diff --git a/Shadowrun Sixth World/CHANGELOG.md b/Shadowrun Sixth World/CHANGELOG.md index 7bb7bdf0c9..d63a20b69c 100644 --- a/Shadowrun Sixth World/CHANGELOG.md +++ b/Shadowrun Sixth World/CHANGELOG.md @@ -1,5 +1,10 @@ Change Log ============================================== +**2022-10-24 ** v.62 Chuz (James Culp) + New Feature - PC->Matrix->ASDF Roll buttons now include more options to combine them with. None, Custom, mind attributes and ASDF. + New Feature - NPCs now have updated ASDF roll buttons as well! + New Feature - NPCs now have the newer version of the d6's roll button and the new Extended Tests capability. + New Feature - Added Extended Tests capabilities. **2022-09-20 ** v.61 Chuz (James Culp) Bugfix - NPC->Spells were missing the Limited duration, added it. Bugfix - Charactersheet Tab - removed the underline. diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.css b/Shadowrun Sixth World/Shadowrun6thEdition.css index d1c52516b0..003e6c2c97 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.css +++ b/Shadowrun Sixth World/Shadowrun6thEdition.css @@ -276,7 +276,7 @@ input:checked + .slider:before { /* MIXIN ============================= */ /***** TABS FOR SHEETS *****/ -.tabs button[type='action']:not([name='act_d6']) { +.tabs button[type='action']:not(.icon) { background-color: #333 !important; border-radius: 2px !important; border: 1px solid #000 !important; @@ -300,6 +300,15 @@ input:checked + .slider:before { font-family: 'dicefontd6' !important; font-size: 2.5em !important; vertical-align: middle; } +.tabs button[name='act_extended_start'] { + width: auto !important; + background: none !important; + text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; + border: none !important; + color: #fff !important; + font-family: 'Pictos' !important; + font-size: 2.5em !important; + vertical-align: middle; } .tabs button[type='roll']:hover, .tabs button[type='action']:hover { text-shadow: 1px 1px 2px black, 0 0 25px #460141, 0 0 5px #460141 !important; } @@ -377,13 +386,13 @@ select.limit-select option:nth-of-type(1n+5) { color: #460141 !important; } /*:+:+:+: MATRIX DEVICE :+:+:+:*/ -div.matrix-device button[name*='Attack']:hover { +div.matrix-device button[name*='ttack']:hover { color: #cc0701 !important; } -div.matrix-device button[name*='Sleaze']:hover { +div.matrix-device button[name*='leaze']:hover { color: #007bfc !important; } -div.matrix-device button[name*='Data']:hover { +div.matrix-device button[name*='ata']:hover { color: #88dd04 !important; } -div.matrix-device button[name*='Firewall']:hover { +div.matrix-device button[name*='irewall']:hover { color: #f88703 !important; } div.matrix-device input[type='radio'] { position: relative !important; @@ -582,7 +591,7 @@ div.matrix-device .matrixFirewall { #SR6WE .pc .tabs .header-navtabs { display: grid !important; - grid-template-columns: 1fr 2.5em 2.5em repeat(10, 5em) !important; + grid-template-columns: 1fr 2.5em 2.5em 2.5em repeat(10, 5em) !important; vertical-align: middle; width: 100% !important; right: 0px !important; } @@ -4813,6 +4822,9 @@ div.footer img { /******************************************* Roll template **********************************************/ /********************************************************************************************************/ .goat, +.sheet-rolltemplate-rolls-computed .sheet-nott .inlinerollresult { + pointer-events: none; +} .sheet-rolltemplate-rolls-computed span.sheet-left { float: left; text-align: left; } @@ -4980,7 +4992,9 @@ div.footer img { .sheet-rolltemplate-quality span.sheet-template-desc .inlinerollresult, .sheet-rolltemplate-rolls span.sheet-template-desc .inlinerollresult, .sheet-rolltemplate-rolls-computed span.sheet-template-desc .inlinerollresult, -.sheet-rolltemplate-contact span.sheet-template-desc .inlinerollresult { +.sheet-rolltemplate-contact span.sheet-template-desc .inlinerollresult, +.sheet-rolltemplate-rolls-computed .sheet-intervals-hitstotal .inlinerollresult, +.sheet-rolltemplate-rolls-computed .sheet-intervals-hitstotal { font-size: 14px !important; } .sheet-rolltemplate-rolls-computed .sheet-template-body { diff --git a/Shadowrun Sixth World/Shadowrun6thEdition.html b/Shadowrun Sixth World/Shadowrun6thEdition.html index 0abaf303f9..20eaae8521 100644 --- a/Shadowrun Sixth World/Shadowrun6thEdition.html +++ b/Shadowrun Sixth World/Shadowrun6thEdition.html @@ -48,66 +48,9 @@

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + @@ -2400,7 +2343,7 @@

Base

Base slider


- +
= + + @@ -2422,7 +2365,7 @@
- +
= + + @@ -2444,7 +2387,7 @@
- +
= + + @@ -2466,7 +2409,7 @@
- +
= + + @@ -3401,6 +3344,19 @@

