Merge pull request #11746 from Roll20/l10n_master

New Crowdin updates
This commit is contained in:
NorWhal
2023-04-24 17:24:49 -04:00
committed by GitHub
193 changed files with 43434 additions and 13534 deletions
+6 -6
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@@ -46,17 +46,17 @@
"HP": "PW",
"Recoveries": "Odzyskiwania",
"Recovery": "Powrót do zdrowia",
"Recovery Value": "Recovery Value",
"Recovery Value": "Punkty zdrowienia",
"Current": "Obecne",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Tymcz.",
"Initiative": "Inicjatywa",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Describe your characters one unique thing ...": "Opisz jedną wyjątkową cechę swojej postaci",
"Class Features": "Zdolność klasowa",
"Talents": "Talenty",
"Powers & Spells": "Powers & Spells",
"Powers & Spells": "Moc & zaklęcia",
"Feats": "Atuty",
"At-Will": "At-Will",
"Battle uses left": "Battle uses left",
@@ -66,7 +66,7 @@
"Usage": "Użycie",
"Type": "Typ",
"Points": "Punkty",
"Icon Relationships": "Icon Relationships",
"Icon Relationships": "Ikona relacji",
"Icon": "Ikona",
"positive": "dodatnie",
"conflicted": "skonfliktowany",
@@ -84,8 +84,8 @@
"Qty": "Qty",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"abilities": "umiejętności",
"Extra Magic Item": "Dodatkowy magiczny przedmiot",
"Ability Score Bonus": "Ability Score Bonus",
"Skills": "Skills",
"Power/Spell": "Power/Spell",
+37 -37
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@@ -3,7 +3,7 @@
"Race": "Razza",
"Class": "Classe",
"Level": "Livello",
"AbilityScores": "AbilityScores",
"AbilityScores": "Punteggi di Caratteristica",
"STR": "FOR",
"Strength": "Forza",
"CON": "IST",
@@ -16,32 +16,32 @@
"Wisdom": "Saggezza",
"CHA": "CAR",
"Charisma": "Carisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
"Base": "Base ",
"+Misc.": "+Vari",
"+Item": "+Oggetto",
"Mod": "Mod",
"Total": "Totale",
"Basic Melee Attack": "Basic Melee Attack",
"Basic Ranged Attack": "Basic Ranged Attack",
"Defenses": "Defenses",
"Basic Melee Attack": "Attacco Base da Mischia",
"Basic Ranged Attack": "Attacco Base a Distanza",
"Defenses": "Difese",
"Attack": "Attacco",
"Damage": "Danno",
"Miss": "Miss",
"Miss": "Fallimento",
"Ability": "Caratteristica",
"Misc.": "Misc.",
"Weapon": "Weapon",
"Item": "Item",
"On Miss": "On Miss",
"Weapon": "Arma",
"Item": "Oggetto",
"On Miss": "Su Fallimento",
"AC": "CA",
"PD": "PD",
"MD": "MD",
"Basic melee": "Basic melee",
"Basic ranged": "Basic ranged",
"Situational Attack Modifier": "Situational Attack Modifier",
"Damage on hit": "Damage on hit",
"Damage on miss": "Damage on miss",
"Escalation die value": "Escalation die value",
"Attack result": "Attack result",
"Basic melee": "Corpo a corpo Basico",
"Basic ranged": "A Distanza Basico",
"Situational Attack Modifier": "Modificatore di Attacco Situazionale ",
"Damage on hit": "Danni su colpo",
"Damage on miss": "Danni su fallimento",
"Escalation die value": "Valore d'Incremento del Dado",
"Attack result": "Risultato d'Attacco",
"Hit Points": "Punti Ferita",
"HP": "PF",
"Recoveries": "Recuperi",
@@ -62,34 +62,34 @@
"Battle uses left": "Usi di Battaglia Rimasti",
"Daily uses left": "Usi Giornalieri Rimasti",
"Show Description": "Mostra Descrizione",
"Show Macro": "Show Macro",
"Usage": "Usage",
"Show Macro": "Mostra Macro",
"Usage": "Uso",
"Type": "Tipo",
"Points": "Points",
"Icon Relationships": "Icon Relationships",
"Icon": "Icon",
"positive": "positive",
"conflicted": "conflicted",
"negative": "negative",
"Points": " Punti",
"Icon Relationships": "Relazioni Icona",
"Icon": "Icona",
"positive": "positivo",
"conflicted": "conflitto",
"negative": "negativo",
"Background": "Sfondo",
"Backgrounds": "Backgrounds",
"Backgrounds": "Sfondi",
"Roll": "Tiro",
"Attribute": "Attribute",
"Attribute": "Attributo",
"Check": "Prova",
"Description": "Description",
"Description": "Descrizione",
"Macro": "Macro",
"Magic Items": "Oggetti magici",
"Equipment": "Equipaggiamento",
"Coins": "Coins",
"Coins": "Monete",
"Qty": "Qt",
"Incremental Advances": "Incremental Advances",
"4th / 7th / 10th Level": "4th / 7th / 10th Level <br>(+1 to 3 abilities)",
"abilities": "abilities",
"Extra Magic Item": "Extra Magic Item",
"Ability Score Bonus": "Ability Score Bonus",
"Incremental Advances": "Progressi Incrementali",
"4th / 7th / 10th Level": "4° / 7° / 10° livello <br>(+1 a 3 abilità)",
"abilities": "abilità",
"Extra Magic Item": "Oggetto Magico Extra",
"Ability Score Bonus": "Bonus Punteggio Abilità",
"Skills": "Abilità",
"Power/Spell": "Power/Spell",
"Feat": "Feat"
"Power/Spell": "Potere/Incantesimo",
"Feat": "Talento"
}
+7 -7
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@@ -1,14 +1,14 @@
{
"disaster": "Disaster",
"gear": "Gear & Upgrades",
"disaster": "Désastre",
"gear": "Équipement & Améliorations",
"hindrances": "Hindrances",
"luck": "Luck",
"name": "Name:",
"luck": "Chance",
"name": "Nom:",
"notes": "Notes",
"origin": "Origin:",
"origin": "Origine :",
"setback": "Setback",
"skills": "Skills",
"specialty": "Specialty:",
"skills": "Compétences",
"specialty": "Specialté:",
"stress": "Stress",
"sublogo": "LO-FI SCI-FI RPG",
"success": "Succès",
+11 -11
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@@ -1,16 +1,16 @@
{
"disaster": "Disaster",
"disaster": "Disastro",
"gear": "Gear & Upgrades",
"hindrances": "Hindrances",
"luck": "Luck",
"name": "Name:",
"notes": "Notes",
"origin": "Origin:",
"hindrances": "Svantaggi",
"luck": "Fortuna",
"name": "Nome:",
"notes": "Appunti",
"origin": "Origine:",
"setback": "Setback",
"skills": "Skills",
"specialty": "Specialty:",
"skills": "Abilità",
"specialty": "Specialità:",
"stress": "Stress",
"sublogo": "LO-FI SCI-FI RPG",
"success": "Success",
"special": "Special"
"sublogo": "RPG LO-FI SCI-FI",
"success": "Successo",
"special": "Speciale"
}
+7 -7
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@@ -389,13 +389,13 @@
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "Recuperi 4 punti stregoneria usati ogni volta che termini un riposo breve.",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Punti stregoneria",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "Puoi usare i tuoi punti stregoneria per ottenere slot incantesimi aggiuntivi o sacrificare slot incantesimo per ottenere punti stregoneria aggiuntivi.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
"CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Suppliche Occulte",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "Nei tuoi studi delle scienze occulte hai scoperto come usare alcune suppliche occulte, frammenti di conoscenze proibite che ti conferiscono persistenti doti magiche.\nConosci NUMBER_OF_INVOCATIONS_KNOWN suppliche occulte.\nInoltre, quando acquisisci un nuovo livello, puoi scegliere una delle suppliche che conosci e sostituirla con un'altra che puoi imparare a quel livello.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Maestro dell'Occulto",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "Puoi attingere alla tua riserva interiore di potere mistico mentre invochi il tuo patrono a recuperare gli slot incantesimo speso. Puoi spendere 1 minuto invocando l'aiuto del tuo patrono per recuperare tutti gli slot incantesimo concessi dal privilegio Magia del Patto che hai speso.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Arcanum Mistico",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Il tuo patrono ti conferisce un segreto magico chiamato arcanum. Scegli un incantesimo di 6° livello dalla lista incantesimo del warlock come arcanum. Puoi lanciare il tuo incantesimo di arcanum una volta senza spendere uno slot incantesimo. Devi finire un riposo lungo prima di poterlo fare di nuovo.\nAi livelli successivi, puoi ottenere altri incantesimi da warlock a tua scelta da lanciare in questo modo: un incantesimo di 7° Livello al livello 13, un incantesimo di 8° livello al livello 15 e un incantesimo di 9° livello al livello 17. Recuperi tutti gli utilizzi del tuo Arcanum Mistico\nquando completi un riposo lungo.",
"CLASS_FEATURE_WARLOCK_PACT_BOON": "Dono del Patto",
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
+8 -8
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@@ -1,13 +1,13 @@
{
"0": "0",
"10TH_LEVEL": "10th-level",
"10_DAYS": "10 days",
"10_MINUTES": "10 minutes",
"11TH_LEVEL": "11th-level",
"12TH_LEVEL": "12th-level",
"12_HOURS": "12 hours",
"13TH_LEVEL": "13th-level",
"14TH_LEVEL": "14th-level",
"10TH_LEVEL": "10º nível",
"10_DAYS": "10 dias",
"10_MINUTES": "10 minutos",
"11TH_LEVEL": "11º nível",
"12TH_LEVEL": "12º nível",
"12_HOURS": "12 horas",
"13TH_LEVEL": "13º nível",
"14TH_LEVEL": "14º nível",
"15TH_LEVEL": "15th-level",
"16TH_LEVEL": "16th-level",
"17TH_LEVEL": "17th-level",
+1 -1
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@@ -47,7 +47,7 @@
"warfare": "A. d. Guerra",
"weaponry": "Mischia",
"backgrounds": "Background",
"background": "Background",
"background": "Contesto",
"arcana": "Arcani",
"virtue": "Virtù",
"hubris": "Hubris",
+195 -195
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@@ -1,123 +1,123 @@
{
"skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions",
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"npc-options-u": "NPC-ALTERNATIV",
"name-u": "NAMN",
"npc-type-u": "NPC-TYP",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"class-u": "CLASS",
"type-u": "TYPE",
"class-u": "KLASS",
"type-u": "TYP",
"npc-armor-place": "scale mail",
"standard-of-living-u": "STANDARD OF LIVING",
"hit-points-u": "HIT POINTS",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"npc-speed-place": "30 ft., fly 60ft.",
"poor": "Poor",
"frugal": "Frugal",
"martial": "Martial",
"prosperous": "Prosperous",
"rich": "Rich",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"standard-of-living-u": "LEVNADSSTANDARD",
"hit-points-u": "HÄLSA",
"formula-u": "FORMEL",
"speed-u": "HASTIGHET",
"npc-speed-place": "30 ft., flyga 60ft.",
"poor": "Fattig",
"frugal": "Sparsam",
"martial": "Militär",
"prosperous": "Välmående",
"rich": "Rik",
"attributes-u": "ATTRIBUTER",
"str-u": "STY",
"dex-u": "SMI",
"con-u": "FYS",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"wis-u": "VIS",
"cha-u": "KAR",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"lore-u": "LORE",
"skills-u": "FÖRMÅGOR",
"acrobatics-u": "RÖRLIGHET",
"animal_handling-u": "DJURHANTERING",
"lore-u": "LÄRDOM",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"deception-u": "BEDRÄGERI",
"history-u": "HISTORIA",
"insight-u": "INSIKT",
"intimidation-u": "INTIMIDERING",
"investigation-u": "UTREDNING",
"medicine-u": "MEDICIN",
"nature-u": "NATUR",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"riddle-u": "RIDDLE",
"shadowlore-u": "SHADOW LORE",
"sleight_of_hand-u": "SLEIGHT OF HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"traditions-u": "TRADITIONS",
"miserable-u": "MISERABLE",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"npc-dmg-vuln-place": "fire",
"damage-res-u": "DAMAGE RESISTANCES",
"npc-dmg-res-place": "cold",
"damage-imm-u": "DAMAGE IMMUNITIES",
"npc-dmg-imm-place": "lightning, thunder",
"performance-u": "FRAMFÖRANDE",
"persuasion-u": "ÖVERTALNING",
"riddle-u": "GÅTOR",
"shadowlore-u": "SKUGGLÄRDOM",
"sleight_of_hand-u": "FINGERFÄRDIGHET",
"stealth-u": "SMYGANDE",
"survival-u": "ÖVERLEVNAD",
"traditions-u": "TRADITIONER",
"miserable-u": "MISERABEL",
"damage-vuln-u": "SKADEKÄNSLIGHETER",
"npc-dmg-vuln-place": "eld",
"damage-res-u": "SKADERESISTANSER",
"npc-dmg-res-place": "kallt",
"damage-imm-u": "SKADEIMMUNITETER",
"npc-dmg-imm-place": "blixt, åska",
"cond-imm-u": "CONDITION IMMUNITIES",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-cond-imm-place": "charmad",
"senses-u": "SINNEN",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"langs-u": "LANGUAGES",
"lang-u": "LANGUAGE",
"langs-u": "SPRÅK",
"lang-u": "SPRÅK",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "CHALLENGE",
"challenge-u": "UTMANING",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
"wisdom-save-u": "WISDOM SAVE",
"corruption-u": "CORRUPTION",
"none-u": "INGA",
"strength-u": "STYRKA",
"strength-save-u": "STYRKE-SAVE",
"dexterity-u": "SMIDIGHET",
"dexterity-save-u": "SMIDIGHETS-SAVE",
"constitution-u": "FYSIK",
"constitution-save-u": "FYSIK-SAVE",
"intelligence-u": "INTELLIGENS",
"intelligence-save-u": "INTELLIGENS-SAVE",
"wisdom-u": "VISDOM",
"wisdom-save-u": "VISDOMS-SAVE",
"corruption-u": "KORRUPTION",
"corruption-core": "Korruption",
"corruption-save-u": "CORRUPTION SAVE",
"charisma-u": "CHARISMA",
"charisma-save-u": "CHARISMA SAVE",
"corruption-save-u": "KORRUPTIONS-SAVE",
"charisma-u": "KARISMA",
"charisma-save-u": "KARISMA-SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"has-reaction-u": "HAR REAKTIONER",
"leg-actions:-u": "LEGENDARISKA MEKANISMER:",
"gen-opts-u": "ALLMÄNNA ALTERNATIV",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "Armor Class",
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"roll-queries:-u": "RULLNINGS-ALTERNATIV:",
"always-adv": "Rulla Alltid Med Fördel",
"adv-toggle": "Sätt På/Stäng Av Fördel",
"query-adv": "Rulla Med Fördel På Förfrågan",
"never-adv": "Rulla Aldrig Med Fördel",
"whisp-rolls-gm:-u": "VISKA RULLNINGAR TILL GM:",
"never-whisp": "Viska Aldrig Rullningar",
"query-whisp": "Viska På Förfrågan",
