diff --git a/Ars_Magica_5th/Ars_Magica_5th.css b/Ars_Magica_5th/Ars_Magica_5th.css new file mode 100644 index 0000000000..e09b1c5e14 --- /dev/null +++ b/Ars_Magica_5th/Ars_Magica_5th.css @@ -0,0 +1,577 @@ +/*----------- Repeating Blocks -------------*/ +.charsheet .repcontrol_add { + display: block; + background:#7F2108; + color:white; + text-shadow:0px 0px 2px #000,0px 0px 2px #000,0px 0px 2px #000; + box-shadow:none; + float:left!important; + margin-bottom:0px; + font-size:0.9em; + height:2.2em; + font-family: Copperplate, 'Copperplate Gothic Light', fantasy; +} +.charsheet .repcontrol_edit +{ + display: inline-block; + background:#7F2108; + color:white; + text-shadow:0px 0px 2px #000,0px 0px 2px #000,0px 0px 2px #000; + box-shadow:none; + float:none!important; + margin-bottom:5px; + font-size:0.9em; + height:2.2em; + font-family: Copperplate, 'Copperplate Gothic Light', fantasy; +} +.charsheet .repcontrol_del { + background:red; + color:white; + text-shadow:0px 0px 2px #000,0px 0px 2px #000,0px 0px 2px #000; + box-shadow:none; + float:none!important; + margin-bottom:5px; + font-size:0.9em; + height:2.2em; +} +.charsheet .repcontrol_move { + display: inline-block; + background:#08667f; + color:white; + text-shadow:0px 0px 2px #000,0px 0px 2px #000,0px 0px 2px #000; + box-shadow:none; + float:none!important; + margin-bottom:5px; + font-size:0.9em; + height:1.4em; + padding-top:3px; + padding-bottom:3px; + } +/*----------- End of Repeating Blocks -------------*//*=======================Tabs=======================*/ + +div.sheet-tab-content { + display: none; +} + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6, +input.sheet-tab7:checked ~ div.sheet-tab7 { + display: block; +} + +input.sheet-tab { + width: 130px; + height: 20px; + position: relative; + left: 6px; + margin: 0px ; + cursor: pointer; + z-index: 1; + border-radius: 5px 5px 5px 5px; +} + +input.sheet-tab::before +{ + content: attr(title); + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + color:white; + text-shadow:0px 0px 0.5em black; + + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #fff, #B35439, #fff); + background: -webkit-linear-gradient(to top, #fff, #B35439, #fff); + background: -ms-linear-gradient(to top, #fff, #B35439, #fff); + background: -o-linear-gradient(to top, #fff, #B35439, #fff); + background: linear-gradient(to top, #fff, #B35439, #fff); + + width: 130px; + height: 20px; + font-size: 16px; + font-weight:700; + border-radius: 15px 15px 15px 15px; + + border:1px solid black; + +} + +input.sheet-tab:checked::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #B35439, #000, #B35439); + background: -webkit-linear-gradient(to top, #B35439, #000, #B35439); + background: -ms-linear-gradient(to top, #B35439, #000, #B35439); + background: -o-linear-gradient(to top, #B35439, #000, #B35439); + background: linear-gradient(to top, #B35439, #000, #B35439); + /* border-bottom-color: #fff; */ + text-shadow:0px 0px 0.5em black,0px 0px 0.5em black; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +div.sheet-tab-content { + width: 835px; + background:white; + box-shadow: inset 0px 0px 10px #B35439, inset 0px 0px 8px #B35439,inset 0px 0px 4px #B35439; + padding: 5px; + border-radius:15px; + margin-right:auto; + margin-left:auto; +} +div.sheet-top_bar { + width: 835px; + background:white; + box-shadow: inset 0px 0px 10px #B35439, inset 0px 0px 8px #B35439,inset 0px 0px 4px #B35439; + padding: 5px; + border-radius:15px; + margin-right:auto; + margin-left:auto; + } +/*=======================End of tabs=======================*/ +/*----------- Font Face -------------*/ +@font-face { + font-family: 'GreatVibesRegular'; + src: url('http://openfontlibrary.org/assets/fonts/rebecca/d32a4d9e4887fccf9ce200538290cd10/53e7427de4aaa693950c7a9c35de80e2/GreatVibesRegular.otf'); + font-weight: normal; + font-style: normal; +} +/*----------- End of Font Face -------------*/ +/*----------- Banner -------------*/ +.sheet-banner { + background: url('http://www.atlas-games.com/images/ArM5LogoColor.jpg'); + background-size: 100%; + background-repeat: no-repeat; + background-position: right bottom; +} + +.sheet-banner-content { + margin: 0; + height: 100px; + width: 200px; +} +/*----------- End of Banner -------------*/ +/*----------- background -------------*/ +.charsheet { + background:black; + width:850px; +} +/*----------- End of background -------------*/ +/*----------- Text -------------*/ +.sheet-heading { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-weight:bold; + font-size:1.3em; +} + +.sheet-heading_1 { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-size:1.3em; + line-height:1.4em; + border-top: none; + border-bottom: none; + border-left: none; + border-right: none; + width:200px; +} + +textarea.sheet-textarea_3:hover,textarea.sheet-textarea_3:focus, +textarea.sheet-textarea_2:hover,textarea.sheet-textarea_2:focus, +textarea.sheet-textarea_1:hover,textarea.sheet-textarea_1:focus, +.sheet-number_1:hover, .sheet-number_1:focus, +.sheet-heading_2:hover, .sheet-heading_2:focus, +.sheet-heading_3:hover, .sheet-heading_3:focus, +.sheet-heading_1:hover, .sheet-heading_1:focus { + box-shadow: inset -9px -8px 18px -4px #B35439; + text-shadow: 0px 0px 5px white, 0px 0px 5px white, 0px 0px 5px white; +} +.sheet-heading_2 { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-size:1.1em; + line-height:1.2em; + + border: none; + + width:160px; +} +.sheet-heading_3 { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-size:1.1em; + line-height:1.2em; + + border: none; + + width:200px; +} +.sheet-heading_4 { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-size:1.1em; + line-height:1.2em; + + border-top: none; + border-left: none; + border-right: none; + border-bottom: 1px solid black; + + width:120px; +} +.sheet-number_1 { + width:60px; + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + font-size:1.3em; + line-height:1.4em; + border-top: none; + border-left: none; + border-right: none; + border-bottom: 1px solid black; + box-shadow: none; + background:transparent; + } +.sheet-number_2 { + width:40px; + font-family: Copperplate, 'Copperplate Gothic Light', fantasy; + font-size:1.1em; + line-height:1.2em; + border-top: none; + border-left: none; + border-right: none; + border-bottom: 1px solid black; + box-shadow: none; + background:transparent; + } + +.sheet-number_2:disabled { + background: black; + color:white; +} +.sheet-counter { + width:90px; + font-family: Copperplate, 'Copperplate Gothic Light', fantasy; + font-size:1.1em; + line-height:1.2em; + border-top: none; + border-left: none; + border-right: none; + border-bottom: 1px solid black; + box-shadow: none; + background:transparent; + text-shadow: 0px 0px 10px white; + color:black; + font-weight:700; + } + +input.sheet-counter[type=number]::-webkit-inner-spin-button, +input.sheet-counter[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} +.sheet-heading_label { + margin-left:0px; + margin-bottom:-6px; + padding-left: 10px; + border: 1px solid #B35439; + border-radius: 15px 15px 0px 0px; + background:#B35439; + text-shadow: 0px 0px 5px white, 0px 0px 5px white, 0px 0px 5px white; + width:155px; +} +/*----------- End of Text -------------*/ +/*----------- Tables -------------*/ +.sheet-table_1 th { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + } +.sheet-table_2 { + border: 1px solid black; + margin-top:5px; + margin-bottom:5px; + + } +.sheet-table_2 th { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + text-align:left; + } + +/*----------- End of Tables -------------*/ +/*----------- textarea -------------*/ +textarea.sheet-textarea_1 { + width: 200px; + resize:vertical; + height:90px; + border:1px dotted #d3d3d3; + border-radius:15px; + } +textarea.sheet-textarea_2 { + width: 400px; + resize:vertical; + height:45px; + border:1px dotted #d3d3d3; + border-radius:15px; + } +textarea.sheet-textarea_3 { + width: 180px; + resize:vertical; + height:30px; + border:1px dotted #d3d3d3; + border-radius:15px; + } +/*----------- End of textarea -------------*/ +/*----------- Select -------------*/ +select.sheet-select_1 { + -webkit-appearance: none; + padding-top:0px; + padding-right:0px; + appearance: none; + margin-bottom: 0; + width:110px; + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; +} + +select { + -moz-appearance: none; +} + +select *.sheet-italic { + font-style:italic; +} +/*----------- End of Select -------------*/ +/*----------- Hide Things -------------*/ +.sheet-hidden { + display: none; +} + +input.sheet-hider:checked ~ div.sheet-hide { + display: none; +} +/*----------- End of Hide Things -------------*/ +/*----------- Checkbox -------------*/ + /* Hide actual checkbox */ + +input.sheet-checkbox_3[type="checkbox"], +input.sheet-checkbox_2[type="checkbox"], +input.sheet-checkbox_1[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 0px; + left: 8px; + margin:0px; + cursor: pointer; + z-index: 1; +} + + /* Fake checkbox */ +input.sheet-checkbox_2[type="checkbox"] + span::before, +input.sheet-checkbox_1[type="checkbox"] + span::before { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + + /* Fake checkbox */ +input.sheet-checkbox_2[type="checkbox"] + span::before, +input.sheet-checkbox_1[type="checkbox"] + span::before { + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +input.sheet-checkbox_1[type="checkbox"] + span::before { + position: relative; + top: 0px; + left: 0px; + margin:-10px; +} + +input.sheet-checkbox_2[type="checkbox"] + span::before { + position: relative; + top: 0px; + left: 0px; + margin:-10px; +} +input.sheet-checkbox_1[type="checkbox"]:checked + span::before { + content: "✓"; +} +input.sheet-checkbox_2[type="checkbox"]:checked + span::before { + content: "x"; + color:red; + +} /* Fake checkbox */ +input.sheet-checkbox_3[type="checkbox"] + span::before { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; +} + + /* Fake checkbox */ +input.sheet-checkbox_3[type="checkbox"] + span::before { + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +/*----------- Radio -------------*/ + + /* Hide actual radio */ +input.sheet-radio_2[type="radio"], +input.sheet-radio_1[type="radio"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 0px; + left: 8px; + margin:0px; + cursor: pointer; + z-index: 1; +} + + /* Fake checkbox */ +input.sheet-radio_2[type="radio"] + span::before, +input.sheet-radio_1[type="radio"] + span::before { + margin-right: 4px; + border: solid 1px #a8a8a8; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + position: relative; + top: 0px; + left: 0px; + margin:-8px; + + -moz-box-shadow: 0 0 2px #ccc; + -webkit-box-shadow: 0 0 2px #ccc; + box-shadow: 0 0 2px #ccc; + + background: #f6f6f6; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); +} + +input.sheet-radio_1[type="radio"] + span::before { + position: relative; + top: 0px; + left: -8px; + margin:0px; +} + +input.sheet-radio_2[type="radio"] + span::before { + position: relative; + top: 0px; + left: 0px; + margin:-10px; +} + + /* Fake checkbox */ +input.sheet-radio_2[type="radio"] + span::before, +input.sheet-radio_1[type="radio"] + span::before { + content: ""; + width: 14px; + height: 14px; + font-size: 12px; + + -moz-border-radius: 3px; + -webkit-border-radius: 3px; + border-radius: 3px; +} +input.sheet-radio_2[type="radio"]:checked + span::before, +input.sheet-radio_1[type="radio"]:checked + span::before { + content: "x"; +} + +/*----------- End of Checkbox -------------*/ +/*----------- Buttons -------------*/ +button.sheet-button_1:before { + content: "" !important; +} +button.sheet-botch:before{ + content: "" !important; + display: none; +} + +button.sheet-botch { + font-family: 'GreatVibesRegular', "Shadows Into Light", cursive; + color:white; + text-shadow:0px 0px 0.5em black; + + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #fff, #08667f, #fff); + background: -webkit-linear-gradient(to top, #fff, #08667f, #fff); + background: -ms-linear-gradient(to top, #fff, #08667f, #fff); + background: -o-linear-gradient(to top, #fff, #08667f, #fff); + background: linear-gradient(to top, #fff, #08667f, #fff); + + width: 130px; + height: 24px; + font-size: 16px; + line-height:18px; + font-weight:700; + border-radius: 15px 15px 15px 15px; + + border:1px solid black; +} +button.sheet-botch:hover { + background: #fff; + background: -moz-linear-gradient(to top, #08667f, #fff, #08667f); + background: -webkit-linear-gradient(to top, #08667f, #fff, #08667f); + background: -ms-linear-gradient(to top, #08667f, #fff, #08667f); + background: -o-linear-gradient(to top, #08667f, #fff, #08667f); + background: linear-gradient(to top, #08667f, #fff, #08667f); +} +button.sheet-botch:active { + background: #fff; + background: -moz-linear-gradient(to left, #08667f, #fff, #08667f); + background: -webkit-linear-gradient(to left, #08667f, #fff, #08667f); + background: -ms-linear-gradient(to left, #08667f, #fff, #08667f); + background: -o-linear-gradient(to left, #08667f, #fff, #08667f); + background: linear-gradient(to left, #08667f, #fff, #08667f); +} + + +/*----------- End of Buttons -------------*/ \ No newline at end of file diff --git a/Ars_Magica_5th/Ars_Magica_5th.html b/Ars_Magica_5th/Ars_Magica_5th.html new file mode 100644 index 0000000000..a363b099e1 --- /dev/null +++ b/Ars_Magica_5th/Ars_Magica_5th.html @@ -0,0 +1,1132 @@ +
+
+
+
+ + + + + + + + + +
Character
Player
+
+
+
+
+
+
+
+ + + + + + + + + + + + + +
Saga
Setting
Current Year
+
+
+
+
+ +
+
+
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+ +
+
+
+
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Covenant
Age
Size
Confidence
+
+
+

