diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html index 1d15adc19a..0bbabb3cbb 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html @@ -660,18 +660,18 @@

- Actions + Special Rules l

-
Action Name:
+
Name:
Description:
- +

@@ -804,8 +804,8 @@
@@ -1137,8 +1137,8 @@
@@ -1257,8 +1257,8 @@
@@ -1393,7 +1393,7 @@ WP
- @@ -1401,19 +1401,19 @@
- +
- +
- +
- +
- +
@@ -1717,7 +1717,7 @@
- Read and Write + Read/Write
Int @@ -2894,7 +2894,7 @@
-
@@ -2903,11 +2903,6 @@ Pry -
@@ -2932,7 +2927,7 @@
-
@@ -2941,11 +2936,6 @@ Pry -
@@ -2970,7 +2960,7 @@
-
@@ -2979,11 +2969,6 @@ Pry -
@@ -3008,7 +2993,7 @@
-
@@ -3017,11 +3002,6 @@ Pry -
@@ -3046,7 +3026,7 @@
-
@@ -3055,11 +3035,6 @@ Pry -
@@ -3084,7 +3059,7 @@
-
@@ -3093,11 +3068,6 @@ Pry -
@@ -3122,7 +3092,7 @@
-
@@ -3131,14 +3101,11 @@ Pry -
+
+

Ranged Weapons e @@ -3151,12 +3118,12 @@
To Hit
Damage
Impact
-
Qualities
+
Qualities
Type
Reload
Range
Ammo
-
Attack
+
Attack
Damage
@@ -3178,7 +3145,7 @@
@@ -3198,15 +3165,10 @@
-
-
@@ -3227,7 +3189,7 @@
@@ -3247,15 +3209,10 @@
-
-
@@ -3276,7 +3233,7 @@
@@ -3296,15 +3253,10 @@
-
-
@@ -3325,7 +3277,7 @@
@@ -3345,15 +3297,10 @@
-
-
@@ -3374,7 +3321,7 @@
@@ -3394,15 +3341,10 @@
-
-
@@ -3423,7 +3365,7 @@
@@ -3443,15 +3385,10 @@
-
-
@@ -3472,7 +3409,7 @@
@@ -3492,17 +3429,28 @@
-
-
+
+ +
+
+
+
+ Critical Hit +
+
+
+ +
+
+
@@ -3518,23 +3466,29 @@ Petty - + Lesser - + Arcane - + Divine - + Runes - +
+ Take a Half Action to perform Chanelling: + +
+ @@ -3596,15 +3550,10 @@
-
-
@@ -3729,15 +3678,10 @@
-
-
@@ -3862,15 +3806,10 @@
-
-
@@ -3995,15 +3934,10 @@
-
-
@@ -5124,6 +5058,17 @@ 91-00 +
+
+ Blood Loss +
+
+
+ +
+ @@ -5138,7 +5083,7 @@
-
+
{{#character_name}}
{{character_name}}
{{/character_name}} @@ -5158,6 +5103,12 @@ {{#furydamage}}
{{attacktype}}
{{/furydamage}} + {{#critroll}} +
{{attacktype}}
+ {{/critroll}} + {{#bloodloss}} +
Blood Loss
+ {{/bloodloss}} {{#parrytest}}
{{attacktype}}
{{/parrytest}} @@ -6008,41 +5959,16 @@ {{#damage}}
Damage
-
{{damage}} {{#rollWasCrit() damage}} {{button}}{{/rollWasCrit() damage}}
+
{{damage}} {{#rollWasCrit() damage}}{{#rollLess() furytest furytarget}}+ {{furydamage}}{{/rollLess() furytest furytarget}}{{#rollTotal() furytest furytarget}}+ {{furydamage}}{{/rollTotal() furytest furytarget}}{{#rollGreater() furytest furytarget}} Fury failed!{{/rollGreater() furytest furytarget}}{{/rollWasCrit() damage}}
{{/damage}} {{#rollGreater() impact 0}}
Impact
-
{{impactdamage}} {{#rollWasCrit() impactdamage}} {{button}}{{/rollWasCrit() impactdamage}}
+
{{impactdamage}} {{#rollWasCrit() impactdamage}}{{#rollLess() furytest furytarget}}+ {{impactfurydamage}}{{/rollLess() furytest furytarget}}{{#rollTotal() furytest furytarget}}+ {{impactfurydamage}}{{/rollTotal() furytest furytarget}}{{#rollGreater() furytest furytarget}} Fury failed!{{/rollGreater() furytest furytarget}}{{/rollWasCrit() impactdamage}}
{{/rollGreater() impact 0}} - - - {{#furytest}} -
-
Fury Test
-
{{furytest}}
-
- {{/furytest}} - {{#rollGreater() furytest target}} -
-
Outcome
-
No additional damage
-
- {{/rollGreater() furytest target}} - {{#rollTotal() furytest target}} -
-
Fury Damage
-
{{furydamage}}
-
- {{/rollTotal() furytest target}} - {{#rollLess() furytest target}} -
-
Fury Damage
-
{{furydamage}}
-
- {{/rollLess() furytest target}} + {{#spellcastingnumber}} @@ -6117,7 +6043,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage
-
{{spelldamage}} {{#rollWasCrit() spelldamage}} {{button}}{{/rollWasCrit() spelldamage}}
+
