diff --git a/Star Wars FFG API-Compatible/Character Sheet Preview.png b/Star Wars FFG API-Compatible/Character Sheet Preview.png index a494255228..c0a7992466 100644 Binary files a/Star Wars FFG API-Compatible/Character Sheet Preview.png and b/Star Wars FFG API-Compatible/Character Sheet Preview.png differ diff --git a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css index 12a9d5c2c5..b5a5596b82 100644 --- a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css +++ b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.css @@ -1,44 +1,103 @@ /* Version Info: -Verion 4.0.4.6 +Version 6.3.0 */ +.sheet-clear { + clear: both +} -.sheet-clear {clear:both} -.sheet-divider {border-top:1px solid #e3e3e3} +.sheet-divider { + border-top: 1px solid #e3e3e3 +} /* GRID * ----------------------------------------------------------------- */ - -.sheet-row {padding: 1% 0%; clear: both} -.sheet-column {margin:0 1%; float:left;} -.sheet-column .sheet-column {margin:0 0%; float:left;} -.sheet-row .sheet-column:last-child {float:right} +.sheet-row { + padding: 1% 0%; + clear: both +} -.sheet-small-1 {width: 6.3%} -.sheet-small-2 {width: 14.6%} -.sheet-small-3 {width: 23%}/* 25% */ -.sheet-small-4 {width: 31.3%} -.sheet-small-5 {width: 39.6%} -.sheet-small-6 {width: 48%}/* 50% */ -.sheet-small-7 {width: 56.3%} -.sheet-small-8 {width: 64.6%} -.sheet-small-9 {width: 73%}/* 75% */ -.sheet-small-10 {width: 81.3%} -.sheet-small-11 {width: 91.6%} -.sheet-small-12 {width: 98%}/* 100% */ +.sheet-column { + margin: 0 1%; + float: left; +} + +.sheet-column .sheet-column { + margin: 0 0%; + float: left; +} + +.sheet-row .sheet-column:last-child { + float: right +} + +.sheet-small-1 { + width: 6.3% +} + +.sheet-small-2 { + width: 14.6% +} + +.sheet-small-3 { + width: 23% +} + +/* 25% */ +.sheet-small-4 { + width: 31.3% +} + +.sheet-small-5 { + width: 39.6% +} + +.sheet-small-6 { + width: 48% +} + +/* 50% */ +.sheet-small-7 { + width: 56.3% +} + +.sheet-small-8 { + width: 64.6% +} + +.sheet-small-9 { + width: 73% +} + +/* 75% */ +.sheet-small-10 { + width: 81.3% +} + +.sheet-small-11 { + width: 91.6% +} + +.sheet-small-12 { + width: 98% +} + +/* 100% */ /* Dice input reset *-------------------------------------- */ .sheet-dice-pool [type=roll] { - padding:2px 4px !important; - margin:0 !important; - font-size:28px !important; - line-height:28px !important; + padding: 2px 4px !important; + margin: 0 !important; + font-size: 28px !important; + line-height: 28px !important; } .sheet-dice-pool [name='roll_ResetDicePool'], -.sheet-dice-pool [name='roll_ResetGMDicePool'] {padding-bottom:3px !important} +.sheet-dice-pool [name='roll_ResetGMDicePool'] { + padding-bottom: 3px !important +} .sheet-dice-pool [name='roll_ResetDicePool']:before, .sheet-dice-pool [name='roll_ResetGMDicePool']:before { @@ -51,59 +110,128 @@ Verion 4.0.4.6 *----------------------------------------- */ .sheet-yd + span { - background-image:url('http://i.imgur.com/Ntq77sk.png');/* Yellow - Proficiency Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/Ntq77sk.png'); /* Yellow - Proficiency Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } .sheet-gd + span { - background-image:url('http://i.imgur.com/cqkTp2t.png');/* Green - Ability Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/cqkTp2t.png'); /* Green - Ability Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } .sheet-pd + span { - background-image:url('http://i.imgur.com/afj6fxH.png');/* Purple - Difficulty Die */ - background-position:left top; - background-repeat:repeat-x; - height:20px; - display:block; - float:left; + background-image: url('http://i.imgur.com/afj6fxH.png'); /* Purple - Difficulty Die */ + background-position: left top; + background-repeat: repeat-x; + height: 20px; + display: block; + float: left; } -.sheet-gd[value="0"] + span {width:0;} -.sheet-gd[value="1"] + span {width: 17px} -.sheet-gd[value="2"] + span {width: 34px} -.sheet-gd[value="3"] + span {width: 51px} -.sheet-gd[value="4"] + span {width: 68px} -.sheet-gd[value="5"] + span {width: 85px} -.sheet-gd[value="6"] + span {width: 102px} -.sheet-gd[value="7"] + span {width: 124px} +.sheet-gd[value="0"] + span { + width: 0; +} -.sheet-yd[value="0"] + span {width:0;} -.sheet-yd[value="1"] + span {width: 17px} -.sheet-yd[value="2"] + span {width: 34px} -.sheet-yd[value="3"] + span {width: 51px} -.sheet-yd[value="4"] + span {width: 68px} -.sheet-yd[value="5"] + span {width: 85px} -.sheet-yd[value="6"] + span {width: 102px} -.sheet-yd[value="7"] + span {width: 124px} +.sheet-gd[value="1"] + span { + width: 17px +} + +.sheet-gd[value="2"] + span { + width: 34px +} + +.sheet-gd[value="3"] + span { + width: 51px +} + +.sheet-gd[value="4"] + span { + width: 68px +} + +.sheet-gd[value="5"] + span { + width: 85px +} + +.sheet-gd[value="6"] + span { + width: 102px +} + +.sheet-gd[value="7"] + span { + width: 124px +} + +.sheet-yd[value="0"] + span { + width: 0; +} + +.sheet-yd[value="1"] + span { + width: 17px +} + +.sheet-yd[value="2"] + span { + width: 34px +} + +.sheet-yd[value="3"] + span { + width: 51px +} + +.sheet-yd[value="4"] + span { + width: 68px +} + +.sheet-yd[value="5"] + span { + width: 85px +} + +.sheet-yd[value="6"] + span { + width: 102px +} + +.sheet-yd[value="7"] + span { + width: 124px +} /*used for crit section*/ -.sheet-pd[value="0"] + span {width:0;} -.sheet-pd[value="1"] + span {width: 20px} -.sheet-pd[value="2"] + span {width: 40px} -.sheet-pd[value="3"] + span {width: 60px} -.sheet-pd[value="4"] + span {width: 80px} -.sheet-pd[value="5"] + span {width: 100px} -.sheet-pd[value="6"] + span {width: 120px} -.sheet-pd[value="7"] + span {width: 140px} +.sheet-pd[value="0"] + span { + width: 0; +} + +.sheet-pd[value="1"] + span { + width: 20px +} + +.sheet-pd[value="2"] + span { + width: 40px +} + +.sheet-pd[value="3"] + span { + width: 60px +} + +.sheet-pd[value="4"] + span { + width: 80px +} + +.sheet-pd[value="5"] + span { + width: 100px +} + +.sheet-pd[value="6"] + span { + width: 120px +} + +.sheet-pd[value="7"] + span { + width: 140px +} /* Switch * ------------------------------------ */ @@ -119,14 +247,14 @@ Verion 4.0.4.6 } .sheet-switch [type=radio] { - width:60px; - height:27px; - float:left; - display:block; - -webkit-appearance:none; - -moz-appearance:none; - border:none; - outline:none; + width: 60px; + height: 27px; + float: left; + display: block; + -webkit-appearance: none; + -moz-appearance: none; + border: none; + outline: none; position: relative; cursor: pointer; z-index: 2; @@ -134,26 +262,26 @@ Verion 4.0.4.6 .sheet-switch [type=radio]::before { content: attr(title); - display:block; - width:60px; - height:27px; - line-height:27px; - text-align:center; + display: block; + width: 60px; + height: 27px; + line-height: 27px; + text-align: center; } .sheet-switch [type=radio]:checked, -.sheet-switch [type=radio]:active, +.sheet-switch [type=radio]:active, .sheet-switch [type=radio]:focus { font-weight: normal; - background:transparent; + background: transparent; color: #fff; } -.sheet-switch-input-on:checked ~ .sheet-switch-selection { +.sheet-switch-input-on:checked ~ .sheet-switch-selection { left: 2px; } -.sheet-switch-input-off:checked ~ .sheet-switch-selection { +.sheet-switch-input-off:checked ~ .sheet-switch-selection { left: 60px; } @@ -182,8 +310,8 @@ Verion 4.0.4.6 /* Form Options * ------------------------------------ */ -table .sheet-opt-content { - display: none; +table .sheet-opt-content { + display: none; } /* Old Vehicle Tabs */ @@ -192,25 +320,38 @@ input.sheet-opt-ship:checked ~ table tr.sheet-opt-ship, input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, -/* New Vehicle Tabs */ + /* New Vehicle Tabs */ input.sheet-tab-transport-space:checked ~ table tr.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ table tr.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ table tr.sheet-tab-transport-beast, -/* Base of Operations Tabs */ +input.sheet-tab-transport-space-general:checked ~ table tr.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ table tr.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ table tr.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ table tr.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ table tr.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ table tr.sheet-tab-transport-beast-critical, + /* Base of Operations Tabs */ input.sheet-opt-rebel:checked ~ table tr td.sheet-opt-rebel, input.sheet-opt-business:checked ~ table tr td.sheet-opt-business, input.sheet-opt-homestead:checked ~ table tr td.sheet-opt-homestead, -/* Companion Tabs */ + /* Companion Tabs */ input.sheet-tab-companion-info:checked ~ table tr td.sheet-tab-companion-info, input.sheet-tab-companion-combat:checked ~ table tr td.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ table tr td.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ table tr td.sheet-tab-companion-inventory, -/* GM Tabs */ + /* NPC Tabs */ +input.sheet-tab-npc-info:checked ~ table tr td.sheet-tab-npc-info, +input.sheet-tab-npc-combat:checked ~ table tr td.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ table tr td.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ table tr td.sheet-tab-npc-inventory, + /* GM Tabs */ input.sheet-tab-gm-combat:checked ~ table tr td.input.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ table tr td.input.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ table tr td.sheet-tab-gm-weapons, +input.sheet-tab-npc:checked ~ table tr td.sheet-tab-npc, input.sheet-tab-group-base-details:checked ~ table tr td.sheet-tab-group-base-details, input.sheet-tab-group-shared:checked ~ table tr td.sheet-tab-group-shared, -input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries -{ +input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries { display: table-row; } @@ -220,34 +361,48 @@ input.sheet-opt-ship:checked ~ table tr td.sheet-opt-ship, input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, -/* New Vehicle Tabs */ + /* New Vehicle Tabs */ input.sheet-tab-transport-space:checked ~ table tr.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ table tr.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ table tr.sheet-tab-transport-beast, -/* Base of Operations Tabs */ +input.sheet-tab-transport-space-general:checked ~ table tr.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ table tr.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ table tr.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ table tr.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ table tr.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ table tr.sheet-tab-transport-beast-critical, + /* Base of Operations Tabs */ input.sheet-opt-rebel:checked ~ table tr td.sheet-opt-rebel, input.sheet-opt-business:checked ~ table tr td.sheet-opt-business, input.sheet-opt-homestead:checked ~ table tr td.sheet-opt-homestead, -/* Companion Tabs */ + /* Companion Tabs */ input.sheet-tab-companion-info:checked ~ table tr td.sheet-tab-companion-info, input.sheet-tab-companion-stp:checked ~ table tr td.sheet-tab-companion-stp, input.sheet-tab-companion-combat:checked ~ table tr td.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ table tr td.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ table tr td.sheet-tab-companion-inventory, -/* GM Tabs */ + /* NPC Tabs */ +input.sheet-tab-npc-info:checked ~ table tr td.sheet-tab-npc-info, +input.sheet-tab-npc-stp:checked ~ table tr td.sheet-tab-npc-stp, +input.sheet-tab-npc-combat:checked ~ table tr td.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ table tr td.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ table tr td.sheet-tab-npc-inventory, + /* GM Tabs */ input.sheet-tab-gm-combat:checked ~ table tr td.input.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ table tr td.input.