From e493ae65cfd6fcc185910da2e0b051ff31cf8528 Mon Sep 17 00:00:00 2001 From: Nathanael Winget Date: Tue, 27 Feb 2018 08:29:13 -0500 Subject: [PATCH] update translations and add sagaborn sheet.json --- .../translations/fr.json | 2 +- CWOD-Wr20/sheet.json | 2 +- Call_of_Cthulhu_7th_Ed/translations/en.json | 6 +- Eclipse Phase V2/translations/fr.json | 4 +- L5R Fantasy Flight Games/translations/af.json | 3 +- L5R Fantasy Flight Games/translations/cs.json | 3 +- L5R Fantasy Flight Games/translations/da.json | 3 +- L5R Fantasy Flight Games/translations/de.json | 3 +- L5R Fantasy Flight Games/translations/el.json | 3 +- L5R Fantasy Flight Games/translations/en.json | 3 +- L5R Fantasy Flight Games/translations/es.json | 3 +- L5R Fantasy Flight Games/translations/fr.json | 3 +- L5R Fantasy Flight Games/translations/he.json | 3 +- L5R Fantasy Flight Games/translations/it.json | 3 +- L5R Fantasy Flight Games/translations/ja.json | 3 +- L5R Fantasy Flight Games/translations/ko.json | 3 +- L5R Fantasy Flight Games/translations/nl.json | 3 +- L5R Fantasy Flight Games/translations/pt.json | 3 +- L5R Fantasy Flight Games/translations/ru.json | 3 +- L5R Fantasy Flight Games/translations/sv.json | 3 +- L5R Fantasy Flight Games/translations/tr.json | 3 +- L5R Fantasy Flight Games/translations/zh.json | 3 +- L5R Fantasy Flight Games/translations/zu.json | 5 +- SagaBorn/sheet.json | 7 + SavageWorlds-Tabbed/translations/af.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/cs.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/da.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/de.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/el.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/en.json | 656 ++++++++--------- SavageWorlds-Tabbed/translations/es.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/fr.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/he.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/it.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/ja.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/ko.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/nl.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/pt.json | 684 +++++++++--------- SavageWorlds-Tabbed/translations/ru.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/sv.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/tr.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/zh.json | 624 ++++++++++++++++ SavageWorlds-Tabbed/translations/zu.json | 624 ++++++++++++++++ Starfinder HUD/translations/zh.json | 326 ++++----- approved.yaml | 15 +- 45 files changed, 11509 insertions(+), 860 deletions(-) create mode 100644 SagaBorn/sheet.json create mode 100644 SavageWorlds-Tabbed/translations/af.json create mode 100644 SavageWorlds-Tabbed/translations/cs.json create mode 100644 SavageWorlds-Tabbed/translations/da.json create mode 100644 SavageWorlds-Tabbed/translations/de.json create mode 100644 SavageWorlds-Tabbed/translations/el.json create mode 100644 SavageWorlds-Tabbed/translations/es.json create mode 100644 SavageWorlds-Tabbed/translations/fr.json create mode 100644 SavageWorlds-Tabbed/translations/he.json create mode 100644 SavageWorlds-Tabbed/translations/it.json create mode 100644 SavageWorlds-Tabbed/translations/ja.json create mode 100644 SavageWorlds-Tabbed/translations/ko.json create mode 100644 SavageWorlds-Tabbed/translations/nl.json create mode 100644 SavageWorlds-Tabbed/translations/ru.json create mode 100644 SavageWorlds-Tabbed/translations/sv.json create mode 100644 SavageWorlds-Tabbed/translations/tr.json create mode 100644 SavageWorlds-Tabbed/translations/zh.json create mode 100644 SavageWorlds-Tabbed/translations/zu.json diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index 65b1258617..ef2cb59460 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -505,4 +505,4 @@ "cancel": "Annuler", "choose": "Choisir", "innate:-u": "INNÉ :" -} +} \ No newline at end of file diff --git a/CWOD-Wr20/sheet.json b/CWOD-Wr20/sheet.json index 9deb58ddcc..1502e149d7 100644 --- a/CWOD-Wr20/sheet.json +++ b/CWOD-Wr20/sheet.json @@ -3,6 +3,6 @@ "css": "Wr20.css", "authors": "Kevin J., based on Matt Zalvidar's V20 & M20 sheets.", "roll20userid": "129882", - "preview": "Wr20.png", + "preview": "W20.png", "instructions": "Wraith: The Oblivion Character Sheet for use with Classic World of Darkness, 20th Anniversary Edition." } \ No newline at end of file diff --git a/Call_of_Cthulhu_7th_Ed/translations/en.json b/Call_of_Cthulhu_7th_Ed/translations/en.json index 83323b73cd..e78f3b4177 100644 --- a/Call_of_Cthulhu_7th_Ed/translations/en.json +++ b/Call_of_Cthulhu_7th_Ed/translations/en.json @@ -19,8 +19,8 @@ "Move rate-u": "Move rate", "HP-u": "Hit Points", "": "current", - "majorwound-u": "Major Wound", - "pulphp-u": "Pulp HP", + "majorwound-u": "", + "pulphp-u": "", "luck-u": "Luck", "current": "current", "damagebonus-u": "Damage Bonus", @@ -126,4 +126,4 @@ "Phobias/Manias": "Phobias/Manias", "Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts", "Encounters with Strange Entities": "Encounters with Strange Entities" -} +} \ No newline at end of file diff --git a/Eclipse Phase V2/translations/fr.json b/Eclipse Phase V2/translations/fr.json index 99dd4a5dd1..8f6cd8d67e 100644 --- a/Eclipse Phase V2/translations/fr.json +++ b/Eclipse Phase V2/translations/fr.json @@ -51,7 +51,7 @@ "know skills": "Compétences de connaissance", "ranks": "Rang", "specializations": "Spécialisation", - "active-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival", + "skills-list": "athletics,deceive,exotic skill,fray,free fall,guns,hardware,infiltrate,infosec,interface,kinesics,medicine,melee,perceive,persuade,pilot,profession,program,provoke,psi,research,survival", "athletics": "Athlétisme", "deceive": "Subterfuge", "exotic skill": "Comp. Éxotique", @@ -182,4 +182,4 @@ "superior result damage": "Résultat Supérieur (Damage)", "micro ex": "Micro, ...", "emp gas ex": "IEM, Gaz, ..." -} +} \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/af.json b/L5R Fantasy Flight Games/translations/af.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/af.json +++ b/L5R Fantasy Flight Games/translations/af.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/cs.json b/L5R Fantasy Flight Games/translations/cs.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/cs.json +++ b/L5R Fantasy Flight Games/translations/cs.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/da.json b/L5R Fantasy Flight Games/translations/da.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/da.json +++ b/L5R Fantasy Flight Games/translations/da.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/de.json b/L5R Fantasy Flight Games/translations/de.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/de.json +++ b/L5R Fantasy Flight Games/translations/de.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/el.json b/L5R Fantasy Flight Games/translations/el.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/el.json +++ b/L5R Fantasy Flight Games/translations/el.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/en.json b/L5R Fantasy Flight Games/translations/en.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/en.json +++ b/L5R Fantasy Flight Games/translations/en.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/es.json b/L5R Fantasy Flight Games/translations/es.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/es.json +++ b/L5R Fantasy Flight Games/translations/es.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/fr.json b/L5R Fantasy Flight Games/translations/fr.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/fr.json +++ b/L5R Fantasy Flight Games/translations/fr.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/he.json b/L5R Fantasy Flight Games/translations/he.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/he.json +++ b/L5R Fantasy Flight Games/translations/he.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ja.json b/L5R Fantasy Flight Games/translations/ja.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/ja.json +++ b/L5R Fantasy Flight Games/translations/ja.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ko.json b/L5R Fantasy Flight Games/translations/ko.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/ko.json +++ b/L5R Fantasy Flight Games/translations/ko.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/nl.json b/L5R Fantasy Flight Games/translations/nl.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/nl.json +++ b/L5R Fantasy Flight Games/translations/nl.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/pt.json b/L5R Fantasy Flight Games/translations/pt.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/pt.json +++ b/L5R Fantasy Flight Games/translations/pt.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/ru.json b/L5R Fantasy Flight Games/translations/ru.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/ru.json +++ b/L5R Fantasy Flight Games/translations/ru.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/sv.json b/L5R Fantasy Flight Games/translations/sv.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/sv.json +++ b/L5R Fantasy Flight Games/translations/sv.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/tr.json b/L5R Fantasy Flight Games/translations/tr.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/tr.json +++ b/L5R Fantasy Flight Games/translations/tr.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zh.json b/L5R Fantasy Flight Games/translations/zh.json index 1fcc193d33..8947e6bb23 100644 --- a/L5R Fantasy Flight Games/translations/zh.json +++ b/L5R Fantasy Flight Games/translations/zh.json @@ -263,5 +263,6 @@ "skill-emote14-u": "applies their", "ninjo-giri-u": "Ninjō and Giri Notes", "out-of-rank-u": "Out of Rank", - "defense-check-u": "Defense Check" + "defense-check-u": "Defense Check", + "fitness-defense-u": "Fitness (Defense)" } \ No newline at end of file diff --git a/L5R Fantasy Flight Games/translations/zu.json b/L5R Fantasy Flight Games/translations/zu.json index 920d41115f..d85b5879bf 100644 --- a/L5R Fantasy Flight Games/translations/zu.json +++ b/L5R Fantasy Flight Games/translations/zu.json @@ -31,7 +31,7 @@ "smithing-u": "crwdns63028:0crwdne63028:0", "artisan-skills-u": "crwdns63029:0crwdne63029:0", "martial-skills-u": "crwdns63030:0crwdne63030:0", - "fitness-u": "crwdns65700:0crwdne65700:0", + "fitness-u": "crwdns66959:0crwdne66959:0", "martial_arts_melee-u": "crwdns63032:0[Melee]crwdne63032:0", "martial_arts_ranged-u": "crwdns63033:0[Ranged]crwdne63033:0", "martial_arts_unarmed-u": "crwdns63034:0[Unarmed]crwdne63034:0", @@ -263,5 +263,6 @@ "skill-emote14-u": "crwdns63260:0crwdne63260:0", "ninjo-giri-u": "crwdns63261:0crwdne63261:0", "out-of-rank-u": "crwdns65693:0crwdne65693:0", - "defense-check-u": "crwdns65694:0crwdne65694:0" + "defense-check-u": "crwdns65694:0crwdne65694:0", + "fitness-defense-u": "crwdns66960:0crwdne66960:0" } \ No newline at end of file diff --git a/SagaBorn/sheet.json b/SagaBorn/sheet.json new file mode 100644 index 0000000000..12a702e504 --- /dev/null +++ b/SagaBorn/sheet.json @@ -0,0 +1,7 @@ +{ + "html": "SagaBorn_Character_Sheet.html", + "css": "SagaBorn_Character_sheet.css", + "authors": "mbielaczyc", + "preview": "sagaborn character sheet screen shot.jpg", + "instructions": "" +} diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/af.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/cs.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/da.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/de.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/el.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json index 5b128636d1..16724ad29b 100644 --- a/SavageWorlds-Tabbed/translations/en.json +++ b/SavageWorlds-Tabbed/translations/en.json @@ -81,7 +81,7 @@ "engram": "Engram", "active": "Active", "attributes": "Attributes", - "attribute": "Attribute", + "attribute": "Attribute", "rank": "Rank", "agility": "Agility", "smarts": "Smarts", @@ -103,7 +103,7 @@ "burn": "Burn", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", - "load-limit": "Load Limit", + "load-limit": "Load Limit", "max-load-modifier": "Max Load Modifier", "total-load-carried": "Total Load Carried", "encumbrance-penalty": "Encumbrance Penalty", @@ -295,330 +295,330 @@ "advancement": "Advancement", "roll-results": "Roll Results", "modifiers-applied": "Modifiers Applied", - "situational": "Situational", - "situational-notes": "Situational Notes", - "penalties": "Penalties", - "miscellaneous-notes": "Miscellaneous Notes", - "trait-roll": "Trait Roll", - "trait-roll-modifiers": "Trait Roll Modifiers", - "trait-and-damage-modifiers": "Trait and Damage Modifiers", - "the-drop": "The Drop", - "berserk": "Berserk", - "wild-attack": "Wild Attack", - "bonuses": "Bonuses", - "api-fields": "API Fields", - "api-initiative-edge": "API: Initiative Edges", - "configuration-u": "CONIGURATION", - "edges-hindrances":"Edges/Hindrances", - "dealinit-use":"Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", - "dealinit-shorthand":"The Edge shorthand is as follows", - "quick":"Quick", - "level-headed":"Level Headed", - "improved-level-headed":"Improved Level Headed", - "any-joker-activated":"Any Joker Activated Wild Card Edge", - "enable-nerves-of-steel":"Enable Nerves of Steel and Improved Nerves of Steel Edges", - "running-die-type":"Running Die-type", - "running-die-type-title":"Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", - "sheet-settings":"Sheet Settings", - "backgrounds":"Backgrounds", - "no-background-image":"No Background Image", - "cyberpunk":"Cyberpunk", - "hellfrost":"Hellfrost", - "hellfrost-land-of-fire":"Hellfrost: Land of Fire", - "last-parsec":"Last Parsec", - "noir":"Noir", - "old-map-postsm":"Old Map (PotSM)", - "old-map":"Old Map", - "parchment":"Parchment", - "rippers":"Rippers", - "additional-setting-fields":"Additional Setting Fields", - "rifts":"Rifts", - "rifts-scifi":"Rifts/Sci Fi", - "supers":"Supers", - "superhero":"Superhero", - "zombiepocalypse":"Zombiepocalypse", - "zombie-esque":"Zombie-esque", - "logos":"Logos", - "savage-worlds-deluxe":"Savage Worlds Deluxe", - "zombie-swd":"Zombie SWD", - "savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Bloodied)", - "all-for-one":"All For One", - "deadlands":"Deadlands", - "deadlands-noir":"Deadlands: Noir", - "deadlands-hell-on-earth":"Deadlands: Hell on Earth", - "east-texas-university":"East Texas University", - "inteface-zero-20":"Interface Zero 2.0", - "lankhmar":"Lankhmar", - "the-last-parsec":"The Last Parsec", - "necessary-evil":"Necessary Evil", - "pirates-of-the-spanish-main":"Pirates of the Spanish Main", - "other-miscellaneous-tweaks":"Other Miscellaneous Tweaks", - "use-dice-drop-down-menus-attributes-skills":"Use Dice Drop Down Menus (Attributes & Skills)", - "use-dice-drop-down-menus-wilddie":"Use Dice Drop Down Menus (Wild Die)", - "hide-arcanum-tab":"Hide the Arcanum Tab", - "show-advancements":"Show Advancements (on Journal Tab)", - "show-shaken-checkbox":"Show Shaken Checkbox", - "show-the-vehicles-tab":"Show the Vehicles Tab", - "show-sailing-ship":"Show Sailing Ship", - "show-flying-ship":"Show Flying Ship", - "show-ground-vehicle":"Show Ground Vehicle", - "show-power-armor":"Show Power Armor", - "show-robot-armor":"Show Robot Armor", - "show-walker":"Show Walker", - "quest-font-type":"Quest Font Type", - "default":"Default", - "option":"Option", - "trait-roll-template":"Trait Roll Template", - "no-roll-template":"No Roll Template", - "solid-trait-layout":"Solid Trait Layout", - "ace-of-spades-trait-layout":"Ace of Spades Trait Layout", - "damage-roll-template":"Damage Roll Template", - "quick-setting-configuration":"Quick Setting Configuration", - "select-a-setting-text":"Select a setting to preset the configuration for the Setting", - "you-can-also":"You can also", - "reset-to-default":"Reset to Default", - "other":"Other", -"50-fathoms":"50 Fathoms", -"deadlands-reloaded":"Deadlands Reloaded", -"low-life":"Low Life", -"tour-of-darkness":"Tour of Darkness", -"additional-derived-stats":"Additional