{{spelldamage}} {{#rollWasCrit() spelldamage}}{{#rollLess() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollLess() spellfurytest spellfurytarget}}{{#rollTotal() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollTotal() spellfurytest spellfurytarget}}{{#rollGreater() spellfurytest spellfurytarget}} Fury failed! {{/rollGreater() spellfurytest spellfurytarget}}{{/rollWasCrit() spelldamage}}
{{/rollGreater() spellhits 0}} {{#rollGreater() spellhits 1}} @@ -6159,7 +6085,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 2
-
{{spelldamage2}} {{#rollWasCrit() spelldamage2}} {{button}}{{/rollWasCrit() spelldamage2}}
+
{{spelldamage2}} {{#rollWasCrit() spelldamage2}}{{#rollLess() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollLess() spellfurytest2 spellfurytarget2}}{{#rollTotal() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollTotal() spellfurytest2 spellfurytarget2}}{{#rollGreater() spellfurytest2 spellfurytarget2}} Fury failed! {{/rollGreater() spellfurytest2 spellfurytarget2}}{{/rollWasCrit() spelldamage2}}
{{/rollGreater() spellhits 1}} {{#rollGreater() spellhits 2}} @@ -6201,7 +6127,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 3
-
{{spelldamage3}} {{#rollWasCrit() spelldamage3}} {{button}}{{/rollWasCrit() spelldamage3}}
+
{{spelldamage3}} {{#rollWasCrit() spelldamage3}}{{#rollLess() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollLess() spellfurytest3 spellfurytarget3}}{{#rollTotal() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollTotal() spellfurytest3 spellfurytarget3}}{{#rollGreater() spellfurytest3 spellfurytarget3}} Fury failed! {{/rollGreater() spellfurytest3 spellfurytarget3}}{{/rollWasCrit() spelldamage3}}
{{/rollGreater() spellhits 2}} {{#rollGreater() spellhits 3}} @@ -6243,7 +6169,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 4
-
{{spelldamage4}} {{#rollWasCrit() spelldamage4}} {{button}}{{/rollWasCrit() spelldamage4}}
+
{{spelldamage4}} {{#rollWasCrit() spelldamage4}}{{#rollLess() spellfurytest4 spellfurytarget4}}+ {{spellfury}}{{/rollLess() spellfurytest4 spellfurytarget4}}{{#rollTotal() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollTotal() spellfurytest4 spellfurytarget4}}{{#rollGreater() spellfurytest4 spellfurytarget4}} Fury failed! {{/rollGreater() spellfurytest4 spellfurytarget4}}{{/rollWasCrit() spelldamage4}}
{{/rollGreater() spellhits 3}} {{#rollGreater() spellhits 4}} @@ -6285,7 +6211,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 5
-
{{spelldamage5}} {{#rollWasCrit() spelldamage5}} {{button}}{{/rollWasCrit() spelldamage5}}
+
{{spelldamage5}} {{#rollWasCrit() spelldamage5}}{{#rollLess() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollLess() spellfurytest5 spellfurytarget5}}{{#rollTotal() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollTotal() spellfurytest5 spellfurytarget5}}{{#rollGreater() spellfurytest5 spellfurytarget5}} Fury failed! {{/rollGreater() spellfurytest5 spellfurytarget5}}{{/rollWasCrit() spelldamage5}}
{{/rollGreater() spellhits 4}} {{#rollGreater() spellhits 5}} @@ -6327,7 +6253,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 6
-
{{spelldamage6}} {{#rollWasCrit() spelldamage6}} {{button}}{{/rollWasCrit() spelldamage6}}
+
{{spelldamage6}} {{#rollWasCrit() spelldamage6}}{{#rollLess() spellfurytest6 spellfurytarget6}}+ {{spellfury}}{{/rollLess() spellfurytest6 spellfurytarget6}}{{#rollTotal() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollTotal() spellfurytest6 spellfurytarget6}}{{#rollGreater() spellfurytest6 spellfurytarget6}} Fury failed! {{/rollGreater() spellfurytest6 spellfurytarget6}}{{/rollWasCrit() spelldamage6}}
