diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json
index 65b1258617..ef2cb59460 100644
--- a/5th Edition OGL by Roll20/translations/fr.json
+++ b/5th Edition OGL by Roll20/translations/fr.json
@@ -505,4 +505,4 @@
"cancel": "Annuler",
"choose": "Choisir",
"innate:-u": "INNÉ :"
-}
+}
\ No newline at end of file
diff --git a/CWOD-Wr20/sheet.json b/CWOD-Wr20/sheet.json
index 9deb58ddcc..1502e149d7 100644
--- a/CWOD-Wr20/sheet.json
+++ b/CWOD-Wr20/sheet.json
@@ -3,6 +3,6 @@
"css": "Wr20.css",
"authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.",
"roll20userid": "129882",
- "preview": "Wr20.png",
+ "preview": "W20.png",
"instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition."
}
\ No newline at end of file
diff --git a/Call_of_Cthulhu_7th_Ed/translations/en.json b/Call_of_Cthulhu_7th_Ed/translations/en.json
index 83323b73cd..e78f3b4177 100644
--- a/Call_of_Cthulhu_7th_Ed/translations/en.json
+++ b/Call_of_Cthulhu_7th_Ed/translations/en.json
@@ -19,8 +19,8 @@
"Move rate-u": "Move rate",
"HP-u": "Hit Points",
"": "current",
- "majorwound-u": "Major Wound",
- "pulphp-u": "Pulp HP",
+ "majorwound-u": "",
+ "pulphp-u": "",
"luck-u": "Luck",
"current": "current",
"damagebonus-u": "Damage Bonus",
@@ -126,4 +126,4 @@
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities"
-}
+}
\ No newline at end of file
diff --git a/Eclipse Phase V2/translations/fr.json b/Eclipse Phase V2/translations/fr.json
index 99dd4a5dd1..8f6cd8d67e 100644
--- a/Eclipse Phase V2/translations/fr.json
+++ b/Eclipse Phase V2/translations/fr.json
@@ -51,7 +51,7 @@
"know skills": "Compétences de connaissance",
"ranks": "Rang",
"specializations": "Spécialisation",
- "active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
+ "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival",
"athletics": "Athlétisme",
"deceive": "Subterfuge",
"exotic skill": "Comp. Éxotique",
@@ -182,4 +182,4 @@
"superior result damage": "Résultat Supérieur (Damage)",
"micro ex": "Micro, ...",
"emp gas ex": "IEM, Gaz, ..."
-}
+}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/af.json b/L5R Fantasy Flight Games/translations/af.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/af.json
+++ b/L5R Fantasy Flight Games/translations/af.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/cs.json b/L5R Fantasy Flight Games/translations/cs.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/cs.json
+++ b/L5R Fantasy Flight Games/translations/cs.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/da.json b/L5R Fantasy Flight Games/translations/da.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/da.json
+++ b/L5R Fantasy Flight Games/translations/da.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/de.json
+++ b/L5R Fantasy Flight Games/translations/de.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/el.json b/L5R Fantasy Flight Games/translations/el.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/el.json
+++ b/L5R Fantasy Flight Games/translations/el.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/en.json b/L5R Fantasy Flight Games/translations/en.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/en.json
+++ b/L5R Fantasy Flight Games/translations/en.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/es.json b/L5R Fantasy Flight Games/translations/es.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/es.json
+++ b/L5R Fantasy Flight Games/translations/es.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/fr.json
+++ b/L5R Fantasy Flight Games/translations/fr.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/he.json b/L5R Fantasy Flight Games/translations/he.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/he.json
+++ b/L5R Fantasy Flight Games/translations/he.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/it.json
+++ b/L5R Fantasy Flight Games/translations/it.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/ja.json b/L5R Fantasy Flight Games/translations/ja.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/ja.json
+++ b/L5R Fantasy Flight Games/translations/ja.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/ko.json b/L5R Fantasy Flight Games/translations/ko.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/ko.json
+++ b/L5R Fantasy Flight Games/translations/ko.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/nl.json b/L5R Fantasy Flight Games/translations/nl.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/nl.json
+++ b/L5R Fantasy Flight Games/translations/nl.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/pt.json b/L5R Fantasy Flight Games/translations/pt.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/pt.json
+++ b/L5R Fantasy Flight Games/translations/pt.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/ru.json b/L5R Fantasy Flight Games/translations/ru.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/ru.json
+++ b/L5R Fantasy Flight Games/translations/ru.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/sv.json b/L5R Fantasy Flight Games/translations/sv.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/sv.json
+++ b/L5R Fantasy Flight Games/translations/sv.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/tr.json b/L5R Fantasy Flight Games/translations/tr.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/tr.json
+++ b/L5R Fantasy Flight Games/translations/tr.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/zh.json b/L5R Fantasy Flight Games/translations/zh.json
index 1fcc193d33..8947e6bb23 100644
--- a/L5R Fantasy Flight Games/translations/zh.json
+++ b/L5R Fantasy Flight Games/translations/zh.json
@@ -263,5 +263,6 @@
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
- "defense-check-u": "Defense Check"
+ "defense-check-u": "Defense Check",
+ "fitness-defense-u": "Fitness (Defense)"
}
\ No newline at end of file
diff --git a/L5R Fantasy Flight Games/translations/zu.json b/L5R Fantasy Flight Games/translations/zu.json
index 920d41115f..d85b5879bf 100644
--- a/L5R Fantasy Flight Games/translations/zu.json
+++ b/L5R Fantasy Flight Games/translations/zu.json
@@ -31,7 +31,7 @@
"smithing-u": "crwdns63028:0crwdne63028:0",
"artisan-skills-u": "crwdns63029:0crwdne63029:0",
"martial-skills-u": "crwdns63030:0crwdne63030:0",
- "fitness-u": "crwdns65700:0crwdne65700:0",
+ "fitness-u": "crwdns66959:0crwdne66959:0",
"martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0",
"martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0",
"martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0",
@@ -263,5 +263,6 @@
"skill-emote14-u": "crwdns63260:0crwdne63260:0",
"ninjo-giri-u": "crwdns63261:0crwdne63261:0",
"out-of-rank-u": "crwdns65693:0crwdne65693:0",
- "defense-check-u": "crwdns65694:0crwdne65694:0"
+ "defense-check-u": "crwdns65694:0crwdne65694:0",
+ "fitness-defense-u": "crwdns66960:0crwdne66960:0"
}
\ No newline at end of file
diff --git a/SagaBorn/sheet.json b/SagaBorn/sheet.json
new file mode 100644
index 0000000000..12a702e504
--- /dev/null
+++ b/SagaBorn/sheet.json
@@ -0,0 +1,7 @@
+{
+ "html": "SagaBorn_Character_Sheet.html",
+ "css": "SagaBorn_Character_sheet.css",
+ "authors": "mbielaczyc",
+ "preview": "sagaborn character sheet screen shot.jpg",
+ "instructions": ""
+}
diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/af.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/cs.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/da.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/de.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/el.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json
index 5b128636d1..16724ad29b 100644
--- a/SavageWorlds-Tabbed/translations/en.json
+++ b/SavageWorlds-Tabbed/translations/en.json
@@ -81,7 +81,7 @@
"engram": "Engram",
"active": "Active",
"attributes": "Attributes",
- "attribute": "Attribute",
+ "attribute": "Attribute",
"rank": "Rank",
"agility": "Agility",
"smarts": "Smarts",
@@ -103,7 +103,7 @@
"burn": "Burn",
"internal-repair-system": "Internal Repair System",
"load-limit-multiplier": "Load Limit Multiplier",
- "load-limit": "Load Limit",
+ "load-limit": "Load Limit",
"max-load-modifier": "Max Load Modifier",
"total-load-carried": "Total Load Carried",
"encumbrance-penalty": "Encumbrance Penalty",
@@ -295,330 +295,330 @@
"advancement": "Advancement",
"roll-results": "Roll Results",
"modifiers-applied": "Modifiers Applied",
- "situational": "Situational",
- "situational-notes": "Situational Notes",
- "penalties": "Penalties",
- "miscellaneous-notes": "Miscellaneous Notes",
- "trait-roll": "Trait Roll",
- "trait-roll-modifiers": "Trait Roll Modifiers",
- "trait-and-damage-modifiers": "Trait and Damage Modifiers",
- "the-drop": "The Drop",
- "berserk": "Berserk",
- "wild-attack": "Wild Attack",
- "bonuses": "Bonuses",
- "api-fields": "API Fields",
- "api-initiative-edge": "API: Initiative Edges",
- "configuration-u": "CONIGURATION",
- "edges-hindrances":"Edges/Hindrances",
- "dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
- "dealinit-shorthand":"The Edge shorthand is as follows",
- "quick":"Quick",
- "level-headed":"Level Headed",
- "improved-level-headed":"Improved Level Headed",
- "any-joker-activated":"Any Joker Activated Wild Card Edge",
- "enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges",
- "running-die-type":"Running Die-type",
- "running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
- "sheet-settings":"Sheet Settings",
- "backgrounds":"Backgrounds",
- "no-background-image":"No Background Image",
- "cyberpunk":"Cyberpunk",
- "hellfrost":"Hellfrost",
- "hellfrost-land-of-fire":"Hellfrost: Land of Fire",
- "last-parsec":"Last Parsec",
- "noir":"Noir",
- "old-map-postsm":"Old Map (PotSM)",
- "old-map":"Old Map",
- "parchment":"Parchment",
- "rippers":"Rippers",
- "additional-setting-fields":"Additional Setting Fields",
- "rifts":"Rifts",
- "rifts-scifi":"Rifts/Sci Fi",
- "supers":"Supers",
- "superhero":"Superhero",
- "zombiepocalypse":"Zombiepocalypse",
- "zombie-esque":"Zombie-esque",
- "logos":"Logos",
- "savage-worlds-deluxe":"Savage Worlds Deluxe",
- "zombie-swd":"Zombie SWD",
- "savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)",
- "all-for-one":"All For One",
- "deadlands":"Deadlands",
- "deadlands-noir":"Deadlands: Noir",
- "deadlands-hell-on-earth":"Deadlands: Hell on Earth",
- "east-texas-university":"East Texas University",
- "inteface-zero-20":"Interface Zero 2.0",
- "lankhmar":"Lankhmar",
- "the-last-parsec":"The Last Parsec",
- "necessary-evil":"Necessary Evil",
- "pirates-of-the-spanish-main":"Pirates of the Spanish Main",
- "other-miscellaneous-tweaks":"Other Miscellaneous Tweaks",
- "use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)",
- "use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)",
- "hide-arcanum-tab":"Hide the Arcanum Tab",
- "show-advancements":"Show Advancements (on Journal Tab)",
- "show-shaken-checkbox":"Show Shaken Checkbox",
- "show-the-vehicles-tab":"Show the Vehicles Tab",
- "show-sailing-ship":"Show Sailing Ship",
- "show-flying-ship":"Show Flying Ship",
- "show-ground-vehicle":"Show Ground Vehicle",
- "show-power-armor":"Show Power Armor",
- "show-robot-armor":"Show Robot Armor",
- "show-walker":"Show Walker",
- "quest-font-type":"Quest Font Type",
- "default":"Default",
- "option":"Option",
- "trait-roll-template":"Trait Roll Template",
- "no-roll-template":"No Roll Template",
- "solid-trait-layout":"Solid Trait Layout",
- "ace-of-spades-trait-layout":"Ace of Spades Trait Layout",
- "damage-roll-template":"Damage Roll Template",
- "quick-setting-configuration":"Quick Setting Configuration",
- "select-a-setting-text":"Select a setting to preset the configuration for the Setting",
- "you-can-also":"You can also",
- "reset-to-default":"Reset to Default",
- "other":"Other",
-"50-fathoms":"50 Fathoms",
-"deadlands-reloaded":"Deadlands Reloaded",
-"low-life":"Low Life",
-"tour-of-darkness":"Tour of Darkness",
-"additional-derived-stats":"Additional Derived Stats",
-"academic-text":"Used to track a character's academic score. ETU uses this field.",
-"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.",
-"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
-"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field",
-"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
-"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
-"reason-text":"Used in Rippers to measure one's sanity.",
-"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
-"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
-"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
-"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
-"field-name-replacements":"Field Name Replacements",
-"class-rank":"Class (Rank)",
-"clams-money":"Clams (Money)",
-"interface-zero":"Interface Zero 2.0",
-"code-name-character":"Code Name (Character Name)",
-"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.",
-"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
-"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
-"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
-"credits-money":"Credits (Money)",
-"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
-"cybernetics-augmentations":"Cybernetics (Augmentations)",
-"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
-"increased-max-fatigue":"Increased Max Fatigue",
-"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
-"lankhmar-currency-money":"Lankhmar Currency (Money)",
-"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
-"livre-money":"Livre (Money)",
-"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
-"pieces-of-eight-money":"Pieces of Eight (Money)",
-"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
-"origin-of-parahuman-abilities":"Origin of Parahuman Abilities",
-"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts",
-"ppe-power-points":"PPE (Power Points)",
-"power-type":"Power Type",
-"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
-"miracles":"Miracles",
-"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.",
-"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
-"spells":"Spells",
-"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
-"rituals":"Rituals",
-"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
-"weird-science-gadgets":"Weird Science Gadgets",
-"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
-"species-race":"Species (Race)",
