padding: 1% 0%; +} + +.sheet-textbox { + height: 164px; + width: 100%; + box-sizing: border-box; +} + +/************************ + * Sheet Toggle Section * + ************************/ +div.sheet-section-spacer { + margin-bottom: 20px; +} + +/* Hide actual checkbox */ +input[type="checkbox"].sheet-toggle { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake checkbox */ +input[type="checkbox"].sheet-toggle + span::before { + content: "►"; + margin-left: .5em; +} + +input[type="checkbox"].sheet-toggle:checked + span::before { + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "▼"; + width: 14px; + height: 14px; + font-size: 12px; +} + +/* Header section */ +input.sheet-header-section-toggle:checked ~ div.sheet-header-section, +input.sheet-top-section-toggle:checked ~ div.sheet-top-section, + +input.sheet-stats-section-toggle:checked ~ div.sheet-stats-section, +input.sheet-destiny-section-toggle:checked ~ div.sheet-destiny-section, +input.sheet-dice-section-toggle:checked ~ div.sheet-dice-section, +input.sheet-motivations-section-toggle:checked ~ div.sheet-motivations-section, +input.sheet-obligation-section-toggle:checked ~ div.sheet-obligation-section, +input.sheet-assignment-section-toggle:checked ~ div.sheet-assignment-section, +input.sheet-duties-section-toggle:checked ~ div.sheet-duties-section, +input.sheet-morality-section-toggle:checked ~ div.sheet-morality-section, +input.sheet-details-section-toggle:checked ~ div.sheet-details-section, +input.sheet-npc-section-toggle:checked ~ div.sheet-npc-section, +input.sheet-upgrades-section-toggle:checked ~ div.sheet-upgrades-section, +input.sheet-contacts-section-toggle:checked ~ div.sheet-contacts-section, +input.sheet-tasks-section-toggle:checked ~ div.sheet-tasks-section, +input.sheet-resources-section-toggle:checked ~ div.sheet-resources-section, +input.sheet-possessions-section-toggle:checked ~ div.sheet-possessions-section, + +input.sheet-roles-section-toggle:checked ~ div.sheet-roles-section, +input.sheet-attachments-section-toggle:checked ~ div.sheet-attachments-section, +input.sheet-cargo-section-toggle:checked ~ div.sheet-cargo-section, +input.sheet-passengers-section-toggle:checked ~ div.sheet-passengers-section, + +input.sheet-main-section-toggle:checked ~ div.sheet-main-section, +input.sheet-mechanics-section-toggle:checked ~ div.sheet-mechanics-section, + +input.sheet-quickinfo-section-toggle:checked ~ div.sheet-quickinfo-section, +input.sheet-weapon-section-toggle:checked ~ div.sheet-weapon-section, +input.sheet-characteristic-section-toggle:checked ~ div.sheet-characteristic-section, +input.sheet-skills-section-toggle:checked ~ div.sheet-skills-section, +input.sheet-talents-section-toggle:checked ~ div.sheet-talents-section, +input.sheet-force-section-toggle:checked ~ div.sheet-force-section, +input.sheet-signature-section-toggle:checked ~ div.sheet-signature-section, +input.sheet-combatskills-section-toggle:checked ~ div.sheet-combatskills-section, + +input.sheet-armor-section-toggle:checked ~ div.sheet-armor-section, +input.sheet-cybernetics-section-toggle:checked ~ div.sheet-cybernetics-section, +input.sheet-tools-section-toggle:checked ~ div.sheet-tools-section, +input.sheet-other-gear-section-toggle:checked ~ div.sheet-other-gear-section, +input.sheet-initiative-section-toggle:checked ~ div.sheet-initiative-section, + +input.sheet-stats-toggle-small:checked ~ div.sheet-stats-toggle-small, + +input.sheet-equipment-section-toggle:checked ~ div.sheet-equipment-section, + +input.sheet-character-toggle-small:checked ~ div.sheet-character-toggle-small, +input.sheet-game-mechanics-toggle-small:checked ~ div.sheet-game-mechanics-toggle-small, + +input.sheet-career-toggle-small:checked ~ div.sheet-career-toggle-small, +input.sheet-description-toggle-small:checked ~ div.sheet-description-toggle-small, +input.sheet-motivation-toggle-small:checked ~ div.sheet-motivation-toggle-small, + +input.sheet-obligation-toggle-small:checked ~ div.sheet-obligation-toggle-small, +input.sheet-duty-toggle-small:checked ~ div.sheet-duty-toggle-small, +input.sheet-morality-toggle-small:checked ~ div.sheet-morality-toggle-small, + +input.sheet-armor-toggle-small:checked ~ div.sheet-armor-toggle-small, +input.sheet-cybernetics-toggle-small:checked ~ div.sheet-cybernetics-toggle-small, +input.sheet-tools-toggle-small:checked ~ div.sheet-tools-toggle-small, +input.sheet-other-gear-toggle-small:checked ~ div.sheet-other-gear-toggle-small, + +input.sheet-initiative-toggle-small:checked ~ div.sheet-initiative-toggle-small, +input.sheet-info-toggle-small:checked ~ div.sheet-info-toggle-small, +input.sheet-weapons-toggle-small:checked ~ div.sheet-weapons-toggle-small, +input.sheet-characteristic-toggle-small:checked ~ div.sheet-characteristic-toggle-small, +input.sheet-skills-toggle-small:checked ~ div.sheet-skills-toggle-small, +input.sheet-talents-toggle-small:checked ~ div.sheet-talents-toggle-small, +input.sheet-equipment-toggle-small:checked ~ div.sheet-equipment-toggle-small, +input.sheet-force-toggle-small:checked ~ div.sheet-force-toggle-small, + +input.sheet-toggle.sheet-initiative-toggle-small:checked ~ div.sheet-initiative-toggle-small, + + /* Repeating Section Toggles */ +input.sheet-assignment-toggle:checked ~ div.sheet-assignment, +input.sheet-mission-toggle:checked ~ div.sheet-mission, +input.sheet-geninfo-toggle:checked ~ div.sheet-geninfo, +input.sheet-location-toggle:checked ~ div.sheet-location, +input.sheet-rewards-toggle:checked ~ div.sheet-rewards, +input.sheet-details-toggle:checked ~ div.sheet-details, +input.sheet-list-toggle:checked ~ div.sheet-list, +input.sheet-weapon-toggle:checked ~ div.sheet-weapon, + + /* footer */ +input.sheet-footer-toggle:checked ~ div.sheet-footer { + display: block; +} + +/* Header section */ +input.sheet-header-section-toggle ~ div.sheet-header-section, +input.sheet-top-section-toggle ~ div.sheet-top-section, + +input.sheet-destiny-section-toggle ~ div.sheet-destiny-section, +input.sheet-dice-section-toggle ~ div.sheet-dice-section, +input.sheet-motivations-section-toggle ~ div.sheet-motivations-section, +input.sheet-obligation-section-toggle ~ div.sheet-obligation-section, +input.sheet-assignment-section-toggle ~ div.sheet-assignment-section, +input.sheet-duties-section-toggle ~ div.sheet-duties-section, +input.sheet-morality-section-toggle ~ div.sheet-morality-section, + +input.sheet-details-section-toggle ~ div.sheet-details-section, +input.sheet-npc-section-toggle ~ div.sheet-npc-section, +input.sheet-upgrades-section-toggle ~ div.sheet-upgrades-section, +input.sheet-contacts-section-toggle ~ div.sheet-contacts-section, +input.sheet-tasks-section-toggle ~ div.sheet-tasks-section, +input.sheet-resources-section-toggle ~ div.sheet-resources-section, +input.sheet-possessions-section-toggle ~ div.sheet-possessions-section, + +input.sheet-roles-section-toggle ~ div.sheet-roles-section, +input.sheet-attachments-section-toggle ~ div.sheet-attachments-section, +input.sheet-cargo-section-toggle ~ div.sheet-cargo-section, +input.sheet-passengers-section-toggle ~ div.sheet-passengers-section, + +input.sheet-main-section-toggle ~ div.sheet-main-section, +input.sheet-mechanics-section-toggle ~ div.sheet-mechanics-section, + +input.sheet-quickinfo-section-toggle ~ div.sheet-quickinfo-section, +input.sheet-weapon-section-toggle ~ div.sheet-weapon-section, +input.sheet-characteristic-section-toggle ~ div.sheet-characteristic-section, +input.sheet-skills-section-toggle ~ div.sheet-skills-section, +input.sheet-talents-section-toggle ~ div.sheet-talents-section, +input.sheet-force-section-toggle ~ div.sheet-force-section, +input.sheet-signature-section-toggle ~ div.sheet-signature-section, +input.sheet-combatskills-section-toggle ~ div.sheet-combatskills-section, + +input.sheet-armor-section-toggle ~ div.sheet-armor-section, +input.sheet-cybernetics-section-toggle ~ div.sheet-cybernetics-section, +input.sheet-tools-section-toggle ~ div.sheet-tools-section, +input.sheet-other-gear-section-toggle ~ div.sheet-other-gear-section, +input.sheet-initiative-section-toggle ~ div.sheet-initiative-section, + +input.sheet-equipment-section-toggle ~ div.sheet-equipment-section, + +input.sheet-stats-toggle-small ~ div.sheet-stats-toggle-small, + +input.sheet-character-toggle-small ~ div.sheet-character-toggle-small, +input.sheet-game-mechanics-toggle-small ~ div.sheet-game-mechanics-toggle-small, + +input.sheet-career-toggle-small ~ div.sheet-career-toggle-small, +input.sheet-description-toggle-small ~ div.sheet-description-toggle-small, +input.sheet-motivation-toggle-small ~ div.sheet-motivation-toggle-small, + +input.sheet-obligation-toggle-small ~ div.sheet-obligation-toggle-small, +input.sheet-duty-toggle-small ~ div.sheet-duty-toggle-small, +input.sheet-morality-toggle-small ~ div.sheet-morality-toggle-small, + +input.sheet-armor-toggle-small ~ div.sheet-armor-toggle-small, +input.sheet-cybernetics-toggle-small ~ div.sheet-cybernetics-toggle-small, +input.sheet-tools-toggle-small ~ div.sheet-tools-toggle-small, +input.sheet-other-gear-toggle-small ~ div.sheet-other-gear-toggle-small, + +input.sheet-initiative-toggle-small ~ div.sheet-initiative-toggle-small, +input.sheet-info-toggle-small ~ div.sheet-info-toggle-small, +input.sheet-weapons-toggle-small ~ div.sheet-weapons-toggle-small, +input.sheet-characteristic-toggle-small ~ div.sheet-characteristic-toggle-small, +input.sheet-skills-toggle-small ~ div.sheet-skills-toggle-small, +input.sheet-talents-toggle-small ~ div.sheet-talents-toggle-small, +input.sheet-equipment-toggle-small ~ div.sheet-equipment-toggle-small, +input.sheet-force-toggle-small ~ div.sheet-force-toggle-small, + + /* Repeating Section Toggles */ +input.sheet-assignment-toggle ~ div.sheet-assignment, +input.sheet-mission-toggle ~ div.sheet-mission, +input.sheet-geninfo-toggle ~ div.sheet-geninfo, +input.sheet-location-toggle ~ div.sheet-location, +input.sheet-rewards-toggle ~ div.sheet-rewards, +input.sheet-details-toggle ~ div.sheet-details, +input.sheet-list-toggle ~ div.sheet-list, +input.sheet-weapon-toggle ~ div.sheet-weapon, + + /* footer */ +input.sheet-footer-toggle ~ div.sheet-footer { + display: none; +} + +.repcontrol_add, .repcontrol_edit, .repcontrol_del, .repcontrol_move { + background: #444; + color: #f3f3f3; +} diff --git a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html index 3f2409e41d..e0227d423a 100644 --- a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html +++ b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html @@ -4,45 +4,20 @@

