diff --git a/Red Markets/translations/ru.json b/Red Markets/translations/ru.json
new file mode 100644
index 0000000000..ce2a273350
--- /dev/null
+++ b/Red Markets/translations/ru.json
@@ -0,0 +1,115 @@
+{
+ "taker_tab": "Taker",
+ "damage_tab": "Damage",
+ "inventory_tab": "Inventory",
+ "bounty_tab": "Bounty",
+ "taker_name_title": "Taker Name",
+ "crew_title": "Crew",
+ "weak_spot_title": "Weak Spot",
+ "soft_spot_title": "Soft Spot",
+ "tough_spot_title": "Tough Spot",
+ "potential_title": "Potential",
+ "skills_title": "Skills",
+ "strength_pot": "STR",
+ "haul": "Haul",
+ "unarmed_s": "Unarmed",
+ "melee_s": "Melee",
+ "resistance_s": "Resistance",
+ "speed_pot": "SPD",
+ "shoot_s": "Shoot",
+ "stealth_s": "Stealth",
+ "athletics_s": "Athletics",
+ "adaptability_pot": "ADP",
+ "refresh": "Refresh",
+ "awareness_s": "Awareness",
+ "self_control_s": "Self-Control",
+ "scavenging_s": "Scavenging",
+ "drive_s": "Drive",
+ "criminality_s": "Criminality",
+ "intelligence_pot": "INT",
+ "foresight_s": "Foresight",
+ "research_s": "Research",
+ "mechanics_s": "Mechanics",
+ "first_aid_s": "First Aid",
+ "profession_s": "Profession",
+ "charisma_pot": "CHA",
+ "networking_s": "Networking",
+ "persuasion_s": "Persuasion",
+ "sensitivity_s": "Sensitivity",
+ "deception_s": "Deception",
+ "intimidation_s": "Intimidation",
+ "leadership_s": "Leadership",
+ "will_pot": "WIL",
+ "dependants_title": "Dependants",
+ "status_title": "Status",
+ "fine_op": "Fine",
+ "needy_op": "Needy",
+ "strained_op": "Strained",
+ "severed_op": "Severed",
+ "references_title": "References",
+ "backpack_title": "Backpack",
+ "upkeep_title": "Upkeep",
+ "charges_title": "Charges",
+ "static": "Static",
+ "effect_title": "Effect",
+ "backpack_effect_text": "Taker can carry STR in Haul and personal gear",
+ "backpack_qualities_text": "Essential, Static",
+ "upgrades_title": "Upgrades",
+ "rations_title": "Rations",
+ "qualities_title": "Qualities",
+ "rations_effect_text": "Rations can be spent to Buy-a-Roll on skills that require exertion. Additional spends add +1",
+ "rations_qualities_text": "Essential, Addictive, Charged",
+ "notes_ph": "Notes",
+ "head_title": "Head:",
+ "rArm_title": "RArm:",
+ "body_title": "Body:",
+ "lArm_title": "LArm:",
+ "rLeg_title": "RLeg:",
+ "lLeg_title": "LLeg:",
+ "head_total_title": "Head Total",
+ "rArm_total_title": "Right Arm Total",
+ "body_total_title": "Body Total",
+ "lArm_total_title": "Left Arm Total",
+ "rLeg_total_title": "Right Leg Total",
+ "lLeg_total_title": "Left Leg Total",
+ "stun_title": "Stun",
+ "kill_title": "Kill",
+ "threats_title": "Threats",
+ "detachment_title": "Detachment",
+ "crack_title": "Crack",
+ "crumble_title": "Crumble",
+ "break_title": "Break",
+ "stress_title": "Stress",
+ "trauma_title": "Trauma",
+ "detachment_total_title": "Detachment Total",
+ "stress_total_title": "Stress Total",
+ "trauma_total_title": "Trauma Total",
+ "purchasing_text": "Purchasing Price = Upkeep x2",
+ "upkeep_fail_text": "Failing to meet Upkeep causes a malfunction",
+ "upkeep_roll_text": "Crit Success: No refresh but still functions
Success: No refresh and -1 upgrade
Fail: No refresh,-1 upgrade,and must be repaired
Crit Fail: Item lost",
+ "sustenance_title": "Sustenance",
+ "survival_title": "Survival",
+ "rent_title": "Rent",
+ "maintenance_title": "Maintenance",
+ "equipment_title": "Equipment",
+ "purchase_title": "Purchase",
+ "professional_development_title": "Pro. Dev.",
+ "incidentals_title": "Incidentals",
+ "health_title": "Health",
+ "humanity_title": "Humanity",
+ "favors_title": "Favors",
+ "break_point_title": "Break Point",
+ "projected_earnings_title": "Projected Earnings",
+ "retirement_milestone_title": "Retirement Milestone",
+ "savings_title": "Savings",
+ "bounty_bank_title": "Bounty Bank",
+ "black_title": "Black: ",
+ "red_title": "Red: ",
+ "result_title": "Result: ",
+ "verses_title": " vs. ",
+ "critical_success_text": "Critical Success",
+ "critical_failure_text": "Critical Failure",
+ "failure_text": "Failure",
+ "success_text": "Success",
+ "plus_text": "Plus: "
+}