diff --git a/HeroSystem6eHeroic/README.md b/HeroSystem6eHeroic/README.md index d4a5b9c974..355e2f80a8 100644 --- a/HeroSystem6eHeroic/README.md +++ b/HeroSystem6eHeroic/README.md @@ -14,19 +14,19 @@ If you would like more flexibility in creating macros and have a Pro-level subsc ## Buttons Roll buttons are color-coded: -![Orange Button](https://github.com/Villain1nGlasses/images/blob/9c9a37562681044c3e40e5a44e8d59cdb4d45b57/OrangeButton.png) Orange buttons are for skill checks and characteristic rolls. +![Orange Button](/HeroSystem6eHeroic/images/OrangeButton.png) Orange buttons are for skill checks and characteristic rolls. -![Blue Button](https://github.com/Villain1nGlasses/images/blob/52e7bb3fc36665f84fb8f4df4619b5b9db79539c/BlueButton.png) Blue buttons are for armor activation rolls. +![Blue Button](/HeroSystem6eHeroic/images/BlueButton.png) Blue buttons are for armor activation rolls. -![Red Button](https://github.com/Villain1nGlasses/images/blob/52e7bb3fc36665f84fb8f4df4619b5b9db79539c/RedButton.png) Red buttons are for killing damage attacks. +![Red Button](/HeroSystem6eHeroic/images/RedButton.png) Red buttons are for killing damage attacks. -![Green Button](https://github.com/Villain1nGlasses/images/blob/52e7bb3fc36665f84fb8f4df4619b5b9db79539c/GreenButton.png) Green buttons are for normal damage attacks. +![Green Button](/HeroSystem6eHeroic/images/GreenButton.png) Green buttons are for normal damage attacks. -![Purple Button](https://github.com/Villain1nGlasses/images/blob/52e7bb3fc36665f84fb8f4df4619b5b9db79539c/PurpleButton.png) Purple buttons are for powers. +![Purple Button](/HeroSystem6eHeroic/images/PurpleButton.png) Purple buttons are for powers. ## The Tally Bar -![Tally Bar](https://github.com/Villain1nGlasses/images/blob/c3b73390e021e61e2532f6671d24322eed378f23/TallyBar.png) +![Tally Bar](/HeroSystem6eHeroic/images/TallyBar.png) At the bottom of the character sheet you will find the Tally Bar. The total field represents points spent on characteristics, skills, and powers minus complications and bonus points. The latter represent free items in a campaign that shouldn't count against your starting point total, but nonetheless should be accounted for. @@ -34,7 +34,7 @@ Note that the total points may not update immediately. After you change some inp ## Health Status Indicator -![Health Status Indicator](https://github.com/Villain1nGlasses/images/blob/318bd9656887880b4fd28fddf9b1c07fd40d204f/HealthStatus.png) +![Health Status Indicator](/HeroSystem6eHeroic/images/HealthStatus.png) In the upper right corner of Page 1 and Page 2 is a health status indicator. The BODY field is an independent field and not linked to your character's maximum BODY value. The STUN and END fields are linked to your maximum STUN and Endurance. The Reset button will set these two status fields to your maximum values. The Recover button will add one recovery step to STUN and END, up to your characteristic values. @@ -48,25 +48,25 @@ The first page also includes a portrait section designed as a slideshow. The fir The Gear page provides space for most of a character's physical goods (weapons, armor, and equipment) as well as a list of common and marital combat maneuvers. Along the top is an accounting of your carried weight and DCV and movement penalties. The Endurance cost should be accounted for manually by deducting points from the character's health status at the end of each turn. -![Killing Attack Chat Message](https://github.com/Villain1nGlasses/images/blob/3304081cf4f84b8bf2b3f0a8a2d41c163e275d3f/encumbrance.png) +![Killing Attack Chat Message](/HeroSystem6eHeroic/images/encumbrance.png) The sheet includes space for four suits or pieces of armor. Although this sheet is currently written for the simpler armor activation system, there is a field for hit locations if your GM chooses to use that system. The shield line assumes attacking with a shield is a normal damage attack and that the DCV bonus for defense is an OCV penalty for attacks. The first four weapons have buttons for killing damage attacks. The fifth weapon slot can be used for a normal damage attack (e.g., a club