Cypher System Sheet v1.1: reset action parameters
Cypher System Sheet v1.1: Layout changes: larger stat pools and slightly smaller buttons. Addition of 2 API buttons: reset Action parameters, and reset/complete rest of the character. The API script must be updated.
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@@ -1,5 +1,5 @@
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<div class="sheet-main">
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<!-- ******* PC **************** -->
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<div class="sheet-main">
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<table>
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<!-- ******* COL 1 **************** -->
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<tr>
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@@ -73,8 +73,8 @@
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">MIGHT</div>
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<div>
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<input type="number" name="attr_might" title="Current value" min="0" value="11" />
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<button type="roll" title="Might Roll"
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" min="0" value="11" />
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<button type="roll" class="sheet-basicbt" title="Might Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff})*3+@{rollVarBonus}]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicMightCheck"></button>
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</div>
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@@ -82,8 +82,8 @@
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">SPEED</div>
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<div>
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<input type="number" name="attr_speed" title="Current value" min="0" value="10" />
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<button type="roll" title="Speed Roll"
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" min="0" value="10" />
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<button type="roll" class="sheet-basicbt" class="sheet-basicbt" title="Speed Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff})*3+@{rollVarBonus}]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicSpeedCheck"></button>
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</div>
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@@ -91,8 +91,8 @@
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<td COLSPAN="2" VALIGN="top">
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<div class="sheet-text1">INTELLECT</div>
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<div>
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<input type="number" name="attr_intellect" title="Current value" min="0" value="7" />
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<button type="roll" title="Intellect Roll"
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" min="0" value="7" />
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<button type="roll" class="sheet-basicbt" title="Intellect Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff})*3+@{rollVarBonus}]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicIntellectCheck"></button>
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</div>
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@@ -133,8 +133,20 @@
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<div class="sheet-inpblock2">
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<table> <!-- BEGIN stat roll -->
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<tr>
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<td class="sheet-text1" style="text-align: left;">ACTION</td>
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<td COLSPAN="5" class="sheet-text2" style="width: 100%;">Roll with Stat or Skill button</td>
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<td class="sheet-text1" style="text-align: left;">
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ACTION
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<button type="roll"
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class="sheet-apibt"
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title="Reset Action Parameters (API)"
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value="!cypher-resetaction @{character_id}"
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name="roll_resetaction">
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</button>
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</td>
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<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
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Roll with Stat or Skill button
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<span style="font-family: dicefontd20; font-weight:bold;">t</span>
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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@@ -204,13 +216,19 @@
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<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
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<span class="sheet-text2">1D6 + </span>
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<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Recovery roll bonus" min="1" value="1" />
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<button type="roll" name="roll_FreeRecovery" title="Recovery Roll"
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<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
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value="&{template:cyphRecovery} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
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</button>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<span class="sheet-text2">Special </span>
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<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Special damage that moved the PC down the damage track" value="0" />
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<button type="roll"
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class="sheet-apibt"
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title="Reset Character/Complete rest (API)"
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value="!cypher-restchar @{character_id}|?{Complete rest/reset, really ?|Yes}"
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name="roll_resetaction">
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</button>
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</td>
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</tr>
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<tr>
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@@ -283,7 +301,7 @@
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</td> <!-- END COL 1 -->
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<!-- ******* COL 2 **************** -->
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<td width="352px" valign="top"> <!-- COL 2 -->
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<div style="font-size:0.8em;color:grey;text-align:center;">Version 1.0 (2015-09-16)</div>
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<div style="font-size:0.8em;color:grey;text-align:center;">Version 1.1 (2015-09-26)</div>
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<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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@@ -297,7 +315,7 @@
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<option value="1">T Trained</option>
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<option value="2">S Specialized</option>
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</select>