Derived Stats", -"academic-text":"Used to track a character's academic score. ETU uses this field.", -"corruption-text":"Used to track a character's corruption. Settings like Lankhmar use this field.", -"fame-text":"Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", -"glory-text":"Used to track how glorious a character is. Settings like Hellfrost use this field", -"grit-text":"A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", -"neural-toughness-text":"A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", -"reason-text":"Used in Rippers to measure one's sanity.", -"sanity-text":"Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", -"status-text":"A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", -"strain-text":"Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", -"street-cred-text":"Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", -"field-name-replacements":"Field Name Replacements", -"class-rank":"Class (Rank)", -"clams-money":"Clams (Money)", -"interface-zero":"Interface Zero 2.0", -"code-name-character":"Code Name (Character Name)", -"class-rank-text":"Replaces 'Rank' with 'Class'. Appropriate for ETU.", -"clams-money-text":"Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", -"code-name-character-text":"Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", -"credits-money-text":"Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", -"credits-money":"Credits (Money)", -"cybernetics-augmentations-text":"Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", -"cybernetics-augmentations":"Cybernetics (Augmentations)", -"increased-max-fatigue-text":"Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", -"increased-max-fatigue":"Increased Max Fatigue", -"lankhmar-currency-money-text":"Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", -"lankhmar-currency-money":"Lankhmar Currency (Money)", -"livre-money-text":"Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", -"livre-money":"Livre (Money)", -"pieces-of-eight-money-text":"Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", -"pieces-of-eight-money":"Pieces of Eight (Money)", -"origin-of-parahuman-abilities-text":"Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", -"origin-of-parahuman-abilities":"Origin of Parahuman Abilities", -"ppe-power-points-text":"Change Power Points to PPE (Potential Psychic Energy) for Rifts", -"ppe-power-points":"PPE (Power Points)", -"power-type":"Power Type", -"miracles-text":"Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", -"miracles":"Miracles", -"psionics-text":"Replaces Powers with Psionics. Can be used for characters with Psionics.", -"spells-text":"Replaces Powers with Spells. Can be used for characters with traditional-type magic.", -"spells":"Spells", -"rituals-text":"Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", -"rituals":"Rituals", -"weird-science-gadgets-text":"Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", -"weird-science-gadgets":"Weird Science Gadgets", -"species-race-text":"Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", -"species-race":"Species (Race)", -"threat-rating-rank-text":"Change the Rank designation to Threat Rating ala Necessary Evil.", -"threat-rating-rank":"Threat Rating (Rank)", -"activities-and-exams-text":"Show fields to record Activities and Exams. Used in ETU.", -"activities-and-exams":"Activities & Exams", -"archetype-text":"The character's archetype. Used in settings like All for One.", -"augmentations-text":"Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", -"augmentations":"Augmentations", -"burn-text":"Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", -"engrams-text":"Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", -"fencing-styles-schools-text":"Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", -"home-world-text":"Can be used for Sci-Fi settings like The Last Parsec, etc.", -"home-world":"Home World", -"heros-journey-text":"Hero's Journey as found in Rifts.", -"iconic-framework-text":"Used for Rifts to capture a character's iconic framework, if one exists.", -"inner-strength-points-text":"Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", -"inner-strength-points":"Inner Strength Points (ISP)", -"internal-repair-system-charges-text":"Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", -"internal-repair-system-charges":"Internal Repair System Charges", -"languages-text":"Can be used for any setting where Languages are known and no Knowledge skills is required", -"max-load-modifier-text":"Enable the Max Load to be modified by a flat bonus/penalty", -"minor-major-text":"Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", -"minor-major":"Minor/Major", -"motivation-text":"Motivation can be used in settings where the character's motivation is important, such All for One.", -"occupation-text":"Can be used for any setting where a character's occupation is important.", -"permanent-injuries-text":"Record the Character's Permanent Injuries.", -"rippertech-text":"'Add Rippertech to the equipment section. Appropriate for Rippers", -"ship-name-text":"Can be used for any setting where the characters may have a ship of some sort.", -"ship-name":"Ship Name", -"talismans-text":"Shows Talismans repeating section on the Arcanum tab.", -"tap-readout-text":"Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", -"worst-nightmare-text":"Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", -"initialize-statblock":"Initialize Statblock", -"wild-card-icon":"Wild Card Icon", -"optional-and-homebrew-rules":"Optional & Home Brew Rules", -"variable-bonus-damage-die-text":"Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", -"variable-bonus-damage-die":"Variable Bonus Damage die type", -"power-pointless":"Power Pointless Magic System", -"skill-specialization":"Skill Specialization", -"roll-for-extra-xp-remaining-text":"Roll for extra experience based on the Bennies remaining", -"roll-for-extra-xp-remaining":"Roll for extra XP for remaining Bennies", -"roll-for-extra-xp-left-text":"Roll for extra experience based on the Bennies used", -"roll-for-extra-xp-left":"Roll for extra XP for Bennies used", -"release-notes":"Release Notes", -"under-construction":"Under Construction", -"attack-options":"Attack Options", -"attack":"Attack", -"defense-options":"Defense Options", -"defend":"Defend", -"misc-options":"Misc. Options", -"melee-attack-options":"Melee Attack Options", -"attack-option":"Attack Option", -"why-do-it":"Why do it", -"called-shot":"Called Shot", -"called-shot-text":"You can deal additional damage to your opponent, but penalties apply to Fighting.", -"head-vitals-mod":"Head/Vitals: -4 to hit, +4 Damage", -"limb-mod":"Limb: -2 to hit, +2 Damage", -"small-target-mod":"Small Target: -4 to hit, Special Damage", -"tiny-target-mod":"Tiny Target: -6 to hit, Special Damage", -"disarm":"Disarm", -"disarm-text":"Renders your opponent weaponless, requires a called shot.", -"draw-n-attack":"Draw & Attack", -"draw-n-attack-text":"Get a jab in quickly. -2 to Fighting.", -"the-drop-text":"You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", -"finishing-move":"Finishing Move (insta-kill)", -"finishing-move-text":"The foe is utterly helpless and needs to be taken out.", -"frenzy":"Frenzy", -"frenzy-text":"Get to two attacks with the same weapon. Requires an Edge.", -"gang-up":"Gang-up", -"gang-up-text":"Strength in numbers. +1 to Fighting/per Ally, to a max +4", -"grappling":"Grappling", -"grappling-text":"You don't want to kill your opponent, just subdue him.", -"improvised-weapon":"Improvised Weapon", -"improvised-weapon-text":"You need a weapon, and it's all that's available. -1 to Fighting and Parry", -"multi-action":"Multi-action", -"multi-action-text":"You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", -"non-lethal-damage":"Non-lethal Damage", -"non-lethal-damage-text":"You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", -"off-hand-attack":"Off-hand Attack", -"off-hand-attack-text":"Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", -"push":"Push", -"push-text":"You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", -"rapid-attack":"Rapid Attack", -"rapid-attack-text":"You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", -"touch-attack":"Touch attack", -"touch-attack-text":"You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", -"use-two-weapons":"Use two weapons", -"use-two-weapons-text":"You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", -"unarmed-defender":"Unarmed Defender.", -"unarmed-defender-text":"Your opponent has no weapon and suffers a -2 to Parry.", -"wild-attack-text":"You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", -"ranged-attack-options":"Ranged Attack Options", -"aim":"Aim", -"aim-text":"Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", -"double-tap":"Double-tap", -"double-tap-text":"Shoot like a cop! +1 to Shooting, expends 2 bullets", -"firing-blind":"Firing Blind", -"firing-blind-text":"You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", -"full-auto":"Full Auto", -"full-auto-text":"You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", -"rapid-attack-fanning-the-hammer":"Rapid Attack/Fanning the Hammer", -"rapid-attack-fanning-the-hammer-text":"You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", -"suppressive-fire":"Suppressive Fire", -"suppressive-fire-text":"You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", -"three-round-burst":"Three Round Burst", -"three-round-burst-text":"Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", -"cover":"Cover", -"cover-text":"You're getting attack and don't have enough armor—or you just don't want to get hit.", -"cover-light-mod":"Light: attacker suffers -1 to hit", -"cover-medium-mod":"Medium: attacker suffers -2 to hit", -"cover-heavy-mod":"Heavy: attacker suffers -4 to hit", -"cover-total-mod":"Total: attacker suffers -6 to hit", -"defend-text":"Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", -"full-defense":"Full Defense", -"full-defense-text":"You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", -"illumination":"Illumination", -"illumination-text":"Your opponent can see you too easily—make it dark!", -"ill-dim-mod":"Dim: attacker suffers -1 to hit", -"ill-dark-mod":"Dark: attacker suffers -2 to hit", -"ill-pitch-mod":"Pitch Dark: attacker suffers -4 to hit", -"ill-turn-on":"If you suffer these penalties, try turning on the lights...", -"prone":"Prone", -"prone-text":"Make yourself harder to hit when being shot at: in most instances functions as medium cover.", -"prone-melee-text":"Just don't go prone in Melee...-2 to Parry and Fighting.", -"withdraw":"Withdraw", -"withdraw-text":"Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", -"movement":"Movement", -"movement-text":"Don't just stand there...move around.", -"move-crawling-text":"Crawling: move 2 inches/turn and counts as prone when being fired upon.", -"move-crouching-text":"Crouching: move at half pace, ranged attacks suffer -1.", -"move-walking-text":"Walking: move your full pace as a free action.", -"move-running-text":"Running: move your full pace +1d6 as an action.", -"move-jumping-text":"Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", -"move-go-prone-text":"Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", -"test-of-wills":"Test of Wills", -"test-of-wills-text":"You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", -"tricks":"Tricks", -"tricks-text":"Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", -"special-abilities":"Special Abilities", -"notemplateagility":"attempts to be agile and rolls", -"notemplatefaith":"attempts to be faithful and rolls", -"notemplateguts":"attempts to be gutsy and rolls", -"notemplatestealth":"attempts to be stealthy and rolls", -"notemplateunskilled":"attempts to not suck and rolls", -"notemplatefighting":"attempts to hit something and rolls", -"notemplatefencing":"attempts to hit something, while fencing, and rolls", -"notemplateboating":"attempts to boat and rolls", -"notemplatepilot":"attempts to pilot at", -"notemplateclimbing":"attempts to climb and rolls", -"notemplatedriving":"attempts to drive and rolls", -"notemplatedrivinga":"attempts to drive a(n)", -"notemplateandrolls":"and rolls", -"notemplategambling":"attempts to gamble and rolls", -"notemplatehealing":"attempts to heal and rolls", -"notemplateintimidation":"attempts to intimidate and rolls", -"notemplateinvestigation":"attempts to investigate and rolls", -"notemplatelockpicking":"attempts to lockpick and rolls", -"notemplatenotice":"attempts to notice and rolls", -"notemplatepersuasion":"attempts to persuade and rolls", -"notemplatepiloting":"attempts to pilot and rolls", -"notemplatepsionics":"attempts to use Psionics and rolls", -"notemplaterepair":"attempts to repair and rolls", -"notemplatesmarts":"attempts to be smart and rolls", -"notemplatespirit":"attempts to be spirited and rolls", -"notemplatestrength":"attempts to be strong and rolls", -"notemplatevigor":"attempts to be healthy and rolls", -"notemplateunshaken":"rolls attempts to become unshaken and gets", -"notemplateriding":"attempts to ride and rolls", -"notemplateshooting":"attempts to shoot and rolls", -"notemplateshootings":"attempts to shoot something and rolls", -"notemplatespellcasting":"attempts to cast a spell and rolls", -"notemplatestreetwise":"attempts to be streetwise and rolls", -"notemplatesurvival":"attempts to survive and rolls", -"notemplateswimming":"attempts to swim and rolls", -"notemplatetaunt":"attempts to taunt and rolls", -"notemplatethrowing":"attempts to throw and rolls", -"notemplatetracking":"attempts to track and rolls", -"notemplatecustomskill":"attempts to do something with", -"notemplatedamage":"attempts to do damage with a", -"notemplateactivatetalisman":"attempts to activate the", -"notemplatetalismanrolls":"talisman and rolls", -"notemplatedamagethe":"attempts to do damage with the", -"notemplatespellrolls":"spell and rolls", -"notemplateritual":"attempts a ritual and rolls", -"notemplatethrowings":"attempts to throw something and rolls", -"notemplatetrackings":"attempts to track something and rolls", -"notemplateweirdscience":"attempts some weird science and rolls", -"notemplateruns":"runs", -"notemplateinches":"inches", -"community-property-money":"Community property and Money", -"trappings-notes-components-preptime":"Trappings/Notes/Components/Prep Time/...", -"bow":"Bow" + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" } \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/es.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/he.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/it.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/ja.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/ko.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/nl.