{{/rollGreater() spellhits 5}} {{#rollGreater() spellhits 6}} @@ -6369,7 +6295,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 7
-
{{spelldamage7}} {{#rollWasCrit() spelldamage7}} {{button}}{{/rollWasCrit() spelldamage7}}
+
{{spelldamage7}} {{#rollWasCrit() spelldamage7}}{{#rollLess() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollLess() spellfurytest7 spellfurytarget7}}{{#rollTotal() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollTotal() spellfurytest7 spellfurytarget7}}{{#rollGreater() spellfurytest7 spellfurytarget7}} Fury failed! {{/rollGreater() spellfurytest7 spellfurytarget7}}{{/rollWasCrit() spelldamage7}}
{{/rollGreater() spellhits 6}} {{#rollGreater() spellhits 7}} @@ -6411,7 +6337,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 8
-
{{spelldamage8}} {{#rollWasCrit() spelldamage8}} {{button}}{{/rollWasCrit() spelldamage8}}
+
{{spelldamage8}} {{#rollWasCrit() spelldamage8}}{{#rollLess() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollLess() spellfurytest8 spellfurytarget8}}{{#rollTotal() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollTotal() spellfurytest8 spellfurytarget8}}{{#rollGreater() spellfurytest8 spellfurytarget8}} Fury failed! {{/rollGreater() spellfurytest8 spellfurytarget8}}{{/rollWasCrit() spelldamage8}}
{{/rollGreater() spellhits 7}} {{#rollGreater() spellhits 8}} @@ -6453,7 +6379,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 9
-
{{spelldamage9}} {{#rollWasCrit() spelldamage9}} {{button}}{{/rollWasCrit() spelldamage9}}
+
{{spelldamage9}} {{#rollWasCrit() spelldamage9}}{{#rollLess() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollLess() spellfurytest9 spellfurytarget9}}{{#rollTotal() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollTotal() spellfurytest9 spellfurytarget9}}{{#rollGreater() spellfurytest9 spellfurytarget9}} Fury failed! {{/rollGreater() spellfurytest9 spellfurytarget9}}{{/rollWasCrit() spelldamage9}}
{{/rollGreater() spellhits 8}} {{#rollGreater() spellhits 9}} @@ -6495,7 +6421,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage 10
-
{{spelldamage10}} {{#rollWasCrit() spelldamage10}} {{button}}{{/rollWasCrit() spelldamage10}}
+
{{spelldamage10}} {{#rollWasCrit() spelldamage10}}{{#rollLess() spellfurytest10 spellfurytarget10}}+ {{spellfury}}{{/rollLess() spellfurytest10 spellfurytarget10}}{{#rollTotal() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollTotal() spellfurytest10 spellfurytarget10}}{{#rollGreater() spellfurytest10 spellfurytarget10}} Fury failed! {{/rollGreater() spellfurytest10 spellfurytarget10}}{{/rollWasCrit() spelldamage10}}
{{/rollGreater() spellhits 9}} {{/rollTotal() spelltest spellcastingnumber}} @@ -6555,7 +6481,7 @@ {{/rollBetween() hitlocation 91 100}}
Damage
-
{{spelldamage}} {{#rollWasCrit() spelldamage}} {{button}}{{/rollWasCrit() spelldamage}}
+
{{spelldamage}} {{#rollWasCrit() spelldamage}}{{#rollLess() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollLess() spellfurytest spellfurytarget}}{{#rollTotal() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollTotal() spellfurytest spellfurytarget}}{{#rollGreater() spellfurytest spellfurytarget}} Fury failed! {{/rollGreater() spellfurytest spellfurytarget}}{{/rollWasCrit() spelldamage}}
{{/rollGreater() spellhits 0}} {{#rollGreater() spellhits 1}} @@ -6597,7 +6523,7 @@ {{/rollBetween() hitlocation2 91 100}}
Damage 2
-