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ table tr td.sheet-tab-gm-weapons, +input.sheet-tab-npc:checked ~ table tr td.sheet-tab-npc, input.sheet-tab-group-base-details:checked ~ table tr td.sheet-tab-group-base-details, input.sheet-tab-group-shared:checked ~ table tr td.sheet-tab-group-shared, -input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries -{ +input.sheet-tab-gm-adversaries:checked ~ table tr td.sheet-tab-gm-adversaries { display: table-cell; } input.sheet-opt { height: 30px; - margin-right:120px; - border:none; - outline:none; + margin-right: 120px; + border: none; + outline: none; position: relative; cursor: pointer; z-index: 1; @@ -257,20 +412,20 @@ input.sheet-opt::after { content: attr(title); text-align: left; display: block; - color:#444; + color: #444; width: 120px; - padding-left:20px; + padding-left: 20px; line-height: 30px; font-size: 16px; } input.sheet-opt-vehicle { - margin-left:10px; + margin-left: 10px; } input.sheet-opt:active, input.sheet-op:focus { - outline:none; + outline: none; } /* START TAB CODE */ @@ -285,9 +440,10 @@ input.sheet-tab-new { } span.sheet-tab-new { - background: #ff0b02 none repeat scroll 0 0; + border: 1px solid #e01009; + background-color: white; border-radius: 4px; - color: white; + color: #e01009; cursor: pointer; font-size: 13px; font-weight: bold; @@ -295,103 +451,175 @@ span.sheet-tab-new { margin-left: -122px; position: relative; text-align: center; - line-height:20px; + line-height: 20px; width: 120px; } input.sheet-tab-new:checked + span { - background: #dea710 none repeat scroll 0 0; + background: #e01009 none repeat scroll 0 0; + /*background: #b5aa8d none repeat scroll 0 0;*/ + /*background-image: -webkit-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: -moz-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: -o-linear-gradient(top, #b5aa8d, #e3d8ba);*/ + /*background-image: linear-gradient(to bottom, #b5aa8d, #e3d8ba);*/ border-radius: 4px; - color: black; + font-weight: bold; + color: white; + /*color: #692927;*/ } /* END TAB CODE */ -div.sheet-tab-content { - display: none; - border-top:1px solid #444; - margin-top:2px; +div.sheet-tab-content { + display: none; + border-top: 1px solid #444; + margin-top: 2px; +} + +div.sheet-separator { + border-top: 1px solid #444; + margin-top: 5px; } /* Top Level Tabs */ input.sheet-tab-character-sheet:checked ~ div.sheet-tab-character-sheet, input.sheet-tab-ship-sheet:checked ~ div.sheet-tab-ship-sheet, input.sheet-tab-base-sheet:checked ~ div.sheet-tab-base-sheet, -input.sheet-tab-gm-dice:checked ~ div.sheet-tab-gm-dice, input.sheet-tab-companion-sheet:checked ~ div.sheet-tab-companion-sheet, - -/* Character Sheet Tab SubTabs */ +input.sheet-tab-npc-sheet:checked ~ div.sheet-tab-npc-sheet, /* NPC Short Sheet*/ +input.sheet-tab-gm-dice:checked ~ div.sheet-tab-gm-dice, + /* Character Sheet Tab SubTabs */ input.sheet-tab-character:checked ~ div.sheet-tab-character, input.sheet-tab-skills:checked ~ div.sheet-tab-skills, input.sheet-tab-talents:checked ~ div.sheet-tab-talents, input.sheet-tab-weapons:checked ~ div.sheet-tab-weapons, input.sheet-tab-notes:checked ~ div.sheet-tab-notes, - -/* Vehicle Sheet Tab SubTabs */ +input.sheet-tab-critical:checked ~ div.sheet-tab-critical, + /* Vehicle Sheet Tab SubTabs */ input.sheet-tab-v-details:checked ~ div.sheet-tab-v-details, input.sheet-tab-v-weapons:checked ~ div.sheet-tab-v-weapons, input.sheet-tab-older:checked ~ div.sheet-tab-older, input.sheet-tab-transport-space:checked ~ div.sheet-tab-transport-space, input.sheet-tab-transport-planetary:checked ~ div.sheet-tab-transport-planetary, input.sheet-tab-transport-beast:checked ~ div.sheet-tab-transport-beast, - -/* Group Sheet Tab*/ +input.sheet-tab-transport-space-general:checked ~ div.sheet-tab-transport-space-general, +input.sheet-tab-transport-space-critical:checked ~ div.sheet-tab-transport-space-critical, +input.sheet-tab-transport-planetary-general:checked ~ div.sheet-tab-transport-planetary-general, +input.sheet-tab-transport-planetary-critical:checked ~ div.sheet-tab-transport-planetary-critical, +input.sheet-tab-transport-beast-general:checked ~ div.sheet-tab-transport-beast-general, +input.sheet-tab-transport-beast-critical:checked ~ div.sheet-tab-transport-beast-critical, + /* Group Sheet Tab*/ input.sheet-tab-base-details:checked ~ div.sheet-tab-base-details, input.sheet-tab-base-shared:checked ~ div.sheet-tab-base-shared, - -/* Group Sheet Tab SubTabs */ + /* Group Sheet Tab SubTabs */ input.sheet-tab-groupshared:checked ~ div.sheet-tab-groupshared, - -/* Group Sheet Tab Radio Buttons */ + /* Group Sheet Tab Radio Buttons */ input.sheet-opt-rebel:checked ~ div.sheet-opt-rebel, input.sheet-opt-business:checked ~ div.sheet-opt-business, input.sheet-opt-homestead:checked ~ div.sheet-opt-homestead, - -/* Companion Sub Tabs */ + /* Companion Sub Tabs */ input.sheet-tab-companion-info:checked ~ div.sheet-tab-companion-info, input.sheet-tab-companion-combat:checked ~ div.sheet-tab-companion-combat, +input.sheet-tab-companion-critical:checked ~ div.sheet-tab-companion-critical, input.sheet-tab-companion-inventory:checked ~ div.sheet-tab-companion-inventory, - -/* gmdice Sheet Tab SubTabs */ + /* Companion Sub Tabs */ +input.sheet-tab-npc-info:checked ~ div.sheet-tab-npc-info, +input.sheet-tab-npc-combat:checked ~ div.sheet-tab-npc-combat, +input.sheet-tab-npc-critical:checked ~ div.sheet-tab-npc-critical, +input.sheet-tab-npc-inventory:checked ~ div.sheet-tab-npc-inventory, + /* gmdice Sheet Tab SubTabs */ input.sheet-tab-gm-combat:checked ~ div.sheet-tab-gm-combat, +input.sheet-tab-gm-settings:checked ~ div.sheet-tab-gm-settings, input.sheet-tab-gm-weapons:checked ~ div.sheet-tab-gm-weapons, /* Currently used for Group Mechanics sheet */ input.sheet-tab-group-base-details:checked ~ div.sheet-tab-group-base-details, /* Group Base of Operations Copy*/ input.sheet-tab-group-shared:checked ~ div.sheet-tab-group-shared, /* Group Shared Resources Copy*/ input.sheet-tab-gm-adversaries:checked ~ div.sheet-tab-gm-adversaries /* Currently used for Campaign Details sheet */ -{ + { display: block; } -/* Roll Template Formatting */ +/* Roll Template Formatting - Critical */ -.sheet-rolltemplate-base table { +.sheet-rolltemplate-critical table { width: 100%; border: 1px solid; color: black; - font-size: 1em; - font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; } -.sheet-rolltemplate-base th { +.sheet-rolltemplate-critical th { border-radius: 3px; - background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); - background-image: -moz-linear-gradient(top, #485a6d, #2c3947); - background-image: -o-linear-gradient(top, #485a6d, #2c3947); - background-image: linear-gradient(to bottom, #485a6d, #2c3947); + background-image: -webkit-linear-gradient(top, #ff0505, #000000); + background-image: -moz-linear-gradient(top, #ff0505, #000000); + background-image: -o-linear-gradient(top, #ff0505, #000000); + background-image: linear-gradient(to bottom, #ff0505, #000000); -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); - color: #ffffff; - padding: 2px; - line-height: 1.6em; - font-size: 1.2em; + color: #ffffff; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; } -.sheet-rolltemplate-base .sheet-subheader { - font-size:0.8em; - padding:2px; +.sheet-rolltemplate-critical .sheet-subheader { + font-size: 0.8em; + padding: 2px; } -.sheet-rolltemplate-base .sheet-tcat-header { +.sheet-rolltemplate-critical .sheet-tcat-header { + background-image: -webkit-linear-gradient(top, #ff0505, #000000); + background-image: -moz-linear-gradient(top, #ff0505, #000000); + background-image: -o-linear-gradient(top, #ff0505, #000000); + background-image: linear-gradient(to bottom, #ff0505, #000000); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.2em; + font-size: 0.8em; +} + +.sheet-rolltemplate-critical td { + padding: 2px; +} + +.sheet-rolltemplate-critical .sheet-tcat { + font-weight: bold; + padding: 2px; +} + +.sheet-rolltemplate-critical .sheet-flavor { + font-style: italic; + padding: 2px; +} + +.sheet-rolltemplate-critical tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); + padding: 2px; +} + +.sheet-rolltemplate-critical tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); + padding: 2px; +} + +/* End Roll Template Formatting - Critical */ + +/* Roll Template Formatting */ + +.sheet-rolltemplate-base table, .sheet-rolltemplate-suggestion table { + width: 100%; + border: 1px solid; + color: black; + font-size: 1em; + font-family: "Helvetica Neue", Helvetica, sans-serif; +} + +.sheet-rolltemplate-base th, .sheet-rolltemplate-suggestion th { + border-radius: 3px; + /* background: url(http://i.imgur.com/H8YkiDQ.jpg); */ + /* Starfield */ background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); background-image: -moz-linear-gradient(top, #485a6d, #2c3947); background-image: -o-linear-gradient(top, #485a6d, #2c3947); @@ -399,273 +627,328 @@ input.sheet-tab-gm-adversaries:checked ~ div.sheet-tab-gm-adversaries /* Current -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); color: #ffffff; - padding: 2px; - line-height: 1.2em; - font-size: 0.8em; + padding: 2px; + line-height: 1.6em; + font-size: 1.2em; } -.sheet-rolltemplate-base td { - padding:2px; +.sheet-rolltemplate-base .sheet-subheader, .sheet-rolltemplate-suggestion .sheet-subheader { + font-size: 0.8em; + padding: 2px; } -.sheet-rolltemplate-base .sheet-tcat { +.sheet-rolltemplate-base .sheet-tcat-header, .sheet-rolltemplate-suggestion .sheet-tcat-header { + /* background: url(http://i.imgur.com/H8YkiDQ.jpg); */ + /* Starfield */ + background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); + background-image: -moz-linear-gradient(top, #485a6d, #2c3947); + background-image: -o-linear-gradient(top, #485a6d, #2c3947); + background-image: linear-gradient(to bottom, #485a6d, #2c3947); + -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); + color: #ffffff; + padding: 2px; + line-height: 1.2em; + font-size: 0.8em; +} + +.sheet-rolltemplate-base td, .sheet-rolltemplate-suggestion td { + padding: 2px; +} + +.sheet-rolltemplate-suggestion td { + width: 71px; +} + +.sheet-rolltemplate-base .sheet-tcat, .sheet-rolltemplate-suggestion .sheet-tcat { font-weight: bold; - padding:2px; + padding: 2px; } -.sheet-rolltemplate-base .sheet-flavor { +.sheet-rolltemplate-base .sheet-flavor, .sheet-rolltemplate-suggestion .sheet-flavor { font-style: italic; - padding:2px; + padding: 2px; } -.sheet-rolltemplate-base tr:nth-child(odd) { - background-color: rgba(217, 217, 214,1); - padding:2px; +.sheet-rolltemplate-base tr:nth-child(odd), .sheet-rolltemplate-suggestion tr:nth-child(odd) { + background-color: rgba(217, 217, 214, 1); + padding: 2px; } -.sheet-rolltemplate-base tr:nth-child(even) { - background-color: rgba(233, 233, 233,1); - padding:2px; +.sheet-rolltemplate-base tr:nth-child(even), .sheet-rolltemplate-suggestion tr:nth-child(even) { + background-color: rgba(233, 233, 233, 1); + padding: 2px; } +/* End Roll Template Formatting - Base */ + /* Custom Show Hide * ------------------------------------ */ +.sheet-player-dice, .sheet-player-sheet, .sheet-gm-sheet { - display: none; + display: none; } input.sheet-player:checked ~ .sheet-player-sheet, -input.sheet-gm:checked ~ .sheet-gm-sheet{ - display: inline-block; +input.sheet-gm:checked ~ .sheet-gm-sheet { + display: inline-block; } - + +input.sheet-player:checked ~ .sheet-player-dice { + display: block; +} + input.sheet-gm:checked ~ div.sheet-tab-content { - display: none; + display: none; } - + input.sheet-gm:checked ~ div.sheet-tab-gm-dice { - display: block; + display: block; } /* ------------------------------------ */ .charsheet { - padding:0px !important; - margin:0px !important; + padding: 0px !important; + margin: 0px !important; } .charsheet input[type=number] { - text-align:right; - cursor:pointer; + text-align: right; + cursor: pointer; } -.charsheet input[type=text], -.charsheet textarea, +.charsheet input[type=text], +.charsheet textarea, .charsheet select { - width:100%; - height:auto; - margin-bottom:0px; + width: 100%; + height: auto; + margin-bottom: 0px; } -.charsheet input, +.charsheet input, .charsheet textarea { - background:#e3e3e3; + background: #e3e3e3; } -.charsheet input:focus, +.charsheet input:focus, .charsheet textarea:focus { - background:#fff; + background: #fff; } .charsheet textarea { - width:calc(100% - 15px); - height:auto; - text-align:left; + width: calc(100% - 15px); + height: auto; + text-align: left; } .charsheet label { - font-size:11px; - color:#444; - margin:0px; - padding:0px; + font-size: 11px; + color: #444; + margin: 0px; + padding: 0px; } .charsheet table { - width:100%; - background-image: url('http://i.imgur.com/4biHABZ.jpg');/* Grey Background */ - background-position:center center; - background-repeat:repeat; + width: 100%; + background-image: url('http://i.imgur.com/4biHABZ.jpg'); /* Grey Background */ + background-position: center center; + background-repeat: repeat; } .charsheet table tr th { - text-align:left; - background:#444; - color:#f3f3f3; - padding:3px 5px; + text-align: left; + background: #444; + color: #f3f3f3; + padding: 3px 5px; } .charsheet table tr th:last-child { - background-image: url('http://i.imgur.com/iZPF9he.png');/* Blank white space */ + background-image: url('http://i.imgur.com/iZPF9he.png'); /* Blank white space */ background-position: right bottom; - background-repeat:no-repeat; + background-repeat: no-repeat; } .charsheet table tr td { - text-align:left; - padding:3px 5px; - border-bottom:1px dotted #ccc; + text-align: left; + padding: 3px 5px; + border-bottom: 1px dotted #ccc; } .charsheet table tr:hover td { - background-color:#f1f1f1; + background-color: #f1f1f1; +} + +.sheet-bg-gray label { + color: #eee } -.sheet-bg-gray label {color:#eee} .sheet-bg-gray td, .sheet-bg-gray:hover td, - .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#D3D3D3; - color:#eee; +.charsheet .sheet-sub-header:hover { + background: #D3D3D3; + color: #eee; +} + +.sheet-bg-blue label { + color: #fff } -.sheet-bg-blue label {color:#fff} .sheet-bg-blue td, .sheet-bg-blue:hover td, - .