diff --git a/Heartbeats/heartbeats.css b/Heartbeats/heartbeats.css
new file mode 100644
index 0000000000..1d5e966d70
--- /dev/null
+++ b/Heartbeats/heartbeats.css
@@ -0,0 +1,104 @@
+.page-container {
+ display: block;
+}
+:checked ~ .usable_input,
+.used_checkbox:checked ~ .premade_move,
+.used_checkbox:checked ~ .custom_move {
+ color: #808080;
+ text-decoration: line-through;
+}
+.is_move_custom:checked ~ .premade_move {
+ display: none;
+}
+.is_move_custom:not(:checked) ~ .custom_move {
+ display: none;
+}
+.title-header {
+ font-size: 0px;
+ width: 90%;
+ height: 150px;
+}
+header {
+ margin-bottom: 1em;
+}
+.title-header:before {
+ background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/logo_heartbeats.png") no-repeat;
+ background-size: contain;
+ position: absolute;
+ width: inherit;
+ height: inherit;
+ content: "";
+}
+.characterviewer {
+ height: 100%;
+}
+.characterviewer .tab-content {
+ height: calc(100% - 82px);
+}
+.characterviewer .tab-content .sheetform {
+ height: 100%;
+}
+.characterviewer .tab-content .sheetform .charsheet {
+ background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_line.png") no-repeat right;
+ background-size: 50px 100%;
+/* background url("https://i.imgur.com/a3c9e6c.png") no-repeat right top 20px,
url("https://i.imgur.com/M9O9v83.png") no-repeat right
+ background-size 50px, 50px 100% */
+ padding-right: 25px;
+ height: 100%;
+}
+aside {
+ display: flex;
+ flex-flow: column nowrap;
+ justify-content: space-evenly;
+ float: right;
+ margin-right: -25px;
+ width: 50px;
+ height: 100%;
+}
+.slider-value,
+.slider-max,
+.slider-icon {
+ display: none;
+}
+.slider-icon {
+ width: 50px;
+ height: 50px;
+ flex-grow: 1;
+}
+.slider-value:checked + .slider-icon {
+ background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_pulse.png") no-repeat;
+ background-size: 50px 100%;
+}
+.slider-max:checked ~ .slider-icon {
+ display: block;
+}
+main {
+ display: flex;
+ flex-wrap: wrap;
+}
+.col2 {
+ flex: 50%;
+ min-width: 350px;
+}
+.characterviewer .row {
+ display: flex;
+ align-items: center;
+ justify-content: center;
+ margin: 0 1em;
+}
+.characterviewer .row label {
+ margin: 0;
+ padding: 0;
+}
+.characterviewer .row input[type='text'] {
+ flex: 1 1;
+}
+.characterviewer .row * {
+ margin: 0 0.5em;
+}
+.component {
+ display: block;
+}
+.sheet-rolltemplate-sheetname {
+ display: block;
+}
diff --git a/Heartbeats/heartbeats.html b/Heartbeats/heartbeats.html
new file mode 100644
index 0000000000..efe76232c9
--- /dev/null
+++ b/Heartbeats/heartbeats.html
@@ -0,0 +1,184 @@
+
+
+
+
+
+ Dice Roller
+
+
+
+
+
+
+
+
+ Special Move:
+
+ Burning Drive
+ Cool Tactics
+ Pure Soul
+ Stalwart Aegis
+ Arcane Mystery
+ Custom
+
+
+
+
+
+
+ {{#rollName}}
+ {{/rollName}}
+
+
\ No newline at end of file
diff --git a/Heartbeats/heartbeats.png b/Heartbeats/heartbeats.png
new file mode 100644
index 0000000000..cd56872238
Binary files /dev/null and b/Heartbeats/heartbeats.png differ
diff --git a/Heartbeats/logo_heartbeats.png b/Heartbeats/logo_heartbeats.png
new file mode 100644
index 0000000000..e676151340
Binary files /dev/null and b/Heartbeats/logo_heartbeats.png differ
diff --git a/Heartbeats/margin_line.png b/Heartbeats/margin_line.png
new file mode 100644
index 0000000000..af19016fd5
Binary files /dev/null and b/Heartbeats/margin_line.png differ
diff --git a/Heartbeats/margin_pulse.png b/Heartbeats/margin_pulse.png
new file mode 100644
index 0000000000..42015f1127
Binary files /dev/null and b/Heartbeats/margin_pulse.png differ
diff --git a/Heartbeats/sheet.json b/Heartbeats/sheet.json
new file mode 100644
index 0000000000..5be7b5ff7d
--- /dev/null
+++ b/Heartbeats/sheet.json
@@ -0,0 +1,8 @@
+{
+ "html": "heartbeats.html",
+ "css": "heartbeats.css",
+ "authors": "Dana Lexa",
+ "roll20userid": "1332302",
+ "preview": "heartbeats.png",
+ "instructions": "A sheet for Heartbeats in Perfect Sync by Nathan Blades."
