diff --git a/13th Age Official/translations/ko.json b/13th Age Official/translations/ko.json index bae8fecaf0..8d8490dd63 100644 --- a/13th Age Official/translations/ko.json +++ b/13th Age Official/translations/ko.json @@ -1,140 +1,140 @@ { - "Conflicted": "Conflicted", - "Negative": "Negative", - "Positive": "Positive", - "ac-u": "AC", - "action": "Action", - "assassin": "Assassin", - "at-will": "At-Will", - "attack": "Attack", - "backgrounds": "Backgrounds", - "base-ac-from-class": "Base AC from class", - "base-hp-from-class": "Base HP from class", - "base-md-from-class": "Base MD from class", - "base-pd-from-class": "Base PD from class", - "battle-cry": "Battle Cry", + "Conflicted": "양가적", + "Negative": "부정적", + "Positive": "긍정적", + "ac-u": "장갑", + "action": "액션", + "assassin": "암살자", + "at-will": "상시", + "attack": "공격", + "backgrounds": "출신", + "base-ac-from-class": "클래스 기본 장갑", + "base-hp-from-class": "클래스 기본 HP", + "base-md-from-class": "클래스 기본 마방", + "base-pd-from-class": "클래스 기본 신방", + "battle-cry": "전투의 외침", "bck-u": "BCK", - "cha-u": "CHA", - "charisma": "Charisma", - "charisma-based": "Charisma based", - "class": "Class", - "con-u": "CON", - "constitution": "Constitution", - "constitution-based": "Constitution based", + "cha-u": "매력", + "charisma": "매력", + "charisma-based": "매력 기반", + "class": "클래스", + "con-u": "건강", + "constitution": "건강", + "constitution-based": "건강 기반", "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", - "critical-success-u": "CRITICAL SUCCESS", - "current-hp": "Current HP", - "custom": "Custom", - "custom-1": "Custom 1", - "custom-2": "Custom 2", - "custom-3": "Custom 3", - "daily": "Daily", - "damage-on-melee-miss": "Damage on Melee Miss", - "damage-on-ranged-miss": "Damage on Ranged Miss", - "death-save": "Death Save", - "death-save-u": "DEATH SAVE", - "details": "Details", - "dex-u": "DEX", - "dexterity": "Dexterity", - "dice-u": "DICE", - "domain": "Domain", - "easy-6": "Easy (6+)", - "effect": "Effect", - "encounter": "Encounter", - "engaged": "Engaged", - "equipment": "Equipment", - "escalation-die": "Escalation Die", - "failure-u": "FAILURE", - "far-away": "Far Away", - "feature": "Feature", - "final-verse": "Final-Verse", - "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", - "flat-initiative-mod": "Flat Initiative Mod", - "flat-recovery-mod": "Flat Recovery Mod", - "flexible-action": "Flexible Action", - "free-action": "Free Action", - "hard-16": "Hard (16+)", - "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", - "hit": "Hit", - "icon-relationships": "Icon Relationships", - "improved": "Improved", - "initiative": "Initiative", - "initiative-u": "INITIATIVE", - "int-u": "INT", - "intelligence": "Intelligence", - "intelligence-based": "Intelligence based", - "intercepting": "Intercepting", - "level": "Level", - "line-of-sight": "Line of Sight", - "lvl-u": "LVL", - "magic-item": "Magic Item", - "max": "Max", - "max-hp": "Max HP", - "md-u": "MD", - "melee-basic-attack": "Melee Basic Attack", - "melee-basic-attack-based-on": "Melee Basic Attack Based On", - "melee-str": "Melee(STR)", - "melee-weapon-1": "Melee Weapon 1", - "melee-weapon-2": "Melee Weapon 2", - "melee-weapon-3": "Melee Weapon 3", - "melee-weapons": "Melee Weapons", - "miss": "Miss", - "mod-u": "MOD", - "modifiers": "Modifiers", - "move-action": "Move Action", - "name": "Name", - "nearby": "Nearby", - "normal-11": "Normal (11+)", - "one-creature": "One Creature", - "one-enemy": "One enemy", - "one-unique-thing": "One Unique Thing", - "opening-sustaining-effect": "Opening-Sustaining-Effect", - "options": "Options", - "orc-lord": "Orc Lord", - "pd-u": "PD", - "power": "Power", - "quick-action": "Quick Action", - "race": "Race", - "racial": "Racial", - "range": "Range", - "ranged-basic-attack": "Ranged Basic Attack", - "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", - "ranged-dex": "Ranged(DEX)", - "ranged-weapon-1": "Ranged Weapon 1", - "ranged-weapon-2": "Ranged Weapon 2", - "ranged-weapon-3": "Ranged Weapon 3", - "ranged-weapons": "Ranged Weapons", - "rapier": "Rapier", + "critical-success-u": "대성공!", + "current-hp": "현재 HP", + "custom": "커스텀", + "custom-1": "커스텀 