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#78728f; - color:#fff; +.charsheet .sheet-sub-header:hover { + background: #78728f; + color: #fff; } .charsheet table tr td.sheet-div-right { - border-right:1px solid #ccc + border-right: 1px solid #ccc } .charsheet h3 { - background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/oWaNr2C.png');/* Stretched hexagon, Grey Title lines*/ + /* background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/2bOTD87.png'); */ + /* Stretched hexagon, Grey Title lines*/ + /* background-image: url('http://i.imgur.com/dulnTTi.png'), url('http://i.imgur.com/oWaNr2C.png'); */ + /* Stretched hexagon, Grey Title lines*/ + background-image: url('http://i.imgur.com/PAAMegP.png'), url('http://i.imgur.com/oWaNr2C.png'); /* Stretched hexagon, Grey Title lines*/ background-position: center top, center 5px; - background-repeat:no-repeat, repeat-x; - line-height:40px; - padding:0; - margin:0; - text-align:center; - color:#fff; + background-repeat: no-repeat, repeat-x; + line-height: 40px; + padding: 0; + margin: 0; + text-align: center; + color: #fff; } .charsheet .sheet-sub-header, -.charsheet .sheet-sub-header:hover{ - background:#485a6d; - color:#fff; +.charsheet .sheet-sub-header:hover { + background: #485a6d; + color: #fff; } /* ------------------------------------------------- Dice Pool */ .sheet-section-1 { - padding-bottom:10px; + padding-bottom: 10px; } .sheet-section-1 .sheet-column { - margin-bottom:0px; - margin:0 0; - width:100% + margin-bottom: 0px; + margin: 0 0; + width: 100% } -.sheet-dice-pool {border-bottom:1px solid #444;} +.sheet-dice-pool { + border-bottom: 1px solid #444; +} .sheet-dice-pool img { - width:20px; - margin:4px 0 0 -10px; - padding:0px; - position:absolute; + width: 20px; + margin: 4px 0 0 -10px; + padding: 0px; + position: absolute; } .sheet-dice-pool .sheet-note { - font-size:10px; - font-weight:normal; - color:#d3d3d3; + font-size: 10px; + font-weight: normal; + color: #c1c9c2; } .sheet-dice-pool td, .sheet-dice-pool tr:hover td { - background:#444; + background: #444; } .sheet-dice-pool td.sheet-light, .sheet-dice-pool td.sheet-dark, .sheet-dice-pool td.sheet-force { - text-align:center; + text-align: center; } .sheet-dice-pool td.sheet-light:nth-child(1), .sheet-dice-pool td.sheet-dark:nth-child(5) { - text-align:right; + text-align: right; } .sheet-dice-pool td.sheet-light:nth-child(3), .sheet-dice-pool td.sheet-dark:nth-child(7) { - text-align:left; + text-align: left; } .sheet-dice-pool td.sheet-force { - border-left:1px solid #777; - border-right:1px solid #777; + border-left: 1px solid #d1cbcb; + border-right: 1px solid #d1cbcb; } -.sheet-dice-pool td.sheet-force {border-bottom:none} -.sheet-dice-pool td.sheet-light {} -.sheet-dice-pool td.sheet-dark {} +.sheet-dice-pool td.sheet-force { + border-bottom: none +} + +.sheet-dice-pool td.sheet-light { +} + +.sheet-dice-pool td.sheet-dark { +} .sheet-dice-pool td.sheet-light:nth-child(1) { - border-left:1px solid #999; + border-left: 1px solid #999; } .sheet-dice-pool td.sheet-upgrade, .sheet-dice-pool td.sheet-downgrade { - text-align:center !important; - border-bottom:1px solid #777; - border-top:1px solid #777; + text-align: center !important; + border-bottom: 1px solid #d1cbcb; + border-top: 1px solid #d1cbcb; } .sheet-dice-pool [type=number] { - background:#f3f3f3; + background: #f3f3f3; width: 50px !important; - height:40px; - font-size:20px; - font-weight:bold; + height: 40px; + font-size: 20px; + font-weight: bold; } .sheet-dice-pool [type=number]:focus { - background:#fff; + background: #fff; } .sheet-upgrade label, .sheet-downgrade label { - display:inline-block; - width:auto; - text-align:center; - color:#f3f3f3; + display: inline-block; + width: auto; + text-align: center; + color: #f3f3f3; } /* ------------------------------------------------- Soak, Wounds... */ .sheet-swsd { - background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat;/* Character Sheet Stat connecting sword title - Border */ + /* background: url('http://i.imgur.com/YBGDdGr.png') center -2px no-repeat; */ + /* Character Sheet Stat connecting sword title - Border */ + background: url('http://i.imgur.com/M8dBhzt.png') center -2px no-repeat; /* Character Sheet Stat connecting sword title - Border */ +} + +.sheet-swsd tr:hover td { + background-color: transparent; +} + +.sheet-swsd tr td { + border: none; } -.sheet-swsd tr:hover td {background-color:transparent;} -.sheet-swsd tr td {border:none;} .sheet-swsd th { - font-size:10px; - font-weight:normal; + font-size: 10px; + font-weight: normal; } .sheet-swsd td { - text-align:center; - vertical-align:top; + text-align: center; + vertical-align: top; } .sheet-swsd td:nth-child(1), @@ -673,144 +956,155 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice { .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png');*/ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center top; - background-repeat:no-repeat; - width:153px; - height:87px; + background-repeat: no-repeat; + width: 153px; + height: 87px; } .sheet-swsd td:nth-child(3), .sheet-swsd td:nth-child(4), .sheet-swsd td:nth-child(5) { background-position: center center; - vertical-align:middle; + vertical-align: middle; } .sheet-swsd tr:nth-child(2) td:nth-child(1), -.sheet-beast tr:first-child td:nth-child(5){ - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-beast tr:first-child td:nth-child(5) { + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } -.sheet-beast tr:first-child td:nth-child(5){ - vertical-align:middle; +/* background-image: url('http://i.imgur.com/H92wsCd.png'); Beast-Sil */ +/* Single Digit - Border */ + +.sheet-beast tr:first-child td:nth-child(5) { + vertical-align: middle; background-position: center 60px; } .sheet-swsd tr:nth-child(2) td:nth-child(2) { - background:none; - width:auto; - height:auto; + background: none; + width: auto; + height: auto; } .sheet-swsd tr:nth-child(2) td:nth-child(1) label.sheet-label-title { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-beast tr:first-child td:nth-child(5) label.sheet-label-title { - padding-bottom:0px; - margin-bottom:0px; + padding-bottom: 0px; + margin-bottom: 0px; } label.sheet-label-title { - text-align:center; - color:#fff; - font-size:13px; - line-height:25px; - padding-bottom:6px; + text-align: center; + color: #fff; + font-size: 13px; + line-height: 25px; + padding-bottom: 6px; } +label.sheet-label-committed, label.sheet-label-threshold, label.sheet-label-current, label.sheet-label-range, label.sheet-label-melee { - color:#fff; - font-size:9px; - font-weight:normal; - display:inline-block; - width:auto; - padding:0 5px; + color: #fff; + font-size: 9px; + font-weight: normal; + display: inline-block; + width: auto; + padding: 0 5px; } + label.sheet-label-current-speed, label.sheet-label-threshold-speed { - color:#fff; - font-size:9px; - font-weight:normal; - display:inline-block; - width:auto; - padding:0 10px; + color: #fff; + font-size: 9px; + font-weight: normal; + display: inline-block; + width: auto; + padding: 0 10px; } label.sheet-label-current { - padding-right:16px; + padding-right: 16px; } .charsheet .sheet-swsd [type=number] { - font-size:16px; - font-weight:bold; - text-align:right; - width:50px !important; + font-size: 16px; + font-weight: bold; + text-align: right; + width: 50px !important; } -.sheet-destiny td:nth-child(1) -{ +.sheet-destiny td:nth-child(1) { margin-left: auto; margin-right: auto; - width:250px; - height:66px; - vertical-align:top; + width: 250px; + height: 66px; + vertical-align: top; } -.sheet-destiny td:nth-child(3) -{ - width:99px; - height:66px; - vertical-align:middle; +.sheet-destiny td:nth-child(3) { + width: 99px; + height: 66px; + vertical-align: middle; } .sheet-destiny td:nth-child(2), -.sheet-destiny td:nth-child(4) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-destiny td:nth-child(4) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-destiny { - background-image:none; + background-image: none; } -.sheet-destiny tr td {border:none;} -.sheet-destiny tr:hover td {background-color:transparent;} +.sheet-destiny tr td { + border: none; +} + +.sheet-destiny tr:hover td { + background-color: transparent; +} .sheet-destiny label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-destiny [type=number] { - font-size:14px; - font-weight:bold; + font-size: 14px; + font-weight: bold; } /* ------------------------------------------------- Characteristics */ @@ -821,138 +1115,143 @@ label.sheet-label-current { .sheet-characteristics td:nth-child(7), .sheet-characteristics td:nth-child(9), .sheet-characteristics td:nth-child(11), -.sheet-characteristics td:nth-child(13) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-characteristics td:nth-child(13) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//* Single Digit - Border */ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /* Single Digit - Border */ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-characteristics { - background-image:none; + background-image: none; } -.sheet-characteristics tr td {border:none;} -.sheet-characteristics tr:hover td {background-color:transparent;} +.sheet-characteristics tr td { + border: none; +} + +.sheet-characteristics tr:hover td { + background-color: transparent; +} .sheet-characteristics label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-characteristics [type=number] { - font-size:14px; - font-weight:bold; + font-size: 14px; + font-weight: bold; } /* Critical */ .sheet-critical tr td { - border-bottom:none; + border-bottom: none; } .sheet-critical { - border-bottom:1px dotted #999; + border-bottom: 1px dotted #999; } .sheet-critical:hover { - background:#f1f1f1; + background: #f1f1f1; } .sheet-roll-critical, .sheet-roll-critical tr td, .sheet-roll-critical tr:hover td { - background-color:#444; - border:none; - color:#ccc + background-color: #444; + border: none; + color: #ccc } .sheet-crit-dice-bg { - background-image:url('http://i.imgur.com/UqQCDZ6.png');/* Four Boxes - Dice Border */ - background-position:center center; - background-repeat:no-repeat; + background-image: url('http://i.imgur.com/UqQCDZ6.png'); /* Four Boxes - Dice Border */ + background-position: center center; + background-repeat: no-repeat; } .sheet-roll-critical label { - color:#ccc; + color: #ccc; } [name="attr_critAddRangeNum"], [name="attr_critShipAddRangeNum"], [name="attr_critAddOffset"], -[name="attr_critShipAddOffset"]{ - background:#ccc; +[name="attr_critShipAddOffset"] { + background: #ccc; } .sheet-critical { - display:none; + /*display: none;*/ } .sheet-checkbox-criton { - display:none; + display: none; } .sheet-checkbox-criton:checked + .sheet-critical { - display:block; + display: block; } button.sheet-btn-lightSide[type=roll]::before { - content: ''; + content: ''; } button.sheet-btn-lightSide[type=roll] { - white-space:nowrap; - font-size:15px; - margin:0; + white-space: nowrap; + font-size: 15px; + margin: 0; } button.sheet-btn-heal-crit[type=roll]::before, button.sheet-btn-roll-crit[type=roll]::before, button.sheet-btn-add-crit[type=roll]::before { - content: ''; + content: ''; } -button.sheet-btn-heal-crit[type=roll], +button.sheet-btn-heal-crit[type=roll], button.sheet-btn-add-crit[type=roll], button.sheet-btn-roll-crit[type=roll] { - white-space:nowrap; - font-size:12px; - width:100%; - margin:0; + white-space: nowrap; + font-size: 12px; + width: 100%; + margin: 0; } button.sheet-btn-roll-crit[type=roll] { - color:#fff; - font-size:16px; - line-height:30px; - background: #65bd63; - border:none; - background-image: -webkit-linear-gradient(top, #485a6d, #2c3947); - background-image: -moz-linear-gradient(top, #485a6d, #2c3947); - background-image: -o-linear-gradient(top, #485a6d, #2c3947); - background-image: linear-gradient(to bottom, #485a6d, #2c3947); + color: #fff; + font-size: 16px; + line-height: 30px; + border: none; + background: red; /* For browsers that do not support gradients */ + background: -webkit-linear-gradient(red, white); /* For Safari */ + background: -o-linear-gradient(red, white); /* For Opera */ + background: -moz-linear-gradient(red, white); /* For Firefox */ + background: linear-gradient(red, white); /* Standard syntax (must be last) */ -webkit-box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); box-shadow: inset 0 1px rgba(255, 255, 255, 0.5), 0 0 2px rgba(0, 0, 0, 0.2); } button.sheet-btn-roll-crit[type=roll]::before { content: 't '; - font-size:18px; - color:#fff; + font-size: 18px; + color: #fff; } button.sheet-btn-roll-crit[type=roll]:focus { - outline:none; - border:none; + outline: none; + border: none; } button.sheet-btn-roll-crit[type=roll]:active { @@ -966,67 +1265,113 @@ button.sheet-btn-roll-crit[type=roll]:active { .sheet-skills td:nth-child(2), .sheet-skills td:nth-child(3), -.sheet-skills td:nth-child(6){ - width:50px; +.sheet-skills td:nth-child(6) { + width: 50px; } .sheet-init td:nth-child(2), .sheet-init td:nth-child(5), .sheet-skills td:nth-child(4) { - width:124px; - background-image:url(http://i.imgur.com/xUqfqbd.gif);/*url('http://i.imgur.com/fY7gsGx.png'); Seven Boxes - Dice Border */ - background-repeat:no-repeat; - background-position:3px center; + width: 124px; + background-image: url(http://i.imgur.com/xUqfqbd.gif); /*url('http://i.imgur.com/fY7gsGx.png'); Seven Boxes - Dice Border */ + background-repeat: no-repeat; + background-position: 3px center; } .sheet-skills td:nth-child(5) { - width:124px; + width: 124px; } .sheet-custome-skills td:nth-child(2) { - width:100px; + width: 100px; } .sheet-custome-skills td:nth-child(3), .sheet-custome-skills td:nth-child(4), .sheet-custome-skills td:nth-child(7) { - width:50px; - background-image:none; + width: 50px; + background-image: none; } .sheet-custome-skills td:nth-child(6) { - width:120px; + width: 120px; } .sheet-custome-skills td:nth-child(5) { - width:124px; - background-image:url('http://i.imgur.com/xUqfqbd.gif');/* Seven Boxes - Dice Border */ - background-repeat:no-repeat; - background-position:4px center; + width: 124px; + background-image: url('http://i.imgur.com/xUqfqbd.gif'); /* Seven Boxes - Dice Border */ + background-repeat: no-repeat; + background-position: 4px center; } .sheet-skills th:nth-child(2), .sheet-skills td:nth-child(2), .sheet-custome-skills th:nth-child(3), .sheet-custome-skills td:nth-child(3) { - text-align:center; + text-align: center; } /* TIP HELP */ -.sheet-icon-S {background:url('http://galacticcampaigns.com/images/EotE/Symbols/S.png') center center no-repeat;}/* Success - Symbol */ -.sheet-icon-F {background:url('http://galacticcampaigns.com/images/EotE/Symbols/F.png') center center no-repeat;}/* Failure - Symbol */ -.sheet-icon-A {background:url('http://galacticcampaigns.com/images/EotE/Symbols/A.png') center center no-repeat;}/* Advantage - Symbol */ -.sheet-icon-Tri {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png') center center no-repeat;}/* Triumph - Symbol */ -.sheet-icon-T {background:url('http://galacticcampaigns.com/images/EotE/Symbols/T.png') center center no-repeat;}/* Threat - Symbol */ -.sheet-icon-Des {background:url('http://galacticcampaigns.com/images/EotE/Symbols/Despair.png') center center no-repeat;}/* Despair - Symbol */ -.sheet-icon-B {background:url('http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png') center center no-repeat;} -.sheet-icon-G {background:url('http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png') center center no-repeat;} -.sheet-icon-Y {background:url('http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png') center