Did the Commander spend 1 intel to give you foresight and info? Take +1d.",
- "engagement_question_3": "Veteran. Is everyone on the mission a Specialist or Soldier? Take +1d.",
- "engagement_question_4": "Leadership. Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take -1d.",
- "engagement_question_5": "Parameters. Are required Specialists or equipment not on the mission? Take -1d.",
- "engagement_question_top": "Before Every Mission. Assemble the engagement roll by asking the following:",
- "engagement_recon_1": "Speed. Did the Quartermaster spend Horses to equip the mission? Take +1d.",
- "engagement_recon_2": "Stealth. Is any Legionnaire starting with heavy load? Take -1d.",
- "engagement_recon_top": "Recon Mission. On each recon mission, also ask the following:",
- "engagement_religious_1": "Arcane. Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take +1d.",
- "engagement_religious_2": "Corruption. Is any Legionnaire starting with blight? Take -1d.",
- "engagement_religious_top": "Religious Mission. On each religious mission, also ask the following:",
- "engagement_roll_outcomes": "Engagement Roll Outcomes",
- "engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.",
- "engagement_secondary_4_5": "Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.",
- "engagement_secondary_6": "You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.",
- "engagement_secondary_crit": "You succeed at the mission, and promote one squad member.",
- "engagement_supply_1": "Supplies. Did the Quartermaster spend Food to equip the mission? Take +1d.",
- "engagement_supply_2": "Enemies. Is the current pressure higher than 2? Take -1d.",
- "engagement_supply_top": "Supply Mission. On each supply mission, also ask the following:",
- "engagements": "Engagements",
- "famous": "Famous",
- "favor": "Favor",
- "favor_glory": "Glory",
- "favor_holy": "Holy",
- "favor_mercy": "Mercy",
- "favor_mystic": "Mystic",
- "favor_wild": "Wild",
- "fearless": "Fearless",
- "feature_alluring": "Alluring",
+ "engagement_assault_1": "Armi: il Quartiermastro ha fornito del piombo nero ai Legionari? Prendi +1d.",
+ "engagement_assault_2": "Ferite: ci sono Legionari che iniziano la missione feriti? Prendi -1d.",
+ "engagement_assault_top": "Missioni d’Assalto. Per ogni missione d’assalto chiedi anche:",
+ "engagement_desc": "I Tiri di Ingaggio determinano la posizione dell’unità all’inizio di una missione principale e l’esito delle missioni secondarie. Poiché il Maresciallo invia le truppe in battaglia, è suo compito comporre e fare i tiri di ingaggio.",
+ "engagement_details": "Il Maresciallo compone e fa i tiri di ingaggio.",
+ "engagement_outcome_1-3": "1-3: Missione Principale: partite in posizione disperata. Missione Secondaria: avete fallito la missione, perdete tre membri della squadra e tutti gli Specialisti subiscono un danno di livello 3.",
+ "engagement_outcome_4-5": "4-5: Missione Principale: partite in posizione rischiosa. Missione Secondaria: avete fallito la missione oppure potete superarla, ma due membri della squadra muoiono e tutti gli Specialisti subiscono un danno di livello 2.",
+ "engagement_outcome_6": "6: Missione Principale: partite in posizione controllata. Missione Secondaria: avete superato la missione, tutti gli Specialisti subiscono un danno di livello 1. Potete scegliere di perdere due membri della squadra e promuovere un Novellino a Soldato.",
+ "engagement_outcome_critical": "Successo Critico: Missione Principale: avete superato il primo ostacolo e siete\nin posizione controllata per il seguente. Missione Secondaria: avete superato la missione e un membro della squadra viene promosso (vedi abilità speciali dei Novellini e dei Soldati per i dettagli)",
+ "engagement_primary_1_3": "Partite in posizione disperata.",
+ "engagement_primary_4_5": "Partite in posizione rischioa.",
+ "engagement_primary_6": "Partite in posizione controllata.",
+ "engagement_primary_crit": "Avete superato il primo ostacolo e siete in posizione controllata per il seguente.",
+ "engagement_question_1": "Fedeltà alla Legione: tutti i partecipanti hanno giurato fedeltà alla Legione? Prendi +1d.",
+ "engagement_question_2": "Intel: il Comandante ha speso 1 Intel per darvi informazioni? Prendi +1d.",
+ "engagement_question_3": "Veterani: tutti i partecipanti sono Specialisti o Soldati? Prendi +1d.",
+ "engagement_question_4": "Comando: ci sono Legionari che non rispettano o diffidano di chi è al comando tanto da non obbedire agli ordini in battaglia? Prendi -1d.",
+ "engagement_question_5": "Parametri: mancano Specialisti o attrezzature necessari per la Missione? Prendi -1d.",
+ "engagement_question_top": "Prima di Ogni Missione: Componi il tiro di ingaggio, ponendo le seguenti domande:",
+ "engagement_recon_1": "Velocità: il Quartiermastro ha speso Cavalli per la missione? Prendi +1d.",
+ "engagement_recon_2": "Furtività: ci sono Legionari che iniziano con carico pesante? Prendi -1d.",
+ "engagement_recon_top": "Missioni di Ricognizione. Per ogni missione di ricognizione chiedi anche:",
+ "engagement_religious_1": "Misticismo: il Quartiermastro ha speso Cimeli Religiosi per proteggere la squadra? Prendi +1d.",
+ "engagement_religious_2": "Corruzione: ci sono Legionari vittime di un flagello? Prendi -1d.",
+ "engagement_religious_top": "Missioni Religiose. Per ogni missione religiosa chiedi anche:",
+ "engagement_roll_outcomes": "Esiti dei Tiri di Ingaggio",
+ "engagement_secondary_1_3": "Fallite la missione, perdete 3 membri della squadra e tutti gli Specialisti subiscono un danno di livello 3.",
+ "engagement_secondary_4_5": "Fallite la missione o superate la missione ma due membri della squadra muoiono e tutti gli Specialisti subiscono danni di livello 2.",
+ "engagement_secondary_6": "Superate la missione, tutti gli Specialisti subiscono un danno di livello 1. Potete scegliere di perdere 2 membri della squadra e\npromuovere un Novellino a Soldato.",
+ "engagement_secondary_crit": "Superate la missione e potete promuovere un membro della squadra.",
+ "engagement_supply_1": "Provviste: il Quartiermastro ha speso Cibo per la missione? Prendi +1d.",
+ "engagement_supply_2": "Nemici: attualmente la tensione è maggiore di 2? Prendi -1d.",
+ "engagement_supply_top": "Missioni di Approvvigionamento. Per ogni missione di approvvigionamento chiedi anche:",
+ "engagements": "Tiri di Ingaggio",
+ "famous": "Famoso",
+ "favor": "Favore",
+ "favor_glory": "Gloria",
+ "favor_holy": "Santità",
+ "favor_mercy": "Misericordia",
+ "favor_mystic": "Misticismo",
+ "favor_wild": "Selvaggio",
+ "fearless": "Senza Paura",
+ "feature_alluring": "Affascinante",
"feature_bestial": "Bestiale",
- "feature_blazing": "Blazing",
- "feature_fearsome": "Fearsome",
- "feature_feral": "Feral",
- "feature_ferocious": "Ferocious",
- "feature_monstrous": "Monstrous",
- "feature_radiant": "Radiant",
- "feature_serene": "Serene",
- "feature_shining": "Shining",
- "feature_sinister": "Sinister",
- "feature_transcendent": "Transcendent",
+ "feature_blazing": "Ardente",
+ "feature_fearsome": "Temibile",
+ "feature_feral": "Ferale",
+ "feature_ferocious": "Feroce",
+ "feature_monstrous": "Mostruoso",
+ "feature_radiant": "Radioso",
+ "feature_serene": "Sereno",
+ "feature_shining": "Luminoso",
+ "feature_sinister": "Sinistro",
+ "feature_transcendent": "Trascendente",
"feature_vicious": "Crudele",
"features": "Caratteristiche",
- "fierce": "Fierce",
- "flexible_width": "Flexible character sheet width",
- "food_stores": "Food Stores",
- "fortune": "Fortune",
+ "fierce": "Fiero",
+ "flexible_width": "Larghezza flessibile della scheda",
+ "food_stores": "Riserve di Cibo",
+ "fortune": "Fortuna",
"fortune_roll": "Tiro Sorte",
- "friendly": "Friendly",
+ "friendly": "Amichevole",
"frugal": "Frugale",
- "further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.",
- "gain_morale_1": "Missions. Successful mission rewards.",
- "gain_morale_2": "Liberty. Whenever the Quartermaster chooses the liberty campaign action.",
- "gain_morale_from": "Gain morale from",
- "gaunt": "Gaunt",
- "ghost_owls": "Ghost Owls",
- "gracious": "Gracious",
- "grinning_ravens": "Grinning Ravens",
- "grit": "Grit",
- "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.",
- "grizzled": "Grizzled",
- "haggard": "Haggard",
+ "further_annals": "Quando hai raccontato tutte le Storie e registri altri quattro nomi negli Annali, puoi narrare un tipo di Storia qualsiasi, ma solo una volta, finché non le hai raccontate di nuovo tutte.",
+ "gain_morale_1": "Missioni. Ricompense per il successo.",
+ "gain_morale_2": "Licenza. Quando il Quartiermastro effettua l’azione campagna licenza.",
+ "gain_morale_from": "Ottieni morale da",
+ "gaunt": "Scarno",
+ "ghost_owls": "Gufi Spettrali",
+ "gracious": "Grazioso",
+ "grinning_ravens": "Corvi Ghignanti",
+ "grit": "Tenere Duro",
+ "grit_desc": "Puoi spendere un utilizzo di Tenere Duro per aggiungere +2d a un tiro resistenza. L’utilizzo deve essere speso prima di tirare. Questa operazione può essere effettuata una volta per tiro.",
+ "grizzled": "Brizzolato",
+ "haggard": "Logorato",
"harm": "Danno",
- "haughty": "Haughty",
+ "haughty": "Altezzoso",
"haunted": "Tormentato",
"heavy": "Pesante",
- "heavy_items": "Heavy items",
- "heavy_missions": "Assault and Supply Missions",
+ "heavy_items": "Oggetti pesanti",
+ "heavy_missions": "Missioni d'assalto e di approvvigionamento",
"heritage": "Retaggio",
- "high_morale": "High Morale",
- "honorable": "Honorable",
- "horses": "Horses",
- "host": "Host",
- "hunger": "Hunger",
- "ink-stained": "Ink-Stained",
- "inquisitive": "Inquisitive",
- "insight": "Intuizione",
+ "high_morale": "Morale alto",
+ "honorable": "Onorevole",
+ "horses": "Cavalli",
+ "host": "Ospite",
+ "hunger": "Fame",
+ "ink-stained": "Coperto d’inchiostro",
+ "inquisitive": "Indagatore",
+ "insight": "Intuito",
"insight_desc": "Resistere a conseguenze da inganno o comprensione.",
- "inspiring": "Inspiring",
+ "inspiring": "Motivante",
"intel": "Intel",
- "intel_desc": "INTEL: Spend 1 intel to add +1d to any engagement roll, or to access a special mission in a location in addition to your mission priorities. Gain intel from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much intel you hold.",
- "intel_details": "A measure of how much you know about undead movements and the war",
- "item_+1_utility": "+1 Utility. Mark below.",
- "item_+2_utility": "+2 Utility. Mark below.",
- "item_2_fine_pistols": "2 Fine Pistols",
+ "intel_desc": "INTEL: spendi 1 intel per aggiungere +1d a un tiro di ingaggio o per accedere a una missione speciale in una zona oltre a quelle determinate dal focus. Si ottiene dalle ricompense delle missioni di ricognizione. Prima di scegliere la missione principale e secondaria, poni le domande di intel in base a quanto ne possiedi.",
+ "intel_details": "Ciò che sapete sui movimenti dei non morti e sulla guerra",
+ "item_+1_utility": "+1 Extra. Segnalo sotto.",
+ "item_+2_utility": "+2 Extra. Segnali sotto.",
+ "item_2_fine_pistols": "2 Pistole Eccellenti",
"item_ammo": "Munizioni",
"item_armor": "Armatura",
- "item_bandolier": "Bandolier",
- "item_battlefield_banner": "Battlefield Banner",
- "item_black_arrows": "Black Arrows",
- "item_black_shot": "Black Shot",
- "item_books_n_scrolls": "Books & Scrolls",
- "item_camo_gear": "Camo Gear",
- "item_climbing_kit": "Climbing Kit",
- "item_compass_&_maps": "Compass & Maps",
- "item_cooking_kit": "Cooking Kit",
- "item_crimson_shot": "Crimson Shot",
- "item_family_weapon": "Family Weapon",
- "item_fine_armor": "Fine Armor",
- "item_fine_bow_&_arrows": "Fine Bow & Arrows",
- "item_fine_compass_&_maps": "Fine Compass & Maps",
- "item_fine_hand_weapon": "Fine Hand Weapon",
- "item_fine_heavy_armor": "Fine Heavy Armor",
- "item_fine_heavy_weapon": "Fine Heavy Weapon",
- "item_fine_kit": "Fine Kit",
- "item_fine_lenses": "Fine Lenses",
- "item_fine_long_rifle": "Fine Long Rifle",
- "item_fine_luxury_item": "Fine Luxury Item",
- "item_fine_medic_kit": "Fine Medic Kit",
- "item_fine_ornate_cloak": "Fine Ornate Cloak",
- "item_fine_ornate_clock": "Fine Ornate Clock",
- "item_fine_pistol": "Fine Pistol",
- "item_fine_reliquary": "Fine Reliquary",
- "item_fine_shield": "Fine Shield",
- "item_fine_tower_shield": "Fine Tower Shield",
- "item_fine_wrecking_kit": "Fine Wrecking Kit",
- "item_fitted_heavy_plate": "Fitted Heavy Plate",
- "item_flare_gun": "Flare Gun",
- "item_fresh_food": "Fresh Food",
- "item_gun_maintenance_kit": "Gun Maintenance Kit",
+ "item_bandolier": "Bandoliera",
+ "item_battlefield_banner": "Vessillo di Battaglia",
+ "item_black_arrows": "Frecce Nere",
+ "item_black_shot": "Piombo Nero",
+ "item_books_n_scrolls": "Libri e Pergamene",
+ "item_camo_gear": "Attrezzatura Mimetica",
+ "item_climbing_kit": "Kit da Scalata",
+ "item_compass_&_maps": "Bussola e Mappe",
+ "item_cooking_kit": "Kit da Cucina",
+ "item_crimson_shot": "Inseguitore Cremisi",
+ "item_family_weapon": "Arma di Famiglia",
+ "item_fine_armor": "Armatura Eccellente",
+ "item_fine_bow_&_arrows": "Arco e Frecce Eccellenti",
+ "item_fine_compass_&_maps": "Bussola e Mappe Eccellenti",
+ "item_fine_hand_weapon": "Arma da Mischia Eccellente",
+ "item_fine_heavy_armor": "Armatura Pesante Eccellente",
+ "item_fine_heavy_weapon": "Arma Pesante Eccellente",
+ "item_fine_kit": "Kit Eccellente",
+ "item_fine_lenses": "Lenti Eccellenti",
+ "item_fine_long_rifle": "Fucile da Cecchino Eccellente",
+ "item_fine_luxury_item": "Oggetto di Lusso Eccellente",
+ "item_fine_medic_kit": "Kit Medico Eccellente",
+ "item_fine_ornate_cloak": "Mantello Decorato Eccellente",
+ "item_fine_ornate_clock": "Orologio Decorato Eccellente",
+ "item_fine_pistol": "Pistola Eccellente",
+ "item_fine_reliquary": "Reliquario Eccellente",
+ "item_fine_shield": "Scudo Eccellente",
+ "item_fine_tower_shield": "Scudo a Torre Eccellente",
+ "item_fine_wrecking_kit": "Kit da Demolizione Eccellente",
+ "item_fitted_heavy_plate": "Armatura Pesante su Misura",
+ "item_flare_gun": "Pistola a Bengala",
+ "item_fresh_food": "Cibo Fresco",
+ "item_gun_maintenance_kit": "Kit Manutenzione Armi",
"item_hand_weapon": "Arma a Una Mano",
"item_heavy_weapon": "Arma Pesante",
- "item_holy_symbol_of_mercy": "Holy Symbol of Mercy",
- "item_large_weapon": "Large Weapon",
- "item_lenses": "Lenses",
- "item_mark_of_the_healing_god": "Mark of the Healing God",
- "item_medic_kit": "Medic Kit",
- "item_memento_of_home": "Memento of Home",
- "item_musket": "Musket",
- "item_naive_hope": "Naive Hope",
- "item_name": "Item name",
- "item_oil": "Oil",
- "item_pistol": "Pistol",
- "item_reliquary": "Reliquary",
- "item_repair_kit": "Repair Kit",
+ "item_holy_symbol_of_mercy": "Sacro Simbolo di Misericordia",
+ "item_large_weapon": "Arma Pesante",
+ "item_lenses": "Lenti",
+ "item_mark_of_the_healing_god": "Marchio della Dea della Guarigione",
+ "item_medic_kit": "Kit Medico",
+ "item_memento_of_home": "Ricordo di Casa",
+ "item_musket": "Moschetto",
+ "item_naive_hope": "Speranza Ingenua",
+ "item_name": "Nome Oggetto",
+ "item_oil": "Olio",
+ "item_pistol": "Pistola",
+ "item_reliquary": "Reliquario",
+ "item_repair_kit": "Kit di Riparazione",
"item_shield": "Scudo",
- "item_soldiers_kit": "Soldier’s Kit",
+ "item_soldiers_kit": "Kit da Soldato",
"item_supplies": "Rifornimenti",
- "item_tents_&_camping_gear": "Tents & Camping Gear",
- "item_tonics": "Tonics",
- "item_winter_clothing": "Winter Clothing",
- "item_wrecking_kit": "Wrecking Kit",
- "kind": "Kind",
+ "item_tents_&_camping_gear": "Tende e Attrezz. da Campo",
+ "item_tonics": "Tonici",
+ "item_winter_clothing": "Abiti Invernali",
+ "item_wrecking_kit": "Kit per le Demolizioni",
+ "kind": "Gentile",
"laborers": "Operai",
- "legion_role": "Legion role",
- "less": "less",
- "less_effect": "Less effect",
+ "legion_role": "Ruolo nella Legione",
+ "less": "meno",
+ "less_effect": "Meno effetto",
"light": "Leggero",
- "light_items": "Light items",
- "lithe": "Lithe",
- "load": "Load",
- "load_details": "Choose Light/Normal/Heavy, and 2 Utility.",
- "load_heavy_desc": "Slower. All Normal items and...",
- "load_light_desc": "Quieter/faster. All items below.",
- "load_normal_desc": "All Light items and...",
- "load_utility_desc": "Choose 2 load below.",
- "long_term_assignments": "Long-Term Assignments",
- "long_term_assignments_desc": "During campaign actions, spies may be given long-term assignments. Only 1 spy may be sent on each assignment. Roll 1d for trained spies (2d for masters). Advance according to results. 1-3: 1 tick, and the spy is wounded. 4/5: 2 ticks. 6: 3 ticks. crit: 5 ticks. A wounded spy that is wounded again dies.",
- "look": "Look",
- "lose_morale_1": "Missions. Penalties for failure or loss.",
- "lose_morale_2": "Materiel. Can’t pay supply (-1) or Food (-2).",
- "lose_morale_3": "Death. Whenever a soldier dies.",
- "lose_morale_from": "Lose morale from",
- "low_morale": "Low Morale",
- "lta_augument_missions": "augument Missions",
- "lta_augument_missions_complete": "Next GM mission generation, tell them to add +1 to the rewards and mission penalty rolls on one mission of the Commander’s focus type. That type must appear once.",
- "lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.",
- "lta_expand_network": "Expand Network",
- "lta_expand_network_complete": "Choose a new spy network advancement connected to any piece of the network you have.",
- "lta_expand_network_desc": "Take the time to build contacts, informants, and local resources in the area, and expand and hone your spies’ effectiveness.",
- "lta_lay_trap": "Lay Trap",
- "lta_lay_trap_complete": "The next mission list will include an assault mission to attack a specific Lieutenant or Infamous.",
- "lta_lay_trap_desc": "Goad an undead with a known weakness or desire into exposing themselves to attack.",
- "lta_recruit": "Recruit",
- "lta_recruit_complete": "If you’ve lost a spy, add one to the roster. You can only have 2 spies at a time, or 3 if you have Acquisition in your spy network.",
- "lta_recruit_desc": "Spies lead dangerous lives. Sometimes you have to recruit more.",
- "lta_research": "Research",
- "lta_research_complete": "Learn all the special missions in a location, and if the Commander spends an intel to acquire one, you may pick which to do. If you move past the location, reset the clock.",
- "lta_research_desc": "Undercover spies research an area for high-reward missions.",
- "maimed": "Maimed",
- "maneuver": "Maneuver",
- "maneuver_desc": "Maneuver into position and traverse obstacles; climb, swim, run, jump, and tumble; handle a pack animal; ride a mount.",
- "marshal": "Marshal",
- "marshal_desc": "Marshal a squad or larger group to action; command attention amidst chaos; coordinate fire on a target.",
+ "light_items": "Oggetti leggeri",
+ "lithe": "Snello",
+ "load": "Carico",
+ "load_details": "Scegli Leggero/Normale/Pesante e 2 Extra.",
+ "load_heavy_desc": "Lento. Tutti gli oggetti Normali e...",
+ "load_light_desc": "Silenzioso/veloce. Tutti questi oggetti.",
+ "load_normal_desc": "Tutti gli oggetti Leggeri e...",
+ "load_utility_desc": "Scegli 2 carichi tra i seguenti.",
+ "long_term_assignments": "Incarichi a Lungo Termine",
+ "long_term_assignments_desc": "Durante le azioni campagna, le spie possono ricevere incarichi a lungo termine. Puoi affidare ogni incarico a una sola spia. Le spie Addestrate tirano 1d, le Esperte 2d. Riempi l’orologio in base all’esito (1-3: una spunta e la spia è ferita; 4/5: due; 6: tre; Critico: cinque). Se una spia viene ferita nuovamente, muore.",
+ "look": "Aspetto",
+ "lose_morale_1": "Missioni. Penalità per il fallimento.",
+ "lose_morale_2": "Materiale. Non ci sono approvvigionamenti (-1) o cibo (-2).",
+ "lose_morale_3": "Morte. Quando un legionario muore.",
+ "lose_morale_from": "Perdi morale da",
+ "low_morale": "Morale Basso",
+ "lta_augument_missions": "Migliorare le Missioni",
+ "lta_augument_missions_complete": "Quando il GM genera le prossime missioni, aggiunge +1 ai tiri per ricompense e penalità di una missione scelta dal Comandante. Il tipo selezionato deve apparire almeno una volta.",
+ "lta_augument_missions_desc": "Usi i contatti per migliorare le missioni disponibili.",
+ "lta_expand_network": "Espandere la Rete",
+ "lta_expand_network_complete": "Scegli un nuovo avanzamento della rete di spie collegato a uno che già hai.",
+ "lta_expand_network_desc": "Prendi del tempo per trovare contatti, informatori e risorse locali e per espandere e affinare l’efficienza delle spie.",
+ "lta_lay_trap": "Tendere Trappole",
+ "lta_lay_trap_complete": "La prossima lista di missioni conterrà una missione di assalto contro uno specifico Luogotenente o Famigerato.",
+ "lta_lay_trap_desc": "Provoca un non morto sfruttando una debolezza o un desiderio noti finché non si espone per attaccare.",
+ "lta_recruit": "Novellino",
+ "lta_recruit_complete": "Se hai perso una spia, aggiungine un’altra alla tua lista. Puoi averne solo 2 alla volta (o 3, se hai Acquisizione nella tua rete di spie).",
+ "lta_recruit_desc": "La vita delle spie è pericolosa. A volte devi reclutarne altre.",
+ "lta_research": "Ricerca",
+ "lta_research_complete": "Vieni a conoscenza di tutte le missioni speciali in una zona. Se il Comandante spende Intel per ottenerne una, può scegliere quale. Resetta questo orologio quando avanzi alla zona successiva.",
+ "lta_research_desc": "Le spie vanno in avanscoperta per scoprire dicerie, misteri e segreti.",
+ "maimed": "Mutilato",
+ "maneuver": "Manovrare",
+ "maneuver_desc": "Manovrare per metterti in posizione o superare ostacoli; arrampicarsi, nuotare, correre, saltare e fare acrobazie; guidare gli animali da soma; cavalcare.",
+ "marshal": "Coordinare",
+ "marshal_desc": "Coordinare l’azione di una squadra o un gruppo più ampio; richiamare l’attenzione nel caos; concentrare il fuoco su un bersaglio.",
"master": "Maestro",
- "materiel": "Materiel",
- "materiel_details": "Each box of resources has 3 uses (circles) by default.",
- "medic_missions": "Assault and Religious Missions",
- "medium_morale": "Medium Morale",
- "mercies": "Mercies",
- "mercy": "Mercy",
+ "materiel": "Materiale",
+ "materiel_details": "Ogni casella ha 3 usi (pallini) di base.",
+ "medic_missions": "Missioni d'assalto e religiose",
+ "medium_morale": "Morale Medio",
+ "mercies": "Misericordiosi",
+ "mercy": "Misericordioso",
"miasma": "Miasma",
"minus1d": "-1D",
- "mission_favor": "Mission Favor",
- "mission_type": "Mission Type",
+ "mission_favor": "Favore Missione",
+ "mission_type": "Tipo Missione",
"morale": "Morale",
- "morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale.
1-3: None. 4-7: One. 8-10: Two.",
- "more": "more",
- "mutation": "Mutation",
+ "morale_campaign_actions_desc": "In fase campagna, il numero di azioni si basa sul morale.