-"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.",
-"threat-rating-rank":"Threat Rating (Rank)",
-"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.",
-"activities-and-exams":"Activities & Exams",
-"archetype-text":"The character's archetype. Used in settings like All for One.",
-"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
-"augmentations":"Augmentations",
-"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
-"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
-"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
-"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.",
-"home-world":"Home World",
-"heros-journey-text":"Hero's Journey as found in Rifts.",
-"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.",
-"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
-"inner-strength-points":"Inner Strength Points (ISP)",
-"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
-"internal-repair-system-charges":"Internal Repair System Charges",
-"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required",
-"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty",
-"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
-"minor-major":"Minor/Major",
-"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.",
-"occupation-text":"Can be used for any setting where a character's occupation is important.",
-"permanent-injuries-text":"Record the Character's Permanent Injuries.",
-"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers",
-"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.",
-"ship-name":"Ship Name",
-"talismans-text":"Shows Talismans repeating section on the Arcanum tab.",
-"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
-"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
-"initialize-statblock":"Initialize Statblock",
-"wild-card-icon":"Wild Card Icon",
-"optional-and-homebrew-rules":"Optional & Home Brew Rules",
-"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
-"variable-bonus-damage-die":"Variable Bonus Damage die type",
-"power-pointless":"Power Pointless Magic System",
-"skill-specialization":"Skill Specialization",
-"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining",
-"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies",
-"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used",
-"roll-for-extra-xp-left":"Roll for extra XP for Bennies used",
-"release-notes":"Release Notes",
-"under-construction":"Under Construction",
-"attack-options":"Attack Options",
-"attack":"Attack",
-"defense-options":"Defense Options",
-"defend":"Defend",
-"misc-options":"Misc. Options",
-"melee-attack-options":"Melee Attack Options",
-"attack-option":"Attack Option",
-"why-do-it":"Why do it",
-"called-shot":"Called Shot",
-"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.",
-"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage",
-"limb-mod":"Limb: -2 to hit, +2 Damage",
-"small-target-mod":"Small Target: -4 to hit, Special Damage",
-"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage",
-"disarm":"Disarm",
-"disarm-text":"Renders your opponent weaponless, requires a called shot.",
-"draw-n-attack":"Draw & Attack",
-"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.",
-"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
-"finishing-move":"Finishing Move (insta-kill)",
-"finishing-move-text":"The foe is utterly helpless and needs to be taken out.",
-"frenzy":"Frenzy",
-"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.",
-"gang-up":"Gang-up",
-"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4",
-"grappling":"Grappling",
-"grappling-text":"You don't want to kill your opponent, just subdue him.",
-"improvised-weapon":"Improvised Weapon",
-"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry",
-"multi-action":"Multi-action",
-"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
-"non-lethal-damage":"Non-lethal Damage",
-"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
-"off-hand-attack":"Off-hand Attack",
-"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
-"push":"Push",
-"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
-"rapid-attack":"Rapid Attack",
-"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
-"touch-attack":"Touch attack",
-"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
-"use-two-weapons":"Use two weapons",
-"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
-"unarmed-defender":"Unarmed Defender.",
-"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.",
-"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
-"ranged-attack-options":"Ranged Attack Options",
-"aim":"Aim",
-"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
-"double-tap":"Double-tap",
-"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets",
-"firing-blind":"Firing Blind",
-"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
-"full-auto":"Full Auto",
-"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
-"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer",
-"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
-"suppressive-fire":"Suppressive Fire",
-"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
-"three-round-burst":"Three Round Burst",
-"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
-"cover":"Cover",
-"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.",
-"cover-light-mod":"Light: attacker suffers -1 to hit",
-"cover-medium-mod":"Medium: attacker suffers -2 to hit",
-"cover-heavy-mod":"Heavy: attacker suffers -4 to hit",
-"cover-total-mod":"Total: attacker suffers -6 to hit",
-"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
-"full-defense":"Full Defense",
-"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
-"illumination":"Illumination",
-"illumination-text":"Your opponent can see you too easily—make it dark!",
-"ill-dim-mod":"Dim: attacker suffers -1 to hit",
-"ill-dark-mod":"Dark: attacker suffers -2 to hit",
-"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit",
-"ill-turn-on":"If you suffer these penalties, try turning on the lights...",
-"prone":"Prone",
-"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
-"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.",
-"withdraw":"Withdraw",
-"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
-"movement":"Movement",
-"movement-text":"Don't just stand there...move around.",
-"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.",
-"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.",
-"move-walking-text":"Walking: move your full pace as a free action.",
-"move-running-text":"Running: move your full pace +1d6 as an action.",
-"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
-"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
-"test-of-wills":"Test of Wills",
-"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
-"tricks":"Tricks",
-"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
-"special-abilities":"Special Abilities",
-"notemplateagility":"attempts to be agile and rolls",
-"notemplatefaith":"attempts to be faithful and rolls",
-"notemplateguts":"attempts to be gutsy and rolls",
-"notemplatestealth":"attempts to be stealthy and rolls",
-"notemplateunskilled":"attempts to not suck and rolls",
-"notemplatefighting":"attempts to hit something and rolls",
-"notemplatefencing":"attempts to hit something, while fencing, and rolls",
-"notemplateboating":"attempts to boat and rolls",
-"notemplatepilot":"attempts to pilot at",
-"notemplateclimbing":"attempts to climb and rolls",
-"notemplatedriving":"attempts to drive and rolls",
-"notemplatedrivinga":"attempts to drive a(n)",
-"notemplateandrolls":"and rolls",
-"notemplategambling":"attempts to gamble and rolls",
-"notemplatehealing":"attempts to heal and rolls",
-"notemplateintimidation":"attempts to intimidate and rolls",
-"notemplateinvestigation":"attempts to investigate and rolls",
-"notemplatelockpicking":"attempts to lockpick and rolls",
-"notemplatenotice":"attempts to notice and rolls",
-"notemplatepersuasion":"attempts to persuade and rolls",
-"notemplatepiloting":"attempts to pilot and rolls",
-"notemplatepsionics":"attempts to use Psionics and rolls",
-"notemplaterepair":"attempts to repair and rolls",
-"notemplatesmarts":"attempts to be smart and rolls",
-"notemplatespirit":"attempts to be spirited and rolls",
-"notemplatestrength":"attempts to be strong and rolls",
-"notemplatevigor":"attempts to be healthy and rolls",
-"notemplateunshaken":"rolls attempts to become unshaken and gets",
-"notemplateriding":"attempts to ride and rolls",
-"notemplateshooting":"attempts to shoot and rolls",
-"notemplateshootings":"attempts to shoot something and rolls",
-"notemplatespellcasting":"attempts to cast a spell and rolls",
-"notemplatestreetwise":"attempts to be streetwise and rolls",
-"notemplatesurvival":"attempts to survive and rolls",
-"notemplateswimming":"attempts to swim and rolls",
-"notemplatetaunt":"attempts to taunt and rolls",
-"notemplatethrowing":"attempts to throw and rolls",
-"notemplatetracking":"attempts to track and rolls",
-"notemplatecustomskill":"attempts to do something with",
-"notemplatedamage":"attempts to do damage with a",
-"notemplateactivatetalisman":"attempts to activate the",
-"notemplatetalismanrolls":"talisman and rolls",
-"notemplatedamagethe":"attempts to do damage with the",
-"notemplatespellrolls":"spell and rolls",
-"notemplateritual":"attempts a ritual and rolls",
-"notemplatethrowings":"attempts to throw something and rolls",
-"notemplatetrackings":"attempts to track something and rolls",
-"notemplateweirdscience":"attempts some weird science and rolls",
-"notemplateruns":"runs",
-"notemplateinches":"inches",
-"community-property-money":"Community property and Money",
-"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...",
-"bow":"Bow"
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/es.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/fr.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/he.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/it.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/ja.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/ko.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/nl.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json
index be0bfe925b..69aacef1c9 100644
--- a/SavageWorlds-Tabbed/translations/pt.json
+++ b/SavageWorlds-Tabbed/translations/pt.json
@@ -1,7 +1,8 @@
{
- "wild-card": "Carta Selvagem",
- "mook": "Extra",
- "stat-block": "Mini Ficha",
+ "wild-card": "Carta Selvagem",
+ "mook": "Extra",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Mini Ficha",
"civilian-name": "Nome Civil",
"players-name": "Nome do Jogador",
"basic-info": "Info Base",
@@ -43,7 +44,7 @@
"current": "Atual",
"academics": "Acadêmicos:",
"pace": "Movimento",
- "run": "Corr.",
+ "run": "Corr.",
"parry": "Aparar",
"sanity": "Sanidade",
"charisma": "Carisma",
@@ -80,7 +81,7 @@
"engram": "Engrama",
"active": "Ativo",
"attributes": "Atributos",
- "attribute": "Atributo",
+ "attribute": "Atributo",
"rank": "Estágio",
"agility": "Agilidade",
"smarts": "Astúcia",
@@ -102,7 +103,7 @@
"burn": "Burn",
"internal-repair-system": "Sistema de Reparo Interno",
"load-limit-multiplier": "Multiplicador de Carga",
- "load-limit": "Limite de Carga",
+ "load-limit": "Limite de Carga",
"max-load-modifier": "Modificador de Carga Máx.",
"total-load-carried": "Carga Total",
"encumbrance-penalty": "Penal. de Sobrecarga",
@@ -112,6 +113,7 @@
"edges-n-hidrances-u": "VANTAGEM E COMPLICAÇÃO",
"hindrances": "Complicações",
"hindrance": "Complicação",
+ "type": "Tipo",
"description": "Descrição",
"edges": "Vantagens",
"took-at": "Obtida",
@@ -184,9 +186,8 @@
"tracking": "Rastrear",
"weird-science": "Ciência Estranha",
"hide-macro-formula": "Esconder Fórmula Macro",
- "note-u": "NOTA",
+ "note-u": "NOTA",
"note-template-replace": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
- "note-template-formula-increment": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"armor-type": "Tipo de Armadura",
"area-protected": "Área Protegida",
"protection": "Proteção",
@@ -201,9 +202,9 @@
"raise": "Amp.",
"note-template-formula-replace-clubs": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força",
- "rof": "Cdt",
- "gear": "Equipamento",
- "worn": "Usado",
+ "rof": "Cdt",
+ "gear": "Equipamento",
+ "worn": "Usado",
"stashed": "Guardado",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Benefícios/Efeitos Colaterais/Detalhes",
@@ -232,7 +233,6 @@
"note-template-solid-damage": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, the _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"ships-crew": "Tripulação da Embarcação",
"name-or-number": "Nome ou #",
- "type": "Tipo",
"position": "Posição",
"salary": "Salário",
"shares": "Compartilhado",
@@ -257,6 +257,7 @@
"swim": "Natação",
"ranged-armaments": "Armamentos à Distância",
"str-u": "FOR",
+ "note-template-formula-increment": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.",
"miscellaneous-information-related-to-the-vehicle": "Informações variadas referentes ao veículo.",
"robots-armor": "Armadura Robótica",
"passengers": "Passageiros",
@@ -265,7 +266,7 @@
"damaging": "Dano",
"duration": "Duração",
"roll-dmg": "R. Dano",
- "non-damaging": "Sem Dano",
+ "non-damaging": "Sem Dano",
"trappings-notes": "Manifestações/Notas",
"spell-name": "Nome do Poder",
"spell-range": "Alcance do Poder",
@@ -289,334 +290,335 @@
"table-event": "Tabela/Evento",
"activities": "Atividades",
"exams": "Exames",
- "party-bag": "Bolsa do Grupo",
+ "party-bag": "Bolsa do Grupo",
"advancements-taken": "Progressos Adquiridos",
"advancement": "Progresso",
- "roll-results": "Resultados",
- "modifiers-applied": "Modificadores aplicados",
- "situational": "Situacional",
- "situational-notes": "Notas Situacionais",
- "penalties": "Penalidades",
- "miscellaneous-notes": "Notas Miscelânea",
- "trait-roll": "Rolagem de Característica",
- "trait-roll-modifiers": "Modificadores de Rolagem de Característica",
- "trait-and-damage-modifiers": "Modificadores de Dano e Característica",
- "the-drop": "Finalização",
- "berserk": "Furioso",
- "wild-attack": "Ataque Selvagem",
- "bonuses": "Bônus",
- "api-fields": "Campos API",
- "api-initiative-edge": "API: Initiative Edges",
- "configuration-u": "CONFIGURAÇÕES",
- "edges-hindrances":"Edges/Hindrances",
- "dealinit-use":"Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)",