center no-repeat;} -.sheet-icon-P {background:url('http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png') center center no-repeat;} -.sheet-icon-R {background:url('http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png') center center no-repeat;} -.sheet-icon-BLK {background:url('http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png') center center no-repeat;} -.sheet-icon-W {background:url('http://galacticcampaigns.com/images/EotE/Force/ForceD.png') center center no-repeat;}/* Force Die - Black - Symbol */ +.sheet-icon-S { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/S.png') center center no-repeat; +} + +/* Success - Symbol */ +.sheet-icon-F { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/F.png') center center no-repeat; +} + +/* Failure - Symbol */ +.sheet-icon-A { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/A.png') center center no-repeat; +} + +/* Advantage - Symbol */ +.sheet-icon-Tri { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/Triumph.png') center center no-repeat; +} + +/* Triumph - Symbol */ +.sheet-icon-T { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/T.png') center center no-repeat; +} + +/* Threat - Symbol */ +.sheet-icon-Des { + background: url('http://galacticcampaigns.com/images/EotE/Symbols/Despair.png') center center no-repeat; +} + +/* Despair - Symbol */ +.sheet-icon-B { + background: url('http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png') center center no-repeat; +} + +.sheet-icon-G { + background: url('http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png') center center no-repeat; +} + +.sheet-icon-Y { + background: url('http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png') center center no-repeat; +} + +.sheet-icon-P { + background: url('http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png') center center no-repeat; +} + +.sheet-icon-R { + background: url('http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png') center center no-repeat; +} + +.sheet-icon-BLK { + background: url('http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png') center center no-repeat; +} + +.sheet-icon-W { + background: url('http://galacticcampaigns.com/images/EotE/Force/ForceD.png') center center no-repeat; +} + +/* Force Die - Black - Symbol */ .sheet-icon-S, .sheet-icon-F, @@ -1041,104 +1386,138 @@ button.sheet-btn-roll-crit[type=roll]:active { .sheet-icon-R, .sheet-icon-BLK, .sheet-icon-W { - background-size:15px 15px; - display:inline-block; - width:15px; - height:15px; + background-size: 15px 15px; + display: inline-block; + width: 15px; + height: 15px; } .sheet-skills label { - float:left; - width:auto; + float: left; + width: auto; } .sheet-tips { - float:left; - margin-left:5px; + float: left; + margin-left: 5px; } -.sheet-help {display:none;} -.sheet-help-def {display:block} +.sheet-help { + display: none; +} -.sheet-tips:hover .sheet-help {display:block} +.sheet-help-def { + display: block +} + +.sheet-tips:hover .sheet-help { + display: block +} .sheet-icon-question { - width:14px; - margin:auto; - line-height:14px; - display:block; - text-align:center; - color:#fff; - font-weight:bold; - background:#444; + width: 14px; + margin: auto; + line-height: 14px; + display: block; + text-align: center; + color: #fff; + font-weight: bold; + background: #444; -webkit-border-radius: 7px; border-radius: 7px; } th .sheet-icon-question { - color:#444; - background:#fff; + color: #444; + background: #fff; } .sheet-help .sheet-icon { - position:absolute; - width:21px; - height:16px; - padding:4px 2px 2px 2px; - text-align:center; - margin-top:-2px; - cursor:pointer; + position: absolute; + width: 21px; + height: 16px; + padding: 4px 2px 2px 2px; + text-align: center; + margin-top: -2px; + cursor: pointer; } -.sheet-help-def .sheet-icon {margin-left: 0px} -.sheet-help-success .sheet-icon {margin-left: 25px} -.sheet-help-advantage .sheet-icon {margin-left: 50px} -.sheet-help-triumph .sheet-icon {margin-left: 75px} -.sheet-help-threat .sheet-icon {margin-left: 100px} -.sheet-help-despair .sheet-icon {margin-left: 125px} -.sheet-help-failure .sheet-icon {margin-left: 150px} +.sheet-help-def .sheet-icon { + margin-left: 0px +} + +.sheet-help-success .sheet-icon { + margin-left: 25px +} + +.sheet-help-advantage .sheet-icon { + margin-left: 50px +} + +.sheet-help-triumph .sheet-icon { + margin-left: 75px +} + +.sheet-help-threat .sheet-icon { + margin-left: 100px +} + +.sheet-help-despair .sheet-icon { + margin-left: 125px +} + +.sheet-help-failure .sheet-icon { + margin-left: 150px +} .sheet-help-content { - position:absolute; - background:#fff; - border:1px solid #ccc; - display:none; - width:250px; - margin-left:-25px; - margin-top:19px; - padding:10px; - font-size:12px; + position: absolute; + background: #fff; + border: 1px solid #ccc; + display: none; + width: 250px; + margin-left: -25px; + margin-top: 19px; + padding: 10px; + font-size: 12px; -webkit-border-radius: 0px 3px 3px 3px; border-radius: 0px 3px 3px 3px; -webkit-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); /* -moz-box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); */ - box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); + box-shadow: 2px 2px 3px 0px rgba(50, 50, 50, 0.75); } th .sheet-help-content { - color:#444; + color: #444; font-weight: normal; } -.sheet-icon:hover ~ .sheet-help-content {display:block; z-index:10} +.sheet-helper { + cursor: help; +} + +.sheet-icon:hover ~ .sheet-help-content { + display: block; + z-index: 10 +} .sheet-icon:hover { - background:#fff; - border:1px solid #ccc; - border-bottom:1px solid #fff; - padding:3px 1px 1px 1px; - z-index:15; + background: #fff; + border: 1px solid #ccc; + border-bottom: 1px solid #fff; + padding: 3px 1px 1px 1px; + z-index: 15; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px; } .sheet-help-content h5 { - padding-bottom:8px; + padding-bottom: 8px; } .sheet-help-content ul li { - line-height:14px; - padding-bottom:8px; + line-height: 14px; + padding-bottom: 8px; } .sheet-force-rating label input { @@ -1148,266 +1527,597 @@ th .sheet-help-content { /* -------------------------------------------------- Talents */ .sheet-talents th:last-child { - background-image:none; - text-align:center; + background-image: none; + text-align: center; } .sheet-talent tr td { - border-bottom:none; + border-bottom: none; } .sheet-talent { - border-bottom:1px dotted #999; + border-bottom: 1px dotted #999; } .sheet-talent:hover { - background:#f1f1f1; + background: #f1f1f1; } [name=attr_talentname] { - font-weight:bold; + font-weight: bold; } /* ------------------------------------------------- Weapons */ .sheet-weapons td:nth-child(1), .sheet-weapons td:nth-child(9) { - width:20%; + width: 20%; } .sheet-weapons td:nth-child(2), .sheet-weapons td:nth-child(4), .sheet-weapons td:nth-child(6), -.sheet-weapons td:nth-child(8) -{ - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ +.sheet-weapons td:nth-child(8) { + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//* Single Digit - Border */ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /* Single Digit - Border */ background-position: center top; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; } .sheet-weapons { - background: url('http://i.imgur.com/oWaNr2C.png') center 45px repeat-x;/* Title Double Line */ + /* background: url('http://i.imgur.com/2bOTD87.png') center 45px repeat-x; */ + /* Title Double Line */ + background: url('http://i.imgur.com/oWaNr2C.png') center 45px repeat-x; /* Title Double Line */ } -.sheet-weapons tr td {border:none;} -.sheet-weapons tr:hover td {background-color:transparent;} +.sheet-weapons tr td { + border: none; +} + +.sheet-weapons tr:hover td { + background-color: transparent; +} .sheet-weapons label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:14px; - display:block; + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 14px; + display: block; } .sheet-weapons [type=text] { - font-size:14px; - font-weight:bold; - width:50px; - text-align:center + font-size: 14px; + font-weight: bold; + width: 50px; + text-align: center } .sheet-weapons [type=roll] { - font-size:28px !important; - line-height:30px !important; - width:auto !important; + font-size: 28px !important; + line-height: 30px !important; + width: auto !important; } .sheet-attachments-wrapper { - position:relative; - padding-top:5px; + position: relative; + padding-top: 5px; } .sheet-view-attachments { - float:left; - margin-left:10px; - padding-bottom:15px; - position:relative; + float: left; + margin-left: 10px; + padding-bottom: 15px; + position: relative; } input.sheet-view-attachments { - margin-top:-28px; + margin-top: -28px; } label.sheet-view-attachments { - width:150px; - margin-top:-31px; - margin-left:30px; + width: 150px; + margin-top: -31px; + margin-left: 30px; } .sheet-attachments { - display:none; + display: none; } input.sheet-view-attachments:checked ~ .sheet-attachments { - display:table; + display: table; } .sheet-attachments th:last-child { - background:#444; + background: #444; } - - /* ---------------------------------------------------------- Ship */ .sheet-ship { - background:url('http://i.imgur.com/R7CME69.png') center center no-repeat;/* Vehicle Sheet Stat connecting sword title - Border */ - background-color:transparent; + /* background:url('http://i.imgur.com/6yMYyrt.png') center center no-repeat; */ + /* Vehicle Sheet Stat connecting sword title - Border */ + background: url('http://i.imgur.com/R7CME69.png') center center no-repeat; /* Vehicle Sheet Stat connecting sword title - Border */ + background-color: transparent; } table.sheet-ship tr td { - border:none; - background-color:transparent; + border: none; + background-color: transparent; } table.sheet-ship tr:hover td { - background-color:transparent; + background-color: transparent; } .sheet-ship-defense { - background:url('http://i.imgur.com/VaTaF9r.png') center center no-repeat;/* Starship Four Zones - Border */ - width:302px; - height:236px; - text-align:center; - vertical-align:top; + /* background:url('http://i.imgur.com/IAOS820.png') center center no-repeat; */ + /* Starship Four Zones - Border */ + background: url('http://i.imgur.com/VaTaF9r.png') center center no-repeat; /* Starship Four Zones - Border */ + width: 302px; + height: 236px; + text-align: center; + vertical-align: top; +} + +.sheet-planetary-vehicle-defense { + /* background:url('http://i.imgur.com/jvox6Kl.png') center center no-repeat; */ + /* Planetary Four Zones - Border */ + background: url('http://i.imgur.com/JwhFORw.png') center center no-repeat; /* Speeder Four Zones - Border */ + width: 302px; + height: 236px; + text-align: center; + vertical-align: top; } .sheet-ship-char-thre-bg { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png'); */ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center 0px; - background-repeat:no-repeat; - vertical-align:top; - width: 33%;/*153px;*/ - height:87px; - text-align:center; + background-repeat: no-repeat; + vertical-align: top; + width: 33%; /*153px;*/ + height: 87px; + text-align: center; } .sheet-ship-char-thre-bg-speed { - background-image: url('http://i.imgur.com/cODj4n5.png');/* Threshold / Current - Border */ + /* background-image: url('http://i.imgur.com/FxUooOF.png');*/ + /* Threshold / Current - Border */ + background-image: url('http://i.imgur.com/cODj4n5.png'); /* Threshold / Current - Border */ background-position: center 25px; - background-repeat:no-repeat; - vertical-align:top; - width: 33%;/*153px;*/ - height:87px; - text-align:center; - padding-top:28px; + background-repeat: no-repeat; + vertical-align: top; + width: 33%; /*153px;*/ + height: 87px; + text-align: center; + padding-top: 28px; } .sheet-ship-char-bg { - text-align:center; - background-image: url('http://i.imgur.com/cyPJPLg.png');/* Single Digit - Border */ + text-align: center; + /*background-image: url('http://i.imgur.com/EaK5056.png'); *//*Single Digit - Border*/ + background-image: url('http://i.imgur.com/cyPJPLg.png'); /*Single Digit - Border*/ background-position: center 37px; - background-repeat:no-repeat; - width:99px; - height:66px; - vertical-align:top; - text-align:center; - padding-top:40px; + background-repeat: no-repeat; + width: 99px; + height: 66px; + vertical-align: top; + padding-top: 40px; } -.sheet-ship-char-bg label { - text-align:center; - color:#fff; - font-weight:bold; - line-height:15px; - padding-bottom:4px; - font-size:13px; - display:block; +.sheet-ship-char-bg label { + text-align: center; + color: #fff; + font-weight: bold; + line-height: 15px; + padding-bottom: 4px; + font-size: 13px; + display: block; +} + +.sheet-ship-char-bg.sheet-armor { + width: 26%; + padding-top: 3px; + background-position: center 0; } .sheet-ship [type=number] { - font-size:16px; - font-weight:bold; - text-align:right; - width:50px !important; + font-size: 16px; + font-weight: bold; + text-align: right; + width: 50px !important; } -.sheet-ship-char-bg [type=number] { - font-size:14px; +.sheet-ship-char-bg [type=number] { + font-size: 14px; } .sheet-ship-defense label { - color:#fff; - text-align:center + color: #fff; + text-align: center +} + +.sheet-planetary-vehicle-defense label { + color: #fff; + text-align: center } .sheet-def-label { - position:absolute; - width:50px; - margin-left:220px; - margin-top:48px; - font-size:14px + position: absolute; + width: 50px; + margin-left: 220px; + margin-top: 48px; + font-size: 14px } .sheet-fore, .sheet-starboard, .sheet-aft, .sheet-port { - width:99px; - height:66px; - position:absolute; + width: 99px; + height: 66px; + position: absolute; } .sheet-fore { - margin-left:99px; - margin-top:2px; + margin-left: 99px; + margin-top: 2px; } .sheet-starboard { - margin-left:203px; - margin-top:91px; + margin-left: 