1-3: Nessuna. 4-7: Una. 8-10: Due.",
+ "more": "di più",
+ "mutation": "Mutazione",
"name": "Nome",
- "need_help": "Need help",
- "nondescript": "Nondescript",
+ "need_help": "Incapa citato",
+ "nondescript": "Ordinario",
"normal": "Normale",
- "normal_items": "Normal items",
- "notes": "Notes",
- "number_heritage_traits": "Number of heritage traits",
+ "normal_items": "Oggetti Normali",
+ "notes": "Note",
+ "number_heritage_traits": "Numero di tratti retaggio",
"numberofdice": "Numero dadi",
"obsessed": "Ossessionato",
- "officer_missions": "Religious and Supply Missions",
- "ok": "ok",
- "one-eyed": "One-eyed",
- "open_menu": "Open menu",
- "optional": "optional",
- "opulent": "Opulent",
- "or": "—or—",
- "orite": "Orite",
- "orite_medical_alchemy": "Orite Medical Alchemy",
- "orite_traits": "Orite Traits",
+ "officer_missions": "Missioni di Ricognizione e Approvvigionamento",
+ "ok": "OK",
+ "one-eyed": "Orbo",
+ "open_menu": "Apri menù",
+ "optional": "opzionale",
+ "opulent": "Opulento",
+ "or": "—oppure—",
+ "orite": "Orita",
+ "orite_medical_alchemy": "Alchimia Medica Orita",
+ "orite_traits": "Tratti Oriti",
"other": "Altro",
"panyar": "Panyar",
- "panyar_traits": "Panyar Traits",
+ "panyar_traits": "Tratti Panyar",
"paranoid": "Paranoico",
- "personality": "Personality",
- "pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.",
+ "personality": "Personalità",
+ "pick_one_kit": "A scelta tra: Medico, da Scalata, da Cucina, per Riparazioni, da Soldato, da Demolizioni.",
"playbook": "Libretto",
- "playbook_ability_against_the_darkness": "Against the Darkness",
- "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.",
- "playbook_ability_akimbo": "Akimbo",
- "playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.",
- "playbook_ability_ambush": "Ambush",
+ "playbook_ability_against_the_darkness": "Contro l’Oscurità",
+ "playbook_ability_against_the_darkness_desc": "Tu e tutti i compagni di squadra nel tuo campo visivo ottenete +1d per resistere a paura e corruzione.",
+ "playbook_ability_akimbo": "A Due Mani",
+ "playbook_ability_akimbo_desc": "Quando duelli a distanza ravvicinata con due pistole, guadagni potenza.",
+ "playbook_ability_ambush": "Imboscata",
"playbook_ability_ambush_desc": "Quando attacchi mentre sei nascosto, oppure inneschi una trappola, ottieni +1d al tuo tiro.",
"playbook_ability_attache": "Attaché",
- "playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.",
- "playbook_ability_backup": "Backup",
- "playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.",
- "playbook_ability_bulwark": "Bulwark",
- "playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.",
- "playbook_ability_cavalry": "Cavalry",
- "playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.",
- "playbook_ability_chemist": "Chemist",
- "playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.",
- "playbook_ability_cover_fire": "Cover Fire",
- "playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.",
- "playbook_ability_crimson_shot": "Crimson Shot",
- "playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.",
+ "playbook_ability_attache_desc": "Puoi partecipare a qualsiasi missione, anche se è stato raggiunto il limite di Specialisti. Ogni Medico ottiene automaticamente questa abilità.",
+ "playbook_ability_backup": "Supporto",
+ "playbook_ability_backup_desc": "Quando proteggi un compagno di squadra, resisti con +1d. Quando assisti qualcuno, può spingersi al limite al costo di 1 solo stress.",
+ "playbook_ability_bulwark": "Baluardo",
+ "playbook_ability_bulwark_desc": "Puoi spendere utilizzi di Bloccare come armatura speciale per resistere alle conseguenze subite dalla squadra che proteggi.",
+ "playbook_ability_cavalry": "Cavalleria",
+ "playbook_ability_cavalry_desc": "Se il Quartiermastro ha a disposizione degli utilizzi di Cavalli, la squadra inizia la missione con delle cavalcature. Quando sei a cavallo, ottieni +1d in Manovrare.",
+ "playbook_ability_chemist": "Chimico",
+ "playbook_ability_chemist_desc": "Sei addestrato in medicina alchemica Orita. In missione puoi equipaggiare una Bandoliera Alchemica.",
+ "playbook_ability_cover_fire": "Fuoco di Copertura",
+ "playbook_ability_cover_fire_desc": "Se usi Sparare per impostare un’azione o fornisci fuoco di copertura, i tuoi compagni guadagnano potenza per l’azione successiva.",
+ "playbook_ability_crimson_shot": "Colpo Cremisi",
+ "playbook_ability_crimson_shot_desc": "Sei autorizzato a portare in missione un proiettile Inseguitore Cremisi. Se lo usi, il livello di minaccia del colpo è 4 e devi segnare un trauma.",
"playbook_ability_daredevil": "Temerario",
- "playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.",
- "playbook_ability_devils_own_luck": "Devil’s Own Luck",
- "playbook_ability_devils_own_luck_desc": "You gain +1d to all resistance rolls. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_doctor_feelgood": "Doctor Feelgood",
- "playbook_ability_doctor_feelgood_desc": "Spend 1 use of Tonics to grant one person potency for a physical action.",
- "playbook_ability_eat_iron_shit_nails": "Eat Iron, Shit Nails",
- "playbook_ability_eat_iron_shit_nails_desc": "When you push yourself, you may ignore all harm penalties. Also take +1d to resist the consequence of any roll you pushed yourself on.",
+ "playbook_ability_daredevil_desc": "Quando fai un tiro disperato, ottieni +1d.",
+ "playbook_ability_devils_own_luck": "Fortuna del Diavolo",
+ "playbook_ability_devils_own_luck_desc": "Ottieni +1d a tutti i tiri resistenza. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_doctor_feelgood": "Dottor Sballo",
+ "playbook_ability_doctor_feelgood_desc": "Spendi un utilizzo di Tonici per fornire potenza in un’azione fisica a un personaggio.",
+ "playbook_ability_eat_iron_shit_nails": "Quando il Gioco si fa Duro",
+ "playbook_ability_eat_iron_shit_nails_desc": "Quando ti spingi al limite, puoi ignorare tutte le penalità del danno e prendi +1d per resistere alle eventuali conseguenze.",
"playbook_ability_elite": "Elite",
- "playbook_ability_elite_desc": "Gain mastery of 2 abilities (they can go up to rank 4).",
- "playbook_ability_every_inch_a": "Every inch a...",
- "playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.",
- "playbook_ability_field_dressing": "Field Dressing",
- "playbook_ability_field_dressing_desc": "At the end of a mission you may expend remaining doctor uses to add 1 check to a Legionnaire’s level 2 or 3 harm, once per person.",
- "playbook_ability_first_aid": "First Aid",
- "playbook_ability_first_aid_desc": "You can spend 1 use of Tonics to remove appropriate level 1 harm from any one person on your mission.",
+ "playbook_ability_elite_desc": "Ottieni maestria in due azioni (fino a 4 pallini).",
+ "playbook_ability_every_inch_a": "In Tutto e per Tutto",
+ "playbook_ability_every_inch_a_desc": "Inizi con tutti i tratti del tuo retaggio. Se prendi questa abilità come avanzamento Veterano, deve essere la prima che scegli durante la creazione del personaggio.",
+ "playbook_ability_field_dressing": "Medicazioni",
+ "playbook_ability_field_dressing_desc": "A fine missione, puoi spendere gli utilizzi di Curare che ti rimangono per aggiungere una spunta al danno di livello 2 o 3 di un Legionario, una volta per persona.",
+ "playbook_ability_first_aid": "Primo Soccorso",
+ "playbook_ability_first_aid_desc": "Puoi spendere un utilizzo di Tonici per rimuovere un danno di livello 1 da qualsiasi partecipante alla missione, purché sia appropriato.",
"playbook_ability_ghost": "Fantasma",
- "playbook_ability_ghost_desc": "You can spend scrounge uses as special armor against traps or detection.",
- "playbook_ability_gotta_make_it_out_alive": "Gotta Make it out Alive",
- "playbook_ability_gotta_make_it_out_alive_desc": "You can take 1 additional trauma before dying. When you promote, replace this ability with a level of Survivor. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_grenadier": "Grenadier",
- "playbook_ability_grenadier_desc": "You have had explosives training and can always bring a grenade (1 load) or explosive charges (2 load) as part of your light load.",
- "playbook_ability_hard_knocks": "Hard Knocks",
- "playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_hardened": "Hardened",
- "playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.",
- "playbook_ability_home_cooking": "Home Cooking",
- "playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_infiltrator": "Infiltrator",
- "playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.",
+ "playbook_ability_ghost_desc": "Puoi spendere utilizzi di Sopravvivere come armatura speciale contro trappole o per evitare di essere visto.",
+ "playbook_ability_gotta_make_it_out_alive": "Devo Farcela",
+ "playbook_ability_gotta_make_it_out_alive_desc": "Puoi subire un trauma aggiuntivo prima di morire. Quando vieni promosso sostituisci questa abilità con un pallino di Superstite. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_grenadier": "Granatiere",
+ "playbook_ability_grenadier_desc": "Sei addestrato a usare gli esplosivi e il tuo carico leggero contiene sempre una granata (un carico) o delle cariche esplosive (due carichi).",
+ "playbook_ability_hard_knocks": "A Suon di Batoste",
+ "playbook_ability_hard_knocks_desc": "Segna 2 PE in qualsiasi indicatore alla fine di una missione se hai subito un danno di livello 2 o superiore. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_hardened": "Temprato",
+ "playbook_ability_hardened_desc": "Puoi segnare due caselle stress extra.",
+ "playbook_ability_home_cooking": "Cucina Casalinga",
+ "playbook_ability_home_cooking_desc": "Se una missione dura più di un giorno, usa il tuo Cibo Fresco e dichiara cosa cucini. Tutti i membri della squadra che lo mangiano rimuovono 1 stress. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_infiltrator": "Infiltrato",
+ "playbook_ability_infiltrator_desc": "Quando raccogli informazioni osservando di soppiatto o tenti di oltrepassare trappole e misure di sicurezza, guadagni potenza.",
"playbook_ability_iron_will": "Volontà di Ferro",
- "playbook_ability_iron_will_desc": "You can spend grit uses as special armor vs. fear, paralysis, corruption, and fatigue.",
- "playbook_ability_jack_of_all_trades": "Jack of all Trades",
- "playbook_ability_jack_of_all_trades_desc": "Increase 2 zero-ranked skills to rank 1. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_just_a_kid": "Just a Kid",
- "playbook_ability_just_a_kid_desc": "When someone suffers harm when protecting you, they mark xp. When you promote, choose a second special ability from your new playbook to replace this one. This ability cannot be taken as a Veteran advance.",
- "playbook_ability_lead_from_the_front": "Lead from the Front",
- "playbook_ability_lead_from_the_front_desc": "Whenever you lead a group action, improve scale up or down one level (for example: a small group counts as a medium group or an individual). If you lead a group action in combat, you may count multiple 6s from different rolls as a critical.",
- "playbook_ability_like_the_wind": "Like the Wind",
- "playbook_ability_like_the_wind_desc": "Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.",
- "playbook_ability_loaded_for_bear": "Loaded for Bear",
- "playbook_ability_loaded_for_bear_desc": "When selecting load, you may select 4 utility load instead of 2.",
- "playbook_ability_logistical_support": "Logistical Support",
- "playbook_ability_logistical_support_desc": "Channels uses can be spent to assist a squadmate. When you do this, they get an additional +1d. Tell us how your preparation or supplies help them against this threat or obstacle.",
- "playbook_ability_mission_first": "Mission First",
- "playbook_ability_mission_first_desc": "Add the following to \"at the end of mission\" xp triggers: If anyone died under your command.",
- "playbook_ability_moral_support": "Moral Support",
- "playbook_ability_moral_support_desc": "You know how to keep troop spirits up. Once a mission, if you tell a funny, personal, or meaningful story when the squad is resting, anyone listening may clear 1 stress.",
- "playbook_ability_not_a_rookie_anymore": "Not a Rookie Anymore",
- "playbook_ability_not_a_rookie_anymore_desc": "You are promoted! You become a Soldier. Gain 1 special ability and 1 rank of Grit. You must take this as your first playbook advance. This ability cannot be taken as a Veteran advance or a starting ability.",
- "playbook_ability_not_today": "Not Today",
- "playbook_ability_not_today_desc": "You can spend a doctor use on a Legionnaire who has taken level 4 harm on a mission, but you must do so quickly before they die. You treat them and reduce the wound to level 3 harm instead.",
- "playbook_ability_notches": "Notches",
- "playbook_ability_notches_desc": "If you land the killing blow on a threat 2 or higher opponent, mark 1 xp in any category.",
- "playbook_ability_obedience": "Obedience",
- "playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.",
- "playbook_ability_officer_school": "Officer School",
- "playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.",
- "playbook_ability_one_eye": "One Eye",
- "playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.",
- "playbook_ability_over_the_top": "Over the Top",
- "playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.",
- "playbook_ability_panther-like_grace": "Panther-Like Grace",
- "playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.",
- "playbook_ability_ready_for_anything": "Ready for Anything",
- "playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.",
- "playbook_ability_relentless": "Relentless",
- "playbook_ability_relentless_desc": "You may spend grit uses to push yourself.",
- "playbook_ability_sharpshooter": "Sharpshooter",
+ "playbook_ability_iron_will_desc": "Puoi spendere utilizzi di Tenere Duro come armatura speciale contro paure, paralisi, corruzione e fatica.",
+ "playbook_ability_jack_of_all_trades": "Poliedrico",
+ "playbook_ability_jack_of_all_trades_desc": "Aggiungi un pallino a due abilità in cui ne hai zero. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_just_a_kid": "Solo un Ragazzo",
+ "playbook_ability_just_a_kid_desc": "Quando qualcuno subisce un danno per proteggerti, questi segna 1 PE. Quando vieni promosso, scegli una seconda abilità speciale del nuovo libretto per sostituire questa. Questa abilità non può essere presa come avanzamento Veterano.",
+ "playbook_ability_lead_from_the_front": "In Prima Fila",
+ "playbook_ability_lead_from_the_front_desc": "Quando sei a capo di un’azione di gruppo, puoi aumentare o diminuire la scala di un livello (per esempio, un piccolo gruppo può contare come uno medio o come un individuo). Se l’azione di gruppo si svolge in battaglia, puoi contare più 6 ottenuti in tiri diversi come un Successo Critico.",
+ "playbook_ability_like_the_wind": "Come il Vento",
+ "playbook_ability_like_the_wind_desc": "Quando è in discussione chi agisca per primo, la risposta è: tu. Prendi anche +1d quando resisti agli attacchi con Prestanza.",
+ "playbook_ability_loaded_for_bear": "Pronto al Peggio",
+ "playbook_ability_loaded_for_bear_desc": "Quando scegli il carico, puoi selezionare quattro carichi extra invece che due.",
+ "playbook_ability_logistical_support": "Supporto Logistico",
+ "playbook_ability_logistical_support_desc": "Puoi spendere utilizzi di Contatti per assistere un compagno di squadra, fornendogli un ulteriore +1d. Racconta al tavolo come la tua preparazione o le tue risorse lo aiutano a superare l’ostacolo.",
+ "playbook_ability_mission_first": "Priorità alla Missione",
+ "playbook_ability_mission_first_desc": "Aggiungi l’innesco PE seguente alla sezione “alla fine della missione”: 1 PE se qualcuno sotto il tuo comando è morto.",
+ "playbook_ability_moral_support": "Supporto Morale",
+ "playbook_ability_moral_support_desc": "Sai come tenere alto il morale delle truppe. Una volta per missione, se racconti una storia buffa, personale o profonda mentre la squadra riposa, chiunque ti ascolti può rimuovere 1 stress.",
+ "playbook_ability_not_a_rookie_anymore": "Non Più un Novellino",
+ "playbook_ability_not_a_rookie_anymore_desc": "Sei stato promosso! Ora sei un Soldato. Ottieni un’abilità speciale e un pallino di Tenere Duro. Questo deve essere il primo avanzamento di libretto. Questa abilità non può essere presa come avanzamento Veterano o come abilità iniziale.",
+ "playbook_ability_not_today": "Non Oggi",
+ "playbook_ability_not_today_desc": "Puoi spendere un utilizzo di Curare su un Legionario che ha subito un danno di livello 4 in missione, ma devi farlo prima che muoia. Le tue cure riducono la ferita al livello 3.",
+ "playbook_ability_notches": "Tacche",
+ "playbook_ability_notches_desc": "Se assesti il colpo di grazia a un avversario con livello minaccia 2 o superiore, segna 1 PE dove vuoi.",
+ "playbook_ability_obedience": "Obbedienza",
+ "playbook_ability_obedience_desc": "Un PNG della squadra si sacrifica seguendo i tuoi ordini. Morendo, assorbe tutto il danno di un attacco che avrebbe colpito te o un altro Specialista. Ricorda che, ogni volta che ciò succede, la Legione perde 1 morale.",
+ "playbook_ability_officer_school": "Scuola Ufficiali",
+ "playbook_ability_officer_school_desc": "Sei molto istruito e conosci argomenti arcani ed esoterici. Ottieni +1d quando raccogli informazioni con Studiare e quando resisti con Intuito.",
+ "playbook_ability_one_eye": "Monocolo",
+ "playbook_ability_one_eye_desc": "Hai un costrutto alchemico al posto di un occhio. Puoi vedere chiaramente bersagli invisibili e identificare forze soprannaturali.",
+ "playbook_ability_over_the_top": "Eccessivo",
+ "playbook_ability_over_the_top_desc": "Quando vai all’assalto contro nemici più numerosi o meglio armati, rimuovi 1 stress e prendi +1d in Manovrare.",
+ "playbook_ability_panther-like_grace": "Grazia Felina",
+ "playbook_ability_panther-like_grace_desc": "Se sei veloce e non indossi l’armatura, qualsiasi danno subito parte diminuito di un livello.",
+ "playbook_ability_ready_for_anything": "Pronto a Tutto",
+ "playbook_ability_ready_for_anything_desc": "Quando sei vittima di un’imboscata, i tuoi flashback costano 0 stress e guadagni potenza in tutte le azioni svolte in essi. Subisci anche un livello in meno di danno nelle missioni secondarie.",
+ "playbook_ability_relentless": "Implacabile",
+ "playbook_ability_relentless_desc": "Puoi spendere utilizzi di Tenere Duro per spingerti al limite.",
+ "playbook_ability_sharpshooter": "Tiratore Scelto",
"playbook_ability_sharpshooter_desc": "Puoi spingerti al limite per eseguire una delle seguenti azioni: colpire con un attacco a distanza un bersaglio estremamente lontano, oltre il limite normale dell’arma, oppure scatenare una raffica di fuoco rapido per respingere il nemico.",
- "playbook_ability_sixth_sense": "Sixth Sense",
- "playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.",
- "playbook_ability_specialist_training": "Specialist Training",
- "playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.",
- "playbook_ability_strategist": "Strategist",
- "playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.",
- "playbook_ability_survivor": "Survivor",
- "playbook_ability_survivor_desc": "You can take +1 trauma before dying.",
- "playbook_ability_tactician": "Tactician",
- "playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.",
- "playbook_ability_tenacious": "Tenacious",
+ "playbook_ability_sixth_sense": "Sesto Senso",
+ "playbook_ability_sixth_sense_desc": "Sai quando ci sono non morti vicino e conosci sempre qual è il livello minaccia più alto nella zona. Puoi raccogliere informazioni su di loro con Risolutezza.",
+ "playbook_ability_specialist_training": "Addestramento da Specialista",
+ "playbook_ability_specialist_training_desc": "Sei promosso a Specialista. Crea un nuovo libretto, segna un’abilità speciale e un pallino nell’azione Specialista.",
+ "playbook_ability_strategist": "Strategia",
+ "playbook_ability_strategist_desc": "Prendi +1d in Manipolare quando ti procuri delle risorse per la missione tramite un utilizzo di Contatti. Ottieni anche +1d nel tiro di ingaggio per una missione.",
+ "playbook_ability_survivor": "Superstite",
+ "playbook_ability_survivor_desc": "Puoi subire +1 trauma prima di morire.",
+ "playbook_ability_tactician": "Tattico",
+ "playbook_ability_tactician_desc": "Ti aspetti problemi che altri non immaginerebbero neppure. Quando sei a capo di un’azione di gruppo subisci al massimo 1 stress.",
+ "playbook_ability_tenacious": "Tenace",
"playbook_ability_tenacious_desc": "Le penalità derivanti dal danno subito sono di un livello meno gravi (sebbene il danno di livello 4 sia ancora letale)",
"playbook_ability_veteran": "Veterano",
- "playbook_ability_veteran_desc": "Take a special ability from another source.",
+ "playbook_ability_veteran_desc": "Prendi un’abilità speciale da un altro libretto.",
"playbook_ability_vigorous": "Vigoroso",
- "playbook_ability_vigorous_desc": "When you check wounds during rest and recuperation, place one free check. When you take harm, clear 1 stress.",
- "playbook_ability_war_machine": "War Machine",
- "playbook_ability_war_machine_desc": "When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman — reduce the threat level of all the enemies you’re facing by one.",
- "playbook_ability_weaponmaster": "Weaponmaster",
- "playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.",
+ "playbook_ability_vigorous_desc": "Quando spunti le ferite durante riposo e recupero, metti una spunta in più. Quando subisci danno, rimuovi 1 stress.",
+ "playbook_ability_war_machine": "Macchina da Guerra",
+ "playbook_ability_war_machine_desc": "Quando ti spingi al limite puoi: compiere un atto di forza fisica che sfiora il sovrumano oppure ridurre di uno il livello di minaccia di tutti i nemici che affronti.",
+ "playbook_ability_weaponmaster": "Maestro d’Armi",
+ "playbook_ability_weaponmaster_desc": "Anche fuori dalla Legione, sei un noto Maestro d’Armi. Quando ti spingi al limite, guadagni anche potenza nel combattimento in mischia.",
"playbook_heavy": "Pesante",
- "playbook_heavy_promo_req": "(2 skirmish, 1 wreck)",
- "playbook_medic": "Medic",
- "playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)",
- "playbook_officer": "Officer",
- "playbook_officer_promo_req": "(1 discipline, 2 sway)",
+ "playbook_heavy_promo_req": "(2 schermire, 1 distruggere)",
+ "playbook_medic": "Medico",
+ "playbook_medic_promo_req": "(2 studiare, 1 manovrare, 1 socializzare, 1 comandare)",
+ "playbook_officer": "Ufficiale",
+ "playbook_officer_promo_req": "(1 comandare, 2 manipolare)",
"playbook_other": "Altro",
- "playbook_rookie": "Rookie",
+ "playbook_rookie": "Novellino",
"playbook_scout": "Scout",
- "playbook_scout_promo_req": "(2 scout, 1 maneuver)",
- "playbook_sniper": "Sniper",
- "playbook_sniper_promo_req": "(1 scout, 2 shoot)",
- "playbook_soldier": "Soldier",
- "plus_1_resist": "+1 resist",
- "position": "Position",
+ "playbook_scout_promo_req": "(2 sgattaiolare, 1 manovrare)",
+ "playbook_sniper": "Cecchino",
+ "playbook_sniper_promo_req": "(1 sgattaiolare, 2 sparare)",
+ "playbook_soldier": "Soldato",
+ "plus_1_resist": "+1 resistere",
+ "position": "Posizione",
"precise": "Precisione",
"prepared": "Preparati",
- "pressure": "Pressure",
- "pressure_desc": "PRESSURE: When you advance, roll pressure minus Horses uses spent, and add time below. (1-3: One. 4/5: Two. 6: Three. crit: Five) Then reset pressure to 0. Add pressure when time passes (after campaign actions), or when there is a pressure penalty for a failed mission.",
- "pressure_details": "A measure of how surrounded you are by undead",
- "pressure_instructions": "Add time according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)",
- "prideful": "Prideful",
- "primary_mission": "Primary Mission",
- "promote": "Promote",
- "promotion": "Promotion",
- "protective": "Protective",
- "proud": "Proud",
+ "pressure": "Tensione",
+ "pressure_desc": "TENSIONE: Quando avanzate, tira il valore di tensione meno gli usi di Cavalli spesi. Segna il tempo qui sotto. (1-3: Uno. 4/5: Due. 6: Tre. Critico: Cinque), poi riporta la tensione a 0. Aumentala quando il tempo scorre (dopo le azioni campagna) o quando fallisce una missione che la ha tra le penalità.",
+ "pressure_details": "Il numero di non morti nelle vicinanze",
+ "pressure_instructions": "Aggiungi tempo secondo il risultato. (1-3: Uno. 4/5: Due. 6: Tre. Critico: Cinque)",
+ "prideful": "Altero",
+ "primary_mission": "Missione Principale",
+ "promote": "Promuovi",
+ "promotion": "Promozione",
+ "protective": "Protettivo",
+ "proud": "Orgoglioso",
"prowess": "Prestanza",
"prowess_desc": "Resistere a conseguenze da fatica fisica o ferita.",
- "quiet": "Quiet",
- "rage": "Rage",
+ "quiet": "Tranquillo",
+ "rage": "Rabbia",
"reckless": "Avventato",
- "religious_supplies": "Religious Supplies",
- "replaces_any_armor": "Replaces any Armor.",
- "replaces_any_shield": "Replaces any Shield.",
- "replaces_armor": "Replaces Armor",
+ "religious_supplies": "Cimeli Religiosi",
+ "replaces_any_armor": "Sostituisce qualsiasi armatura.",
+ "replaces_any_shield": "Sostituisce qualsiasi scudo.",
+ "replaces_armor": "Sostituisce armatura",
"reputation": "Reputazione",
- "research": "Research",
- "research_desc": "Research a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding.",
- "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.",
- "resolve": "Resolve",
+ "research": "Studiare",
+ "research_desc": "Studiare una persona, un documento o un oggetto in modo approfondito per raccogliere informazioni e mettere in pratica delle nozioni; comprendere più a fondo qualcosa.",
+ "resist_instructions": "Prendi 6 stress meno il valore del dado più alto. Se ottieni un Successo Critico rimuovi 1 stress.",
+ "resolve": "Risolutezza",
"resolve_desc": "Resistere a conseguenze da fatica mentale o volontà.",
- "resourceful": "Resourceful",
- "rig": "Rig",
- "rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.",
+ "resourceful": "Intraprendente",
+ "rig": "Armeggiare",
+ "rig_desc": "Armeggiare con soluzioni meccaniche; mettere fuori uso, riparare o creare meccanismi; disarmare una trappola, scassinare una serratura; costruire fortificazioni; riparare armi da assedio.",
"risky": "Rischioso",
- "role_commander": "Commander",
- "role_lorekeeper": "Lorekeeper",
- "role_marshal": "Marshal",
- "role_quartermaster": "Quartermaster",
- "role_spymaster": "Spymaster",
+ "role_commander": "Comandante",
+ "role_lorekeeper": "Custode delle Tradizioni",
+ "role_marshal": "Maresciallo",
+ "role_quartermaster": "Quartiermastro",
+ "role_spymaster": "Capo delle Spie",
"roll_fortune": "Tiro Fortuna",
"roll_inf": "Tiro",
- "rolls": "rolls",
- "rolls_for_an": "rolls for an",
- "rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.",
- "rot": "Rot",
- "scarred": "Scarred",
- "scout": "Scout",
- "scout_desc": "Scout a location or situation to gather information; move or observe without being noticed; spot weaknesses or exploits if there are any to be seen.",
- "scout_missions": "Recon and Supply Missions",
