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diff --git a/Aborea_new/macro_templates/schwarzemagie.txt b/Aborea_new/macro_templates/schwarzemagie.txt index 11e85c44b6..70a53bfe7e 100644 --- a/Aborea_new/macro_templates/schwarzemagie.txt +++ b/Aborea_new/macro_templates/schwarzemagie.txt @@ -22,7 +22,7 @@ {{effekt1=?{Modifikation 1|Fläche von 3m² |Fläche von 3 m² (+1 MP) |Fläche von 6 m² (+2 MP) |Fläche von 9 m² (+3 MP) |Fläche von 12 m² (+4 MP) |Fläche von 15 m² (+5 MP) |Fläche von 18 m² (+6 MP) |Fläche von 21 m² (+7 MP) |Fläche von 24 m² (+8 MP) |Fläche von 27 m² (+9 MP) |Fläche von 30 m² (+10 MP) |Fläche von 33 m² (+11 MP) |Fläche von 36 m² (+12 MP) |Fläche von 39 m² (+13 MP) |Fläche von 42 m² (+14 MP) |Fläche von 45 m² (+15 MP) |Fläche von 48 m² (+16 MP) |Fläche von 51 m² (+17 MP) |Fläche von 54 m² (+18 MP) |Fläche von 57 m² (+19 MP) |Fläche von 60 m² (+20 MP) }}} {{effekt2=?{Modifikation 2|Schaden entspricht dem Angriff |Schaden +1 (+1 MP) |Schaden +2 (+2 MP) |Schaden +3 (+3 MP) |Schaden +4 (+4 MP) |Schaden +5 (+5 MP) }}} {{effekt3=?{Modifikation 3|1 Runde |2 Runden (+1 MP) |3 Runden (+2 MP) |4 Runden (+3 MP) |5 Runden (+4 MP) |6 Runden (+5 MP) |7 Runden (+6 MP) |8 Runden (+7 MP) |9 Runden (+8 MP) |10 Runden (+9 MP) }}} -{{effekt4=?{Modifikation 1||Geziehlte Sprüche +5 (+5 MP) }}} +{{effekt4=?{Modifikation 4||Geziehlte Sprüche +5 (+5 MP) }}} &{template:magie} {{name=Beschwörung}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} diff --git a/Aborea_new/macro_templates/wunder.txt b/Aborea_new/macro_templates/wunder.txt index adfad91b87..6152fcfa40 100644 --- a/Aborea_new/macro_templates/wunder.txt +++ b/Aborea_new/macro_templates/wunder.txt @@ -2,7 +2,7 @@ {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} {{anwendung=Berührung}} {{grundkosten=Grundkosten 1 MP}} -{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) }}} +{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) |--- |heilt 5 TP|heilt 10 TP (+1 MP) |heilt 15 TP (+2 MP) |heilt 20 TP (+3 MP) |heilt 25 TP (+4 MP) |heilt 30 TP (+5 MP) |heilt 35 TP (+6 MP) |heilt 40 TP (+7 MP) |heilt 45 TP (+8 MP) |heilt 50 TP (+9 MP) }}} &{template:magie} {{name=Genesung}} diff --git a/Adventures on a Dime/translations/af.json b/Adventures on a Dime/translations/af.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/af.json +++ b/Adventures on a Dime/translations/af.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ca.json b/Adventures on a Dime/translations/ca.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/ca.json +++ b/Adventures on a Dime/translations/ca.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/cs.json b/Adventures on a Dime/translations/cs.json index 76aba54ced..8984ec5701 100644 --- a/Adventures on a Dime/translations/cs.json +++ b/Adventures on a Dime/translations/cs.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/da.json b/Adventures on a Dime/translations/da.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/da.json +++ b/Adventures on a Dime/translations/da.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/de.json b/Adventures on a Dime/translations/de.json index 1c0a6afb1a..606ee61048 100644 --- a/Adventures on a Dime/translations/de.json +++ b/Adventures on a Dime/translations/de.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Merkmal", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/el.json b/Adventures on a Dime/translations/el.json index 2e985992b6..de0edeac91 100644 --- a/Adventures on a Dime/translations/el.json +++ b/Adventures on a Dime/translations/el.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/en.json b/Adventures on a Dime/translations/en.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/en.json +++ b/Adventures on a Dime/translations/en.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/es.json b/Adventures on a Dime/translations/es.json index b942b36954..165165f3cd 100644 --- a/Adventures on a Dime/translations/es.json +++ b/Adventures on a Dime/translations/es.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Astucia", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proezas", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/fr.json b/Adventures on a Dime/translations/fr.json index 5a2cf84f9a..5c3dc3cf6b 100644 --- a/Adventures on a Dime/translations/fr.json +++ b/Adventures on a Dime/translations/fr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Ecrit par Brian Tyrell", "edited-by-vi-huntsman": "Edité par Vi Huntsman", - "roll20-by-wes-baker": "Roll20 par Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Votre Aventurier", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "Je m'appelle", "and-i-am": "et je suis :", "cunning": "Ruse", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Talent", @@ -64,5 +65,41 @@ "description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/he.json b/Adventures on a Dime/translations/he.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/he.json +++ b/Adventures on a Dime/translations/he.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/hu.json b/Adventures on a Dime/translations/hu.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/hu.json +++ b/Adventures on a Dime/translations/hu.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/it.json b/Adventures on a Dime/translations/it.json index a0f74ab54a..0930c3738d 100644 --- a/Adventures on a Dime/translations/it.json +++ b/Adventures on a Dime/translations/it.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ja.json b/Adventures on a Dime/translations/ja.json index 17a9496482..08c6425b29 100644 --- a/Adventures on a Dime/translations/ja.json +++ b/Adventures on a Dime/translations/ja.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ko.json b/Adventures on a Dime/translations/ko.json index 475953f599..99473ac1f3 100644 --- a/Adventures on a Dime/translations/ko.json +++ b/Adventures on a Dime/translations/ko.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "직업", "feature": "특성", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/nl.json b/Adventures on a Dime/translations/nl.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/nl.json +++ b/Adventures on a Dime/translations/nl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pl.json b/Adventures on a Dime/translations/pl.json index bb20244406..ca3b182d84 100644 --- a/Adventures on a Dime/translations/pl.json +++ b/Adventures on a Dime/translations/pl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pt.json b/Adventures on a Dime/translations/pt.json index cf42e2efb7..d3298954e4 100644 --- a/Adventures on a Dime/translations/pt.json +++ b/Adventures on a Dime/translations/pt.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proeza", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ru.json b/Adventures on a Dime/translations/ru.json index f384cca063..91f60cfb94 100644 --- a/Adventures on a Dime/translations/ru.json +++ b/Adventures on a Dime/translations/ru.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sl.json b/Adventures on a Dime/translations/sl.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/sl.json +++ b/Adventures on a Dime/translations/sl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sv.json b/Adventures on a Dime/translations/sv.json index 1a044acd8c..77e809a762 100644 --- a/Adventures on a Dime/translations/sv.json +++ b/Adventures on a Dime/translations/sv.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/tr.json b/Adventures on a Dime/translations/tr.json index 4170d722e0..8841e8decd 100644 --- a/Adventures on a Dime/translations/tr.json +++ b/Adventures on a Dime/translations/tr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/uk.json b/Adventures on a Dime/translations/uk.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/uk.json +++ b/Adventures on a Dime/translations/uk.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/zh.json b/Adventures on a Dime/translations/zh.json index 866712342a..347201b700 100644 --- a/Adventures on a Dime/translations/zh.json +++ b/Adventures on a Dime/translations/zh.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "職業", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index 6be86e54a2..2d31364180 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -1,13 +1,13 @@ { - "sheet-version": "sheet version", - "send_details_to_chat": "Send details to chat!", - "character-name": "Name", - "character-gender": "Pronouns", - "playbook": "Playbook", - "keeper-sheet": "Keeper's Mystery Sheet", - "playbook-choice": "Choose a Playbook", - "character-look": "Look", - "select-text": "Select a Playbook above to get started", + "sheet-version": "version de la fiche", + "send_details_to_chat": "Envoyer les détails dans le tchat!", + "character-name": "Nom", + "character-gender": "Genre", + "playbook": "Livret", + "keeper-sheet": "Feuille de mystère du gardien", + "playbook-choice": "Choisissez votre archétype", + "character-look": "Apparence", + "select-text": "Choisissez un Playbook ci-dessus pour démarrer", "placeholder": " ", "balance-spacer": "balance", "basics": "Basics", @@ -15,117 +15,117 @@ "history-prompts": "History Prompts", "Create-Your-Own": "Create Your Own:", "stats": "Stats", - "charm": "Charm", - "cool": "Cool", - "sharp": "Sharp", - "tough": "Tough", - "weird": "Weird", - "luck": "Luck", - "miss": "Miss", - "Background": "Background", - "Background-Description": "Choose up to 2 of the following to describe your origins", - "Military": "Military", - "Monastic": "Monastic", - "Outlaw": "Outlaw", - "Privilege": "Privilege", - "Urban": "Urban", - "Wilderness": "Wilderness", - "Demeanor": "Demeanor", - "Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations", - "Harsh": "Harsh", - "Serious": "Serious", - "Polite": "Polite", - "Quiet": "Quiet", - "Suspicious": "Suspicious", - "Cautious": "Cautious", + "charm": "Charme", + "cool": "Calme", + "sharp": "Futé", + "tough": "Coriace", + "weird": "Bizarre", + "luck": "Chance", + "miss": "Échec", + "Background": "Historique", + "Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines", + "Military": "Militaire", + "Monastic": "Monastique", + "Outlaw": "Hors la loi", + "Privilege": "Privilège", + "Urban": "Urbain", + "Wilderness": "Région sauvage", + "Demeanor": "Comportement ", + "Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales", + "Harsh": "Rude", + "Serious": "Sérieux", + "Polite": "Poli", + "Quiet": "Calme", + "Suspicious": "Suspicieux", + "Cautious": "Prudent", "Impatient": "Impatient", - "Sensitive": "Sensitive", + "Sensitive": "Sensible", "Affable": "Affable", - "Enthusiastic": "Enthusiastic", - "Talkative": "Talkative", - "Impetuous": "Impetuous", - "Playful": "Playful", + "Enthusiastic": "Enthousiaste", + "Talkative": "Bavard", + "Impetuous": "Impétueux", + "Playful": "Espiègle", "Blunt": "Blunt", "Loud": "Loud", - "Excessive": "Excessive", - "Determined": "Determined", - "Naive": "Naive", + "Excessive": "Excessif", + "Determined": "Déterminé", + "Naive": "Naïf", "Needy": "Needy", - "Sad": "Sad", - "Haughty": "Haughty", + "Sad": "Triste", + "Haughty": "Hautain", "Grave": "Grave", - "Lonely": "Lonely", - "Compassionate": "Compassionate", - "Joyful": "Joyful", - "Grieving": "Grieving", - "Earnest": "Earnest", - "Resolute": "Resolute", - "Perky": "Perky", + "Lonely": "Solitaire", + "Compassionate": "Compatissant", + "Joyful": "Joyeux", + "Grieving": "En deuil", + "Earnest": "Sérieux", + "Resolute": "Résolu", + "Perky": "Guilleret", "Intense": "Intense", - "By-the-book": "By-the-book", - "Casual": "Casual", + "By-the-book": "Selon les règles", + "Casual": "Décontracté", "Arrogant": "Arrogant", - "Oblivious": "Oblivious", - "Training": "Training", - "Training-Description": "Choose one of the following that describes how you were trained to fight", - "Waterbending": "Waterbending", - "Firebending": "Firebending", - "Earthbending": "Earthbending", - "Airbending": "Airbending", - "Weaponbending": "Weapon Specialist", - "Techbending": "Tech Specialist", - "Fighting-Style": "Fighting Style", - "Creativity": "Creativity", - "Focus": "Focus", - "Harmony": "Harmony", + "Oblivious": "Insouciant", + "Training": "Entrainement", + "Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat", + "Waterbending": "Maîtrise de l'eau", + "Firebending": "Maîtrise du feu", + "Earthbending": "Maîtrise de la Terre", + "Airbending": "Maîtrise de l'air", + "Weaponbending": "Spécialiste des armes", + "Techbending": "Spécialiste de la tech", + "Fighting-Style": "Style de combat", + "Creativity": "Créativité", + "Focus": "Concentration", + "Harmony": "Harmonie", "Passion": "Passion", - "balance": "Balance", - "creativity": "Creativity", - "focus": "Focus", - "harmony": "Harmony", + "balance": "Équilibre", + "creativity": "Créativité", + "focus": "Concentration", + "harmony": "Harmonie", "passion": "Passion", - "role": "Role", - "choose-starting-stats": "[Choose a set, then choose any stat and add +1]", + "role": "Rôle", + "choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]", "+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", - "center": "Center", - "balance-center": "Center ", + "center": "Centre", + "balance-center": "Centre ", "fatigue": "Fatigue", "atla-books": "Avatar Legends Playbooks", - "fatigue-description": "Mark Fatigue when a move or the GM tells you to", - "trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are taken out.", + "fatigue-description": "Cochez Fatigue quand un mouvement ou le MJ vous dit de le faire", + "trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes retiré.", "okay": "Okay", "doomed": "Doomed", "special": "Special", "harm": "Harm", - "dying": "Dying", - "unstable": "Unstable", + "dying": "Mourant", + "unstable": "Instable", "balancevalues": "+3 +2 +1 +0 -1 -2 -3", "centervalues": "-3 -2 -1 +0 +1 +2 +3", - "balance-principle": "Principle", + "balance-principle": "Principe", "conditions": "Conditions", "condition1": "Afraid: -2 to intimidate and call someone out", "condition2": "Angry: -2 to comfort or support and assess a situation", "condition3": "Foolish: -2 to trick and resist shifting your balance", "condition4": "Guilty: -2 to push your luck and deny a callout", "condition5": "Insecure: -2 to plead and rely on your skills and training", - "growth": "Growth", - "experience": "Experience", - "growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement.", - "growth-questions": "Growth Questions", - "growth-the-bold": "", - "growth-the-guardian": "", + "growth": "Croissance", + "experience": "Expérience", + "growth-description": "À la fin de chaque session de jeu, répondez aux questions suivantes. Pour chaque réponse « oui », cochez l'une des trois cases de croissance. Lorsque vous avez coché les trois cases de croissance, effacez les coches et effectuez un avancement de croissance.", + "growth-questions": "Questions de croissance", + "growth-the-bold": "", + "growth-the-guardian": "", "growth-the-hammer": "", "growth-the-icon": "", "growth-the-idealist": "", "growth-the-successor": "", "xp-description": "When you have marked all three growth boxes, clear the track and take a growth advancement.", - "moment-of-balance": "Moment of Balance", - "balance-unlocked": "Moment of Balance Unlocked", + "moment-of-balance": "Moment d'équilibre", + "balance-unlocked": "Moment d'équilibre Débloqué", "moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.", "moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.", "moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.", @@ -133,8 +133,8 @@ "moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.", "moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.", "other-moves": "Other Moves", - "gear": "Gear", - "other-gear": "Other Gear", + "gear": "Équipement", + "other-gear": "Autre équipement", "growth-improvements": "Growth Improvements", "growth-improvements-description": "Once you have 3 Growth Experience you may choose one of these: (Check off any you've already taken)", "other-improvements": "Other Improvements", @@ -545,7 +545,7 @@ "weaknesses": "Weaknesses", "starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "motw": "Monster of the Week", - "copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.", + "copyright": "Monster of the Week est protégé par copyright Evil Hat Productions, LLC et Generic Games.", "choose-one": "Choose one", "other-playbook-moves": "Other Playbook Moves", "allies": "Allies and Teams", @@ -569,11 +569,11 @@ "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", - "alchemy": "Alchemy", + "alchemy": "Alchimie", "thought": "Thought", - "aether": "Aether", - "purpose": "Purpose", - "fire": "Fire", + "aether": "Éther", + "purpose": "But", + "fire": "Feu", "calm": "Calm", "raging": "Raging", "end_newstuff": "" diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 4839751a1b..7dea1283b7 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -826,13 +826,21 @@
@@ -382,12 +382,12 @@
Reflex
(Dexterity)
- = - + - + - + - + - + + = + + + + + + + + + +
@@ -397,12 +397,12 @@
Will
(Wisdom)
- = - + - + - + - + - + + = + + + + + + + + + +
@@ -542,7 +542,11 @@
- Weapons + Weapons        + + Attack and Damage separate roll    + Attack and Damage single roll +
@@ -560,13 +564,13 @@ - + - - - + + + @@ -575,20 +579,20 @@ - + - - - + + - - - + + + @@ -1980,8 +2007,9 @@ var callRollTemplate = function(rollTemplateStringPart){ - - + + +
WeaponTypeType Weapon Enh Weapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionCriticalRangeAmmunition Attack Ability Damage Ability Damage
-20/x
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - + Full Attack  + + + + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -684,29 +690,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -762,29 +770,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -841,29 +851,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -919,29 +931,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -997,29 +1011,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1075,29 +1091,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1153,29 +1171,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1231,29 +1251,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1310,29 +1332,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1389,29 +1413,31 @@
- Single attack:  - + Single attack  + + + Single Attack and Damage  + - Full Attack:  - + Full Attack  + + - Damage Roll:  - - - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
@@ -1947,8 +1973,9 @@ var callRollTemplate = function(rollTemplateStringPart){
Load Max Dex Check Penalty Speed (30 ft.) Speed (20 ft.) Speed Speed - ) Speed - ) Run
ft.ft. x
@@ -2064,12 +2092,149 @@ var callRollTemplate = function(rollTemplateStringPart){