{{spelldamage2}} {{#rollWasCrit() spelldamage2}} {{button}}{{/rollWasCrit() spelldamage2}}
+
{{spelldamage2}} {{#rollWasCrit() spelldamage2}}{{#rollLess() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollLess() spellfurytest2 spellfurytarget2}}{{#rollTotal() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollTotal() spellfurytest2 spellfurytarget2}}{{#rollGreater() spellfurytest2 spellfurytarget2}} Fury failed! {{/rollGreater() spellfurytest2 spellfurytarget2}}{{/rollWasCrit() spelldamage2}}
{{/rollGreater() spellhits 1}} {{#rollGreater() spellhits 2}} @@ -6639,7 +6565,7 @@ {{/rollBetween() hitlocation3 91 100}}
Damage 3
-
{{spelldamage3}} {{#rollWasCrit() spelldamage3}} {{button}}{{/rollWasCrit() spelldamage3}}
+
{{spelldamage3}} {{#rollWasCrit() spelldamage3}}{{#rollLess() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollLess() spellfurytest3 spellfurytarget3}}{{#rollTotal() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollTotal() spellfurytest3 spellfurytarget3}}{{#rollGreater() spellfurytest3 spellfurytarget3}} Fury failed! {{/rollGreater() spellfurytest3 spellfurytarget3}}{{/rollWasCrit() spelldamage3}}
{{/rollGreater() spellhits 2}} {{#rollGreater() spellhits 3}} @@ -6681,7 +6607,7 @@ {{/rollBetween() hitlocation4 91 100}}
Damage 4
-
{{spelldamage4}} {{#rollWasCrit() spelldamage4}} {{button}}{{/rollWasCrit() spelldamage4}}
+
{{spelldamage4}} {{#rollWasCrit() spelldamage4}}{{#rollLess() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollLess() spellfurytest4 spellfurytarget4}}{{#rollTotal() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollTotal() spellfurytest4 spellfurytarget4}}{{#rollGreater() spellfurytest4 spellfurytarget4}} Fury failed! {{/rollGreater() spellfurytest4 spellfurytarget4}}{{/rollWasCrit() spelldamage4}}
{{/rollGreater() spellhits 3}} {{#rollGreater() spellhits 4}} @@ -6723,7 +6649,7 @@ {{/rollBetween() hitlocation5 91 100}}
Damage 5
-
{{spelldamage5}} {{#rollWasCrit() spelldamage5}} {{button}}{{/rollWasCrit() spelldamage5}}
+
{{spelldamage5}} {{#rollWasCrit() spelldamage5}}{{#rollLess() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollLess() spellfurytest5 spellfurytarget5}}{{#rollTotal() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollTotal() spellfurytest5 spellfurytarget5}}{{#rollGreater() spellfurytest5 spellfurytarget5}} Fury failed! {{/rollGreater() spellfurytest5 spellfurytarget5}}{{/rollWasCrit() spelldamage5}}
{{/rollGreater() spellhits 4}} {{#rollGreater() spellhits 5}} @@ -6765,7 +6691,7 @@ {{/rollBetween() hitlocation6 91 100}}
Damage 6
-
{{spelldamage6}} {{#rollWasCrit() spelldamage6}} {{button}}{{/rollWasCrit() spelldamage6}}
+
{{spelldamage6}} {{#rollWasCrit() spelldamage6}}{{#rollLess() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollLess() spellfurytest6 spellfurytarget6}}{{#rollTotal() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollTotal() spellfurytest6 spellfurytarget6}}{{#rollGreater() spellfurytest6 spellfurytarget6}} Fury failed! {{/rollGreater() spellfurytest6 spellfurytarget6}}{{/rollWasCrit() spelldamage6}}
{{/rollGreater() spellhits 5}} {{#rollGreater() spellhits 6}} @@ -6807,7 +6733,7 @@ {{/rollBetween() hitlocation7 91 100}}
Damage 7
-
{{spelldamage7}} {{#rollWasCrit() spelldamage7}} {{button}}{{/rollWasCrit() spelldamage7}}
+
{{spelldamage7}} {{#rollWasCrit() spelldamage7}}{{#rollLess() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollLess() spellfurytest7 spellfurytarget7}}{{#rollTotal() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollTotal() spellfurytest7 spellfurytarget7}}{{#rollGreater() spellfurytest7 spellfurytarget7}} Fury failed! {{/rollGreater() spellfurytest7 spellfurytarget7}}{{/rollWasCrit() spelldamage7}}