- "scrounge": "Scrounge",
- "scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.",
- "secondary_mission": "Secondary Mission",
+ "rolls": "tiro",
+ "rolls_for_an": "tiro per",
+ "rookie_promotion_desc": "Il tuo Novellino non è più un Novellino e ora diventerà un soldato! Aggiungi un grado di Tenere Duro; hai anche diritto a scegliere un'abilità speciale dopo la promozione.",
+ "rot": "Marcescenza",
+ "scarred": "Sfregiato",
+ "scout": "Sgattaiolare",
+ "scout_desc": "Sgattaiolare per raccogliere informazioni su un luogo o su una situazione; osservare o muoversi senza farsi notare; individuare punti deboli o vulnerabili se ce ne sono.",
+ "scout_missions": "Missioni di Ricognizione e Approvvigionamento",
+ "scrounge": "Sopravvivere",
+ "scrounge_desc": "Durante un’operazione, puoi spendere utilizzi di Sopravvivere per trovare un riparo sicuro o l’equivalente di un carico di scorte per tutta la squadra.",
+ "secondary_mission": "Missione Secondaria",
"send_details_to_chat": "Invia i dettagli in chat",
- "shattered_lions": "Shattered Lions",
+ "shattered_lions": "Leoni Infranti",
"shield": "Scudo",
- "shoot": "Shoot",
- "shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.",
- "show_advanced abilities": "Show advanced abilities",
- "show_advanced_abilities": "Show advanced abilities",
- "show_alchemicals": "Show alchemicals",
- "show_extra_xp_condition": "Show extra xp condition",
- "show_item_description": "Show item descriptions",
- "shrewd": "Shrewd",
- "siege_weapons": "Siege Weapons",
- "silver_stags": "Silver Stags",
- "simple_assignments": "Simple Assignments",
- "simple_assignments_1": "Recover. The spy heals and recuperates. Remove their wounded condition.",
- "simple_assignments_2": " Interrogate. Ask the Commander for the intel questions list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s intel total) whenever missions are presented by the GM.",
- "simple_assignments_3": "Blackmail. Spy bribes or threatens as needed. Add +1d to an acquire assets roll.",
- "simple_assignments_4": "Help. Spy bribes or threatens as needed. Add +1d to a long-term project roll.",
- "simple_assignments_top": "During campaign actions, you can assign spies to simple assignments. Spies on simple assignment cannot undertake long-term assignments.",
+ "shoot": "Sparare",
+ "shoot_desc": "Sparare a un bersaglio a distanza con precisione; trovare una postazione con un’ottima visuale; colpire un bersaglio facendo rimbalzare il proiettile.",
+ "show_advanced abilities": "Mostra abilità avanzate",
+ "show_advanced_abilities": "Mostra abilità avanzate",
+ "show_alchemicals": "Mostra sostanze alchemiche",
+ "show_extra_xp_condition": "Mostra condizioni PE extra",
+ "show_item_description": "Mostra descrizione oggetti",
+ "shrewd": "Astuto",
+ "siege_weapons": "Armi d'Assedio",
+ "silver_stags": "Cervi Argentei",
+ "simple_assignments": "Incarichi Semplici",
+ "simple_assignments_1": "Recuperare. La spia guarisce e recupera. Rimuovi la condizione ferito.",
+ "simple_assignments_2": "Interrogare. Chiedi al Comandante la lista di domande di Intel. La spia va in missione e può chiedere una domanda di qualsiasi lista (a prescindere dal valore di Intel) quando il GM presenta le missioni.",
+ "simple_assignments_3": "Estorcere. Quando necessario, la spia sa corrompere o minacciare. Aggiungi +1d a un tiro di Ottenere Risorse.",
+ "simple_assignments_4": "Supportare. Quando necessario, la spia offre supporto o crea reti di conoscenze. Aggiungi +1d a un tiro per un Progetto a Lungo Termine.",
+ "simple_assignments_top": "Durante le azioni campagna, le spie possono ricevere incarichi semplici. Quelle impegnate in queste attività non possono intraprendere incarichi a lungo termine.",
"skirmish": "Schermire",
- "skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.",
- "smart": "Smart",
- "smug": "Smug",
- "sniper_missions": "Assault and Recon Missions",
+ "skirmish_desc": "Schermire con un avversario in combattimento ravvicinato; assaltare una postazione; lottare e azzuffarsi; sparare a distanza ravvicinata.",
+ "smart": "Astuto",
+ "smug": "Tronfio",
+ "sniper_missions": "Missioni di Assalto e Ricognizione",
"soft": "Rammollito",
- "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.",
+ "soldier_promotion_desc": "Stai per promuovere questo Soldato a Specialista. Per diventare uno Specialista di un certo tipo, i gradi di azione devono essere tutti maggiori o uguali ai gradi di azione di uno Specialista base del tipo selezionato. Guadagni un grado nell'abilità Specialista corrispondente, fino a un massimo di 3.",
"special": "Speciale",
- "special_abilities": "Special abilities",
- "special_ability": "Special ability",
- "specialist": "Specialist",
- "specialist_action": "Specialist action",
- "specialists": "Specialists",
- "specialty": "Specialty",
- "spies": "Spies",
+ "special_abilities": "Abilità Speciali",
+ "special_ability": "Abilità Speciale",
+ "specialist": "Specialista",
+ "specialist_action": "Azione Specialista",
+ "specialists": "Specialisti",
+ "specialty": "Specializzazione",
+ "spies": "Spie",
"spy_antoinette": "Antoinette",
- "spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.",
- "spy_antoinette_specialty": "Antoinette automatically upgrades to a master spy.",
+ "spy_antoinette_desc": "Malgrado il fato le abbia negato dei nobili natali, questa sarta Orita ha trovato la sua vera vocazione. Ha spezzato innumerevoli cuori, ha avvelenato aristocratici e guerrieri e non ha mai fallito una missione.",
+ "spy_antoinette_specialty": "Diventa automaticamente una spia Esperta.",
"spy_bortis": "Bortis",
- "spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.",
- "spy_bortis_specialty": "When Bortis rolls on expand network assignments, he generates +1 segment on his rolls.",
- "spy_crimson_vexing_gale": "Crimson Vexing Gale",
- "spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.",
- "spy_crimson_vexing_gale_specialty": "Does not wound on any mission.",
+ "spy_bortis_desc": "Un veterano Zemyate, è una risorsa sul campo e fuori. Si vocifera che, se riuscirà a sopravvivere, sarà il prossimo Capo delle Spie.",
+ "spy_bortis_specialty": "Quando è incaricato di Espandere la Rete, i suoi tiri segnano +1 sezioni.",
+ "spy_crimson_vexing_gale": "Tormenta Perseguitante Cremisi",
+ "spy_crimson_vexing_gale_desc": "Non si sa molto di Tormenta Perseguitante Cremisi, se non che i suoi occhi hanno riflessi argentati sotto il cappuccio. Va e viene come vuole. Il suo passato è oggetto di molte dicerie.",
+ "spy_crimson_vexing_gale_specialty": "Non subisce ferite in missione.",
"spy_igrid": "Igrid",
- "spy_igrid_desc": "An Aldermark local, Igrid blends into all the settlements nearby. She travels the area freely, taking note of news and rumors.",
- "spy_igrid_specialty": "Whenever Igrid interrogates you may ask 1 additional intel question.",
+ "spy_igrid_desc": "Nativa di Aldermark, passa inosservata in qualsiasi insediamento nelle vicinanze. Viaggia liberamente per la zona, prendendo nota di notizie e dicerie.",
+ "spy_igrid_specialty": "Quando Interroga qualcuno, può porre 1 domanda di Intel extra.",
"spy_liya": "Liya",
- "spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.",
- "spy_liya_specialty": "Liya rolls +1d on research assignments.",
- "spy_network": "Spy Network",
- "spy_network_acquisition": "Acquisition",
- "spy_network_acquisition_desc": "Gain another spy. Mark their trained box.",
- "spy_network_analysts": "Analysts",
- "spy_network_analysts_desc": "Spies roll +1d on research assignments.",
- "spy_network_entrapment": "Entrapment",
- "spy_network_entrapment_desc": "Spies roll +1d on Lay Trap missions.",
- "spy_network_field_assignment": "Field Assignment",
- "spy_network_field_assignment_desc": "You may ask 1 additional question when you interrogate.",
- "spy_network_holy_orders": "Holy Orders",
- "spy_network_holy_orders_desc": "augumented religious missions give +1 asset beyond the usual rewards.",
- "spy_network_investments": "Investments",
- "spy_network_investments_desc": "Spies roll +1d on expand network assignments.",
- "spy_network_mercenaries": "Mercenaries",
- "spy_network_mercenaries_desc": "augumented assault missions give +1 morale beyond the usual rewards.",
- "spy_network_merchants": "Merchants",
- "spy_network_merchants_desc": "augumented supply missions give +1 supply beyond the usual rewards.",
- "spy_network_rangers": "Rangers",
- "spy_network_rangers_desc": "augumented recon missions give +1 intel beyond the usual rewards.",
- "spy_network_sources": "Sources",
- "spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll +1d on augument mission assignments.",
- "spy_network_spy_network": "Spy Network",
- "spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One trained and one master spy.",
- "spy_network_training": "Training",
- "spy_network_training_desc": "One of your trained spies becomes a master spy. This may be taken twice.",
+ "spy_liya_desc": "Questa giovane Bartana non indossa i gioielli simbolici dei legami familiari tipici della sua cultura e preferisce missioni sotto copertura in solitaria e a lungo termine. È anche una duellante provetta e una nota Maestra d’Armi.",
+ "spy_liya_specialty": "Quando è incaricata di fare Ricerche, ha +1d.",
+ "spy_network": "Rete di Spie",
+ "spy_network_acquisition": "Acquisizione",
+ "spy_network_acquisition_desc": "Assoldi un’altra spia. Segna la sua casella Addestrato.",
+ "spy_network_analysts": "Analisti",
+ "spy_network_analysts_desc": "Le spie con incarichi di Ricerche hanno +1d.",
+ "spy_network_entrapment": "Imboscate",
+ "spy_network_entrapment_desc": "Le spie incaricate di Tendere Trappole hanno +1d.",
+ "spy_network_field_assignment": "Valutazioni sul Campo",
+ "spy_network_field_assignment_desc": "Mentre Interroghi puoi porre una domanda extra.",
+ "spy_network_holy_orders": "Ordini Sacri",
+ "spy_network_holy_orders_desc": "Oltre alle normali ricompense, le missioni religiose Migliorate danno +1 risorse.",
+ "spy_network_investments": "Investimenti",
+ "spy_network_investments_desc": "Le spie incaricate di Espandere la Rete hanno +1d.",
+ "spy_network_mercenaries": "Mercenari",
+ "spy_network_mercenaries_desc": "Oltre alle normali ricompense, le missioni d’assalto Migliorate danno +1 morale.",
+ "spy_network_merchants": "Mercanti",
+ "spy_network_merchants_desc": "Oltre alle normali ricompense, le missioni di approvvigionamento Migliorate danno +1 approvvigionamenti.",
+ "spy_network_rangers": "Ranger",
+ "spy_network_rangers_desc": "Oltre alle normali ricompense, le missioni di ricognizione Migliorate danno +1 Intel.",
+ "spy_network_sources": "Fonti",
+ "spy_network_sources_desc": "Hai contatti e informatori fedeli ovunque. Le spie incaricate di Migliorare le Missioni hanno +1d.",
+ "spy_network_spy_network": "Rete di Spie",
+ "spy_network_spy_network_desc": "Puoi avere, addestrare e utilizzare delle spie. All’inizio ne hai due: una Addestrata e una Esperta.",
+ "spy_network_training": "Addestramento",
+ "spy_network_training_desc": "Una delle tue spie Addestrate diventa Esperta. Può essere preso due volte.",
"spy_onyetin": "Onyetin",
- "spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.",
- "spy_onyetin_specialty": "Onyetin rolls +1d on augument mission assignments.",
- "squads": "Squads",
- "star_vipers": "Star Vipers",
- "stoic": "Stoic",
+ "spy_onyetin_desc": "Questo simpatico omone è anche uno degli assassini più letali nei Regni Orientali. Sa esattamente come individuare o far uscire allo scoperto bersagli e riserve nascosti.",
+ "spy_onyetin_specialty": "Quando è incaricato di Migliorare le Missioni, ha +1d.",
+ "squads": "Squadre",
+ "star_vipers": "Vipere Stellate",
+ "stoic": "Stoico",
"stress": "Stress",
- "stylish": "Stylish",
- "supply": "Supply",
- "supply_carts": "Supply Carts",
- "supply_carts_desc": "Spend 1 use of Food Stores when time passes or lose 2 morale. Carry up to 6 food per Food Store with Supply Carts.",
- "supply_desc": "Supply: Gain from mission rewards. Lose from mission penalties. If you lose supply and have none, lose 1 morale instead. Spend supply to boost campaign actions and to take additional campaign actions. You can keep a max of 3 supply +1 per Supply Cart (see Materiel below) when advancing.",
- "supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.",
+ "stylish": "Elegante",
+ "supply": "Rifornimento",
+ "supply_carts": "Carri di Rifornimenti",
+ "supply_carts_desc": "Spendi 1 utilizzo di Riserve di Cibo quando il tempo scorre o perdi 2 morale. Con i Carri dei Rifornimenti porti fino a 6 unità di Cibo per Riserva.",
+ "supply_desc": "Approvvigionamenti: si ottengono dalle ricompense delle missioni, si perdono con le penalità. Se devi perderne uno, ma non ne hai, perdi 1 morale. Spendi approvvigionamenti per ottenere azioni campagna extra e potenziarle. Quando avanzi, puoi portarne max. 3, +1 per carro dei rifornimenti (vedi Materiali qui sotto).",
+ "supply_details": "L’attrezzatura extra, i fondi e i beni commerciabili della Legione.",
"sway": "Manipolare",
- "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.",
- "tattooed": "Tattooed",
+ "sway_desc": "Manipolare qualcuno con arguzia, fascino o inganni; cambiare atteggiamento o comportamento con la manipolazione o la seduzione; travestirsi.",
+ "tattooed": "Tatuato",
"time": "Tempo",
- "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.",
- "time_details": "How long you have to get to Skydagger, and how undead strength grows",
- "time_fall_deepens": "Fall deepens
Panya burns.",
- "time_summer_ends": "Summer ends
The South falls.",
- "tired": "Tired",
- "trained": "Trained",
- "trait_artisan": "Artisan",
- "trait_artisan_desc": "You can have up to 4 rig.",
- "trait_bold": "Bold",
- "trait_bold_desc": "+1d to resist on desperate actions.",
+ "time_desc": "TEMPO: Aumentalo di 1 quando il tempo scorre, quando fai il tiro di tensione per avanzare o quando una missione ha una penalità di tempo. Riducilo quando fa parte delle ricompense. Se non completate le missioni di Skydagger prima che l’ultimo orologio sia pieno, avete perso.",
+ "time_details": "Quanto tempo avete per raggiungere Skydagger e quanto crescono le forze nemiche",
+ "time_fall_deepens": "L’Autunno avanza
Panya brucia.",
+ "time_summer_ends": "L'Estate finisce
Il Sud cade.",
+ "tired": "Stanco",
+ "trained": "Addestrato",
+ "trait_artisan": "Artigiano",
+ "trait_artisan_desc": "Puoi avere fino a 4 Armeggiare.",
+ "trait_bold": "Audace",
+ "trait_bold_desc": "+1d quando resisti in azioni disperate.",
"trait_connected": "Immanicato",
- "trait_connected_desc": "+1 sway (max 3).",
- "trait_educated": "Educated",
- "trait_educated_desc": "+1 research (max 2)",
- "trait_loyal": "Loyal",
- "trait_loyal_desc": "+1d in group actions.",
- "trait_marked": "Marked",
- "trait_marked_desc": "+2d to resist corruption.",
- "trait_noble": "Noble",
- "trait_noble_desc": "Boost 1 campaign action for you.",
- "trait_pious": "Pious",
- "trait_pious_desc": "Always equip a Reliquary.",
- "trait_shrewd": "Shrewd",
- "trait_shrewd_desc": "+1d to insight resist.",
- "trait_stern": "Stern",
- "trait_stern_desc": "+1 discipline (max 2).",
- "trait_stoic": "Stoic",
- "trait_stoic_desc": "+1d to prowess resist.",
- "trait_stubborn": "Stubborn",
- "trait_stubborn_desc": "+1d to resolve resist.",
- "trait_tough": "Tough",
- "trait_tough_desc": "Ignore level 1 harm penalties.",
- "trait_traveler": "Traveler",
- "trait_traveler_desc": "Fast/quiet in normal load.",
+ "trait_connected_desc": "+1 Manipolare (fino a 3).",
+ "trait_educated": "Istruito",
+ "trait_educated_desc": "+1 Studiare (fino a 2).",
+ "trait_loyal": "Leale",
+ "trait_loyal_desc": "+1d nelle azioni di gruppo.",
+ "trait_marked": "Marchiato",
+ "trait_marked_desc": "+2d quando resisti alla corruzione.",
+ "trait_noble": "Nobile",
+ "trait_noble_desc": "Potenzia una tua azione campagna.",
+ "trait_pious": "Devoto",
+ "trait_pious_desc": "Porti sempre un Reliquiario.",
+ "trait_shrewd": "Accorto",
+ "trait_shrewd_desc": "+1d al tiro di resistenza di intuito.",
+ "trait_stern": "Austero",
+ "trait_stern_desc": "+1 Comandare (fino a 2).",
+ "trait_stoic": "Stoico",
+ "trait_stoic_desc": "+1d quando resisti con Prestanza.",
+ "trait_stubborn": "Testardo",
+ "trait_stubborn_desc": "+1d quando resisti con Risolutezza.",
+ "trait_tough": "Resistente",
+ "trait_tough_desc": "Ignori le penalità del danno di livello 1.",
+ "trait_traveler": "Viandante",
+ "trait_traveler_desc": "Svelto/silenzioso con carico normale.",
"trait_vengeful": "Vendicativo",
- "trait_vengeful_desc": "Potency when harm penalized.",
- "trait_warm": "Warm",
- "trait_warm_desc": "+1 consort (max 2).",
+ "trait_vengeful_desc": "Potenza quando hai penalità dovute al danno.",
+ "trait_warm": "Cordiale",
+ "trait_warm_desc": "+1 Socializzare (fino a 2).",
"trauma": "Trauma",
"trauma:": "Trauma:",
- "trauma_boxes": "Trauma boxes",
+ "trauma_boxes": "Caselle Trauma",
"type": "Tipo",
"unstable": "Instabile",
- "unstoppable": "Unstoppable",
+ "unstoppable": "Inarrestabile",
"uses": "Usi",
- "utility": "Utility",
- "utility_items": "Utility items",
+ "utility": "Extra",
+ "utility_items": "Oggetti Extra",
"vengeful": "Vendicativo",
- "version": "Version",
- "veteran": "veteran",
- "veteran_desc": "veteran_desc",
+ "version": "Versione",
+ "veteran": "veterano",
+ "veteran_desc": "veterano_desc",
"vicious": "Crudele",
- "visions": "Visions",
- "warm": "Warm",
- "weave": "Weave",
- "weave_desc": "When you use weave, you invoke arcane powers to change the world around you. Doing so is not without cost, and should always be considered extremely risky.",
- "well-kempt": "Well-kempt",
- "whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.",
- "wise": "Wise",
- "wounded": "Wounded",
- "wounds": "Wounds",
+ "visions": "Visioni",
+ "warm": "Cordiale",
+ "weave": "Arcano",
+ "weave_desc": "Quando usi Arcano invochi poteri arcani per cambiare il mondo intorno a te. Farlo ha un costo a questa azione deve essere sempre considerata estremamente rischiosa.",
+ "well-kempt": "Ben Curato",
+ "whichever_you_didnt_take_at_light_load": "Equipaggia quello che non hai scelto nel carico leggero.",
+ "wise": "Saggio",
+ "wounded": "Ferito",
+ "wounds": "Ferite",
"wreck": "Distruggere",
- "wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.",
- "xp_condition_heavy": "If you helped your squad through might or fortitude.",
- "xp_condition_medic": "If you helped your squad through medical knowledge or emotional comfort.",
- "xp_condition_officer": "If you helped your squad through enforcing discipline or strategic planning.",
- "xp_condition_rookie": "If you helped your squad by staying out of the way or surviving despite the odds.",
- "xp_condition_scout": "If you helped your squad through stealth or foresight.",
- "xp_condition_sniper": "If you helped your squad through keen observation or key shots.",
- "xp_condition_soldier": "If you helped your squad through courage or determination.",
+ "wreck_desc": "Distruggere un luogo, un oggetto o un ostacolo con forza devastante o un attento sabotaggio; distrarre e seminare il caos; abbattere delle difese con la forza; usare, lanciare o piazzare esplosivi o sostanze alchemiche; usare armi da assedio.",
+ "xp_condition_heavy": "Se hai aiutato la tua squadra con la forza o la fermezza.",
+ "xp_condition_medic": "Se hai aiutato la squadra con conoscenze mediche o supporto morale.",
+ "xp_condition_officer": "Se hai aiutato la squadra mantenendo la disciplina o con pianificazione strategica.",
+ "xp_condition_rookie": "Se hai aiutato la squadra restando fuori dai piedi e sopravvivendo nonostante tutto.",
+ "xp_condition_scout": "Se hai aiutato la squadra con la tua furtività o la tua lungimiranza.",
+ "xp_condition_sniper": "Se hai aiutato la squadra con le tue doti di osservazione e i tuoi colpi mirati.",
+ "xp_condition_soldier": "Se hai aiutato la squadra con il tuo coraggio e la tua determinazione.",
"xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.",
- "xp_heritage_trauma": "If you brought into play your heritage or trauma (2 xp if you did both).",
- "xp_specific": "Enter your playbook-specific xp condition here.",
- "xp_specific_extra": "Enter another xp condition here.",
- "xp_survived": "If you survived the mission.",
- "xp_threat": "Per highest Threat of opponent faced.",
- "xp_top": "At the end of each mission mark 1 xp (playbook or attribute)...",
- "young": "Young",
- "zemyati": "Zemyati",
- "zemyati_traits": "Zemyati Traits",
+ "xp_heritage_trauma": "Se hai portato in gioco il tuo retaggio o i tuoi traumi (2 PE se entrambi).",
+ "xp_specific": "Inserisci qui le condizioni PE specifiche del tuo libretto.",
+ "xp_specific_extra": "Inserisci qui un'altra condizione PE.",
+ "xp_survived": "Per essere sopravvissuto.",
+ "xp_threat": "Pari al livello di minaccia più alto tra gli avversari incontrati.",
+ "xp_top": "Alla fine di ogni missione, segna PE (sul libretto o su un attributo)...",
+ "young": "Giovane",
+ "zemyati": "Zemyate",
+ "zemyati_traits": "Tratti Zemyati",
"zerodice": "Zero Dadi - usa il risultato più basso"
}
diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json
index ae7b3f94c4..6355c0c014 100644
--- a/Blades in the Dark/translations/it.json
+++ b/Blades in the Dark/translations/it.json
@@ -61,7 +61,7 @@
"choose_2_features": "scegli 2 caratteristiche",
"choose_3_functions": "scegli 3 funzionalità",
"claim_above_the_law": "Sopra la Legge",
- "claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3",
+ "claim_above_the_law_description": "-1 Liv. Ricercato\nse status fazione\nCittadinanza +3",
"claim_ancient_altar": "Altare Antico",
"claim_ancient_altar_description": "+1d al tiro ingaggio\nin piani di tipo occulto",
"claim_ancient_gate": "Portale Antico",
@@ -74,8 +74,8 @@
"claim_barracks_description": "+1 scala alle\ncricche di Teppisti",
"claim_bluecoat_confederates": "Giubbe Blu\nComplici",
"claim_bluecoat_confederates_description": "+1d al tiro ingaggio\nin piani di tipo assalto",
- "claim_bluecoat_confidants": "Bluecoat\nConfidants",
- "claim_bluecoat_confidants_description": "-2 heat per score",
+ "claim_bluecoat_confidants": "Confidenti\nGiubbe Blu",
+ "claim_bluecoat_confidants_description": "-2 sospetto per colpo",
"claim_bluecoat_intimidation": "Giubbe Blu\nIntimidite",
"claim_bluecoat_intimidation_description": "-2 Sospetto per colpo",
"claim_catacombs": "Catacombe",
diff --git a/Brancalonia Official/translations/it.json b/Brancalonia Official/translations/it.json
index 84c2484542..3195a9dc59 100644
--- a/Brancalonia Official/translations/it.json
+++ b/Brancalonia Official/translations/it.json
@@ -1,387 +1,387 @@
{
- "npc-options-u": "NPC OPTIONS",
- "name-u": "NAME",
- "npc-type-u": "NPC TYPE",
- "armor-class-u": "ARMOR CLASS",
- "type-u": "TYPE",
- "hit-points-u": "HIT POINTS",
+ "npc-options-u": "OPZIONI PNG",
+ "name-u": "NOME",
+ "npc-type-u": "TIPO PNG",
+ "armor-class-u": "CLASSE ARMATURA",
+ "type-u": "TIPO",
+ "hit-points-u": "PUNTI FERITA",
"formula-u": "FORMULA",
- "speed-u": "SPEED",
- "attributes-u": "ATTRIBUTES",
- "str-u": "STR",
- "dex-u": "DEX",
- "con-u": "CON",
+ "speed-u": "VELOCITÀ",
+ "attributes-u": "CARATTERISTICHE",
+ "str-u": "FOR",
+ "dex-u": "DES",
+ "con-u": "COS",
"int-u": "INT",
- "wis-u": "WIS",
- "cha-u": "CHA",
- "saves-u": "SAVES",
- "skills-u": "SKILLS",
- "acrobatics-u": "ACROBATICS",
- "animal_handling-u": "ANIMAL HANDLING",
+ "wis-u": "SAG",
+ "cha-u": "CAR",
+ "saves-u": "TIRI SALVEZZA",
+ "skills-u": "ABILITÀ",
+ "acrobatics-u": "ACROBAZIA",
+ "animal_handling-u": "ADDESTRARE ANIMALI",
"arcana-u": "ARCANA",
- "athletics-u": "ATHLETICS",
- "deception-u": "DECEPTION",
- "history-u": "HISTORY",
- "insight-u": "INSIGHT",
- "intimidation-u": "INTIMIDATION",
- "investigation-u": "INVESTIGATION",
- "medicine-u": "MEDICINE",
- "nature-u": "NATURE",
- "perception-u": "PERCEPTION",
- "performance-u": "PERFORMANCE",
- "persuasion-u": "PERSUASION",
- "religion-u": "RELIGION",
- "sleight_of_hand-u": "SLEIGHT_OF_HAND",
- "stealth-u": "STEALTH",
- "survival-u": "SURVIVAL",
- "damage-vuln-u": "DAMAGE VULNERABILITIES",
- "damage-res-u": "DAMAGE RESISTANCES",
- "damage-imm-u": "DAMAGE IMMUNITIES",
- "cond-imm-u": "CONDITION IMMUNITIES",
- "senses-u": "SENSES",
- "langs-u": "LANGUAGES",
- "challenge-u": "CHALLENGE",
- "xp-u": "XP",
- "token_size-u": "TOKEN SIZE",
- "spellcast-npc-u": "SPELLCASTING NPCSPELLCASTING ABILITY\n \n NONE\n STRENGTH\n DEXTERITY\n CONSTITUTION\n INTELLIGENCE\n WISDOM\n CHARISMA",
- "spell-ability-u": "SPELLCASTING ABILITY",
- "none-u": "NONE",
- "strength-u": "STRENGTH",
- "dexterity-u": "DEXTERITY",
- "constitution-u": "CONSTITUTION",
- "intelligence-u": "INTELLIGENCE",
- "wisdom-u": "WISDOM",
- "charisma-u": "CHARISMA",
- "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
- "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
- "spell_dc_mod:-u": "SPELL SAVE DC MOD:",
- "has-bonusaction-u": "HAS BONUS ACTIONS",
- "has-reaction-u": "HAS REACTIONS",
- "leg-actions:-u": "LEGENDARY ACTIONS:",
- "myt-actions:-u": "MYTHIC ACTIONS:",
- "gen-opts-u": "GENERAL OPTIONS",
- "npc-u": "NPC",
- "roll-queries:-u": "ROLL QUERIES:",
- "always-adv": "Always Roll Advantage",
- "adv-toggle": "Advantage Toggle",
- "query-adv": "Query Advantage",
- "never-adv": "Never Roll Advantage",
- "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
- "never-whisper-roll": "Never Whisper Rolls",
- "toggle-roll-whisper": "Whisper Toggle",
- "query-whisper-roll": "Query Whisper",
- "always-whisper-roll": "Always Whisper Rolls",
- "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
- "never-dmg": "Don't Auto Roll Damage",
- "always-dmg": "Auto Roll Damage & Crit",
- "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
- "show": "Show",
- "hide": "Hide",
- "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
- "ac": "Armor Class",
- "init-u": "INITIATIVE",
- "hp": "Hit Points",
- "speed": "Speed",
- "saving-throw": "Saving Throws",
- "str": "Str",
- "dex": "Dex",
- "con": "Con",
+ "athletics-u": "ATLETICA",
+ "deception-u": "INGANNO",
+ "history-u": "STORIA",
+ "insight-u": "INTUIZIONE",
+ "intimidation-u": "INTIMIDIRE",
+ "investigation-u": "INDAGARE",
+ "medicine-u": "MEDICINA",
+ "nature-u": "NATURA",
+ "perception-u": "PERCEZIONE",
+ "performance-u": "INTRATTENERE",
+ "persuasion-u": "PERSUASIONE",
+ "religion-u": "RELIGIONE",
+ "sleight_of_hand-u": "RAPIDITÀ DI MANO",
+ "stealth-u": "FURTIVITÀ",
+ "survival-u": "SOPRAVVIVENZA",
+ "damage-vuln-u": "VULNERABILITÀ AI DANNI",
+ "damage-res-u": "RESISTENZA AI DANNI",
+ "damage-imm-u": "IMMUNITÀ AI DANNI",
+ "cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
+ "senses-u": "SENSI",
+ "langs-u": "LINGUAGGI",
+ "challenge-u": "SFIDA",
+ "xp-u": "PE",
+ "token_size-u": "DIMENSIONE TOKEN",
+ "spellcast-npc-u": "INCANTESIMI ABILITÀ MAGICHE PNG\n \n NESSUNA\n FORZA\n DESTREZZA\n COSTITUZIONE\n INTELLIGENZA\n SAGGEZZA\n CARISMA",
+ "spell-ability-u": "ABILITÀ MAGICHE",
+ "none-u": "NESSUNA",
+ "strength-u": "FORZA",
+ "dexterity-u": "DESTREZZA",
+ "constitution-u": "COSTITUZIONE",