+}
diff --git a/Ironsworn-Starforged/translations/af.json b/Ironsworn-Starforged/translations/af.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/af.json
+++ b/Ironsworn-Starforged/translations/af.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/ca.json b/Ironsworn-Starforged/translations/ca.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/ca.json
+++ b/Ironsworn-Starforged/translations/ca.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/cs.json b/Ironsworn-Starforged/translations/cs.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/cs.json
+++ b/Ironsworn-Starforged/translations/cs.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/da.json b/Ironsworn-Starforged/translations/da.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/da.json
+++ b/Ironsworn-Starforged/translations/da.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/de.json b/Ironsworn-Starforged/translations/de.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/de.json
+++ b/Ironsworn-Starforged/translations/de.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/el.json b/Ironsworn-Starforged/translations/el.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/el.json
+++ b/Ironsworn-Starforged/translations/el.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/en.json b/Ironsworn-Starforged/translations/en.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/en.json
+++ b/Ironsworn-Starforged/translations/en.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/es.json b/Ironsworn-Starforged/translations/es.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/es.json
+++ b/Ironsworn-Starforged/translations/es.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/fr.json b/Ironsworn-Starforged/translations/fr.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/fr.json
+++ b/Ironsworn-Starforged/translations/fr.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/he.json b/Ironsworn-Starforged/translations/he.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/he.json
+++ b/Ironsworn-Starforged/translations/he.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/hu.json b/Ironsworn-Starforged/translations/hu.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/hu.json
+++ b/Ironsworn-Starforged/translations/hu.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/it.json b/Ironsworn-Starforged/translations/it.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/it.json
+++ b/Ironsworn-Starforged/translations/it.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/ja.json b/Ironsworn-Starforged/translations/ja.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/ja.json
+++ b/Ironsworn-Starforged/translations/ja.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/ko.json b/Ironsworn-Starforged/translations/ko.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/ko.json
+++ b/Ironsworn-Starforged/translations/ko.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/nl.json b/Ironsworn-Starforged/translations/nl.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/nl.json
+++ b/Ironsworn-Starforged/translations/nl.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/pl.json b/Ironsworn-Starforged/translations/pl.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/pl.json
+++ b/Ironsworn-Starforged/translations/pl.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/pt.json b/Ironsworn-Starforged/translations/pt.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/pt.json
+++ b/Ironsworn-Starforged/translations/pt.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/ru.json b/Ironsworn-Starforged/translations/ru.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/ru.json
+++ b/Ironsworn-Starforged/translations/ru.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/sl.json b/Ironsworn-Starforged/translations/sl.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/sl.json
+++ b/Ironsworn-Starforged/translations/sl.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/sv.json b/Ironsworn-Starforged/translations/sv.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/sv.json
+++ b/Ironsworn-Starforged/translations/sv.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/tr.json b/Ironsworn-Starforged/translations/tr.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/tr.json
+++ b/Ironsworn-Starforged/translations/tr.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/uk.json b/Ironsworn-Starforged/translations/uk.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/uk.json
+++ b/Ironsworn-Starforged/translations/uk.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Ironsworn-Starforged/translations/zh.json b/Ironsworn-Starforged/translations/zh.json
index d8b585a29b..7f237918cc 100644
--- a/Ironsworn-Starforged/translations/zh.json
+++ b/Ironsworn-Starforged/translations/zh.json
@@ -24,20 +24,20 @@
"asset-custom-builder-track-dropdown-6": "0 to 6",
"asset-ace-name": "Ace",
"asset-ace-ability-1": "When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.
",
- "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.
",
+ "asset-ace-ability-2": "When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.
",
"asset-ace-ability-3": "When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.
",
"asset-agent-name": "Agent",
"asset-agent-ability-1": "When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.
",
"asset-agent-ability-2": "When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.
",
"asset-agent-ability-3": "When you covertly Gather Information , you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.
",
"asset-archer-name": "Archer",
- "asset-archer-ability-1": "Your bow has 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
+ "asset-archer-ability-1": "You carry 6 ammo. When you Strike or Clash , you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).
",
"asset-archer-ability-2": "You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.
",
- "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.
",
+ "asset-archer-ability-3": "When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.
",
"asset-armored-name": "Armored",
"asset-armored-description": "If you wear your finely crafted set of personal armor…
",
- "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.
",
- "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.
",
+ "asset-armored-ability-1": "When you Face Danger , React Under Fire , or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.
",
+ "asset-armored-ability-2": "You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.
",
"asset-armored-ability-3": "When you must Endure Harm , you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
",
"asset-augmented-name": "Augmented",
"asset-augmented-textinput-one": "One",
@@ -86,8 +86,8 @@
"asset-commander-ability-3": "When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.
",
"asset-courier-name": "Courier",
"asset-courier-ability-1": "When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.
",
- "asset-courier-ability-2": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
- "asset-courier-ability-3": "When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.
",
+ "asset-courier-ability-2": "When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.
",
+ "asset-courier-ability-3": "When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.
",
"asset-devotant-name": "Devotant",
"asset-devotant-textinput-name": "Name",
"asset-devotant-textinput-linked-stat": "Linked Stat",
@@ -120,7 +120,7 @@
"asset-explorer-ability-2": "When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:
Find inspiration: Take +1 momentum Soak it all in: Hearten ; add +1, and take +1 momentum on a hit. ",
"asset-explorer-ability-3": "When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.
",
"asset-fated-name": "Fated",
- "asset-fated-ability-1": "Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.
",
+ "asset-fated-ability-1": "When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.
",
"asset-fated-ability-2": "When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.
",
"asset-fated-ability-3": "When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.
",
"asset-firebrand-name": "Firebrand",
@@ -279,13 +279,13 @@
"asset-sensor-array-ability-3": "When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.
",
"asset-service-pod-name": "Service Pod",
"asset-service-pod-textinput-name": "Name",
- "asset-service-pod-ability-1": "Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
+ "asset-service-pod-ability-1": "Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.
",
"asset-service-pod-ability-2": "When you Face Danger , Gain Ground , or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.
Careful: Add +2 and Lose Momentum (-1) Reckless: Take +1 momentum on a hit ",
"asset-service-pod-ability-3": "When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).
",
"asset-shade-name": "Shade",
- "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.
",
+ "asset-shade-ability-1": "Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.
",
"asset-shade-ability-2": "When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.
",
- "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.
",
+ "asset-shade-ability-3": "When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.
",
"asset-shields-name": "Shields",
"asset-shields-ability-1": "When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage , ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.
",
"asset-shields-ability-2": "You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.
",
@@ -317,7 +317,7 @@
"asset-sniper-ability-3": "When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.
",
"asset-snub-fighter-name": "Snub Fighter",
"asset-snub-fighter-textinput-name": "Name",
- "asset-snub-fighter-ability-1": "Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
+ "asset-snub-fighter-ability-1": "Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray , you may roll +integrity; if you do, take +2 momentum on a hit.
",
"asset-snub-fighter-ability-2": "When you Strike or Clash , add +1. On a strong hit with a match, mark progress.
",
"asset-snub-fighter-ability-3": "When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.