203px; + margin-top: 91px; } .sheet-aft { - margin-left:99px; - margin-top:172px; + margin-left: 99px; + margin-top: 172px; } .sheet-port { - margin-left:0px; - margin-top:91px; + margin-left: 0px; + margin-top: 91px; } -.sheet-firearc-field {width:32px; height:32px; padding:1px 0 0 0; vertical-align:top} +.sheet-firearc-field { + width: 32px; + height: 32px; + padding: 1px 0 0 0; + vertical-align: top +} .sheet-fireArcFore, .sheet-fireArcStarboard, .sheet-fireArcAft, .sheet-fireArcPort { - position:absolute; - z-index:5; - opacity:0.0; + position: absolute; + z-index: 5; + opacity: 0.0; } -.sheet-fireArcFore {margin-left:10px; margin-top:0px} -.sheet-fireArcStarboard {margin-left:20px; margin-top:10px} -.sheet-fireArcAft {margin-left:10px; margin-top:20px} -.sheet-fireArcPort {margin-left:0px; margin-top:10px} +.sheet-fireArcFore { + margin-left: 10px; + margin-top: 0px +} + +.sheet-fireArcStarboard { + margin-left: 20px; + margin-top: 10px +} + +.sheet-fireArcAft { + margin-left: 10px; + margin-top: 20px +} + +.sheet-fireArcPort { + margin-left: 0px; + margin-top: 10px +} span.sheet-fireArcForeImg, span.sheet-fireArcStarboardImg, span.sheet-fireArcAftImg, span.sheet-fireArcPortImg { - background:url('http://i.imgur.com/DcWGIWp.png') left bottom no-repeat;/* Starship Weapon Firing Arcs */ - display:block; - width:32px; - height:32px; - position:absolute; + background: url('http://i.imgur.com/DcWGIWp.png') left bottom no-repeat; /* Starship Weapon Firing Arcs */ + display: block; + width: 32px; + height: 32px; + position: absolute; } -span.sheet-fireArcForeImg {background-position:0px bottom} -span.sheet-fireArcStarboardImg {background-position:-32px bottom} -span.sheet-fireArcAftImg {background-position:-64px bottom} -span.sheet-fireArcPortImg {background-position:-96px bottom} +span.sheet-fireArcForeImg { + background-position: 0px bottom +} -.sheet-fireArcFore:checked ~ span.sheet-fireArcForeImg {background-position:0px top} -.sheet-fireArcStarboard:checked ~ span.sheet-fireArcStarboardImg {background-position:-32px top} -.sheet-fireArcAft:checked ~ span.sheet-fireArcAftImg {background-position:-64px top} -.sheet-fireArcPort:checked ~ span.sheet-fireArcPortImg {background-position:-96px top} \ No newline at end of file +span.sheet-fireArcStarboardImg { + background-position: -32px bottom +} + +span.sheet-fireArcAftImg { + background-position: -64px bottom +} + +span.sheet-fireArcPortImg { + background-position: -96px bottom +} + +.sheet-fireArcFore:checked ~ span.sheet-fireArcForeImg { + background-position: 0px top +} + +.sheet-fireArcStarboard:checked ~ span.sheet-fireArcStarboardImg { + background-position: -32px top +} + +.sheet-fireArcAft:checked ~ span.sheet-fireArcAftImg { + background-position: -64px top +} + +.sheet-fireArcPort:checked ~ span.sheet-fireArcPortImg { + background-position: -96px top +} + +div.sheet-footer { + border: 2px solid black; + padding: 10px; + margin: 10px auto; + box-shadow: 3px 3px 1px #888888; + width: 65%; +} + +.sheet-npc-type { + display: inline; + margin-right: 1em; +} + +label.sheet-npc-type input[type="radio"] { + margin-left: 5px; +} + +label.sheet-npc-minion-group { + display: inline; +} + +.sheet-npc-minion-title { + cursor: help; +} + +.sheet-spacer { + padding: 1% 0%; +} + +.sheet-textbox { + height: 164px; + width: 100%; + box-sizing: border-box; +} + +/************************ + * Sheet Toggle Section * + ************************/ +div.sheet-section-spacer { + margin-bottom: 20px; +} + +/* Hide actual checkbox */ +input[type="checkbox"].sheet-toggle { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* Fake checkbox */ +input[type="checkbox"].sheet-toggle + span::before { + content: "â–º"; + margin-left: .5em; +} + +input[type="checkbox"].sheet-toggle:checked + span::before { + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + content: "â–¼"; + width: 14px; + height: 14px; + font-size: 12px; +} + +/* Header section */ +input.sheet-header-section-toggle:checked ~ div.sheet-header-section, +input.sheet-top-section-toggle:checked ~ div.sheet-top-section, + +input.sheet-stats-section-toggle:checked ~ div.sheet-stats-section, +input.sheet-destiny-section-toggle:checked ~ div.sheet-destiny-section, +input.sheet-dice-section-toggle:checked ~ div.sheet-dice-section, +input.sheet-motivations-section-toggle:checked ~ div.sheet-motivations-section, +input.sheet-obligation-section-toggle:checked ~ div.sheet-obligation-section, +input.sheet-assignment-section-toggle:checked ~ div.sheet-assignment-section, +input.sheet-duties-section-toggle:checked ~ div.sheet-duties-section, +input.sheet-morality-section-toggle:checked ~ div.sheet-morality-section, +input.sheet-details-section-toggle:checked ~ div.sheet-details-section, +input.sheet-npc-section-toggle:checked ~ div.sheet-npc-section, +input.sheet-upgrades-section-toggle:checked ~ div.sheet-upgrades-section, +input.sheet-contacts-section-toggle:checked ~ div.sheet-contacts-section, +input.sheet-tasks-section-toggle:checked ~ div.sheet-tasks-section, +input.sheet-resources-section-toggle:checked ~ div.sheet-resources-section, +input.sheet-possessions-section-toggle:checked ~ div.sheet-possessions-section, + +input.sheet-roles-section-toggle:checked ~ div.sheet-roles-section, +input.sheet-attachments-section-toggle:checked ~ div.sheet-attachments-section, +input.sheet-cargo-section-toggle:checked ~ div.sheet-cargo-section, +input.sheet-passengers-section-toggle:checked ~ div.sheet-passengers-section, + +input.sheet-main-section-toggle:checked ~ div.sheet-main-section, +input.sheet-mechanics-section-toggle:checked ~ div.sheet-mechanics-section, + +input.sheet-quickinfo-section-toggle:checked ~ div.sheet-quickinfo-section, +input.sheet-weapon-section-toggle:checked ~ div.sheet-weapon-section, +input.sheet-characteristic-section-toggle:checked ~ div.sheet-characteristic-section, +input.sheet-skills-section-toggle:checked ~ div.sheet-skills-section, +input.sheet-talents-section-toggle:checked ~ div.sheet-talents-section, +input.sheet-force-section-toggle:checked ~ div.sheet-force-section, +input.sheet-signature-section-toggle:checked ~ div.sheet-signature-section, +input.sheet-combatskills-section-toggle:checked ~ div.sheet-combatskills-section, + +input.sheet-armor-section-toggle:checked ~ div.sheet-armor-section, +input.sheet-cybernetics-section-toggle:checked ~ div.sheet-cybernetics-section, +input.sheet-tools-section-toggle:checked ~ div.sheet-tools-section, +input.sheet-other-gear-section-toggle:checked ~ div.sheet-other-gear-section, +input.sheet-initiative-section-toggle:checked ~ div.sheet-initiative-section, + +input.sheet-stats-toggle-small:checked ~ div.sheet-stats-toggle-small, + +input.sheet-equipment-section-toggle:checked ~ div.sheet-equipment-section, + +input.sheet-character-toggle-small:checked ~ div.sheet-character-toggle-small, +input.sheet-game-mechanics-toggle-small:checked ~ div.sheet-game-mechanics-toggle-small, + +input.sheet-career-toggle-small:checked ~ div.sheet-career-toggle-small, +input.sheet-description-toggle-small:checked ~ div.sheet-description-toggle-small, +input.sheet-motivation-toggle-small:checked ~ div.sheet-motivation-toggle-small, + +input.sheet-obligation-toggle-small:checked ~ div.sheet-obligation-toggle-small, +input.sheet-duty-toggle-small:checked ~ div.sheet-duty-toggle-small, +input.sheet-morality-toggle-small:checked ~ div.sheet-morality-toggle-small, + +input.sheet-armor-toggle-small:checked ~ div.sheet-armor-toggle-small, +input.sheet-cybernetics-toggle-small:checked ~ div.sheet-cybernetics-toggle-small, +input.sheet-tools-toggle-small:checked ~ div.sheet-tools-toggle-small, +input.sheet-other-gear-toggle-small:checked ~ div.sheet-other-gear-toggle-small, + +input.sheet-initiative-toggle-small:checked ~ div.sheet-initiative-toggle-small, +input.sheet-info-toggle-small:checked ~ div.sheet-info-toggle-small, +input.sheet-weapons-toggle-small:checked ~ div.sheet-weapons-toggle-small, +input.sheet-characteristic-toggle-small:checked ~ div.sheet-characteristic-toggle-small, +input.sheet-skills-toggle-small:checked ~ div.sheet-skills-toggle-small, +input.sheet-talents-toggle-small:checked ~ div.sheet-talents-toggle-small, +input.sheet-equipment-toggle-small:checked ~ div.sheet-equipment-toggle-small, +input.sheet-force-toggle-small:checked ~ div.sheet-force-toggle-small, + +input.sheet-toggle.sheet-initiative-toggle-small:checked ~ div.sheet-initiative-toggle-small, + + /* Repeating Section Toggles */ +input.sheet-assignment-toggle:checked ~ div.sheet-assignment, +input.sheet-mission-toggle:checked ~ div.sheet-mission, +input.sheet-geninfo-toggle:checked ~ div.sheet-geninfo, +input.sheet-location-toggle:checked ~ div.sheet-location, +input.sheet-rewards-toggle:checked ~ div.sheet-rewards, +input.sheet-details-toggle:checked ~ div.sheet-details, +input.sheet-list-toggle:checked ~ div.sheet-list, +input.sheet-weapon-toggle:checked ~ div.sheet-weapon, + + /* footer */ +input.sheet-footer-toggle:checked ~ div.sheet-footer { + display: block; +} + +/* Header section */ +input.sheet-header-section-toggle ~ div.sheet-header-section, +input.sheet-top-section-toggle ~ div.sheet-top-section, + +input.sheet-destiny-section-toggle ~ div.sheet-destiny-section, +input.sheet-dice-section-toggle ~ div.sheet-dice-section, +input.sheet-motivations-section-toggle ~ div.sheet-motivations-section, +input.sheet-obligation-section-toggle ~ div.sheet-obligation-section, +input.sheet-assignment-section-toggle ~ div.sheet-assignment-section, +input.sheet-duties-section-toggle ~ div.sheet-duties-section, +input.sheet-morality-section-toggle ~ div.sheet-morality-section, + +input.sheet-details-section-toggle ~ div.sheet-details-section, +input.sheet-npc-section-toggle ~ div.sheet-npc-section, +input.sheet-upgrades-section-toggle ~ div.sheet-upgrades-section, +input.sheet-contacts-section-toggle ~ div.sheet-contacts-section, +input.sheet-tasks-section-toggle ~ div.sheet-tasks-section, +input.sheet-resources-section-toggle ~ div.sheet-resources-section, +input.sheet-possessions-section-toggle ~ div.sheet-possessions-section, + +input.sheet-roles-section-toggle ~ div.sheet-roles-section, +input.sheet-attachments-section-toggle ~ div.sheet-attachments-section, +input.sheet-cargo-section-toggle ~ div.sheet-cargo-section, +input.sheet-passengers-section-toggle ~ div.sheet-passengers-section, + +input.sheet-main-section-toggle ~ div.sheet-main-section, +input.sheet-mechanics-section-toggle ~ div.sheet-mechanics-section, + +input.sheet-quickinfo-section-toggle ~ div.sheet-quickinfo-section, +input.sheet-weapon-section-toggle ~ div.sheet-weapon-section, +input.sheet-characteristic-section-toggle ~ div.sheet-characteristic-section, +input.sheet-skills-section-toggle ~ div.sheet-skills-section, +input.sheet-talents-section-toggle ~ div.sheet-talents-section, +input.sheet-force-section-toggle ~ div.sheet-force-section, +input.sheet-signature-section-toggle ~ div.sheet-signature-section, +input.sheet-combatskills-section-toggle ~ div.sheet-combatskills-section, + +input.sheet-armor-section-toggle ~ div.sheet-armor-section, +input.sheet-cybernetics-section-toggle ~ div.sheet-cybernetics-section, +input.sheet-tools-section-toggle ~ div.sheet-tools-section, +input.sheet-other-gear-section-toggle ~ div.sheet-other-gear-section, +input.sheet-initiative-section-toggle ~ div.sheet-initiative-section, + +input.sheet-equipment-section-toggle ~ div.sheet-equipment-section, + +input.sheet-stats-toggle-small ~ div.sheet-stats-toggle-small, + +input.sheet-character-toggle-small ~ div.sheet-character-toggle-small, +input.sheet-game-mechanics-toggle-small ~ div.sheet-game-mechanics-toggle-small, + +input.sheet-career-toggle-small ~ div.sheet-career-toggle-small, +input.sheet-description-toggle-small ~ div.sheet-description-toggle-small, +input.sheet-motivation-toggle-small ~ div.sheet-motivation-toggle-small, + +input.sheet-obligation-toggle-small ~ div.sheet-obligation-toggle-small, +input.sheet-duty-toggle-small ~ div.sheet-duty-toggle-small, +input.sheet-morality-toggle-small ~ div.sheet-morality-toggle-small, + +input.sheet-armor-toggle-small ~ div.sheet-armor-toggle-small, +input.sheet-cybernetics-toggle-small ~ div.sheet-cybernetics-toggle-small, +input.sheet-tools-toggle-small ~ div.sheet-tools-toggle-small, +input.sheet-other-gear-toggle-small ~ div.sheet-other-gear-toggle-small, + +input.sheet-initiative-toggle-small ~ div.sheet-initiative-toggle-small, +input.sheet-info-toggle-small ~ div.sheet-info-toggle-small, +input.sheet-weapons-toggle-small ~ div.sheet-weapons-toggle-small, +input.sheet-characteristic-toggle-small ~ div.sheet-characteristic-toggle-small, +input.sheet-skills-toggle-small ~ div.sheet-skills-toggle-small, +input.sheet-talents-toggle-small ~ div.sheet-talents-toggle-small, +input.sheet-equipment-toggle-small ~ div.sheet-equipment-toggle-small, +input.sheet-force-toggle-small ~ div.sheet-force-toggle-small, + + /* Repeating Section Toggles */ +input.sheet-assignment-toggle ~ div.sheet-assignment, +input.sheet-mission-toggle ~ div.sheet-mission, +input.sheet-geninfo-toggle ~ div.sheet-geninfo, +input.sheet-location-toggle ~ div.sheet-location, +input.sheet-rewards-toggle ~ div.sheet-rewards, +input.sheet-details-toggle ~ div.sheet-details, +input.sheet-list-toggle ~ div.sheet-list, +input.sheet-weapon-toggle ~ div.sheet-weapon, + + /* footer */ +input.sheet-footer-toggle ~ div.sheet-footer { + display: none; +} + +.repcontrol_add, .repcontrol_edit, .repcontrol_del, .repcontrol_move { + background: #444; + color: #f3f3f3; +} diff --git a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html index 3f2409e41d..e0227d423a 100644 --- a/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html +++ b/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html @@ -4,45 +4,20 @@