+ "intelligence-u": "INTELLIGENZA",
+ "wisdom-u": "SAGGEZZA",
+ "charisma-u": "CARISMA",
+ "glob-atk-mod:-u": "MOD. ATTACCO MAGICO GLOBALE:",
+ "magic-caster-lvl:-u": "LIVELLO INCANTATORE:",
+ "spell_dc_mod:-u": "MOD. CD TS INCANTESIMI:",
+ "has-bonusaction-u": "HA AZIONI BONUS",
+ "has-reaction-u": "HA REAZIONI",
+ "leg-actions:-u": "AZIONI LEGGENDARIE:",
+ "myt-actions:-u": "AZIONI MITICHE:",
+ "gen-opts-u": "OPZIONI GENERALI",
+ "npc-u": "PNG",
+ "roll-queries:-u": "OPZIONI LANCIO:",
+ "always-adv": "Lancia Sempre con Vantaggio",
+ "adv-toggle": "Attiva Vantaggio",
+ "query-adv": "Chiedi Vantaggio",
+ "never-adv": "Non Lanciare Mai con Vantaggio",
+ "whisp-rolls-gm:-u": "INVIA TIRI AL GM:",
+ "never-whisper-roll": "Non inviare mai direttamente i Tiri",
+ "toggle-roll-whisper": "Attiva Invio diretto",
+ "query-whisper-roll": "Opzioni Invio Diretto",
+ "always-whisper-roll": "Invia sempre direttamente i tiri",
+ "auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
+ "never-dmg": "Non Tirare i Danni in Automatico",
+ "always-dmg": "Lancia sempre Danno e Critico",
+ "npc-name-in-rolls:-u": "NOME PNG NEI TIRI:",
+ "show": "Mostra",
+ "hide": "Nascondi",
+ "add-dex-tiebreaker-u": "AGGIUNGI SPAREGGIO SU DES ALL'INIZIATIVA",
+ "ac": "Classe Armatura",
+ "init-u": "INIZIATIVA",
+ "hp": "Punti Ferita",
+ "speed": "Velocità",
+ "saving-throw": "Tiri Salvezza",
+ "str": "For",
+ "dex": "Des",
+ "con": "Cos",
"int": "Int",
- "wis": "Wis",
- "cha": "Cha",
- "skills": "Skills",
- "acrobatics": "Acrobatics",
- "animal_handling": "Animal handling",
- "arcana": "Arcana",
- "athletics": "Athletics",
- "deception": "Deception",
- "history": "History",
- "insight": "Insight",
- "intimidation": "Intimidation",
- "investigation": "Investigation",
- "medicine": "Medicine",
- "nature": "Nature",
- "perception": "Perception",
- "performance": "Performance",
- "persuasion": "Persuasion",
- "religion": "Religion",
- "sleight_of_hand": "Sleight_of_hand",
- "stealth": "Stealth",
- "survival": "Survival",
- "dmg-vuln": "Damage Vulnerabilities",
- "dmg-res": "Damage Resistances",
- "dmg-imm": "Damage Immunities",
- "cond-imm": "Condition Immunities",
- "senses": "Senses",
- "langs": "Languages",
- "challenge": "Challenge",
- "name:-u": "NAME:",
- "bonus-actions": "Bonus Actions",
- "attack-u": "ATTACK",
- "type:-u": "TYPE:",
- "melee": "Melee",
- "ranged": "Ranged",
- "range-reach:-u": "RANGE/REACH:",
- "to-hit:-u": "TO HIT:",
- "target:-u": "TARGET:",
- "on-hit:-u": "ON HIT:",
- "on-hit2:-u": "ON HIT 2:",
- "desc:-u": "DESCRIPTION:",
- "damage:-u": "DAMAGE:",
- "hit:": "Hit:",
- "actions": "Actions",
- "reactions": "Reactions",
- "leg-actions": "Legendary Actions",
- "Alignment": "Alignment",
- "Player Name": "Player Name",
- "Class": "Class",
- "Level": "Level",
+ "wis": "Sag",
+ "cha": "Car",
+ "skills": "Abilità ",
+ "acrobatics": "Acrobazia",
+ "animal_handling": "Addestrare Animali",
+ "arcana": "Arcano",
+ "athletics": "Atletica",
+ "deception": "Ingannare",
+ "history": "Storia",
+ "insight": "Intuizione",
+ "intimidation": "Intimidire",
+ "investigation": "Indagare",
+ "medicine": "Medicina",
+ "nature": "Natura",
+ "perception": "Percezione ",
+ "performance": "Intrattenere",
+ "persuasion": "Persuasione",
+ "religion": "Religione",
+ "sleight_of_hand": "Rapidità_di_Mano",
+ "stealth": "Furtività",
+ "survival": "Sopravvivenza",
+ "dmg-vuln": "Vulnerabilità ai Danni",
+ "dmg-res": "Resistenze ai Danni",
+ "dmg-imm": "Immunità ai Danni",
+ "cond-imm": "Immunità alle Condizioni",
+ "senses": "Sensi",
+ "langs": "Linguaggi",
+ "challenge": "Sfida",
+ "name:-u": "NOME:",
+ "bonus-actions": "Azione bonus",
+ "attack-u": "ATTACCO",
+ "type:-u": "TIPO:",
+ "melee": "Mischia",
+ "ranged": "A distanza",
+ "range-reach:-u": "GITTATA/PORTATA",
+ "to-hit:-u": "PER COLPIRE:",
+ "target:-u": "BERSAGLIO:",
+ "on-hit:-u": "COLPITO:",
+ "on-hit2:-u": "COLPITO 2:",
+ "desc:-u": "DESCRIZIONE:",
+ "damage:-u": "DANNO:",
+ "hit:": "Colpo:",
+ "actions": "Azioni",
+ "reactions": "Reazioni",
+ "leg-actions": "Azioni Leggendarie",
+ "Alignment": "Allineamento",
+ "Player Name": "Nome del giocatore",
+ "Class": "Classe",
+ "Level": "Livello",
"Background": "Background",
- "Character Name": "Character Name",
- "Race": "Race",
- "ADVANTAGE": "ADVANTAGE",
- "NORMAL": "NORMAL",
- "DISADVANTAGE": "DISADVANTAGE",
- "public": "PUBLIC",
- "WHISPER": "WHISPER",
- "CORE": "CORE",
- "SPELLS & MOVES": "SPELLS & MOVES",
+ "Character Name": "Nome personaggio",
+ "Race": "Razza",
+ "ADVANTAGE": "VANTAGGIO",
+ "NORMAL": "NORMALE",
+ "DISADVANTAGE": "SVANTAGGIO",
+ "public": "PUBBLICO",
+ "WHISPER": "MESSAGGIO DIRETTO",
+ "CORE": "SCHEDA",
+ "SPELLS & MOVES": "INCANTESIMI E MOSSE",
"BIO": "BIO",
- "AC": "AC",
- "Speed": "Speed",
- "Initiative": "initative",
- "Personality Traits": "Personality Traits",
- "Ideals": "Ideals",
- "Bonds": "Bonds",
- "Flaws": "Flaws",
- "Bounty": "Bounty",
- "Hitpoints": "Hitpoints",
- "Temporary HP": "Temporary HP",
- "Hit Dice": "Hit Dice",
- "Exhaustion": "Exhaustion",
- "Knocks": "Knocks",
- "death-saves-u": "DEATH SAVES",
- "successes-u": "SUCCESSES",
- "failures-u": "FAILURES",
- "item-name-u": "ITEM NAME",
- "equipped-u": "EQUIPPED",
- "use-as-resource-u": "USE AS A RESOURCE",
- "has-attack-u": "HAS AN ATTACK",
+ "AC": "CA",
+ "Speed": "Velocità",
+ "Initiative": "iniziativa",
+ "Personality Traits": "Tratti Personalità",
+ "Ideals": "Ideali",
+ "Bonds": "Legami",
+ "Flaws": "Difetti",
+ "Bounty": "Taglia",
+ "Hitpoints": "Punti Ferita",
+ "Temporary HP": "PF Temporanei",
+ "Hit Dice": "Dado Vita",
+ "Exhaustion": "Indebolimento",
+ "Knocks": "Colpi",
+ "death-saves-u": "TS CONTRO MORTE",
+ "successes-u": "SUCCESSI",
+ "failures-u": "FALLIMENTI",
+ "item-name-u": "NOME OGGETTO",
+ "equipped-u": "EQUIPAGGIATO",
+ "use-as-resource-u": "USO COME RISORSA",
+ "has-attack-u": "HA UN ATTACCO",
"prop:-u": "PROP:",
- "mods:-u": "MODS:",
- "total-weight-u": "TOTAL WEIGHT",
- "Equipment": "Equipment",
- "atk-u": "ATK",
- "dmg-type-u": "DAMAGE/TYPE",
- "attack:-u": "Attack:",
- "spell-u": "SPELL",
- "proficient-u": "PROFICIENT",
- "range:-u": "RANGE:",
- "magic-bonus:-u": "MAGIC BONUS:",
- "crit-range-u": "CRIT RANGE:",
- "crit:-u": "CRIT:",
- "damage2:-u": "DAMAGE2:",
- "saving-throw:-u": "SAVING THROW:",
- "vs-dc:-u": "VS DC:",
- "flat-u": "FLAT",
- "save-effect:-u": "SAVE EFFECT:",
- "ammunition:-u": "AMMUNITION:",
- "description:-u": "DESCRIPTION:",
- "global-attack-u": "GLOBAL ATTACK MODIFIER",
- "roll:-u": "ROLL:",
- "global-damage-u": "GLOBAL DAMAGE MODIFIER",
- "dmg:-u": "Damage:",
- "critical-dmg:-u": "CRITICAL DAMAGE:",
- "Attacks & Spellcasting": "Attacks & Spellcasting",
- "Proficiency Bonus": "Proficiency Bonus",
- "strength": "Strength",
- "dexterity": "Dexterity",
- "constitution": "Constitution",
- "intelligence": "Intelligence",
- "wisdom": "Wisdom",
- "charisma": "Charisma",
- "Inspiration": "Inspiration",
- "acrobatics-core": "Acrobatics (Dex)",
- "animal_handling-core": "Animal Handling (Wis)",
+ "mods:-u": "MOD:",
+ "total-weight-u": "PESO TOTALE",
+ "Equipment": "Equipaggiamento",
+ "atk-u": "ATT",
+ "dmg-type-u": "DANNO/TIPO",
+ "attack:-u": "Attacco:",
+ "spell-u": "INCANTESIMO",
+ "proficient-u": "COMPETENTE",
+ "range:-u": "GITTATA:",
+ "magic-bonus:-u": "BONUS MAGICO:",
+ "crit-range-u": "SOGLIA CRITICO:",
+ "crit:-u": "CRITICO:",
+ "damage2:-u": "DANNO 2:",
+ "saving-throw:-u": "TIRI SALVEZZA:",
+ "vs-dc:-u": "VS CD:",
+ "flat-u": "FISSO",
+ "save-effect:-u": "IN CASO DI SUCCESSO:",
+ "ammunition:-u": "MUNIZIONI:",
+ "description:-u": "DESCRIZIONE:",
+ "global-attack-u": "MOD. ATTACCO GLOBALE",
+ "roll:-u": "TIRO:",
+ "global-damage-u": "MOD. DANNO GLOBALE",
+ "dmg:-u": "Danno:",
+ "critical-dmg:-u": "DANNO CRITICO:",
+ "Attacks & Spellcasting": "Attacchi e Incantesimi",
+ "Proficiency Bonus": "Bonus competenza",
+ "strength": "Forza",
+ "dexterity": "Destrezza",
+ "constitution": "Costituzione",
+ "intelligence": "Intelligenza",
+ "wisdom": "Saggezza",
+ "charisma": "Carisma",
+ "Inspiration": "Ispirazione",
+ "acrobatics-core": "Acrobazia (Des)",
+ "animal_handling-core": "Addestrare Animali (Sag)",
"arcana-core": "Arcana (Int)",
- "athletics-core": "Athletics (Str)",
- "deception-core": "Deception (Cha)",
- "history-core": "History (Int)",
- "insight-core": "Insight (Wis)",
- "intimidation-core": "Intimidation (Cha)",
- "investigation-core": "Investigation (Int)",
- "medicine-core": "Medicine (Wis)",
- "nature-core": "Nature (Int)",
- "perception-core": "Perception (Wis)",
- "performance-core": "Performance (Cha)",
- "persuasion-core": "Persuasion (Cha)",
- "religion-core": "Religion (Int)",
- "sleight_of_hand-core": "Sleight of Hand (Dex)",
- "stealth-core": "Stealth (Dex)",
- "survival-core": "Survival (Wis)",
- "Passive Perception": "Passive Perception",
+ "athletics-core": "Atletica (For)",
+ "deception-core": "Inganno (Car)",
+ "history-core": "Storia (Int)",
+ "insight-core": "Intuizione (Sag)",
+ "intimidation-core": "Intimidire (Car)",
+ "investigation-core": "Indagare (Int)",
+ "medicine-core": "Medicina (Sag)",
+ "nature-core": "Natura (Int)",
+ "perception-core": "Percezione (Sag)",
+ "performance-core": "Intrattenere (Car)",
+ "persuasion-core": "Persuasione (Car)",
+ "religion-core": "Religione (Int)",
+ "sleight_of_hand-core": "Rapidità di Mano (Des)",
+ "stealth-core": "Furtività (Des)",
+ "survival-core": "Sopravvivenza (Sag)",
+ "Passive Perception": "Percezione Passiva",
"L": "L",
"P": "P",
"S": "S",
"G": "G",
- "feats-traits-u": "FEATURES & TRAITS",
- "source:-u": "SOURCE:",
- "racial": "Racial",
- "class": "Class",
- "feat": "Feat",
+ "feats-traits-u": "CARATTERISTICHE E TRATTI",
+ "source:-u": "FONTE:",
+ "racial": "Razziale",
+ "class": "Classe",
+ "feat": "Talento",
"background": "Background",
- "other": "Other",
- "source-type:-u": "SOURCE TYPE:",
- "moves-u": "Moves",
- "total": "total",
- "current": "current",
- "None": "None",
- "Strength": "Strength",
- "Dexterity": "Dexterity",
- "Constitution": "Constitution",
- "Intelligence": "Intelligence",
- "Wisdom": "Wisdom",
- "Charisma": "Charisma",
- "Spellcasting Ability": "Spellcasting Ability",
- "Spell Save DC": "Spell Save DC",
- "Spell Attack Bonus": "Spell Attack Bonus",
+ "other": "Altro",
+ "source-type:-u": "TIPO FONTE:",
+ "moves-u": "Mosse",
+ "total": "totali",
+ "current": "attuali",
+ "None": "Nessuno",
+ "Strength": "Forza",
+ "Dexterity": "Destrezza",
+ "Constitution": "Costituzione",
+ "Intelligence": "Intelligenza",
+ "Wisdom": "Saggezza",
+ "Charisma": "Carisma",
+ "Spellcasting Ability": "Abilità Magiche",
+ "Spell Save DC": "CD contro Incantesimi",
+ "Spell Attack Bonus": "Bonus Attacco Magico",
"spell-ritual": "R",
"spell-concentration": "C",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
- "school:-u": "SCHOOL:",
- "abjuration": "Abjuration",
- "conjuration": "Conjuration",
- "divination": "Divination",
- "enchantment": "Enchantment",
- "evocation": "Evocation",
- "illusion": "Illusion",
- "necromancy": "Necromancy",
- "transmutation": "Transmutation",
- "ritual-u": "RITUAL",
- "casting-time:-u": "CASTING TIME:",
- "components:-u": "COMPONENTS:",
- "concentration-u": "CONCENTRATION",
- "duration:-u": "DURATION:",
- "innate:-u": "INNATE:",
- "output:-u": "OUTPUT:",
- "spellcard-u": "SPELLCARD",
- "spell-atk:-u": "SPELL ATTACK:",
- "none": "None",
- "healing:-u": "HEALING:",
- "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
- "cantrip-progression:-u": "CANTRIP PROGRESSION",
- "cantrip-dice-u": "CANTRIP DICE",
- "cantrip-beam-u": "CANTRIP BEAM",
- "effect:-u": "EFFECT:",
- "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
- "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
- "off": "Off",
- "partial": "Partial",
- "on": "On",
- "class:-u": "CLASS:",
- "at-higher-lvl:-u": "AT HIGHER LEVELS:",
- "Appearance": "Appearance",
- "Build": "Build",
- "Eyes": "Eyes",
- "Hair": "Hair",
- "Skin": "Skin",
- "Misdeeds": "Misdeeds",
- "Allies & Organizations": "Allies & Organizations",
- "Backstory": "Backstory",
- "Backpack": "Backpack",
- "Notes": "Notes",
- "hit-die:-u": "HIT DIE:",
- "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
- "magic-use-lvl:-u": "MAGIC CASTER LEVEL:",
- "class-options-u": "CLASS OPTIONS",
- "class-name:-u": "CLASS NAME:",
- "spellcasting-ability:-u": "SPELLCASTING ABILITY:",
- "spell-slots:-u": "SPELL SLOTS:",
- "spell-full-u": "FULL (Cleric, Druid, Wizard)",
- "spell-half-u": "HALF (Artificer, Paladin, Ranger)",
- "spell-third-u": "THIRD (Arcane Fighter/Rogue)",
- "cust-class-opts": "CUSTOM CLASS OPTIONS",
- "lvl-u": "LEVEL",
- "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS",
- "initiative-mod:-u": "INITIATIVE MODIFIER:",
- "initiative-style:-u": "INITIATIVE STYLE:",
- "norm": "Normal",
- "adv": "Advantage",
- "disadv": "Disadvantage",
- "attribute-opts-u": "ATTRIBUTE OPTIONS",
- "strength-save-u": "STRENGTH SAVE",
- "dexterity-save-u": "DEXTERITY SAVE",
- "constitution-save-u": "CONSTITUTION SAVE",
- "intelligence-save-u": "INTELLIGENCE SAVE",
- "wisdom-save-u": "WISDOM SAVE",
- "charisma-save-u": "CHARISMA SAVE",
- "death-save-mod:-u": "DEATH SAVE MODIFIER:",
- "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
- "save-opts-u": "SAVE OPTIONS",
- "normal": "Normal",
- "expertise": "Expertise",
- "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
- "skill-opts-u": "SKILL OPTIONS",
- "always-roll-adv": "Always Roll Advantage",
- "toggle-roll-adv": "Advantage Toggle",
- "query-roll-adv": "Query Advantage",
- "never-roll-adv": "Never Roll Advantage",
- "never-roll-dmg": "Don't Auto Roll Damage",
- "always-roll-dmg": "Auto Roll Damage & Crit",
- "core-die-roll:-u": "CORE DIE ROLL:",
- "default-critical-range:-u": "CRITICAL RANGE:",
- "prof-bonus:-u": "PROFICIENCY BONUS:",
- "by-level": "By Level (Default)",
- "prof-die": "Proficency Die (DMG)",
- "custom": "Custom",
- "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
- "level-calculations:-u": "LEVEL CALCULATIONS:",
- "encumbrance:-u": "ENCUMBRANCE:",
- "simple": "Simple",
- "variant-phb": "Variant (PHB p176)",
- "ingore-non-equipped-weight": "IGNORE NON-EQUIPPED ITEMS WEIGHT",
- "inventory:-u": "INVENTORY:",
- "compendium-compatible": "Compendium Compatible",
- "general-opts-u": "GENERAL OPTIONS",
- "difficulty-class-abv": "DC",
- "save": "Save",
- "higher-lvl-cast": "Higher Level Cast",
- "ritual-l": "ritual-l",
- "casting-time:": "Casting Time:",
- "range:": "Range:",
- "target:": "Target:",
- "components:": "Components:",
- "duration:": "Duration:",
- "concentration": "Concentration",
- "at-higher-lvl": "At Higher Levels",
- "spell-save-dc-u": "SPELL SAVE DC",
- "desconly": "For Description Only",
- "npc-type-place": "Medium fiend, any evil alignment",
- "npc-armor-place": "scale mail",
- "npc-speed-place": "30 ft., fly 60ft.",
- "npc-dmg-vuln-place": "fire",
- "npc-dmg-res-place": "cold",
- "npc-dmg-imm-place": "lighting, thunder",
- "npc-cond-imm-place": "charmed",
- "npc-senses-place": "darkvision 120ft., passive Perception 16",
- "npc-langs-place": "Abyssal, Common, Infernal",
- "npc-trait-name-place": "False Appearance.",
- "npc-trait-desc-place": "If the dragon fails...",
- "range-reach-place": "5 ft.",
- "to-hit-place": "One target",
- "on-hit-place": "slashing",
- "on-hit-2-place": "fire",
- "npc-repeating-name-place": "Parry.",
- "npc-repeating-desc-place": "The creature adds 2 to its AC against...",
- "range-place": "Self (60-foot cone)",
- "dmg-type-place": "Slashing",
- "save-effect-place": "half damage",
- "ammunition-place": "Arrows",
- "description-place": "Up to 2 creatures within 5 feet",
- "ruby-dust-place": "ruby dust worth 50gp",
- "half-dmg-place": "Half damage",
- "accept-compendium-drop": "Accepting Compendium Drop",
- "replace-sheet-with": "Do you want to replace this sheet with"
+ "school:-u": "SCUOLA:",
+ "abjuration": "Abiurazione",
+ "conjuration": "Evocazione",
+ "divination": "Divinazione",
+ "enchantment": "Ammaliameno",
+ "evocation": "Invocazione",
+ "illusion": "Illusione",
+ "necromancy": "Necromanzia",
+ "transmutation": "Transmutazione",
+ "ritual-u": "RITUALE",
+ "casting-time:-u": "TEMPO DI LANCIO:",
+ "components:-u": "COMPONENTI:",
+ "concentration-u": "CONCENTRAZIONE",
+ "duration:-u": "DURATA:",
+ "innate:-u": "INNATO:",
+ "output:-u": "RISULTATO:",
+ "spellcard-u": "CARTA INCANTESIMO",
+ "spell-atk:-u": "ATTACCO MAGICO:",
+ "none": "Nessuna",
+ "healing:-u": "CURA",
+ "add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA",
+ "cantrip-progression:-u": "PROGR. TRUCCHETTO",
+ "cantrip-dice-u": "DADO TRUCCHETTO",
+ "cantrip-beam-u": "RAGGI TRUCCHETTO",
+ "effect:-u": "EFFETTO:",
+ "at-higher-lvl-dmg:-u": "DAN A LVL SUPERIORI:",
+ "include_spell_desc:-u": "INCLUDI DESCRIZIONE INCANTESIMO NELL'ATTACCO:",
+ "off": "Spento",
+ "partial": "Parziale",
+ "on": "Attivo",
+ "class:-u": "CLASSE:",
+ "at-higher-lvl:-u": "A LIVELLI SUPERIORI:",
+ "Appearance": "Aspetto",
+ "Build": "Corporatura",
+ "Eyes": "Occhi",
+ "Hair": "Capelli",
+ "Skin": "Pelle",
+ "Misdeeds": "Misfatti",
+ "Allies & Organizations": "Alleati e Organizzazioni",
+ "Backstory": "Biografia",
+ "Backpack": "Zaino",
+ "Notes": "Note",
+ "hit-die:-u": "DADI VITA:",
+ "carrying-capacity-mod:-u": "MOD. CAPACITÀ TRASPORTO:",
+ "magic-use-lvl:-u": "LIVELLO INCANTATORE:",
+ "class-options-u": "OPZIONI CLASSE",
+ "class-name:-u": "NOME CLASSE:",
+ "spellcasting-ability:-u": "ABILITÀ MAGICHE:",
+ "spell-slots:-u": "SLOT INCANTESIMI:",
+ "spell-full-u": "COMPLETO (Chierico, Druido, Mago)",
+ "spell-half-u": "METÀ (Artificiere, Paladino, Ranger)",
+ "spell-third-u": "UN TERZO (Cavaliere Mistico/Mistificatore Arcano)",
+ "cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA",
+ "lvl-u": "LIVELLO",
+ "spell_slot_modifiers-u": "MODIFICATORI SLOT INCANTESIMI",
+ "initiative-mod:-u": "MODIFICATORE INIZIATIVA:",
+ "initiative-style:-u": "STILE INIZIATIVA:",
+ "norm": "Normale",
+ "adv": "Vantaggio",
+ "disadv": "Svantaggio",
+ "attribute-opts-u": "OPZIONI CARATTERISTICHE",
+ "strength-save-u": "TS FORZA",
+ "dexterity-save-u": "TS DESTREZZA",
+ "constitution-save-u": "TS COSTITUZIONE",
+ "intelligence-save-u": "TS INTELLIGENZA",
+ "wisdom-save-u": "TS SAGGEZZA",
+ "charisma-save-u": "TS CARISMA",
+ "death-save-mod:-u": "MOD. TS CONTRO MORTE:",
+ "glob-saving-mod:-u": "MOD. TIRI SALVEZZA GLOBALE:",
+ "save-opts-u": "OPZIONI TS",
+ "normal": "Normale",
+ "expertise": "Maestria",
+ "pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:",
+ "skill-opts-u": "OPZIONI ABILITA'",
+ "always-roll-adv": "Lancia Sempre con Vantaggio",
+ "toggle-roll-adv": "Attiva Vantaggio",
+ "query-roll-adv": "Chiedi Vantaggio",
+ "never-roll-adv": "Non Lanciare Mai con Vantaggio",
+ "never-roll-dmg": "Non Tirare i Danni in Automatico",
+ "always-roll-dmg": "Lancia sempre Danno e Critico",
+ "core-die-roll:-u": "TIRO DADI BASE:",
+ "default-critical-range:-u": "SOGLIA CRITICO:",
+ "prof-bonus:-u": "BONUS COMPETENZA:",
+ "by-level": "Per Livello (Predefinito)",
+ "prof-die": "Dado Competenza (DAN)",
+ "custom": "Personalizzato",
+ "add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
+ "level-calculations:-u": "CALCOLI LIVELLO AUTOMATICI:",
+ "encumbrance:-u": "INGOMBRO:",
+ "simple": "Semplice",
+ "variant-phb": "Variante (MG p176)",
+ "ingore-non-equipped-weight": "IGNORA PESO OGGETTI NON EQUIPAGGIATI",
+ "inventory:-u": "EQUIPAGGIAMENTO:",
+ "compendium-compatible": "Compatibile con il Compendio ",
+ "general-opts-u": "OPZIONI GENERALI",
+ "difficulty-class-abv": "CD",
+ "save": "TS",
+ "higher-lvl-cast": "Lancio ai livelli superiori",
+ "ritual-l": "rituale-l",
+ "casting-time:": "Tempo di Lancio:",
+ "range:": "Gittata:",
+ "target:": "Bersaglio:",
+ "components:": "Componenti:",
+ "duration:": "Durata:",
+ "concentration": "Concentrazione",
+ "at-higher-lvl": "A livelli superiori",
+ "spell-save-dc-u": "CD TS INCANTESIMI",
+ "desconly": "Solo Per Descrizione",
+ "npc-type-place": "Immondo Medio, qualsiasi allineamento malvagio",
+ "npc-armor-place": "Corazza di Scaglie",
+ "npc-speed-place": "9 m, volo 18 m",
+ "npc-dmg-vuln-place": "fuoco",
+ "npc-dmg-res-place": "freddo",
+ "npc-dmg-imm-place": "fulmine, tuono",
+ "npc-cond-imm-place": "affascinato",
+ "npc-senses-place": "Scurovisione 36 m, Percezione Passiva 16",
+ "npc-langs-place": "Abissale, Comune, Infernale",
+ "npc-trait-name-place": "Falso Aspetto.",
+ "npc-trait-desc-place": "Se il drago fallisce...",
+ "range-reach-place": "1.5 m",
+ "to-hit-place": "Un bersaglio",
+ "on-hit-place": "taglienti",
+ "on-hit-2-place": "fuoco",
+ "npc-repeating-name-place": "Parata.",
+ "npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
+ "range-place": "Incantatore (cono di 18 m)",
+ "dmg-type-place": "Taglienti",
+ "save-effect-place": "metà danni",
+ "ammunition-place": "Frecce",
+ "description-place": "Fino a 2 creature entro 3 m",
+ "ruby-dust-place": "polvere di rubino del valore di 50mo",
+ "half-dmg-place": "Metà danni",
+ "accept-compendium-drop": "Accettare spostamento da Compendio",
+ "replace-sheet-with": "Vuoi sostituire questa scheda con"
}
\ No newline at end of file
diff --git a/Broken Compass/translations/it.json b/Broken Compass/translations/it.json
index 49f1ff580f..577ab47e68 100644
--- a/Broken Compass/translations/it.json
+++ b/Broken Compass/translations/it.json
@@ -1,72 +1,72 @@
{
- "I-am": "I am",
- "call-me-if-you-need-a": "Call me if you need a",
- "place-i-call-home": "Place I call home",
- "heritage": "Heritage",
- "homeland": "Homeland",
- "workplace": "Workplace",
- "words-to-live-by": "Words to live by",
- "make-the-roll-secret": "Make the roll secret",
- "action": "Action",
- "fight": "Fight",
+ "I-am": "Il mio nome è",
+ "call-me-if-you-need-a": "Chiamami se ti serve un/a",
+ "place-i-call-home": "Qui mi sento a casa",
+ "heritage": "Origine",
+ "homeland": "Patria",
+ "workplace": "Lavoro",
+ "words-to-live-by": "Il mio motto",
+ "make-the-roll-secret": "Tira in segreto",
+ "action": "Azione",
+ "fight": "Combattere",
"leadership": "Leadership",
"stunt": "Stunt",
- "guts": "Guts",
- "cool": "Cool",
- "drive": "Drive",
- "shoot": "Shoot",
- "knowledge": "Knowledge",
- "culture": "Culture",
- "first_aid": "First aid",
- "tech": "Tech",
- "society": "Society",
- "charm": "Charm",
- "eloquence": "Eloquence",
- "observation": "Observation",
- "wild": "Wild",
- "scout": "Scout",
- "survival": "Survival",
- "tough": "Tough",
- "crime": "Crime",
- "caution": "Caution",
- "dexterity": "Dexterity",
- "stealth": "Stealth",
- "luck": "Luck",
- "i-feel": "I feel",
- "powerful": "Powerful",
- "bleeding": "Bleeding",
- "daring": "Daring",
- "shocked": "Shocked",
- "focused": "Focused",
- "dizzy": "Dizzy",
- "confident": "Confident",
- "embarassed": "Embarassed",
- "fierce": "Fierce",
- "broken": "Broken",
- "untouchable": "Untouchable",
- "scared": "Scared",
- "expertise": "Expertise",
- "weapon-and-gear": "Weapon & Gear",
- "scars-and-experiences": "Scars & Experiences",
- "pockets": "Pockets",
- "bag": "Bag",
- "backpack": "Backpack",
- "mags": "Mags",
- "total-dices": "Total dices",
- "result:": "Result:",
- "basic": "Basic",
- "critical": "Critical",
- "extreme": "Extreme",
- "impossible": "Impossible",
- "what-a-hero": "What a hero!",
- "risk": "I'm taking a risk",
- "you-lost-one-success": "You lost one success",
- "all-or-nothing": "All or nothing",
- "you-lost-all-your-successes": "You lost all your successes",
- "name": "Name",
- "description": "Description",
- "i-have-expertise": "I have expertise",
- "flip-the-coin": "Flip the coin",
- "success": "Success",
- "fail": "Fail"
+ "guts": "Fegato",
+ "cool": "Sangue Freddo",
+ "drive": "Guidare",
+ "shoot": "Sparare",
+ "knowledge": "Conoscenza",
+ "culture": "Cultura",
+ "first_aid": "Primo Soccorso",
+ "tech": "Tecnologia",
+ "society": "Società",
+ "charm": "Fascino",
+ "eloquence": "Eloquenza",
+ "observation": "Spirito d'osservazione",
+ "wild": "Selvaggio",
+ "scout": "Esplorazione",
+ "survival": "Sopravvivenza",
+ "tough": "Tempra",
+ "crime": "Crimine",
+ "caution": "Allerta",
+ "dexterity": "Destrezza",
+ "stealth": "Furtività",
+ "luck": "Fortuna",
+ "i-feel": "Mi sento",
+ "powerful": "Invincibile",
+ "bleeding": "Sanguinante",
+ "daring": "Gasato",
+ "shocked": "Shockato",
+ "focused": "Concentrato",
+ "dizzy": "Frastornato",
+ "confident": "Sicuro di me",
+ "embarassed": "Umiliato",
+ "fierce": "Un duro",
+ "broken": "Spezzato",
+ "untouchable": "Intoccabile",
+ "scared": "Spaventato",
+ "expertise": "Specialità",
+ "weapon-and-gear": "Armi ed Equipaggiamento",
+ "scars-and-experiences": "Esperienze e Cicatrici",
+ "pockets": "Tasche",
+ "bag": "Borsa",
+ "backpack": "Zaino",
+ "mags": "Caricatori",
+ "total-dices": "Dadi Totali",
+ "result:": "Risultato:",
+ "basic": "Base",
+ "critical": "Critico",
+ "extreme": "Estremo",
+ "impossible": "Impossibili",
+ "what-a-hero": "Che eroe!",
+ "risk": "Prendo un rischio",
+ "you-lost-one-success": "Perdi un successo",
+ "all-or-nothing": "Tutto per tutto",
+ "you-lost-all-your-successes": "Perdi tutti i successi",
+ "name": "Nome",
+ "description": "Descrizione",
+ "i-have-expertise": "Sono specializzato",
+ "flip-the-coin": "Lancia la moneta",
+ "success": "Successo",
+ "fail": "Fallimento"
}
\ No newline at end of file
diff --git a/CWOD-V20/translations/es.json b/CWOD-V20/translations/es.json
index de306e5996..ac9c0be060 100644
--- a/CWOD-V20/translations/es.json
+++ b/CWOD-V20/translations/es.json
@@ -109,7 +109,7 @@
"backgrounds-u": "Trasfondos",
"virtues-u": "Virtudes",
"conscience-u": "Conciencia",
- "conviction-u": "Conviction",
+ "conviction-u": "Convicción",
"selfcontrol-u": "Autocontrol",
"instinct-u": "Instinto",
"courage-u": "Coraje",
diff --git a/CWOD-Wr20/translations/es.json b/CWOD-Wr20/translations/es.json
index 3d231b0a22..b9110cf322 100644
--- a/CWOD-Wr20/translations/es.json
+++ b/CWOD-Wr20/translations/es.json
@@ -5,9 +5,9 @@
"nature-u": "Naturaleza:",
"demeanor-u": "Conducta:",
"concept-u": "Concepto:",
- "clan-u": "Life:",
- "generation-u": "Death:",
- "sire-u": "Regret:",
+ "clan-u": "Vida:",
+ "generation-u": "Muerte:",
+ "sire-u": "Lamento:",
"attributes-u": "Atributos",
"physical-u": "Físico",
"social-u": "Sociales",
diff --git a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json
index 0388b0abc2..a93dd70729 100644
--- a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json
+++ b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json
@@ -4,76 +4,76 @@
"attribute-list": "agility,awareness,brawn,coordination,intelligence,personality,willpower",
"skill-list-agility": "acrobatics,melee,stealth",
"skill-list-awareness": "insight,observation,survival,thievery",
- "skill-list-brawn": "athletics,resistance",
- "skill-list-coordination": "parry,ranged,sailing",
- "skill-list-intelligence": "alchemy,craft,healing,linguistics,lore,warfare",
- "skill-list-personality": "animal,command,counsel,persuade,society",
- "skill-list-willpower": "discipline,sorcery",
- "encumbrance": "Encumbrance",
- "fortune-points": "Fortune Points",
- "gold": "Gold",
+ "skill-list-brawn": "atletismo,resistência",