Fantasy Flight Games Star Wars Role Playing Game

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Recent Change(s):
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- ====New Features:====
- * 4.0.4.6
- ** Added Version info and Recent Changes list.
- ====Redesigns:====
- ====Bug Fixes:====
- * 4.0.4.5
- ** Fixed an auto-calculation error that effected skill downdown lists.
- * 4.0.4.6
- ** Fixed species display for Dressellian.
- ** Fixed an auto-calculation error that effected skill downdown lists (again).
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Edge of the EmpireAge of RebellionForce and Destiny

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 Character Info  @@ -194,900 +184,536 @@    Combat     Item Inventory  - + +  Critical Injuries  +    Notes   
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General Skills Career
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Overview (p71)
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  • Program a navicomputer for a hyperspace jump.
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  • Miss relevant details when analyzing hyperspace routes or galactic maps.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • As for , but to greater magnitude.
  • -
  • Trigger something truly awful happening, such as jumping out of hyperspace in the path of an asteroid.
  • -
-
-
-
@@ -1259,85 +810,11 @@
-
-
-
- ? -
-
-
Overview (p71)
-
    -
  • Climb - including rappel or swing on a line - difficulty determined by surface and weather conditions.
  • -
  • Swim - difficulty determined by water conditions (waves, currents and tides).
  • -
  • Jump horizontally or vertically - difficulty determined by gravitational conditions and distance required.
  • -
  • Push movement to a longer speed or run for an extended time.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required.
  • -
  • Increase distance travelled.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Generate bonus on other physical checks performed later or by allies that turn.
  • -
  • to grant additional maneuver during turn to move or perform physical activity.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Perform the check with truly impressive results.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Small amounts cause strain.
  • -
  • Larger amounts may cause character to fall prone, or even suffer a wound from sprains and bruises.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Inflict a Critical Injury, which the GM can choose to be thematic or roll randomly.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p72)
-
    -
  • Persuade an individual to make a special exception to usual practices through flattery, flirting and grace.
  • -
  • Appeal to an individual's better nature, requiring them to go out of their way to aid the characters without any hope of remuneration.
  • -
  • Sincere seduction attempts (use Deceit when interest is feigned).
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain an extra scene in which target is willing to support you for each additional
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Affect unexpected subjects beyond the original target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Have target NPC become recurring character who remains predisposed to assist.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Reduce the number of people able to influence
  • -
  • Turn those affected negatively against character.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Turn NPC against character and make into a minor recurring adversary.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p72)
-
    -
  • Issue a threat, whether accompanied by hostile actions or implied, such as gesturing or pointing towards a weapon.
  • -
  • Question or persuade a target under conditions of physical captivity.
  • -
  • Acts of torture.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Inflict one strain on target.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Affect unexpected subjects beyond the original target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Shift allegiance of target.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Target has building resentment towards character.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Reveal something about goals and motivations to target.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p73)
-
    -
  • Open a locked door, control an elevator or bypass a security system.
  • -
  • Search through records, particularly if encrypted.
  • -
  • Investigate what actions a slicer might have taken against a computer system.
  • -
  • Alter a droid's programming or gain access to its memories.
  • -
  • Recover data from a system that has suffered physical damage.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Uncover additional information about the system.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Obfuscate actions taken -add to any check to detect or identify the characters actions.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • - The character does a - poor job of concealing his - presence in the system. - Security systems are - alerted, and add to the - check of any NPC attempting - to discover evidence of his - actions. -
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • - Leave behind trace - information of your own - system in the system being - sliced. Add to the check of - any NPC using the target - system to slice the - character's system. -
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p74)
-
    -
  • Resist efforts to hide the truth among overt niceties.
  • -
  • Check for initiative when carefully and calmly prepared.
  • -
  • Check for initiative in a social situation/discussion where timing matters.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • -
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain an additional insight into the situation at hand.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Heal 3 strain.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Miss a vital detail or event.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is overwhelmed by the chaos and is stunned for one round.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p74)
-
    -
  • Reduce damage when falling (see p140).
  • -
  • Walk across a narrow surface, whether a wide beam or a thin pipe.
  • -
  • Escape from restraints.
  • -
  • Crawl through the twists and turns of a sewage pipe, ventilation duct or garbage chute.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required.