- "dealinit-shorthand":"A abreviação da vantagem é a seguinte",
- "quick":"Rápido",
- "level-headed":"Focado",
- "improved-level-headed":"Extremamente Focado",
- "any-joker-activated":"Qualquer vantagem de Carta Selvagem usando Curinga",
- "enable-nerves-of-steel":"Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado",
- "running-die-type":"Dado de corrida",
- "running-die-type-title":"Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais",
- "sheet-settings":"Configurações da Ficha",
- "backgrounds":"Fundo",
- "no-background-image":"Sem Imagem de Fundo",
- "cyberpunk":"Cyberpunk",
- "hellfrost":"Hellfrost",
- "hellfrost-land-of-fire":"Hellfrost: Land of Fire",
- "last-parsec":"Last Parsec",
- "noir":"Noir",
- "other":"Outros",
- "additional-setting-fields":"Campos de cenário adicionais",
- "class-rank":"Class (Estágio)",
-"clams-money":"Clams (Dinheiro)",
-"interface-zero":"Interface Zero 2.0",
-"code-name-character":"Codenome (Nome do Personagem)",
-"old-map-postsm":"Mapa Velho (PotSM)",
-"old-map":"Mapa Velho",
-"parchment":"Pergaminho",
-"rippers":"Rippers",
-"rifts":"Rifts",
-"rifts-scifi":"Rifts/Sci Fi",
-"supers":"Supers",
-"superhero":"Superherói",
-"zombiepocalypse":"Apocalipse Zumbi",
-"zombie-esque":"Estilo Zumbi",
-"logos":"Logos",
-"savage-worlds-deluxe":"Savage Worlds Deluxe",
-"zombie-swd":"Zumbi SWD",
-"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Sangrando)",
-"all-for-one":"All For One",
-"deadlands":"Deadlands",
-"deadlands-noir":"Deadlands: Noir",
-"deadlands-hell-on-earth":"Deadlands: Hell on Earth",
-"east-texas-university":"East Texas University",
-"lankhmar":"Lankhmar",
-"the-last-parsec":"The Last Parsec",
-"necessary-evil":"Necessary Evil",
-"pirates-of-the-spanish-main":"Pirates of the Spanish Main",
-"other-miscellaneous-tweaks":"Outros Ajustes",
-"use-dice-drop-down-menus-attributes-skills":"Usar menus de seleção com dados (Atributos e Perícias)",
-"use-dice-drop-down-menus-wilddie":"UUsar menus de seleção com dados (Dado Selvagem)",
-"hide-arcanum-tab":"Esconder a aba Arcano",
-"show-advancements":"Mostrar Progresso (na aba Diário)",
-"show-shaken-checkbox":"Mostrar caixa de marcar Abalado",
-"show-the-vehicles-tab":"Mostrar a aba de Veículos",
-"show-sailing-ship":"Mostrar Veleiro",
-"show-flying-ship":"Mostrar Embarcação Voadora",
-"show-ground-vehicle":"Mostrar Veículo Terrestre",
-"show-power-armor":"Mostrar Power Armor",
-"show-robot-armor":"Mostrar Armadura Robótica",
-"show-walker":"Mostrar Andarilho",
-"quest-font-type":"Tipo da fonte de Missão",
-"default":"Padrão",
-"option":"Opção",
-"trait-roll-template":"Template de Característica",
-"no-roll-template":"Sem Template de Rolagem",
-"solid-trait-layout":"Layout Sólido",
-"ace-of-spades-trait-layout":"Layout Ás de Espadas",
-"damage-roll-template":"Template de Dano",
-"quick-setting-configuration":"Ajustes Rápidos de Configuração",
-"select-a-setting-text":"Selecione um cenário para pré-selecionar a configuração",
-"you-can-also":"Você pode também",
-"reset-to-default":"Resetar para o Padrão",
-"50-fathoms":"50 Fathoms",
-"deadlands-reloaded":"Deadlands Reloaded",
-"low-life":"Low Life",
-"tour-of-darkness":"Tour of Darkness",
-"additional-derived-stats":"Características Derivadas Adicionais",
-"academic-text":"Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
-"corruption-text":"Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
-"fame-text":"Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
-"glory-text":"Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.",
-"grit-text":"Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.",
-"neural-toughness-text":"Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.",
-"reason-text":"Usado em Rippers para medir a Sanidade de alguém.",
-"sanity-text":"Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.",
-"status-text":"Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
-"strain-text":"Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.",
-"street-cred-text":"Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
-"field-name-replacements":"Substituição de Nome dos Campos",
-"class-rank-text":"Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
-"clams-money-text":"Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.",
-"code-name-character-text":"Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.",
-"credits-money-text":"Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.",
-"credits-money":"Créditos (Dinheiro)",
-"cybernetics-augmentations-text":"Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.",
-"cybernetics-augmentations":"Cibernéticos (Aprimoramentos)",
-"increased-max-fatigue-text":"Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.",
-"increased-max-fatigue":"Fadiga máxima aumentada",
-"lankhmar-currency-money-text":"Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.",
-"lankhmar-currency-money":"Moedas de Lankhmar (Dinheiro)",
-"livre-money-text":"Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.",
-"livre-money":"Livre (Dinheiro)",
-"pieces-of-eight-money-text":"Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.",
-"pieces-of-eight-money":"Pieces of Eight (Dinheiro)",
-"origin-of-parahuman-abilities-text":"Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.",
-"origin-of-parahuman-abilities":"Origem de Habilidades Metahumanas",
-"ppe-power-points-text":"Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts",
-"ppe-power-points":"PPE (Pontos de Poder)",
-"power-type":"Tipo de Poder",
-"miracles-text":"Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
-"miracles":"Milagres",
-"psionics-text":"Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
-"spells-text":"Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
-"spells":"Feitiços",
-"rituals-text":"Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
-"rituals":"Rituais",
-"weird-science-gadgets-text":"Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
-"weird-science-gadgets":"Aparelhos de Ciência Estranha",
-"species-race-text":"Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
-"species-race":"Espécie (Raça)",
-"threat-rating-rank-text":"Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
-"threat-rating-rank":"Nível de Ameaça (Estágio)",
-"activities-and-exams-text":"Mostrar campos para registrar Atividades e Exames. Usado em ETU.",
-"activities-and-exams":"Atividades e Exames",
-"archetype-text":"O arquétipo do personagem. Usado em cenários como All for One.",
-"augmentations-text":"Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.",
-"augmentations":"Aprimoramentos",
-"burn-text":"Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.",
-"engrams-text":"Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0",
-"fencing-styles-schools-text":"Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One",
-"home-world-text":"Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.",
-"home-world":"Mundo de Origem",
-"heros-journey-text":"Jornada do Herói, como encontrada em Rifts.",
-"iconic-framework-text":"Usada em Rifts para registrar o iconic framework do personagem, se existir.",
-"inner-strength-points-text":"Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.",
-"inner-strength-points":"Inner Strength Points (ISP)",
-"internal-repair-system-charges-text":"Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.",
-"internal-repair-system-charges":"Internal Repair System Charges",
-"languages-text":"Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.",
-"max-load-modifier-text":"Permite que a Carga Máxima seja modificada por um bônus ou penalidade.",
-"minor-major-text":"Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.",
-"minor-major":"Minor/Major",
-"motivation-text":"Motivação pode ser usada em cenários onde isso é importante, como em All for One.",
-"occupation-text":"Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.",
-"permanent-injuries-text":"Record the Character's Permanent Injuries.",
-"rippertech-text":"'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers",
-"ship-name-text":"Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.",
-"ship-name":"Nome da Embarcação",
-"talismans-text":"Mostra Talismãs na aba Arcano.",
-"tap-readout-text":"Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0",
-"worst-nightmare-text":"Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.",
-"initialize-statblock":"Inicializar MiniFicha",
-"wild-card-icon":"Ícone de Carta Selvagem",
-"optional-and-homebrew-rules":"Regras Opcionais e da Casa",
-"variable-bonus-damage-die-text":"Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.",
-"variable-bonus-damage-die":"Dado Bonus de Ampliação Variável.",
-"power-pointless":"Sistema de Magia sem Pontos de Poder",
-"skill-specialization":"Especialização de Perícias",
-"roll-for-extra-xp-remaining-text":"Role para XP extra baseado nos benes sobrando.",
-"roll-for-extra-xp-remaining":"Role para XP extra baseado nos benes sobrando.",
-"roll-for-extra-xp-left-text":"Role para XP extra baseado nos benes usados.",
-"roll-for-extra-xp-left":"Role para XP extra baseado nos benes usados.",
-"release-notes":"Notas de Release",
-"under-construction":"Em construção",
-"attack-options":"Opções de Ataque",
-"attack":"Ataque",
-"defense-options":"Opções de Defesa",
-"defend":"Defesa",
-"misc-options":"Outras Opções",
-"melee-attack-options":"Opções de Ataque Corpo-a-corpo",
-"attack-option":"Opção de Ataque",
-"why-do-it":"Por que fazer",
-"called-shot":"Ataque Localizado",
-"called-shot-text":"Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.",
-"head-vitals-mod":"Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano",
-"limb-mod":"Limb: -2 para acertar, +2 de dano",
-"small-target-mod":"Alvo pequeno: -4 para acertar, dano especial",
-"tiny-target-mod":"Alvo minúsculo: -6 para acertar, dano especial",
-"disarm":"Desarmar",
-"disarm-text":"Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma",
-"draw-n-attack":"Sacar e Atacar",
-"draw-n-attack-text":"Saque uma arma e ataque rapidamente. Lutar-2.",
-"the-drop-text":"Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.",
-"finishing-move":"Golpe de Misericórdia",
-"finishing-move-text":"O inimigo está desacordado e precisa ser eliminado.",
-"Frenesi":"Frenesi",
-"frenzy-text":"Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.",
-"gang-up":"Agrupar",
-"gang-up-text":"Força em números. +1 de Lutar por aliado adjacente, máximo de +4",
-"grappling":"Agarrar",
-"grappling-text":"Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.",
-"improvised-weapon":"Arma Improvisada",
-"improvised-weapon-text":"Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar",
-"multi-action":"Ação Múltipla",
-"multi-action-text":"Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.",
-"non-lethal-damage":"Dano não-letal",
-"non-lethal-damage-text":"Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.",
-"off-hand-attack":"Ataque com a mão inábil",
-"off-hand-attack-text":"Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.",
-"push":"Empurrar",
-"push-text":"Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.",
-"rapid-attack":"Ataque Rápido",
-"rapid-attack-text":"Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
-"touch-attack":"Ataque de Toque",
-"touch-attack-text":"Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.",
-"use-two-weapons":"Usar duas armas",
-"use-two-weapons-text":"Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).",
-"unarmed-defender":"Defensor Desarmado",
-"unarmed-defender-text":"Seu oponente não tem uma arma e sofre -2 no Aparar.",
-"wild-attack-text":"Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.",
-"ranged-attack-options":"Opções de Ataque à Distância",
-"aim":"Mirar",
-"aim-text":"Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).",
-"double-tap":"Disparo Duplo",
-"double-tap-text":"Atire como um policial! Atirar e Dano +1. Gasta 2 balas",
-"firing-blind":"Atirar às Cegas",
-"firing-blind-text":"Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.",
-"full-auto":"Fogo Automático",
-"full-auto-text":"Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.",
-"rapid-attack-fanning-the-hammer":"Ataque Rápido/Abanar o Martelo",
-"rapid-attack-fanning-the-hammer-text":"Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
-"suppressive-fire":"Fogo de Supressão",
-"suppressive-fire-text":"Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)",
-"three-round-burst":"Rajada de 3 Balas",
-"three-round-burst-text":"Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.",
-"cover":"Cobertura",
-"cover-text":"Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.",
-"cover-light-mod":"Leve: atacante sofre -1 para acertar",
-"cover-medium-mod":"Média: atacante sofre -2 para acertar",
-"cover-heavy-mod":"Pesada: atacante sofre -4 para acertar",
-"cover-total-mod":"Total: atacante sofre -6 para acertar",
-"defend-text":"Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).",
-"full-defense":"Defesa Total",
-"full-defense-text":"Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).",
-"illumination":"Iluminação",
-"illumination-text":"Seu oponente não pode te ver facilmente se estiver escuro.",
-"ill-dim-mod":"Penumbra: atacante sofre -1 para acertar",
-"ill-dark-mod":"Escuridão: atacante sofre -2 para acertar",
-"ill-pitch-mod":"Breu: atacante sofre -4 para acertar",
-"ill-turn-on":"Se é você sofrendo essas penalidades, experimente acender a luz...",
-"prone":"Prostrado",
-"prone-text":"Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).",
-"prone-melee-text":"Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.",
-"withdraw":"Retirada",
-"withdraw-text":"Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.",
-"movement":"Movimento",
-"movement-text":"Não fique parado aí... se mova.",
-"move-crawling-text":"Rastejar: move 2 quadrados/turno e conta como prostrado.",
-"move-crouching-text":"Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.",
-"move-walking-text":"Andar: mova seu movimento total como uma ação livre.",
-"move-running-text":"Correr: mova seu movimento total mais seu dado de corrida como uma ação.",
-"move-jumping-text":"Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.",
-"move-go-prone-text":"Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.",
-"test-of-wills":"Teste de Vontade",