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<button type="roll" title="Might Skill Roll"
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<button type="roll" class="sheet-basicbt" title="Might Skill Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff}+[[@{skillmightlvl}]])*3+@{rollVarBonus}]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
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name="roll_basicMightCheck"></button>
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</div>
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@@ -317,7 +335,7 @@
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<option value="1">T Trained</option>
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<option value="2">S Specialized</option>
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</select>
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<button type="roll" title="Initiative Roll"
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<button type="roll" class="sheet-basicbt" title="Initiative Roll"
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value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+@{rollVarBonus} &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
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name="roll_basicInitCheck"></button>
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</div> <!-- END INITIATIVE -->
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@@ -330,7 +348,7 @@
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<option value="1">T Trained</option>
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<option value="2">S Specialized</option>
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</select>
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<button type="roll" title="Speed Skill Roll"
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<button type="roll" class="sheet-basicbt" title="Speed Skill Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff}+[[@{skillspeedlvl}]])*3+@{rollVarBonus}]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
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name="roll_basicSpeedCheck"></button>
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</div>
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@@ -351,7 +369,7 @@
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<option value="1">T Trained</option>
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<option value="2">S Specialized</option>
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</select>
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<button type="roll" title="Intellect Skill Roll"
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<button type="roll" class="sheet-basicbt" title="Intellect Skill Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{diceRollNoDiff=[[1d20cs>17cf1+(@{rollVarAsset}+@{rollVarRollEff}+[[@{skillintellvl}]])*3+@{rollVarBonus}]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
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name="roll_basicIntellectCheck"></button>
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</div>
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@@ -609,7 +627,7 @@
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<table>
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<tr><th COLSPAN="2">Initiative Roll</th></tr>
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<tr>
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<td COLSPAN="2" style="text-align:center;font-size:105%;font-weight:bold;">{{finalRoll}}</td>
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<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
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</tr>
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<tr><td COLSPAN="2"><hr/></td></tr>
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{{#rollGreater() bonusToRoll 0}}
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@@ -661,7 +679,7 @@
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<tr><th COLSPAN="2">{{attribute}} Roll</th></tr>
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{{#rollGreater() difficulty 0}}
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{{#rollGreater() diceRoll targetRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success: {{diceRoll}}</td></tr>
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<tr><td COLSPAN="2" style="font-size:102%;font-weight:bold;color:green;text-align:center;">Success: {{diceRoll}}</td></tr>
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{{#rollWasCrit() diceRoll}}
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<tr>
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<td style="color:green;text-align:center;font-weight:bold;">Special:</td>
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@@ -675,7 +693,7 @@
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{{/rollWasCrit() diceRoll}}
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{{/rollGreater() diceRoll targetRoll}}
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{{#rollTotal() diceRoll targetRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success: {{diceRoll}}</td></tr>
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<tr><td COLSPAN="2" style="font-size:102%;font-weight:bold;color:green;text-align:center;">Success: {{diceRoll}}</td></tr>
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{{#rollWasCrit() diceRoll}}
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<tr>
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<td style="color:green;text-align:center;font-weight:bold;">Special:</td>
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@@ -689,10 +707,10 @@
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{{/rollWasCrit() diceRoll}}
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{{/rollTotal() diceRoll targetRoll}}
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{{#rollLess() diceRoll targetRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">Failure: {{diceRoll}}</td></tr>
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<tr><td COLSPAN="2" style="font-size:102%;font-weight:bold;color:red;text-align:center;">Failure: {{diceRoll}}</td></tr>
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{{/rollLess() diceRoll targetRoll}}
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{{#rollWasFumble() diceRoll}}
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<tr><td COLSPAN="2" style="font-size:105%;color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
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<tr><td COLSPAN="2" style="font-size:102%;color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
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{{/rollWasFumble() diceRoll}}
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<tr><td><span>Difficulty</span></td><td>{{difficulty}} ({{target}})</td></tr>
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{{#skilled}}
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@@ -778,7 +796,7 @@
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</td>
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</tr>
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{{#rollWasFumble() diceRollNoDiff}}
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<tr><td COLSPAN="2" style="font-size:105%;color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
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<tr><td COLSPAN="2" style="font-size:102%;color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
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{{/rollWasFumble() diceRollNoDiff}}
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{{#rollWasCrit() diceRollNoDiff}}
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<tr><td COLSPAN="2" style="color:green;text-align:center;font-weight:bold;">Special Roll! (17+)</td></tr>
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