diff --git a/RunequestGQS/translations/zh.json b/RunequestGQS/translations/zh.json
index bb45a9ab8f..fedac65f35 100644
--- a/RunequestGQS/translations/zh.json
+++ b/RunequestGQS/translations/zh.json
@@ -1,4 +1,9 @@
{
+ "Add": "Add",
+ "to-Turn-Order-SR": "to Turn Order SR",
+ "Critical": "Critical",
+ "Special": "Special",
+ "Spcl": "Spcl",
"Coordination": "Coordination",
"Glamour": "Glamour",
"Mobility": "Mobility",
@@ -80,7 +85,6 @@
"Combat Notes": "Combat Notes",
"Communication": "Communication",
"CON": "CON",
- "Critical": "Critical",
"skill-passion-crit": "Critical (+50%)",
"skill-passion-special": "Special (+30%)",
"skill-passion-Success": "Success (+20%)",
@@ -124,9 +128,9 @@
"Fumble5": "Lose next 1D3 attacks.",
"Fumble6": "Lose next 1D3 attacks and parries.",
"Fumble7": "Shield strap breaks; lose shield immediately.",
- "Fumble8": "Shield strap breaks; as above, and lose next attack.",
+ "Fumble8": "Shield strap breaks; lose shield , and lose next attack.",
"Fumble9": "Armor strap breaks and armor comes lose (roll for hit location to determine which piece of armor is lost).",
- "Fumble10": "Armor strap breaks, as above, and lose next attack and parry.",
+ "Fumble10": "Armor strap breaks (roll for hit location to determine which piece of armor is lost), and lose next attack and parry.",
"Fumble11": "Fall and lose parry this round (takes 1D3 rounds to get up).",
"Fumble12": "Twist ankle; lose half movement rate for 5D10 rounds.",
"Fumble13": "Fall and lose parry this round (takes 1D3 rounds to get up).
Twist ankle; lose half movement rate for 5D10 rounds.",
@@ -137,7 +141,7 @@
"Fumble18": "Attack: Weapon used in attack dropped (takes 1D3 rounds to recover).
Parry: Parrying weapon or shield dropped (takes 1D3 rounds to recover).",
"Fumble19": "Attack: Weapon knocked away (roll 1D6 for number of meters it travels, and roll 1D8 for compass direction it goes;with 1=north, 2=northeast, 3=east, 4=southeast, 5=south, 6=southwest, 7=west, 8=northwest).
Parry: Parrying weapon or shield knocked away (roll 1D6 for number of meters it travels and 1D8 for compass direction it goes, as above).",
"Fumble20": "Attack: Weapon shattered (100% chance if unenchanted; 10% less for each point of battle magic spell on weapon,and 20% less for each point of Rune magic spell on weapon).Parry: Parrying weapon or shield shattered (100% if unenchanted; 10% less for each point of battle magic on object,and 20% less for each point of Rune magic.)",
- "Fumble21": "Attack: Hit nearest friend (hit self if no friend near); do rolled damage.
Parry: Wide open; foe automatically hits with normal damage",
+ "Fumble21": "Attack: Hit nearest friend (hit self if no friend near); do rolled damage.
Parry: Wide open; foe automatically hits with normal damage",
"Fumble22": "b>Attack: Hit nearest friend (hit self if no friend near); do full possible damage.
Parry: Wide open; foe automatically hits with normal damage..",
"Fumble23": "Attack: Hit nearest friend (hit self if no friend near); do critical hit.
Parry: Wide open; foe automatically hits with normal damage.",
"Fumble24": "Attack: Hit self; do rolled damage.
Parry: Wide open; foe automatically hits with full possible damage.",
@@ -276,7 +280,6 @@
"Skill-Used": "Skill Used",
"Skills:": "Skills:",
"Sorcerous-Runes-and-Techniques": "Sorcerous Runes and Techniques",
- "Special": "Special",
"Special Notes": "Special Notes",
"Spell:": "Spell:",
"Spells": "Spells",