-"test-of-wills-text":"Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.",
-"tricks":"Truques",
-"tricks-text":"Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.",
-"special-abilities":"Habilidades Especiais",
-"notemplateagility":"testa Agilidade e rola",
-"notemplatefaith":"testa Fé e rola",
-"notemplateguts":"testa Coragem e rola",
-"notemplatestealth":"testa Furtividade e rola",
-"notemplateunskilled":"arrisca sem treinamento e rola",
-"notemplatefighting":"testa Lutar e rola",
-"notemplatefencing":"testa Lutar enquanto esgrima e rola",
-"notemplateboating":"testa Navegar e rola",
-"notemplatepilot":"testa Pilotar rola em",
-"notemplateclimbing":"testa Escalar e rola",
-"notemplatedriving":"testa Dirigir e rola",
-"notemplatedrivinga":"testa Dirigir",
-"notemplateandrolls":"e rola",
-"notemplategambling":"testa Jogar e rola",
-"notemplatehealing":"testa Curar e rola",
-"notemplateintimidation":"testa Intimidar e rola",
-"notemplateinvestigation":"testa Investigar e rola",
-"notemplatelockpicking":"testa Arrombar e rola",
-"notemplatenotice":"testa Perceber e rola",
-"notemplatepersuasion":"testa Persuadir e rola",
-"notemplatepiloting":"testa Pilotar e rola",
-"notemplatepsionics":"testa Psiquismo e rola",
-"notemplaterepair":"testa Consertar e rola",
-"notemplatesmarts":"testa Astúcia e rola",
-"notemplatespirit":"testa Espírito e rola",
-"notemplatestrength":"testa Força e rola",
-"notemplatevigor":"testa Vigor e rola",
-"notemplateunshaken":"testa para sair do estado abalado e rola",
-"notemplateriding":"testa Cavalgar e rola",
-"notemplateshooting":"testa Atirar e rola",
-"notemplateshootings":"testa Agilidade em algo e rola",
-"notemplatespellcasting":"testa Conjuração e rola",
-"notemplatestreetwise":"testa Manha e rola",
-"notemplatesurvival":"testa Sobrevivência e rola",
-"notemplateswimming":"testa Nadar e rola",
-"notemplatetaunt":"testa Provocar e rola",
-"notemplatethrowing":"testa Arremessar e rola",
-"notemplatetracking":"testa Rastrear e rola",
-"notemplatecustomskill":"testa",
-"notemplatedamage":"testa dano com",
-"notemplateactivatetalisman":"tenta ativar ",
-"notemplatetalismanrolls":"talismã e rola",
-"notemplatedamagethe":"testa dano com",
-"notemplatespellrolls":"e rola",
-"notemplateritual":"testa Ritual e rola",
-"notemplatethrowings":"testa Arremessar algo e rola",
-"notemplatetrackings":"testa Rastrear algo e rola",
-"notemplateweirdscience":"testa ciêccia estranha e rola",
-"notemplateruns":"corre",
-"notemplateinches":"quadros",
-"community-property-money":"Equipamento Comunitário e Dinheiro",
-"trappings-notes-components-preptime":"Manifestações/Notas/Componentes/Tempo de Preparação...",
-"bow":"Arco"
+ "roll-results": "Resultados",
+ "modifiers-applied": "Modificadores aplicados",
+ "situational": "Situacional",
+ "situational-notes": "Notas Situacionais",
+ "penalties": "Penalidades",
+ "miscellaneous-notes": "Notas Miscelânea",
+ "trait-roll": "Rolagem de Característica",
+ "trait-roll-modifiers": "Modificadores de Rolagem de Característica",
+ "trait-and-damage-modifiers": "Modificadores de Dano e Característica",
+ "the-drop": "Finalização",
+ "berserk": "Furioso",
+ "wild-attack": "Ataque Selvagem",
+ "bonuses": "Bônus",
+ "api-fields": "Campos API",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONFIGURAÇÕES",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)",
+ "dealinit-shorthand": "A abreviação da vantagem é a seguinte",
+ "quick": "Rápido",
+ "level-headed": "Focado",
+ "improved-level-headed": "Extremamente Focado",
+ "any-joker-activated": "Qualquer vantagem de Carta Selvagem usando Curinga",
+ "enable-nerves-of-steel": "Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado",
+ "running-die-type": "Dado de corrida",
+ "running-die-type-title": "Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais",
+ "sheet-settings": "Configurações da Ficha",
+ "backgrounds": "Fundo",
+ "no-background-image": "Sem Imagem de Fundo",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Mapa Velho (PotSM)",
+ "old-map": "Mapa Velho",
+ "parchment": "Pergaminho",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Campos de cenário adicionais",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superherói",
+ "zombiepocalypse": "Apocalipse Zumbi",
+ "zombie-esque": "Estilo Zumbi",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zumbi SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sangrando)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Outros Ajustes",
+ "use-dice-drop-down-menus-attributes-skills": "Usar menus de seleção com dados (Atributos e Perícias)",
+ "use-dice-drop-down-menus-wilddie": "UUsar menus de seleção com dados (Dado Selvagem)",
+ "hide-arcanum-tab": "Esconder a aba Arcano",
+ "show-advancements": "Mostrar Progresso (na aba Diário)",
+ "show-shaken-checkbox": "Mostrar caixa de marcar Abalado",
+ "show-the-vehicles-tab": "Mostrar a aba de Veículos",
+ "show-sailing-ship": "Mostrar Veleiro",
+ "show-flying-ship": "Mostrar Embarcação Voadora",
+ "show-ground-vehicle": "Mostrar Veículo Terrestre",
+ "show-power-armor": "Mostrar Power Armor",
+ "show-robot-armor": "Mostrar Armadura Robótica",
+ "show-walker": "Mostrar Andarilho",
+ "quest-font-type": "Tipo da fonte de Missão",
+ "default": "Padrão",
+ "option": "Opção",
+ "trait-roll-template": "Template de Característica",
+ "no-roll-template": "Sem Template de Rolagem",
+ "solid-trait-layout": "Layout Sólido",
+ "ace-of-spades-trait-layout": "Layout Ás de Espadas",
+ "damage-roll-template": "Template de Dano",
+ "quick-setting-configuration": "Ajustes Rápidos de Configuração",
+ "select-a-setting-text": "Selecione um cenário para pré-selecionar a configuração",
+ "you-can-also": "Você pode também",
+ "reset-to-default": "Resetar para o Padrão",
+ "other": "Outros",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Características Derivadas Adicionais",
+ "academic-text": "Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.",
+ "corruption-text": "Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.",
+ "fame-text": "Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.",
+ "glory-text": "Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.",
+ "grit-text": "Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.",
+ "neural-toughness-text": "Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.",
+ "reason-text": "Usado em Rippers para medir a Sanidade de alguém.",
+ "sanity-text": "Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.",
+ "status-text": "Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
+ "strain-text": "Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.",
+ "street-cred-text": "Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
+ "field-name-replacements": "Substituição de Nome dos Campos",
+ "class-rank": "Class (Estágio)",
+ "clams-money": "Clams (Dinheiro)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Codenome (Nome do Personagem)",
+ "class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
+ "clams-money-text": "Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.",
+ "code-name-character-text": "Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.",
+ "credits-money-text": "Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.",
+ "credits-money": "Créditos (Dinheiro)",
+ "cybernetics-augmentations-text": "Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.",
+ "cybernetics-augmentations": "Cibernéticos (Aprimoramentos)",
+ "increased-max-fatigue-text": "Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.",
+ "increased-max-fatigue": "Fadiga máxima aumentada",
+ "lankhmar-currency-money-text": "Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Moedas de Lankhmar (Dinheiro)",
+ "livre-money-text": "Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.",
+ "livre-money": "Livre (Dinheiro)",
+ "pieces-of-eight-money-text": "Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.",
+ "pieces-of-eight-money": "Pieces of Eight (Dinheiro)",
+ "origin-of-parahuman-abilities-text": "Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.",
+ "origin-of-parahuman-abilities": "Origem de Habilidades Metahumanas",
+ "ppe-power-points-text": "Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts",
+ "ppe-power-points": "PPE (Pontos de Poder)",
+ "power-type": "Tipo de Poder",
+ "miracles-text": "Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.",
+ "miracles": "Milagres",
+ "psionics-text": "Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.",
+ "spells-text": "Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.",
+ "spells": "Feitiços",
+ "rituals-text": "Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.",
+ "rituals": "Rituais",
+ "weird-science-gadgets-text": "Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.",
+ "weird-science-gadgets": "Aparelhos de Ciência Estranha",
+ "species-race-text": "Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.",
+ "species-race": "Espécie (Raça)",
+ "threat-rating-rank-text": "Substitui o Estágio por Nível de Ameaça como em Necessary Evil.",
+ "threat-rating-rank": "Nível de Ameaça (Estágio)",
+ "activities-and-exams-text": "Mostrar campos para registrar Atividades e Exames. Usado em ETU.",
+ "activities-and-exams": "Atividades e Exames",
+ "archetype-text": "O arquétipo do personagem. Usado em cenários como All for One.",
+ "augmentations-text": "Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.",
+ "augmentations": "Aprimoramentos",
+ "burn-text": "Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.",
+ "engrams-text": "Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One",
+ "home-world-text": "Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.",
+ "home-world": "Mundo de Origem",
+ "heros-journey-text": "Jornada do Herói, como encontrada em Rifts.",
+ "iconic-framework-text": "Usada em Rifts para registrar o iconic framework do personagem, se existir.",
+ "inner-strength-points-text": "Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.",
+ "max-load-modifier-text": "Permite que a Carga Máxima seja modificada por um bônus ou penalidade.",
+ "minor-major-text": "Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivação pode ser usada em cenários onde isso é importante, como em All for One.",
+ "occupation-text": "Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers",
+ "ship-name-text": "Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.",
+ "ship-name": "Nome da Embarcação",
+ "talismans-text": "Mostra Talismãs na aba Arcano.",
+ "tap-readout-text": "Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0",
+ "worst-nightmare-text": "Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.",
+ "initialize-statblock": "Inicializar MiniFicha",
+ "wild-card-icon": "Ícone de Carta Selvagem",
+ "optional-and-homebrew-rules": "Regras Opcionais e da Casa",
+ "variable-bonus-damage-die-text": "Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.",
+ "variable-bonus-damage-die": "Dado Bonus de Ampliação Variável.",
+ "power-pointless": "Sistema de Magia sem Pontos de Poder",
+ "skill-specialization": "Especialização de Perícias",
+ "roll-for-extra-xp-remaining-text": "Role para XP extra baseado nos benes sobrando.",
+ "roll-for-extra-xp-remaining": "Role para XP extra baseado nos benes sobrando.",
+ "roll-for-extra-xp-left-text": "Role para XP extra baseado nos benes usados.",
+ "roll-for-extra-xp-left": "Role para XP extra baseado nos benes usados.",
+ "release-notes": "Notas de Release",
+ "under-construction": "Em construção",
+ "attack-options": "Opções de Ataque",
+ "attack": "Ataque",
+ "defense-options": "Opções de Defesa",
+ "defend": "Defesa",
+ "misc-options": "Outras Opções",
+ "melee-attack-options": "Opções de Ataque Corpo-a-corpo",
+ "attack-option": "Opção de Ataque",
+ "why-do-it": "Por que fazer",
+ "called-shot": "Ataque Localizado",
+ "called-shot-text": "Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.",
+ "head-vitals-mod": "Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano",
+ "limb-mod": "Limb: -2 para acertar, +2 de dano",
+ "small-target-mod": "Alvo pequeno: -4 para acertar, dano especial",
+ "tiny-target-mod": "Alvo minúsculo: -6 para acertar, dano especial",
+ "disarm": "Desarmar",
+ "disarm-text": "Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma",
+ "draw-n-attack": "Sacar e Atacar",
+ "draw-n-attack-text": "Saque uma arma e ataque rapidamente. Lutar-2.",
+ "the-drop-text": "Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.",
+ "finishing-move": "Golpe de Misericórdia",
+ "finishing-move-text": "O inimigo está desacordado e precisa ser eliminado.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.",
+ "gang-up": "Agrupar",
+ "gang-up-text": "Força em números. +1 de Lutar por aliado adjacente, máximo de +4",
+ "grappling": "Agarrar",
+ "grappling-text": "Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.",
+ "improvised-weapon": "Arma Improvisada",
+ "improvised-weapon-text": "Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar",
+ "multi-action": "Ação Múltipla",
+ "multi-action-text": "Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.",
+ "non-lethal-damage": "Dano não-letal",
+ "non-lethal-damage-text": "Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.",
+ "off-hand-attack": "Ataque com a mão inábil",
+ "off-hand-attack-text": "Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.",
+ "push": "Empurrar",
+ "push-text": "Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.",
+ "rapid-attack": "Ataque Rápido",
+ "rapid-attack-text": "Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
+ "touch-attack": "Ataque de Toque",
+ "touch-attack-text": "Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.",
+ "use-two-weapons": "Usar duas armas",
+ "use-two-weapons-text": "Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).",
+ "unarmed-defender": "Defensor Desarmado",
+ "unarmed-defender-text": "Seu oponente não tem uma arma e sofre -2 no Aparar.",
+ "wild-attack-text": "Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.",
+ "ranged-attack-options": "Opções de Ataque à Distância",
+ "aim": "Mirar",
+ "aim-text": "Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).",
+ "double-tap": "Disparo Duplo",
+ "double-tap-text": "Atire como um policial! Atirar e Dano +1. Gasta 2 balas",
+ "firing-blind": "Atirar às Cegas",