Most Recent Updates

+ **2022-10-24 ** v.62 Chuz (James Culp) +
    +
  • FNew Feature - PC->Matrix->ASDF Roll buttons now include more options to combine them with. None, Custom, mind attributes and ASDF. +
  • FNew Feature - NPCs now have updated ASDF roll buttons as well! +
  • FNew Feature - NPCs now have the newer version of the d6's roll button and the new Extended Tests capability. +
  • FNew Feature - Added Extended Tests capabilities. +
+ **2022-09-20 ** v.61 Chuz (James Culp) +
    +
  • ABugfix - NPC->Spells were missing the Limited duration, added it. +
  • ABugfix - Charactersheet Tab - removed the underline. +
  • ABugfix - Updated Matrix Rolls trained prompt to say "Trained" instead of "No" (which made no sense) +
**2022-09-13 ** v.60 Chuz (James Culp)
  • ABugfix - PC->Rolls->Matrix actions including cracking were not using the Cracking skill rating but whatever the rating of the last updated skill was. Fixed the bug causing this and loading the sheet the first time should update the attr_cracking value to be correct again. @@ -3488,6 +3444,69 @@
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
@@ -3559,35 +3578,6 @@
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - -
@@ -3653,7 +3643,8 @@
  - + +

/w GM

- +
@@ -5101,7 +5092,7 @@
- +
@@ -5130,7 +5121,7 @@
- +
@@ -5159,7 +5150,7 @@
- +
@@ -5625,9 +5616,10 @@
-
+
{{#header}}{{header}}{{/header}}{{#spec}} ({{spec}}){{/spec}}
{{#arm}}{{arm}}{{/arm}} + {{#reason}}{{reason}}
{{/reason}} {{#base}}{{base}}
{{/base}} {{#effecttype}}{{effecttype}}
{{/effecttype}} {{#computed::dicepool}}Dicepool: {{computed::dicepool}}
{{/computed::dicepool}} @@ -5667,24 +5659,18 @@ {{/rollGreater() computed::glitch2 0}} - - Dicepool {{computed::split_pool_dicepool_1}}
+ Dicepool {{computed::split_pool_dicepool_1}}
Atk 1: {{computed::roll1}} - {{#rollGreater() wilddie1 0}} -
{{wilddie1}} Wild Dice!
[{{computed::wilddie1_dice}}]
+
{{wilddie1}} Wild Dice!
[{{computed::wilddie1_dice}}]
{{/rollGreater() wilddie1 0}} -
- - Dicepool {{computed::split_pool_dicepool_2}}
+ Dicepool {{computed::split_pool_dicepool_2}}
Atk 1: {{computed::roll2}} - {{#rollGreater() wilddie2 0}} -
{{wilddie2}} Wild Dice!
[{{computed::wilddie2_dice}}]
+
{{wilddie2}} Wild Dice!
[{{computed::wilddie2_dice}}]
{{/rollGreater() wilddie2 0}} -
{{/split_pool}} @@ -5700,44 +5686,70 @@
{{/rollGreater() rerolls 0}} + {{#extendedtest}} +
+ Intervals: {{computed::intervals}} + Total Hits: {{computed::hitstotal}} +
+ {{/extendedtest}} + {{#sprint}}
Sprint: {{dice}} meters
{{/sprint}} + {{#initiative}}
Initiative: {{computed::initiative}}
{{/initiative}} {{#rollGreater() wilddie 0}} -
{{wilddie}} Wild Dice!
[{{computed::wilddie_dice}}]
+
{{wilddie}} Wild Dice!
[{{computed::wilddie_dice}}]
{{/rollGreater() wilddie 0}} {{#rating}}
{{rating}}
{{/rating}} + {{#ampup}}{{#rollGreater() ampup 0}}
- Amp Up: {{ampup}} + Amp Up: {{ampup}}
{{/rollGreater() ampup 0}}{{/ampup}} + {{#drain}}{{#rollGreater() drain 0}}
- Drain: {{drain}} + Drain: {{drain}}
{{/rollGreater() drain 0}}{{/drain}} + {{#increasearea}}{{#rollGreater() increasearea 0}}
- Increase Area: {{increasearea}}m + Increase Area: {{increasearea}}m
{{/rollGreater() increasearea 0}}{{/increasearea}} + {{#damagetype}}
Damage Type: {{damagetype}}
{{/damagetype}} + {{#fade}}{{#rollGreater() fade 0}}
- Fade: {{fade}} + Fade: {{fade}}
{{/rollGreater() fade 0}}{{/fade}} + {{#desc}}
{{desc}}
{{/desc}} + + {{#extendedtest}} +
+ {{#rollGreater() computed::dicepool 1}} + [Next Roll](~{{header}}|extended_next||{{computed::passthrough}},{{reason}}) {{newdicepool}} dice + {{/rollGreater() computed::dicepool 1}} + {{#rollLess() computed::dicepool 2}} + **Dicepool Exhausted** + {{/rollLess() computed::dicepool 2}} +
+ {{/extendedtest}} + {{#opp}}
{{opp}}
{{/opp}}
@@ -5895,11 +5907,9 @@ - +