",
"asset-sprite-name": "Sprite",
diff --git a/Knight/knight.html b/Knight/knight.html
index 8d96d15beb..844ae20848 100644
--- a/Knight/knight.html
+++ b/Knight/knight.html
@@ -6698,6 +6698,8 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure,
let bName = "";
let modA = 0;
+ log(isAProtectrice);
+
switch(style) {
case "standard":
exec.push("{{style="+i18n_style+" "+i18n_standard+"}}");
@@ -13541,7 +13543,7 @@ rollCombatContact.forEach(button => {
//GESTION DES AMELIORATIONS STRUCTURELLES
- var ameliorationsS = getWeaponsContactAS(prefix, AS, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat);
+ var ameliorationsS = getWeaponsContactAS(prefix, attrs, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat);
autresAmeliorationsS = autresAmeliorationsS.concat(ameliorationsS.autresAmeliorations);
diff --git a/Knight/pug/js/_functionsWeapons.js b/Knight/pug/js/_functionsWeapons.js
index 17e48020fe..a764b84fb8 100644
--- a/Knight/pug/js/_functionsWeapons.js
+++ b/Knight/pug/js/_functionsWeapons.js
@@ -3549,6 +3549,8 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure,
let bName = "";
let modA = 0;
+ log(isAProtectrice);
+
switch(style) {
case "standard":
exec.push("{{style="+i18n_style+" "+i18n_standard+"}}");
diff --git a/Knight/pug/js/rolls/pj/combatContact.js b/Knight/pug/js/rolls/pj/combatContact.js
index 598bbb939e..93744d8dc4 100644
--- a/Knight/pug/js/rolls/pj/combatContact.js
+++ b/Knight/pug/js/rolls/pj/combatContact.js
@@ -471,7 +471,7 @@ rollCombatContact.forEach(button => {
//GESTION DES AMELIORATIONS STRUCTURELLES
- var ameliorationsS = getWeaponsContactAS(prefix, AS, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat);
+ var ameliorationsS = getWeaponsContactAS(prefix, attrs, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat);
autresAmeliorationsS = autresAmeliorationsS.concat(ameliorationsS.autresAmeliorations);
diff --git a/Knight/translations/af.json b/Knight/translations/af.json
index f083b39255..3dce57b22c 100644
--- a/Knight/translations/af.json
+++ b/Knight/translations/af.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/ca.json b/Knight/translations/ca.json
index 62f64b261a..d6d525951a 100644
--- a/Knight/translations/ca.json
+++ b/Knight/translations/ca.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/cs.json b/Knight/translations/cs.json
index 555c97722c..1e3393b5e4 100644
--- a/Knight/translations/cs.json
+++ b/Knight/translations/cs.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/da.json b/Knight/translations/da.json
index f742dc3dc2..1a19e2f19c 100644
--- a/Knight/translations/da.json
+++ b/Knight/translations/da.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/de.json b/Knight/translations/de.json
index a13b492527..89a2a59f0d 100644
--- a/Knight/translations/de.json
+++ b/Knight/translations/de.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/el.json b/Knight/translations/el.json
index 0e29818903..0fc58fcaa5 100644
--- a/Knight/translations/el.json
+++ b/Knight/translations/el.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/en.json b/Knight/translations/en.json
index c9119c5e2b..23a20c297d 100644
--- a/Knight/translations/en.json
+++ b/Knight/translations/en.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/es.json b/Knight/translations/es.json
index 44416ad26f..ab79534beb 100644
--- a/Knight/translations/es.json
+++ b/Knight/translations/es.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/fr.json b/Knight/translations/fr.json
index 2e5f45b107..8852a00a62 100644
--- a/Knight/translations/fr.json
+++ b/Knight/translations/fr.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/he.json b/Knight/translations/he.json
index c713d0e756..2c14cdc09b 100644
--- a/Knight/translations/he.json
+++ b/Knight/translations/he.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/hu.json b/Knight/translations/hu.json
index 62f64b261a..d6d525951a 100644
--- a/Knight/translations/hu.json
+++ b/Knight/translations/hu.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/it.json b/Knight/translations/it.json
index 7d6820e869..ac9ccfd907 100644
--- a/Knight/translations/it.json
+++ b/Knight/translations/it.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/ja.json b/Knight/translations/ja.json
index b3ea6a9796..8ce0d2ebcc 100644
--- a/Knight/translations/ja.json
+++ b/Knight/translations/ja.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/ko.json b/Knight/translations/ko.json
index 65d4967697..d9892fc4a7 100644
--- a/Knight/translations/ko.json
+++ b/Knight/translations/ko.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "1.폭력",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/nl.json b/Knight/translations/nl.json
index 6b7ac68463..41fddb51f1 100644
--- a/Knight/translations/nl.json
+++ b/Knight/translations/nl.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/pl.json b/Knight/translations/pl.json
index 5e9fe8a1b7..11c87edbc9 100644
--- a/Knight/translations/pl.json
+++ b/Knight/translations/pl.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/pt.json b/Knight/translations/pt.json
index c81e7743ef..ad72fb38dc 100644
--- a/Knight/translations/pt.json
+++ b/Knight/translations/pt.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/ru.json b/Knight/translations/ru.json
index 4d3c46273f..2849730611 100644
--- a/Knight/translations/ru.json
+++ b/Knight/translations/ru.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/sl.json b/Knight/translations/sl.json
index 62f64b261a..d6d525951a 100644
--- a/Knight/translations/sl.json
+++ b/Knight/translations/sl.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/sv.json b/Knight/translations/sv.json
index b2f2f447b3..83e72ef090 100644
--- a/Knight/translations/sv.json
+++ b/Knight/translations/sv.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/tr.json b/Knight/translations/tr.json
index 13c2d90e51..7d9314b5af 100644
--- a/Knight/translations/tr.json
+++ b/Knight/translations/tr.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/uk.json b/Knight/translations/uk.json
index 44e29f2d32..30eb22c37b 100644
--- a/Knight/translations/uk.json
+++ b/Knight/translations/uk.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "Violence",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Knight/translations/zh.json b/Knight/translations/zh.json
index a89a5e8ce3..e8bf0c64c9 100644
--- a/Knight/translations/zh.json
+++ b/Knight/translations/zh.json
@@ -582,6 +582,7 @@
"mode-cea": "Mode Céa",
"vague-d'energie": "Vague d'énergie",
"degats": "Dégâts",
+ "ajouter Chair / 2": "+ Ajouter Chair/2",
"violence": "暴力",
"portee": "Portée",
"salve-d'energie": "Salve d'énergie",
diff --git a/Legacy - Life Among the Ruins/LegacyRoll20sheets.html b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html
index 1a8bfd2953..c4c006a8be 100644
--- a/Legacy - Life Among the Ruins/LegacyRoll20sheets.html
+++ b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html
@@ -13713,7 +13713,7 @@
A groupie defects to a rival Cabal, taking a compromising piece of data with them.
The action leads to an entire building being destroyed by the wildest party the colony has ever seen. Describe it.