or staff). When a red killing attack roll button is pressed, a dialog box will first ask for combat bonuses or penalties, then a chat window will show the character's name, attack roll made and target, and the BODY and STUN damage rolls. -![Killing Attack Chat Message](https://github.com/Villain1nGlasses/images/blob/a14f2b633b99788b00227d77c6138c334494933c/RedButtonChat.png) +![Killing Attack Chat Message](/HeroSystem6eHeroic/images/RedButtonChat.png) The fifth weapon's roll button produces similar output, but assumes the weapon's damage dice are of type normal damage. -![Normal Attack Chat Message](https://github.com/Villain1nGlasses/images/blob/c910ec6970abe43671e32a8907b831244ce449b7/GreenButtonChat.png) +![Normal Attack Chat Message](/HeroSystem6eHeroic/images/GreenButtonChat.png) The basic maneuvers list is contained in a slideshow so that it can be hidden by players familiar with these rules. A second pane allows for the addition of purchased martial maneuvers. A third pane can be used for notes and treasures. ## Page 3: Skills -Characters in Heroic campaigns can have a lot of skills. On the left side of this page is room for 30 skills. The base skill chance is determined from the type of skill selected and the number of points spent. Skills 1, 5, 11, 15, 21, and 25 also include an additional skill type "Group" in their selector menus. When this skill type is selected points spent will be considered group levels for the next three skills listed below the group skill. +Characters in Heroic campaigns can have a lot of skills. On the left side of this page is room for 30 skills. The base skill chance is determined from the type of skill selected and the number of points spent. Skills 1, 5, 11, 15, 21, and 25 also include an additional skill type "Group" in their selection menus (indicated by ![Salmon Triangle](/HeroSystem6eHeroic/images/selectionGroup.png) instead of ![Olive Triangle](/HeroSystem6eHeroic/images/selectionStandard.png)). When this skill type is selected points spent will be considered group levels for the next three skills listed below the group skill. In the image below, the first skill, "Spacecraft Officer," is a regular skill of type "PS." The fifth skill, "Pilot Skill Group," is a group skill level that applies +1 to the skill rolls of Combat Pilot, Systems Operation, and Sensors Operation. -![Group Skill Levels](https://github.com/Villain1nGlasses/images/blob/5231f7b5e6511c385cb2ff15d0ac8a0fcc0b0edc/GroupSkillLevels.png) +![Group Skill Levels](/HeroSystem6eHeroic/images/GroupSkillLevels.png) There is space for up to nine languages. Any language skill selected with "Native" fluency costs 0 CP, except for those campaigns where literacy costs points (an option on the Options Page). @@ -76,11 +76,11 @@ Skill Enhancers reduce the cost of relevant knowledge-type skills, which are ref The Power page can accommodate ten powers. The left and right sides have different color schemes for organizational purposes, but are otherwise the same. Each power's points and endurance costs are calculated from the base cost provided and advantages and limitations entered. A power framework is treated as its own entry as shown in the figure below. The second power "Ice Bolts" belongs to the Multipower as a variable slot. "AF" after Reduced Endurance refers to Autofire, which is an advantage chosen for this particular power. -![Multipower](https://github.com/Villain1nGlasses/images/blob/4608ee0babe018ac21b5adbfd1c18e0f88e242e8/Multipower.png) +![Multipower](/HeroSystem6eHeroic/images/Multipower.png) The "Roll" button produces general output that may or may not apply to the power being used. When pressed, Roll20 will make a general 3d6 success roll, roll the dice provided as an effect (which may need to be translated as normal damage), displays the endurance cost, and shows the text box contents as a description. Note that the endurance cost shown is not automatically deducted from the character's health status. Some powers require multiple endurance costs (such as Autofire powers) or endurance every phase. Use the "END" button to deduct a power's endurance