diff --git a/Infected!/infected.css b/Infected!/infected.css new file mode 100644 index 0000000000..f50a88cded --- /dev/null +++ b/Infected!/infected.css @@ -0,0 +1,180 @@ +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +select { + margin: 0; + padding: 0; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +h4.sheet-section-head { + background-color: black; + color: white; + text-align: center; + font-weight: normal; + font-style: normal; +} + +div.sheet-section { + border: 1px solid black; + padding: 1%; + margin: 0 0 1% 0; +} + +table td.sheet-attr { + width: 13.33%; + height: 58px; +} + +table td.sheet-attr-label { + height: 58px; + font-size: 120%; + text-align: center; +} + +input[type="text"].sheet-attr-input { + width: 54px; + height: 58px; + font-size: 200%; + text-align: center; +} + +table td.sheet-attr-roll { + height: 58px; + text-align: center; +} + +input.sheet-secondary-attr-input { + width: 100%; + text-align: center; +} + +input[type="number"].sheet-secondary-attr-input { + width: 100%; + text-align: center; +} + +table td.sheet-skill-label { + width: 100%; +} + +input[type="text"].sheet-skill-input { + width: 30px; + text-align: center; +} + +input[type="number"].sheet-skill-input { + width: 30px; + text-align: center; +} + +td.sheet-otherskill-reminder { + font-size: 85%; +} + +texarea.sheet-backstory-box { + height: 75px; +} + + +/* Roll Templates */ +.sheet-rolltemplate-coc table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} + +.sheet-rolltemplate-coc-attack table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-coc-attack caption { + text-align: center; + background: black; + color: white; + font-weight: bold; + padding: 2px; + border: 1px solid black; + line-height: 1.6em; +} +.sheet-rolltemplate-coc-attack td { + padding: 2px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-coc-attack td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-coc-attack td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-coc-attack .inlinerollresult { + display: inline-block; + min-width: 1.5em; + text-align: center; + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.fullcrit { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.fullfail { + border: 2px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-coc-attack .inlinerollresult.importantroll { + border: 2px solid black; + background: #BEBEBE; +} diff --git a/Infected!/infected.html b/Infected!/infected.html new file mode 100644 index 0000000000..d39b1f8700 --- /dev/null +++ b/Infected!/infected.html @@ -0,0 +1,646 @@ + + + +
+
+
+ + + + + + +
+ Character Name
+ Player Name +
+

INFECTED!

+ +
+ beta! +
+ +
+ Disposition
+ Campaign +
+
+
+
+ + +
+
+

Attributes

Exp x2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
physical
Brawn
Dexterity
social
Presence
Tact
mental
Awareness
Intelligence
spiritualPermanentTemporary
Resolve
Luck
+ Base Initiative
+ Decterity + Awareness +
Vital Statistics
Morality
+ Base Health
+ Brawn + Luck
+
+ +
+ Extra Health (Exp x2)
+
+
+ Health
+ =
+ Total Health +
PermanentCurrent
Battered
Injured +
+ Damage penalty: -1 +
Wounded +
+ Damage penalty: -1 +
+
+
+ + + +
+

Skills

Exp x1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Animal Handling
Athletics
Command
Construction
Deception
Deduction
Diplomacy
Dodge
Domestic
Hand to Hand
Intimidation
Knowledge
Language
Medical
Melee
Military
Observation
Perform
Pilot
Pilot
Ranged
Rogue
Stealth
Wilderness
+
+
+ + + +
+

Circumstances

Exp x1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Advantages & Disadvantages

Exp x1

Experience

UnusedTotal
+
+
+
+ + + + + + + +
+
+
+

Ranged Weapon

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Init Mod
Strike Mod
Damage
Range
Magazine
HR
+ Notes + +
+
+
+ +
+
+

Ranged Weapon

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Init Mod
Strike Mod
Damage
Range
Magazine
HR
+ Notes + +
+
+
+ +
+
+

Armour

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Notes + + +
Armour:Armour
Torso:
Head:
+ Other
+ : +
Movement Penalty:Awareness Penalty:
+
+
+
+ +
+
+
+

Melee Weapon

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Init Mod
Strike Mod
Parry Mod
Damage
HR
+ Notes + +
+
+
+ +
+
+

