From c7a9951f2783091c7c7f86aa1a0e556e8a240f89 Mon Sep 17 00:00:00 2001 From: wing-it Date: Tue, 19 Apr 2022 23:06:48 -0400 Subject: [PATCH] New translations translation.json (Portuguese, Brazilian) --- .../translations/pb.json | 140 ++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 Mutants and Masterminds 3E/translations/pb.json diff --git a/Mutants and Masterminds 3E/translations/pb.json b/Mutants and Masterminds 3E/translations/pb.json new file mode 100644 index 0000000000..285a0c4f05 --- /dev/null +++ b/Mutants and Masterminds 3E/translations/pb.json @@ -0,0 +1,140 @@ +{ + "real-identity": "Real Identity", + "super-alias": "Super Alias", + "secret": "Secret", + "gender": "Gender:", + "height": "Height:", + "weight": "Weight:", + "public": "Public", + "age": "Age:", + "eyes": "Eyes:", + "hair": "Hair:", + "group-affiliation": "Group Affiliation", + "base-of-operations": "Base of Operations", + "power-level": "Power Lever", + "power-point-totals": "Power Point Totals:", + "abilities": "Abilities", + "powers": "Powers", + "advantages": "Advantages", + "skills": "Skills", + "defenses": "Defenses", + "mutants-and-masterminds-character-sheet": "Mutants and Masterminds Character Sheet", + "total-power-points-earned": "* Total Power Points Earned = Starting Power Points + Power Points Earned", + "stats-skills": "Stats & Skills", + "powers-advantages-equipement": "Powers, Advantages, & Equipment", + "options": "Options", + "name": "Name", + "base": "Base", + "total": "Total", + "misc": "Misc", + "strength": "Strength", + "agility": "Agility", + "fighting": "Fighting", + "awareness": "Awareness", + "stamina": "Stamina", + "dexterity": "Dexterity", + "intellect": "Intellect", + "presence": "Presence", + "starting-power-points": "Starting Power Points", + "earned-power-points": "Earned Power Points", + "hero-points": "Hero Points", + "injuries": "Injuries", + "defense-dodge-dc": "Defense - Dodge DC", + "parry-dc": "Parry DC", + "points": "Points", + "ability": "Ability", + "dodge": "Dodge", + "agl": "AGL", + "parry": "Parry", + "fortitude": "Fortitude", + "stamina-short": "STA", + "toughness": "Toughness", + "will": "Will", + "offense": "Offense", + "initiative": "Initiative", + "show-macro-text?": "Show Macro Text?", + "attack": "Attack", + "attack-name": "Attack Name", + "attack-bonus": "Attack Bonus", + "crit-target": "Crit Target", + "effect-ranks": "Effect Ranks", + "defense": "Defense", + "effect": "Effect", + "accurate-attack": "Accurate Attack", + "all-out-attack": "All-out Attack", + "defensive-attack": "Defensive Attack", + "power-attack": "Power Attack", + "conditions": "Conditions", + "totals": "Totals", + "ranks": "Ranks", + "other": "Other", + "awareness-short": "AWE", + "fighting-short": "FGT", + "agility-short": "AGI", + "strength-short": "STR", + "intellect-short": "INT", + "presence-short": "PRS", + "dexterity-short": "DEX", + "skills-list": "acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles", + "acrobatics": "Acrobatics", + "athletics": "Athletics", + "close-combat": "Close Combat", + "deception": "Deception", + "expertise": "Expertise", + "insight": "Insight", + "intimidation": "Intimidation", + "investigation": "Investigation", + "perception": "Perception", + "persuasion": "Persuasion", + "ranged-combat": "Ranged Combat", + "sleight-of-hand": "Sleight of Hand", + "stealth": "Stealth", + "technology": "Technology", + "treatment": "Treatment", + "vehicles": "Vehicles", + "total-ranks": "Total Ranks", + "notes-conditions": "Notes & Conditions", + "motivations-complications": "Motivations & Complications", + "description": "Description", + "all": "All", + "powers-devices": "Powers & Devices", + "equipment": "Equipment", + "power-name": "Power Name", + "pp-ranks": "PP/Rank", + "normal-power": "Normal power", + "alternate-effect": "Alternate effect", + "dynamic-effect": "Dynamic effect", + "wealth": "Wealth", + "equipment-vehicles-headquarters": "Equipment, Vehicles, and Headquarters", + "roll-target-stats": "Roll Target - Stats: ", + "whisper-gm": "Whisper GM", + "whisper-self": "Whisper Self", + "roll-target-combat": "Roll Target - Combat: ", + "roll-target-initiative": "Roll Target - Initiative: ", + "roll-target-skill": "Roll Target - Skill: ", + "roll-target-effects": "Roll Target - Effects: ", + "dice-roll-type": "Dice Roll Type: ", + "standard-1d20": "Standard 1d20", + "3d20-gamemasters-guide": "3d20 Gamematers Guide", + "sum-3d6": "Sum 3d6", + "acurate-attack-attack-bonus": "Accurate-Attack Attack Bonus", + "acurate-attack-defense-bonus": "Accurate-Attack Defense Bonus", + "acurate-attack-effect-penalty": "Accurate Attack Effect Penalty", + "all-out-attack-attack-bonus": "All-out Attack Attack Bonus", + "all-out-attack-defense-penalty": "All-out Attack Defense Penalty", + "all-out-attack-effect-bonus": "All-out Attack Effect Bonus", + "defensive-attack-attack-penalty": "Defensive Attack Attack Penalty", + "defensive-attack-defense-bonus": "Defensive Attack Defense Bonus", + "defensive-attack-effect-penalty": "Defensive Attack Effect Penalty", + "power-attack-attack-penalty": "Power Attack Attack Penalty", + "power-attack-defense-bonus": "Power Attack Defense Bonus", + "power-attack-effect-bonus": "Power Attack Effect Bonus", + "condition-attack-modifier": "Condition Attack Modifier", + "condition-defense-modifier": "Condition Defense Modifier", + "condition-effect-modifier": "Condition Effect Modifier", + "combined-attack-modifier": "Combined Attack Modifier", + "combined-defense-modifier": "Combined Defense Modifier", + "combined-effect-modifier": "Combined Effect Modifier", + "defense-class-short": "DC", + "equipment-advantage": "equipment" +} \ No newline at end of file