From dbe3b4a361205346d28b4e9a981a8cb5efc133f6 Mon Sep 17 00:00:00 2001 From: cwstra Date: Wed, 10 Aug 2016 13:55:08 -0400 Subject: [PATCH] Tweaked Combat Stages I realized that setting combat stage values to fractional results externally wasn't working. Turns out that, for some reason, Combat Stages were set as strings, and the values less than one were set without zeroes. Since Javascript auto-adds the zeroes, this was causing the issue. --- PokemonTabletopUnited/ptu.html | 120 ++++++++++++++++----------------- 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/PokemonTabletopUnited/ptu.html b/PokemonTabletopUnited/ptu.html index 40858446db..1f959eec45 100644 --- a/PokemonTabletopUnited/ptu.html +++ b/PokemonTabletopUnited/ptu.html @@ -699,12 +699,12 @@ on("change:repeating_moves:move_db5", function() {