Melee Weapon

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Init Mod
Strike Mod
Parry Mod
Damage
HR
+ Notes + +
+
+
+ +
+
+

Notes

+ +
+
+
+ + + + + + + + + + + + + + + + + + + + {{#rollGreater() roll 10}} + + {{/rollGreater() roll 10}} + + {{#rollLess() roll 11}} + + {{/rollLess() roll 11}} + + + +
{{name}}
{{Value}}:{{success}}{{Rolled}}:{{roll}}
{{Success}}{{Failure}}
Dam:{{damage}}
+
diff --git a/Infected!/infected.png b/Infected!/infected.png new file mode 100644 index 0000000000..a1db6486dd Binary files /dev/null and b/Infected!/infected.png differ diff --git a/Infected!/sheet.json b/Infected!/sheet.json new file mode 100644 index 0000000000..176fb0810d --- /dev/null +++ b/Infected!/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "infected.html", + "css": "infected.css", + "authors": "Michael L. Jaegers (Jaegers.Net)", + "roll20userid": "439055", + "preview": "infected.png", + "instructions": "" +} diff --git a/Infected!/translation.json b/Infected!/translation.json new file mode 100644 index 0000000000..0f3f434c6f --- /dev/null +++ b/Infected!/translation.json @@ -0,0 +1,87 @@ +{ + "Language": "Language", + "CharacterName": "Character Name", + "PlayerName": "Player Name", + "Disposition": "Disposition", + "Campaign": "Campaign", + "Attributes": "Attributes", + "physical": "physical", + "Brawn": "Brawn", + "Dexterity": "Dexterity", + "social": "social", + "Presence": "Presence", + "Tact": "Tact", + "mental": "mental", + "Awareness": "Awareness", + "Intelligence": "Intelligence", + "spiritual": "spiritual", + "Permanent": "Permanent", + "Temporary": "Temporary", + "Resolve": "Resolve", + "Luck": "Luck", + "Dexterity+Awareness": "Dexterity + Awareness", + "BaseInitiative": "Base Initiative", + "VitalStatistics": "Vital Statistics", + "Morality": "Morality", + "BaseHealth": "Base Health", + "Brawn+Luck": "Brawn + Luck", + "ExtraHealth": "Extra Health", + "Health": "Health", + "TotalHealth": "Total Health", + "Battered": "Battered", + "Current": "Current", + "Injured": "Injured", + "Wounded": "Wounded", + "DamagePenalty": "Damage Penalty", + "Skills": "Skills", + "AnimalHandling": "Animal Handling", + "Athletics": "Athletics", + "Command": "Command", + "Construction": "Construction", + "Deception": "Deception", + "Deduction": "Deduction", + "Diplomacy": "Diplomacy", + "Dodge": "Dodge", + "Domestic": "Domestic", + "HandToHand": "Hand to Hand", + "Intimidation": "Intimidation", + "Knowledge": "Knowledge", + "Language": "Language", + "Medical": "Medical", + "Melee": "Melee", + "Military": + "Observation": "Observation", + "Perform": "Perform", + "Pilot": "Pilot", + "Ranged": "Ranged", + "Rogue": "Rogue", + "Stealth": "Stealth", + "Wilderness": "Wilderness", + "Circumstances": "Circumstances", + "Advantages+Disadvantages": "Advantages &aml; Disadvantages", + "Experience": "Experience", + "Unused": "Unused", + "Total": "Total", + "RangedWeapon": "Ranged Weapon", + "InitMod": "Init Mod", + "StrikeMod": "Strike Mod", + "Damage": "Damage", + "Range": + "Range": "Magazine", + "HR": "HR", + "Notes": "Notes", + "Armour": "Armour", + "Torso": "Torso", + "Head": "Head", + "Other": "Other", + "MovementPenalty": "Movement Penalty", + "AwarenessPenalty": "Awareness Penalty", + "MeleeWeapon": "Melee Weapon", + "ParryMod": "Parry Mod", + "HR": "HR", + "Equipment": "Equipment", + "Value": "Value", + "Rolled": "Rolled", + "Success": "Success", + "Failure": "Failure" +} \ No newline at end of file