- Muse
+
Muse
Choose the source of your inspiration:
The Decadence of Humankind: When someone uses Reputation to boost a roll against you, your jaundiced worldview gives you advantage on any roll to strike back.
diff --git a/Level Up - Advanced 5th Edition/_translation.json b/Level Up - Advanced 5th Edition/_translation.json
index 684cf6a16d..cf4044c8c1 100644
--- a/Level Up - Advanced 5th Edition/_translation.json
+++ b/Level Up - Advanced 5th Edition/_translation.json
@@ -9,7 +9,9 @@
"8": "8",
"9": "9",
"0": "0",
+ "aberration": "aberration",
"ability": "Ability",
+ "abilities_and_powers": "Abilities and Powers",
"Ability_skill": "Ability or skill check",
"ability_scores": "Ability Scores",
"acid": "acid",
@@ -21,6 +23,7 @@
"Adept": "Adept",
"age": "Age",
"Alienist": "Alienist",
+ "animal": "Animal",
"animalhandling": "Animal Handling",
"animalhandling_specialty": "",
"animalhandling_exdice": "",
@@ -30,6 +33,7 @@
"Arcanist": "Arcanist",
"archtype": "Archtype",
"armor_class": "Armor Class",
+ "armour_class": "Armour Class",
"Artisan": "Artisan",
"athletics": "Athletics",
"athletics_specialty": "",
@@ -40,8 +44,10 @@
"backgrounds": "Backgrounds",
"Bard": "Bard",
"Beastmaster": "Beastmaster",
+ "behaviour": "Behaviour",
"Berserker": "Berserker",
"bludgeoning": "bludgeoning",
+ "bonusactions": "Bonus Actions",
"Brawler": "Brawler",
"Brute": "Brute",
"bulky_items": "Bulky Items",
@@ -49,6 +55,8 @@
"Burglar": "Burglar",
"cantrips": "Cantrips",
"Caravanner": "Caravanner",
+ "celestial": "Celestial",
+ "challenge": "Challenge",
"chaos": "Chaos",
"character": "Character",
"character_name": "Character Name",
@@ -56,6 +64,7 @@
"character_appearance": "Character Appearance",
"character_background": "Character Background",
"charisma": "Charisma",
+ "cha": "Cha",
"Charlatan": "Charlatan",
"Circusfolk": "Circusfolk",
"class": "Class",
@@ -63,11 +72,18 @@
"Cleric": "Cleric",
"cold": "cold",
"Collegiate": "Collegiate",
+ "colossal": "Colossal",
+ "combat": "Combat",
"combat_maneuvers": "Combat Maneuvers",
"comingofage": "Coming of Age",
+ "con": "Con",
+ "condition immunities": "Condition Immunities",
"constitution": "Constitution",
+ "construct": "Construct",
"Cosmopolitan": "Cosmopolitan",
"cp": "C.P.",
+ "creaturesize": "Creature Size",
+ "creaturetype": "Creature Type",
"Criminal": "Criminal",
"culture": "Culture",
"culture_specialty": "",
@@ -76,6 +92,9 @@
"Cutthroat": "Cutthroat",
"death_saves": "Death Saves",
"damage": "Damage",
+ "damage immunities": "Damage Immunities",
+ "damage resistances": "Damage Resistances",
+ "damage vulnerabilities": "Damage Vulnerabilities",
"death_saves_fail": "Failure",
"death_saves_success": "Success",
"deception": "Deception",
@@ -83,14 +102,18 @@
"deception_exdice": "",
"Deep Dwarf": "Deep Dwarf",
"Deep Gnome": "Deep Gnome",
+ "description": "Description",
"destiny": "Destiny",
"destiny_fulfillment": "Fulfillment Feature",
"destiny_inspiration": "Inspiration Feature",
"destiny_source": "Source of Inspiration",
"devotion": "Devotion",
+ "dex": "Dex",
"dexterity": "Dexterity",
"Diabolist": "Diabolist",
+ "diminutive": "Diminutive",
"dominion": "Dominion",
+ "dragon": "Dragon",
"Dragonborn": "Dragonborn",
"Dragonbound": "Dragonbound",
"Dragoncult": "Dragoncult",
@@ -99,7 +122,9 @@
"Druid": "Druid",
"Dwarf": "Dwarf",
"Eladrin": "Eladrin",
+ "elemental": "Elemental",
"Elf": "Elf",
+ "encounters": "Encounters",
"engineering": "Engineering",
"engineering_specialty": "",
"engineering_exdice": "",
@@ -124,7 +149,10 @@
"fatigue": "Fatigue",
"features": "Features",
"featandtraits": "Features & Traits",
+ "fey": "Fey",
+ "fiend": "Fiend",
"Fighter": "Fighter",
+ "fine": "Fine",
"fire": "fire",
"Folk Hero": "Folk Hero",
"followers_and_strongholds": "Followers & Strongholds",
@@ -134,6 +162,8 @@
"Forsaken": "Forsaken",
"Gambler": "Gambler",
"Gambling General": "Gambling General",
+ "garantuan": "Garantuan",
+ "giant": "Giant",
"Gladiator": "Gladiator",
"Gnome": "Gnome",
"Godbound": "Godbound",
@@ -161,14 +191,18 @@
"hit_points_maximum": "Maximum Hit Points",
"hit_points_temp": "Temporary Hit Points",
"Holy Champion": "Holy Champion",
+ "huge": "Huge",
"Human": "Human",
+ "humanoid": "humanoid",
"Imperial": "Imperial",
+ "info": "Info",
"initiative": "Initiative",
"Inquisitor": "Inquisitor",
"insight": "Insight",
"insight_specialty": "",
"insight_exdice": "",
"intelligence": "Intelligence",
+ "int": "Int",
"intimidation": "Intimidation",
"intimidation_specialty": "",
"intimidation_exdice": "",
@@ -184,7 +218,10 @@
"knowledge": "Knowledge",
"known": "Known",
"langprofs": "Language & Other Proficiencies",
+ "languages": "Languages",
+ "large": "Large",
"level": "Level",
+ "legend_and_lore": "Legend and Lore",
"lightning": "lightning",
"Lone Wanderer": "Lone Wanderer",
"Loremaster": "Loremaster",
@@ -202,12 +239,14 @@
"Mage": "Mage",
"maneuver": "Maneuver",
"maneuvers_known": "# Maneuvers Known:",
+ "maneuverdc": "Maneuver DC",
"maneuver_savedc": "Maneuver Save DC",
"maneuver_saveform": "8 + Proficiency + STR/DEX",
"Marauder": "Marauder",
"medicine": "Medicine",
"medicine_specialty": "",
"medicine_exdice": "",
+ "medium": "Medium",
"metamorphosis": "Metamorphosis",
"Minstrel": "Minstrel",
"misc1": "",
@@ -217,10 +256,12 @@
"misc2_specialty": "",
"misc2_exdice": "",
"Mixed Heritage": "Mixed Heritage",
+ "monstrosity": "Monstrosity",
"Mountain Dwarf": "Mountain Dwarf",