Decrepitude

+ + + + + + + + +
Effects of Aging
+
+
+

Warping

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Effects of Warping
+
+
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+
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Birth Name
Year Born
Gender
Race/Nationality
Place of Origin
Religion
Title/Profession
HeightWeight
HairEyes
Handedness
+
+
+
+
+
+
+
+

Virtues

+ + + + +
+
+
+

Flaws

+ + + + +
+
+
+
+
+
+
+
+

Personality Traits

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TraitScore
+
+
+

Reputations

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TypeScore
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Inventory

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ItemNumber
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Characteristics

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DescriptionScore
IntelligenceInt
PerceptionPer
StrengthStr
StaminaSta
PresencePre
CommunicationCom
DexterityDex
QuicknessQik
+
+
+

Abilities

+ + + + + + + + +
Exp.
Ability
Score
*
+
+ + + + + + + + +
[]
+ +
+ + + + + + + + + +
+ +
+
+
+
+
+
+
+ +
+
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+
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House
Covenant
Wizard's Sigil
+
+
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Domus Magna
Primus
Parens
Covenant of Apprenticeship
Aura
+
+
+
+
+
+
+

Techniques

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Exp.
Technique
Score
[]Creo
[]Intellego
[]Muto
[]Perdo
[]Rego
+
+
+

Forms

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Exp.
Form
Score
[]Animal
[]Aquam
[]Auram
[]Corpus
[]Herbam
[]Ignem
[]Imaginem
[]Mentem
[]Terram
[]Vim
+
+
+
+
+

Base Casting Totals

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TotalTechniqueFormStaAuraArtes Lib.Philos.Stressdie
Formulaic + + + + d10
Ritual + + + + d10
Spontaneous
(Fatigue)
+ + + + 1d10d10
Spontaneous
(No Fatigue)
+ + + + d10
+
+
+
+
+
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Qik
Finesse
Total
Fast Casting Speed
Per
Awareness
Total
Determining Effect
Per
Finesse
Total
Base Targeting
Sta
Concentration
Total
Concentration
Parma
Total
Magic Resistance
x
+
+
+

Lab

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Basic Lab Total
+

Longevity Ritual

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Lab Total
Age Roll Modifier
Twilight Scars
+
+
+
+
+ +
+
+
+

Fatigue Levels

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Fresh
02 min. + Winded
-110 min. + Weary
-330 min. + Tired
-51 hr.Dazed
2 hr.Unconcious
+
+
+

Wounds

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RangeNumberPenaltyNotes
Light Wounds + + + + + + -1 +
Medium Wounds + + + + + + -3 +
Heavy Wounds + + + + + + -5 +
Incapacitated + + +
Dead + + +
+
+
+ +
+

Armor

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Armor WornCombat Modifiers
SoakArmor Load
+
+ +
+

Weapons

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Weapon Name
Init
Atk
DFN
Dam
Load
Range
+
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QikWeapEncDexAbilityWeapQikAbilityWeapStrWeap
+-=Init++=Atk++=Dfn+=Dam
+
+
+
+
+ +
+