"always-whisp": "Viska Alltid Rullningar",
"auto-dmg-roll:-u": "RULLA SKADA AUTOMATISKT:",
"never-dmg": "Rulla Inte Skada Automatiskt",
"always-dmg": "Rulla Skada &amp; Kritisk Skada Automatiskt",
"ac": "Pansarklass",
"hp": "Skadepoäng",
"speed": "Hastighet",
"saving-throw": "Räddningsslag",
"str": "Sty",
"dex": "Smi",
"con": "Fys",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal Handling",
"lore": "Lore",
"wis": "Vis",
"cha": "Kar",
"skills": "Färdigheter",
"acrobatics": "Akrobatik",
"animal_handling": "Djurhantering",
"lore": "Lärdom",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"deception": "Bedrägeri",
"history": "Historia",
"insight": "Insikt",
"intimidation": "Intimidering",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
@@ -162,57 +162,57 @@
"reactions": "Reactions",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"spells": "Spells",
"prep-u": "PREP",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"spells": "Trollformler",
"prep-u": "FÖRBEREDD",
"school:-u": "LÄRA:",
"abjuration": "Avsvärjelse",
"conjuration": "Besvärjelse",
"divination": "Spådom",
"enchantment": "Förtrollning",
"evocation": "Frammanande",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"necromancy": "Svartkonst",
"transmutation": "Omvandling",
"ritual": "Ritual",
"ritual-l": "ritual",
"range:-u": "RANGE:",
"range:": "Range:",
"components:-u": "COMPONENTS:",
"components:": "Components:",
"range:-u": "RÄCKHÅLL:",
"range:": "Räckhåll:",
"components:-u": "KOMPONENTER:",
"components:": "Komponenter:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"spell-ritual": "R",
"spell-concentration": "C",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURATION:",
"duration:": "Duration:",
"difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"ruby-dust-place": "rubindamm värt 50gp",
"concentration-u": "KONCENTRATION",
"concentration": "Koncentration",
"duration:-u": "VARAKTIGHET:",
"duration:": "Varaktighet:",
"difficulty-class-abv": "Svårighetsgrad",
"output:-u": "EFFEKT:",
"spellcard-u": "TROLLFORMELSKORT",
"spell-atk:-u": "TROLLFORMELATTACK:",
"none": "Inga",
"dmg:-u": "DAMAGE:",
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"at-higher-lvl": "At Higher Levels",
"higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
"dmg:-u": "SKADA:",
"dmg2:-u": "SKADA2:",
"healing:-u": "HELANDE:",
"add-ability-mod-u": "LÄGG TILL FÖRMÅGEMODIFIERING TILL SKADA ELLER HELANDE",
"effect:-u": "EFFEKT:",
"npc-atk-effect-place": "Halv skada",
"desc:-u": "BESKRIVNING:",
"at-higher-lvl:-u": "PÅ HÖGRE NIVÅER:",
"at-higher-lvl": "På Högre Nivåer",
"higher-lvl-cast": "Kasta På Högre Nivå",
"leg-actions": "Legendariska Förmågor",
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> kan använda <span name=\"attr_npc_legendary_actions\"></span> legendariska förmågor, från alternativen nedan. Endast en legendarisk förmåga kan användas i taget, och bara i slutet av en annan varelses tur. <span name=\"attr_npc_name\"></span> återfår spenderade legendariska förmågor i början av sin tur.",
"atk-range-place": "5 ft.",
"atk-target-place": "One target",
"atk-dmg-type-place": "slashing",
"atk-dmg-type2-place": "fire",
"adv-u": "ADVANTAGE",
"atk-target-place": "Ett mål",
"atk-dmg-type-place": "skärande",
"atk-dmg-type2-place": "eld",
"adv-u": "FÖRDEL",
"norm-u": "NORMAL",
"disadv-u": "DISADVANTAGE",
"disadv-u": "NACKDEL",
"core-u": "CORE",
"bio-u": "BIO",
"spells-u": "SPELLS",
@@ -264,57 +264,57 @@
"medicine-core": "Medicine <span>(Wis)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Wis)</span>",
"performance-core": "Performance <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Cha)</span>",
"riddle-core": "Riddle <span>(Int)</span>",
"shadowlore-core": "Shadow Lore <span>(Int)</span>",
"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
"stealth-core": "Stealth <span>(Dex)</span>",
"survival-core": "Survival <span>(Wis)</span>",
"traditions-core": "Traditions <span>(Int)</span>",
"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
"tool-u": "TOOL",
"performance-core": "Prestation <span>(Kar)</span>",
"persuasion-core": "Övertalning <span>(Kar)</span>",
"riddle-core": "Gåtor <span>(Int)</span>",
"shadowlore-core": "Skugglärdom <span>(Int)</span>",
"sleight_of_hand-core": "Fingerfärdighet <span>(Smi)</span>",
"stealth-core": "Smygande <span>(Smi)</span>",
"survival-core": "Överlevnad <span>(Vis)</span>",
"traditions-core": "Traditioner <span>(Int)</span>",
"pass-wis-u": "PASSIV VISDOM (UPPMÄRKSAMHET)",
"tool-u": "VERKTYG",
"pro-u": "PRO",
"attr-u": "ATTRIBUTE",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"prof-u": "PROFICIENT",
"proficency-u": "PROFICIENCY",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "JACK OF ALL TRADES",
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES &amp; LANGUAGES",
"prof-langs-u": "PROFICIENCIES &amp; LANGUAGES",
"init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
"hp-temp-u": "TEMPORARY HIT POINTS",
"total": "Total",
"attr-u": "ATTRIBUT",
"prof-bonus:-u": "SKICKLIGHETSBONUS:",
"prof-u": "SKICKLIG",
"proficency-u": "SKICKLIGHET",
"expertise-u": "EXPERTIS",
"jack-of-all-u": "MÅNGSYSSLARE",
"attr:-u": "ATTRIBUT:",
"tool-prof-u": "VERKTYGSSKICKLIGHETER",
"other-prof-langs-u": "ANDRA SKICKLIGHETER &amp; SPRÅK",
"prof-langs-u": "SKICKLIGHETER &amp; SPRÅK",
"init": "Initiativ",
"init-u": "INITIATIV",
"hp-max-u": "Maximala Skadepoäng",
"hp-current-u": "NUVARANDE SKADEPOÄNG",
"hp-temp-u": "TEMPORÄRA SKADEPOÄNG",
"total": "Totalt",
"perm": "PERM",
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"hit-dice-u": "LÄKETÄRNINGAR",
"successes-u": "LYCKADE KAST",
"failures-u": "MISSLYCKADE KAST",
"death-save-u": "DÖDSRÄDDNING",
"death-saves-u": "DÖDSRÄDDNINGAR",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"dmg-type-u": "SKADA/TYP",
"attack:-u": "ATTACK:",
"proficient-u": "PROFICIENT",
"range-place": "Self (60-foot cone)",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"damage:-u": "DAMAGE:",
"dmg-type-place": "Slashing",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
"save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"proficient-u": "SKICKLIG",
"range-place": "Själv (60-fots kon)",
"magic-bonus:-u": "MAGISK BONUS:",
"crit-range-u": "RÄCKVIDD FÖR KRITISK TRÄFF:",
"damage:-u": "SKADA:",
"dmg-type-place": "Skärande",
"crit:-u": "KRITISK TRÄFF:",
"damage2:-u": "SKADA2:",
"saving-throw:-u": "RÄDDNING:",
"vs-dc:-u": "MOT SVÅRIGHETSGRAD:",
"spell-u": "TROLLFORMEL",
"flat-u": "OMODIFIERAT",
"save": "Räddning",
"save-effect:-u": "Räddningseffekt:",
"save-effect-place": "halverad skada",
"ammunition:-u": "AMMUNITION:",
"ammunition-place": "Arrows",
"description:-u": "DESCRIPTION:",
@@ -367,15 +367,15 @@
"casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"halfling-luck-u": "HALFLING LUCK",
"hit-die:-u": "LÄKETÄRNINGAR:",
"initiative-mod:-u": "INITIATIV-MODIFIERING:",
"glob-saving-mod:-u": "GLOBAL RÄDDNINGSKAST-MODIFIERING:",
"glob-ac-mod:-u": "GLOBAL PANSARKLASS-MODIFIERING:",
"glob-atk-mod:-u": "GLOBAL TROLLFORMELS-ATTACK-MODIFIERING:",
"pass-perc-mod:-u": "PASSIV UPPMÄRKSAMHETS-MODIFIERING:",
"death-save-mod:-u": "DÖDSRÄDDNINGS-MODIFIERING:",
"magic-caster-lvl:-u": "MAGIKERNIVÅ:",
"halfling-luck-u": "HALVLINGSTUR",
"arcane-warrior-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
+81 -81
View File
@@ -1,101 +1,101 @@
{
"acumen": "Acumen",
"add_domain_spend_pathos": "Add another Domain (spend Pathos)",
"advantage_bond_support": "Advantage/Bond/Support",
"agony": "Agony",
"acumen": "Acume",
"add_domain_spend_pathos": "Aggiungi un Dominio (spendi Pathos)",
"advantage_bond_support": "Vantaggio/Legame/Aiuto",
"agony": "Agonia",
"and": "e",
"any_domain": "Any domain",
"aphrodite": "Aphrodite",
"any_domain": "Qualsiasi Dominio",
"aphrodite": "Afrodite",
"apollo": "Apollo",
"ares": "Ares",
"artemis": "Artemis",
"arts_oration": "Arts & Oration",
"athena": "Athena",
"authority": "Authority",
"beauty": "Beauty",
"blood_valor": "Blood & Valor",
"bond_use_1": "Bolster you",
"bond_use_2": "Block Harm or Fate for you",
"bond_use_3": "Follow your lead",
"bond_use_top": "When you use a Bond, ask them to:",
"artemis": "Artemide",
"arts_oration": "Arte e Oratoria",
"athena": "Atena",
"authority": "Autorità",
"beauty": "Bellezza",
"blood_valor": "Sangue e Valore",
"bond_use_1": "Ti rafforzi",
"bond_use_2": "Ti risparmi dalle afflizioni",
"bond_use_3": "Segua la tua guida",
"bond_use_top": "Spendi un legame con un compagno affinché",
"bonds": "Legami",
"bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6",
"boons": "Boons",
"boons_1": "Advance a d8 Domain die to d10",
"boons_2": "Advance a d6 Domain die to d8",
"boons_3": "Advance your Epithet die to d8",
"boons_4": "Add another Epithet",
"boons_5": "When you support or bolster, the die you give counts as one size larger.",
"boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.",
"boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.",
"bonusdice_query": "Altri dadi (Vantaggio, Legame, Aiuto), es. 1d8 + 1d8 + 1d6",
"boons": "Doni",
"boons_1": "Avanza un dado Dominio da d8 a d10.",
"boons_2": "Avanza un dado Dominio da d6 a d8.",
"boons_3": "Avanza un dado Epiteto a d8.",
"boons_4": "Aggiungi un Epiteto",
"boons_5": "Quando aiuti o rafforzi qualcuno, fornisci un dado di una taglia più grande.",
"boons_6": "Quando segni Pathos per aggiungere un dominio al tiro, prendi due dadi invece di uno.",
"boons_7": "Quando spendi Favore Divino, tira 2d4 e tieni il più alto.",
"character": "Personaggio",
"choose_sheet_type": "Choose sheet type",
"conviction": "Conviction",
"choose_sheet_type": "Scegli il tipo di scheda",
"conviction": "Convinzione",
"courage": "Coraggio",
"craft_reason": "Craft & Reason",
"cunning": "Cunning",
"daring": "Daring",
"demeter": "Demeter",
"die_placeholder": "Name, Epithet, Bonus Die, ...",
"craft_reason": "Maestria e Ragione",
"cunning": "Astuzia",
"daring": "Sfrontatezza",
"demeter": "Demetra",
"die_placeholder": "Nome, Epiteto, Dado Bonus, ...",
"divine_favor": "Favore Divino",
"divine_wrath": "Divine Wrath",
"divine_wrath": "Ira Divina",
"domain": "Dominio",
"domains": "Domains",
"edit_strife_dice": "Edit strife dice",
"epic": "Epic",
"epithet": "Epithet",
"epithet_die": "Epithet die",
"fate": "Fate",
"ferocity": "Ferocity",
"fortitude": "Fortitude",
"glory": "Glory",
"grace": "Grace",
"great_deed": "Great Deed",
"great_deeds_and_trophies": "Great Deeds & Trophies",
"hekate": "Hekate",
"hephaistos": "Hephaistos",
"hera": "Hera",
"hermes": "Hermes",
"honored_god": "Honored God",
"ingenuity": "Ingenuity",
"domains": "Domini",
"edit_strife_dice": "Modifica il dado avversità",
"epic": "Epico",
"epithet": "Epiteto",
"epithet_die": "Dado Epiteto",
"fate": "Fato",
"ferocity": "Ferocia",
"fortitude": "Possanza",
"glory": "Gloria",
"grace": "Grazia",
"great_deed": "Epiche Gesta",
"great_deeds_and_trophies": "Epiche Gesta e Trofei",
"hekate": "Ecate",
"hephaistos": "Efesto",
"hera": "Era",
"hermes": "Ermes",
"honored_god": "Divinità Venerata",
"ingenuity": "Ingegno",
"insight": "Intuizione",
"island": "Island",
"island_destinies": "Island Destinies",
"island_name": "Island Name",
"knowledge": "Knowledge",
"lineage_pronouns": "Lineage / Pronouns",
"island": "Isola",
"island_destinies": "Destino delle Isole",
"island_name": "Nome Isola",
"knowledge": "Conoscenza",
"lineage_pronouns": "Stirpe / Pronomi",
"mythic": "Mitico",
"name": "Nome",
"no": "No",
"none": "Nessuno",
"notes": "Notes",
"passion": "Passion",
"notes": "Note",
"passion": "Passione",
"pathos": "Pathos",
"plus_strife_level": "Strife Level",
"poseidon": "Poseidon",
"perilous": "Perilous",
"precision": "Precision",
"recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?",
"recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?",
"recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?",
"recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?",
"recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?",
"recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?",
"recite_your_deeds": "Recite your deeds",
"resolve_spirit": "Resolve & Spirit",
"roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).",
"roll_strife": "Roll Strife",
"roll_suffers": "Heroes who suffer each earn 1 Glory.",
"plus_strife_level": "Livello Avversità",
"poseidon": "Poseidone",
"perilous": "Fatale",
"precision": "Precisione",
"recite_arts_oration": "Quali parole di miele hai usato?\nCome hai celebrato la bellezza?\nIn che modo hai smosso passioni e attestato verità?",
"recite_blood_valor": "Come è stato versato del sangue?\nIn che modo hai fatto sfoggio di forza, agilità o coraggio?\nCome hai lasciato tutti con il fiato sospeso?",
"recite_bottom": "PATIRE — Non ce l’hai fatta? Hai preteso troppo da te? Il tuo avversario era troppo potente? O è stato il fato crudele?",
"recite_craft_reason": "Come hai fatto sfoggio di sapienza o competenza?\nCome hai smascherato inganni e intrighi?\nCome hai sbrogliato le intricate trame?",
"recite_resolve_spirit": "Come hai fatto sfoggio della tua forza di volontà?\nCome sei riuscito a non mollare?\nCome l’invisibile e l’occulto si sono manifestati?",
"recite_top": "Come si manifestano nella competizione EPITETO, PATHOS (Dominio aggiuntivo) e FAVORE DIVINO?",
"recite_your_deeds": "Narrare le Gesta",
"resolve_spirit": "Risolutezza e Spirito",