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json index be0bfe925b..69aacef1c9 100644 --- a/SavageWorlds-Tabbed/translations/pt.json +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -1,7 +1,8 @@ { - "wild-card": "Carta Selvagem", - "mook": "Extra", - "stat-block": "Mini Ficha", + "wild-card": "Carta Selvagem", + "mook": "Extra", + "stat-block-button": "Stat Block", + "stat-block": "Mini Ficha", "civilian-name": "Nome Civil", "players-name": "Nome do Jogador", "basic-info": "Info Base", @@ -43,7 +44,7 @@ "current": "Atual", "academics": "Acadêmicos:", "pace": "Movimento", - "run": "Corr.", + "run": "Corr.", "parry": "Aparar", "sanity": "Sanidade", "charisma": "Carisma", @@ -80,7 +81,7 @@ "engram": "Engrama", "active": "Ativo", "attributes": "Atributos", - "attribute": "Atributo", + "attribute": "Atributo", "rank": "Estágio", "agility": "Agilidade", "smarts": "Astúcia", @@ -102,7 +103,7 @@ "burn": "Burn", "internal-repair-system": "Sistema de Reparo Interno", "load-limit-multiplier": "Multiplicador de Carga", - "load-limit": "Limite de Carga", + "load-limit": "Limite de Carga", "max-load-modifier": "Modificador de Carga Máx.", "total-load-carried": "Carga Total", "encumbrance-penalty": "Penal. de Sobrecarga", @@ -112,6 +113,7 @@ "edges-n-hidrances-u": "VANTAGEM E COMPLICAÇÃO", "hindrances": "Complicações", "hindrance": "Complicação", + "type": "Tipo", "description": "Descrição", "edges": "Vantagens", "took-at": "Obtida", @@ -184,9 +186,8 @@ "tracking": "Rastrear", "weird-science": "Ciência Estranha", "hide-macro-formula": "Esconder Fórmula Macro", - "note-u": "NOTA", + "note-u": "NOTA", "note-template-replace": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", - "note-template-formula-increment": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", "armor-type": "Tipo de Armadura", "area-protected": "Área Protegida", "protection": "Proteção", @@ -201,9 +202,9 @@ "raise": "Amp.", "note-template-formula-replace-clubs": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", "ranged-weapons-not-strength-based-weapons": "Armas à Distância / Armas não baseadas em Força", - "rof": "Cdt", - "gear": "Equipamento", - "worn": "Usado", + "rof": "Cdt", + "gear": "Equipamento", + "worn": "Usado", "stashed": "Guardado", "rippertech": "Rippertech", "benefits-side-effects-details": "Benefícios/Efeitos Colaterais/Detalhes", @@ -232,7 +233,6 @@ "note-template-solid-damage": "&{template:soliddamage} pode ser substituído por &{template:clubsdamage}. Além disso, the _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", "ships-crew": "Tripulação da Embarcação", "name-or-number": "Nome ou #", - "type": "Tipo", "position": "Posição", "salary": "Salário", "shares": "Compartilhado", @@ -257,6 +257,7 @@ "swim": "Natação", "ranged-armaments": "Armamentos à Distância", "str-u": "FOR", + "note-template-formula-increment": " _$0_ representa a primeira perícia adicionada. Para cada perícia seguinte adicionada, aumente o número em 1.", "miscellaneous-information-related-to-the-vehicle": "Informações variadas referentes ao veículo.", "robots-armor": "Armadura Robótica", "passengers": "Passageiros", @@ -265,7 +266,7 @@ "damaging": "Dano", "duration": "Duração", "roll-dmg": "R. Dano", - "non-damaging": "Sem Dano", + "non-damaging": "Sem Dano", "trappings-notes": "Manifestações/Notas", "spell-name": "Nome do Poder", "spell-range": "Alcance do Poder", @@ -289,334 +290,335 @@ "table-event": "Tabela/Evento", "activities": "Atividades", "exams": "Exames", - "party-bag": "Bolsa do Grupo", + "party-bag": "Bolsa do Grupo", "advancements-taken": "Progressos Adquiridos", "advancement": "Progresso", - "roll-results": "Resultados", - "modifiers-applied": "Modificadores aplicados", - "situational": "Situacional", - "situational-notes": "Notas Situacionais", - "penalties": "Penalidades", - "miscellaneous-notes": "Notas Miscelânea", - "trait-roll": "Rolagem de Característica", - "trait-roll-modifiers": "Modificadores de Rolagem de Característica", - "trait-and-damage-modifiers": "Modificadores de Dano e Característica", - "the-drop": "Finalização", - "berserk": "Furioso", - "wild-attack": "Ataque Selvagem", - "bonuses": "Bônus", - "api-fields": "Campos API", - "api-initiative-edge": "API: Initiative Edges", - "configuration-u": "CONFIGURAÇÕES", - "edges-hindrances":"Edges/Hindrances", - "dealinit-use":"Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)", - "dealinit-shorthand":"A abreviação da vantagem é a seguinte", - "quick":"Rápido", - "level-headed":"Focado", - "improved-level-headed":"Extremamente Focado", - "any-joker-activated":"Qualquer vantagem de Carta Selvagem usando Curinga", - "enable-nerves-of-steel":"Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado", - "running-die-type":"Dado de corrida", - "running-die-type-title":"Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais", - "sheet-settings":"Configurações da Ficha", - "backgrounds":"Fundo", - "no-background-image":"Sem Imagem de Fundo", - "cyberpunk":"Cyberpunk", - "hellfrost":"Hellfrost", - "hellfrost-land-of-fire":"Hellfrost: Land of Fire", - "last-parsec":"Last Parsec", - "noir":"Noir", - "other":"Outros", - "additional-setting-fields":"Campos de cenário adicionais", - "class-rank":"Class (Estágio)", -"clams-money":"Clams (Dinheiro)", -"interface-zero":"Interface Zero 2.0", -"code-name-character":"Codenome (Nome do Personagem)", -"old-map-postsm":"Mapa Velho (PotSM)", -"old-map":"Mapa Velho", -"parchment":"Pergaminho", -"rippers":"Rippers", -"rifts":"Rifts", -"rifts-scifi":"Rifts/Sci Fi", -"supers":"Supers", -"superhero":"Superherói", -"zombiepocalypse":"Apocalipse Zumbi", -"zombie-esque":"Estilo Zumbi", -"logos":"Logos", -"savage-worlds-deluxe":"Savage Worlds Deluxe", -"zombie-swd":"Zumbi SWD", -"savage-worlds-deluxe-bloodied":"Savage Worlds Deluxe (Sangrando)", -"all-for-one":"All For One", -"deadlands":"Deadlands", -"deadlands-noir":"Deadlands: Noir", -"deadlands-hell-on-earth":"Deadlands: Hell on Earth", -"east-texas-university":"East Texas University", -"lankhmar":"Lankhmar", -"the-last-parsec":"The Last Parsec", -"necessary-evil":"Necessary Evil", -"pirates-of-the-spanish-main":"Pirates of the Spanish Main", -"other-miscellaneous-tweaks":"Outros Ajustes", -"use-dice-drop-down-menus-attributes-skills":"Usar menus de seleção com dados (Atributos e Perícias)", -"use-dice-drop-down-menus-wilddie":"UUsar menus de seleção com dados (Dado Selvagem)", -"hide-arcanum-tab":"Esconder a aba Arcano", -"show-advancements":"Mostrar Progresso (na aba Diário)", -"show-shaken-checkbox":"Mostrar caixa de marcar Abalado", -"show-the-vehicles-tab":"Mostrar a aba de Veículos", -"show-sailing-ship":"Mostrar Veleiro", -"show-flying-ship":"Mostrar Embarcação Voadora", -"show-ground-vehicle":"Mostrar Veículo Terrestre", -"show-power-armor":"Mostrar Power Armor", -"show-robot-armor":"Mostrar Armadura Robótica", -"show-walker":"Mostrar Andarilho", -"quest-font-type":"Tipo da fonte de Missão", -"default":"Padrão", -"option":"Opção", -"trait-roll-template":"Template de Característica", -"no-roll-template":"Sem Template de Rolagem", -"solid-trait-layout":"Layout Sólido", -"ace-of-spades-trait-layout":"Layout Ás de Espadas", -"damage-roll-template":"Template de Dano", -"quick-setting-configuration":"Ajustes Rápidos de Configuração", -"select-a-setting-text":"Selecione um cenário para pré-selecionar a configuração", -"you-can-also":"Você pode também", -"reset-to-default":"Resetar para o Padrão", -"50-fathoms":"50 Fathoms", -"deadlands-reloaded":"Deadlands Reloaded", -"low-life":"Low Life", -"tour-of-darkness":"Tour of Darkness", -"additional-derived-stats":"Características Derivadas Adicionais", -"academic-text":"Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.", -"corruption-text":"Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.", -"fame-text":"Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.", -"glory-text":"Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.", -"grit-text":"Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.", -"neural-toughness-text":"Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.", -"reason-text":"Usado em Rippers para medir a Sanidade de alguém.", -"sanity-text":"Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.", -"status-text":"Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.", -"strain-text":"Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.", -"street-cred-text":"Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.", -"field-name-replacements":"Substituição de Nome dos Campos", -"class-rank-text":"Substitui 'Estágio' por 'Class'. Apropriado para ETU.", -"clams-money-text":"Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.", -"code-name-character-text":"Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.", -"credits-money-text":"Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.", -"credits-money":"Créditos (Dinheiro)", -"cybernetics-augmentations-text":"Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.", -"cybernetics-augmentations":"Cibernéticos (Aprimoramentos)", -"increased-max-fatigue-text":"Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.", -"increased-max-fatigue":"Fadiga máxima aumentada", -"lankhmar-currency-money-text":"Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.", -"lankhmar-currency-money":"Moedas de Lankhmar (Dinheiro)", -"livre-money-text":"Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.", -"livre-money":"Livre (Dinheiro)", -"pieces-of-eight-money-text":"Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.", -"pieces-of-eight-money":"Pieces of Eight (Dinheiro)", -"origin-of-parahuman-abilities-text":"Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.", -"origin-of-parahuman-abilities":"Origem de Habilidades Metahumanas", -"ppe-power-points-text":"Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts", -"ppe-power-points":"PPE (Pontos de Poder)", -"power-type":"Tipo de Poder", -"miracles-text":"Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.", -"miracles":"Milagres", -"psionics-text":"Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.", -"spells-text":"Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.", -"spells":"Feitiços", -"rituals-text":"Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.", -"rituals":"Rituais", -"weird-science-gadgets-text":"Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.", -"weird-science-gadgets":"Aparelhos de Ciência Estranha", -"species-race-text":"Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.", -"species-race":"Espécie (Raça)", -"threat-rating-rank-text":"Substitui o Estágio por Nível de Ameaça como em Necessary Evil.", -"threat-rating-rank":"Nível de Ameaça (Estágio)", -"activities-and-exams-text":"Mostrar campos para registrar Atividades e Exames. Usado em ETU.", -"activities-and-exams":"Atividades e Exames", -"archetype-text":"O arquétipo do personagem. Usado em cenários como All for One.", -"augmentations-text":"Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.", -"augmentations":"Aprimoramentos", -"burn-text":"Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.", -"engrams-text":"Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0", -"fencing-styles-schools-text":"Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One", -"home-world-text":"Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.", -"home-world":"Mundo de Origem", -"heros-journey-text":"Jornada do Herói, como encontrada em Rifts.", -"iconic-framework-text":"Usada em Rifts para registrar o iconic framework do personagem, se existir.", -"inner-strength-points-text":"Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.", -"inner-strength-points":"Inner Strength Points (ISP)", -"internal-repair-system-charges-text":"Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.", -"internal-repair-system-charges":"Internal Repair System Charges", -"languages-text":"Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.", -"max-load-modifier-text":"Permite que a Carga Máxima seja modificada por um bônus ou penalidade.", -"minor-major-text":"Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.", -"minor-major":"Minor/Major", -"motivation-text":"Motivação pode ser usada em cenários onde isso é importante, como em All for One.", -"occupation-text":"Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.", -"permanent-injuries-text":"Record the Character's Permanent Injuries.", -"rippertech-text":"'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers", -"ship-name-text":"Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.", -"ship-name":"Nome da Embarcação", -"talismans-text":"Mostra Talismãs na aba Arcano.", -"tap-readout-text":"Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0", -"worst-nightmare-text":"Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.", -"initialize-statblock":"Inicializar MiniFicha", -"wild-card-icon":"Ícone de Carta Selvagem", -"optional-and-homebrew-rules":"Regras Opcionais e da Casa", -"variable-bonus-damage-die-text":"Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.", -"variable-bonus-damage-die":"Dado Bonus de Ampliação Variável.", -"power-pointless":"Sistema de Magia sem Pontos de Poder", -"skill-specialization":"Especialização de Perícias", -"roll-for-extra-xp-remaining-text":"Role para XP extra baseado nos benes sobrando.", -"roll-for-extra-xp-remaining":"Role para XP extra baseado nos benes sobrando.", -"roll-for-extra-xp-left-text":"Role para XP extra baseado nos benes usados.", -"roll-for-extra-xp-left":"Role para XP extra baseado nos benes usados.", -"release-notes":"Notas de Release", -"under-construction":"Em construção", -"attack-options":"Opções de Ataque", -"attack":"Ataque", -"defense-options":"Opções de Defesa", -"defend":"Defesa", -"misc-options":"Outras Opções", -"melee-attack-options":"Opções de Ataque Corpo-a-corpo", -"attack-option":"Opção de Ataque", -"why-do-it":"Por que fazer", -"called-shot":"Ataque Localizado", -"called-shot-text":"Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.", -"head-vitals-mod":"Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano", -"limb-mod":"Limb: -2 para acertar, +2 de dano", -"small-target-mod":"Alvo pequeno: -4 para acertar, dano especial", -"tiny-target-mod":"Alvo minúsculo: -6 para acertar, dano especial", -"disarm":"Desarmar", -"disarm-text":"Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma", -"draw-n-attack":"Sacar e Atacar", -"draw-n-attack-text":"Saque uma arma e ataque rapidamente. Lutar-2.", -"the-drop-text":"Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.", -"finishing-move":"Golpe de Misericórdia", -"finishing-move-text":"O inimigo está desacordado e precisa ser eliminado.", -"Frenesi":"Frenesi", -"frenzy-text":"Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.", -"gang-up":"Agrupar", -"gang-up-text":"Força em números. +1 de Lutar por aliado adjacente, máximo de +4", -"grappling":"Agarrar", -"grappling-text":"Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.", -"improvised-weapon":"Arma Improvisada", -"improvised-weapon-text":"Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar", -"multi-action":"Ação Múltipla", -"multi-action-text":"Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.", -"non-lethal-damage":"Dano não-letal", -"non-lethal-damage-text":"Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.", -"off-hand-attack":"Ataque com a mão inábil", -"off-hand-attack-text":"Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.", -"push":"Empurrar", -"push-text":"Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.", -"rapid-attack":"Ataque Rápido", -"rapid-attack-text":"Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", -"touch-attack":"Ataque de Toque", -"touch-attack-text":"Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.", -"use-two-weapons":"Usar duas armas", -"use-two-weapons-text":"Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).", -"unarmed-defender":"Defensor Desarmado", -"unarmed-defender-text":"Seu oponente não tem uma arma e sofre -2 no Aparar.", -"wild-attack-text":"Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.", -"ranged-attack-options":"Opções de Ataque à Distância", -"aim":"Mirar", -"aim-text":"Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).", -"double-tap":"Disparo Duplo", -"double-tap-text":"Atire como um policial! Atirar e Dano +1. Gasta 2 balas", -"firing-blind":"Atirar às Cegas", -"firing-blind-text":"Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.", -"full-auto":"Fogo Automático", -"full-auto-text":"Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.", -"rapid-attack-fanning-the-hammer":"Ataque Rápido/Abanar o Martelo", -"rapid-attack-fanning-the-hammer-text":"Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", -"suppressive-fire":"Fogo de Supressão", -"suppressive-fire-text":"Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)", -"three-round-burst":"Rajada de 3 Balas", -"three-round-burst-text":"Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.", -"cover":"Cobertura", -"cover-text":"Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.", -"cover-light-mod":"Leve: atacante sofre -1 para acertar", -"cover-medium-mod":"Média: atacante sofre -2 para acertar", -"cover-heavy-mod":"Pesada: atacante sofre -4 para acertar", -"cover-total-mod":"Total: atacante sofre -6 para acertar", -"defend-text":"Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).", -"full-defense":"Defesa Total", -"full-defense-text":"Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).", -"illumination":"Iluminação", -"illumination-text":"Seu oponente não pode te ver facilmente se estiver escuro.", -"ill-dim-mod":"Penumbra: atacante sofre -1 para acertar", -"ill-dark-mod":"Escuridão: atacante sofre -2 para acertar", -"ill-pitch-mod":"Breu: atacante sofre -4 para acertar", -"ill-turn-on":"Se é você sofrendo essas penalidades, experimente acender a luz...", -"prone":"Prostrado", -"prone-text":"Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).", -"prone-melee-text":"Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.", -"withdraw":"Retirada", -"withdraw-text":"Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.", -"movement":"Movimento", -"movement-text":"Não fique parado aí... se mova.", -"move-crawling-text":"Rastejar: move 2 quadrados/turno e conta como prostrado.", -"move-crouching-text":"Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.", -"move-walking-text":"Andar: mova seu movimento total como uma ação livre.", -"move-running-text":"Correr: mova seu movimento total mais seu dado de corrida como uma ação.", -"move-jumping-text":"Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.", -"move-go-prone-text":"Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.", -"test-of-wills":"Teste de Vontade", -"test-of-wills-text":"Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.", -"tricks":"Truques", -"tricks-text":"Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.", -"special-abilities":"Habilidades Especiais", -"notemplateagility":"testa Agilidade e rola", -"notemplatefaith":"testa Fé e rola", -"notemplateguts":"testa Coragem e rola", -"notemplatestealth":"testa Furtividade e rola", -"notemplateunskilled":"arrisca sem treinamento e rola", -"notemplatefighting":"testa Lutar e rola", -"notemplatefencing":"testa Lutar enquanto esgrima e rola", -"notemplateboating":"testa Navegar e rola", -"notemplatepilot":"testa Pilotar rola em", -"notemplateclimbing":"testa Escalar e rola", -"notemplatedriving":"testa Dirigir e rola", -"notemplatedrivinga":"testa Dirigir", -"notemplateandrolls":"e rola", -"notemplategambling":"testa Jogar e rola", -"notemplatehealing":"testa Curar e rola", -"notemplateintimidation":"testa Intimidar e rola", -"notemplateinvestigation":"testa Investigar e rola", -"notemplatelockpicking":"testa Arrombar e rola", -"notemplatenotice":"testa Perceber e rola", -"notemplatepersuasion":"testa Persuadir e rola", -"notemplatepiloting":"testa Pilotar e rola", -"notemplatepsionics":"testa Psiquismo e rola", -"notemplaterepair":"testa Consertar e rola", -"notemplatesmarts":"testa Astúcia e rola", -"notemplatespirit":"testa Espírito e rola", -"notemplatestrength":"testa Força e rola", -"notemplatevigor":"testa Vigor e rola", -"notemplateunshaken":"testa para sair do estado abalado e rola", -"notemplateriding":"testa Cavalgar e rola", -"notemplateshooting":"testa Atirar e rola", -"notemplateshootings":"testa Agilidade em algo e rola", -"notemplatespellcasting":"testa Conjuração e rola", -"notemplatestreetwise":"testa Manha e rola", -"notemplatesurvival":"testa Sobrevivência e rola", -"notemplateswimming":"testa Nadar e rola", -"notemplatetaunt":"testa Provocar e rola", -"notemplatethrowing":"testa Arremessar e rola", -"notemplatetracking":"testa Rastrear e rola", -"notemplatecustomskill":"testa", -"notemplatedamage":"testa dano com", -"notemplateactivatetalisman":"tenta ativar ", -"notemplatetalismanrolls":"talismã e rola", -"notemplatedamagethe":"testa dano com", -"notemplatespellrolls":"e rola", -"notemplateritual":"testa Ritual e rola", -"notemplatethrowings":"testa Arremessar algo e rola", -"notemplatetrackings":"testa Rastrear algo e rola", -"notemplateweirdscience":"testa ciêccia estranha e rola", -"notemplateruns":"corre", -"notemplateinches":"quadros", -"community-property-money":"Equipamento Comunitário e Dinheiro", -"trappings-notes-components-preptime":"Manifestações/Notas/Componentes/Tempo de Preparação...", -"bow":"Arco" + "roll-results": "Resultados", + "modifiers-applied": "Modificadores aplicados", + "situational": "Situacional", + "situational-notes": "Notas Situacionais", + "penalties": "Penalidades", + "miscellaneous-notes": "Notas Miscelânea", + "trait-roll": "Rolagem de Característica", + "trait-roll-modifiers": "Modificadores de Rolagem de Característica", + "trait-and-damage-modifiers": "Modificadores de Dano e Característica", + "the-drop": "Finalização", + "berserk": "Furioso", + "wild-attack": "Ataque Selvagem", + "bonuses": "Bônus", + "api-fields": "Campos API", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONFIGURAÇÕES", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Vantagens de iniciativa devem ser salvos numa lista separada por vírgula no atributo chamado InitEdges. (ex.: Qu,LH)", + "dealinit-shorthand": "A abreviação da vantagem é a seguinte", + "quick": "Rápido", + "level-headed": "Focado", + "improved-level-headed": "Extremamente Focado", + "any-joker-activated": "Qualquer vantagem de Carta Selvagem usando Curinga", + "enable-nerves-of-steel": "Habilitar as vantagens Nervos de Aço em Nervos de Aço Aprimorado", + "running-die-type": "Dado de corrida", + "running-die-type-title": "Altera o dado de corrida padrão, por coisas como: Complicações: Manco, Obeso; Vantagem:Ligeiro ou modificações raciais", + "sheet-settings": "Configurações da Ficha", + "backgrounds": "Fundo", + "no-background-image": "Sem Imagem de Fundo", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Mapa Velho (PotSM)", + "old-map": "Mapa Velho", + "parchment": "Pergaminho", + "rippers": "Rippers", + "additional-setting-fields": "Campos de cenário adicionais", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superherói", + "zombiepocalypse": "Apocalipse Zumbi", + "zombie-esque": "Estilo Zumbi", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zumbi SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sangrando)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Outros Ajustes", + "use-dice-drop-down-menus-attributes-skills": "Usar menus de seleção com dados (Atributos e Perícias)", + "use-dice-drop-down-menus-wilddie": "UUsar menus de seleção com dados (Dado Selvagem)", + "hide-arcanum-tab": "Esconder a aba Arcano", + "show-advancements": "Mostrar Progresso (na aba Diário)", + "show-shaken-checkbox": "Mostrar caixa de marcar Abalado", + "show-the-vehicles-tab": "Mostrar a aba de Veículos", + "show-sailing-ship": "Mostrar Veleiro", + "show-flying-ship": "Mostrar Embarcação Voadora", + "show-ground-vehicle": "Mostrar Veículo Terrestre", + "show-power-armor": "Mostrar Power Armor", + "show-robot-armor": "Mostrar Armadura Robótica", + "show-walker": "Mostrar Andarilho", + "quest-font-type": "Tipo da fonte de Missão", + "default": "Padrão", + "option": "Opção", + "trait-roll-template": "Template de Característica", + "no-roll-template": "Sem Template de Rolagem", + "solid-trait-layout": "Layout Sólido", + "ace-of-spades-trait-layout": "Layout Ás de Espadas", + "damage-roll-template": "Template de Dano", + "quick-setting-configuration": "Ajustes Rápidos de Configuração", + "select-a-setting-text": "Selecione um cenário para pré-selecionar a configuração", + "you-can-also": "Você pode também", + "reset-to-default": "Resetar para o Padrão", + "other": "Outros", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Características Derivadas Adicionais", + "academic-text": "Usado para mostrar a pontuação acadêmica de um personagem. ETU usa esse campo.", + "corruption-text": "Usado para mostrar a corrupção de um personagem. Cenários como Lankhmar usam esse campo.", + "fame-text": "Usado para mostrar quanta fama o personagem tem. Cenários como Pirates of the Spanish Main usam esse campo.", + "glory-text": "Usado para mostrar quanta glória o personagem tem. Cenários como Hellfrost usam esse campo.", + "grit-text": "Uma medida da resistência de alguém contra os horrores. Útil em cenários de horror como Deadlands. Essa é uma característica derivada baseada no Estágio do personagem.", + "neural-toughness-text": "Uma medida da resistência de alguém contra ataques de hackers. Útil em cenários cyberpunk como Inteface Zero 2.0. Essa é uma característica derivada baseada na Resistência do personagem.", + "reason-text": "Usado em Rippers para medir a Sanidade de alguém.", + "sanity-text": "Usado para mostrar a Sanidade de um personagem. Útil para a maioria dos cenários de Horror. Essa é uma característica derivada baseada em (Espírito/2)+2.", + "status-text": "Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.", + "strain-text": "Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como Inteface Zero 2.0 ou outros Cyberpunks.", + "street-cred-text": "Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.", + "field-name-replacements": "Substituição de Nome dos Campos", + "class-rank": "Class (Estágio)", + "clams-money": "Clams (Dinheiro)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Codenome (Nome do Personagem)", + "class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.", + "clams-money-text": "Substitui 'Dinheiro' por 'Clams'. Apropriado para Low Life ou outros cenários onde Clams pode ser um substituto para dinheiro.", + "code-name-character-text": "Útil para cenários onde o personagem é conhecido por um codenome - superherói como em Necessary Evil ou cenários de espionagem. Isso irá adicionar um novo campo para Nome Civil.", + "credits-money-text": "Substitui 'Dinheiro' por 'Créditos'. Apropriado para Interface Zero ou qualquer outro cenário onde Créditos for substituto para dinheiro.", + "credits-money": "Créditos (Dinheiro)", + "cybernetics-augmentations-text": "Substitui 'Aprimoramentos' por 'Cibernéticos'. Apropriado para Rifts ou outros cenários que usem cibernéticos.", + "cybernetics-augmentations": "Cibernéticos (Aprimoramentos)", + "increased-max-fatigue-text": "Modifica a Fadiga Máxima para 3. Útil para Interface Zero ou outros cenários com uma fadiga máxima maior.", + "increased-max-fatigue": "Fadiga máxima aumentada", + "lankhmar-currency-money-text": "Substitui 'Dinheiro' por: Tiks de Ferro, Agols de Bronze, Smerduks de Prata, e Rilks de ouro. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Moedas de Lankhmar (Dinheiro)", + "livre-money-text": "Substitui 'Dinheiro' por 'Livre. Apropriado para o cenário All for One.", + "livre-money": "Livre (Dinheiro)", + "pieces-of-eight-money-text": "Substitui 'Dinheiro' por 'Pieces of Eight'. Apropriado para 50 Fathoms ou qualquer outro cenário de pirataria.", + "pieces-of-eight-money": "Pieces of Eight (Dinheiro)", + "origin-of-parahuman-abilities-text": "Modifica a o campo de Aparência Física para incluir Origem de Habilidades Metahumanas. Útil para Necessary Evil e outros cenários de superheróis.", + "origin-of-parahuman-abilities": "Origem de Habilidades Metahumanas", + "ppe-power-points-text": "Alterar Pontos de Poder para PPE (Potential Psychic Energy) para Rifts", + "ppe-power-points": "PPE (Pontos de Poder)", + "power-type": "Tipo de Poder", + "miracles-text": "Substitui Poderes por Milagres. Pode ser usado para personagem com poderes baseados em Fé.", + "miracles": "Milagres", + "psionics-text": "Substitui Poderes por Psiquismo. Pode ser usado para personagem com poderes psíquicos.", + "spells-text": "Substitui Poderes por Feitiços. Pode ser usado para personagem com o tipo tradicional de magia.", + "spells": "Feitiços", + "rituals-text": "Substitui Poderes por Rituais. Pode ser usado para personagens ou cenários como ETU, onde todos os poderes são ritualísticos por natureza.", + "rituals": "Rituais", + "weird-science-gadgets-text": "Substitui Poderes por Ciência Estranha. Pode ser usado por personagens que criam magia através de aparelhos, como os Cientistas Loucos de Deadlands.", + "weird-science-gadgets": "Aparelhos de Ciência Estranha", + "species-race-text": "Pode ser usado para cenários de ficção científica como Last Parsec ou qualquer um em que use Espécie ao invés de Raça.", + "species-race": "Espécie (Raça)", + "threat-rating-rank-text": "Substitui o Estágio por Nível de Ameaça como em Necessary Evil.", + "threat-rating-rank": "Nível de Ameaça (Estágio)", + "activities-and-exams-text": "Mostrar campos para registrar Atividades e Exames. Usado em ETU.", + "activities-and-exams": "Atividades e Exames", + "archetype-text": "O arquétipo do personagem. Usado em cenários como All for One.", + "augmentations-text": "Registra os aprimoramentos do personagem. Apropriado para Interface Zero 2.0 ou qualquer outro cenário cyberpunk/ficção científica onde pessoas podem fazer implantes de aprimoramentos.", + "augmentations": "Aprimoramentos", + "burn-text": "Mostra o Burn do personagem. Apropriado para o Juicer Iconic Framework em Rifts.", + "engrams-text": "Registra os engramas que o personagem tem. Apropriado para Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style e Fencing Schools dá bônus quando praticando esgrima em alguns estilos. Essa regra é usada em All For One", + "home-world-text": "Pode ser usada para cenários de Ficção Científica como Last Parsec, etc.", + "home-world": "Mundo de Origem", + "heros-journey-text": "Jornada do Herói, como encontrada em Rifts.", + "iconic-framework-text": "Usada em Rifts para registrar o iconic framework do personagem, se existir.", + "inner-strength-points-text": "Adiciona ISP (Inner Strength Points) como em Rifts. Isso faz parte da aba Arcano.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Usado em Rifts para registrar o Internal Repair System Charges (IRSC ou IRS Charges) do personagem para o Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Pode ser usado em qualquer cenário em que idiomas são conhecidos e não são necessárias perícias de Conhecimento.", + "max-load-modifier-text": "Permite que a Carga Máxima seja modificada por um bônus ou penalidade.", + "minor-major-text": "Usado para declarar um Minor e Major. Usado em ETU. Cada campo é um campo de texto, então quebra de linha e redimensionamento são permitidos.", + "minor-major": "Minor/Major", + "motivation-text": "Motivação pode ser usada em cenários onde isso é importante, como em All for One.", + "occupation-text": "Pode ser usada para qualquer cenário que a ocupação de um personagem é importante.