Spells

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellMastery
Form + + Technique + +
LevelBonusRange
DurationTargetExp[]
+
+
diff --git a/Ars_Magica_5th/Ars_Magica_5th.png b/Ars_Magica_5th/Ars_Magica_5th.png new file mode 100644 index 0000000000..648ff31fc8 Binary files /dev/null and b/Ars_Magica_5th/Ars_Magica_5th.png differ diff --git a/Ars_Magica_5th/sheet.json b/Ars_Magica_5th/sheet.json new file mode 100644 index 0000000000..d3153b262b --- /dev/null +++ b/Ars_Magica_5th/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Ars_Magica_5th.html", + "css": "Ars_Magica_5th.css", + "authors": "Coal Powered Puppet.", + "roll20userid": "492849", + "preview": "Ars_Magica_5th.png", + "instructions": "#Ars Magica 5th \r \r **For use with Ars Magica 5th edition** \r \r Chrome Users must load unsafe scripts to see ultra-cool Font. \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet. " +} \ No newline at end of file diff --git a/Basic_Roleplaying/Basic_Roleplaying.css b/Basic_Roleplaying/Basic_Roleplaying.css new file mode 100644 index 0000000000..09ae505889 --- /dev/null +++ b/Basic_Roleplaying/Basic_Roleplaying.css @@ -0,0 +1,461 @@ +.sheet-characteristic-roll{ + font-size: 0.8em !important; + margin-left: 3px; + margin-right: 3px; + font-weight: bold; + margin-bottom: 0px; + +} +.sheet-skills-header{ + margin-bottom: 8px; + text-align: center; + color: #FFF; + background-color: #000; +} + +.charsheet{ + background-color: lightgray; +} + +/*Hide stuff*/ + + +.charsheet div.sheet-skills-magic1{ + display: none; +} + +.charsheet input.sheet-toggle-magic1:checked ~ div.sheet-skills-magic1 { + display: inline; +} + + + +.charsheet div.sheet-strike-rank{ + display: none; +} + +.charsheet input.sheet-showstrike-rank:checked ~ div.sheet-strike-rank { + display: inline; +} + + + +.charsheet span.sheet-strike-rank{ + display: inline; +} + +.charsheet input.sheet-showstrike-rank:checked ~ span.sheet-strike-rank { + display: none; +} + + +/* +input.sheet-showstrike-rank:checked ~ .repcontainer[data-groupname="repeating_Hand-to-Hand"] sheet-strike-rank { + display: inline; +} + +div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank +{ + display: inline-block; + border: 5px solid green; +} +*/ + + +.sheet-melee-toggle { display: none; } +.sheet-check-melee-toggle:checked ~ [data-groupname=repeating_melee] > .repitem .sheet-melee-toggle { display: inline; } + + +.sheet-example-toggle { display: none; } +.sheet-check-toggle:checked ~ [data-groupname=repeating_example] > .repitem .sheet-example-toggle { display: inline; } + + +.sheet-repeat-strike-rank{ display: none; border: 5px soild pink; } +.sheet-showstrike-rank:checked ~ [data-groupname=repeating_Hand-to-Hand] > .repitem .sheet-repeat-strike-rank { display: inline; } + + +/* + input.sheet-collapse-example::checked ~ .repcontainer[data-groupname=repeating_example] .repeating-content { + display: none; +} +*/ + +/* +.charsheet div.sheet-skills-alphabetical{ + display: inline; +} + +.charsheet input.sheet-toggle-alphabetical:not(:checked) ~ div.sheet-skills-alphabetical { + display: none; +*/ + +.charsheet div.sheet-skills-alphabetical{ + display: none; +} + + +.charsheet input.sheet-toggle-alphabetical:checked ~ div.sheet-skills-alphabetical { + display: inline; +} + + + +.charsheet div.sheet-skills-by-category{ + display: none; +} + +.charsheet input.sheet-toggle-categories:checked ~ div.sheet-skills-by-category { + display: inline; +} + +.charsheet div.sheet-strike-rank{ + display: none; +} + +.charsheet input.sheet-showstrike-rank:checked ~ div.sheet-strike-rank { + display: inline; +} + +.charsheet div.sheet-hpbl { + display: none; +} + +.charsheet input.sheet-showhbpl:checked ~ div.sheet-hpbl { + display: block; +} + + +.charsheet div.sheet-hitloc{ + display: none; +} + +.charsheet input.sheet-showhitloc:checked ~ div.sheet-hitloc { + display: inline; +} + + +.charsheet div.sheet-edufld{ + display: none; +} + +.charsheet input.sheet-showedufld:checked ~ div.sheet-edufld { + display: inline; +} + +.charsheet div.sheet-mjrwnd{ + display: none; +} + +.charsheet input.sheet-showmjrwnd:checked ~ div.sheet-mjrwnd { + display: inline; +} + +/* Configuration Window*/ +.charsheet .sheet-cdiv { + width:810px; + /*border: 1px dotted;*/ + padding-right: 15px; + padding-left: 15px; +} + +.sheet-HideConfig:checked ~ *.sheet-config { + display:none; +} + +.charsheet span.sheet-is-config::after { /*Close Config: grayish background with black text*/ + content: "^"; +} + +.charsheet .sheet-HideConfig:checked + span.sheet-is-config::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.charsheet span.sheet-is-config { + text-align: center; + display: inline-block; + width: 5%; + height: 16px; + font-size: 9px; + /*font-family: "Pictos";*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -5%; +} + +.charsheet input.sheet-HideConfig { + width: 5%; + height: 16px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + /*position: absolute; + right: 20%;*/ + opacity: 0; + z-index: 9999; +} + +.charsheet .sheet-HideConfig:checked + span.sheet-is-config { + background: black; + border-radius: 4px; + color: white; +} + +.charsheet label.sheet-configitem { + margin-left: 10px; + width: 50px; + font-size: .9em; + font-weight: normal +} + +/*End Configuration Window*/ + +.sheet-section-header{ + text-align: center; + color: #FFF; + background-color: #000; +} + +.sheet-col h3{ + margin-bottom: 10px; +} + + +.repcontrol{ + margin-right: 7px; +} + +div.repcontrol button +{ + width: 20px; + height: 20px; + color: transparent; + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + +} + +div.repcontrol button.repcontrol_add::before, +div.repcontrol button.repcontrol_edit::before +{ + font-family: Pictos; + position: relative; + color: #000; +} + +/* +Add */ +div.repcontrol button.repcontrol_add::before +{ + + content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */ + left: -5px; + top: -4px; +} + +/* Modify */ +div.repcontrol button.repcontrol_edit::before +{ + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + content: "x"; /* x in Pictos is a crossed hammer and wrench */ + left: -5px; + top: -4px; +} +/* Done */ +div.repcontrol.editmode button.repcontrol_edit::before +{ + content: "3"; /* 3 in Pictos is a check mark */ + +} + +.sheet-big-col{ + width: calc(60% - 20px) !important; +} +.sheet-small-col{ + width: calc(40% - 20px) !important; +} + + +.sheet-characteristics +{ + border: 3px solid black; + width: 100% +} + +.sheet-characteristics p +{ + margin-left: 3px; + margin-right: 7px; + font-weight: bold; + margin-bottom: 0px; +} + +button[type="roll"].sheet-plain +{ + width:100%; +} +button[type="roll"].sheet-plain-major-wound +{ +background: #000; +background: -webkit-linear-gradient(#000, #000); +background: linear-gradient(#000, #000); +border-radius: 5px; +color: #fff; +display: inline-block; +text-align: center; +text-shadow: 1px 1px 0 #000; +font-size: 1.0em; + +} + +button[type="roll"].sheet-plain-major-wound::before +{ + content: ""; + width: 117px; + color: #fff ; + background-color: #000 + +} + + +button[type="roll"].sheet-plain::before +{ + content: ""; + +} + + +.sheet-hit-location-selection { + color: #ffffff; + background-color: #000000; + width:100% +} + + +.sheet-hit-location-selection td{ + padding-left: 20px; +} + +.sheet-hit-location-selection select{ + color: #ffffff; + background-color: #000000; + margin-top: 3px; +} + +.sheet-loc-text{ + text-align:left; + +} + + +.sheet-header-text{ + font-size: 10px; +} +.sheet-armor-name{ + width:100px; +} + + +.sheet-template_value{ + text-align: right; +} + +.sheet-rolltemplate-HL-Missle th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-HL-Melee th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-skillRoll th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-skillRoll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-melee-roll th { + text-align: centre; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-melee-roll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-melee-roll .template_value{ + text-align: right; +} +.charsheet .sheet-cat_header{ + font-size:1.3em; +} + +.charsheet .sheet-chkfiller{ + width:12px; +} + +.charsheet .sheet-skillname{ + width:154px; +} + +.charsheet .sheet-repeat-skillname{ + width:151px; +} + +.charsheet button[type=roll].sheet-textButton { + background-color: transparent; + color: black; + border: none; + font-size: 1.25em; + font-weight: bold; + text-align: right; + background-image: none; + text-shadow: none; + box-shadow: none; + padding: 0px; + margin: 0px; + /*margin-top: -5px;*/ + /*width: 70%;*/ +} + +.charsheet span.sheet-diceroll { + font-family: "dicefontd20"; +} + +.charsheet button[type=roll].sheet-textButton::before, +.charsheet button[type=roll].sheet-powerButton::before { + content: "" !important; +} + +.charsheet input[type=text].sheet-standard { + border-top: none; + border-right: none; + border-left: none; + border-bottom: dotted 1px black; + color: black; +} \ No newline at end of file diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html new file mode 100644 index 0000000000..4702df458c --- /dev/null +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -0,0 +1,2639 @@ +

+ +

+ +
+ y +
+ finderski sheet version: 01 August 2015 + +

CONFIGURATION

+
+
+ Show "Fatigue Points"
+ Show "Major Wound"
+ Show EDU
+ Show Hit Locations
+ Show Strike Ranks
+ Skills By Category
+
+
+ Alphabetical Skills
+ Magic / Powers
+
+
+
+
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name
Race + + Sex + +
Handedness + + Height + + Weight + +
Description
Distinctive
Features
Gods/Religion + Age +
Profession + + Wealth + +
+ +
+
+ +

Characteristics & Rolls

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
+

STR

+ +

Dmg. Bonus

+ +
+

CON

+ +

Siz SR

+
+ +
+ +
+
+

SIZ

+ +
+

Dex SR

+
+
+ +
+ +
+
+

INT

MOV

+

POW

Hit Pts.

+ /
+

DEX

Magic Pts.

+ /
+

APP

+ +

Ftg. Pts.

+ +
+
+ +
/
+
+ +
+
+ + +

EDU

+
+ +
+
+ +
+ +
+
+ + /
+ + + + + + + +
+
+
+

+
+ + + + +
+

+

Skills

+
+
+ + + + + + + + + + + + + +
Appraise (15%)
Art(05):
+
+ + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
+
+ + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
+
+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Etiquette (05)
Fine Manipulation (05%)
First Aid (30%) or INT x1
Gaming (INT+POW)
Heavy Machine (01%):
+ +
+ + + +
+ + + + + + + + + + + + + + + +
Hide (10%)
Insight (05%)
+ +
+
+ + + + + + + + + + + + + + + + +
Jump (25%)
Knowledge (Varies):
+
+ + + +
+ + + + + + + + +
Language, Own (INT/EDUx5%)
+
+ + + + +
+ + + + + + + + + + + +
Listen (25%)
Literacy (Varies):
+
+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Medicine (05%)
Navigate (10%)
Perform (05%)
Persuade (15%)
Pilot(Varies):
+
+ + + +
+ + + + + +
Repair (15%)
+
+ + + + + + +
+ + + + + +
Ride(Varies):
+
+ + + + + + +
+ + + + + +
Science (01%)
+
+ + + +
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Sense (10%)
Sleight of Hand (05%)
Spot (25%)
Status (05%)
Stealth (10%)
Strategy (01%)
Swim (25%)
Teach (10%)
Technical Skill(Varies):
+
+ + + +
+ + + + + + + + + + + + + + + +
Throw (25%)
Track (10%)
+
+ + + + + +
Other Skills
+
+ + + +
+
+ + + + + + + + + + + + + + +
Combat
Melee (Physical)
+ +
+ + + +
+ + + + + + +
Ranged (Manip.)
+
+ + + + + + +
+
+
+
+
+

+
+ + + +
+

+

Skills

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Communication
Bargain (05%)
Command (05)
Disguise (01)
Etiquette (05)
Language, Own (INT/EDUx5%)
+ +
+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Perform (05%)
Persuade (15%)
Status (05%)
Teach (10%)
+ +
+ + + + + + + + + + + +
+
+ + + + + + + + + + + + + + +
Manipulation
Art(05):
+ + +
+ + + + + + + + + +
+
+ + + + + + + +
Craft(05):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + +
Demolition (01%)
Fine Manipulation (05%)
+ + + + + + + +
Heavy Machine (01%):
+
+ + + + + + +
+ + + + + + + +
Repair (15%)
+
+ + + + + + +
+ + + + + + + + + + + + + + +
Sleight of Hand (05%)
+ +
+ + + + + + + + + + + +
+
+ + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Mental
Appraise (15%)
First Aid (30%) or INT x1
Gaming (INT+POW)
+ + + + + + +
Knowledge (Varies):
+
+ + + + + + +
+ + + + + + + +
Literacy (Varies):
+
+ + + + + + +
+ + + + + + + + + + + + +
Medicine (05%)
+ + + + + + +
Science (01%)
+
+ + + + + + +
+ + + + + + + + + + +
Strategy (01%)
+ + + + + + +
Technical Skill(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Perception
Insight (05%)
Listen (25%)
Navigate (10%)
Sense (10%)
Spot (25%)
Track (10%)
+
+ + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Physical
Climb (40%)
Dodge (DEX x02%)
+ + + + + + +
Drive(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + +
Hide (10%)
Jump (25%)
+ + + + + + +
Pilot(Varies):
+
+ + + + + + +
+ + + + + + + + + + +
Ride(Varies):
+
+ + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Stealth (10%)
Swim (25%)
Throw (25%)
+ +
+ + + + + + +
+ + + + + + + + + + + + + + + + +
Combat
Melee (Physical)
+ +
+ + + +
+ + + + + Ranged (Manip.) + + +
+ + + + + + +
+
+ +
+ +
+ +
+
+

