Options tab. Sheet Options sub-tab. Updated Resync button to change colors when clicked. Thanks to Onyxring's Roll20Async functions!
+
Options -> Import subtab. This is a new feature with the ability to import GCA5 characters and can be used for importing GCS characters.
+
+
NOTE: The GCA4 Import has been depracted and will not be updated.
+
+
- Repeating Skills, attribute drop-down. The character sheet uses an old method to link skills to an attribute. The old method might not trigger correctly
- when an attribute like Dexterity is changed. Solved the issue by tricking the system into resyncing skills when an attribute is changed.
+ A few tooltip updates requested by Captain Joy.
@@ -14028,8 +14031,23 @@ Slam uses either DX, Brawling, or Sumo Wrestling. Note that the -4 to hit and ef
Version:
Pull Request:
+
+
+
Options -> Import subtab. This is a new feature with the ability to import GCA5 characters and can be used for importing GCS characters.
+
+
NOTE: The GCA4 Import has been depracted and will not be updated.
+
+
+
+ A few tooltip updates requested by Captain Joy.
+
+
+
+
Version: 2.8.4
+
+
Pull Request: 9/6/2022
Options tab. Sheet Options sub-tab. Updated Resync button to change colors when clicked. Thanks to Onyxring's Roll20Async functions!
@@ -17356,9 +17374,9 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
const noop = function () { }; // do nothing callback function.
- const version = "2.8.4";
+ const version = "2.9.0";
- const latestChangesDate = "9/6/2022";
+ const latestChangesDate = "9/20/2022";
let modCascade = true;
diff --git a/GURPS/translation.json b/GURPS/translation.json
index 46c4e3a9e3..15f00509f9 100644
--- a/GURPS/translation.json
+++ b/GURPS/translation.json
@@ -436,14 +436,14 @@
"attribute-will": "Will",
"attribute-will-tooltip": "Willpower Based on Intelligence 5pts/level Unmodified: ",
"attribute-fright": "Fright",
- "attribute-fright-tooltip": "Fright Check (B360) Based on Willpower 2pts/level Unmodified: See extensive list of Modifiers B360 & GURPS Horror p139-142.",
+ "attribute-fright-tooltip": "Fright Check (B360) Based on Willpower 2pts/level Unmodified: See extensive list of Modifiers B360 & GURPS Horror p139-142. If manually creating and/or maintaining this sheet, Combat Reflexes adds +2 to Fright (Enter as a MOD with a value of 2)",
"abbreviation-threshold": "Thresh",
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13. This means that a roll of 14 or more is automatically a failure. This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 (Power Ups 2, p13). Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this to be useful, of course! Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health. Roll at the end of your turn after Do Nothing ",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health). Roll immediately whenever the following happens:
You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
You suffer any Crippling Injury (B420-421).
Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- 10 for a Major Wound (B420) to the Skull or Eye.
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health). Roll immediately whenever the following happens:
You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
You suffer any Crippling Injury (B420-421).
Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- 10 for a Major Wound (B420) to the Skull or Eye.
If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health If HP zero or less, roll per turn to take an Active Action. -1 per full multiple of HP below zero. Hard/Easy to Subdue: Gives +/- per level to Unconscious Check Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
@@ -887,7 +887,7 @@
"melee-attacks-label": "Melee Attacks",
"attacks-label": "Attacks",
"targets-label": "Targets",
- "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after the damage - eg. (2) - is an armor divisor. Enter this number in the Damage Notes as AD(#) or as Armor Divisor(#). ex: indicates the attack causes an explosion. See B269. Enter in the Damage Notes",
+ "melee-attack-damage-tooltip": "For an Armor Divisor: A number in parenthesis after the damage - eg. (2) - is an armor divisor. Enter this number in the Damage Notes as AD(#) or as Armor Divisor(#). ex: indicates the attack causes an explosion. See B269. Enter in the Damage Notes Macros You can also use @{thrust} and @{swing} for Melee Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"damage-type-tooltip": "
Abbr
Name
aff
Affliction
burn
Burning
cor
Corrosion
cr
Crushing
cut
Cutting
fat
Fatigue
imp
Impaling
pi-
Small Piercing
pi
Piercing
pi+
Large Piercing
pi++
Huge Piercing
spec
Special
tox
Toxic
",
"reach-label": "Reach",
"melee-reach-tooltip": "The distance in yards that the weapon can reach. C: this weapon can be used in close combat. *: the weapon is awkward, and requires a Ready maneuver to switch between different reaches.",
@@ -930,7 +930,7 @@
"ranged-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. Example: Does an additional [[1d6]] fire damage.",
"ranged-critical-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat. Hint: Enter inline rolls for additional results. Example: Does an additional [[1d6]] fire damage.",
"ranged-attacks-label": "Ranged Attacks",
- "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after the damage - eg. (2) - is an armor divisor. Enter this number in the Damage Notes as AD(#) or as Armor Divisor(#). ex: indicates the attack causes an explosion. [#d]: indicates the attack causes fragmentation. See B269. Enter in the Damage Notes",
+ "ranged-damage-tooltip": "For an Armor Divisor: A number in parenthesis after the damage - eg. (2) - is an armor divisor. Enter this number in the Damage Notes as AD(#) or as Armor Divisor(#). ex: indicates the attack causes an explosion. [#d]: indicates the attack causes fragmentation. See B269. Enter in the Damage Notes. Macros You can also use @{thrust} and @{swing} for Ranged Damage value, which is based on the values entered on the General page. You can even add additional modifiers such as @{thrust}+3.",
"abbreviation-range-label": "RNG",
"range-tooltip": "Range. See B269.",
"shots-label": "Shots",