diff --git a/Call_of_Cthulhu_6th_Ed/call_of_cthulhu_v6.html b/Call_of_Cthulhu_6th_Ed/call_of_cthulhu_v6.html index f950057295..e8e8db4eaf 100644 --- a/Call_of_Cthulhu_6th_Ed/call_of_cthulhu_v6.html +++ b/Call_of_Cthulhu_6th_Ed/call_of_cthulhu_v6.html @@ -2,7 +2,7 @@
-

L'Appel de CTHULHU

+

克穌魯

Caractéristiques & Attributs

diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.css b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.css new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.html b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.html new file mode 100644 index 0000000000..9a159826ec --- /dev/null +++ b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.html @@ -0,0 +1,960 @@ +

+

+
+ +
+ + + + + + + + + + + + + + + + + + + + +
Investigator Name
Occupation
Sex Age
Colleges/Degrees
Birthplace
+ Mental Disorders +
+
+

+ Resistance Roll + +

+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+

Characteristics & Rolls

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
STRDEXINTIdea
CONAPPPOWLuck
SIZSANEDUKnow
+ + + + + +
Max Sanity Points Damage Bonus
+
+
+

+
+

+

+
+

+ Sanity Points + +

+ + + + + + + + +
Stable Sanity
Insanity
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0
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84
85
86
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90
91
92
93
94
95
96
97
98
99
+
+
+
+
+

Magic Points

+ + + + + + + + +
Stable Magic Points
Unconscious
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0
1
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20
21
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23
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26
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31
32
33
34
35
36
37
+
+
+

Hit Points

+ + + + + + + + + +
Stable Hit Points
DeadUnconscious
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-2
-1
0
+1
+2
3
4
5
6
7
8
9
10
11
12
13
14
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16
17
18
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20
21
22
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26
27
28
29
30
31
32
33
34
35
36
37
+
+
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+

+
+

+

Investigator Skills

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Accounting (10%)
Anthropology (00)
Archaeology (00)
Astronomy (00)
Bargain (05%)
Biology (00)
Chemistry (00)
Climb (40%)
Conceal (15%)
Credit Rating (15%)
Cthulhu Mythos
Dodge (DEX x2)
Electrical Repair (10%)
Fast Talk (05%)
First Aid (30%)
Geology (00)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Listen (25%)
Locksmith (00)
Martial Arts (00)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Hvy. Machine (00)
Own Language (EDU x5)
Persuade (15%)
Pharmacy (00)
Photography (10%)
Physics (00)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Throw (25%)
Track (10%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Firearms
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Other Skills

Time Area
Art (05%)anytime
Computer Use (00)1990s
Drive Auto (20%)not 1890s
Drive Carriage (20%)1890s
Electronics (00)1990s
Other Language (00)anytime
Pilot (00)anytime
Psychoanalysis (00)not 1890s

Firearms
Submachine Gun (15%)not 1890s
+
+
+ + + +
+
+
+

+
+

+

Hand-To-Hand Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Attack or Weapon
Current
Skill %

Attack Damage
Attack/
Round

Hit Points
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)
+
+ + + + + + + + + + +
+
+

+
+

+

Firearms

+ + + + + + + + + + + + +

Firearm
Current
Skill %

Attack Damage
Base
Range
Shots/
Round
Shots
in Gun
Malfunct.
Number
Hit Points
+
+ + + + + + + + + + + +
+
+

+
+

+

Personal Data

+
+
+ Residence
+ Personal Description
+ Family & Friends +
+
+ Episodes of Insanity
+ Wounds & Injuries
+ Marks & Scars +
+
+

+
+

+

Investigator History

+ +

+
+

+

+
+

+

Income & Savings

+ + + + + + + +
Income
Cash on Hand
+ + + + + +
Savings
+ Personal Property
+ Real Estate +

+

+

Adventureing Gear & Other Possesions

+ +

+
+
+

+

Mythos Tomes Read

+ +

+

+

Magical Artifacts / Spells Known

+
+
+ Artefacts +
+
+ Spells +
+
+

+

+

Entities Encountered

+ +

+
+
+

diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.jpg b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.jpg new file mode 100644 index 0000000000..35f4ffdbd1 Binary files /dev/null and b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu.jpg differ diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu_Logo.png b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu_Logo.png new file mode 100644 index 0000000000..dd04c0c91c Binary files /dev/null and b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Call_of_Cthulhu_Logo.png differ diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Delta Green Variant b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Delta Green Variant new file mode 100644 index 0000000000..d4c9fde347 --- /dev/null +++ b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/Delta Green Variant @@ -0,0 +1,1073 @@ +

+

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Investigator
Code Name
Occupation
Sex Age
Colleges/Degrees
Birthplace
+ Mental Disorders +
+
+