+ "firing-blind-text": "Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.",
+ "full-auto": "Fogo Automático",
+ "full-auto-text": "Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.",
+ "rapid-attack-fanning-the-hammer": "Ataque Rápido/Abanar o Martelo",
+ "rapid-attack-fanning-the-hammer-text": "Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.",
+ "suppressive-fire": "Fogo de Supressão",
+ "suppressive-fire-text": "Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)",
+ "three-round-burst": "Rajada de 3 Balas",
+ "three-round-burst-text": "Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.",
+ "cover": "Cobertura",
+ "cover-text": "Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.",
+ "cover-light-mod": "Leve: atacante sofre -1 para acertar",
+ "cover-medium-mod": "Média: atacante sofre -2 para acertar",
+ "cover-heavy-mod": "Pesada: atacante sofre -4 para acertar",
+ "cover-total-mod": "Total: atacante sofre -6 para acertar",
+ "defend-text": "Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).",
+ "full-defense": "Defesa Total",
+ "full-defense-text": "Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).",
+ "illumination": "Iluminação",
+ "illumination-text": "Seu oponente não pode te ver facilmente se estiver escuro.",
+ "ill-dim-mod": "Penumbra: atacante sofre -1 para acertar",
+ "ill-dark-mod": "Escuridão: atacante sofre -2 para acertar",
+ "ill-pitch-mod": "Breu: atacante sofre -4 para acertar",
+ "ill-turn-on": "Se é você sofrendo essas penalidades, experimente acender a luz...",
+ "prone": "Prostrado",
+ "prone-text": "Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).",
+ "prone-melee-text": "Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.",
+ "withdraw": "Retirada",
+ "withdraw-text": "Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.",
+ "movement": "Movimento",
+ "movement-text": "Não fique parado aí... se mova.",
+ "move-crawling-text": "Rastejar: move 2 quadrados/turno e conta como prostrado.",
+ "move-crouching-text": "Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.",
+ "move-walking-text": "Andar: mova seu movimento total como uma ação livre.",
+ "move-running-text": "Correr: mova seu movimento total mais seu dado de corrida como uma ação.",
+ "move-jumping-text": "Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.",
+ "move-go-prone-text": "Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.",
+ "test-of-wills": "Teste de Vontade",
+ "test-of-wills-text": "Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.",
+ "tricks": "Truques",
+ "tricks-text": "Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.",
+ "special-abilities": "Habilidades Especiais",
+ "notemplateagility": "testa Agilidade e rola",
+ "notemplatefaith": "testa Fé e rola",
+ "notemplateguts": "testa Coragem e rola",
+ "notemplatestealth": "testa Furtividade e rola",
+ "notemplateunskilled": "arrisca sem treinamento e rola",
+ "notemplatefighting": "testa Lutar e rola",
+ "notemplatefencing": "testa Lutar enquanto esgrima e rola",
+ "notemplateboating": "testa Navegar e rola",
+ "notemplatepilot": "testa Pilotar rola em",
+ "notemplateclimbing": "testa Escalar e rola",
+ "notemplatedriving": "testa Dirigir e rola",
+ "notemplatedrivinga": "testa Dirigir",
+ "notemplateandrolls": "e rola",
+ "notemplategambling": "testa Jogar e rola",
+ "notemplatehealing": "testa Curar e rola",
+ "notemplateintimidation": "testa Intimidar e rola",
+ "notemplateinvestigation": "testa Investigar e rola",
+ "notemplatelockpicking": "testa Arrombar e rola",
+ "notemplatenotice": "testa Perceber e rola",
+ "notemplatepersuasion": "testa Persuadir e rola",
+ "notemplatepiloting": "testa Pilotar e rola",
+ "notemplatepsionics": "testa Psiquismo e rola",
+ "notemplaterepair": "testa Consertar e rola",
+ "notemplatesmarts": "testa Astúcia e rola",
+ "notemplatespirit": "testa Espírito e rola",
+ "notemplatestrength": "testa Força e rola",
+ "notemplatevigor": "testa Vigor e rola",
+ "notemplateunshaken": "testa para sair do estado abalado e rola",
+ "notemplateriding": "testa Cavalgar e rola",
+ "notemplateshooting": "testa Atirar e rola",
+ "notemplateshootings": "testa Agilidade em algo e rola",
+ "notemplatespellcasting": "testa Conjuração e rola",
+ "notemplatestreetwise": "testa Manha e rola",
+ "notemplatesurvival": "testa Sobrevivência e rola",
+ "notemplateswimming": "testa Nadar e rola",
+ "notemplatetaunt": "testa Provocar e rola",
+ "notemplatethrowing": "testa Arremessar e rola",
+ "notemplatetracking": "testa Rastrear e rola",
+ "notemplatecustomskill": "testa",
+ "notemplatedamage": "testa dano com",
+ "notemplateactivatetalisman": "tenta ativar ",
+ "notemplatetalismanrolls": "talismã e rola",
+ "notemplatedamagethe": "testa dano com",
+ "notemplatespellrolls": "e rola",
+ "notemplateritual": "testa Ritual e rola",
+ "notemplatethrowings": "testa Arremessar algo e rola",
+ "notemplatetrackings": "testa Rastrear algo e rola",
+ "notemplateweirdscience": "testa ciêccia estranha e rola",
+ "notemplateruns": "corre",
+ "notemplateinches": "quadros",
+ "community-property-money": "Equipamento Comunitário e Dinheiro",
+ "trappings-notes-components-preptime": "Manifestações/Notas/Componentes/Tempo de Preparação...",
+ "bow": "Arco"
}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/ru.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/sv.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/tr.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json
new file mode 100644
index 0000000000..16724ad29b
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/zh.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "Wild Card",
+ "mook": "Mook",
+ "stat-block-button": "Stat Block",
+ "stat-block": "Stat Block",
+ "civilian-name": "Civilian Name",
+ "players-name": "Player Name",
+ "basic-info": "Basic Info",
+ "basic-info-u": "BASIC INFO",
+ "edges-n-hindrances": "Edges & Hindrances",
+ "edges-n-hindrances-u": "EDGES & HINDRANCES",
+ "skills": "Skills",
+ "skills-u": "SKILLS",
+ "equipment": "Equipment",
+ "equipment-u": "EQUIPMENT",
+ "vehicles": "Vehicles",
+ "vehicles-u": "VEHICLES",
+ "arcanum": "Arcanum",
+ "arcanum-u": "ARCANUM",
+ "journal": "Journal",
+ "journal-u": "JOURNAL",
+ "all": "All",
+ "all-u": "ALL",
+ "combat-options": "Combat Options",
+ "demographics-u": "DEMOGRAPHICS",
+ "archetype": "Archetype",
+ "iconic-framework": "Iconic Framework",
+ "homeworld": "Homeworld",
+ "species": "Species",
+ "race": "Race",
+ "gender": "Gender",
+ "age": "Age",
+ "languages": "Languages",
+ "minor": "Minor",
+ "major": "Major",
+ "tap-readout": "TAP Readout",
+ "firewall": "Firewall",
+ "ams": "AMS",
+ "neural-toughness": "Neural Toughness",
+ "range": "Range",
+ "base": "Base",
+ "mod": "Mod",
+ "armor": "Armor",
+ "current": "Current",
+ "academics": "Academics:",
+ "pace": "Pace",
+ "run": "Run",
+ "parry": "Parry",
+ "sanity": "Sanity",
+ "charisma": "Charisma",
+ "fame": "Fame",
+ "reason": "Reason",
+ "status": "Status",
+ "glory": "Glory",
+ "grit": "Grit",
+ "toughness": "Toughness",
+ "corruption": "Corruption",
+ "street-cred": "Street Cred:",
+ "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
+ "text-info-strain-mode": "Number of additional points of Strain the character can handle.",
+ "max": "Max",
+ "max-strain-tooltip": "Base + Mod = Max Strain",
+ "strain": "Strain",
+ "wild-die": "Wild Die",
+ "novice": "Novice",
+ "seasoned": "Seasoned",
+ "veteran": "Veteran",
+ "heroic": "Heroic",
+ "legendary": "Legendary",
+ "freshman": "Freshman",
+ "sophmore": "Sophmore",
+ "junior": "Junior",
+ "senior": "Senior",
+ "grad-student": "Grad Student",
+ "occupation": "Occupation",
+ "bronze-agols": "Bronze Agols",
+ "smerduks": "Smerduks",
+ "gold-rilks": "Gold Rilks",
+ "ships-name": "Ship's Name",
+ "engrams": "Engrams",
+ "engram": "Engram",
+ "active": "Active",
+ "attributes": "Attributes",
+ "attribute": "Attribute",
+ "rank": "Rank",
+ "agility": "Agility",
+ "smarts": "Smarts",
+ "spirit": "Spirit",
+ "strength": "Strength",
+ "vigor": "Vigor",
+ "health": "Health",
+ "wounds": "Wounds",
+ "of": "of",
+ "fatigue": "Fatigue",
+ "no-nerves-of-steel": "No Nerves of Steel",
+ "nerves-of-steel": "Nerves of Steel",
+ "improved-nerves-of-steel": "Improved Nerves of Steel",
+ "permanent-injuries": "Permanent Injuries",
+ "miscellaneous": "Miscellaneous",
+ "unshake-roll-modifier": "Unshake Roll Modifier",
+ "trait-test-modifier": "Trait Test Modifier",
+ "damage-modifier": "Damage Modifier",
+ "burn": "Burn",
+ "internal-repair-system": "Internal Repair System",
+ "load-limit-multiplier": "Load Limit Multiplier",
+ "load-limit": "Load Limit",
+ "max-load-modifier": "Max Load Modifier",
+ "total-load-carried": "Total Load Carried",
+ "encumbrance-penalty": "Encumbrance Penalty",
+ "of-bennies": "of Bennies",
+ "worst-nightmare": "Worst Nightmare",
+ "motivation": "Motivation",
+ "edges-n-hidrances-u": "EDGES & HINDRANCES",
+ "hindrances": "Hindrances",
+ "hindrance": "Hindrance",
+ "type": "Type",
+ "description": "Description",
+ "edges": "Edges",
+ "took-at": "Took at",
+ "notes": "Notes",
+ "unskilled": "Unskilled",
+ "jack-of-all-trades": "Jack of All Trades",
+ "skill": "Skill",
+ "linked-att": "Linked Att",
+ "skill-mod": "Skill Mod",
+ "encumbrance": "Encumbrance",
+ "roll-for-it": "Roll For It",
+ "show-field-note": "Show field for Skill Specializations under each Skill.",
+ "use-skill-specialization": "Use Skill Specialization",
+ "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "fencing-styles-n-schools": "Fencing Styles & Schools",
+ "show-boating": "Show Boating",
+ "show-climbing": "Show Climbing",
+ "show-driving": "Show Driving",
+ "show-faith": "Show Faith",
+ "show-gambling": "Show Gambling",
+ "show-guts": "Show Guts",
+ "show-healing": "Show Healing",
+ "show-intimidation": "Show Intimidation",
+ "show-investigation": "Show Investigation",
+ "show-lockpicking": "Show Lockpicking",
+ "show-notice": "Show Notice",
+ "show-persuasion": "Show Persuasion",
+ "show-piloting": "Show Piloting",
+ "show-psionics": "Show Psionics",
+ "show-repair": "Show Repair",
+ "show-riding": "Show Riding",
+ "show-ritual": "Show Ritual",
+ "show-shooting": "Show Shooting",
+ "show-spellcasting": "Show Spellcasting",
+ "show-stealth": "Show Stealth",
+ "show-streetwise": "Show Streetwise",
+ "show-survival": "Show Survival",
+ "show-swimming": "Show Swimming",
+ "show-taunt": "Show Taunt",
+ "show-throwing": "Show Throwing",
+ "show-tracking": "Show Tracking",
+ "show-weird-science": "Show Weird Science",
+ "fighting": "Fighting",
+ "specialization": "Specialization",
+ "boating": "Boating",
+ "climbing": "Climbing",
+ "driving": "Driving",
+ "faith": "Faith",
+ "gambling": "Gambling",
+ "guts": "Guts",
+ "healing": "Healing",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "lockpicking": "Lockpicking",
+ "notice": "Notice",
+ "persuasion": "Persuasion",
+ "piloting": "Piloting",
+ "psionics": "Psionics",
+ "repair": "Repair",
+ "riding": "Riding",
+ "something": "Ritual",
+ "shooting": "Shooting",
+ "spellcasting": "Spellcasting",
+ "stealth": "Stealth",
+ "streetwise": "Streetwise",
+ "survival": "Survival",
+ "swimming": "Swimming",
+ "taunt": "Taunt",
+ "throwing": "Throwing",
+ "tracking": "Tracking",
+ "weird-science": "Weird Science",
+ "hide-macro-formula": "Hide Macro Formula",
+ "note-u": "NOTE",
+ "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "armor-type": "Armor Type",
+ "area-protected": "Area Protected",
+ "protection": "Protection",
+ "weight": "Weight",
+ "description-notes": "Description/Notes",
+ "leather": "Leather",
+ "torso": "Torso",
+ "total-weight-carried": "Total Weight Carried",
+ "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons",
+ "weapon-type": "Weapon Type",
+ "damage": "Damage",
+ "raise": "Raise",
+ "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons",
+ "rof": "RoF",
+ "gear": "Gear",
+ "worn": "Worn",
+ "stashed": "Stashed",
+ "rippertech": "Rippertech",
+ "benefits-side-effects-details": "Benefits/Side Effects/Details",
+ "damage-formula": "Damage Formula",
+ "details": "Details",
+ "total-strain": "Total Strain",
+ "sailing-ship": "Sailing Ship",
+ "ships-captain": "Ship's Captain",
+ "type-of-ship": "Type of Ship",
+ "wounds-u": "WOUNDS",
+ "acceleration": "Acceleration",
+ "top-speed": "Top Speed",
+ "handling": "Handling",
+ "crew": "Crew",
+ "cargo-slots": "Cargo Slots",
+ "original-cost": "Orignal Cost",
+ "days-at-sea": "Days at Sea",
+ "provisions": "Provisions",
+ "cargo": "Cargo",
+ "critical-hits": "Critical Hits",
+ "ships-edges": "Ship's Edges",
+ "ships-weapons": "Ship's Weapons",
+ "ships-armaments": "Ship's Armaments",
+ "placement": "Placement",
+ "weapon": "Weapon",
+ "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "ships-crew": "Ship's Crew",
+ "name-or-number": "Name or #",
+ "position": "Position",
+ "salary": "Salary",
+ "shares": "Shares",
+ "notes-and-upgrades": "Notes and Upgrades",
+ "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
+ "flying-ship": "Flying Ship",
+ "size": "Size",
+ "climb": "Climb",
+ "energy": "Energy",
+ "total-mod-slots": "Total Mod Slots",
+ "used-mod-slots": "Used Mod Slots",
+ "ground-vehicle": "Ground Vehicle",
+ "vehicles-armaments": "Vehicles's Armaments",
+ "name-or-num": "Name or #",
+ "walker": "Walker",
+ "walkers-armaments": "Walker's Armaments",
+ "walkers-crew": "Walkers's Crew",
+ "power-armor": "Power Armor",
+ "cost": "Cost",
+ "ground": "Ground",
+ "flight": "Flight",
+ "swim": "Swim",
+ "ranged-armaments": "Ranged Armaments",
+ "str-u": "STR",
+ "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.",
+ "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.",
+ "robots-armor": "Robot Armor",
+ "passengers": "Passengers",
+ "melee-armaments": "Melee Armaments",
+ "isp-u": "ISP",
+ "damaging": "Damaging",
+ "duration": "Duration",
+ "roll-dmg": "Roll Dmg",
+ "non-damaging": "Non-Damaging",
+ "trappings-notes": "Trappings/Notes",
+ "spell-name": "Spell Name",
+ "spell-range": "Spell Range",
+ "talismans": "Talismans",
+ "talisman": "Talisman",
+ "activation-penalty": "Activation Penalty",
+ "effects": "Effects",
+ "activate": "Activate",
+ "effects-notes": "Effect/Notes/...",
+ "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.",
+ "quest-log": "Quest Log",
+ "quest-title": "Quest Title",
+ "boss": "Boss",
+ "goal": "Goal",