"Mountebank": "Mountebank",
"Mustbairn Halfling": "Mustbairn Halfling",
"name": "Name",
+ "names": "Names",
"nature": "Nature",
"nature_specialty": "",
"nature_exdice": "",
@@ -228,6 +269,9 @@
"Noble": "Noble",
"Nomad": "Nomad",
"notes": "Notes",
+ "npc": "NPC",
+ "npcnotes": "NPC Notes",
+ "ooze": "Ooze",
"Oracle": "Oracle",
"Orc": "Orc",
"Outlander": "Outlander",
@@ -236,6 +280,7 @@
"passive_misc_title": "",
"passive_perception": "Passive Perception",
"passive_stealth": "Passive Stealth",
+ "pc": "PC",
"perception": "Perception",
"perception_specialty": "",
"perception_exdice": "",
@@ -248,6 +293,7 @@
"pg": "pg #",
"piercing": "piercing",
"Planetouched": "Planetouched",
+ "plant": "Plant",
"poison": "poison",
"pp": "P.P.",
"prof": "Prof",
@@ -265,14 +311,18 @@
"religion_exdice": "",
"revenge": "Revenge",
"Rogue": "Rogue",
+ "rules": "Rules",
"Sage": "Sage",
"Sailor": "Sailor",
"save": "save",
+ "senses": "Senses",
"Settler": "Settler",
"Shadow Elf": "Shadow Elf",
"Sharpshooter": "Sharpshooter",
+ "signs": "Signs",
"size": "Size",
"skill": "Skill",
+ "skill_bonus": "Skill Bonus",
"skills": "Skills",
"skin": "Skin",
"Skinchanger": "Skinchanger",
@@ -281,6 +331,7 @@
"sleightofhand_specialty": "",
"sleightofhand_exdice": "",
"slots": "Slots",
+ "small": "Small",
"Soldier": "Soldier",
"Sorcerer": "Sorcerer",
"sorcerer_warlock": "Sorcerer Warlock",
@@ -295,6 +346,7 @@
"spellattack_bonus": "Spell Attack Bonus",
"spellattack_form": "Mod + Proficiency",
"Spellbound": "Spellbound",
+ "spellcasting": "Spellcasting",
"spellcasting_ability": "Spellcasting Ability",
"spellcasting_class": "Spellcasting Class",
"spellname": "Spell Name",
@@ -303,6 +355,7 @@
"spellsave_dc": "Spell Save DC",
"spellsave_form": "8 + Modifier + Proficiency",
"spells": "Spells",
+ "stats": "Stats",
"stealth": "Stealth",
"stealth_specialty": "",
"stealth_exdice": "",
@@ -310,6 +363,7 @@
"Stoic Orc": "Stoic Orc",
"Stoneworthy": "Stoneworthy",
"Stout Halfling": "Stout Halfling",
+ "str": "Str",
"strength": "Strength",
"strife": "Strife",
"success": "Success",
@@ -325,6 +379,7 @@
"Tempest": "Tempest",
"thunder": "thunder",
"Tinker Gnome": "Tinker Gnome",
+ "tiny": "Tiny",
"total": "Total",
"total_wt": "Total WT",
"toolprofs": "Tool Proficiencies",
@@ -338,8 +393,10 @@
"Tunnel Halfling": "Tunnel Halflin",
"type": "Type",
"Tyrannized": "Tyrannized",
+ "undead": "Undead",
"underdog": "Underdog",
"Urchin": "Urchin",
+ "vermin": "Vermin",
"Villager": "Villager",
"Warchanter": "Warchanter",
"Warden": "Warden",
@@ -352,9 +409,11 @@
"weight": "Weight",
"Wildborn": "Wildborn",
"Wildling": "Wildling",
+ "wis": "Wis",
"wisdom": "Wisdom",
"Wizard": "Wizard",
"Wood Elf": "Wood Elf",
"wt": "wt",
- "xp": "Experience Points"
+ "xp": "xp",
+ "xpreward": "XP Reward"
}
diff --git a/Level Up - Advanced 5th Edition/levelup.css b/Level Up - Advanced 5th Edition/levelup.css
index 1231a5d31a..7b41c4caad 100644
--- a/Level Up - Advanced 5th Edition/levelup.css
+++ b/Level Up - Advanced 5th Edition/levelup.css
@@ -58,7 +58,55 @@ input:hover + span.sheet-label + .sheet-hover-info {
transition-delay: 1s;
}
+/*pc npc logic*/
+div.sheet-pcnpc input[type="radio"]:checked + span {
+ color: white;
+ background-color: #222222;
+ box-shadow: inset 0px 0px 3px 3px #333333;
+ }
+
+div.sheet-pcnpc {
+ align-items: center;
+ display: flex;
+ flex-direction: row;
+ margin: 5px;
+ width: calc(100% - 10px);
+ }
+ div.sheet-pcnpc input[type="radio"] {
+ height: 100%;
+ opacity: 0;
+ width: 100%;
+ z-index: 2;
+ }
+ div.sheet-pcnpc label {
+ display: grid;
+ color: black;
+ text-align: center;
+ font-size: 1em;
+ }
+ div.sheet-pcnpc label input, div.sheet-pcnpc label span {
+ grid-area: 1 / 1 / 1 / 1;
+ }
+ div.sheet-pcnpc span {
+ background-color: #e9e7e2;
+ border-radius: 5px;
+ box-shadow: 0 1px 1px #757575;
+ display: inline-block;
+ font-weight: bold;
+ height: 1em;
+ padding: 5% 2%;
+ }
+
+div.sheet-PC,
+div.sheet-NPC {
+ display: none;
+ }
+
+.sheet-npctoggle[value="pc"] ~ div.sheet-PC,
+.sheet-npctoggle[value="npc"] ~ div.sheet-NPC {
+ display: block;
+}
/* character sheet header */
div.sheet-header {
display: flex;
@@ -78,7 +126,8 @@ div.sheet-character-name {
display: flex;
flex-direction: column;
padding: 0;
- text-decoration: none min-width: 33%;
+ text-decoration: none;
+ min-width: 33%;
}
div.sheet-character-name > label > span {
background: #ffffff;
@@ -154,7 +203,7 @@ div.sheet-character-info {
div.sheet-character-info > label > input {
margin: 0;
flex: 2;
- font-size: 0.8em;
+ font-size: 1em;
border: 0;
padding: .5em;
padding-left: 1em;
@@ -183,7 +232,7 @@ div.sheet-character-info {
}
div.sheet-character-info label[data-i18n-title="repeatingclass"] > input {
font-family:Times,serif;
- font-size: 0.7em;
+ font-size: 0.8em;
border: none;
border-bottom: solid 1pt;
border-radius:0;
@@ -265,11 +314,11 @@ div.sheet-spells {
display: none;
}
-.sheet-tabstoggle[value="character"] ~ div.sheet-character,
-.sheet-tabstoggle[value="features"] ~ div.sheet-features,
-.sheet-tabstoggle[value="backgrounds"] ~ div.sheet-backgrounds,
-.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory,
-.sheet-tabstoggle[value="spells"] ~ div.sheet-spells {
+.sheet-tabstoggle[value="character"] ~ div.sheet-PC>div.sheet-character,
+.sheet-tabstoggle[value="features"] ~ div.sheet-PC>div.sheet-features,