"roll_prevails": "Le vostre azioni hanno successo e superate la sfida. L'eroe migliore riceve Gloria pari alla soglia di successo. Ogni eroe che è riuscito ottiene metà di quel valore (per eccesso).",
"roll_strife": "Tira Avversità",
"roll_suffers": "Gli eroi che hanno patito guadagnano 1 Gloria.",
"sacred": "Sacro",
"scion_of": "Scion Of",
"spend_divine_favor": "Spend Divine Favor",
"scion_of": "Discendente di",
"spend_divine_favor": "Spendi Favore Divino",
"strength": "Forza",
"strife": "Strife",
"strife_level": "Strife Level",
"strife_player_roll": "Strife Player Roll",
"style_notes": "Style & Notes",
"target_number": "Target Number",
"the_vault_of_heaven": "The Vault of Heaven",
"strife": "Avversità",
"strife_level": "Livello Avversità",
"strife_player_roll": "Tiro Giocatore dell'Avversità",
"style_notes": "Stile e Note",
"target_number": "Soglia di Successo",
"the_vault_of_heaven": "Volta Celeste",
"virtues": "Virtù",
"wisdom": "Saggezza",
"yes": "Sì",
+3 -3
View File
@@ -1,7 +1,7 @@
{
"role": "Ruolo:",
"descriptor": "Descrittore:",
"name": "Name:",
"name": "Nome:",
"appearance": "Descrizione:",
"gender": "Aspetto:",
"eyes": "Sguardo:",
@@ -16,6 +16,6 @@
"beyond": "Oltre",
"moves": "Mosse",
"bonds": "Legami",
"equipment": "Equipment",
"harm": "Harm"
"equipment": "Attrezzatura",
"harm": "Danno"
}
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -61,7 +61,7 @@
"choose_2_features": "scegli 2 caratteristiche",
"choose_3_functions": "scegli 3 funzionalità",
"claim_above_the_law": "Sopra la Legge",
"claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3",
"claim_above_the_law_description": "-1 Liv. Ricercato\nse status fazione\nCittadinanza +3",
"claim_ancient_altar": "Altare Antico",
"claim_ancient_altar_description": "+1d al tiro ingaggio\nin piani di tipo occulto",
"claim_ancient_gate": "Portale Antico",
@@ -74,8 +74,8 @@
"claim_barracks_description": "+1 scala alle\ncricche di Teppisti",
"claim_bluecoat_confederates": "Giubbe Blu\nComplici",
"claim_bluecoat_confederates_description": "+1d al tiro ingaggio\nin piani di tipo assalto",
"claim_bluecoat_confidants": "Bluecoat\nConfidants",
"claim_bluecoat_confidants_description": "-2 heat per score",
"claim_bluecoat_confidants": "Confidenti\nGiubbe Blu",
"claim_bluecoat_confidants_description": "-2 sospetto per colpo",
"claim_bluecoat_intimidation": "Giubbe Blu\nIntimidite",
"claim_bluecoat_intimidation_description": "-2 Sospetto per colpo",
"claim_catacombs": "Catacombe",
+367 -367
View File
@@ -1,387 +1,387 @@
{
"npc-options-u": "NPC OPTIONS",
"name-u": "NAME",
"npc-type-u": "NPC TYPE",
"armor-class-u": "ARMOR CLASS",
"type-u": "TYPE",
"hit-points-u": "HIT POINTS",
"npc-options-u": "OPZIONI PNG",
"name-u": "NOME",
"npc-type-u": "TIPO PNG",
"armor-class-u": "CLASSE ARMATURA",
"type-u": "TIPO",
"hit-points-u": "PUNTI FERITA",
"formula-u": "FORMULA",
"speed-u": "SPEED",
"attributes-u": "ATTRIBUTES",
"str-u": "STR",
"dex-u": "DEX",
"con-u": "CON",
"speed-u": "VELOCITÀ",
"attributes-u": "CARATTERISTICHE",
"str-u": "FOR",
"dex-u": "DES",
"con-u": "COS",
"int-u": "INT",
"wis-u": "WIS",
"cha-u": "CHA",
"saves-u": "SAVES",
"skills-u": "SKILLS",
"acrobatics-u": "ACROBATICS",
"animal_handling-u": "ANIMAL HANDLING",
"wis-u": "SAG",
"cha-u": "CAR",
"saves-u": "TIRI SALVEZZA",
"skills-u": "ABILITÀ",
"acrobatics-u": "ACROBAZIA",
"animal_handling-u": "ADDESTRARE ANIMALI",
"arcana-u": "ARCANA",
"athletics-u": "ATHLETICS",
"deception-u": "DECEPTION",
"history-u": "HISTORY",
"insight-u": "INSIGHT",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MEDICINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "PERFORMANCE",
"persuasion-u": "PERSUASION",
"religion-u": "RELIGION",
"sleight_of_hand-u": "SLEIGHT_OF_HAND",
"stealth-u": "STEALTH",
"survival-u": "SURVIVAL",
"damage-vuln-u": "DAMAGE VULNERABILITIES",
"damage-res-u": "DAMAGE RESISTANCES",
"damage-imm-u": "DAMAGE IMMUNITIES",
"cond-imm-u": "CONDITION IMMUNITIES",
"senses-u": "SENSES",
"langs-u": "LANGUAGES",
"challenge-u": "CHALLENGE",
"xp-u": "XP",
"token_size-u": "TOKEN SIZE",
"spellcast-npc-u": "SPELLCASTING NPCSPELLCASTING ABILITY\n \n NONE\n STRENGTH\n DEXTERITY\n CONSTITUTION\n INTELLIGENCE\n WISDOM\n CHARISMA",
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
"dexterity-u": "DEXTERITY",
"constitution-u": "CONSTITUTION",
"intelligence-u": "INTELLIGENCE",
"wisdom-u": "WISDOM",
"charisma-u": "CHARISMA",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"has-bonusaction-u": "HAS BONUS ACTIONS",
"has-reaction-u": "HAS REACTIONS",
"leg-actions:-u": "LEGENDARY ACTIONS:",
"myt-actions:-u": "MYTHIC ACTIONS:",
"gen-opts-u": "GENERAL OPTIONS",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
"adv-toggle": "Advantage Toggle",
"query-adv": "Query Advantage",
"never-adv": "Never Roll Advantage",
"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
"never-whisper-roll": "Never Whisper Rolls",
"toggle-roll-whisper": "Whisper Toggle",
"query-whisper-roll": "Query Whisper",
"always-whisper-roll": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage & Crit",
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
"show": "Show",
"hide": "Hide",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"ac": "Armor Class",
"init-u": "INITIATIVE",
"hp": "Hit Points",
"speed": "Speed",
"saving-throw": "Saving Throws",
"str": "Str",
"dex": "Dex",
"con": "Con",
"athletics-u": "ATLETICA",
"deception-u": "INGANNO",
"history-u": "STORIA",
"insight-u": "INTUIZIONE",
"intimidation-u": "INTIMIDIRE",
"investigation-u": "INDAGARE",
"medicine-u": "MEDICINA",
"nature-u": "NATURA",
"perception-u": "PERCEZIONE",
"performance-u": "INTRATTENERE",
"persuasion-u": "PERSUASIONE",
"religion-u": "RELIGIONE",
"sleight_of_hand-u": "RAPIDITÀ DI MANO",
"stealth-u": "FURTIVITÀ",
"survival-u": "SOPRAVVIVENZA",
"damage-vuln-u": "VULNERABILITÀ AI DANNI",
"damage-res-u": "RESISTENZA AI DANNI",
"damage-imm-u": "IMMUNITÀ AI DANNI",
"cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
"senses-u": "SENSI",
"langs-u": "LINGUAGGI",
"challenge-u": "SFIDA",
"xp-u": "PE",
"token_size-u": "DIMENSIONE TOKEN",
"spellcast-npc-u": "INCANTESIMI ABILITÀ MAGICHE PNG\n \n NESSUNA\n FORZA\n DESTREZZA\n COSTITUZIONE\n INTELLIGENZA\n SAGGEZZA\n CARISMA",
"spell-ability-u": "ABILITÀ MAGICHE",
"none-u": "NESSUNA",
"strength-u": "FORZA",
"dexterity-u": "DESTREZZA",
"constitution-u": "COSTITUZIONE",
"intelligence-u": "INTELLIGENZA",
"wisdom-u": "SAGGEZZA",
"charisma-u": "CARISMA",
"glob-atk-mod:-u": "MOD. ATTACCO MAGICO GLOBALE:",
"magic-caster-lvl:-u": "LIVELLO INCANTATORE:",
"spell_dc_mod:-u": "MOD. CD TS INCANTESIMI:",
"has-bonusaction-u": "HA AZIONI BONUS",
"has-reaction-u": "HA REAZIONI",
"leg-actions:-u": "AZIONI LEGGENDARIE:",
"myt-actions:-u": "AZIONI MITICHE:",
"gen-opts-u": "OPZIONI GENERALI",
"npc-u": "PNG",
"roll-queries:-u": "OPZIONI LANCIO:",
"always-adv": "Lancia Sempre con Vantaggio",
"adv-toggle": "Attiva Vantaggio",
"query-adv": "Chiedi Vantaggio",
"never-adv": "Non Lanciare Mai con Vantaggio",
"whisp-rolls-gm:-u": "INVIA TIRI AL GM:",
"never-whisper-roll": "Non inviare mai direttamente i Tiri",
"toggle-roll-whisper": "Attiva Invio diretto",
"query-whisper-roll": "Opzioni Invio Diretto",
"always-whisper-roll": "Invia sempre direttamente i tiri",
"auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
"never-dmg": "Non Tirare i Danni in Automatico",
"always-dmg": "Lancia sempre Danno e Critico",
"npc-name-in-rolls:-u": "NOME PNG NEI TIRI:",
"show": "Mostra",
"hide": "Nascondi",
"add-dex-tiebreaker-u": "AGGIUNGI SPAREGGIO SU DES ALL'INIZIATIVA",
"ac": "Classe Armatura",
"init-u": "INIZIATIVA",
"hp": "Punti Ferita",
"speed": "Velocità",
"saving-throw": "Tiri Salvezza",
"str": "For",
"dex": "Des",
"con": "Cos",
"int": "Int",
"wis": "Wis",
"cha": "Cha",
"skills": "Skills",
"acrobatics": "Acrobatics",
"animal_handling": "Animal handling",
"arcana": "Arcana",
"athletics": "Athletics",
"deception": "Deception",
"history": "History",
"insight": "Insight",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Medicine",
"nature": "Nature",
"perception": "Perception",
"performance": "Performance",
"persuasion": "Persuasion",
"religion": "Religion",
"sleight_of_hand": "Sleight_of_hand",
"stealth": "Stealth",
"survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
"cond-imm": "Condition Immunities",
"senses": "Senses",
"langs": "Languages",
"challenge": "Challenge",
"name:-u": "NAME:",
"bonus-actions": "Bonus Actions",
"attack-u": "ATTACK",
"type:-u": "TYPE:",
"melee": "Melee",
"ranged": "Ranged",
"range-reach:-u": "RANGE/REACH:",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
"on-hit:-u": "ON HIT:",
"on-hit2:-u": "ON HIT 2:",
"desc:-u": "DESCRIPTION:",
"damage:-u": "DAMAGE:",
"hit:": "Hit:",
"actions": "Actions",
"reactions": "Reactions",
"leg-actions": "Legendary Actions",
"Alignment": "Alignment",
"Player Name": "Player Name",
"Class": "Class",
"Level": "Level",
"wis": "Sag",
"cha": "Car",
"skills": "Abilità ",
"acrobatics": "Acrobazia",
"animal_handling": "Addestrare Animali",
"arcana": "Arcano",
"athletics": "Atletica",
"deception": "Ingannare",
"history": "Storia",
"insight": "Intuizione",
"intimidation": "Intimidire",
"investigation": "Indagare",
"medicine": "Medicina",
"nature": "Natura",
"perception": "Percezione ",
"performance": "Intrattenere",
"persuasion": "Persuasione",
"religion": "Religione",
"sleight_of_hand": "Rapidità_di_Mano",
"stealth": "Furtività",
"survival": "Sopravvivenza",
"dmg-vuln": "Vulnerabilità ai Danni",
"dmg-res": "Resistenze ai Danni",
"dmg-imm": "Immunità ai Danni",
"cond-imm": "Immunità alle Condizioni",
"senses": "Sensi",
"langs": "Linguaggi",
"challenge": "Sfida",
"name:-u": "NOME:",
"bonus-actions": "Azione bonus",
"attack-u": "ATTACCO",
"type:-u": "TIPO:",
"melee": "Mischia",
"ranged": "A distanza",
"range-reach:-u": "GITTATA/PORTATA",
"to-hit:-u": "PER COLPIRE:",
"target:-u": "BERSAGLIO:",
"on-hit:-u": "COLPITO:",
"on-hit2:-u": "COLPITO 2:",
"desc:-u": "DESCRIZIONE:",
"damage:-u": "DANNO:",
"hit:": "Colpo:",
"actions": "Azioni",
"reactions": "Reazioni",
"leg-actions": "Azioni Leggendarie",
"Alignment": "Allineamento",
"Player Name": "Nome del giocatore",
"Class": "Classe",
"Level": "Livello",
"Background": "Background",
"Character Name": "Character Name",
"Race": "Race",
"ADVANTAGE": "ADVANTAGE",
"NORMAL": "NORMAL",
"DISADVANTAGE": "DISADVANTAGE",
"public": "PUBLIC",
"WHISPER": "WHISPER",
"CORE": "CORE",
"SPELLS & MOVES": "SPELLS & MOVES",
"Character Name": "Nome personaggio",
"Race": "Razza",
"ADVANTAGE": "VANTAGGIO",
"NORMAL": "NORMALE",
"DISADVANTAGE": "SVANTAGGIO",
"public": "PUBBLICO",
"WHISPER": "MESSAGGIO DIRETTO",
"CORE": "SCHEDA",
"SPELLS & MOVES": "INCANTESIMI E MOSSE",
"BIO": "BIO",
"AC": "AC",
"Speed": "Speed",
"Initiative": "initative",
"Personality Traits": "Personality Traits",
"Ideals": "Ideals",
"Bonds": "Bonds",
"Flaws": "Flaws",
"Bounty": "Bounty",
"Hitpoints": "Hitpoints",
"Temporary HP": "Temporary HP",
"Hit Dice": "Hit Dice",
"Exhaustion": "Exhaustion",
"Knocks": "Knocks",
"death-saves-u": "DEATH SAVES",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
"item-name-u": "ITEM NAME",
"equipped-u": "EQUIPPED",
"use-as-resource-u": "USE AS A RESOURCE",
"has-attack-u": "HAS AN ATTACK",
"AC": "CA",
"Speed": "Velocità",
"Initiative": "iniziativa",
"Personality Traits": "Tratti Personalità",
"Ideals": "Ideali",
"Bonds": "Legami",
"Flaws": "Difetti",
"Bounty": "Taglia",
"Hitpoints": "Punti Ferita",
"Temporary HP": "PF Temporanei",
"Hit Dice": "Dado Vita",
"Exhaustion": "Indebolimento",
"Knocks": "Colpi",
"death-saves-u": "TS CONTRO MORTE",
"successes-u": "SUCCESSI",
"failures-u": "FALLIMENTI",
"item-name-u": "NOME OGGETTO",
"equipped-u": "EQUIPAGGIATO",
"use-as-resource-u": "USO COME RISORSA",
"has-attack-u": "HA UN ATTACCO",
"prop:-u": "PROP:",
"mods:-u": "MODS:",
"total-weight-u": "TOTAL WEIGHT",
"Equipment": "Equipment",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
"attack:-u": "Attack:",
"spell-u": "SPELL",
"proficient-u": "PROFICIENT",
"range:-u": "RANGE:",
"magic-bonus:-u": "MAGIC BONUS:",
"crit-range-u": "CRIT RANGE:",
"crit:-u": "CRIT:",
"damage2:-u": "DAMAGE2:",
"saving-throw:-u": "SAVING THROW:",
"vs-dc:-u": "VS DC:",
"flat-u": "FLAT",
"save-effect:-u": "SAVE EFFECT:",
"ammunition:-u": "AMMUNITION:",
"description:-u": "DESCRIPTION:",
"global-attack-u": "GLOBAL ATTACK MODIFIER",
"roll:-u": "ROLL:",
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
"dmg:-u": "Damage:",
"critical-dmg:-u": "CRITICAL DAMAGE:",
"Attacks & Spellcasting": "Attacks & Spellcasting",
"Proficiency Bonus": "Proficiency Bonus",
"strength": "Strength",
"dexterity": "Dexterity",
"constitution": "Constitution",
"intelligence": "Intelligence",
"wisdom": "Wisdom",
"charisma": "Charisma",
"Inspiration": "Inspiration",
"acrobatics-core": "Acrobatics (Dex)",
"animal_handling-core": "Animal Handling (Wis)",
"mods:-u": "MOD:",
"total-weight-u": "PESO TOTALE",
"Equipment": "Equipaggiamento",
"atk-u": "ATT",
"dmg-type-u": "DANNO/TIPO",
"attack:-u": "Attacco:",
"spell-u": "INCANTESIMO",
"proficient-u": "COMPETENTE",
"range:-u": "GITTATA:",
"magic-bonus:-u": "BONUS MAGICO:",
"crit-range-u": "SOGLIA CRITICO:",
"crit:-u": "CRITICO:",
"damage2:-u": "DANNO 2:",
"saving-throw:-u": "TIRI SALVEZZA:",
"vs-dc:-u": "VS CD:",