+
+ + + + +
+ + + +
+
+ +

Hand-To-Hand Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon + +
+ SR +
+ +
RangeSkill %SpclDamageAttacksHP

Brawl (50%)

+ +
+ +
+
+ + + +
Grapple (25%) + +
+ +
+
+ + + +
+ + + + +
+ + + + + + + + + + + + + +
+ + + +
+
+ + +

Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
WeaponSkill %DamageRangeSR /
Attks
Shots
in Gun
Mal.HPType
+ +
+
+ + + + + + + + + + + + + +
+ +
+
+ + + +
+
+ + +
+

Hit Location & Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LocationArmorAPMax
HP
Cur.
HP
Right Leg
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
+
+ + + + + + + + + +
+
+
+ + + +
+

Armor, Shield

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +

Armor Type
Helment on
Dmg Deflect/%Affect
Helment off
Dmg Deflect/%Affect
Nom.
Round's to
Put On
+
+
+ + + + %  +
+
+ Attack Damage + +
+
+
+
+  H +  S +  F +  L + + Base Chance + +
+
+ HP +
+
+ +
+
+
+ + + +
+ + + + +
+
+
+ + + +
+
+ +
+
+ Dodge + +
+
+ Fumble + +
+ +
+ Roll + + Hit Location + + + +
+
Hit Pts. + +

/

+ +
+
+ + +
+ +
+

+

Magic / Powers +
Magic Pts. + + / + +
+

+ +

+ +

+ %

+ + + + + + + + + + + +
SpellSkillRangeDurationCostEffect
+
+ + + + + + + + + + +
+
+ + +

+
+

+ +

+ + % +

+ + + + + + + + + + + +
SpellSkillRangeDurationCostEffect
+
+ + + + + + + + + + +
+
+ + +

+
+

+ +

+ + % +

+ + + + + + + + + + + +
SpellSkillRangeDurationCostEffect
+
+ + + + + + + + + + +
+
+ + +

+
+ + +

+


+
+

Personal Data

+
+
+ + Personal Description
+ Family & Friends +
+
+ + Wounds & Injuries
+ Marks & Scars +
+
+

+
+ + +

+ +

+

Income & Savings

+ + + + + + + +
Income
Cash on Hand
+ + + + + +
Savings
+ Personal Property
+ Real Estate +