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Adiciona Rippertech à aba de Equipamentos. Apropriado para Rippers", + "ship-name-text": "Pode ser usado para qualquer cenário em que os personagens tem uma embarcação de algum tipo.", + "ship-name": "Nome da Embarcação", + "talismans-text": "Mostra Talismãs na aba Arcano.", + "tap-readout-text": "Mostra a informação de Leitura TAP num local. Usada no cenário: Interface Zero 2.0", + "worst-nightmare-text": "Registra o Pior Pesadelo do personagem. Isso é importante para Deadlands, mas pode ser útil em qualquer outro cenário onde o pior pesadelo do personagem pode se tornar realidade.", + "initialize-statblock": "Inicializar MiniFicha", + "wild-card-icon": "Ícone de Carta Selvagem", + "optional-and-homebrew-rules": "Regras Opcionais e da Casa", + "variable-bonus-damage-die-text": "Mostra um menu de seleção para selecionar o dado de dano adicional de ampliação ao invés do d6 somente.", + "variable-bonus-damage-die": "Dado Bonus de Ampliação Variável.", + "power-pointless": "Sistema de Magia sem Pontos de Poder", + "skill-specialization": "Especialização de Perícias", + "roll-for-extra-xp-remaining-text": "Role para XP extra baseado nos benes sobrando.", + "roll-for-extra-xp-remaining": "Role para XP extra baseado nos benes sobrando.", + "roll-for-extra-xp-left-text": "Role para XP extra baseado nos benes usados.", + "roll-for-extra-xp-left": "Role para XP extra baseado nos benes usados.", + "release-notes": "Notas de Release", + "under-construction": "Em construção", + "attack-options": "Opções de Ataque", + "attack": "Ataque", + "defense-options": "Opções de Defesa", + "defend": "Defesa", + "misc-options": "Outras Opções", + "melee-attack-options": "Opções de Ataque Corpo-a-corpo", + "attack-option": "Opção de Ataque", + "why-do-it": "Por que fazer", + "called-shot": "Ataque Localizado", + "called-shot-text": "Você pode causar dano adicional no seu oponente, mas penalidades são aplicadas a Lutar.", + "head-vitals-mod": "Cabeça/Órgãos Vitais: -4 para acertar, +4 de dano", + "limb-mod": "Limb: -2 para acertar, +2 de dano", + "small-target-mod": "Alvo pequeno: -4 para acertar, dano especial", + "tiny-target-mod": "Alvo minúsculo: -6 para acertar, dano especial", + "disarm": "Desarmar", + "disarm-text": "Necessita de um ataque localizado (-2). Defensor faz rolagem de Força contra o dano ou larga a arma", + "draw-n-attack": "Sacar e Atacar", + "draw-n-attack-text": "Saque uma arma e ataque rapidamente. Lutar-2.", + "the-drop-text": "Você está atacando alguém completamente desavisado (a critério do Mestre)Y. +4 para Lutar e Dano.", + "finishing-move": "Golpe de Misericórdia", + "finishing-move-text": "O inimigo está desacordado e precisa ser eliminado.", + "frenzy": "Frenzy", + "frenzy-text": "Possibilita dois ataques com a mesma arma. Necessita de uma Vantagem.", + "gang-up": "Agrupar", + "gang-up-text": "Força em números. +1 de Lutar por aliado adjacente, máximo de +4", + "grappling": "Agarrar", + "grappling-text": "Você não quer matar seu oponente, somente subjugá-lo. Rolagem resistida de Lutar.", + "improvised-weapon": "Arma Improvisada", + "improvised-weapon-text": "Você precisa de uma arma e isso é tudo que tem -1 para Lutar e Aparar", + "multi-action": "Ação Múltipla", + "multi-action-text": "Você está cercado ou só precisa derrubar seu oponente o mais rápido possível. -2 para todas as rolagens para cada ação adicional.", + "non-lethal-damage": "Dano não-letal", + "non-lethal-damage-text": "Você não quer matar seu oponente, apenas subjugá-lo. Se estiver usando uma arma afiada, Lutar -1.", + "off-hand-attack": "Ataque com a mão inábil", + "off-hand-attack-text": "Sua mão dominante está ocupada e você precisa fazer algo. Lutar-2.", + "push": "Empurrar", + "push-text": "Você precisa reposicionar seu oponente. Rolagem resistida de Força. Pode mover seu oponente até dois quadrados.", + "rapid-attack": "Ataque Rápido", + "rapid-attack-text": "Você está desesperado e fez as contas... Permite fazer 3 ataques de Lutar com -4 e um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", + "touch-attack": "Ataque de Toque", + "touch-attack-text": "Você está usando alguma coisa que só precisa tocar seu oponente, Lutar +2.", + "use-two-weapons": "Usar duas armas", + "use-two-weapons-text": "Você pegou a Vantagem e quer usar 2 ataques sem penalidade por ação múltipla (a penalidade por mão inábil ainda se aplica).", + "unarmed-defender": "Defensor Desarmado", + "unarmed-defender-text": "Seu oponente não tem uma arma e sofre -2 no Aparar.", + "wild-attack-text": "Você precisa derrubar o inimigo, então vá com tudo. Lutar e Dano +2, -2 no Aparar.", + "ranged-attack-options": "Opções de Ataque à Distância", + "aim": "Mirar", + "aim-text": "Aumenta suas chances de acertar o oponente. +2 para Atirar/Arremessar (requer uma rodada para mirar).", + "double-tap": "Disparo Duplo", + "double-tap-text": "Atire como um policial! Atirar e Dano +1. Gasta 2 balas", + "firing-blind": "Atirar às Cegas", + "firing-blind-text": "Você sabe que alguém está lá, mas você não pode vê-lo. Atirar/Arremessar -4.", + "full-auto": "Fogo Automático", + "full-auto-text": "Você precisa preencher o ar com chumbo, rápido. Role 1 dado de Atirar para cada Cdt da arma e um único dado selvagem. Todas as rolagens com penalidade de -2 devido ao recuo.", + "rapid-attack-fanning-the-hammer": "Ataque Rápido/Abanar o Martelo", + "rapid-attack-fanning-the-hammer-text": "Você está despesperado e fez as contas... Permite fazer 6 ataques de Atirar com -4 e usa um único dado selvagem. Você sofre -2 no Aparar até a próxima ação.", + "suppressive-fire": "Fogo de Supressão", + "suppressive-fire-text": "Você precisa manter a cabeça abaixada. Requer Cdt2+. Atinge um MME. Alvos na área fazem rolagem de Espírito ou ficam Abalados (1 no dado de Espírito leva dano normalmente)", + "three-round-burst": "Rajada de 3 Balas", + "three-round-burst-text": "Precisa aumentar sua precisão para acertar o oponente. Atirar e Dano +2. Gasta 3 balas.", + "cover": "Cobertura", + "cover-text": "Você está sendo atacado e não tem armadura suficiente - ou você simplesmente não quer ser acertado.", + "cover-light-mod": "Leve: atacante sofre -1 para acertar", + "cover-medium-mod": "Média: atacante sofre -2 para acertar", + "cover-heavy-mod": "Pesada: atacante sofre -4 para acertar", + "cover-total-mod": "Total: atacante sofre -6 para acertar", + "defend-text": "Quer se retirar do combate corporal? Única ação: +2 no Aparar (pode se movimentar, mas não correr).", + "full-defense": "Defesa Total", + "full-defense-text": "Você não pode ser atingido. Role Lutar +2, esse é seu novo Aparar (se for maior que o seu atual).", + "illumination": "Iluminação", + "illumination-text": "Seu oponente não pode te ver facilmente se estiver escuro.", + "ill-dim-mod": "Penumbra: atacante sofre -1 para acertar", + "ill-dark-mod": "Escuridão: atacante sofre -2 para acertar", + "ill-pitch-mod": "Breu: atacante sofre -4 para acertar", + "ill-turn-on": "Se é você sofrendo essas penalidades, experimente acender a luz...", + "prone": "Prostrado", + "prone-text": "Mais difícil te acertar um tiro (ataque à distância de até 3 quadrados: cobertura média -2).", + "prone-melee-text": "Só não fique prostrado no corpo-a-corpo...Lutar e Aparar -2.", + "withdraw": "Retirada", + "withdraw-text": "Arrisque e saia do caminho. Todos os inimigos adjacentes ganham um ataque grátis, mas você pode sair ileso e viver para lutar outro dia.", + "movement": "Movimento", + "movement-text": "Não fique parado aí... se mova.", + "move-crawling-text": "Rastejar: move 2 quadrados/turno e conta como prostrado.", + "move-crouching-text": "Andar Agachado: mova a metade de seu movimento, ataques à distância sofrem -1.", + "move-walking-text": "Andar: mova seu movimento total como uma ação livre.", + "move-running-text": "Correr: mova seu movimento total mais seu dado de corrida como uma ação.", + "move-jumping-text": "Pular: pule horizontalmente 1 quadrado (parado) ou 2 quadrados (com uma corrida). Uma rolagem de Força com sucesso, adiciona mais um quadrado.", + "move-go-prone-text": "Prostrar-se: você pode cair prostrado a qualquer momento durante sua ação. Levantar-se custa 2 de Movimento.", + "test-of-wills": "Teste de Vontade", + "test-of-wills-text": "Você pensa rápido ou amedronta seu oponente. Use Provocar ou Intimidar. Sucesso te dá bônus de +2 na sua próxima ação contra o oponente e uma Ampliação também deixa o oponente Abalado.", + "tricks": "Truques", + "tricks-text": "Seu oponente não é tão ágil ou inteligente quanto você. Use um truque de Agilidade ou Astúcia. Sucesso e o inimigo sofre Aparar -2 até sua próxima ação e com uma Ampliação o oponente também fica Abalado.", + "special-abilities": "Habilidades Especiais", + "notemplateagility": "testa Agilidade e rola", + "notemplatefaith": "testa Fé e rola", + "notemplateguts": "testa Coragem e rola", + "notemplatestealth": "testa Furtividade e rola", + "notemplateunskilled": "arrisca sem treinamento e rola", + "notemplatefighting": "testa Lutar e rola", + "notemplatefencing": "testa Lutar enquanto esgrima e rola", + "notemplateboating": "testa Navegar e rola", + "notemplatepilot": "testa Pilotar rola em", + "notemplateclimbing": "testa Escalar e rola", + "notemplatedriving": "testa Dirigir e rola", + "notemplatedrivinga": "testa Dirigir", + "notemplateandrolls": "e rola", + "notemplategambling": "testa Jogar e rola", + "notemplatehealing": "testa Curar e rola", + "notemplateintimidation": "testa Intimidar e rola", + "notemplateinvestigation": "testa Investigar e rola", + "notemplatelockpicking": "testa Arrombar e rola", + "notemplatenotice": "testa Perceber e rola", + "notemplatepersuasion": "testa Persuadir e rola", + "notemplatepiloting": "testa Pilotar e rola", + "notemplatepsionics": "testa Psiquismo e rola", + "notemplaterepair": "testa Consertar e rola", + "notemplatesmarts": "testa Astúcia e rola", + "notemplatespirit": "testa Espírito e rola", + "notemplatestrength": "testa Força e rola", + "notemplatevigor": "testa Vigor e rola", + "notemplateunshaken": "testa para sair do estado abalado e rola", + "notemplateriding": "testa Cavalgar e rola", + "notemplateshooting": "testa Atirar e rola", + "notemplateshootings": "testa Agilidade em algo e rola", + "notemplatespellcasting": "testa Conjuração e rola", + "notemplatestreetwise": "testa Manha e rola", + "notemplatesurvival": "testa Sobrevivência e rola", + "notemplateswimming": "testa Nadar e rola", + "notemplatetaunt": "testa Provocar e rola", + "notemplatethrowing": "testa Arremessar e rola", + "notemplatetracking": "testa Rastrear e rola", + "notemplatecustomskill": "testa", + "notemplatedamage": "testa dano com", + "notemplateactivatetalisman": "tenta ativar ", + "notemplatetalismanrolls": "talismã e rola", + "notemplatedamagethe": "testa dano com", + "notemplatespellrolls": "e rola", + "notemplateritual": "testa Ritual e rola", + "notemplatethrowings": "testa Arremessar algo e rola", + "notemplatetrackings": "testa Rastrear algo e rola", + "notemplateweirdscience": "testa ciêccia estranha e rola", + "notemplateruns": "corre", + "notemplateinches": "quadros", + "community-property-money": "Equipamento Comunitário e Dinheiro", + "trappings-notes-components-preptime": "Manifestações/Notas/Componentes/Tempo de Preparação...", + "bow": "Arco" } \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/sv.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/tr.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json new file mode 100644 index 0000000000..16724ad29b --- /dev/null +++ b/SavageWorlds-Tabbed/translations/zh.json @@ -0,0 +1,624 @@ +{ + "wild-card": "Wild Card", + "mook": "Mook", + "stat-block-button": "Stat Block", + "stat-block": "Stat Block", + "civilian-name": "Civilian Name", + "players-name": "Player Name", + "basic-info": "Basic Info", + "basic-info-u": "BASIC INFO", + "edges-n-hindrances": "Edges & Hindrances", + "edges-n-hindrances-u": "EDGES & HINDRANCES", + "skills": "Skills", + "skills-u": "SKILLS", + "equipment": "Equipment", + "equipment-u": "EQUIPMENT", + "vehicles": "Vehicles", + "vehicles-u": "VEHICLES", + "arcanum": "Arcanum", + "arcanum-u": "ARCANUM", + "journal": "Journal", + "journal-u": "JOURNAL", + "all": "All", + "all-u": "ALL", + "combat-options": "Combat Options", + "demographics-u": "DEMOGRAPHICS", + "archetype": "Archetype", + "iconic-framework": "Iconic Framework", + "homeworld": "Homeworld", + "species": "Species", + "race": "Race", + "gender": "Gender", + "age": "Age", + "languages": "Languages", + "minor": "Minor", + "major": "Major", + "tap-readout": "TAP Readout", + "firewall": "Firewall", + "ams": "AMS", + "neural-toughness": "Neural Toughness", + "range": "Range", + "base": "Base", + "mod": "Mod", + "armor": "Armor", + "current": "Current", + "academics": "Academics:", + "pace": "Pace", + "run": "Run", + "parry": "Parry", + "sanity": "Sanity", + "charisma": "Charisma", + "fame": "Fame", + "reason": "Reason", + "status": "Status", + "glory": "Glory", + "grit": "Grit", + "toughness": "Toughness", + "corruption": "Corruption", + "street-cred": "Street Cred:", + "text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.", + "text-info-strain-mode": "Number of additional points of Strain the character can handle.", + "max": "Max", + "max-strain-tooltip": "Base + Mod = Max Strain", + "strain": "Strain", + "wild-die": "Wild Die", + "novice": "Novice", + "seasoned": "Seasoned", + "veteran": "Veteran", + "heroic": "Heroic", + "legendary": "Legendary", + "freshman": "Freshman", + "sophmore": "Sophmore", + "junior": "Junior", + "senior": "Senior", + "grad-student": "Grad Student", + "occupation": "Occupation", + "bronze-agols": "Bronze Agols", + "smerduks": "Smerduks", + "gold-rilks": "Gold Rilks", + "ships-name": "Ship's Name", + "engrams": "Engrams", + "engram": "Engram", + "active": "Active", + "attributes": "Attributes", + "attribute": "Attribute", + "rank": "Rank", + "agility": "Agility", + "smarts": "Smarts", + "spirit": "Spirit", + "strength": "Strength", + "vigor": "Vigor", + "health": "Health", + "wounds": "Wounds", + "of": "of", + "fatigue": "Fatigue", + "no-nerves-of-steel": "No Nerves of Steel", + "nerves-of-steel": "Nerves of Steel", + "improved-nerves-of-steel": "Improved Nerves of Steel", + "permanent-injuries": "Permanent Injuries", + "miscellaneous": "Miscellaneous", + "unshake-roll-modifier": "Unshake Roll Modifier", + "trait-test-modifier": "Trait Test Modifier", + "damage-modifier": "Damage Modifier", + "burn": "Burn", + "internal-repair-system": "Internal Repair System", + "load-limit-multiplier": "Load Limit Multiplier", + "load-limit": "Load Limit", + "max-load-modifier": "Max Load Modifier", + "total-load-carried": "Total Load Carried", + "encumbrance-penalty": "Encumbrance Penalty", + "of-bennies": "of Bennies", + "worst-nightmare": "Worst Nightmare", + "motivation": "Motivation", + "edges-n-hidrances-u": "EDGES & HINDRANCES", + "hindrances": "Hindrances", + "hindrance": "Hindrance", + "type": "Type", + "description": "Description", + "edges": "Edges", + "took-at": "Took at", + "notes": "Notes", + "unskilled": "Unskilled", + "jack-of-all-trades": "Jack of All Trades", + "skill": "Skill", + "linked-att": "Linked Att", + "skill-mod": "Skill Mod", + "encumbrance": "Encumbrance", + "roll-for-it": "Roll For It", + "show-field-note": "Show field for Skill Specializations under each Skill.", + "use-skill-specialization": "Use Skill Specialization", + "fencing-style-note": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "fencing-styles-n-schools": "Fencing Styles & Schools", + "show-boating": "Show Boating", + "show-climbing": "Show Climbing", + "show-driving": "Show Driving", + "show-faith": "Show Faith", + "show-gambling": "Show Gambling", + "show-guts": "Show Guts", + "show-healing": "Show Healing", + "show-intimidation": "Show Intimidation", + "show-investigation": "Show Investigation", + "show-lockpicking": "Show Lockpicking", + "show-notice": "Show Notice", + "show-persuasion": "Show Persuasion", + "show-piloting": "Show Piloting", + "show-psionics": "Show Psionics", + "show-repair": "Show Repair", + "show-riding": "Show Riding", + "show-ritual": "Show Ritual", + "show-shooting": "Show Shooting", + "show-spellcasting": "Show Spellcasting", + "show-stealth": "Show Stealth", + "show-streetwise": "Show Streetwise", + "show-survival": "Show Survival", + "show-swimming": "Show Swimming", + "show-taunt": "Show Taunt", + "show-throwing": "Show Throwing", + "show-tracking": "Show Tracking", + "show-weird-science": "Show Weird Science", + "fighting": "Fighting", + "specialization": "Specialization", + "boating": "Boating", + "climbing": "Climbing", + "driving": "Driving", + "faith": "Faith", + "gambling": "Gambling", + "guts": "Guts", + "healing": "Healing", + "intimidation": "Intimidation", + "investigation": "Investigation", + "lockpicking": "Lockpicking", + "notice": "Notice", + "persuasion": "Persuasion", + "piloting": "Piloting", + "psionics": "Psionics", + "repair": "Repair", + "riding": "Riding", + "something": "Ritual", + "shooting": "Shooting", + "spellcasting": "Spellcasting", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "swimming": "Swimming", + "taunt": "Taunt", + "throwing": "Throwing", + "tracking": "Tracking", + "weird-science": "Weird Science", + "hide-macro-formula": "Hide Macro Formula", + "note-u": "NOTE", + "note-template-replace": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "armor-type": "Armor Type", + "area-protected": "Area Protected", + "protection": "Protection", + "weight": "Weight", + "description-notes": "Description/Notes", + "leather": "Leather", + "torso": "Torso", + "total-weight-carried": "Total