- Magic Items + + Magic Items

+ + Magic Items Slots
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Head + + + + (Circlets, crowns, hats, headbands, helmets, phylacteries.) +
+ Face + + + + (Goggles, lenses, masks, spectacles, third eyes.) +
+ Throat + + + + (Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs.) +
+ Shoulders + + + + (Capes, cloaks, mantles, shawls.) +
+ Body + + + + (Armor, robes.) +
+ Torso + + + + (Shirts, tunics, vests, vestments.) +
+ Arms + + + + (Armbands, bracelets, bracers.) +
+ Hands + + + + (Gauntlets, gloves.) +
+ Ring 1 + + + + (Ring) +
+ Ring 2 + + + + (Ring) +
+ Waist + + + + (Belts, girdles, sashes.) +
+ Feet + + + + (Boots, sandals, shoes, slippers.) +

Other Items @@ -2183,7 +2348,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2202,7 +2367,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -2221,7 +2386,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2243,7 +2408,7 @@ var callRollTemplate = function(rollTemplateStringPart){ - + + + + + @@ -2262,7 +2427,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Con - + + + +   -N/A-   + @@ -2281,7 +2446,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2300,7 +2465,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2319,7 +2484,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2338,7 +2503,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2357,7 +2522,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2376,7 +2541,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2395,7 +2560,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2414,7 +2579,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -2433,7 +2598,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2452,7 +2617,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2471,7 +2636,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2490,7 +2655,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2509,7 +2674,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -2528,7 +2693,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2550,7 +2715,7 @@ var callRollTemplate = function(rollTemplateStringPart){ - + + + + + @@ -2569,7 +2734,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2588,7 +2753,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2607,7 +2772,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2626,7 +2791,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2645,7 +2810,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2664,7 +2829,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2683,7 +2848,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2702,7 +2867,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2721,7 +2886,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2740,7 +2905,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2759,7 +2924,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2778,7 +2943,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -2797,7 +2962,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + +   -N/A-   + @@ -2816,7 +2981,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2835,7 +3000,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2854,7 +3019,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -2873,7 +3038,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2892,7 +3057,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2911,7 +3076,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2930,7 +3095,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + +   -N/A-   + @@ -2949,7 +3114,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -2968,7 +3133,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -2987,7 +3152,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -3006,7 +3171,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Int - + + + +   -N/A-   + @@ -3025,7 +3190,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -3044,7 +3209,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Wis - + + + +   -N/A-   + @@ -3063,7 +3228,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Str - + + + + + @@ -3082,7 +3247,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + + + @@ -3101,7 +3266,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Cha - + + + +   -N/A-   + @@ -3120,7 +3285,7 @@ var callRollTemplate = function(rollTemplateStringPart){ = Dex - + + + +   -N/A-   + @@ -3172,7 +3337,7 @@ var callRollTemplate = function(rollTemplateStringPart){ - + + + + + @@ -6325,6 +6490,29 @@ var callRollTemplate = function(rollTemplateStringPart){ + + + + + + + + + + + + + + + + + + + + + + +
Length unit setup for speed calculations. Unit should be an abbreviation of 2 or 3 characters.
Scaling factor Unit
= 1 feet

Pronouns
@@ -6492,386 +6680,399 @@ var callRollTemplate = function(rollTemplateStringPart){   / - Attack1 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - -
- Single attack:  - - - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - -
-
-
- - - -
-
- - - - -
-
-
-
- Attack2 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - -
- Single attack:  - - - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - -
-
-
- - - -
-
- - - - -
-
-
-
- Attack3 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - -
- Single attack:  - - - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - -
-
-
- - - -
-
- - - - -
-
-
-
- Attack4 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - -
- Single attack:  - - - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - -
-
-
- - - -
-
- - - - -
-
-
-
- Attack5 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - -
- Single attack:  - - - Full Attack:  - - - Damage Roll:  - - - Single Attack and Damage:  - -
-
-
- - - -
-
- - - - -
-
-
- + Attack and Damage separate roll    + Attack and Damage single roll +
+ Attack1 +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+ @@ -7227,8 +7428,11 @@ var callRollTemplate = function(rollTemplateStringPart){
Attack:  
- - - - - - - - - @@ -220,25 +197,48 @@ - - - - - - + + + + + + + + + + + + + + + @@ -265,6 +265,29 @@ + + + + + + + + + @@ -288,29 +311,6 @@ - - - - - - - - -
+ Attack and Damage separate roll    + Attack and Damage single roll +
Attack1 -
+
@@ -7276,35 +7480,37 @@ var callRollTemplate = function(rollTemplateStringPart){
- Single attack:  - + Single attack  + - Full Attack:  - + Single Attack and Damage  + - Damage Roll:  - + Full Attack  + + - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +

Attack2 -
+
Attack
@@ -7352,35 +7558,37 @@ var callRollTemplate = function(rollTemplateStringPart){
- Single attack:  - + Single attack  + - Full Attack:  - + Single Attack and Damage  + - Damage Roll:  - + Full Attack  + + - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +

Attack3 -
+
Attack
@@ -7428,35 +7636,37 @@ var callRollTemplate = function(rollTemplateStringPart){
- Single attack:  - + Single attack  + - Full Attack:  - + Single Attack and Damage  + - Damage Roll:  - + Full Attack  + + - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +

Other Attacks -
+
Attack
@@ -7505,29 +7715,31 @@ var callRollTemplate = function(rollTemplateStringPart){
- Single attack:  - + Single attack  + - Full Attack:  - + Single Attack and Damage  + - Damage Roll:  - + Full Attack  + + - Single Attack and Damage:  - + Damage Roll  +
- - - + + +
- - - - + + + + +
\ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png new file mode 100644 index 0000000000..f2716a5d89 Binary files /dev/null and b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png differ diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json new file mode 100644 index 0000000000..e64813ec98 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json @@ -0,0 +1,11 @@ +{ + "html": "dsa5official.html", + "css": "dsa5official.css", + "authors": "Ulisses Spiele, Huepfklotz", + "roll20userid": "7913182", + "preview": "preview.png", + "compendium": "TDE", + "instructions": "This is the official \"Das Schwarze Auge 5.\" (The Dark Eye 5th) Roll20 character sheet by Ulisses Spiele\n* See **[Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Das%20Schwarze%20Auge%20(TDE)%205%20OFFICIAL%20by%20Ulisses/README.MD)** for more details.", + + "legacy": false +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json new file mode 100644 index 0000000000..39655ee2fb --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json @@ -0,0 +1,721 @@ +{ + + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html index cf21680f24..0e01c27b6c 100644 --- a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html +++ b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html @@ -12727,6 +12727,16 @@

+

Update auf Version 20211021

+
+

Fehlerbehebungen: +

    +
  • Schildparadewert konnte durch fehlerhafte Verarbeitung des Paradebasiswerts abnorm hohe Werte annehmen (drei- und vierstellig)
  • +
+

+

Zu dieser Version wird es voraussichtlich kein Video geben.