+ "skill-list-coordination": "aparar,pontaria,velejar",
+ "skill-list-intelligence": "alquimia,manufatura,curar,linguística,saber,guerra",
+ "skill-list-personality": "domar animais,comandar,aconselhar,persuasão,sociedade",
+ "skill-list-willpower": "disciplina,feitiçaria",
+ "encumbrance": "Carga",
+ "fortune-points": "Pontos de Fortuna",
+ "gold": "Ouro",
"trauma-treated": "Trauma Treated",
"wounds-treated": "Wounds Treated",
"shows-item": "Shows Item",
- "damage-dice": "Damage Dice",
- "weapon-damage": "Weapon Damage",
- "bonus-damage": "Bonus Damage",
- "total-damage": "Total Damage",
- "area-struck": "Area Struck",
- "despair": "Despair",
- "fatigue": "Fatigue",
+ "damage-dice": "Dado de Dano",
+ "weapon-damage": "Dano da Arma",
+ "bonus-damage": "Dano Extra",
+ "total-damage": "Dano Total",
+ "area-struck": "Local de Acerto",
+ "despair": "Desespero",
+ "fatigue": "Fadiga",
"log": "Log",
"status": "Status",
"info": "Info",
- "pa-primary-attack": "Primary Attacks",
- "pa-bonus-damage-tt": "Bonus damage is based on Awareness (Ranged), Brawn (Melee), and Personality (Threaten)",
- "pa-bonus-damage": "BONUS DAMAGE",
+ "pa-primary-attack": "Ataques Primários",
+ "pa-bonus-damage-tt": "Dano Extra é baseado em Atenção (Distância), Músculo (Corporais) e Personalidade (Mentais)",
+ "pa-bonus-damage": "DANO EXTRA",
"pa-bonus-damage-tt-ranged": "",
- "pa-ranged-bonus": "Ranged",
+ "pa-ranged-bonus": "Distância",
"pa-bonus-damage-tt-melee": "",
- "pa-melee-bonus": "Melee",
+ "pa-melee-bonus": "Corporal",
"pa-bonus-damage-tt-threaten": "",
- "pa-threaten-bonus": "Threaten",
- "pa-weapon-name": "Weapon Name",
- "pa-dmg": "DMG:",
- "pa-type": "Type",
- "pa-range-reach": "Range/Reach",
- "pa-weapon-size-tt": "Weapon Size: 1-Handed, 2-Handed, Unbalanced, Unwieldy, Fixed, Monstrous",
- "pa-size": "Size",
- "pa-damage": "Damage",
- "pa-loads": "Loads",
- "pa-melee": "Melee",
- "pa-ranged": "Ranged",
- "pa-threaten": "Threaten",
- "pa-1H": "1H",
- "pa-2H": "2H",
- "pa-display": "Display",
- "pa-ub": "UB",
- "pa-uw": "UW",
- "pa-fixed": "Fixed",
+ "pa-threaten-bonus": "Presença",
+ "pa-weapon-name": "Nome da Arma",
+ "pa-dmg": "Dano:",
+ "pa-type": "Tipo",
+ "pa-range-reach": "Porte/Alcance",
+ "pa-weapon-size-tt": "Tamanho da Arma: Uma Mão (1M), Duas Mãos (2M), Desbalanceada, Desajeitada, Fixada, Monstruosa",
+ "pa-size": "Tamanho",
+ "pa-damage": "Dano",
+ "pa-loads": "Munição",
+ "pa-melee": "Corporal",
+ "pa-ranged": "Distância",
+ "pa-threaten": "Presença",
+ "pa-1H": "1M",
+ "pa-2H": "2M",
+ "pa-display": "Mostrar",
+ "pa-ub": "DB",
+ "pa-uw": "DA",
+ "pa-fixed": "Fixada",
"pa-m": "M",
- "pa-qualities": "Qualities",
- "sh-stress-and-harms": "Stress & Harms",
- "sh-physical": "PHYSICAL",
+ "pa-qualities": "Qualidades",
+ "sh-stress-and-harms": "Estresse e Lesões",
+ "sh-physical": "FÍSICO",
"sh-vigor": "Vigor",
- "sh-courage": "COURAGE",
- "sh-armour-soak": "Armour Soak",
- "sh-armour-soak-tt": "Click to mark this armour damaged or sacrificed",
- "sh-head": "HEAD",
- "sh-wounds": "Wounds",
- "sh-r-arm": "R. ARM",
- "sh-l-arm": "L. ARM",
- "sh-treated": "Treated:",
- "sh-fatigue": "Fatigue:",
+ "sh-courage": "CORAGEM",
+ "sh-armour-soak": "Proteção de Armadura",
+ "sh-armour-soak-tt": "Clique para marcar esta armadura danificada ou sacrificada",
+ "sh-head": "CABEÇA",
+ "sh-wounds": "Ferimentos",
+ "sh-r-arm": "BRAÇO D.",
+ "sh-l-arm": "BRAÇO E.",
+ "sh-treated": "Tratado:",
+ "sh-fatigue": "Fadiga:",
"sh-torso": "TORSO",
"sh-mental": "MENTAL",
- "sh-resolve": "Resolve",
- "sh-r-leg": "R. LEG",
- "sh-l-leg": "L. LEG",
+ "sh-resolve": "Determinação",
+ "sh-r-leg": "Perna D.",
+ "sh-l-leg": "Perna E.",
"sh-trauma": "Trauma",
- "sh-armour-qualities": "Armour Qualities",
- "sh-treaated": "Treated:",
- "sh-despair": "Despair:",
+ "sh-armour-qualities": "Qualidades de Armadura",
+ "sh-treaated": "Tratado:",
+ "sh-despair": "Desespero:",
"sh-0-cloth-hat-coif": "(0) Cloth Hat or Coif",
"sh-0-light-cloth": "(0) Light cloth",
"sh-0-naked": "(0) Naked",
@@ -118,186 +118,186 @@
"sh-4-full-plate-heavy-and-noisy": "(4) Full Plate (heavy and noisy)",
"sh-4-great-helm-heavy-and-noisy": "(4) Great Helm (heavy and noisy)",
"sh-4-leg-plates-heavy-and-noisy": "(4) Leg Plates (heavy and noisy)",
- "b-belongings": "Belongings",
- "b-gold": "GOLD",
- "b-upkeep": "UPKEEP",
- "b-spend": "Spend",
- "b-name-type": "Name/Type",
- "b-location": "Location",
- "b-condition": "Condition",
- "b-value": "Value",
+ "b-belongings": "Pertences",
+ "b-gold": "OURO",
+ "b-upkeep": "MANUTENÇÃO",
+ "b-spend": "Gasto",
+ "b-name-type": "Nome/Tipo",
+ "b-location": "Localização",
+ "b-condition": "Condição",
+ "b-value": "Valor",
"b-equip": "Equip",
- "b-description": "Description",
- "b-total-worth": "Total Worth: ",
- "b-total-encumbrance": "Total Encumbrance:",
- "b-you-are-emcumbered": "You are encumbered!",
- "b-your-emcumrance-limit-is-your-brawn-times-2": "Your encumbrance limit is your Brawn x 2",
- "npc-npc-companions": "NPC / Companions",
- "npc-name": "Name",
- "npc-dmg": "DMG:",
- "npc-agility": "Agility",
- "npc-awareness": "Awareness",
- "npc-brawn": "Brawn",
+ "b-description": "Descrição",
+ "b-total-worth": "Valor Total",
+ "b-total-encumbrance": "Carga Total",
+ "b-you-are-emcumbered": "Você está Sobrecarregado!",
+ "b-your-emcumrance-limit-is-your-brawn-times-2": "Seu limite de carga é seu Músculo x 2",
+ "npc-npc-companions": "NPC / Companheiros",
+ "npc-name": "Nome",
+ "npc-dmg": "Dano:",
+ "npc-agility": "Agilidade",
+ "npc-awareness": "Atenção",
+ "npc-brawn": "Músculo",
"npc-coordination": "Coord.",
- "npc-intelligence": "Intell.",
+ "npc-intelligence": "Intel.",
"npc-personality": "Person.",
- "npc-willpower": "Willpower",
- "npc-skills-details": "Skills/Details",
- "char-gender": "Gender",
- "char-age": "Age",
- "char-homeland": "Homeland",
- "char-caste": "Caste",
- "char-trait": "Trait",
- "char-archetype": "Archetype",
- "char-nature": "Nature",
- "char-education": "Education",
- "char-appearance": "Appearance",
- "char-personality": "Personality",
- "char-languages": "Languages",
- "char-war-story": "War Story",
- "char-fortune-points": "FORTUNE POINTS",
- "char-renown": "RENOWN",
- "char-standing": "STANDING",
- "char-xp-total-spent-available": "XP TOTAL / SPENT / AVAIL.",
+ "npc-willpower": "Vontade",
+ "npc-skills-details": "Perícia/Detalhes",
+ "char-gender": "Gênero",
+ "char-age": "Idade",
+ "char-homeland": "Terra Natal",
+ "char-caste": "Casta",
+ "char-trait": "Traço",
+ "char-archetype": "Arquétipo",
+ "char-nature": "Natureza",
+ "char-education": "Educação",
+ "char-appearance": "Aparência",
+ "char-personality": "Personalidade",
+ "char-languages": "Línguas",
+ "char-war-story": "Hist. de Guerra",
+ "char-fortune-points": "PONTOS DE FORTUNA",
+ "char-renown": "RENOME",
+ "char-standing": "POSIÇÃO",
+ "char-xp-total-spent-available": "XP TOTAL / GASTO / DISPON.",
"char-xp": "XP",
- "t-talents": "Talents",
+ "t-talents": "Talentos",
"t-base": "Base",
"t-base-talents": "BASE TALENTS",
- "t-homeland": "Homeland",
- "t-caste-a": "Caste A",
- "t-caste-b": "Caste B",
- "t-bloodline": "Bloodline",
- "t-education": "Education",
- "t-nature": "Nature",
- "t-archetype": "Archetype",
- "t-other": "Other",
- "t-attributes": "ATTRIBUTES",
- "t-agility": "Agility",
- "t-awareness": "Awareness",
- "t-brawn": "Brawn",
- "t-coordination": "Coordination",
- "t-intelligence": "Intelligence",
- "t-personality": "Personality",
- "t-willpower": "Willpower",
- "t-name": "Name",
- "t-rank": "Rank",
- "t-skill": "Skill",
- "t-none": "None",
- "t-acrobat": "Acrobatics",
- "t-alchemy": "Alchemy",
- "t-animal-handling": "Animal Handling",
- "t-athletics": "Athletics",
- "t-command": "Command",
- "t-counsel": "Counsel",
- "t-craft": "Craft",
- "t-discipline": "Discipline",
- "t-healing": "Healing",
- "t-insight": "Insight",
- "t-linguistics": "Linguistics",
- "t-lore": "Lore",
- "t-melee": "Melee",
- "t-observation": "Observation",
- "t-parry": "Parry",
- "t-persude": "Persuade",
- "t-ranged-weapons": "Ranged Weapons",
- "t-resistance": "Resistance",
- "t-sailing": "Sailing",
- "t-society": "Society",
- "t-sorcery": "Sorcery",
- "t-stealth": "Stealth",
- "t-survival": "Survival",
- "t-thievery": "Thievery",
- "t-warfare": "Warfare",
- "t-effect": "Effect",
- "as-attributes-and-skills": "Attributes & Skills",
- "as-agility": "AGILITY",
- "as-skill": "Skill",
- "as-expertise": "Exp",
+ "t-homeland": "Terra Natal",
+ "t-caste-a": "Casta A",
+ "t-caste-b": "Casta B",
+ "t-bloodline": "Linhagem",
+ "t-education": "Educação",
+ "t-nature": "Natureza",
+ "t-archetype": "Arquétipo",
+ "t-other": "Outro",
+ "t-attributes": "ATRIBUTOS",
+ "t-agility": "Agilidade",
+ "t-awareness": "Atenção",
+ "t-brawn": "Músculo",
+ "t-coordination": "Coordenação",
+ "t-intelligence": "Inteligência",
+ "t-personality": "Personalidade",
+ "t-willpower": "Vontade",
+ "t-name": "Nome",
+ "t-rank": "Grad.",
+ "t-skill": "Perícia",
+ "t-none": "Nenhum",
+ "t-acrobat": "Acrobatismo",
+ "t-alchemy": "Alquimia",
+ "t-animal-handling": "Domar Animais",
+ "t-athletics": "Atletismo",
+ "t-command": "Comandar",
+ "t-counsel": "Aconselhar",
+ "t-craft": "Manufatura",
+ "t-discipline": "Disciplina",
+ "t-healing": "Curar",
+ "t-insight": "Discernimento",
+ "t-linguistics": "Linguística",
+ "t-lore": "Saber",
+ "t-melee": "Combater",
+ "t-observation": "Observar",
+ "t-parry": "Aparar",
+ "t-persude": "Persuasão",
+ "t-ranged-weapons": "Pontaria",
+ "t-resistance": "Resistência",
+ "t-sailing": "Velejar",
+ "t-society": "Sociedade",
+ "t-sorcery": "Feitiçaria",
+ "t-stealth": "Furtividade",
+ "t-survival": "Sobrevivência",
+ "t-thievery": "Ladinagem",
+ "t-warfare": "Guerra",
+ "t-effect": "Efeito",
+ "as-attributes-and-skills": "Atributos e Perícias",
+ "as-agility": "AGILIDADE",
+ "as-skill": "Perícia",
+ "as-expertise": "Esp",
"as-focus": "Foc",
- "as-target-number": "TN",
- "as-acrobatics": "Acrobatics",
- "as-melee": "Melee",
- "as-stealth": "Stealth",
- "as-awareness": "AWARENESS",
- "as-insight": "Insight",
- "as-observation": "Observation",
- "as-survival": "Survival",
- "as-thievery": "Thievery",
- "as-brawn": "BRAWN",
- "as-athletics": "Athletics",
- "as-resistance": "Resistance",
- "as-coordination": "COORDINATION",
- "as-parry": "Parry",
- "as-ranged-weapons": "Ranged/W",
- "as-sailing": "Sailing",
- "as-intelligence": "INTELLIGENCE",
- "as-alchemy": "Alchemy",
- "as-craft": "Craft",
- "as-healing": "Healing",
- "as-linguistics": "Linguistics",
- "as-lore": "Lore",
- "as-warfare": "Warfare",
- "as-personality": "PERSONALITY",
- "as-animal-handling": "Animal/H",
- "as-command": "Command",
- "as-counsel": "Counsel",
- "as-persuade": "Persuade",
- "as-society": "Society",
- "as-willpower": "WILLPOWER",
- "as-discipline": "Discipline",
- "as-sorcery": "Sorcery",
- "m-magic": "Magic",
- "m-spell": "Spell",
- "m-difficulty": "Difficulty",
- "m-duration": "Duration",
- "m-cost": "Cost",
+ "as-target-number": "NA",
+ "as-acrobatics": "Acrobatismo",
+ "as-melee": "Combater",
+ "as-stealth": "Furtividade",
+ "as-awareness": "ATENÇÃO",
+ "as-insight": "Discernimento",
+ "as-observation": "Observar",
+ "as-survival": "Sobrevivência",
+ "as-thievery": "Ladinagem",
+ "as-brawn": "MÚSCULO",
+ "as-athletics": "Atletismo",
+ "as-resistance": "Resistência",
+ "as-coordination": "COORDENAÇÃO",
+ "as-parry": "Aparar",
+ "as-ranged-weapons": "Pontaria",
+ "as-sailing": "Velejar",
+ "as-intelligence": "INTELIGÊNCIA",
+ "as-alchemy": "Alquimia",
+ "as-craft": "Manufatura",
+ "as-healing": "Curar",
+ "as-linguistics": "Linguística",
+ "as-lore": "Saber",
+ "as-warfare": "Guerra",
+ "as-personality": "PERSONALIDADE",
+ "as-animal-handling": "Domar Animais",
+ "as-command": "Comandar",
+ "as-counsel": "Aconselhar",
+ "as-persuade": "Persuasão",
+ "as-society": "Sociedade",
+ "as-willpower": "VONTADE",
+ "as-discipline": "Disciplina",
+ "as-sorcery": "Feitiçaria",
+ "m-magic": "Magia",
+ "m-spell": "Feitiço",
+ "m-difficulty": "Dificuldade",
+ "m-duration": "Duração",
+ "m-cost": "Custo",
"m-momentum": "Momentum",
- "m-description": "Description",
+ "m-description": "Descrição",
"xp-xp-tracker": "XP Tracker",
- "xp-total-xp": "Total XP:",
- "xp-spent-xp": "Spent XP:",
- "xp-available-xp": "Available XP:",
- "xp-date": "Date",
- "xp-xp-gain": "XP Gain",
- "xp-xp-spend": "XP Spend",
- "xp-spend-description": "Spend Description",
- "al-adventuring-log": "Adventuring Log",
- "al-date": "Date:",
- "al-title": "Title:",
- "al-value-amount": "Value/Amt:",
- "al-search": "Search",
- "al-clear": "Clear",
- "tp-4": "Skill",
- "tp-5": "Rolls ",
- "tp-6": "dice!",
- "tp-7": "Target number is:",
- "tp-8": "Scores",
- "tp-9": "unskilled",
- "tp-11": "successes!",
- "tp-16": "Roll result:",
- "tp-19": "Plus",
- "tp-20": "focus!",
- "tp-23": "Total Success:",
- "tp-12": "Wounds,",
- "tp-13": "Treated",
- "tp-15": "You are Encumbered !!!",
- "tp-31": "Location",
- "tp-32": "Weight",
- "tp-33": "Condition",
- "tp-35": "Value",
- "tp-36": "Equipped",
- "tp-37": "Description :",
- "tp-38": "Effects :",
- "tp-39": "Qualities :",
- "tp-27": "Base",
- "tp-28": "Skill",
- "tp-29": "Rank",
- "tp-30": "Effects :",
+ "xp-total-xp": "XP Total:",
+ "xp-spent-xp": "XP Gasto:",
+ "xp-available-xp": "XP Dispon.",
+ "xp-date": "Data",
+ "xp-xp-gain": "XP Ganho",
+ "xp-xp-spend": "XP Gasto",
+ "xp-spend-description": "Descrição do Gasto",
+ "al-adventuring-log": "Log de Aventura",
+ "al-date": "Data:",
+ "al-title": "Título:",
+ "al-value-amount": "Valor/Qtd.",
+ "al-search": "Procurar",
+ "al-clear": "Limpar",
+ "tp-4": "Perícia",
+ "tp-5": "Rolagens",
+ "tp-6": "Dado!",
+ "tp-7": "O número alvo é:",
+ "tp-8": "Valor",
+ "tp-9": "não hábil",
+ "tp-11": "sucessos!",
+ "tp-16": "Resultado da rolagem:",
+ "tp-19": "Mais",
+ "tp-20": "foco!",
+ "tp-23": "Sucessos Totais!",
+ "tp-12": "Ferimentos,",
+ "tp-13": "Tratado",
+ "tp-15": "Você está Sobrecarregado !!!",
+ "tp-31": "Localização",
+ "tp-32": "Peso",
+ "tp-33": "Condição",
+ "tp-35": "Valor",
+ "tp-36": "Equipado",
+ "tp-37": "Descrição :",
+ "tp-38": "Efeitos :",
+ "tp-39": "Qualidades :",
+ "tp-27": "Básico",
+ "tp-28": "Perícia",
+ "tp-29": "Grad.",
+ "tp-30": "Efeitos :",
"tp-14": "Trauma,",
- "tp-21": "Suffers",
- "tp-22": "complication!",
+ "tp-21": "Sofre",
+ "tp-22": "complicação!",
"tp-1": "You are missing the api_chk key/value in your macro.",
- "tp-2": "Please see the character sheet ",
- "tp-3": " scroll for more details.",
- "tp-18": "Unskilled!"
+ "tp-2": "Por favor, veja a ficha de personagem",
+ "tp-3": " role para mais detalhes.",
+ "tp-18": "Não hábil!"
}
\ No newline at end of file
diff --git a/Coriolis Alternative/translations/ru.json b/Coriolis Alternative/translations/ru.json
index aea00a505b..c708d91549 100644
--- a/Coriolis Alternative/translations/ru.json
+++ b/Coriolis Alternative/translations/ru.json
@@ -1,145 +1,145 @@
{
"tab-pc": "Персонаж",
"tab-spaceship": "Корабль",
- "tab-utility": "Utility",
+ "tab-utility": "Прочее",
"Attributes": "Характеристики",
- "attribute-strength": "Сила",
- "attribute-agility": "Проворство",
+ "attribute-strength": "Телосложение",
+ "attribute-agility": "Ловкость",
"attribute-wits": "Смекалка",
"attribute-empathy": "Эмпатия",
"skill-force": "Сила",
"skill-melee-combat": "Ближний бой",
- "skill-dexterity": "Ловкость",
+ "skill-dexterity": "Проворство",
"skill-infiltration": "Скрытность",
"skill-ranged-combat": "Стрельба",
"skill-ranged-combat-short": "Дальнобойное",
"skill-pilot": "Пилотирование",
"skill-observation": "Наблюдательность",
"skill-survival": "Выживание",
- "skill-data-djinn": "Data Djinn",
+ "skill-data-djinn": "Инфомантия",
"skill-data-djinn-short": "Джинн",
"skill-medicurgy": "Медикургия",
"skill-science": "Наука",
- "skill-technology": "Технологии",
- "skill-manipulation": "Манипуляция",
+ "skill-technology": "Технологика",
+ "skill-manipulation": "Влияние",
"skill-command": "Лидерство",
- "skill-culture": "Культура",
+ "skill-culture": "Мудрость",
"skill-mystic-powers": "Психомистицизм",
- "button-reset-ep": "Reset EP",
+ "button-reset-ep": "Сброс ПЭ",
"button-roll-initiative": "Инициатива",
- "button-roll-ship-armor": "Доспех",
+ "button-roll-ship-armor": "Броня",
"button-ship-sensors": "Сенсоры",
- "button-roll-armor": "Доспех",
- "button-roll-radiation": "Radiation",
- "button-roll-primary-weapon": "Primary Weapon Attack",
- "button-roll-secondary-weapon": "Secondary Weapon Attack",
- "char-experience": "Experience",
+ "button-roll-armor": "Броня",
+ "button-roll-radiation": "Радиация",
+ "button-roll-primary-weapon": "Атака Главным Орудием",
+ "button-roll-secondary-weapon": "Атака Вспомогательным Орудием",
+ "char-experience": "Опыт",
"char-name": "Название",
"char-background": "Происхождение",
- "char-concept": "Concept",
- "char-icon": "Icon",
- "char-group-concept": "Group Concept",
- "char-reputation": "Reputation",
- "char-personal-problem": "Personal Problem",
- "char-hitpoints": "Hitpoints",
- "char-hitpoint-bonus": "Talent bonus",
- "char-hitpoint-max": "Maximum",
- "char-mindpoints": "Mindpoints",
+ "char-concept": "Амплуа",
+ "char-icon": "Лик",
+ "char-group-concept": "Амплуа группы",
+ "char-reputation": "Репутация",
+ "char-personal-problem": "Личная проблема",
+ "char-hitpoints": "Здоровье",
+ "char-hitpoint-bonus": "Модификатор",
+ "char-hitpoint-max": "Максимум",
+ "char-mindpoints": "Рассудок",
"char-mindpoint-bonus": "Talent bonus",
- "char-mindpoint-max": "Maximum",
- "char-birr": "Birr",
- "ship-energy": "Energy Points",
- "ship-energy-current": "Current EP",
- "ship-energy-max": "Maximum",
- "ship-energy-used": "Ep in use",
- "ship-hull": "Hull Points",
- "ship-hull-current": "Current HP",
- "ship-hull-max": "Maximum",
- "ship-critical-damage": "Critical Damage",
- "ship-maneuverability": "Maneuverability",
+ "char-mindpoint-max": "Максимум",
+ "char-birr": "Бирры",
+ "ship-energy": "Пункты Энергии",
+ "ship-energy-current": "Текущие ПЭ",
+ "ship-energy-max": "Максимум",
+ "ship-energy-used": "ПЭ используется",
+ "ship-hull": "Запас прочности",
+ "ship-hull-current": "Прочность",
+ "ship-hull-max": "Максимум",
+ "ship-critical-damage": "Критические повреждения",
+ "ship-maneuverability": "Манёвренность",
"ship-speed": "Скорость",
"ship-signature": "Заметность",
- "ship-armor": "Доспех",
+ "ship-armor": "Броня",
"ship-max-modules": "Модули",
- "ship-cargo": "Cargo",
- "ship-shipyard": "Shipyard",
- "ship-name": "Ship name",
- "ship-class": "Class & Type",
+ "ship-cargo": "Груз",
+ "ship-shipyard": "Верфь",
+ "ship-name": "Название корабля",
+ "ship-class": "Класс",
"ship-problem": "Проблема",
- "ship-debt": "Debt",
- "ship-ep": "EP",
- "ship-bridge": "Bridge",
- "ship-reactor": "Reactor",
- "ship-graviton-projector": "Graviton projector",
+ "ship-debt": "Долг",
+ "ship-ep": "ПЭ",
+ "ship-bridge": "Мостик",
+ "ship-reactor": "Реактор",
+ "ship-graviton-projector": "Гравитонные двигатели",
"ship-type": "Тип",
- "ship-signature-current": "Current Signature",
- "ship-signature-sensors": "Sensors",
- "ship-signature-transponder": "Transponder",
- "ship-signature-radio": "Comms",
- "ship-signature-reactor": "Reactor",
- "ship-signature-passive": "Пассивное",
- "ship-signature-active": "Активный",
- "ship-signature-extreme": "Extreme",
- "ship-combat-manager": "Combat manager",
- "macro-title-ship-actions": "Selected Ship Actions",
- "macro-title-character-actions": "Selected Character Actions",
- "macro-ship-actions": "Ship Actions",
- "macro-character-actions": "Character Actions",
- "ship-action-captain-menu": "Captain orders",
- "ship-action-captain-repair-label": "Repair!",
- "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).",
- "ship-action-captain-evade-label": "Evade!",
- "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).",
- "ship-action-captain-retreat-label": "Retreat!",
- "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).",
- "ship-action-captain-attack-label": "Attack!",
- "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).",
- "ship-action-engineer-menu": "Engineer actions",
- "ship-action-engineer-overload-label": "Overload Reactor",
- "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
- "ship-action-engineer-repair-hull-label": "Repair Hull Damage",
- "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
- "ship-action-engineer-repair-system-label": "Repair System Damage",
- "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
- "ship-action-engineer-repair-critical-label": "Repair Critical Damage",
- "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
- "ship-action-engineer-repair-module-label": "Repair Module",
- "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
- "ship-action-engineer-airlock-label": "Open Airlock",
- "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
- "ship-action-pilot-menu": "Pilot actions",
- "ship-action-pilot-position-label": "Position",
- "ship-action-pilot-position-description": "For every success: increase initiative by 1.",
- "ship-action-pilot-advance-label": "Advance / Retreat",
- "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
- "ship-action-pilot-evade-label": "Evade",
- "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
- "ship-action-pilot-ram-label": "Ram Attack",
- "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
- "ship-action-pilot-board-label": "Boarding",
- "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
- "ship-action-opposing-pilot": "Opposing Pilot Check",
- "ship-action-sensors-menu": "Sensor Operative actions",
- "ship-action-sensors-target-lock-label": "Target Lock",
- "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
- "ship-action-sensors-break-lock-label": "Break Target Lock",
- "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
- "ship-action-sensors-pulse-attack-label": "Pulse Attack",
- "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
- "ship-action-sensors-meme-launch-label": "Launch Meme",
- "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
- "ship-action-sensors-meme-attack-label": "Meme Attack",
- "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
- "ship-action-sensors-disappear-label": "Disappear",
- "ship-action-sensors-disappear-description": "If successful: end combat.",
- "ship-action-sensors-detect": "Sensors",
- "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.",
+ "ship-signature-current": "Текущая Заметность",
+ "ship-signature-sensors": "Сенсоры",
+ "ship-signature-transponder": "Транспондер",
+ "ship-signature-radio": "Связь",
+ "ship-signature-reactor": "Реактор",
+ "ship-signature-passive": "Пассивные",
+ "ship-signature-active": "Активные",
+ "ship-signature-extreme": "Предельные",
+ "ship-combat-manager": "Боевые характеристики",
+ "macro-title-ship-actions": "Выбранные действия корабля",
+ "macro-title-character-actions": "Выбранные действия персонажа",
+ "macro-ship-actions": "Действия корабля",
+ "macro-character-actions": "Действия персонажа",
+ "ship-action-captain-menu": "Приказы капитана",
+ "ship-action-captain-repair-label": "Ремонт!",
+ "ship-action-captain-repair-description": "За каждый успех: экипаж получает +1 модификатор к ремонту (инженерная фаза).",
+ "ship-action-captain-evade-label": "Защита!",
+ "ship-action-captain-evade-description": "За каждый успех: экипаж получает +1 модификатор к маневрам уклонения (пилотажная фаза) и срыву захвата цели (сенсорная фаза).",
+ "ship-action-captain-retreat-label": "Отход!",
+ "ship-action-captain-retreat-description": "За каждый успех: экипаж получает +1 модификатор к отходу (пилотажная фаза).",
+ "ship-action-captain-attack-label": "Атака!",
+ "ship-action-captain-attack-description": "За каждый успех: экипаж получает модификатор +1 к наступлению (пилотажная фаза) и к атаке (огневая фаза).",
+ "ship-action-engineer-menu": "Действия бортинженера",
+ "ship-action-engineer-overload-label": "Перегрузка реактора",
+ "ship-action-engineer-overload-description": "За каждый успех: получите 1 дополнительный пункт энергии и получите 1 пункт урона. Если вы провалите бросок, получите 1 пункт урона.",
+ "ship-action-engineer-repair-hull-label": "Ремонт структурных повреждений",
+ "ship-action-engineer-repair-hull-description": "За каждый успех: восстановите 1 очко прочности.",
+ "ship-action-engineer-repair-system-label": "Ремонт системных повреждений",
+ "ship-action-engineer-repair-system-description": "За каждый успех: восстановите 1 пункт энергии.",
+ "ship-action-engineer-repair-critical-label": "Ремонт критических повреждений",
+ "ship-action-engineer-repair-critical-description": "В случае успеха: снимите 1 критическое повреждение.",
+ "ship-action-engineer-repair-module-label": "Ремонт модуля",
+ "ship-action-engineer-repair-module-description": "В случае успеха: восстановите 1 модуль корабля.",
+ "ship-action-engineer-airlock-label": "Взлом шлюза",
+ "ship-action-engineer-airlock-description": "В случае успеха: откройте шлюз пристыкованного корабля.",
+ "ship-action-pilot-menu": "Действия пилота",
+ "ship-action-pilot-position-label": "Тактический манёвр",
+ "ship-action-pilot-position-description": "За каждый успех: повысьте инициативу на 1.",
+ "ship-action-pilot-advance-label": "Наступление / Отступление",
+ "ship-action-pilot-advance-description": "За каждый успех: переместитесь на 1 сегмент на карте.",
+ "ship-action-pilot-evade-label": "Манёвр уклонения",
+ "ship-action-pilot-evade-description": "За каждый успех: атаки по этому кораблю получают модификатор -1.",
+ "ship-action-pilot-ram-label": "Таран",
+ "ship-action-pilot-ram-description": "Встречная проверка. В случае успеха: вы тараните целевой корабль.",
+ "ship-action-pilot-board-label": "Абордаж",
+ "ship-action-pilot-board-description": "Встречная проверка. В случае успеха: вы стыкуетесь с целевым кораблем.",
+ "ship-action-opposing-pilot": "Встречная проверка пилота",
+ "ship-action-sensors-menu": "Действия штурмана",
+ "ship-action-sensors-target-lock-label": "Захват цели",
+ "ship-action-sensors-target-lock-description": "В случае успеха: установите захват цели на целевом корабле. Атаки против этого корабля получают положительный модификатор, равный количеству успехов.",
+ "ship-action-sensors-break-lock-label": "Противодействие захвату",
+ "ship-action-sensors-break-lock-description": "В случае успеха: вражеский захват цели снимается.",
+ "ship-action-sensors-pulse-attack-label": "Импульсная атака",
+ "ship-action-sensors-pulse-attack-description": "За каждый успех: нанесите 1 очко системного урона целевому кораблю.",
+ "ship-action-sensors-meme-launch-label": "Запуск мема",
+ "ship-action-sensors-meme-launch-description": "В случае успеха: получите список модулей целевого корабля.",
+ "ship-action-sensors-meme-attack-label": "Атака мемом",
+ "ship-action-sensors-meme-attack-description": "В случае успеха: отключите модуль на целевом корабле.",
+ "ship-action-sensors-disappear-label": "Исчезновение",
+ "ship-action-sensors-disappear-description": "В случае успеха: закончите бой.",
+ "ship-action-sensors-detect": "Сенсоры",
+ "ship-action-sensors-detect-description": "1-2 Успеха
Расстояние, курс
3 Успеха
Расстояние, класс, курс, вооружение.",
"label-talents": "Таланты",