Weight Carried", + "melee-weapons-strength-based-weapons": "Melee Weapons / Strength-based Weapons", + "weapon-type": "Weapon Type", + "damage": "Damage", + "raise": "Raise", + "note-template-formula-replace-clubs": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ranged-weapons-not-strength-based-weapons": "Ranged Weapons / Non-Strength-based Weapons", + "rof": "RoF", + "gear": "Gear", + "worn": "Worn", + "stashed": "Stashed", + "rippertech": "Rippertech", + "benefits-side-effects-details": "Benefits/Side Effects/Details", + "damage-formula": "Damage Formula", + "details": "Details", + "total-strain": "Total Strain", + "sailing-ship": "Sailing Ship", + "ships-captain": "Ship's Captain", + "type-of-ship": "Type of Ship", + "wounds-u": "WOUNDS", + "acceleration": "Acceleration", + "top-speed": "Top Speed", + "handling": "Handling", + "crew": "Crew", + "cargo-slots": "Cargo Slots", + "original-cost": "Orignal Cost", + "days-at-sea": "Days at Sea", + "provisions": "Provisions", + "cargo": "Cargo", + "critical-hits": "Critical Hits", + "ships-edges": "Ship's Edges", + "ships-weapons": "Ship's Weapons", + "ships-armaments": "Ship's Armaments", + "placement": "Placement", + "weapon": "Weapon", + "note-template-solid-damage": "&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "ships-crew": "Ship's Crew", + "name-or-number": "Name or #", + "position": "Position", + "salary": "Salary", + "shares": "Shares", + "notes-and-upgrades": "Notes and Upgrades", + "ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.", + "flying-ship": "Flying Ship", + "size": "Size", + "climb": "Climb", + "energy": "Energy", + "total-mod-slots": "Total Mod Slots", + "used-mod-slots": "Used Mod Slots", + "ground-vehicle": "Ground Vehicle", + "vehicles-armaments": "Vehicles's Armaments", + "name-or-num": "Name or #", + "walker": "Walker", + "walkers-armaments": "Walker's Armaments", + "walkers-crew": "Walkers's Crew", + "power-armor": "Power Armor", + "cost": "Cost", + "ground": "Ground", + "flight": "Flight", + "swim": "Swim", + "ranged-armaments": "Ranged Armaments", + "str-u": "STR", + "note-template-formula-increment": "the _$0_ represents the first added skill. For each subsequent skill added, increment the number.", + "miscellaneous-information-related-to-the-vehicle": "Miscellaneous information related to the vehicle.", + "robots-armor": "Robot Armor", + "passengers": "Passengers", + "melee-armaments": "Melee Armaments", + "isp-u": "ISP", + "damaging": "Damaging", + "duration": "Duration", + "roll-dmg": "Roll Dmg", + "non-damaging": "Non-Damaging", + "trappings-notes": "Trappings/Notes", + "spell-name": "Spell Name", + "spell-range": "Spell Range", + "talismans": "Talismans", + "talisman": "Talisman", + "activation-penalty": "Activation Penalty", + "effects": "Effects", + "activate": "Activate", + "effects-notes": "Effect/Notes/...", + "note-template-unique-repeating-item": "&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "note-template-unique-repeating-item-2": "the <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace \"<id>\" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.", + "quest-log": "Quest Log", + "quest-title": "Quest Title", + "boss": "Boss", + "goal": "Goal", + "who-hired-you": "Who Hired You?", + "whats-the-goal-of-the-quest": "What's the goal of the quest?", + "notes-about-the-quest": "Notes about the quest...", + "heros-journey": "Hero's Journey", + "result": "Result", + "table-event": "Table/Event", + "activities": "Activities", + "exams": "Exams", + "party-bag": "Party Bag", + "advancements-taken": "Advancements Taken", + "advancement": "Advancement", + "roll-results": "Roll Results", + "modifiers-applied": "Modifiers Applied", + "situational": "Situational", + "situational-notes": "Situational Notes", + "penalties": "Penalties", + "miscellaneous-notes": "Miscellaneous Notes", + "trait-roll": "Trait Roll", + "trait-roll-modifiers": "Trait Roll Modifiers", + "trait-and-damage-modifiers": "Trait and Damage Modifiers", + "the-drop": "The Drop", + "berserk": "Berserk", + "wild-attack": "Wild Attack", + "bonuses": "Bonuses", + "api-fields": "API Fields", + "api-initiative-edge": "API: Initiative Edges", + "configuration-u": "CONIGURATION", + "edges-hindrances": "Edges/Hindrances", + "dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)", + "dealinit-shorthand": "The Edge shorthand is as follows", + "quick": "Quick", + "level-headed": "Level Headed", + "improved-level-headed": "Improved Level Headed", + "any-joker-activated": "Any Joker Activated Wild Card Edge", + "enable-nerves-of-steel": "Enable Nerves of Steel and Improved Nerves of Steel Edges", + "running-die-type": "Running Die-type", + "running-die-type-title": "Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications", + "sheet-settings": "Sheet Settings", + "backgrounds": "Backgrounds", + "no-background-image": "No Background Image", + "cyberpunk": "Cyberpunk", + "hellfrost": "Hellfrost", + "hellfrost-land-of-fire": "Hellfrost: Land of Fire", + "last-parsec": "Last Parsec", + "noir": "Noir", + "old-map-postsm": "Old Map (PotSM)", + "old-map": "Old Map", + "parchment": "Parchment", + "rippers": "Rippers", + "additional-setting-fields": "Additional Setting Fields", + "rifts": "Rifts", + "rifts-scifi": "Rifts/Sci Fi", + "supers": "Supers", + "superhero": "Superhero", + "zombiepocalypse": "Zombiepocalypse", + "zombie-esque": "Zombie-esque", + "logos": "Logos", + "savage-worlds-deluxe": "Savage Worlds Deluxe", + "zombie-swd": "Zombie SWD", + "savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)", + "all-for-one": "All For One", + "deadlands": "Deadlands", + "deadlands-noir": "Deadlands: Noir", + "deadlands-hell-on-earth": "Deadlands: Hell on Earth", + "east-texas-university": "East Texas University", + "inteface-zero-20": "Interface Zero 2.0", + "lankhmar": "Lankhmar", + "the-last-parsec": "The Last Parsec", + "necessary-evil": "Necessary Evil", + "pirates-of-the-spanish-main": "Pirates of the Spanish Main", + "other-miscellaneous-tweaks": "Other Miscellaneous Tweaks", + "use-dice-drop-down-menus-attributes-skills": "Use Dice Drop Down Menus (Attributes & Skills)", + "use-dice-drop-down-menus-wilddie": "Use Dice Drop Down Menus (Wild Die)", + "hide-arcanum-tab": "Hide the Arcanum Tab", + "show-advancements": "Show Advancements (on Journal Tab)", + "show-shaken-checkbox": "Show Shaken Checkbox", + "show-the-vehicles-tab": "Show the Vehicles Tab", + "show-sailing-ship": "Show Sailing Ship", + "show-flying-ship": "Show Flying Ship", + "show-ground-vehicle": "Show Ground Vehicle", + "show-power-armor": "Show Power Armor", + "show-robot-armor": "Show Robot Armor", + "show-walker": "Show Walker", + "quest-font-type": "Quest Font Type", + "default": "Default", + "option": "Option", + "trait-roll-template": "Trait Roll Template", + "no-roll-template": "No Roll Template", + "solid-trait-layout": "Solid Trait Layout", + "ace-of-spades-trait-layout": "Ace of Spades Trait Layout", + "damage-roll-template": "Damage Roll Template", + "quick-setting-configuration": "Quick Setting Configuration", + "select-a-setting-text": "Select a setting to preset the configuration for the Setting", + "you-can-also": "You can also", + "reset-to-default": "Reset to Default", + "other": "Other", + "50-fathoms": "50 Fathoms", + "deadlands-reloaded": "Deadlands Reloaded", + "low-life": "Low Life", + "tour-of-darkness": "Tour of Darkness", + "additional-derived-stats": "Additional Derived Stats", + "academic-text": "Used to track a character's academic score. ETU uses this field.", + "corruption-text": "Used to track a character's corruption. Settings like Lankhmar use this field.", + "fame-text": "Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field.", + "glory-text": "Used to track how glorious a character is. Settings like Hellfrost use this field", + "grit-text": "A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank.", + "neural-toughness-text": "A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness.", + "reason-text": "Used in Rippers to measure one's sanity.", + "sanity-text": "Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2.", + "status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.", + "strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.", + "field-name-replacements": "Field Name Replacements", + "class-rank": "Class (Rank)", + "clams-money": "Clams (Money)", + "interface-zero": "Interface Zero 2.0", + "code-name-character": "Code Name (Character Name)", + "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", + "clams-money-text": "Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money.", + "code-name-character-text": "Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name.", + "credits-money-text": "Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money.", + "credits-money": "Credits (Money)", + "cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.", + "cybernetics-augmentations": "Cybernetics (Augmentations)", + "increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.", + "increased-max-fatigue": "Increased Max Fatigue", + "lankhmar-currency-money-text": "Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting.", + "lankhmar-currency-money": "Lankhmar Currency (Money)", + "livre-money-text": "Replaces 'Money' with 'Livre. Appropriate for the All for One setting.", + "livre-money": "Livre (Money)", + "pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.", + "pieces-of-eight-money": "Pieces of Eight (Money)", + "origin-of-parahuman-abilities-text": "Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings.", + "origin-of-parahuman-abilities": "Origin of Parahuman Abilities", + "ppe-power-points-text": "Change Power Points to PPE (Potential Psychic Energy) for Rifts", + "ppe-power-points": "PPE (Power Points)", + "power-type": "Power Type", + "miracles-text": "Replaces Powers with Miracles. Can be used for characters with Faith-based magic.", + "miracles": "Miracles", + "psionics-text": "Replaces Powers with Psionics. Can be used for characters with Psionics.", + "spells-text": "Replaces Powers with Spells. Can be used for characters with traditional-type magic.", + "spells": "Spells", + "rituals-text": "Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.", + "rituals": "Rituals", + "weird-science-gadgets-text": "Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.", + "weird-science-gadgets": "Weird Science Gadgets", + "species-race-text": "Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race.", + "species-race": "Species (Race)", + "threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.", + "threat-rating-rank": "Threat Rating (Rank)", + "activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.", + "activities-and-exams": "Activities & Exams", + "archetype-text": "The character's archetype. Used in settings like All for One.", + "augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.", + "augmentations": "Augmentations", + "burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.", + "engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0", + "fencing-styles-schools-text": "Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One", + "home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.", + "home-world": "Home World", + "heros-journey-text": "Hero's Journey as found in Rifts.", + "iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.", + "inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.", + "inner-strength-points": "Inner Strength Points (ISP)", + "internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.", + "internal-repair-system-charges": "Internal Repair System Charges", + "languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required", + "max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty", + "minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.", + "minor-major": "Minor/Major", + "motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.", + "occupation-text": "Can be used for any setting where a character's occupation is important.", + "permanent-injuries-text": "Record the Character's Permanent Injuries.", + "rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers", + "ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.", + "ship-name": "Ship Name", + "talismans-text": "Shows Talismans repeating section on the Arcanum tab.", + "tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0", + "worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.", + "initialize-statblock": "Initialize Statblock", + "wild-card-icon": "Wild Card Icon", + "optional-and-homebrew-rules": "Optional & Home Brew Rules", + "variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.", + "variable-bonus-damage-die": "Variable Bonus Damage die type", + "power-pointless": "Power Pointless Magic System", + "skill-specialization": "Skill Specialization", + "roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining", + "roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies", + "roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used", + "roll-for-extra-xp-left": "Roll for extra XP for Bennies used", + "release-notes": "Release Notes", + "under-construction": "Under Construction", + "attack-options": "Attack Options", + "attack": "Attack", + "defense-options": "Defense Options", + "defend": "Defend", + "misc-options": "Misc. Options", + "melee-attack-options": "Melee Attack Options", + "attack-option": "Attack Option", + "why-do-it": "Why do it", + "called-shot": "Called Shot", + "called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.", + "head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage", + "limb-mod": "Limb: -2 to hit, +2 Damage", + "small-target-mod": "Small Target: -4 to hit, Special Damage", + "tiny-target-mod": "Tiny Target: -6 to hit, Special Damage", + "disarm": "Disarm", + "disarm-text": "Renders your opponent weaponless, requires a called shot.", + "draw-n-attack": "Draw & Attack", + "draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.", + "the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.", + "finishing-move": "Finishing Move (insta-kill)", + "finishing-move-text": "The foe is utterly helpless and needs to be taken out.", + "frenzy": "Frenzy", + "frenzy-text": "Get to two attacks with the same weapon. Requires an Edge.", + "gang-up": "Gang-up", + "gang-up-text": "Strength in numbers. +1 to Fighting/per Ally, to a max +4", + "grappling": "Grappling", + "grappling-text": "You don't want to kill your opponent, just subdue him.", + "improvised-weapon": "Improvised Weapon", + "improvised-weapon-text": "You need a weapon, and it's all that's available. -1 to Fighting and Parry", + "multi-action": "Multi-action", + "multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.", + "non-lethal-damage": "Non-lethal Damage", + "non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.", + "off-hand-attack": "Off-hand Attack", + "off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do something. -2 to Fighting", + "push": "Push", + "push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.", + "rapid-attack": "Rapid Attack", + "rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "touch-attack": "Touch attack", + "touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting", + "use-two-weapons": "Use two weapons", + "use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)", + "unarmed-defender": "Unarmed Defender.", + "unarmed-defender-text": "Your opponent has no weapon and suffers a -2 to Parry.", + "wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.", + "ranged-attack-options": "Ranged Attack Options", + "aim": "Aim", + "aim-text": "Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).", + "double-tap": "Double-tap", + "double-tap-text": "Shoot like a cop! +1 to Shooting, expends 2 bullets", + "firing-blind": "Firing Blind", + "firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing", + "full-auto": "Full