+
+

Update auf Version 20211010

Fehlerbehebungen: @@ -12960,7 +12970,7 @@

- „Das Schwarze Auge“-Heldenbogen für Roll20.net, Version + „Das Schwarze Auge“-Heldenbogen für Roll20.net, Version
@@ -16887,7 +16897,7 @@ function calculateCombatValues() { var schildkampf1 = values["sf_schildkampfI"]; var schildkampf2 = values["sf_schildkampfII"]; // Wir starten mit dem PA Basiswert des Charakters - shieldPa = values["PABasis"]; + shieldPa = parseInt(values["PABasis"]); // Für Schildkampf 2 werden 5 Punkte, für Schildkampf 1 3 Punkte und für Linkhand 1 Punkt addiert if (schildkampf2 === "1") { shieldPa += 5; diff --git a/Elric/translations/fr.json b/Elric/translations/fr.json index 3ec5c5c8c2..b09608243b 100644 --- a/Elric/translations/fr.json +++ b/Elric/translations/fr.json @@ -4,7 +4,7 @@ "h2hFumble3": " Glisser ou trébucher dans une flaque de sang ou d'eau ou autre danger : - perdre la prochaine parade et attaquer; votre ennemi peut se désengager.", "h2hFumble4": "Sueur dans les yeux : - parer, esquiver ou se déplacer seulement pour les 1D3 prochains rounds de combat; votre adversaire peut se désengager.", "h2hFumble5": "la sangle du bouclier se briseRéduisez de moitié votre pourcentage de parade au bouclier jusqu'à réparation. Inapplicable à un bouclier démoniaque.", - "h2hFumble6": "Distracted-automatic miss on your next attack, in whatever round it occurs.", + "h2hFumble6": "Distrait Votre prochaine attaque Manque automatiquement, quel que soit le tour où elle se produit.", "h2hFumble7": "Drop weapon-it's at your feet and costs 5 DEX-ranks to recover. Your enemy may disengage. lgnore this fumble if you parry with a shield.", "h2hFumble8": "Weapon knocked away-it is I D4 yards distant in a 1D8 direction. lgnore this fumble if you parry with a shield.", "h2hFumble9": "Blow to solar plexus-you can parry but not attack or dodge for two rounds; your opponent may disengage. lgnore thisfumble if you parry with a shield.", @@ -39,8 +39,8 @@ "MajorWound-3": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D3 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield.", "MajorWound-4": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D3 CON; maximum MOV is now that 1D3 less, and Hit Points may be lower. Still able to fight.", "MajorWound-5": "Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; or cuts to the head thereafter requiring Luck rolls each time to use the skills Insight, Nature, Other Language(s), and World Lore; or blows or cuts which affect depth perception and leave missile weapon skills at maximums of 65 percent; or multiple cuts to the face and neck limit the skills of Bargain, Fast Talk, Oratory, and spoken languages to 65 percent maximum, or make up your own. Lose 1D3 INT; this loss affects the Adventurer’s ability to cast magic. Still able to fight", - "MajorWound-6": "Back muscles or spinal nerve damage bending the torso, both leg tendons causing limping, or fused ankle bones causing limping or loss of one or both arms. Lose 1D6 DEX and reduce maximum MOV by that same amount. Unable to fight.", - "MajorWound-7": "Much of your nose has been sliced away, or multiple scars deface both hands, or an ear has been cut off, or a livid scar lends an evil cast to your face, or make up your own. Lose 1D6 APP. Your visible and very unappealing deformity cannot be disguised. Still able to fight", + "MajorWound-6": "Lésions des muscles du dos ou des nerfs rachidiens fléchissant le torse, les deux tendons des jambes causant la boiterie, ou les os de la cheville fusionnés causant la boiterie ou la perte d'un ou des deux bras. Perdez 1D6 DEX et réduisez le MOV maximum du même montant. Incapable de se battre.", + "MajorWound-7": "Une grande partie de votre nez a été tranché, ou de multiples cicatrices abîment les deux mains, ou une oreille a été coupée, ou une cicatrice livide prête un mauvais air à votre visage, ou créez la vôtre. Perdez 1D6 APP. Votre déformation visible et très peu attrayante ne peut pas être déguisée. encore capable de se battre", "MajorWound-8": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D6 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield", "MajorWound-9": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D6 CON; maximum MOV is now that 1D6 less, and Hit Points may be lower. Unable to fight", "MajorWound-10": "Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Still able to fight ", @@ -56,7 +56,7 @@ "#Spells": "# Sorts", "Ability": "Caractéristique", "Age": "Âge", - "Agility": "Agility", + "Agility": "Agilité", "*": "*", "All": "Tous", "ALLEGIANCE": "ALLÉGEANCE", @@ -72,12 +72,12 @@ "Birthplace": "Lieu de naissance", "Bound-Demons-Elementals": "Démons & Élémentaires liés", "Breed": "Race", - "Bronzes-on-Person": "Bronzes on Person", + "Bronzes-on-Person": "Bronzes sur soi", "Burden": "Fardeau", "B/W": "B/W", "Chance": "Chance", "Charisma-Roll": "Jet de Charisme", - "Charisma": "Charisma", + "Charisma": "Charisme", "Champion": "Champion", "CON": "CON", "CON-Roll": "Jet de CON", @@ -119,7 +119,7 @@ "Income": "Revenu", "INT": "INT", "Inscribed-Runes": "Runes gravées", - "Know": "Know", + "Know": "Connaissance", "Land": "Marche", "Length": "Longueur", "Law": "Loi", @@ -129,7 +129,7 @@ "Long": "Longue", "Looks-Atitude": "Looks,Atitude", "Luck-Roll": "Jet de Chance", - "Luck": "Luck", + "Luck": "Chance", "Magic-Points": "Points de Magie", "Major-Wound": "Blessure majeure", "Max": "Max.", @@ -169,7 +169,7 @@ "Skill": "Compétence", "Skills": "Compétences", "Skill-Halved": "Skill halved", - "Skill-Used": "Skill Used", + "Skill-Used": "Compétence utilisée", "Source": "Source", "Self": "Soi-même", "Spells": "Sorts", @@ -201,7 +201,7 @@ "Treasure": "Trésor", "Type": "Type", "Turn": "Tour", - "Turn-Order": "Turn Order", + "Turn-Order": "Ordre d'initiative", "unconsciousnes": "Inconscience", "Use-mount-damage-bonus": " *utilise le bonus de dégâts de la monture", "Wealth": "Richesse", diff --git a/Exalted 3/Exalted3-Sheet.css b/Exalted 3/Exalted3-Sheet.css index 637006fb17..5e320bd237 100644 --- a/Exalted 3/Exalted3-Sheet.css +++ b/Exalted 3/Exalted3-Sheet.css @@ -17,9 +17,17 @@ font-weight: bold; } +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + .charsheet input[type=number] { font-family: Mate SC; font-weight: bold; + font-size: 14px; + max-width: 35px; } .charsheet select { @@ -103,24 +111,25 @@ input[type=number] { } input.big_number{ - font-size: 14px; + font-size: 16px; min-height: 28px; + min-width: 45px; } span.ability { width: 70px; - font-size: 13px; + font-size: 14px; margin-top: 3px; } span.attribute{ width: 90px; - font-size: 14px; + font-size: 15px; } button.button-top { background-color: #C2B280; background-image: none; - min-width: 236px; + min-width: 211px; height: 30px; } @@ -142,6 +151,8 @@ button[type=roll]:active{ border: 2px inset #C2B280 } select.sheetselect { + appearance: none; + text-align: center; width: 40px; height: 26px; padding: 0; @@ -156,6 +167,16 @@ select.sheetselect2 { background: #C2B280; } +select.sheetselect3 { + appearance: none; + text-align: center; + width: 35px; + height: 26px; + padding: 0; + margin-top: 8px; + background: #C2B280; +} + select.sheetcharmselect { background: #C2B280; } @@ -165,6 +186,8 @@ select.sheetweaponselect { width: 40px; height: 25px; padding: 0; + appearance: none; + text-align: center; } .sheet-attribute-label { @@ -182,6 +205,9 @@ select.sheetweaponselect { margin-left: 16px; } +.char-text { + max-width: 170px; +} .sheet-headtext { font-size: 30px; text-align: center; @@ -193,8 +219,8 @@ select.sheetweaponselect { .sheet-characterborder { - min-width: 1000px; - max-width: 1000px; + min-width: 900px; + max-width: 900px; min-height: 1700px; border: 5px inset #EDDA74; display: inline-flex; @@ -213,25 +239,24 @@ select.sheetweaponselect { display: flex; flex-direction: row; justify-content: space-around; - min-width: 1000px; - max-width: 1000px; + min-width: 900px; + max-width: 900px; margin-left: 4px; } .sheet-tab-span { font-size: 18px; } -.sheet-character-logo { +.sheet-character-logo-flex { grid-column-start: 1; grid-column-end: span 1; grid-row-start: 1; grid-row-end: span 1; - display: flex; } -img.imageLogo{ - max-height: 100px; - max-width: 100px; +.imagelogo{ + max-height: 120px; + max-width: 120px; } .sheet-character-info { grid-column-start: 2; @@ -274,20 +299,23 @@ img.imageLogo{ } .sheet-attribute-toprow{ - margin-left: 15px; font-size: 20px; - display: flex; - flex-direction: row; - justify-content: space-around; + display: grid; + grid-template-columns: 20px 123px 65px 50px; + grid-template-rows: 100%; } -.sheet-attribute-rownew{ +.sheet-attribute-rownew, .sheet-attribute-rownew2{ display: flex; flex-direction: row; justify-content: space-around; align-items: center; } +.sheet-attribute-rownew2, .sheet-attribute-toprow{ + border-bottom: 2px outset #EDDA74; + padding-bottom: 5px; +} .sheet-character-abilities { border: 3px inset #EDDA74; border-radius: 5px; @@ -331,9 +359,9 @@ img.imageLogo{ .sheet-abilities-rowtop{ padding-left: 12px; - display: flex; - flex-direction: row; - justify-content: space-evenly; + display: grid; + grid-template-columns: 25px 90px 55px 55px 50px; + grid-template-rows: 100%; } .sheet-abilities-rownew1{ @@ -455,6 +483,7 @@ span.sheet-ess { justify-content: space-evenly; align-items: center; font-size: 15; + width: 585px; } .sheet-exp-format { width: 30px; @@ -482,7 +511,6 @@ select.sheet-project-select { grid-column-end: span 4; margin-left: 20px; margin-top: 15px; - margin-right: 20px; } .sheet-inti-info-inner { @@ -491,6 +519,7 @@ select.sheet-project-select { } .sheet-intimacy-area { + width: 585px; border: 3px inset #EDDA74; border-radius: 8px; display: inline-flex; @@ -502,17 +531,19 @@ select.sheet-project-select { .sheet-intimacy-header { font-size: 20px; display: grid; - grid-template-columns: 510px auto; + grid-template-columns: 440px 85px; grid-template-rows: 100%; } .sheet-align-intimacy1 { + text-align: left; grid-row-start: 1; grid-column-start: 1; } .sheet-align-intimacy2 { + text-align: left; grid-row-start: 1; grid-column-start: 2; } @@ -523,7 +554,7 @@ select.sheet-project-select { } .sheet-intimacy-name { - width: 530px; + width: 440px; margin-left: 15px; font-size: 14px; } @@ -548,7 +579,7 @@ select.sheet-project-select { border-radius: 8px; margin-left: 10px; margin-top: 15px; - width: 284px; + width: 255px; } .sheet-spec-inner { @@ -615,19 +646,20 @@ select.sheet-project-select { } select.sheet-health-penalty { - width: 33px; + width: 30px; -webkit-appearance: none; -moz-appearance: none; text-indent: 1px; text-overflow: ''; background: transparent; border: 3px ridge #DDCA64; + text-align: center; } .sheet-health-section { display: flex; flex-direction: column; height: 100px; - width:35px; + width:32px; margin-top: 30px; } @@ -635,7 +667,7 @@ select.sheet-health-penalty { display: grid; grid-template-columns: 20% 20% 20% 20% 20%; grid-template-rows: 50% 50%; - width: 950px; + width: 876px; height: 100px; text-align: center; border: 3px inset #EDDA74; @@ -678,9 +710,9 @@ span.sheet-defense-header { .sheet-weapon-table { display: grid; - grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px; + grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 55px 55px 55px 55px; grid-template-rows: 30px 25px 40px; - width: 900px; + width: 880px; justify-items: center; align-items: stretch; margin-bottom: 20px; @@ -689,15 +721,19 @@ span.sheet-defense-header { .sheet-weapon-table-ranged { display: grid; - grid-template-columns: 180px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px 65px; + grid-template-columns: 180px 65px 65px 65px 65px 65px 55px 55px 55px 55px 55px 65px; grid-template-rows: 30px 25px 10px 30px 40px; - width: 900px; + width: 880px; justify-items: center; align-items: stretch; margin-bottom: 20px; margin-top: 10px; } +.accuracy-align { + grid-column-start: 2; + grid-row-start: 5; +} .close-acc { grid-column-start: 3; grid-row-start: 5; @@ -735,9 +771,7 @@ span.sheet-defense-header { } .sheet-combat-weapons { border: 3px inset #EDDA74; - width: 900px; - padding-left: 27px; - padding-right: 27px; + width: 880px; padding-bottom: 10px; } .sheet-weapon-table button { @@ -746,9 +780,7 @@ span.sheet-defense-header { .sheet-combat-armor { border: 3px inset #EDDA74; - width: 900px; - padding-left: 27px; - padding-right: 27px; + width: 880px; padding-bottom: 10px; } @@ -756,7 +788,7 @@ span.sheet-defense-header { display: grid; grid-template-columns: 180px 65px 65px 65px 65px 300px; grid-template-rows: 30px 25px; - width: 900px; + width: 880px; justify-items: center; align-items: stretch; margin-bottom: 20px; @@ -769,7 +801,7 @@ span.sheet-defense-header { flex-direction: column; align-items: center; min-height:1000px; - width: 1000px; + width: 900px; border: 5px inset #EDDA74; } @@ -786,7 +818,7 @@ span.sheet-defense-header { border: 3px inset #EDDA74; border-radius: 3px; padding: 5px; - width: 900px; + width: 870px; } .sheet-charm-row { @@ -862,7 +894,7 @@ div.sheet-charm-description, display: grid; grid-template-rows: 1fr; grid-template-columns: 50% 50%; - width: 1000px; + width: 900px; border: 5px inset #EDDA74; min-height: 600px; } @@ -870,8 +902,6 @@ div.sheet-charm-description, .sheet-miscleft { grid-row-start: 1; grid-column-start: 1; - border: 3px inset #EDDA74; - border-radius: 4px; display: inline-flex; flex-direction: column; align-items: center; @@ -941,14 +971,12 @@ div.sheet-charm-description, align-items: center; margin: 10px; margin-bottom: 20px; - width: 440px; + width: 420px; } .sheet-miscright { grid-row-start: 1; grid-column-start: 2; - border: 3px inset #EDDA74; - border-radius: 4px; display: inline-flex; flex-direction: column; align-items: center; @@ -962,7 +990,8 @@ div.sheet-charm-description, flex-direction: column; align-items: center; margin: 10px; - width: 440px; + margin-bottom: 20px; + width: 420px; } .sheet-miscbattlegroup { @@ -972,7 +1001,7 @@ div.sheet-charm-description, flex-direction: column; align-items: center; margin: 10px; - width: 440px; + width: 420px; } .sheet-martialartsside2 { display: flex; diff --git a/Exalted 3/Exalted3-Sheet.html b/Exalted 3/Exalted3-Sheet.html index 42f458ea71..146f458845 100644 --- a/Exalted 3/Exalted3-Sheet.html +++ b/Exalted 3/Exalted3-Sheet.html @@ -18,25 +18,25 @@
- +
- +
- +
- +
- +
+
@@ -54,63 +54,64 @@
Attributes
+ Attribute Rating - Roll + Roll
- Strength + Strength - +
- Dexterity + Dexterity - +
-
+
- Stamina + Stamina - +
- Charisma + Charisma - +
- Manipulation + Manipulation - +
-
+
- Appearance + Appearance - +
- Perception + Perception - +
- Intelligence + Intelligence - +
- Wits + Wits - +
@@ -118,9 +119,9 @@
+ Ability - Base - Bonus + Value Attr. Roll
@@ -128,91 +129,86 @@ Archery - - +
Athletics - - +
Awareness - - +
Brawl - - +
Bureaucracy - - +
@@ -288,139 +284,132 @@
- + + + + + + + + + + - - +
Dodge - - +
Integrity - - +
Investigation - - +
Larceny - - +
Linguistics - - +
Lore - - +
@@ -496,38 +485,37 @@
- + + + + + + + + + + - - +
+ Ability - Base - Bonus + Value Attr. Roll
@@ -535,235 +523,222 @@ Medicine - - +
Melee - - +
Occult - - +
Performance - - +
Presence - - +
Resistance - - +
Ride - - +
Sail - - +
Socialize - - +
Stealth - - +
Survival - - +
Thrown - - +
War - - +
@@ -945,13 +920,25 @@
Character Information/Items: - +
+
+
+ Specialties +
+
+ Specialty: + + +
+
+
+
Willpower
@@ -1002,19 +989,19 @@
- Merits + Merits
Merit: - +
Show/Hide Description:
- +
@@ -1022,18 +1009,6 @@
-
-
- Specialties -
-
- Specialty: - - -
-
-
-
@@ -1717,45 +1692,45 @@ Attune: Attribute: Ability: - W Attack: - W Damage: - D Attack: - D Damage: - + W ATK: + W DAM: + D ATK: + D DAM: + - - - - + + + + Tags: @@ -1772,45 +1747,45 @@ Attune: Attribute: Ability: - W Attack: - W Damage: - D Attack: - D Damage: + W ATK: + W DAM: + D ATK: + D DAM: Range: - + - - - - + + + + @@ -1918,8 +1894,8 @@ Cast:
- - + +
@@ -1954,8 +1930,8 @@ Cast:
- - + +
@@ -1990,8 +1966,8 @@ Cast:
- - + +
@@ -2026,8 +2002,8 @@ Cast:
- - + +
@@ -2062,8 +2038,8 @@ Cast:
- - + +
@@ -2098,8 +2074,8 @@ Cast:
- - + +
@@ -2134,8 +2110,8 @@ Cast:
- - + +
@@ -2170,8 +2146,8 @@ Cast:
- - + +
@@ -2206,8 +2182,8 @@ Cast:
- - + +
@@ -2242,8 +2218,8 @@ Cast:
- - + +
@@ -2267,17 +2243,17 @@ - + @@ -2289,17 +2265,17 @@ - +
@@ -2307,17 +2283,17 @@ - +
@@ -2325,17 +2301,17 @@ - +
@@ -2343,17 +2319,17 @@ - +
@@ -2361,17 +2337,17 @@ - +
@@ -2379,17 +2355,17 @@ - +
@@ -2397,17 +2373,17 @@ - +
@@ -2415,17 +2391,17 @@ - +
@@ -2433,17 +2409,17 @@ - +
@@ -2451,17 +2427,17 @@ - +
@@ -2469,17 +2445,17 @@ - +
@@ -2488,17 +2464,17 @@ - +
@@ -2509,36 +2485,36 @@
Join Battle - +
Combat Movement - +
- +
Attacks/Damage
Grapple - + - +
- + - +
Defenses @@ -2587,17 +2563,17 @@ - +
@@ -2605,17 +2581,17 @@ - +
@@ -2623,17 +2599,17 @@ - +
@@ -2641,17 +2617,17 @@ - +
@@ -2659,17 +2635,17 @@ - +
@@ -2677,17 +2653,17 @@ - +
@@ -2695,17 +2671,17 @@ - +
@@ -2713,17 +2689,17 @@ - +
@@ -2731,17 +2707,17 @@ - +
@@ -2750,17 +2726,17 @@ - +
@@ -2847,7 +2823,7 @@ const limitValues = ["1","2","3","4","5","6","7","8","9","10"]; limitValues.forEach(function(value) { on(`clicked:limit_${value}`, function() { setAttrs({ - "limit_rating": value + "limit": value }); }); }); diff --git a/Exalted 3/translation.json b/Exalted 3/translation.json index df1a61ddfb..6898601439 100644 --- a/Exalted 3/translation.json +++ b/Exalted 3/translation.json @@ -16,22 +16,30 @@ "names-attribute-u":"Attribute", "rating-attribute-u":"Rating", "roll-attribute-u":"Roll", - "strength-u":"Strength", - "dexterity-u":"Dexterity", - "stamina-u":"Stamina", - "charisma-u":"Charisma", - "manipulation-u":"Manipulation", - "appearance-u":"Appearance", - "perception-u":"Perception", - "intelligence-u":"Intelligence", - "wits-u":"Wits", + "strength-att-u":"Strength", + "dexterity-att-u":"Dexterity", + "stamina-att-u":"Stamina", + "charisma-att-u":"Charisma", + "manipulation-att-u":"Manipulation", + "appearance-att-u":"Appearance", + "perception-att-u":"Perception", + "intelligence-att-u":"Intelligence", + "wits-att-u":"Wits", "ability-title-u":"Abilities", "ability-header-u":"Ability", - "base-header-u":"Base", - "bonus-header-u":"Bonus", + "value-header-u":"Value", "attribute-header-u":"Attr.", "roll-header-u":"Roll", "arhcery-u":"Archery", + "strength-u":"STR", + "dexterity-u":"DEX", + "stamina-u":"STA", + "charisma-u":"CHA", + "manipulation-u":"MAN", + "appearance-u":"APP", + "perception-u":"PER", + "intelligence-u":"INT", + "wits-u":"WIT", "athletics-u":"Athletics", "awareness-u":"Awareness", "brawl-u":"Brawl", @@ -49,16 +57,16 @@ "craft-name-8-place":"Craft Name 8", "craft-name-9-place":"Craft Name 9", "craft-name-10-place":"Craft Name 10", - "craft-1-u":"Craft 1", - "craft-2-u":"Craft 2", - "craft-3-u":"Craft 3", - "craft-4-u":"Craft 4", - "craft-5-u":"Craft 5", - "craft-6-u":"Craft 6", - "craft-7-u":"Craft 7", - "craft-8-u":"Craft 8", - "craft-9-u":"Craft 9", - "craft-10-u":"Craft 10", + "craft-1-u":"CR1", + "craft-2-u":"CR2", + "craft-3-u":"CR3", + "craft-4-u":"CR4", + "craft-5-u":"CR5", + "craft-6-u":"CR6", + "craft-7-u":"CR7", + "craft-8-u":"CR8", + "craft-9-u":"CR9", + "craft-10-u":"CR10", "dodge-u":"Dodge", "integrity-u":"Integrity", "investigation-u":"Investigation", @@ -110,6 +118,8 @@ "intimacy-u":"Intimacy", "defining-u":"Defining", "character-information-items-u":"Character Information/Items:", + "specialties-u":"Specialties", + "specialty-u":"Specialty:", "willpower-u":"Willpower", "current-willpower-u":"Current:", "maximum-willpower-u":"Maximum:", @@ -119,8 +129,6 @@ "merits-u":"Merits", "merit-u":"Merit:", "show-hide-description-u":"Show/Hide Description", - "specialties-u":"Specialties", - "specialty-u":"Specialty:", "combat-u":"Combat", "join-battle-u":"Join Battle:", "health-u":"Health", @@ -150,20 +158,20 @@ "attune-u":"Attune:", "attribute-u":"Attribute:", "ability-u":"Ability:", - "withering-attack-u":"W Attack:", - "withering-damage-u":"W Damage:", - "decisive-attack-u":"D Attack:", - "decisive-damage-u":"D Damage:", - "martial-arts-1-u":"Martial Arts 1", - "martial-arts-2-u":"Martial Arts 2", - "martial-arts-3-u":"Martial Arts 3", - "martial-arts-4-u":"Martial Arts 4", - "martial-arts-5-u":"Martial Arts 5", - "martial-arts-6-u":"Martial Arts 6", - "martial-arts-7-u":"Martial Arts 7", - "martial-arts-8-u":"Martial Arts 8", - "martial-arts-9-u":"Martial Arts 9", - "martial-arts-10-u":"Martial Arts 10", + "withering-attack-u":"W ATK:", + "withering-damage-u":"W DAM:", + "decisive-attack-u":"D ATK:", + "decisive-damage-u":"D DAM:", + "martial-arts-1-u":"MA1", + "martial-arts-2-u":"MA2", + "martial-arts-3-u":"MA3", + "martial-arts-4-u":"MA4", + "martial-arts-5-u":"MA5", + "martial-arts-6-u":"MA6", + "martial-arts-7-u":"MA7", + "martial-arts-8-u":"MA8", + "martial-arts-9-u":"MA9", + "martial-arts-10-u":"MA10", "tags-u":"Tags:", "ranged-weapons-u":"Ranged Weapons", "range-u":"Range:", @@ -192,6 +200,18 @@ "permanent-u":"Permanent", "cast-u":"Cast:", "custom-abilities-u":"Custom Abilities", + "old-martialarts-u":"Old Martial Arts", + "snake-style-u":"Snake Style", + "tiger-style-u":"Tiger Style", + "single-point-style-u":"Single Point Style", + "white-reaper-style-u":"White Reaper Style", + "ebon-shadow-style-u":"Ebon Shadow Style", + "crane-style-u":"Crane Style", + "silver-voice-style-u":"Silver-Voiced Nightingale Style", + "righteous-devil-style-u":"Righteous Devil Style", + "black-claw-style-u":"Black Claw Style", + "dreaming-pearl-style-u":"Dreaming Pearl Courtesan Style", + "steel-devil-style-u":"Steel Devil Style", "qcquickpools-u":"Quick Pools", "qcactions-u":"Actions", "qcjoin-battle-u":"Join Battle", @@ -208,6 +228,16 @@ "qchardness-u":"Hardness", "items-u":"Items", "miscellaneous-items-place":"Item/Description", + "old-crafts-u":"Old Crafts", + "armoring-u":"Armoring", + "artifact-u":"Artifact", + "cooking-u":"Cooking", + "first-age-u":"First Age Artifice", + "gemcutting-u":"Gemcutting", + "geomancy-u":"Geomancy", + "jewelry-u":"Jewelry", + "tailoring-u":"Tailoring", + "weapon-forging-u":"Weapon Forging", "battle-group-u":"Battle Group", "drill-u":"Drill", "poor-u":"Poor", @@ -218,26 +248,10 @@ "magnitude":"Magnitude", "size":"Size", "health-levels":"Health Levels", - "old-martialarts-u":"Old Martial Arts", - "snake-style-u":"Snake Style", - "tiger-style-u":"Tiger Style", - "single-point-style-u":"Single Point Style", - "white-reaper-style-u":"White Reaper Style", - "ebon-shadow-style-u":"Ebon Shadow Style", - "crane-style-u":"Crane Style", - "silver-voice-style-u":"Silver-Voiced Nightingale Style", - "righteous-devil-style-u":"Righteous Devil Style", - "black-claw-style-u":"Black Claw Style", - "dreaming-pearl-style-u":"Dreaming Pearl Courtesan Style", - "steel-devil-style-u":"Steel Devil Style", - "old-crafts-u":"Old Crafts", - "armoring-u":"Armoring", - "artifact-u":"Artifact", - "cooking-u":"Cooking", - "first-age-u":"First Age Artifice", - "gemcutting-u":"Gemcutting", - "geomancy-u":"Geomancy", - "jewelry-u":"Jewelry", - "tailoring-u":"Tailoring", - "weapon-forging-u":"Weapon Forging" + "charm-desc-place":"Charm Effect/Description", + "charm-misc-place":"Misc. Charm Details (Not included in chat card).", + "brawl-abbreviation-u":"BRL", + "melee-abbreviation-u":"MEL", + "archery-abbrev-u":"ARC", + "thrown-abbrev-u":"TRW" } \ No newline at end of file diff --git a/Fallout-Vaults-and-Deathclaws/Fallout-VnV.html b/Fallout-Vaults-and-Deathclaws/Fallout-VnV.html index 1a7e3b7804..eec98b5511 100644 --- a/Fallout-Vaults-and-Deathclaws/Fallout-VnV.html +++ b/Fallout-Vaults-and-Deathclaws/Fallout-VnV.html @@ -430,8 +430,8 @@ - - + +
diff --git a/HarnMaster3/harnsheet.html b/HarnMaster3/harnsheet.html index 1f29b3c285..8d440e6c84 100644 --- a/HarnMaster3/harnsheet.html +++ b/HarnMaster3/harnsheet.html @@ -8,8 +8,7 @@
- - + Character Avatar
@@ -1603,12 +1602,12 @@