"label-critical-injuries": "Критические травмы",
"label-relationships": "Отношения",
"label-weapons": "Оружие",
"label-gear": "Снаряжение",
- "label-armor": "Доспех",
+ "label-armor": "Броня",
"label-features": "Особенности",
"label-ship-weapons": "Ship Weapons",
"label-ship-crew-captain": "Капитан",
@@ -152,12 +152,12 @@
"label-relationships-buddy": "Друг",
"label-notes": "Заметки",
"label-macros": "Макросы",
- "label-stats": "Stats",
+ "label-stats": "Характеристики",
"label-info": "Информация",
"placeholder-weapon": "Weapon Name",
"placeholder-gear": "Снаряжение",
"placeholder-critical-injury": "Критические травмы",
- "placeholder-armor": "Доспех",
+ "placeholder-armor": "Броня",
"placeholder-comment": "Особое",
"placeholder-talent": "Талант",
"placeholder-feature": "Особенности",
@@ -166,7 +166,7 @@
"placeholder-cargo": "Груз",
"placeholder-character": "Персонаж",
"item-bonus": "Бонус",
- "item-init": "Init",
+ "item-init": "Иниц",
"item-damage": "Дмг",
"item-crit": "Крит",
"item-range": "Дистанция",
@@ -177,10 +177,10 @@
"item-range-short": "Короткая",
"item-range-medium": "Средняя",
"item-range-long": "Длинная",
- "item-range-extreme": "Extreme",
+ "item-range-extreme": "Предельные",
"item-armor-rating": "Рейтинг",
"item-armor-worn": "Надетое",
- "item-disabled": "Отключённый",
+ "item-disabled": "Отключено",
"item-cargo-unit": "Масса",
"item-type-ranged": "Дальнобойное",
"item-type-melee": "Ближнебойное",
@@ -189,25 +189,25 @@
"query-modifier": "Модификатор",
"query-cover": "Бонус укрытия",
"query-initiative": "Бонус инициативы",
- "query-prayer": "Prayer Modifier",
- "query-signature": "Enemy Signature",
- "rolltemplate-pray": "Молиться лика",
+ "query-prayer": "Модификатор молитвы",
+ "query-signature": "Заметность врага",
+ "rolltemplate-pray": "Молиться ликам",
"rolltemplate-modification": "Модификаторы",
"rolltemplate-dice-rerolled": "Переброс",
- "rolltemplate-dice": "кости",
+ "rolltemplate-dice": "костей",
"rolltemplate-weapon": "Оружие",
"rolltemplate-initiative-check": "Проверка инициативы",
- "rolltemplate-initiative-action": "броски",
- "rolltemplate-initiative-effect": "инициатива!",
+ "rolltemplate-initiative-action": "бросает",
+ "rolltemplate-initiative-effect": "на инициативу!",
"rolltemplate-radiation-check": "Проверка радиации",
- "rolltemplate-radiation-action": "takes",
- "rolltemplate-radiation-effect": "radiation damage!",
+ "rolltemplate-radiation-action": "получает",
+ "rolltemplate-radiation-effect": "урона радиацией!",
"rolltemplate-armor-check": "Проверка брони",
- "rolltemplate-armor-action": "blocks",
- "rolltemplate-armor-effect": "points of damage",
- "rolltemplate-ship-armor-check": "Ship Armor Check",
+ "rolltemplate-armor-action": "блокирует",
+ "rolltemplate-armor-effect": "очков урона",
+ "rolltemplate-ship-armor-check": "Броня Корабля",
"rolltemplate-range": "Дистанция",
"rolltemplate-target": "Цель",
- "rolltemplate-ep-available": "EP assigned",
- "rolltemplate-prayer-modifier": "Prayer modifier"
+ "rolltemplate-ep-available": "ПЭ назначено",
+ "rolltemplate-prayer-modifier": "Модификатор молитвы"
}
\ No newline at end of file
diff --git a/Coriolis/translations/ru.json b/Coriolis/translations/ru.json
index 75b35a93fb..3666cc5430 100644
--- a/Coriolis/translations/ru.json
+++ b/Coriolis/translations/ru.json
@@ -12,7 +12,7 @@
"modifiers-u": "МОДИФИКАТОРЫ",
"modifiers-positive": "Положительные",
"modifiers-negative": "Негативные",
- "modifiers-prompt": "Add Prompt In Roll",
+ "modifiers-prompt": "Спрашивать модификатор",
"attributes-u": "ХАРАКТЕРИСТИКИ",
"attributes-strength": "Телосложение",
"attributes-agility": "Ловкость",
diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json
index 283810571f..72b8dd694a 100644
--- a/D&D_3-5/translations/fr.json
+++ b/D&D_3-5/translations/fr.json
@@ -1,5 +1,5 @@
{
- "info-about-sheet": "Info about sheet?",
+ "info-about-sheet": "Informations sur la feuille ?",
"whisp-skill-rolls-gm": "Murmurer les Jets de compétences au MJ",
"whisp-skill-rolls-gm-info": "Par défaut, tous les jets sont visibles par tous les joueurs dans la fenêtre de discussion. L'option Demander pour murmurer fera apparaître une boîte de dialogue à chaque jet pour savoir si le jet doit être envoyé en privé (visible seulement par le MJ et vous). Toujours murmurer les jets de compétence enverra tous les jets de compétence en privé (visibles seulement par le MJ et vous).",
"pc": "PJ ",
@@ -317,7 +317,7 @@
"2-hand": "2-Mains",
"primary-hand": "Main Principale",
"primary-hand-i": "Main Pr.",
- "off-hand": "Off Hand",
+ "off-hand": "Main Secondaire",
"off-hand-i": "Off H.",
"secondary-weapon-i": "Arme secondaire",
"heavy": "Lourd",
@@ -366,15 +366,15 @@
"total-damage-bonus": "Bonus Total de Dégâts",
"general-bonus": "Bonus Général",
"flank": "Tenaille",
- "higher-ground": "Higher Ground",
- "tight-space": "Tight Space",
+ "higher-ground": "Terrain surélevé",
+ "tight-space": "Espace étroit",
"no-proficiency": "No Proficiency",
- "range-increment": "Range Increment",
+ "range-increment": "Incrément de portée",
"damage-bonus": "Bonus de Dégats",
"two-weapons": "Deux armes",
"two-weapons-multiattack": "Deux armes/attaques multiples",
"rapid-shot": "Tir rapide",
- "manyshot": "Manyshot",
+ "manyshot": "Feu nourri",
"flurry-of-blows": "Déluge de coups",
"monk-level": "Niveau Moine",
"autocalculate-full-attack-macro": "Calculer Automatiquement la Macro d'Attaque Complète",
@@ -382,9 +382,9 @@
"bardic-music": "Musique Bardique",
"rage": "Rage",
"sneak-sudden-skirmish": "Sneak/Sudden/Skirmish",
- "sneak-damage": "Sneak Damage",
- "sudden-damage": "Sudden Damage",
- "skirmish-damage": "Skirmish Damage",
+ "sneak-damage": "Dégâts furtifs",
+ "sudden-damage": "Dégâts soudains",
+ "skirmish-damage": "Dégâts d'escarmouche",
"skirmish-AC": "CA Escarmouche ",
"smite-evil": "Smite Evil",
"power-attack": "Attaque en puissance",
@@ -400,7 +400,7 @@
"ability-drained": "Ability Drained",
"blinded": "Aveuglé",
"blown-away": "Repoussé",
- "checked": "Checked",
+ "checked": "Vérifié",
"confused": "Confus",
"cowering": "Recroquevillé sur soi-même",
"dazed": "Étourdi",
@@ -432,7 +432,7 @@
"stable": "Stable",
"staggered": "Chancelant",
"stunned": "Sonné",
- "turned": "Turned",
+ "turned": "Repoussé",
"unconscious": "Inconscient",
"aura-of-courage": "Aura de Courage",
"global-skill-bonus": "Bonus de Compétence Global",
@@ -458,7 +458,7 @@
"times-per-day": "Fois par jour",
"turning-level": "Niveau de renvoi",
"appraise": "Estimation",
- "autohypnosis": "Autohypnosis",
+ "autohypnosis": "Autohypnose",
"not-applicable": "N/A",
"balance": "Équilibre",
"bluff": "Bluff",
@@ -480,7 +480,7 @@
"iaijutsu-focus": "Iaijutsu Focus",
"jump": "Saut",
"knowledge": "Connaissance",
- "psionic": "Psionic",
+ "psionic": "Psionique",
"arcana": "Arcanes",
"engineering-a": "Ingénieur",
"dungeoneering-a": "Exploration souterraine",
@@ -492,7 +492,7 @@
"religion": "Religion",
"the-planes": "Les plans",
"listen": "Perception auditive",
- "martial-lore": "Martial Lore",
+ "martial-lore": "Connaissance martiale",
"move-silently": "Déplacement silencieux",
"open-lock": "Crochetage",
"perform": "Représentation",
@@ -508,7 +508,7 @@
"truespeak": "Truespeak",
"tumble": "Acrobatie",
"use-magic-device": "Utilisation d'objets magiques",
- "use-psionic-device": "Use Psionic Device",
+ "use-psionic-device": "Utilisation d'objets psioniques",
"use-rope": "Maîtrise des cordes",
"other-skills": "Autres compétences",
"skill-name": "Nom de la Compétence",
diff --git a/D&D_3-5/translations/pb.json b/D&D_3-5/translations/pb.json
index eb3507d772..c05ce60d25 100644
--- a/D&D_3-5/translations/pb.json
+++ b/D&D_3-5/translations/pb.json
@@ -1,92 +1,92 @@
{
- "info-about-sheet": "Info about sheet?",
- "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM",
+ "info-about-sheet": "Informações sobra a ficha?",
+ "whisp-skill-rolls-gm": "Confidenciar Rolagens para o Mestre",
"whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.",
- "pc": "PC ",
- "npc": "NPC",
- "header": "Header",
- "character-name": "Character Name",
- "player-name": "Player Name",
- "experience-points": "Experience Points",
- "homeland": "Homeland",
- "race": "Race",
- "type": "Type",
+ "pc": "PJ ",
+ "npc": "PNJs",
+ "header": "Cabeçalho",
+ "character-name": "Nome do Personagem",
+ "player-name": "Nome do Jogador",
+ "experience-points": "Pontos de Experiência",
+ "homeland": "Terra Natal",
+ "race": "Raça",
+ "type": "Tipo",
"colossal": "Colossal",
- "gargantuan": "Gargantuan",
- "huge": "Huge",
- "large": "Large",
- "medium": "Medium",
- "small": "Small",
- "tiny": "Tiny",
- "diminutive": "Diminutive",
- "fine": "Fine",
- "size": "Size",
- "gender": "Gender",
- "alignment": "Alignment",
- "deity": "Deity",
- "class": "Class",
+ "gargantuan": "Imenso",
+ "huge": "Enorme",
+ "large": "Grande",
+ "medium": "Médio",
+ "small": "Pequeno",
+ "tiny": "Mínimo",
+ "diminutive": "Diminuto",
+ "fine": "Ínfimo",
+ "size": "Tamanho",
+ "gender": "Gênero",
+ "alignment": "Alinhamento",
+ "deity": "Divindade",
+ "class": "Classe",
"classes": "Classes",
- "level": "Level",
- "autoCalc": "Auto Calculate",
+ "level": "Nível",
+ "autoCalc": "Auto Calcular",
"ecl-i": "ECL",
- "hit-dice-i": "HD",
- "hit-dietype-i": "HD T.",
- "hit-diceTotal-i": "HD Total",
+ "hit-dice-i": "DV",
+ "hit-dietype-i": "DV T.",
+ "hit-diceTotal-i": "DV Total",
"skillPointLiv-i": "S.P./lvl.",
"totSkillPoint-i": "S.P. tot.",
- "totSkillPoint": "Skill Points Total",
- "age": "Age",
- "height": "Height",
- "weight": "Weight",
- "skin": "Skin",
- "eyes": "Eyes",
- "hair": "Hair",
+ "totSkillPoint": "Total de Pontos de Perícia",
+ "age": "Idade",
+ "height": "Altura",
+ "weight": "Peso",
+ "skin": "Pele",
+ "eyes": "Olhos",
+ "hair": "Cabelo",
"stats": "Stats",
- "weapons": "Weapons",
- "armor-class-i": "AC",
- "equipment": "Equipment",
+ "weapons": "Armas",
+ "armor-class-i": "CA",
+ "equipment": "Equipamento",
"equipment-i": "Equi",
"turn-undead": "Turn Undead",
- "skills": "Skills",
- "spells": "Spells",
+ "skills": "Perícias",
+ "spells": "Magias",
"powers": "Powers",
"maneuvers-stances": "Maneuvers & Stances",
- "notes": "Notes",
- "miscellaneous": "Misc",
- "all": "All",
- "abilities": "Abilities",
- "ability-scores": "Ability Scores",
- "ability": "Ability",
+ "notes": "Anotações",
+ "miscellaneous": "Diversos",
+ "all": "Todos",
+ "abilities": "Habilidades",
+ "ability-scores": "Valores de Habilidade",
+ "ability": "Habilidade",
"total": "Total",
"total-i": "Tot.",
"modifier": "Mod",
"base": "Base",
"temporary": "Temp",
"temporary-colon": "Temp:",
- "action-i": "Act",
- "strength-i": "STR",
- "note": "Note",
- "dexterity-i": "DEX",
+ "action-i": "Ação",
+ "strength-i": "FOR",
+ "note": "Notas",
+ "dexterity-i": "DES",
"constitution-i": "CON",
"intelligence-i": "INT",
- "wisdom-i": "WIS",
- "charisma-i": "CHA",
- "show-ability-macros": "Show Ability Macros",
- "hit-points-i": "HP",
- "hit-pointsTotal-i": "HP Total",
- "hit-points": "Hit Points",
- "current-hit-points": "Current HP",
- "current-hit-points-i": "Curr.",
- "max": "Max",
- "nonlethal-damage": "Nonlethal Damage",
+ "wisdom-i": "SAB",
+ "charisma-i": "CAR",
+ "show-ability-macros": "Mostrar Macros de Habilidade",
+ "hit-points-i": "PV",
+ "hit-pointsTotal-i": "PV Total",
+ "hit-points": "Pontos de Vida",
+ "current-hit-points": "PV Atuais",
+ "current-hit-points-i": "Atual",
+ "max": "Máximo",
+ "nonlethal-damage": "Dano não-letal",
"nonlethal-damage-i": "ND",
- "damage": "Damage",
- "var-damage": "Var. Damage",
- "initiative-u": "INITIATIVE",
- "dexterity-modifier": "Dex Mod",
- "miscellaneous-modifier-a": "Misc Mod",
- "temp-modifier-a": "Temp Mod",
- "miscellaneous-i": "Misc",
+ "damage": "Dano",
+ "var-damage": "Dado Var.",
+ "initiative-u": "INICIATIVA",
+ "dexterity-modifier": "Mod. DES",
+ "miscellaneous-modifier-a": "Mod. Div.",
+ "temp-modifier-a": "Mod. Temp.",
+ "miscellaneous-i": "Diversos",
"speed-u": "SPEED",
"speed": "Speed",
"load": "Load",
@@ -133,28 +133,28 @@
"action-modifier-s": "Act
Modifier",
"fortitude": "Fortitude",
"fortitude-i": "Fort.",
- "constitution": "Constitution",
- "reflex": "Reflex",
+ "constitution": "Constituição",
+ "reflex": "Reflexo",
"reflex-i": "Ref.",
- "dexterity": "Dexterity",
- "will": "Will",
- "wisdom": "Wisdom",
- "value": "Value",
- "show-save-macros": "Show Save Macros",
- "resistances": "Resistances",
- "spell-resistance": "Spell Resist",
+ "dexterity": "Destreza",
+ "will": "Vontade",
+ "wisdom": "Sabedoria",
+ "value": "Valor",
+ "show-save-macros": "Mostrar Macros Salvas",
+ "resistances": "Resistências",
+ "spell-resistance": "Resistência à Magia",
"spell-resistance-u": "Spell
Resist",
"spell-resistance-i": "SR",
"power-resistance": "Power Resist",
"power-resistance-u": "Power
Resist",
"power-resistance-i": "PR",
- "arcane-spell-failure": "Arcane Spell Failure",
+ "arcane-spell-failure": "Chance de Falha de Magia Arcana",
"reset-temp-bonus": "Reset Temp Bonus",
"reset-skills-temp-bonus": "Reset Skills Temp Bonus",
- "disable-modifiers": "Disable Modifiers",
+ "disable-modifiers": "Desabilitar Modificadores",
"collapse-all-modifiers": "Collapse All Modifiers",
- "base-attack": "Base Attack",
- "grapple": "Grapple",
+ "base-attack": "Base de Ataque",
+ "grapple": "Agarrar",
"grapple-i": "Grap.",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
index b2b89dfa72..5a6e9f452d 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json
@@ -1041,18 +1041,18 @@
"autoSpellDamage": "Lancer les dégâts magiques automatiquement",
"hitzonebutton_setting": "Bouton Zones d'impact",
"patron": "Patron",
- "demonmark": "Dämonenmal",
- "domains": "Domänen",
- "circle": "Kreis",
- "PATRONpriority": "Priorität",
- "PATRONprimary": "Primär",
- "PATRONsecondary": "Sekundär",
- "PATRON0": "Tiergeister",
- "PATRON1": "Elementare Wesen",
- "PATRON2": "Ahnengeister",
- "PATRON3": "Dämonische Wesen",
- "MAGICALSIGN1": "Zauberzeichen",
- "MAGICALSIGN2": "Zusatzzeichen",
- "pact": "Paktgeschenk",
- "magicalsign": "Zauberzeichen"
+ "demonmark": "Signe démoniaque",
+ "domains": "Domaines",
+ "circle": "Cercle",
+ "PATRONpriority": "Priorité",
+ "PATRONprimary": "Primaire",
+ "PATRONsecondary": "Secondaire",
+ "PATRON0": "Esprits animaux",
+ "PATRON1": "Êtres élémentaires",
+ "PATRON2": "Esprits des ancêtres",
+ "PATRON3": "Êtres démoniaques",
+ "MAGICALSIGN1": "Signes magiques",
+ "MAGICALSIGN2": "Signes supplémentaires",
+ "pact": "Don de pacte",
+ "magicalsign": "Signes magiques"
}
\ No newline at end of file
diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
index cb075047d5..1430481bbc 100644
--- a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
+++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json
@@ -249,9 +249,9 @@
"sf-modaw": "Mod. AS Scv",
"sf-modpa": "Mod. AS Par",
"sf-modtp": "Mod. AS PImp",
- "sf-modatnh": "NH SF-Mod. AT",
- "sf-modpanh": "NH SF-Mod. PA",
- "sf-modtpnh": "NH SF-Mod. TP",
+ "sf-modatnh": "Mod. AS Att mano sec.",
+ "sf-modpanh": "Mod. AS Par mano sec.",
+ "sf-modtpnh": "Mod. AS PImp mano sec.",
"sf-modifikatoren": "Modificatori AS",
"sichtmodifikator": "Modificatore di visibilità",
"sicht-iv": "IV (Va a segno con 1)",
@@ -632,7 +632,7 @@
"naturtalente-liste": "fesseln,tierkunde,pflanzenkunde,orientierung,fischen,wildnisleben,faehrtensuchen",
"wissenstalente-liste": "kriegskunst,magiekunde,sternkunde,goetterkulte,geographie,glueckspiel,rechtskunde,rechnen,mechanik,sagenlegenden,sphaerenkunde,geschichtswissen",
"handwerkstalente-liste": "alchemie,handel,lebensmittelbearbeitung,hkseele,hkwunden,hkkrankheiten,hkgift,malenzeichnen,fahrzeuge,lederbearbeitung,holzbearbeitung,metallbearbeitung,steinbearbeitung,musizieren,boote,stoffbearbeitung,schloesserknacken",
- "add_modifikator": "Aggiungere modificatore",
+ "add_modifikator": "Aggiungi modificatore",
"mu_mod": "Coraggio ±",
"kl_mod": "Acume ±",
"in_mod": "Intuito ±",
@@ -659,7 +659,7 @@
"pa_sf_mod": "Parata ±",
"aw_sf_mod": "Schivata ±",
"tp_sf_mod": "Punti Impatto ±",
- "fk_sf_mod": "Combattimento a Distanza ±",
+ "fk_sf_mod": "Combattimento a distanza ±",
"nh_at_sf_mod": "Mano secondaria Att ±",
"nh_pa_sf_mod": "Mano secondaria Par ±",
"nh_tp_sf_mod": "Mano secondaria PImp ±",
@@ -677,7 +677,7 @@
"quelle-auswaehlen": "Seleziona sorgente",
"bruchfaktor": "Coefficiente di rottura",
"strukturpunkte": "Punti Struttura",
- "temp-modifikatoren": "mod. temp.:",
+ "temp-modifikatoren": "Mod. temporaneo:",
"AT": "Att",
"PA": "Par",
"TP": "PImp",
@@ -882,7 +882,7 @@
"postChat": "Descrivere in chat",
"category": "Categoria",
"rule": "Regola",
- "showAtTalents": "Mostrare con competenze",
+ "showAtTalents": "Mostrare in scheda Competenze",
"qlMod": "LQ.",
"fpMod": "PAb",
"linkHint": "Copia il link per visitare la pagina (Roll20 impedisce di inserire collegamenti esterni).",
diff --git a/DnD_Original_DnD/translations/ko.json b/DnD_Original_DnD/translations/ko.json
index 98d0391e33..0cdd912872 100644
--- a/DnD_Original_DnD/translations/ko.json
+++ b/DnD_Original_DnD/translations/ko.json
@@ -1,48 +1,48 @@
{
"name-u": "이름",
"player-u": "플레이어",
- "race-u": "Race",
- "class-u": "Class",
+ "race-u": "종족",
+ "class-u": "직업",
"levelTitle-u": "(level title)",
- "alignment-u": "Alignment",
+ "alignment-u": "성향",
"score-u": "Score",
- "bounusesAndPenalties-u": "Bonuses and Penalties",
+ "bounusesAndPenalties-u": "보너스 및 페널티",
"ac-u": "AC",
"level-u": "레벨",
- "str-u": "Str.",
+ "str-u": "근력.",
"hp-u": "HP",
- "maxhp-u": "Max HP",
- "xp-u": "XP",
- "int-u": "Int.",
- "hd-u": "HD",
- "xpBonus-u": "XP +/-",
- "wis-u": "Wis.",
+ "maxhp-u": "최대 HP",
+ "xp-u": "경험치",
+ "int-u": "지능.",
+ "hd-u": "히트 다이스",
+ "xpBonus-u": "경험치 +/-",
+ "wis-u": "지혜.",
"fightingCapability-u": "Fighting Capability",
- "con-u": "Con.",
- "dex-u": "Dex.",
+ "con-u": "건강.",
+ "dex-u": "민첩.",
"findSecretPassage-u": "Find Secret Passage",
- "chr-u": "Chr.",
+ "chr-u": "매력",
"openDoor-u": "Open Door",
"listen-u": "듣기",
- "lowScoreAverageHigh-u": "(Low score is 3–8, Average is 9–12, High is 13–18)",
- "languages-u": "Languages",
+ "lowScoreAverageHigh-u": "낮음 3-8, 평균 9-12, 높음 13-18",
+ "languages-u": "언어",
"saves-u": "Saves:",
"rayPoison-u": "Ray/Poison",
- "wand-u": "Wand",
+ "wand-u": "완드",
"stone-u": "Stone",
"breath-u": "Breath",
"stavesSpells-u": "Staves/Spells",
"toHitAC-u": "To Hit AC:",
"misc-u": "Misc.:",
- "equipment-u": "Equipment",
- "treasure-u": "Treasure",
- "spellsMagic-u": "Spells/Magic",
+ "equipment-u": "장비",
+ "treasure-u": "보물",
+ "spellsMagic-u": "주문/마법",
"coin-u": "금전",
- "platinum-u": "Platinum",
- "gold-u": "Gold",
- "silver-u": "Silver",
- "copper-u": "Copper",
- "electrum-u": "Electrum",
- "encumberanceMovement-u": "Encumbrance/Movement",
- "relative-u": "Relative"
+ "platinum-u": "백금화",
+ "gold-u": "금화",
+ "silver-u": "은화",
+ "copper-u": "동화",
+ "electrum-u": "호박 금화",
+ "encumberanceMovement-u": "방해물/이동",
+ "relative-u": "관계"
}
diff --git a/DoubleCross3rd/translations/ru.json b/DoubleCross3rd/translations/ru.json
index b2d4ad30c9..cc98ef1914 100644
--- a/DoubleCross3rd/translations/ru.json
+++ b/DoubleCross3rd/translations/ru.json
@@ -3,7 +3,7 @@
"i_descript": "Описание",
"i_title": "Имя",
"i_timing": "Тайминг",
- "i_spec": "Характеристики",
+ "i_spec": "Навык",
"i_difficulty": "Уровень сложности",
"i_target": "Цель",
"i_range": "Радиус",
@@ -14,10 +14,10 @@
"i_emotion_negative": "Негативные эмоции",
"i_emot_positive": "+Эмоция",
"i_emot_negative": "-эмоция",
- "i_effect_txt": "Эффекты",
+ "i_effect_txt": "Эффект",
"i_limit": "Ограничения",
"i_attack": "Сила атаки",
- "i_material_effect": "Объединение эффектов",
+ "i_material_effect": "Объединение сил",
"i_dice_txt": "Кубики",
"i_explanation": "Комментарий",
"i_kind": "Тип",
@@ -29,13 +29,13 @@
"i_detail_input": "Введите данные",
"i_cover": "Прикрытие",
"i_works": "Работа",
- "i_use_exp": "Потрачено XP",
+ "i_use_exp": "Потрач. XP",
"i_age": "Возраст",
"i_gender": "Пол",
"i_weight": "Вес",
"i_height": "Рост",
"i_blood": "Группа крови",
- "i_star": "Знак зодиака",
+ "i_star": "Зодиак",
"i_body": "Тело",
"i_sense": "Чувства",
"i_mind": "Разум",
@@ -84,14 +84,14 @@
"i_add_dice": "Доп. кубики",
"i_add_effect_level": "Доп. уровни",
"i_lois": "Лоис",
- "i_d_lois": "Д Лоис",
- "i_e_lois": "Е Лоис",
+ "i_d_lois": "Т-Лоис",
+ "i_e_lois": "С-Лоис",
"i_memory": "Память",
"i_combo": "Комбо",
"i_item": "Предметы",
"i_weapon": "Оружие",
"i_defen": "Броня",
- "i_disposable_item": "Одноразовые товары",
+ "i_disposable_item": "Прочие предметы",
"i_titas": "Титус",
"i_titas_action_0": "Игральные кости для оценки действий +10 штук",
"i_titas_subj_0": "Заявление накануне страшного суда",
@@ -111,15 +111,15 @@
"i_titas_subj_4": "объявить в любое время",
"i_titas_desc_4": "Снять штраф",
"i_titas_side_4": "Проконсультируйтесь с ГМ по поводу масштаба БС, кубиков и т.д.",
- "i_effect": "эффект",
- "i_easy_effect": "Легкий эффект",
- "i_base_effect_01_tit": "Резерв",
+ "i_effect": "Силы",
+ "i_easy_effect": "Простые силы",
+ "i_base_effect_01_tit": "Воскрешение",
"i_base_effect_01_tim": "автоматическое действие",
"i_base_effect_01_tar": "Себя",
- "i_base_effect_01_dis": "медленный",
+ "i_base_effect_01_dis": "Близкий",
"i_base_effect_01_reu": "Смотреть эффекты",
- "i_base_effect_01_eff": "Эффект, исцеляющий повреждения, нанесенные самому себе. Используется, когда вы становитесь недееспособным или в конце сцены. Вы становитесь недееспособным и восстанавливаете HP, равное LVD10. Ваше Жало увеличивается на количество восстановленных HP. Этот эффект нельзя использовать, если у вас более 100% Эрозии. Этот эффект можно использовать, находясь под сильным давлением.",
- "i_base_effect_02_tit": "Слова",
+ "i_base_effect_01_eff": "Сила, исцеляющая повреждения, нанесеные персонажу . Используется, когда вы становитесь недееспособным или в конце сцены. Вы становитесь дееспособным и восстанавливаете HP, равное УрD10. Ваш Уровень Посягательства увеличивается на количество восстановленных HP. Этот эффект нельзя использовать, если у вас более 100% Посягательства. Эту силу можно использовать, находясь под сильным давлением.",
+ "i_base_effect_02_tit": "Присутствие",
"i_base_effect_02_tim": "автоматическое действие",
"i_base_effect_02_tar": "сцена",
"i_base_effect_02_dis": "Поле зрения",
diff --git a/Fallout 2d20/translations/it.json b/Fallout 2d20/translations/it.json
index 497b35f2c0..fbee7f783b 100644
--- a/Fallout 2d20/translations/it.json
+++ b/Fallout 2d20/translations/it.json
@@ -1,9 +1,9 @@
{
"creation": "S.P.E.C.I.A.L.",
- "character": "Character",
+ "character": "Personaggio",
"perks": "Perks",
"items": "Items",
- "npc": "NPC",
+ "npc": "PNG",
"settings": "Settings",
"origin": "Origin",
"attributes": "Attributes",
diff --git a/Forbidden_Lands/translations/it.json b/Forbidden_Lands/translations/it.json
index 16b9a565da..35575bcb70 100644
--- a/Forbidden_Lands/translations/it.json
+++ b/Forbidden_Lands/translations/it.json
@@ -106,7 +106,7 @@
"effects": "Effects",
"empathy": "Empathy",
"empathy-abbr": " [emp]",
- "encumbrance": "Encumbrance",
+ "encumbrance": "Ingombro",
"encumbrance-current-abbr": "Current Encum",
"endurance": "Endurance",
"endurance-monster": "Endurance",
diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json
index 2335fa20b2..628969a985 100644
--- a/GURPS/translations/af.json
+++ b/GURPS/translations/af.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json
index 3a0163b14d..67251f8234 100644
--- a/GURPS/translations/ca.json
+++ b/GURPS/translations/ca.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json
index 459f6ddb71..4d1ffbb87f 100644
--- a/GURPS/translations/cs.json
+++ b/GURPS/translations/cs.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json
index e76168bb20..b1d3bcd57b 100644
--- a/GURPS/translations/da.json
+++ b/GURPS/translations/da.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json
index 27b0911568..179d19f3ce 100644
--- a/GURPS/translations/de.json
+++ b/GURPS/translations/de.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json
index 45a894a646..847467d56f 100644
--- a/GURPS/translations/el.json
+++ b/GURPS/translations/el.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json
index d589a2d1fe..9f5f719832 100644
--- a/GURPS/translations/en.json
+++ b/GURPS/translations/en.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json
index 6b53e7d749..89db77bcf0 100644
--- a/GURPS/translations/es.json
+++ b/GURPS/translations/es.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json
index 3a0163b14d..67251f8234 100644
--- a/GURPS/translations/fi.json
+++ b/GURPS/translations/fi.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json
index 76e85fc676..1dc7c4cdad 100644
--- a/GURPS/translations/fr.json
+++ b/GURPS/translations/fr.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json
index 562b28c448..7ee71cc9a6 100644
--- a/GURPS/translations/he.json
+++ b/GURPS/translations/he.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json
index 3a0163b14d..67251f8234 100644
--- a/GURPS/translations/hu.json
+++ b/GURPS/translations/hu.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json
index bd4ef4e71d..360e4b2d18 100644
--- a/GURPS/translations/it.json
+++ b/GURPS/translations/it.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json
index cf25512e7d..32a1a5d099 100644
--- a/GURPS/translations/ja.json
+++ b/GURPS/translations/ja.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json
index 45207bab26..52353b3996 100644
--- a/GURPS/translations/ko.json
+++ b/GURPS/translations/ko.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json
index 598d759b24..630274bc9c 100644
--- a/GURPS/translations/nl.json
+++ b/GURPS/translations/nl.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json
index 3a0163b14d..67251f8234 100644
--- a/GURPS/translations/pb.json
+++ b/GURPS/translations/pb.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json
index 7682068f2f..d2f43b5e30 100644
--- a/GURPS/translations/pl.json
+++ b/GURPS/translations/pl.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json
index 2e41d85998..23b3ae9622 100644
--- a/GURPS/translations/pt.json
+++ b/GURPS/translations/pt.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json
index d1293abbf1..2de2bed45c 100644
--- a/GURPS/translations/ru.json
+++ b/GURPS/translations/ru.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json
index 3a0163b14d..67251f8234 100644
--- a/GURPS/translations/sl.json
+++ b/GURPS/translations/sl.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json
index 2c1ffbbe50..510d29a80e 100644
--- a/GURPS/translations/sv.json
+++ b/GURPS/translations/sv.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json
index 57918fc8f3..dfb5283635 100644
--- a/GURPS/translations/tr.json
+++ b/GURPS/translations/tr.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json
index 1b8f3bf956..72b5d062da 100644
--- a/GURPS/translations/uk.json
+++ b/GURPS/translations/uk.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json
index 5928feaa70..004c327d74 100644
--- a/GURPS/translations/zh.json
+++ b/GURPS/translations/zh.json
@@ -1271,10 +1271,12 @@
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "After importing, compare your Roll20 sheet to GCA5 character sheet.
Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.
For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.
GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.
",
+ "delete-repeating-tables-question": "Delete tables?",
+ "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"attribute-stress": "Stress",
- "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
+ "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!",
"abbreviation-derangement": "Derange",
- "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
+ "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.",
"attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.",
"attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!",
"getting-started-label": "Getting Started",
diff --git a/Girl By Moonlight/translations/af.json b/Girl By Moonlight/translations/af.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/af.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/ca.json b/Girl By Moonlight/translations/ca.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/ca.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/cs.json b/Girl By Moonlight/translations/cs.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/cs.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/da.json b/Girl By Moonlight/translations/da.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/da.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/de.json b/Girl By Moonlight/translations/de.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/de.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/el.json b/Girl By Moonlight/translations/el.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/el.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/en.json b/Girl By Moonlight/translations/en.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/en.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/es.json b/Girl By Moonlight/translations/es.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/es.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/fi.json b/Girl By Moonlight/translations/fi.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/fi.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/fr.json b/Girl By Moonlight/translations/fr.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/fr.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/he.json b/Girl By Moonlight/translations/he.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/he.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/hu.json b/Girl By Moonlight/translations/hu.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/hu.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/it.json b/Girl By Moonlight/translations/it.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/it.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.
- On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
- On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
- On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
- On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.",
+ "An agent of the Conspiracy acts": "An agent of the Conspiracy acts",
+ "A suspect reveals their complicity": "A suspect reveals their complicity",
+ "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret",
+ "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda",
+ "A suspect is put in danger": "A suspect is put in danger",
+ "The dream bleeds into the waking world": "The dream bleeds into the waking world",
+ "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host",
+ "The dream claims a suspect": "The dream claims a suspect",
+ "A suspect weaponizes the dream": "A suspect weaponizes the dream",
+ "Flagship": "Flagship",
+ "Upgrade": "Upgrade",
+ "Observatory": "Observatory",
+ "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions",
+ "Launch Deck": "Launch Deck",
+ "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship",
+ "Forward Battery": "Forward Battery",
+ "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire",
+ "Extended Berths": "Extended Berths",
+ "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines",
+ "Command Bridge": "Command Bridge",
+ "Mess Hall": "Mess Hall",
+ "+1d to make a connection here": "+1d to make a connection here",
+ "Power Source": "Power Source",
+ "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions",
+ "Main Thrusters": "Main Thrusters",
+ "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field",
+ "Runabout": "Runabout",
+ "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine",
+ "Training Facility": "Training Facility",
+ "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun",
+ "Engineering": "Engineering",
+ "+1d to work on long term projects here": "+1d to work on long term projects here",
+ "Secondary Characters": "Secondary Characters",
+ "Creating Secondary Characters": "Creating Secondary Characters",
+ "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.",
+ "Hideout": "Hideout",
+ "Lounge": "Lounge",
+ "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon",
+ "Library": "Library",
+ "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars",
+ "Practice Room": "Practice Room",
+ "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun",
+ "Healing Space": "Healing Space",
+ "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime",
+ "Purification Chamber": "Purification Chamber",
+ "+1d to engagement for tier I missions": "+1d to engagement for tier I missions",
+ "Garden": "Garden",
+ "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)",
+ "Mark 1 series transcendent ability": "Mark 1 series transcendent ability",
+ "Vault": "Vault",
+ "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss",
+ "Portal": "Portal",
+ "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions",
+ "Workshop": "Workshop",
+ "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space",
+ "Containment": "Containment",
+ "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout",
+ "Blight Infusion": "Blight Infusion",
+ "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm",
+ "a foe is given a ruinous new power": "a foe is given a ruinous new power",
+ "The Beginning": "The Beginning",
+ "Trading Fates": "Trading Fates",
+ "one protagonist escapes eclipse": "one protagonist escapes eclipse",
+ "a friend falls to the Blight": "a friend falls to the Blight",
+ "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.",
+ "Power Betrays": "Power Betrays",
+ "each protagonist and the series gain an advance": "each protagonist and the series gain an advance",
+ "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise",
+ "Misdirection": "Misdirection",
+ "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime",
+ "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda",
+ "Defy Fate": "Defy Fate",
+ "the director offers the group a sliver of hope": "the director offers the group a sliver of hope",
+ "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’",
+ "The Hangar": "The Hangar",
+ "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.",
+ "Name": "Name",
+ "Strength": "Strength",
+ "Recovery": "Recovery",
+ "Virtue & Impulses": "Virtue & Impulses",
+ "Engine Rules": "Engine Rules",
+ "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "
Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.
Each Engine begins play with 3 strength. Engine strength is reduced when:
- A character’s last transcendent action is used while piloting it
- When a consequence affecting the engine goes unresisted
- When its pilot falls into eclipse
- As the cost from a poisoned promise
- When a pilot suffers level 4 harm in it
- When it is abandoned in the field
When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.
Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.",
+ "Engine Virtues": "Engine Virtues",
+ "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "
elegant, fierce, clever, powerful, bright, wise, brave, serene
When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.",
+ "Engine Impulses": "Engine Impulses",
+ "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "
cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry
When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.",
+ "Suspects": "Suspects",
+ "Propagator": "Propagator",
+ "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.",
+ "Follower": "Follower",
+ "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.",
+ "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.",
+ "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.",
+ "Overseer": "Overseer",
+ "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.",
+ "Confronted": "Confronted",
+ "Host": "Host",
+ "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.",
+ "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.",
+ "Bio": "Bio",
+ "Mundane Name": "Mundane Name",
+ "a forgettable name — a puzzling name": "a forgettable name — a puzzling name",
+ "a confusing name — a model name": "a confusing name — a model name",
+ "an anachronistic name — a clever name": "an anachronistic name — a clever name",
+ "a lofty name — a romantic name": "a lofty name — a romantic name",
+ "a traditional name — a resolute name": "a traditional name — a resolute name",
+ "a fierce name — an arrogant name": "a fierce name — an arrogant name",
+ "an innocent name — a pretty name": "an innocent name — a pretty name",
+ "True Name": "True Name",
+ "a dashing name — an imperious name": "a dashing name — an imperious name",
+ "an alien name — an unnerving name": "an alien name — an unnerving name",
+ "an historic name — an ominous name": "an historic name — an ominous name",
+ "a musical name — a beautiful name": "a musical name — a beautiful name",
+ "a warrior name — an iconic name": "a warrior name — an iconic name",
+ "a rebellious name — a villainous name": "a rebellious name — a villainous name",
+ "a sacred name — a renowned name": "a sacred name — a renowned name",
+ "Role": "Role",
+ "Background": "Background",
+ "Obligation": "Obligation",
+ "Promises": "Promises",
+ "a secretive promise": "a secretive promise",
+ "a promise of growth": "a promise of growth",
+ "a forgotten promise": "a forgotten promise",
+ "a shared promise": "a shared promise",
+ "a promise of martyrdom": "a promise of martyrdom",
+ "a promise to your rival": "a promise to your rival",
+ "a naive promise": "a naive promise",
+ "an intimate promise": "an intimate promise",
+ "a misguided promise": "a misguided promise",
+ "a paradoxical promise": "a paradoxical promise",
+ "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.",
+ "two conflicting promises": "two conflicting promises",
+ "a protective promise": "a protective promise",
+ "a competitive promise": "a competitive promise",
+ "an impossible promise": "an impossible promise",
+ "Look": "Look",
+ "Stress": "Stress",
+ "in danger of eclipse!": "in danger of eclipse!",
+ "Sun": "Sun",
+ "Moon": "Moon",
+ "Stars": "Stars",
+ "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.
- 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.
On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:
- If sun was rolled, each other player advances their recovery clock by 2.
- If moon was rolled, each other player recovers 2 stress.
- If stars was rolled, each other player resets their armour and special armour uses.",
+ "Eclipse": "Eclipse",
+ "When you eclipse—": "When you eclipse—",
+ "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!",
+ "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.",
+ "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.",
+ "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.",
+ "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.",
+ "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.",
+ "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.",
+ "You escape eclipse": "You escape eclipse",
+ "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.",
+ "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.",
+ "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.",
+ "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.",
+ "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.",
+ "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.",
+ "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.",
+ "transcendence ends": "transcendence ends",
+ "Harm": "Harm",
+ "need help": "need help",
+ "less effect": "less effect",
+ "Armor": "Armor",
+ "Special": "Special",
+ "Links": "Links",
+ "Spending Links": "Spending Links",
+ "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
- You or linked protag recover 2 stress
- They ignore 1 harm tag
- Grant +1d to ally’s action
- Prevent their eclipse on a 4/5 result
",
+ "Player Agenda": "Player Agenda",
+ "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "- Play to find out what happens
- Be a fan of the other players
- Reveal your inner world
- Hold on, but lightly
- Keep hope in your heart
- See things through a queer lens
- Explore the darkness
",
+ "Playset & Playbook": "Playset & Playbook",
+ "Special Abilities": "Special Abilities",
+ "Behind the mask": "Behind the mask",
+ "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.",
+ "Working from the shadows": "Working from the shadows",
+ "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.",
+ "Phantom": "Phantom",
+ "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.",
+ "Shrouded in secrets": "Shrouded in secrets",
+ "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.",
+ "Cover story": "Cover story",
+ "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?",
+ "Two steps ahead": "Two steps ahead",
+ "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.",
+ "Stranger to kindness": "Stranger to kindness",
+ "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.",
+ "Oblivious": "Oblivious",
+ "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.",
+ "Safe distance": "Safe distance",
+ "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.",
+ "No sleep": "No sleep",
+ "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.",
+ "Things feel": "Things feel",
+ "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.",
+ "Know it all": "Know it all",
+ "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture",
+ "Fated": "Fated",
+ "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?",
+ "Dark omen": "Dark omen",
+ "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.",
+ "Saw it coming": "Saw it coming",
+ "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.",
+ "Oracle": "Oracle",
+ "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.",
+ "My very best friend": "My very best friend",
+ "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.",
+ "Out of time": "Out of time",
+ "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.",
+ "Rewind, return": "Rewind, return",
+ "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?",
+ "In harmony": "In harmony",
+ "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.",
+ "Split attention": "Split attention",
+ "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.",
+ "Inseparable": "Inseparable",
+ "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.",
+ "Synchronized": "Synchronized",
+ "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.",
+ "Bonds of love": "Bonds of love",
+ "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.",
+ "Perfect pitch": "Perfect pitch",
+ "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.",
+ "Honour bound": "Honour bound",
+ "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.",
+ "Watchful": "Watchful",
+ "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.",
+ "You don’t have to feel it": "You don’t have to feel it",
+ "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.",
+ "Constant care": "Constant care",
+ "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.",
+ "Here for you": "Here for you",
+ "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.",
+ "Righteous": "Righteous",
+ "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.",
+ "Something to prove": "Something to prove",
+ "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:",
+ "Reckless": "Reckless",
+ "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.",
+ "Jaded": "Jaded",
+ "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.",
+ "Pathetic!": "Pathetic!",
+ "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.",
+ "Old loyalties": "Old loyalties",
+ "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?",
+ "Anything you do, I do better": "Anything you do, I do better",
+ "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.",
+ "Only mortal": "Only mortal",
+ "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.",
+ "Hero’s destiny": "Hero’s destiny",
+ "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.",
+ "Call out": "Call out",
+ "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.",
+ "Worth saving": "Worth saving",
+ "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.",
+ "Heartfelt": "Heartfelt",
+ "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.",
+ "Believe in me": "Believe in me",
+ "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.",
+ "Veteran ability": "Veteran ability",
+ "(choose from any playbook)": "(choose from any playbook)",
+ "Working from the shadows (Enigma)": "Working from the shadows (Enigma)",
+ "Phantom (Enigma)": "Phantom (Enigma)",
+ "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)",
+ "Cover story (Enigma)": "Cover story (Enigma)",
+ "Two steps ahead (Enigma)": "Two steps ahead (Enigma)",
+ "Oblivious (Stranger)": "Oblivious (Stranger)",
+ "Safe distance (Stranger)": "Safe distance (Stranger)",
+ "No sleep (Stranger)": "No sleep (Stranger)",
+ "Things feel (Stranger)": "Things feel (Stranger)",
+ "Know it all (Stranger)": "Know it all (Stranger)",
+ "Dark omen (Time Traveller)": "Dark omen (Time Traveller)",
+ "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)",
+ "Oracle (Time Traveller)": "Oracle (Time Traveller)",
+ "My very best friend (Time Traveller)": "My very best friend (Time Traveller)",
+ "Out of time (Time Traveller)": "Out of time (Time Traveller)",
+ "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)",
+ "Split attention (Harmony)": "Split attention (Harmony)",
+ "Inseparable (Harmony)": "Inseparable (Harmony)",
+ "Synchronized (Harmony)": "Synchronized (Harmony)",
+ "Bonds of love (Harmony)": "Bonds of love (Harmony)",
+ "Perfect pitch (Harmony)": "Perfect pitch (Harmony)",
+ "Watchful (Guardian)": "Watchful (Guardian)",
+ "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)",
+ "Constant care (Guardian)": "Constant care (Guardian)",
+ "Here for you (Guardian)": "Here for you (Guardian)",
+ "Righteous (Guardian)": "Righteous (Guardian)",
+ "Reckless (Outsider)": "Reckless (Outsider)",
+ "Jaded (Outsider)": "Jaded (Outsider)",
+ "Pathetic! (Outsider)": "Pathetic! (Outsider)",
+ "Old loyalties (Outsider)": "Old loyalties (Outsider)",
+ "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)",
+ "Call out (Unlikely Hero)": "Call out (Unlikely Hero)",
+ "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)",
+ "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)",
+ "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)",
+ "The big reveal": "The big reveal",
+ "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.",
+ "Watch this!": "Watch this!",
+ "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you",
+ "Powerful friends": "Powerful friends",
+ "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.",
+ "Ex machina": "Ex machina",
+ "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs",
+ "Deeper understanding": "Deeper understanding",
+ "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.",
+ "Here’s one I prepared earlier": "Here’s one I prepared earlier",
+ "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally",
+ "Clock stopper": "Clock stopper",
+ "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.",
+ "On the other side of time": "On the other side of time",
+ "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time",
+ "Lost cause": "Lost cause",
+ "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.",
+ "Powerful presence": "Powerful presence",
+ "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.",
+ "As one": "As one",
+ "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.",
+ "Beacon": "Beacon",
+ "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.",
+ "Indomitable": "Indomitable",
+ "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.",
+ "How Dare You": "How Dare You",
+ "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.",
+ "Bolstering presence": "Bolstering presence",
+ "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.",
+ "Brutish": "Brutish",
+ "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.",
+ "This one’s mine!": "This one’s mine!",
+ "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.",
+ "Relentless": "Relentless",
+ "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.",
+ "The big reveal (Enigma)": "The big reveal (Enigma)",
+ "Watch this! (Enigma)": "Watch this! (Enigma)",
+ "Powerful friends (Enigma)": "Powerful friends (Enigma)",
+ "Ex machina (Stranger)": "Ex machina (Stranger)",
+ "Deeper understanding (Stranger)": "Deeper understanding (Stranger)",
+ "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)",
+ "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)",
+ "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)",
+ "Lost cause (Time Traveller)": "Lost cause (Time Traveller)",
+ "Powerful presence (Harmony)": "Powerful presence (Harmony)",
+ "As one (Harmony)": "As one (Harmony)",
+ "Beacon (Harmony)": "Beacon (Harmony)",
+ "Indomitable (Guardian)": "Indomitable (Guardian)",
+ "How Dare You (Guardian)": "How Dare You (Guardian)",
+ "Bolstering presence (Guardian)": "Bolstering presence (Guardian)",
+ "Brutish (Outsider)": "Brutish (Outsider)",
+ "This one’s mine! (Outsider)": "This one’s mine! (Outsider)",
+ "Relentless (Outsider)": "Relentless (Outsider)",
+ "Clocks": "Clocks",
+ "Set clock size...": "Set clock size...",
+ "Defy": "Defy",
+ "Empathize": "Empathize",
+ "Express": "Express",
+ "Confess": "Confess",
+ "Forgive": "Forgive",
+ "Perceive": "Perceive",
+ "Analyze": "Analyze",
+ "Conceal": "Conceal",
+ "Flow": "Flow",
+ "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.",
+ "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.",
+ "You addressed a challenge with": "You addressed a challenge with",
+ "mystery or ostentatious action": "mystery or ostentatious action",
+ "knowledge or subtlety": "knowledge or subtlety",
+ "foresight or revelation": "foresight or revelation",
+ "understanding or coordination": "understanding or coordination",
+ "kindness or self sacrifice": "kindness or self sacrifice",
+ "individual action or aggression": "individual action or aggression",
+ "compassion or honesty": "compassion or honesty",
+ "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background",
+ "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation",
+ "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart",
+ "Gather Info": "Gather Info",
+ "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "- What does [X] intend to do?
- Who here is keeping secrets?
- Where can I find [X]?
- Where’s the vulnerability here?
- Where can I stay hidden?
- What does [X] really want?
",
+ "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "- What is hidden here?
- Where can I gain an edge?
- What is the purpose of [X]?
- Who/what doesn’t belong here?
- What might happen if I [X]?
- Who/what here is isolated or alone?
",
+ "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "- What do I remember about [X]?
- What really happen(s/ed) here?
- What defies the flow of time?
- What is already in motion here?
- What might happen if I [X]?
- What is different about [X] this time?
",
+ "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "- Who here can best help me?
- What are you really feeling?
- Who here is at their limit?
- How are [X] and [Y] connected?
- Who here feels alone?
- What here is incomplete?
",
+ "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "- What is most dangerous here?
- Who here is afraid?
- How can I help [X]?
- Who will my foes try to single out?
- Who here is willing to do violence?
- Who here is hurting?
",
+ "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "- Where’s my rival, what are they doing?
- What are your secret pains?
- How can I gain an edge here?
- What’s the danger no one else sees?
- What’s really going on here?
- What here can be broken?
",
+ "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "- What is most dangerous here?
- Who here is feeling [X]?
- What are you really feeling?
- Who here is strong or vulnerable?
- Where can I find beauty here?
- What are your unmet needs?
",
+ "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...- 1-3: 1 question.
- 4-5: 1 question and 1 follow-up.
- 6: 2 questions and 1 follow-up.
- Critical: Improved effect, additional questions, or volunteered information.
",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:
- If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
- If moon is rolled, your obligation breaks your heart, and drives you to despair.
- If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.",
+ "Downtime": "Downtime",
+ "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
- 1-3: 2 segments marked or links given
- 4/5: 3 segments marked or links given
- 6: 4 segments marked or links given
A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.",
+ "Bonus Die": "Bonus Die",
+ "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise",
+ "Teamwork": "Teamwork",
+ "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "- Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
- Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
- Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
- Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
"
+}
\ No newline at end of file
diff --git a/Girl By Moonlight/translations/ja.json b/Girl By Moonlight/translations/ja.json
new file mode 100644
index 0000000000..27bf48838c
--- /dev/null
+++ b/Girl By Moonlight/translations/ja.json
@@ -0,0 +1,1095 @@
+{
+ "Series Playset": "Series Playset",
+ "Choose a Series Playset": "(Choose a Series Playset)",
+ "Choose a Playset": "(Choose a Playset)",
+ "Select a Playbook": "(Select a Playbook)",
+ "Select a Sheet": "(Select a Sheet)",
+ "At the Brink of the Abyss": "At the Brink of the Abyss",
+ "Beneath a Rotting Sky": "Beneath a Rotting Sky",
+ "On a Sea of Stars": "On a Sea of Stars",
+ "In a Maze of Dreams": "In a Maze of Dreams",
+ "Protagonists": "Protagonists",
+ "Adversary": "Adversary",
+ "Reference": "Reference",
+ "Series Creation": "Series Creation",
+ "Position": "Position",
+ "Risky": "Risky",
+ "Controlled": "Controlled",
+ "Desperate": "Desperate",
+ "Fortune": "Fortune",
+ "Effect": "Effect",
+ "Standard": "Standard",
+ "Limited": "Limited",
+ "Great": "Great",
+ "Extreme": "Extreme",
+ "Zero": "Zero",
+ "Number of Dice": "Number of Dice",
+ "Bonus Dice": "Bonus Dice",
+ "Transcendent?": "Transcendent?",
+ "Yes": "Yes",
+ "No": "No",
+ "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.",
+ "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.",
+ "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.",
+ "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.",
+ "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.",
+ "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.",
+ "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.",
+ "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.",
+ "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.",
+ "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.",
+ "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.",
+ "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.",
+ "Share to chat": "Share to chat",
+ "Action Roll": "Action Roll",
+ "Resistance Roll": "Resistance Roll",
+ "Fortune Roll": "Fortune Roll",
+ "Eclipse Roll": "Eclipse Roll",
+ "Obligation Roll": "Obligation Roll",
+ "Make sure to mark XP!": "Make sure to mark XP!",
+ "Transcending!": "Transcending!",
+ "Zero dice!": "Zero dice!",
+ "Take the lower of the two.": "Take the lower of the two.",
+ "Controlled Position...": "Controlled Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
- 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.",
+ "Risky Position...": "Risky Position...",
+ "Desperate Position...": "Desperate Position...",
+ "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
- Critical: You do it with increased effect.
- 6: You do it.
- 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
- 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.",
+ "Resistance Roll...": "Resistance Roll...",
+ "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
- You reduce or avoid the consequence, and take 6 stress minus your highest die result.
- When you roll a critical on resistance, clear 1 stress.
",
+ "Eclipse Roll...": "Eclipse Roll...",
+ "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": " - 1-3: You are in eclipse.
- 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
- 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.",
+ "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.",
+ "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.",
+ "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.",
+ "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.",
+ "Obligation Roll...": "Obligation Roll...",
+ "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
- When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
- On a critical success, you get an additional downtime action.