  • -
  • Increase distance travelled by 25%, (maximum 100% increase).
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • to grant additional maneuver during turn.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Perform the check with truly impressive results.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Lose free maneuver for one round.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Suffer a wound
  • -
  • Lose a vital piece of equipment.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p75)
-
    -
  • Mislead a buyer or seller about the value of an object.
  • -
  • Distract an opponent through guile.
  • -
  • Lay a false trail when pursued.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend duration of Deceit action.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Increase the value of any goods or services gained through the action.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Fool the target into believing the character is trustworthy - future Deceit checks against target do not require an opposed check.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Give away a portion of the lie, making target suspicious.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Target realises he has been lied to and spreads word of his deceit to harm his reputation or uses the situation to his advantage.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p75)
-
    -
  • Act normally while pinned down by heavy fire.
  • -
  • Engage, rather than flee before, a creature with inherently horrifying aspects.
  • -
  • Resist a tempting deal that seems far too good to be true.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Downgrade difficulty of the dice pool for next action (max. 1).
  • -
  • For Fear Checks:
  • -
  • The character avoids any fear effects, except those triggered by
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain an additional insight into the situation at hand.
  • -
  • For Fear Checks:
  • -
  • Gain on the character's first check.
  • -
  • If spending multiple , grant to an additional player's first check.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Add to any Discipline checks made by allies during the following round.
  • -
  • For Fear Checks:
  • -
  • Can be spent to cancel all previous penalties from fear checks, or
  • -
  • Spent to ensure the character need not make any additional fear checks during the encounter, no matter the source.
  • -
-
-
-
-
- -
-
-
Per Failure
-
    -
  • For Fear Checks:
  • -
  • The character adds to each action he takes during the encounter.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Undermine the characters resolve, perhaps inflicting a penalty on further actions in distressing circumstances.
  • -
  • For Fear Checks:
  • -
  • The character suffers a number of strain equal to the number of Failures.
  • -
  • If the check generates or more, the character can be staggeed for his first turn, instead.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is overwhelmed entirely and is unable to perform more than one maneuver next round.
  • -
  • For Fear Checks:
  • -
  • The character is incredibly frightend and increases the difficulty of all checks until the end of the encounter by one.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p76)
-
    -
  • Rally allies subject to the effects of fear (see p189).
  • -
  • Sway a crowd in a public venue to take action, most often of a political nature.
  • -
  • Reassert the loyalty of underlings that have fallen before the guile of an opponent.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend target's support for additional scenes.
  • -
  • Increase efficiency or effectiveness of target during ordered actions.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Affect bystanders in addition to target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Have target NPC become recurring character who decides to faithfully follow the acting character.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Decrease the efficiency of ordered actions, causing them to take longer or be done poorly.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • - Undermine the - character's authority, - damaging the characters - ability to command target or - those who witnessed the - attempt. -
  • -
  • - With multiple target may - become a recurring thorn in - the character's side, - refusing future orders or - turning others against the - character. -
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p76)
-
    -
  • Repair physical damage to a device, provided necessary tools and replacement components are available. -
  • Repair starship or vehicle (see p155).
  • -
  • Identify the parts and tools necessary for a repair job, along with approximate cost.
  • -
  • Construct a completely new device from discrete components and damaged devices.
  • -
  • Make a healing check on a droid (see Medicine, p177).
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required by 10-20%
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Grant on checks when using repaired item, or even the Superior quality, for a session.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Give device additional single use function.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • - Particularly shoddy - repairs or temporary - measures, the GM may spend - to cause the target object - or system to malfunction - shortly after check - completed. -
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Cause further harm to target object or system.
  • -
  • Cause other components of target to malfunction.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p77)
-
    -
  • Apply routine first aid, including medpacs.
  • -
  • Treat or inflict a poison, pharmaceutical or recreational drug.
  • -
  • Identify symptoms and treatment for infectious diseases and parasites.
  • -
  • More serious treatment - including surgery, cybernetic augmentation and psychotherapy, provided necessary pharmaceuticals and medical instruments are available.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Target recovers one additional wound.
  • -
  • Reduce healing time by one hour.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Eliminate one strain from target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Heal additional wounds while attempting to heal Critical Injury, or vice versa.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Inflict strain on the target due to shock of procedure.
  • -