+.sheet-tabstoggle[value="backgrounds"] ~ div.sheet-PC>div.sheet-backgrounds,
+.sheet-tabstoggle[value="inventory"] ~ div.sheet-PC>div.sheet-inventory,
+.sheet-tabstoggle[value="spells"] ~ div.sheet-PC>div.sheet-spells {
display: block;
}
@@ -298,7 +347,7 @@ div.sheet-abilityscores {
}
div.sheet-display-strength {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -361,7 +410,7 @@ div.sheet-abilityscores {
width: 20px;
}
div.sheet-display-dexterity {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -421,7 +470,7 @@ div.sheet-abilityscores {
width: 20px;
}
div.sheet-display-constitution {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -481,7 +530,7 @@ div.sheet-abilityscores {
width: 20px;
}
div.sheet-display-intelligence {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -541,7 +590,7 @@ div.sheet-abilityscores {
width: 20px;
}
div.sheet-display-wisdom {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -601,7 +650,7 @@ div.sheet-abilityscores {
width: 20px;
}
div.sheet-display-charisma {
- background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg);
+ background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg);
background-size: contain;
background-repeat: no-repeat;
display: grid;
@@ -5801,3 +5850,652 @@ div.sheet-display-spells {
div.sheet-display-level9 label[data-i18n-title="repeatinglvl9"] > input[data-i18n-placeholder="spellpg"]{
grid-column: 18 / span 2 !important;
}
+
+
+div.sheet-statsinfo input[type="radio"]:checked + span {
+ color: white;
+ background-color: #222222;
+ box-shadow: inset 0px 0px 3px 3px #333333;
+ }
+div.sheet-statsinfo {
+ align-items: center;
+ display: flex;
+ flex-direction: row;
+ margin: 5px;
+ width: calc(100% - 10px);
+ }
+ div.sheet-statsinfo input[type="radio"] {
+ height: 100%;
+ opacity: 0;
+ width: 100%;
+ z-index: 2;
+ }
+ div.sheet-statsinfo label {
+ display: grid;
+ color: black;
+ text-align: center;
+ font-size: 1em;
+ }
+ div.sheet-statsinfo label input, div.sheet-statsinfo label span {
+ grid-area: 1 / 1 / 1 / 1;
+ }
+ div.sheet-statsinfo span {
+ background-color: #e9e7e2;
+ border-radius: 5px;
+ box-shadow: 0 1px 1px #757575;
+ display: inline-block;
+ font-weight: bold;
+ height: 1em;
+ padding: 5% 2%;
+ }
+
+
+div.sheet-npc-info,
+div.sheet-npc-stats {
+ display: none;
+ }
+
+.sheet-statsinfotoggle[value="info"] ~ div.sheet-NPC > div.sheet-npc-info,
+.sheet-statsinfotoggle[value="stats"] ~ div.sheet-NPC > div.sheet-npc-stats {
+ display: block;
+}
+
+
+div.sheet-npc-header {
+ display: grid;
+ grid-template-columns: repeat(20, 1fr);
+ grid-template-rows: repeat(1, 1fr);
+ width: calc(100% - 10px);
+ min-width: 90%;
+ border: double 4pt;
+ border-radius: 10px;
+ margin: 0;
+ font-family:Times,serif;
+ font-size:15.1px;
+ font-weight:bold;
+ font-style:normal;
+ text-align: center;
+ color:rgb(43,42,41);
+ }
+ div.sheet-npc-header label[data-i18n-title="npc_name"] {
+ grid-column: 1 / span 10 ;
+ grid-row: 1 ;
+ text-align: centre;
+ }
+ div.sheet-npc-header label[data-i18n-title="npc_name"] input {
+ border: 0;
+ margin: 1px;
+ vertical-align: middle;
+ text-align: centre;
+ font-weight: bold !important;
+ font-size: 25.1px;
+ width: 100%;
+ }
+ div.sheet-npc-header label[data-i18n-title="ChallengeRating"]{
+ grid-column: 12 / span 5 ;
+ grid-row: 1 ;
+ }
+ div.sheet-npc-header label[data-i18n-title="ChallengeRating"] span{
+ border: 0;
+ vertical-align: middle;
+ }
+ div.sheet-npc-header label[data-i18n-title="ChallengeRating"] input{
+ border: 0;
+ vertical-align: middle;
+ }
+ div.sheet-npc-header label[data-i18n-title="CreatureSizeType"] {
+ grid-column: 1 / span 10 ;
+ grid-row: 2 ;
+ }
+ div.sheet-npc-header label[data-i18n-title="CreatureSizeType"] input{
+ border: 0;
+ }
+ div.sheet-npc-header label[data-i18n-title="XPReward"] {
+ grid-column: 12 / span 6 ;
+ grid-row: 2 ;
+ }
+ div.sheet-npc-header label[data-i18n-title="XPReward"] input {
+ width: 50%;
+ border: 0;
+ }
+
+div.sheet-npc-stats {
+ grid-template-columns: repeat(20, 1fr);
+ grid-template-rows: repeat(1, 1fr);
+ width: calc(100% - 10px);
+ min-width: 90%;
+ border: 2px solid #222222;
+ border-radius: 10px;
+ margin: 0;
+ font-family:Times,serif;
+ font-size:15.1px;
+ font-weight:bold;
+ font-style:normal;
+ text-align: center;
+ color:rgb(43,42,41);
+ }
+
+ div.sheet-npc-stats label[data-i18n-title="armourclass"]{
+ grid-column: 1 / span 10 ;
+ grid-row: 3 ;
+ }
+ div.sheet-npc-stats label[data-i18n-title="armourclass"] input{
+ border: 0;
+ }
+ div.sheet-npc-stats label[data-i18n-title="hit_points"]{
+ grid-column: 1 / span 15 ;
+ grid-row: 4 ;
+ }
+ div.sheet-npc-stats label[data-i18n-title="hit_points"] input {
+ border: 0;
+ text-align: left;
+ }
+ div.sheet-npc-stats label[data-i18n-title="speed"]{
+ grid-column: 1 / span 10 ;
+ grid-row: 5 ;
+ }
+ div.sheet-npc-stats label[data-i18n-title="speed"] input {
+ border: 0;
+ }
+
+
+ div.sheet-npc-stats > div.sheet-statblock {
+ grid-column: 1 / span 20 ;
+ grid-row: 6 / span 2;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+
+ div.sheet-statblock {
+ display: grid;
+ grid-template-columns: repeat(12, 1fr);
+ grid-template-rows: repeat(2, 1fr);
+ }
+ div.sheet-statblock label[data-i18n-title="str"]{
+ grid-column: 1 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="dex"]{
+ grid-column: 3 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="con"]{