"flat-u": "FISSO",
"save-effect:-u": "IN CASO DI SUCCESSO:",
"ammunition:-u": "MUNIZIONI:",
"description:-u": "DESCRIZIONE:",
"global-attack-u": "MOD. ATTACCO GLOBALE",
"roll:-u": "TIRO:",
"global-damage-u": "MOD. DANNO GLOBALE",
"dmg:-u": "Danno:",
"critical-dmg:-u": "DANNO CRITICO:",
"Attacks & Spellcasting": "Attacchi e Incantesimi",
"Proficiency Bonus": "Bonus competenza",
"strength": "Forza",
"dexterity": "Destrezza",
"constitution": "Costituzione",
"intelligence": "Intelligenza",
"wisdom": "Saggezza",
"charisma": "Carisma",
"Inspiration": "Ispirazione",
"acrobatics-core": "Acrobazia (Des)",
"animal_handling-core": "Addestrare Animali (Sag)",
"arcana-core": "Arcana (Int)",
"athletics-core": "Athletics (Str)",
"deception-core": "Deception (Cha)",
"history-core": "History (Int)",
"insight-core": "Insight (Wis)",
"intimidation-core": "Intimidation (Cha)",
"investigation-core": "Investigation (Int)",
"medicine-core": "Medicine (Wis)",
"nature-core": "Nature (Int)",
"perception-core": "Perception (Wis)",
"performance-core": "Performance (Cha)",
"persuasion-core": "Persuasion (Cha)",
"religion-core": "Religion (Int)",
"sleight_of_hand-core": "Sleight of Hand (Dex)",
"stealth-core": "Stealth (Dex)",
"survival-core": "Survival (Wis)",
"Passive Perception": "Passive Perception",
"athletics-core": "Atletica (For)",
"deception-core": "Inganno (Car)",
"history-core": "Storia (Int)",
"insight-core": "Intuizione (Sag)",
"intimidation-core": "Intimidire (Car)",
"investigation-core": "Indagare (Int)",
"medicine-core": "Medicina (Sag)",
"nature-core": "Natura (Int)",
"perception-core": "Percezione (Sag)",
"performance-core": "Intrattenere (Car)",
"persuasion-core": "Persuasione (Car)",
"religion-core": "Religione (Int)",
"sleight_of_hand-core": "Rapidità di Mano (Des)",
"stealth-core": "Furtività (Des)",
"survival-core": "Sopravvivenza (Sag)",
"Passive Perception": "Percezione Passiva",
"L": "L",
"P": "P",
"S": "S",
"G": "G",
"feats-traits-u": "FEATURES & TRAITS",
"source:-u": "SOURCE:",
"racial": "Racial",
"class": "Class",
"feat": "Feat",
"feats-traits-u": "CARATTERISTICHE E TRATTI",
"source:-u": "FONTE:",
"racial": "Razziale",
"class": "Classe",
"feat": "Talento",
"background": "Background",
"other": "Other",
"source-type:-u": "SOURCE TYPE:",
"moves-u": "Moves",
"total": "total",
"current": "current",
"None": "None",
"Strength": "Strength",
"Dexterity": "Dexterity",
"Constitution": "Constitution",
"Intelligence": "Intelligence",
"Wisdom": "Wisdom",
"Charisma": "Charisma",
"Spellcasting Ability": "Spellcasting Ability",
"Spell Save DC": "Spell Save DC",
"Spell Attack Bonus": "Spell Attack Bonus",
"other": "Altro",
"source-type:-u": "TIPO FONTE:",
"moves-u": "Mosse",
"total": "totali",
"current": "attuali",
"None": "Nessuno",
"Strength": "Forza",
"Dexterity": "Destrezza",
"Constitution": "Costituzione",
"Intelligence": "Intelligenza",
"Wisdom": "Saggezza",
"Charisma": "Carisma",
"Spellcasting Ability": "Abilità Magiche",
"Spell Save DC": "CD contro Incantesimi",
"Spell Attack Bonus": "Bonus Attacco Magico",
"spell-ritual": "R",
"spell-concentration": "C",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"school:-u": "SCHOOL:",
"abjuration": "Abjuration",
"conjuration": "Conjuration",
"divination": "Divination",
"enchantment": "Enchantment",
"evocation": "Evocation",
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
"components:-u": "COMPONENTS:",
"concentration-u": "CONCENTRATION",
"duration:-u": "DURATION:",
"innate:-u": "INNATE:",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
"none": "None",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
"effect:-u": "EFFECT:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"off": "Off",
"partial": "Partial",
"on": "On",
"class:-u": "CLASS:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
"Appearance": "Appearance",
"Build": "Build",
"Eyes": "Eyes",
"Hair": "Hair",
"Skin": "Skin",
"Misdeeds": "Misdeeds",
"Allies & Organizations": "Allies & Organizations",
"Backstory": "Backstory",
"Backpack": "Backpack",
"Notes": "Notes",
"hit-die:-u": "HIT DIE:",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"magic-use-lvl:-u": "MAGIC CASTER LEVEL:",
"class-options-u": "CLASS OPTIONS",
"class-name:-u": "CLASS NAME:",
"spellcasting-ability:-u": "SPELLCASTING ABILITY:",
"spell-slots:-u": "SPELL SLOTS:",
"spell-full-u": "FULL (Cleric, Druid, Wizard)",
"spell-half-u": "HALF (Artificer, Paladin, Ranger)",
"spell-third-u": "THIRD (Arcane Fighter/Rogue)",
"cust-class-opts": "CUSTOM CLASS OPTIONS",
"lvl-u": "LEVEL",
"spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"initiative-style:-u": "INITIATIVE STYLE:",
"norm": "Normal",
"adv": "Advantage",
"disadv": "Disadvantage",
"attribute-opts-u": "ATTRIBUTE OPTIONS",
"strength-save-u": "STRENGTH SAVE",
"dexterity-save-u": "DEXTERITY SAVE",
"constitution-save-u": "CONSTITUTION SAVE",
"intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-save-u": "WISDOM SAVE",
"charisma-save-u": "CHARISMA SAVE",
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"save-opts-u": "SAVE OPTIONS",
"normal": "Normal",
"expertise": "Expertise",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"skill-opts-u": "SKILL OPTIONS",
"always-roll-adv": "Always Roll Advantage",
"toggle-roll-adv": "Advantage Toggle",
"query-roll-adv": "Query Advantage",
"never-roll-adv": "Never Roll Advantage",
"never-roll-dmg": "Don't Auto Roll Damage",
"always-roll-dmg": "Auto Roll Damage & Crit",
"core-die-roll:-u": "CORE DIE ROLL:",
"default-critical-range:-u": "CRITICAL RANGE:",
"prof-bonus:-u": "PROFICIENCY BONUS:",
"by-level": "By Level (Default)",
"prof-die": "Proficency Die (DMG)",
"custom": "Custom",
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
"level-calculations:-u": "LEVEL CALCULATIONS:",
"encumbrance:-u": "ENCUMBRANCE:",
"simple": "Simple",
"variant-phb": "Variant (PHB p176)",
"ingore-non-equipped-weight": "IGNORE NON-EQUIPPED ITEMS WEIGHT",
"inventory:-u": "INVENTORY:",
"compendium-compatible": "Compendium Compatible",
"general-opts-u": "GENERAL OPTIONS",
"difficulty-class-abv": "DC",
"save": "Save",
"higher-lvl-cast": "Higher Level Cast",
"ritual-l": "ritual-l",
"casting-time:": "Casting Time:",
"range:": "Range:",
"target:": "Target:",
"components:": "Components:",
"duration:": "Duration:",
"concentration": "Concentration",
"at-higher-lvl": "At Higher Levels",
"spell-save-dc-u": "SPELL SAVE DC",
"desconly": "For Description Only",
"npc-type-place": "Medium fiend, any evil alignment",
"npc-armor-place": "scale mail",
"npc-speed-place": "30 ft., fly 60ft.",
"npc-dmg-vuln-place": "fire",
"npc-dmg-res-place": "cold",
"npc-dmg-imm-place": "lighting, thunder",
"npc-cond-imm-place": "charmed",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"npc-langs-place": "Abyssal, Common, Infernal",
"npc-trait-name-place": "False Appearance.",
"npc-trait-desc-place": "If the dragon fails...",
"range-reach-place": "5 ft.",
"to-hit-place": "One target",
"on-hit-place": "slashing",
"on-hit-2-place": "fire",
"npc-repeating-name-place": "Parry.",
"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
"range-place": "Self (60-foot cone)",
"dmg-type-place": "Slashing",
"save-effect-place": "half damage",
"ammunition-place": "Arrows",
"description-place": "Up to 2 creatures within 5 feet",
"ruby-dust-place": "ruby dust worth 50gp",
"half-dmg-place": "Half damage",
"accept-compendium-drop": "Accepting Compendium Drop",
"replace-sheet-with": "Do you want to replace this sheet with"
"school:-u": "SCUOLA:",
"abjuration": "Abiurazione",
"conjuration": "Evocazione",
"divination": "Divinazione",
"enchantment": "Ammaliameno",
"evocation": "Invocazione",
"illusion": "Illusione",
"necromancy": "Necromanzia",
"transmutation": "Transmutazione",
"ritual-u": "RITUALE",
"casting-time:-u": "TEMPO DI LANCIO:",
"components:-u": "COMPONENTI:",
"concentration-u": "CONCENTRAZIONE",
"duration:-u": "DURATA:",
"innate:-u": "INNATO:",
"output:-u": "RISULTATO:",
"spellcard-u": "CARTA INCANTESIMO",
"spell-atk:-u": "ATTACCO MAGICO:",
"none": "Nessuna",
"healing:-u": "CURA",
"add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA",
"cantrip-progression:-u": "PROGR. TRUCCHETTO",
"cantrip-dice-u": "DADO TRUCCHETTO",
"cantrip-beam-u": "RAGGI TRUCCHETTO",
"effect:-u": "EFFETTO:",
"at-higher-lvl-dmg:-u": "DAN A LVL SUPERIORI:",
"include_spell_desc:-u": "INCLUDI DESCRIZIONE INCANTESIMO NELL'ATTACCO:",
"off": "Spento",
"partial": "Parziale",
"on": "Attivo",
"class:-u": "CLASSE:",
"at-higher-lvl:-u": "A LIVELLI SUPERIORI:",
"Appearance": "Aspetto",
"Build": "Corporatura",
"Eyes": "Occhi",
"Hair": "Capelli",
"Skin": "Pelle",
"Misdeeds": "Misfatti",
"Allies & Organizations": "Alleati e Organizzazioni",
"Backstory": "Biografia",
"Backpack": "Zaino",
"Notes": "Note",
"hit-die:-u": "DADI VITA:",
"carrying-capacity-mod:-u": "MOD. CAPACITÀ TRASPORTO:",
"magic-use-lvl:-u": "LIVELLO INCANTATORE:",
"class-options-u": "OPZIONI CLASSE",
"class-name:-u": "NOME CLASSE:",
"spellcasting-ability:-u": "ABILITÀ MAGICHE:",
"spell-slots:-u": "SLOT INCANTESIMI:",
"spell-full-u": "COMPLETO (Chierico, Druido, Mago)",
"spell-half-u": "METÀ (Artificiere, Paladino, Ranger)",
"spell-third-u": "UN TERZO (Cavaliere Mistico/Mistificatore Arcano)",
"cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA",
"lvl-u": "LIVELLO",
"spell_slot_modifiers-u": "MODIFICATORI SLOT INCANTESIMI",
"initiative-mod:-u": "MODIFICATORE INIZIATIVA:",
"initiative-style:-u": "STILE INIZIATIVA:",
"norm": "Normale",
"adv": "Vantaggio",
"disadv": "Svantaggio",
"attribute-opts-u": "OPZIONI CARATTERISTICHE",
"strength-save-u": "TS FORZA",
"dexterity-save-u": "TS DESTREZZA",
"constitution-save-u": "TS COSTITUZIONE",
"intelligence-save-u": "TS INTELLIGENZA",
"wisdom-save-u": "TS SAGGEZZA",
"charisma-save-u": "TS CARISMA",
"death-save-mod:-u": "MOD. TS CONTRO MORTE:",
"glob-saving-mod:-u": "MOD. TIRI SALVEZZA GLOBALE:",
"save-opts-u": "OPZIONI TS",
"normal": "Normale",
"expertise": "Maestria",
"pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:",
"skill-opts-u": "OPZIONI ABILITA'",
"always-roll-adv": "Lancia Sempre con Vantaggio",
"toggle-roll-adv": "Attiva Vantaggio",
"query-roll-adv": "Chiedi Vantaggio",
"never-roll-adv": "Non Lanciare Mai con Vantaggio",
"never-roll-dmg": "Non Tirare i Danni in Automatico",
"always-roll-dmg": "Lancia sempre Danno e Critico",
"core-die-roll:-u": "TIRO DADI BASE:",
"default-critical-range:-u": "SOGLIA CRITICO:",
"prof-bonus:-u": "BONUS COMPETENZA:",
"by-level": "Per Livello (Predefinito)",
"prof-die": "Dado Competenza (DAN)",
"custom": "Personalizzato",
"add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
"level-calculations:-u": "CALCOLI LIVELLO AUTOMATICI:",
"encumbrance:-u": "INGOMBRO:",
"simple": "Semplice",
"variant-phb": "Variante (MG p176)",
"ingore-non-equipped-weight": "IGNORA PESO OGGETTI NON EQUIPAGGIATI",
"inventory:-u": "EQUIPAGGIAMENTO:",
"compendium-compatible": "Compatibile con il Compendio ",
"general-opts-u": "OPZIONI GENERALI",
"difficulty-class-abv": "CD",
"save": "TS",
"higher-lvl-cast": "Lancio ai livelli superiori",
"ritual-l": "rituale-l",
"casting-time:": "Tempo di Lancio:",
"range:": "Gittata:",
"target:": "Bersaglio:",
"components:": "Componenti:",
"duration:": "Durata:",
"concentration": "Concentrazione",
"at-higher-lvl": "A livelli superiori",
"spell-save-dc-u": "CD TS INCANTESIMI",
"desconly": "Solo Per Descrizione",
"npc-type-place": "Immondo Medio, qualsiasi allineamento malvagio",
"npc-armor-place": "Corazza di Scaglie",
"npc-speed-place": "9 m, volo 18 m",
"npc-dmg-vuln-place": "fuoco",
"npc-dmg-res-place": "freddo",
"npc-dmg-imm-place": "fulmine, tuono",
"npc-cond-imm-place": "affascinato",
"npc-senses-place": "Scurovisione 36 m, Percezione Passiva 16",
"npc-langs-place": "Abissale, Comune, Infernale",
"npc-trait-name-place": "Falso Aspetto.",
"npc-trait-desc-place": "Se il drago fallisce...",
"range-reach-place": "1.5 m",
"to-hit-place": "Un bersaglio",
"on-hit-place": "taglienti",
"on-hit-2-place": "fuoco",
"npc-repeating-name-place": "Parata.",
"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
"range-place": "Incantatore (cono di 18 m)",
"dmg-type-place": "Taglienti",
"save-effect-place": "metà danni",
"ammunition-place": "Frecce",
"description-place": "Fino a 2 creature entro 3 m",
"ruby-dust-place": "polvere di rubino del valore di 50mo",
"half-dmg-place": "Metà danni",
"accept-compendium-drop": "Accettare spostamento da Compendio",
"replace-sheet-with": "Vuoi sostituire questa scheda con"
}
+68 -68
View File
@@ -1,72 +1,72 @@
{
"I-am": "I am",
"call-me-if-you-need-a": "Call me if you need a",
"place-i-call-home": "Place I call home",
"heritage": "Heritage",
"homeland": "Homeland",
"workplace": "Workplace",
"words-to-live-by": "Words to live by",
"make-the-roll-secret": "Make the roll secret",
"action": "Action",
"fight": "Fight",
"I-am": "Il mio nome è",
"call-me-if-you-need-a": "Chiamami se ti serve un/a",
"place-i-call-home": "Qui mi sento a casa",
"heritage": "Origine",
"homeland": "Patria",
"workplace": "Lavoro",
"words-to-live-by": "Il mio motto",
"make-the-roll-secret": "Tira in segreto",
"action": "Azione",
"fight": "Combattere",
"leadership": "Leadership",
"stunt": "Stunt",
"guts": "Guts",
"cool": "Cool",
"drive": "Drive",
"shoot": "Shoot",
"knowledge": "Knowledge",