1", + "custom-2": "커스텀 2", + "custom-3": "커스텀 3", + "daily": "매일", + "damage-on-melee-miss": "근접 공격 빗나감 피해", + "damage-on-ranged-miss": "원거리 공격 빗나감 피해", + "death-save": "죽음 극복", + "death-save-u": "죽음 극복", + "details": "세부 정보", + "dex-u": "민첩", + "dexterity": "민첩성", + "dice-u": "주사위", + "domain": "영역", + "easy-6": "쉬움(6+)", + "effect": "효과", + "encounter": "인카운터", + "engaged": "접전중", + "equipment": "마법 물품", + "escalation-die": "고조 주사위", + "failure-u": "실패", + "far-away": "원거리", + "feature": "특성", + "final-verse": "마지막 소절", + "flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치", + "flat-initiative-mod": "고정 우선권 수정치", + "flat-recovery-mod": "고정 회복 수정치", + "flexible-action": "유연한 행동", + "free-action": "자유 행동", + "hard-16": "어려움(16+)", + "help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.", + "hit": "명중", + "icon-relationships": "표상 관계", + "improved": "강화", + "initiative": "우선권", + "initiative-u": "행동순서", + "int-u": "지능", + "intelligence": "지능", + "intelligence-based": "지능 기반", + "intercepting": "간섭 행동", + "level": "레벨", + "line-of-sight": "시야 내", + "lvl-u": "레벨", + "magic-item": "마법 아이템", + "max": "최대", + "max-hp": "최대 HP", + "md-u": "정방", + "melee-basic-attack": "근접 기본 공격", + "melee-basic-attack-based-on": "근접 공격 기반은", + "melee-str": "근접(근력)", + "melee-weapon-1": "근접 무기 1", + "melee-weapon-2": "근접 무기 2", + "melee-weapon-3": "근접 무기 3", + "melee-weapons": "근접 무기", + "miss": "빗나감", + "mod-u": "수정치", + "modifiers": "수정치", + "move-action": "이동 행동", + "name": "이름", + "nearby": "근거리", + "normal-11": "보통(11+)", + "one-creature": "적 하나", + "one-enemy": "단일 적", + "one-unique-thing": "한 가지 특별한 것", + "opening-sustaining-effect": "시작 및 지속 효과", + "options": "옵션", + "orc-lord": "오크 두령", + "pd-u": "신방", + "power": "파워", + "quick-action": "짧은 행동", + "race": "종족", + "racial": "종족", + "range": "범위", + "ranged-basic-attack": "원거리 기본 공격", + "ranged-basic-attack-based-on": "원거리 공격 기반은", + "ranged-dex": "원거리(민첩)", + "ranged-weapon-1": "원거리 무기 1", + "ranged-weapon-2": "원거리 무기 2", + "ranged-weapon-3": "원거리 무기 3", + "ranged-weapons": "원거리 무기", + "rapier": "레이피어", "rec-u": "REC", - "recharge": "Recharge", - "recharge-rate": "Recharge Rate", - "recovery": "Recovery", - "save": "Save", - "save-u": "SAVE", - "show-hide-options": "Show/hide options", - "special": "Special", - "spell": "Spell", - "staggered": "Staggered", - "standard-action": "Standard Action", - "step-toward-death": "Mark a step toward death!", - "str-u": "STR", - "strength": "Strength", - "success-u": "SUCCESS", - "sustain": "Sustain", - "talent": "Talent", - "talents-and-features": "Talents & Features", - "target": "Target", - "temp-hp": "Temp HP", - "trigger": "Trigger", - "type": "Type", - "unknown-u": "UNKNOWN", - "use-recovery": "Use a recovery!", - "use-recovery-action": "Use a recovery and take an action!", - "uses": "Uses", + "recharge": "재충전", + "recharge-rate": "충전 속도", + "recovery": "회복량", + "save": "극복", + "save-u": "극복", + "show-hide-options": "옵션 표시/숨기기", + "special": "특수", + "spell": "주문", + "staggered": "비틀거림", + "standard-action": "일반 행동", + "step-toward-death": "죽음으로의 발걸음에 표시하세요.", + "str-u": "근력", + "strength": "근력", + "success-u": "성공", + "sustain": "유지", + "talent": "재능", + "talents-and-features": "재능과 특기", + "target": "대상", + "temp-hp": "임시 HP", + "trigger": "발동 조건", + "type": "종류", + "unknown-u": "알려지지 않은", + "use-recovery": "회복을 사용하세요!", + "use-recovery-action": "회복하고 행동을 취하세요!", + "uses": "사용", "vs": "vs", "vs-u": "VS", - "weap-u": "WEAP", - "wis-u": "WIS", - "wisdom": "Wisdom", - "wisdom-based": "Wisdom based" + "weap-u": "무기", + "wis-u": "통찰", + "wisdom": "통찰", + "wisdom-based": "통찰 기반" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index f7e82be108..0576c74ac7 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -1,11 +1,11 @@ { - "skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", + "skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování", "npc-options-u": "NASTAVENÍ NPC", "name-u": "JMÉNO", "npc-type-u": "TYP NPC", "npc-type-place": "Střední běs, jakékoliv zlé přesvědčení", "armor-class-u": "OBRANNÉ ČÍSLO", - "class-u": "CLASS", + "class-u": "POVOLÁNÍ", "type-u": "TYP", "npc-armor-place": "Šupinová zbroj", "hit-points-u": "ŽIVOTY", @@ -22,7 +22,7 @@ "saves-u": "ZÁCHRANNÉ HODY", "skills-u": "DOVEDNOSTI", "acrobatics-u": "AKROBACIE", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT", "arcana-u": "MYSTIKA", "athletics-u": "ATLETIKA", "deception-u": "KLAMÁNÍ", @@ -36,7 +36,7 @@ "performance-u": "UMĚNÍ", "persuasion-u": "PŘESVĚDČOVÁNÍ", "religion-u": "NÁBOŽENSTVÍ", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "ČACHRY", "stealth-u": "NENÁPADNOST", "survival-u": "PŘEŽITÍ", "damage-vuln-u": "ZRANITELNOSTI", @@ -50,7 +50,7 @@ "senses-u": "SMYSLY", "npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16", "langs-u": "JAZYKY", - "lang-u": "LANGUAGE", + "lang-u": "JAZYK", "npc-langs-place": "Démonština, Obecná, Ďábelština", "challenge-u": "NEBEZPEČNOST", "xp-u": "ZK", @@ -91,15 +91,15 @@ "hp": "Životy", "speed": "Rychlost", "saving-throw": "Záchranné hody", - "str": "Str", - "dex": "Dex", - "con": "Con", + "str": "Sil", + "dex": "Obr", + "con": "Odl", "int": "Int", - "wis": "Wis", + "wis": "Mdr", "cha": "Cha", "skills": "Dovednosti", "acrobatics": "Akrobacie", - "animal_handling": "Animal Handling", + "animal_handling": "Ovládání zvířat", "arcana": "Mystika", "athletics": "Atletika", "deception": "Klamání", @@ -113,7 +113,7 @@ "performance": "Umění", "persuasion": "Přesvědčování", "religion": "Náboženství", - "sleight_of_hand": "Sleight of Hand", + "sleight_of_hand": "Čachry", "stealth": "Nenápadnost", "survival": "Přežití", "dmg-vuln": "Zranitelnosti", @@ -169,7 +169,7 @@ "spell-component-somatic": "P", "spell-component-material": "S", "spell-ritual": "R", - "spell-concentration": "C", + "spell-concentration": "K", "ruby-dust-place": "Rubínový prach v hodnotě 50 zl", "concentration-u": "SOUSTŘEDĚNÍ", "concentration": "Soustředění", @@ -217,7 +217,7 @@ "wizard": "Kouzelník", "class-level-u": "POVOLÁNÍ A ÚROVEŇ", "background-u": "ZÁZEMÍ", - "background": "Background", + "background": "Zázemí", "race-u": "RASA", "alignment-u": "PŘESVĚDČENÍ", "exp-pts-u": "BODY ZKUŠENOSTÍ", @@ -237,7 +237,7 @@ "charisma-save": "Záchrana na Charisma", "saving-throws-u": "ZÁCHRANNÉ HODY", "acrobatics-core": "Akrobacie (Obr)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Ovládání zvířat (Mdr)", "arcana-core": "Mystika (Int)", "athletics-core": "Atletika (Str)", "deception-core": "Klamání (Cha)", @@ -251,7 +251,7 @@ "performance-core": "Umění (Cha)", "persuasion-core": "Přesvědčování (Cha)", "religion-core": "Náboženství (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", + "sleight_of_hand-core": "Čachry (Obr)", "stealth-core": "Nenápadnost (Obr)", "survival-core": "Přežití (Mdr)", "pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)", @@ -260,13 +260,13 @@ "attr-u": "VLASTNOST", "prof-bonus:-u": "ZDATNOSTNÍ BONUS:", "prof-u": "ZDATNÝ", - "proficency-u": "PROFICIENCY", + "proficency-u": "ZDATNOST", "expertise-u": "EXPERT", "jack-of-all-u": "VŠEUMĚL", "attr:-u": "VLASTNOST:", "tool-prof-u": "ZDATNOST S NÁSTROJI", "other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", "init": "Iniciativa", "init-u": "INICIATIVA", "hp-max-u": "Maximum zdraví", @@ -336,7 +336,7 @@ "char-backstory-u": "POZADÍ POSTAVY", "allies-orgs-u": "SPOJENCI A ORGANIZACE", "add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI", - "feat-u": "FEAT", + "feat-u": "ODBORNOST", "treasure-u": "POKLAD", "spell-save-dc-u": "ZÁCHRANNÝ HOD SO", "cantrips-u": "TRIKY", @@ -387,9 +387,9 @@ "on": "Zapnout", "off": "Vypnout", "inventory:-u": "INVENTÁŘ:", - "compendium-compatible": "Kompatibilita s Kompendiem", + "compendium-compatible": "Kompendium", "simple": "Zjednodušené", - "encumbrance:-u": "ENCUMBRANCE:", + "encumbrance:-u": "ZATÍŽENÍ:", "ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:", "general-opts-u": "OBECNÉ NASTAVENÍ", "transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.", @@ -410,99 +410,99 @@ "auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.", "add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.", "inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.", "ammo-tracking-info": "Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script.", "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value:-u": "HODNOTA PANELU 