+

+

Adventureing Gear & Other Possesions

+ +

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
Weapon Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
+
+ + + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} + +
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + + + + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
+
+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + + + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6–1 meters away.Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
+
+ + + + + + + + {{#rollBetween() roll 1 10}} + {{#rollBetween() roll 11 20}} + {{#rollBetween() roll 21 30}} + {{#rollBetween() roll 31 40}} + {{#rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}} + {{#rollBetween() roll 61 70}} + {{#rollBetween() roll 71 80}} + {{#rollBetween() roll 81 90}} + {{#rollBetween() roll 91 92}} + {{#rollBetween() roll 93 94}} + {{#rollBetween() roll95 96}} + {{#rollBetween() roll 97 98}} + {{#rollTotal() roll 99}} + +
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}
+
+ + + + + + diff --git a/Basic_Roleplaying/Basic_Roleplaying.png b/Basic_Roleplaying/Basic_Roleplaying.png new file mode 100644 index 0000000000..91c504f10a Binary files /dev/null and b/Basic_Roleplaying/Basic_Roleplaying.png differ diff --git a/Basic_Roleplaying/README.md b/Basic_Roleplaying/README.md new file mode 100644 index 0000000000..38a6333061 --- /dev/null +++ b/Basic_Roleplaying/README.md @@ -0,0 +1,9 @@ +Character sheet for Basic Roleplaying 4th (Big Gold Book) Edition. The sheet has split up by category but there an configuration to display in alphabetical order +.The sheet is configurable to use Hit locations or the major wound system. The EDU, Fatigue stats, strike and magic / powers sections can be hidden. + +At the bottom of the combat sections are buttons for fumble rolls and melee / missle targets for humans and major wounds if the option is selected in the configuratiuon. + +The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier. +To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%. + +There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... \ No newline at end of file diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json new file mode 100644 index 0000000000..a152bca1b2 --- /dev/null +++ b/Basic_Roleplaying/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Basic_Roleplaying.html", + "css": "Basic_Roleplaying.css", + "authors": "Walt Shumate Ove Odegard", + "roll20userid": "720651", + "preview": "Basic_Roleplaying.png", + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC chatcer sheet. Configuation allows hit locations or major wound systems" +} diff --git a/Blades-in-the-Dark/README.md b/Blades-in-the-Dark/README.md index ffa0db0d71..b880a8daa5 100644 --- a/Blades-in-the-Dark/README.md +++ b/Blades-in-the-Dark/README.md @@ -10,10 +10,24 @@ Report any problems, suggestions or features by sending a private message on Rol ## Todo * Change to only show crit value if there are more than one 6 in the roll. -* Convert Coin, Bandolier, and Recovery checkboxes in the player sheet to radio buttons for consistency. +* Convert Coin, Bandolier, and Recovery checkboxes in the character tab to left-fillable radio buttons for consistency. +* Convert Load on the playbook tab to a radio button - can't have multiple loads simultaneously. +* Wrap the 8-clock track at 4 ticks to allow for wider input boxes for the clock descriptions. +* Add a Name field for Cohorts? +* Add a repeatable Item field for items that have no load? +* Add a button to the Crew sheet to roll Heat for Entanglements - display with a roll template to make it easy for the GM to look up the results? ## Changelog +### 0.0.8 +* Added a button to Indulge in Vice + - selects the lowest of Insight/Resolve/Prowess + - uses the roll template to show how much stress is cleared +* Bugfixes + - Firefox now displays labels for Crew/Character sheet type selector, Character/Playbook/Clocks tabs, Crew/Faction tabs, Trauma, and all the formatting for radio and checkboxes + - Lots of formatting and alignment cleanup - no more resizing claim map textareas and getting the map out of whack + - Cleaned out some leftover junk that was accidentally left in the roll template example comments + ### 0.0.7 * Added Clocks Tab To Player Sheets - Clocks tab can track 4,6,8, and 12 segment clocks diff --git a/Blades-in-the-Dark/blades.css b/Blades-in-the-Dark/blades.css index 31169e4780..e05ea036a4 100644 --- a/Blades-in-the-Dark/blades.css +++ b/Blades-in-the-Dark/blades.css @@ -1,10 +1,10 @@ /* Header Formatting */ .sheet-gametitleimg {float: left; } .sheet-alignright {text-align: right; } -.sheet-typeselector { float: right; } +.sheet-typeselector {} .sheet-aligncenter {text-align: center;} -/* Tabs */ +/* Tabs for switching between different content sections */ .sheet-tab-content { display: none; } @@ -18,16 +18,16 @@ input.sheet-tab-factions:checked ~ div.sheet-tab-factions { } input.sheet-tab { + opacity: 0; width: 100px; height: 20px; margin-bottom: 5px; cursor: pointer; z-index: 1; + position: absolute; } -input.sheet-tab::before { - content: attr(title); - +input.sheet-tab + span { border: solid 1px #a7a7a7; border-bottom-color: #ffffff; text-align: center; @@ -41,27 +41,80 @@ input.sheet-tab::before { font-size: 18px; } -input.sheet-tab:checked::before { +input.sheet-tab:checked + span { background: #ffffff; color: #000000; } +input[type=radio].sheet-tab-char, +input[type=radio].sheet-tab-char + span { + left: 0px; +} + +input[type=radio].sheet-tab-playbook, +input[type=radio].sheet-tab-playbook + span { + left: 110px; +} + + +/* Char/Crew Button Functionality */ +div.sheet-type-crew { display: none; } +input.sheet-typeselector:checked ~ div.sheet-type-crew { display: block;} +input.sheet-typeselector:checked ~ div.sheet-type-character { display: none; } + +/* Char/Crew Button Appearance */ +input.sheet-typeselector { + opacity: 0; + width: 100px; + height: 20px; + margin-bottom: 5px; + cursor: pointer; + z-index: 1; +} + +input.sheet-typeselector + span { + border: solid 1px #a7a7a7; + border-bottom-color: #ffffff; + text-align: center; + display: inline-block; + + background: #cccccc; + color: #000000; + + width: 100px; + height: 20px; + font-size: 18px; +} + +input.sheet-typeselector, +input.sheet-typeselector + span { + position: absolute; + right: 0; +} + +input.sheet-typeselector + span::before { + content: "Character"; +} + +input.sheet-typeselector:checked + span::before { + content: "Crew"; +} + /* Trauma Options */ input.sheet-trauma-check { + opacity: 0; width: 80px; height: 20px; cursor: pointer; z-index: 1; } -input.sheet-trauma-check:before { - content: attr(title); - +input.sheet-trauma-check + span { border: solid thin #a7a7a7; text-align: center; display: inline-block; - background: #ffffff; + background: white; color: #000000; width: 80px; @@ -71,24 +124,69 @@ input.sheet-trauma-check:before { font-weight: bold; } -input.sheet-trauma-check:checked::before { +input.sheet-trauma-check:checked + span { color: #ff0000; } -/* Other Options */ -input.sheet-armor, input.sheet-cohort-armor, input.sheet-coin, input.sheet-recovery, -input.sheet-ability, input.sheet-friend, input.sheet-rival, -input.sheet-item, input.sheet-carry, input.sheet-turf, input.sheet-rep, -input.sheet-clock { - width: 16px; - height: 15px; - cursor: pointer; - z-index: 1; +.sheet-trauma-container { + position: relative; + /* This allows us to absolutely position within each of the column + containers so that we can overlap the checkbox and the span. */ + width: 80px; + margin-left: 10px; + margin-right: 10px; } -input.sheet-armor, input.sheet-cohort-armor, input.sheet-coin, input.sheet-recovery, -input.sheet-carry, input.sheet-turf, input.sheet-rep, input.sheet-clock { - margin-top: 5px; +input.sheet-trauma-check, +input.sheet-trauma-check + span { + position: absolute; + left: 0; +} + +/* Other Options */ +input[type=checkbox].sheet-check, +input[type=checkbox].sheet-check-first { + display: inline-block; + width: 16px; + height: 16px; + cursor: pointer; + z-index: 2; + opacity: 1; + position: relative; + opacity: 0; +} + +input[type=checkbox].sheet-check + span, +input[type=checkbox].sheet-check-first + span { + display: inline-block; + background: #ffffff; + background: white; + width: 16px; + height: 16px; + position: relative; + left: -16px; + top: 5px; + z-index: 1; + border: solid thin #000000; +} + +input[type=checkbox].sheet-check, +input.sheet-friend-info, +input.sheet-item-info, +input.sheet-crew-ability-name, +input.sheet-crew-upgrade-info, +input.sheet-contact-friend-info +{ + margin-left: -16px; +} + +.sheet-check-last + span { + margin-right: -16px; +} + +input[type=checkbox].sheet-check:checked + span, +input[type=checkbox].sheet-check-first:checked + span { + background: black; } input.sheet-armor:before, input.sheet-cohort-armor:before , input.sheet-coin:before, @@ -110,20 +208,16 @@ input.sheet-turf:before, input.sheet-rep:before, input.sheet-clock:before { border: solid thin #000000; } -input.sheet-friend:before { +input[type=checkbox].sheet-friend + span { border: solid thin #007700; } -input.sheet-rival:before { +input[type=checkbox].sheet-rival + span { border: solid thin #770000; } -input.sheet-armor:checked::before, input.sheet-cohort-armor:checked::before, input.sheet-coin:checked::before, -input.sheet-recovery:checked::before, input.sheet-ability:checked::before, -input.sheet-item:checked::before, input.sheet-carry:checked::before, -input.sheet-turf:checked::before, input.sheet-rep:checked::before, -input.sheet-clock:checked::before { - background: #000000; +input[type=checkbox].sheet-friend:checked + span { + background: #007700; } .sheet-clock-col { @@ -134,12 +228,25 @@ input.sheet-friend:checked::before { background: #007700; } -input.sheet-rival:checked::before { +input[type=checkbox].sheet-rival:checked + span { background: #770000; } +input[type=checkbox].sheet-item-onebox { + /* Extra indentation so that we align nicely with the two-box and three-box + items below*/ + margin-left: 42px; +} + +input[type=checkbox].sheet-item-twobox { + /* Extra indentation so that we align nicely with the two-box and three-box + items below*/ + margin-left: 21px; +} + input.sheet-item-info { - width: 200px; + width: 155px; + margin-right: 15px; } .sheet-turfrow { @@ -157,16 +264,22 @@ label.sheet-turf-label, label.sheet-rep-label { label.sheet-wanted-label, label.sheet-coin-label { width: 40px; text-align: right; + margin-left: -20px; + margin-right: -10px; } label.sheet-heat-label, label.sheet-vault-label { width: 40px; text-align: right; + margin-left: 6px; + margin-right: -27px; } label.sheet-tier-label, label.sheet-hold-label { width: 20px; text-align: right; + margin-left: 6px; + margin-right: -13px; } /* Character Tab */ @@ -217,14 +330,6 @@ input.sheet-insight, input.sheet-prowess, input.sheet-resolve { font-size: 16px; } -.sheet-trauma-left, .sheet-trauma-center { - margin-right: 10px; -} - -.sheet-trauma-center, .sheet-trauma-right { - margin-left: 10px; -} - h3 { text-align: center; } @@ -255,6 +360,7 @@ input.sheet-ability-name { width: 125px; text-align: center; font-weight: bold; + margin-left: -16px; } input.sheet-ability-info { @@ -317,44 +423,15 @@ input.sheet-carry { margin-left: 10px; } +input.sheet-carry + span { + margin-right: -16px; +} + .sheet-bandolier { margin-left: 15px; } -/* Char/Crew Button Functionality */ -div.sheet-type-crew { display: none; } -input.sheet-typeselector:checked ~ div.sheet-type-crew { display: block;} -input.sheet-typeselector:checked ~ div.sheet-type-character { display: none; } - -/* Char/Crew Button Appearance */ -input.sheet-typeselector { - width: 100px; - height: 20px; - margin-bottom: 5px; - cursor: pointer; - z-index: 1; -} - -input.sheet-typeselector::before { - content: attr(title); - - border: solid 1px #a7a7a7; - border-bottom-color: #ffffff; - text-align: center; - display: inline-block; - - background: #cccccc; - color: #000000; - - width: 100px; - height: 20px; - font-size: 18px; -} - -input.sheet-typeselector:checked::before { - content: "Crew"; -} /* Crew Sheet Field Layout And Formatting */ input.sheet-crew-name, input.sheet-crew-reputation { @@ -369,7 +446,8 @@ input.sheet-crew-lair { /* Claims Map */ .sheet-map-row-claims { - text-align: center; + margin-left: 51px; + width: 740px; } .sheet-map-row-claims textarea { @@ -380,6 +458,7 @@ input.sheet-crew-lair { background: #cccccc; z-index: 0; position: relative; + resize: none; } .sheet-map-claim, .sheet-map-connector { @@ -391,7 +470,8 @@ input.sheet-crew-lair { .sheet-connector-row { margin-bottom: -20px; - text-align: center; + margin-left: 48px; + width: 760px; } @@ -438,8 +518,8 @@ input.sheet-connector-check[type="checkbox"]:checked + span::before .sheet-down-connector { width: 132px; display: inline-block; - margin-right: 8px; - margin-left: 8px; + margin-right: 17px; + margin-left: 0px; height: 30px; text-align:center; } @@ -475,7 +555,7 @@ input.sheet-down-connector-check[type="checkbox"] + span::before z-index: 1; width: 16px; height: 26px; - top: 0px; + top: 1px; left: -8px; } @@ -502,8 +582,8 @@ input.sheet-leftradio[type="radio"] width: 16px; height: 16px; position: relative; - top: -5px; - left: 9px; + top: -2px; + left: 8px; margin: -9px; cursor: pointer; z-index: 1; @@ -513,11 +593,13 @@ input.sheet-leftradio[type="radio"] input.sheet-leftradio[type="radio"] + span::before { width: 16px; - height: 15px; + height: 16px; content: ""; display: inline-block; border: solid thin #000000; background: #000000; + position: relative; + top: 5px; } input.sheet-leftradiolast[type="radio"] + span::before { @@ -545,14 +627,21 @@ input.sheet-zero:hover + span::before font-size: 12px; content: "✖"; text-indent: 0.5px; + position:relative; + top: 2px; } input.sheet-zero + span::before { opacity: 0; + position: relative; + top: 5px; } - +input[type=radio].sheet-radioindent, +input[type=radio].sheet-radioindent + span { + margin-left: 5px; +} /* Crew Upgrades */ .sheet-lair-upgrade-info, .sheet-quality-upgrade-info { @@ -560,7 +649,17 @@ input.sheet-zero + span::before } .sheet-crew-upgrade-info { - width: 200px; + width: 160px; + margin-right: 15px; +} + +.sheet-linkedbox + span::after { + content: "-"; + line-height: 24px; + position: relative; + left: 16px; + font-size: 15px; + top: -4px; } .sheet-crew-ability-name { @@ -575,9 +674,9 @@ input.sheet-zero + span::before width: 335px; } - -.sheet-contact-friend-info { - width: 180px; +.sheet-contact-friend-info, .sheet-friend-info { + width: 155px; + margin-right: 15px; } textarea.sheet-cohort-notes { @@ -590,23 +689,23 @@ textarea.sheet-cohort-notes { margin-right: -11px; } -input.sheet-cohort-armor { - position: relative; - top: -18px; - left: 15px; -} - select.sheet-cohort-health { width: 100px; } .sheet-freejob textarea, .repeating_freejob textarea { - width: 350px; + width: 330px; height: 50px; } +.sheet-freejob-name { + width: 194px; +} + .sheet-freejobs { - width: 359px; + width: 340px; + margin-bottom: 10px; + margin-right: 20px; } .sheet-faction-section { @@ -616,7 +715,7 @@ select.sheet-cohort-health { select.sheet-faction-status, select.sheet-faction-tier, select.sheet-faction-hold { - width: 40px; + width: 45px; } @@ -631,20 +730,27 @@ input.sheet-knifeimg[type="radio"] { .sheet-claim-checkboxes { - text-align: center; -} - -input.sheet-claim-claimed{ - margin-left: 69px; - margin-right: 69px; position: relative; - left: 60px; - } -.sheet-claims-checks1 { position: relative; top: -180px; } -.sheet-claims-checks2 { position: relative; top: -115px; } -.sheet-claims-checks3 { position: relative; top: -50px; } +input.sheet-claim-claimed1, +input.sheet-claim-claimed2, +input.sheet-claim-claimed3, +input.sheet-claim-claimed4, +input.sheet-claim-claimed5 { + position: absolute; +} + +input.sheet-claim-claimed1 {left: 166px;} +input.sheet-claim-claimed2 {left: 319px;} +input.sheet-claim-claimed3 {left: 473px;} +input.sheet-claim-claimed4 {left: 626px;} +input.sheet-claim-claimed5 {left: 779px;} + +.sheet-claimsection { margin-bottom: -70px;} +.sheet-claims-checks1 { position: relative; top: -171px; } +.sheet-claims-checks2 { position: relative; top: -91px; } +.sheet-claims-checks3 { position: relative; top: -9px; } /* Roll template */ diff --git a/Blades-in-the-Dark/blades.html b/Blades-in-the-Dark/blades.html index 0ef2369559..1cd35e4f60 100644 --- a/Blades-in-the-Dark/blades.html +++ b/Blades-in-the-Dark/blades.html @@ -1,15 +1,15 @@

Blades in the Dark

-
Version 0.0.7
- +
Version 0.0.8
+
- - - + Character + Playbook + Clocks
@@ -101,14 +101,14 @@
-
-
-
-
-
-
-
-
+
Cold
+
Haunted
+
Obsessed
+
Paranoid
+
Reckless
+
Soft
+
Unstable
+
Vicious

@@ -147,14 +147,14 @@
- - - - - - - - + + + + + + + +
@@ -164,22 +164,22 @@
- +
- +

- +
- +

@@ -187,10 +187,10 @@
- - - - + + + +
@@ -238,56 +238,56 @@
- +
- +
- +
- +
- +
- +
- +
- +
- +
@@ -487,8 +487,12 @@

Fortune

+

Indulge in Vice

+
+
@@ -509,21 +513,21 @@
- - + +
- - + +
- - + +
@@ -538,30 +542,30 @@
- +
- +
- - + +
- - - + + +
@@ -571,13 +575,13 @@
-
+