Changelog

- +

20210912 - Version 2.4

diff --git a/Heartbeats/heartbeats.css b/Heartbeats/heartbeats.css new file mode 100644 index 0000000000..1d5e966d70 --- /dev/null +++ b/Heartbeats/heartbeats.css @@ -0,0 +1,104 @@ +.page-container { + display: block; +} +:checked ~ .usable_input, +.used_checkbox:checked ~ .premade_move, +.used_checkbox:checked ~ .custom_move { + color: #808080; + text-decoration: line-through; +} +.is_move_custom:checked ~ .premade_move { + display: none; +} +.is_move_custom:not(:checked) ~ .custom_move { + display: none; +} +.title-header { + font-size: 0px; + width: 90%; + height: 150px; +} +header { + margin-bottom: 1em; +} +.title-header:before { + background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/logo_heartbeats.png") no-repeat; + background-size: contain; + position: absolute; + width: inherit; + height: inherit; + content: ""; +} +.characterviewer { + height: 100%; +} +.characterviewer .tab-content { + height: calc(100% - 82px); +} +.characterviewer .tab-content .sheetform { + height: 100%; +} +.characterviewer .tab-content .sheetform .charsheet { + background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_line.png") no-repeat right; + background-size: 50px 100%; +/* background url("https://i.imgur.com/a3c9e6c.png") no-repeat right top 20px, url("https://i.imgur.com/M9O9v83.png") no-repeat right + background-size 50px, 50px 100% */ + padding-right: 25px; + height: 100%; +} +aside { + display: flex; + flex-flow: column nowrap; + justify-content: space-evenly; + float: right; + margin-right: -25px; + width: 50px; + height: 100%; +} +.slider-value, +.slider-max, +.slider-icon { + display: none; +} +.slider-icon { + width: 50px; + height: 50px; + flex-grow: 1; +} +.slider-value:checked + .slider-icon { + background: url("https://raw.githubusercontent.com/AuthorX/roll20-character-sheets/master/Heartbeats/margin_pulse.png") no-repeat; + background-size: 50px 100%; +} +.slider-max:checked ~ .slider-icon { + display: block; +} +main { + display: flex; + flex-wrap: wrap; +} +.col2 { + flex: 50%; + min-width: 350px; +} +.characterviewer .row { + display: flex; + align-items: center; + justify-content: center; + margin: 0 1em; +} +.characterviewer .row label { + margin: 0; + padding: 0; +} +.characterviewer .row input[type='text'] { + flex: 1 1; +} +.characterviewer .row * { + margin: 0 0.5em; +} +.component { + display: block; +} +.sheet-rolltemplate-sheetname { + display: block; +} diff --git a/Heartbeats/heartbeats.html b/Heartbeats/heartbeats.html new file mode 100644 index 0000000000..efe76232c9 --- /dev/null +++ b/Heartbeats/heartbeats.html @@ -0,0 +1,184 @@ + + +
+

Heartbeats in Perfect Sync

+

+ Dice Roller + +

+

+
+
+
+
+ +
+
+ +
+
+ +
+
+

Fighting Styles

+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+
+ +
+
+
+
+ +
+
+
Burning Drive
+
+ + You can push yourself past a setback with violent force. Place yourself anywhere in the scene, breaking from any restraints. + +
+
+
+
+ + {{#rollName}} + {{/rollName}} + + \ No newline at end of file diff --git a/Heartbeats/heartbeats.png b/Heartbeats/heartbeats.png new file mode 100644 index 0000000000..cd56872238 Binary files /dev/null and b/Heartbeats/heartbeats.png differ diff --git a/Heartbeats/logo_heartbeats.png b/Heartbeats/logo_heartbeats.png new file mode 100644 index 0000000000..e676151340 Binary files /dev/null and b/Heartbeats/logo_heartbeats.png differ diff --git a/Heartbeats/margin_line.png b/Heartbeats/margin_line.png new file mode 100644 index 0000000000..af19016fd5 Binary files /dev/null and b/Heartbeats/margin_line.png differ diff --git a/Heartbeats/margin_pulse.png b/Heartbeats/margin_pulse.png new file mode 100644 index 0000000000..42015f1127 Binary files /dev/null and b/Heartbeats/margin_pulse.png differ diff --git a/Heartbeats/sheet.json b/Heartbeats/sheet.json new file mode 100644 index 0000000000..5be7b5ff7d --- /dev/null +++ b/Heartbeats/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "heartbeats.html", + "css": "heartbeats.css", + "authors": "Dana Lexa", + "roll20userid": "1332302", + "preview": "heartbeats.png", + "instructions": "A sheet for Heartbeats in Perfect Sync by Nathan Blades." +} diff --git a/Ironsworn-Starforged/translations/af.json b/Ironsworn-Starforged/translations/af.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/af.json +++ b/Ironsworn-Starforged/translations/af.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ca.json b/Ironsworn-Starforged/translations/ca.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ca.json +++ b/Ironsworn-Starforged/translations/ca.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/cs.json b/Ironsworn-Starforged/translations/cs.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/cs.json +++ b/Ironsworn-Starforged/translations/cs.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/da.json b/Ironsworn-Starforged/translations/da.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/da.json +++ b/Ironsworn-Starforged/translations/da.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/de.json b/Ironsworn-Starforged/translations/de.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/de.json +++ b/Ironsworn-Starforged/translations/de.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/el.json b/Ironsworn-Starforged/translations/el.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/el.json +++ b/Ironsworn-Starforged/translations/el.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/en.json b/Ironsworn-Starforged/translations/en.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/en.json +++ b/Ironsworn-Starforged/translations/en.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/es.json b/Ironsworn-Starforged/translations/es.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/es.json +++ b/Ironsworn-Starforged/translations/es.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/fr.json b/Ironsworn-Starforged/translations/fr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/fr.json +++ b/Ironsworn-Starforged/translations/fr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/he.json b/Ironsworn-Starforged/translations/he.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/he.json +++ b/Ironsworn-Starforged/translations/he.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/hu.json b/Ironsworn-Starforged/translations/hu.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/hu.json +++ b/Ironsworn-Starforged/translations/hu.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/it.json b/Ironsworn-Starforged/translations/it.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/it.json +++ b/Ironsworn-Starforged/translations/it.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ja.json b/Ironsworn-Starforged/translations/ja.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ja.json +++ b/Ironsworn-Starforged/translations/ja.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ko.json b/Ironsworn-Starforged/translations/ko.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ko.json +++ b/Ironsworn-Starforged/translations/ko.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/nl.json b/Ironsworn-Starforged/translations/nl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/nl.json +++ b/Ironsworn-Starforged/translations/nl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/pl.json b/Ironsworn-Starforged/translations/pl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pl.json +++ b/Ironsworn-Starforged/translations/pl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/pt.json b/Ironsworn-Starforged/translations/pt.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/pt.json +++ b/Ironsworn-Starforged/translations/pt.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/ru.json b/Ironsworn-Starforged/translations/ru.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/ru.json +++ b/Ironsworn-Starforged/translations/ru.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/sl.json b/Ironsworn-Starforged/translations/sl.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sl.json +++ b/Ironsworn-Starforged/translations/sl.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/sv.json b/Ironsworn-Starforged/translations/sv.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/sv.json +++ b/Ironsworn-Starforged/translations/sv.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/tr.json b/Ironsworn-Starforged/translations/tr.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/tr.json +++ b/Ironsworn-Starforged/translations/tr.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/uk.json b/Ironsworn-Starforged/translations/uk.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/uk.json +++ b/Ironsworn-Starforged/translations/uk.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Ironsworn-Starforged/translations/zh.json b/Ironsworn-Starforged/translations/zh.json index d8b585a29b..7f237918cc 100644 --- a/Ironsworn-Starforged/translations/zh.json +++ b/Ironsworn-Starforged/translations/zh.json @@ -24,20 +24,20 @@ "asset-custom-builder-track-dropdown-6": "0 to 6", "asset-ace-name": "Ace", "asset-ace-ability-1": "

When you Face Danger or React Under Fire by guiding your vehicle through a hazard or out of harm's way, add +1 and take +1 momentum on a hit.

