diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index 7425e012d8..994a913712 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -20,6 +20,7 @@ Change Log Fixed a bug related to sheet_type being misread and making some automatic calculations not fire right (initiative bugs anyone?) Started in on Complex Forms Updated Matrix -> Complex Forms section + When selecting a skill, have the correct default attribute auto-selected **2021-03-15** v.23 Chuz (James Culp) Made sheet work with current roll20 "enhanced" code that has been partially rolled back Changed diff --git a/Shadowrun Sixth World/README.md b/Shadowrun Sixth World/README.md index 45f00c0025..61865b6c2b 100644 --- a/Shadowrun Sixth World/README.md +++ b/Shadowrun Sixth World/README.md @@ -16,7 +16,6 @@ TO DO * Add Armor Social Ratings from Firing Squad pg50 * Social / Vehicle repeating delete icon is on the left * Ammo only has one input, there should be an input for per reload and max - * Arms -> Roll Buttons don't include "Notes" text, Dicepool attribute doesn't include bonus for spec/expert/attribute * Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic **`Grunt Sheet`** @@ -39,7 +38,6 @@ TO DO * Make Magic updated if Essence drops below it * Armor Social Ratings (Firing Squad p50) * Add Capacity to Armor? - * When selecting a skill, have the correct default attribute auto-selected * Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other * Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms) * Have changes to primary ranged weapon firing mode update AR values and DV