diff --git a/RunequestGQS/translations/zh.json b/RunequestGQS/translations/zh.json index bb45a9ab8f..fedac65f35 100644 --- a/RunequestGQS/translations/zh.json +++ b/RunequestGQS/translations/zh.json @@ -1,4 +1,9 @@ { + "Add": "Add", + "to-Turn-Order-SR": "to Turn Order SR", + "Critical": "Critical", + "Special": "Special", + "Spcl": "Spcl", "Coordination": "Coordination", "Glamour": "Glamour", "Mobility": "Mobility", @@ -80,7 +85,6 @@ "Combat Notes": "Combat Notes", "Communication": "Communication", "CON": "CON", - "Critical": "Critical", "skill-passion-crit": "Critical (+50%)", "skill-passion-special": "Special (+30%)", "skill-passion-Success": "Success (+20%)", @@ -124,9 +128,9 @@ "Fumble5": "Lose next 1D3 attacks.", "Fumble6": "Lose next 1D3 attacks and parries.", "Fumble7": "Shield strap breaks; lose shield immediately.", - "Fumble8": "Shield strap breaks; as above, and lose next attack.", + "Fumble8": "Shield strap breaks; lose shield , and lose next attack.", "Fumble9": "Armor strap breaks and armor comes lose (roll for hit location to determine which piece of armor is lost).", - "Fumble10": "Armor strap breaks, as above, and lose next attack and parry.", + "Fumble10": "Armor strap breaks (roll for hit location to determine which piece of armor is lost), and lose next attack and parry.", "Fumble11": "Fall and lose parry this round (takes 1D3 rounds to get up).", "Fumble12": "Twist ankle; lose half movement rate for 5D10 rounds.", "Fumble13": "Fall and lose parry this round (takes 1D3 rounds to get up).
Twist ankle; lose half movement rate for 5D10 rounds.", @@ -137,7 +141,7 @@ "Fumble18": "Attack: Weapon used in attack dropped (takes 1D3 rounds to recover).
Parry: Parrying weapon or shield dropped (takes 1D3 rounds to recover).", "Fumble19": "Attack: Weapon knocked away (roll 1D6 for number of meters it travels, and roll 1D8 for compass direction it goes;with 1=north, 2=northeast, 3=east, 4=southeast, 5=south, 6=southwest, 7=west, 8=northwest).
Parry: Parrying weapon or shield knocked away (roll 1D6 for number of meters it travels and 1D8 for compass direction it goes, as above).", "Fumble20": "Attack: Weapon shattered (100% chance if unenchanted; 10% less for each point of battle magic spell on weapon,and 20% less for each point of Rune magic spell on weapon).Parry: Parrying weapon or shield shattered (100% if unenchanted; 10% less for each point of battle magic on object,and 20% less for each point of Rune magic.)", - "Fumble21": "Attack: Hit nearest friend (hit self if no friend near); do rolled damage.
Parry: Wide open; foe automatically hits with normal damage", + "Fumble21": "Attack: Hit nearest friend (hit self if no friend near); do rolled damage.
Parry: Wide open; foe automatically hits with normal damage", "Fumble22": "b>Attack:
Hit nearest friend (hit self if no friend near); do full possible damage.
Parry: Wide open; foe automatically hits with normal damage..", "Fumble23": "Attack: Hit nearest friend (hit self if no friend near); do critical hit.
Parry: Wide open; foe automatically hits with normal damage.", "Fumble24": "Attack: Hit self; do rolled damage.
Parry: Wide open; foe automatically hits with full possible damage.", @@ -276,7 +280,6 @@ "Skill-Used": "Skill Used", "Skills:": "Skills:", "Sorcerous-Runes-and-Techniques": "Sorcerous Runes and Techniques", - "Special": "Special", "Special Notes": "Special Notes", "Spell:": "Spell:", "Spells": "Spells",