  • Increase time procedure takes.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • A truly terrible accident, perhaps inflicting further wounds on target.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p77)
-
    -
  • Adjust the purchase price when buying goods or services.
  • -
  • Adjust the selling price when selling goods or services.
  • -
  • Participate in skill-based gambling (use Deceit when cheating).
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Increase acting character's profit by 5%.
  • -
  • Modify scope of agreement.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Earn unrelated boons from target, concessions if failed or extra perks if passed.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Have target NPC become regular client or specialist vendor.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Increase cost of goods purchased.
  • -
  • Decrease value of goods sold.
  • -
  • Shorten contracts negotiated.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Seriously sabotage goals during the interaction, perhaps receive counterfeit goods or payment, or agree to terms entirely beyond scope of negotiation.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p78)
-
    -
  • Detect a trap or ambush, prior to falling prey to the assault.
  • -
  • Detect a disguised individual, when not actively looking.
  • -
  • Notice a subtle clue - overheard conversation, the stink of a Jawa, drug introduced to beverage.
  • -
  • Accidently notice subtly hidden objects, such as the latch securing a smuggling compartment.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reveal additional details.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Recall additional information associated with object noticed.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Notice details that can be useful later to gain on future interactions with noticed object.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Conceal a vital detail about situation or environment.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Obtain false information about surroundings or target.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p78)
-
    -
  • Decipher basic controls of completely foreign type of atmospheric craft.
  • -
  • Determine results of a race upon a world's surface.
  • -
  • Maintain a tail or lose a chaser.
  • -
  • Navigate through a familiar environment, representing knowledge of typical traffic patterns.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain insights into situation.
  • -
  • Deduce way to modify vehicle to make it more effective in future.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Grant additional maneuver while continuing to pilot vehicle.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • to give opponents on checks against character and vehicle due to momentary malfunction in system.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Deal damage to vehicle as character strains systems throughout vehicle during check.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p79)
-
    -
  • Determine results of a race between the stars.
  • -
  • Resolve chases, whether through asteroid belts, a crowded battlefield or skirting the edge of a gravimetric instability.
  • -
  • Jockey for position in a space conflict, to determine which shields face the enemy and which weapons may be brought to bear.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain insights into situation.
  • -
  • Deduce way to modify vehicle to make it more effective in future.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Grant additional maneuver while continuing to pilot vehicle.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • to give opponents on checks against character and vehicle due to momentary malfunction in system.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Deal damage to vehicle as character strains systems throughout vehicle during check.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p79)
-
    -
  • Go without sleep for significantly longer than is healthy for species.
  • -
  • Resist the effects of a toxin.
  • -
  • Endure prolonged exposure to a hostile environment - including heat, cold or toxic pollution.
  • -
  • Resist the effects of dehydration and malnutrition.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend effects of the success to increase time between checks.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Identify way to reduce difficulty of future checks against same threat.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Recover 3 strain.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Overburden the character, inflicting penalties on subsequent checks.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Inflict a wound or minor Critical Injury on character, as they succumb to harsh conditions.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p80)
-
    -
  • Pick a lock or pocket using physical tools rather than programming.
  • -
  • Escape from a cell (after using Coordination to slip any bonds) and navigate away from security elements.
  • -
  • Identify the most vulnerable aspects of a security scheme.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain additional insights about nature of opposition.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Identify additional potential target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Earn an unexpected boon.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Opportunity to catch character immediately after act, number of determine immediacy of discovery and ensuing danger.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Leave behind evidence of larceny.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p80)
-
    -
  • Blend in with a crowd, hiding by acting as though you belong.
  • -
  • Hide from an opponent's senses, modified by ambient conditions and applicable gear.
  • -
  • Hide people or objects from the attentions of others, either through concealment or misdirection.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Assist allied character infiltrating at same time.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Decrease time taken to perform action while hidden.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Identify way to completely distract opponent for duration of scene.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Increase time taken to perform action while hidden by 20%.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Leave behind evidence of passing, concerning identity and possibly motive.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p81)