{{/rollGreater() spellhits 6}} {{#rollGreater() spellhits 7}} @@ -6849,7 +6775,7 @@ {{/rollBetween() hitlocation8 91 100}}
Damage 8
-
{{spelldamage8}} {{#rollWasCrit() spelldamage8}} {{button}}{{/rollWasCrit() spelldamage8}}
+
{{spelldamage8}} {{#rollWasCrit() spelldamage8}}{{#rollLess() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollLess() spellfurytest8 spellfurytarget8}}{{#rollTotal() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollTotal() spellfurytest8 spellfurytarget8}}{{#rollGreater() spellfurytest8 spellfurytarget8}} Fury failed! {{/rollGreater() spellfurytest8 spellfurytarget8}}{{/rollWasCrit() spelldamage8}}
{{/rollGreater() spellhits 7}} {{#rollGreater() spellhits 8}} @@ -6891,7 +6817,7 @@ {{/rollBetween() hitlocation9 91 100}}
Damage 9
-
{{spelldamage9}} {{#rollWasCrit() spelldamage9}} {{button}}{{/rollWasCrit() spelldamage9}}
+
{{spelldamage9}} {{#rollWasCrit() spelldamage9}}{{#rollLess() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollLess() spellfurytest9 spellfurytarget9}}{{#rollTotal() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollTotal() spellfurytest9 spellfurytarget9}}{{#rollGreater() spellfurytest9 spellfurytarget9}} Fury failed! {{/rollGreater() spellfurytest9 spellfurytarget9}}{{/rollWasCrit() spelldamage9}}
{{/rollGreater() spellhits 8}} {{#rollGreater() spellhits 9}} @@ -6933,7 +6859,7 @@ {{/rollBetween() hitlocation10 91 100}}
Damage 10
-
{{spelldamage10}} {{#rollWasCrit() spelldamage10}} {{button}}{{/rollWasCrit() spelldamage10}}
+
{{spelldamage10}} {{#rollWasCrit() spelldamage10}}{{#rollLess() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollLess() spellfurytest10 spellfurytarget10}}{{#rollTotal() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollTotal() spellfurytest10 spellfurytarget10}}{{#rollGreater() spellfurytest10 spellfurytarget10}} Fury failed! {{/rollGreater() spellfurytest10 spellfurytarget10}}{{/rollWasCrit() spelldamage10}}
{{/rollGreater() spellhits 9}} {{/rollGreater() spelltest spellcastingnumber}} @@ -6988,13 +6914,1965 @@
{{/rollGreater() inscribetest runeinscribenumber}} - - {{#action_description}} + + {{#special_rule_description}}
Description
-
{{action_description}}
+
{{special_rule_description}}
- {{/action_description}} + {{/special_rule_description}} + + + {{#critvalue}} +
+
Critical Location
+ {{#rollTotal() critlocation 1}} +
Head
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Right Arm
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Left Arm
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Body
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Right Leg
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Left Leg
+ {{/rollTotal() critlocation 6}} +
+
+
Critical Value
+
{{critvalue}}
+
+
+
Critical Roll
+
{{critroll}}
+
+ {{#rollTotal() critvalue 1}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Disoriented by the blow. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The wind is knocked out of the character. All tests and attacks suffer a –20% penalty for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Stumbles. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Stumbles. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Disoriented by the blow. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The wind is knocked out of the character. All tests and attacks suffer a –20% penalty for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Stumbles. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Stumbles. Character can only take a half action on his next turn.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 1}} + {{#rollTotal() critvalue 2}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 2}} + {{#rollTotal() critvalue 3}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Arm struck numb and cannot be used for 1 round.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Struck in the groin. The pain is such that the character cannot take any actions for one round.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:
Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 3}} + {{#rollTotal() critvalue 4}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 4}} + {{#rollTotal() critvalue 5}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 5}} + {{#rollTotal() critvalue 6}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Stunned for 1d10 rounds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 6}} + {{#rollTotal() critvalue 7}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 7}} + {{#rollTotal() critvalue 8}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 8}} + {{#rollTotal() critvalue 9}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 9}} + {{#rollTotal() critvalue 10}} + {{#rollBetween() critroll 91 100}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 91 100}} + {{#rollBetween() critroll 81 90}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 81 90}} + {{#rollBetween() critroll 71 80}} +
+
Critical Effect
+ {{#rollTotal() critlocation 1}} +
Skull pierced by a mighty blow. Death is instantaneous.
+ {{/rollTotal() critlocation 1}} + {{#rollTotal() critlocation 2}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 2}} + {{#rollTotal() critlocation 3}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 3}} + {{#rollTotal() critlocation 4}} +
Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.
+ {{/rollTotal() critlocation 4}} + {{#rollTotal() critlocation 5}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 5}} + {{#rollTotal() critlocation 6}} +
Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.
+ {{/rollTotal() critlocation 6}} +
+ {{/rollBetween() critroll 71 80}} + {{#rollBetween() critroll 61 70}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 61 70}} + {{#rollBetween() critroll 51 60}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 51 60}} + {{#rollBetween() critroll 41 50}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 41 50}} + {{#rollBetween() critroll 31 40}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 31 40}} + {{#rollBetween() critroll 21 30}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 21 30}} + {{#rollBetween() critroll 11 20}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 11 20}} + {{#rollBetween() critroll 1 10}} +
+
Critical Effect
+ {{#rollBetween() critlocation 1 6}} +
Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.
+ {{/rollBetween() critlocation 1 6}} +
+ {{/rollBetween() critroll 1 10}} + {{/rollTotal() critvalue 10}} + {{/critvalue}} + + {{#bloodloss}} +
+
Blood Loss
+
{{bloodloss}}
+
+ {{#rollBetween() bloodloss 1 80}} +
+
Result
+
Survive one more round.
+
+ {{/rollBetween() bloodloss 1 80}} + {{#rollBetween() bloodloss 81 100}} +
+
Result
+
Death from blood loss!
+
+ {{/rollBetween() bloodloss 81 100}} + {{/bloodloss}} {{#showclassactions}}