+ grid-column: 5 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="int"]{
+ grid-column: 7 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="wis"]{
+ grid-column: 9 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="cha"]{
+ grid-column: 11 / span 2 ;
+ grid-row: 1 ;
+ text-align: center;
+ }
+ div.sheet-statblock label[data-i18n-title="strengthstat"]{
+ grid-column: 1 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="strengthstat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="strengthmod"]{
+ grid-column: 2 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="strengthmod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="dexteritystat"]{
+ grid-column: 3 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="dexteritystat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="dexteritymod"]{
+ grid-column: 4 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="dexteritymod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="constitutionstat"]{
+ grid-column: 5 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="constitutionstat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="constitutionmod"]{
+ grid-column: 6 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="constitutionmod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="intelligencestat"]{
+ grid-column: 7 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="intelligencestat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="intelligencemod"]{
+ grid-column: 8 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="intelligencemod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="wisdomstat"]{
+ grid-column: 9 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="wisdomstat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="wisdommod"]{
+ grid-column: 10 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="wisdommod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="charismastat"]{
+ grid-column: 11 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="charismastat"] input{
+ border: 0;
+ }
+ div.sheet-statblock label[data-i18n-title="charismamod"]{
+ grid-column: 12 ;
+ grid-row: 2 ;
+ }
+ div.sheet-statblock label[data-i18n-title="charismamod"] input{
+ width: 30px !important;
+ border: 0;
+ }
+
+ div.sheet-npc-stats > div.sheet-profman {
+ grid-column: 1 / span 20 ;
+ grid-row: 8 ;
+ }
+
+div.sheet-profman {
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ display: grid;
+ grid-template-columns: repeat(20,minmax(0,1fr));
+ justify-content: no-space;
+ margin: 4pt 1pt 0pt 1pt !important;
+ text-align: center;
+ }
+
+ div.sheet-profman label[data-i18n-title="prof"] {
+ grid-column: 1 / span 12 ;
+ grid-row: 1;
+ }
+ div.sheet-profman label[data-i18n-title="prof"] input{
+ border: 0;
+ }
+ div.sheet-profman label[data-i18n-title="maneuverdc"] {
+ grid-column: 8 / span 5 ;
+ grid-row: 1;
+ }
+ div.sheet-profman label[data-i18n-title="maneuverdc"] input {
+ border: 0;
+ }
+
+ div.sheet-npc-stats > div.sheet-skills {
+ grid-column: 1 / span 20 ;
+ grid-row: 9 ;
+ }
+
+div.sheet-skills {
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ display: grid;
+ grid-template-columns: repeat(20,minmax(0,1fr));
+ justify-content: no-space;
+ margin: 4pt 1pt 0pt 1pt !important;
+ }
+
+ div.sheet-skills label[data-i18n-title="skills"] {
+ width: 100%;
+ grid-column: 1 / span 20;
+ grid-row: 1;
+ margin: 2pt 0pt 0pt 0pt;
+ text-align: center;
+ }
+ div.sheet-skills label[data-i18n-title="skills"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 2em;
+ }
+ div.sheet-skills label[data-i18n-title="skill"] {
+ width: 100%;
+ grid-column: 3 / span 8;
+ grid-row: 3;
+ margin: 2pt 0pt 0pt 0pt;
+ }
+ div.sheet-skills label[data-i18n-title="skill"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ }
+ div.sheet-skills label[data-i18n-title="skill_bonus"] {
+ width: 100%;
+ grid-column: 12 / span 4;
+ grid-row: 3;
+ margin: 2pt 0pt 0pt 0pt;
+ }
+ div.sheet-skills label[data-i18n-title="skill_bonus"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ }
+ div.sheet-skills label[data-i18n-title="expertise_dice"] {
+ width: 100%;
+ grid-column: 16 / span 4;
+ grid-row: 3;
+ margin: 2pt 0pt 0pt 0pt;
+ }
+ div.sheet-skills label[data-i18n-title="expertise_dice"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ }
+ div.sheet-skilllist {
+ width: 100%;
+ grid-row: 4;
+ grid-column: 1 / span 40;
+ }
+ div.sheet-skilllist label[data-i18n-title="repeatingskills"] {
+ width: 100%;
+ display: grid;
+ grid-template-columns: repeat(20,minmax(0,1fr));
+ margin: 2pt 0pt 0pt 0pt;
+ justify-content: no-space;
+ min-width: 0;
+ width: 100%;
+ }
+ div.sheet-skills label[data-i18n-title="repeatingskills"] > input {
+ font-family:Times,serif;
+ font-size: 0.7em;
+ height: 30px;
+ border: none;
+ border-bottom: solid 1pt;
+ border-radius:0;
+ min-width: 0;
+ width: 100%;
+ }
+ div.sheet-skills label[data-i18n-title="repeatingskills"] > button[data-i18n-placeholder="skillroll"]{
+ grid-column: 1 / span 2;
+ }
+ div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillname"]{
+ grid-column: 3 / span 8;
+ }
+ div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillbonus"]{
+ grid-column: 12 / span 3;
+ }
+ div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillexdice"]{
+ grid-column: 16 / span 3;
+ }
+
+ div.sheet-npc-stats > div.sheet-vulresinn {
+ grid-column: 1 / span 20 ;