",
+ "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.",
+ "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.",
+ "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.",
+ "Pick Your Sheet": "Pick Your Sheet",
+ "Playset": "Playset",
+ "Playbook": "Playbook",
+ "Enigma": "Enigma",
+ "Stranger": "Stranger",
+ "Time Traveller": "Time Traveller",
+ "Harmony": "Harmony",
+ "Guardian": "Guardian",
+ "Outsider": "Outsider",
+ "Unlikely Hero": "Unlikely Hero",
+ "or Playset Sheet": "or Playset Sheet",
+ "Adversary Sheet": "Adversary Sheet",
+ "Protagonists and Creation": "Protagonists and Creation",
+ "Reference and Map": "Reference and Map",
+ "Protagonists’ Sheet": "Protagonists’ Sheet",
+ "The Abyss": "The Abyss",
+ "The Conspiracy": "The Conspiracy",
+ "The Blight": "The Blight",
+ "The Void": "The Void",
+ "Series Reference": "Series Reference",
+ "Series Creation Workspace": "Series Creation Workspace",
+ "Prompts": "Prompts",
+ "What lies in the abyss?": "What lies in the abyss?",
+ "an eternity of pain": "an eternity of pain",
+ "an endless hungering": "an endless hungering",
+ "the poisoned heart of a world": "the poisoned heart of a world",
+ "a grand cosmic order": "a grand cosmic order",
+ "a cruel and ancient deity": "a cruel and ancient deity",
+ "a twisted reflection of our reality": "a twisted reflection of our reality",
+ "What is its agenda?": "What is its agenda?",
+ "to see its emptiness reflected in others": "to see its emptiness reflected in others",
+ "to sterilize and preserve": "to sterilize and preserve",
+ "to rule in glory": "to rule in glory",
+ "to propagate and thrive": "to propagate and thrive",
+ "to order the universe": "to order the universe",
+ "to exact retribution": "to exact retribution",
+ "Who are its harbingers?": "Who are its harbingers?",
+ "disgraced royalty": "disgraced royalty",
+ "interstellar invaders": "interstellar invaders",
+ "travellers from a dark future": "travellers from a dark future",
+ "a court of petty gods": "a court of petty gods",
+ "saints and their attendant priests": "saints and their attendant priests",
+ "the forces of a peerless general": "the forces of a peerless general",
+ "What is the mundane world?": "What is the mundane world?",
+ "Choose one or two.": "Choose one or two.",
+ "an ancient city": "an ancient city",
+ "authoritarian government": "authoritarian government",
+ "religious hierarchy": "religious hierarchy",
+ "class struggle": "class struggle",
+ "a rural community": "a rural community",
+ "a futuristic megacity": "a futuristic megacity",
+ "What is held to be sacred?": "What is held to be sacred?",
+ "order": "order",
+ "power": "power",
+ "tradition": "tradition",
+ "control": "control",
+ "edifices": "edifices",
+ "organizations": "organizations",
+ "achievement": "achievement",
+ "privilege": "privilege",
+ "What is considered profane?": "What is considered profane?",
+ "bodies": "bodies",
+ "love": "love",
+ "emotion": "emotion",
+ "gender": "gender",
+ "nature": "nature",
+ "community": "community",
+ "friendship": "friendship",
+ "tenderness": "tenderness",
+ "What is our magical origin?": "What is our magical origin?",
+ "reincarnations of interstellar royalty": "reincarnations of interstellar royalty",
+ "a magical world hidden within the mundane": "a magical world hidden within the mundane",
+ "a crossing of timelines": "a crossing of timelines",
+ "embodiments of the stars": "embodiments of the stars",
+ "defectors from the adversary": "defectors from the adversary",
+ "a heroic refutation of the Abyss": "a heroic refutation of the Abyss",
+ "What role do you play?": "What role do you play?",
+ "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.",
+ "royal heir": "royal heir",
+ "loyal knight": "loyal knight",
+ "hopeful suitor": "hopeful suitor",
+ "secret lover": "secret lover",
+ "demanding mentor": "demanding mentor",
+ "forgotten child": "forgotten child",
+ "lowly servant": "lowly servant",
+ "enemy turned friend": "enemy turned friend",
+ "fledgling mystic": "fledgling mystic",
+ "What is our shared obligation?": "What is our shared obligation?",
+ "high-school": "high-school",
+ "day job": "day job",
+ "temple": "temple",
+ "royal court": "royal court",
+ "summer camp": "summer camp",
+ "family expectations": "family expectations",
+ "Our Hideout": "Our Hideout",
+ "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.",
+ "an ancient temple": "an ancient temple",
+ "a majestic castle": "a majestic castle",
+ "a star chamber": "a star chamber",
+ "an overlooked place": "an overlooked place",
+ "a place between worlds": "a place between worlds",
+ "Transcendence": "Transcendence",
+ "What does it feel like to transcend?": "What does it feel like to transcend?",
+ "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?",
+ "What is different for each of us?": "What is different for each of us?",
+ "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?",
+ "Our Transgressions": "Our Transgressions",
+ "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?",
+ "How do we represent that which is profane?": "How do we represent that which is profane?",
+ "Ultimate Destiny": "Ultimate Destiny",
+ "What are we striving for?": "What are we striving for?",
+ "What calamity do we seek to prevent?": "What calamity do we seek to prevent?",
+ "What great change are we destined to bring?": "What great change are we destined to bring?",
+ "What blight is upon the world?": "What blight is upon the world?",
+ "an alien infestation": "an alien infestation",
+ "the rotting body of some dead god": "the rotting body of some dead god",
+ "a haze of otherworldly spores": "a haze of otherworldly spores",
+ "a mutagenic plague": "a mutagenic plague",
+ "an ancient curse": "an ancient curse",
+ "to harvest human emotions": "to harvest human emotions",
+ "to pervert our bodies": "to pervert our bodies",
+ "to secretly replace us": "to secretly replace us",
+ "to consume the world": "to consume the world",
+ "to poison our hearts": "to poison our hearts",
+ "to drive us all to despair": "to drive us all to despair",
+ "Who are its perpetrators?": "Who are its perpetrators?",
+ "an unknowable and ancient people": "an unknowable and ancient people",
+ "technicians and scienctists": "technicians and scienctists",
+ "heroes fallen to the blight": "heroes fallen to the blight",
+ "cultists and prophets": "cultists and prophets",
+ "heartless outsiders": "heartless outsiders",
+ "The Mundane World": "The Mundane World",
+ "a tangled metropolis": "a tangled metropolis",
+ "poverty and hardship": "poverty and hardship",
+ "wealth and affluence": "wealth and affluence",
+ "a society in ruins": "a society in ruins",
+ "a pristine and sterile world": "a pristine and sterile world",
+ "a city cut off from the world": "a city cut off from the world",
+ "What do its people hold sacred?": "What do its people hold sacred?",
+ "material things": "material things",
+ "hierarchies": "hierarchies",
+ "hatred": "hatred",
+ "ambition": "ambition",
+ "reason": "reason",
+ "suffering": "suffering",
+ "conflict": "conflict",
+ "What do they consider profane?": "What do they consider profane?",
+ "difference": "difference",
+ "sincerity": "sincerity",
+ "the past": "the past",
+ "generosity": "generosity",
+ "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?",
+ "duped into carrying the blight": "duped into carrying the blight",
+ "poison seeds blooming in our hearts": "poison seeds blooming in our hearts",
+ "test subjects in foul experiments": "test subjects in foul experiments",
+ "our own bodies made alien": "our own bodies made alien",
+ "banished from the mundane world": "banished from the mundane world",
+ "innocent hero": "innocent hero",
+ "best friend": "best friend",
+ "naive protector": "naive protector",
+ "embittered fighter": "embittered fighter",
+ "hapless dupe": "hapless dupe",
+ "weary veteran": "weary veteran",
+ "hopeless victim": "hopeless victim",
+ "an agent of dystopia": "an agent of dystopia",
+ "an unwitting traitor": "an unwitting traitor",
+ "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?",
+ "boarding school": "boarding school",
+ "internment camp": "internment camp",
+ "isolation ward": "isolation ward",
+ "government lab": "government lab",
+ "supporting dependants": "supporting dependants",
+ "maintaining appearances": "maintaining appearances",
+ "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?",
+ "What is our prey?": "What is our prey?",
+ "grotesque wildlife": "grotesque wildlife",
+ "former humans": "former humans",
+ "deadly spirits": "deadly spirits",
+ "living death": "living death",
+ "mouths and claws": "mouths and claws",
+ "venom and spines": "venom and spines",
+ "technology and flesh": "technology and flesh",
+ "feathers and eyes": "feathers and eyes",
+ "spores and haze": "spores and haze",
+ "Where do we hunt?": "Where do we hunt?",
+ "a derelict district": "a derelict district",
+ "a beautiful place": "a beautiful place",
+ "an underground network": "an underground network",
+ "a surreal place": "a surreal place",
+ "a dead place": "a dead place",
+ "Who else is hunting?": "Who else is hunting?",
+ "a rival crew of magical girls": "a rival crew of magical girls",
+ "blighted predators feeding on their own kind": "blighted predators feeding on their own kind",
+ "agents of the mundane world": "agents of the mundane world",
+ "noble heroes": "noble heroes",
+ "desperate survivors": "desperate survivors",
+ "naive victims": "naive victims",
+ "What is our tragic fate?": "What is our tragic fate?",
+ "How does it end? Why can we never win?": "How does it end? Why can we never win?",
+ "What will ultimately be our undoing?": "What will ultimately be our undoing?",
+ "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?",
+ "What lurks in the void?": "What lurks in the void?",
+ "a world of ghosts and demons": "a world of ghosts and demons",
+ "a storm of psychic energy": "a storm of psychic energy",
+ "ancient gods re-awoken": "ancient gods re-awoken",
+ "guardians of the natural order": "guardians of the natural order",
+ "a vast all consuming organism": "a vast all consuming organism",
+ "our basest fears made manifest": "our basest fears made manifest",
+ "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?",
+ "an ancient king shattered the gates of death": "an ancient king shattered the gates of death",
+ "our first attempt at interstellar travel": "our first attempt at interstellar travel",
+ "casting signals across all realities": "casting signals across all realities",
+ "meddling with the flow of time": "meddling with the flow of time",
+ "harnessing a forbidden source of power": "harnessing a forbidden source of power",
+ "trespassing in their domain": "trespassing in their domain",
+ "Why do the Leviathans come?": "Why do the Leviathans come?",
+ "to reclaim something we stole": "to reclaim something we stole",
+ "to consume minds and bodies": "to consume minds and bodies",
+ "to silence our civilization": "to silence our civilization",
+ "to entrap and contain us": "to entrap and contain us",
+ "to tear down our great works": "to tear down our great works",
+ "because we are in their path": "because we are in their path",
+ "What form do the Leviathans take?": "What form do the Leviathans take?",
+ "massive demonic sea monsters": "massive demonic sea monsters",
+ "space faring cephalopods": "space faring cephalopods",
+ "cyclopean mechanical horrors": "cyclopean mechanical horrors",
+ "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants",
+ "mountainous perversions of nature": "mountainous perversions of nature",
+ "blind-eyed subterranean abominations": "blind-eyed subterranean abominations",
+ "Where do we take shelter?": "Where do we take shelter?",
+ "an isolated city-state": "an isolated city-state",
+ "an ancient fortress": "an ancient fortress",
+ "quarantined and sealed": "quarantined and sealed",
+ "rebellion and strife": "rebellion and strife",
+ "law and order": "law and order",
+ "a mobile bunker": "a mobile bunker",
+ "strength": "strength",
+ "hierarchy": "hierarchy",
+ "obedience": "obedience",
+ "sacrifice": "sacrifice",
+ "What was humanity forced to give up?": "What was humanity forced to give up?",
+ "intimacy": "intimacy",
+ "growth": "growth",
+ "comfort": "comfort",
+ "hope": "hope",
+ "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?",
+ "doomed volunteers": "doomed volunteers",
+ "elevated by the authorities": "elevated by the authorities",
+ "vat-grown": "vat-grown",
+ "chosen by the engines": "chosen by the engines",
+ "changed by the leviathans": "changed by the leviathans",
+ "our drive and ambition": "our drive and ambition",
+ "ace pilot": "ace pilot",
+ "insubordinate rebel": "insubordinate rebel",
+ "weary mechanic": "weary mechanic",
+ "civilian": "civilian",
+ "troubled captain": "troubled captain",
+ "rejected candidate": "rejected candidate",
+ "press-ganged convict": "press-ganged convict",
+ "forbidden lover": "forbidden lover",
+ "naive idealist": "naive idealist",
+ "How do they keep us in line?": "How do they keep us in line?",
+ "Why can't we just leave?": "Why can't we just leave?",
+ "impossible quotas": "impossible quotas",
+ "spies & informants": "spies & informants",
+ "propaganda & lies": "propaganda & lies",
+ "drugs & addictions": "drugs & addictions",
+ "gilded cages": "gilded cages",
+ "threats & fear": "threats & fear",
+ "What is our reputation?": "What is our reputation?",
+ "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?",
+ "celebrated heroes": "celebrated heroes",
+ "figureheads for the authority": "figureheads for the authority",
+ "cursed warriors": "cursed warriors",
+ "cultural icons": "cultural icons",
+ "hopeless leviathan fodder": "hopeless leviathan fodder",
+ "monsters in our own right": "monsters in our own right",
+ "The Flagship": "The Flagship",
+ "the last leviathan hunter": "the last leviathan hunter",
+ "a floating fortress": "a floating fortress",
+ "a top of the line ship": "a top of the line ship",
+ "a former civilian vessel": "a former civilian vessel",
+ "a swarm of smaller ships": "a swarm of smaller ships",
+ "a sleek corvette": "a sleek corvette",
+ "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?",
+ "The Engines": "The Engines",
+ "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.",
+ "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?",
+ "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?",
+ "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?",
+ "What hope do we have?": "What hope do we have?",
+ "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?",
+ "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?",
+ "What is the Conspiracy?": "What is the Conspiracy?",
+ "an ideology turned virus": "an ideology turned virus",
+ "a single dream that plagues the world": "a single dream that plagues the world",
+ "a toxic cultural movement": "a toxic cultural movement",
+ "history haunting the present": "history haunting the present",
+ "the pull of some alien mind": "the pull of some alien mind",
+ "What is its impulse?": "What is its impulse?",
+ "to re-shape our dreams": "to re-shape our dreams",
+ "to drive us to self destruction": "to drive us to self destruction",
+ "to make us shed our bodies": "to make us shed our bodies",
+ "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming",
+ "to instill an alien morality in us": "to instill an alien morality in us",
+ "to turn reality to farce": "to turn reality to farce",
+ "Who are its hosts?": "Who are its hosts?",
+ "a secret society": "a secret society",
+ "artists and luminaries": "artists and luminaries",
+ "a cabal of sorcerers": "a cabal of sorcerers",
+ "an online gestalt": "an online gestalt",
+ "a sentient dream": "a sentient dream",
+ "ghosts and echoes": "ghosts and echoes",
+ "By what vector does it infect us?": "By what vector does it infect us?",
+ "insular communities and coded language": "insular communities and coded language",
+ "hopes and desires": "hopes and desires",
+ "passions and conflict": "passions and conflict",
+ "fashion and ritual": "fashion and ritual",
+ "consumption and excess": "consumption and excess",
+ "a half forgotten song": "a half forgotten song",
+ "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?",
+ "looming spires": "looming spires",
+ "the press of bodies": "the press of bodies",
+ "criss-crossing wires": "criss-crossing wires",
+ "media saturation": "media saturation",
+ "protests and riots": "protests and riots",
+ "smog and haze": "smog and haze",
+ "What shapes our dreams?": "What shapes our dreams?",
+ "money": "money",
+ "work": "work",
+ "surveillance": "surveillance",
+ "possessions": "possessions",
+ "status": "status",
+ "sexuality": "sexuality",
+ "conformity": "conformity",
+ "What do we hide from others?": "What do we hide from others?",
+ "passion": "passion",
+ "emotions": "emotions",
+ "vulnerability": "vulnerability",
+ "authenticity": "authenticity",
+ "dissatisfaction": "dissatisfaction",
+ "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?",
+ "to uncover truths that others ignore": "to uncover truths that others ignore",
+ "to help those whom society has forsaken": "to help those whom society has forsaken",
+ "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives",
+ "to understand our waking lives": "to understand our waking lives",
+ "to banish the ghosts of our past": "to banish the ghosts of our past",
+ "to experience real intimacy": "to experience real intimacy",
+ "reformed conspirator": "reformed conspirator",
+ "disillusioned cynic": "disillusioned cynic",
+ "tragic genius": "tragic genius",
+ "weary caretaker": "weary caretaker",
+ "object of desire": "object of desire",
+ "oracle of the dream": "oracle of the dream",
+ "target of the Conspiracy": "target of the Conspiracy",
+ "How do we pass our days?": "How do we pass our days?",
+ "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?",
+ "mind numbing repetition": "mind numbing repetition",
+ "boredom and despair": "boredom and despair",
+ "isolation and detachment": "isolation and detachment",
+ "grueling dirty work": "grueling dirty work",
+ "fruitless labour": "fruitless labour",
+ "morally compromising jobs": "morally compromising jobs",
+ "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?",
+ "How do we know when we are in the dream?": "How do we know when we are in the dream?",
+ "How do we navigate the dream?": "How do we navigate the dream?",
+ "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?",
+ "What is your Avatar?": "What is your Avatar?",
+ "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.",
+ "How did you learn to manifest them?": "How did you learn to manifest them?",
+ "What terrible secrets are they hiding?": "What terrible secrets are they hiding?",
+ "What do they yearn for?": "What do they yearn for?",
+ "Why do you fear yours?": "Why do you fear yours?",
+ "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?",
+ "What truths can we share only with each other?": "What truths can we share only with each other?",
+ "What would happen if anyone found us out?": "What would happen if anyone found us out?",
+ "What comes at the dream’s end?": "What comes at the dream’s end?",
+ "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?",
+ "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?",
+ "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.",
+ "Notes": "Notes",
+ "Playset Sheet": "Playset Sheet",
+ "Series Abilities": "Series Abilities",
+ "By starlight": "By starlight",
+ "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.",
+ "Pure hearts": "Pure hearts",
+ "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.",
+ "Never alone": "Never alone",
+ "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.",
+ "Power of the moon": "Power of the moon",
+ "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.",
+ "Shrine keepers": "Shrine keepers",
+ "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:",
+ "Fox Shrine": "Fox Shrine",
+ "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?",
+ "Valkyrie Shrine": "Valkyrie Shrine",
+ "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?",
+ "Shrine of Eyes": "Shrine of Eyes",
+ "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?",
+ "Redemption": "Redemption",
+ "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.",
+ "Troubled hearts": "Troubled hearts",
+ "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.",
+ "Grim determination": "Grim determination",
+ "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.",
+ "Bitter embrace": "Bitter embrace",
+ "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.",
+ "Elusive": "Elusive",
+ "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.",
+ "Gazing into the abyss": "Gazing into the abyss",
+ "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.",
+ "Vengeful drive": "Vengeful drive",
+ "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.",
+ "Night hunters": "Night hunters",
+ "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],",
+ "Academy trained": "Academy trained",
+ "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.",
+ "Esprit de corps": "Esprit de corps",
+ "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.",
+ "Sync ratio": "Sync ratio",
+ "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.",
+ "High alert": "High alert",
+ "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.",
+ "Heroes of the people": "Heroes of the people",
+ "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.",
+ "On borrowed time": "On borrowed time",
+ "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?",
+ "Curiouser": "Curiouser",
+ "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.",
+ "Looking for answers": "Looking for answers",
+ "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.",
+ "Shared burden": "Shared burden",
+ "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.",
+ "Another face in the crowd": "Another face in the crowd",
+ "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.",
+ "Daydreamers": "Daydreamers",
+ "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.",
+ "Moment of crisis": "Moment of crisis",
+ "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.",
+ "Outside Influence": "Outside Influence",
+ "(choose from another source)": "(choose from another source)",
+ "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)",
+ "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)",
+ "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)",
+ "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)",
+ "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)",
+ "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)",
+ "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)",
+ "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)",
+ "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)",
+ "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)",
+ "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)",
+ "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)",
+ "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)",
+ "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)",
+ "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)",
+ "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)",
+ "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)",
+ "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)",
+ "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)",
+ "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)",
+ "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)",
+ "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)",
+ "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)",
+ "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)",
+ "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)",
+ "Transcendent Abilities": "Transcendent Abilities",
+ "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.",
+ "Hope is strength": "Hope is strength",
+ "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.",
+ "Unshakable": "Unshakable",
+ "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.",
+ "Tireless": "Tireless",
+ "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.",
+ "Fighting in shadow": "Fighting in shadow",
+ "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.",
+ "I won’t allow it!": "I won’t allow it!",
+ "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?",
+ "For the thrill": "For the thrill",
+ "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.",
+ "Plugged in": "Plugged in",
+ "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.",
+ "Heavy gear": "Heavy gear",
+ "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.",
+ "Eject!": "Eject!",
+ "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?",
+ "Lucid": "Lucid",
+ "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.",
+ "Dream logic": "Dream logic",
+ "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.",
+ "Just a dream": "Just a dream",
+ "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.",
+ "Hold back the nightmare": "Hold back the nightmare",
+ "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.",
+ "Missions": "Missions",
+ "Tier I": "Tier I",
+ "Cleansing:": "Cleansing:",
+ "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.",
+ "Face a creature of the Abyss:": "Face a creature of the Abyss:",
+ "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.",
+ "The hunt:": "The hunt:",
+ "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.",
+ "Secure your hunting grounds:": "Secure your hunting grounds:",
+ "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.",
+ "Defend the last bastion": "Defend the last bastion",
+ "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.",
+ "Explore the ruined world:": "Explore the ruined world:",
+ "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.
Gain +1d to the next engagement roll.",
+ "Tier II": "Tier II",
+ "Seek answers:": "Seek answers:",
+ "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.",
+ "Reclaim an object of power:": "Reclaim an object of power:",
+ "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.",
+ "Seek Answers:": "Seek Answers:",
+ "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.",
+ "Steal Power:": "Steal Power:",
+ "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.",
+ "Hunt a Leviathan:": "Hunt a Leviathan:",
+ "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.",
+ "Recover a fallen engine:": "Recover a fallen engine:",
+ "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.
If successful, create a new Engine.",
+ "Tier III": "Tier III",
+ "Brave the Abyss:": "Brave the Abyss:",
+ "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.
After this mission, the current season ends.",
+ "Drive back the Blight:": "Drive back the Blight:",
+ "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.
After this mission, the season ends.",
+ "Stage a desperate counterattack:": "Stage a desperate counterattack:",
+ "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.
After this mission, the season ends.",
+ "Tier IV": "Tier IV",
+ "Face Our Tragic Fate:": "Face Our Tragic Fate:",
+ "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.
After this mission the series ends.",
+ "Explore a suspect’s dream:": "Explore a suspect’s dream:",
+ "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.
When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.
If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.
When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.",
+ "Confront a known conspirator:": "Confront a known conspirator:",
+ "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?",
+ "Investigation": "Investigation",
+ "Readiness": "Readiness",
+ "The Leviathans": "The Leviathans",
+ "The Last Bastion": "The Last Bastion",
+ "The Last Bastion Track": "The Last Bastion Track",
+ "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "
The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.
It prioritizes actions as follows:
- Pride: Work on a long term project for the flagship upgrade, if one is already under way.
- State of emergency: Make preparations if Leviathan track exceeds Readiness.
- Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
- Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.",
+ "Series Rules": "Series Rules",
+ "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "
Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.
When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.",
+ "Devour Blighted Hearts": "Devour Blighted Hearts",
+ "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:
- 6: clear all stress and transcendence
- 4/5: clear 6 stress and 2 transcendence
- 1-3: clear 3 stress and 1 transcendence
- critical success: also mark 4 ticks in recovery
",
+ "Have a disagreement": "Have a disagreement",
+ "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.
- The character with the higher result gains 3 links.
- The character with the lower result gains 1 link.
- If the results are tied, both players mark 1 additional stress and each gain 2 links.
If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.",
+ "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "Investigate is replaced with make preparations.
Pilots can bond with an Engine as a downtime activity.",
+ "Make Preparations": "Make Preparations",
+ "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.",
+ "Bond with an Engine": "Bond with an Engine",
+ "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "
When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.
While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.",
+ "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "
Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.",
+ "Share an Intimate Moment": "Share an Intimate Moment",
+ "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "
In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”
- If they share it with you, roll +1d.
- If they hold themselves apart, mark xp.
Roll a suitable action, the other player assigns links as they choose between your characters.
- 6: 4 links
- 4/5: 3 links
- 1-3: 2 link
- Critical success: 5 links
",
+ "XP": "XP",
+ "Gaining XP": "Gaining XP",
+ "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).",
+ "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Confront the world’s oppression, and comfort those who suffer
- Explore the nature of the darkness, and redeem those who have fallen
- Express the essential nature, origin, or destiny of the group
",
+ "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "- Successfully carried out a mission from the series’ list
- Suffer the world’s oppression, and advance toward your tragic fate
- Explore the nature of the Blight, and hunt your prey
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Struggled with your place in the world, and protect the Last Bastion
- Revealed the tragic history of the Bastion, Leviathans, and Engines
- Express the essential nature, origin, or destiny of the group",
+ "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
- Successfully carried out a mission from the series’ list
- Delve into the Conspiracy’s maze, and give solace to dreamers
- Explore the inner world of suspects, and face their demons
- Express the essential nature, origin, or destiny of the group",
+ "Avatar Virtues": "Avatar Virtues",
+ "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful",
+ "Avatar Desires": "Avatar Desires",
+ "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth",
+ "Names": "Names",
+ "Series Agenda": "Series Agenda",
+ "Give monsters human hearts": "Give monsters human hearts",
+ "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "
When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.
If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.
Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.",
+ "Make adversaries, not villains": "Make adversaries, not villains",
+ "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "
Give adversity human faces, with motives that justify their antagonistic position.
Think about what emotions or circumstances drove the antagonists to this action.
Look for opportunities to show the protagonists the true nature of their adversaries.
Show how, if circumstances were different, the antagonists might have been allies or friends.
Use these adversaries to tempt the protagonists with twisted reflections of their own goals.",
+ "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss",
+ "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "
The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.
Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.
Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.",
+ "Drive the virtuous to ruin": "Drive the virtuous to ruin",
+ "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "
Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.
Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.
Exact a painful price for their virtue, and push them to betray their principles.",
+ "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries",
+ "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "
Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.
These figures should be relatable, tragic, and every bit a match for the protagonists.
When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.",
+ "Entrap them in dystopia": "Entrap them in dystopia",
+ "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "
The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.
Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.",
+ "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy",
+ "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "
This series thrives on these challenging elements, and everyone is at the table to revel in them.
Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.
Give them opportunities to play into that fate, and trust the protagonists to be excited about it.",
+ "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous",
+ "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "
While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.
If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.
The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.
Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.",
+ "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes",
+ "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "
The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.
The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.
Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.",
+ "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien",
+ "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "
The Leviathans’ goals and methods are strange, and ultimately unknowable.
Offer only fragments of understanding.
The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.",
+ "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy",
+ "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "
Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.
Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.",
+ "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over",
+ "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "
When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.
In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.
Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.",
+ "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions",
+ "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "
Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.
Let us see the Conspiracy twisting their desires, and ultimately corrupting them.",
+ "Bury them in everyday details": "Bury them in everyday details",
+ "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "
Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.
Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.
Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.",
+ "Avatars are amoral alien egos": "Avatars are amoral alien egos",
+ "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "
The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.
Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.
Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.",
+ "Judgment Calls": "Judgment Calls",
+ "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "
- Use smaller consequences to set up larger more severe consequences later.
- By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
- Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
- Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
",
+ "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "- Shift the evaluation of position towards more desperate actions.
- Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
- Characters will often have less control over outcomes of their actions, especially desperate actions.
",
+ "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "- When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
- Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
- Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
- When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
",
+ "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "- Keep the majority of the action in dreams grounded, and tangible.
- Give extra weight to actions that play into the emotional fabric of the dream.
- Reward actions that make use of the internal logic of the dream with better position or effect.
- Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
",
+ "Director Principles": "Director Principles",
+ "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "- Be a fan of the other players
- Address the characters
- Address the players
- Ask questions and build on the answers
- Express consequences by way of the fiction first
",
+ "Fallout": "Fallout",
+ "An enemy acts against the group": "An enemy acts against the group",
+ "A friend needs urgent help": "A friend needs urgent help",
+ "Omens loom in the mundane world": "Omens loom in the mundane world",
+ "An enemy is embraced by the abyss": "An enemy is embraced by the abyss",
+ "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend",
+ "An obligation causes trouble for the group": "An obligation causes trouble for the group",
+ "The abyss advances its agenda": "The abyss advances its agenda",
+ "A friend succumbs to the abyss": "A friend succumbs to the abyss",
+ "An important place falls to the abyss": "An important place falls to the abyss",
+ "A dread power makes itself known": "A dread power makes itself known",
+ "An obligation becomes grotesque": "An obligation becomes grotesque",
+ "A friend asks a favour": "A friend asks a favour",
+ "An enemy is empowered by Blight": "An enemy is empowered by Blight",
+ "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist",
+ "A friend is taken by rival hunters": "A friend is taken by rival hunters",
+ "The Blight advances its agenda": "The Blight advances its agenda",
+ "Hunters stage an ambush": "Hunters stage an ambush",
+ "A friend is lost to the Blight": "A friend is lost to the Blight",
+ "Dissent spreads in the Bastion": "Dissent spreads in the Bastion",
+ "An engine is reassigned": "An engine is reassigned",
+ "Institutions pressure the pilots": "Institutions pressure the pilots",
+ "Strife breaks out in the Bastion": "Strife breaks out in the Bastion",
+ "An engine goes dormant": "An engine goes dormant",
+ "A pilot is reprimanded": "A pilot is reprimanded",
+ "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion",
+ "An engine breaks down": "An engine breaks down",
+ "The pilots are assigned an overseer": "The pilots are assigned an overseer",
+ "Additional Fallout Rules": "Additional Fallout Rules",
+ "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.