Fantasy Flight Games Star Wars Role Playing Game

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Recent Change(s):
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- ====New Features:====
- * 4.0.4.6
- ** Added Version info and Recent Changes list.
- ====Redesigns:====
- ====Bug Fixes:====
- * 4.0.4.5
- ** Fixed an auto-calculation error that effected skill downdown lists.
- * 4.0.4.6
- ** Fixed species display for Dressellian.
- ** Fixed an auto-calculation error that effected skill downdown lists (again).
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Edge of the EmpireAge of RebellionForce and Destiny

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 Character Info  @@ -194,900 +184,536 @@    Combat     Item Inventory  - + +  Critical Injuries  +    Notes   
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Career - Specialization -
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This section is to have you list your specializations

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- Career - Indicates the Career the Specilization - came from -

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Specialization - Indicates the name of the Specs

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- Is it in your Career? - This is to list if it is an out - of career Specialization and thus adds an - additional 10XP to pick it up. -

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General Skills Career
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Overview (p71)
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  • Program a navicomputer for a hyperspace jump.
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  • Climb - including rappel or swing on a line - difficulty determined by surface and weather conditions.
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  • Persuade an individual to make a special exception to usual practices through flattery, flirting and grace.
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  • Issue a threat, whether accompanied by hostile actions or implied, such as gesturing or pointing towards a weapon.
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Overview (p73)
-
    -
  • Open a locked door, control an elevator or bypass a security system.
  • -
  • Search through records, particularly if encrypted.
  • -
  • Investigate what actions a slicer might have taken against a computer system.
  • -
  • Alter a droid's programming or gain access to its memories.
  • -
  • Recover data from a system that has suffered physical damage.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Uncover additional information about the system.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Obfuscate actions taken -add to any check to detect or identify the characters actions.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • - The character does a - poor job of concealing his - presence in the system. - Security systems are - alerted, and add to the - check of any NPC attempting - to discover evidence of his - actions. -
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • - Leave behind trace - information of your own - system in the system being - sliced. Add to the check of - any NPC using the target - system to slice the - character's system. -
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p74)
-
    -
  • Resist efforts to hide the truth among overt niceties.
  • -
  • Check for initiative when carefully and calmly prepared.
  • -
  • Check for initiative in a social situation/discussion where timing matters.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • -
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain an additional insight into the situation at hand.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Heal 3 strain.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Miss a vital detail or event.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is overwhelmed by the chaos and is stunned for one round.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p74)
-
    -
  • Reduce damage when falling (see p140).
  • -
  • Walk across a narrow surface, whether a wide beam or a thin pipe.
  • -
  • Escape from restraints.
  • -
  • Crawl through the twists and turns of a sewage pipe, ventilation duct or garbage chute.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required.
  • -
  • Increase distance travelled by 25%, (maximum 100% increase).
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • to grant additional maneuver during turn.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Perform the check with truly impressive results.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Lose free maneuver for one round.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Suffer a wound
  • -
  • Lose a vital piece of equipment.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p75)
-
    -
  • Mislead a buyer or seller about the value of an object.
  • -
  • Distract an opponent through guile.
  • -
  • Lay a false trail when pursued.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend duration of Deceit action.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Increase the value of any goods or services gained through the action.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Fool the target into believing the character is trustworthy - future Deceit checks against target do not require an opposed check.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Give away a portion of the lie, making target suspicious.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Target realises he has been lied to and spreads word of his deceit to harm his reputation or uses the situation to his advantage.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p75)
-
    -
  • Act normally while pinned down by heavy fire.
  • -
  • Engage, rather than flee before, a creature with inherently horrifying aspects.
  • -
  • Resist a tempting deal that seems far too good to be true.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Downgrade difficulty of the dice pool for next action (max. 1).
  • -
  • For Fear Checks:
  • -
  • The character avoids any fear effects, except those triggered by
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain an additional insight into the situation at hand.
  • -
  • For Fear Checks:
  • -
  • Gain on the character's first check.
  • -
  • If spending multiple , grant to an additional player's first check.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Add to any Discipline checks made by allies during the following round.
  • -
  • For Fear Checks:
  • -
  • Can be spent to cancel all previous penalties from fear checks, or
  • -
  • Spent to ensure the character need not make any additional fear checks during the encounter, no matter the source.
  • -
-
-
-
-
- -
-
-
Per Failure
-
    -
  • For Fear Checks:
  • -
  • The character adds to each action he takes during the encounter.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Undermine the characters resolve, perhaps inflicting a penalty on further actions in distressing circumstances.
  • -
  • For Fear Checks:
  • -
  • The character suffers a number of strain equal to the number of Failures.
  • -
  • If the check generates or more, the character can be staggeed for his first turn, instead.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is overwhelmed entirely and is unable to perform more than one maneuver next round.
  • -
  • For Fear Checks:
  • -
  • The character is incredibly frightend and increases the difficulty of all checks until the end of the encounter by one.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p76)
-
    -
  • Rally allies subject to the effects of fear (see p189).
  • -
  • Sway a crowd in a public venue to take action, most often of a political nature.
  • -
  • Reassert the loyalty of underlings that have fallen before the guile of an opponent.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend target's support for additional scenes.
  • -
  • Increase efficiency or effectiveness of target during ordered actions.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Affect bystanders in addition to target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Have target NPC become recurring character who decides to faithfully follow the acting character.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Decrease the efficiency of ordered actions, causing them to take longer or be done poorly.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • - Undermine the - character's authority, - damaging the characters - ability to command target or - those who witnessed the - attempt. -
  • -
  • - With multiple target may - become a recurring thorn in - the character's side, - refusing future orders or - turning others against the - character. -
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p76)
-
    -
  • Repair physical damage to a device, provided necessary tools and replacement components are available. -
  • Repair starship or vehicle (see p155).
  • -
  • Identify the parts and tools necessary for a repair job, along with approximate cost.
  • -
  • Construct a completely new device from discrete components and damaged devices.
  • -
  • Make a healing check on a droid (see Medicine, p177).
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time required by 10-20%
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Grant on checks when using repaired item, or even the Superior quality, for a session.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Give device additional single use function.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • - Particularly shoddy - repairs or temporary - measures, the GM may spend - to cause the target object - or system to malfunction - shortly after check - completed. -
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Cause further harm to target object or system.
  • -
  • Cause other components of target to malfunction.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p77)
-
    -
  • Apply routine first aid, including medpacs.
  • -
  • Treat or inflict a poison, pharmaceutical or recreational drug.
  • -
  • Identify symptoms and treatment for infectious diseases and parasites.
  • -
  • More serious treatment - including surgery, cybernetic augmentation and psychotherapy, provided necessary pharmaceuticals and medical instruments are available.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Target recovers one additional wound.
  • -
  • Reduce healing time by one hour.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Eliminate one strain from target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Heal additional wounds while attempting to heal Critical Injury, or vice versa.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Inflict strain on the target due to shock of procedure.
  • -
  • Increase time procedure takes.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • A truly terrible accident, perhaps inflicting further wounds on target.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p77)
-
    -
  • Adjust the purchase price when buying goods or services.
  • -
  • Adjust the selling price when selling goods or services.
  • -
  • Participate in skill-based gambling (use Deceit when cheating).
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Increase acting character's profit by 5%.
  • -
  • Modify scope of agreement.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Earn unrelated boons from target, concessions if failed or extra perks if passed.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Have target NPC become regular client or specialist vendor.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Increase cost of goods purchased.
  • -
  • Decrease value of goods sold.
  • -
  • Shorten contracts negotiated.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Seriously sabotage goals during the interaction, perhaps receive counterfeit goods or payment, or agree to terms entirely beyond scope of negotiation.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p78)
-
    -
  • Detect a trap or ambush, prior to falling prey to the assault.
  • -
  • Detect a disguised individual, when not actively looking.
  • -
  • Notice a subtle clue - overheard conversation, the stink of a Jawa, drug introduced to beverage.
  • -
  • Accidently notice subtly hidden objects, such as the latch securing a smuggling compartment.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reveal additional details.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Recall additional information associated with object noticed.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Notice details that can be useful later to gain on future interactions with noticed object.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Conceal a vital detail about situation or environment.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Obtain false information about surroundings or target.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p78)
-
    -
  • Decipher basic controls of completely foreign type of atmospheric craft.
  • -
  • Determine results of a race upon a world's surface.
  • -
  • Maintain a tail or lose a chaser.
  • -
  • Navigate through a familiar environment, representing knowledge of typical traffic patterns.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain insights into situation.
  • -
  • Deduce way to modify vehicle to make it more effective in future.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Grant additional maneuver while continuing to pilot vehicle.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • to give opponents on checks against character and vehicle due to momentary malfunction in system.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Deal damage to vehicle as character strains systems throughout vehicle during check.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p79)
-
    -
  • Determine results of a race between the stars.
  • -
  • Resolve chases, whether through asteroid belts, a crowded battlefield or skirting the edge of a gravimetric instability.
  • -
  • Jockey for position in a space conflict, to determine which shields face the enemy and which weapons may be brought to bear.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain insights into situation.
  • -
  • Deduce way to modify vehicle to make it more effective in future.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Grant additional maneuver while continuing to pilot vehicle.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • to give opponents on checks against character and vehicle due to momentary malfunction in system.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Deal damage to vehicle as character strains systems throughout vehicle during check.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p79)
-
    -
  • Go without sleep for significantly longer than is healthy for species.
  • -
  • Resist the effects of a toxin.
  • -
  • Endure prolonged exposure to a hostile environment - including heat, cold or toxic pollution.
  • -
  • Resist the effects of dehydration and malnutrition.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Extend effects of the success to increase time between checks.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Identify way to reduce difficulty of future checks against same threat.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Recover 3 strain.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Overburden the character, inflicting penalties on subsequent checks.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Inflict a wound or minor Critical Injury on character, as they succumb to harsh conditions.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p80)
-
    -
  • Pick a lock or pocket using physical tools rather than programming.
  • -
  • Escape from a cell (after using Coordination to slip any bonds) and navigate away from security elements.
  • -
  • Identify the most vulnerable aspects of a security scheme.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Gain additional insights about nature of opposition.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Identify additional potential target.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Earn an unexpected boon.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Opportunity to catch character immediately after act, number of determine immediacy of discovery and ensuing danger.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Leave behind evidence of larceny.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p80)
-
    -
  • Blend in with a crowd, hiding by acting as though you belong.
  • -
  • Hide from an opponent's senses, modified by ambient conditions and applicable gear.
  • -
  • Hide people or objects from the attentions of others, either through concealment or misdirection.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Assist allied character infiltrating at same time.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Decrease time taken to perform action while hidden.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Identify way to completely distract opponent for duration of scene.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Increase time taken to perform action while hidden by 20%.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Leave behind evidence of passing, concerning identity and possibly motive.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p81)
-
    -
  • Locate a merchant who specialises in unsavoury goods or illicit services.
  • -
  • Pick up subtle cues from the language and attitudes of those who operate outside of legal structures. Understand subtle references within conversations.
  • -
  • Discover what rumours are actively circulating within a region.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Reduce time or funds required to obtain item, information or service.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Reveal additional rumours or alternative sources.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Gain semi-permanent contact on street.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Seed gathered information with minor falsehoods.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Character lets slip details about self or information sought.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p82)
-
    -
  • Identify safe food, potable water or shelter in a natural environment.
  • -
  • Understand weather patterns. Recognise the signs of imminent dangerous conditions and know the best way to prepare.
  • -
  • Track a subject through the wilderness - whether game or bounty.
  • -
  • Handle domesticated animals, so they may be used as beasts of burden or transport.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Assist other character in surviving.
  • -
  • Stockpile goods to increase time between checks.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Gain insight into environment to make future checks simpler.
  • -
  • When tracking, learn significant detail about target, such as number, species or how recently tracks were made.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • When handling domesticated animal, predispose animal towards character earning loyal companion.
  • -
  • When tracking, learn vital clue about target.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Spend vital resources (food, fuel, etc.) during check.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • Inflict wounds, Critical Injuries or large amounts of strain on character.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p82)
-
    -
  • Check for initiative when unprepared.
  • -
  • Use ability associated with the Force dependent on Vigilance.
  • -
  • Determine how prepared you are for unexpected crises. Resolve questions about whether or not a small piece of gear is available.
  • -
-
-
-
-
- -
-
-
Per Additional Success
-
    -
  • Character is particularly well prepared.
  • -
-
-
-
-
- -
-
-
Per Advantage
-
    -
  • Notice key environmental factor.
  • -
-
-
-
-
- -
-
-
Per Triumph
-
    -
  • Gain extra maneuver during first round of combat.
  • -
-
-
-
-
- -
-
-
Per Threat
-
    -
  • Miss key piece of information about situation or environment.
  • -
-
-
-
-
- -
-
-
Per Despair
-
    -
  • The character is unable to perform more than one maneuver during first round of combat.
  • -
-
-
-
- - + +
+ + - - + + @@ -3289,20 +1249,6 @@ @@ -3321,19 +1267,6 @@ @@ -3351,20 +1284,7 @@ @@ -3383,19 +1303,6 @@ @@ -3411,36 +1318,21 @@ - -
Combat Skills Career Rank Mods
-
-
-
- ? -
-
-
Overview (p130)
-
    -
  • Make a melee attack while using a Lightsaber-type weapon.
  • -
  • The characteristic associated with this skill can be modified by certain talents.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p83)
-
    -
  • Make a melee attack while unarmed or using a Brawl weapon.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p83)
-
    -
  • Make a ranged attack using a Gunnery weapon.
  • -
  • Operate complex targeting computers and automated weapons mounts.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a melee attack using a Melee weapon.
  • -
-
-
-
- -
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a ranged attack using a Ranged (Light) weapon.
  • -
-
-
-
+
-
-
-
- ? -
-
-
Overview (p84)
-
    -
  • Make a ranged attack using a Ranged (Heavy) weapon.
  • -
-
-
-
- - + +
+ + - - + + @@ -3459,21 +1351,6 @@ @@ -3492,20 +1369,6 @@ @@ -3524,21 +1387,6 @@ @@ -3557,20 +1405,6 @@ @@ -3589,21 +1423,6 @@ @@ -3622,20 +1441,6 @@ @@ -3651,10 +1456,10 @@ - -
Knowledge Skills Career Rank Mods
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Identify a person's planet of origin without asking, by recognising traits of accent, dress and mannerisms associated with a particular world.
  • -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from a Core World.
  • -
  • Identify which markets are the best places to sell or purchase a particular cargo (in the Core Worlds). Recognise any worlds where such goods could be illegal.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Identify the best way to proceed when interacting with a government entity.
  • -
  • Employ basic scientific knowledge in an analysis.
  • -
  • Understand any question that doesn't obviously fall under another knowledge skill.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p85)
-
    -
  • Decipher an ancient piece of writing or identify its context.
  • -
  • Know legends associated with the exploits of an ancient hero.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Find a planet with a particular resource or service among the systems of the Outer Rim.
  • -
  • Identify which markets are the best places to sell or purchase a particular cargo (in the Outer Rim). Recognise any worlds where such goods could be illegal.
  • -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from an Outer Rim world.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Know which nearby worlds are the best locations for a particular type of illegal business.
  • -
  • Determine the most common methods an opponent might use for a particular type of criminal activity.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (p86)
-
    -
  • Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with a member of an unfamiliar species.
  • -
  • Identify a particular way to injure or a characteristic vulnerability, to either help or harm a member of another species.
  • -
  • Know appropriate environmental conditions and foodstuffs for a member of another species.
  • -
-
-
-
-
-
-
- ? -
-
-
Overview (AoR p136)
-
    -
  • Know of the strategies and tactics of warefare both on the ground and in space.
  • -
  • Remembering details about a significant event, organization, or individual who played a role in a galactic struggle.
  • -
-
-
-
- - + +
+ + @@ -3662,8 +1467,8 @@ - - + + - + @@ -3714,529 +1519,661 @@ - + - -
Custom Skills CharRank Mods
@@ -3688,7 +1493,7 @@
+ + +
-
-
-
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - -
-
+ Initiative +
+
+
+