+ grid-row: 10 / span 4;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-npc-stats > div.sheet-senlang {
+ grid-column: 1 / span 20 ;
+ grid-row: 14 / span 2;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+
+ div.sheet-vulresinn label[data-i18n-title="damage vulnerabilities"] > input {
+ border: 0;
+ }
+ div.sheet-vulresinn label[data-i18n-title="damage resistances"] > input {
+ border: 0;
+ }
+ div.sheet-vulresinn label[data-i18n-title="damage immunities"] > input {
+ border: 0;
+ }
+ div.sheet-vulresinn label[data-i18n-title="condition immunities"] > input {
+ border: 0;
+ }
+
+ div.sheet-npc-stats label[data-i18n-title="senses"] {
+ grid-column: 2 / span 20 ;
+ grid-row: 14 ;
+ }
+ div.sheet-npc-stats label[data-i18n-title="senses"] input {
+ border: 0;
+ }
+ div.sheet-npc-stats label[data-i18n-title="languages"] {
+ grid-column: 2 / span 20 ;
+ grid-row: 15 ;
+ }
+ div.sheet-npc-stats label[data-i18n-title="languages"] input {
+ border: 0;
+ }
+
+ div.sheet-npc-stats > div.sheet-abilities_and_powers {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-npc-stats label[data-i18n-title="abilities_and_powers"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+
+ div.sheet-npc-stats > div.sheet-attacks {
+ grid-column: 1 / span 20 ;
+ grid-row: 17 ;
+ }
+ div.sheet-npc-stats > div.sheet-bonusactions {
+ grid-column: 1 / span 20 ;
+ grid-row: 18 ;
+ }
+
+div.sheet-bonusactions {
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ display: grid;
+ grid-template-columns: repeat(20,minmax(0,1fr));
+ justify-content: no-space;
+ margin: 4pt 1pt 0pt 1pt !important;
+ }
+
+ div.sheet-bonusactions label[data-i18n-title="bonusactions"] {
+ width: 100%;
+ grid-column: 1 / span 20;
+ grid-row: 1;
+ margin: 2pt 0pt 0pt 0pt;
+ text-align: center;
+ }
+ div.sheet-bonusactions label[data-i18n-title="bonusactions"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 2em;
+ }
+ div.sheet-bonusactions label[data-i18n-title="name"] {
+ width: 100%;
+ grid-column: 2 / span 5;
+ grid-row: 3;
+ margin: 2pt 0pt 0pt 0pt;
+ }
+ div.sheet-bonusactions label[data-i18n-title="name"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ }
+ div.sheet-bonusactions label[data-i18n-title="description"] {
+ width: 100%;
+ grid-column: 12 / span 4;
+ grid-row: 3;
+ margin: 2pt 0pt 0pt 0pt;
+ }
+ div.sheet-bonusactions label[data-i18n-title="description"] > span {
+ text-align: center;
+ font-family:Times,serif;
+ font-size: 1em;
+ }
+ div.sheet-bonuslist {
+ width: 100%;
+ grid-row: 4;
+ grid-column: 1 / span 40;
+ }
+ div.sheet-bonuslist label[data-i18n-title="repeatingbonusactions"] {
+ width: 100%;
+ display: grid;
+ grid-template-columns: repeat(20,minmax(0,1fr));
+ margin: 2pt 0pt 0pt 0pt;
+ justify-content: no-space;
+ min-width: 0;
+ width: 100%;
+ }
+ div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input {
+ font-family:Times,serif;
+ font-size: 0.7em;
+ height: 30px;
+ border: none;
+ border-bottom: solid 1pt;
+ border-radius:0;
+ min-width: 0;
+ width: 100%;
+ }
+ div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input[data-i18n-placeholder="bonusname"]{
+ grid-column: 2 / span 5;
+ }
+ div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input[data-i18n-placeholder="bonusnotes"]{
+ grid-column: 8 / span 12;
+ }
+
+ div.sheet-npc-info > div.sheet-NPCNotes {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCNotes label[data-i18n-title="NPCNotes"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCNotes {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCNotes label[data-i18n-title="NPCNotes"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPClegend_and_lore {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPClegend_and_lore label[data-i18n-title="NPClegend_and_lore"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCEncounters {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCEncounters label[data-i18n-title="NPCEncounters"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCRules {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCRules label[data-i18n-title="NPCRules"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCSigns {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCSigns label[data-i18n-title="NPCSigns"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCBehaviour {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCBehaviour label[data-i18n-title="NPCBehaviour"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCCombat {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCCombat label[data-i18n-title="NPCCombat"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
+ div.sheet-npc-info > div.sheet-NPCNames {
+ grid-column: 1 / span 20 ;
+ grid-row: 16;
+ width: 98.5%;
+ border: double 4pt;
+ border-radius: 10px;
+ }
+ div.sheet-NPCNames label[data-i18n-title="NPCNames"] textarea {
+ border: 0;
+ width: 98.5%;
+ }
diff --git a/Level Up - Advanced 5th Edition/levelup.html b/Level Up - Advanced 5th Edition/levelup.html
index c4ee3ba672..f84890e7c3 100644
--- a/Level Up - Advanced 5th Edition/levelup.html
+++ b/Level Up - Advanced 5th Edition/levelup.html
@@ -168,1408 +168,1732 @@
slashing
thunder
+
+ fine
+ diminutive
+ tiny
+ small
+ medium
+ large
+ huge
+ garantuan
+ colossal
+
+
+ aberration
+ animal
+ celestial
+ construct
+ dragon
+ elemental
+ fey
+ fiend
+ giant
+ humanoid
+ monstrosity
+ ooze
+ plant
+ undead
+ vermin
+
+
+
-