+ Resistance Roll + +

+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+

Characteristics & Rolls

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
STRDEXINTIdea
CONAPPPOWLuck
SIZSANEDUKnow
+ + + + + +
Max Sanity Points Damage Bonus
+
+
+

+
+

+

+
+

+ Sanity Points + +

+ + + + +
Insanity
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0
1
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84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
+
+
+
+
+

Magic Points

+ + + + +
Unconscious
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0
1
2
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7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
+
+
+

Hit Points

+ + + + + +
DeadUnconscious
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-2
-1
0
+1
+2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
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21
22
23
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26
27
28
29
30
31
32
33
34
35
36
37
+
+
+
+
+

+
+

+

Investigator Skills

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Accounting (10%)
Anthropology (00)
Architecture (00)
Archaeology (00)
Art (05%)
Astronomy (00)
Bargain (05%)
Biology (00)
Boating (10%)
Botany (00)
Carpentry/Woodcraft (10%)
Cartography (00)
Chemistry (00)
Climb (40%)
Computer Use (00)
Conceal (15%)
Credit Rating (15%)
Cryptography (00)
Cthulhu Mythos
Demolitions (00)
Disguise (05%)
Dodge (DEX x2)
Drive Auto (20%)
Electrical Repair (10%)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Electronics (00)
Fast Talk (05%)
First Aid (30%)
Forensics (00)
Forgery (00)
Geology (00)
Hide (10%)
History (20%)
Hypnosis (00)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (00)
Martial Arts (00)
Mathematics (10%)
Mechanical Repair (20%)
Medicine (05%)
Military Science (00)
Natural History (10%)
Navigation/Land (10%)
Navigation/Sea,Air (00)
Occult (05%)
Operate Hvy. Machine (00)
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Own Language (EDU x5)
Other Languages (00)
Parachuting (00)
Persuade (15%)
Pharmacy (00)
Photography (10%)
Physics (00)
Pilot (00)
Psychoanalysis (00)
Psychology (05%)
Ride (05%)
Sailing (00)
SCUBA (00)
Sneak (10%)
Spot Hidden (25%)
Surgery (00)
Swim (25%)
Throw (25%)
Track (10%)
Zoology (00)
+
+
+ + + +
+
+
+

+
+

+

Hand-To-Hand Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Attack or Weapon
Current
Skill %

Attack Damage
Attack/
Round

Hit Points
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)
+
+ + + + + + + + + + +
+
+

+
+

+

Firearms

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Handgun (20%)
Machine Gun (15%)
Submachine Gun (15%)
Rifle (25%)
Shotgun (30%)
+ + + + + + + + + + + + +

Firearm
Current
Skill %

Attack Damage
Base
Range
Shots/
Round
Shots
in Gun
Malfunct.
Number
Hit Points
+
+ + + + + + + + + + + +
+
+

+
+

+

Personal Data

+
+
+ Residence
+ Personal Description
+ Family & Friends +
+
+ Episodes of Insanity
+ Wounds & Injuries
+ Marks & Scars +
+
+

+
+

+

Investigator History

+ +

+
+

+

+
+

+

Income & Savings

+ + + + + + + +
Income
Cash on Hand
+ + + + + +
Savings
+ Personal Property
+ Real Estate +

+

+

Gear & Possesions

+ +

+
+
+

+

Classified Documents Read

+ +

+

+

Magical Artifacts / Spells Known

+
+
+ Artifacts +
+
+ Spells +
+
+

+

+

Entities Encountered

+ +

+
+
diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/README.md b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/README.md new file mode 100644 index 0000000000..5ed9a280e4 --- /dev/null +++ b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/README.md @@ -0,0 +1 @@ +Investigator Sheet for Call of Cthulhu 5th edition. I hope you'll find it useful. I have aimed for a look and feel like the original sheet as well as included most of the rolls that will be needed. For good measura I've included an automated resistance roll calculator on the sheet as I thought that might come in handy. All of the styling is in the html so the code is probably unnecessarily messy, but I just couldn't figure out how to work the CSS. Cleaning up the code would be a project for the future. As it stands now the sheet seems to be working as it should. diff --git a/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/sheet.json b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/sheet.json new file mode 100644 index 0000000000..e7ffa29694 --- /dev/null +++ b/Call_of_Cthulhu_6th_Ed_Chinese_Traditional/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Call_of_Cthulhu.html", + "css": "Call_of_Cthulhu.css", + "authors": "Ove Odegard", + "roll20userid": "106053", + "preview": "Call_of_Cthulhu.jpg", + "instructions": "Call of Cthulhu Investigator Sheet, 5th edition. Included on the sheet is an automatic resistance-roll. Enter the active characteristic in the middle field of the top row and the passive characteristic in the middle field of the left column." +}