diff --git a/Alien Roleplaying Game/Alien-Roleplaying-Game.html b/Alien Roleplaying Game/Alien-Roleplaying-Game.html index 88cc09d78e..d533934c30 100644 --- a/Alien Roleplaying Game/Alien-Roleplaying-Game.html +++ b/Alien Roleplaying Game/Alien-Roleplaying-Game.html @@ -8,6 +8,7 @@ v3.00 Richard W: Added encumbrance and list tab indicators, API dice rolls v3.01 Richard W: Fixed roll names to make macros work v3.02 Richard W: Fixed armament roll rangemod to calculate on load + v3.03 Richard W: Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API --> @@ -720,10 +721,10 @@
- - +
@@ -1237,10 +1238,10 @@
Hull
- - +
@@ -1502,7 +1503,7 @@
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@@ -1563,7 +1564,7 @@
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@@ -1623,8 +1624,8 @@
- - +
@@ -1685,7 +1686,7 @@
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@@ -1746,7 +1747,7 @@
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@@ -1891,14 +1892,24 @@ -->
- v3.02
(2022-01-19)
+ v3.03
(2022-02-04)
- Fixed armament roll issue by calculating rangemod at sheet load. + Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API.
+
+
+ v3.02
(2022-01-19)
+
+
+
+ Fixed armament roll issue by calculating rangemod at sheet load. +
+
+
v3.01
(2022-01-10)
@@ -3020,7 +3031,7 @@ // CALCULATE STRESS - HEALTH - RADIATION - VALUE FROM CHECKBOXES OR ATTRIBUTE const variableAttributes = ["stress","health","radiation"]; variableAttributes.forEach(function (variableAttribute) { - // create an array of the checkbox names. the array(12) sets how many checkboxes there are - change to match. + // create an array of the checkbox names. the array(10) sets how many checkboxes there are - change to match. const variableAttributeChecks = Array(10).fill().map((_, index) => `${variableAttribute}_${index +1}`); on(`change:${variableAttribute} change:${variableAttributeChecks.join(' change:')}`, function (eventinfo) { getAttrs(variableAttributeChecks.concat([variableAttribute, variableAttribute + "_max"]), function (values) {