+ "who-hired-you": "Who Hired You?",
+ "whats-the-goal-of-the-quest": "What's the goal of the quest?",
+ "notes-about-the-quest": "Notes about the quest...",
+ "heros-journey": "Hero's Journey",
+ "result": "Result",
+ "table-event": "Table/Event",
+ "activities": "Activities",
+ "exams": "Exams",
+ "party-bag": "Party Bag",
+ "advancements-taken": "Advancements Taken",
+ "advancement": "Advancement",
+ "roll-results": "Roll Results",
+ "modifiers-applied": "Modifiers Applied",
+ "situational": "Situational",
+ "situational-notes": "Situational Notes",
+ "penalties": "Penalties",
+ "miscellaneous-notes": "Miscellaneous Notes",
+ "trait-roll": "Trait Roll",
+ "trait-roll-modifiers": "Trait Roll Modifiers",
+ "trait-and-damage-modifiers": "Trait and Damage Modifiers",
+ "the-drop": "The Drop",
+ "berserk": "Berserk",
+ "wild-attack": "Wild Attack",
+ "bonuses": "Bonuses",
+ "api-fields": "API Fields",
+ "api-initiative-edge": "API: Initiative Edges",
+ "configuration-u": "CONIGURATION",
+ "edges-hindrances": "Edges/Hindrances",
+ "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
+ "dealinit-shorthand": "The Edge shorthand is as follows",
+ "quick": "Quick",
+ "level-headed": "Level Headed",
+ "improved-level-headed": "Improved Level Headed",
+ "any-joker-activated": "Any Joker Activated Wild Card Edge",
+ "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges",
+ "running-die-type": "Running Die-type",
+ "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications",
+ "sheet-settings": "Sheet Settings",
+ "backgrounds": "Backgrounds",
+ "no-background-image": "No Background Image",
+ "cyberpunk": "Cyberpunk",
+ "hellfrost": "Hellfrost",
+ "hellfrost-land-of-fire": "Hellfrost: Land of Fire",
+ "last-parsec": "Last Parsec",
+ "noir": "Noir",
+ "old-map-postsm": "Old Map (PotSM)",
+ "old-map": "Old Map",
+ "parchment": "Parchment",
+ "rippers": "Rippers",
+ "additional-setting-fields": "Additional Setting Fields",
+ "rifts": "Rifts",
+ "rifts-scifi": "Rifts/Sci Fi",
+ "supers": "Supers",
+ "superhero": "Superhero",
+ "zombiepocalypse": "Zombiepocalypse",
+ "zombie-esque": "Zombie-esque",
+ "logos": "Logos",
+ "savage-worlds-deluxe": "Savage Worlds Deluxe",
+ "zombie-swd": "Zombie SWD",
+ "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
+ "all-for-one": "All For One",
+ "deadlands": "Deadlands",
+ "deadlands-noir": "Deadlands: Noir",
+ "deadlands-hell-on-earth": "Deadlands: Hell on Earth",
+ "east-texas-university": "East Texas University",
+ "inteface-zero-20": "Interface Zero 2.0",
+ "lankhmar": "Lankhmar",
+ "the-last-parsec": "The Last Parsec",
+ "necessary-evil": "Necessary Evil",
+ "pirates-of-the-spanish-main": "Pirates of the Spanish Main",
+ "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks",
+ "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)",
+ "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)",
+ "hide-arcanum-tab": "Hide the Arcanum Tab",
+ "show-advancements": "Show Advancements (on Journal Tab)",
+ "show-shaken-checkbox": "Show Shaken Checkbox",
+ "show-the-vehicles-tab": "Show the Vehicles Tab",
+ "show-sailing-ship": "Show Sailing Ship",
+ "show-flying-ship": "Show Flying Ship",
+ "show-ground-vehicle": "Show Ground Vehicle",
+ "show-power-armor": "Show Power Armor",
+ "show-robot-armor": "Show Robot Armor",
+ "show-walker": "Show Walker",
+ "quest-font-type": "Quest Font Type",
+ "default": "Default",
+ "option": "Option",
+ "trait-roll-template": "Trait Roll Template",
+ "no-roll-template": "No Roll Template",
+ "solid-trait-layout": "Solid Trait Layout",
+ "ace-of-spades-trait-layout": "Ace of Spades Trait Layout",
+ "damage-roll-template": "Damage Roll Template",
+ "quick-setting-configuration": "Quick Setting Configuration",
+ "select-a-setting-text": "Select a setting to preset the configuration for the Setting",
+ "you-can-also": "You can also",
+ "reset-to-default": "Reset to Default",
+ "other": "Other",
+ "50-fathoms": "50 Fathoms",
+ "deadlands-reloaded": "Deadlands Reloaded",
+ "low-life": "Low Life",
+ "tour-of-darkness": "Tour of Darkness",
+ "additional-derived-stats": "Additional Derived Stats",
+ "academic-text": "Used to track a character's academic score. ETU uses this field.",
+ "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.",
+ "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.",
+ "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field",
+ "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.",
+ "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.",
+ "reason-text": "Used in Rippers to measure one's sanity.",
+ "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.",
+ "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
+ "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
+ "field-name-replacements": "Field Name Replacements",
+ "class-rank": "Class (Rank)",
+ "clams-money": "Clams (Money)",
+ "interface-zero": "Interface Zero 2.0",
+ "code-name-character": "Code Name (Character Name)",
+ "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
+ "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.",
+ "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.",
+ "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.",
+ "credits-money": "Credits (Money)",
+ "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
+ "cybernetics-augmentations": "Cybernetics (Augmentations)",
+ "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
+ "increased-max-fatigue": "Increased Max Fatigue",
+ "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.",
+ "lankhmar-currency-money": "Lankhmar Currency (Money)",
+ "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.",
+ "livre-money": "Livre (Money)",
+ "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
+ "pieces-of-eight-money": "Pieces of Eight (Money)",
+ "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.",
+ "origin-of-parahuman-abilities": "Origin of Parahuman Abilities",
+ "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts",
+ "ppe-power-points": "PPE (Power Points)",
+ "power-type": "Power Type",
+ "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.",
+ "miracles": "Miracles",
+ "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.",
+ "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.",
+ "spells": "Spells",
+ "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.",
+ "rituals": "Rituals",
+ "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.",
+ "weird-science-gadgets": "Weird Science Gadgets",
+ "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.",
+ "species-race": "Species (Race)",
+ "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
+ "threat-rating-rank": "Threat Rating (Rank)",
+ "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
+ "activities-and-exams": "Activities & Exams",
+ "archetype-text": "The character's archetype. Used in settings like All for One.",
+ "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
+ "augmentations": "Augmentations",
+ "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
+ "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
+ "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One",
+ "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
+ "home-world": "Home World",
+ "heros-journey-text": "Hero's Journey as found in Rifts.",
+ "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
+ "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
+ "inner-strength-points": "Inner Strength Points (ISP)",
+ "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
+ "internal-repair-system-charges": "Internal Repair System Charges",
+ "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
+ "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
+ "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
+ "minor-major": "Minor/Major",
+ "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
+ "occupation-text": "Can be used for any setting where a character's occupation is important.",
+ "permanent-injuries-text": "Record the Character's Permanent Injuries.",
+ "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
+ "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
+ "ship-name": "Ship Name",
+ "talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
+ "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
+ "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
+ "initialize-statblock": "Initialize Statblock",
+ "wild-card-icon": "Wild Card Icon",
+ "optional-and-homebrew-rules": "Optional & Home Brew Rules",
+ "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
+ "variable-bonus-damage-die": "Variable Bonus Damage die type",
+ "power-pointless": "Power Pointless Magic System",
+ "skill-specialization": "Skill Specialization",
+ "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
+ "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
+ "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
+ "roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
+ "release-notes": "Release Notes",
+ "under-construction": "Under Construction",
+ "attack-options": "Attack Options",
+ "attack": "Attack",
+ "defense-options": "Defense Options",
+ "defend": "Defend",
+ "misc-options": "Misc. Options",
+ "melee-attack-options": "Melee Attack Options",
+ "attack-option": "Attack Option",
+ "why-do-it": "Why do it",
+ "called-shot": "Called Shot",
+ "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
+ "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
+ "limb-mod": "Limb: -2 to hit, +2 Damage",
+ "small-target-mod": "Small Target: -4 to hit, Special Damage",
+ "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
+ "disarm": "Disarm",
+ "disarm-text": "Renders your opponent weaponless, requires a called shot.",
+ "draw-n-attack": "Draw & Attack",
+ "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
+ "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
+ "finishing-move": "Finishing Move (insta-kill)",
+ "finishing-move-text": "The foe is utterly helpless and needs to be taken out.",
+ "frenzy": "Frenzy",
+ "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.",
+ "gang-up": "Gang-up",
+ "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4",
+ "grappling": "Grappling",
+ "grappling-text": "You don't want to kill your opponent, just subdue him.",
+ "improvised-weapon": "Improvised Weapon",
+ "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry",
+ "multi-action": "Multi-action",
+ "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
+ "non-lethal-damage": "Non-lethal Damage",
+ "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
+ "off-hand-attack": "Off-hand Attack",
+ "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting",
+ "push": "Push",
+ "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
+ "rapid-attack": "Rapid Attack",
+ "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "touch-attack": "Touch attack",
+ "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
+ "use-two-weapons": "Use two weapons",
+ "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
+ "unarmed-defender": "Unarmed Defender.",
+ "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.",
+ "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
+ "ranged-attack-options": "Ranged Attack Options",
+ "aim": "Aim",
+ "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).",
+ "double-tap": "Double-tap",
+ "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets",
+ "firing-blind": "Firing Blind",
+ "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
+ "full-auto": "Full Auto",
+ "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
+ "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
+ "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
+ "suppressive-fire": "Suppressive Fire",
+ "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
+ "three-round-burst": "Three Round Burst",
+ "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
+ "cover": "Cover",
+ "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
+ "cover-light-mod": "Light: attacker suffers -1 to hit",
+ "cover-medium-mod": "Medium: attacker suffers -2 to hit",
+ "cover-heavy-mod": "Heavy: attacker suffers -4 to hit",
+ "cover-total-mod": "Total: attacker suffers -6 to hit",
+ "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.",
+ "full-defense": "Full Defense",
+ "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
+ "illumination": "Illumination",
+ "illumination-text": "Your opponent can see you too easily—make it dark!",
+ "ill-dim-mod": "Dim: attacker suffers -1 to hit",
+ "ill-dark-mod": "Dark: attacker suffers -2 to hit",
+ "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit",
+ "ill-turn-on": "If you suffer these penalties, try turning on the lights...",
+ "prone": "Prone",
+ "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
+ "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
+ "withdraw": "Withdraw",
+ "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
+ "movement": "Movement",
+ "movement-text": "Don't just stand there...move around.",
+ "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.",
+ "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.",
+ "move-walking-text": "Walking: move your full pace as a free action.",
+ "move-running-text": "Running: move your full pace +1d6 as an action.",
+ "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.",
+ "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.",
+ "test-of-wills": "Test of Wills",
+ "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
+ "tricks": "Tricks",
+ "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.",
+ "special-abilities": "Special Abilities",
+ "notemplateagility": "attempts to be agile and rolls",
+ "notemplatefaith": "attempts to be faithful and rolls",
+ "notemplateguts": "attempts to be gutsy and rolls",
+ "notemplatestealth": "attempts to be stealthy and rolls",
+ "notemplateunskilled": "attempts to not suck and rolls",
+ "notemplatefighting": "attempts to hit something and rolls",
+ "notemplatefencing": "attempts to hit something, while fencing, and rolls",
+ "notemplateboating": "attempts to boat and rolls",
+ "notemplatepilot": "attempts to pilot at",
+ "notemplateclimbing": "attempts to climb and rolls",
+ "notemplatedriving": "attempts to drive and rolls",
+ "notemplatedrivinga": "attempts to drive a(n)",
+ "notemplateandrolls": "and rolls",