Load

- +

3 light

- +

5 normal

- +

6 heavy

@@ -589,16 +593,16 @@

Bandolier

- - - - + + + +

Bandolier

- - - - + + + +
@@ -723,7 +727,10 @@

12 Clocks

+
+
+
@@ -731,13 +738,14 @@ - +
+ - +
@@ -747,8 +755,8 @@
- - + Crew + Factions
@@ -789,29 +797,27 @@
- - - - - - - - - - - + + + + + + + + +
- - - - - - - - - + + + + + + + + +
@@ -1038,25 +1044,25 @@
- - - - - + + + + +
- - - - - + + + + +
- - - - - + + + + +
@@ -1070,50 +1076,50 @@
- +
- +
- +
- +
- +
- +
- +
- +
@@ -1121,7 +1127,10 @@ +
+
+
@@ -1137,6 +1146,7 @@
+
Mark XP for crew advancement each time you:
@@ -1144,32 +1154,31 @@
-

Crew Upgrades

- +

Crew Upgrades

- +
- +
- +
- +
- +
- +
@@ -1179,35 +1188,35 @@

Lair

- - + + Carriage
- - + + Boat
- + Hidden
- + Quarters
- - + + Secure
- - + + Vault
- + Workshop
@@ -1217,31 +1226,31 @@

Quality

- + Documents
- + Gear
- + Implements
- + Pet/Special
- + Supplies
- + Tools
- + Weapons
@@ -1250,24 +1259,24 @@

Training

- + Insight
- + Prowess
- + Resolve
- + Personal
- - - + + Mastery
@@ -1280,7 +1289,7 @@
-
+
@@ -1317,8 +1326,8 @@
- - + +
@@ -1326,8 +1335,8 @@
- - + +
@@ -1349,7 +1358,7 @@ - +
@@ -1361,7 +1370,6 @@ -
@@ -1597,29 +1605,13 @@ Resist &{template:bitd} {{name=@{character_name}}} {{resist=?{Attribute|Insight|Prowess|Resolve}}} {{stress=[[6-?{How many dice|1}d6sk1]]}} -name - -action -position -effect - -fortune -note - -resist -stress - -result - - &{template:bitd} {{name=Arkady}} {{action=Hunt}} {{position=Risky}} {{effect=Standard}} {{result=[[3d6sk1]]}} &{template:bitd} {{name=Arkady}} {{fortune=Blasted Damn Fate}} {{note=Note note note note note note}} {{result=[[1d6sk1]]}} &{template:bitd} {{name=Arkady}} {{resist=Prowess}} {{stress=[[6-1d6sk1]]}} - - --> + {{#action}} @@ -1651,9 +1643,21 @@ result - {{/fortune}} + {{#vice}} + + + + + + + + + + + {{/vice}} + {{#resist}} diff --git a/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.css b/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.css index 7c68a5bf10..22bba2f589 100644 --- a/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.css +++ b/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.css @@ -19,7 +19,7 @@ input.sheet-tab { } input.sheet-tab1 { - margin-left: 1px; + margin-left: 1px; } input.sheet-tab::before { @@ -101,10 +101,11 @@ input.sheet-text_11 { select.sheet-select1 { height: 24px; width: 50px; - padding-top: 3px; + padding-top: 4px; padding-right: 0px; - padding-bottom: 0px; + padding-bottom: 4px; padding-left: 0px; + margin: 0px; } hr { display: block; diff --git a/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.html b/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.html index 4df8cec8af..c7d7e8df4c 100644 --- a/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.html +++ b/CakebreadWaltonRenaissance/CakebreadWaltonRenaissance.html @@ -89,17 +89,16 @@ and Attributes size="+2"> Damage Modifier: - + + + + + + + + +
Combat Order: Base% Current% - - - - + + + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + @@ -267,53 +293,84 @@ Improvement Points:
{{note}}
{{name}} indulges in Vice{{result}}
by {{vice}}
and clears stress:
{{name}} resists stress
AthleticsLore (Regional)Athletics + + + Lore (Regional) + + +
Close Combat + + + Perception + + +
Culture (Own) + + + Persistance + + +
Dance + + + Ranged Combat + + +
Dodge + + + Resilience + + +
Drive + + + Ride + + +
Evaluate + + + Sing + + +
First Aid + + + Sleight + + +
Gun Combat + + + Stealth + + +
Influence + + + Unarmed Combat + + +
Insight + + +
- +
- - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

Advanced Skills

-
Skill       -            -            -          -   Base%   Current%
-
-
-
-
-
-
-
-
-
- -
SkillBase%Current%
+
@@ -326,12 +383,15 @@ Improvement Points: /

Hit Points

+
Maximum: Current:
+ + Major Wound Level:

Sanity


Maximum:
Major Insanity Level: + value="ceil(@{Power}/2)" disabled="true" type="number" class="sheet-text_01">