"culture": "Culture",
"first_aid": "First aid",
"tech": "Tech",
"society": "Society",
"charm": "Charm",
"eloquence": "Eloquence",
"observation": "Observation",
"wild": "Wild",
"scout": "Scout",
"survival": "Survival",
"tough": "Tough",
"crime": "Crime",
"caution": "Caution",
"dexterity": "Dexterity",
"stealth": "Stealth",
"luck": "Luck",
"i-feel": "I feel",
"powerful": "Powerful",
"bleeding": "Bleeding",
"daring": "Daring",
"shocked": "Shocked",
"focused": "Focused",
"dizzy": "Dizzy",
"confident": "Confident",
"embarassed": "Embarassed",
"fierce": "Fierce",
"broken": "Broken",
"untouchable": "Untouchable",
"scared": "Scared",
"expertise": "Expertise",
"weapon-and-gear": "Weapon & Gear",
"scars-and-experiences": "Scars & Experiences",
"pockets": "Pockets",
"bag": "Bag",
"backpack": "Backpack",
"mags": "Mags",
"total-dices": "Total dices",
"result:": "Result:",
"basic": "Basic",
"critical": "Critical",
"extreme": "Extreme",
"impossible": "Impossible",
"what-a-hero": "What a hero!",
"risk": "I'm taking a risk",
"you-lost-one-success": "You lost one success",
"all-or-nothing": "All or nothing",
"you-lost-all-your-successes": "You lost all your successes",
"name": "Name",
"description": "Description",
"i-have-expertise": "I have expertise",
"flip-the-coin": "Flip the coin",
"success": "Success",
"fail": "Fail"
"guts": "Fegato",
"cool": "Sangue Freddo",
"drive": "Guidare",
"shoot": "Sparare",
"knowledge": "Conoscenza",
"culture": "Cultura",
"first_aid": "Primo Soccorso",
"tech": "Tecnologia",
"society": "Società",
"charm": "Fascino",
"eloquence": "Eloquenza",
"observation": "Spirito d'osservazione",
"wild": "Selvaggio",
"scout": "Esplorazione",
"survival": "Sopravvivenza",
"tough": "Tempra",
"crime": "Crimine",
"caution": "Allerta",
"dexterity": "Destrezza",
"stealth": "Furtività",
"luck": "Fortuna",
"i-feel": "Mi sento",
"powerful": "Invincibile",
"bleeding": "Sanguinante",
"daring": "Gasato",
"shocked": "Shockato",
"focused": "Concentrato",
"dizzy": "Frastornato",
"confident": "Sicuro di me",
"embarassed": "Umiliato",
"fierce": "Un duro",
"broken": "Spezzato",
"untouchable": "Intoccabile",
"scared": "Spaventato",
"expertise": "Specialità",
"weapon-and-gear": "Armi ed Equipaggiamento",
"scars-and-experiences": "Esperienze e Cicatrici",
"pockets": "Tasche",
"bag": "Borsa",
"backpack": "Zaino",
"mags": "Caricatori",
"total-dices": "Dadi Totali",
"result:": "Risultato:",
"basic": "Base",
"critical": "Critico",
"extreme": "Estremo",
"impossible": "Impossibili",
"what-a-hero": "Che eroe!",
"risk": "Prendo un rischio",
"you-lost-one-success": "Perdi un successo",
"all-or-nothing": "Tutto per tutto",
"you-lost-all-your-successes": "Perdi tutti i successi",
"name": "Nome",
"description": "Descrizione",
"i-have-expertise": "Sono specializzato",
"flip-the-coin": "Lancia la moneta",
"success": "Successo",
"fail": "Fallimento"
}
+1 -1
View File
@@ -109,7 +109,7 @@
"backgrounds-u": "Trasfondos",
"virtues-u": "Virtudes",
"conscience-u": "Conciencia",
"conviction-u": "Conviction",
"conviction-u": "Convicción",
"selfcontrol-u": "Autocontrol",
"instinct-u": "Instinto",
"courage-u": "Coraje",
+3 -3
View File
@@ -5,9 +5,9 @@
"nature-u": "Naturaleza:",
"demeanor-u": "Conducta:",
"concept-u": "Concepto:",
"clan-u": "Life:",
"generation-u": "Death:",
"sire-u": "Regret:",
"clan-u": "Vida:",
"generation-u": "Muerte:",
"sire-u": "Lamento:",
"attributes-u": "Atributos",
"physical-u": "Físico",
"social-u": "Sociales",
@@ -4,76 +4,76 @@
"attribute-list": "agility,awareness,brawn,coordination,intelligence,personality,willpower",
"skill-list-agility": "acrobatics,melee,stealth",
"skill-list-awareness": "insight,observation,survival,thievery",
"skill-list-brawn": "athletics,resistance",
"skill-list-coordination": "parry,ranged,sailing",
"skill-list-intelligence": "alchemy,craft,healing,linguistics,lore,warfare",
"skill-list-personality": "animal,command,counsel,persuade,society",
"skill-list-willpower": "discipline,sorcery",
"encumbrance": "Encumbrance",
"fortune-points": "Fortune Points",
"gold": "Gold",
"skill-list-brawn": "atletismo,resistência",
"skill-list-coordination": "aparar,pontaria,velejar",
"skill-list-intelligence": "alquimia,manufatura,curar,linguística,saber,guerra",
"skill-list-personality": "domar animais,comandar,aconselhar,persuasão,sociedade",
"skill-list-willpower": "disciplina,feitiçaria",
"encumbrance": "Carga",
"fortune-points": "Pontos de Fortuna",
"gold": "Ouro",
"trauma-treated": "Trauma Treated",
"wounds-treated": "Wounds Treated",
"shows-item": "Shows Item",
"damage-dice": "Damage Dice",
"weapon-damage": "Weapon Damage",
"bonus-damage": "Bonus Damage",
"total-damage": "Total Damage",
"area-struck": "Area Struck",
"despair": "Despair",
"fatigue": "Fatigue",
"damage-dice": "Dado de Dano",
"weapon-damage": "Dano da Arma",
"bonus-damage": "Dano Extra",
"total-damage": "Dano Total",
"area-struck": "Local de Acerto",
"despair": "Desespero",
"fatigue": "Fadiga",
"log": "Log",
"status": "Status",
"info": "Info",
"pa-primary-attack": "Primary Attacks",
"pa-bonus-damage-tt": "Bonus damage is based on Awareness (Ranged), Brawn (Melee), and Personality (Threaten)",
"pa-bonus-damage": "BONUS DAMAGE",
"pa-primary-attack": "Ataques Primários",
"pa-bonus-damage-tt": "Dano Extra é baseado em Atenção (Distância), Músculo (Corporais) e Personalidade (Mentais)",
"pa-bonus-damage": "DANO EXTRA",
"pa-bonus-damage-tt-ranged": "",
"pa-ranged-bonus": "Ranged",
"pa-ranged-bonus": "Distância",
"pa-bonus-damage-tt-melee": "",
"pa-melee-bonus": "Melee",
"pa-melee-bonus": "Corporal",
"pa-bonus-damage-tt-threaten": "",
"pa-threaten-bonus": "Threaten",
"pa-weapon-name": "Weapon Name",
"pa-dmg": "DMG:",
"pa-type": "Type",
"pa-range-reach": "Range/Reach",
"pa-weapon-size-tt": "Weapon Size: 1-Handed, 2-Handed, Unbalanced, Unwieldy, Fixed, Monstrous",
"pa-size": "Size",
"pa-damage": "Damage",
"pa-loads": "Loads",
"pa-melee": "Melee",
"pa-ranged": "Ranged",
"pa-threaten": "Threaten",
"pa-1H": "1H",
"pa-2H": "2H",
"pa-display": "Display",
"pa-ub": "UB",
"pa-uw": "UW",
"pa-fixed": "Fixed",
"pa-threaten-bonus": "Presença",
"pa-weapon-name": "Nome da Arma",
"pa-dmg": "Dano:",
"pa-type": "Tipo",
"pa-range-reach": "Porte/Alcance",
"pa-weapon-size-tt": "Tamanho da Arma: Uma Mão (1M), Duas Mãos (2M), Desbalanceada, Desajeitada, Fixada, Monstruosa",
"pa-size": "Tamanho",
"pa-damage": "Dano",
"pa-loads": "Munição",
"pa-melee": "Corporal",
"pa-ranged": "Distância",
"pa-threaten": "Presença",
"pa-1H": "1M",
"pa-2H": "2M",
"pa-display": "Mostrar",
"pa-ub": "DB",
"pa-uw": "DA",
"pa-fixed": "Fixada",
"pa-m": "M",
"pa-qualities": "Qualities",
"sh-stress-and-harms": "Stress &amp; Harms",
"sh-physical": "PHYSICAL",
"pa-qualities": "Qualidades",
"sh-stress-and-harms": "Estresse e Lesões",
"sh-physical": "FÍSICO",
"sh-vigor": "Vigor",
"sh-courage": "COURAGE",
"sh-armour-soak": "Armour Soak",
"sh-armour-soak-tt": "Click to mark this armour damaged or sacrificed",
"sh-head": "HEAD",
"sh-wounds": "Wounds",
"sh-r-arm": "R. ARM",
"sh-l-arm": "L. ARM",
"sh-treated": "Treated:",
"sh-fatigue": "Fatigue:",
"sh-courage": "CORAGEM",
"sh-armour-soak": "Proteção de Armadura",
"sh-armour-soak-tt": "Clique para marcar esta armadura danificada ou sacrificada",
"sh-head": "CABEÇA",
"sh-wounds": "Ferimentos",
"sh-r-arm": "BRAÇO D.",
"sh-l-arm": "BRAÇO E.",
"sh-treated": "Tratado:",
"sh-fatigue": "Fadiga:",
"sh-torso": "TORSO",
"sh-mental": "MENTAL",
"sh-resolve": "Resolve",
"sh-r-leg": "R. LEG",
"sh-l-leg": "L. LEG",
"sh-resolve": "Determinação",
"sh-r-leg": "Perna D.",
"sh-l-leg": "Perna E.",
"sh-trauma": "Trauma",
"sh-armour-qualities": "Armour Qualities",
"sh-treaated": "Treated:",
"sh-despair": "Despair:",
"sh-armour-qualities": "Qualidades de Armadura",
"sh-treaated": "Tratado:",
"sh-despair": "Desespero:",
"sh-0-cloth-hat-coif": "(0) Cloth Hat or Coif",
"sh-0-light-cloth": "(0) Light cloth",
"sh-0-naked": "(0) Naked",
@@ -118,186 +118,186 @@
"sh-4-full-plate-heavy-and-noisy": "(4) Full Plate (heavy and noisy)",
"sh-4-great-helm-heavy-and-noisy": "(4) Great Helm (heavy and noisy)",
"sh-4-leg-plates-heavy-and-noisy": "(4) Leg Plates (heavy and noisy)",
"b-belongings": "Belongings",
"b-gold": "GOLD",
"b-upkeep": "UPKEEP",
"b-spend": "Spend",
"b-name-type": "Name/Type",
"b-location": "Location",
"b-condition": "Condition",
"b-value": "Value",
"b-belongings": "Pertences",
"b-gold": "OURO",
"b-upkeep": "MANUTENÇÃO",
"b-spend": "Gasto",
"b-name-type": "Nome/Tipo",
"b-location": "Localização",
"b-condition": "Condição",
"b-value": "Valor",
"b-equip": "Equip",
"b-description": "Description",
"b-total-worth": "Total Worth: ",
"b-total-encumbrance": "Total Encumbrance:",
"b-you-are-emcumbered": "You are encumbered!",
"b-your-emcumrance-limit-is-your-brawn-times-2": "Your encumbrance limit is your Brawn x 2",
"npc-npc-companions": "NPC / Companions",
"npc-name": "Name",
"npc-dmg": "DMG:",
"npc-agility": "Agility",
"npc-awareness": "Awareness",
"npc-brawn": "Brawn",
"b-description": "Descrição",
"b-total-worth": "Valor Total",
"b-total-encumbrance": "Carga Total",
"b-you-are-emcumbered": "Você está Sobrecarregado!",
"b-your-emcumrance-limit-is-your-brawn-times-2": "Seu limite de carga é seu Músculo x 2",
"npc-npc-companions": "NPC / Companheiros",
"npc-name": "Nome",
"npc-dmg": "Dano:",
"npc-agility": "Agilidade",
"npc-awareness": "Atenção",
"npc-brawn": "Músculo",
"npc-coordination": "Coord.",
"npc-intelligence": "Intell.",
"npc-intelligence": "Intel.",
"npc-personality": "Person.",
"npc-willpower": "Willpower",
"npc-skills-details": "Skills/Details",
"char-gender": "Gender",
"char-age": "Age",
"char-homeland": "Homeland",
"char-caste": "Caste",
"char-trait": "Trait",
"char-archetype": "Archetype",
"char-nature": "Nature",
"char-education": "Education",
"char-appearance": "Appearance",
"char-personality": "Personality",
"char-languages": "Languages",
"char-war-story": "War Story",
"char-fortune-points": "FORTUNE POINTS",
"char-renown": "RENOWN",
"char-standing": "STANDING",
"char-xp-total-spent-available": "XP TOTAL / SPENT / AVAIL.",
"npc-willpower": "Vontade",
"npc-skills-details": "Perícia/Detalhes",
"char-gender": "Gênero",
"char-age": "Idade",
"char-homeland": "Terra Natal",
"char-caste": "Casta",
"char-trait": "Traço",
"char-archetype": "Arquétipo",
"char-nature": "Natureza",
"char-education": "Educação",
"char-appearance": "Aparência",
"char-personality": "Personalidade",
"char-languages": "Línguas",
"char-war-story": "Hist. de Guerra",
"char-fortune-points": "PONTOS DE FORTUNA",
"char-renown": "RENOME",
"char-standing": "POSIÇÃO",
"char-xp-total-spent-available": "XP TOTAL / GASTO / DISPON.",
"char-xp": "XP",
"t-talents": "Talents",
"t-talents": "Talentos",
"t-base": "Base",
"t-base-talents": "BASE TALENTS",
"t-homeland": "Homeland",
"t-caste-a": "Caste A",
"t-caste-b": "Caste B",
"t-bloodline": "Bloodline",
"t-education": "Education",
"t-nature": "Nature",
"t-archetype": "Archetype",
"t-other": "Other",
"t-attributes": "ATTRIBUTES",
"t-agility": "Agility",
"t-awareness": "Awareness",
"t-brawn": "Brawn",
"t-coordination": "Coordination",
"t-intelligence": "Intelligence",
"t-personality": "Personality",
"t-willpower": "Willpower",
"t-name": "Name",
"t-rank": "Rank",
"t-skill": "Skill",
"t-none": "None",
"t-acrobat": "Acrobatics",
"t-alchemy": "Alchemy",
"t-animal-handling": "Animal Handling",
"t-athletics": "Athletics",
"t-command": "Command",
"t-counsel": "Counsel",
"t-craft": "Craft",
"t-discipline": "Discipline",
"t-healing": "Healing",
"t-insight": "Insight",
"t-linguistics": "Linguistics",
"t-lore": "Lore",
"t-melee": "Melee",
"t-observation": "Observation",
"t-parry": "Parry",
"t-persude": "Persuade",
"t-ranged-weapons": "Ranged Weapons",
"t-resistance": "Resistance",
"t-sailing": "Sailing",
"t-society": "Society",
"t-sorcery": "Sorcery",
"t-stealth": "Stealth",
"t-survival": "Survival",
"t-thievery": "Thievery",
"t-warfare": "Warfare",
"t-effect": "Effect",
"as-attributes-and-skills": "Attributes &amp; Skills",
"as-agility": "AGILITY",
"as-skill": "Skill",
"as-expertise": "Exp",
"t-homeland": "Terra Natal",
"t-caste-a": "Casta A",
"t-caste-b": "Casta B",
"t-bloodline": "Linhagem",
"t-education": "Educação",
"t-nature": "Natureza",
"t-archetype": "Arquétipo",
"t-other": "Outro",
"t-attributes": "ATRIBUTOS",
"t-agility": "Agilidade",
"t-awareness": "Atenção",
"t-brawn": "Músculo",
"t-coordination": "Coordenação",
"t-intelligence": "Inteligência",
"t-personality": "Personalidade",
"t-willpower": "Vontade",
"t-name": "Nome",
"t-rank": "Grad.",
"t-skill": "Perícia",
"t-none": "Nenhum",
"t-acrobat": "Acrobatismo",
"t-alchemy": "Alquimia",
"t-animal-handling": "Domar Animais",
"t-athletics": "Atletismo",
"t-command": "Comandar",
"t-counsel": "Aconselhar",
"t-craft": "Manufatura",
"t-discipline": "Disciplina",
"t-healing": "Curar",
"t-insight": "Discernimento",
"t-linguistics": "Linguística",
"t-lore": "Saber",
"t-melee": "Combater",
"t-observation": "Observar",
"t-parry": "Aparar",
"t-persude": "Persuasão",
"t-ranged-weapons": "Pontaria",
"t-resistance": "Resistência",
"t-sailing": "Velejar",
"t-society": "Sociedade",
"t-sorcery": "Feitiçaria",
"t-stealth": "Furtividade",
"t-survival": "Sobrevivência",
"t-thievery": "Ladinagem",
"t-warfare": "Guerra",
"t-effect": "Efeito",