+ "notemplategambling": "attempts to gamble and rolls",
+ "notemplatehealing": "attempts to heal and rolls",
+ "notemplateintimidation": "attempts to intimidate and rolls",
+ "notemplateinvestigation": "attempts to investigate and rolls",
+ "notemplatelockpicking": "attempts to lockpick and rolls",
+ "notemplatenotice": "attempts to notice and rolls",
+ "notemplatepersuasion": "attempts to persuade and rolls",
+ "notemplatepiloting": "attempts to pilot and rolls",
+ "notemplatepsionics": "attempts to use Psionics and rolls",
+ "notemplaterepair": "attempts to repair and rolls",
+ "notemplatesmarts": "attempts to be smart and rolls",
+ "notemplatespirit": "attempts to be spirited and rolls",
+ "notemplatestrength": "attempts to be strong and rolls",
+ "notemplatevigor": "attempts to be healthy and rolls",
+ "notemplateunshaken": "rolls attempts to become unshaken and gets",
+ "notemplateriding": "attempts to ride and rolls",
+ "notemplateshooting": "attempts to shoot and rolls",
+ "notemplateshootings": "attempts to shoot something and rolls",
+ "notemplatespellcasting": "attempts to cast a spell and rolls",
+ "notemplatestreetwise": "attempts to be streetwise and rolls",
+ "notemplatesurvival": "attempts to survive and rolls",
+ "notemplateswimming": "attempts to swim and rolls",
+ "notemplatetaunt": "attempts to taunt and rolls",
+ "notemplatethrowing": "attempts to throw and rolls",
+ "notemplatetracking": "attempts to track and rolls",
+ "notemplatecustomskill": "attempts to do something with",
+ "notemplatedamage": "attempts to do damage with a",
+ "notemplateactivatetalisman": "attempts to activate the",
+ "notemplatetalismanrolls": "talisman and rolls",
+ "notemplatedamagethe": "attempts to do damage with the",
+ "notemplatespellrolls": "spell and rolls",
+ "notemplateritual": "attempts a ritual and rolls",
+ "notemplatethrowings": "attempts to throw something and rolls",
+ "notemplatetrackings": "attempts to track something and rolls",
+ "notemplateweirdscience": "attempts some weird science and rolls",
+ "notemplateruns": "runs",
+ "notemplateinches": "inches",
+ "community-property-money": "Community property and Money",
+ "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...",
+ "bow": "Bow"
+}
\ No newline at end of file
diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json
new file mode 100644
index 0000000000..04540606df
--- /dev/null
+++ b/SavageWorlds-Tabbed/translations/zu.json
@@ -0,0 +1,624 @@
+{
+ "wild-card": "crwdns66961:0crwdne66961:0",
+ "mook": "crwdns66962:0crwdne66962:0",
+ "stat-block-button": "crwdns66963:0crwdne66963:0",
+ "stat-block": "crwdns66964:0crwdne66964:0",
+ "civilian-name": "crwdns66965:0crwdne66965:0",
+ "players-name": "crwdns66966:0crwdne66966:0",
+ "basic-info": "crwdns66967:0crwdne66967:0",
+ "basic-info-u": "crwdns66968:0crwdne66968:0",
+ "edges-n-hindrances": "crwdns66969:0crwdne66969:0",
+ "edges-n-hindrances-u": "crwdns66970:0crwdne66970:0",
+ "skills": "crwdns66971:0crwdne66971:0",
+ "skills-u": "crwdns66972:0crwdne66972:0",
+ "equipment": "crwdns66973:0crwdne66973:0",
+ "equipment-u": "crwdns66974:0crwdne66974:0",
+ "vehicles": "crwdns66975:0crwdne66975:0",
+ "vehicles-u": "crwdns66976:0crwdne66976:0",
+ "arcanum": "crwdns66977:0crwdne66977:0",
+ "arcanum-u": "crwdns66978:0crwdne66978:0",
+ "journal": "crwdns66979:0crwdne66979:0",
+ "journal-u": "crwdns66980:0crwdne66980:0",
+ "all": "crwdns66981:0crwdne66981:0",
+ "all-u": "crwdns66982:0crwdne66982:0",
+ "combat-options": "crwdns66983:0crwdne66983:0",
+ "demographics-u": "crwdns66984:0crwdne66984:0",
+ "archetype": "crwdns66985:0crwdne66985:0",
+ "iconic-framework": "crwdns66986:0crwdne66986:0",
+ "homeworld": "crwdns66987:0crwdne66987:0",
+ "species": "crwdns66988:0crwdne66988:0",
+ "race": "crwdns66989:0crwdne66989:0",
+ "gender": "crwdns66990:0crwdne66990:0",
+ "age": "crwdns66991:0crwdne66991:0",
+ "languages": "crwdns66992:0crwdne66992:0",
+ "minor": "crwdns66993:0crwdne66993:0",
+ "major": "crwdns66994:0crwdne66994:0",
+ "tap-readout": "crwdns66995:0crwdne66995:0",
+ "firewall": "crwdns66996:0crwdne66996:0",
+ "ams": "crwdns66997:0crwdne66997:0",
+ "neural-toughness": "crwdns66998:0crwdne66998:0",
+ "range": "crwdns66999:0crwdne66999:0",
+ "base": "crwdns67000:0crwdne67000:0",
+ "mod": "crwdns67001:0crwdne67001:0",
+ "armor": "crwdns67002:0crwdne67002:0",
+ "current": "crwdns67003:0crwdne67003:0",
+ "academics": "crwdns67004:0crwdne67004:0",
+ "pace": "crwdns67005:0crwdne67005:0",
+ "run": "crwdns67006:0crwdne67006:0",
+ "parry": "crwdns67007:0crwdne67007:0",
+ "sanity": "crwdns67008:0crwdne67008:0",
+ "charisma": "crwdns67009:0crwdne67009:0",
+ "fame": "crwdns67010:0crwdne67010:0",
+ "reason": "crwdns67011:0crwdne67011:0",
+ "status": "crwdns67012:0crwdne67012:0",
+ "glory": "crwdns67013:0crwdne67013:0",
+ "grit": "crwdns67014:0crwdne67014:0",
+ "toughness": "crwdns67015:0crwdne67015:0",
+ "corruption": "crwdns67016:0crwdne67016:0",
+ "street-cred": "crwdns67017:0crwdne67017:0",
+ "text-info-strain-base": "crwdns67018:0crwdne67018:0",
+ "text-info-strain-mode": "crwdns67019:0crwdne67019:0",
+ "max": "crwdns67020:0crwdne67020:0",
+ "max-strain-tooltip": "crwdns67021:0crwdne67021:0",
+ "strain": "crwdns67022:0crwdne67022:0",
+ "wild-die": "crwdns67023:0crwdne67023:0",
+ "novice": "crwdns67024:0crwdne67024:0",
+ "seasoned": "crwdns67025:0crwdne67025:0",
+ "veteran": "crwdns67026:0crwdne67026:0",
+ "heroic": "crwdns67027:0crwdne67027:0",
+ "legendary": "crwdns67028:0crwdne67028:0",
+ "freshman": "crwdns67029:0crwdne67029:0",
+ "sophmore": "crwdns67030:0crwdne67030:0",
+ "junior": "crwdns67031:0crwdne67031:0",
+ "senior": "crwdns67032:0crwdne67032:0",
+ "grad-student": "crwdns67033:0crwdne67033:0",
+ "occupation": "crwdns67034:0crwdne67034:0",
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+ "strain-text": "crwdns67354:0crwdne67354:0",
+ "street-cred-text": "crwdns67355:0crwdne67355:0",
+ "field-name-replacements": "crwdns67356:0crwdne67356:0",
+ "class-rank": "crwdns67357:0crwdne67357:0",
+ "clams-money": "crwdns67358:0crwdne67358:0",
+ "interface-zero": "crwdns67359:0crwdne67359:0",
+ "code-name-character": "crwdns67360:0crwdne67360:0",
+ "class-rank-text": "crwdns67361:0crwdne67361:0",
+ "clams-money-text": "crwdns67362:0crwdne67362:0",
+ "code-name-character-text": "crwdns67363:0crwdne67363:0",
+ "credits-money-text": "crwdns67364:0crwdne67364:0",
+ "credits-money": "crwdns67365:0crwdne67365:0",
+ "cybernetics-augmentations-text": "crwdns67366:0crwdne67366:0",
+ "cybernetics-augmentations": "crwdns67367:0crwdne67367:0",
+ "increased-max-fatigue-text": "crwdns67368:0crwdne67368:0",
+ "increased-max-fatigue": "crwdns67369:0crwdne67369:0",
+ "lankhmar-currency-money-text": "crwdns67370:0crwdne67370:0",
+ "lankhmar-currency-money": "crwdns67371:0crwdne67371:0",
+ "livre-money-text": "crwdns67372:0crwdne67372:0",
+ "livre-money": "crwdns67373:0crwdne67373:0",
+ "pieces-of-eight-money-text": "crwdns67374:0crwdne67374:0",
+ "pieces-of-eight-money": "crwdns67375:0crwdne67375:0",
+ "origin-of-parahuman-abilities-text": "crwdns67376:0crwdne67376:0",
+ "origin-of-parahuman-abilities": "crwdns67377:0crwdne67377:0",
+ "ppe-power-points-text": "crwdns67378:0crwdne67378:0",
+ "ppe-power-points": "crwdns67379:0crwdne67379:0",
+ "power-type": "crwdns67380:0crwdne67380:0",
+ "miracles-text": "crwdns67381:0crwdne67381:0",
+ "miracles": "crwdns67382:0crwdne67382:0",
+ "psionics-text": "crwdns67383:0crwdne67383:0",
+ "spells-text": "crwdns67384:0crwdne67384:0",
+ "spells": "crwdns67385:0crwdne67385:0",
+ "rituals-text": "crwdns67386:0crwdne67386:0",
+ "rituals": "crwdns67387:0crwdne67387:0",
+ "weird-science-gadgets-text": "crwdns67388:0crwdne67388:0",
+ "weird-science-gadgets": "crwdns67389:0crwdne67389:0",
+ "species-race-text": "crwdns67390:0crwdne67390:0",
+ "species-race": "crwdns67391:0crwdne67391:0",
+ "threat-rating-rank-text": "crwdns67392:0crwdne67392:0",
+ "threat-rating-rank": "crwdns67393:0crwdne67393:0",
+ "activities-and-exams-text": "crwdns67394:0crwdne67394:0",
+ "activities-and-exams": "crwdns67395:0crwdne67395:0",
+ "archetype-text": "crwdns67396:0crwdne67396:0",
+ "augmentations-text": "crwdns67397:0crwdne67397:0",
+ "augmentations": "crwdns67398:0crwdne67398:0",
+ "burn-text": "crwdns67399:0crwdne67399:0",
+ "engrams-text": "crwdns67400:0crwdne67400:0",
+ "fencing-styles-schools-text": "crwdns67401:0crwdne67401:0",
+ "home-world-text": "crwdns67402:0crwdne67402:0",
+ "home-world": "crwdns67403:0crwdne67403:0",
+ "heros-journey-text": "crwdns67404:0crwdne67404:0",
+ "iconic-framework-text": "crwdns67405:0crwdne67405:0",
+ "inner-strength-points-text": "crwdns67406:0crwdne67406:0",
+ "inner-strength-points": "crwdns67407:0crwdne67407:0",
+ "internal-repair-system-charges-text": "crwdns67408:0crwdne67408:0",
+ "internal-repair-system-charges": "crwdns67409:0crwdne67409:0",
+ "languages-text": "crwdns67410:0crwdne67410:0",
+ "max-load-modifier-text": "crwdns67411:0crwdne67411:0",
+ "minor-major-text": "crwdns67412:0crwdne67412:0",
+ "minor-major": "crwdns67413:0crwdne67413:0",
+ "motivation-text": "crwdns67414:0crwdne67414:0",
+ "occupation-text": "crwdns67415:0crwdne67415:0",
+ "permanent-injuries-text": "crwdns67416:0crwdne67416:0",
+ "rippertech-text": "crwdns67417:0crwdne67417:0",
+ "ship-name-text": "crwdns67418:0crwdne67418:0",
+ "ship-name": "crwdns67419:0crwdne67419:0",
+ "talismans-text": "crwdns67420:0crwdne67420:0",
+ "tap-readout-text": "crwdns67421:0crwdne67421:0",
+ "worst-nightmare-text": "crwdns67422:0crwdne67422:0",
+ "initialize-statblock": "crwdns67423:0crwdne67423:0",
+ "wild-card-icon": "crwdns67424:0crwdne67424:0",
+ "optional-and-homebrew-rules": "crwdns67425:0crwdne67425:0",
+ "variable-bonus-damage-die-text": "crwdns67426:0crwdne67426:0",
+ "variable-bonus-damage-die": "crwdns67427:0crwdne67427:0",
+ "power-pointless": "crwdns67428:0crwdne67428:0",
+ "skill-specialization": "crwdns67429:0crwdne67429:0",
+ "roll-for-extra-xp-remaining-text": "crwdns67430:0crwdne67430:0",
+ "roll-for-extra-xp-remaining": "crwdns67431:0crwdne67431:0",
+ "roll-for-extra-xp-left-text": "crwdns67432:0crwdne67432:0",
+ "roll-for-extra-xp-left": "crwdns67433:0crwdne67433:0",
+ "release-notes": "crwdns67434:0crwdne67434:0",
+ "under-construction": "crwdns67435:0crwdne67435:0",
+ "attack-options": "crwdns67436:0crwdne67436:0",
+ "attack": "crwdns67437:0crwdne67437:0",
+ "defense-options": "crwdns67438:0crwdne67438:0",
+ "defend": "crwdns67439:0crwdne67439:0",
+ "misc-options": "crwdns67440:0crwdne67440:0",
+ "melee-attack-options": "crwdns67441:0crwdne67441:0",
+ "attack-option": "crwdns67442:0crwdne67442:0",
+ "why-do-it": "crwdns67443:0crwdne67443:0",
+ "called-shot": "crwdns67444:0crwdne67444:0",
+ "called-shot-text": "crwdns67445:0crwdne67445:0",
+ "head-vitals-mod": "crwdns67446:0crwdne67446:0",
+ "limb-mod": "crwdns67447:0crwdne67447:0",
+ "small-target-mod": "crwdns67448:0crwdne67448:0",
+ "tiny-target-mod": "crwdns67449:0crwdne67449:0",
+ "disarm": "crwdns67450:0crwdne67450:0",
+ "disarm-text": "crwdns67451:0crwdne67451:0",
+ "draw-n-attack": "crwdns67452:0crwdne67452:0",
+ "draw-n-attack-text": "crwdns67453:0crwdne67453:0",
+ "the-drop-text": "crwdns67454:0crwdne67454:0",
+ "finishing-move": "crwdns67455:0crwdne67455:0",
+ "finishing-move-text": "crwdns67456:0crwdne67456:0",
+ "frenzy": "crwdns67457:0crwdne67457:0",
+ "frenzy-text": "crwdns67458:0crwdne67458:0",
+ "gang-up": "crwdns67459:0crwdne67459:0",
+ "gang-up-text": "crwdns67460:0crwdne67460:0",
+ "grappling": "crwdns67461:0crwdne67461:0",
+ "grappling-text": "crwdns67462:0crwdne67462:0",
+ "improvised-weapon": "crwdns67463:0crwdne67463:0",
+ "improvised-weapon-text": "crwdns67464:0crwdne67464:0",
+ "multi-action": "crwdns67465:0crwdne67465:0",
+ "multi-action-text": "crwdns67466:0crwdne67466:0",
+ "non-lethal-damage": "crwdns67467:0crwdne67467:0",
+ "non-lethal-damage-text": "crwdns67468:0crwdne67468:0",
+ "off-hand-attack": "crwdns67469:0crwdne67469:0",
+ "off-hand-attack-text": "crwdns67470:0crwdne67470:0",
+ "push": "crwdns67471:0crwdne67471:0",
+ "push-text": "crwdns67472:0crwdne67472:0",
+ "rapid-attack": "crwdns67473:0crwdne67473:0",
+ "rapid-attack-text": "crwdns67474:0crwdne67474:0",
+ "touch-attack": "crwdns67475:0crwdne67475:0",
+ "touch-attack-text": "crwdns67476:0crwdne67476:0",
+ "use-two-weapons": "crwdns67477:0crwdne67477:0",
+ "use-two-weapons-text": "crwdns67478:0crwdne67478:0",
+ "unarmed-defender": "crwdns67479:0crwdne67479:0",
+ "unarmed-defender-text": "crwdns67480:0crwdne67480:0",
+ "wild-attack-text": "crwdns67481:0crwdne67481:0",
+ "ranged-attack-options": "crwdns67482:0crwdne67482:0",
+ "aim": "crwdns67483:0crwdne67483:0",
+ "aim-text": "crwdns67484:0crwdne67484:0",
+ "double-tap": "crwdns67485:0crwdne67485:0",
+ "double-tap-text": "crwdns67486:0crwdne67486:0",
+ "firing-blind": "crwdns67487:0crwdne67487:0",
+ "firing-blind-text": "crwdns67488:0crwdne67488:0",
+ "full-auto": "crwdns67489:0crwdne67489:0",
+ "full-auto-text": "crwdns67490:0crwdne67490:0",
+ "rapid-attack-fanning-the-hammer": "crwdns67491:0crwdne67491:0",
+ "rapid-attack-fanning-the-hammer-text": "crwdns67492:0crwdne67492:0",
+ "suppressive-fire": "crwdns67493:0crwdne67493:0",
+ "suppressive-fire-text": "crwdns67494:0crwdne67494:0",
+ "three-round-burst": "crwdns67495:0crwdne67495:0",
+ "three-round-burst-text": "crwdns67496:0crwdne67496:0",
+ "cover": "crwdns67497:0crwdne67497:0",
+ "cover-text": "crwdns67498:0crwdne67498:0",
+ "cover-light-mod": "crwdns67499:0crwdne67499:0",
+ "cover-medium-mod": "crwdns67500:0crwdne67500:0",
+ "cover-heavy-mod": "crwdns67501:0crwdne67501:0",
+ "cover-total-mod": "crwdns67502:0crwdne67502:0",
+ "defend-text": "crwdns67503:0crwdne67503:0",
+ "full-defense": "crwdns67504:0crwdne67504:0",
+ "full-defense-text": "crwdns67505:0crwdne67505:0",
+ "illumination": "crwdns67506:0crwdne67506:0",
+ "illumination-text": "crwdns67507:0crwdne67507:0",
+ "ill-dim-mod": "crwdns67508:0crwdne67508:0",
+ "ill-dark-mod": "crwdns67509:0crwdne67509:0",
+ "ill-pitch-mod": "crwdns67510:0crwdne67510:0",
+ "ill-turn-on": "crwdns67511:0crwdne67511:0",
+ "prone": "crwdns67512:0crwdne67512:0",
+ "prone-text": "crwdns67513:0crwdne67513:0",
+ "prone-melee-text": "crwdns67514:0crwdne67514:0",
+ "withdraw": "crwdns67515:0crwdne67515:0",
+ "withdraw-text": "crwdns67516:0crwdne67516:0",