Wounds & Insanity


@@ -370,9 +430,11 @@ Major Insanity Level: + + @@ -380,6 +442,7 @@ Major Insanity Level: ENC + + @@ -399,6 +463,7 @@ Major Insanity Level: + + @@ -418,6 +484,7 @@ Major Insanity Level: + + @@ -437,6 +505,8 @@ Major Insanity Level: + + + @@ -456,6 +527,7 @@ Major Insanity Level: + + @@ -475,6 +548,7 @@ Major Insanity Level: + + @@ -494,6 +569,7 @@ Major Insanity Level: + - + + @@ -515,6 +591,7 @@ Major Insanity Level:
Weapon Skill % Size Damage Notes Range
@@ -392,6 +455,7 @@ Major Insanity Level: E
@@ -411,6 +476,7 @@ Major Insanity Level: E
@@ -430,6 +497,7 @@ Major Insanity Level: E
@@ -449,6 +519,7 @@ Major Insanity Level: E
@@ -468,6 +540,7 @@ Major Insanity Level: E
@@ -487,6 +561,7 @@ Major Insanity Level: E
@@ -506,8 +582,8 @@ Major Insanity Level: E -
+
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+ color: #44E6CF !important; + text-shadow: 0px 0px 15px rgb(0, 255, 187) !important; + text-transform: uppercase !important; + letter-spacing: 1px !important; + font-weight: 100 !important; + font-size: .65em !important; +} +} +.sheet-label,input{ +font-family: "Lucida Console", Monaco, monospace; +color:#fffdff; + text-shadow: 0px 0px 14px rgb(0, 255, 187); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + +} +.sheet-attrInput{ + font-size:30px; + height:50px; + width:50px +} + +.sheet-bar{ +width:100%; +background-color:rgba(102, 102, 102,.4); +padding:10px; +overflow:hidden; +} + +.sheet-attribute{ +width:20%; +float:left; +} + +.sheet-column{ +width:33%; +float:left; +padding: 15px; +} + +.sheet-column5 .sheet-col{ + width:20%; + float:left; +} +.sheet-column6{ + padding: 13px 0px 58px 0px; + margin-top: 8px; +} +.sheet-column6 .sheet-col{ + width: 16.5%; + float: left; + padding: 0px; + padding-bottom: 24px; + text-align:center; +} +.sheet-column6 .sheet-col input{ + width:35%; + font-size:1.2em; +} +.sheet-column6 .sheet-col label{ + padding-right:5px; +} + .sheet-col{ + width:25%; + + float:left; + padding: 0px; +} + +.charsheet{ +background-color:#0a2328; +overflow:hidden; +height:100%; + padding: 30px; + background-image:url("http://i.imgur.com/xnJF9GH.gif"),url("http://i.imgur.com/7F69J5e.gif"); + background-position: left top, right top; + background-repeat: no-repeat, no-repeat; +} + +select{ + position:relative; + top:4px; +} + +.charsheet *{ +box-sizing:border-box; + +} +.charsheet{ + width: 852px; + height:auto !important; +} +.charsheet button{ + background-color: #0a2328 !important; + box-shadow: none !important; + background-image: none !important; + color: white !important; + border: 1px solid white !important; +} +label, p, h1,h2,h3{ +font-family: "Lucida Console", Monaco, monospace; + color: #74ffe6; + text-shadow: 0px 0px 12px rgb(3, 255, 150); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + font-size: 0.76em; + padding-top: 6px; +} +.element{ + color: #FFFFFF; + font-size: 50px; +} +.sheet-row, .sheet-2colrow, .sheet-3colrow,.sheet-row1{ + margin-top: 10px !important; + border-top: 1px solid #146D69 !important; + box-shadow: 0px -5px 8px -7px #2FFFE2 !important; + padding-bottom: 20px !important; +} +.charsheet .sheet-2colrow .sheet-col{ + padding-bottom: 20px !important; +} +.charsheet .sheet-2colrow{ + min-height: 165px; +} +.sheet-row{ + height:15px; +} +.sheet-row1{ + height:auto; + width: 100%; + display: inline-block; + +} +.sheet-column5, .sheet-column6{ + border-top: 1px solid #146D69 !important; + box-shadow: 0px -5px 8px -7px #2FFFE2 !important; +} +.sheet-column5{ height:52px;} +.sheet-column6{ + height: 127px; + background-color: #0b2729; + border-top: 11px #0e3133 solid !important; +} +.sheet-column4{ + height:65px !important; + } +label{ + width: auto !important; + display: inline-block !important; + padding-top: 20px !important; +} +input,textarea{ + background-color: #123138; + border: solid #43E6CF; + border-width: 0px 0px 1px 0px; + border-radius: 0px; + font-family: "Lucida Console", Monaco, monospace; +color:#f0fffc; + text-shadow: 0px 0px 14px rgb(0, 255, 187); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + font-size: 0.8em; +} +input[type="text"]{ + width:80% !important; +} +input[type="text"].sheet-playbookinput{ + width:64% !important; +} +textarea { + resize: vertical !important; + min-height:100px; + text-transform:none !important; + letter-spacing:0px !important; +} +.sheet-orange{ + color: #ffc109; + text-shadow: 0px 0px 7px rgb(255, 167, 77); + font-size: 93%; +} +.sheet-repeating input[type="text"],.sheet-repeating textarea{ + margin-bottom: 10px; + width: 100% !important; + min-height:20px; +} +.sheet-repeating textarea{ + height:80px; +} +.sheet-harmclock{ + width:408px; + height:68px; + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); +} +.sheet-harmon1,.sheet-harmon2,.sheet-harmon3,.sheet-harmon4,.sheet-harmon5,.sheet-harmon6,.sheet-harmon7{ + display:none; +} +input.sheet-harm1[type="radio"]:checked ~ button.sheet-harmon1{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm2[type="radio"]:checked ~ button.sheet-harmon2{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm3[type="radio"]:checked ~ button.sheet-harmon3{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm4[type="radio"]:checked ~ button.sheet-harmon4{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm5[type="radio"]:checked ~ button.sheet-harmon5{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm6[type="radio"]:checked ~ button.sheet-harmon6{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm7[type="radio"]:checked ~ button.sheet-harmon7{ + display: inline; + font-size: 1.3em !important; +} +input.sheet-harm1[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); +} +input.sheet-harm2[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/r7DeZid.jpg"); +} +input.sheet-harm3[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/U3HQbtc.jpg"); +} +input.sheet-harm4[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/chNCCfx.jpg"); +} +input.sheet-harm5[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/Xtbv4tF.jpg"); +} +input.sheet-harm6[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/cFWDwj7.jpg"); +} +input.sheet-harm7[type="radio"]:checked ~ .sheet-harmclock { + background-image:url("http://i.imgur.com/aJQbMCV.jpg"); + background-image:url("http://i.imgur.com/HhmjEZs.jpg"); +} + +input.sheet-harm1,input.sheet-harm2,input.sheet-harm3,input.sheet-harm4,input.sheet-harm5,input.sheet-harm6,input.sheet-harm7{ +display:none; +} +label.sheet-radiolabel1,label.sheet-radiolabel2,label.sheet-radiolabel3,label.sheet-radiolabel4,label.sheet-radiolabel5,label.sheet-radiolabel6,label.sheet-radiolabel7{ +width:10px !important; +height:10px !important; +border-radius:0 !important; +border: 1px #44E6CF solid !important; +display:inline-block !important; +line-height:10px !important; +text-align:center !important; +color:black !important; +font-size:40pt !important; +cursor:pointer !important; +background:none !important; +position:relative !important; + padding-top: 13px !important; + padding: 0px 0px 0px 13px; + margin: 0; + box-shadow: 0px 0px 24px -3px #43E6CF !important; +} +input.sheet-harm1:checked + label.sheet-radiolabel1:before{ + opacity:1 !important; +} +input.sheet-harm2:checked + label.sheet-radiolabel2:before{ + opacity:1 !important; +} +input.sheet-harm3:checked + label.sheet-radiolabel3:before{ + opacity:1 !important; +} +input.sheet-harm4:checked + label.sheet-radiolabel4:before{ + opacity:1 !important; +} +input.sheet-harm5:checked + label.sheet-radiolabel5:before{ + opacity:1 !important; +} +input.sheet-harm6:checked + label.sheet-radiolabel6:before{ + opacity:1 !important; +} +input.sheet-harm7:checked + label.sheet-radiolabel7:before{ + opacity:1 !important; +} +label.sheet-radiolabel1:before,label.sheet-radiolabel2:before,label.sheet-radiolabel3:before,label.sheet-radiolabel4:before,label.sheet-radiolabel5:before,label.sheet-radiolabel6:before,label.sheet-radiolabel7:before{ + position: absolute !important; + top: 1px !important; + left: 1px !important; + height: 11px !important; + width: 11px !important; + background: #229A91 !important; + content: '' !important; + opacity: 0 !important; + box-shadow: 0px 0px 24px -3px #43E6CF !important; +} +.sheet-clockbox{ + display: inline-block; + padding-left: 2px; + padding-right:5px; +} + +input[type="text"].sheet-linkname{ + width: 79% !important; + margin-right: 20px !important; + margin-bottom:10px !important; +} +.sheet-linksmargin{ + margin-bottom:10px !important; +} +.sheet-column6 span{ + font-family: "Lucida Console", Monaco, monospace; + color: #3f8e83; + text-shadow: 0px 0px 20px rgb(107, 152, 144); + text-transform: uppercase; + line-height: 34%; + letter-spacing: 1px; + font-weight: 100; + font-size: 0.7em; + white-space: nowrap; +} +.sheet-column5 .sheet-col input{ + width:64% !important; +} +.sheet-btn{ + background-color:#0a2328; + border:1px solid #ffffff; +} + +.sheet-topcol1{ + width:25% !important; + padding-left:0 !important; + padding-right:0 !important; +} + +.sheet-topcol2{ + width:22% !important; + padding-right:0 !important; + padding-left: 15px !important; +} +.charsheet .sheet-topcol2 input[type="text"].sheet-playbookinput{ + width:50% !important; + +} + +.sheet-topcol3{ + width:19% !important; + padding-right:0 !important; + padding-left:6px !important; +} +.charsheet .sheet-topcol3 input[type="text"].sheet-playbookinput{ + width:26% !important; +} + +.sheet-topcol4{ + width:34% !important; + padding-right:0 !important; + padding-left:0 !important; +} +.charsheet .sheet-topcol4 input[type="text"].sheet-playbookinput{ + width:45% !important; +} +.charsheet button.sheet-tochat,.charsheet button.repcontrol_edit,.charsheet button.repcontrol_add{ + font-size: 74% !important; + text-transform:uppercase !important; + letter-spacing:1px !important; + text-shadow: none !important; + padding: 6px !important; + font-family: "Lucida Console", Monaco, monospace !important; + color: #94cac2 !important; + text-shadow: 0px 0px 14px rgb(0, 255, 187) !important; + border-color: #4e948b !important; + -webkit-transition: all 0.2s; + -moz-transition: all 0.2s; + -ms-transition: all 0.2s; + -o-transition: all 0.2s; + transition: all 0.2s; +} +.charsheet button.sheet-tochat:hover,.charsheet button.repcontrol_edit:hover,.charsheet button.repcontrol_add:hover{ + color: #c3fdf4 !important; + border-color: #c3fdf4 !important; + +} +.charsheet button.sheet-tochat:before{ + content:"" !important; +} +.charsheet button{ + text-shadow: none !important; +} + + +.sheet-column_header { + padding-bottom:4px; + font-family: "Lucida Console", Monaco, monospace; + color: #4fb7a4; + text-shadow: 0px 0px 12px rgb(3, 255, 150); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + font-size: 0.7em; +} +.sheet-column_titles div { + display: inline-block; +} +.sheet-column_titles div input{ + font-size:1.2em; + } +.sheet-column_titles .sheet-gear0{width:15%;} +.sheet-column_titles .sheet-gear0b{ + width: 15%; + margin-top: 11px; + margin-bottom: 20px; + +} +.sheet-column_titles .sheet-gear0c{width:21%;} +.sheet-column_titles .sheet-gear0d{ + width: 21%; + margin-top: 11px; + margin-bottom: 20px; + +} +.sheet-column_titles .sheet-gear0e{ width: 12%; + margin-left: 3px;} +.sheet-column_titles .sheet-gear0f{width:14%!important; } +.sheet-column_titles .sheet-gear0g{ width: 17%; + margin-left: 3px;} +.sheet-column_titles .sheet-gear0h{ width: 2%; + margin-left: 3px;} +.sheet-column_titles .sheet-gear0i{ width: 15%; + margin-left: 20px;} +.sheet-column_titles .sheet-gear1b{width:82%;} +.sheet-column_titles .sheet-gear1{width:25%;} +.sheet-column_titles .sheet-gear2{width: 82% !important; + margin-top: 6px;} +.sheet-column_titles .sheet-gear2b{width: 79% !important; + margin-top: 6px;} +.sheet-column_titles .sheet-gear2c{width:28%; margin-top: 6px;} +.sheet-column_titles .sheet-gear2d{width:36%; margin-top: 6px;} +.sheet-column_titles .sheet-gear2e{width:10%; margin-top: 6px;} +.sheet-column_titles .sheet-gear2.sheet-long_gear2 input[type="text"] {text-transform:none; letter-spacing:0px;} +.sheet-column_titles .sheet-gear3{ width: 10%; margin-right: 14px;} +.sheet-column_titles .sheet-gear4{width:66%;} +.sheet-column_titles .sheet-gear4b{width:36%;} +.sheet-column_titles .sheet-gear4c{width:62%;} +.sheet-column_titles .sheet-gear4d{width:68%;} +.sheet-column_titles .sheet-gear4e{width:83%;} +.sheet-column_titles .sheet-gear5{ margin-left: 1px; text-align: left;} +.sheet-column_titles input[type="text"],.sheet-column_titles input[type=number]{ + margin-bottom: 0px !important; + width: 99% !important; +} +.sheet-column_titles textarea{ + font-size: 1.2em; +} +.sheet-programs{ + vertical-align: middle; + line-height: 10px; +} +.sheet-twoarea .repcontrol{ + padding-bottom: 23px; + border-bottom: 1px solid #146D69 !important; + box-shadow: inset 0px -7px 8px -10px #2FFFE2 !important; +} +.charsheet .repcontrol{ + margin-top:10px !important; +} + +/* ROLL TEMPLATE */ + +.sheet-rolltemplate-aw, .sheet-rolltemplate-spr_desc { + margin-left: -42px; + margin-right: -1px; +} +.sheet-rolltemplate-spr_desc{ + height: auto; + padding: 2px; + /* background: url(http://i.imgur.com/xBk4U1p.jpg) top left; */ + background-color:#0a2328; + font-family: "Lucida Console", Monaco, monospace; + color: #8ed6d3; + text-shadow: 0px 0px 14px rgb(0, 255, 187); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + font-size: 0.8em; + +} +.sheet-rolltemplate-spr_desc table{ + border-collapse: separate; + border-spacing: 0; + padding: 10px; + min-width: 100%; +} +.sheet-rolltemplate-spr_desc table td.sheet-desc_leftcol{ + width: 67px; +} +.sheet-rolltemplate-spr_desc table td.sheet-desc_rightcol{ + color: #ffc53d; + text-shadow: 0px 0px 14px rgb(255, 210, 44); + padding-left: 14px; + line-height: 1.3em; + padding-top: 2px; + padding-bottom: 2px; + +} +.sheet-rolltemplate-spr_desc table td.sheet-desc_rightcol span{ + font-size: 1.2em !important; + padding: 0; + font-weight: 100; + border: 0 !important; + background-color: #0a2328 +} +.sheet-rolltemplate-spr_desc td{ + border-top: 1px solid #146D69 !important; + box-shadow: 0px -5px 8px -7px #2FFFE2 !important; +} +.sheet-rolltemplate-spr_desc th{ + font-size: 1.5em; + padding-top: 0px; + padding-bottom: 4px; + font-weight: 100; + color: #ffc53d; + text-shadow: 0px 0px 14px rgb(255, 210, 44); + text-align: left; +} +.sheet-rolltemplate-spr_desc table td.sheet-desc_leftcol.sheet-longoff{ + vertical-align: top; + padding-top: 5px; +} +.sheet-rolltemplate-spr_desc table td.sheet-desc_rightcol.sheet-longoff{ + font-size:1.1em; + padding-top:5px; + padding-bottom:5px; + text-transform:none; + letter-spacing:0px; +} +.sheet-links_icon{ padding-left: 26px; background: url('http://i.imgur.com/OhmAI1U.png') no-repeat scroll -12% 211% transparent;} +.sheet-links-cred{ padding-left: 29px; background: url('http://i.imgur.com/zFl101X.png') no-repeat scroll -14% 211% transparent;} +.sheet-links-intel{ padding-left: 26px; background: url('http://i.imgur.com/cGFPzoi.png') no-repeat scroll -4% 211% transparent;} +.sheet-links-harm{ padding-left: 26px; background: url('http://i.imgur.com/YCaQ6c4.png') no-repeat scroll -17% 211% transparent;} +.sheet-links-moves{ padding-left: 28px; background: url('http://i.imgur.com/V0oFE72.png') no-repeat scroll -12% 211% transparent;} +.sheet-links-contacts{ padding-left: 26px; background: url('http://i.imgur.com/Iw98XMM.png') no-repeat scroll -12% 211% transparent;} +.sheet-links-cyberwear{ padding-left: 31px; background: url('http://i.imgur.com/aHaAvKB.png') no-repeat scroll -5% 164% transparent;} +.sheet-links-directives{ padding-left: 29px; background: url('http://i.imgur.com/LXgrgJh.png') no-repeat scroll -8% 272% transparent;} +.sheet-links-equipment{ padding-left: 32px; background: url('http://i.imgur.com/5oql03z.png') no-repeat scroll -2% 190% transparent;} +.sheet-links-weapons{ padding-left: 64px; background: url('http://i.imgur.com/7lBrJFV.png') no-repeat scroll -12% 240% transparent;} +.sheet-links-vehicles{ padding-left: 42px; background: url('http://i.imgur.com/c5eIsbh.png') no-repeat scroll -3% 392% transparent;} +.sheet-links-drones{ padding-left: 52px; background: url('http://i.imgur.com/cLgCqBT.png') no-repeat scroll -2% 166% transparent;} +.sheet-links-cyberdeck{ padding-left: 36px; background: url('http://i.imgur.com/Jhmglku.png') no-repeat scroll -4% 219% transparent;} +.sheet-links-programs{ padding-left: 38px; background: url('http://i.imgur.com/IlCNIed.png') no-repeat scroll -0% 217% transparent;} +.sheet-links-gangs{ padding-left: 38px; background: url('http://i.imgur.com/0UhtFtz.png') no-repeat scroll -6% 240% transparent;} +.sheet-links-crews{ padding-left: 39px; background: url('http://i.imgur.com/CcaKNRE.png') no-repeat scroll 5% 165% transparent;} +.sheet-links-notes{ padding-left: 34px; background: url('http://i.imgur.com/qOu4PMD.png') no-repeat scroll -2% 225% transparent;} + +/* FLIP SWITCH STUFF */ + +.sheet-flipswitch { + position: relative; + width: 100%; + height: auto; + -webkit-user-select:none; + -moz-user-select:none; + -ms-user-select: none; +} +.sheet-flipswitch input[type=checkbox] { + display: none; +} +.sheet-flipswitch-label1,.sheet-flipswitch-label2,.sheet-flipswitch-label3 { + display: block; + overflow: hidden; + cursor: pointer; + border: 1px solid #4e948b; + border-radius: 50px; + padding: 0px !important; + margin: 0px !important; + box-shadow: 0px 0px 10px -3px #43E6CF !important; + +} +.sheet-flipswitch-inner1,.sheet-flipswitch-inner2,.sheet-flipswitch-inner3 { + width: 200%; + margin-left: -100%; + -webkit-transition: all 0.3s; + -moz-transition: all 0.3s; + -ms-transition: all 0.3s; + -o-transition: all 0.3s; + transition: all 0.3s; +} +.sheet-flipswitch-inner1:before, .sheet-flipswitch-inner1:after, .sheet-flipswitch-inner2:before, .sheet-flipswitch-inner2:after,.sheet-flipswitch-inner3:before, .sheet-flipswitch-inner3:after { + float: left; + width: 50%; + height: 24px; + padding: 0; +padding-right: 7px; + padding-top: 3px; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + box-sizing: border-box; + font-family: "Lucida Console", Monaco, monospace; + color:#97ADAA; + text-shadow: 0px 0px 14px rgb(0, 255, 187); + text-transform: uppercase; + letter-spacing: 2px; + font-weight: 100; + font-size: 0.8em; + text-shadow: 0px 0px 14px rgb(0, 255, 187) !important; + -webkit-transition: all 0.3s; + -moz-transition: all 0.3s; + -ms-transition: all 0.3s; + -o-transition: all 0.3s; + transition: all 0.3s; + + +} +.sheet-flipswitch-inner1:before,.sheet-flipswitch-inner2:before,.sheet-flipswitch-inner3:before { + content: "ON"; + padding-left: 12px; + background-color: #28c7c0; + color: #0a2328; +} +.sheet-flipswitch-inner1:after, .sheet-flipswitch-inner2:after, .sheet-flipswitch-inner3:after { + content: "OFF"; + padding-right: 12px; + background-color: #0a2328; + color:#97ADAA; + text-align: right; + +} +.sheet-flipswitch-switch1,.sheet-flipswitch-switch2,.sheet-flipswitch-switch3 { + width: 28px; + height: 27px; + margin: -0.5px; + background: #FFFFFF; + border: 2px solid #26928d; + border-radius: 50px; + position: absolute; + top: 0; + bottom: 0; + right: 823px; + box-shadow: 0px 0px 24px -3px #43E6CF !important; + -webkit-transition: all 0.3s; + -moz-transition: all 0.3s; + -ms-transition: all 0.3s; + -o-transition: all 0.3s; + transition: all 0.3s; +} +.sheet-flipswitch-cb1:checked + .sheet-flipswitch-label1 .sheet-flipswitch-inner1 { + margin-left: 0; +} +.sheet-flipswitch-cb1:checked + .sheet-flipswitch-label1 .sheet-flipswitch-switch1 { + right: 784px; + +} +.sheet-flipswitch-cb2:checked + .sheet-flipswitch-label2 .sheet-flipswitch-inner2 { + margin-left: 0; +} +.sheet-flipswitch-cb2:checked + .sheet-flipswitch-label2 .sheet-flipswitch-switch2 { + right: 784px; + +} +.sheet-flipswitch-cb3:checked + .sheet-flipswitch-label3 .sheet-flipswitch-inner3 { + margin-left: 0; +} +.sheet-flipswitch-cb3:checked + .sheet-flipswitch-label3 .sheet-flipswitch-switch3 { + right: 784px; + +} + +.sheet-checkboxes2 .sheet-collapsible2.sheet-section2 { display: none; } +.sheet-flipswitch-cb1:checked ~ .sheet-collapsible2.sheet-section2 { display: inline; } + +.sheet-checkboxes3 .sheet-collapsible3.sheet-section2 { display: none; } +.sheet-flipswitch-cb2:checked ~ .sheet-collapsible3.sheet-section2 { display: inline; } + +.sheet-checkboxes4 .sheet-collapsible4.sheet-section2 { display: none; } +.sheet-flipswitch-cb3:checked ~ .sheet-collapsible4.sheet-section2 { display: inline; } + +.sheet-test{ + height: auto; + padding-top: 5px; +} +div.sheet-test .sheet-row1,div.sheet-test .sheet-2colrow,div.sheet-test .sheet-column_header{ + border-top: 1px solid #f3a332 !important; + box-shadow: 0px -5px 10px -7px #ff935f !important; +} +div.sheet-test label{ + color: #f3a332; + text-shadow: 0px 0px 15px #ff935f !important; +} \ No newline at end of file diff --git a/The Sprawl/sheet.json b/The Sprawl/sheet.json new file mode 100644 index 0000000000..ccc3c83870 --- /dev/null +++ b/The Sprawl/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "thesprawl_sheet.html", + "css": "thesprawl_style.css", + "authors": "Tim Denee", + "roll20userid": "782723", + "preview": "thesprawl.png", + "instructions": "A character sheet for The Sprawl, by Hamish Cameron." +} diff --git a/The Sprawl/thesprawl.png b/The Sprawl/thesprawl.png new file mode 100644 index 0000000000..c541baaddc Binary files /dev/null and b/The Sprawl/thesprawl.png differ diff --git a/The Sprawl/thesprawl_sheet.html b/The Sprawl/thesprawl_sheet.html new file mode 100644 index 0000000000..85d59d5df1 --- /dev/null +++ b/The Sprawl/thesprawl_sheet.html @@ -0,0 +1 @@ +

