diff --git a/Zafir/translation.json b/Zafir/translation.json new file mode 100644 index 0000000000..702db80420 --- /dev/null +++ b/Zafir/translation.json @@ -0,0 +1,3 @@ +{ + "blah": "blah" +} diff --git a/Zafir/zafir.css b/Zafir/zafir.css index de68aa2a30..56c2506e03 100644 --- a/Zafir/zafir.css +++ b/Zafir/zafir.css @@ -518,6 +518,14 @@ input[type=checkbox] { margin-bottom: 1px; } +.sheet-condensed .sheet-baseattr .sheet-attrvalue { + color: #009eda; +} + +.sheet-condensed .sheet-combatattr .sheet-attrvalue { + color: #c1912e; +} + /* Tooltip container */ .sheet-tooltip { position: relative; diff --git a/Zafir/zafir.html b/Zafir/zafir.html index aa7afa8fde..f42b345ae8 100644 --- a/Zafir/zafir.html +++ b/Zafir/zafir.html @@ -9,71 +9,71 @@
- - - + + +
- -
- + +
+

-

Base Attributes

-
-
-
- +

Base Attributes

+
+
+
+
-

Combat Attributes

- +

Combat Attributes

+ = - 2Base HP: 2 + 2Base HP: 2 + - Half Level + Half Level + - Toughness + Toughness + - Body Armor: HP + Body Armor: HP + - Other + Other
- + = - 6Base Speed: 6 + 6Base Speed: 6 + - Agility × 2 + Agility × 2 + - Other + Other
- + = - Accuracy + Accuracy + - Other + Other
- + = - Discipline + Discipline + - Other + Other
-

Status

-  / 
-
-
+

Status

+  / 
+
+
-  /  +  / 
@@ -83,29 +83,29 @@

()

- +
-
-
-
-
- +
+
+
+
+
-
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- +
+
+
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+
-  / 
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+  / 
+
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 / 
@@ -115,12 +115,12 @@
- - - - - - + + + + + +

@@ -130,102 +130,102 @@
-

Combat

- - +

Combat

+ +

-

Weapon Attack

- + + +
- + +
- + +
- + +
- - + +
- + - +
- + - +
- + - +
-

Will Attack

- + +
- + +
- + +
- + + +
- -
- + +
+
- + - +
-

Ammo Tracker

+

Ammo Tracker

- +  / 
-

Dodge Roller

+

Dodge Roller

- - + +
-

Condition Tracker

+

Condition Tracker

@@ -235,7 +235,7 @@
-

Cooldown Tracker

+

Cooldown Tracker

@@ -245,7 +245,7 @@
-

Charges Tracker

+

Charges Tracker

@@ -262,52 +262,52 @@
-

Abilities

- - +

Abilities

+ +

-

Active Abilities

+

Active Abilities

- - + +
- +
- +
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- +
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Passive Abilities

+

Passive Abilities

-
- +
+
@@ -317,119 +317,119 @@
-

Equipment

- - - - +

Equipment

+ + + +

-

Primary Weapon

+

Primary Weapon

-
- +
+
- +
- +
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+
- +
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Secondary Weapon

+

Secondary Weapon

-
- +
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- +
- +
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- +
- +
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- +
-

BodyArmor

+

Body Armor

-
- - - +
+ + +
- +
-
+
- +
 ?Empty Pockets:
To get an empty pocket to stay on the character sheet, put a dash (-) in the text field.
-

Pockets

+

Pockets

@@ -437,12 +437,12 @@
-

Headgear

+

Headgear

-
+
- +
@@ -453,73 +453,73 @@
-

Responsibilities

+

Responsibilities

- -
- -
- -
- -
- -
- -
- -
- -
- -
- - + +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
-

Skill Action

- + + +
- + + + + + + + + + +
- + +
- + +
- - + +
- + - +
@@ -529,11 +529,11 @@
-

Money

+

Money


-

Inventory

+

Inventory

@@ -546,25 +546,25 @@
-

Proficiencies

+

Proficiencies


-

Z-mail Address

+

Z-mail Address

-

Languages

-

Fluent

+

Languages

+

Fluent


-

Conversational

+

Conversational

@@ -572,23 +572,23 @@
-

Settings

+

Settings

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General Sheet Options

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+

General Sheet Options

+
+
-

Combat Tab Options

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Combat Tab Options

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-

Game Master Options

- +

Game Master Options

+