-
    -
  • Locate a merchant who specialises in unsavoury goods or illicit services.
  • -
  • Pick up subtle cues from the language and attitudes of those who operate outside of legal structures. Understand subtle references within conversations.
  • -
  • Discover what rumours are actively circulating within a region.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time or funds required to obtain item, information or service.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal additional rumours or alternative sources.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Gain semi-permanent contact on street.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Seed gathered information with minor falsehoods.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Character lets slip details about self or information sought.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p82)
-
    -
  • Identify safe food, potable water or shelter in a natural environment.
  • -
  • Understand weather patterns. Recognise the signs of imminent dangerous conditions and know the best way to prepare.
  • -
  • Track a subject through the wilderness - whether game or bounty.
  • -
  • Handle domesticated animals, so they may be used as beasts of burden or transport.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Assist other character in surviving.
  • -
  • Stockpile goods to increase time between checks.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain insight into environment to make future checks simpler.
  • -
  • When tracking, learn significant detail about target, such as number, species or how recently tracks were made.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • When handling domesticated animal, predispose animal towards character earning loyal companion.
  • -
  • When tracking, learn vital clue about target.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Spend vital resources (food, fuel, etc.) during check.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Inflict wounds, Critical Injuries or large amounts of strain on character.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p82)
-
    -
  • Check for initiative when unprepared.
  • -
  • Use ability associated with the Force dependent on Vigilance.
  • -
  • Determine how prepared you are for unexpected crises. Resolve questions about whether or not a small piece of gear is available.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Character is particularly well prepared.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Notice key environmental factor.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Gain extra maneuver during first round of combat.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Miss key piece of information about situation or environment.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is unable to perform more than one maneuver during first round of combat.
  • -
-
-
-
- - + +
+ + - - + + @@ -3289,20 +1249,6 @@ @@ -3321,19 +1267,6 @@ @@ -3351,20 +1284,7 @@ @@ -3383,19 +1303,6 @@ @@ -3411,36 +1318,21 @@ - -
Combat Skills Career Rank Mods
-
-
-
- ? -
-
-
Overview (p130)
-
    -
  • Make a melee attack while using a Lightsaber-type weapon.
  • -
  • The characteristic associated with this skill can be modified by certain talents.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p83)
-
    -
  • Make a melee attack while unarmed or using a Brawl weapon.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p83)
-
    -
  • Make a ranged attack using a Gunnery weapon.
  • -
  • Operate complex targeting computers and automated weapons mounts.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a melee attack using a Melee weapon.
  • -
-
-
-
- -
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a ranged attack using a Ranged (Light) weapon.
  • -
-
-
-
+
-
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a ranged attack using a Ranged (Heavy) weapon.
  • -
-
-
-
- - + +
+ + - - + + @@ -3459,21 +1351,6 @@ @@ -3492,20 +1369,6 @@ @@ -3524,21 +1387,6 @@ @@ -3557,20 +1405,6 @@ @@ -3589,21 +1423,6 @@ @@ -3622,20 +1441,6 @@ @@ -3651,10 +1456,10 @@ - -
Knowledge Skills Career Rank Mods
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Identify a person's planet of origin without asking, by recognising traits of accent, dress and mannerisms associated with a particular world.
  • -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from a Core World.
  • -
  • Identify which markets are the best places to sell or purchase a particular cargo (in the Core Worlds). Recognise any worlds where such goods could be illegal.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Identify the best way to proceed when interacting with a government entity.
  • -
  • Employ basic scientific knowledge in an analysis.
  • -
  • Understand any question that doesn't obviously fall under another knowledge skill.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Decipher an ancient piece of writing or identify its context.
  • -
  • Know legends associated with the exploits of an ancient hero.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Find a planet with a particular resource or service among the systems of the Outer Rim.
  • -
  • Identify which markets are the best places to sell or purchase a particular cargo (in the Outer Rim). Recognise any worlds where such goods could be illegal.
  • -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from an Outer Rim world.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Know which nearby worlds are the best locations for a particular type of illegal business.
  • -
  • Determine the most common methods an opponent might use for a particular type of criminal activity.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with a member of an unfamiliar species.
  • -
  • Identify a particular way to injure or a characteristic vulnerability, to either help or harm a member of another species.
  • -
  • Know appropriate environmental conditions and foodstuffs for a member of another species.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (AoR p136)
-
    -
  • Know of the strategies and tactics of warefare both on the ground and in space.
  • -
  • Remembering details about a significant event, organization, or individual who played a role in a galactic struggle.
  • -
-
-
-
- - + +
+ + @@ -3662,8 +1467,8 @@ - - + + - + @@ -3714,529 +1519,661 @@ - + - -
Custom Skills CharRank Mods
@@ -3688,7 +1493,7 @@
+ + +
-
-
-
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - -
-
+ Initiative +
+
+
+