"as-attributes-and-skills": "Atributos e Perícias",
"as-agility": "AGILIDADE",
"as-skill": "Perícia",
"as-expertise": "Esp",
"as-focus": "Foc",
"as-target-number": "TN",
"as-acrobatics": "Acrobatics",
"as-melee": "Melee",
"as-stealth": "Stealth",
"as-awareness": "AWARENESS",
"as-insight": "Insight",
"as-observation": "Observation",
"as-survival": "Survival",
"as-thievery": "Thievery",
"as-brawn": "BRAWN",
"as-athletics": "Athletics",
"as-resistance": "Resistance",
"as-coordination": "COORDINATION",
"as-parry": "Parry",
"as-ranged-weapons": "Ranged/W",
"as-sailing": "Sailing",
"as-intelligence": "INTELLIGENCE",
"as-alchemy": "Alchemy",
"as-craft": "Craft",
"as-healing": "Healing",
"as-linguistics": "Linguistics",
"as-lore": "Lore",
"as-warfare": "Warfare",
"as-personality": "PERSONALITY",
"as-animal-handling": "Animal/H",
"as-command": "Command",
"as-counsel": "Counsel",
"as-persuade": "Persuade",
"as-society": "Society",
"as-willpower": "WILLPOWER",
"as-discipline": "Discipline",
"as-sorcery": "Sorcery",
"m-magic": "Magic",
"m-spell": "Spell",
"m-difficulty": "Difficulty",
"m-duration": "Duration",
"m-cost": "Cost",
"as-target-number": "NA",
"as-acrobatics": "Acrobatismo",
"as-melee": "Combater",
"as-stealth": "Furtividade",
"as-awareness": "ATENÇÃO",
"as-insight": "Discernimento",
"as-observation": "Observar",
"as-survival": "Sobrevivência",
"as-thievery": "Ladinagem",
"as-brawn": "MÚSCULO",
"as-athletics": "Atletismo",
"as-resistance": "Resistência",
"as-coordination": "COORDENAÇÃO",
"as-parry": "Aparar",
"as-ranged-weapons": "Pontaria",
"as-sailing": "Velejar",
"as-intelligence": "INTELIGÊNCIA",
"as-alchemy": "Alquimia",
"as-craft": "Manufatura",
"as-healing": "Curar",
"as-linguistics": "Linguística",
"as-lore": "Saber",
"as-warfare": "Guerra",
"as-personality": "PERSONALIDADE",
"as-animal-handling": "Domar Animais",
"as-command": "Comandar",
"as-counsel": "Aconselhar",
"as-persuade": "Persuasão",
"as-society": "Sociedade",
"as-willpower": "VONTADE",
"as-discipline": "Disciplina",
"as-sorcery": "Feitiçaria",
"m-magic": "Magia",
"m-spell": "Feitiço",
"m-difficulty": "Dificuldade",
"m-duration": "Duração",
"m-cost": "Custo",
"m-momentum": "Momentum",
"m-description": "Description",
"m-description": "Descrição",
"xp-xp-tracker": "XP Tracker",
"xp-total-xp": "Total XP:",
"xp-spent-xp": "Spent XP:",
"xp-available-xp": "Available XP:",
"xp-date": "Date",
"xp-xp-gain": "XP Gain",
"xp-xp-spend": "XP Spend",
"xp-spend-description": "Spend Description",
"al-adventuring-log": "Adventuring Log",
"al-date": "Date:",
"al-title": "Title:",
"al-value-amount": "Value/Amt:",
"al-search": "Search",
"al-clear": "Clear",
"tp-4": "Skill",
"tp-5": "Rolls ",
"tp-6": "dice!",
"tp-7": "Target number is:",
"tp-8": "Scores",
"tp-9": "unskilled",
"tp-11": "successes!",
"tp-16": "Roll result:",
"tp-19": "Plus",
"tp-20": "focus!",
"tp-23": "Total Success:",
"tp-12": "Wounds,",
"tp-13": "Treated",
"tp-15": "You are Encumbered !!!",
"tp-31": "Location",
"tp-32": "Weight",
"tp-33": "Condition",
"tp-35": "Value",
"tp-36": "Equipped",
"tp-37": "Description :",
"tp-38": "Effects :",
"tp-39": "Qualities :",
"tp-27": "Base",
"tp-28": "Skill",
"tp-29": "Rank",
"tp-30": "Effects :",
"xp-total-xp": "XP Total:",
"xp-spent-xp": "XP Gasto:",
"xp-available-xp": "XP Dispon.",
"xp-date": "Data",
"xp-xp-gain": "XP Ganho",
"xp-xp-spend": "XP Gasto",
"xp-spend-description": "Descrição do Gasto",
"al-adventuring-log": "Log de Aventura",
"al-date": "Data:",
"al-title": "Título:",
"al-value-amount": "Valor/Qtd.",
"al-search": "Procurar",
"al-clear": "Limpar",
"tp-4": "Perícia",
"tp-5": "Rolagens",
"tp-6": "Dado!",
"tp-7": "O número alvo é:",
"tp-8": "Valor",
"tp-9": "não hábil",
"tp-11": "sucessos!",
"tp-16": "Resultado da rolagem:",
"tp-19": "Mais",
"tp-20": "foco!",
"tp-23": "Sucessos Totais!",
"tp-12": "Ferimentos,",
"tp-13": "Tratado",
"tp-15": "Você está Sobrecarregado !!!",
"tp-31": "Localização",
"tp-32": "Peso",
"tp-33": "Condição",
"tp-35": "Valor",
"tp-36": "Equipado",
"tp-37": "Descrição :",
"tp-38": "Efeitos :",
"tp-39": "Qualidades :",
"tp-27": "Básico",
"tp-28": "Perícia",
"tp-29": "Grad.",
"tp-30": "Efeitos :",
"tp-14": "Trauma,",
"tp-21": "Suffers",
"tp-22": "complication!",
"tp-21": "Sofre",
"tp-22": "complicação!",
"tp-1": "You are missing the api_chk key/value in your macro.",
"tp-2": "Please see the character sheet ",
"tp-3": " scroll for more details.",
"tp-18": "Unskilled!"
"tp-2": "Por favor, veja a ficha de personagem",
"tp-3": " role para mais detalhes.",
"tp-18": "Não hábil!"
}
+126 -126
View File
@@ -1,145 +1,145 @@
{
"tab-pc": "Персонаж",
"tab-spaceship": "Корабль",
"tab-utility": "Utility",
"tab-utility": "Прочее",
"Attributes": "Характеристики",
"attribute-strength": "Сила",
"attribute-agility": "Проворство",
"attribute-strength": "Телосложение",
"attribute-agility": "Ловкость",
"attribute-wits": "Смекалка",
"attribute-empathy": "Эмпатия",
"skill-force": "Сила",
"skill-melee-combat": "Ближний бой",
"skill-dexterity": "Ловкость",
"skill-dexterity": "Проворство",
"skill-infiltration": "Скрытность",
"skill-ranged-combat": "Стрельба",
"skill-ranged-combat-short": "Дальнобойное",
"skill-pilot": "Пилотирование",
"skill-observation": "Наблюдательность",
"skill-survival": "Выживание",
"skill-data-djinn": "Data Djinn",
"skill-data-djinn": "Инфомантия",
"skill-data-djinn-short": "Джинн",
"skill-medicurgy": "Медикургия",
"skill-science": "Наука",
"skill-technology": "Технологии",
"skill-manipulation": "Манипуляция",
"skill-technology": "Технологика",
"skill-manipulation": "Влияние",
"skill-command": "Лидерство",
"skill-culture": "Культура",
"skill-culture": "Мудрость",
"skill-mystic-powers": "Психомистицизм",
"button-reset-ep": "Reset EP",
"button-reset-ep": "Сброс ПЭ",
"button-roll-initiative": "Инициатива",
"button-roll-ship-armor": "Доспех",
"button-roll-ship-armor": "Броня",
"button-ship-sensors": "Сенсоры",
"button-roll-armor": "Доспех",
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experience",
"button-roll-armor": "Броня",
"button-roll-radiation": "Радиация",
"button-roll-primary-weapon": "Атака Главным Орудием",
"button-roll-secondary-weapon": "Атака Вспомогательным Орудием",
"char-experience": "Опыт",
"char-name": "Название",
"char-background": "Происхождение",
"char-concept": "Concept",
"char-icon": "Icon",
"char-group-concept": "Group Concept",
"char-reputation": "Reputation",
"char-personal-problem": "Personal Problem",
"char-hitpoints": "Hitpoints",
"char-hitpoint-bonus": "Talent bonus",
"char-hitpoint-max": "Maximum",
"char-mindpoints": "Mindpoints",
"char-concept": "Амплуа",
"char-icon": "Лик",
"char-group-concept": "Амплуа группы",
"char-reputation": "Репутация",
"char-personal-problem": "Личная проблема",
"char-hitpoints": "Здоровье",
"char-hitpoint-bonus": "Модификатор",
"char-hitpoint-max": "Максимум",
"char-mindpoints": "Рассудок",
"char-mindpoint-bonus": "Talent bonus",
"char-mindpoint-max": "Maximum",
"char-birr": "Birr",
"ship-energy": "Energy Points",
"ship-energy-current": "Current EP",
"ship-energy-max": "Maximum",
"ship-energy-used": "Ep in use",
"ship-hull": "Hull Points",
"ship-hull-current": "Current HP",
"ship-hull-max": "Maximum",
"ship-critical-damage": "Critical Damage",
"ship-maneuverability": "Maneuverability",
"char-mindpoint-max": "Максимум",
"char-birr": "Бирры",
"ship-energy": "Пункты Энергии",
"ship-energy-current": "Текущие ПЭ",
"ship-energy-max": "Максимум",
"ship-energy-used": "ПЭ используется",
"ship-hull": "Запас прочности",
"ship-hull-current": "Прочность",
"ship-hull-max": "Максимум",
"ship-critical-damage": "Критические повреждения",
"ship-maneuverability": "Манёвренность",
"ship-speed": "Скорость",
"ship-signature": "Заметность",
"ship-armor": "Доспех",
"ship-armor": "Броня",
"ship-max-modules": "Модули",
"ship-cargo": "Cargo",
"ship-shipyard": "Shipyard",
"ship-name": "Ship name",
"ship-class": "Class & Type",
"ship-cargo": "Груз",
"ship-shipyard": "Верфь",
"ship-name": "Название корабля",
"ship-class": "Класс",
"ship-problem": "Проблема",
"ship-debt": "Debt",
"ship-ep": "EP",
"ship-bridge": "Bridge",
"ship-reactor": "Reactor",
"ship-graviton-projector": "Graviton projector",
"ship-debt": "Долг",
"ship-ep": "ПЭ",
"ship-bridge": "Мостик",
"ship-reactor": "Реактор",
"ship-graviton-projector": "Гравитонные двигатели",
"ship-type": "Тип",
"ship-signature-current": "Current Signature",
"ship-signature-sensors": "Sensors",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Comms",
"ship-signature-reactor": "Reactor",
"ship-signature-passive": "Пассивное",
"ship-signature-active": "Активный",
"ship-signature-extreme": "Extreme",
"ship-combat-manager": "Combat manager",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Ship Actions",
"macro-character-actions": "Character Actions",
"ship-action-captain-menu": "Captain orders",
"ship-action-captain-repair-label": "Repair!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Evade!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Retreat!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attack!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Engineer actions",
"ship-action-engineer-overload-label": "Overload Reactor",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Repair System Damage",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Repair Module",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Open Airlock",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Pilot actions",
"ship-action-pilot-position-label": "Position",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Advance / Retreat",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Evade",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Ram Attack",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Boarding",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Opposing Pilot Check",
"ship-action-sensors-menu": "Sensor Operative actions",
"ship-action-sensors-target-lock-label": "Target Lock",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Break Target Lock",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Pulse Attack",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Launch Meme",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Meme Attack",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"ship-signature-current": "Текущая Заметность",
"ship-signature-sensors": "Сенсоры",
"ship-signature-transponder": "Транспондер",
"ship-signature-radio": "Связь",
"ship-signature-reactor": "Реактор",
"ship-signature-passive": "Пассивные",
"ship-signature-active": "Активные",
"ship-signature-extreme": "Предельные",
"ship-combat-manager": "Боевые характеристики",
"macro-title-ship-actions": "Выбранные действия корабля",
"macro-title-character-actions": "Выбранные действия персонажа",
"macro-ship-actions": "Действия корабля",
"macro-character-actions": "Действия персонажа",
"ship-action-captain-menu": "Приказы капитана",
"ship-action-captain-repair-label": "Ремонт!",
"ship-action-captain-repair-description": "За каждый успех: экипаж получает +1 модификатор к <strong>ремонту (инженерная фаза)</strong>.",
"ship-action-captain-evade-label": "Защита!",
"ship-action-captain-evade-description": "За каждый успех: экипаж получает +1 модификатор к <strong>маневрам уклонения (пилотажная фаза)</strong> и <strong>срыву захвата цели (сенсорная фаза)</strong>.",
"ship-action-captain-retreat-label": "Отход!",
"ship-action-captain-retreat-description": "За каждый успех: экипаж получает +1 модификатор к <strong>отходу (пилотажная фаза)</strong>.",
"ship-action-captain-attack-label": "Атака!",
"ship-action-captain-attack-description": "За каждый успех: экипаж получает модификатор +1 к <strong>наступлению (пилотажная фаза)</strong> и <strong>к атаке (огневая фаза)</strong>.",
"ship-action-engineer-menu": "Действия бортинженера",
"ship-action-engineer-overload-label": "Перегрузка реактора",
"ship-action-engineer-overload-description": "За каждый успех: получите 1 дополнительный пункт энергии и получите 1 пункт урона. Если вы провалите бросок, получите 1 пункт урона.",
"ship-action-engineer-repair-hull-label": "Ремонт структурных повреждений",
"ship-action-engineer-repair-hull-description": "За каждый успех: восстановите 1 очко прочности.",
"ship-action-engineer-repair-system-label": "Ремонт системных повреждений",
"ship-action-engineer-repair-system-description": "За каждый успех: восстановите 1 пункт энергии.",
"ship-action-engineer-repair-critical-label": "Ремонт критических повреждений",
"ship-action-engineer-repair-critical-description": "В случае успеха: снимите 1 критическое повреждение.",
"ship-action-engineer-repair-module-label": "Ремонт модуля",
"ship-action-engineer-repair-module-description": "В случае успеха: восстановите 1 модуль корабля.",
"ship-action-engineer-airlock-label": "Взлом шлюза",
"ship-action-engineer-airlock-description": "В случае успеха: откройте шлюз пристыкованного корабля.",
"ship-action-pilot-menu": "Действия пилота",
"ship-action-pilot-position-label": "Тактический манёвр",
"ship-action-pilot-position-description": "За каждый успех: повысьте инициативу на 1.",
"ship-action-pilot-advance-label": "Наступление / Отступление",
"ship-action-pilot-advance-description": "За каждый успех: переместитесь на 1 сегмент на карте.",