1:", + "cd-bar1-max:-u": "MAX PANELU 1:", + "cd-bar1-link:-u": "ODKAZ PANELU 1:", "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value:-u": "HODNOTA PANELU 2:", + "cd-bar2-max:-u": "MAX PANELU 2:", + "cd-bar2-link:-u": "ODKAZ PANELU 2:", "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value:-u": "HODNOTA PANELU 3:", + "cd-bar3-max:-u": "MAX PANELU 3:", + "cd-bar3-link:-u": "ODKAZ PANELU 3:", "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", - "show": "Show", - "hide": "Hide", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", - "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", - "custom": "Custom", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", + "npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:", + "show": "Zobrazit", + "hide": "Skrýt", + "npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.", + "public:-u": "VEŘEJNÉ", + "to-gm:-u": "K PJ", + "toggle-roll-whisper": "Přepínač šeptání", + "attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ", + "save-opts-u": "MOŽNOSTI ZÁCHRAN", + "by-level": "Dáno úrovní (výchozí)", + "prof-die": "Dáno hodem kostkou (PPJ)", + "custom": "Vlastní", + "core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:", + "has-attack-u": "MÁ ÚTOK", + "variant-phb": "Varianta (PPH str. 176)", + "carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:", + "armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:", + "automatic": "Automaticky", + "cantrip-progression:-u": "TYP PROGRESE TRIKU", + "cantrip-dice-u": "TRIKOVÁ KOSTKA", + "cantrip-beam-u": "TRIKOVÉ PAPRSKY", + "slots_total-u": "CELKEM POZIC", + "slots_remaining-u": "ZBÝVAJÍCÍCH POZIC", + "level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:", + "spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL", + "lvl-u": "ÚROVEŇ", + "include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:", + "token_size-u": "VELIKOST TOKENU", + "add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU", + "initiative-style:-u": "STYL INICIATIVY:", "query-attr-u": "QUERY ATTRIBUTE", "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Racial", - "class": "Class", - "feat": "Feat", - "other": "Other", - "partial": "Partial", - "show_all": "Show All", + "weapon-u": "ZBRAŇ", + "armor-u": "BRNĚNÍ", + "other-u": "OSTATNÍ", + "source:-u": "ZDROJ:", + "source-type:-u": "TYP ZDROJE:", + "racial": "Rasa", + "class": "Povolání", + "feat": "Dovednost", + "other": "Ostatní", + "partial": "Částečná", + "show_all": "Zobrazit vše", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", - "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", - "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "spell-icons:-u": "IKONY KOUZEL:", + "custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:", + "show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ", + "show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ", + "show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ", + "show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ", + "global-attack-u": "MODIFIKÁTOR ÚTOKŮ", + "global-damage-u": "MODIFIKÁTOR ZRANĚNÍ", + "global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU", + "global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ", + "global-damage": "Modifikátor zranění", + "core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.", + "pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.", + "global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.", + "global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.", + "auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.", + "simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.", + "b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.", "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA", "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "Yes", - "cancel": "Cancel", - "choose": "Choose", + "yes": "Ano", + "cancel": "Zrušit", + "choose": "Vybrat", "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index e62d57dd15..3cbb997bbd 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -135,7 +135,6 @@

INT

-

MOV

@@ -146,7 +145,6 @@

POW

-

Hit Pts.

@@ -234,8 +232,7 @@ Appraise (15%) -