+ "movement": "crwdns67517:0crwdne67517:0",
+ "movement-text": "crwdns67518:0crwdne67518:0",
+ "move-crawling-text": "crwdns67519:0crwdne67519:0",
+ "move-crouching-text": "crwdns67520:0crwdne67520:0",
+ "move-walking-text": "crwdns67521:0crwdne67521:0",
+ "move-running-text": "crwdns67522:0crwdne67522:0",
+ "move-jumping-text": "crwdns67523:0crwdne67523:0",
+ "move-go-prone-text": "crwdns67524:0crwdne67524:0",
+ "test-of-wills": "crwdns67525:0crwdne67525:0",
+ "test-of-wills-text": "crwdns67526:0crwdne67526:0",
+ "tricks": "crwdns67527:0crwdne67527:0",
+ "tricks-text": "crwdns67528:0crwdne67528:0",
+ "special-abilities": "crwdns67529:0crwdne67529:0",
+ "notemplateagility": "crwdns67530:0crwdne67530:0",
+ "notemplatefaith": "crwdns67531:0crwdne67531:0",
+ "notemplateguts": "crwdns67532:0crwdne67532:0",
+ "notemplatestealth": "crwdns67533:0crwdne67533:0",
+ "notemplateunskilled": "crwdns67534:0crwdne67534:0",
+ "notemplatefighting": "crwdns67535:0crwdne67535:0",
+ "notemplatefencing": "crwdns67536:0crwdne67536:0",
+ "notemplateboating": "crwdns67537:0crwdne67537:0",
+ "notemplatepilot": "crwdns67538:0crwdne67538:0",
+ "notemplateclimbing": "crwdns67539:0crwdne67539:0",
+ "notemplatedriving": "crwdns67540:0crwdne67540:0",
+ "notemplatedrivinga": "crwdns67541:0crwdne67541:0",
+ "notemplateandrolls": "crwdns67542:0crwdne67542:0",
+ "notemplategambling": "crwdns67543:0crwdne67543:0",
+ "notemplatehealing": "crwdns67544:0crwdne67544:0",
+ "notemplateintimidation": "crwdns67545:0crwdne67545:0",
+ "notemplateinvestigation": "crwdns67546:0crwdne67546:0",
+ "notemplatelockpicking": "crwdns67547:0crwdne67547:0",
+ "notemplatenotice": "crwdns67548:0crwdne67548:0",
+ "notemplatepersuasion": "crwdns67549:0crwdne67549:0",
+ "notemplatepiloting": "crwdns67550:0crwdne67550:0",
+ "notemplatepsionics": "crwdns67551:0crwdne67551:0",
+ "notemplaterepair": "crwdns67552:0crwdne67552:0",
+ "notemplatesmarts": "crwdns67553:0crwdne67553:0",
+ "notemplatespirit": "crwdns67554:0crwdne67554:0",
+ "notemplatestrength": "crwdns67555:0crwdne67555:0",
+ "notemplatevigor": "crwdns67556:0crwdne67556:0",
+ "notemplateunshaken": "crwdns67557:0crwdne67557:0",
+ "notemplateriding": "crwdns67558:0crwdne67558:0",
+ "notemplateshooting": "crwdns67559:0crwdne67559:0",
+ "notemplateshootings": "crwdns67560:0crwdne67560:0",
+ "notemplatespellcasting": "crwdns67561:0crwdne67561:0",
+ "notemplatestreetwise": "crwdns67562:0crwdne67562:0",
+ "notemplatesurvival": "crwdns67563:0crwdne67563:0",
+ "notemplateswimming": "crwdns67564:0crwdne67564:0",
+ "notemplatetaunt": "crwdns67565:0crwdne67565:0",
+ "notemplatethrowing": "crwdns67566:0crwdne67566:0",
+ "notemplatetracking": "crwdns67567:0crwdne67567:0",
+ "notemplatecustomskill": "crwdns67568:0crwdne67568:0",
+ "notemplatedamage": "crwdns67569:0crwdne67569:0",
+ "notemplateactivatetalisman": "crwdns67570:0crwdne67570:0",
+ "notemplatetalismanrolls": "crwdns67571:0crwdne67571:0",
+ "notemplatedamagethe": "crwdns67572:0crwdne67572:0",
+ "notemplatespellrolls": "crwdns67573:0crwdne67573:0",
+ "notemplateritual": "crwdns67574:0crwdne67574:0",
+ "notemplatethrowings": "crwdns67575:0crwdne67575:0",
+ "notemplatetrackings": "crwdns67576:0crwdne67576:0",
+ "notemplateweirdscience": "crwdns67577:0crwdne67577:0",
+ "notemplateruns": "crwdns67578:0crwdne67578:0",
+ "notemplateinches": "crwdns67579:0crwdne67579:0",
+ "community-property-money": "crwdns67580:0crwdne67580:0",
+ "trappings-notes-components-preptime": "crwdns67581:0crwdne67581:0",
+ "bow": "crwdns67582:0crwdne67582:0"
+}
\ No newline at end of file
diff --git a/Starfinder HUD/translations/zh.json b/Starfinder HUD/translations/zh.json
index 30a2af8638..36a566b492 100644
--- a/Starfinder HUD/translations/zh.json
+++ b/Starfinder HUD/translations/zh.json
@@ -1,200 +1,200 @@
{
- "core": "CORE",
- "spells": "SPELLS",
+ "core": "核心",
+ "spells": "法術",
"comms": "COMMS",
- "rolls-are": "ROLLS ARE",
- "public": "PUBLIC",
- "private": "PRIVATE",
- "display-mode": "DISPLAY MODE",
+ "rolls-are": "擲骰",
+ "public": "公開",
+ "private": "暗骰",
+ "display-mode": "顯示模式",
"pc": "PC",
"npc": "NPC",
"ship": "SHIP",
- "drone": "DRONE",
- "house-rules": "HOUSE RULES",
- "resolve": "RESOLVE",
- "key-ability": "KEY ABILITY",
- "highest-ability": "HIGHEST ABILITY",
- "buff-stacking": "BUFF STACKING",
- "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS",
- "character-info": "CHARACTER INFO",
- "class-details": "CLASS DETAILS",
- "char-name-u": "CHARACTER NAME",
- "class-level": "CLASS/LEVEL",
- "race": "RACE",
+ "drone": "無人機",
+ "house-rules": "房規",
+ "resolve": "決心",
+ "key-ability": "關鍵屬性",
+ "highest-ability": "最高屬性",
+ "buff-stacking": "加值疊加",
+ "half-specialization-weapons": "武器專精減半的武器",
+ "character-info": "角色資訊",
+ "class-details": "角色細節",
+ "char-name-u": "角色姓名",
+ "class-level": "職業/等級",
+ "race": "種族",
"hp": "HP",
- "theme": "THEME",
- "size": "SIZE",
- "speed": "SPEED",
- "gender": "GENDER",
- "home-world": "HOME WORLD",
- "alignment": "ALIGNMENT",
- "deity": "DEITY",
- "player": "PLAYER",
- "languages": "LANGUAGES",
- "class-name": "CLASS NAME",
+ "theme": "主題",
+ "size": "體型",
+ "speed": "速度",
+ "gender": "性別",
+ "home-world": "母星",
+ "alignment": "陣營",
+ "deity": "神祇",
+ "player": "玩家",
+ "languages": "語言",
+ "class-name": "職業名稱",
"class-num-level": "LVL",
"class-stam": "SP",
"bab": "BAB",
- "fort": "FORT",
- "ref": "REF",
- "will": "WILL",
- "skills": "SKILLS",
- "abi": "ABI",
- "spell": "SPELL",
- "poor": "POOR",
- "good": "GOOD",
- "menus": "MENUS",
- "initiative": "INITIATIVE",
- "attacks": "ATTACKS",
- "saves": "SAVES",
- "abilities-u": "ABILITIES",
- "ability-checks": "ABILITY CHECKS",
+ "fort": "強韌",
+ "ref": "反射",
+ "will": "意志",
+ "skills": "技能",
+ "abi": "屬性",
+ "spell": "法術",
+ "poor": "弱",
+ "good": "強",
+ "menus": "選單",
+ "initiative": "先攻",
+ "attacks": "攻擊",
+ "saves": "豁免",
+ "abilities-u": "能力",
+ "ability-checks": "屬性檢定",
"buffs": "BUFFS",
"mods": "MODS",
- "ability-scores": "ABILITY SCORES",
+ "ability-scores": "屬性值",
"mod": "MOD",
"tot": "TOT",
"pen": "PEN",
"drain": "DRN",
- "strength": "STRENGTH",
- "dexterity": "DEXTERITY",
- "constitution": "CONSTITUTION",
- "intelligence": "INTELLIGENCE",
- "wisdom": "WISDOM",
- "charisma": "CHARISMA",
- "health": "HEALTH",
+ "strength": "力量",
+ "dexterity": "敏捷",
+ "constitution": "體質",
+ "intelligence": "智力",
+ "wisdom": "感知",
+ "charisma": "魅力",
+ "health": "健康",
"sp": "SP",
"rp": "RP",
"temp-hp": "TMP",
- "armorclass": "ARMOR CLASS",
+ "armorclass": "護甲等級",
"eac": "EAC",
"kac": "KAC",
"cmd": "CMD",
- "dr-resist": "DR/RESIST",
- "savingthrows": "SAVING THROWS",
- "base": "BASE",
- "rnk": "RNK",
+ "dr-resist": "DR/抗力",
+ "savingthrows": "豁免檢定",
+ "base": "基礎",
+ "rnk": "級數",
"class-skill": "CS",
- "acrobatics": "ACROBATICS",
+ "acrobatics": "特技",
"acp": "ACP",
- "athletics": "ATHLETICS",
- "bluff": "BLUFF ",
- "computers": "COMPUTERS",
- "culture": "CULTURE",
- "diplomacy": "DIPLOMACY",
- "disguise": "DISGUISE",
- "engineering": "ENGINEERING",
- "intimidate": "INTIMIDATE",
- "life-science": "LIFE SCIENCE",
- "medicine": "MEDICINE ",
+ "athletics": "運動",
+ "bluff": "唬騙 ",
+ "computers": "電腦",
+ "culture": "文化",
+ "diplomacy": "交涉",
+ "disguise": "易容",
+ "engineering": "工程學",
+ "intimidate": "威嚇",
+ "life-science": "生命科學",
+ "medicine": "醫學 ",
"mysticism": "MYSTICISM ",
- "perception": "PERCEPTION ",
- "physical-science": "PHYSICAL SCIENCE",
- "piloting": "PILOTING",
- "sense-motive": "SENSE MOTIVE",
- "sleight-of-hand": "SLEIGHT OF HAND",
- "stealth": "STEALTH",
- "survival": "SURVIVAL",
- "name-u": "NAME",
+ "perception": "察覺 ",
+ "physical-science": "物理科學",
+ "piloting": "駕駛",
+ "sense-motive": "察言觀色",
+ "sleight-of-hand": "巧手",
+ "stealth": "隱匿",
+ "survival": "生存",
+ "name-u": "名稱",
"lvl": "LVL",
- "Not-Proficient": "NOT PROFICIENT",
- "proficient": "PROFICIENT",
+ "Not-Proficient": "不熟練",
+ "proficient": "熟練",
"specialized": "SPECIALIZED",
"category": "CATEGORY",
- "atk-u": "ATK",
- "rng": "RNG",
- "melee": "MELEE",
- "ranged": "RANGED",
- "dmg": "DMG",
- "type": "TYPE",
- "atk-crit-effect": "CRIT EFFECT",
- "crit-damage": "CRIT DAMAGE",
- "ammo": "ammo",
+ "atk-u": "攻擊",
+ "rng": "射程",
+ "melee": "近戰",
+ "ranged": "遠程",
+ "dmg": "傷害",
+ "type": "類型",
+ "atk-crit-effect": "重擊特效",
+ "crit-damage": "重擊傷害",
+ "ammo": "彈藥",
"usage": "USAGE",
"special": "SPECIAL",
- "additional-attack": "ADDITIONAL ATTACKS",
- "roll-full-attack_": "ROLL FULL ATTACK: ",
- "query": "QUERY",
- "always": "ALWAYS",
- "never": "NEVER",
- "number-of-attacks:": "NUMBER OF ATTACKS:",
+ "additional-attack": "額外攻擊",
+ "roll-full-attack_": "使用全力攻擊: ",
+ "query": "詢問",
+ "always": "總是",
+ "never": "永不",
+ "number-of-attacks:": "攻擊次數:",
"attacher": "ATTACHER",
- "equipment": "EQUIPMENT",
- "carried": "CARRIED",
+ "equipment": "裝備",
+ "carried": "攜帶",
"encumber": "ENCUMBER",
"over": "OVER",
- "credits": "CREDITS",
+ "credits": "信用點",
"wealth": "WEALTH",
"upbs": "UPBs",
"num": "NUM",
"bulk": "BULK",
"cost": "COST",
- "abilities": "ABILITIES",
+ "abilities": "能力",
"constant": "CONSTANT",
- "at-will": "AT WILL",
- "x/day": "X/DAY",
- "source": "SOURCE",
+ "at-will": "隨意",
+ "x/day": "X/天",
+ "source": "來源",
"ex": "EX",
"su": "SU",
- "target": "TARGET",
- "duration": "DURATION",
+ "target": "目標",
+ "duration": "持續時間",
"_-daily-uses": "Daily Uses",
- "atk": "ATK",
- "save-effect": "SAVE EFFECT",
+ "atk": "攻擊",
+ "save-effect": "豁免效果",
"dex": "DEX",
"con": "CON",
"int": "INT",
"wis": "WIS",
"cha": "CHA",
- "based-dc_": "Based DC ",
- "fort-save": "FORT SAVE",
- "ref-save": "REF SAVE",
- "will-save": "WILL SAVE",
- "A-Sucessful-Save:": "A Sucessful Save:",
- "spellclasses": "SPELLCLASSES",
- "ability": "ABILITY",
- "progress": "PROGRESS",
- "spells-per-day": "SPELLS PER DAY",
+ "based-dc_": "基本DC ",
+ "fort-save": "強韌豁免",
+ "ref-save": "反射豁免",
+ "will-save": "意志豁免",
+ "A-Sucessful-Save:": "成功豁免:",
+ "spellclasses": "法術職業",
+ "ability": "能力",
+ "progress": "進度",
+ "spells-per-day": "每日法術",
"1st-level": "1st LEVEL",
- "school": "SCHOOL",
+ "school": "學派",
"str": "STR",
"4th-level": "4th LEVEL",
"7th-level": "7th LEVEL",
"2nd-level": "2nd LEVEL",
"5th-level": "5th LEVEL",
"8th-level": "8th LEVEL",
- "cantrips": "CANTRIPS",
+ "cantrips": "戲法",
"3rd-level": "3rd LEVEL",
"6th-level": "6th LEVEL",
"9th-level": "9th LEVEL",
"cr": "CR",
"xp": "XP",
- "init": "INIT",
+ "init": "先攻",
"aura": "AURA",
- "defense": "DEFENSE",
- "defensive-abilities": "DEFENSIVE ABILITIES",
+ "defense": "防禦",
+ "defensive-abilities": "防禦能力",
"dr": "DR",
- "immunities": "IMMUNITIES",
+ "immunities": "免疫",
"sr": "SR",
- "resistances": "RESISTANCES",
- "weaknesses": "WEAKNESSES",
- "offense": "OFFENSE",
- "space": "SPACE",
- "reach": "REACH",
- "spells-known": "SPELLS KNOWN",
+ "resistances": "抗力",
+ "weaknesses": "弱點",
+ "offense": "攻擊",
+ "space": "佔據",
+ "reach": "觸及",
+ "spells-known": "已知法術",
"(cl": "(CL",
- "statistics": "STATISTICS",
- "feats": "FEATS",
- "other-abilities": "OTHER ABILITIES",
- "gear": "GEAR",
- "ecology": "ECOLOGY",
- "environment": "ENVIRONMENT",
- "organization": "ORGANIZATION",
- "tactics": "TACTICS",
- "special-abilities": "SPECIAL ABILITIES",
+ "statistics": "數據",
+ "feats": "專長",
+ "other-abilities": "其他能力",
+ "gear": "裝備",
+ "ecology": "生態",
+ "environment": "環境",
+ "organization": "組織",
+ "tactics": "戰術",
+ "special-abilities": "特殊能力",
"purpose": "PURPOSE",
- "import": "IMPORT",
- "export": "EXPORT",
+ "import": "匯入",
+ "export": "匯出",
"paizo-statblock": "PAIZO STATBLOCK",
"srd-statblock": "SRD STATBLOCK",
"starship-info": "STARSHIP INFO",
@@ -222,7 +222,7 @@
"tl": "TL",
"current": "CURRENT",
"thresholds": "THRESHOLDS",
- "damage": "DAMAGE",
+ "damage": "傷害",
"critical": "CRITICAL",
"shield-total": "SHIELD TOTAL",
"forward": "FORWARD",
@@ -248,20 +248,20 @@
"stbd (2)": "STBD (2)",
"port (4)": "PORT (4)",
"aft (3)": "AFT (3)",
- "1st-attack": "1st ATTACK",
- "targets": "TARGETS",
- "attack": "ATTACK",
+ "1st-attack": "第一攻擊",
+ "targets": "目標",
+ "attack": "攻擊",
"full-effect:": "FULL EFFECT:",
- "_save": " SAVE",
+ "_save": " 豁免",
"dc": "DC",
- "save-effect:": "SAVE EFFECT:",
- "notes:": "NOTES:",
+ "save-effect:": "豁免效果:",
+ "notes:": "註記:",
"level": "LEVEL ",
- "2nd-attack": "2nd ATTACK",
- "3rd-attack": "3rd ATTACK",
- "4th-attack": "4th ATTACK",
- "5th-attack": "5th ATTACK",
- "check": "CHECK",
+ "2nd-attack": "第二攻擊",
+ "3rd-attack": "第三攻擊",
+ "4th-attack": "第四攻擊",
+ "5th-attack": "第五攻擊",
+ "check": "檢定",
"on": "ON",
"off": "OFF",
"no": "NO",
@@ -270,15 +270,15 @@
"arc": "ARC",
"bp": "BP",
"pcu": "PCU",
- "class": "CLASS",
+ "class": "職業",
"short": "SHORT",
- "medium": "MEDIUM",
- "long": "LONG",
- "crit-effect": "CRIT",
- "character_info": "CHARACTER INFO",
- "ability_checks": "ABILITY CHECKS",
- "ability_scores": "ABILITY SCORES",
- "crb-equipment": "CRB EQUIPMENT",
+ "medium": "中型",
+ "long": "遠距",
+ "crit-effect": "重擊",
+ "character_info": "角色資訊",
+ "ability_checks": "屬性檢定",
+ "ability_scores": "屬性值",
+ "crb-equipment": "CRB裝備",
"Cryopike_-_Advanced": "CRYOPIKE - ADVANCED",
"Cryopike_-_Tactical": "CRYOPIKE - TACTICAL",
"Curve_Blade_-_Buzzblade": "CURVE BLADE - BUZZBLADE",
@@ -965,11 +965,11 @@
"Textiles_(Common)": "TEXTILES (COMMON)",
"Textiles_(Fine)": "TEXTILES (FINE)",
"UPB_(1000)": "UPB (1000)",
- "dr_resist": "DR/RESIST",
- "caster-level_": "CASTER LEVEL ",
+ "dr_resist": "DR/抗力",
+ "caster-level_": "施法者等級 ",
"power": "POWER",
"which-gunner": "Which Gunner",
- "range": "RANGE",
+ "range": "距離",
"hexes": "HEXES",
"light": "LIGHT",
"heavy": "HEAVY",
@@ -984,12 +984,12 @@
"shield-bonus": "SHIELD BONUS",
"shields": "SHIELDS",
"activation": "ACTIVATION",
- "tiny": "TINY",
- "small": "SMALL",
- "large": "LARGE",
- "huge": "HUGE",
- "gargantuan": "GARGANTUAN",
- "colossal": "COLOSSAL",
+ "tiny": "超小型",
+ "small": "小型",
+ "large": "大型",
+ "huge": "超大型",
+ "gargantuan": "巨型",
+ "colossal": "超巨型",
"clumsy": "CLUMSY",
"average": "AVERAGE",
"perfect": "PERFECT"
diff --git a/approved.yaml b/approved.yaml
index 1bae6701b0..ca9f021748 100644
--- a/approved.yaml
+++ b/approved.yaml
@@ -2299,4 +2299,17 @@ innomine:
starfinderhud:
- Starfinder HUD
- Starfinder HUD
-- Starfinder
\ No newline at end of file
+- Starfinder
+
+wraithoblivion:
+- CWOD-Wr20
+- "Wraith: The Oblivion"
+- "Storytelling System"
+
+sagaborn:
+- SagaBorn
+- SagaBorn
+
+beyondthewall:
+- Beyond the Wall and Other Adventures
+- Beyond the Wall and Other Adventures