Act Under Pressure
Apply First Aid

Assess
Play Hardball

Mix It Up
Acquire Agri Property

Research

Fast Talk
Hit The Street

Use Cyberwear
12:00
15:00
18:00
21:00
22:00
23:00
00:00
Name
Notes
Name
Notes
Name
Notes
Img Url
Name
Details
Name
Details
Name
Tags
Harm
Img Url
Name
Tags
Harm
Img Url
Name
Frame
Design
Profile
Strengths
Looks
Weaknesses
Weapons
Img Url
Name
Style
Frame
Strengths
Sensors
Weaknesses
Armed
Img Url
Name
Hardening
/
Firewall
/
Processor
/
Stealth
/
Programs Loaded
Avatar Img
Name
Type
Size
Tags
Territory
Character
Leader
Main Gigs
Img Url
Name
Type
Profit
Disaster
Img Url
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label{color:#f3a332;text-shadow:0 0 15px #ff935f!important} \ No newline at end of file diff --git a/approved.yaml b/approved.yaml index 531872736e..a95eccf90d 100644 --- a/approved.yaml +++ b/approved.yaml @@ -1193,7 +1193,7 @@ ccvf: thesprawl: - "The_Sprawl" - "The Sprawl" -- "Apocalypse World Engine" +- "hidden" dnd5eshaped2: - "5eShaped" @@ -1300,7 +1300,7 @@ fateacceleratednoapp: stormbringer: - "Stormbringer" - "Stormbringer" -#- "Basic Role-Playing System" Uncomment when there is another BRS system game +- "Basic Roleplaying System" nightblackagents: - "Night Black Agents gumshoe" @@ -1425,3 +1425,17 @@ alpha3dat: - "3DeT_ALPHA" - "3D&T Alpha" - "3D&T" + +basicroleplaying: +- "Basic_Roleplaying" +- "Basic Roleplaying" +- "Basic Roleplaying System" + +thesprawladv: +- "The Sprawl" +- "The Sprawl" +- "Apocalypse World Engine" + +arsmagica5: +- "Ars_Magica_5th" +- "Ars Magica: 5th Edition"