"ship-action-pilot-evade-label": "Манёвр уклонения",
"ship-action-pilot-evade-description": "За каждый успех: атаки по этому кораблю получают модификатор -1.",
"ship-action-pilot-ram-label": "Таран",
"ship-action-pilot-ram-description": "Встречная проверка. В случае успеха: вы тараните целевой корабль.",
"ship-action-pilot-board-label": "Абордаж",
"ship-action-pilot-board-description": "Встречная проверка. В случае успеха: вы стыкуетесь с целевым кораблем.",
"ship-action-opposing-pilot": "Встречная проверка пилота",
"ship-action-sensors-menu": "Действия штурмана",
"ship-action-sensors-target-lock-label": "Захват цели",
"ship-action-sensors-target-lock-description": "В случае успеха: установите захват цели на целевом корабле. Атаки против этого корабля получают положительный модификатор, равный количеству успехов.",
"ship-action-sensors-break-lock-label": "Противодействие захвату",
"ship-action-sensors-break-lock-description": "В случае успеха: вражеский захват цели снимается.",
"ship-action-sensors-pulse-attack-label": "Импульсная атака",
"ship-action-sensors-pulse-attack-description": "За каждый успех: нанесите 1 очко системного урона целевому кораблю.",
"ship-action-sensors-meme-launch-label": "Запуск мема",
"ship-action-sensors-meme-launch-description": "В случае успеха: получите список модулей целевого корабля.",
"ship-action-sensors-meme-attack-label": "Атака мемом",
"ship-action-sensors-meme-attack-description": "В случае успеха: отключите модуль на целевом корабле.",
"ship-action-sensors-disappear-label": "Исчезновение",
"ship-action-sensors-disappear-description": "В случае успеха: закончите бой.",
"ship-action-sensors-detect": "Сенсоры",
"ship-action-sensors-detect-description": "<strong>1-2 Успеха</strong><br/>Расстояние, курс<br/><strong>3 Успеха</strong><br/>Расстояние, класс, курс, вооружение.",
"label-talents": "Таланты",
"label-critical-injuries": "Критические травмы",
"label-relationships": "Отношения",
"label-weapons": "Оружие",
"label-gear": "Снаряжение",
"label-armor": "Доспех",
"label-armor": "Броня",
"label-features": "Особенности",
"label-ship-weapons": "Ship Weapons",
"label-ship-crew-captain": "Капитан",
@@ -152,12 +152,12 @@
"label-relationships-buddy": "Друг",
"label-notes": "Заметки",
"label-macros": "Макросы",
"label-stats": "Stats",
"label-stats": "Характеристики",
"label-info": "Информация",
"placeholder-weapon": "Weapon Name",
"placeholder-gear": "Снаряжение",
"placeholder-critical-injury": "Критические травмы",
"placeholder-armor": "Доспех",
"placeholder-armor": "Броня",
"placeholder-comment": "Особое",
"placeholder-talent": "Талант",
"placeholder-feature": "Особенности",
@@ -166,7 +166,7 @@
"placeholder-cargo": "Груз",
"placeholder-character": "Персонаж",
"item-bonus": "Бонус",
"item-init": "Init",
"item-init": "Иниц",
"item-damage": "Дмг",
"item-crit": "Крит",
"item-range": "Дистанция",
@@ -177,10 +177,10 @@
"item-range-short": "Короткая",
"item-range-medium": "Средняя",
"item-range-long": "Длинная",
"item-range-extreme": "Extreme",
"item-range-extreme": "Предельные",
"item-armor-rating": "Рейтинг",
"item-armor-worn": "Надетое",
"item-disabled": "Отключённый",
"item-disabled": "Отключено",
"item-cargo-unit": "Масса",
"item-type-ranged": "Дальнобойное",
"item-type-melee": "Ближнебойное",
@@ -189,25 +189,25 @@
"query-modifier": "Модификатор",
"query-cover": "Бонус укрытия",
"query-initiative": "Бонус инициативы",
"query-prayer": "Prayer Modifier",
"query-signature": "Enemy Signature",
"rolltemplate-pray": "Молиться лика",
"query-prayer": "Модификатор молитвы",
"query-signature": "Заметность врага",
"rolltemplate-pray": "Молиться ликам",
"rolltemplate-modification": "Модификаторы",
"rolltemplate-dice-rerolled": "Переброс",
"rolltemplate-dice": "кости",
"rolltemplate-dice": "костей",
"rolltemplate-weapon": "Оружие",
"rolltemplate-initiative-check": "Проверка инициативы",
"rolltemplate-initiative-action": "броски",
"rolltemplate-initiative-effect": "инициатива!",
"rolltemplate-initiative-action": "бросает",
"rolltemplate-initiative-effect": "на инициативу!",
"rolltemplate-radiation-check": "Проверка радиации",
"rolltemplate-radiation-action": "takes",
"rolltemplate-radiation-effect": "radiation damage!",
"rolltemplate-radiation-action": "получает",
"rolltemplate-radiation-effect": "урона радиацией!",
"rolltemplate-armor-check": "Проверка брони",
"rolltemplate-armor-action": "blocks",
"rolltemplate-armor-effect": "points of damage",
"rolltemplate-ship-armor-check": "Ship Armor Check",
"rolltemplate-armor-action": "блокирует",
"rolltemplate-armor-effect": "очков урона",
"rolltemplate-ship-armor-check": "Броня Корабля",
"rolltemplate-range": "Дистанция",
"rolltemplate-target": "Цель",
"rolltemplate-ep-available": "EP assigned",
"rolltemplate-prayer-modifier": "Prayer modifier"
"rolltemplate-ep-available": "ПЭ назначено",
"rolltemplate-prayer-modifier": "Модификатор молитвы"
}
+1 -1
View File
@@ -12,7 +12,7 @@
"modifiers-u": "МОДИФИКАТОРЫ",
"modifiers-positive": "Положительные",
"modifiers-negative": "Негативные",
"modifiers-prompt": "Add Prompt In Roll",
"modifiers-prompt": "Спрашивать модификатор",
"attributes-u": "ХАРАКТЕРИСТИКИ",
"attributes-strength": "Телосложение",
"attributes-agility": "Ловкость",
+15 -15
View File
@@ -1,5 +1,5 @@
{
"info-about-sheet": "Info about sheet?",
"info-about-sheet": "Informations sur la feuille ?",
"whisp-skill-rolls-gm": "Murmurer les Jets de compétences au MJ",
"whisp-skill-rolls-gm-info": "Par défaut, tous les jets sont visibles par tous les joueurs dans la fenêtre de discussion. L'option Demander pour murmurer fera apparaître une boîte de dialogue à chaque jet pour savoir si le jet doit être envoyé en privé (visible seulement par le MJ et vous). Toujours murmurer les jets de compétence enverra tous les jets de compétence en privé (visibles seulement par le MJ et vous).",
"pc": "PJ ",
@@ -317,7 +317,7 @@
"2-hand": "2-Mains",
"primary-hand": "Main Principale",
"primary-hand-i": "Main Pr.",
"off-hand": "Off Hand",
"off-hand": "Main Secondaire",
"off-hand-i": "Off H.",
"secondary-weapon-i": "Arme secondaire",
"heavy": "Lourd",
@@ -366,15 +366,15 @@
"total-damage-bonus": "Bonus Total de Dégâts",
"general-bonus": "Bonus Général",
"flank": "Tenaille",
"higher-ground": "Higher Ground",
"tight-space": "Tight Space",
"higher-ground": "Terrain surélevé",
"tight-space": "Espace étroit",
"no-proficiency": "No Proficiency",
"range-increment": "Range Increment",
"range-increment": "Incrément de portée",
"damage-bonus": "Bonus de Dégats",
"two-weapons": "Deux armes",
"two-weapons-multiattack": "Deux armes/attaques multiples",
"rapid-shot": "Tir rapide",
"manyshot": "Manyshot",
"manyshot": "Feu nourri",
"flurry-of-blows": "Déluge de coups",
"monk-level": "Niveau Moine",
"autocalculate-full-attack-macro": "Calculer Automatiquement la Macro d'Attaque Complète",
@@ -382,9 +382,9 @@
"bardic-music": "Musique Bardique",
"rage": "Rage",
"sneak-sudden-skirmish": "Sneak/Sudden/Skirmish",
"sneak-damage": "Sneak Damage",
"sudden-damage": "Sudden Damage",
"skirmish-damage": "Skirmish Damage",
"sneak-damage": "Dégâts furtifs",
"sudden-damage": "Dégâts soudains",
"skirmish-damage": "Dégâts d'escarmouche",
"skirmish-AC": "CA Escarmouche ",
"smite-evil": "Smite Evil",
"power-attack": "Attaque en puissance",
@@ -400,7 +400,7 @@
"ability-drained": "Ability Drained",
"blinded": "Aveuglé",
"blown-away": "Repoussé",
"checked": "Checked",
"checked": "Vérifié",
"confused": "Confus",
"cowering": "Recroquevillé sur soi-même",
"dazed": "Étourdi",
@@ -432,7 +432,7 @@
"stable": "Stable",
"staggered": "Chancelant",
"stunned": "Sonné",
"turned": "Turned",
"turned": "Repoussé",
"unconscious": "Inconscient",
"aura-of-courage": "Aura de Courage",
"global-skill-bonus": "Bonus de Compétence Global",
@@ -458,7 +458,7 @@
"times-per-day": "Fois par jour",
"turning-level": "Niveau de renvoi",
"appraise": "Estimation",
"autohypnosis": "Autohypnosis",
"autohypnosis": "Autohypnose",
"not-applicable": "N/A",
"balance": "Équilibre",
"bluff": "Bluff",
@@ -480,7 +480,7 @@
"iaijutsu-focus": "Iaijutsu Focus",
"jump": "Saut",
"knowledge": "Connaissance",
"psionic": "Psionic",
"psionic": "Psionique",
"arcana": "Arcanes",
"engineering-a": "Ingénieur",
"dungeoneering-a": "Exploration souterraine",
@@ -492,7 +492,7 @@
"religion": "Religion",
"the-planes": "Les plans",
"listen": "Perception auditive",
"martial-lore": "Martial Lore",
"martial-lore": "Connaissance martiale",
"move-silently": "Déplacement silencieux",
"open-lock": "Crochetage",
"perform": "Représentation",
@@ -508,7 +508,7 @@
"truespeak": "Truespeak",
"tumble": "Acrobatie",
"use-magic-device": "Utilisation d'objets magiques",
"use-psionic-device": "Use Psionic Device",
"use-psionic-device": "Utilisation d'objets psioniques",
"use-rope": "Maîtrise des cordes",
"other-skills": "Autres compétences",
"skill-name": "Nom de la Compétence",
+81 -81
View File
@@ -1,92 +1,92 @@
{
"info-about-sheet": "Info about sheet?",
"whisp-skill-rolls-gm": "Whisper Skill Rolls to GM",
"info-about-sheet": "Informações sobra a ficha?",
"whisp-skill-rolls-gm": "Confidenciar Rolagens para o Mestre",
"whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.",
"pc": "PC ",
"npc": "NPC",
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"homeland": "Homeland",
"race": "Race",
"type": "Type",
"pc": "PJ ",
"npc": "PNJs",
"header": "Cabeçalho",
"character-name": "Nome do Personagem",
"player-name": "Nome do Jogador",
"experience-points": "Pontos de Experiência",
"homeland": "Terra Natal",
"race": "Raça",
"type": "Tipo",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"diminutive": "Diminutive",
"fine": "Fine",
"size": "Size",
"gender": "Gender",
"alignment": "Alignment",
"deity": "Deity",
"class": "Class",
"gargantuan": "Imenso",
"huge": "Enorme",
"large": "Grande",
"medium": "Médio",
"small": "Pequeno",
"tiny": "Mínimo",
"diminutive": "Diminuto",
"fine": "Ínfimo",
"size": "Tamanho",
"gender": "Gênero",
"alignment": "Alinhamento",
"deity": "Divindade",
"class": "Classe",
"classes": "Classes",
"level": "Level",
"autoCalc": "Auto Calculate",
"level": "Nível",
"autoCalc": "Auto Calcular",
"ecl-i": "ECL",
"hit-dice-i": "HD",
"hit-dietype-i": "HD T.",
"hit-diceTotal-i": "HD Total",
"hit-dice-i": "DV",
"hit-dietype-i": "DV T.",
"hit-diceTotal-i": "DV Total",
"skillPointLiv-i": "S.P./lvl.",
"totSkillPoint-i": "S.P. tot.",
"totSkillPoint": "Skill Points Total",
"age": "Age",
"height": "Height",
"weight": "Weight",
"skin": "Skin",
"eyes": "Eyes",
"hair": "Hair",
"totSkillPoint": "Total de Pontos de Perícia",
"age": "Idade",
"height": "Altura",
"weight": "Peso",
"skin": "Pele",
"eyes": "Olhos",
"hair": "Cabelo",
"stats": "Stats",
"weapons": "Weapons",
"armor-class-i": "AC",
"equipment": "Equipment",
"weapons": "Armas",
"armor-class-i": "CA",
"equipment": "Equipamento",
"equipment-i": "Equi",
"turn-undead": "Turn Undead",
"skills": "Skills",
"spells": "Spells",
"skills": "Perícias",
"spells": "Magias",
"powers": "Powers",
"maneuvers-stances": "Maneuvers & Stances",
"notes": "Notes",
"miscellaneous": "Misc",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"notes": "Anotações",
"miscellaneous": "Diversos",
"all": "Todos",
"abilities": "Habilidades",
"ability-scores": "Valores de Habilidade",
"ability": "Habilidade",
"total": "Total",
"total-i": "Tot.",
"modifier": "Mod",
"base": "Base",
"temporary": "Temp",
"temporary-colon": "Temp:",
"action-i": "Act",
"strength-i": "STR",
"note": "Note",
"dexterity-i": "DEX",
"action-i": "Ação",
"strength-i": "FOR",
"note": "Notas",
"dexterity-i": "DES",
"constitution-i": "CON",
"intelligence-i": "INT",
"wisdom-i": "WIS",
"charisma-i": "CHA",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-pointsTotal-i": "HP Total",
"hit-points": "Hit Points",
"current-hit-points": "Current HP",
"current-hit-points-i": "Curr.",
"max": "Max",
"nonlethal-damage": "Nonlethal Damage",
"wisdom-i": "SAB",
"charisma-i": "CAR",
"show-ability-macros": "Mostrar Macros de Habilidade",
"hit-points-i": "PV",
"hit-pointsTotal-i": "PV Total",
"hit-points": "Pontos de Vida",
"current-hit-points": "PV Atuais",
"current-hit-points-i": "Atual",
"max": "Máximo",
"nonlethal-damage": "Dano não-letal",
"nonlethal-damage-i": "ND",
"damage": "Damage",
"var-damage": "Var. Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
"miscellaneous-modifier-a": "Misc Mod",
"temp-modifier-a": "Temp Mod",
"miscellaneous-i": "Misc",
"damage": "Dano",
"var-damage": "Dado Var.",
"initiative-u": "INICIATIVA",
"dexterity-modifier": "Mod. DES",
"miscellaneous-modifier-a": "Mod. Div.",
"temp-modifier-a": "Mod. Temp.",
"miscellaneous-i": "Diversos",
"speed-u": "SPEED",
"speed": "Speed",
"load": "Load",
@@ -133,28 +133,28 @@
"action-modifier-s": "Act<br>Modifier",
"fortitude": "Fortitude",
"fortitude-i": "Fort.",
"constitution": "Constitution",
"reflex": "Reflex",
"constitution": "Constituição",
"reflex": "Reflexo",
"reflex-i": "Ref.",
"dexterity": "Dexterity",
"will": "Will",
"wisdom": "Wisdom",
"value": "Value",
"show-save-macros": "Show Save Macros",
"resistances": "Resistances",
"spell-resistance": "Spell Resist",
"dexterity": "Destreza",
"will": "Vontade",
"wisdom": "Sabedoria",
"value": "Valor",
"show-save-macros": "Mostrar Macros Salvas",
"resistances": "Resistências",
"spell-resistance": "Resistência à Magia",