Initiative

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+ + + + + + + + + + + + +
+ + + + + + + + + + + + + +
+ + + + +
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+
+
+
-
-
-

Weapons


-
- - - - - - - - - - - - - - -
- - - - - - - - - - - -
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Rarity:
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Attachment NameHard PointsBase ModifiersModifications
-
-
-
+
+
+ +
+
+

Weapons

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Attachment NameHard PointsBase ModifiersModificationsBook & Page
+
+
+
+
+
+
+
+
-
-
-

Combat Skills

- - - - - - - -
Skill NameModifiers
-
- - +
+
+

Combat Skills

+ +
+
+ - - - + + - -
- - Skill NameModifiers
-
+ + +
+ + + + + + + + +
+ +
+
+
+
+
-
-

Talents and Special Abilities

- - - - - - - -
NameSummary
-
- - +
+
+

Talents and Special Abilities

+ +
+
+ - - + + - - - - - - - - - - - - -
- - - - NameSummary
-
- - - -
-
-
-
+ + +
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+ + + +
+
+ + + +
+
+
+
+
+
+
-
-

Force Powers

- - - - - - - -
Power NameSummary
-
- - - - - - - - - - - - - - - - - - - - - -
- - - - - -
-   -
-
- - -
- +
+
+

Force Powers

+ +
+
- - - - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UpgradeRankXP CostDescription
Power NameSummary
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-
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UpgradeRankXP CostDescription
+
+
+
+
+
-
-

Signature Abilities

- - - - - - - -
Ability NameSummary
-
- - - - - - - - - - - - - - - - - - - - -
- - - -
-   -
-
- - -
- +
+
+

Signature Abilities

+ +
+
- - - - - - + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UpgradeRankXP CostDescription
Ability NameSummary
-
-
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UpgradeRankXP CostDescription
+
+
+
+
+
-

Armor


-
- - +

Armor

+ +
+
+
+ - -
@@ -4260,10 +2197,10 @@
- - + +
+ + @@ -4282,7 +2219,7 @@ - + @@ -4293,88 +2230,93 @@ - + - - - - + + + + - -
Rarity:
Value:
-
+   + +
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Attachment NameHard PointsBase ModifiersModifications
Attachment NameHard PointsBase ModifiersModifications
-
-
-
-
-
+
+
+ +
+
+
+ +
-

Cybernetics

- - +

Cybernetics

+ +
+
+ - -
Make/Model Bonus
-
- - + +
+
+ + - + @@ -4398,856 +2340,174 @@ - -
- +
Rarity:
-
-
-
-
-
-

Tools

- - - - - - - -
Tool NameBonus/Description
-
- - - - - - - - - - - - - - - - - - - -
- - - -
Encumbrance:Rarity:
- - Value:

-
-
-
-
-

Other Gear


+
+
+
+
+
+

Tools

+ +
+ + + + + + + +
Tool NameBonus/Description
+
+ + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ +
+
+
+
+
+
+
+
+
+

Other Gear

+ +
- + - +
Personal Gear
Personal Gear
- + - +
Assets & Resources
Assets & Resources
-
-
+
+
+
+
+ +
+
+
+

Critical Injuries

+
+
+
+ +
+ + + + + + + + + + + + + + +
+ + +
+ +
+ + + +
+
+
+
+
+
+ + + + + + + + + + + + +
+ + +
+
-
+
-

Notes


+

Notes


- +
-
-
-

Dice Pool

- - - - - - - - - - - - - - - - - -
- - - - - - - - - -
-
-
-
- +
 Starship   Planetary   Beast  -
-
-
-
-
- - - - - - - - -
-
-
-
- - - - - - - - - - - - -
- - - - - -
- - -
- - - -
- -
- - -
-
- - -
-
- - -
-
- - -
-
- - - - - -
- - -
- - -
- - -
-
-
-
- - -  Details  - -  Weapons  - -
-
-
-
- - -

-

Details

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
 
-
-
-
-
-
-
-

Attachments

- - - - - - - - - -
NameHard pointsBase ModifiersModifications
-
- - - - - - - - - -
-
-
-
-
-
-
-

Vehicle Critical

-
-
- - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - -
- - -
-
-
-
-
-
-
-

Crew Roles

- - - - - - - - - - -
Character NameRole (Pilot, Co-pilot, Engineer)DiceSpecialSkill
-
- - - - - - - - - - -
- -
-
-
-

Weapons

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Character NameWeapon NameArcCritDmgRange/Skill
- - - - - - - - - - -  
- -
-
-
- -
-
-
-
@@ -5291,7 +2551,7 @@ - + @@ -5314,178 +2574,32 @@
-
-
-

Space Vehicle Details

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- -
Rarity:
- - Value
-
-
-
-
-
-

Crew Roles

- - - - - - - - - -
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
-
- - + + +  General Information  + +  Critical Hits  + +
+
+
+

Space Vehicle Details

+ +
+
- - - - - + + + + - -
- -
-
-
-
-
-
-
-
-

Weapons

-
- - - - - - - - - - - -
Character NameWeapon NameArcCritDmgRange/Skill
-
- - - - - - - - + + + - - - - - + + + + + + + + + + + + + + + + - - - + + + + + + + + +
- - - - - - - - - - +  
- -
Rarity:
-
+
+
+
+
+
+
+

Crew Roles

+ +
+ + + + + + + + + +
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
+
+ + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+

Weapons

+ +
+ + + + + + + + + + + +
Character NameWeapon NameArcCritDmgRange/Skill
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+ + + + + + + + + + +  
+ +
+ +
+
+
+
+
+
+
+
+
+

Attachments

+ +
+ + + + + + + + + +
NameHard pointsBase ModifiersModifications
+
+ + + + + + + + + + + + + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+
+

Cargo Hold

+ +
+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ +
+ +
+
+
+
+
+
+
+
+
+

Passengers

+ +
+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + +
+ +
  
+
+
+
+
+
+ +
+
+
+

Starship Critical

+
+
+ +
+ + + + + + + - - + + - -
+ +
Value + +
+ + + +
+
-
-
-
-
-
-
-

Attachments

- - - - - - - - - -
NameHard pointsBase ModifiersModifications
-
- + + +
+
+
+
+ - - - - - - - - - - - - - - - - - - - -
Rarity:
- - Value
-
- -
-
-
-
-
-

Starship Critical

-
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
- - - - - - - - - - - - - - - - -
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-
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-
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-
- - - - - - - - - - - - - - - - -
- - -
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- - -
- -
- - - -
-
-
-
- - - - - - + + + - - -
- + + +
-
-
-
-
-
-

Cargo Hold

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - - -
- - - -
- -
- -
-
-
-
-
-
-
-
-

Passengers

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - - - -
- -
  
-
-
-
-
+
+
+ +
@@ -6138,7 +3050,7 @@ - +
@@ -6160,7 +3072,7 @@ - + @@ -6183,1106 +3095,844 @@
-
-
-

Planetary Vehicle Details

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rarity:
- - Value
-
-
-
-
-
-

Crew Roles

- - - - - - - - - -
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
-
- - + + +  General Information  + +  Critical Hits  + +
+
+
+

Planetary Vehicle Details

+ +
+
- - - - - - - -
- -
-
-
-
-
-
-
-
-

Weapons

- - - - - - - - - - - -
Character NameWeapon NameArcCritDmgRange/Skill
-
- - - - - - - - - - + + + + - - - - + + + + + + + + + + + + + + - - - - - - - - - - - -
- - - - - - - - - - -  
- - - - - -
Rarity: - -
Value
-
-
-
-
-
-
-

Attachments

- - - - - - - - - -
NameHard pointsBase ModifiersModifications
-
- - - - - - - - - - - - - + + + - - + + - -
Rarity:
- Value
-
-
-
-
-
-
-
-

Planetary Vehicle Critical

-
-
- - - - - - - - - - - - - - - - -
- - -
- -
- - - -
-
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-
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- - -
- -
- - - -
-
-
-
- - +
+
+
+
+
+
+
+

Crew Roles

+ +
+ + + + + + + + + +
Character NameRole (Pilot, Co-pilot, Engineer)DiceSkill
+
+ + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+

Weapons

+ +
+ + + + + + + + + + + +
Character NameWeapon NameArcCritDmgRange/Skill
+
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+ + + + + + + + + + +  
+ + + + + +
+ +
+
+
+
+
+
+
+
+
+