Auto", + "full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.", + "rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer", + "rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action", + "suppressive-fire": "Suppressive Fire", + "suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.", + "three-round-burst": "Three Round Burst", + "three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets", + "cover": "Cover", + "cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.", + "cover-light-mod": "Light: attacker suffers -1 to hit", + "cover-medium-mod": "Medium: attacker suffers -2 to hit", + "cover-heavy-mod": "Heavy: attacker suffers -4 to hit", + "cover-total-mod": "Total: attacker suffers -6 to hit", + "defend-text": "Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.", + "full-defense": "Full Defense", + "full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.", + "illumination": "Illumination", + "illumination-text": "Your opponent can see you too easily—make it dark!", + "ill-dim-mod": "Dim: attacker suffers -1 to hit", + "ill-dark-mod": "Dark: attacker suffers -2 to hit", + "ill-pitch-mod": "Pitch Dark: attacker suffers -4 to hit", + "ill-turn-on": "If you suffer these penalties, try turning on the lights...", + "prone": "Prone", + "prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.", + "prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.", + "withdraw": "Withdraw", + "withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.", + "movement": "Movement", + "movement-text": "Don't just stand there...move around.", + "move-crawling-text": "Crawling: move 2 inches/turn and counts as prone when being fired upon.", + "move-crouching-text": "Crouching: move at half pace, ranged attacks suffer -1.", + "move-walking-text": "Walking: move your full pace as a free action.", + "move-running-text": "Running: move your full pace +1d6 as an action.", + "move-jumping-text": "Jumping: jump horizontally 1 inch (from dead stop), or 2 inches with a run. A success Strength roll adds an addition 1 inch.", + "move-go-prone-text": "Go Prone: fall prone at any time during your action. Getting up costs 2 inches of movement.", + "test-of-wills": "Test of Wills", + "test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.", + "tricks": "Tricks", + "tricks-text": "Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.", + "special-abilities": "Special Abilities", + "notemplateagility": "attempts to be agile and rolls", + "notemplatefaith": "attempts to be faithful and rolls", + "notemplateguts": "attempts to be gutsy and rolls", + "notemplatestealth": "attempts to be stealthy and rolls", + "notemplateunskilled": "attempts to not suck and rolls", + "notemplatefighting": "attempts to hit something and rolls", + "notemplatefencing": "attempts to hit something, while fencing, and rolls", + "notemplateboating": "attempts to boat and rolls", + "notemplatepilot": "attempts to pilot at", + "notemplateclimbing": "attempts to climb and rolls", + "notemplatedriving": "attempts to drive and rolls", + "notemplatedrivinga": "attempts to drive a(n)", + "notemplateandrolls": "and rolls", + "notemplategambling": "attempts to gamble and rolls", + "notemplatehealing": "attempts to heal and rolls", + "notemplateintimidation": "attempts to intimidate and rolls", + "notemplateinvestigation": "attempts to investigate and rolls", + "notemplatelockpicking": "attempts to lockpick and rolls", + "notemplatenotice": "attempts to notice and rolls", + "notemplatepersuasion": "attempts to persuade and rolls", + "notemplatepiloting": "attempts to pilot and rolls", + "notemplatepsionics": "attempts to use Psionics and rolls", + "notemplaterepair": "attempts to repair and rolls", + "notemplatesmarts": "attempts to be smart and rolls", + "notemplatespirit": "attempts to be spirited and rolls", + "notemplatestrength": "attempts to be strong and rolls", + "notemplatevigor": "attempts to be healthy and rolls", + "notemplateunshaken": "rolls attempts to become unshaken and gets", + "notemplateriding": "attempts to ride and rolls", + "notemplateshooting": "attempts to shoot and rolls", + "notemplateshootings": "attempts to shoot something and rolls", + "notemplatespellcasting": "attempts to cast a spell and rolls", + "notemplatestreetwise": "attempts to be streetwise and rolls", + "notemplatesurvival": "attempts to survive and rolls", + "notemplateswimming": "attempts to swim and rolls", + "notemplatetaunt": "attempts to taunt and rolls", + "notemplatethrowing": "attempts to throw and rolls", + "notemplatetracking": "attempts to track and rolls", + "notemplatecustomskill": "attempts to do something with", + "notemplatedamage": "attempts to do damage with a", + "notemplateactivatetalisman": "attempts to activate the", + "notemplatetalismanrolls": "talisman and rolls", + "notemplatedamagethe": "attempts to do damage with the", + "notemplatespellrolls": "spell and rolls", + "notemplateritual": "attempts a ritual and rolls", + "notemplatethrowings": "attempts to throw something and rolls", + "notemplatetrackings": "attempts to track something and rolls", + "notemplateweirdscience": "attempts some weird science and rolls", + "notemplateruns": "runs", + "notemplateinches": "inches", + "community-property-money": "Community property and Money", + "trappings-notes-components-preptime": "Trappings/Notes/Components/Prep Time/...", + "bow": "Bow" +} \ No newline at end of file diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json new file mode 100644 index 0000000000..04540606df --- /dev/null +++ b/SavageWorlds-Tabbed/translations/zu.json @@ -0,0 +1,624 @@ +{ + "wild-card": "crwdns66961:0crwdne66961:0", + "mook": "crwdns66962:0crwdne66962:0", + "stat-block-button": "crwdns66963:0crwdne66963:0", + "stat-block": "crwdns66964:0crwdne66964:0", + "civilian-name": "crwdns66965:0crwdne66965:0", + "players-name": "crwdns66966:0crwdne66966:0", + "basic-info": "crwdns66967:0crwdne66967:0", + "basic-info-u": "crwdns66968:0crwdne66968:0", + "edges-n-hindrances": "crwdns66969:0crwdne66969:0", + "edges-n-hindrances-u": "crwdns66970:0crwdne66970:0", + "skills": "crwdns66971:0crwdne66971:0", + "skills-u": "crwdns66972:0crwdne66972:0", + "equipment": "crwdns66973:0crwdne66973:0", + "equipment-u": "crwdns66974:0crwdne66974:0", + "vehicles": "crwdns66975:0crwdne66975:0", + "vehicles-u": "crwdns66976:0crwdne66976:0", + "arcanum": "crwdns66977:0crwdne66977:0", + "arcanum-u": "crwdns66978:0crwdne66978:0", + "journal": "crwdns66979:0crwdne66979:0", + "journal-u": "crwdns66980:0crwdne66980:0", + "all": "crwdns66981:0crwdne66981:0", + "all-u": "crwdns66982:0crwdne66982:0", + "combat-options": "crwdns66983:0crwdne66983:0", + "demographics-u": "crwdns66984:0crwdne66984:0", + "archetype": "crwdns66985:0crwdne66985:0", + "iconic-framework": "crwdns66986:0crwdne66986:0", + "homeworld": "crwdns66987:0crwdne66987:0", + "species": "crwdns66988:0crwdne66988:0", + "race": "crwdns66989:0crwdne66989:0", + "gender": "crwdns66990:0crwdne66990:0", + "age": "crwdns66991:0crwdne66991:0", + "languages": "crwdns66992:0crwdne66992:0", + "minor": "crwdns66993:0crwdne66993:0", + "major": "crwdns66994:0crwdne66994:0", + "tap-readout": "crwdns66995:0crwdne66995:0", + "firewall": "crwdns66996:0crwdne66996:0", + "ams": "crwdns66997:0crwdne66997:0", + "neural-toughness": "crwdns66998:0crwdne66998:0", + "range": "crwdns66999:0crwdne66999:0", + "base": "crwdns67000:0crwdne67000:0", + "mod": "crwdns67001:0crwdne67001:0", + "armor": "crwdns67002:0crwdne67002:0", + "current": "crwdns67003:0crwdne67003:0", + "academics": "crwdns67004:0crwdne67004:0", + "pace": "crwdns67005:0crwdne67005:0", + "run": "crwdns67006:0crwdne67006:0", + "parry": "crwdns67007:0crwdne67007:0", + "sanity": "crwdns67008:0crwdne67008:0", + "charisma": "crwdns67009:0crwdne67009:0", + "fame": "crwdns67010:0crwdne67010:0", + "reason": "crwdns67011:0crwdne67011:0", + "status": "crwdns67012:0crwdne67012:0", + "glory": "crwdns67013:0crwdne67013:0", + "grit": "crwdns67014:0crwdne67014:0", + "toughness": "crwdns67015:0crwdne67015:0", + "corruption": "crwdns67016:0crwdne67016:0", + "street-cred": "crwdns67017:0crwdne67017:0", + "text-info-strain-base": "crwdns67018:0crwdne67018:0", + "text-info-strain-mode": "crwdns67019:0crwdne67019:0", + "max": "crwdns67020:0crwdne67020:0", + "max-strain-tooltip": "crwdns67021:0crwdne67021:0", + "strain": "crwdns67022:0crwdne67022:0", + "wild-die": "crwdns67023:0crwdne67023:0", + "novice": "crwdns67024:0crwdne67024:0", + "seasoned": "crwdns67025:0crwdne67025:0", + "veteran": "crwdns67026:0crwdne67026:0", + "heroic": "crwdns67027:0crwdne67027:0", + "legendary": "crwdns67028:0crwdne67028:0", + "freshman": "crwdns67029:0crwdne67029:0", + "sophmore": "crwdns67030:0crwdne67030:0", + "junior": "crwdns67031:0crwdne67031:0", + "senior": "crwdns67032:0crwdne67032:0", + "grad-student": "crwdns67033:0crwdne67033:0", + "occupation": "crwdns67034:0crwdne67034:0", + "bronze-agols": "crwdns67035:0crwdne67035:0", + "smerduks": "crwdns67036:0crwdne67036:0", + "gold-rilks": "crwdns67037:0crwdne67037:0", + "ships-name": "crwdns67038:0crwdne67038:0", + "engrams": "crwdns67039:0crwdne67039:0", + "engram": "crwdns67040:0crwdne67040:0", + "active": "crwdns67041:0crwdne67041:0", + "attributes": "crwdns67042:0crwdne67042:0", + "attribute": "crwdns67043:0crwdne67043:0", + "rank": "crwdns67044:0crwdne67044:0", + "agility": "crwdns67045:0crwdne67045:0", + "smarts": "crwdns67046:0crwdne67046:0", + "spirit": "crwdns67047:0crwdne67047:0", + "strength": "crwdns67048:0crwdne67048:0", + "vigor": "crwdns67049:0crwdne67049:0", + "health": "crwdns67050:0crwdne67050:0", + "wounds": "crwdns67051:0crwdne67051:0", + "of": "crwdns67052:0crwdne67052:0", + "fatigue": "crwdns67053:0crwdne67053:0", + "no-nerves-of-steel": "crwdns67054:0crwdne67054:0", + "nerves-of-steel": "crwdns67055:0crwdne67055:0", + "improved-nerves-of-steel": "crwdns67056:0crwdne67056:0", + "permanent-injuries": "crwdns67057:0crwdne67057:0", + "miscellaneous": "crwdns67058:0crwdne67058:0", + "unshake-roll-modifier": "crwdns67059:0crwdne67059:0", + "trait-test-modifier": "crwdns67060:0crwdne67060:0", + "damage-modifier": "crwdns67061:0crwdne67061:0", + "burn": "crwdns67062:0crwdne67062:0", + "internal-repair-system": "crwdns67063:0crwdne67063:0", + "load-limit-multiplier": "crwdns67064:0crwdne67064:0", + "load-limit": "crwdns67065:0crwdne67065:0", + "max-load-modifier": "crwdns67066:0crwdne67066:0", + "total-load-carried": "crwdns67067:0crwdne67067:0", + "encumbrance-penalty": "crwdns67068:0crwdne67068:0", + "of-bennies": "crwdns67069:0crwdne67069:0", + "worst-nightmare": "crwdns67070:0crwdne67070:0", + "motivation": "crwdns67071:0crwdne67071:0", + "edges-n-hidrances-u": "crwdns67072:0crwdne67072:0", + "hindrances": "crwdns67073:0crwdne67073:0", + "hindrance": "crwdns67074:0crwdne67074:0", + "type": "crwdns67075:0crwdne67075:0", + "description": "crwdns67076:0crwdne67076:0", + "edges": "crwdns67077:0crwdne67077:0", + "took-at": "crwdns67078:0crwdne67078:0", + "notes": "crwdns67079:0crwdne67079:0", + "unskilled": "crwdns67080:0crwdne67080:0", + "jack-of-all-trades": "crwdns67081:0crwdne67081:0", + "skill": "crwdns67082:0crwdne67082:0", + "linked-att": "crwdns67083:0crwdne67083:0", + "skill-mod": "crwdns67084:0crwdne67084:0", + "encumbrance": "crwdns67085:0crwdne67085:0", + "roll-for-it": "crwdns67086:0crwdne67086:0", + "show-field-note": "crwdns67087:0crwdne67087:0", + "use-skill-specialization": "crwdns67088:0crwdne67088:0", + "fencing-style-note": "crwdns67089:0crwdne67089:0", + "fencing-styles-n-schools": "crwdns67090:0crwdne67090:0", + "show-boating": "crwdns67091:0crwdne67091:0", + "show-climbing": "crwdns67092:0crwdne67092:0", + "show-driving": "crwdns67093:0crwdne67093:0", + "show-faith": "crwdns67094:0crwdne67094:0", + "show-gambling": "crwdns67095:0crwdne67095:0", + "show-guts": "crwdns67096:0crwdne67096:0", + "show-healing": "crwdns67097:0crwdne67097:0", + "show-intimidation": "crwdns67098:0crwdne67098:0", + "show-investigation": "crwdns67099:0crwdne67099:0", + "show-lockpicking": "crwdns67100:0crwdne67100:0", + "show-notice": "crwdns67101:0crwdne67101:0", + "show-persuasion": "crwdns67102:0crwdne67102:0", + "show-piloting": "crwdns67103:0crwdne67103:0", + "show-psionics": "crwdns67104:0crwdne67104:0", + "show-repair": "crwdns67105:0crwdne67105:0", + "show-riding": "crwdns67106:0crwdne67106:0", + "show-ritual": "crwdns67107:0crwdne67107:0", + "show-shooting": "crwdns67108:0crwdne67108:0", + "show-spellcasting": "crwdns67109:0crwdne67109:0", + "show-stealth": "crwdns67110:0crwdne67110:0", + "show-streetwise": "crwdns67111:0crwdne67111:0", + "show-survival": "crwdns67112:0crwdne67112:0", + "show-swimming": "crwdns67113:0crwdne67113:0", + "show-taunt": "crwdns67114:0crwdne67114:0", + "show-throwing": "crwdns67115:0crwdne67115:0", + "show-tracking": "crwdns67116:0crwdne67116:0", + "show-weird-science": "crwdns67117:0crwdne67117:0", + "fighting": "crwdns67118:0crwdne67118:0", + "specialization": "crwdns67119:0crwdne67119:0", + "boating": "crwdns67120:0crwdne67120:0", + "climbing": "crwdns67121:0crwdne67121:0", + "driving": "crwdns67122:0crwdne67122:0", + "faith": "crwdns67123:0crwdne67123:0", + "gambling": "crwdns67124:0crwdne67124:0", + "guts": "crwdns67125:0crwdne67125:0", + "healing": "crwdns67126:0crwdne67126:0", + "intimidation": "crwdns67127:0crwdne67127:0", + "investigation": "crwdns67128:0crwdne67128:0", + "lockpicking": "crwdns67129:0crwdne67129:0", + "notice": "crwdns67130:0crwdne67130:0", + "persuasion": "crwdns67131:0crwdne67131:0", + "piloting": "crwdns67132:0crwdne67132:0", + "psionics": "crwdns67133:0crwdne67133:0", + "repair": "crwdns67134:0crwdne67134:0", + "riding": "crwdns67135:0crwdne67135:0", + "something": "crwdns67136:0crwdne67136:0", + "shooting": "crwdns67137:0crwdne67137:0", + "spellcasting": "crwdns67138:0crwdne67138:0", + "stealth": "crwdns67139:0crwdne67139:0", + "streetwise": "crwdns67140:0crwdne67140:0", + "survival": "crwdns67141:0crwdne67141:0", + "swimming": "crwdns67142:0crwdne67142:0", + "taunt": "crwdns67143:0crwdne67143:0", + "throwing": "crwdns67144:0crwdne67144:0", + "tracking": "crwdns67145:0crwdne67145:0", + "weird-science": "crwdns67146:0crwdne67146:0", + "hide-macro-formula": "crwdns67147:0crwdne67147:0", + "note-u": "crwdns67148:0crwdne67148:0", + "note-template-replace": "crwdns67149:0crwdne67149:0", + "armor-type": "crwdns67150:0crwdne67150:0", + "area-protected": "crwdns67151:0crwdne67151:0", + "protection": "crwdns67152:0crwdne67152:0", + "weight": "crwdns67153:0crwdne67153:0", + "description-notes": "crwdns67154:0crwdne67154:0", + "leather": "crwdns67155:0crwdne67155:0", + "torso": "crwdns67156:0crwdne67156:0", + "total-weight-carried": "crwdns67157:0crwdne67157:0", + "melee-weapons-strength-based-weapons": "crwdns67158:0crwdne67158:0", + "weapon-type": "crwdns67159:0crwdne67159:0", + "damage": "crwdns67160:0crwdne67160:0", + "raise": "crwdns67161:0crwdne67161:0", + "note-template-formula-replace-clubs": "crwdns67162:0{template:soliddamage}crwdnd67162:0{template:clubsdamage}crwdne67162:0", + "ranged-weapons-not-strength-based-weapons": "crwdns67163:0crwdne67163:0", + "rof": "crwdns67164:0crwdne67164:0", + "gear": "crwdns67165:0crwdne67165:0", + "worn": "crwdns67166:0crwdne67166:0", + "stashed": "crwdns67167:0crwdne67167:0", + "rippertech": "crwdns67168:0crwdne67168:0", + "benefits-side-effects-details": "crwdns67169:0crwdne67169:0", + "damage-formula": "crwdns67170:0crwdne67170:0", + "details": "crwdns67171:0crwdne67171:0", + "total-strain": "crwdns67172:0crwdne67172:0", + "sailing-ship": "crwdns67173:0crwdne67173:0", + "ships-captain": "crwdns67174:0crwdne67174:0", + "type-of-ship": "crwdns67175:0crwdne67175:0", + "wounds-u": "crwdns67176:0crwdne67176:0", + "acceleration": "crwdns67177:0crwdne67177:0", + "top-speed": "crwdns67178:0crwdne67178:0", + "handling": "crwdns67179:0crwdne67179:0", + "crew": "crwdns67180:0crwdne67180:0", + "cargo-slots": "crwdns67181:0crwdne67181:0", + "original-cost": "crwdns67182:0crwdne67182:0", + "days-at-sea": "crwdns67183:0crwdne67183:0", + "provisions": "crwdns67184:0crwdne67184:0", + 