", - "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle's weapons, use that value for the action die (rolling only the challenge dice). This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle's position.

", + "asset-ace-ability-2": "

When you Gain Ground by maneuvering your vehicle against a foe, add +1. If you roll a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally Strike using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

", "asset-ace-ability-3": "

When you must Endure Stress while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

", "asset-agent-name": "Agent", "asset-agent-ability-1": "

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit.

", "asset-agent-ability-2": "

When you Face Danger or Secure an Advantage to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you roll a miss with a match when using that identity, your deception is completely and dramatically undone.

", "asset-agent-ability-3": "

When you covertly Gather Information, you may roll +shadow. If you do, take +1 momentum on a hit. On a strong hit with a match, you also uncover a surprising aspect of an adversary's plan or a connection to another quest or relationship; mark progress twice on a related quest.

", "asset-archer-name": "Archer", - "asset-archer-ability-1": "

Your bow has 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take your action die value as +ammo. On a weak hit, as above, but Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", + "asset-archer-ability-1": "

You carry 6 ammo. When you Strike or Clash, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and Sacrifice Resources (-1). On a miss, Sacrifice Resources (-1).

", "asset-archer-ability-2": "

You may Enter the Fray by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

", - "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. When you then take your shot by making a move, you may set the value of your action die to 5. On a hit, envision the effects and take +1 momentum.

", + "asset-archer-ability-3": "

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

", "asset-armored-name": "Armored", "asset-armored-description": "

If you wear your finely crafted set of personal armor…

", - "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor's protection. If you do, set the value of your action die to 4 instead of rolling that die.

", - "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but set the value of your action die to 5 instead of 4.

", + "asset-armored-ability-1": "

When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

", + "asset-armored-ability-2": "

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

", "asset-armored-ability-3": "

When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.

", "asset-augmented-name": "Augmented", "asset-augmented-textinput-one": "One", @@ -86,8 +86,8 @@ "asset-commander-ability-3": "

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

", "asset-courier-name": "Courier", "asset-courier-ability-1": "

When you Swear an Iron Vow to transport and protect something precious, set its safety to 5. When you Undertake an Expedition or Set a Course and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

", - "asset-courier-ability-2": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", - "asset-courier-ability-3": "

When you Fulfill Your Vow to a connection by finishing a courier mission, you may Develop Your Relationship and mark progress twice.

", + "asset-courier-ability-2": "

When you Fulfill Your Vow to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

", + "asset-courier-ability-3": "

When you Sojourn during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

", "asset-devotant-name": "Devotant", "asset-devotant-textinput-name": "Name", "asset-devotant-textinput-linked-stat": "Linked Stat", @@ -120,7 +120,7 @@ "asset-explorer-ability-2": "

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

  • Find inspiration: Take +1 momentum
  • Soak it all in: Hearten; add +1, and take +1 momentum on a hit.
", "asset-explorer-ability-3": "

When you Secure an Advantage by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

", "asset-fated-name": "Fated", - "asset-fated-ability-1": "

Once you fill a box on your background vow progress track, mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand. Envision your final sacrifice and take an automatic strong hit.

", + "asset-fated-ability-1": "

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you Fulfill Your Vow on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

", "asset-fated-ability-2": "

When you Face Death or Face Desolation while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next Reach a Milestone on the background vow.

", "asset-fated-ability-3": "

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

", "asset-firebrand-name": "Firebrand", @@ -279,13 +279,13 @@ "asset-sensor-array-ability-3": "

When you Enter the Fray against an ambush, or Face Danger to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

", "asset-service-pod-name": "Service Pod", "asset-service-pod-textinput-name": "Name", - "asset-service-pod-ability-1": "

Your utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod's manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", + "asset-service-pod-ability-1": "

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

", "asset-service-pod-ability-2": "

When you Face Danger, Gain Ground, or React Under Fire by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

  • Careful: Add +2 and Lose Momentum (-1)
  • Reckless: Take +1 momentum on a hit
", "asset-service-pod-ability-3": "

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, Withstand Damage (-2).

", "asset-shade-name": "Shade", - "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, set the value of your action die as 5 instead of rolling that die. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can't veil yourself until the current situation is resolved.

", + "asset-shade-ability-1": "

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

", "asset-shade-ability-2": "

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

", - "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic effect, foregoing its use in this situation, take +2 momentum.

", + "asset-shade-ability-3": "

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

", "asset-shields-name": "Shields", "asset-shields-ability-1": "

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but Lose Momentum (-1). Then, if you Withstand Damage, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

", "asset-shields-ability-2": "

You may React Under Fire by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

", @@ -317,7 +317,7 @@ "asset-sniper-ability-3": "

When you Secure an Advantage by studying a distant situation through the scope of your rifle, or Gain Ground by readying your shot and taking careful aim, you may sacrifice time in exchange for greater certainty. If you do (decide before rolling), Lose Momentum (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

", "asset-snub-fighter-name": "Snub Fighter", "asset-snub-fighter-textinput-name": "Name", - "asset-snub-fighter-ability-1": "

Your snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", + "asset-snub-fighter-ability-1": "

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you Enter the Fray, you may roll +integrity; if you do, take +2 momentum on a hit.

", "asset-snub-fighter-ability-2": "

When you Strike or Clash, add +1. On a strong hit with a match, mark progress.

", "asset-snub-fighter-ability-3": "

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

", "asset-sprite-name": "Sprite", diff --git a/Knight/knight.html b/Knight/knight.html index 8d96d15beb..844ae20848 100644 --- a/Knight/knight.html +++ b/Knight/knight.html @@ -6698,6 +6698,8 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure, let bName = ""; let modA = 0; + log(isAProtectrice); + switch(style) { case "standard": exec.push("{{style="+i18n_style+" "+i18n_standard+"}}"); @@ -13541,7 +13543,7 @@ rollCombatContact.forEach(button => { //GESTION DES AMELIORATIONS STRUCTURELLES - var ameliorationsS = getWeaponsContactAS(prefix, AS, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat); + var ameliorationsS = getWeaponsContactAS(prefix, attrs, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat); autresAmeliorationsS = autresAmeliorationsS.concat(ameliorationsS.autresAmeliorations); diff --git a/Knight/pug/js/_functionsWeapons.js b/Knight/pug/js/_functionsWeapons.js index 17e48020fe..a764b84fb8 100644 --- a/Knight/pug/js/_functionsWeapons.js +++ b/Knight/pug/js/_functionsWeapons.js @@ -3549,6 +3549,8 @@ function getStyleContactMod(value, cPrecis, diceDegats, diceViolence, hasArmure, let bName = ""; let modA = 0; + log(isAProtectrice); + switch(style) { case "standard": exec.push("{{style="+i18n_style+" "+i18n_standard+"}}"); diff --git a/Knight/pug/js/rolls/pj/combatContact.js b/Knight/pug/js/rolls/pj/combatContact.js index 598bbb939e..93744d8dc4 100644 --- a/Knight/pug/js/rolls/pj/combatContact.js +++ b/Knight/pug/js/rolls/pj/combatContact.js @@ -471,7 +471,7 @@ rollCombatContact.forEach(button => { //GESTION DES AMELIORATIONS STRUCTURELLES - var ameliorationsS = getWeaponsContactAS(prefix, AS, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat); + var ameliorationsS = getWeaponsContactAS(prefix, attrs, hasArmure, nowSilencieux, isMeurtrier, isAssistantAttaque, isChoc, isLeste, isOrfevrerie, vForce, vDexterite, oDexterite, vDiscretion, oDiscretion, vCombat, oCombat); autresAmeliorationsS = autresAmeliorationsS.concat(ameliorationsS.autresAmeliorations); diff --git a/Knight/translations/af.json b/Knight/translations/af.json index f083b39255..3dce57b22c 100644 --- a/Knight/translations/af.json +++ b/Knight/translations/af.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ca.json b/Knight/translations/ca.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/ca.json +++ b/Knight/translations/ca.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/cs.json b/Knight/translations/cs.json index 555c97722c..1e3393b5e4 100644 --- a/Knight/translations/cs.json +++ b/Knight/translations/cs.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/da.json b/Knight/translations/da.json index f742dc3dc2..1a19e2f19c 100644 --- a/Knight/translations/da.json +++ b/Knight/translations/da.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/de.json b/Knight/translations/de.json index a13b492527..89a2a59f0d 100644 --- a/Knight/translations/de.json +++ b/Knight/translations/de.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/el.json b/Knight/translations/el.json index 0e29818903..0fc58fcaa5 100644 --- a/Knight/translations/el.json +++ b/Knight/translations/el.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/en.json b/Knight/translations/en.json index c9119c5e2b..23a20c297d 100644 --- a/Knight/translations/en.json +++ b/Knight/translations/en.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/es.json b/Knight/translations/es.json index 44416ad26f..ab79534beb 100644 --- a/Knight/translations/es.json +++ b/Knight/translations/es.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/fr.json b/Knight/translations/fr.json index 2e5f45b107..8852a00a62 100644 --- a/Knight/translations/fr.json +++ b/Knight/translations/fr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/he.json b/Knight/translations/he.json index c713d0e756..2c14cdc09b 100644 --- a/Knight/translations/he.json +++ b/Knight/translations/he.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/hu.json b/Knight/translations/hu.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/hu.json +++ b/Knight/translations/hu.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/it.json b/Knight/translations/it.json index 7d6820e869..ac9ccfd907 100644 --- a/Knight/translations/it.json +++ b/Knight/translations/it.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ja.json b/Knight/translations/ja.json index b3ea6a9796..8ce0d2ebcc 100644 --- a/Knight/translations/ja.json +++ b/Knight/translations/ja.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ko.json b/Knight/translations/ko.json index 65d4967697..d9892fc4a7 100644 --- a/Knight/translations/ko.json +++ b/Knight/translations/ko.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "1.폭력", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/nl.json b/Knight/translations/nl.json index 6b7ac68463..41fddb51f1 100644 --- a/Knight/translations/nl.json +++ b/Knight/translations/nl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/pl.json b/Knight/translations/pl.json index 5e9fe8a1b7..11c87edbc9 100644 --- a/Knight/translations/pl.json +++ b/Knight/translations/pl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/pt.json b/Knight/translations/pt.json index c81e7743ef..ad72fb38dc 100644 --- a/Knight/translations/pt.json +++ b/Knight/translations/pt.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/ru.json b/Knight/translations/ru.json index 4d3c46273f..2849730611 100644 --- a/Knight/translations/ru.json +++ b/Knight/translations/ru.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/sl.json b/Knight/translations/sl.json index 62f64b261a..d6d525951a 100644 --- a/Knight/translations/sl.json +++ b/Knight/translations/sl.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/sv.json b/Knight/translations/sv.json index b2f2f447b3..83e72ef090 100644 --- a/Knight/translations/sv.json +++ b/Knight/translations/sv.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/tr.json b/Knight/translations/tr.json index 13c2d90e51..7d9314b5af 100644 --- a/Knight/translations/tr.json +++ b/Knight/translations/tr.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/uk.json b/Knight/translations/uk.json index 44e29f2d32..30eb22c37b 100644 --- a/Knight/translations/uk.json +++ b/Knight/translations/uk.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "Violence", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Knight/translations/zh.json b/Knight/translations/zh.json index a89a5e8ce3..e8bf0c64c9 100644 --- a/Knight/translations/zh.json +++ b/Knight/translations/zh.json @@ -582,6 +582,7 @@ "mode-cea": "Mode Céa", "vague-d'energie": "Vague d'énergie", "degats": "Dégâts", + "ajouter Chair / 2": "+ Ajouter Chair/2", "violence": "暴力", "portee": "Portée", "salve-d'energie": "Salve d'énergie", diff --git a/Legacy - Life Among the Ruins/LegacyRoll20sheets.html b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html index 1a8bfd2953..c4c006a8be 100644 --- a/Legacy - Life Among the Ruins/LegacyRoll20sheets.html +++ b/Legacy - Life Among the Ruins/LegacyRoll20sheets.html @@ -13713,7 +13713,7 @@
  • A groupie defects to a rival Cabal, taking a compromising piece of data with them.
  • The action leads to an entire building being destroyed by the wildest party the colony has ever seen. Describe it.
  • -

    Muse
    +

    Muse
    Choose the source of your inspiration:

    • The Decadence of Humankind: When someone uses Reputation to boost a roll against you, your jaundiced worldview gives you advantage on any roll to strike back.
    • diff --git a/Level Up - Advanced 5th Edition/_translation.json b/Level Up - Advanced 5th Edition/_translation.json index 684cf6a16d..cf4044c8c1 100644 --- a/Level Up - Advanced 5th Edition/_translation.json +++ b/Level Up - Advanced 5th Edition/_translation.json @@ -9,7 +9,9 @@ "8": "8", "9": "9", "0": "0", + "aberration": "aberration", "ability": "Ability", + "abilities_and_powers": "Abilities and Powers", "Ability_skill": "Ability or skill check", "ability_scores": "Ability Scores", "acid": "acid", @@ -21,6 +23,7 @@ "Adept": "Adept", "age": "Age", "Alienist": "Alienist", + "animal": "Animal", "animalhandling": "Animal Handling", "animalhandling_specialty": "", "animalhandling_exdice": "", @@ -30,6 +33,7 @@ "Arcanist": "Arcanist", "archtype": "Archtype", "armor_class": "Armor Class", + "armour_class": "Armour Class", "Artisan": "Artisan", "athletics": "Athletics", "athletics_specialty": "", @@ -40,8 +44,10 @@ "backgrounds": "Backgrounds", "Bard": "Bard", "Beastmaster": "Beastmaster", + "behaviour": "Behaviour", "Berserker": "Berserker", "bludgeoning": "bludgeoning", + "bonusactions": "Bonus Actions", "Brawler": "Brawler", "Brute": "Brute", "bulky_items": "Bulky Items", @@ -49,6 +55,8 @@ "Burglar": "Burglar", "cantrips": "Cantrips", "Caravanner": "Caravanner", + "celestial": "Celestial", + "challenge": "Challenge", "chaos": "Chaos", "character": "Character", "character_name": "Character Name", @@ -56,6 +64,7 @@ "character_appearance": "Character Appearance", "character_background": "Character Background", "charisma": "Charisma", + "cha": "Cha", "Charlatan": "Charlatan", "Circusfolk": "Circusfolk", "class": "Class", @@ -63,11 +72,18 @@ "Cleric": "Cleric", "cold": "cold", "Collegiate": "Collegiate", + "colossal": "Colossal", + "combat": "Combat", "combat_maneuvers": "Combat Maneuvers", "comingofage": "Coming of Age", + "con": "Con", + "condition immunities": "Condition Immunities", "constitution": "Constitution", + "construct": "Construct", "Cosmopolitan": "Cosmopolitan", "cp": "C.P.", + "creaturesize": "Creature Size", + "creaturetype": "Creature Type", "Criminal": "Criminal", "culture": "Culture", "culture_specialty": "", @@ -76,6 +92,9 @@ "Cutthroat": "Cutthroat", "death_saves": "Death Saves", "damage": "Damage", + "damage immunities": "Damage Immunities", + "damage resistances": "Damage Resistances", + "damage vulnerabilities": "Damage Vulnerabilities", "death_saves_fail": "Failure", "death_saves_success": "Success", "deception": "Deception", @@ -83,14 +102,18 @@ "deception_exdice": "", "Deep Dwarf": "Deep Dwarf", "Deep Gnome": "Deep Gnome", + "description": "Description", "destiny": "Destiny", "destiny_fulfillment": "Fulfillment Feature", "destiny_inspiration": "Inspiration Feature", "destiny_source": "Source of Inspiration", "devotion": "Devotion", + "dex": "Dex", "dexterity": "Dexterity", "Diabolist": "Diabolist", + "diminutive": "Diminutive", "dominion": "Dominion", + "dragon": "Dragon", "Dragonborn": "Dragonborn", "Dragonbound": "Dragonbound", "Dragoncult": "Dragoncult", @@ -99,7 +122,9 @@ "Druid": "Druid", "Dwarf": "Dwarf", "Eladrin": "Eladrin", + "elemental": "Elemental", "Elf": "Elf", + "encounters": "Encounters", "engineering": "Engineering", "engineering_specialty": "", "engineering_exdice": "", @@ -124,7 +149,10 @@ "fatigue": "Fatigue", "features": "Features", "featandtraits": "Features & Traits", + "fey": "Fey", + "fiend": "Fiend", "Fighter": "Fighter", + "fine": "Fine", "fire": "fire", "Folk Hero": "Folk Hero", "followers_and_strongholds": "Followers & Strongholds", @@ -134,6 +162,8 @@ "Forsaken": "Forsaken", "Gambler": "Gambler", "Gambling General": "Gambling General", + "garantuan": "Garantuan", + "giant": "Giant", "Gladiator": "Gladiator", "Gnome": "Gnome", "Godbound": "Godbound", @@ -161,14 +191,18 @@ "hit_points_maximum": "Maximum Hit Points", "hit_points_temp": "Temporary Hit Points", "Holy Champion": "Holy Champion", + "huge": "Huge", "Human": "Human", + "humanoid": "humanoid", "Imperial": "Imperial", + "info": "Info", "initiative": "Initiative", "Inquisitor": "Inquisitor", "insight": "Insight", "insight_specialty": "", "insight_exdice": "", "intelligence": "Intelligence", + "int": "Int", "intimidation": "Intimidation", "intimidation_specialty": "", "intimidation_exdice": "", @@ -184,7 +218,10 @@ "knowledge": "Knowledge", "known": "Known", "langprofs": "Language & Other Proficiencies", + "languages": "Languages", + "large": "Large", "level": "Level", + "legend_and_lore": "Legend and Lore", "lightning": "lightning", "Lone Wanderer": "Lone Wanderer", "Loremaster": "Loremaster", @@ -202,12 +239,14 @@ "Mage": "Mage", "maneuver": "Maneuver", "maneuvers_known": "# Maneuvers Known:", + "maneuverdc": "Maneuver DC", "maneuver_savedc": "Maneuver Save DC", "maneuver_saveform": "8 + Proficiency + STR/DEX", "Marauder": "Marauder", "medicine": "Medicine", "medicine_specialty": "", "medicine_exdice": "", + "medium": "Medium", "metamorphosis": "Metamorphosis", "Minstrel": "Minstrel", "misc1": "", @@ -217,10 +256,12 @@ "misc2_specialty": "", "misc2_exdice": "", "Mixed Heritage": "Mixed Heritage", + "monstrosity": "Monstrosity", "Mountain Dwarf": "Mountain Dwarf", "Mountebank": "Mountebank", "Mustbairn Halfling": "Mustbairn Halfling", "name": "Name", + "names": "Names", "nature": "Nature", "nature_specialty": "", "nature_exdice": "", @@ -228,6 +269,9 @@ "Noble": "Noble", "Nomad": "Nomad", "notes": "Notes", + "npc": "NPC", + "npcnotes": "NPC Notes", + "ooze": "Ooze", "Oracle": "Oracle", "Orc": "Orc", "Outlander": "Outlander", @@ -236,6 +280,7 @@ "passive_misc_title": "", "passive_perception": "Passive Perception", "passive_stealth": "Passive Stealth", + "pc": "PC", "perception": "Perception", "perception_specialty": "", "perception_exdice": "", @@ -248,6 +293,7 @@ "pg": "pg #", "piercing": "piercing", "Planetouched": "Planetouched", + "plant": "Plant", "poison": "poison", "pp": "P.P.", "prof": "Prof", @@ -265,14 +311,18 @@ "religion_exdice": "", "revenge": "Revenge", "Rogue": "Rogue", + "rules": "Rules", "Sage": "Sage", "Sailor": "Sailor", "save": "save", + "senses": "Senses", "Settler": "Settler", "Shadow Elf": "Shadow Elf", "Sharpshooter": "Sharpshooter", + "signs": "Signs", "size": "Size", "skill": "Skill", + "skill_bonus": "Skill Bonus", "skills": "Skills", "skin": "Skin", "Skinchanger": "Skinchanger", @@ -281,6 +331,7 @@ "sleightofhand_specialty": "", "sleightofhand_exdice": "", "slots": "Slots", + "small": "Small", "Soldier": "Soldier", "Sorcerer": "Sorcerer", "sorcerer_warlock": "Sorcerer Warlock", @@ -295,6 +346,7 @@ "spellattack_bonus": "Spell Attack Bonus", "spellattack_form": "Mod + Proficiency", "Spellbound": "Spellbound", + "spellcasting": "Spellcasting", "spellcasting_ability": "Spellcasting Ability", "spellcasting_class": "Spellcasting Class", "spellname": "Spell Name", @@ -303,6 +355,7 @@ "spellsave_dc": "Spell Save DC", "spellsave_form": "8 + Modifier + Proficiency", "spells": "Spells", + "stats": "Stats", "stealth": "Stealth", "stealth_specialty": "", "stealth_exdice": "", @@ -310,6 +363,7 @@ "Stoic Orc": "Stoic Orc", "Stoneworthy": "Stoneworthy", "Stout Halfling": "Stout Halfling", + "str": "Str", "strength": "Strength", "strife": "Strife", "success": "Success", @@ -325,6 +379,7 @@ "Tempest": "Tempest", "thunder": "thunder", "Tinker Gnome": "Tinker Gnome", + "tiny": "Tiny", "total": "Total", "total_wt": "Total WT", "toolprofs": "Tool Proficiencies", @@ -338,8 +393,10 @@ "Tunnel Halfling": "Tunnel Halflin", "type": "Type", "Tyrannized": "Tyrannized", + "undead": "Undead", "underdog": "Underdog", "Urchin": "Urchin", + "vermin": "Vermin", "Villager": "Villager", "Warchanter": "Warchanter", "Warden": "Warden", @@ -352,9 +409,11 @@ "weight": "Weight", "Wildborn": "Wildborn", "Wildling": "Wildling", + "wis": "Wis", "wisdom": "Wisdom", "Wizard": "Wizard", "Wood Elf": "Wood Elf", "wt": "wt", - "xp": "Experience Points" + "xp": "xp", + "xpreward": "XP Reward" } diff --git a/Level Up - Advanced 5th Edition/levelup.css b/Level Up - Advanced 5th Edition/levelup.css index 1231a5d31a..7b41c4caad 100644 --- a/Level Up - Advanced 5th Edition/levelup.css +++ b/Level Up - Advanced 5th Edition/levelup.css @@ -58,7 +58,55 @@ input:hover + span.sheet-label + .sheet-hover-info { transition-delay: 1s; } +/*pc npc logic*/ +div.sheet-pcnpc input[type="radio"]:checked + span { + color: white; + background-color: #222222; + box-shadow: inset 0px 0px 3px 3px #333333; + } + +div.sheet-pcnpc { + align-items: center; + display: flex; + flex-direction: row; + margin: 5px; + width: calc(100% - 10px); + } + div.sheet-pcnpc input[type="radio"] { + height: 100%; + opacity: 0; + width: 100%; + z-index: 2; + } + div.sheet-pcnpc label { + display: grid; + color: black; + text-align: center; + font-size: 1em; + } + div.sheet-pcnpc label input, div.sheet-pcnpc label span { + grid-area: 1 / 1 / 1 / 1; + } + div.sheet-pcnpc span { + background-color: #e9e7e2; + border-radius: 5px; + box-shadow: 0 1px 1px #757575; + display: inline-block; + font-weight: bold; + height: 1em; + padding: 5% 2%; + } + +div.sheet-PC, +div.sheet-NPC { + display: none; + } + +.sheet-npctoggle[value="pc"] ~ div.sheet-PC, +.sheet-npctoggle[value="npc"] ~ div.sheet-NPC { + display: block; +} /* character sheet header */ div.sheet-header { display: flex; @@ -78,7 +126,8 @@ div.sheet-character-name { display: flex; flex-direction: column; padding: 0; - text-decoration: none min-width: 33%; + text-decoration: none; + min-width: 33%; } div.sheet-character-name > label > span { background: #ffffff; @@ -154,7 +203,7 @@ div.sheet-character-info { div.sheet-character-info > label > input { margin: 0; flex: 2; - font-size: 0.8em; + font-size: 1em; border: 0; padding: .5em; padding-left: 1em; @@ -183,7 +232,7 @@ div.sheet-character-info { } div.sheet-character-info label[data-i18n-title="repeatingclass"] > input { font-family:Times,serif; - font-size: 0.7em; + font-size: 0.8em; border: none; border-bottom: solid 1pt; border-radius:0; @@ -265,11 +314,11 @@ div.sheet-spells { display: none; } -.sheet-tabstoggle[value="character"] ~ div.sheet-character, -.sheet-tabstoggle[value="features"] ~ div.sheet-features, -.sheet-tabstoggle[value="backgrounds"] ~ div.sheet-backgrounds, -.sheet-tabstoggle[value="inventory"] ~ div.sheet-inventory, -.sheet-tabstoggle[value="spells"] ~ div.sheet-spells { +.sheet-tabstoggle[value="character"] ~ div.sheet-PC>div.sheet-character, +.sheet-tabstoggle[value="features"] ~ div.sheet-PC>div.sheet-features, +.sheet-tabstoggle[value="backgrounds"] ~ div.sheet-PC>div.sheet-backgrounds, +.sheet-tabstoggle[value="inventory"] ~ div.sheet-PC>div.sheet-inventory, +.sheet-tabstoggle[value="spells"] ~ div.sheet-PC>div.sheet-spells { display: block; } @@ -298,7 +347,7 @@ div.sheet-abilityscores { } div.sheet-display-strength { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -361,7 +410,7 @@ div.sheet-abilityscores { width: 20px; } div.sheet-display-dexterity { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -421,7 +470,7 @@ div.sheet-abilityscores { width: 20px; } div.sheet-display-constitution { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -481,7 +530,7 @@ div.sheet-abilityscores { width: 20px; } div.sheet-display-intelligence { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -541,7 +590,7 @@ div.sheet-abilityscores { width: 20px; } div.sheet-display-wisdom { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -601,7 +650,7 @@ div.sheet-abilityscores { width: 20px; } div.sheet-display-charisma { - background-image: url(https://raw.githubusercontent.com/seregrauko/roll20-character-sheets/master/Level Up - Advanced 5th Edition/levelup-statframe.jpg); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Level%20Up%20-%20Advanced%205th%20Edition/levelup-statframe.jpg); background-size: contain; background-repeat: no-repeat; display: grid; @@ -5801,3 +5850,652 @@ div.sheet-display-spells { div.sheet-display-level9 label[data-i18n-title="repeatinglvl9"] > input[data-i18n-placeholder="spellpg"]{ grid-column: 18 / span 2 !important; } + + +div.sheet-statsinfo input[type="radio"]:checked + span { + color: white; + background-color: #222222; + box-shadow: inset 0px 0px 3px 3px #333333; + } +div.sheet-statsinfo { + align-items: center; + display: flex; + flex-direction: row; + margin: 5px; + width: calc(100% - 10px); + } + div.sheet-statsinfo input[type="radio"] { + height: 100%; + opacity: 0; + width: 100%; + z-index: 2; + } + div.sheet-statsinfo label { + display: grid; + color: black; + text-align: center; + font-size: 1em; + } + div.sheet-statsinfo label input, div.sheet-statsinfo label span { + grid-area: 1 / 1 / 1 / 1; + } + div.sheet-statsinfo span { + background-color: #e9e7e2; + border-radius: 5px; + box-shadow: 0 1px 1px #757575; + display: inline-block; + font-weight: bold; + height: 1em; + padding: 5% 2%; + } + + +div.sheet-npc-info, +div.sheet-npc-stats { + display: none; + } + +.sheet-statsinfotoggle[value="info"] ~ div.sheet-NPC > div.sheet-npc-info, +.sheet-statsinfotoggle[value="stats"] ~ div.sheet-NPC > div.sheet-npc-stats { + display: block; +} + + +div.sheet-npc-header { + display: grid; + grid-template-columns: repeat(20, 1fr); + grid-template-rows: repeat(1, 1fr); + width: calc(100% - 10px); + min-width: 90%; + border: double 4pt; + border-radius: 10px; + margin: 0; + font-family:Times,serif; + font-size:15.1px; + font-weight:bold; + font-style:normal; + text-align: center; + color:rgb(43,42,41); + } + div.sheet-npc-header label[data-i18n-title="npc_name"] { + grid-column: 1 / span 10 ; + grid-row: 1 ; + text-align: centre; + } + div.sheet-npc-header label[data-i18n-title="npc_name"] input { + border: 0; + margin: 1px; + vertical-align: middle; + text-align: centre; + font-weight: bold !important; + font-size: 25.1px; + width: 100%; + } + div.sheet-npc-header label[data-i18n-title="ChallengeRating"]{ + grid-column: 12 / span 5 ; + grid-row: 1 ; + } + div.sheet-npc-header label[data-i18n-title="ChallengeRating"] span{ + border: 0; + vertical-align: middle; + } + div.sheet-npc-header label[data-i18n-title="ChallengeRating"] input{ + border: 0; + vertical-align: middle; + } + div.sheet-npc-header label[data-i18n-title="CreatureSizeType"] { + grid-column: 1 / span 10 ; + grid-row: 2 ; + } + div.sheet-npc-header label[data-i18n-title="CreatureSizeType"] input{ + border: 0; + } + div.sheet-npc-header label[data-i18n-title="XPReward"] { + grid-column: 12 / span 6 ; + grid-row: 2 ; + } + div.sheet-npc-header label[data-i18n-title="XPReward"] input { + width: 50%; + border: 0; + } + +div.sheet-npc-stats { + grid-template-columns: repeat(20, 1fr); + grid-template-rows: repeat(1, 1fr); + width: calc(100% - 10px); + min-width: 90%; + border: 2px solid #222222; + border-radius: 10px; + margin: 0; + font-family:Times,serif; + font-size:15.1px; + font-weight:bold; + font-style:normal; + text-align: center; + color:rgb(43,42,41); + } + + div.sheet-npc-stats label[data-i18n-title="armourclass"]{ + grid-column: 1 / span 10 ; + grid-row: 3 ; + } + div.sheet-npc-stats label[data-i18n-title="armourclass"] input{ + border: 0; + } + div.sheet-npc-stats label[data-i18n-title="hit_points"]{ + grid-column: 1 / span 15 ; + grid-row: 4 ; + } + div.sheet-npc-stats label[data-i18n-title="hit_points"] input { + border: 0; + text-align: left; + } + div.sheet-npc-stats label[data-i18n-title="speed"]{ + grid-column: 1 / span 10 ; + grid-row: 5 ; + } + div.sheet-npc-stats label[data-i18n-title="speed"] input { + border: 0; + } + + + div.sheet-npc-stats > div.sheet-statblock { + grid-column: 1 / span 20 ; + grid-row: 6 / span 2; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + + div.sheet-statblock { + display: grid; + grid-template-columns: repeat(12, 1fr); + grid-template-rows: repeat(2, 1fr); + } + div.sheet-statblock label[data-i18n-title="str"]{ + grid-column: 1 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="dex"]{ + grid-column: 3 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="con"]{ + grid-column: 5 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="int"]{ + grid-column: 7 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="wis"]{ + grid-column: 9 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="cha"]{ + grid-column: 11 / span 2 ; + grid-row: 1 ; + text-align: center; + } + div.sheet-statblock label[data-i18n-title="strengthstat"]{ + grid-column: 1 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="strengthstat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="strengthmod"]{ + grid-column: 2 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="strengthmod"] input{ + width: 30px !important; + border: 0; + } + div.sheet-statblock label[data-i18n-title="dexteritystat"]{ + grid-column: 3 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="dexteritystat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="dexteritymod"]{ + grid-column: 4 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="dexteritymod"] input{ + width: 30px !important; + border: 0; + } + div.sheet-statblock label[data-i18n-title="constitutionstat"]{ + grid-column: 5 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="constitutionstat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="constitutionmod"]{ + grid-column: 6 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="constitutionmod"] input{ + width: 30px !important; + border: 0; + } + div.sheet-statblock label[data-i18n-title="intelligencestat"]{ + grid-column: 7 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="intelligencestat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="intelligencemod"]{ + grid-column: 8 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="intelligencemod"] input{ + width: 30px !important; + border: 0; + } + div.sheet-statblock label[data-i18n-title="wisdomstat"]{ + grid-column: 9 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="wisdomstat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="wisdommod"]{ + grid-column: 10 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="wisdommod"] input{ + width: 30px !important; + border: 0; + } + div.sheet-statblock label[data-i18n-title="charismastat"]{ + grid-column: 11 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="charismastat"] input{ + border: 0; + } + div.sheet-statblock label[data-i18n-title="charismamod"]{ + grid-column: 12 ; + grid-row: 2 ; + } + div.sheet-statblock label[data-i18n-title="charismamod"] input{ + width: 30px !important; + border: 0; + } + + div.sheet-npc-stats > div.sheet-profman { + grid-column: 1 / span 20 ; + grid-row: 8 ; + } + +div.sheet-profman { + width: 98.5%; + border: double 4pt; + border-radius: 10px; + display: grid; + grid-template-columns: repeat(20,minmax(0,1fr)); + justify-content: no-space; + margin: 4pt 1pt 0pt 1pt !important; + text-align: center; + } + + div.sheet-profman label[data-i18n-title="prof"] { + grid-column: 1 / span 12 ; + grid-row: 1; + } + div.sheet-profman label[data-i18n-title="prof"] input{ + border: 0; + } + div.sheet-profman label[data-i18n-title="maneuverdc"] { + grid-column: 8 / span 5 ; + grid-row: 1; + } + div.sheet-profman label[data-i18n-title="maneuverdc"] input { + border: 0; + } + + div.sheet-npc-stats > div.sheet-skills { + grid-column: 1 / span 20 ; + grid-row: 9 ; + } + +div.sheet-skills { + width: 98.5%; + border: double 4pt; + border-radius: 10px; + display: grid; + grid-template-columns: repeat(20,minmax(0,1fr)); + justify-content: no-space; + margin: 4pt 1pt 0pt 1pt !important; + } + + div.sheet-skills label[data-i18n-title="skills"] { + width: 100%; + grid-column: 1 / span 20; + grid-row: 1; + margin: 2pt 0pt 0pt 0pt; + text-align: center; + } + div.sheet-skills label[data-i18n-title="skills"] > span { + text-align: center; + font-family:Times,serif; + font-size: 2em; + } + div.sheet-skills label[data-i18n-title="skill"] { + width: 100%; + grid-column: 3 / span 8; + grid-row: 3; + margin: 2pt 0pt 0pt 0pt; + } + div.sheet-skills label[data-i18n-title="skill"] > span { + text-align: center; + font-family:Times,serif; + font-size: 1em; + } + div.sheet-skills label[data-i18n-title="skill_bonus"] { + width: 100%; + grid-column: 12 / span 4; + grid-row: 3; + margin: 2pt 0pt 0pt 0pt; + } + div.sheet-skills label[data-i18n-title="skill_bonus"] > span { + text-align: center; + font-family:Times,serif; + font-size: 1em; + } + div.sheet-skills label[data-i18n-title="expertise_dice"] { + width: 100%; + grid-column: 16 / span 4; + grid-row: 3; + margin: 2pt 0pt 0pt 0pt; + } + div.sheet-skills label[data-i18n-title="expertise_dice"] > span { + text-align: center; + font-family:Times,serif; + font-size: 1em; + } + div.sheet-skilllist { + width: 100%; + grid-row: 4; + grid-column: 1 / span 40; + } + div.sheet-skilllist label[data-i18n-title="repeatingskills"] { + width: 100%; + display: grid; + grid-template-columns: repeat(20,minmax(0,1fr)); + margin: 2pt 0pt 0pt 0pt; + justify-content: no-space; + min-width: 0; + width: 100%; + } + div.sheet-skills label[data-i18n-title="repeatingskills"] > input { + font-family:Times,serif; + font-size: 0.7em; + height: 30px; + border: none; + border-bottom: solid 1pt; + border-radius:0; + min-width: 0; + width: 100%; + } + div.sheet-skills label[data-i18n-title="repeatingskills"] > button[data-i18n-placeholder="skillroll"]{ + grid-column: 1 / span 2; + } + div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillname"]{ + grid-column: 3 / span 8; + } + div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillbonus"]{ + grid-column: 12 / span 3; + } + div.sheet-skills label[data-i18n-title="repeatingskills"] > input[data-i18n-placeholder="skillexdice"]{ + grid-column: 16 / span 3; + } + + div.sheet-npc-stats > div.sheet-vulresinn { + grid-column: 1 / span 20 ; + grid-row: 10 / span 4; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-npc-stats > div.sheet-senlang { + grid-column: 1 / span 20 ; + grid-row: 14 / span 2; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + + div.sheet-vulresinn label[data-i18n-title="damage vulnerabilities"] > input { + border: 0; + } + div.sheet-vulresinn label[data-i18n-title="damage resistances"] > input { + border: 0; + } + div.sheet-vulresinn label[data-i18n-title="damage immunities"] > input { + border: 0; + } + div.sheet-vulresinn label[data-i18n-title="condition immunities"] > input { + border: 0; + } + + div.sheet-npc-stats label[data-i18n-title="senses"] { + grid-column: 2 / span 20 ; + grid-row: 14 ; + } + div.sheet-npc-stats label[data-i18n-title="senses"] input { + border: 0; + } + div.sheet-npc-stats label[data-i18n-title="languages"] { + grid-column: 2 / span 20 ; + grid-row: 15 ; + } + div.sheet-npc-stats label[data-i18n-title="languages"] input { + border: 0; + } + + div.sheet-npc-stats > div.sheet-abilities_and_powers { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-npc-stats label[data-i18n-title="abilities_and_powers"] textarea { + border: 0; + width: 98.5%; + } + + div.sheet-npc-stats > div.sheet-attacks { + grid-column: 1 / span 20 ; + grid-row: 17 ; + } + div.sheet-npc-stats > div.sheet-bonusactions { + grid-column: 1 / span 20 ; + grid-row: 18 ; + } + +div.sheet-bonusactions { + width: 98.5%; + border: double 4pt; + border-radius: 10px; + display: grid; + grid-template-columns: repeat(20,minmax(0,1fr)); + justify-content: no-space; + margin: 4pt 1pt 0pt 1pt !important; + } + + div.sheet-bonusactions label[data-i18n-title="bonusactions"] { + width: 100%; + grid-column: 1 / span 20; + grid-row: 1; + margin: 2pt 0pt 0pt 0pt; + text-align: center; + } + div.sheet-bonusactions label[data-i18n-title="bonusactions"] > span { + text-align: center; + font-family:Times,serif; + font-size: 2em; + } + div.sheet-bonusactions label[data-i18n-title="name"] { + width: 100%; + grid-column: 2 / span 5; + grid-row: 3; + margin: 2pt 0pt 0pt 0pt; + } + div.sheet-bonusactions label[data-i18n-title="name"] > span { + text-align: center; + font-family:Times,serif; + font-size: 1em; + } + div.sheet-bonusactions label[data-i18n-title="description"] { + width: 100%; + grid-column: 12 / span 4; + grid-row: 3; + margin: 2pt 0pt 0pt 0pt; + } + div.sheet-bonusactions label[data-i18n-title="description"] > span { + text-align: center; + font-family:Times,serif; + font-size: 1em; + } + div.sheet-bonuslist { + width: 100%; + grid-row: 4; + grid-column: 1 / span 40; + } + div.sheet-bonuslist label[data-i18n-title="repeatingbonusactions"] { + width: 100%; + display: grid; + grid-template-columns: repeat(20,minmax(0,1fr)); + margin: 2pt 0pt 0pt 0pt; + justify-content: no-space; + min-width: 0; + width: 100%; + } + div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input { + font-family:Times,serif; + font-size: 0.7em; + height: 30px; + border: none; + border-bottom: solid 1pt; + border-radius:0; + min-width: 0; + width: 100%; + } + div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input[data-i18n-placeholder="bonusname"]{ + grid-column: 2 / span 5; + } + div.sheet-bonusactions label[data-i18n-title="repeatingbonusactions"] > input[data-i18n-placeholder="bonusnotes"]{ + grid-column: 8 / span 12; + } + + div.sheet-npc-info > div.sheet-NPCNotes { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCNotes label[data-i18n-title="NPCNotes"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCNotes { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCNotes label[data-i18n-title="NPCNotes"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPClegend_and_lore { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPClegend_and_lore label[data-i18n-title="NPClegend_and_lore"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCEncounters { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCEncounters label[data-i18n-title="NPCEncounters"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCRules { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCRules label[data-i18n-title="NPCRules"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCSigns { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCSigns label[data-i18n-title="NPCSigns"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCBehaviour { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCBehaviour label[data-i18n-title="NPCBehaviour"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCCombat { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCCombat label[data-i18n-title="NPCCombat"] textarea { + border: 0; + width: 98.5%; + } + div.sheet-npc-info > div.sheet-NPCNames { + grid-column: 1 / span 20 ; + grid-row: 16; + width: 98.5%; + border: double 4pt; + border-radius: 10px; + } + div.sheet-NPCNames label[data-i18n-title="NPCNames"] textarea { + border: 0; + width: 98.5%; + } diff --git a/Level Up - Advanced 5th Edition/levelup.html b/Level Up - Advanced 5th Edition/levelup.html index c4ee3ba672..f84890e7c3 100644 --- a/Level Up - Advanced 5th Edition/levelup.html +++ b/Level Up - Advanced 5th Edition/levelup.html @@ -168,1408 +168,1732 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + -
      -
      - LevelUp Logo -
      +
      + + + + + + + +
      +
      +
      - - - - - + +
      +
      -
    +
    +
    +
    Agility
    - - - - - - - -
    Toughness
    Intellect
    Agility
    - - - + + + + title="Click to make an Agility test." + value="@{sendapistring} {{[[[[@{AGLnewbase}]]d6]]}} {{[[@{AGLwrath}d6]]}} --++Name++|@{character_name} --Attribute|Agility --Modifier|@{AGLRollMod} --Wrath Die|Test" + name="roll_agility" style="font-size: 175%;">F + title="Click to make a Agility test; bonus dice are added, modifiers are not applied." + value="@{sendinlinestring}{template:roll_dicepool} {{name=@{character_name} Tests Agility}} {{dice=[[@{AGLAdj} + @{AGLBonusRoll}]]}} {{roll=[[[[@{AGLnewbase}]]d6>4cs>6cf<0]]}} {{wrath=[[@{AGLwrath}D6>4cs>6cf<1]]}}" + name="roll_dice4agility" style="font-size: 175%;">F + +
    Initiative
    + + + + + +
    Intellect
    + + + + + + + +
    Fellowship
    Initiative
    - - - - - - - -
    @@ -468,12 +468,12 @@ @@ -516,12 +516,12 @@ @@ -564,12 +564,12 @@ @@ -612,12 +612,12 @@ @@ -660,12 +660,12 @@ @@ -708,12 +708,12 @@ @@ -756,12 +756,12 @@ @@ -804,12 +804,12 @@ @@ -852,12 +852,12 @@ @@ -900,12 +900,12 @@ @@ -948,12 +948,12 @@ @@ -996,12 +996,12 @@ @@ -1044,12 +1044,12 @@ @@ -1092,12 +1092,12 @@ @@ -1140,12 +1140,12 @@ @@ -1188,12 +1188,12 @@ @@ -1236,12 +1236,12 @@ @@ -1284,12 +1284,12 @@ @@ -1335,12 +1335,12 @@ @@ -1764,12 +1764,12 @@ @@ -2282,26 +2282,6 @@ - -
    Agility
    - - - - - - - - - - - -
    Toughness
    @@ -2323,22 +2303,42 @@ -
    Intellect
    - - - - - +
    Agility
    + + + + + + title="Click to make an Agility test." + value="@{sendapistring} {{[[[[@{AGLAdj} + @{AGLBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --++Name++|@{character_name} --Attribute|Agility --Modifier|@{AGLRollMod} --Wrath Die|Test" + name="roll_NPCagility" style="font-size: 175%;">F + title="Click to make a Agility test; bonus dice are added, modifiers are not applied." + value="@{sendinlinestring}{template:roll_dicepool} {{name=@{character_name} Tests Agility}} {{dice=[[@{AGLAdj} + @{AGLBonusRoll}]]}} {{roll=[[[[@{AGLAdj} + @{AGLBonusRoll} - {1}]]d6>4cs>6cf<0]]}} {{wrath=[[1D6>4cs>6cf<1]]}}" + name="roll_NPCdice4agility" style="font-size: 175%;">F + + + + +
    Initiative
    + + + + + + + + + @@ -2362,6 +2362,26 @@ + +
    Intellect
    + + + + + + + + + + + +
    Fellowship
    @@ -2382,26 +2402,6 @@ - -
    Initiative
    - - - - - - - - - - - -
    Conviction
    @@ -2587,12 +2587,12 @@ @@ -2619,12 +2619,12 @@ @@ -2651,12 +2651,12 @@ @@ -2683,12 +2683,12 @@ @@ -2714,12 +2714,12 @@ @@ -2749,12 +2749,12 @@ @@ -2933,12 +2933,12 @@ diff --git a/Zweihänder Grim & Perilous/translations/fr.json b/Zweihänder Grim & Perilous/translations/fr.json index f28ed59d5e..243343e467 100644 --- a/Zweihänder Grim & Perilous/translations/fr.json +++ b/Zweihänder Grim & Perilous/translations/fr.json @@ -1,111 +1,111 @@ { "name": "Nom", - "age": "Âge", + "age": "Classe d'âge", "social-class": "Classe sociale", - "sex": "Sexe", - "ancestry": "Ancêtres", + "sex": "Genre", + "ancestry": "Ethnie", "profession": "Profession", - "order-alignment": "Alignement d'ordre", + "order-alignment": "Alignement (ordre)", "order-ranks": "Rangs d'ordre", "corruption": "Corruption", "chaos-ranks": "Rangs de chaos", - "chaos-alignment": "Alignement du chaos", - "fate-points": "Points de destin", + "chaos-alignment": "Alignement (chaos)", + "fate-points": "Points de Destin", "background": "Historique", - "disorders": "Folies", + "disorders": "Troubles", "reputation-points": "Points de Réputation", - "difficulty-rating-chart": "Tableau d'évaluation des difficultés", - "trivial": "Trivial", + "difficulty-rating-chart": "Degré de difficulté", + "trivial": "Très facile", "easy": "Facile", - "routine": "Routine", + "routine": "Assez facile", "standard": "Standard", - "challenging": "Délicat", + "challenging": "Assez difficile", "hard": "Difficile", - "arduous": "Ardu", - "primary-attributes": "Focus", + "arduous": "Très difficile", + "primary-attributes": "Spécialisations", "skill-ranks": "Rangs de compétences", - "tier": "Niveau", + "tier": "Palier", "combat": "Combat", - "special-skills-indicated-with-*": "Compétences spéciales indiquées par *", - "peril-threshhold": "Seuil de Péril", - "advance": "Avancée", - "martial-melee*": "Mêlée martiale*", - "Martial Melee": "Mêlée martiale", - "will-bonus-u": "BV", - "martial-ranged*": "Attaque à distance martiale*", - "Martial Ranged": "Attaque à distance martiale", - "peril-threshold-u": "SP", - "simple-melee": "Mêlée Simple", - "Simple Melee": "Mêlée Simple", - "peril-modifier": "Modificateur de Péril", - "simple-ranged": "Attaque à distance simple", - "Simple Ranged": "Attaque à distance simple", - "peril-condition-track": "Suivi de la condition de péril", + "special-skills-indicated-with-*": "Compétences expertes indiquées par *", + "peril-threshhold": "Seuil de Tension", + "advance": "Progression", + "martial-melee*": "A. de mêlée expertes*", + "Martial Melee": "A. de mêlée expertes", + "will-bonus-u": "[VOL]", + "martial-ranged*": "A. de tir expertes*", + "Martial Ranged": "A. de tir expertes", + "peril-threshold-u": "ST", + "simple-melee": "A. de mêlée communes", + "Simple Melee": "A. de mêlée communes", + "peril-modifier": "Modificateur de Tension", + "simple-ranged": "A. de tir communes", + "Simple Ranged": "A. de tir communes", + "peril-condition-track": "Niveau de Tension", "brawn": "Vigueur", - "unhindered": "Sans encombre", + "unhindered": "En pleine forme", "athletics": "Athlétisme", - "imperiled": "En péril", - "drive*": "Conduite*", - "ignore-1-skill-rank": "Ignorer 1 rang de compétence", + "imperiled": "Fatigué(e)", + "drive*": "Attelages*", + "ignore-1-skill-rank": "Ignorez 1 rang de compétence", "intimidate": "Intimidation", - "ignore-2-skill-ranks": "Ignorer 2 rangs de compétence", - "toughness": "Endurance", - "ignore-3-skill-ranks": "Ignorer 3 rangs de compétence", + "ignore-2-skill-ranks": "Ignorez 2 rangs de compétence", + "toughness": "Résistance", + "ignore-3-skill-ranks": "Ignorez 3 rangs de compétence", "agility": "Agilité", - "incapacitated": "Incapacité!", + "incapacitated": "Neutralisé(e) !", "coordination": "Coordination", "traits": "Traits", - "pilot*": "Pilotage*", - "ride*": "Équitation*", - "skulduggery*": "Magouilles*", + "pilot*": "Embarcations*", + "ride*": "Montures*", + "skulduggery*": "Larcins*", "stealth": "Furtivité", "perception": "Perception", - "awareness": "Vigilance", - "eavesdrop": "Écouter aux portes", - "scrutinize": "Scruter", + "awareness": "Observation", + "eavesdrop": "Écoute", + "scrutinize": "Perspicacité", "survival": "Survie", "intelligence": "Intelligence", "alchemy*": "Alchimie*", "counterfeit*": "Contrefaçon*", - "education*": "Éducation*", + "education*": "Érudition*", "folklore": "Folklore", "gamble": "Jeu", - "heal*": "Guérison*", - "navigation*": "Navigation*", - "warfare*": "Stratégie*", + "heal*": "Soins*", + "navigation*": "Orientation*", + "warfare*": "Art de la guerre*", "willpower": "Volonté", "incantation*": "Incantation*", "Incantation": "Incantation", "interrogation*": "Interrogatoire*", - "resolve": "Résolution", + "resolve": "Détermination", "tradecraft*": "Artisanat*", "fellowship": "Sociabilité", "bargain": "Négociation", "charm": "Charme", - "disguise*": "Déguisement*", - "guile": "Ruse", + "disguise*": "Comédie*", + "guile": "Duperie", "handle-animal*": "Dressage*", "leadership*": "Commandement*", - "rumor": "Rumeur", - "encumbrance-limit": "Limite d'encombrement", + "rumor": "Rumeurs", + "encumbrance-limit": "Seuil d'Encombrement", "initiative": "Initiative", "movement": "Mouvement", - "brawn-bonus-u": "BV", + "brawn-bonus-u": "[VIG]", "current": "Actuel", - "overage": "Dépassement", - "perception-bonus-u": "BP", - "agility-bonus-u": "BA", + "overage": "Pénalité", + "perception-bonus-u": "[PER]", + "agility-bonus-u": "[AGI]", "weapons-&-attacks": "Armes & Attaques", "roll": "Jet", "weapon": "Arme", "skill": "Compétence", "None": "Aucun", - "load": "Chargement", + "load": "Rechargement", "handling": "Maniement", "short": "Courte", "medium": "Moyenne", "long": "Longue", - "qualities": "Qualités", + "qualities": "Attributs", "encumbrance": "Encombrement", "damage-bonus": "Bonus de dégâts", "damage": "Dégâts", @@ -114,71 +114,71 @@ "armor": "Armure", "shield": "Bouclier", "armor-name": "Nom de l'Armure", - "damage-threshold-modifier-u": "MSD*", + "damage-threshold-modifier-u": "BP*", "shield-name": "Nom du Bouclier", "parry-modifier": "Modificateur de Parade", "talents": "Talents", - "trappings": "Possessions", + "trappings": "Équipement", "defenses": "Défenses", "show": "Afficher", "talent-name": "Nom du talent", - "trapping-name": "Nom de la possession", + "trapping-name": "Nom de l’objet", "coinage": "Monnaie", "gold-crown": "Couronne d’or", - "silver-shilling": "Pistole d'Argent", + "silver-shilling": "Pistole d'argent", "brass-penny": "Sou de cuivre", "1-gold-crown-=-20-silver-shilling-or-240-brass-penny": "1 couronne d’or = 20 pistoles d’argent ou 240 sous de cuivre", - "dodge": "Esquive", - "parry": "Parade", + "dodge": "Esquiver", + "parry": "Parer", "damage-threshold": "Seuil de Dégâts", - "brawn-bonus-+-damage-threshold-modifier-u": "BV + MSD*", + "brawn-bonus-+-damage-threshold-modifier-u": "[VIG] + BP*", "damage-threshold-+-6-u": "SD + 6", "damage-threshold-+-12-u": "SD + 12", "damage-threshold-+-18-u": "SD + 18", - "damage-threshold-modifier": "Modificateur de Seuil de Dégâts", - "damage-condition-track": "Suivi de la condition de dégâts", + "damage-threshold-modifier": "Bonus de protection", + "damage-condition-track": "Niveau de Dégâts", "unharmed": "Indemne", - "lightly-wounded": "Légèrement blessé", - "moderately-wounded": "Modérément blessé", - "seriously-wounded": "Sérieusement blessé", - "grievously-wounded": "Grièvement blessé", - "slain!": "Tué!", - "injuries": "Blessures", + "lightly-wounded": "Légèrement blessé(e)", + "moderately-wounded": "Modérément blessé(e)", + "seriously-wounded": "Sérieusement blessé(e)", + "grievously-wounded": "Grièvement blessé(e)", + "slain!": "Tué(e) !", + "injuries": "Blessures critiques", "intelligence-bonus": "Bonus d'Intelligence", "willpower-bonus": "Bonus de Volonté", "incantation-skill": "Compétence d'incantation", "magic-&-rituals": "Magie & Rituels", - "cast": "Lancer", + "cast": "Incanter", "spell-name": "Nom du Sort", "spell-distance": "Portée du sort", "spell-duration": "Durée du sort", - "spell-channel": "Canal du sort", - "spell-reagents": "Composantes du sort", + "spell-channel": "Canaliser les vents", + "spell-reagents": "Ingrédients du sort", "spell-effect": "Effets du sort", "critical-success": "Réussite critique", "critical-failure": "Échec critique", - "current-reward-points": "Points de Récompense actuels", - "total-reward-points": "Points de récompense totaux", - "basic-tier": "Rang de base", + "current-reward-points": "Points d’expérience actuels", + "total-reward-points": "Points d’expérience totaux", + "basic-tier": "Palier de base", "trait": "Trait", - "bonus-advance": "Bonus Advance", + "bonus-advance": "Bonus de caractéristique", "talent": "Talent", - "intermediate-tier": "Niveau Intermédiaire", - "advanced-tier": "Rang avancé", - "unique-advances": "Avancées uniques", + "intermediate-tier": "Palier intermédiaire", + "advanced-tier": "Palier avancé", + "unique-advances": "Progressions uniques", "roll20-wiki-link": "Lien vers le Wiki Roll20", "situational-modifier": "Modificateur situationnel", - "difficulty:": "Difficulté :$[[1]] ", + "difficulty:": "Degré de difficulté :$[[1]] ", "modifier:": "Modificateur :$[[3]] ", - "rating": "Rang", + "rating": "Chances finales de réussir", "range:": "Portée : 0 / 0 / 0", "damage:": "Dégâts : $[[6]] ", "CRITICAL-SUCCESS-u": "RÉUSSITE CRITIQUE", "chaos:": "Chaos : $[[4]] ", "corruption:": "Corruption : $[[5]] ", - "distance:": "Distance : ", + "distance:": "Portée : ", "duration:": "Durée : ", - "MATCH-u": "MATCH", - "reagents:": "Composantes : ", + "MATCH-u": "DOUBLE", + "reagents:": "Ingrédients : ", "CRITICAL-FAILURE-u": "ÉCHEC CRITIQUE" } \ No newline at end of file diff --git a/approved.yaml b/approved.yaml index 93ec76e2cf..b0ee1504b4 100644 --- a/approved.yaml +++ b/approved.yaml @@ -4242,3 +4242,16 @@ lionanddragon: - Lion & Dragon - Lion and Dragon - Lion and Dragon +dsa5official: +- Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses +- Das Schwarze Auge 5 Official +- Das Schwarze Auge +- publisher +heartbeats: +- Heartbeats +- Heartbeats in Perfect Sync +- Heartbeats in Perfect Sync +tylestel: +- Tylestel +- Tylestel +- Tylestel diff --git a/vampire-v5/translations/ru.json b/vampire-v5/translations/ru.json index 58919bfb54..adaa5abaee 100644 --- a/vampire-v5/translations/ru.json +++ b/vampire-v5/translations/ru.json @@ -52,11 +52,11 @@ "resolve-u": "Решимость", "insight-u": "Проницательность", "persuasion-u": "Убеждение", - "resonance-u": "Влияние", + "resonance-u": "Резонанс", "notes-u": "Заметки", "hunger-u": "Голод", "humanity-u": "Человечность", - "bloodpotency-u": "Запас Крови", + "bloodpotency-u": "Сила Крови", "totalexperience-u": "Общая сумма Опыта", "clanbane-u": "Проклятье Клана", "touchstone-u": "Привязанности & Принципы", @@ -64,7 +64,7 @@ "history-u": "История", "distinguishingfeatures-u": "Отличительные черты", "frenzy-u": "Безумие", - "rouse-u": "Пробуждение", + "rouse-u": "Прилив Крови", "coterie-u": "Котерия", "traits-u": "Характеристики" } \ No newline at end of file