Attachments

+ +
+ + + + + + + + + +
NameHard pointsBase ModifiersModifications
+
+ + + + + + + + + + + + + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+
+

Cargo Hold

+ +
+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ +
+ +
+
+
+
+
+
+
+
+
+

Passengers

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+ + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + +
+ +
+
+
+
+
+
+ +
+
+
+

Planetary Vehicle Critical

+
+
+ +
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+ +
+ +
+ + + +
+
+
+
+
+ + - - - - + + - + - -
- +
-
-
-
-
-
-

Cargo Hold

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - - -
- - - -
- -
- -
-
-
-
-
-
-
-
-

Passengers

- - - - - - - -
-
-
- - - - - - - - - - - - - - - - - - - -
- -
-
-
-
-
+
+
+ +
-
+
- - - - - - - - - - + + + + + + + + + +
- - -
- - -
- - -
- - -
- - -
- - -
- - - -
- - -
- - -
- - -
+ + +
+ + +
+ + +
+ + +
+ + +
+ + +
+ + + +
+ + +
+ + +
+ + +
-
-
-

Riding Beast Details

- - - - - - - - - - - - - - - - - - - - - -
Rarity:
- - Value
-
-
-
- - - - - - - - - - - - - - - - - - - - -
Description
+
+
+ + +  General Information  + +  Critical Hits  + +
+ Initiative +
+
+
+

Initiative

+ +
+ + + + + + +
+ + + + + + + + + + + + +
+ + + + + + + + + + + + + +
+ + +
+ + +
+
+
+
-
- - - - - - - - - - - -
Notable Features
- - - - - - - - - - - -
Other Information
-
-
+
+
+
+
-
-
-
+

Riding Beast Details

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+ + + + + + + + + + + + + + + + + + + + + +
+ +
-
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+
+
+ - + - -
- - - - - - - - - - - - -
- - - - - - - - - - - - - -
- - - - -
- - - - -
-
Description
-
-
-
+ + + + + + + + + + + + + + + + +
+
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Notable Features
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Characteristics

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Skills

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Skills

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Skill NameCareerRank - Modifiers -
Skill NameCareerRank + Modifiers +
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Attacks

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Beast Critical Injuries

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Details

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NPCs

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Upgrades

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Upgrades

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Details

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NPCs

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Upgrades

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Details

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NPCs

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Upgrades

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Upgrades

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Group Details

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Group Contacts

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Group Tasks

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Group Obligations

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Group Resources

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Group Posessions

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Group Possessions

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+ @@ -8450,7 +4753,7 @@
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Dice Pool

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+ + +
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 Companion Info  - -  Skills, Talents, Weapons & Powers  - -  Item Inventory  + + +  Skills, Talents, Weapons & Powers  + +  Item Inventory  + +  Critical Injuries 
@@ -8521,241 +4785,289 @@

Companion

- - - - - - - - - - - - + + + + + + + + + + + +
- - -
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Career Specialization Is it in your Career?
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Description
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Description
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Notable Features
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Other
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Companion Critical Injuries

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Weapons


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Initiative

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Characteristics

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Skills

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General Skills Career Rank Modifiers +
+
+
+ ? +
+
+
Adding Dice
+

+ To add additional dice write the number of + dice and color letter you want to roll. + Additionally you can add some dice symbols + to automatically add to the roll. +

+

Example: 1b 1g outputs

+

+ b -> Blue = Boost, blk -> BLack = Setback + g -> Green = Ability, y -> Yellow = Proficiency + p -> Purple = Difficulty, r -> Red = Challenge + w -> White = Force + s = Success, f = Failure, a = Advantage, t = Threat +

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Combat SkillsCareerRankMods
@@ -9568,7 +5893,7 @@
@@ -9586,7 +5911,7 @@
@@ -9604,7 +5929,7 @@
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Custom Skills CharRank Mods
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Talents and Special Abilities

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NameAbility Summary
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Talents and Special Abilities

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NameAbility Summary
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Force Powers

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NamePower Summary
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Armor

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Rarity: - - Value:
 
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Attachment NameHard PointsBase ModifiersModifications
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Cybernetics

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Force Powers

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Armor

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Cybernetics

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Make/Model Bonus
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Rarity:
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Value:
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Tools

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Tools

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Rarity:
Value: Encumbrance:
-
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Other Gear


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Personal Gear
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Assets & Resources
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Other Gear

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Personal Gear
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Critical Injuries

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+ + +  NPC  + +  Critical Injuries  + +
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Initiative

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NPC Info

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Weapons

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Characteristics

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Skills

+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
General SkillsMinionRank + Modifiers +
+
+
+ ? +
+
+
Adding Dice
+

+ To add additional dice write the number of + dice and color letter you want to roll. + Additionally you can add some dice symbols + to automatically add to the roll. +

+

Example: 1b 1g outputs

+

+ b -> Blue = Boost, blk -> BLack = Setback + g -> Green = Ability, y -> Yellow = Proficiency + p -> Purple = Difficulty, r -> Red = Challenge + w -> White = Force + s = Success, f = Failure, a = Advantage, t = Threat +

+
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Custom SkillsCharMinionRankMods
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+ +
+
+ + + + + +
+
+ +
+
+ + + + + +
+
+ +
+
+
+
+
+
+
+
+ + Talents & Abilities +
+
+
+

Talents and Abilities

+ +
+ +
+
+
+
+
+
+ + Equipment +
+
+
+

Equipment

+ +
+ +
+
+
+
+
+
+ + Force Powers +
+
+
+

Force Powers

+ +
+ + + + + + + +
NamePower Summary
+
+ + + + + + + + + + + + + + + + + + + + + + + +
+ +
 
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
UpgradeRankXP CostDescription
+
+
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+
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+ +
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+

Critical Injuries

+
+
+ +
+ + + + + + + + + + + + + + +
+ +
+ +
+ + + +
+
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+
+
+ + + + + + + + + + + + +
+ + +
+
+
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+
+

GM Dice Pool

- - + +
+
+ @@ -10160,14 +7763,17 @@ - -
+ + +

Destiny Pool

- - + +
+
+ - -


@@ -10186,8 +7792,9 @@
+ + +

@@ -10196,19 +7803,21 @@  Group Details   Campaign Details  - + +  Player Group Sheet  + +  Settings 

Character Motivations

-
- - + +
+
+
+ @@ -10221,18 +7830,21 @@ - -
-
-
+ + +
+ +

Character/Group Obligations

-
- - + +
+
+
+ @@ -10257,28 +7869,31 @@ - -
-
-
+ + +
+ +

Character Duties

- - + +
+
+ - + - -
-
-
- - + +
+
+
+ + @@ -10307,18 +7922,21 @@ - -
-
-
+ + +
+
+

Character Moralities

-
- - + +
+
+
+ @@ -10359,299 +7977,903 @@ - -
-
-
+ + +
+ +
-
-
-

Assignments and Tasks

+
+

Assignments and Tasks

+ +
-
-
- - - - - - - - - - - - - - - -
- -
-
+
+ Assignment +
+ Mission Details +
+
+ + + + + + + + + + + + + + + +
+ +
+
+
+
+ +
General Info +
+
+ + + + + + + + + + + + + + + + + + +
General Info
+
+
+
+ +
Location +
+
+ + + + + + + + + + + + + + + + + + + + + + +
Location
+
+
+
+ +
Rewards +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Reward(s)
+
+
+
+ +
Specific Details +
+
+ + + + + + + + + + + + + + + + + + +
Specific Details
+
+
+
+ +
NPC List +
+
+ + + + + + + + + + +
NPC NameType (Minion, Rival, or Nemesis)NumberSkillModifiers
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+
+
-
-
-
- - - - - - - - - - - - - - - - - - -
General Info
-
-
-
-
-
- - - - - - - - - - - - - - - - - - - - - - -
Location
-
-
-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - -
Reward(s)
-
-
-
-
-
- - - - - - - - - - - - - - - - - - -
Specific Details
-
-
-
-
-
- - - - - - - - - - -
NPC NameType (Minion, Rival, or Nemesis)NumberSkillModifiers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
-
-
+
+
-
-
+
+
+
+
+ +  Base of Operations   + +  Shared Resources   + +
+
+
+ + + + +
+

Details

+ +
+ + + + + + + + + + + + + + + + +
+ +
+
+
+

NPCs

+ +
+ + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + +
+
+
+
+
+

Upgrades

+ +
+ + + + + + + +
Upgrade Type:Description
+
+ + + + + + + + + + + + + +
+
+
+
+
+
+

Details

+ +
+ + + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+
+
+

NPCs

+ +
+ + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + +
+
+
+
+
+

Upgrades

+ +
+ + + + + + + +
Upgrade Type:Description
+
+ + + + + + + + + + + + + +
+
+
+
+
+
+

Details

+ +
+ + + + + + + + + + + + + + + + + + + + + + +
+ + + +
+
+
+

NPCs

+ +
+ + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + +
+
+
+
+
+

Upgrades

+ +
+ + + + + + + +
Upgrade Type:Description
+
+ + + + + + + + + + + + + +
+
+
+
+
+
+
+
+
+
+

Group Details

+ +
+ + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + +
+
+
+
+
+
+
+

Group Contacts

+ +
+ + + + + + + + + + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + +
+
+
+
+
+
+
+
+

Group Tasks

+ +
+
+ + + + + + + + + + + + + + + +
+ +
+
+
+
+
+
+
+
+

Group Obligations

+ +
+
+ + + + + + + + + + + + + +
+
+
+
+
+
+
+
+

Group Resources

+ +
+ + +
+
+
+
+
+
+

Group Posessions

+ +
+ + +
+
+
+
+
+
+
+
+
+
+

Skill Suggestions

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
SettingOption
+ Skill Suggestions Display
+ Enable Combat Suggestions?
+ Enable General Suggestions?
+ Fear Check?
+
+
+
+
+ +
+ +
+
+Need Help? + - - + {{#flavor}} {{/flavor}} @@ -10688,4 +8910,96 @@ {{/results}}
{{title}} {{#subtitle}}
{{subtitle}}{{/subtitle}}
{{title}} {{#subtitle}}
{{subtitle}}{{/subtitle}}
{{flavor}}
{{results}}
-
\ No newline at end of file + + + + + + {{#flavor}} + + {{/flavor}} + {{#prewide}} + + {{/prewide}} + {{#header}} + + {{/header}} + {{#allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}} + + {{/allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}} + {{#wide}} + + {{/wide}} + {{#wide2}} + + {{/wide2}} + {{#wide3}} + + {{/wide3}} + {{#wide4}} + + {{/wide4}} + {{#wide5}} + + {{/wide5}} + {{#roll}} + + + {{/roll}} + {{#results}} + + + {{/results}} + {{#suggestionsExist}} + + {{/suggestionsExist}} + {{#success}} + + {{/success}} + {{#advantage}} + + {{/advantage}} + {{#triumph}} + + {{/triumph}} + {{#failure}} + + {{/failure}} + {{#threat}} + + {{/threat}} + {{#despair}} + + {{/despair}} + {{#1advantage1triumph}} + + {{/1advantage1triumph}} + {{#2advantage1triumph}} + + {{/2advantage1triumph}} + {{#3advantage1triumph}} + + {{/3advantage1triumph}} + {{#1triumph}} + + {{/1triumph}} + {{#2triumph}} + + {{/2triumph}} + {{#1threat1despair}} + + {{/1threat1despair}} + {{#2threat1despair}} + + {{/2threat1despair}} + {{#3threat1despair}} + + {{/3threat1despair}} + {{#1despair}} + + {{/1despair}} + {{#2despair}} + + {{/2despair}} +
{{title}} {{#subtitle}}
{{subtitle}}{{/subtitle}}
{{flavor}}
{{prewide}}
{{header}}{{item}}
{{key}}{{value}}
{{wide}}
{{wide2}}
{{wide3}}
{{wide4}}
{{wide5}}
Dice Roll
{{roll}}
Results
{{results}}
Spending Suggestions
Success{{success}}
Advantage{{advantage}}
Triumph{{triumph}}
Failure{{failure}}
Threat{{threat}}
Despair{{despair}}
or {{1advantage1triumph}}
or {{2advantage1triumph}}
or {{3advantage1triumph}}
{{1triumph}}
{{2triumph}}
or {{1threat1despair}}
or {{2threat1despair}}
or {{3threat1despair}}
{{1despair}}
{{2despair}}
+
\ No newline at end of file diff --git a/Star Wars FFG API-Compatible/README.md b/Star Wars FFG API-Compatible/README.md index dd7d6b6614..5c68cd318a 100644 --- a/Star Wars FFG API-Compatible/README.md +++ b/Star Wars FFG API-Compatible/README.md @@ -11,4 +11,9 @@ Fixed display of Species/Career/Specialization to look more crisp. 4.0.4.3 Updates; Fixed spelling mistakes Code cleanup -Changed display of Old Vehicle Tabs \ No newline at end of file +Changed display of Old Vehicle Tabs + +6.3.0 Updates +NPC Sheet +Skill Suggestion Engine +Collapsible sections diff --git a/Star Wars FFG API-Compatible/sheet.json b/Star Wars FFG API-Compatible/sheet.json index 03a002bfa5..da2090c763 100644 --- a/Star Wars FFG API-Compatible/sheet.json +++ b/Star Wars FFG API-Compatible/sheet.json @@ -1,8 +1,8 @@ { "html": "FFG-SWRPG-CharacterSheet.html", "css": "FFG-SWRPG-CharacterSheet.css", - "authors": "GM Knowledge Rhino", - "roll20userid": "472728", + "authors": "Tim P.", + "roll20userid": "1190923", "preview": "Character Sheet Preview.png", "instructions": "This character sheet utilizes the FFG-SWRPG-Dice-Roller.js to perform many of the rolls of the sheet, please make sure this is loaded. For information about the sheet and instructions how to load the script please visit the wiki page at https://wiki.roll20.net/SWRPG-API-Compatible . Version 4.0.4.6 adds version history display to the header of the sheet." } \ No newline at end of file