diff --git a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html index 1afdf92901..249304c011 100644 --- a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html +++ b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html @@ -10652,11 +10652,44 @@ var TAS=TAS||function(){"use strict";var a="0.2.4",b=1457098091,c={debug:{key:"d TAS.repeatingSimpleSum('armor','ArmorTotalAC','AC_CalcZero'); console.log ("ArmorTotalAC"); });*/ -on('change:agi change:armorclassluckyroll change:luckstarting', function() { - updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ; -}); +//on('change:agi change:armorclassluckyroll change:luckstarting', function() { + // updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ; +//}); + +//function updateStartingArmor() { +// getAttrs(["AC_CalcZero", "ArmorCheckZero", "ArmorSpeedZero", "agiMod", "ArmorClassLuckyRoll" , "luckstartingMod"], function(values) { +// + // console.log("AC Lucky Roll value="+values.ArmorClassLuckyRoll); + + // var baseac = parseInt(10); + // var agiac = parseInt(values.agiMod); + //var checkluckyac = (values.ArmorClassLuckyRoll == 'on') ? true : false; + // var luckyac = parseInt(values.luckstartingMod); + // var startac = 0; + + //if ((checkluckyac) == true) { + // console.log("**AC Lucky Roll is Checked**"); + //startac = baseac + agiac + luckyac; + //} else { + // console.log("**AC Lucky Roll is not Checked**"); + //startac = baseac + agiac; + //} + + //console.log("Starting AC Value="+ baseac); + //console.log("Agi Bonus to AC="+ agiac); + //console.log("Lucky Roll to AC="+ luckyac); + //console.log("Base Starting AC="+ startac); + + //setAttrs({ + // AC_CalcZero: startac, + //ArmorCheckZero: parseInt(0), + //ArmorSpeedZero: parseInt(0) + //}); + //}); +//} + +on("change:repeating_armor:armorcheck change:repeating_armor:armoracbase change:repeating_armor:armormagicbonus change:repeating_armor:armorspeed change:repeating_armor:armoractive remove:repeating_armor change:agimod change:armorclassluckyroll change:luckstarting", function() { -function updateStartingArmor() { getAttrs(["AC_CalcZero", "ArmorCheckZero", "ArmorSpeedZero", "agiMod", "ArmorClassLuckyRoll" , "luckstartingMod"], function(values) { console.log("AC Lucky Roll value="+values.ArmorClassLuckyRoll); @@ -10686,9 +10719,6 @@ function updateStartingArmor() { ArmorSpeedZero: parseInt(0) }); }); -} - -on("change:repeating_armor:armorcheck change:repeating_armor:armoracbase change:repeating_armor:armormagicbonus change:repeating_armor:armorspeed change:repeating_armor:armoractive remove:repeating_armor", function() { TAS.repeating("armor") .attrs("AC_CalcZero", "ArmorCheckZero", "ArmorSpeedZero", "agiMod", "ArmorClassLuckyRoll") @@ -10728,7 +10758,7 @@ on("change:repeating_armor:armorcheck change:repeating_armor:armoracbase change: console.log("Current Worn AC="+ attrSet.AC_CalcZero); } else { console.log("4"); - updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ; + //updateStartingArmor(['AC_CalcZero', 'ArmorCheckZero', 'ArmorSpeedZero', 'agiMod', 'ArmorClassLuckyRoll', 'luckstartingMod']) ; } })