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"roll-for-extra-xp-left": "crwdns67433:0crwdne67433:0", + "release-notes": "crwdns67434:0crwdne67434:0", + "under-construction": "crwdns67435:0crwdne67435:0", + "attack-options": "crwdns67436:0crwdne67436:0", + "attack": "crwdns67437:0crwdne67437:0", + "defense-options": "crwdns67438:0crwdne67438:0", + "defend": "crwdns67439:0crwdne67439:0", + "misc-options": "crwdns67440:0crwdne67440:0", + "melee-attack-options": "crwdns67441:0crwdne67441:0", + "attack-option": "crwdns67442:0crwdne67442:0", + "why-do-it": "crwdns67443:0crwdne67443:0", + "called-shot": "crwdns67444:0crwdne67444:0", + "called-shot-text": "crwdns67445:0crwdne67445:0", + "head-vitals-mod": "crwdns67446:0crwdne67446:0", + "limb-mod": "crwdns67447:0crwdne67447:0", + "small-target-mod": "crwdns67448:0crwdne67448:0", + "tiny-target-mod": "crwdns67449:0crwdne67449:0", + "disarm": "crwdns67450:0crwdne67450:0", + "disarm-text": "crwdns67451:0crwdne67451:0", + "draw-n-attack": "crwdns67452:0crwdne67452:0", + "draw-n-attack-text": "crwdns67453:0crwdne67453:0", + "the-drop-text": "crwdns67454:0crwdne67454:0", + "finishing-move": "crwdns67455:0crwdne67455:0", + "finishing-move-text": "crwdns67456:0crwdne67456:0", + "frenzy": "crwdns67457:0crwdne67457:0", + "frenzy-text": "crwdns67458:0crwdne67458:0", + "gang-up": "crwdns67459:0crwdne67459:0", + "gang-up-text": "crwdns67460:0crwdne67460:0", + "grappling": "crwdns67461:0crwdne67461:0", + "grappling-text": "crwdns67462:0crwdne67462:0", + "improvised-weapon": "crwdns67463:0crwdne67463:0", + "improvised-weapon-text": "crwdns67464:0crwdne67464:0", + "multi-action": "crwdns67465:0crwdne67465:0", + "multi-action-text": "crwdns67466:0crwdne67466:0", + "non-lethal-damage": "crwdns67467:0crwdne67467:0", + "non-lethal-damage-text": "crwdns67468:0crwdne67468:0", + "off-hand-attack": "crwdns67469:0crwdne67469:0", + "off-hand-attack-text": "crwdns67470:0crwdne67470:0", + "push": "crwdns67471:0crwdne67471:0", + "push-text": "crwdns67472:0crwdne67472:0", + "rapid-attack": "crwdns67473:0crwdne67473:0", + "rapid-attack-text": "crwdns67474:0crwdne67474:0", + "touch-attack": "crwdns67475:0crwdne67475:0", + "touch-attack-text": "crwdns67476:0crwdne67476:0", + "use-two-weapons": "crwdns67477:0crwdne67477:0", + "use-two-weapons-text": "crwdns67478:0crwdne67478:0", + "unarmed-defender": "crwdns67479:0crwdne67479:0", + "unarmed-defender-text": "crwdns67480:0crwdne67480:0", + "wild-attack-text": "crwdns67481:0crwdne67481:0", + "ranged-attack-options": "crwdns67482:0crwdne67482:0", + "aim": "crwdns67483:0crwdne67483:0", + "aim-text": "crwdns67484:0crwdne67484:0", + "double-tap": "crwdns67485:0crwdne67485:0", + "double-tap-text": "crwdns67486:0crwdne67486:0", + "firing-blind": "crwdns67487:0crwdne67487:0", + "firing-blind-text": "crwdns67488:0crwdne67488:0", + "full-auto": "crwdns67489:0crwdne67489:0", + "full-auto-text": "crwdns67490:0crwdne67490:0", + "rapid-attack-fanning-the-hammer": "crwdns67491:0crwdne67491:0", + "rapid-attack-fanning-the-hammer-text": "crwdns67492:0crwdne67492:0", + "suppressive-fire": "crwdns67493:0crwdne67493:0", + "suppressive-fire-text": "crwdns67494:0crwdne67494:0", + "three-round-burst": "crwdns67495:0crwdne67495:0", + "three-round-burst-text": "crwdns67496:0crwdne67496:0", + "cover": "crwdns67497:0crwdne67497:0", + "cover-text": "crwdns67498:0crwdne67498:0", + "cover-light-mod": "crwdns67499:0crwdne67499:0", + "cover-medium-mod": "crwdns67500:0crwdne67500:0", + "cover-heavy-mod": "crwdns67501:0crwdne67501:0", + "cover-total-mod": "crwdns67502:0crwdne67502:0", + "defend-text": "crwdns67503:0crwdne67503:0", + "full-defense": "crwdns67504:0crwdne67504:0", + "full-defense-text": "crwdns67505:0crwdne67505:0", + "illumination": "crwdns67506:0crwdne67506:0", + "illumination-text": "crwdns67507:0crwdne67507:0", + "ill-dim-mod": "crwdns67508:0crwdne67508:0", + "ill-dark-mod": "crwdns67509:0crwdne67509:0", + "ill-pitch-mod": "crwdns67510:0crwdne67510:0", + "ill-turn-on": "crwdns67511:0crwdne67511:0", + "prone": "crwdns67512:0crwdne67512:0", + "prone-text": "crwdns67513:0crwdne67513:0", + "prone-melee-text": "crwdns67514:0crwdne67514:0", + "withdraw": "crwdns67515:0crwdne67515:0", + "withdraw-text": "crwdns67516:0crwdne67516:0", + "movement": "crwdns67517:0crwdne67517:0", + "movement-text": "crwdns67518:0crwdne67518:0", + "move-crawling-text": "crwdns67519:0crwdne67519:0", + "move-crouching-text": "crwdns67520:0crwdne67520:0", + "move-walking-text": "crwdns67521:0crwdne67521:0", + "move-running-text": "crwdns67522:0crwdne67522:0", + "move-jumping-text": "crwdns67523:0crwdne67523:0", + "move-go-prone-text": "crwdns67524:0crwdne67524:0", + "test-of-wills": "crwdns67525:0crwdne67525:0", + "test-of-wills-text": "crwdns67526:0crwdne67526:0", + "tricks": "crwdns67527:0crwdne67527:0", + "tricks-text": "crwdns67528:0crwdne67528:0", + "special-abilities": "crwdns67529:0crwdne67529:0", + "notemplateagility": "crwdns67530:0crwdne67530:0", + "notemplatefaith": "crwdns67531:0crwdne67531:0", + "notemplateguts": "crwdns67532:0crwdne67532:0", + "notemplatestealth": "crwdns67533:0crwdne67533:0", + "notemplateunskilled": "crwdns67534:0crwdne67534:0", + "notemplatefighting": "crwdns67535:0crwdne67535:0", + "notemplatefencing": "crwdns67536:0crwdne67536:0", + "notemplateboating": "crwdns67537:0crwdne67537:0", + "notemplatepilot": "crwdns67538:0crwdne67538:0", + "notemplateclimbing": "crwdns67539:0crwdne67539:0", + "notemplatedriving": "crwdns67540:0crwdne67540:0", + "notemplatedrivinga": "crwdns67541:0crwdne67541:0", + "notemplateandrolls": "crwdns67542:0crwdne67542:0", + "notemplategambling": "crwdns67543:0crwdne67543:0", + "notemplatehealing": "crwdns67544:0crwdne67544:0", + "notemplateintimidation": "crwdns67545:0crwdne67545:0", + "notemplateinvestigation": "crwdns67546:0crwdne67546:0", + "notemplatelockpicking": "crwdns67547:0crwdne67547:0", + "notemplatenotice": "crwdns67548:0crwdne67548:0", + "notemplatepersuasion": "crwdns67549:0crwdne67549:0", + "notemplatepiloting": "crwdns67550:0crwdne67550:0", + "notemplatepsionics": "crwdns67551:0crwdne67551:0", + "notemplaterepair": "crwdns67552:0crwdne67552:0", + "notemplatesmarts": "crwdns67553:0crwdne67553:0", + "notemplatespirit": "crwdns67554:0crwdne67554:0", + "notemplatestrength": "crwdns67555:0crwdne67555:0", + "notemplatevigor": "crwdns67556:0crwdne67556:0", + "notemplateunshaken": "crwdns67557:0crwdne67557:0", + "notemplateriding": "crwdns67558:0crwdne67558:0", + "notemplateshooting": "crwdns67559:0crwdne67559:0", + "notemplateshootings": "crwdns67560:0crwdne67560:0", + "notemplatespellcasting": "crwdns67561:0crwdne67561:0", + "notemplatestreetwise": "crwdns67562:0crwdne67562:0", + "notemplatesurvival": "crwdns67563:0crwdne67563:0", + "notemplateswimming": "crwdns67564:0crwdne67564:0", + "notemplatetaunt": "crwdns67565:0crwdne67565:0", + "notemplatethrowing": "crwdns67566:0crwdne67566:0", + "notemplatetracking": "crwdns67567:0crwdne67567:0", + "notemplatecustomskill": "crwdns67568:0crwdne67568:0", + "notemplatedamage": "crwdns67569:0crwdne67569:0", + "notemplateactivatetalisman": "crwdns67570:0crwdne67570:0", + "notemplatetalismanrolls": "crwdns67571:0crwdne67571:0", + "notemplatedamagethe": "crwdns67572:0crwdne67572:0", + "notemplatespellrolls": "crwdns67573:0crwdne67573:0", + "notemplateritual": "crwdns67574:0crwdne67574:0", + "notemplatethrowings": "crwdns67575:0crwdne67575:0", + "notemplatetrackings": "crwdns67576:0crwdne67576:0", + "notemplateweirdscience": "crwdns67577:0crwdne67577:0", + "notemplateruns": "crwdns67578:0crwdne67578:0", + "notemplateinches": "crwdns67579:0crwdne67579:0", + "community-property-money": "crwdns67580:0crwdne67580:0", + "trappings-notes-components-preptime": "crwdns67581:0crwdne67581:0", + "bow": "crwdns67582:0crwdne67582:0" +} \ No newline at end of file diff --git a/Starfinder HUD/translations/zh.json b/Starfinder HUD/translations/zh.json index 30a2af8638..36a566b492 100644 --- a/Starfinder HUD/translations/zh.json +++ b/Starfinder HUD/translations/zh.json @@ -1,200 +1,200 @@ { - "core": "CORE", - "spells": "SPELLS", + "core": "核心", + "spells": "法術", "comms": "COMMS", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", + "rolls-are": "擲骰", + "public": "公開", + "private": "暗骰", + "display-mode": "顯示模式", "pc": "PC", "npc": "NPC", "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character-info": "CHARACTER INFO", - "class-details": "CLASS DETAILS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", + "drone": "無人機", + "house-rules": "房規", + "resolve": "決心", + "key-ability": "關鍵屬性", + "highest-ability": "最高屬性", + "buff-stacking": "加值疊加", + "half-specialization-weapons": "武器專精減半的武器", + "character-info": "角色資訊", + "class-details": "角色細節", + "char-name-u": "角色姓名", + "class-level": "職業/等級", + "race": "種族", "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", + "theme": "主題", + "size": "體型", + "speed": "速度", + "gender": "性別", + "home-world": "母星", + "alignment": "陣營", + "deity": "神祇", + "player": "玩家", + "languages": "語言", + "class-name": "職業名稱", "class-num-level": "LVL", "class-stam": "SP", "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", + "fort": "強韌", + "ref": "反射", + "will": "意志", + "skills": "技能", + "abi": "屬性", + "spell": "法術", + "poor": "弱", + "good": "強", + "menus": "選單", + "initiative": "先攻", + "attacks": "攻擊", + "saves": "豁免", + "abilities-u": "能力", + "ability-checks": "屬性檢定", "buffs": "BUFFS", "mods": "MODS", - "ability-scores": "ABILITY SCORES", + "ability-scores": "屬性值", "mod": "MOD", "tot": "TOT", "pen": "PEN", "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", + "strength": "力量", + "dexterity": "敏捷", + "constitution": "體質", + "intelligence": "智力", + "wisdom": "感知", + "charisma": "魅力", + "health": "健康", "sp": "SP", "rp": "RP", "temp-hp": "TMP", - "armorclass": "ARMOR CLASS", + "armorclass": "護甲等級", "eac": "EAC", "kac": "KAC", "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", + "dr-resist": "DR/抗力", + "savingthrows": "豁免檢定", + "base": "基礎", + "rnk": "級數", "class-skill": "CS", - "acrobatics": "ACROBATICS", + "acrobatics": "特技", "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", + "athletics": "運動", + "bluff": "唬騙 ", + "computers": "電腦", + "culture": "文化", + "diplomacy": "交涉", + "disguise": "易容", + "engineering": "工程學", + "intimidate": "威嚇", + "life-science": "生命科學", + "medicine": "醫學 ", "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", + "perception": "察覺 ", + "physical-science": "物理科學", + "piloting": "駕駛", + "sense-motive": "察言觀色", + "sleight-of-hand": "巧手", + "stealth": "隱匿", + "survival": "生存", + "name-u": "名稱", "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", + "Not-Proficient": "不熟練", + "proficient": "熟練", "specialized": "SPECIALIZED", "category": "CATEGORY", - "atk-u": "ATK", - "rng": "RNG", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DMG", - "type": "TYPE", - "atk-crit-effect": "CRIT EFFECT", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", + "atk-u": "攻擊", + "rng": "射程", + "melee": "近戰", + "ranged": "遠程", + "dmg": "傷害", + "type": "類型", + "atk-crit-effect": "重擊特效", + "crit-damage": "重擊傷害", + "ammo": "彈藥", "usage": "USAGE", "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", + "additional-attack": "額外攻擊", + "roll-full-attack_": "使用全力攻擊: ", + "query": "詢問", + "always": "總是", + "never": "永不", + "number-of-attacks:": "攻擊次數:", "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", + "equipment": "裝備", + "carried": "攜帶", "encumber": "ENCUMBER", "over": "OVER", - "credits": "CREDITS", + "credits": "信用點", "wealth": "WEALTH", "upbs": "UPBs", "num": "NUM", "bulk": "BULK", "cost": "COST", - "abilities": "ABILITIES", + "abilities": "能力", "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", + "at-will": "隨意", + "x/day": "X/天", + "source": "來源", "ex": "EX", "su": "SU", - "target": "TARGET", - "duration": "DURATION", + "target": "目標", + "duration": "持續時間", "_-daily-uses": "Daily Uses", - "atk": "ATK", - "save-effect": "SAVE EFFECT", + "atk": "攻擊", + "save-effect": "豁免效果", "dex": "DEX", "con": "CON", "int": "INT", "wis": "WIS", "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", + "based-dc_": "基本DC ", + "fort-save": "強韌豁免", + "ref-save": "反射豁免", + "will-save": "意志豁免", + "A-Sucessful-Save:": "成功豁免:", + "spellclasses": "法術職業", + "ability": "能力", + "progress": "進度", + "spells-per-day": "每日法術", "1st-level": "1st LEVEL", - "school": "SCHOOL", + "school": "學派", "str": "STR", "4th-level": "4th LEVEL", "7th-level": "7th LEVEL", "2nd-level": "2nd LEVEL", "5th-level": "5th LEVEL", "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", + "cantrips": "戲法", "3rd-level": "3rd LEVEL", "6th-level": "6th LEVEL", "9th-level": "9th LEVEL", "cr": "CR", "xp": "XP", - "init": "INIT", + "init": "先攻", "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", + "defense": "防禦", + "defensive-abilities": "防禦能力", "dr": "DR", - "immunities": "IMMUNITIES", + "immunities": "免疫", "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", + "resistances": "抗力", + "weaknesses": "弱點", + "offense": "攻擊", + "space": "佔據", + "reach": "觸及", + "spells-known": "已知法術", "(cl": "(CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", + "statistics": "數據", + "feats": "專長", + "other-abilities": "其他能力", + "gear": "裝備", + "ecology": "生態", + "environment": "環境", + "organization": "組織", + "tactics": "戰術", + "special-abilities": "特殊能力", "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", + "import": "匯入", + "export": "匯出", "paizo-statblock": "PAIZO STATBLOCK", "srd-statblock": "SRD STATBLOCK", "starship-info": "STARSHIP INFO", @@ -222,7 +222,7 @@ "tl": "TL", "current": "CURRENT", "thresholds": "THRESHOLDS", - "damage": "DAMAGE", + "damage": "傷害", "critical": "CRITICAL", "shield-total": "SHIELD TOTAL", "forward": "FORWARD", @@ -248,20 +248,20 @@ "stbd (2)": "STBD (2)", "port (4)": "PORT (4)", "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "attack": "ATTACK", + "1st-attack": "第一攻擊", + "targets": "目標", + "attack": "攻擊", "full-effect:": "FULL EFFECT:", - "_save": " SAVE", + "_save": " 豁免", "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", + "save-effect:": "豁免效果:", + "notes:": "註記:", "level": "LEVEL ", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "check": "CHECK", + "2nd-attack": "第二攻擊", + "3rd-attack": "第三攻擊", + "4th-attack": "第四攻擊", + "5th-attack": "第五攻擊", + "check": "檢定", "on": "ON", "off": "OFF", "no": "NO", @@ -270,15 +270,15 @@ "arc": "ARC", "bp": "BP", "pcu": "PCU", - "class": "CLASS", + "class": "職業", "short": "SHORT", - "medium": "MEDIUM", - "long": "LONG", - "crit-effect": "CRIT", - "character_info": "CHARACTER INFO", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", + "medium": "中型", + "long": "遠距", + "crit-effect": "重擊", + "character_info": "角色資訊", + "ability_checks": "屬性檢定", + "ability_scores": "屬性值", + "crb-equipment": "CRB裝備", "Cryopike_-_Advanced": "CRYOPIKE - ADVANCED", "Cryopike_-_Tactical": "CRYOPIKE - TACTICAL", "Curve_Blade_-_Buzzblade": "CURVE BLADE - BUZZBLADE", @@ -965,11 +965,11 @@ "Textiles_(Common)": "TEXTILES (COMMON)", "Textiles_(Fine)": "TEXTILES (FINE)", "UPB_(1000)": "UPB (1000)", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", + "dr_resist": "DR/抗力", + "caster-level_": "施法者等級 ", "power": "POWER", "which-gunner": "Which Gunner", - "range": "RANGE", + "range": "距離", "hexes": "HEXES", "light": "LIGHT", "heavy": "HEAVY", @@ -984,12 +984,12 @@ "shield-bonus": "SHIELD BONUS", "shields": "SHIELDS", "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", + "tiny": "超小型", + "small": "小型", + "large": "大型", + "huge": "超大型", + "gargantuan": "巨型", + "colossal": "超巨型", "clumsy": "CLUMSY", "average": "AVERAGE", "perfect": "PERFECT" diff --git a/approved.yaml b/approved.yaml index 1bae6701b0..ca9f021748 100644 --- a/approved.yaml +++ b/approved.yaml @@ -2299,4 +2299,17 @@ innomine: starfinderhud: - Starfinder HUD - Starfinder HUD -- Starfinder \ No newline at end of file +- Starfinder + +wraithoblivion: +- CWOD-Wr20 +- "Wraith: The Oblivion" +- "Storytelling System" + +sagaborn: +- SagaBorn +- SagaBorn + +beyondthewall: +- Beyond the Wall and Other Adventures +- Beyond the Wall and Other Adventures