Initiative

+ +
+ + + + + + +
+ + + + + + + + + + + + +
+ + + + + + + + + + + + + +
+ + + + +
+ + + + +
+
+
+
-
-
-

Weapons


-
- - - - - - - - - - - - - - -
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
- -
- -
Rarity:
- - Value
-   -
-
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attachment NameHard PointsBase ModifiersModifications
-
-
-
+
+
+ +
+
+

Weapons

+ +
+
+ Weapon +
+
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ +
+ +
+ +
+   +
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Attachment NameHard PointsBase ModifiersModificationsBook & Page
+
+
+
+
+
+
+
+
-
-
-

Combat Skills

- - - - - - - -
Skill NameModifiers
-
- - +
+
+

Combat Skills

+ +
+
+ - - - + + - -
- - Skill NameModifiers
-
+ + +
+ + + + + + + + +
+ +
+
+
+
+
-
-

Talents and Special Abilities

- - - - - - - -
NameSummary
-
- - +
+
+

Talents and Special Abilities

+ +
+
+ - - + + - - - - - - - - - - - - -
- - - - NameSummary
-
- - - -
-
-
-
+ + +
+ + + + + + + + + + + + + + + + + + +
+ + + +
+
+ + + +
+
+
+
+
+
+
-
-

Force Powers

- - - - - - - -
Power NameSummary
-
- - - - - - - - - - - - - - - - - - - - - -
- - - - - -
-   -
-
- - -
- +
+
+

Force Powers

+ +
+
- - - - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UpgradeRankXP CostDescription
Power NameSummary
-
-
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+   +
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UpgradeRankXP CostDescription
+
+
+
+
+
-
-

Signature Abilities

- - - - - - - -
Ability NameSummary
-
- - - - - - - - - - - - - - - - - - - - -
- - - -
-   -
-
- - -
- +
+
+

Signature Abilities

+ +
+
- - - - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UpgradeRankXP CostDescription
Ability NameSummary
-
-
+
+ + + + + + + + + + + + + + + + + + + + +
+ + + +
+   +
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UpgradeRankXP CostDescription
+
+
+
+
+
-

Armor


-
- - +

Armor

+ +
+
+
+ - -
@@ -4260,10 +2197,10 @@
- - + +
+ + @@ -4282,7 +2219,7 @@ - + @@ -4293,88 +2230,93 @@ - + - - - - + + + + - -
Rarity:
Value:
-
+   + +
- - - - - - + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + +
Attachment NameHard PointsBase ModifiersModifications
Attachment NameHard PointsBase ModifiersModifications
-
-
-
-
-
+
+
+ +
+
+
+
+
-