cost. -![Multipower](https://github.com/Villain1nGlasses/images/blob/2888dfb046b0e6c372d9637a3bedf95802b7a1a0/PurpleButtonChat.png) +![Multipower](/HeroSystem6eHeroic/images/PurpleButtonChat.png) ## Page 5: Talents and Complications diff --git a/HeroSystem6eHeroic/images/.gitkeep b/HeroSystem6eHeroic/images/.gitkeep new file mode 100644 index 0000000000..8b13789179 --- /dev/null +++ b/HeroSystem6eHeroic/images/.gitkeep @@ -0,0 +1 @@ + diff --git a/HeroSystem6eHeroic/images/BlueButton.png b/HeroSystem6eHeroic/images/BlueButton.png new file mode 100644 index 0000000000..5fe9e5d27b Binary files /dev/null and b/HeroSystem6eHeroic/images/BlueButton.png differ diff --git a/HeroSystem6eHeroic/images/GreenButton.png b/HeroSystem6eHeroic/images/GreenButton.png new file mode 100644 index 0000000000..7852e5e032 Binary files /dev/null and b/HeroSystem6eHeroic/images/GreenButton.png differ diff --git a/HeroSystem6eHeroic/images/GreenButtonChat.png b/HeroSystem6eHeroic/images/GreenButtonChat.png new file mode 100644 index 0000000000..e3efcca6ed Binary files /dev/null and b/HeroSystem6eHeroic/images/GreenButtonChat.png differ diff --git a/HeroSystem6eHeroic/images/GroupSkillLevels.png b/HeroSystem6eHeroic/images/GroupSkillLevels.png new file mode 100644 index 0000000000..e7f9f7b936 Binary files /dev/null and b/HeroSystem6eHeroic/images/GroupSkillLevels.png differ diff --git a/HeroSystem6eHeroic/images/HealthStatus.png b/HeroSystem6eHeroic/images/HealthStatus.png new file mode 100644 index 0000000000..1d9aea810a Binary files /dev/null and b/HeroSystem6eHeroic/images/HealthStatus.png differ diff --git a/HeroSystem6eHeroic/images/HeroSystemGraphic.png b/HeroSystem6eHeroic/images/HeroSystemGraphic.png new file mode 100644 index 0000000000..aa66af0d1b Binary files /dev/null and b/HeroSystem6eHeroic/images/HeroSystemGraphic.png differ diff --git a/HeroSystem6eHeroic/images/Multipower.png b/HeroSystem6eHeroic/images/Multipower.png new file mode 100644 index 0000000000..20c8f7b7fc Binary files /dev/null and b/HeroSystem6eHeroic/images/Multipower.png differ diff --git a/HeroSystem6eHeroic/images/OrangeButton.png b/HeroSystem6eHeroic/images/OrangeButton.png new file mode 100644 index 0000000000..331f938a7c Binary files /dev/null and b/HeroSystem6eHeroic/images/OrangeButton.png differ diff --git a/HeroSystem6eHeroic/images/PurpleButton.png b/HeroSystem6eHeroic/images/PurpleButton.png new file mode 100644 index 0000000000..1d34f57f1b Binary files /dev/null and b/HeroSystem6eHeroic/images/PurpleButton.png differ diff --git a/HeroSystem6eHeroic/images/PurpleButtonChat.png b/HeroSystem6eHeroic/images/PurpleButtonChat.png new file mode 100644 index 0000000000..80036735d5 Binary files /dev/null and b/HeroSystem6eHeroic/images/PurpleButtonChat.png differ diff --git a/HeroSystem6eHeroic/images/RedButton.png b/HeroSystem6eHeroic/images/RedButton.png new file mode 100644 index 0000000000..fb2ad25fc4 Binary files /dev/null and b/HeroSystem6eHeroic/images/RedButton.png differ diff --git a/HeroSystem6eHeroic/images/RedButtonChat.png b/HeroSystem6eHeroic/images/RedButtonChat.png new file mode 100644 index 0000000000..81656d0c00 Binary files /dev/null and b/HeroSystem6eHeroic/images/RedButtonChat.png differ diff --git a/HeroSystem6eHeroic/images/TallyBar.png b/HeroSystem6eHeroic/images/TallyBar.png new file mode 100644 index 0000000000..d2c09dc7d7 Binary files /dev/null and b/HeroSystem6eHeroic/images/TallyBar.png differ diff --git a/HeroSystem6eHeroic/images/encumbrance.png b/HeroSystem6eHeroic/images/encumbrance.png new file mode 100644 index 0000000000..da6a46e1eb Binary files /dev/null and b/HeroSystem6eHeroic/images/encumbrance.png differ diff --git a/HeroSystem6eHeroic/images/selectionGroup.png b/HeroSystem6eHeroic/images/selectionGroup.png new file mode 100644 index 0000000000..f7f34749b2 Binary files /dev/null and b/HeroSystem6eHeroic/images/selectionGroup.png differ diff --git a/HeroSystem6eHeroic/images/selectionStandard.png b/HeroSystem6eHeroic/images/selectionStandard.png new file mode 100644 index 0000000000..3c27425e10 Binary files /dev/null and b/HeroSystem6eHeroic/images/selectionStandard.png differ