From 0016379472b5f2475fffe3e1ada187d40b918765 Mon Sep 17 00:00:00 2001 From: iainjess Date: Sat, 11 Jun 2022 19:11:01 +0100 Subject: [PATCH] Fix the armor Def. --- .../StarWarsSagaEdition.html | 52 +++++++++++-------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/Star Wars Saga Edition/StarWarsSagaEdition.html b/Star Wars Saga Edition/StarWarsSagaEdition.html index 1805ad59e7..4f5bcd542c 100644 --- a/Star Wars Saga Edition/StarWarsSagaEdition.html +++ b/Star Wars Saga Edition/StarWarsSagaEdition.html @@ -3739,35 +3739,43 @@ var ArmorPerception = function() { var ArmorUpdate = function() { getAttrs(["ArmorWornCheck", "ArmorDefense", "ImpArmorDefense", "ArmorProf", "ArmorRef", "level", "ArmorType", "ArmorDex", "DEX", "RefMod"], function(v) { - -/* console.log("ArmorWornCheck = " + v["ArmorWornCheck"] + '\n' + - "ArmorDefense = " + v["ArmorDefense"] + '\n' + - "ImpArmorDefense = " + v["ImpArmorDefense"] + '\n' + - "ArmorProf = " + v["ArmorProf"] + '\n' + - "ArmorType = " + v["ArmorType"] ); */ - + let ArmorWornCheck = parseInt(v.ArmorWornCheck)||0; + let ArmorDefense = parseInt(v.ArmorDefense)||0; + let ImpArmorDefense = parseInt(v.ImpArmorDefense)||0; + let ArmorProf = parseInt(v.ArmorProf)||0; + let ArmorRef = parseInt(v.ArmorRef)||0; + let level = parseInt(v.level)||0; + let ArmorType = v.ArmorType; + let ArmorDex = parseInt(v.ArmorDex)||0; + let DEX = parseInt(v.DEX)||0; + let RefMod = parseInt(v.RefMod)||0; +/* console.log("ArmorWornCheck = " + ArmorWornCheck + '\n' + + "ArmorDefense = " + ArmorDefense + '\n' + + "ImpArmorDefense = " + ImpArmorDefense + '\n' + + "ArmorProf = " + ArmorProf + '\n' + + "ArmorType = " + ArmorType ); */ //Defenses - ImpArmorDefense = parseInt(v["level"]) + Math.floor(parseInt(v["ArmorRef"]/ 2)) - if (v["ArmorProf"] == "0") {setAttrs({"ArmorDefense": "0", "ImpArmorDefense": "0" });} + ImpArmorDefenseBonus = level + Math.floor(ArmorRef/ 2) + if (ArmorProf == "0") {setAttrs({"ArmorDefense": "0", "ImpArmorDefense": "0" });} - if(v["ArmorWornCheck"] == "1") { //If Armor is being Worn + if(ArmorWornCheck == "1") { //If Armor is being Worn setAttrs({"ArmorCarry": "1"}); // Armor is Carried - if(v["ArmorProf"] == "1") { //if Proficient + if(ArmorProf == "1") { //if Proficient armorFortitude = "@{level}+@{ArmorFort}" armorPenalty = "0"; - if(v["ArmorDefense"] != "1" ) { + if(ArmorDefense != 1 ) { armorReflex = "@{ArmorRef}"; setAttrs({ "ImpArmorDefense": "0" }); } - else if(v["ArmorDefense"] == "1" && v["ImpArmorDefense"] != "1"){ + else if(ArmorDefense == 1 && ImpArmorDefense != 1){ console.log("==== Armored Defense ===="); - if (v["ArmorRef"] > v["level"] ) {armorReflex = "@{ArmorRef}"; console.log("== Armor Ref (" + v["ArmorRef"] +") > level ("+ v["level"]+") ==");} - else {armorReflex = "@{level}"; console.log("== Level ("+ v["level"]+") >= Armor Ref (" + v["ArmorRef"] +") ==");} - } - else if(v["ImpArmorDefense"] == "1") { + if (ArmorRef > level ) {armorReflex = "@{ArmorRef}"; console.log("== Armor Ref (" + ArmorRef +") > level ("+ level +") ==");} + else {armorReflex = "@{level}"; console.log("== Level ("+ level +") >= Armor Ref (" + ArmorRef +") ==");} + } + else if(ImpArmorDefense == 1) { console.log("==== Improved Armored Defense ===="); - if (ImpArmorDefense >= v["ArmorRef"]) {armorReflex = "@{level}+floor(@{ArmorRef}/2)"; console.log("== ImpArmorDefense (" + ImpArmorDefense +") > ArmorRef ("+ v["ArmorRef"]+") ==");} - else {armorReflex = "@{ArmorRef}"; console.log("== ImpArmorDefense (" + ImpArmorDefense +") < ArmorRef ("+ v["ArmorRef"]+") ==");} + if (ImpArmorDefenseBonus >= ArmorRef) {armorReflex = "@{level}+floor(@{ArmorRef}/2)"; console.log("== ImpArmorDefense (" + ImpArmorDefenseBonus +") > ArmorRef ("+ ArmorRef +") ==");} + else {armorReflex = "@{ArmorRef}"; console.log("== ImpArmorDefense (" + ImpArmorDefense +") < ArmorRef ("+ ArmorRef +") ==");} } else {armorReflex = "@{level}"} } @@ -3808,15 +3816,15 @@ var ArmorUpdate = function() { //Determine which Dex mod to use dexMod = Math.floor((parseInt(v["DEX"],10) - 10) / 2); console.log("==== Dex Mod for Defenses ===="); - if(v["ArmorWornCheck"] == "1" && (v["RefMod"] == "@{dex|max}" || v["RefMod"] == "@{ArmorDex}") && v["ArmorDex"] >= dexMod) { + if(ArmorWornCheck == "1" && (v["RefMod"] == "@{dex|max}" || v["RefMod"] == "@{ArmorDex}") && v["ArmorDex"] >= dexMod) { console.log("== Armor Dex ("+v["ArmorDex"]+") >= DexMod ("+dexMod+") ==" + '\n' + "RefMod = @{dex|max}"); setAttrs({"RefMod": "@{dex|max}"}); } - else if(v["ArmorWornCheck"] == "1" && (v["RefMod"] == "@{dex|max}" || v["RefMod"] == "@{ArmorDex}") && v["ArmorDex"] < dexMod) { + else if(ArmorWornCheck == "1" && (v["RefMod"] == "@{dex|max}" || v["RefMod"] == "@{ArmorDex}") && v["ArmorDex"] < dexMod) { console.log("== Armor Dex ("+v["ArmorDex"]+") < DexMod ("+dexMod+") ==" + '\n' + "RefMod = @{ArmorDex}"); setAttrs({"RefMod": "@{ArmorDex}"}); } - else if(v["ArmorWornCheck"] != "1" && v["RefMod"] == "@{ArmorDex}") {console.log("RefMod = @{dex|max}"); + else if(ArmorWornCheck != "1" && v["RefMod"] == "@{ArmorDex}") {console.log("RefMod = @{dex|max}"); setAttrs({"RefMod": "@{dex|max}"}); } else{console.log("== NO OPTIONS ==" + '\n' + "dexmod = " +dexMod + '\n' + "ArmorDex = " +v["ArmorDex"] + "\nRefMod = " + v["RefMod"]);}