Cybernetics

- - +

Cybernetics

+ +
+
+ - -
Make/Model Bonus
-
- - + +
+
+ + - + @@ -4398,856 +2340,174 @@ - -
- +
Rarity:
-
-
-
-
-
-

Tools

- - - - - - - -
Tool NameBonus/Description
-
- - - - - - - - - - - - - - - - - - - -
- - - -
Encumbrance:Rarity:
- - Value:

-
-
-
-
-

Other Gear


+
+
+
+
+
+

Tools

+ +
+ + + + + + + +
Tool NameBonus/Description
+
+ + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ +
+
+
+
+
+
+
+
+
+

Other Gear

+ +
- + - +
Personal Gear
Personal Gear
- + - +
Assets & Resources
Assets & Resources
-
-
+
+
+
+
+
+
+
+
+

Critical Injuries

+
+
+
+ +
+ + + + + + + + + + + + + + +
+ + +
+ +
+ + + +
+
+
+
+
+
+ + + + + + + + + + + + +
+ + +
+
-
+
-

Notes


+

Notes


-
+
-
-
-

Dice Pool

- - - - - - - - - - - - - - - - - -
- - - - - - - - - -
-
-
-
- +
 Starship   Planetary   Beast  -
-
-
-
-
- - - - - - - - -
-
-
-
- - - - - - - - - - - - -
- - - - - -
- - -
- - - -
- -
- - -
-
- - -
-
- - -
-
- - -
-
- - - - - -
- - -
- - -
- - -
-
-
-
- - -  Details  - -  Weapons  - -
-
-
-
- - -

-

Details

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
 
-
-
-
-
-
-
-

Attachments

- - - - - - - - - -
NameHard pointsBase ModifiersModifications
-
- - - - - - - - - -
-
-
-
-
-
-
-

Vehicle Critical

-
-
- - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - -
- - -
-
-
-
-
-
-
-

Crew Roles

- - - - - - - - - - -
Character NameRole (Pilot, Co-pilot, Engineer)DiceSpecialSkill
-
- - - - - - - - - - -
- -
-
-
-

Weapons

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Character NameWeapon NameArcCritDmgRange/Skill
- - - - - - - - - - -  
- -
-
-
- -
-
-
-
@@ -5291,7 +2551,7 @@ - + @@ -5314,178 +2574,32 @@
-
-
-

Space Vehicle Details

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
Rarity:
- - Value
-
-
-
-
-
-

Crew Roles

- - - - - - - - - -
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
-
- - + + +  General Information  + +  Critical Hits  + +
+
+
+

Space Vehicle Details

+ +
+
- - - - - + + + + - -
- -
-
-
-
-
-
-
-
-

Weapons

-
- - - - - - - - - - - -
Character NameWeapon NameArcCritDmgRange/Skill
-
- - - - - - - - + + + - - - - - + + + + + + + + + + + + + + + + - - - + + + + + + + + +
- - - - - - - - - - +  
- -
Rarity:
-
+
+
+
+
+
+
+

Crew Roles

+ +
+ + + + + + + + + +
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
+
+ + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+

Weapons

+ +
+ + + + + + + + + + + +
Character NameWeapon NameArcCritDmgRange/Skill
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + +  
+ +
+ +
+
+
+
+
+
+
+
+
+

Attachments

+ +
+ + + + + + + + + +
NameHard pointsBase ModifiersModifications
+
+ + + + + + + + + + + + + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+
+

Cargo Hold

+ +
+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ +
+ +
+
+
+
+
+
+
+
+
+

Passengers

+ +
+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + +
+ +
  
+
+
+
+
+
+
+
+
+
+

Starship Critical

+
+
+ +
+ + + + + + + - - + + - -
+ +
Value + +
+ + + +
+
-
-
-
-
-
-
-

Attachments

- - - - - - - - - -
NameHard pointsBase ModifiersModifications
-
- + + +
+
+
+
+ - - - - - - - - - - - - - - - - - - - -
Rarity:
- - Value
-
- -
-
-
-
-
-

Starship Critical

-
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
-
-
- - - - - - + + + - - -
- + + +
-
-
-
-
-
-

Cargo Hold

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - - -
- - - -
- -
- -
-
-
-
-
-
-
-
-

Passengers

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
- -
  
-
-
-
-
+
+
+
+