"spell-resistance-u": "Spell<br>Resist",
"spell-resistance-i": "SR",
"power-resistance": "Power Resist",
"power-resistance-u": "Power<br>Resist",
"power-resistance-i": "PR",
"arcane-spell-failure": "Arcane Spell Failure",
"arcane-spell-failure": "Chance de Falha de Magia Arcana",
"reset-temp-bonus": "Reset Temp Bonus",
"reset-skills-temp-bonus": "Reset Skills Temp Bonus",
"disable-modifiers": "Disable Modifiers",
"disable-modifiers": "Desabilitar Modificadores",
"collapse-all-modifiers": "Collapse All Modifiers",
"base-attack": "Base Attack",
"grapple": "Grapple",
"base-attack": "Base de Ataque",
"grapple": "Agarrar",
"grapple-i": "Grap.",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
@@ -1041,18 +1041,18 @@
"autoSpellDamage": "Lancer les dégâts magiques automatiquement",
"hitzonebutton_setting": "Bouton Zones d'impact",
"patron": "Patron",
"demonmark": "Dämonenmal",
"domains": "Domänen",
"circle": "Kreis",
"PATRONpriority": "Priorität",
"PATRONprimary": "Primär",
"PATRONsecondary": "Sekundär",
"PATRON0": "Tiergeister",
"PATRON1": "Elementare Wesen",
"PATRON2": "Ahnengeister",
"PATRON3": "Dämonische Wesen",
"MAGICALSIGN1": "Zauberzeichen",
"MAGICALSIGN2": "Zusatzzeichen",
"pact": "Paktgeschenk",
"magicalsign": "Zauberzeichen"
"demonmark": "Signe démoniaque",
"domains": "Domaines",
"circle": "Cercle",
"PATRONpriority": "Priorité",
"PATRONprimary": "Primaire",
"PATRONsecondary": "Secondaire",
"PATRON0": "Esprits animaux",
"PATRON1": "Êtres élémentaires",
"PATRON2": "Esprits des ancêtres",
"PATRON3": "Êtres démoniaques",
"MAGICALSIGN1": "Signes magiques",
"MAGICALSIGN2": "Signes supplémentaires",
"pact": "Don de pacte",
"magicalsign": "Signes magiques"
}
@@ -249,9 +249,9 @@
"sf-modaw": "Mod. AS Scv",
"sf-modpa": "Mod. AS Par",
"sf-modtp": "Mod. AS PImp",
"sf-modatnh": "NH SF-Mod. AT",
"sf-modpanh": "NH SF-Mod. PA",
"sf-modtpnh": "NH SF-Mod. TP",
"sf-modatnh": "Mod. AS Att mano sec.",
"sf-modpanh": "Mod. AS Par mano sec.",
"sf-modtpnh": "Mod. AS PImp mano sec.",
"sf-modifikatoren": "Modificatori AS",
"sichtmodifikator": "Modificatore di visibilità",
"sicht-iv": "IV (Va a segno con 1)",
@@ -632,7 +632,7 @@
"naturtalente-liste": "fesseln,tierkunde,pflanzenkunde,orientierung,fischen,wildnisleben,faehrtensuchen",
"wissenstalente-liste": "kriegskunst,magiekunde,sternkunde,goetterkulte,geographie,glueckspiel,rechtskunde,rechnen,mechanik,sagenlegenden,sphaerenkunde,geschichtswissen",
"handwerkstalente-liste": "alchemie,handel,lebensmittelbearbeitung,hkseele,hkwunden,hkkrankheiten,hkgift,malenzeichnen,fahrzeuge,lederbearbeitung,holzbearbeitung,metallbearbeitung,steinbearbeitung,musizieren,boote,stoffbearbeitung,schloesserknacken",
"add_modifikator": "Aggiungere modificatore",
"add_modifikator": "Aggiungi modificatore",
"mu_mod": "Coraggio ±",
"kl_mod": "Acume ±",
"in_mod": "Intuito ±",
@@ -659,7 +659,7 @@
"pa_sf_mod": "Parata ±",
"aw_sf_mod": "Schivata ±",
"tp_sf_mod": "Punti Impatto ±",
"fk_sf_mod": "Combattimento a Distanza ±",
"fk_sf_mod": "Combattimento a distanza ±",
"nh_at_sf_mod": "Mano secondaria Att ±",
"nh_pa_sf_mod": "Mano secondaria Par ±",
"nh_tp_sf_mod": "Mano secondaria PImp ±",
@@ -677,7 +677,7 @@
"quelle-auswaehlen": "Seleziona sorgente",
"bruchfaktor": "Coefficiente di rottura",
"strukturpunkte": "Punti Struttura",
"temp-modifikatoren": "mod. temp.:",
"temp-modifikatoren": "Mod. temporaneo:",
"AT": "Att",
"PA": "Par",
"TP": "PImp",
@@ -882,7 +882,7 @@
"postChat": "Descrivere in chat",
"category": "Categoria",
"rule": "Regola",
"showAtTalents": "Mostrare con competenze",
"showAtTalents": "Mostrare in scheda Competenze",
"qlMod": "LQ.",
"fpMod": "PAb",
"linkHint": "Copia il link per visitare la pagina (Roll20 impedisce di inserire collegamenti esterni).",
+27 -27
View File
@@ -1,48 +1,48 @@
{
"name-u": "이름",
"player-u": "플레이어",
"race-u": "Race",
"class-u": "Class",
"race-u": "종족",
"class-u": "직업",
"levelTitle-u": "(level title)",
"alignment-u": "Alignment",
"alignment-u": "성향",
"score-u": "Score",
"bounusesAndPenalties-u": "Bonuses and Penalties",
"bounusesAndPenalties-u": "보너스 및 페널티",
"ac-u": "AC",
"level-u": "레벨",
"str-u": "Str.",
"str-u": "근력.",
"hp-u": "HP",
"maxhp-u": "Max&nbsp;HP",
"xp-u": "XP",
"int-u": "Int.",
"hd-u": "HD",
"xpBonus-u": "XP&nbsp;+/-",
"wis-u": "Wis.",
"maxhp-u": "최대&nbsp;HP",
"xp-u": "경험치",
"int-u": "지능.",
"hd-u": "히트 다이스",
"xpBonus-u": "경험치&nbsp;+/-",
"wis-u": "지혜.",
"fightingCapability-u": "Fighting&nbsp;Capability",
"con-u": "Con.",
"dex-u": "Dex.",
"con-u": "건강.",
"dex-u": "민첩.",
"findSecretPassage-u": "Find&nbsp;Secret&nbsp;Passage",
"chr-u": "Chr.",
"chr-u": "매력",
"openDoor-u": "Open&nbsp;Door",
"listen-u": "듣기",
"lowScoreAverageHigh-u": "(Low score is 3–8, Average is 9–12, High is 13–18)",
"languages-u": "Languages",
"lowScoreAverageHigh-u": "낮음 3-8, 평균 9-12, 높음 13-18",
"languages-u": "언어",
"saves-u": "Saves:",
"rayPoison-u": "Ray/Poison",
"wand-u": "Wand",
"wand-u": "완드",
"stone-u": "Stone",
"breath-u": "Breath",
"stavesSpells-u": "Staves/Spells",
"toHitAC-u": "To Hit AC:",
"misc-u": "Misc.:",
"equipment-u": "Equipment",
"treasure-u": "Treasure",
"spellsMagic-u": "Spells/Magic",
"equipment-u": "장비",
"treasure-u": "보물",
"spellsMagic-u": "주문/마법",
"coin-u": "금전",
"platinum-u": "Platinum",
"gold-u": "Gold",
"silver-u": "Silver",
"copper-u": "Copper",
"electrum-u": "Electrum",
"encumberanceMovement-u": "Encumbrance/Movement",
"relative-u": "Relative"
"platinum-u": "백금화",
"gold-u": "금화",
"silver-u": "은화",
"copper-u": "동화",
"electrum-u": "호박 금화",
"encumberanceMovement-u": "방해물/이동",
"relative-u": "관계"
}
+14 -14
View File
@@ -3,7 +3,7 @@
"i_descript": "Описание",
"i_title": "Имя",
"i_timing": "Тайминг",
"i_spec": "Характеристики",
"i_spec": "Навык",
"i_difficulty": "Уровень сложности",
"i_target": "Цель",
"i_range": "Радиус",
@@ -14,10 +14,10 @@
"i_emotion_negative": "Негативные эмоции",
"i_emot_positive": "+Эмоция",
"i_emot_negative": "-эмоция",
"i_effect_txt": "Эффекты",
"i_effect_txt": "Эффект",
"i_limit": "Ограничения",
"i_attack": "Сила атаки",
"i_material_effect": "Объединение эффектов",
"i_material_effect": "Объединение сил",
"i_dice_txt": "Кубики",
"i_explanation": "Комментарий",
"i_kind": "Тип",
@@ -29,13 +29,13 @@
"i_detail_input": "Введите данные",
"i_cover": "Прикрытие",
"i_works": "Работа",
"i_use_exp": "Потрачено XP",
"i_use_exp": "Потрач. XP",
"i_age": "Возраст",
"i_gender": "Пол",
"i_weight": "Вес",
"i_height": "Рост",
"i_blood": "Группа крови",
"i_star": "Знак зодиака",
"i_star": "Зодиак",
"i_body": "Тело",
"i_sense": "Чувства",
"i_mind": "Разум",
@@ -84,14 +84,14 @@
"i_add_dice": "Доп. кубики",
"i_add_effect_level": "Доп. уровни",
"i_lois": "Лоис",
"i_d_lois": "Д Лоис",
"i_e_lois": "Е Лоис",
"i_d_lois": "Т-Лоис",
"i_e_lois": "С-Лоис",
"i_memory": "Память",
"i_combo": "Комбо",
"i_item": "Предметы",
"i_weapon": "Оружие",
"i_defen": "Броня",
"i_disposable_item": "Одноразовые товары",
"i_disposable_item": "Прочие предметы",
"i_titas": "Титус",
"i_titas_action_0": "Игральные кости для оценки действий +10 штук",
"i_titas_subj_0": "Заявление накануне страшного суда",
@@ -111,15 +111,15 @@
"i_titas_subj_4": "объявить в любое время",
"i_titas_desc_4": "Снять штраф",
"i_titas_side_4": "Проконсультируйтесь с ГМ по поводу масштаба БС, кубиков и т.д.",
"i_effect": "эффект",
"i_easy_effect": "Легкий эффект",
"i_base_effect_01_tit": "Резерв",
"i_effect": "Силы",
"i_easy_effect": "Простые силы",
"i_base_effect_01_tit": "Воскрешение",
"i_base_effect_01_tim": "автоматическое действие",
"i_base_effect_01_tar": "Себя",
"i_base_effect_01_dis": "медленный",
"i_base_effect_01_dis": "Близкий",
"i_base_effect_01_reu": "Смотреть эффекты",
"i_base_effect_01_eff": "Эффект, исцеляющий повреждения, нанесенные самому себе. Используется, когда вы становитесь недееспособным или в конце сцены. Вы становитесь недееспособным и восстанавливаете HP, равное LVD10. Ваше Жало увеличивается на количество восстановленных HP. Этот эффект нельзя использовать, если у вас более 100% Эрозии. Этот эффект можно использовать, находясь под сильным давлением.",
"i_base_effect_02_tit": "Слова",
"i_base_effect_01_eff": "Сила, исцеляющая повреждения, нанесеные персонажу . Используется, когда вы становитесь недееспособным или в конце сцены. Вы становитесь дееспособным и восстанавливаете HP, равное УрD10. Ваш Уровень Посягательства увеличивается на количество восстановленных HP. Этот эффект нельзя использовать, если у вас более 100% Посягательства. Эту силу можно использовать, находясь под сильным давлением.",
"i_base_effect_02_tit": "Присутствие",
"i_base_effect_02_tim": "автоматическое действие",
"i_base_effect_02_tar": "сцена",
"i_base_effect_02_dis": "Поле зрения",
+2 -2
View File
@@ -1,9 +1,9 @@
{
"creation": "S.P.E.C.I.A.L.",
"character": "Character",
"character": "Personaggio",
"perks": "Perks",
"items": "Items",
"npc": "NPC",
"npc": "PNG",
"settings": "Settings",
"origin": "Origin",
"attributes": "Attributes",
+1 -1
View File
@@ -106,7 +106,7 @@
"effects": "Effects",
"empathy": "Empathy",
"empathy-abbr": " [emp]",
"encumbrance": "Encumbrance",
"encumbrance": "Ingombro",
"encumbrance-current-abbr": "Current Encum",
"endurance": "Endurance",
"endurance-monster": "Endurance",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
View File
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
+4 -2
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@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p><p>For GCA Roll20 Exporter Tool Version <b>1.0.1.9</b> or later, Rital Magic Spells will be added to the Grimoire with difficult set to <b>T/H</b> and points set to <b>0</b>. The spell will also be added to the Techniques table with the actual character point cost.</p><p>GCA5 Export to Roll20. Update <b>1.0.1.10</b>. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.<br />On failed fright check, add -1 to Stress, on Critical Failure add -3!<br />GM could add Stress for other reasons besides failed fright checks.<br />Stress can be recovered by one for every ten minutes spent in mental relaxation.<br />GM may rule that certain indulgences can erase an extra point of Stress.<br /><b>Important:</b> If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.<br />When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!<br />At the end of the day with no new stress or derangement a <b>Will</b> roll will erase -1 point of derangement.<br />+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.<br />A therapist can also roll their skill once per day to erase an additional -1 in Derangement.<br /><b>Important:</b> If you go over the maximum Derangement, the points should start going to new disadvantages!<br />You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is <i>(Stress + Derangement)/2</i>, rounded down <i>against</i> the player. H141<br />This penalty is automatically applied to the Fright Check attribute.<br />The penalty (modified by Fearlessness) could also affect <b>self-control</b> rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.<br />At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
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"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+3 -2
View File
@@ -1,7 +1,7 @@
{
"pageone-u": "Seite 1",
"pagetwo-u": "Seite 2",
"show-modifier-u": "Show modifier popup for rolls?",
"show-modifier-u": "Zeige Modifikator-Popup für Würfe?",
"name-u": "Name",
"archetype-u": "Archetyp",
"occupation-u": "Beruf",
@@ -27,10 +27,11 @@
"violence-mv-u": "Jemanden angreifen",
"soul-u": "Seele",
"soul-mv-u": "Die Illusion durchschauen",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dunkle Geheimnisse",
"disadvantages-u": "Nachteile",
"disadvantages-roll-u": "Wurf auf Nachteil",
"disadvantages-roll-gm-u": "Roll to GM",
"disadvantages-roll-gm-u": "Wurf an den SL",
"advantages-u": "Vorteile",
"advantages-roll-u": "Wurf auf Vorteil",
"relations-u": "Beziehungen",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Entablar combate",
"soul-u": "Alma",
"soul-mv-u": "Ver más allá de la ilusión",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Secretos inconfesables",
"disadvantages-u": "Desventajas",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Przystąp do walki",
"soul-u": "Dusza",
"soul-mv-u": "Przejrzyj Iluzję",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Mroczne Sekrety",
"disadvantages-u": "Komplikacje",
"disadvantages-roll-u": "Rzuć utrudnienie",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Participar do Combate",
"soul-u": "Alma",
"soul-mv-u": "Ver Através da Ilusão",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Segredos Sombrios",
"disadvantages-u": "Desvantagens",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Вступить в Бой",
"soul-u": "Душа",
"soul-mv-u": "Видеть сквозь иллюзию",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Темные секреты",
"disadvantages-u": "Недостатки",
"disadvantages-roll-u": "Бросок с помехой",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",
+1
View File
@@ -27,6 +27,7 @@
"violence-mv-u": "Engage in Combat",
"soul-u": "Soul",
"soul-mv-u": "See Through the Illusion",
"helphinder-mv-u": "Helping or Hindering",
"darksecrets-u": "Dark Secrets",
"disadvantages-u": "Disadvantages",
"disadvantages-roll-u": "Roll Disadvantage",

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